Since this thread has become a bit big and this OP has started to become laggy to edit, I've created a new thread to focus on Ad Mech here
Oi'nars Sept Oi'nars is a small third sphere sept found to the south of Fal'shia centered around the planet Oi'nars, named for the shiny rocks found there. The heavy concentration of Earth Caste leads Oi'nars to mostly be a mining planet full of technological progress and combined with Ork and Eldar pirate raids the sept is mostly focused towards battle suit advancement. The Sept boasts a relatively small amount of Fire Caste for its size, mostly due to continued losses from pirate raids but also from defense against remnants of Hive Fleet Behemoth. As the raids have mostly focused on nearby Tash'var Sept a majority of this sept's military history is focused on dealing with the few remnants left from Behemoth destroyed a mere 200 years before settlement on Oi'nars; fortunate as if they had settled earlier the planet would be nothing but a barren rock.
Its forces go to battle proudly in the golden colour of the rock their sept is named for, abandoning the usual camouflage used by the Tau. This lends well to the tactics Goldensun uses as she commands a quick combined strike, stunning the enemy as the sunlight shines off their armour, before quickly retreating to patiently wait for the next strike. Conveniently enough combined with energy shielding experiments this has led a lot of the raiding Orks to believe that energy based weapons will just bounce off of the Oi'nars' golden armour.
Shas'O Oi'nars Kais Oi'yanoi (Commander Goldensun) Goldensun is a somewhat experienced commander who, thanks in part to her experiences rising through the ranks and the Oi'nars Sept being mostly Earth Caste, believes wholeheartedly in deploying her forces completely clad in battle suits. The horrors of the battlefield had led her to believe that the lack of these suits en masse put too many lives at risk needlessly, something her sept does not have an abundance of to start with. Her unique battle suit is a modification of the XV-85 that adds experimental shielding and power generation in an attempt to further improve upon the current X series.
And also a lone Daemonette.
The photos of both being somewhat blurry...
Not quite sure how I managed to get the Daemonette skin tone as it had been a while ( I think I even used blue in there somewhere) so the one I did today had a slightly different hue to it. Sort of a good thing as being somewhat of a horde it may look better to be uniform, but have light variations like that to also make them different at the same time.
Still left to go are about 18 Daemonettes, but I'll probably be expanding on this army a little more than the SoB; at least until it gets an update. The idea behind it was to finally get around to having an assault army, it'd likely be better if I went mono Khorne instead of mono Slaanesh for this, but I hate both Khorne and Nurgle.
The bases are still blank as my brother was going to start CSM anyway, the two forces would then have the same basing scheme and ally for team events and such. Though we both haven't figured out a scheme we both like yet so I may even go with sort of a grassland scheme mixing in some static grass with some tufts here and there to build it up.
This one was done by adding Ogryn Flesh to the skin wash. I was after about 3 or 4 different tones to make it look better as a horde and I think I have them now with flat purple, purple + blue, purple + flesh and maybe purple + black.
I've also stopped using the auto correct feature for these. Before I needed it so it would balance the white and made the models look like they do in person, but with these they were a bit too bright and it appeared to obscure some of the blending to me. I think that white dot on the arm may be light reflecting off of the super glue I used to fix that model (arm fell off as I finished it... ), I can't see it outside of the pictures though.
Also a group shot to show the effect having a variety of tones does for this force while still remaining uniform.
Painting the hair tie things is sort of scary as I wanted them brass/bronze, but had to wait until the hair was completely done.
Hair itself starts from black with a Liche Purple basecoat followed by some light layers of VGC Squid Pink. Then washed purple, built up again with straight Squid Pink, then 1:1 Squid Pink and Skull White, then 1:1 of that mix and Skull white finally highlighted by 2:1 that mixture to Skull White and using a fine brush the purple wash is applied to the deepest recesses and the hairline. Needless to say a slip up at that point would be annoying.
I like your work a lot. I have been a fan of Slaanesh for more then half my life now. My first conversions were noise marines. I’ll never get tired of the look of purple highlighted in red with dark blue washes. I like the skin tone combined with the pink/purples in the pictures the acontrast is very subtle and I think it works well. If you don’t mind criticisms, I think they could benefit from a forth colour, but this may be a moot point because I had intended to suggest green which would come into play for one style of basing. What I’m getting at is even if you stick with these colours the finished base may ad the little extra something that my eye is looking for.
Lovely stuff, i'd jsut like to add to whats been said before, out of all the skin tones the one with ogryn flesh looks far smoother and in general nicer to me, lovely, whats the recipe you've used for that one? (shamelessly stealing ideas here. =p )
realised you put up a recipe of sorts, but which purples/blues did you use? =]
For the skin I start with Deneb Stone over black then usually the leviathan purple wash (all the washes being left until after the basic pink areas are done, which happen to be the same as the hair except for the last highlight). Then a second wash is added for tone, to only the skin areas, being Asurmen Blue, Ogryn Flesh or Leviathan Purple. The skin is then lightly dry brushed Deneb Stone on the raised areas to sort of blend in a highlight (if done carefully it will simply lighten the tone without changing it). I then get either Badab Black or Leviathan Purple on the fine detail brush and use it on the deepest recesses to build depth. The eyes are just Badab Black applied with the fine detail brush, I think for one I actually used black ink then dabbed off the excess with a tissue but this seems easier. As for how much to apply at once, I like to go with thin layers that way you have more control over it. Generally I'll only have enough on the brush to just do one leg.
I also plan to continue experimenting with tones a little, perhaps with Baal Red as I think that may be the only wash left that could still work with the purple. The tone of this one though is Asurmen Blue under Leviathan Purple.
I'm also sort of tempted to track down some of this, but it may be overkill for the bases seeing as I sort of don't mind the minimalistic look they have to them at the moment.
I figured since this one is up and has a set of the claws I intend to use I may as well reveal the idea I have for a simple KoS conversion. Simply enough the base will be Wyrd's Nekima.
The idea being since the KoS doesn't have flight I had two options; to run it as is as a Bloodthirster, or to replace the wings and work on it a bit to make it a suitable KoS. I'm also thinking about maybe using greenstuff to build up the armour to make it look a little more like the Daemonette's.
Got a chance to get some more primed in between the weather being unfavorable and me not having the time.
Made the models before reading the codex really, so while I have two that hold banners they probably won't count as holding an icon since it seems a waste of points to me outside of heralds. But, I'm kind of new to Daemons so if it's otherwise let me know.
Tried to go with a less uniform looking lighting coming from within the icon like to sort of try to give the impression of it "moving" or at least not being too constant.
For this one I simply left the purple wash out of the skin recipe and replaced it with an additional thinned blue wash.
Sort of a subtle change to the normal bluish tone. But, I like it a bit may make the next few this tone to mix in with the group as well as perhaps the planned KoS conversion I hope to be able to start on the weekend.
Might mess around with it a bit. As is it's more visible in the picture.
Also might have finally figured out what to do for the second herald. Currently I have two Malifaux crews, the second being a Lilith one is not really all that playable nor played often anyway. As Lilith got a new sculpt I may as well buy that to lead the crew leaving the current one to be stripped then converted. Not really fond of the way I've got the rest of the crew painted up anyway so may as well do them all later (crew is only 3 little guys and one big one).
This being the new one.
With this being the current one I have. Gets to be repainted for a third time. Either way if all goes to plan I should probably be able to get her sister (further up the page) and get started on the KoS.
She's soaking in some pine-o-clean as we speak.
Though that sword is a separate piece so I might swap out the hand while I'm at it to make it fit in a little more.
Her paint's now gone as all went to plan so I should get the KoS up sometime. My brother did say it looked a little small though... Which to me just means make a fanicer base to counter.
i really wonder what is the ingredient of all these stripper agents ....cause i have my own cleaner here in germany as it is not available easily...but my cleaner works also...for how long did you let your mini soak?
I left it over night and for most of today though after about an hour or so the paint started to show signs of lifting. Of course then I went to sleep and was out all day.
Never really tested how fast, just how long stuff can stay in it before it degrades. I think it was something like 4-5 days before plastic started to dissolve in the concentrated stuff. That marine's going to make a decent statue objective marker one day.
Also removed the pva glue holding on the sand and really weakened the super glue bond.
that sounds quite aggressive... plastic never got harmed by my stuff... hmmm...tho the GS came off or better was all soft after a week or so... i have currently a jar full of forgotten things in it... some old khorne beserkers^^ and i think i should have a look...for educational reasons^^
and getting rid of PVA and sand...that is quite good! after all you wanted to kae a new, higher base
Well that's for the herald at least, got the base put aside in case of anything else as it's different to the 40k ones. KoS might be tricky, could do some sort of rock thing with a base insert I have (though it's for a smaller base), but tie it in with sand and stuff to fix the edges.
