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PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/02/27 21:00:53


Post by: Surtur


Jump to the latest update by KnightoNi on page 77 here:
http://www.dakkadakka.com/dakkaforum/posts/list/2280/510610.page#8388025

----------------------------------------

Original Post:

Just to compile the scattered about info and pics of upcoming releases and those for the next unknown Warmachine book. If I miss anything, please point it out.

http://privateerpress.com/warmachine/gallery/retribution-of-scyrah/warjacks/moros



http://privateerpress.com/warmachine/gallery/mercenaries/units/the-devils-shadow-mutineers



Thanks to Platuan4th ,RiTides and AduroT for helping keep this thread updated!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/02/27 21:27:48


Post by: RiTides


Thank you for doing this!!! Now everyone can keep their warmachine out of the beautiful Hordes thread

Also, here is a spoiler for the outriders:

Greylord Outriders: Khador Light Cavalry Unit

SPD 9

STR 5

MAT 5

RAT 4

DEF 13

ARM 15

CMD 9

FA:1

Point Cost: Leader & 2 Grunts: 6

Leader & 4 Grunts: 9

Base Size: Large

Damage: 5 each

Immunity: Cold

Pathfinder

Magic Ability [6]

Frostbite (Star Attack) – Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll
Winter’s Wind (Star Action) – RNG 5. Target friendly Faction model with Immunity: Cold. When an enemy model without Immunity: Cold ends its activation within 2” of the target model, the enemy model becomes stationary for one round. Winter’s Wind lasts for one round.
Snow-Wreathed – This model always has concealment.

Weapons

Rune Axe [1x] (None) POW: 5 P+S: 10

Magical Weapon

Mount [1x] (None) POW: 10



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/02/27 21:33:44


Post by: tdwg83


FYI the myrmidons aren't new for the book just plastic releases of a metal model.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/02/27 21:36:46


Post by: Laughing Man


And technically Convergence won't be releasing as part of the next expansion, at least if Ret was any indication. They'll get their own faction book, then get more stuff in every book after. Still, close enough for government work.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/02/27 21:38:12


Post by: Platuan4th


 RiTides wrote:
Thank you for doing this!!! Now everyone can keep their warmachine out of the beautiful Hordes thread



You got your Warmachine in my Hordes!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/02/27 21:39:17


Post by: RiTides


Laughing Man wrote:And technically Convergence won't be releasing as part of the next expansion, at least if Ret was any indication. They'll get their own faction book, then get more stuff in every book after.

That's why we've got a separate Convergence of Cyriss thread

http://www.dakkadakka.com/dakkaforum/posts/list/240/504684.page

Between that, and the Hordes Gargantuans thread, I think we're finally covered for PP releases . But yeah, I guess no need for the Cyriss video at the end of the OP, but everything else is on-point.

Thanks again for putting this up! And I think this is a good spot to put warmachine resculpts, too, even if they're not a new release in the new book (much better than putting them in the Hordes Gargantuans thread!).



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/02/27 21:49:24


Post by: Surtur


I didn't mean to say that everything was in the next book, but I certainly did say it. Oops. I felt that I should mention Cyriss or else someone would point out that I didn't mention Cyriss.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/02/27 22:12:08


Post by: RiTides


It looks great! As long as we (meaning whoever sees it get posted) point people to put Cyriss news over in the Cyriss thread linked to above, and other upcoming Warmachine releases in this thread, we should be good to go


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/02/27 22:57:04


Post by: Shotgun


Disappointed.

I was hoping for Ranger light cav.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/02/27 23:01:30


Post by: Platuan4th


Shotgun wrote:
Disappointed.

I was hoping for Ranger light cav.


You're way late to that party, we knew they were gun mage cav since Lock and Load last year.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/02/27 23:07:40


Post by: Jeff Cope


Dang. Was hoping those Ret Infiltrators would be plastic.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/02/28 08:33:58


Post by: AduroT


Artwork for the Rhulic Arcanists, a three man unit.



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/02/28 20:05:13


Post by: Kroothawk


Finally, the Imperial trenchers are back ... oh wait ... wrong thread


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/02 05:22:27


Post by: RiTides


Edit: To comment on the below spoilered pic model, please go here to where it is posted in the Hordes thread, as apparently it is a Hordes model!

From Matt Wilson's twitter feed:

Gobber fan or not, you're going to love this little bodger. Another treat from @privateerpress Brian Dugas. pic.twitter.com/AanXAfJV5H


Spoiler:


So... gobber warcaster? Or just epic Reinholdt solo?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/02 06:14:34


Post by: AduroT


According to IK fluff, gobbers can't use magic, so not a Warcaster. Might just be a fun random sculpt such as the Kiltlifter on their web store.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/02 06:25:21


Post by: Jayden63


I really want to know more about that Bastion. So many possibilities for either awesomeness or meh.

And I can't really put a finger on it as to why but I've never liked the Ret jacks. There is just something about them that is just off putting to me and I can't for the life of me say exactly what it is.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/02 12:17:01


Post by: Surtur


 Jayden63 wrote:
I really want to know more about that Bastion. So many possibilities for either awesomeness or meh.

And I can't really put a finger on it as to why but I've never liked the Ret jacks. There is just something about them that is just off putting to me and I can't for the life of me say exactly what it is.


Lack of an easily identifiable face? Usually not brandishing a beefy looking weapon? Spartan details? Roundness? Paint scheme? They look a bit modern artish?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/03 12:03:09


Post by: RiTides


This is from 2 weeks ago, but it hadn't made it into this thread yet. Stryker3:




I also spoiler tagged my post with the gobber above, and put a note linking to the Hordes thread, as apparently it's a Hordes model after all... who knew!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/03 14:21:44


Post by: Kanluwen


Those Mage Hunter Infiltrators are awful tempting...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/03 14:25:57


Post by: aosol


I like how the horse has the same clenched teeth as the stryker head does


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 0042/03/03 14:27:43


Post by: motyak


Because you know which cygnar warcaster needs a longer threat range? Stryker.

But if the model is as nice as the sketch makes it out to be, I may end up settling on him as my cav caster rather than Kraye when I get to picking a third caster up.

Also I've heard a lot about how the next haley will be kind of worse off than her current version, will that be in this upcoming book? In terms of her magical power, not playability, we can't know that until we get our hands on her.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/03 14:29:18


Post by: Dysartes


 aosol wrote:
I like how the horse has the same clenched teeth as the stryker head does


I hadn't noticed it until you said that - it is kinda amusing, isn't it?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/03 14:40:56


Post by: AgeOfEgos


Eh, not crazy about the Stryker flag--he should be double hand swinging Quicksilver down on Feora

I bet they take Stryker back to his roots in terms of playstyle---tossing out buffs and supporting..


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/03 15:39:04


Post by: Chongara


 AduroT wrote:
According to IK fluff, gobbers can't use magic, so not a Warcaster. Might just be a fun random sculpt such as the Kiltlifter on their web store.


This was such an annoying retcon. The old RPG made it clear that gobbers could use magic in fact they were in fact "One of the few races other than humans likely to become Gun Mages. I'm really not sure what they were looking to achieve with it.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/03 16:18:16


Post by: Platuan4th


Whoops! Looks like you caught that yourself!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/03 16:37:52


Post by: Kroothawk


 RiTides wrote:
Edit: To comment on the below spoilered pic model, please go here to where it is posted in the Hordes thread, as apparently it is a Hordes model!

Erm ... that's a Privateer Press Gargantuans thread. How should a non-expert know that it is about Hordes and also non-Gargantuan models? Well, I didn't know.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/04 01:33:07


Post by: Platuan4th


 Kroothawk wrote:
 RiTides wrote:
Edit: To comment on the below spoilered pic model, please go here to where it is posted in the Hordes thread, as apparently it is a Hordes model!

Erm ... that's a Privateer Press Gargantuans thread. How should a non-expert know that it is about Hordes and also non-Gargantuan models? Well, I didn't know.


Gargantuans is also the name of the next Hordes book, and this model is in Gargantuans.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/04 01:38:41


Post by: hotsauceman1


 RiTides wrote:
Thank you for doing this!!! Now everyone can keep their warmachine out of the beautiful Hordes thread

Also, here is a spoiler for the outriders:

Greylord Outriders: Khador Light Cavalry Unit

SPD 9

STR 5

MAT 5

RAT 4

DEF 13

ARM 15

CMD 9

FA:1

Point Cost: Leader & 2 Grunts: 6

Leader & 4 Grunts: 9

Base Size: Large

Damage: 5 each

Immunity: Cold

Pathfinder

Magic Ability [6]

Frostbite (Star Attack) – Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll
Winter’s Wind (Star Action) – RNG 5. Target friendly Faction model with Immunity: Cold. When an enemy model without Immunity: Cold ends its activation within 2” of the target model, the enemy model becomes stationary for one round. Winter’s Wind lasts for one round.
Snow-Wreathed – This model always has concealment.

Weapons

Rune Axe [1x] (None) POW: 5 P+S: 10

Magical Weapon

Mount [1x] (None) POW: 10


Wait, Khador are getting a light calvary unit? The decides it, im going to play khador now, I love calvary.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/04 01:45:06


Post by: Laughing Man


Everyone's getting cavalry, of the type they didn't have already. Well, the Warmachine factions are at least, and I expect the Hordes ones will follow suit (Pygs riding pigs!).


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/04 01:49:18


Post by: hotsauceman1


This is why i keep putting of Warmahordes, everytime i decide a faction, i hear of another one getting something that catches my eye.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/04 01:54:51


Post by: Chongara


 hotsauceman1 wrote:
This is why i keep putting of Warmahordes, everytime i decide a faction, i hear of another one getting something that catches my eye.


Given how they do their releases, this is likely to continue indefinitely. I mean it's not like you can go more than a couple months without something being spoiled for at least 1 faction. Honestly if you're interested in the game it's better to just buy into the faction that has the general style you like. You try and wait to jump in when you'll have the latest thing, you'll be waiting forever.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/04 02:08:33


Post by: Mad4Minis


A new Stryker eh? I nteresting....


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/04 02:18:20


Post by: malfred


hotsauce:

This is why I just collect everything and never sell anything.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/04 06:55:24


Post by: Laughing Man


Play them all?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/04 10:38:23


Post by: Kroothawk


 Platuan4th wrote:
 Kroothawk wrote:
 RiTides wrote:
Edit: To comment on the below spoilered pic model, please go here to where it is posted in the Hordes thread, as apparently it is a Hordes model!

Erm ... that's a Privateer Press Gargantuans thread. How should a non-expert know that it is about Hordes and also non-Gargantuan models? Well, I didn't know.

