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Doomhammer's warpforge - Is he really back??? @ 2013/03/02 20:25:20


Post by: btldoomhammer


I have finally decided to document the work on my army.

But first-off a warning. As you probably guessed from the title there will be not only female marines but female slaanesh marines in here. So expect a lot of sculpted boobs and other weird slaaneshi stuff. I have no problem to discuss the aesthetics of the models i create but it would be kind if you try to avoid the nerd-rage a topic like that tends to create. Thank you in advance.

So with this out of the way what can you expect to see here?

I love converting and sculpting and I think I’ve gotten quite good at it. And you'll see a lot of my stuff here.
My ultimate goal is a fully converted and painted army. But i don't like painting as much as converting. So don't expect to see that many painted stuff at first.
I hope that in creating this blog i get enough motivation to finish more conversion projects than i start. So after a while i hopefully run out of excuses not to paint. Let's hope it works.

This is the current sorry state of my army(not included are the models hiding all over my workdesk):


I don't want to flood this topic with pictures of my older stuff and there are already some pics in my dakka gallery. What pics are missing there are some of my noise marines a bunch of basic marines, terminators and most of my larger models.(and probably other random stuff) If you want to see more of them you could ask and I’ll add pics. But I’ll start off with the stuff I’m currently working on and the rest hopefully will come on its own.

But before i finally add some pictures just a quick intro of my army. The Followers of the Eternal Siren are a heavy slaanesh inspired noise marine style army. Lots of noise weapons and decorated armor. The army is lead by (and named after) a powerfull Keeper of Secret – The Eternal Siren. The army isn't entirely female but as their leader prefers the female form she surrounds herself with mostly female marines. Her first chosen where female to begin with or have been reshaped after her image through the possessed armor. Armor thar where bathed in The Eternal Siren's essence over thousand of years. Due to an alternative way of creating warp-infused astartes 'facsimiles' The Followers can recruit from both genders. (But with a mortality rate that is incredible high and those that survive often degenerate into ravaging possessed.)
For a more in depth background click on the spoiler tag. But I'll also add to the background later on as i work on my army.
Spoiler:
The background story of the Followers of the Eternal Siren is the tragic story of the 3. Ragheln mixed guard regiment and of the return to power of one of Slaaneshs once most favored Keeper of Secrets.
The Bloody Rose, the Eternal Siren, the Voice of Weeping Death one of Slaaneshs Keeper of Secrets has been imprisoned for thousands of years on the world of Sicar IV. But after her long imprisonment the sacred chambers that bound her powers started to give. Her fleeting presence was still weak but over the year it sparked the flame of rebellion against the Imperium of Man. The ensuing yearlong civil war was the reason dispatching a mixture of different guard regiments to the war-torn world. The 3. Ragheln – a mostly unknown backwater-world regiment of mixed gender – was one of them. While the war above the prison of The Eternal Siren turned into a stagnating trench warfare the death cries of the dying soldiers weakened her bonds even further.
After years of eventless conflict many events occurred at nearly the same time and exploded into a chaotic chain of events that ultimately molded the first of the Follower of The Ethernal Siren.
One event was the dispatching of a small force of Grey Knights. They had learned of the Eternal Siren and her weakening imprisonment. They advanced towards Sicar IV to encounter the jailed demon in her current weakened state and rebound her into the holy prisons of the grey knights. They didn't expect a strong foe so they dispatched only a small force. But the deadly trained warrior where still a strong force to reckon with.
At the time of the grey knights arrival on the war-torn world the next event started. The rebellious forces made an advance on all frontiers -their last effort to either win the war or die trying. This move came totally unexpected and many frontiers where overrun. The order was given to retreat to the second line of defence and hold the assault there. The 3. Ragheln where trapped directly in the middle of the advance. The allied regiments around them retreated to hasty and the rebels where able to surround them. The rag tag backwater regiment had been a thorn the side of the royal regiments fighting next. So they decided to abandon their allies and shell the former defence line with massive artillery fire.
Surrounded by enemy and shelled by their own blue-blooded allies the next event occurred. Misfiring artillery blasted open the hidden entrance to the prison of The Elternal Siren. With nowhere else to go the 3. Ragheln entered the dark halls of the prison to get at least protection from the exploding shells. With hate for their allies anger and fear in their heart is was no wonder that even the weakened Keeper of Secret could lour the guardsmen and -women towards her prison. She strengthened those easy to influence. Imbued with the warp-spawned power the Ragheln fought off the rebels. But in the same moment the last rebellious soldier hit the floor the Grey Knights teleported in.
They Grey Knights quickly realised what had transpired. They could feel the warp influence on the guards. But the stronger minded soldiers also started to see the changes in their comrades and pulled their guns at them. While the Regiment started to fight against their tainted comrades the Grey knights made their devastating move. All of the men and women had been bathed in the power of the Keeper of Secrets. The Grey Knights couldn't risk anyone influenced by the power of the warp escaping. So they opened fire on all of them.
Those guardsmen who hadn't jet realised what was going on where shocked to see their glorified allies - the gods of the battlefield the astartes where for them - to turn their fury on them. Some opened fire on the holy warriors.
In the midst of all the chaotic carnage The Eternal Siren called the 50 strongest under her influence towards a hidden armory. There they found wargear of the former guardians of this prison. What had happened with those long since forgotten warriors was unknown. But they had left their power armor and weapons behind. Bathed over thousands of years in the presence of The Eternal Siren those armors and weapons where filled with corruption and power. The 50 soldiers donning the possessed wargear where infused with mind and body warping forces. Bodys grew and muscles bulged and their frame changed into the image of the Elternal Siren. They now filled out the armor like the astartes who had worn these armor once.
The appearance of 50 fully armored and armed warriors took everyone by surprise. But the Grey Knights didn't falter and fired at the powerful jet untrained possessed soldiers. But amidst all the death and carnage the holy warrior realised to late that every dying soul, every last breath strengthened the trapped Keeper of Secrets. With a burst of shards the spinning orb holding her imprisoned burst open. The newly empowered demoness slammed into the Grey Knights. Channeling part of her powers into the possessed 3. Ragheln guardsmen and women the holy warrior where assaulted from multiple sides. Lasgunfire from the confused guards. boltershorts from her chosen and the sense-shattering voice of The Eternal Siren overwhelmed the holy warriors.
After the bloody battle those who pledged alliance with the freed demon where spared. The strongest under them where given the armor of the killed possessed refilling the 50 warriors.
Those who didn't side with the angered demoness where gunned down and their blood splattered all over the armor of the fallen Grey Knight. The desecrated warriors where left behind.
The imperial guards outside had been informed of allied astartes on the battlefield. So they where taken by surprise as the power armored warriors walking towards them suddenly opened fire. With the Elternal Sirin in their midst the survivors advanced through the gaps the hasty repositioning of the regiments had created. They captured a landing vessel and in a short and bloody massacre a ship capable of warpflight.
In their search for a new place of power the Follower of The Eternal Siren found the location of a circle of Tzeenchian Sorcerers. They had been working on a way of corrupting and multiplying the genseed of loyal chapters to recreate a method of replenishing the forces of the chaos marines. The only thing they needed was immense additional power the demoness was ready to give. But she had a hidden plan. She knew that the Grey Knights where still on her heels. She had even left behind a followable trace on purpose. As the Grey Knight ship appeared in the system she used the confusion of the preparation for battle to load a large chunk of the heavy wargear and chaos vehicles into the stealthiest spacecraft docked on the base. The strategically placed Followers of The Eternal Siren dispatched everyone on the ship who would oppose her leadership quickly. While the holy warriors stormed onto the moonbase full force a single craft slipped away under the radar – belly full of tanks, transports, heavy cannons and weaponry and a few sorcerer and chaos marines that pledged alliance to The Eternal Siren. But the most important stolen equipment was the machines and knowledge the demoness had helped to create. She now possessed the maschines to create chaos astartes out of captured geneseed. This would allow the Followers to create new warriors without knowledge of the special ceremonies some of the different chapters genseed required to activate. And the best was that they had erased all evidence of what had transpired in there research before departure. The Grey Knights would gun down every other Tzeentch follower who had knowledge of the infernal machinery. The only trace they had left behind was the feeling of defeat in the eyes of the Grey Knights who had lost all traces to follow the empowered Keeper of Secrets. With the moonbase blown into oblivion the only left behind traces were the bloodstained armor of the Grey Knights killed on Sicar IV and the reports that had let them there to begin with.
With the power of the Elternal Siren and the ability to replenish their troops it was an easy task to silently take over a world on the outer rim of imperial space. There The Elternal Siren now residues in her walking temple her trusted Followers at her side.


And to finally get the ball rolling this is what I’m currently working on:

You might have seen those possessed in my topic in the modelling area. But I'll continue updating them here. If you want more pics of the building process go to my gallery of better to this topic
What shoulder guard do you prefer?



This one lately got a set of fingers and claws. The other hand still needs claws. I will also cut the claws a little bit so that they look somewhat like bones. What's your opinion - especially on the fingers?


I still don't know what to do with his chest and arms (or keep the current one) and heads. One suggestion was to pair the massive arm with an atrophied one. What's your opinion?


This one is now complete but added to finish the whole set.


This is my newest addition into the possessed family. The goal is to create a reptile-like appearance. This is my first try for a scenic pose. He is supposed to have the left arm bent backwards - with the ripped shoulder guard of his prey in his hand.


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This one is supposed to be the champion of my havoc squad. But i am still undecided what weapon-design to put on them. So the champion only leads a bunch of legs into battle.



-----------------------------------

Those ladies are on my todo pile for some time but i plan on working on them again soon.


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And another project of mine i quite like. They started as dark vengance termies and now on a deep dive directly into the debauched embrace of slaanesh. They are intended as cult terminator of slaanesh. So ill replace the combibolter with noise weaponry. It's not wysiwyg but cooler that way.








Comments and critique are welcome. And if you have interesting ideas for other stuff i could add to my army just throw it at me. (painting doesn't count here )


Doomhammer's warpforge - Is he really back??? @ 2013/03/02 20:35:15


Post by: cormadepanda


i want to be the first to say.. DAMN YOUR GREEN STUFF SKILLS ARE IMPRESSIVE. i am here to watch.


Doomhammer's warpforge - Is he really back??? @ 2013/03/02 21:02:42


Post by: Novelist47


*claps*
Here here.


Doomhammer's warpforge - Is he really back??? @ 2013/03/02 21:26:51


Post by: Dreadclaw69


I like the work you've done & the fluff, very nice. I seen this in the modelling section so its nice to see its made its way here

As far as the shoulder pads go, if you're still taking opinions my vote is 5 It looks more Slaanesh, fits with the work you've done with the Terminators, plus if the Possessed are the product of centuries of expose to your warband's leader then that gives plenty of time for the armour to be affected by the malign influence.


Doomhammer's warpforge - Is he really back??? @ 2013/03/03 17:45:47


Post by: btldoomhammer


Thanks for the responces. And i think i'll go with option 5. I just need to make a fitting pair for the other side before i add them. And i'll also try to add the headless marine to the models tail so that it coils around him. But for that i have to create a compressed and splintered power armor otherwise it won't fit. if that is done I'll can finally add the arms. So until then you still can post opinions on his shoulders.

And as far as shoulders go I've made a pic of some of my converted ones just to show off. There is also a wip havoc launcher in it that will be magnetized to my scratch build rhino. I am also in the process of building an .... errr special weapon mount for it. Might put pictures of it here if i'm done with it.






Speaking of rhinos. I have ordered some rhino bitz and robogear kits to build spider leged rhinos. This is just a mockup and the legs need to be fitted into the sidearmor more. But whats your opinion of the idea?


And i also finished the body of my chosen champion. I might add a cloak later on but for now he is finished. Both his arms are magnetized so if i can change his wargear if i want to. But this might collide with a cloak so until i feel comfortable with creating cloaks i'll think about it.



And finally a quick update on my noise terminators. I've sculpted more screaming faces onto them and added cables to the one I did yesterday.


Doomhammer's warpforge - Is he really back??? @ 2013/03/03 18:13:19


Post by: Dreadclaw69


Nice work on the Champion. For the Rhino I think both the legs and the tracks (even the wheels) look a wee bit redundant. If you replaced the wheels the tracks go on with the legs that might look more suitable - either as a Dark Mechanicus crafted Rhino, or one that has mutated over the millenia.


Doomhammer's warpforge - Is he really back??? @ 2013/03/03 19:41:36


Post by: btldoomhammer


Yeah. My goal was to mutate the rhino. And the track wheels will be cut away. I don't even have the tracks as i ordered just the sides and floor from a bits shop. The rest will be scratchbuild with a more mutated look of semi-organic metal and such.


Doomhammer's warpforge - Is he really back??? @ 2013/03/03 19:56:07


Post by: Squidbot


Holy Zod, you are damn good!


Doomhammer's warpforge - Is he really back??? @ 2013/03/04 20:14:25


Post by: btldoomhammer


 Squidbot wrote:
Holy Zod, you are damn good!

Thanks.


And i have another update for you.

This possessed is nearly finished now. The head and arms are glued. The only thing missing are his shoulder guard. The left shoulder is already sculpted. (you can see it on his earlier other pictures). But i need a matching one for the right and attach both.



As an experiment is build those small speaker boxes. I like how they turned out and i'll probably build som more and attach them to my noise marines and noise terminators. And working on them reminded me that i still need 5 noise weapons. So I decided to build some more mutated ones.




I also experimented with sculpting more realistic propotioned figures out of fimo. They are still in a very early stage but some might turn into more cultists or slaveboys and -girls for objective markers. We'll see what i come up with.


Doomhammer's warpforge - Is he really back??? @ 2013/03/04 20:27:03


Post by: GiraffeX


Wow your GS and conversion skills are excellent, love what you've done with the terminators.


Doomhammer's warpforge - Is he really back??? @ 2013/03/04 21:51:58


Post by: monkeytroll


Excellent sculpting, loving this stuff. Keen to see how you progress with the spiderhinos...

I'll be watching this...


Doomhammer's warpforge - Is he really back??? @ 2013/03/04 23:42:59


Post by: 0ldman


What incredible work! You must have an amazing amount of patience. I recently completed a marine chapter built largely from bitz and rescued models (pics on my blog if anyone's interested: wargames-wasteland.blogspot.co.uk). It took me forever as there was a lot of conversion and magnetising required to pull off all the repairs required, but was a paltry exercise compared to what you've achieved here. Well done!


Doomhammer's warpforge - Is he really back??? @ 2013/03/05 01:30:31


Post by: btldoomhammer


 monkeytroll wrote:
Excellent sculpting, loving this stuff. Keen to see how you progress with the spiderhinos...


Thanks.
The problem I have with the rhino is to find a good design. It should look organic and mechanic at the same time without drifting to much into just beeing random - like nurgle fleshy bits or the typical tentacles. But i've looked at art from giger and maybe I'll find some inspiration there.

 0ldman wrote:
What incredible work! You must have an amazing amount of patience.


Thank you too.
To be honest. I don't want to think about how much hours I spent on just a handfull if plastic soldiers ... It's crazy. Even more so if you knew that i started sculpting just because i was to cheap to actually buy bitz and kitbash them.


Doomhammer's warpforge - Is he really back??? @ 2013/03/05 03:56:19


Post by: kinratha


For all I care you could be making a Korn worshiping grey knights cult. You have great sculpting ability so keep it up.


Doomhammer's warpforge - Is he really back??? @ 2013/03/05 21:03:52


Post by: Freytag93


Absolutely amazing. I think I might have to give up trying GS after seeing these.
Quick question, is the clawed vehicle next to your rhino a counts-as vindicator?


Doomhammer's warpforge - Is he really back??? @ 2013/03/05 23:31:28


Post by: btldoomhammer


 Freytag93 wrote:
Absolutely amazing. I think I might have to give up trying GS after seeing these.
Quick question, is the clawed vehicle next to your rhino a counts-as vindicator?


Thanks. And don't stop with GS. You need time to get good at it. Three tipps that helped me get to that stage.

1. Wet your tools. (I lick mine. But water from a wet piece of cloth or vaseline also works. Just don't overdo it.)
2. Work in layers. Don't try to do too much in one go.
3. Be cheap. Don't buy you HQ models but build them out of regular ones and try to sculpt as close as you can get to the HQ of your choise.


Yes. The vehicle is supposed to be a vindicator. But currently the model is on my todo pile. If i have GS that is already to firm to work fine details with I'll add another muscle or other organic part on his legs. (In essence he's my GS junk bin.
Here is another angle of him also with a mockup of his leg armor he might get if I start working on him again. My idea was to represent his origin as tank through adding tank tracks onto his legs. But I don't know how that would look ...



As far as updates go I have nothing that exiting to show. I worked a little on my noise weapons and added some minor details on the termies. You know that the terminator are nearly finished if you apply the 80/20 rule. The last 20% take 80% of the time ...




I also tried to sketch some concepts for my spider rhinos. But nothing workeable came out of it. Instead i created these two sketches. But for now i placed them on my todo pile. On is a Subjugator Slaanesh scout titan the other is a non dragonified heldrake. Those skecthes show the actual scale of those so you can estimate how large they would be. using the size of a A4 sheet of paper.



Doomhammer's warpforge - Is he really back??? @ 2013/03/05 23:45:43


Post by: monkeytroll


Like the look of the heldrake...