Real fun though will be transporting the KoS as the sword is pretty thin but looks cool enough to still use.
Sort of confusing talking about two conversions at once.
well for stones i heard bark is a good way to do that... also a nice conversion the arm looks very good...tho one might be puzzled how the maiden got into her coat^^
holy...where did that model came from all of a sudden??? looks very cool...the arms attached give her even more of a daemonic feel... reminds me if the song...:
Thanks, wasn't sure it'd work out until I put them in.
Now I need to think if I'll add to the armour with GS to bring it even more in line with the Daemonette armour, or leave it and compensate by maybe painting runes on it. Either way being one of the few MC sized models I've painted I sort of want to make it look better and not so plain like the other MCs I've done.
i duno... what kind of armor do you have in mind? got any ics for referrence? this might help... but currently i am thinking this MC benefits from the ancient kind of armor that is called bewbarmor.... which is perfectly fitting for daemonettes...at least in my opinion...
Well I'll put up the pic from the previous page here to make it a little easier.
Was thinking of building out the base of the "armour" it already has with perhaps something similar to the waist area of this one.
Mostly the swirl pattern they all seem to have, although the other idea was more of less painting the pattern onto the cloak or skin (but as sort of glowing runes, though would have to find where the Daemon alphabet is not sure if it's the 40k or WHFB book). I'll try to mark it out in paint or something then post the result.
Edit: There we go. Had to not use the autoadjust gallery function for this as while it helped see the model before, it made it hard to see what I marked out as I included the OSL plans (besides the sword as it'd be too messy ).
The existing armour would probably be easier to paint the pattern on than file down and sculpt over.
hmmm... if you are able to remake the armor like in your lower pic ...then i say try it! but by all means keep the belly button free! ^^on second thought... it would be a really shame to cover up her waist...but maybe thats just me...^^
Wasn't able to sculpt the pattern in like I had intended as there are straps where the GS is, which happen to cross over exactly where the symbols were going.
Few bits fell off it it during the work which was annoying, but made me realise it may be better to go with these larger horns from a pink horror. The ones it had were sort of thin almost antennae like, as I don't want to mess around with the GS work these are only blu-taced on while it sets. When done I'll probably pin them in place, maybe work on the angles and depending on how it lines up with the points for the other horns I may have to come back to it with GS and fix it up. I know the wrists will need gap filling anyway, arms are probably lined up as good as they can be.
I sort of liked them too, but they felt a little small and flimsy. Added with them constantly falling off it was clear they'd work if it were more of a display piece. Will definitely use them with something else if I can. Maybe her sister as I haven't repainted it yet or really worked on it since that picture a little while back.
I ended up attaching the horns at a different angle to the way I had them blu-taced, gave them more support this way and they feel more imposing. Then after filling in the gaps around I had some GS left over, rather than wasting it I decided to use to to add some trinkets and such to the model; is a KoS after all.
maybe it was the earlier pose of those new hrons...as now they look way better... also i like where you are going with the trinkets idea...definatly a good idea and nice execution
Though I'm being cautious with adding them as I think it'd quickly become too cluttered. I'm sort of happy with the way it is, though maybe it could use some more. Tricky part might be adding some gems, but I feel like it after not painting any for a while now.
I'll have a look around in my bits as I think I may have some put away.
Once that's all done, I'll shape the horns on the sword out to the way the should be and get started on the painting. As for the sword colour I have a few ideas floating around. Making it gold (would work on more levels considering how soft it is ), making it silver, one of the two with glowing runes painted on or a better version of these that I've done before.
Possibly a glowing blue like I intend for the eyes as going with a glowing pink or purple might look too plain to the rest of the model. Though green might also work.
hmmm... for the sword... i´d suggest going all black...very menacing...and then add that glowy effect you did with the hair of your daemonettes... pink runes...i think that would look rather cool!
There, thankfully after finding the Daemonic runes there turned out to be pretty easy for me to write. Funnily they look neater than when I write in english.
Either way this will probably end up as an objective marker with a little work. Maybe an emblem thrown on the top.
Looking good, amazing how much this has come on since i was here last, very nice, as for the runes they look good, the glowy pink is very effective. Hope its as easy on the proper blade.
that style is very good looking... i had to laugh as i read that writing part of yours...lol...
and it will be a good looking objective marker... good luck wioth the sword then... by the way... what is the basecoat for this trail piece? i see the pink but the main color is somewhat difficult to discern
Vallejo Squid Pink, 1:1 Squid pink and skull white, skull white. Main colour is just chaos black, I guess it's just the way I took the picture. But for these pictures I wasn't bothered moving the test runes so they should be easier to see.
Not sure if I should leave the back arms the way they are or maybe fix them up a little with GS at the joints. The rest of it however is done, too much more and it'll become cluttered. I also added another thin layer to the armour to smooth it out a bit, it also let me sculpt the pattern I originally intended to.
Yep there is a hidden message in there. A line from a song translated into syllables then approximated into the syllables the runes have according to the Chaos Hordes book. Roughly translated it reads "Screaming is just vulgar". It did go a little into the daemonic language on the same page, but I couldn't be bothered with it. I might add the same line on the other side, or go with a different one haven't decided yet. I've also figured I could inverse it and do the runes in a copper and have a glowing sort of blade, but I'm not that sold on it yet.
As for the base I've been looking around at what I have and I can either put a dead tree onto it, perhaps seeing if I have some finer flock for moss. Or I could try cutting up some aquarium plants I have and forming a bush. The first will be easier as for both I'm going to have to paint them anyway.
Hopefully it stops raining so I can prime it. The way I usually update these are usually about a day behind the actual work, though for these WiP it's more as it goes. With the rain it might be looking at an update the day after tomorrow. -.-
May as well just start painting up another Daemonette instead.
Well I managed to get a gap in between the rain of about an hour or so. Waited for 30 mins then rushed out and primed both the KoS and Herald. Thanks to the other thread though I've been playing Fallout New Vegas a bit so I guess this can be one of the rare stage by stage paint WiPs I do; since I usually just marathon through painting a model from start to finish.
Also I suppose it can gradually build up to me making a tutorial for the skin tone or something.
Nothing down but the Deneb Stone base so far. Looks like it has a purple tint as I used the purple brush and I guess I hadn't cleaned it 100%. Though it's an accident I like it, shame it won't be around by the end of it. For the "cloak" I'm thinking maybe black or a dark grey as the hair sort of goes over it making the two blend in a bit too much if I go with the usual scheme and with the claws I can't really do a dark purple. The trim on it though, maybe brass like this.
Washed down dark as it is but, if space allows, with runes painted in the highlight colour on it. The sword, I'm thinking the same but with it being a dark metallic with the edges highlighted to look sharper. Like these a little I guess.
Hard to find a good picture of it that isn't a Katana with that wavy pattern. I think it may suit it more to sort of fade a bit back to the base colour with a highlight of the base. Not to mention the ridge I hadn't really noticed until priming that may take away from the runes. Perhaps it'd be better off to do a smaller rune in the empty space it has at the top then making that ridge glow instead. The runes could then be those ones for the cloak or something. The harder version is just doing them smaller and on the edge around it, but it may make it too busy in the end. If I go with OSL in the ridge, to brighten it up a little more I'd do the same to the skulls' eye sockets instead of painting them as normal skulls.
Good thing about taking it slower I guess is I have more time to think about it.
this will look so cool once finished... it is even now looking sexy yet menacing like hell....the skin tone is the topselling factor here....
as for the blade... well.. i am not much of a help here...being the sub par painter myself. so if you are able to do it like the knifes you showed ...that would look good! also the brium of that coat...yeah i can see this would be looking good too!
Be sure to get the game of the year version and on the PC. Much less limited than on the console.
Skin got an additional Deneb Stone coat on the more raised areas (helps the glazing later on). Keeping sure to sort of fade at the sleeves. It'll help later when I use the same effect as the stockings here.
Once the Deneb Stone was dry it was time to carefully paint all areas that were not going to be flesh black. After that all areas that are to be pink or purple were based with Liche Purple, though not too much on the non-pink areas to let the black through a little. As usual all the OSL is left to last. Sort of annoying as screwing it up screws up a lot.
With the first layer of pink up the model is ready for the glazes, so figured now would be the time to do the base of the cloak as well. I'll use blank ink on it to give it a slight glossy look in the end.
May have also noticed the purple areas get a light drybrush of the pink as well. This is to give foundation to the highlights after the washes.
Firstly all the pink, purple and flesh areas were given a wash of Leviathan Purple. The stocking areas got a wash of Badab Black.
The flesh was then given a light drybrush of deneb stone. The pink was given a light drybrush of pink, then blended with 1:1 pink and white. The reason there's no pictures between them is that it relies on the paint still being wet, allowing it to dry would likely make the blending a little rougher. The stocking areas were included with the flesh. Using a fine detail brush Leviathan Purple was applied into the recesses such as the space under the the armour at the chest and legs.