Gargantuans is also the name of the next Hordes book, and this model is in Gargantuans.

So you are an expert who knows this specific future product of the Horde range.
Anyone else looking for a Horde thread wouldn't find one.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/04 12:37:23


Post by: RiTides


Just for you Kroot, I have edited Hordes into the title (although it has very often been in there in the "description" section, just not at the beginning of the title).

It's akin to someone not knowing that Black Templars are a Space Marines codex, in that anyone who plays Hordes knows Gargantuans is a Hordes book, but it doesn't hurt to clarify in the title for folks doing a forum search

Done and done!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/04 13:38:46


Post by: Kroothawk


And gargantuan warjacks belong here I guess


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/04 13:54:39


Post by: Cyporiean


 Kroothawk wrote:
And gargantuan warjacks belong here I guess


Well considering those aren't a thing...


Colossals were the previous Warmachine book.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/07 21:24:50


Post by: AduroT




Veteran Iron Fangs are brutal and skilled personal combatants. They move between regiments and units coordinating the assaults of subordinate Iron Fangs, lend their tactical prowess where needed, and stand ready to support their brothers with great axe and warjack.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/07 21:43:09


Post by: RiTides


Beat me to it . Model has a certain charm to it... what doesl it give the iron fang pikeman?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/07 21:56:43


Post by: ChaoticMind


AduroT wrote:
Spoiler:


Veteran Iron Fangs are brutal and skilled personal combatants. They move between regiments and units coordinating the assaults of subordinate Iron Fangs, lend their tactical prowess where needed, and stand ready to support their brothers with great axe and warjack.


RiTides wrote:Beat me to it . Model has a certain charm to it... what doesl it give the iron fang pikeman?


Based on that description a special rule or two and a marshaled 'jack.
Which is making IFP and Black Dragons even more tempting to me.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/07 22:47:01


Post by: AduroT


There's a bunch of new spoilers to in the Gargantuans thread as well if you care, but that one didn't bump because of the auto appended next post feature.


Automatically Appended Next Post:


Armed with the mighty nexus blade, the Stormblade infantry captain is a fearsome warrior and peerless leader. A master of the storm knight's tactics, the captain drills his men until they can perform unstoppable charges and precisely maneuver through and around their peers.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/08 05:31:15


Post by: Surtur


Thanks for the heads up! Been away from the compy all day. FP updated.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/08 07:06:32


Post by: spiralingcadaver


Okay, Stormblades were one of my favorite early WM units, but, seriously, this guy looks like someone tried to jam a SB and SK mashup on two dwarves and cover the seams with a cape.

Then they gave him some sort of avatar-caliber butter knife to make up for it, but realized his stubby dwarf arms couldn't hold it, so they gave him light warjack arms. Finally, they decided that they should just go all the way and make him a cartoon.

(seriously, look at the proportions of his legs and position of his head, compared with those arms and torso)

The Kovnik looks pretty nice, but this is guy just pisses me off...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/08 07:20:41


Post by: AduroT


Yeah, they frequently have a problem with stubby legs. I wonder if its a specific sculptor that does it.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/08 08:04:04


Post by: Surtur


Those legs... I think his shins shattered.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/08 17:21:39


Post by: Cyporiean


 AduroT wrote:


Veteran Iron Fangs are brutal and skilled personal combatants. They move between regiments and units coordinating the assaults of subordinate Iron Fangs, lend their tactical prowess where needed, and stand ready to support their brothers with great axe and warjack.


That is fantastic looking.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/11 23:02:07


Post by: AduroT


Apparently these are out spoilers in the next NQ

Bastion Sene:
4 7 8 4 11 16 10
3 Points
Pow 12 spear Blessed/magic/reach.
Defensive Strike
Iron Wall
Jack Marshal
Leadership(Bastions): Bastions activating in his cmd heal 1 point.

Mage Hunter Infiltrators:
7 6 6 4 14 11 9
5/8
Arcane assassin.
Gang
2x p+s 9 with Mage killer(+1 dice vs spell casters or magic ability

Arcanist Core:
4 6 6 4 11 16 9
4pts
Battle Wizard
Ability 7
Flame Blast(Range 10 Aoe 3 pow 13, crit fire)
Smoke Bombs(3" Aoe within 1 inch)
Vortex of flame(gains righteous flames)
p+s 13 mace with flame burst

Blazers:
9 4 5 7 15 13 8
6/10
Gunfighter
pathfinder
Brutal/Blessed/Electro leap as shots
range 12/pow 10


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/11 23:13:07


Post by: malfred


Oh sick. Tempest Blazers are going to be support killers.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/11 23:35:30


Post by: Laughing Man


Eurgh, 21" threat range unbuffed. I forsee many dead Choirboys.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/11 23:46:07


Post by: AduroT


Yeah, those are probably the best Light Cav out there now. Gives me high hopes for the Bane Cav coming out in the same book!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/11 23:48:49


Post by: Superscope


Well.. I'll be buying some Blazers then.

21" threat, electro-leap and brutal damage! I'll buy them on release day

It's great to see more and more Cav units added into the game. It's a shame not to use the large amount of rules for them imho ;p


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/11 23:58:46


Post by: AduroT


It's Electro Leap *OR* Brutal Damage. You choose the shot type like how normal Gun Mages choose. Sorry if that was what you meant though.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/12 00:01:09


Post by: malfred


At least they don't get snipe as an action.

Not that they'd need it.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/12 00:07:25


Post by: Chongara


 AduroT wrote:
Yeah, those are probably the best Light Cav out there now. Gives me high hopes for the Bane Cav coming out in the same book!


Can't wait to go over to PPs Cygnar forums and hear how awful they are. (I kid, sort of).

Seriously though, those guys are nasty.

The Bastion Senny is... not at all flashy but potentially very efficient. It actually makes you can actually spread out a shot that deals as much as 13 more efficient than soaking it on one dude. Defensive strike kind of fudges the math your opponent needs to do when committing to killing your 'Jack with infantry. I think a Vanquisher is a good match he can Marshal behind the bastions while being safe from ranged attacks. Hold him till late game providing the healing bonus, then hopefully have a good target for a MAT8 POW 12 blessed weapon master charge.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/12 00:12:24


Post by: AduroT


Defensive Strike isn't as good for protecting your Jack from Infantry as that's usually a case of fitting enough dudes around it, and you'll most likely have a spare to fill the hole the Senechal makes. Where it gets good is that a Blessed Weapon Master Defensive Strike could take out a system or branch from a charging Warjack/Beast and really mess up your plan there.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/12 00:22:27


Post by: Grundz


What is iron wall?

I'm only annoyed that my favorite caster (reznik) who would LOVE to have a jack marshal, has no synergy with jack marshals >.>


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/12 00:23:36


Post by: AduroT


Iron Wall is found on Khador Mechanics off hand. It gives you I believe +2arm for being BtB with the Warjack.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/12 00:37:05


Post by: motyak


I'm surprised at the Tempest Blazer's range 12...that is very abnormal for magelocks. Ridiculous idea I know, but maybe they have spellstorm pistols? eCaine's feat would be even more awesome then...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/12 03:26:48


Post by: AgeOfEgos


Those are strange stats for the gun mages---magelocks have been rng 10 since forever.

My pNemo likes the arcanists! Three focus and smoke!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/12 04:45:57


Post by: Dysartes


What's the Righteous flames ability that is one of the options for the Arsonist Corps?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/12 04:47:26


Post by: Chongara


 Dysartes wrote:
What's the Righteous flames ability that is one of the options for the Arsonist Corps?


A model that ends it's activation within 2" gets cont fire effect, see Archangel Animus & eFeora. It's fairly edge case on both of those models. I'm not sure these will be able to leverage it any better.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/12 05:21:05


Post by: AduroT


Correction on Iron Wall. It's +2 armor for each jack that you are Marshalling and in BtB with and let's you sac direct hits off to them.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/12 07:30:50


Post by: motyak


 AgeOfEgos wrote:
Those are strange stats for the gun mages---magelocks have been rng 10 since forever.


Here's hoping for spellstorm pistols? Imagine, more 3" AOE's on eCaine's feat turn...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/13 07:28:25


Post by: AduroT


 motyak wrote:
 AgeOfEgos wrote:
Those are strange stats for the gun mages---magelocks have been rng 10 since forever.


Here's hoping for spellstorm pistols? Imagine, more 3" AOE's on eCaine's feat turn...


I hear its a typo in the NQ and they're just range 10" on the card still.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/13 07:32:22


Post by: motyak


Yeah. Still really good. I haven't seen the mage hunter infiltrators mentioned here, is this where they should be?

Aduro wins


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/13 08:13:12


Post by: AduroT


They're in the same post I gave the rules for the Blazers in. And you missed Mage Killer as one of their rules.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/13 09:59:57


Post by: motyak


Ah well.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/14 03:08:41


Post by: Cyporiean


Faction Dice are apparently coming:



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/14 03:40:36


Post by: AduroT


Those are tiny numbers... And once again they're putting the symbols on the six, unlike every other dice who puts it on the one.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/14 03:41:52


Post by: Cyporiean


 AduroT wrote:
Those are tiny numbers... And once again they're putting the symbols on the six, unlike every other dice who puts it on the one.


I've seen the symbol on the 6 much more then on the 1.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/14 03:44:00


Post by: Alfndrate


 AduroT wrote:
Those are tiny numbers... And once again they're putting the symbols on the six, unlike every other dice who puts it on the one.


I'd also rather see the symbol on the 6 rather than the 1, it should be a joyous sight, not a feared one


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/14 05:42:58


Post by: spiralingcadaver


My problem with them is that they're printed instead of embossed- with regular wear, I imagine they'll get all scratched up.

Also, considering WM is a tournament-focused game, not sure why they'd make so difficult to scan dice.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/14 12:22:18


Post by: Mad4Minis


 spiralingcadaver wrote:
My problem with them is that they're printed instead of embossed- with regular wear, I imagine they'll get all scratched up.

Also, considering WM is a tournament-focused game, not sure why they'd make so difficult to scan dice.


Maybe they are intended as more a collectors thing than an often used tool.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/14 13:04:36


Post by: OrlandotheTechnicoloured


symbol on the 6.... Yay

Tiny numbers and printed rather than embossed.... Boo


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/14 13:16:17


Post by: Chongara


 Cyporiean wrote:
 AduroT wrote:
Those are tiny numbers... And once again they're putting the symbols on the six, unlike every other dice who puts it on the one.


I've seen the symbol on the 6 much more then on the 1.