For the rhino have you thought about using the wheels as the initial 'hinge' joints for the legs, then the track idea you mentioned for the vindi might work....


Doomhammer's warpforge - Is he really back??? @ 2013/03/06 00:38:35


Post by: btldoomhammer


I only bought some bits for the rhinos as i had planed to scratchbuild the rest. So no tracks from me ...

And mounting the legs on the wheels either increased the height or the footprint of the model. I'm not a gamer but I'd like to keep the size close to the original model. But I'll think about it.


Doomhammer's warpforge - Is he really back??? @ 2013/03/06 13:58:15


Post by: KrautScientist


I've been meaning to comment here for some time, and now I've finally gotten around to actually doing it: Good decision to start a modelling log for your CSM! After having seen your first CSM thread, this log was of course an instant subscription for me

The stuff so far looks amazing! I love the counts as Vindicator, since I am quite sick of the boxy Astartes tanks and think that this is a very interesting way of adding something suitably chaotic and daemonic to a CSM army to replace the tired old Rhino-rehashes. Indeed, why not construct your Rhinos in a similar way? I know I'd do it if I had the GS and plasticard skills!

Your sketches for larger warmachine also look quite promising! Regarding the Heldrake conversion, you might find this interesting, in case you haven't already seen it.

Anyway, looking forward to your next update! Krasses Zeug!


Doomhammer's warpforge - Is he really back??? @ 2013/03/07 12:51:18


Post by: btldoomhammer


I felt a little ill so sadly no update from me ... The only thing that i got done before hiding in my bed are some minor details and the concept of the noise weapons of my termies.

And thanks for the link. I hadn't seen it.
But i think I'll scratchbuild mine as i don't like the boxyness of the space marine flyer. And i think i have the main body of my heldrake mostly fleshed out. The only thing that needs some work is the cockpit area. I don't want it boxy but large enough to theoretically fit a pilot in. But i might use a unarmored pilot or at least witout shoulder guards as a gauge for size.
This exact thing is another thing that bugs me on the GW heldrake. It once was a jet with a pilot and the pilot is somewhere fused in the body of the drake. But nothing even resembles a cockpit area. The head is the only thing remotely close but is way to small.
And if the jet was once a hell blade of hell talon (from forgeworld) why the dragon head? A dragon head isn't that demonic in my eye.
Well. Let's see what i come up with for a cockpit.


Doomhammer's warpforge - Is he really back??? @ 2013/03/07 13:17:30


Post by: KrautScientist


Well, don't get me started on the dragon look, because I think they really dropped the ball there: The concept and fluff are awesome, but the whole dragon/chicken aesthetic makes the whole thing remarkably narmy (which is why I tried to my my own Heldrake look far more like a missing link between an organic creature and the FW flyers).

Regarding the cockpit problem, I think there are two viable approaches: One would be to add the cockpit to the cavity where the neck normally starts. However, just adding a pre-made cockpit from one of the Marine flyers looks extraordinarily stupid, in my opinion, so I would go for something with a very different look -- what about a clear, bubble-like cockpit for example, maybe even with the pilot hardwired into the machine similar to a Dreadnought pilot?

The other option would be to add in a cockpit somewhere on the model's back (i.e. between the "shoulders") of the dragon: Leave off the armour plates on the back, cut in an opening (the torso is hollow anyway, so this shouldn't be too hard) and then use a couple of bitz (from the Dakkabomba, for example) to build the cockpit proper. In this scenario, the head and neck would probably best be replaced by adding a huge air-intake to the neck cavity.


Doomhammer's warpforge - Is he really back??? @ 2013/03/07 15:14:28


Post by: btldoomhammer


At first i kinda liked the dragon appearance. But the more i looked at my already assembled heldrake the more flaws i saw in it.
As a student my hobby bugdet is rather limited. And i also don't want to risk the already assembled one. So I'll either scratchbuild my next drake or wait until i have a steady income to convert one from GW's kits that fit.
As for the one in the sketches a heldrake kit isn't the best start. I want a more jetlike appearance and all the overlapping armor plates on the drake doesn't fit with that. To still keep the rough body shape of the heldrake i wanted to add an air intake below the body with some jet turbines behind it pointing downwards to represent it's ability to hover. Another set of intakes should be besides the wings or on to of them next to the main body for the engine in the back of the jet. But i might scratch the below intake as it might be to bulky with a correctly scaled cockpit. Back to the drawing bord.

I also have a small update. I have worked a little bit on my reptile possessed and the weapons for my noise terminators.

I still don't know if i want to add a more male or female face on him/her. But whatever i do this one won't get boobs as reptiles are no mammals.



My goal on this weapon was to fuse the more stubby combibolters with the noise marine weapon design. The weapon still misses its screaming face, another cable running from the weapon to the shoulder guard and some additional smaller details. But other than that i like how it is shaping up. What's your opinion?




Doomhammer's warpforge - Is he really back??? @ 2013/03/07 16:45:13


Post by: wib


Amazing GS work here, I'll definitely be keeping an eye on this blog


Doomhammer's warpforge - Is he really back??? @ 2013/03/07 16:49:50


Post by: Obsidian Raven


I really that sonic weapon. It looks great


Doomhammer's warpforge - Is he really back??? @ 2013/03/07 16:55:48


Post by: Boss Salvage


You have my attention

Fantastic work already, will be watching

- Salvage


Doomhammer's warpforge - Is he really back??? @ 2013/03/07 17:03:04


Post by: Jerp


Lookin' awesome! Can't wait for more, your GS skills are off the planet. The terminators and the Lord are beautiful!


Doomhammer's warpforge - Is he really back??? @ 2013/03/08 22:53:56


Post by: btldoomhammer


Thanks for the positive response.

The last days were a little slow on updates. I didn't felt so well and i also hadn't much to show. I worked on some smaller details that are hardly visible jet took more time than expected. I also worked on the noise terminator weapons but as they are all looking the same i didn't saw the need of picture.
And there is still not much to show.

But at least i finally finished this possessed with adding his second shoulder. This picture is now officially in my non-wip folder with voting enabled.


I also baked the fimo sculpting experiments. I'm not entirely happy with some of the results but they turned out to be workeable. I'll put cloths, faces and details on them and will probably use them as chained slaves for objective markers like i said. As the fimo putty is an oven baked one it has the advantage that i can add details and change stuff until i baked them. This is nice on organic sculpts like those bodies. But the problem is getting the stuff wraped around the armature. Sculpting heads was imposible as each time i pressed onto it the whole head shape moved around the wire. At least i learned something more about anatomical sculpting.



And i also want to put those pictures in this update. Those models are some month old and as that no sign that i started painting. But i want to hear your opinion on the paint schema. They are obviously not finished (missing highlight and shading, black hair and weapons and such ... ) The teal colored applications will get an osl glow effect in the final stage. (Hopeing i can pull that off.) But I feel that there is something missing or wrong in the color schema. Sadly i can't put my finger on what that something is. Maybe you can give me some ideas.





Doomhammer's warpforge - Is he really back??? @ 2013/03/09 12:01:16


Post by: KrautScientist


First of all, the twin LC model is simply fantastic! That head is just marvelous work! There are many people reasonably good at using GS. but most of them falter when it comes to actually sculpting great heads -- not you, though

I also love the scratchbuilt Dreadnought: He looks like a missing link between regular dreads and the FW Decimator: great job!

Regarding your colour scheme, such thinhs always come down to personal preference of course. Here's what I'd do differently, though:

1.) Both the purple and gold are a tad too light in my opinion, making the models look too toylike in appearance. I'd try significantly darker versions of either colour (or maybe even both). In any case, the armour trim needs to be quite a bit darker. Here's the only Slaaneshi model I ever painted to illustrate my point:



In hindsight, I coud have used a slightly lighter tone of purple, but the guy doesn't look like a toy at all.

2.) While light blue can make for stunning contrasts (and great OSL effects), I'd personally keep it to very few areas, such as Plasma coils, Lightning Claws etc.

3.) By the same token, I'd lose the red for cloth and replace it with a more neutral colour like grey or a greyish blue. With both the red and light blue in place, the minis end up looking far too busy, and you're obscuring the main contrast (purple/gold) on the model.

4.) Maybe you should try a lighter, more alabaster-like skin colour as well (compare my Champion above), but that is purely a matter of personal preference.

5.) You should definitely use washes on both the silver and golden parts to add some shadows and make the metal look more like metal. I'd go with Nuln Oil for the silver and Agrax Earthshade (or, if you can still get it, Gryphonne Sepia) for the gold.

Anyway, hope this helps! Looking forward to the next update!


Doomhammer's warpforge - Is he really back??? @ 2013/03/09 20:33:16


Post by: btldoomhammer


Thanks. And i'm quite proud of the head myself. It is my latest and most detailed one. But i have a history of sculpting bad heads. But as i generally sculpt them onto the pin of a needle i can only use the good ones. The bad ones get their face scratched off and and a sculpted mask of som sort.
In the second picture the opera mask, chaos star mask and the "shogun" mouth mask are such reused flawed heads.




Paintingwise you are probably right. Those don't have the grimdark grittyness that fits so well for chaos models. And to clarify. The red cloths were originally intended to differenciat the counts as khorne berzerker models from the rest. But as those aren't troops choise anymore i will probably never field them in my slaanesh themed army especially with the ability to build a cheap basic marine melee blob. I might still use red cloths on some squads but I'll have to remember keeping the light blue osl ones away from them.
I won't change the skin color of the ones already painted but mostly because I'm proud of how the skin turned out. On my other models I'll try a more lighter skin tone. I had thought about it before but didn't trust my painting skill to get the feel for such a unnatural colorset. But at the end it'll look better and more chaosy and slaaneshi.
I know that those models are unwashed. I wanted to wash them but as i didn't liked the outcome of the whole schema i never got to that point.


I don't have something for an update as i have a very slow day and didn't want to ruin the stuff that is already on the way with uninspired details. But instead i will throw something from my gallery in here. Those are some of my earlier scratchbuilds, slaanesh themed counts as obliterator and mutilator. I never liked those bulky nurgly obliterator models and the multilator are just a cheap reproduction with different arms. (They could have at least give them some new torso variance. Why reuse those bulky things, GW?)
These models are together with my keeper of secrets the longest still unfinished projects. They have seen all my stages of sculpting experience with all the changes and returns of different sculpting putty and styles and are full of flaws and simple designs. (And still are unfinished ... ) I didn't like the bulky oblits but i wanted to keep the mass. So those are quite large compared to marines or even terminator. They are still 2 or 3 heads larger than my scaled up noise terminators.
What are your opinions on those?








Doomhammer's warpforge - Is he really back??? @ 2013/03/09 22:47:00


Post by: monkeytroll


Yeah, I like the way they have mass, yet aren't so bulky as to not really fit the slaaneshi mould.....and the cable limbs are very cool


Doomhammer's warpforge - Is he really back??? @ 2013/03/10 15:07:26


Post by: btldoomhammer


I have found a picture in my folder of one of my oblits next to a regular marine. I think it gives a good gauge of the scale of those sculpts.


Doomhammer's warpforge - Is he really back??? @ 2013/03/10 17:30:53


Post by: Know No Pear


I must say your sculpts are amazing, and even though I'm not that much of a fan of boobs on armour(I've never really liked Slaanesh) your sculpts do really show their Slaaneshy side. Good job!


Doomhammer's warpforge - Is he really back??? @ 2013/03/10 23:47:29


Post by: btldoomhammer


Thanks.

I have another update for you. This time with actuall recently made content.
I've worked some more on my mixed collection of noise themed weaponry and put them all in one picture. With that most of my noise terminator are close to finished. Their bodys are fine and only the weapons, the backside and some shoulders need some work. I'll be able to finish them in the next few days.


I also need to finish the possessed sculpts that started all this blog. So i did some work on the reptile one. And I'll assemble the snake one soon too as i can't possibly fit a body into the coils. It just doesn't fit.



Finally i worked on one of the slaves and an really old sculpt that was supposed to become a demon princess of some sort before i bought the GW plastic box. I build two demon prince out of the parts and as i didn't see the need of another one i dropped the sculpt. But i started again just for purpose of sculpting.






Doomhammer's warpforge - Is he really back??? @ 2013/03/11 11:46:04


Post by: Novelist47


dude these guys are coming out super well, you should be proud of ur skillz, they are the shets
them fem-bliterators or pretty damn neat
friendly advice, when you finish a model, read my signature


Doomhammer's warpforge - Is he really back??? @ 2013/03/12 03:12:23


Post by: btldoomhammer


I had a productive day and as a result i got some more stuff done. Here are the highlights.

My noise terminators are shaping up good. On those two only some minor stuff needs to be done. And the others are not far behind.



I also worked on the slaves. And for gender equality one male one female. You have to imagine that they're pulling at the chains that hold them.


I also did some random stuff. On is the armature of a chaos spawn. This is in fact my second try at a spawn sculpt but the first didn't turn out to my liking.
The other thing is a head that might or might not go onto my vindicator counts as walker. It all depends on how it turns out once finished.



Doomhammer's warpforge - Is he really back??? @ 2013/03/12 03:38:47


Post by: Jehan-reznor


Love your GS skills, you need to do some tutorials, and what is that lighter GS you ar using, or is it differently mixed?


Doomhammer's warpforge - Is he really back??? @ 2013/03/12 03:50:12


Post by: btldoomhammer


Thanks.
I don't know if i'm the best at making tutorials. I tend to ramble unstructured on things like this.

The lighter hues of greenstuff are a mixture of greenstuff and milliput. It has the advantages of sandability and it takes details better due to it's sharper edges. It has the advantages of both milliput and GS but depending on how much milliput is added the consistency changes. I really like it but it needs some time to get used to.

And it's also cheaper as you get more putty for less money.


Doomhammer's warpforge - Is he really back??? @ 2013/03/12 03:57:30


Post by: sir william the bold


HOLY ZOGGING HECK.

You GS work is amazing my friend,

~Subbed


Doomhammer's warpforge - Is he really back??? @ 2013/03/12 23:20:25


Post by: btldoomhammer


I have another update for you. This is in fact only a minor one. I did some smaller work here and there. For example i worked on some possessed arms that will either go to the reptile one or the one with the chainsaw-mouth arm. And i also attached cableing on my noise terminator. As i had to blue-tac the termies together to use gravity to shape the cables realisically i thought, why not make a group shot. And here it is.



Starts to look nice and complete, isn't it?


Doomhammer's warpforge - Is he really back??? @ 2013/03/13 21:46:14


Post by: btldoomhammer


This time I've worked on my possessed with the goal to finally finish them.

I'll put an original possessed arm on this one. Then I only need to sculpt a head and she'll be finished. And i decided against the chainsaw mouth arm.
I'm not entirely happy how the torso and arm turned out. But i hope that it will look good enough once painted. I just want to finish it.




I have also glued marine and possessed together to be able to sculpt the feets. (This will be funny to paint ... ) The arm i had planed for this turned out to be to short. I originaly had the intention that the possessed right arm was grabbing the shoulder of the marine. Now i need to think what to do. I could create some sort of power fist. Then it should be long enough. Or i could create mutated long fingers or even do something entirely different

What's your opinion? What i should do?




And i also layed the groundwork of the torso of my chaos spawn. My goal is to create a spawn that is in the process of mutating from marine to the bulk a spawn is. So I'll try to add bent, warped and streched pieces of the armor on it. But it is only in it's early stages of sculpting.



Doomhammer's warpforge - Is he really back??? @ 2013/03/13 22:02:16


Post by: Jerp


Coming along beautifully! The slaves are really cool, and I'm looking forward to seeing that chaos spawn


Doomhammer's warpforge - Is he really back??? @ 2013/03/13 22:09:43


Post by: sennacherib


DO you use pressmolds at all when you are making those details or are you just sculpting like mad.

Your GS work is amazing. i do a lot of GS work too but nothing of the oder of what you are doing. Great work. I love the way that you are retasking other models. I too am a student and have a limited budget. The lack of funds means that i spend a lot of time converting termis and such for my nurgle army. Love the Slaneesh details. Your doing a great work. Keep it up.


Doomhammer's warpforge - Is he really back??? @ 2013/03/13 22:41:20


Post by: btldoomhammer


 Jerp wrote:
Coming along beautifully! The slaves are really cool, and I'm looking forward to seeing that chaos spawn


Thanks. I have mixed feelings on the spawn ... But this is probably because i don't want to screw it up.

 sennacherib wrote:
DO you use pressmolds at all when you are making those details or are you just sculpting like mad.

Your GS work is amazing. i do a lot of GS work too but nothing of the oder of what you are doing. Great work. I love the way that you are retasking other models. I too am a student and have a limited budget. The lack of funds means that i spend a lot of time converting termis and such for my nurgle army. Love the Slaneesh details. Your doing a great work. Keep it up.


Thank you too. And i don't use pressmolds. At the beginning i experimented with Greenstuff pressmolds but didn't liked the result. The details weren't sharp enough. But i'm thinking of getting some instand mold to start another try at it.
Funny thing is that even if i had money now i'd still stay with sculpting. What started as a way of spending less money is now the main part of my hobby. But i fear that wehn i start working my hobby time won't allow the time models like mine need to finish. (And as i only need my informatic master's thesis I'll probably be in this situation rather soon. And the master's thesis will also eat time once started.)