The stocking areas were then washed with some watered down black ink; being careful to avoid pooling as it'd destroy the effect. All the flesh besides the stocking areas were then given a light watered down wash of Leviathan Purple in preparation for the final highlight to come with the next update (the model's left thigh however already had the highlight done to show the contrast between the two). The metallic areas were painted black, then based with straight Dwarf Bronze. The shoulder fur was drybrushed grey then white.
Maybe I should still highlight the stocking areas at the same time as the flesh in order to make it look less flat. Also rather than going with a dark blue metallic look for the sword going with a dark purple one.
the left tigh has a very sexy centrefold touch now to it! very good...the washes did y wonderful job...specially like the idea of the
Using a fine detail brush Leviathan Purple was applied into the recesses such as the space under the the armour at the chest and legs.
gives a nice shadow!
also...the broze is looking very cool! you are totally on the right track with that model...by the way...have you decided on the color scheme of the horns and those backside pincers?
Started applying wash like that a little while back with the SoB and have liked the look it gives every time. Even though it's subtle at times, I think every model except the first two in this thread have it done that way.
For the horns and claws, same dark purple as the claws on the Daemonettes. Hard to see, but they just need their highlight and they'll be done. I need to do a top down and side shots for them sometime.
Almost complete now, mostly because I didn't do as many step by steps for this.
For some of the bronze areas it was drybrushed boltgun then washed purple. At first because I couldn't be bothered getting out the sepia wash but also as a curiosity, though it seems to have worked out nicely. The sword got one coat of slightly watered black ink, then 3 coats of Leviathan Purple.
An idea I've had is to have the runes on the base itself, sort of "burning" into the grass, but without actually burning the grass itself. The OSL I think also may need the sources brightened a touch. The eyes for one seem to blend in a little much. The sword's face on the back also has its eyes sort of hard to see.
ha! now i have remembered why i like that model...it reminds me heavy on the draneei form WOW...no wonder she looks so sexed up!^^
and i think that wouold look totally stunning to have glowy runes on the grass... like she is casting a major spell to go with that slashing blow she is about to deliver!!! do that if you feel up to it!
and yep...the eyes could have been a bit brighter and more glowing...it might also be just the pics agian tho...
the skin looks very good...one minort isue tho... the drybrush on the backside of the right ankle looks a bit to strong...did i discribe that understandable?
well... mind you it is not meant to make someone feel bad about it... i think not_u´s work on this model is so high class that i just wanted to point out a minor flaw... now i feel like:
i know Vik that's why it's a good thing you spotted it. now it can be explained (in case of light thingy's) or fixed (in case of a brush error thingy) any way great job not_u and i like the word thingy
Also I'm up to about 35 images on this model's progress alone now.
Definite record for me.
I brightened up the eyes a touch. It seemed when I washed them before to have the pupil glow brighter than the rest of the eye, I forgot to go back and actually make it brighter with white.
Same with the sword face.
I'm thinking the grass itself can be sort of dense in the middle around the rock and maybe weave out around the runes into a sort of ring of it at the very edge, kind of only leaving the runes and the slight glowing areas around them uncovered by it. Since the grass is really dense for the rest of the force, though I'm not quite sure about this either I could just do the grass in the middle and sort of stretch out in between some of the runes instead.
Funny thing is I slipped while highlighting the sword so had to brighten up the glow.
I've also noticed I haven't spread the glow onto the head yet either so I suppose I'll do that and the hilt before flocking it and finishing it.
Not much of a change today, OSL glow has been extended to the head like it probably should be and the base now has the grass. Basically this is just the final WIP shot to look for flaws before I take the proper picture for the gallery. After all of this might even make it its own thread in the showcase section and likely a new group shot for the signature.
Perhaps a touch more of a highlight on the hilt, I had meant to paint it a different colour but it being black sort of grew on me so I just let it build up a little.
Also Vik you've sort of given me an idea.
Viktor von Domm wrote:ha! now i have remembered why i like that model...it reminds me heavy on the draneei form WOW...no wonder she looks so sexed up!^^
The name can be much easier if I just steal the one my Draenei hunter had when I used to play WoW. I'm thinking maybe "Iluni, the elegant huntress".
n0t_u wrote:Be sure to get the game of the year version and on the PC. Much less limited than on the console.
Once the Deneb Stone was dry it was time to carefully paint all areas that were not going to be flesh black. After that all areas that are to be pink or purple were based with Liche Purple, though not too much on the non-pink areas to let the black through a little. As usual all the OSL is left to last. Sort of annoying as screwing it up screws up a lot.
Countess Marianna Chevaux from Games Workshop's Mordheim game. The hand with the sword is a separate piece and I switched it with one I cut off a hand from a Dark Elf warrior kit.
a very good looking piece! and i like how you added more grass to the base still... now the runes look truly like they are "growing" up through the grass...
seeing that small warband now... have you considered a gloss varnish on these damsels? i would understand if you don´t like that... just a thought that crossed my mind...
Thought hadn't occured to me actually. I do have the GW gloss varnish just sitting around gathering dust (back when I was told gems are drybrush and gloss varnish... ).
But, I've been having a sort of crazyish idea about the fiends. To push my sculpting to its limit and try to create my own. Basically to sculpt a Lamia.
Spoiler:
My sculpting however sucks a bit. The left one could be a perfect ninja turtle, that's what I see when I see the face.
Though I'd have to create maybe 12 in total so I'll just give it a thought while looking for decent alternatives. If it fails I could always fall back to the spider rider conversion that seems to be popular... Either way, that's what these blogs are for; throwing ideas out there when you get them whether you think it good later and go with it or look back at how dumb it all sounded.
But first there is painting Iluni's sister and also making a tutorial of how I paint these Daemonettes with one or a couple of the basic models, simply because I've never really felt I had anything decent enough to write up as one.
i think if you kitbash some nid stuff and some eldar or daemonette stuff together with a bit of minor sculting you should pull that one off quite niceley... never played a game of FF by the way... i bet there is a lot of inspirational stuff in that series of games tho...
and i do like your pillar deamons... they are cute...which isn´t wrong with deamon at all... they get even creepier thus^^
what you really should do is make a really indepth step by step as to how you achieve that magniificent glow effect... makes me so envius...with details and effects like that it is always upsetting me what a subpar painter i am ...:((
Might be able to pull the kit bashing off, I've seen a few have ravener ones. Not too sure of them myself, but may work with a more beast-like approach.
It's half aesthetic, half fiends cost $40 each and I think they look horrid.
Found a picture of the sort of kit bash you were mentioning.
Not sure I'd do it that way, they look a little... fat I guess you could say. The join doesn't look as smooth as I'd like.
yep... i pictured it better...but then again it is milliput all the way for you i think...i think you are capable to pull that off better than that kitbash tho^^
ah ok... first i was a bit worried...but as you stated at the end pre washes... for me the cloth was a bit too bright... tho the hair looks again perfect!^^
what will happen to the moonshaped thingy on the upper torso?
haha nice stuff and great pic ^^
i am wondering if the cloth and armour wouldn't look better in different colors...... it seems so pink..
not that i hate pink i have 6 jars of tentical pink and a pink/black dark eldar force
Yet another Daemonette done, I kind of like how the blending on the cloth went in the end. I've also gone back to using black ink to do the eyes, just give that slight shine that I think fits in a little better than if I used paint then attempted to use gloss varnish. I suppose there is adding in a static shine with white, but I sort of like the deep piercing look without it.
Also some may have noticed that this painting blog is now somewhat organised in the first post. More for any new people that show up, but it should still be somewhat useful for everyone else.
Automatically Appended Next Post: Well this was a somewhat quick update. Started working on it, as I do most of the time after an update, then kept going at it until it was done instead of posting WIP pictures like I had hoped. Before I knew it I was doing the highlights and it was done.
Not sure about the coat though, looks better in person. Perhaps I should retake the picture of it.
ok...firstly i can´t remember what i had posted with that pic...memory is all gone...but definatly not that pic...
will delete it now...
and secondly...
and the inked eyes of the first model look great... the second one are a bit too much flashlight...
as for the coat on the second one... looks funny...as the brass button is eyactly at the point of her bum... looks a bit like that fella from the cartoon show "drawn together"...
I was adding turquoise to the eyes like the other herald and slipped. Instead of going back and redoing the entire face (it was the last step) I shrugged, took out the white paint and went with it.
Another WIP shot today. Don't know how I came to the decission, but I've decided to try out a new skin tone using Codex Grey for the base in place of Deneb Stone. No idea how this will turn out in the end, but I might leave the pink out before the wash so that if the skin comes out fairly darker I could just go with a darker scheme over all. I only have 20 Daemonettes at the moment too, which I had thought was enough for two squads, funilly enough it is recommended that you run 15-20 per squad meaning hopefully there will be a lot more in the future.