It seems to vary. All the dice I've seen for hobby/miniatures games have the symbols on the "6". All the dice I've seen for just general use, but that have some kind of decorative theme have the symbols on the "1". This has led to some confusion in my group who all pretty much only use dice in miniatures gaming and expect symbols to be on the "6" and when the maine themed dice I have come up double-lobsters they're momentarily worried I'm about to wreck their 'Jack until they remember "Oh, the lobsters are 1s".


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/03/14 13:47:14


Post by: RiTides


 OrlandotheTechnicoloured wrote:
symbol on the 6.... Yay

Tiny numbers and printed rather than embossed.... Boo

Yeah, agreed on both counts... that's the drawback to a lot of Q-factory's dice.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/04/16 02:01:01


Post by: RiTides


Took me a few minutes to find this thread but we finally have another new warmachine release posted: the Tactical Arcanist Corps!

http://privateerpress.com/warmachine/gallery/mercenaries/units/tactical-arcanist-corps



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/04/16 02:02:14


Post by: Cyporiean


Those are really nice!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/04/16 02:04:49


Post by: AgeOfEgos


My pNemo likes!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/04/16 04:08:31


Post by: malfred


 AgeOfEgos wrote:
My pNemo likes!


I had to think about that for a minute.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/04/16 06:20:42


Post by: Dysartes


They're pretty nice, though I kinda wish the guy in the front was wearing his helmet as well.

Still, that minor personal preference isn't going to stop me investing in the Tactical Arsonist Corps


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/04/16 06:27:48


Post by: Schmapdi


Very cool, and whoever painted them did a tremendous job on the glowing eyes of the helmetless dwarf.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/04/16 07:06:37


Post by: BrookM


They're sporting tiny purity seals.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/04/16 12:20:45


Post by: RiTides


I wasn't sure about them at first (I had Very high expectations from the artwork) but they are growing on me


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/04/16 17:42:42


Post by: Surtur


Updated first post.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/07/20 12:24:31


Post by: RiTides


New Rhulic Colossal "Earthbreaker":

When the wealthiest Rhulic clans need to leverage immense power—whether at a construction site or on the battlefield—they mobilize the Ghordson Earthbreaker. This hulking construct, outfitted with drilling torpedoes and massive steam claws, can level opposing soldiers and warjacks as easily as it moves mountains of earth. While these great machines were once employed only within Rhul, the emergence of colossals in the wars of the Iron Kingdoms has motivated Rhulic mercenary warcasters to invest in Ghordson Earthbreakers to maintain their competitive edge. The Ghordson Earthbreaker colossal comes in a box (PIP 41103). A player may field up to two Ghordson Earthbreaker colossals for each warcaster in a Mercenary Rhulic Army.







PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/07/20 14:48:00


Post by: Elemental


That looks great. It'll be interesting to see the rules for this--hopefully, it won't get weakened too much because of Thor Steinhammer and his ability to give it boosted attack or damage rolls. The really hilarious thing will be if it's 18 points and FA 2 (like most other colossals), then it's going to be entirely possible to take three of them in a 50pt army, because the Searforge contract makes all Rhulic models FA +1. Of course, there won't be room for anything else, but there might not need to be.

 Dysartes wrote:
They're pretty nice, though I kinda wish the guy in the front was wearing his helmet as well.


There's actually two heads in the pack for the leader, one helmeted and the other not. Which is a nice touch. I also like the guy on the right, and his "come at me, bro" pose.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/07/20 16:20:23


Post by: Platuan4th


Stop fooling yourself, Elemental. It's Mercs, it'll be 19 points at least. It would be 20, but they're giving us a discount because you can't put it on Thor.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/07/20 16:52:25


Post by: RiTides


My mountain king at 20 says don't feel bad


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/07/20 18:13:12


Post by: Surtur


I do hope it's got a good stat line. A really strong rhulic warjack would be nice to see. I find most of them a bit underwhelming.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/07/20 19:14:37


Post by: RiTides


But not the driller, right? That thing is deadly...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/07/20 19:47:16


Post by: RoninXiC


Spd 4 no reach is not deadly...
It's nice since it's only 6 points. The driller is one of the weakest jacks in the game..
Redline for Durgen and feat++4str from gorten are the sole reasons they see any tablet time.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/07/20 20:05:55


Post by: AduroT


Colossal will be Speed 3, because it a dwarf thing.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/07/20 20:11:27


Post by: Elemental


RoninXiC wrote:
Spd 4 no reach is not deadly...
It's nice since it's only 6 points. The driller is one of the weakest jacks in the game..
Redline for Durgen and feat++4str from gorten are the sole reasons they see any tablet time.


They're like Protectorate jacks; kind of shoddy on their own, but add some support and they turn into little waddling engines of death. Put in Thor for boosted damage over five attacks, and you're already at the stage where you can shred a colossal with decent damage rolls. Ragman, Gorman or Aiyana & Holt can crank up that damage further, Lanyssa can let it charge for free and at +2 speed, etc, Gorten can use his wall to deliver them into charge range, etc. Drillers can do one heck of a lot of damage, and can easily be traded for much more expensive heavies or colossals.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/07/20 21:09:05


Post by: Cyporiean


I want to like (love) that Rhulic Colossal.. but I'm just not feeling it.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/07/20 23:01:57


Post by: RoninXiC


 Elemental wrote:
RoninXiC wrote:
Spd 4 no reach is not deadly...
It's nice since it's only 6 points. The driller is one of the weakest jacks in the game..
Redline for Durgen and feat++4str from gorten are the sole reasons they see any tablet time.


They're like Protectorate jacks; kind of shoddy on their own, but add some support and they turn into little waddling engines of death. Put in Thor for boosted damage over five attacks, and you're already at the stage where you can shred a colossal with decent damage rolls. Ragman, Gorman or Aiyana & Holt can crank up that damage further, Lanyssa can let it charge for free and at +2 speed, etc, Gorten can use his wall to deliver them into charge range, etc. Drillers can do one heck of a lot of damage, and can easily be traded for much more expensive heavies or colossals.


Annnd... you can do all of that with any other jack in the game (besides Thor). Add those mercs to any other faction which ALL have MUCH better jacks AND additional support (choir?)
Drillers are the best we have.. which is just not that great.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/06 22:28:05


Post by: Surtur


New plastic Flameguard! I'm gonna have to get these, lot less fiddly than the metals... even though I have the metals >.>


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/07 05:19:01


Post by: Maddermax


 Surtur wrote:
New plastic Flameguard! I'm gonna have to get these, lot less fiddly than the metals... even though I have the metals >.>



Looks about the same, but slightly different poses and in plastic, which is awesome. Also, they've changed the helmet on the leader, and I much prefer this new look.

Also, repackaged Idrians into a full unit:


Not huge news, as they've been repackaging things into max units for a while, but it's good to know.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/07 05:39:52


Post by: skrulnik


 Surtur wrote:
New plastic Flameguard! I'm gonna have to get these, lot less fiddly than the metals... even though I have the metals >.>


How less fiddly will they actually be?
You will have to shave off mold lines on the entire model, like with the Fennblades and Bastions.
And likely have to hot cold treat the spears to make them straight.

But really, the mold lines on the PP plastics really put me off them, if there is a choice to buy metals.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/07 06:54:00


Post by: Laughing Man


How can you get less fiddly than the metal Flameguard? They're one piece sculpts, and the spears are typically partially integrated into the cloak.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/07 10:20:32


Post by: Surtur


 Laughing Man wrote:
How can you get less fiddly than the metal Flameguard? They're one piece sculpts, and the spears are typically partially integrated into the cloak.


One of the three sculpts is one piece body and spear. The other two have hands to pin or handle with care.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/08 16:25:38


Post by: Platuan4th


New previews:







PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/08 17:19:28


Post by: crazyK


Can't wait to get Eiryss3. Thanks for posting.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/08 17:35:49


Post by: RiTides


Ironmonger Mercenary Minion Trollkin Character Solo... got it!

And that doesn't even include his name, just the adjectives necessary to know what it technically is in-game



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/08 17:45:36


Post by: Platuan4th


 RiTides wrote:
Ironmonger Mercenary Minion Trollkin Character Solo... got it!

And that doesn't even include his name, just the adjectives necessary to know what it technically is in-game



Ironmonger is part of his name, not his type.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/08 17:53:00


Post by: RiTides


Okay, I stand corrected

Name: Raluk Moorclaw, the Ironmonger
Type: Mercenary Minion Trollkin Character Solo

So much better


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/08 18:14:31


Post by: spiralingcadaver


Eiryss looks... huffy.


The skarlock's cool, though confused why it's holding a Circle spear, the trollkin is decent- that one will just come down to rules (regarding any interest in buying it)


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/08 18:22:57


Post by: Laughing Man


Lazy people, not posting unit descriptions...

Skarlocks serve as extensions of the will of the lich lords and other generals of Cryx, and skarlock commanders are no exception. Reanimated to command simpler mechanithralls and bile thralls at the behest of their masters, skarlock commanders harvest the souls of those they slay. Soldiers assailed by a skarlock commander and its thralls are tormented by the sight of their comrades brutally slaughtered, only to have their souls used as fuel to power the commander’s dark magic.


Classification: Cryx Thrall Unit Attachment
Base Size: 30mm
PIP Code: 34104
Price: $16.99*
Model Materials: White Metal
Model Count: 1
Packaging: Blister
*Product information and prices subject to change



The mechanik known as Raluk Moorclaw has a knack for fixing complex machinery, but his heart hungers for combat. His appetite for violence led him to embrace the life of a mercenary, where he applies his mechanikal talents to maintaining and commanding warjacks and willingly throws himself into combat alongside them, battling axe in hand.

Classification: Mercenary Trollkin Character Solo
Base Size: 40mm
PIP Code: 41105
Price: $17.99*
Model Materials: White Metal
Model Count: 1
Packaging: Blister
*Product information and prices subject to change


After years of hunting human spellcasters and gathering intelligence on the armies of mankind as a mercenary, Eiryss has returned to her proper place as one of the foremost leaders of the Retribution. Now she takes to the field leading other mage hunters, inspiring them to feats of incredible bravery and peerless precision while lending her own deadly skills to rid the world of humanity’s blasphemy against Scyrah.


Classification: Epic Character Unit Attachment
Base Size: 30mm
PIP Code: 35052
Price: $14.99*
Model Materials: White Metal
Model Count: 1
Packaging: Blister
*Product information and prices subject to change



Automatically Appended Next Post:
Gaspy is ex-Circle, and uses a similar spear. It's probably meant to be evocative of his weapon.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/08 18:46:01


Post by: silent25


 Laughing Man wrote:
Lazy people, not posting unit descriptions...