Doomhammer's warpforge - Is he really back??? @ 2013/03/14 11:22:47


Post by: Young_Logan


The Green stuff work here is wonderful i shall definatly be keeping am eye on this. is there a chance of seeing any more painted models in the near future or are you trying to get them all sculpted up first?

Young Logan


Doomhammer's warpforge - Is he really back??? @ 2013/03/14 12:29:28


Post by: Dreadclaw69


 btldoomhammer wrote:
I have also glued marine and possessed together to be able to sculpt the feets. (This will be funny to paint ... ) The arm i had planed for this turned out to be to short. I originaly had the intention that the possessed right arm was grabbing the shoulder of the marine. Now i need to think what to do. I could create some sort of power fist. Then it should be long enough. Or i could create mutated long fingers or even do something entirely different

What's your opinion? What i should do?

With what looks like the wrist so far from the Marine's shoulder pad I'd be tempted to do either tentacles, or something similar to a Lictor's flesh hooks were the Possessed snares a victim before ripping them to shreds (think Scorpion in Mortal Kombat - harpoon and upper cut, but in this case its harpoon hand and mutated claw )


Doomhammer's warpforge - Is he really back??? @ 2013/03/14 15:14:42


Post by: btldoomhammer


 Young_Logan wrote:
The Green stuff work here is wonderful i shall definatly be keeping am eye on this. is there a chance of seeing any more painted models in the near future or are you trying to get them all sculpted up first?

Young Logan


Thanks.
As a lazy perfectionist i fear that i'll ruin the models with a bad paintjob(The perfectionist side). And out of fear of ruining them i never started painting my newer works (the lazy side of me ...).
But i plan on starting to paint some of my older primed models shortly after the noise termies and the possessed are done. Then I'll try to do both painting and continue on my newer sculpting work. And as both possessed and termies are nearly done this might lead to me dusting off my paint pots next week.
With that i hopefully build up my painting skills until i trust them enough again to work on my newer stuff. (And the fact that it's still to cold to prime securely is also a reason for staying with the older work.) And i probably fetch my mistreated aobr orks to test some pale skin tones on them.
But don't expect to much. The last time i painted was a year ago and i wasn't that good to begin with.

 Dreadclaw69 wrote:

With what looks like the wrist so far from the Marine's shoulder pad I'd be tempted to do either tentacles, or something similar to a Lictor's flesh hooks were the Possessed snares a victim before ripping them to shreds (think Scorpion in Mortal Kombat - harpoon and upper cut, but in this case its harpoon hand and mutated claw )


I like the idea of both the flesh hooks and the tentacles. I think i'll try to build barbed tentacles piercing into and maybe even trough the shoulder guard. The hooks-bundle then can be used as a base to sculpt the hand around and at the same time connect both models. Maybe something similar to lucius the eternals tentacle whip arm.
Thanks for this cool inspiration.


Doomhammer's warpforge - Is he really back??? @ 2013/03/14 17:02:25


Post by: Big Boss Grimbad


Your sculpting skills are just fantastic, awesome work!
You can count me subbed.


Doomhammer's warpforge - Is he really back??? @ 2013/03/14 20:44:03


Post by: btldoomhammer


A tired day in doomhammers forge ... I attached an arm on the possessed and the soundbox serving as the powerpack of the bassblaster of my noise termie. At least i can officially say that the noise weapons with the exeption of the basblaster are now ready. With that only some minor stuff needs to be done to finish the termies. Namely i need to think about the melee weapons of them and one needs another helmet and another one some decoration on the back. And for my possessed i only need two heads and finish the barbed tentacle arm and i'm finished.

But i'm so tired ... even too tired to take some photos ...
So i'll just plug in an older pic from The Eternal Siren herself. She was the first entirely scratchbuild project. ... and is still highly unfinished and full off flaws. But i had started working on her again yesterday.
She is supposed to have 4 arms but i have chopped them off as her torso was way to slim and i had to widen it. And i might even rebuild her arms entirely as they were one of the flawed parts of her. The inspiration from her were obviously the forgeworld keeper of secrets but i wanted one with more armor and also didn't want to spent that much money.



And i also found this bad boy the other day in our old toybox. And old transformers toy tank with superheavy potential. A little grimdark-y-fied and a gun swap and he could probably be a good shadowsword as support for my scratchbuild baneblade.



Doomhammer's warpforge - Is he really back??? @ 2013/03/15 18:32:05


Post by: btldoomhammer


This is the current result of the barbed tentacle idea. It turned out larger than i imagined it so I'll have to think how to add the hand. (or don't add a hand at all)



Sometimes i feal stupid. In my wild sculpting craze i never though about using actual bits as basis for sculpting works ...
Well i build this arm as replacement for the chainsword mouth arm and will sculpt the rest around it.



And this is the current shape of my second spawn,



And this is the spawn i already did. It isn't a bad sculpt but it didn't turn out like i had planed. I don't like the head and the whole bulk of the model. The original idea was just one massive arm of bulging muscles. But i overdid the whole muscles on the model and both the second arm and legs where to long and the torso to wide. I'll still paint it up in the future and might even use it but it will never be truely loved.



Doomhammer's warpforge - Is he really back??? @ 2013/03/16 00:53:09


Post by: Amaya


Your work is beautiful.

Slightly creepy, but beautiful. I can't wait to see that finished reptilian CSM. It is coming along very nicely. Amazing GS skills and creativity.


Doomhammer's warpforge - Is he really back??? @ 2013/03/16 11:52:15


Post by: KrautScientist


Phew, this thread continues to be full of amazing stuff -- actually, it's actually rather challenging to stay on top of it all, given the frequency of your updates So I'm sorry if this turns out to be a rather long reply:

Terminators:

The additions to these are simply great! Loving the sculpted, stylised maws for the helmets. The shock weapons are also ace!

Scratchbuilt Obliterators/Mutilators

While some of the earlier sculpts seem a little awkward in places (plus I am not totally sold on some of the heads), you have managed to really make these look special. My favourites are the model with the Plasmacannon and the one with the Havoc Launcher fused into its flesh.

Marines/Possessed

These are uniformly excellent! I really like the "flesh hooks" you added to the reptilian model and probably wouldn't add an additional hand -- after all, the hooks nicely represent how the Possessed has mutated to better fit his fighting style.

Spawn

The WIP one is already looking quite promising. As for the one you're not all that fond of, I'd really like to make a stand for this guy (girl?!), because I think the body is truly fantastic, just what I'd consider a fallen champion of Slaanesh to look like: All the grace and sinuousness have been lost to spawdom in favor of brute strength. I also think that the body is a fantastic sculpt. The only thing really letting the model down, as far as I am concerned, is the head, since it makes the spawn look like a fat woman suffering from constipation (sorry for the graphic image, but that's the impression I got). I think the model would be instantly improved by a hundred percent if you replaced the head with something different -- either a readymade part, from a steed of Slaanesh for example, or something more in line with the classic Keeper of Secrets?

Here's an idea: Since the Eternal Siren is so fond of the female form, why not have the spawn be male - or at least "male-ish" - in appearance? That would nicely represent their "failings" on a whole new level. Plus it would be a nice way to contrast the lithe forms of the more female Marines and Possessed against the clunkiness and ungainlyness of the male spawn.


Oh, and regarding the painting: I wasn't trying to imply your paintjobs were horrible or anything. Quite the opposite, in fact: It looks like you've got the brush control necessary for fine accents and all that. I only wanted to suggest sticking to a more limited palette of colours, since the additional spot colours (red and blue in this case) all over the models were really stealing the colour scheme's thunder, even though they may have been justified from a background perspective. So, like I previously said, I'd really keep it down to: flesh colour, purple, gold, silver (for the weapons) and a fairly neutral colour (grey or bluish grey) for the cloth etc. You'll be amazed how much focus that will add to your models!

Sheesh, look at me going on! Anyway, hope this helps!

Keep up the amazing work!


Doomhammer's warpforge - Is he really back??? @ 2013/03/16 17:38:51


Post by: btldoomhammer


The motto of todays update is: "Heads! Heads everywhere."

You might recongnize the horned one in the middle as one head that i did earlier but turned out to small. I think now it looks useable. And i like the two on the right. I even tried to pressmold a neckpart for easier assembly and neck sculpting. Worked better than expected and I'll probably do this more often. Not al are finished but i'm getting better with heads. ( to myself)


I also put heads on two of my scratchbuild ladies and layed the groundwork for the heads of the others with some random leftover putty.


I officially put one noise terminator in the finished models pile. (The axe one) I didn't take a picture as the group shot shows all the interesting details already. Now i have to finish 3 backs and 1 helmet and the termies are all done.

 KrautScientist wrote:
Phew, this thread continues to be full of amazing stuff -- actually, it's actually rather challenging to stay on top of it all, given the frequency of your updates So I'm sorry if this turns out to be a rather long reply:

Thanks. The update frequenzy will probably go down a little beginning next month as I'll start to work towards my master's thesis from there on.


 KrautScientist wrote:

While some of the earlier sculpts seem a little awkward in places (plus I am not totally sold on some of the heads), you have managed to really make these look special.

What heads didn't you like and which do you prefer then? As half of them are still missing theirs i love new and interesting ideas for those.


 KrautScientist wrote:
I really like the "flesh hooks" you added to the reptilian model and probably wouldn't add an additional hand -- after all, the hooks nicely represent how the Possessed has mutated to better fit his fighting style.

Too late. I have already put a hand there.

 KrautScientist wrote:
I think the model would be instantly improved by a hundred percent if you replaced the head with something different -- either a readymade part, from a steed of Slaanesh for example, or something more in line with the classic Keeper of Secrets?

Here's an idea: Since the Eternal Siren is so fond of the female form, why not have the spawn be male - or at least "male-ish" - in appearance? That would nicely represent their "failings" on a whole new level. Plus it would be a nice way to contrast the lithe forms of the more female Marines and Possessed against the clunkiness and ungainlyness of the male spawn.

Well the spawn already has breasts so male is out of the question. And we agree that the head is probably the biggest letdown. The elongated head of a steed or classic keeper is a good idea. Another bit for my next bit-order.

 KrautScientist wrote:
Oh, and regarding the painting: I wasn't trying to imply your paintjobs were horrible or anything.

...

I never understood it that way. Quite the opposite. My biggest problem is with details. I often loose myself in them and at the end the model might look "off" because the details i did doesn't add up but contradict each other. And the opposite happens too. I just start with the idea of some details but i never flesh out the piece as a whole and that leaves me with lot of empty space that i don't know how to fill. This is true for both my painting and my sculpting/conversions.

 KrautScientist wrote:
Sheesh, look at me going on! Anyway, hope this helps!

You definitely helped. It is always nice to hear praise but you can only improve if get the "bad stuff" pointed out for you. And you not only did that but came up with ways to improve and alternate ideas to play with. back to you.


Doomhammer's warpforge - Is he really back??? @ 2013/03/16 18:20:51


Post by: Deunstephe


These are all beautiful. Will there ever be someone on this site that will cease to amaze me?


Doomhammer's warpforge - Is he really back??? @ 2013/03/16 19:23:22


Post by: hk1x1


Excellent sculpting work, very impressive.


Doomhammer's warpforge - Is he really back??? @ 2013/03/17 22:35:17


Post by: PatrickDiomedes


I'm sure you've answered this question before, but what do you use to sculpt all of this besides greenstuff?


Doomhammer's warpforge - Is he really back??? @ 2013/03/17 22:42:59


Post by: btldoomhammer


Thanks.

PatrickDiomedes wrote:
I'm sure you've answered this question before, but what do you use to sculpt all of this besides greenstuff?


Most of it is milliput/GS mixture of different rations. The yellow stuff is pure milliput standard and every shade from yellow up to pure green is the mentioned mixture. The brown sculpts are made from fimo, an oven backing clay i experimented with. There is probably a piece of actal brown stuff in there(the brown blade for example) but i abbandoned it very fast because i think that there is something in it that my skin don't like.

And even more head related updates. I've put a head and arm on this possessed. Now i only need some gap closing and a shoulder and she is finished.


And two of my slaanesh cultists got a face now too.


And here is a small update on the state of the noise marine weapons. They also getting closer and closer to finish. But as i work only irregulary on them i can't say how long they need to finish.


And this is probably the biggest update. The energy pack is build, the cabling is mostly finished and only some minor details on the weapon needs work. And i need to decide what to do with the power fist.


Doomhammer's warpforge - Is he really back??? @ 2013/03/17 23:37:38


Post by: prime12357


Everything's looking fantastic, though I would suggest adding a socket to the cables coming out of the terminator's right shoulder. Now, it looks just as if the cables are stuck on.

Keep it up!


Doomhammer's warpforge - Is he really back??? @ 2013/03/18 00:14:22


Post by: btldoomhammer


There will be sockets coming. The missing sockets are the reason why i called the cabling 'mostly' finished.


Doomhammer's warpforge - Is he really back??? @ 2013/03/18 00:16:19


Post by: Slaanesh-Devotee


I want those Noisemarine Terminators...


Doomhammer's warpforge - Is he really back??? @ 2013/03/18 00:26:47


Post by: Snrub


Dat insane sculpting skill...
Dem noise Terminators...
Dat WiP Keeper of Secrets....

Excuse me while i mash the subscribe button repeatedly.


Doomhammer's warpforge - Is he really back??? @ 2013/03/18 20:34:27


Post by: btldoomhammer


 Slaanesh-Devotee wrote:
I want those Noisemarine Terminators...

*Lick* Mine!
(Well i probably don't need to lick them as i tend to lick my tools. So my salvia is already all over them ... )

 Snrub wrote:
Excuse me while i mash the subscribe button repeatedly.

Thanks. But please don't break it. There might be other who still need the button.(at least i hope)


And look what i did today:



Well. It isn't much but at least i dusted up some of my paint pots and tested how bad my brush control degraded. I also tried some very light blending (some is visible on the reaper autocannon shoulder. And i am somewhat amazed that the grey skin on the orc didn't look too bad on picture. I thought it would be much worse.
It isn't much but at least a start.

What's your opinion on the grey skin?


Doomhammer's warpforge - Is he really back??? @ 2013/03/18 21:21:31


Post by: Deunstephe


Is it just primed grey? Please be primed grey and then painted grey.

Also, why grey skin on Orks? It's pretty interesting, but I don't understand it since I can't see Slaanesh Orks.


Doomhammer's warpforge - Is he really back??? @ 2013/03/18 21:31:12


Post by: monkeytroll


Loving the progress on the noise weapons and the termies


Doomhammer's warpforge - Is he really back??? @ 2013/03/18 21:49:58


Post by: btldoomhammer


 Deunstephe wrote:
Is it just primed grey? Please be primed grey and then painted grey.

Also, why grey skin on Orks? It's pretty interesting, but I don't understand it since I can't see Slaanesh Orks.


He indeed is primed grey. And i use my orks only to test some skin painting schemes before i ruin my csm. As a result i have some very strange colored orks. Those are just the ones from the aobr box that i never used.


Doomhammer's warpforge - Is he really back??? @ 2013/03/19 16:35:20


Post by: btldoomhammer


I painted a little bit again. I felt comfortable enough to work on my test model some more. I added some more details and used washes on him. I think he turned out good enough to use this scheme for the rest of my army.
What do you think?



And i'll plug in another model. It is only in a very early stage of basecoloring but i wanted to show this older piece i did. One of my earlier scratchbuilds(only head and shoulder were GW bitz). And yes, the backpack is scratchbuild too. Only the vents are cut from a normal backpack.
I really like how she levitates as she is only attached to the base with those energy blasts from her hands.


And finaly for today the current state of the cableing and weapon. The only thing that needs some work is his powerfist.


Doomhammer's warpforge - Is he really back??? @ 2013/03/19 18:32:06


Post by: Jerp


The paint jobs look beautiful! I'm really digging the purple/gold scheme, looks really nice


Doomhammer's warpforge - Is he really back??? @ 2013/03/19 19:57:50


Post by: HAZZER


Hi,
I am really liking your sculpts, they are really good! I'e never really used muillput to sculpt with before only just for a diroma as it cheaper than GS! I may have to try that! Your army is really aweispring stuff dude! I was also wandering if you could share any words of wisdom on sculpting too?

Subbed,

HAZZER.


Doomhammer's warpforge - Is he really back??? @ 2013/03/19 20:47:34


Post by: btldoomhammer


 HAZZER wrote:
Hi,
I am really liking your sculpts, they are really good! I'e never really used muillput to sculpt with before only just for a diroma as it cheaper than GS! I may have to try that! Your army is really aweispring stuff dude! I was also wandering if you could share any words of wisdom on sculpting too?

Subbed,

HAZZER.


Thanks.
To be honest with my current sculpting skills i wouldn't suggest pure milliput as sculpting putty. Yes i used it successfull but it has some flaws. One way to use it is as a cheap basic shape of a sculpt. Mush it around your armature to build it up and do the final details onto it.
But what works amazingly well for me is adding GS into milliput. Even in a ratio of GS : Milliput of 1:3 the change to the workeability is nice. And it is still cheaper than GS but has more flexibility as pure milliput and still retains the ability for sharp edges. The other way (ratio 3:1) works also very well. The GS looses some of it's "memory" and as such can be used to create sharper details. On top of that it gains sandability.
But without the "memory" to much pressure with your tools will leave marks quite quickly. So smoothing is the main problem and focus. And clay shaper tools might be a good investion.(But aren't needed, a basic metal tool still works fine if you use it with more care.)