This is sort of how they all look after the first base coats, well except the grey.
As for my seemingly abandoned SoB blog, I've not forgotten it and have all the parts for a conversion for it set out (A palatine to act as the "lead" celestian of the command squad); just deciding on if I'll go with a boltgun, flamer or make a melta out of half a combi-melta I've got sitting around for some reason.
Sadly the expense of that army means that that blog has only three models left until their new models are released, one of them requiring a part to become available or me to become godly with plasticard or freehand to replace it.
For this one I added a tiny amount of white to the eyes to sort of compliment the gloss of the ink. By tiny amount I mean I put a small amount on the fine detail brush then brought it to a tip and kept running it over paper until it barely made any marks before applying it.
I think in the future I'll leave the eyes as they were.
Also a quick question for everyone, as this first squad is to be 18 strong it is almost over. An idea I got was to replace the pink on the Daemonettes with blue instead, same contrast just different colour. The idea was to then set the two aside then randomly decide which belongs to which squad before marking their bases to finalise their squad. Any additional Daemonettes would then be assigned either pink or blue randomly. Of course the other units in the future like Seekers or fiends would incorporate all of the colours in a way. So, back to the question, should I continue the way I have them at the moment with their subtle differences or have a more diverse mix of tones by including the blue into the army colour scheme?
i think the blue would bring a nice diversity to your troops... something along the line of your SoB hues you used maybe? that would be a nice idea... lighter skintones too even... i think then to later on mix them all together would be a good way...
by the way... like her teeth... they look very menacing^^
Thanks, I think I'll try to keep doing them the same way.
Black ink in mouth, white for teeth, badab black wash, white highlight covering half, badab black, white at the very edge...
Yep same turquoise, but maybe a little more blue than the SoB were. Certainly brighter.
For this one it had the eyes done like the above, except with a badab black wash afterwards.
Can't help but experiment with each one as I go along, though keeping it small so it isn't too noticeable if it messes up. I've also noticed that the glue on the base is still wet in this picture and you can see it under the left foot.
And that's it for squad one, now all that's left are two Daemonettes. I'm thinking I'll try out this alternate colour on the one with a banner; perhaps pick up another box of them later in the week. Means it's time to try to work on the Fiends now.
An idea that has popped into my head for them is to use some of the Pink Horror arms, the sort of normal clawed ones not the crazy ones. Yet this may be too much for them, I'll likely be better off to get them mostly done first before trying out arms. If all else fails Daemonettes come with too many arms anyway, and the intention is to use the spare heads for them.
Well first one with blue done.
Still not too sure on it, but it may look better with a bunch of them together mixed through the rest of them. If not I could put this aside as a test and bring the colours back with something else if anything.
I really like the blue, alot! Maybe you should try and have some uniting colour for them all if you are going to mix the units, maybe an accent or something, not really sure, but something to tie them together.
As for the fiends i'm not a big fan of the models either, I imagine you could make vastly better ones using seeker bodies and tyranid claws. (Or something equally ambitious.)
(Edit: Having just caught up with the last page i now realise Vik is way ahead of me here.)
Hmm maybe I'll save that colour for the fiends instead, using the skin tone to tie them in. Or just not worry about it and save it for something else entirely.
That seems a massive shame, i for one would definitely like to see more of the blue, I see where your coming from though, make a note of the recipe, its a winner.
i have to second j-paint here... that blue is just very cool looking! suits the minis very much!
and it made me think... you did pink, now you start with blue... throw in another sqaud of purple and you are truly done!!!
yep, the fiends looks horrible...in no good sense at all... apart from nid bitz...hmmm.... do you have a lexicanum site that explains what they are and what they can do on the battlefield... i am afraid to say i have no chaosy codecies at all...
It comes up a little short really, although in a lot of ways it leaves alot up to the imagination, which for unique models is good in many ways. Will be curious to see how you try and tackle this.
well that description is very much to the point of the models...hmmm...
well the active ingredients of the mini should be done with the afrementioned nid bitz... after that maybe something like a khorne warhound or a LoTR warg? i think this would be not too pricey and with a bit of GS skills it could look quite good? the head with the long tongue is also doable with GS...maybe a lil bit of wire for support... but in essence it shouldn´t be too hard to come up with something better than that GW mini...really^^
I guess to try and keep as much slaanesh at possible without extensive greenstuffing you could take the seekers, shorten the standard legs massively, attach the legs from what would have been the rider to make it a quadruped sort of thing and then take the poor would be riders arms as well and bolt them on about half way up the throat. for clawy goodnes..
Well it's got the advantage of being all from one kit, which would make it £3.10 a fiend, which isn't too bad, especially compared to the £13 whatever GW want for theirs.
Having said that I'm getting carried away, nOt_u might hate the idea.
Probably what's worse about these (other then them looking like lumps of gak ) is that I couldn't get the scales I spent ages sculpting on the right one. Going with two different types to start off with, the failed ones can probably be salvaged to become the final design I go with. Basically the left one is going to be a more sleeker version of it while the right one has some armour to be added to it, still looking fast hopefully but also beefy enough to fill the 40mm base better. These are both probably small as I had no 40mm bases spare at the time and estimated really.
I think they'd work with the Daemonette torso, as I've made them with that in mind so far. I've not really sculpted things from scatch so these will likely be pretty rough to start with.
ok... i think the lighting did some crude job on your efforts as well... but your effort i think pretty much sums up what you already named yourself... i am wondering how long these...lumps...for a loss of a better word will stay in the gallery LOL...
heck mate...even filling for me is a hard job! so every sculpting is a million times better´n what i can come up with atm...!
also... maybe you should have made a skeleton of wire first? for the general direction? and then work up with the sculpting material? i dunno... i come to think that GS isn´t all what it cracked up to be... i have recently tried working with milliput... when it is hard it is hard! GS is just better to stick on something in the first place... so you have to think what kind of material you want to work at first... by the way... to get a smooth sculpt right from the start and not so much kneading and punching you should work with milliput frist... later on for details then GS... but that is just from my personal expierience...and only so far... could change^^
Hmm thinking about it I have about a drawer of toy animals about the right size, perhaps I can rummage through them again and find something suitable; perhaps make it like a centaur. Not the best thing, but it'd probably be easier to do, trick is to make it look good.
Found a couple of eels before, but their pose wouldn't work out with it I think. That's the fun thing about blogs you can try out lots of new things and get feedback as you go.
how about some ant like beings? i recently saw a so called formicula figure on ebay... from D&D...maybe that idea could help you? insects i think could be a good basis...
I vote against bug like conversions. Stick with the greenstuff work! Nurgle is more about the bugs, Slaanesh is more about the exotic sea-creatures. But some slicker-looking claws are always good to stick on...
As for the greenstuff... get some jewellery or modelling wire, wrap the greenstuff around it. First look around for flat surfaces with a scaly like texture. Make sure to keep it wet with water. roll the greenstuff out, with the wire in the middle, to make the shape of a long tapered body like a snake's (that will turn into a torso at the top, you could probably attach torso at this point). Then let it harden so that it's semi-hard, and the texture is more or less locked into the surface, but it should still be bendable. Twist it around into the shape of a snake rearing up, and hopefully the wire will keep the shape you twist it into while it does the rest of the hardening. If you want something more hardcore then stick some slick, sharp looking claws..... 'nid bits or chaos spawn bits are great, coming out of the snake body.
Actually as a fiend is more like a beast, rather than Daemonette I would use seeker bits to make one. Maybe grab a single seeker model, cut off the head and stick it on a larger serpentine body armed with various claws... see I am getting all excited now.
Automatically Appended Next Post: Well this was a somewhat quick update. Started working on it, as I do most of the time after an update, then kept going at it until it was done instead of posting WIP pictures like I had hoped. Before I knew it I was doing the highlights and it was done.
Not sure about the coat though, looks better in person. Perhaps I should retake the picture of it.
Lil mosters! haha! Lady GaGa's style
are those demonette desings actually inspired by Lady Gaga herself? (and are you a fan of her? meow)
Hello,
Have you looked at Sersi's work, http://www.dakkadakka.com/dakkaforum/posts/list/235930.page he has a long blog on Dakka here about building a converted Slaaneshi force, he also sculpted his own fiends as well as an KoS, among others. It may help with inspiration.
those coryphee minis look as if they might work...but i am afraid i think they look even more disturbing that the actual GW mini^^ also their dresses...how would you want to incorporate that look to your fluff?
I've been thinking about just using Spawn really, seen others do it and they seem to work. Added in with that Fiends used to just be Spawn with a MoS.
Anyway since people liked the blue I figured, what the hell I'll keep going with it. The skin tone can be the binding colour.