After years of hunting human spellcasters and gathering intelligence on the armies of mankind as a mercenary, Eiryss has returned to her proper place as one of the foremost leaders of the Retribution. Now she takes to the field leading other mage hunters, inspiring them to feats of incredible bravery and peerless precision while lending her own deadly skills to rid the world of humanity’s blasphemy against Scyrah.


Classification: Epic Character Unit Attachment
Base Size: 30mm
PIP Code: 35052
Price: $14.99*
Model Materials: White Metal
Model Count: 1
Packaging: Blister
*Product information and prices subject to change


Automatically Appended Next Post:


Yes, metal! Here's hoping her heads are separate bits and not just an add on cowl. PP will be getting a nice chunk of bits money from me.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/08 19:35:23


Post by: gunslingerpro


Skarlock UA? For Biles? TELL ME MORE!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/08 20:00:51


Post by: derek


 gunslingerpro wrote:
Skarlock UA? For Biles? TELL ME MORE!


They had to make it a UA for something that Cryx players already use, or else it would have been completely ignored.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/08 20:13:42


Post by: Enigma Crisis


Squeee!!! Eiryss3 I can't wait to own that model and play her on the field!!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/08 20:24:06


Post by: Grimtuff


Sooo. I presume the Trollkin guy is a Jack Marshal. Hopefully he'll have some good drives to justify the novelty of having a 'Jack in a Hordes army.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/08 20:32:47


Post by: RiTides


The crossover of trolls into mercenaries is never something I was a fan of :-/. I wish he would have been a minion (for Hordes), instead...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/08 20:40:43


Post by: Grimtuff


 RiTides wrote:
The crossover of trolls into mercenaries is never something I was a fan of :-/. I wish he would have been a minion (for Hordes), instead...


He is. He's both. It says mercenary minion solo.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/08 21:05:09


Post by: Wehrkind


That would be pretty sweet. I can think of a few good uses for a Mule in my Circle lists


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/08 22:05:25


Post by: AduroT


I really wanna know what that Skarlock does.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/08 22:20:32


Post by: balsak_da_mighty


I was excited about the news of a Dwarf colossal. But after seeing that thing not so much anymore. Why does it have 6 legs and those lobster looking claws? Glad I don't have to spend the money now.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/09 04:35:14


Post by: derek


 RiTides wrote:
The crossover of trolls into mercenaries is never something I was a fan of :-/. I wish he would have been a minion (for Hordes), instead...


The crossover existed before Hordes did, Boomhowler's has been around forever. And he is a Minion, his card might even be a Minion one, like Alten or Lanyssa.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/09 06:39:10


Post by: hotsauceman1


So Eyriss isnt a mercenary anymore? why did she leave?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/09 06:46:15


Post by: solkan


 hotsauceman1 wrote:
So Eyriss isnt a mercenary anymore? why did she leave?


The mercenary gig has always just been a cover for her Retribution activities. Getting paid to do what she would have been doing anyway probably didn't hurt, either.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/09 06:48:14


Post by: Agamemnon2


 hotsauceman1 wrote:
So Eyriss isnt a mercenary anymore? why did she leave?

The description is pretty clear on that, really. She left her home to spy on the inferior races and figure out how to best exterminate them, and new she's returned home to commence that final solution.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/10 07:05:32


Post by: Barzam


Anyone care to explain to me why a set moves from metal to plastic, but doesn't change in price?

It's nice to see things I actually want make the shift, but the fact that their price doesn't change is kind of annoying. I'd love to get some of Scyrah's troops and start an army, but when it's still $50 for 10 guys, that's a bit much.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/10 07:18:27


Post by: Cyporiean


 Barzam wrote:
Anyone care to explain to me why a set moves from metal to plastic, but doesn't change in price?


Because PP doesn't do annual price raises.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/10 08:38:12


Post by: Surtur


 Barzam wrote:
Anyone care to explain to me why a set moves from metal to plastic, but doesn't change in price?

It's nice to see things I actually want make the shift, but the fact that their price doesn't change is kind of annoying. I'd love to get some of Scyrah's troops and start an army, but when it's still $50 for 10 guys, that's a bit much.


The price usually has dropped around $10 when a unit gets converted to plastic (jacks notwithstanding). Halberdiers dropped $5. The problem is PP doesn't expect to sell 3+ of the same kit to each customer. Usually people only buy one maybe two in rare circumstances. They lose out on much of the benefit of plastics being cheap material, but expensive molds. Thus smaller price drops.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/10 09:14:21


Post by: Maddermax


 Barzam wrote:
Anyone care to explain to me why a set moves from metal to plastic, but doesn't change in price?

It's nice to see things I actually want make the shift, but the fact that their price doesn't change is kind of annoying. I'd love to get some of Scyrah's troops and start an army, but when it's still $50 for 10 guys, that's a bit much.


The Temple Flame Guard went from $55 for a full metal unit to $50 for a full plastic unit.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/10 11:05:15


Post by: AduroT


Yeah, they seem to be trying to set all of the ten man plastic units to $50.

Also, as a serious question with the mention of not doing the annual price increase thing because I'm curious, has PP ever increased the price or something, not counting reboxing or new material stuff? Just straight taken and item and raised the price on it?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/10 12:04:23


Post by: Maddermax


 AduroT wrote:
Yeah, they seem to be trying to set all of the ten man plastic units to $50.

Also, as a serious question with the mention of not doing the annual price increase thing because I'm curious, has PP ever increased the price or something, not counting reboxing or new material stuff? Just straight taken and item and raised the price on it?


Once, when metal prices went through the roof a few years ago IIRC. Mostly it's only price rises in new things, even the reboxes are usually equivalently priced (though I can't say I'm sure about every rebox). The reboxed Idrians for instance, still in metal, are now $45 for a full unit rather than $50.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/10 12:57:50


Post by: AduroT


I think the Bane Thralls went down $5 iirc when they got resculpted and reboxed to a full unit, but they also had their shoulders switched to resin.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/10 15:32:19


Post by: OrlandotheTechnicoloured


 Barzam wrote:
Anyone care to explain to me why a set moves from metal to plastic, but doesn't change in price?

It's nice to see things I actually want make the shift, but the fact that their price doesn't change is kind of annoying. I'd love to get some of Scyrah's troops and start an army, but when it's still $50 for 10 guys, that's a bit much.


an old metal mini will have paid for it's sculpting and design costs already (hopefully anyway) so every sale will generate decent turn over for the company (so they can for example afford not to have put the price up every year)

The moment you decide to go plastic there are very significant new upfront costs in terms of re-designing the figure for the new media, plus the costs of the metal mould itself. A single human sized figure will probably run at least $5-10,000

plus the risk involved in partnering with a new production partner which could well be in China if you want the best prices, this does not always go well either in term of quality, for example Mantic's first goblin sprue, or outright mistakes eg One of Wyrds where the mould was cut the wrong size and had to be junked, or Kaladrax from Reaper which was made much to big, but they've run with anyway but at a much higher unit cost

It will take several years for the new plastic kit to make back it's costs (unless sales are huge in a GW sort of way), and this pay back time just increases if they cut the price. So don't expect major price cuts when a kit goes plastic (but hope for long term price stablilty, more bits to customise your kit, and if it's a 'infantry' type unit extra copies in the box)


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/10 19:59:00


Post by: Surtur


 Maddermax wrote:
 AduroT wrote:
Yeah, they seem to be trying to set all of the ten man plastic units to $50.

Also, as a serious question with the mention of not doing the annual price increase thing because I'm curious, has PP ever increased the price or something, not counting reboxing or new material stuff? Just straight taken and item and raised the price on it?


Once, when metal prices went through the roof a few years ago IIRC. Mostly it's only price rises in new things, even the reboxes are usually equivalently priced (though I can't say I'm sure about every rebox). The reboxed Idrians for instance, still in metal, are now $45 for a full unit rather than $50.


IIRC the satixis raiders went up in price with the rebox, but that is all I can think of.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/10 20:26:15


Post by: Leo_the_Rat


The Ret Halberds went from 10 metals for $55 to 10 plastic for 50.
Repackage Merc Hablerds go from a box of 6 + 2 blisters of 2 for 61.97 to a box of 10 for 60. Not a big savings but a savings non the less.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/10 20:57:31


Post by: Hoyt


Finally the Flameguard are in a full unit box, and in plastic no less. Now I don't have to go hunting for blisters just to make a full unit.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/10 21:45:28


Post by: AduroT


I am a big fan of the change to full unit boxes and no blisters as I'm the guy who has to inventory them at the flgs.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 18:06:33


Post by: Laughing Man





http://privateerpress.com/news-warmachine-10-year-anniversary-set

Finally get to see the new Butcher sculpt! Woo!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 18:54:33


Post by: NewTruthNeomaxim





Oh God... Another rare purchase to digitally "camp" for... coupled with my own ineptitude at painting ensuring that this display piece will never look up to snuff.

I hate/love this hobby. :-p

*gets sleeping bag*


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 19:09:29


Post by: Foda_Bett


Is it just me or the only "exclusive" thing in this box is the base, coin, print, and CoA?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 19:11:34


Post by: RatBot


Naw, the whole thing is LE. That Butcher sculpt isn't the same as the others and I don't think there are any Arguses in Khador armor.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 19:13:40


Post by: Laughing Man


From what I understand the Argus and Butcher sculpts are just regular Butcher3.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 19:15:03


Post by: RatBot


Oh, really? Well then... uh... I guess you are paying for the base, coin, and CoA. Makes it a lot less attractive to me, but I'm not much of a collector anyway.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 19:29:38


Post by: zombie_sky_diver


does anyone know if that Butcher is going to be in the next book? And also available separately?

I really want him... but $110 warcaster? ...idk... I could care less for the 10th anniversary extras I just want the Butcher.

Thanks!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 19:30:11


Post by: Laughing Man


He'll definitely be in Vengeance. Heck, he's on the cover.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 19:32:53


Post by: AduroT


Yeah, he'll be available on his own with the two dogs later on. This is just the anniversary Gencon set, which comes with the print, box display and coin.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 19:35:15


Post by: zombie_sky_diver


 AduroT wrote:
Yeah, he'll be available on his own with the two dogs later on. This is just the anniversary Gencon set, which comes with the print, box display and coin.



Cool!!!

Thanks guys that's awesome! I was worried I was going to have to drop that much for the damn thing. I like WM a ton but hell I play to many miniature games to justify $110 piece no matter how collectible you make it look.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 19:39:45


Post by: silent25


So they do a bunch of unique exclusive sculpts for the KS, but the 10th Anniversary set is really a fancy base for a general release sculpt? Boo.....