And some very general tipps and stuff on sculpting besides milliput/gs mixing:

1) Wet your tools slightly to avoid sticking to the putty. But don't use to much or you'll flood your model and nothing will stick. I lick my tools(more controll and salvia isn't as flowing as water) but wet cloth works too.

2)There are two ways of sculpting similar to painting. Layering and blending.
- Layering: Layering is needed for all self hardening putty (milliput, GS and the like) As the putty has a limited sculpting time don't do to much in one go. Add details only after the surface(for example armor) is smoothed and relatively hardened. Don't doing this will lead to uneven armor and warped details while smoothing around them.
- Blending: Oven baking putty/clay can be worked with indefinitely until you bake them. So you can sculpt away and blend new details into the rest of the model. Errors or mismatching details can be corrected. This is especially nice if you want to sculpt larger organic stuff. I have only limited experience with this technic so i can't say much about it. But you can mix both. Sculpt the basic shape with baking clay and layer additional details onto it.

3) Use references. I learned much about sculpting as i tried to recreate already existing HQ units while only using very basic models.

And most important:
4) Don't get jealous over the work of others but better ask yourself. "How had he/she created this and how can i recreate it?". Learn from the success and knowledge of others.

I'll stop my ranting here. If you still want to know more I'll direct you to these.
http://fromthewarp.blogspot.de/p/archives-and-tutorials.html

http://natfka.blogspot.de/2012/05/how-to-sculpt-1-tools-of-trade-by-mr.html
http://natfka.blogspot.de/2012/05/how-to-sculpt-2-pushing-putty-by-mr.html
http://natfka.blogspot.de/2012/05/how-to-sculpt-3-sculpting-skills.html
http://natfka.blogspot.de/2012/06/how-to-sculpt-4-what-to-buy.html


Doomhammer's warpforge - Is he really back??? @ 2013/03/19 20:50:08


Post by: Deunstephe


 btldoomhammer wrote:
 Deunstephe wrote:
Is it just primed grey? Please be primed grey and then painted grey.

Also, why grey skin on Orks? It's pretty interesting, but I don't understand it since I can't see Slaanesh Orks.


He indeed is primed grey. And i use my orks only to test some skin painting schemes before i ruin my csm. As a result i have some very strange colored orks. Those are just the ones from the aobr box that i never used.


Oh thank goodness. I hate it when people paint directly onto plastic.


Doomhammer's warpforge - Is he really back??? @ 2013/03/20 17:01:02


Post by: Virus_adi


congratulations!
I love your imagination and madness!


Doomhammer's warpforge - Is he really back??? @ 2013/03/21 01:08:13


Post by: btldoomhammer


Another painting update just to show you that i actually did bring myself to paint again. And to be honest i actually like how it's looks.

Posting those pics is also a good way of showing my older stuff that i didn't take a picture off before priming. Now with color you can actually recognize some details.




I also worked on the champion of my noise terminator and added her massive sword-axe thingy. She only needs some work on the sword handle and she is done.


And can you guess what this sculpt was supposed to be? It is an earlier one of mine and not warhammer related. But it still amazes me how well it looks - even more if you take into consideration that i wasn't that experienced then. This just shows how important a good reference can be.
So can you guess who see is?


Doomhammer's warpforge - Is he really back??? @ 2013/03/21 01:50:58


Post by: ghosty


Queen of Blades?

I'm right, aren't I?

Can we get some close ups on your earlier works please? They look outstanding!


Doomhammer's warpforge - Is he really back??? @ 2013/03/21 02:33:28


Post by: btldoomhammer


 ghosty wrote:
Queen of Blades?

I'm right, aren't I?

Can we get some close ups on your earlier works please? They look outstanding!


You are right.
I stopped her then because i felt that i wasn't able to finish the rest. (Those bladewings are really fiddly to sculpt and even with my current skill hard to pull off.). And the fact that a zerg themed Tyranid army was way out of my skill (and money) range that time was the final stop of the project. I'll maybe start this project sometime in the future if i have a steady income and enough time. (with a capital maybe)

I might have some of my earlier stuff that i can take pictures off. But most is primed black and with my current (bad) camera setup you could never see the details. But with ongoing painting my old stuff will find their way into this blog. I'll have to look trough my "to-paint" box and see what i can pull out of it.


Doomhammer's warpforge - Is he really back??? @ 2013/03/21 02:55:41


Post by: Deunstephe


 btldoomhammer wrote:
a zerg themed Tyranid army.

How.. how does this work? They're the same thing, except that the zerg have a ladyboss.

I really like that Noise champion, and those marines are lookin' pretty nasty.


Doomhammer's warpforge - Is he really back??? @ 2013/03/21 17:22:41


Post by: btldoomhammer


 Deunstephe wrote:
How.. how does this work? They're the same thing, except that the zerg have a ladyboss.


The idea of both race are very similar. A massive swarm race with a hivemind that runs around and comsumes life to feed and create new creatures and warriors for their ranks. The difference comes with the creatures themself.
My goal would be (if i'd do it) to recreate the look and feel of zerg units and play them as a counts as tyranid force. This would require to convert and/or scratchbuild parts or entire units to look similar to the zerg ones. And on top of that i'd need to invent more zerg creatures to fill all possible unit choises and wargear options.
So the difference is purely aestetic wise. And due to the swarm type of army i'd need to build a ton of stuff and would probably need to cast my conversion bitz like new heads/arms/carapace pieces or even entire scratchbuild models. As i don't have the money to do this this project isn't possible at the current time.


And here are some more updated pics of my paiting process. Not much has changed other than some metal paint. Much is still missing but at least it moves forward.


And here are some of my older models that will get worked on once the weather is better for priming.


Those twin demon princess were made from the same plastic box.


And even more of my older unpainted stuff. Most of them are now primed and have at least some paint on them. But as those pics were on my dakka gallery for some time you might have seen those already.
Spoiler:










Doomhammer's warpforge - Is he really back??? @ 2013/03/21 18:04:19


Post by: HAZZER


looking good! Also the most sculpting that I atemted to date wa this; Your tut should help!

[Thumb - DSC_2038.JPG]


Doomhammer's warpforge - Is he really back??? @ 2013/03/21 20:54:06


Post by: Deunstephe


 btldoomhammer wrote:
 Deunstephe wrote:
How.. how does this work? They're the same thing, except that the zerg have a ladyboss.


The idea of both race are very similar. A massive swarm race with a hivemind that runs around and comsumes life to feed and create new creatures and warriors for their ranks. The difference comes with the creatures themself.
My goal would be (if i'd do it) to recreate the look and feel of zerg units and play them as a counts as tyranid force. This would require to convert and/or scratchbuild parts or entire units to look similar to the zerg ones. And on top of that i'd need to invent more zerg creatures to fill all possible unit choises and wargear options.
So the difference is purely aestetic wise. And due to the swarm type of army i'd need to build a ton of stuff and would probably need to cast my conversion bitz like new heads/arms/carapace pieces or even entire scratchbuild models. As i don't have the money to do this this project isn't possible at the current time.


Would stripping and sending over my old 'nids help?

Those CSM are looking great, makes me want to drop my Norse Orks (or are they Crimmzun Fistz freebootas?) and make a Chaos force.. but then again, I want to make an IG Rogue Trader force... ARGH! Too many ideas, so little cash. Maybe drawing them as comics will help.


Doomhammer's warpforge - Is he really back??? @ 2013/03/21 21:12:21


Post by: btldoomhammer


 Deunstephe wrote:

Would stripping and sending over my old 'nids help?

Those CSM are looking great, makes me want to drop my Norse Orks (or are they Crimmzun Fistz freebootas?) and make a Chaos force.. but then again, I want to make an IG Rogue Trader force... ARGH! Too many ideas, so little cash. Maybe drawing them as comics will help.


I would never say no to new stuff. But my csm army eats a lot of time now that i have started painting. And new stuff to work on would just slow my painting down again.

And i know how you feel. So many ideas and too little time and money. I had looked at Tau before starting chaos, i thought about an only grot orks army or a grot guard. Then the zerg one. And i had also thought about starting a heresy-area(shortly after or during their fall for chaos) thousand sons army.


And i just have to show you this piece i just did. I think my army looks better and better. She obviously needs some washes to tone down the shinyness and some highlighting.
And i can't decide what to do with the cloth around her hips.
Red? Dark leather? Human skin? Or something else?
What's your opinion?


Doomhammer's warpforge - Is he really back??? @ 2013/03/21 21:21:34


Post by: Dreadclaw69


Yay for paint!!


Doomhammer's warpforge - Is he really back??? @ 2013/03/21 22:15:13


Post by: monkeytroll


Looking good with the paint on

I'd go with either a red leather or human skin for the loin cloth...both should work well against the purple/gold...


Doomhammer's warpforge - Is he really back??? @ 2013/03/21 23:06:13


Post by: Deunstephe


Human skin. Pleasure comes in all forms, so why not take joy in ripping off the flesh of your former species and wear it as a loincloth? You could make it look fresh, and have blood running down the legs.


Doomhammer's warpforge - Is he really back??? @ 2013/03/22 23:31:15


Post by: btldoomhammer


Ok, human skin it is. But i don't know if i like the fresh blood. To let it look fresh and shiny i'd need to mix red with a gloss varnish right? So that would mean that i need to add the varnish to my shopping list.


I don't have a paint update but i took some more shots from stuff i'm currently sculpting on.

But first a little shot directly from my "to-paint" box. This is the state of my noise marines. (One still misses an arm carrying a slaanesh standard)


And those are the ones i'm still working on. Turns out that some of my scratchbuild noise weapons are a bit smaller than the normal GW ones but once the cables are on this will probably not matter. I still need one body for the bassblaster and the two on the left might get a repose as i don't like the leg poses.



And finally a shot of this finshed possessed. I added the shoulder and the collar of the armor as i thought that the neck looked to open without it. (It's not the perfect shot but all necessary details are visible.)




But i can't decide what head to put on my reptile one. Do you have some ideas for a nice head?



And finally a shot of my havok launcher for my rhino. The figure is magnetized and i'm working on a similar plate for th other side of the rhino to make them into decorative platings once the havok launcher is removed.



But i don't know if i should use it as a statue, or an actual living beeing like a servitor, a slave or even a daemonette fused with the weapon. What would you prefer?


Doomhammer's warpforge - Is he really back??? @ 2013/03/23 08:44:12


Post by: Furious Retreat


Daemonette gets my vote. Inspiring is the only word to describe your blog.


Doomhammer's warpforge - Is he really back??? @ 2013/03/23 20:00:07


Post by: HAZZER


Looking good matey!


Doomhammer's warpforge - Is he really back??? @ 2013/03/23 20:23:44


Post by: btldoomhammer


Furious Retreat wrote:
Daemonette gets my vote. Inspiring is the only word to describe your blog.


Then i need either a daemonette head or sculpt one myself. Another thing for my shopping list.

And i've played around with my paints some more.The human skin idea was really the best one so thanks for the help. While red looks good next to purple and gold the lighter human skin fits better next to the cold grey skin. She is nearly finished with that. The skin needs more work(clean edges and another layer of flesh tone after the wash to get a cleaner finish). And then only edge highlighting and she is done. Not counting the backpack as i have to do the backpacks of my whole army still - with conversions, priming and everything.


This one isn't as finished but closely after. I need to redo the tentacles as i don't like the grey ones. I'll need to do some experimentation on my mistreated aobr ork for a nice demonic skintone. Maybe something with a purple, pink or blue wash. I'll have to see.


I have a similar problem with her. Not only is the skin to grey but on top of that i need demonic skintone for the tentacles in her armor and the maw coming from the warprift in her shoulder guard. Maybe adding grey to skintone can help me here to get a very pale jet human skin. I see another mistreated ork in the future.


And at last her. I'm quite amazed how the cloak thing turned out. I though that the sculpt wasn't that good but painted it looks very good. Maybe i should trust my cloak skills more and add more of them to my army. And again i need a demonic skin tone on her. I should probably browse through the tutorials and see if there is anything i can use. (or mistreat even more orks. Those poor orks ... )




Doomhammer's warpforge - Is he really back??? @ 2013/03/23 22:35:06


Post by: Deunstephe


Those poor orks.. I think all you're missing with your grey skin tone is a nice wash to blend the colours together a bit. Or you could try bone colours. They look amazing anyway, keep it up!


Doomhammer's warpforge - Is he really back??? @ 2013/03/23 23:05:31


Post by: btldoomhammer


It isn't washed like my other one because i had the feeling that the grey might not be what i want. So i didn't go further.
I might still do it if my ork testing doesn't come up with something nice.
I could try bone color but it probably would go first on another ork.


Doomhammer's warpforge - Is he really back??? @ 2013/03/24 12:29:47


Post by: KrautScientist


Oh my, this stuff is coming along nicely -- it looks like your worries about not being able to paint that well were unfounded!

Regarding the skintones, here are two simple recipes that I've found helpful:

Pale, slightly unhealthy looking skin:





1.) Paint with GW Rakarth Flesh (or Dheneb Stone, if you're still using the old colours).
2.) Wash liberally with GW Ogryn Flesh (not sure about the new version, but maybe Reikland Flesh shade, or something like that?)
3.) Accents with slightly thinned down Rakarth Flesh
4.) Carefully apply a mix of Ogryn Flesh and Leviathan purple into and around some of the deepest recesses (eyesockets, below the cheekbones,...) to emulate bruising and sickly pallor.


Even paler, dead-looking skin:





1.) Paint with GW Rakarth Flesh
2.) Wash liberally with GW Nuln Oil
3.) Accentuate with Rakarth Flesh.


By adding more wash, you may even be able to create a transition between the regular bodies and tentacles, daemonic limbs, etc.

Hope this helps!



Doomhammer's warpforge - Is he really back??? @ 2013/03/24 12:30:27


Post by: monkeytroll


I'd say go for your grey skin tones then add pink/purple washes or maybe even glazes to it afterwards. If you go for glazes you could add a few more colours in for a suitably warp-forged look maybe.....


Doomhammer's warpforge - Is he really back??? @ 2013/03/24 12:41:40


Post by: btldoomhammer


Thanks guys.

Till now i haven't worked with washes that much other that to create shadow areas and strengthen the recesses.

I never tried to tint lighter colors with them. I'll try it on my orks.

And i never worked with the glazes. I have a blue one but never used it. I'll give it a try.


Doomhammer's warpforge - Is he really back??? @ 2013/03/24 15:31:31


Post by: Deunstephe


The glaze will brighten your colours, so if you want a dark blue tint then you should use Drakenhof Nightshade.


Doomhammer's warpforge - Is he really back??? @ 2013/03/24 16:49:06


Post by: btldoomhammer


Okay. I've used some of your advice and experimented a bit on my orks. (They weren't happy about it)

This is the result:


1-1) Dward Flesh + grey -> Ogryn Flesh -> dwarf flesh + grey -> elf flesh +grey
---- Interesting effect but too fleshy

1-2) Deneb Stone -> purple wash -> deneb stone
---- Maybe.

2-1) Emperos Children + Grey -> Thinned blue glaze -> Emperors Children + grey -> the same + white
---- Kinda cool but not for human skin. Maybe on the demonic mutations ...

2-2) Emperors Children + dwarf flesh -> purple wash
---- Also interesting for demonic stuff like tentacles or so.

3-1) Same as 1-1 without the grey and added purple wash to Ogryn flesh
----- To fleshy.

3-2) i dont have the slightes clue whar i did there. I think grey -> purple wash -> thined blue glaze -> grey highlight
---- ????

4-1) deneb -> blue wash -> blue glaze
---- very blue ... not my case.

4-2) Deneb stone -> ogryn flesh + purple wash -> deneb stone
---- maybe

5-1) Like 4-2 but only purple wash and idenical with 1-2

5-2)
 KrautScientist wrote:

1.) Paint with GW Rakarth Flesh (or Dheneb Stone, if you're still using the old colours).
2.) Wash liberally with GW Ogryn Flesh (not sure about the new version, but maybe Reikland Flesh shade, or something like that?)
3.) Accents with slightly thinned down Rakarth Flesh
4.) Carefully apply a mix of Ogryn Flesh and Leviathan purple into and around some of the deepest recesses (eyesockets, below the cheekbones,...) to emulate bruising and sickly pallor.

---- Hmmm pale flesh. good for cultists and such but for my marines ... i don't know.



I'm still insecure ... Maybe I'll make another try with crimson wash. (totally forgotten that i also had one of those ...) this will be a little bit lighter that the purple wash. But for now my orks are on strike and don't want more strange colors.


Doomhammer's warpforge - Is he really back??? @ 2013/03/24 17:55:58


Post by: Karokk


 btldoomhammer wrote:
Okay. I've used some of your advice and experimented a bit on my orks. (They weren't happy about it)

This is the result:


1-1) Dward Flesh + grey -> Ogryn Flesh -> dwarf flesh + grey -> elf flesh +grey
---- Interesting effect but too fleshy

1-2) Deneb Stone -> purple wash -> deneb stone
---- Maybe.

2-1) Emperos Children + Grey -> Thinned blue glaze -> Emperors Children + grey -> the same + white
---- Kinda cool but not for human skin. Maybe on the demonic mutations ...