So now to start off a mini tutorial on how I got the colour the first time for those who liked it. Also stretches out this last Daemonette for a while.
I tend to do the base for the skin first with a basecoat of Codex Grey, though it may be easier to do the darker base for the blue first. The metal will however be left for a little later. The blue areas are then based with Regal Blue, it is easier to use thin layers to help keep it dark at this point. This also sets the stage for the shading later. Don't worry about getting the blue on the skin at this point as it is easy to clean up any mistakes on the skin at this point and somewhat annoying later on.
The colours you'll need for it are Regal Blue, Enchanted Blue, Hawk Turquoise, Dwarf Bronze, Badab Black, Asurmen Blue, Chaos Black, Skull White, Codex Grey and Black Ink.
ok... i wait till the next updater as for now it is way too early to comment on that scheme... i think my vote will be much more secure after i see the hair done...that always makes your models way more done-looking for me^^
They should be on 30mm bases there, Malifaux is 32mm so they should be the right size if not a tiny bit taller.
@Vik: same scheme as that other blue one, I'm jut breaking down how I did it.
Next step is to add Enchanted blue over the Regal Blue, being careful to leave the deepest recesses clear. This is essentially the shade colour of the model.
Continuing do the same with Hawk Turquoise, each new layer leaving a little of the old one at the edges. Hard to spot, but for the hair the tips have been left Enchanted Blue to add the fade effect the last blue one had. It's also at this point that the grey can be cleaned up.
DPBellathrom wrote:loving the work so far, any idea how big those models are? I could use a few heralds for my own daemons and wondering if they would be too big
n0t_u wrote:They should be on 30mm bases there, Malifaux is 32mm so they should be the right size if not a tiny bit taller.
The Coryphee are actually on 40mm bases, but they're close enough to 30mm models that it's mostly fine. See the hastily-taken comparison picture with horrible flash (Sorry I don't collect Marines).
The next step is to give the entire model a light wash of Asurmen blue. It helps to be careful so as to have it glaze the surface evenly going for little to no pooling at all.
Then carefully with a small brush use black ink to base the eyes and collar.
Yeh they probably take longer than they should cause I keep thinking I'll accidentally slip and mess it up.
These ones are sort of subtle but it's getting there, people must be getting bored of seeing this Daemonette so much.
When the wash has dried lightly drybrush the raised areas, most notably the areas without anything that would cast a shadow on them. Don't worry about the eyes getting a tiny bit of grey in them as this helps them.
Once that has dried it is time to rewash the skin, though be sure to keep it a bit thin so as to just glaze the surface and not take too much away from the shading.
Almost done, no idea what to do next may have to go back to the Tzeentch Puppet project to keep this going easier.
Did more in this one to try to make it more interesting.
The blue is given a light drybrush of ice blue to the more raised areas, followed up by a really light drybrush of 2:1 ice blue to white at the points the highlights take.
The skin gets the same treatment though with codex grey then a touch up of 1:1 codex grey and white. All the metal is based with dwarf bronze at this point, being careful and using a small brush for the more fiddly areas of course. I've probably said this, or should have said this earlier, but imagining where the light will hit the model makes figuring out out where to do shading and highlights much more easier. Not all that related to this project, but it also really helps when it comes to techniques such as OSL. Of course with that you then pick the dominate light source and make a compromise between the two but this goes off track a bit.
At this point the mid tones and highlights are done all that's mostly left to do is to go back and fix up the shadows. And maybe make the claws look less flat.
well yeah the claws could do witha bit of work on them i guess...also i didn´t realize up till now that the hair has lil rings ans such things woven inside...
Well I'll see if I can get it eventually, probably highlight what I've got at this point with enchanted blue and it should be good. If not I'll go for something lighter.
Using a small brush I applied Badab Black to the recesses of the model. This is mostly where the armour meets the skin, making it thicker if under but thinner if over if that makes any sense. All the bronze is also given a wash of Badab Black (may as well get some liquid shadow when I finish this pot ). The eyes got something like 3-5 coats, it depends on taste. I also applied it at the hairline, just like the way it looks really. Finally the last of it was put in the mouth ready for the teeth to be done.
To help kind of think of it as highlighting, but applying it under where the highlights would usually gone just off the edge of the surface that'd get the highlight. Trying to lighten the claws a touch I put some regal blue on the raised areas as it was basically regal blue with a decent amount of washes and glazes to darken down the recesses to turn the base colour into the highlight. Still looks too flat.
Hopefully it looks even more evil by the end of it.
This step is mostly highlighting, can probably finish at step 11 for most infantry but spending this amount of time on it, may as well go further. For the blue areas they are highlighted with 2:1 white to Hawk Turqouoise. The bronze is highlighted with Dwarf Bronze. Black ink was added into the eyes again for the sheen it gives, making the badab black from earlier more of the shading around the eyes. The studs are painted straigh Dwarf Bronze and the teeth are started off with white.
I tried to fix the claws further by adding Enchanted Blue then lightly adding 2:1 Hawk Turquoise to white.
now these claws look very lifelike ! and with the painted teeth (which could use a bit of a tone down wash) it is heading straight for the finishing line...!!!
Finishing it up the teeth are given a badab black wash, then white is used to highlight the lower edge. For something different I used gloss varnish on the eyes, not that it shows in the pictures.
But first to find out if a Daemon Prince is worth taking for Daemons. Figured it should be somewhat easier than the fiends as it's bigger.
Of course this one is a foot tall and a limited edition colour variant of a $250 model...
It will probably only get slightly more confusing from here.
Firstly the current stage of this project.
Excluding the fancy chair and blu tac of course, not having an actual Daemon Prince, but going for something still sort of sleek I have the Wraithlord to compare it to as I go along. Of course not all parts of it will have the same skeletal structure (hopefully, but wonder how far I can go with sprue), I just wanted something solid for the torso.
Then using my clearly awesome paint skills I filled in the rest to show basically where this should fit in with it. This is by no means the schematic, just a possibility.
Hard to see but visable in the paler version above it seems to have random eyes spread over it, so this has larger random eyes spread over it. Hopefully I manage to not make the actual one look as goofy as this paint one.
The plan for the limbs is to take two pieces of wire and twist them together, then to twist those together again putting them into position before adding a skin of green stuff. For the torso I'm thinking maybe some electrical tape to even it out a bit then add the green stuff skin. As for the suction caps, maybe I'll make little green stuff rings, although I could also use some plastic tubing or maybe even some of the rivet tutorials; though they may then look a bit unnatural (well more mechanical). For the teeth, maybe the tips of toothpicks or the teeth of plastic forks. Maybe even small pieces of wire or tips of pins to go for an angler fish look a little.
Then like the KoS I'm thinking it needs to have runes included in it either on the base or etched into its flesh, this'll at least draw another colour into it.
n0t_u wrote:
The plan for the limbs is to take two pieces of wire and twist them together, then to twist those together again putting them into position before adding a skin of green stuff. For the torso I'm thinking maybe some electrical tape to even it out a bit then add the green stuff skin. As for the suction caps, maybe I'll make little green stuff rings, although I could also use some plastic tubing or maybe even some of the rivet tutorials; though they may then look a bit unnatural (well more mechanical). For the teeth, maybe the tips of toothpicks or the teeth of plastic forks. Maybe even small pieces of wire or tips of pins to go for an angler fish look a little.
I would really do a test, try and roll out a tapered log of greenstuff around a wire core, roll it on some leather texture to get the skin, wait until it is half-hard (no longer sticky and limp, but still flexible) so that it retains the log shape, then twist it into positions so the wire holds it and it hardens that way. If all that works you will save A LOT of time and the tentacle would come out nice and even.
not sure how to do the suction cups, but maybe stick a lump of greenstuff and then use a stamp of some sort. the main problem is they have to be different sizes.
n0t_u wrote:Hmm, how would I go about adding in that texture when I connect the parts?
you can get a piece of it and stamp it on while the greenstuff is fresh, or make a little stamp from greenstuff, plus different parts can have different texture, and it doesn't have to line up perfectly if the skin pattern is random enough.
i like the idea... the wiretwisting if possible...use a small drill and put the wire in and then drill...the wire gets twisted fast and good and even... also..i would try to do this project with either FIMO or air dry clay...as you will need lots of materail for the structure... later on when you are satisfied with the basic shape you can add a bit of GS for making the surface...this will then be a cool and strudy model!
Well while I wait to get the clay I got an idea to reboot the fiends again, sort of thanks to finding Nyarlathotep for the Daemon Prince/Soul Grinder. Sort of similar as it will also be using the same techniques, yet on a smaller scale.
Based upon one of the forms of Hastur.
Not really familiar with the Cthulu mythos, but it does have a bunch of nice ideas in it for Daemons.