Disappointed, but then I find the Butcher the least interesting Khador character. If it really is just the base, paper, and coin, I would have made it Asphyxious vs. the Butcher on a battle base.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 20:00:38


Post by: zombie_sky_diver


 silent25 wrote:
So they do a bunch of unique exclusive sculpts for the KS, but the 10th Anniversary set is really a fancy base for a general release sculpt? Boo.....

Disappointed, but then I find the Butcher the least interesting Khador character. If it really is just the base, paper, and coin, I would have made it Asphyxious vs. the Butcher on a battle base.


Well no one said you had to buy it! I personally am a big fan of the Butcher so that's why I was on a need to know basis.


I was very disappointed with the exclusive kick starter mini's. Not that I thought it was an unfair deal or didn't want to spend the money, I just don't play video games. With that said, in reality I will be spending $60 on a cool solo. Yea Ill have a PC game.... but I probably wont even try it out.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 20:05:01


Post by: Motograter


I thought the price would have been a lot higher to be honest. Its not actually bad for a collectors piece and the base could probably fill in some scenery. The only bad thing about it is the minis themselves are just the regular version that will be released later on. Not that the models are bad cos it looks dam good just they could have done a special model for it as opposed to what will be released anyway. I digress though when he comes out normally i`d certainly pick him up!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 20:14:38


Post by: RiTides


 Grimtuff wrote:
 RiTides wrote:
The crossover of trolls into mercenaries is never something I was a fan of :-/. I wish he would have been a minion (for Hordes), instead...


He is. He's both. It says mercenary minion solo.

Wow, I typed his description several times and still didn't get that . Talk about complicated!

 derek wrote:
The crossover existed before Hordes did, Boomhowler's has been around forever. And he is a Minion, his card might even be a Minion one, like Alten or Lanyssa.

That's exactly my point, that they should have converted them over to minions... instead they're scattered between mercenaries and minions. It just seems extremely unnecessary (imo).


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 20:21:27


Post by: frozenwastes


I actually like that the miniatures are the regular ones available for later release. I have never, ever been a collector at heart and am baffled whenever a company would take their best sculpts and not sell them.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 20:46:39


Post by: Gentleman_Jellyfish


The set doesn't lack an exclusive model! It has the exclusive bunker


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 21:14:37


Post by: Platuan4th


 RiTides wrote:

That's exactly my point, that they should have converted them over to minions... instead they're scattered between mercenaries and minions. It just seems extremely unnecessary (imo).


Boomie is a Merc because he was purely a Merc in MkI. It's only in MkII that he became a Minion(and not even for realies yo, he only works for a single Hordes faction), and that only came with a change in his fluff from the Kriels hating him to just not being very happy with him, but he's a Trollkin so SOLIDARITY.

So shut up and be happy you can finally take him at all!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 21:44:01


Post by: Surtur


 RiTides wrote:
 Grimtuff wrote:
 RiTides wrote:
The crossover of trolls into mercenaries is never something I was a fan of :-/. I wish he would have been a minion (for Hordes), instead...


He is. He's both. It says mercenary minion solo.

Wow, I typed his description several times and still didn't get that . Talk about complicated!

 derek wrote:
The crossover existed before Hordes did, Boomhowler's has been around forever. And he is a Minion, his card might even be a Minion one, like Alten or Lanyssa.

That's exactly my point, that they should have converted them over to minions... instead they're scattered between mercenaries and minions. It just seems extremely unnecessary (imo).


Now now RiTides, you need to share your trollies with the rest or you go to bed without dessert!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 21:44:59


Post by: gunslingerpro


Or in the case of Cryx, we'll just blight the buggers and keep em for ourselves!!! Muahahah


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 22:02:06


Post by: Jin


I'm very curious to see how (if) they merge the Focus/Fury mechanics with Butcher3.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 22:03:15


Post by: Laughing Man


I'd honestly expect to see them act as solos rather than war beasts. Not that I'd mind if they could be forced...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 22:03:48


Post by: Platuan4th


 Jin wrote:
I'm very curious to see how (if) they merge the Focus/Fury mechanics with Butcher3.


From what I understand, it's a Warcaster Unit like Makeda3, so the Arguses are Medium Base Infantry, not Beasts.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 22:18:24


Post by: Jin


Aww. Boo.

That would've been interesting as hell if they could've pulled something like that off (and given how nuts-o the Butcher is, I could totally see the explanation behind it).


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 22:19:06


Post by: Motograter


Butcher3 has no fury. The argus are just solo`s in a unit with him. PP said they wont mix the focus/fury over into one game as it complicates things plus there is no rules for fury in the warmachine rule book


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 22:48:54


Post by: AduroT


Yeah, if you look at the picture, you can see the card for the Arguses there, and it's not got a life spiral and appears to be one card for the pair of em.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 22:50:22


Post by: hotsauceman1


That would have been cool though. The butcher would leech furry from the arguses(Argusi?) and convert it to extra focus. Still. I loves the Argus from Circle, now I can have them.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/12 23:55:22


Post by: malfred


Orsus OcTHREEvir! WOOOOO!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/13 08:11:09


Post by: AduroT


houseguardbro on the Muse on Minis forum wrote:


Perhaps I can be of some assistance:

>Stats
Spd 5, Str 8, Mat 9, Rat 5, Def 14, Arm 18, Cmd 7
Focus 6
Damage 20
Medium Base
WJ: +4
FA: C

Terror
Officer

>Blunderbuss
Rng 8, Rof 1, Pow 12
>Lola
Pow 8, PS 16, Reach, Weapon Master, Magic Weapon

The spell list is partially spoiled. We know Flashing Blade is one for sure. A member of the ppForums has stated that he has Fail Safe and some pull spell, however the validity of said remark I can't comment on. From my perspective, the spells he has include one spell that ends with an L and has approximately 6 letters (possibly Assail), one spell from his art that has a DO and P which may be on the card as the second spell which has 7 letters (possibly Dog Pile), and the final spell which possibly starts with an O (possibly Overrun). That being said we have nothing concrete outside of Flashing Blade at this point so don't get your hopes too high just yet.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/13 08:17:01


Post by: Surtur


Dear god, they gave the Butcher flashing blade... RUN FOR THE HILLS! THROW THE WOMEN AND CHILDREN AT HIM TO SLOW HIM DOWN!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/13 08:25:35


Post by: Laughing Man


 Surtur wrote:
Dear god, they gave the Butcher flashing blade... RUN FOR THE HILLS! THROW THE WOMEN AND CHILDREN AT HIM TO SLOW HIM DOWN!

Doesn't work, he just casts it before charging.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/13 09:58:24


Post by: AduroT


Wonder if he's calmed down enough that he loses the rule where he has to attack Everyone in his range, friend and foe alike.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/13 12:53:25


Post by: Platuan4th


 AduroT wrote:
Wonder if he's calmed down enough that he loses the rule where he has to attack Everyone in his range, friend and foe alike.


We're talking about a man who was going to slaughter an entire Khador division because the commanding officer was calmly talking to a Cygnaran warcaster instead of killing or capturing him and only stopped raging because he had a piece of paper thrust in his face saying there was a cease fire to attack Cryx.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/13 13:15:27


Post by: Maddermax


 Surtur wrote:
Dear god, they gave the Butcher flashing blade... RUN FOR THE HILLS!


But...he's coming from the hills!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/13 15:09:05


Post by: Fenrir Kitsune


I must say that 10th anniversary box is really really nice and I don't even play WM!

How much is that likely to be and ship to the UK? It might be just be my starting point.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/13 18:35:18


Post by: hotsauceman1


 Maddermax wrote:
 Surtur wrote:
Dear god, they gave the Butcher flashing blade... RUN FOR THE HILLS!


But...he's coming from the hills!

Run into the plains, you can snapshot him......wait different game Never mind
Seriosuly. I love butcher I cant wait for this guy.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/13 23:19:19


Post by: malfred


 AduroT wrote:
Wonder if he's calmed down enough that he loses the rule where he has to attack Everyone in his range, friend and foe alike.


If he has Flashing Blade, that's enemy only!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/13 23:37:25


Post by: motyak


 malfred wrote:
 AduroT wrote:
Wonder if he's calmed down enough that he loses the rule where he has to attack Everyone in his range, friend and foe alike.


If he has Flashing Blade, that's enemy only!


That's right mal. But everyone is an enemy to the butcher. Everyone but his puppies.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/14 00:01:02


Post by: hotsauceman1


So, how did they get an argus either way?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/14 00:05:47


Post by: Platuan4th


 hotsauceman1 wrote:
So, how did they get an argus either way?


They caught wild Arguses and bred them.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/14 00:27:07


Post by: oomiestompa


 hotsauceman1 wrote:
So, how did they get an argus either way?


According to the first Monsternomicon, Khador has bred tame argus for centuries. Supposedly, they're smaller and less aggressive than those found in the wild (i.e. the ones Circle uses), but these two don't seem care for that.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/14 00:29:09


Post by: Maddermax


 hotsauceman1 wrote:
So, how did they get an argus either way?


It's been part of the fluff that Khador bred Argii since very early on, they've just never made their way to the tabletop. They were always said to be smaller and less powerful than the Wild/Circle Argii, which is why they're 8 health solos here I would guess.


Edit: Ha, Ninja'd with the exact same thing


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/14 00:30:00


Post by: Thanatos73


 hotsauceman1 wrote:
So, how did they get an argus either way?


Khadorans have had Arguses (arguii?) in the fluff forever. They breed them for hunting and war. While they don't use them as effectively as Circle do as Warbeasts, they still use them.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/14 17:13:06


Post by: Wehrkind


It is Argus. The Circle Faction Book has Argus as the plural or Argus.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/14 17:49:12


Post by: spiralingcadaver


Argus is not a word PP coined. If anyone wants to take a stab at the latin plural of a greek proper noun is, be my guest, but PP is hardly a strong source of proper linguistics (for instance, colossus (noun) --> colossal (adj) -->colossal (noun)-->colossals (pl noun) is absurd. There's already a noun. Same thing with gargantua vs gargantuan.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/14 18:30:48


Post by: Wehrkind


Except for the fact that they created the world in which it is a species, so in their world it can be both plural and singular in use.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/14 18:36:52


Post by: Platuan4th


 Wehrkind wrote:
It is Argus. The Circle Faction Book has Argus as the plural or Argus.


Except for the part where Ed very clearly says Arguses in the video.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/14 18:50:36


Post by: Wehrkind


My book doesn't have video. I feel cheated!