2-2) Emperors Children + dwarf flesh -> purple wash
---- Also interesting for demonic stuff like tentacles or so.

3-1) Same as 1-1 without the grey and added purple wash to Ogryn flesh
----- To fleshy.

3-2) i dont have the slightes clue whar i did there. I think grey -> purple wash -> thined blue glaze -> grey highlight
---- ????

4-1) deneb -> blue wash -> blue glaze
---- very blue ... not my case.

4-2) Deneb stone -> ogryn flesh + purple wash -> deneb stone
---- maybe

5-1) Like 4-2 but only purple wash and idenical with 1-2

5-2)
 KrautScientist wrote:

1.) Paint with GW Rakarth Flesh (or Dheneb Stone, if you're still using the old colours).
2.) Wash liberally with GW Ogryn Flesh (not sure about the new version, but maybe Reikland Flesh shade, or something like that?)
3.) Accents with slightly thinned down Rakarth Flesh
4.) Carefully apply a mix of Ogryn Flesh and Leviathan purple into and around some of the deepest recesses (eyesockets, below the cheekbones,...) to emulate bruising and sickly pallor.

---- Hmmm pale flesh. good for cultists and such but for my marines ... i don't know.



I'm still insecure ... Maybe I'll make another try with crimson wash. (totally forgotten that i also had one of those ...) this will be a little bit lighter that the purple wash. But for now my orks are on strike and don't want more strange colors.


I think 5:1 looks best. Also your GS skills are amazing!


Doomhammer's warpforge - Is he really back??? @ 2013/03/24 21:43:57


Post by: Deunstephe


Those poor Orks look good! I like 4-2 and 5-1, but they look a little too similar to 1-2. I'd make the cultists 1-1, 1-2, or 5-2, and marines and such 4-2 and 3-2.


Doomhammer's warpforge - Is he really back??? @ 2013/03/26 21:37:01


Post by: btldoomhammer


I haven't done much painting again. So only a little bit has changed. But i tried some more blending namely from grey over purple to pink for the tentacles and the hair of the daemonette. But this looks more tzeentch than slaanesh ... But i'll keep it that way. The only thing that is missing are edge highlighting on the metals and some minor touch ups and the daemonette marine needs some washes before that.

What is your opinion on them? Does the grey skin work? I'm thinking of adding an additional layer of flesh wash to the one on the lower left as she looks a little bit to colorless. What would you do?



I did a lot of sculpting but i don't want do overfill this topic so just some highlights.

I worked on The Elernal Siren some more and added some more armor details. Also my noise weapons are now finished and are beeing added to my marines step by step.


I also have an update of my spawn. This beast is hard to picture due to its pose but i thing i got the most of the important parts captured.


And i've also started on my warp talons. Not much to see just jet other than my try to scale those legs up.


And finaly updates on my additional demon princess. One updated and one new. And i know i don't need two additional ones but i just love to sculpt and i want to try out larger scaled sculpts again.


Doomhammer's warpforge - Is he really back??? @ 2013/03/26 22:17:36


Post by: Deunstephe


I like the purple skin better, I'd use the grey on cultists or something. It makes them look sickly instead of possessed/mutated. I love your sculpting skill! What do you use for armature, just paperclips? And what do you use for muscle reference?


Doomhammer's warpforge - Is he really back??? @ 2013/03/26 22:55:12


Post by: btldoomhammer


Do you mean actuall purple skin or a purple wash? Because purple skin next to purple armor would be a little bit contrastless. I can try to add a layer of purple wash to them. Or i could try something similar to the tentacles and add a tiny bit of purple into the grey.

I use a stronger wire as armature. It has roughly the same diameter as paper clips but it is stronger. It sometimes is hard to get into shape on infantery sized models but it is so strong that it doesn't distend while sculpting. Some of my older sculpst used a more flexible wire and even with greenstuff i can still bent those arms.


Doomhammer's warpforge - Is he really back??? @ 2013/03/26 23:48:26


Post by: Deunstephe


I mean the ones on the left (Spiky haired one basically). With brighter highlights they would seriously pop.

Where do you get those wires? I really want to work on my GS skills so I can make a Rogue Trader style IG army or something. A good mix of xenos and gender equality (kind of, Orks don't have any real gender but refer to each other as male, and we don't know much about the Kroot now do we?).


Doomhammer's warpforge - Is he really back??? @ 2013/03/27 00:20:48


Post by: btldoomhammer


The spikey one is just grey with a purple wash and still not highlighted. So i can probably add a wash of purple to my other ones and carefully highlight them.

I "borrowed" my wire from my fathers workshop. So i can't say where to get them. I also ordered some from an architecture shop (as well as my plasticard).
I can ask my father for details on the wire tomorrow.

And to answer the question that i missed in your other post:
For muscles i use http://www.posemaniacs.com/ as reference. If you spent some time brwosing through all the poses you will mostly find some that fit for what you have in mind And it definitely help that you can rotate them to get a good look at all angles.


Doomhammer's warpforge - Is he really back??? @ 2013/03/27 01:30:36


Post by: Taarnak


Holy crap! All kinds of crazy going on in this thread!

I thought that I had commented, but it seems not. Sorry.

Great work all around.

Looking forward to see what madness comes next.

~Eric


Doomhammer's warpforge - Is he really back??? @ 2013/03/27 01:31:48


Post by: Deunstephe


Sweet! This'll help with my drawings (I don't like drawing catachans, but I've gotta!) and working on sculpting.

EDIT: Did I ever ask what tools you use? I like to ask so I can find a good range to choose from (dental tools, actual sculpting tools, house supply, etc.). I also feel like I'm asking too many questions. o.o' Am I?


Doomhammer's warpforge - Is he really back??? @ 2013/03/27 02:59:12


Post by: btldoomhammer


I have no problem with questions as long as you have no problems with my answers that might turn into wild rambling.

Strangely i can't get myself to draw. I was quite decent at it but as strange as it sound i can't find the inspiration and creativity to do so. I often use other artwork as reference or just randomly work what my warp infused mind comes up with. This is why i have so much unfinished stuff.

As tools i own the army painter sculpting set but only use the one with the spearlike tip and the spatula. I tought about getting dental tools for better quality but never got other the "thinking" phase. (And i should probably do this because my tool has this bump from dropping to the floor too many times.)
Additionally i have the whole set of firm clay shapers in size 0 and 2. But i use mostly the taper point and the cup chisel from them.
And of course a wet finger is also a nice smoothing tool.


Doomhammer's warpforge - Is he really back??? @ 2013/03/27 03:29:57


Post by: Deunstephe


I'd love to see your drawings. Michelangelo had a bunch of "unfinished" works that were finished to him. I should put some of mine up, but I can't decide if I should scan them or take pictures.

I'll see if I can find those tools on eBay. I have the mediocre GW sculpting tool and some old dental picks (the hook thingies), and everyone says those clay shapers are great so I'll look into those. They probably sell those at a crafts store.

Can't wait for more stuff. Love the conversions, sculpts, and scratchbuilds. Can't wait to see if there are some draws up here as well!


Doomhammer's warpforge - Is he really back??? @ 2013/03/27 03:44:28


Post by: btldoomhammer


I can't scan them as i don't have a scanner. And those drawings are old - some even ten years or so. I have no recent ones that aren't just random sketches and doodle with a pall pen(not the best tool to use)

I don't have the GW tool but to be honest i don't think that the army painter ones are that much better. You just have 3 kind of them. Although the spatula can give you a nice angle if you need to work on hard to reach spots.


Doomhammer's warpforge - Is he really back??? @ 2013/03/27 07:02:59


Post by: JB


I bought my Royal Sovereign Size 0 Extra Firm Clay Shapers from Dick Blick online.

www.dickblick.com/

I have heard that Firm ones are also good.

Btldoomhammer, your sculpts are amazing! I am especially fond of the extra details on the leg armor.


Doomhammer's warpforge - Is he really back??? @ 2013/03/27 14:17:22


Post by: raging dragons


WOW!!!!! really nice models mate well done how do you craft your leg and shoulder guards?


Doomhammer's warpforge - Is he really back??? @ 2013/03/27 14:40:29


Post by: btldoomhammer


Well my shoulder guard are mostly stock shoulders either from loyalists or others with additional details sculpted on.

Some of my legs are scratchbuild but most of them are also stock ones with additional details.
The scratchbuild ones are bent wires as armature bulked out with milliput and then details modeled around them. What helps is glueing a little piece of plasticard on the wire in the rough shape of he feets to get the propotions for the leg guards. Using milliput also helps as you can file them down into shape (i tend to create them to tick mostly ... )

The details like those chaos armor trimmings are greenstuff rolled into a thin line, wraped around the model and then pressed and pulled into the shape that i want. And the rest of the details are stuff that randomly comes to my mind or stuff i saw in artwork. (http://www.deviantart.com/ is a big source of my inspiration.)


Doomhammer's warpforge - Is he really back??? @ 2013/03/27 15:06:18


Post by: stubacca


 btldoomhammer wrote:
Okay. I've used some of your advice and experimented a bit on my orks. (They weren't happy about it)

This is the result:


1-1) Dward Flesh + grey -> Ogryn Flesh -> dwarf flesh + grey -> elf flesh +grey
---- Interesting effect but too fleshy

1-2) Deneb Stone -> purple wash -> deneb stone
---- Maybe.

2-1) Emperos Children + Grey -> Thinned blue glaze -> Emperors Children + grey -> the same + white
---- Kinda cool but not for human skin. Maybe on the demonic mutations ...

2-2) Emperors Children + dwarf flesh -> purple wash
---- Also interesting for demonic stuff like tentacles or so.

3-1) Same as 1-1 without the grey and added purple wash to Ogryn flesh
----- To fleshy.

3-2) i dont have the slightes clue whar i did there. I think grey -> purple wash -> thined blue glaze -> grey highlight
---- ????

4-1) deneb -> blue wash -> blue glaze
---- very blue ... not my case.

4-2) Deneb stone -> ogryn flesh + purple wash -> deneb stone
---- maybe

5-1) Like 4-2 but only purple wash and idenical with 1-2

5-2)
 KrautScientist wrote:

1.) Paint with GW Rakarth Flesh (or Dheneb Stone, if you're still using the old colours).
2.) Wash liberally with GW Ogryn Flesh (not sure about the new version, but maybe Reikland Flesh shade, or something like that?)
3.) Accents with slightly thinned down Rakarth Flesh
4.) Carefully apply a mix of Ogryn Flesh and Leviathan purple into and around some of the deepest recesses (eyesockets, below the cheekbones,...) to emulate bruising and sickly pallor.

---- Hmmm pale flesh. good for cultists and such but for my marines ... i don't know.



I'm still insecure ... Maybe I'll make another try with crimson wash. (totally forgotten that i also had one of those ...) this will be a little bit lighter that the purple wash. But for now my orks are on strike and don't want more strange colors.


STEAL! ^__^

I needed some ideas to paint my Hobbit Orc hunting party


Doomhammer's warpforge - Is he really back??? @ 2013/03/27 22:43:56


Post by: btldoomhammer


Another update from me. I added a little bit of paint to one of my older scratch builds so that you can have a better grasp of what the details are.



And i also worked on my sculpting a bit.





And i actually sat down and sketched some details for one of my scratchbuild demon princess. I really like the concept for her leg armor. Lets see if i can get them onto the model to my likeing.





And i have a question on my update style. Because i often work on multiple projects the same time i create a lot of updates with lot of pictures but actuall little changes. Should i stop that and do a more concentrated updateing with less shots in between or should i continue and flood this topic with pictures. What do you prefer?


Doomhammer's warpforge - Is he really back??? @ 2013/03/27 23:32:57


Post by: Deunstephe


Flood with pictures! But you could just wait 'till you have a nice store of pictures and then upload those. Everyone likes pictures, but sometimes you just can't take 'em, so sometimes you could have some picture-less updates and just a paragraph or two on concepts and stuff.

EDIT: Is the daemon princess with leg-guards going to be swinging something? Her arms look a bit wonky if you think about them any other way IMO.


Doomhammer's warpforge - Is he really back??? @ 2013/03/28 02:50:43


Post by: btldoomhammer


I think i have some pics already that aren't posted.

And the pose of the demon princess is a funny story. I based the original sculpt on an anime picture. But after i lost interest in the model i not only lost the reference picture but i had no idea what i wanted to do with it as i started again.

So i now have to work with what pose was already done. I'll probably add a twohanded weapon like massive axe or mace. Or i'll lean her frward a little and use a spear. But i'm still looking at possible weapons that fit the pose.


And just a small non-picture update. I just finished the last missing detail on my noise terminators. I might set up a group shot tomorrow. (if i remember it ... )


Doomhammer's warpforge - Is he really back??? @ 2013/03/28 13:00:58


Post by: lindsay40k


Nice sculpting work! Subscribed


Doomhammer's warpforge - Is he really back??? @ 2013/03/28 13:02:19


Post by: IdentifyZero


Very nice work here, great sculpting skills Doom. You should be sculpting your own models! That is how skilled you are.


Doomhammer's warpforge - Is he really back??? @ 2013/03/28 13:22:18


Post by: btldoomhammer


 lindsay40k wrote:
Nice sculpting work! Subscribed


Thanks.

 IdentifyZero wrote:
Very nice work here, great sculpting skills Doom. You should be sculpting your own models! That is how skilled you are.


And thank you too. But to be honest i don't think that i'm a t a professional level. I take to many shortcuts and i still can't create consistent quality so mirrored details that should match doesn't do it. And my poses are sometimes off and looking to plain or just weird.


 JB wrote:
I have heard that Firm ones are also good.


I have to correct myself. I actually have the extra firm ones. I have gotten mine as a christmas present and never looked to deep onto them. But today i saw this little text on them that said "extra firm". I'm embarrased now.

 Deunstephe wrote:
Where do you get those wires?


I asked my father about them today. (forgot it yesterday. ) Those are iron wires you can get for gardening but the ones without the green plastic around them. If you want to use them you might want to use a side cutter too. As those wire are stronger you might damage your pliers. They can be cut with them but i don't know if it is good in the long run. I still use my pliers but mine is already damaged after i tried to cut my heads from my steel needles (A very bad idea ... )


Doomhammer's warpforge - Is he really back??? @ 2013/03/28 14:33:31


Post by: Hive Fleet Lazarus


Really like the look of the current sculpt. Maybe make some sort of halberd for her? Looking at the pose it looks like it might work, make it look like she's about to swing the weapon towards some unlucky fool. Can't wait to see more.


Doomhammer's warpforge - Is he really back??? @ 2013/03/28 15:25:43


Post by: KrautScientist


Again, just wow!

First of all, while I love seeing lots of pictures, I do indeed think that you may want to space out your updates some more: I love seeing lots of new content as much as the next guy, but, like I said before, I find it really hard to keep up with the almost frantic pace of this thread. Now don't take this the wrong way: Your stuff is simply amazing. But each of your picture updates creates so much food for discussion that it can be a little overwhelming -- that's just my two cents, though

Now for the actual models:

Regarding the paint, I think you're on to a great start. I love that systematic approach to testing the different skin tones! Now i you ask me, the Orc "on strike" in the bottom right would have the *perfect* skin tone for your more mutated Marines: I bet the contrast between skin and armour would be fantastic! Seriously!

If you want to keep the more greyish tone, that's okay too, although I would make it a bit lighter, at least on the most prominent areas of the model. The armour is starting to look really great. The skin loincloths could use a fleshy wash, though, to make them look slightly more disturbing.

The new sculpts are also really promising. But I have to tell you that I really LOVE that Dread! It's the perfect missing link between Decimators/Contemptors and the regular Dreadnought design. Certainly one of the best Dreadnought conversions I have seen so far. My only gripe with it would be that the rocket launcher seems to be the wrong way around...


Doomhammer's warpforge - Is he really back??? @ 2013/03/28 15:51:11


Post by: Jehan-reznor


Love your GS skills but you should read more "literature" on breast they look slapped on and kinda flat.


Doomhammer's warpforge - Is he really back??? @ 2013/03/28 16:02:37


Post by: btldoomhammer


@ Hive Fleet Lazarus:
Thanks. And i think I'll go with the halberd or tong twohanded axe approach. I might do a mockup on it to see how it looks. But i think that is the best option.

@KrautScientist:
The loincloth already has two coats of flesh wash. (But i think it was wathered down) I might add a flesh + purple one directly into the folds.

I have thought about adding additional grey highlights with an additional grey + white highlight on the more exposed areas. I might try it out on one model and see how it looks. But i probably need another extreme detail brush for that. I can count the remaining hairs on two hands.

The dread is my first larger scale scratch build but i still like it. The legs might be a bit to thin for the body but other than that there is nothing too bad on him. I really like his arms or - to be more precice - weapon mounts. Because they aren't that armlike and well protected with those massive shoulderplates.
I know that the missle launcher is the wrong way but i needed the other side for my obliterator. I think it isn't that bad.

@Jehan-reznor:
Hehe. I might need to do that. But to be fair those bare chested cultists are some earlier sculpt that sat on my desk for a while before working on them again. My newer ones are better i think. But i still have a hard time sculpting them in realistic propotions as it is really hard to do in such scale without them turing way to big. And as i don't need exposed breasts (and also don't want to) all over my models i don't have that much practice on it.