Continuing on with the fiends for some reason I've decided to use tape to smooth the transition from the skin to the skeleton. Stuck on what to use for a head for a while I decided to go with gems, mostly the hood will drape over it anyway and I'll probably just keep them black but make them glossy.
I've started twisting wire for the tentacles, though by the looks of it I'll want to make them first then attach them before adding the outer layer to these.
i am not too sold on the use of tape for modeling materials... after some time it might come off...but if the whole structure is covered in sculpting mass then i think it wont be much of a problem? also i think those gems coulod look pretty well if you keep their surface true... then some nice wierd highlights when all is done could make these fiends really spooky...
so this means you then pin the tentacles after making them? probably a wise move so that you can get the most in the detailmaking then!
They will be painted, though not sure if as gems at the moment. Though thanks to Eldar I should be able to paint them alright. One tank has something like 60-70 gems on it.
Maybe OSL or keep them dark under the hood to try and make it slightly ominous. I suppose I could leave them without hoods. Another thought I had is the gems themselves actually fit in since greed should have something to do with Slaanesh, making them like a sort of lure. Unintentional though cause I was more after them for their shape to hold the hood, then was going to maybe file down the front to give them a sort of Shadowseer look.
...The crystal heads are cool but i fear they are too large and might have a cartoony effect, if that's what you're going for cool but if you want it to look like the picture I would try to get it thinner. You can get some small ones at any craft-jewellery store. If it were me I would try to make things tapering thin and tall.
...yeah it's better to make the tentacles separate and have them cure before you attach, assuming that the final step will be a cloak covering everything. Just try to find a quick and easy way to make those tentacles....
...and making that cloak will be hard, but not crazy hard. Make sure you use greenstuff or even get grey stuff if you can it's better for stuff like that. You're going to have to roll out a single huge sheet of it. Don't use tape underneath. whether you use wire, clay, sculpey, take the time to make sure that the shape under the cloak will be the shape of the final form you want the figure to take, and it will save you time and frustration in the end. That way you just drape it over everything and it comes out the right shape
I've decided it's probably easier if I work on them one at a time rather than as a production line sort of thing. So far the tentacles are attached to the sprue skeleton through the tape with a tiny bit of GS to add structural support. It's cured at the moment of these pictures meaning I'll add to the structural support with more GS before adding on the cloak, but these are firmly attached at the moment.
I may fix up the tentacles a little, though I'm also contemplating putting a claw on the end of each of them.
the pose of these tentacles i can live with...but i hope you have planned to add details to them galore... as for now they look too thick... by the way... would mechanic tentacles also work with a slaanesh army?
I suppose mechanical ones would as well, at least adding variety to it. For these I'm thinking I need to smooth them out, but after the robe goes on and I get a better look at it I'm thinking maybe a few rings and bracelets.
that design is somehow really doing some crazy things... they even gave me ideas for future uses......disturbing as i am a loyalists modeler....and it seems i get now tempted by chaos...ohoh...
No scale shot this time, forgot I was going to do it the whole way through.
Fleshed it out to mostly the shape it'll be, but made it smooth in case the cloak misses some spots when it is draped over it. I've also thought of simplifying the design for the later ones by having the tentacles as bass wires, though I'd be able to fit more tentacles in easier I'd still be keeping it to six per fiend. The main difference is that they'd look more mechanical though likely would have less potability and more likely to just be sort of trailing behind it on the ground.
well... you certainly worked on that one more...tho it is still a long way to actually comment in quality about it... i have no idea how even i would begin to get a cloak all over that one...but therein lies the true suspense i think
Slowly getting there now, the gem created the exact shape I was after for the hood. So a bit of luck there I suppose.
I also like how the light reflected off the gem in this first picture.
Next I think I'll try to work on the tentacles a little then finish it up. As a break from building I'll probably paint it after that.
the cloak really helped carrying the look... yet i still think the tentacles are a bit too beefy...maybe you add a thinner tip on each when you add the details...
the head and cloak is looking great! but I would do something about those tentacles... it would probably look a lot better if you just had more of them, covering up and coiling around the base of the cloak. did you make them by rolling them out with wire? getting a round and tapered shape is just impossible trying to do it with your fingers... also not sure if people mentioned it but it helps to wear some vinyl gloves when working with greenstuff.
Indeed I did do them with wire though I probably could have done them better, all part of the learning process I suppose. As for the amount maybe I'll add in more to the later ones I wanted to try and keept it to a multiple of 6 to fit it in with Slaanesh a little subtly there.
Worked on the tips of them a bit, hopefully got them to look a little better, though some of them I like a little more than the others. The hardest part of them was probably making sure that they blended in with the existing tentacles as well as shaping them a bit with my fingers while leaving as much of an impact on them as possible by constantly keeping my fingers wet with water. Though some of them show finger prints a touch I think it was subtle enough to give the appearance of some sort of fancy skin texture.
Shame the bracelet on the middle tentacle doesn't really show too much of its detail in these, I gave it a similar pattern to the Daemonette's clothing.
In the future though I think I'll try to keep them more on the base as after narrowing the ends a bit they're starting to stretch out a fair bit. At the moment I'm not sure if I should add the suction caps or not to them, they sort of seem fine to me without them.
n0t_u wrote:Indeed I did do them with wire though I probably could have done them better, all part of the learning process I suppose. As for the amount maybe I'll add in more to the later ones I wanted to try and keept it to a multiple of 6 to fit it in with Slaanesh a little subtly there.
Oh yeah for sure. the first picture you posted a few pages back looked like a lump of poo but now it looks like a real cloak! that's not easy. I would have to do it myself to say how exactly but a general rule with greenstuff is that it's a lot easier to work when its 'half-cured' and not fresh just after you mixed it.
Worked on the tips of them a bit, hopefully got them to look a little better, though some of them I like a little more than the others. The hardest part of them was probably making sure that they blended in with the existing tentacles as well as shaping them a bit with my fingers while leaving as much of an impact on them as possible by constantly keeping my fingers wet with water. Though some of them show finger prints a touch I think it was subtle enough to give the appearance of some sort of fancy skin texture.
Yeah they look a lot better now, the new coils distract well from any irregularities in the shape.
Like I said I would grab some cheap vinyl gloves. Greenstuff is not like clay, it's an epoxy so its not something you want to eat or absorb in the skin over the long term. It's not the texture that is the biggest deal.
In the future though I think I'll try to keep them more on the base as after narrowing the ends a bit they're starting to stretch out a fair bit. At the moment I'm not sure if I should add the suction caps or not to them, they sort of seem fine to me without them.
I would experiment more before you do suction cups on something else. Its hard to do now because you have the other tentacles twisting around them.
i use gloves all the time when sculpting...also when using superglue too... as i am very afraid of any mishaps ...and i must say it gives you a whole lot more freedom when working...
the tentacles tips now look million times better... and the added braclets and whatnot details suit them very fine! next time i would but only make not so long ones... but other than that you have made a really good job for this mini!
by the way... i think suctioncups are not a must on these anymore...the braclets then would be probably lost?
Odd that I don't use gloves, I've had the fun of having a pot of super glue basically explode when opened, then having to hurry before it glued my shirt to me. Yet I don't really end up getting cut when I probably should, it's just super glue for me when it comes to hazards.
I also noticed this was on the front page at the moment. Even though it probably doesn't mean anything, ego boost go.
lol...yeah...still front page...and with a nice shot even!!!
that accident sounds awfull...i only ever had "scroched" fingertips from superglue but that made me then already extra cautious...
well...the good thing when working with those medic gloves is that whenever you leave marks with them it looks almost as if intended and you never leave marks that look bad...
The accident only sounds bad I managed to stop it from touching me as I figured it'd likely burn, then cause of the fabric I knew I wouldn't have too long as it was the type that catches easy then melts. Which meant of course it was left to soak in water before being thrown out. Then the fun of getting it off my hands (easy enough with Pine-o-clean I think it was, was stripping something then remembered it also seemed to dissolve super glue bonds), but at least my fingers didn't stick together. I suppose if I did wear gloves at one point or another they'd end up glued to me somehow.
I guess I can take the replies as a sign it's good enough to start painting, as fun as sculpting is I like seeing a completely painted model more. Then I get to repeat the process another 11 times, perhaps mix them through some Daemonettes or something; keep it interesting for all of us.
Pictures seem to be a touch brighter, though the gem will really be the only part to remain close to its current colour; pretty much only getting highlights to make it more gem like. As for the cloak, probably pink though maybe a little darker than the Daemonettes. The skin tone will be the same as them and for the gem it holds in the most outstretched tentacle I'm thinking maybe green.
I had seriously considered going with the blue, however after giving it a bit of thought I think it'd be best if I just continue on with the general theme with its minor variations. Though I do really like how the blue comes out so I'll have to use it on something else in the future.