I am not saying they are consistent, just that the book has it as "Argus" and that should probably the basis, since off hand comments or speech is often mistaken.

But hey, feel free to relish the uncertainty!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/14 18:52:37


Post by: spiralingcadaver


 Wehrkind wrote:
Except for the fact that they created the world in which it is a species, so in their world it can be both plural and singular in use.
Never said it couldn't be, just said that PP isn't very good at using the English language (unless it comes to rules, in which case, they're right on the money), and I wouldn't trust their grasp of English as the final say.

I could make up a setting where Frederick is a type of lobster and the plural of Frederick is frederish, but it doesn't make it worth a damn.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/14 18:55:21


Post by: Wehrkind


1. Argus is not an English word, but a loan word.
2. If you make up the setting and people play and care enough to wonder what the plural of some noun is, it makes it worth a damn what your opinion is to those people.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/14 19:21:50


Post by: AgeOfEgos


Can't remember what podcast it was--but something that made me chuckle--was how over time the Khador leadership has slowly realized how nuts Butcher really is and keeps reducing the amount of military support he receives;

"Have anything you want!"
"Well, here have a bunch of crazy Doom Reaver fellas"
"Ok, after last time--have a couple of dogs"


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/14 20:32:13


Post by: Wehrkind


"Uhm... I think we have some bacon you can have... did we eat all the bacon?"


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/14 21:49:54


Post by: Surtur


New stuff in first post!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/14 22:24:35


Post by: Buzzsaw


 Surtur wrote:
Just to compile the scattered about info and pics of upcoming releases and those for the next unknown Warmachine book. If I miss anything, please point it out.

http://privateerpress.com/new-exclusives-coming-soon-to-the-online-store

If you aren't coming to Gen Con but you still want to get your hands on the Privateer Exclusive releases like the Steelsoul Keg Protector model, now's your chance! During Gen Con (August 15-18) the all-new Steelsoul Keg Protector, Bombardier Bombshell, and Druid Gone Wilder will be available in limited quantity while supplies last on the Privateer Press Online Store!



Want want want, but the words "available in limited quantity while supplies last" fill me with fear...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/15 00:27:53


Post by: Platuan4th


 Buzzsaw wrote:


Want want want, but the words "available in limited quantity while supplies last" fill me with fear...


For these, that tends to mean "until Gencon is over on Sunday night".

Glad I can get the Bombshell, missed out on her last year. May grab the Wilder, too.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/15 01:13:08


Post by: AduroT


Never did assemble my Bombshell because I sold off my Khador. Have been wishing I'd gotten a Wilder, may have to pick one up this time.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/15 02:35:05


Post by: hotsauceman1


DANMIT, I WANT THE BOMBSHELL.
But im poor


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/15 15:31:14


Post by: Platuan4th


PPS_Adam wrote:I've seriously been trying to post the sale for the last half and hour.

Lay off the F5 for a couple minutes and you'll get your wish.


Fans wanting the Exclusives have delayed the exclusives going up.

Also, Moorclaw(yes, Ri, he works for Trolls), Eiryss3, altStormguard, and Butcher 3 cards up on Endgame:

http://endgamegaming.net/




Edit: Aaaaand, Exlusives are up.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/15 15:42:51


Post by: Gentleman_Jellyfish


 Platuan4th wrote:
PPS_Adam wrote:I've seriously been trying to post the sale for the last half and hour.

Lay off the F5 for a couple minutes and you'll get your wish.


Fans wanting the Exclusives have delayed the exclusives going up.


Supposedly they're now up but the site is extremely slow.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/15 15:44:23


Post by: Platuan4th


I'll confirm they're up, in the middle of checkout with Butcher3.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/15 16:02:20


Post by: Arrathon


I want these so bad. First time i saw the bombshell, then found out i could never buy it again...POOF Now i can get her (and her girlfriends). Now if i can just get the damn store to load for me lol.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/15 16:18:29


Post by: Platuan4th


If you don't want Butcher3, hold off until tonight or tomorrow. The beer girls are available all weekend.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/15 16:38:54


Post by: Cryptek of Awesome


I think the Keg Protector is already sold out. Damn! :(


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/15 20:50:46


Post by: Foda_Bett


What ever happened to their digital app?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/15 21:03:02


Post by: happygolucky


Really like the new Stormguard rules, they seem promising, what's people take on them? I see them to be quite good tbh..


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/15 21:29:19


Post by: Surtur


 happygolucky wrote:
Really like the new Stormguard rules, they seem promising, what's people take on them? I see them to be quite good tbh..


A great screening unit for cygnar's shooting infantry. The charge denial is quite nice.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/15 21:35:16


Post by: Laughing Man


 Foda_Bett wrote:
What ever happened to their digital app?

The reader? Comes out the 21st, IIRC.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/15 22:33:29


Post by: Maddermax


Almost everything is pretty good this release. Hordes players will finally fear an Eyriss more than warmachine. Butcher has up to a 19" threat range with three turns and a pull, and flashing blade to clear the way (and 12 focus to make it all possible). The Ironmonger looks very solid for a 2pt solo.

The silver line storm guard however.... Hmm, I think they're over costed (which is standard for cygnar). 6/9 for a Mat7/POW 12 unit with crappy defensive stats, and while they can't be charged, they can still be easily shot off the board, or you can use tramples/ charging friendlies or just walk to get around polarity shield... Plus, only critical knockdown doesn't really make up for their low damage output. Honestly, I think Polarity Wall will almost be a trap most of the time, clustering up your guys to be blasted, sprayed or whatnot while not letting them take full advantage of their reach to be a real screening unit by spreading out (even if you have them in clusters of 2/3).


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/16 01:06:45


Post by: malfred


Is it just plain btb? In that case, you can still spread out and still remain in base contact.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/16 01:20:22


Post by: derek


 RiTides wrote:

 derek wrote:
The crossover existed before Hordes did, Boomhowler's has been around forever. And he is a Minion, his card might even be a Minion one, like Alten or Lanyssa.

That's exactly my point, that they should have converted them over to minions... instead they're scattered between mercenaries and minions. It just seems extremely unnecessary (imo).


I'm not sure what you mean. Do you just want them to have the Minion card instead of the Merc one? They're Mercenary Minions to allow them to work for Warmachine Factions and Hordes Factions. That's what that specific wording is for. If something is just labeled as a minion it means it only works for Hordes factions, just like if something is a only labeled a Mercenary they only work for Warmachine factions.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/16 01:32:09


Post by: chaos0xomega


Anyone at Gencon that can pick me up a Rulak Moorclaw mini? Will pay $25 + shipping!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/16 01:40:10


Post by: motyak


I think their best ability will be as a frontline unit, but not for their attacking ability. Instead they will be setting it up with their ranged attack to hit the enemy with POW 16/15 stormblades (range and melee) and POW 16/15 storm lances (range and melee) charging through the line of the new stormguard courtesy of the storm solo.

Just seems like they are a unit which would prefer a specific build, rather than a unit which can be taken anywhere

edit: sorry I assumed that their melee attacks were electrical, edited for my error. Would it also affect the electroleap, making that a POW 12?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/16 02:41:31


Post by: Platuan4th


Rhulic Colossal:



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/16 02:44:39


Post by: AgeOfEgos


Gah, the real arms look even worse than the art


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/08/19 19:28:19


Post by: Gentleman_Jellyfish


Whyyyyyy those arms!?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/12 17:38:10


Post by: Surtur


Update


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/12 17:57:47


Post by: Bossk_Hogg


Nice to see they didnt reuse those fatty horses. Sad that there's still no cryx releases this year, since it looks like the skarlock commander got bumped. And the swamp shamblers are still MIA.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/12 19:08:20


Post by: malfred


Bossk_Hogg wrote:
Nice to see they didnt reuse those fatty horses. Sad that there's still no cryx releases this year, since it looks like the skarlock commander got bumped. And the swamp shamblers are still MIA.


What? Those are the same horses.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/12 19:13:28


Post by: Grimtuff


So these are what the mythical Flamebringers are. Very nice and dynamic these gals are.


Now just give the same treatment to Doom Reaver solos and I'll be happy.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/12 19:23:29


Post by: Backfire


How this unit is meant to work, lore-wise? Coz it seems kinda silly to arm your cavalry with daggers.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/12 19:28:45


Post by: Grimtuff


Backfire wrote:
How this unit is meant to work, lore-wise? Coz it seems kinda silly to arm your cavalry with daggers.


I like to think they have Acrobatics like their on foot equivalents.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/12 21:35:47


Post by: Bossk_Hogg


 malfred wrote:
Bossk_Hogg wrote:
Nice to see they didnt reuse those fatty horses. Sad that there's still no cryx releases this year, since it looks like the skarlock commander got bumped. And the swamp shamblers are still MIA.


What? Those are the same horses.


Dammit, you're right. But they tricked me! For the daughters. the top left was the most normal one, as opposed to Hufflepuff McChubbs.

Or possibly I need my eyes checked.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/13 06:37:26


Post by: AduroT


 Grimtuff wrote:
Backfire wrote:
How this unit is meant to work, lore-wise? Coz it seems kinda silly to arm your cavalry with daggers.


I like to think they have Acrobatics like their on foot equivalents.


I'm hoping for the 4" melee range during their activation to represent them leaping off the horses, shiving you, and leaping back onto the horses.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/13 10:40:55


Post by: Zond


I assume they practice The Men Who Stare At Goats melee techniques.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/13 11:00:52


Post by: Thanatos73


I've been waiting for a long time to finally see this unit and I'm not all that impressed. The fugly horses are still fugly and mounting assassins with daggers on horseback seems a bit silly. I was hoping for conventional Flameguard but we got these.

The Daughters themselves look good though. Hopefully the rules aren't bad


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/13 12:32:17


Post by: malfred


 Thanatos73 wrote:
I've been waiting for a long time to finally see this unit and I'm not all that impressed. The fugly horses are still fugly and mounting assassins with daggers on horseback seems a bit silly. I was hoping for conventional Flameguard but we got these.

The Daughters themselves look good though. Hopefully the rules aren't bad


Someone commented that they look less like daggers and more like short dagger-like cavalry sabres.