Automatically Appended Next Post:
As promised the noise terminator group shot. Not the best but i'll make a better one with white background and such once i actually have a better setup. (and have beat my laziness to actually create a light box... )



Doomhammer's warpforge - Is he really back??? @ 2013/03/28 23:15:16


Post by: MetalOxide


Those are some awesome looking Terminators!


Doomhammer's warpforge - Is he really back??? @ 2013/03/29 00:00:11


Post by: btldoomhammer


Thanks.

I have a question for the color or my bases. What colors would you think a massive walking/creeping temple of slaanesh would have?
I'll base some of my models standing on the temple grounds or in the outer range of the temple where it creeps over the surrounding.

And to maybe help you, I'll give you a buit of background of the temple.
It is a massive moving temple complex that houses all the wargear, weapons and quarters of the army. In essence everything that you'd need to supply the training and living of a full army of astartes. Those are in the center of the temple - the stable part of it. Whereever the temple goes and over whatever it creeps this cental temple will always stay the same.
Then there is the outer edge of the temple, maybe a few kilometres wide where the temple creeps over everything. Buildings, landscape, plants and living creatures. (Just think of zerg creep but it moves with the temple and is itself ornated and has it's own decorations and such)
Some of the areas of the outer edge are semi stable and most of the time have their own architecture that stays the same but interacts with the landcape the temple creeps over. This is the living area of the akolytes, csm in training and the higher ranked cultists.
But the most areas are just the structure of whatever the temple has burried underneath.

This temple creeps around the planet, sometimes even over whole cities. Most of the time the landscape remains unchanged. But if a living beeing is caught underneath it might just never be seen again, survive as a ravaging madman/-woman. Or sometimes a human survives with mind intact and stronger than before. Those are recruited as akolytes that serve the army in all those mundane tasks that The Followers of the Eternal Siren don't find pleasurable.

how would you think a crazy structure like that is colored?


Doomhammer's warpforge - Is he really back??? @ 2013/03/29 00:26:57


Post by: Deunstephe


I would imagine it would be pale purple, or sickly-looking. But it would also be muddy and dirty, maybe with dead trees and roots growing about it. Probably moss. Since it's a giant temple it must be very slow or very fast. I can imagine it walking about on massive crab legs, with the bow of a ship. I'd look at imperial land temples and replace their tracks with legs.

EDIT: Maybe near the center it'd have some sort of control deck with a daemon or something wired up into the entire complex? Like a Tyranid Norn Queen, or the controller in the last episode of the 9th Doctor from Doctor Who. Or the Strogg from Quake, or the Combine from Half-Life. Or just a massive daemon engine.


Doomhammer's warpforge - Is he really back??? @ 2013/03/29 01:09:33


Post by: Jehan-reznor


A writting mash of flesh or surrounded by slaves?

About breast, guess you need to do some practical investigation to get the feel of them ( pun intented


Doomhammer's warpforge - Is he really back??? @ 2013/03/29 15:24:13


Post by: btldoomhammer


 Deunstephe wrote:
I would imagine it would be pale purple, or sickly-looking. But it would also be muddy and dirty, maybe with dead trees and roots growing about it. Probably moss. Since it's a giant temple it must be very slow or very fast. I can imagine it walking about on massive crab legs, with the bow of a ship. I'd look at imperial land temples and replace their tracks with legs.

EDIT: Maybe near the center it'd have some sort of control deck with a daemon or something wired up into the entire complex? Like a Tyranid Norn Queen, or the controller in the last episode of the 9th Doctor from Doctor Who. Or the Strogg from Quake, or the Combine from Half-Life. Or just a massive daemon engine.


Interesting suggestion. But i'm not planing on building this thing as i imagine it in the scale of a small town or something. It has the space to house my whole army including weaponforges for the wargear, all tanks and vehicles and rooms for the akolytes to repair and clean the armor. And as well all the training rooms for the already recuited marines and some of the trainees. And don't forget space for all the personal slaveboys and girls of the higher ranged marines.

I might build some terrain pieces in the future (with a big maybe) but i'd need epic scale to actually build this thing and it would still be massive.

 Jehan-reznor wrote:
A writting mash of flesh or surrounded by slaves?

About breast, guess you need to do some practical investigation to get the feel of them ( pun intented


The problem is i can either sit on my desk and work on my army or find someone who is willing to allow hands-on help with my sculpting. And i just love to work on my army too much


I looked in my box and i found one terminator base that i already did with the outer edge of the temple creeping over a soldier and absorbing him. The others are all primed black so you wouldn't see details.


Doomhammer's warpforge - Is he really back??? @ 2013/03/29 15:56:30


Post by: Deunstephe


IF you just do terrain pieces, then I still think it'd be foppin' amazing to have some sort of wired up daemon or something.


Doomhammer's warpforge - Is he really back??? @ 2013/03/29 16:36:00


Post by: btldoomhammer


I agree. And it would fit with some of my more techy looking vehicles (for example my vindiaator walker) or my havok squad (or at least how i envision them. Curretntly they are only a bunch of legs and a champion )


Doomhammer's warpforge - Is he really back??? @ 2013/03/29 17:06:35


Post by: Deunstephe


Still only legs? Poor things. When'll they get torsos?


Doomhammer's warpforge - Is he really back??? @ 2013/03/29 17:14:39


Post by: btldoomhammer


Well, i've ordered some spare torsos from a bit-shop but i still have to prepare them. I don't know if you've notices but i do a little bit of true-scaleing with my marines. (Not fully true scale but i increase leg and hip length. Because of that i can't work un the tosos without them beeing on the legs.
And as i still don't know what weapons to put on them i can't put tosos on as i can't say what pose i need ...

A long chain of worksteps that just comes down to me deciding what design of autocannons and missle launchers i want to put on them.


Doomhammer's warpforge - Is he really back??? @ 2013/03/29 19:20:30


Post by: logg_frogg


Fantastic work! Subscribed!


Doomhammer's warpforge - Is he really back??? @ 2013/03/29 20:22:03


Post by: JB


 logg_frogg wrote:
Fantastic work! Subscribed!

What took you so long? You LOVE chaos and btldoomhammer is serving it up like a champion!



Doomhammer's warpforge - Is he really back??? @ 2013/03/29 20:29:28


Post by: ghosty


*cough*

Subscribed.


Doomhammer's warpforge - Is he really back??? @ 2013/03/29 21:33:45


Post by: btldoomhammer


Today was a day of experimentation and crazyness.

At first i put a white sheet under my minis. It seems the color correction of my camera doesn't like white as the pictures are all a little bit darker than normal. But i think they are still good enough.
And then i did some crays painting experiment with a layered edge highlight. It started as a wierd idea and 6 (or so) layers of gradiating colors later i had this. Now i fear that i'll mess everything up if i do the rest of the model ...


Not as crazy was my experiment with drybrushing on the eneryg beams of one of my sorcerers. What i learned from it is that i still don't like it. (Or don't have the skill to do it right ... ) I'll probably redo it with a layering approach (although it will take me forever ... ) but i just have better control where the colors will go that way.


Not as crazy is this piece. I like how the power claw turned out. It's not perfect as i still need a new detail brush but it is acceptable.




And finally some highlights on my sculptings from the last few days.






My GS reserves are getting closer and closer to zero. So i'm planing a big order in few days or so. I might add some additional model kits. So i just ask you. Is there anything special that you like me to do next? Do you have some cool ideas what i could add to my growing army? (I could add it to my order if it is cool enough )




Doomhammer's warpforge - Is he really back??? @ 2013/03/29 21:53:35


Post by: Deunstephe


Have you made your own Defiler yet?


Doomhammer's warpforge - Is he really back??? @ 2013/03/29 22:01:15


Post by: btldoomhammer


No. But i thought about one for a long time. The price of the beast was still a reason not to buy. And i also thought about using a soulgrinder instead and build new gun arms. But that would be even more expensive ...

I'll think about it.


Automatically Appended Next Post:
I've just seen that anvil industry has relieased their autocannons.
http://www.anvilindustry.co.uk/index.php?route=product/product&path=80&product_id=273

What do you think? Should i get some for my havoks?


Doomhammer's warpforge - Is he really back??? @ 2013/03/30 05:03:12


Post by: lennymaybe


I'm still in awe of your sculpting skills. And I really like the guy with the power claw, it looks awesome.


Doomhammer's warpforge - Is he really back??? @ 2013/03/30 08:59:27


Post by: evildrcheese


Wow. Seriously awesome stuff!

D


Doomhammer's warpforge - Is he really back??? @ 2013/03/30 14:36:24


Post by: Crystal Geyser


Really great stuff here!


Doomhammer's warpforge - Is he really back??? @ 2013/03/30 14:54:06


Post by: ghosty


Yes, definitely!


I have to say, your little converting log is truly inspirational! I would kill to see these guys up close.


Doomhammer's warpforge - Is he really back??? @ 2013/03/31 16:20:13


Post by: btldoomhammer


I calculated the cost of what i want and need to buy and i'm a little shocked how much it is. I removed some stuff that i though would be nice to have but don't have a true place in this army and i'm still over what i thought it would cost.

So the defiler probably needs to go. It's not that i don't have the money but i don't know if i want to spent that much money ...

But the order isn't out jet so you have still some time to convince me otherwise. And the best way of doing this is feed me some ideas what to do with the defilers body. Because as much as i like walker-tanks and it would fit with my other stuff (my counts as vindicator and my spider rhino plans) i think that the torso of the defiler is a little bit to boxy.
What ideas do you have to change that and make it more slaaneshi?
One idea i had was to actually use a soulgrinder and build the weapons from scratch and add additional slaaneshi details on the demons torso. What do you think of that?

What I'll definitely buy are the anvil industry guns and also their missle launchers to finish off the havoks. But i'm thinking of adding additional anvil marines as some sort of elite ancient armored squad. Maybe i could use them as chosen or even thousand sons. But i'm still thinking about that. And this might collide with my plans for a defiler.

Also what is your idea of counts as nurgle models that still fit with my army and don't look to rotten and icky. My idea was some sort of heavyly armored marines(for slow and purposeful) and add a lot of vials and drug injectors.
Another idea of mine (a very early one) was to make them more insect themed with organic carapace-like mutated armor and insects and bugs crawling all over them. What do you think? And if you have ideas of your own i would love to hear them.


I have no paint update for you but i plan on starting to paint some of the more basic models where i don't need as much precission as on my champion models. And maybe i'll try to prime some of my other stuff if the weather is ok-ish.

But to not go pictureless here are some of my sculpting updates.

I though why not show you the current state of my vindicator? I still need to decide what to do with the legs. My first idea was to add mutated tank tracks along them to show his former existence as a normal vindicator. But i'm unsure. Do you have ideas for his legs?
And besides his legs he still needs some additional armor plates pulling further down on his back and some plating around his neck.



This is the current state of my additional noise marines. They are getting closer and closer to beeing finished.



And i continued my plans on defiling all of the dark vengance loyalists. Still a lot to do on those bikers. But i at least started. Additionally i still need to work on the plasma cannon guy and the limited edition model that is still on sprue.



This is the shape of the leg plates on my demoness. I think i'm still on track and nicely close to my concept scetches. But i should plan out the rest of the body soon or i'll have another half finished model gathering dust on my work desk...



Doomhammer's warpforge - Is he really back??? @ 2013/03/31 17:13:56


Post by: KrautScientist


Let me start with some suggestions regarding your paint in progress pictures you posted earlier: First of all, I think you've really got the gold and purple down now. Great job!



This guy (girl?!) is looking quite promising! I am looking forward to seeing the model with more of the details completed, although I imagine painting the entire army with this effect would be a huge amount of work, wouldn't it?



I think the drybrushed energy beams are cool, but it seems like you got the effect backwards: The deeper blue should be in the recesses, while the lighter blue/white should go on top. Somehow it looks like you did it the other way around.

And finally:



Why not try a colour for the claw that has more of a magenta note in it? A bit like the horns and claw on GW's old Azazel model . That would give you a nice spot colour for the claw! And you should maybe even add some gloss varnish on top to make it look horribly insectoid...


As for your last update, when it comes to building a Defiler, I'd either go for the Soulgrinder (as you suggested) -- the pale skin should look great against the machine parts! Or you could base your Defiler on a different model altogether: I imagine a Necron Triarch Stalker would be a great base model -- those insect legs would work great for Slaanesh. Or you could even try to build something that looks like the old Epic Subjugator Titan, only smaller...

Regarding counts as Plague Marines, here's a pretty far out idea: Why not make them look like "Harem Guards" of some sort, i.e. huge and corpulent, with lots of bare flesh. Then maybe add the drug vials you suggested. The Harem guard look would go well with Slaanesh, complement the female approach to your army, and their imposing stature would explain their improved toughness.

I hope this doesn't come across as petty nitpicking, by the way: I am fascinated by your creativity so far, and it's great fun to bounce some crazy ideas off you. Hope this helps!

Cheers,

KS


Doomhammer's warpforge - Is he really back??? @ 2013/03/31 18:09:18


Post by: Deunstephe


For your "counts-as-nurgle" guys, I'm thinking something along the lines of Little Sisters from Bioshock, just "all grown up." They'd have massive syringes (or syringe guns) with canisters on their backs full of liquid. They'd probably also be wearing gas masks. Or you could make massive pubic lice being ridden by someone. Or just massive pubic lice. They're sexual, aren't they?

As for the defiler, it sucks you can't get one (It's just a really cool kit) but you could've turned it into a mini-base on legs, with captive slaves of all sexes, races, and species. Since it's normally got a big box at the front, you could make it like a grasshopper and have the big claw legs at the back and the "upper torso" would become a bunker-y thing. I still don't have the hang of photoshop (traditional drawing is too fun), but I'll try my best to make some sort of mock-up.

You could probably buy one much cheaper off eBay as well. An old, badly painted one you could strip would probably be best.


Doomhammer's warpforge - Is he really back??? @ 2013/04/01 17:45:16


Post by: btldoomhammer


 KrautScientist wrote:
First of all, I think you've really got the gold and purple down now. Great job!


Thanks.

 KrautScientist wrote:
Spoiler:


This guy (girl?!) is looking quite promising! I am looking forward to seeing the model with more of the details completed, although I imagine painting the entire army with this effect would be a huge amount of work, wouldn't it?

I definitely won't use this for the whole army. This was a spontanous idea i got while watching bluetablepainting videos. They did something similar with charcoal over red up to yellow. This inspired my for this piece. I wanted to do something similar but with purple up to pink. It didn't turn out as i had planed it but it is a nice effect non the less. I wanted a black armor that sill was slaaneshi. Somthing along the line of a SM chaplain with a dark armor and bone-colored decorations.

 KrautScientist wrote:
Spoiler:


I think the drybrushed energy beams are cool, but it seems like you got the effect backwards: The deeper blue should be in the recesses, while the lighter blue/white should go on top. Somehow it looks like you did it the other way around.

I did it this way deliberately. The brightest color in a fire is at it's core where the heat is. And as i wanted a blue flame like appearance the white is in the recesses. I redid it today and it now looks like this:



 KrautScientist wrote:
Why not try a colour for the claw that has more of a magenta note in it?

Why didn't i thought about it before. This would have created a stronger contrast to the purple armor. I don't know if i redo it but for future models I'll definitely do it. But at the moment i don't have margenta colors. Mixing might work(purple + red?) but i'll probably add some margenta colors to my next order which i will do somewhere this week.


 KrautScientist wrote:
As for your last update, when it comes to building a Defiler, I'd either go for the Soulgrinder (as you suggested) -- the pale skin should look great against the machine parts! Or you could base your Defiler on a different model altogether: I imagine a Necron Triarch Stalker would be a great base model -- those insect legs would work great for Slaanesh. Or you could even try to build something that looks like the old Epic Subjugator Titan, only smaller...


I have to look at the stalker and what i can do with it. But as far as i know the necrons have a very clean aestetic and are missing some of the more "brutal" details of the csm. But i have to look at it to decide. And the more i think about it the soulgrinder will probably be my choise between both chaos walkers. But I'll look at alternatives before i decide.

 KrautScientist wrote:

Regarding counts as Plague Marines, here's a pretty far out idea: Why not make them look like "Harem Guards" of some sort, i.e. huge and corpulent, with lots of bare flesh. Then maybe add the drug vials you suggested. The Harem guard look would go well with Slaanesh, complement the female approach to your army, and their imposing stature would explain their improved toughness.


I like the idea of a "harem guard" maybe some chaos marauders or something similar mixed with power armor bitz and sculpted a little bit mor bulk and leather masks, straps, whips and weapons with hooks to capture escaping slaves would look quite nice i think.


 KrautScientist wrote:
I hope this doesn't come across as petty nitpicking, by the way: I am fascinated by your creativity so far, and it's great fun to bounce some crazy ideas off you. Hope this helps!


I don't think that this is nitpicking or - if it is - then it is rather tame compared to what i criticise on my own models . I might have said this somewhere already but i think that i'm lacking creativity. Yes i did all this stuff here and it looks that it requires creativity to do. But i have a hard time thinking outside the box and come up with new stuff. What i did here was mostly reusing already existing details and just placing them somewhere else. And i have a MASSIVE amount of pictures and artworks collected that i browse regulary for stuff to do. I have a hard time comming up with creative designs of my own.