For now though I have another box of Daemonettes and the idea for a Daemon Prince that may be too ambitious but bring rivets into it somehow.
I suppose I could mix the two blue ones I have with the current then use paint to see what it'd look like en mass then. As it is I'm going to be left with about four Daemonettes spare when the units are done.
Still has to look good in the end Vik, though I ended up getting distracted so no mock up of it yet.
Finally I think I have the confidence to work a touch more on the Daemon Prince as well as throwing together the wires needed for the Fiend. Though I trim the ends off I leave the loop so I have somewhere to hold it, not to mention later it helped as an anchor point for the other fiend.
Going from left to right: Daemon Prince's head, Two Daemon Prince arms, three Daemon Prince legs and the six for the fiend. With the usual Avatar who doesn't do much these days but show up in pictures to help keep scale in mind; all his friends except the Wraithlord being put away until I feel like playing them again later.
Maybe I'll redo the leg ones to be looser like the fifth from the left and make the other two current leg ones the arms. Seems to be a little thicker and more flexible. The current arms are also only two wires twisted together by folding once while the legs are four twisted together by folding it again a second time. Meaning if I do swap over the arms the old ones can be used for the fiends, cutting them down to the right length of course.
Finally Daemonettes 21-30 are put together as well.
Or rather 23-33 as the two heralds are to just be Daemonettes now as they don't have the icons and someone still has to look more important when it comes to a unit.
The Prince's base is also ready, using a second less interesting 60mm objective marker I had for the Eldar unlike the first one which I've kept (and the only of the two I had a picture of ) this one was a bit empty; perfect for a base, not so much a point to capture or hold.
The one I mentioned a bit back then went off on a tangent and made a fiend instead.
Looking goofy so far unfortunately, will have to try to sort it out when I start adding in details to it. Also the positioning of the legs is thankfully not as unfortunate as the first picture suggests.
I suppose I'm going to have to do a lot of polishing for this turd.
Doing the tentacles like the Fiend's ones where I'll add in the fragile tips to the tentacles closer to completion or when I add detail to them so they don't get in the way or broken doing the rest of the work. The fun part now is adding on a little armour to tie it in with the Daemonettes (if I can, it is pretty different already... but not too much to give the impression of the iron hide upgrade) then somehow making it look like it can fly. I have wings I can use, though I could just say it stretches enough to get around as fast as if it were flying or something like that. Needless to say like the fiend I'm just making it up as I go along.
for the wings i would suggest that you do them on your own...will look better that way... more in theme that way... and yeah currently that blob looks a bit goofy but it has lots of potential to it! the armor bit i am particulalr interested in seeing you make that as one never knows what i can learn from you
Well the wings are left over from the model I made into the KoS anyway, not sure if they'd even work with it so if I want them I guess I'm making them.
Though I am sort of on the fence about it as I can always say it can fly without them.
Perhaps gem rivets on the armour.
Hadn't even considered the cloak cause I wanted to try to stay close to the inspiration, but I can see it working a bit as well especially around the leg area to transition it a little easier. Perhaps I'll relent and add an additional three tentacles to the legs.
Not really much of an update as I didn't get time to sculpt much more, but I did manage to throw together some concepts for it.
The difference really between them though is mostly done in painting though.
Cause of the mouth at the chest level it seems better that if I am to go with a cloak I go with a more open one. For the second the main change is there will be runes on the edge of the cloak and C is probably what I should go with in the end anyway.
Given the shape on it armour is probably not going to work outside of the odd band or so. But in the end I think it's better getting opinions before than after I put it on.
hmmm... not sold on this one now...reminds me of this one now...which i think would be nice as a sort of small demon...but not a DP...
also if you do the eyes under the shroud look... i think the extra mouth is kind of weird...well even for a demon...
also that one tentacle coming from his head through the cowl looks akward... he also reminds me due to that as if it is a bunny now... might be of course due to the sketcch as this somehow generates the "fur" look...that will of course change in the actual painted version...
Makes me feel better about only getting a concept up then.
I suppose rather than give it a cloak I could bulk out some areas and add webbing between the legs to make the transition from the body to them a little smoother. Probably would have to bulk them up a bit at their base or add in additional ones. Looks too Tzeentch with the cloak anyway.
Something like this to blend the transition a little.
At the moment they're sort of like this squid.
But the change would make them more like this octopus I think.
For the viewer's sake I should probably paint Daemonettes or something while figuring it all out so they don't keep coming and seeing edited pictures from paint.
nono.... do shair your ideas via MS paint! i think you are now way more on track with the concept! that is a good idea and you should follow that road! thin fin-like skinparts... they could actually be painted a bit in contrast to the tentacles ...
So worked on a SoB a little bit as I wasn't in the mood for GS work (though will be after this post ) and got to thinking rather than update the SoB one (which has basically died then partially revived to die a bit again) what if I made this more of a general blog though still mostly focused on the Daemons as they're the likeliest to be built up at the moment. More or less it'd be the same, but with a slightly different title and occasionally something other than Daemons in it. Could do a quick showcase to introduce the SoB into it, but nothing too major as they do have their own at the moment.
Edit: Suppose I'll give it a poll since they're fun.
now you have three votes for the mixing... i think it is a way of maturing on this board... i started with multiple threads too but then i saw no point in letting them stay apart... one thread one hobbiest behind it all!
Well the poll was pretty one sided so I've decided to go along with it. Guess I'll redo the table of contents on the first page in a bit, split it into the same sections it is now but in sections based on the force it covers as well. As it's already sort of long now I'll throw a few spoiler tags on it and have an overview picture of each force to go at the beginning of their section.
As for the Daemon Prince I bulked up its legs a bit more then added in the webbing, even added in a new leg to balance it a little more.
Added a few decorations onto it, though probably won't go with too many on this as it seems like a good amount already to me.
Also the model that started off this blog in a way.
Decided it could be a Dialogus for the SoB after all, though I've kind of grown fond of the spear it has so I guess I'll be ditching the traditional Dialogus look with the speaker on a stick and going with this model being the Order's equivalent to it. Gives a reason to use the Fabius Bile backpack that came with the Cypher ones I got for the Canoness' retinue that way. The tubes under the skulls will be painted a glowing orange I think. Won't be including the mechanical arms it comes with though.
the added webbing actually looks quite cool not_u! also the jewlery looks good too!
dunno much about SoB so this will be iunteresting to get a bit more knowledge inbetween the chaosy stuff as well...quite the educational thread for me now^^
the new mini...i can´t really tell heads from tail...but i guess all will be revealed later ^^
now heading again to page one to see the update there^^
Ran out of ideas on how to fix up the prince so threw together the last Celestian for the SoB and finished the basic assembling of the model for the Dialogus. I suppose if no one can help point out anything else I can do with the DP I might start painting it.
Might add some iconograpy to it and start on the painting seeing as I didn't really intend to convert it too heavily. As it is it has had some cutting and filing to it that may not be all that noticeable. Anyway the way it worked out using this different backpack left me with a spare and seeing as I didn't really like the SoB model with the grenade in the mouth they ended up being the last two I had left.
However though they look identical they will both look entirely different by the time they are finished. One of them will be included in the army, but the other one is being painted for a cause. As some may know this month is Cystic Fibrosis awareness month and to raise awareness to it Koridon has created a sort of competition in which we paint an infantry model from any game; but it has to include purple, gold and a rose somewhere. More information can be found at his thread here including ways to donate to the CFF if you wish.
Got the base colours down for the CFSoB, think it needs a name to make it easier to mention.
Based the gold with Tin Bitz followed by Dwarf Bronze, also at the best point to do the purple as it'll be easier to fix any mistakes. The purple is just liche purple mixed with a touch of white, then a touch more for each successive highlight. May need to remember it and apply it back to the Daemonette claws more.
The plan is to wash the purple a little, but the bronze will get a light layer of silver before being washed back to gold with sepia, getting it's highlights then darkened a touch more.
In the end it should come out something like this.
As for the hair I may go for either a brown or a blonde, like this one a bit.
Either way the important thing is I'm having fun with it a bit, generally what I like to aim for when I go into contests. End result never matters, just that it was fun getting to it. The Daemon Prince is also now primed and should be seeing that move along soonish as well. One day it may be retired though, but like most of them that do that I find interesting it'd find it's way to the shelf and hang out with the Avatar, Wraithlord, crashed Crisis Suit, Marianna and Inquisitor. Even then I may start VC some day and Marianna can move off the shelf for once and get used in a game.
i recently got me a bottle of the new warplock thingummy...the new old tinbitz... didn´t knew it was such a dark metal color... for my own needs i am very unsure... but on your SoB it looks very interesting! and the blonde looks rather cool! if i may say so^^
Thanks both of you and welcome to the madness I think Squig.