Or maybe they're sabre-like daggers.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/13 12:40:17


Post by: PhantomViper


 Thanatos73 wrote:
The fugly horses are still fugly


I must be the only person on Earth that actually likes those horses...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/13 19:59:49


Post by: Surtur


They just need a little green stuff around the leg joints of the model. Smooth it out a bit and they would look fine.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/13 20:34:01


Post by: spiralingcadaver


PhantomViper wrote:
 Thanatos73 wrote:
The fugly horses are still fugly


I must be the only person on Earth that actually likes those horses...
Yep... the taller one looks perfectly passable, but the lunging/running hard one looks terrible.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/18 18:32:58


Post by: RiTides


Rhulic Colossal Ghordson Earthbreaker:



Also this text from the local warmachine players group, I assume it is from the PP forums originally:

Allegedly someone has the NQ50 already, and the stats for the new Rhulic Colossal are below:

SPD 4 MAT 6 RAT 5 DEF 8 ARM 20 60 boxes, PC 19

Weapons: 2x P+S 20 open fists
2x guns: RNG 12 POW 13 Rapid Fire [d3]
2x torpedo launchers: RNG 10 POW 13 AOE 4 (variable torpedoes)
- Crater - AOE is rough terrain and remains in play for one round (from the Gun Carriage)
- Quake - KD on direct hit (from the Avenger, etc.)
- Drill - ignores cover and elevation




PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/18 18:56:27


Post by: Surtur


GIVE EM THE CLAMPS!

I actually like it now that I've seen it all painted up.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/18 19:01:04


Post by: Platuan4th


Love it.

Love everything about it.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/18 19:35:41


Post by: spiralingcadaver


pretty nice paint job but I still don't like that model. It looked way nicer without those silly arms.

I actually yawned when reading the rules. Maybe it's because I'm not in love with dwarves, but it's just kinda' boring: AoEs? Check. High P+S open fist(s)? Check. Several ranged attacks? Check. It just feels like a really generic colossal.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/18 19:51:33


Post by: SheSpits


Looks like cyborg Mr.Potato head to me.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/18 20:04:30


Post by: Barzam


Wonky hands aside, I really like it. That's more along the lines of how I'd picture a steampunk giant robot. I love that it looks like it's basically just a converted construction robot.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/18 20:05:11


Post by: Red Viper


 SheSpits wrote:
Looks like cyborg Mr.Potato head to me.


Damn you. It's all I can see now.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/18 20:23:09


Post by: RoninXiC


Love it.

Btw, I think it only has two kinds of ammunition. "Drill" is ALWAYS n attribute of the gun, not the type of ammo.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/18 21:31:29


Post by: Elemental


 spiralingcadaver wrote:
pretty nice paint job but I still don't like that model. It looked way nicer without those silly arms.

I actually yawned when reading the rules. Maybe it's because I'm not in love with dwarves, but it's just kinda' boring: AoEs? Check. High P+S open fist(s)? Check. Several ranged attacks? Check. It just feels like a really generic colossal.


I see your point, but "Solid & functional" is pretty much what you'd expect from dwarves. Each of the Rhulic warcasters has good synergy with it--Gorten can let it fire the knockdown torps into melee with no fear of friendly fire, make charging it awkward with his wall, and put Strength of Granite on it to destroy absolutely anything it can get into melee with, Durgen can Redline it to improve the speed and hugely enhance the torps on his feat turn, and Ossrum can put +4 range on all of those weapons and give it a turn of improved threat range and excellent armour. And of course, Thor will pretty much be grafted to the back of this thing for Tune Up duty. The raw destructive potential is amazing, even if it doesn't have the fancy tricks that the Galleon or Stormwall does. And outside of dwarves, there's the same things that work with the Galleon--Dougal to improve the torpedoes, Lanyssa for extra charge range, Ragman for enhanced melee damage, or even Wrong Eye & Snapjaw for the same Spiny Growth trick.

Oh, and with the Searforge contract (all non-character Rhulic models have +1 field allowance), there's the possibility of the game's first triple-colossal list (well, unless you're proxying the mercenary novice warcaster & taking a Galleon). With Gorten, it's doable at 50pts!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/18 23:07:57


Post by: spiralingcadaver


Oh, it definitely looks like a solid use of points and I get that there are things that make it even better, but I just find the rules bland... I dunno, maybe it's because I've started playing Malifaux again so I'm spoiled for weird rules.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/18 23:14:16


Post by: Zond


I kind of like the Rhulic Colossal. I wish the legs were longer and the arms possibly a tad shorter. It lacks a sort of... functional feel that the rest of the Rhulic jacks have. Also, and this is probably just me, the Rhulic units always felt like they had a touch of Studio Ghibli about them, I'm not feeling the magic with this big guy.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/18 23:30:12


Post by: AegisGrimm


Such a random observation may make me a detail monger, but I am really bothered by how there is no way the "fingers" can function. It's just a flat joint of steel glued onto the palm. Where are the pistons and mechanics, when all the other parts of the model have such cool detail.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/18 23:58:35


Post by: spiralingcadaver


 AegisGrimm wrote:
Such a random observation may make me a detail monger, but I am really bothered by how there is no way the "fingers" can function. It's just a flat joint of steel glued onto the palm. Where are the pistons and mechanics, when all the other parts of the model have such cool detail.
Is this where I'm supposed to say "it's a setting with magical robots, therefore you should suspend all disbelief"?

Whatever. Instead, I'll just remind you, each rivet PP puts on its model adds one more detail point and is totally not superfluous texturing that often is not near anything structurally important. You should focus on them instead of on nit-picky stuff like machines looking like they could function.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/19 01:12:42


Post by: AegisGrimm


Maybe it's just because I just think the arms in general are jarringly "meh" on an otherwise very cool looking colossal.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/19 01:35:32


Post by: spiralingcadaver


Yep, I'd agree. The WIP of the body looked very nice. Those arms are really awkward looking.

(BTW, I hope the sarcasm of my previous post came across, sometimes I can't tell with the internet)


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/19 01:58:23


Post by: oomiestompa


TBH, PP would've had to try really hard to make this thing suck given the amount of support available to Mercs in general and the Rhulic casters specifically. Cool models, solid rules, I play the faction; I'm getting one. And I am going to have to try that Gorten with 3 Earthbreakers list even if I have to proxy with my Conquest and Woldwrath to do it.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/19 02:42:12


Post by: hotsauceman1


So, gun Nipples?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/19 03:20:57


Post by: Splod


And here it is. It's great seeing the Rhulics get some love again.

By the way, three of them and Gorten make 50 points even


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/19 07:58:07


Post by: Maddermax


 oomiestompa wrote:
TBH, PP would've had to try really hard to make this thing suck given the amount of support available to Mercs in general and the Rhulic casters specifically. Cool models, solid rules, I play the faction; I'm getting one. And I am going to have to try that Gorten with 3 Earthbreakers list even if I have to proxy with my Conquest and Woldwrath to do it.


It's a pity you can't quite fit 3 of them with Durgen, as 6 fully boosted AOE 4s and 6d3 POW 13s with boosted attack rolls would actually be incredibly amazing, especially as the torpedos could then leave half the board covered in rough terrain. As it is, I think two of them with Durgen will still be Amazing, but 3 of them with Gorten, while interesting, probably won't be all that great.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/19 08:04:03


Post by: Splod


But... But...
Three colossals?

We're Rhulic. We aren't exactly known for our well constructed, competitive lists.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/19 20:37:07


Post by: Dysartes


 hotsauceman1 wrote:
So, gun Nipples?


It seems a standard thing for Colossals, apart from the Kraken - possibly because you don't see many insects with nipples...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/24 23:54:01


Post by: Grimtuff


Now we have the completed Rhul Colossal complete with 360.



http://privateerpress.com/warmachine/gallery/mercenaries/colossals/ghordson-earthbreaker

EDIT: Doh!, it's on the previous page. Howcome the Warstore got that image before it went up on PP's own site?



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/25 00:00:38


Post by: RiTides


They didn't get the 360 view though, so thanks for linking it


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/09/25 00:05:24


Post by: hotsauceman1


 Dysartes wrote:
 hotsauceman1 wrote:
So, gun Nipples?


It seems a standard thing for Colossals, apart from the Kraken - possibly because you don't see many insects with nipples...

Conquest and stormwall have them situated on the shoulders, And the Prim Axiom doesnt either.
Only other one is the Judicator, which lactates fire


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/10/12 15:03:17


Post by: gunslingerpro


Wow, bane thralls just took a huge drop in price! I love it!

Now, give me plastic bane Knights so I can create Sanctjud's 30 banez list...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/10/12 23:58:29


Post by: hotsauceman1


C'mon PP get my Uhlans in plastic.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/10/13 03:44:05


Post by: Surtur


 gunslingerpro wrote:
Wow, bane thralls just took a huge drop in price! I love it!

Now, give me plastic bane Knights so I can create Sanctjud's 30 banez list...


I agree the price is excellent! The axes look a bit thick, though not noticeably thicker than they were anyway:

OLD:


NEW:


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/10/13 03:48:08


Post by: angryboy2k


It's too bad PP's plastic PVC is one of the worst materials that miniatures are currently cast in. It's hard to say if I dislike it or finecast more.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/10/13 03:51:29


Post by: hotsauceman1


Yeah, Im looking at the Detail on the face for sorscha and it just does not lookgood. Hopefully the will fix their plastics


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/10/13 04:04:03


Post by: Sidstyler


angryboy2k wrote:
It's too bad PP's plastic PVC is one of the worst materials that miniatures are currently cast in. It's hard to say if I dislike it or finecast more.


Finecast is definitely worse, because not only do you get the reduction in quality, you get a significant increase in price to go with it, whereas with these the prices apparently dropped (and in the case of the bane thralls dropped quite a bit, if I'm not mistaken).

I've worked with both and while PP's plastics aren't the best, having large chunks of models missing irks me far, far more.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/10/13 06:22:32


Post by: Barzam


Oooh, both Houseguard types are available in "plastic" now!? Awesome, I'd love to get the riflemen. I still wish they had faceplates on their helmets, but at a more reasonable cost and material, I won't feel so bad modding their helmets.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/10/13 11:10:33


Post by: gunslingerpro


 Surtur wrote:

I agree the price is excellent! The axes look a bit thick, though not noticeably thicker than they were anyway:



Those Old banes you're showing are the OLD OLD Banes. There was a resculpt to add that axe detail since then. I believe when they went to the Ten model metal box. They also got the resin shoulder pads at that time.

These is almost no difference between the palstics and the metals as I can tell.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/10/13 12:21:56


Post by: Leo_the_Rat


Are there any details about the Houseguard Thane? I haven't heard anything about him yet.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/10/13 13:25:55


Post by: Souleater


I was going to pick a unit of BThralls up from eBay due to the cost but at that price I will be buying a box of shiny new plastic ones. Well played, PP.