 Deunstephe wrote:

As for the defiler, it sucks you can't get one (It's just a really cool kit) but you could've turned it into a mini-base on legs, with captive slaves of all sexes, races, and species. Since it's normally got a big box at the front, you could make it like a grasshopper and have the big claw legs at the back and the "upper torso" would become a bunker-y thing. I still don't have the hang of photoshop (traditional drawing is too fun), but I'll try my best to make some sort of mock-up.

You could probably buy one much cheaper off eBay as well. An old, badly painted one you could strip would probably be best.


Well. It's not that i can't get one. I have enough money and currently don't need to spent it otherwise. The problem is more of a decision based one. I always had a hard time making decisions and it only gets harder for me when money is involved. I always look very hard at the cost - need balance from a more clean logical point of view. The decision to actually start this hobby took me a few month until i went and bought the starter set and hobby supplies ... And the fact that i'm so good at sculpting is only because i wanted to reduce the cost dramatically.

On the other hand i really don't like risks and am a perfectionist. I looked at larger models on ebay for a long time but never wanted to get one as the risk of getting a bad one was to high for me. In the end i'll probably buy a new kit somewhere in the future. But if it will be in the next order ... i still don't know.

And i am not a fan of this slave plattform. Yes i have slaves as objectives and part of the backstory. But for me slaves don't have a place on the battlefield. If my army goes to war it does it completely and leaves everthing behind that would be distracting from the ecstasy of battle. The slaves in my army are more of a workforce and a nice amusement to fill the gaps before the joy of the next battle. And i don't like the "slaves are only to sate lust" approach. Yes this is a slaanesh army and there will be bad stuff happening to slaves. But on the opposite loyal slaves have a future and can not only climb up in ranks but also undergo the tranformation into astartes facsimiles and be trusted soldiers themselves if they survive it.




Oh and by the way now that my rambleing is complete i also primed most of my models. Excluded are my cultists and most of the dark vengance chaos models as i want to add some additional details to them and give my cultists some more differentiation. Sadly i totally forgot the models still on my besk so the noise termies and some of my chosen are still not primed. They'll probably be added in with the next batch of finished models.


Doomhammer's warpforge - Is he really back??? @ 2013/04/01 18:13:32


Post by: Deunstephe


 btldoomhammer wrote:

And i am not a fan of this slave plattform. Yes i have slaves as objectives and part of the backstory. But for me slaves don't have a place on the battlefield. If my army goes to war it does it completely and leaves everthing behind that would be distracting from the ecstasy of battle. The slaves in my army are more of a workforce and a nice amusement to fill the gaps before the joy of the next battle. And i don't like the "slaves are only to sate lust" approach. Yes this is a slaanesh army and there will be bad stuff happening to slaves. But on the opposite loyal slaves have a future and can not only climb up in ranks but also undergo the tranformation into astartes facsimiles and be trusted soldiers themselves if they survive it.

I WAS thinking of workforce slaves, but they'd be of different sexes, races, and species. It's boring to keep everything 'umie. If I was talking about sex slaves, then this would be a Dark Eldar thread, wouldn't it? Since the Defiler is more machine than daemon, a platform of sex wouldn't fit it at all anyway. Also, where did you get the "only to sate lust" idea from my post? I only said they'd be slaves on a platform; you'd have total artistic freedom from that basis. You could make it a tiny factory (for something) or a slave barge, or getting ready to disembark for battle with slave-drivers behind them.
Not every slave is just a worker, some would HAVE to go onto the field, maintaining engines and vehicles, or being used as cannon fodder since there's more than enough to go around.


Doomhammer's warpforge - Is he really back??? @ 2013/04/01 19:37:13


Post by: btldoomhammer


Okay, this was a case of me rambling on. The only thing that was directly ment for you was that i don't like the platform idea. For me the defiler is a massive engine of war - a walker tank - and not a platform where someone sits on top.

The rest of what i said was more of an additional backstory how i see the topic "slave" in my army and not directly ment as a reply to your post. My mind just saw me writing "slave" and switched to explain-rambling mode.


Doomhammer's warpforge - Is he really back??? @ 2013/04/01 20:24:41


Post by: Deunstephe


I guess I was trying to convey the image of a landing craft-type thing on a defiler body, just more insectoid. I guess I'll have to make it, then!

Basically I saw the image of slaves being whipped out of a barge on legs into the midst of fighting while the actual vehicle storms through buildings. Since, y'know, it's still a Daemon engine.


Doomhammer's warpforge - Is he really back??? @ 2013/04/01 22:11:14


Post by: btldoomhammer


Ah. this makes more sense now. I instantly thought about a defiler without the body but instead an open plattform with a rider and slaves on top. I can't find the image of it or i'd posted it. But you might have seen it too.
Don't know why i had this one in mind ...


Doomhammer's warpforge - Is he really back??? @ 2013/04/01 22:27:25


Post by: Deunstephe


That's just silly. I was probably trying to revive that "spider rhino" idea you had earlier in the thread. I'm still trying to create a proper drawing (i've never drawn a defiler before!) but it might take a while with everyday inconveniences.


Doomhammer's warpforge - Is he really back??? @ 2013/04/02 00:38:54


Post by: btldoomhammer


I've tried some sketches of my own just now but they look crappy. The only nice idea that came out of is a more spider like look with larger abdomen and the gun mounted inside. But i don't know how it would look as the sketch itself is really crappy.


Doomhammer's warpforge - Is he really back??? @ 2013/04/02 01:45:03


Post by: Hive Fleet Lazarus


maybe instead of a defiler, pick up a GK dreadknight? Its a bit cheaper them a defiler and I've found them to be great bases for conversions. It would need a bit more work probably then a defiler to look as chaosy though. Something else, after looking at your legged tanks, maybe do a praying mantis-esque slaneeshi defiler? Four walking legs and a long abdomen, the torso with two long claws and the triangular head with a mouth full of tentacles and a gun sticking out. Don't know if this is too specific or not, I've really been enjoying following your work


Doomhammer's warpforge - Is he really back??? @ 2013/04/02 07:57:26


Post by: btldoomhammer


Thanks for the suggestions. But the more suggestions you all are giving me the more i have to realize that i actually don't really know what i want.

Okay, let's just try to sort this out a little. I like the idea of the newer chaos machines with organic parts/look. And the basic defiler doesn't deliver this with it's boxy main body.
The triarch stalker and the dreadknight are both interesting kits for conversions but i don't think they deliver what i need.

The soulgrinder has the demon and machine fused look but it is more of a two part model. Here the demon and there the mechanized bits. No real biomechanoid look. So additionally to the weapons i had to scratchbuild that also.

A defiler on two legs isn't my style. The slave soldier transporter -demon engine thing is a really cool idea but don't represent a defiler. But as the idea is fitting i migth still build something like this in the future just to have it and not as a defiler.

The more insectoid approach is a nice idea and i myself have a spiderlike concept that i like as much as the praying mantis idea.

Even a scratchbuild approach is not out of the question. So let the ideas flow free.

Here are some nice ideas from my inspiration folder
This piece is from deviantart. Just imagine it without the human but instead a massive cannon.


Or this form deviantart too. This is a normal defiler but with a different shape and doesn't look as boxy.



Doomhammer's warpforge - Is he really back??? @ 2013/04/02 08:07:38


Post by: Bloodhorror


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Doomhammer's warpforge - Is he really back??? @ 2013/04/02 12:53:47


Post by: KrautScientist


Let me start by saying that the re-done flame effect on the floating model looks much more vibrant and stunning now. Great job! Also, regarding those Harem Guards, the plastic Nurgle Lord would make a fantastic base for that particular conversion. All you need are some GS skills -- obviously not a problem, considering your sculpts so far...

Regarding the walker, if you are gunning for a more organic look, why not consider adding some parts from the Forgefiend/Maulerfiend kit or indeed use it as a base altogether? The shape of the main body is quite similar to the first of the two Devianart pictures you posted. And it obviously does have the chaos look you want. Maybe it would even be possible to combine the Forgefiend body with the more insectoid legs of a Defiler or even Necron Stalker? The only thing to take note of here is that the Forgfiend is a bit smaller than a regular Defiler (mostly because of the legs, though).

In any case, I'd personally go for one kit to use as a base for the daemon engine. Completely scratchbuilding it would be too much of a hassle for me -- that's just my personal approach, though.


Doomhammer's warpforge - Is he really back??? @ 2013/04/02 13:06:09


Post by: btldoomhammer


Interesting idea. I own a forgefiend so i know how large he is. And i still have the additional maulerfiend bits left over. But i would need a body and the other pieces.
The only problem is that i would need another expensive kit to build it and i already don't like the price of a defiler on it's own.

I'll think about it.


Doomhammer's warpforge - Is he really back??? @ 2013/04/02 16:47:52


Post by: Deunstephe


I found this last night while trying to get reference pictures, it's sort of a Mantis - defiler?



And then I found this, which is kind of what I was trying to convey, just a little more like a landing craft on the top and full of live slaves and not corpses (but that could be cool as well)


Then I made a sloppy sketch of my idea before going to sleep. It's not to scale or proper in any way (there aren't many pictures of defiler backs). It's not a schematic, more of a reference point.


Doomhammer's warpforge - Is he really back??? @ 2013/04/04 18:54:37


Post by: btldoomhammer


I didn't do much 40k related the last days so it was a little bit silent on my end.

@Deunstephe:
Your sketch lookes way better than the stuff i did. I shows what you mean


And i still didn't order ... lazy as ever. But today i realized that i will actually get money from the institute i make my master's thesis at. So i can increase the limit i set myself for my order. So the defiler might get in my order and/or some other kits.

And i have at least some pics to show you.

I did some more work on her and washed the purple. Still a lot to do but i'm getting there. Now i have to figure out how to paint some chaotic maschinery under her skin.


And i started to assemble my warp talons. Still need to assemble the last one and get some daemonette feets for those without feets.


Doomhammer's warpforge - Is he really back??? @ 2013/04/04 20:45:31


Post by: Squigsquasher


Well, you've put my meager attempts at sculpting to shame.

Subscribed!


Doomhammer's warpforge - Is he really back??? @ 2013/04/04 22:54:49


Post by: Obsidian Raven


I absolutely love that dread!


Doomhammer's warpforge - Is he really back??? @ 2013/04/05 14:24:55


Post by: btldoomhammer


 Obsidian Raven wrote:
I absolutely love that dread!


Thanks.

But it has still a long way till finish. As my plan is to create all possible weapon options. Some are still missing like the melee weapons and most of the additional weapon options the current CSM added.


Doomhammer's warpforge - Is he really back??? @ 2013/04/05 20:41:47


Post by: Deunstephe


The more paint I see on that dread, the more I love it! I'm going to be placing some orders next month, and now I'm stuck on what to do! I can either invest in sculpting, continue with my Orks, build an IG-based Rogue Trader Army, or... I don't know! Your skill makes me envious!


Doomhammer's warpforge - Is he really back??? @ 2013/04/06 22:13:11


Post by: btldoomhammer


@Deunstephe:
I don't know how much money you have but obviously go with what you like the most. Starting a new army is probably the most expensive option. And i'd say investing in sculpting is probably a cheaper investment. Green Stuff isn't that expensive if you go with the original one from Kneadite and not the GW one. (It's the same stuff just with another packaging.) Milliput standard is dirt cheap and you don't need the expensive tools. They come in handy once you have a decent skill level and want more.


Sadly still no actuall update from me. No real painting done and the same with sculpting. Some updates here and there but nothing worth showing. I also haven't ordered yet ...

The only thing that i have for you today is a question. I've decided to completely redo the arms of The Eternal Siren. This means that i can change the pose and weapons of her. My idea is to build her with 4 arms. The upper pair with a twohanded weapon - probably a sword of some kind - raised above her head. And the other arms holding one handed melee weapons like cuved blades or something smililar.
What's you opinion? What would you do?
And if you don't know of what model i'm talking about. It is this one. A custom sculpted Keeper of Secrets in similar style of the forgeworld one.


Doomhammer's warpforge - Is he really back??? @ 2013/04/06 22:25:08


Post by: Deunstephe


I like the two-handed weapon idea, but what if she had two, and swung them in opposite directions? Or she's getting read to throw a massive spear, and her smaller hands are holding extra ones? Alternatively she could be holding a bow, and the smaller hands holding arrows.


Doomhammer's warpforge - Is he really back??? @ 2013/04/06 22:35:03


Post by: btldoomhammer


I imagine two twohanded weapons would be akward. They would get in each others way all the time. And ranged weapons are not what i imagined for her. A spear might work but a bow is a no go for me. I'll think about the spear.


Doomhammer's warpforge - Is he really back??? @ 2013/04/07 05:07:41


Post by: Hive Fleet Lazarus


maybe a two handed weapon and the lower hands are holding small scythes? or do like nids and have sword, whip and still two arms for something else


Doomhammer's warpforge - Is he really back??? @ 2013/04/07 15:12:14


Post by: tarar2d2


You could have both left hands holding one two-handed sword and both right hands holding another two-handed sword and have them swinging so that they would converge on one point in the middle


Doomhammer's warpforge - Is he really back??? @ 2013/04/07 20:55:07


Post by: Deunstephe


 tarar2d2 wrote:
You could have both left hands holding one two-handed sword and both right hands holding another two-handed sword and have them swinging so that they would converge on one point in the middle

The lower arms would have to be longer, but that would be really interesting! You don't see multi-limbed joints much these days.


Doomhammer's warpforge - Is he really back??? @ 2013/04/08 13:29:41


Post by: btldoomhammer


 tarar2d2 wrote:
You could have both left hands holding one two-handed sword and both right hands holding another two-handed sword and have them swinging so that they would converge on one point in the middle


An interesting idea. I have to think about it - especially how the arm anatomy would look like to actually support such a thing. And also i have to think about if this would actually be an advantage for wielding twohanded weapons that way.


Automatically Appended Next Post:
I haven't done much hobby stuff the last week but i still don't want to go updateless for too long. So here is another short update, this time with actuall new content.

This is the state of my additional noise marines. They are missing some details here and there and a few heads. I thought about buying another set of kromlech helmets but for diversity i decided against it. They'll get some costum sculpted ones.


And i also worked on this demon princess a little bit more. Some of you might recognize what i mainly used as reference. (And it's not the queen of blades this time.) I think the thighs are a little bit to wide - especially with those spikes. But it's still in an accepteable state i think. And if it isn't i still can call it a case of warped demonic anatomy.


Doomhammer's warpforge - Is he really back??? @ 2013/04/08 23:24:46


Post by: Deunstephe


A kroot! Maybe? Those thighs aren't too thick, unless you make the rest of the legs very thin. Can't wait to see those custom marine helms!


Doomhammer's warpforge - Is he really back??? @ 2013/04/10 00:43:34


Post by: btldoomhammer


 Deunstephe wrote:
A kroot! Maybe? Those thighs aren't too thick, unless you make the rest of the legs very thin. Can't wait to see those custom marine helms!


Well those helmets won't be complete custom made. I'll cut up some spare heads and create my own details like on most of my noise marines that don't have the kromlech heads.

And the reference isn't a kroot. It's a boss from a computer game and was made into a (verrrrry expensive) limited edition figure. I use pictures of both the game artwork and the unpainted model as reference. Don't know if that helps you identify it.

Oh and i have painted today. After 10 or so model basecoated in purple i could not stand purple anymore and worked on only one model and more colors. It is close to finish. Some details here and there and some edge highlight and it is done.
Strange. Somehow i always paint my stuff close to finish but never add the final touch ... Maybe I'll need to force myself to actually finish all those nearly done models.


Doomhammer's warpforge - Is he really back??? @ 2013/04/10 01:41:13


Post by: Deunstephe


I've got no idea what game you're talking about, but sounds fun! Nice possessed, really like the blending where the flesh fuses with the weapons! I can hardly blend colours, honestly.


Doomhammer's warpforge - Is he really back??? @ 2013/04/10 01:55:58


Post by: btldoomhammer


 Deunstephe wrote:
I'I can hardly blend colours, honestly.


I thought that myself once. But to be honest blending isn't that hard. It is just time consuming and you need a way to mix colors.
This is how i do it. Start with the base color and paint the whole area you want to blend. Mix a little bit of your second color into your base color and water it down. Then paint one layer over the base color with this mix.
After that add another bit of your second color to your already mixed color and apply this in another smaller layer. Mix more and more of your blending color to the color mix and add layer after layer until you finish it with your second color in a pure state.

And as i water down the color very heavyly i don't need too much layers as the underlaying color shines still through. That helps with blending. And if the layers are still visible you can add a wash or glaze to pull them together.


Doomhammer's warpforge - Is he really back??? @ 2013/04/10 02:08:21


Post by: Deunstephe


I don't have the colours for blending, and I don't really need it either. However, I'm stripping some old minis to cannibalize, and one of them is a metal Zoanthrope.


Doomhammer's warpforge - Is he really back??? @ 2013/04/10 04:26:02


Post by: lennymaybe


That painted possessed it looking awesome. The head you've used is my favourite out of the set. I also really like your noise marines.

The thighs on your daemon princess look fine. They look strong, like she could really do some damage to anyone who dared to take her on.


Doomhammer's warpforge - Is he really back??? @ 2013/04/10 11:19:55


Post by: KrautScientist


Could the new sculpt be inspired by a Mirelurk King from Fallout 3? At least that's what I felt reminded of...