Did a fair bit of work on this today, mostly when it comes to blending I tend to get carried away and keep going as it's easier than starting and stopping.
I think there's the highlights left on it at least, on the paper and bone most noticeably. I'm also contemplating putting a SoB helmet onto the base before I finish it off; like she just threw it on the ground or something. Being a bit of a challenge as it's been a while since I've done this much metallics on a model, usually it's more of a spot colour to me. But, given the palette for it I think this was the right way to go as gold robes may have looked odd. The gold does have its highlights though they seem pretty invisible so I'll have to redo them. The back of the knees maybe I'll make a black to break up the gold a little.
One of the main things I have to do is figure out how to take better pictures of it so I can zoom right in on the rose and face to see any faults. Also I guess think of a name for it. Any suggestions on either?
the only nitpick i currently have about her is a bit the deadlooking skin of her face... other than that i think she looks very good... the skeleton might need a bit of work still but the cloth looks very good...the highlights are top notch good sir! ^^
naming her...for some reason henrietta just popped up in my mind after reading that question of yours... tho i couldn´t for the love of it say why^^
oh... just after some confusiopn realized the rose on the bolter...cool!!! and yes you definatly need to make better pics... that is a really downfall with this classy painting you do... the pics do your work no justice at all... i think your main issue here is the light... try to get daylight pics... that helps aplenty to make better pics... and we get a feel for the real colors...
Not a painting update really today, but was messing around with the pictures seeing if I could get anything better and I couldn't really with that camera. So I borrowed my Dad's one and it was much better so far, but I do need to improve the lighting still somehow.
This brightness with the auto adjust feature of the gallery is the level I want to get it to as it looks the same as it does in person mostly, however I find the feature seems to degrade the picture a bit.
Without it though the light level is unfortunately closer to this.
Need to find a lamp I suppose and fix it up a bit more. At least the highlights are visible with this camera.
Edit: Got one outside more or less the same. Didn't really have anything set up for it, just a sketch book I use occasionally. Probably would work out better if I had something more stable to take the picture with, but it's already late afternoon so the light will start to degrade. I think the best thing would just be to make the lighting better for where I usually take the pictures, a lamp or something to add more level lighting to it I suppose. Of course being a new camera I know nothing about can't be helping either so I'll try the one I'm used to using tomorrow then compare the results.
Edit 2: Usual camera, however brightened the area a little with an LED torch I have. Still a little dark so I suppose it is either too weak or too far away to have much of an impact on it. But, all this leaves is the sunlight picture for tomorrow with the usual camera. Sort of an interesting to experiment around with it. With the usual camera its lens isn't as good as the other camera which is probably worth two of it, however the difference is the usual has 10.2mp while the newer one has 6. Seems to make a difference for pictures on this scale even though the 6 takes better pictures everywhere else than the 10.2 does and can zoom and get the same quality by at least twice the amount allowing pictures of birds mid flight.
well those pics are certainly a step above your usual pics.... way better to see those details!...which brings me to the nitpick section of my comment
the crotch area looks as if it needs some more work...the loincloth needs more purple between the legs...
the right wing on the backpack has some errors too in the metalworks... tho it is still hard to see...
and will she get a bit of more detail around the chest area? the inq- bling chain looks a bit too much goldish atm...
and maybe... but i know that this might not be doable...the rose could do with some thin lines to better define it? i know that is totally tiny...but it was just a thought^^
It took half an hour but I added it to the leaf and stem before I took the first pictures of it so I'm hoping I can pull it off for the rose. Looks too much like a pink blob without it.
I'm thinking for the =][=, skull bone coloured and chain probably silver or something. These rivets, maybe silver as well not sure.
Have to be careful cause somehow while doing the hair I got the colour of the armour to sort of reflect in it. Which is going to be a pain to fix considering it is just bestial brown, snakebite leather and various mixes of snakebite with white.
Also what do you think about adding a helmet to the base? Once I hollow it out I can put it on a stick until I finish painting it. Perhaps some battle damage, because who would just throw away a perfectly good helmet; besides Space Marine Sergeants of course.
welll she has sure a reason to throw her helmet to the ground... remember...she is pulling rhe ring of the holy hand grenade... so there is a need for a free face^^... but i think a bit of battle damage on the thing is always a nice eyecatcher!
your reaction to my list ^^ sounds rather good^^...
Continuing with the fact that this Daemon Prince is based loosely off Nyarlathotep (a fun word to spell and one I just managed to spell without needing to check it... unlike "equivalent" most of the time...) each update based around it has to include something about it a little, so expect a lot of crawling to come along with it.
Got the base colours down and did the first wash of purple over the grey.
The teeth sort of surprised me as I only really started to like them after I got the paint on them and noticed them at all, before that they were simply annoyingly small pieces of wire that I hated trying to get to sit in place.
I'm thinking to liven the model up a bit when painting is done I think I'll add more Daemon runes to it, either glowing, tatoos or a mix I haven't decided on yet. Like Iluni I'll probably grab some phrase I like the sound of then try to make it fit phonically with the Daemon alphabet; which I need to find again...
Squigsquasher wrote:
n0t_u wrote:Thanks both of you and welcome to the madness I think Squig. :thumbsup
Oh dear...You ARE female, aren't you? Or have I screwed up again?
Can't be as bad as the incident in your sig sounds.
Edit: Also looks like the Daemons made it on the front page again, makes me proud of the army.
Continuing on the Daemon Prince, got to the point where I mixed the pink I needed for the SoB rose so I wouldn't end up wasting a bunch of paint for a tiny flower, hopefully it is noticeable.
Tried to get a nice close up of it to try and show it, I also painted all the rivets on the armour (except the few that appear didn't feel like holding the paint or it had dried up too much at the time which I'll have to go over later). Screwed up a bit on the left shoulder pad, but thankfully that seemed to be the only place to fix up any slip ups from the rivet painting. I'm also contemplating trying to sculpt some roses for the base, tutorials I have found so far for ones in scale are made of paper though which I'd rather avoid.
seeing your demon prince now it seems as if you are into a certain hue like me... i always go for red and some brownish hues and you are more into the blue and purple schemes...
the sister looks rather good... tho it gets way harder to see exactly WHAT you did this time... tho the rose now looks way better with that lil added detail!
one thing tho to the demon prince...in his "groin" area there seems to be some GS errors... not smoothed down on some spots... with the washes and the drybrush this shows up way too strongly... is there a way you gould mend this?
and somehow i liked your last avatar better... the composition of this here has less je ne sais quoi...
Had noticed it during painting, not sure how I could fix it. Perhaps just paint something near it to distract from it and play it off as an intended detail.
For the runes it has been hinted that I should try to get this to fit in somehow.
(」・ω・)」uuu!(/・ω・)/ nya!
For the sister I am running out of things to do on it, short of go insane and paint hundreds of roses in gold on the armour...
Something like this.
Which of course comes back to my crappy photos again.
Maybe I'll just go for a couple coloured ones here and there like the right knee and maybe on the back pack just below the rib cage. Also I just remembered the helmet which I could fit it on as well, perhaps I won't have to put any on the base as it would be too cluttered with these painted ones instead. If I had the skill I might have made the grenade into one...
n0t_u wrote:Had noticed it during painting, not sure how I could fix it. Perhaps just paint something near it to distract from it and play it off as an intended detail.
For the runes it has been hinted that I should try to get this to fit in somehow.
(」・ω・)」uuu!(/・ω・)/ nya!
For the sister I am running out of things to do on it, short of go insane and paint hundreds of roses in gold on the armour...
Something like this.
Which of course comes back to my crappy photos again.
Maybe I'll just go for a couple coloured ones here and there like the right knee and maybe on the back pack just below the rib cage. Also I just remembered the helmet which I could fit it on as well, perhaps I won't have to put any on the base as it would be too cluttered with these painted ones instead. If I had the skill I might have made the grenade into one...
hmmm... i woould make them only on the cloth parts... and funny that you choose this stylized rose... it is a german city icon^^
Started adding the runes and some tattoos to the Daemon Prince. Not too sure about the Slaanesh symbol on it, but the pink symbols will be glowing when I'm done and will slightly obscure the purple tattoo around the emblem when done.
Once again they're neater than my actual writing in English.
I may spread the purple tattoo further, but stopped at this point to get a better look at it first seeing as it would be easier to fix if it didn't take up the majority of the torso. The head may get a similar pattern as well, but the face area will remain blank.
It's part of a show where they basically did this.
Basically it was suggested and I couldn't think of anything else. Added with no one can really read it so it just needs to look interesting doesn't need to make sense.
I have no idea what's been occuring in the past couple of pages here....
Your daemonettes are bloody great though. Everytime I load up your page I feel really tempted to buy a box to roll with my Emperor's Children. You've done the purple really well, lovely soft effect, almost alluring... Ahaha!