I wonder if they will re-do the UA to match the 'new' style.
Fingers crossed that as they change more stuff into plastic they improve some of the sculpts (Skorne and Legion Swordsmen i am looking at you. Although not for too long, because you're both so ugly.)


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/10/13 13:49:23


Post by: malfred


Exemplifying both leadership and combat prowess, thanes are veterans of Ios’ houseguard forces. They have a remarkable capacity for rallying their forces even in the face of certain defeat, being themselves conditioned through training and experience to operate beyond fear. They are excellent swordsmen capable of cutting a swath through enemy lines into which those in their charge will eagerly follow, like a tide of unshakable halberd blades and rifle fire.


Not sure what any of it means. Weaponmaster? Fearless? Commander?

Who knows?

edit: Maybe he has Gang Fighter and grants/receive Flank from other Houseguard.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/10/13 15:12:37


Post by: Surtur


 gunslingerpro wrote:
 Surtur wrote:

I agree the price is excellent! The axes look a bit thick, though not noticeably thicker than they were anyway:



Those Old banes you're showing are the OLD OLD Banes. There was a resculpt to add that axe detail since then. I believe when they went to the Ten model metal box. They also got the resin shoulder pads at that time.

These is almost no difference between the palstics and the metals as I can tell.


The old ones are more hunched and have the skull plate behind them. I think they look more menacing than the new ones, but that could also be the more muted palate they went with on the old ones.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/10/13 15:57:46


Post by: Relapse


angryboy2k wrote:
It's too bad PP's plastic PVC is one of the worst materials that miniatures are currently cast in. It's hard to say if I dislike it or finecast more.


I like the PP plastic fiar more than Finecast. It seems far more durable than the reinforced whipped cream GW puts out. It's a pity, because a lot of the Finecast stuff could be really good if in a different material.


Automatically Appended Next Post:
 gunslingerpro wrote:
Wow, bane thralls just took a huge drop in price! I love it!

Now, give me plastic bane Knights so I can create Sanctjud's 30 banez list...


What's this? A drop in price for plastic Bane Thralls? * Puts on glasses an looks at PP site*. Looks like my newly forming Cryx army is going to get bigger.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/10/13 16:13:46


Post by: AduroT


Yeah, not a fan of PP's plastic, but it's still much more preferable than Finecast. Too bad I already have 30+ Bane Thralls...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/11/06 03:26:05


Post by: malfred


Bane Cav!

[Thumb - 482412_315612331912675_101184879_n.jpg]


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/11/06 05:29:40


Post by: gunslingerpro


Must...have........*drools on glass*


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/11/06 07:30:18


Post by: Souleater


HAhAHa, we don't get derpy looking horses.

In your face other factions (who get derpy looking horses)!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/11/06 12:37:12


Post by: ChaoticMind


 Souleater wrote:
HAhAHa, we don't get derpy looking horses.

In your face other factions (who get derpy looking horses)!


Lies! all the horses that Iron Fang Ulhan's use look good, it's the stupid greylord's mutant pigs (stolen from Cygnar I might add) that look off!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/11/06 21:24:10


Post by: Red Viper


Damn, those are awesome looking.

Cryx is awesome looking.

Damn.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/11/06 21:42:27


Post by: RiTides


 Souleater wrote:
HAhAHa, we don't get derpy looking horses.

In your face other factions (who get derpy looking horses)!

This is too true

Can't see much in the pics, but the horses have to be better than the other recent sculpts which have been used for... almost everything.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/11/08 03:51:50


Post by: malfred


Flamebringers!

SPD 9
DEF: Daughters - 1
ARM: Daughters + 3
MAT: Daughters

Point cost: 6/10

2 x Sword attacks, same P+S as Daughters, Weaponmaster, Critical Grievous Wounds
1 x Mount attack P+S 10

Pathfinder
Side Step. .


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/11/08 04:13:59


Post by: AgeOfEgos


They sound ok--but as someone that plays against Menoth regularly, they don't scare me anymore than Errants.

I guess under Harby they could be amusing--buff them up, Crusaders call them then have them charge something and sidestep back under her feat. +2/+2 doesn't really push their stats too crazy either--giving up that one DEF probably isn't worth that low armor.

I was hoping they would get acrobatic horse chargers--for the giggles.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/11/08 09:28:50


Post by: Elemental


Images of new Retribution & Convergence stuff are up:







PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/11/08 09:33:54


Post by: Laughing Man


 AgeOfEgos wrote:
They sound ok--but as someone that plays against Menoth regularly, they don't scare me anymore than Errants.

I guess under Harby they could be amusing--buff them up, Crusaders call them then have them charge something and sidestep back under her feat. +2/+2 doesn't really push their stats too crazy either--giving up that one DEF probably isn't worth that low armor.

I was hoping they would get acrobatic horse chargers--for the giggles.

They did in the in-house playtest, apparently. I think it was nixed for being silly, and also for the problems of trying to fit five large bases in the middle of the enemy unit.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/11/08 11:15:20


Post by: malfred


 Laughing Man wrote:
 AgeOfEgos wrote:
They sound ok--but as someone that plays against Menoth regularly, they don't scare me anymore than Errants.

I guess under Harby they could be amusing--buff them up, Crusaders call them then have them charge something and sidestep back under her feat. +2/+2 doesn't really push their stats too crazy either--giving up that one DEF probably isn't worth that low armor.

I was hoping they would get acrobatic horse chargers--for the giggles.

They did in the in-house playtest, apparently. I think it was nixed for being silly, and also for the problems of trying to fit five large bases in the middle of the enemy unit.


Oh yeah? I missed that. Hilarious!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/11/08 11:20:24


Post by: Mr Morden


Hmm Ishara = Farseer model - nice

Iron Mother = Necron Lord model - very nice


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/11/08 11:21:03


Post by: Silver_skates


I really like that Retribution caster.

Can I really justify starting Ret when I already have Khador, Menoth, Cygnar, Trollbloods, Skorne, Circle and Legion armies started?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/11/08 14:29:56


Post by: Enigma Crisis


Silver_skates wrote:
I really like that Retribution caster.

Can I really justify starting Ret when I already have Khador, Menoth, Cygnar, Trollbloods, Skorne, Circle and Legion armies started?


Yes, yes you can.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/11/08 15:19:50


Post by: malfred


 Enigma Crisis wrote:
Silver_skates wrote:
I really like that Retribution caster.

Can I really justify starting Ret when I already have Khador, Menoth, Cygnar, Trollbloods, Skorne, Circle and Legion armies started?


Yes, yes you can.


Seriously.

Who doesn't?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/11/15 04:14:03


Post by: silent25


Bane Riders and other units up on the PP site.

$65.00US for five.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/12/09 19:13:49


Post by: OrlandotheTechnicoloured


Any UK folk interested The Dice Store has a bunch of Warmachine stuff at about half price

http://www.thediceshoponline.com/offers.asp?offset=100

(I don't follow PP closely enough to tell if it's old or new stuff)


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2013/12/09 20:11:56


Post by: tigerstyle


Just ordered the stormtower, mechanics and hammersmith. Cheers brah.

May get the commandos and atgm if i get my bonus tomorrow


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2014/01/31 17:15:47


Post by: RiTides


Not sure where else to put this, so: Stryker3



PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2014/01/31 18:08:17


Post by: malfred


Boogity!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2014/01/31 18:15:34


Post by: primalexile


I see an opportunity to convert him for an on foot variant as well.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2014/01/31 18:23:45


Post by: Wehrkind


Cygnar's new warcaster is Christopher Reeve.

Seriously, that jump is not going to go well for man or horse.

Otherwise a very nice model I think.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2014/01/31 18:32:34


Post by: malfred


I like the flag.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2014/01/31 18:39:17


Post by: Wehrkind


I hope that flag is attached somewhere other than his wrist, but yea, it is a very nice design with the pennants.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2014/01/31 19:10:26


Post by: RiTides


That's the kind of huge flag it would make sense to have a "stirrup" for the base of... hopefully they thought of that!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2014/01/31 19:20:37


Post by: malfred


 RiTides wrote:
That's the kind of huge flag it would make sense to have a "stirrup" for the base of... hopefully they thought of that!


Yeah? Is that a historical thing?


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2014/01/31 19:29:47


Post by: Wehrkind


 malfred wrote:
 RiTides wrote:
That's the kind of huge flag it would make sense to have a "stirrup" for the base of... hopefully they thought of that!


Yeah? Is that a historical thing?


Yup, usually any sort of large banner or even heavy lance had a cup somewhere on the saddle to keep it in place. The leverage to keep a large banner on top of a large pole is just not available single handedly if you can't brace the bottom somewhere. Basically for all the same reasons that metal flag poles that only attach to the wrist of a model are a bad idea.

Nice little article here.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2014/01/31 19:46:15


Post by: Fango


Hopefully he's been using his 'Thigh-Master' or he wont be that saddle for long...


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2014/01/31 19:47:51


Post by: malfred


Huh. Thanks for the link!


Automatically Appended Next Post:
 Fango wrote:
Hopefully he's been using his 'Thigh-Master' or he wont be that saddle for long...


Two words: magnets.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2014/01/31 19:51:29


Post by: Wehrkind


Yea, I really hope Stryker is leaning forward a bit more than that angle implies. I also kind of hope his sword arm's wrist is easy to rotate around; that is a rather awkward position.

Really, PP's sculptors need to Google "horse jumping" and do some research on how horses work when doing that. Their equestrian models leave a lot to be desired on multiple fronts.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2014/01/31 19:54:21


Post by: highlord tamburlaine


Focus lets you and your horse leap over low walls in a single bound.

Focus also keeps you in your saddle.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2014/01/31 20:11:16


Post by: Wehrkind


It would be funny if he could spend a focus to gain Pathfinder, or a 5" leap.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2014/01/31 21:14:41


Post by: motyak


Damn I want that model


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2014/02/04 18:54:26


Post by: Surtur


Updated first post


Automatically Appended Next Post:
Finally done updating the massive backlog of stuff into the first post. Get a little busy and fall behind a lot. Also Scyrah and Convergence wreck markers.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2014/02/04 19:51:49


Post by: RiTides


Rotterhorn Griffon and Argus Moonhound:




PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2014/02/04 20:18:37


Post by: Surtur


Already in the first post good sir!


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2014/02/04 20:32:39


Post by: lord_blackfang


I remember back when I started Circle was the most visually diverse faction. Now we just keep getting variations. 2nd griffon (that's really just a 5th warpwolf with wings) and 3rd argus.


PP: Warmachine/Hordes New Releases: Huge update on page 77! @ 2014/02/04 20:39:15


Post by: Surtur


3rd griffin actually.