Anyway, the sculpt is looking great! The new possessed Marine looks expertly painted, although I am not a fan of the red -- that's only a matter of personal preference, though. It's still very good work!


Doomhammer's warpforge - Is he really back??? @ 2013/04/10 16:11:11


Post by: Squigsquasher


Lookin' good!

With regards to the weapons, how about 2 1-handed scythes (like the ones Death uses in Darksiders 2) and 2 arms terminating in traditional Slaaneshi lobster claws?


Doomhammer's warpforge - Is he really back??? @ 2013/04/10 17:41:21


Post by: btldoomhammer


 Deunstephe wrote:
I don't have the colours for blending, and I don't really need it either.


Well you can blend with whatever colors you use. If you have a base color and a highlight color you can blend them into each other just by gradiently mixing one color into the other. The only think youd need is some sort of pallet or wet pallet to mix them on.

 lennymaybe wrote:
That painted possessed it looking awesome. ... I also really like your noise marines.

The thighs on your daemon princess look fine. They look strong, like she could really do some damage to anyone who dared to take her on.


Thanks. And you probably are right with the thighs. The problem was that i looked at the model in it's current state. But without the rest of the legs and arms it is hard to judge. I compared it with my reference and i'm still in the green.

 KrautScientist wrote:
Could the new sculpt be inspired by a Mirelurk King from Fallout 3? At least that's what I felt reminded of...

Anyway, the sculpt is looking great! The new possessed Marine looks expertly painted, although I am not a fan of the red -- that's only a matter of personal preference, though. It's still very good work!


It's not from fallout. It's a blizzard game. They do incredible artwork. I have both starcraft2 and warcraft artbook. Now that i think of it it might be nice to look in there for additional inspiration.
And with the red i wanted some kind of exposed muscle tissue look. It looked really cool next to the black primed armor but next to the purple and gold is isn't as good looking as i hoped it would. I'll probably try some gloss varnish over the muscles once i ordered it.

I did experiment on another possessed today with a more pink skin. I like it more than the red. But i got reminded that i really need better quality brushes as all of mine don't have a firm tip anymore. Especially highlighting every single muscle fibre was more a work of luck and not skill due to the wide brittles.


 Squigsquasher wrote:
Lookin' good!

With regards to the weapons, how about 2 1-handed scythes (like the ones Death uses in Darksiders 2) and 2 arms terminating in traditional Slaaneshi lobster claws?


Thanks.
Why didn't i think of daemonette claws earlier. I liked the twohanded approach but i disliked how the arms and weapon covered the head and horns. I think i'll use your suggestion or at least look at death's weapons for inspiration. (And war might also be source of inspiration )


I also worked on my warp talons some more. They are all in a state where i need additional bitz that i currently don't have. So i REALLY need to make my order soon.


Doomhammer's warpforge - Is he really back??? @ 2013/04/10 17:50:51


Post by: KrautScientist


That new Possessed with the pinkish flesh is looking very promising! Fantastic work!


Doomhammer's warpforge - Is he really back??? @ 2013/04/11 06:33:05


Post by: Freytag93


I think that pink flesh looks really good. It has almost an unearthly glow to it. Well done.


Doomhammer's warpforge - Is he really back??? @ 2013/04/12 01:55:28


Post by: lennymaybe


I just saw your comment about gloss varnish over the red muscle tissue. Definitely try it out. I did that with one of my possessed (the best picture is probably here http://www.dakkadakka.com/gallery/468372-prancer.html?m=2) and I really like the result. I've since used it for wet effects on a few of my daemons and I'm really happy with how it looks. I just used clear nail varnish.

I'm also a fan of the pink skin, it looks awesome.


Doomhammer's warpforge - Is he really back??? @ 2013/04/12 11:15:53


Post by: btldoomhammer


By biggest problem with those possessed is to come up with creative and demonic skin colors that differ from my more pale grey normal marines but look nice next to the gold and purple.

I really like the pink one so i'll probably do more of it. It is a 1:1 mix of emperors children and fenrisian grey as a base and i gradiently added white to get the lighter layers. Then washed with magenta wash and finally red wash in the deeper recesses.


Doomhammer's warpforge - Is he really back??? @ 2013/04/12 15:52:06


Post by: KrautScientist


 btldoomhammer wrote:
By biggest problem with those possessed is to come up with creative and demonic skin colors that differ from my more pale grey normal marines but look nice next to the gold and purple.


Is there really a need to come up with a more "daemonic" skin colour in the first place? After all, the daemonic possession is readily apparent by just looking at the twisted limbs and body. If you wanted to underline the fact that the ruinous powers were possessing the body, I'd rather go for an OSL effect on the eyes, or something like that. Introducing too many colours is a surefire way to disaster

That said, the latest Possessed with the pinkish skin is fantastic, like I said, and in my opinion, you should probably paint all your Possessed that way!


Doomhammer's warpforge - Is he really back??? @ 2013/04/15 17:39:59


Post by: btldoomhammer


Sorry for the slow updates but i didn't felt like working on my army the last few weeks. But i've found some of my motivation back the last days and continued on my seemingly endless journey to a complete army.

@KrautScientist: OSL on possessed sounds like a good idea. Maybe even glowing cuts or runes on their skin. I'll try that on my next possessed.

I've worked on my noise marine helmets. I only need 3 now as i used a daemonette head on one of my headless noise marines but i'll still finish all 4 of them.
The second from the left will get a rework and the round dot on his helmet removed. I don't like it as it turned out to large. And the spike on the 3rd helmet will be turned into a whole spike mohawk.


And thanks to the suggestion for looking at darksiders. There are some really cool weapon artworks for that game. They inspired me for these pieces. Those two in the back are supposed to be something like death's scytes that i think of using on my Eternal Siren. And the axe head is for my demon princess.


Speaking of my demon princess. I extensively worked on her the last days and i really like how she looks. She is still far from finished but she is very promising. I even came up with a very basic concept of a backstory that inspired some parts of her current design. She is a slaanesh demon princess who enjoyed the bloody work of battle so much that she is on the brink of turning over to the power of khorne.(Hence the skulls motif) I only had one spare skull so i sculpted some of my own. Harder than i thought so i might buy some from a bitz shop for the rest of her skill belt. And maybe some zombi heads or other trophies like that.
The pelt is maybe a little bit to clean and misses some more twisted fur but once painted it will probably don't matter



Doomhammer's warpforge - Is he really back??? @ 2013/04/15 20:25:33


Post by: Deunstephe


Wow man, looking hella cool! I like those heel-claw feet, reminds me of the game Spore.


Doomhammer's warpforge - Is he really back??? @ 2013/04/15 21:38:08


Post by: Squigsquasher


I like it! I like the shape of the scythes you're making, looks good!

Excellent work on the body too!


Doomhammer's warpforge - Is he really back??? @ 2013/04/16 22:35:33


Post by: btldoomhammer


I have another update for you.

This is the state my dark vengance bikers are in. I'm not so sure on the flames on the wheels of the champion but other than that i like them. They still need some additional chaosy decorations and weapons.


And i put hair on some of my female sculpts. I only need to decide how to do the two missing hands and they are finished.


Also i added some additional details on The Eternal Siren herself. It's hard to see but the leg on the left is supposed to have a sleeve similar to the one on the forgeworld keeper of secret. I'm thinking of adding some studs too. I also shaped the basic propotions of her arms but they where to short. Good thing is that i left the armature wire for them longer so i just need to add some more material to correct them.


Doomhammer's warpforge - Is he really back??? @ 2013/04/16 22:41:46


Post by: Deunstephe


Wow, that biker with flames looks amazing! The only things I can say is that the flames on his pack should also be flowing with the direction of the flames on the ground. That head cowling looks awesome as well!


Doomhammer's warpforge - Is he really back??? @ 2013/04/17 12:24:58


Post by: rubirub


i like the flames on the biker. they look pretty good


Doomhammer's warpforge - Is he really back??? @ 2013/04/17 13:05:13


Post by: Theophony


I know it's been said before, but WOW. Not only is your green stuff skill amazing, but your ability to come up with ideas and execute them is phenomenal.


Doomhammer's warpforge - Is he really back??? @ 2013/04/18 01:00:46


Post by: btldoomhammer


 Deunstephe wrote:
The only things I can say is that the flames on his pack should also be flowing with the direction of the flames on the ground.


Thanks for pointing that out. Those flames where originally ment to be for my noise terminators but i decided against it as i had other mor fitting alternatives. So the flames where ment for a a standing model. I've started to add some more flames to them so that they get al least some more flow to them.

I'm currently in the process of finishing all those long time unfinished models that just gathered dust on my desk. And i asked myself if this head would work for my last unfinished possessed sculpt. What do you think? Is it too small or does it look acceptable?


And i also did some work on one of my slaves for objective markers. But I need some more 40mm bases for them as i can't fit him on 25mm ones. He is supposed to pull on the chain that binds him and i can't add both the chain and him on a small base. I can't sculpt his hands without the chain beeing finished so i need a base for him before i can continue.



And to finish todays update here is the state of my chaos spawn. He still needs a head, an hand and some minor touchups.



Automatically Appended Next Post:
I just did a dry fitting of the axe ment for my demon princess and it is way to small ... i need to create another axe head for her. The axe head looked more like a one handed axe compared to the length of the needed handle. But the axe isn't wasted as i might be able to use it on a future scratch build kharn.


Doomhammer's warpforge - Is he really back??? @ 2013/04/20 21:57:47


Post by: btldoomhammer


I have another update for you. As i said the axe head i made was to small so i created another axe. All of those weapons are still wip but i like them. But it was a hell of work to sculpt all those small skulls on those two scytes in the middle. And i have to do the other side as well ...


And i wanted to add another picture of my obliterators representing that all of them are now finished.


But as crazy as i am i started another project. This way i'll never clean my working desk. But i set my goal to scratchbuild/convert all possible HQ choises. This legs are supposed to be the beginning of Ahriman.


Doomhammer's warpforge - Is he really back??? @ 2013/04/22 17:55:03


Post by: btldoomhammer


I'm trying to get back into more sculpting and so far it is successfull. I've started to work on my missing HQ choises (Ahriman, Kharn and Huron). Both Kharn and Huron are only a pair of unfinished legs so no interesting stuff so far. But Ahriman looks better and better. But i asked myself what is iconic - what makes Ahriman Ahriman? His staff, his helmet, his robe or a combination of those? I want to create my own interpretation of him but still make him identifiable. This is where i'm at:


And i've also worked on the axe some more. Only the skull in the center needs some more work and the spot on the opposite is still empty. But is looks really cool. Just for scale i added a marine to the pic.



And oh wonder i send out my order of new toys and hobby supplies. And it is way more than i originally planed to order.


Doomhammer's warpforge - Is he really back??? @ 2013/04/26 22:22:32


Post by: Squigsquasher


Loving the new axe, good work!


Doomhammer's warpforge - Is he really back??? @ 2013/04/27 19:06:52


Post by: btldoomhammer


Thanks.


And i have a few more updates for you. It goes slowly as all the fine details take their time. But my scratchbuild HQ units are going smoothly.
I added another cloak layer to Ahriman. and started working on his staff. Those weapons next to the staff are the scytes for The Eternal Siren.




And this is my wip Huron. With all those tiny different colored details on his mechanical side it is hard to see all the details. But the basics should be visible in the picture. Still a lot to do but he looks promising. I especially like the belt thing. It was a pain in the ass to sculpt.



And this is Kharn. I bulked out his torso to create a big and mean look and to give this slaughtering beast credit. For this i widened his torso with plasticard circles and sculpted additional details directly onto the torso without fileing it down before. His leg-decoration still needs sanding to get rid if the cut marks and the marks from the file.



And look at that. My order is there. A bunch of stuff from anvil industry for my havoks and another additional project and a bunch of other GW kits and random hobby stuff. There is even a box of chaos marauders for my couts as nurgle marines missing from the picture. (The shop didn't have one as i placed my order so they'll send it as soon as they resupply.) As you can see i went with the defiler and not the soul grinder. I still plan on building a completely new torso but bifferent from the soul grinder one.


Doomhammer's warpforge - Is he really back??? @ 2013/04/27 20:14:01


Post by: Squigsquasher


Seeing as you're using Milliput, I have a question for you...

I bought a pack of Milliput (the white variety) but I've had lots of problems with it. For one, it's much too course and crumbly, and is really difficult to get smooth. Also, no matter how well I mix it or how equally I cut the portions, it will not harden. I tried to create a weighted base for a Sonic figure using it, and several weeks later it's still slightly soft (I can easily make marks in it with my fingernails).

Did I get the wrong kind of Milliput? Am I doing something wrong? Does it need heating to cure?


Doomhammer's warpforge - Is he really back??? @ 2013/04/27 20:41:24


Post by: btldoomhammer


Personally i use the yellow standard one (for it's cheapness) but i have tried the white one too. I didn't have problems with cureing. Mine worked fine.
Milliput should cure rock hard so i don't know what the problem with yours is. Maybe a bad batch or something.
If you mixed roughly equal parts of both components (the really crumbly white one and the smoother white one) you did as you should have.

And yes it has a totally different consistency than GS. It is more like clay and needs more attention to get smooth.
I use the yellow one because of it's cheapness and it isn't as dry as the white one. It is still crumbly but smooths better.
Most of the case i use it on larger stuff or mix it with GS to get a hybrid. All those lighter shades of GS in my blog are a mixture of GS and milliput standard. Adding GS to it reduces it's crumblyness and removes the tendency of GS to stick to itself. With that i can create much sharper details without a second smoothing step like pure GS needs.
But be aware that while the hybrid is easier to work with than pure milliput it is still harder than using pure GS.


Doomhammer's warpforge - Is he really back??? @ 2013/04/27 20:48:34


Post by: Deunstephe


Aha! A defiler! I knew you'd get one.

What are those little plastic bags filled with, just random bits?


Doomhammer's warpforge - Is he really back??? @ 2013/04/27 21:06:39


Post by: btldoomhammer


I couldn't get the whispering voices out of my head telling me of incredible power and gifts i would receive once owning a defiler. But sadly despite having it now i do not feel different. Did the voices lie? Or maybe i need to build it first?

Those bags anvil industry stuff. Torsos, legs, autocannons, missle launchers, some bases and other smaller bits like drum magazines and such. As i went to theit site to buy the weapons i couldn't stop myself and added more and more stuff to my shopping cart ... At least i got free shipping out of it. XD


Doomhammer's warpforge - Is he really back??? @ 2013/04/27 21:10:20


Post by: JB


Is that an order from Battlefield Berlin?

If so, what forms of payment do they accept? I don't see a list of options on their website.



Doomhammer's warpforge - Is he really back??? @ 2013/04/27 21:39:23


Post by: btldoomhammer


This is indeed a battlefield berlin order. (Well everything except the anvil industry stuff.) I used payment in advance as it was the best option for me. They also offer the normal in-contry stuff like cash on delivery and also paypal. But for orders to locations in germany they let you pay additional 3% when using paypal. Orders outside of germany don't have those 3%.

They answer some of those questions in their faq on their site.


Doomhammer's warpforge - Is he really back??? @ 2013/04/27 21:59:09


Post by: JB


So it would cost me more to use Paypal instead of a draft from my bank?

I think I will just order from CMON. It is cheaper for me than Battlefield Berlin.

I live in Baden-Wuerttemberg so I may eventually try Battlefield Berlin anyway. They have a much larger selection than Planet Fantasy (online retailer in Heidelberg).

I just wanted some of that standard Milliput that you are using so well. I like green stuff, brown stuff, super sculpey, and Pro Create but I have not tried Milliput yet.

Your sculpts are wonderful, and you are very creative and very productive.


Doomhammer's warpforge - Is he really back??? @ 2013/04/27 22:16:14


Post by: btldoomhammer


They probably want to avoid paypal fees. It's a little bit strange as others don't do it like that but the large selection is a big plus.
You could also try https://www.radaddel.de/. I got my first warhammer models and modeling stuff from them. (Including milliput) They don't have the large selection like battlefield but they are friendly and fast. And they have a paypal option without fees as far as i know. And on top of that they give you 10% discount on most of their stuff if you order more than 30 €. (Wow, it was 50 € the last time i ordered from them )


Doomhammer's warpforge - Is he really back??? @ 2013/04/27 22:23:45


Post by: Squigsquasher


 btldoomhammer wrote:
Personally i use the yellow standard one (for it's cheapness) but i have tried the white one too. I didn't have problems with cureing. Mine worked fine.
Milliput should cure rock hard so i don't know what the problem with yours is. Maybe a bad batch or something.
If you mixed roughly equal parts of both components (the really crumbly white one and the smoother white one) you did as you should have.

And yes it has a totally different consistency than GS. It is more like clay and needs more attention to get smooth.
I use the yellow one because of it's cheapness and it isn't as dry as the white one. It is still crumbly but smooths better.
Most of the case i use it on larger stuff or mix it with GS to get a hybrid. All those lighter shades of GS in my blog are a mixture of GS and milliput standard. Adding GS to it reduces it's crumblyness and removes the tendency of GS to stick to itself. With that i can create much sharper details without a second smoothing step like pure GS needs.
But be aware that while the hybrid is easier to work with than pure milliput it is still harder than using pure GS.


Thanks! It could be that I didn't mix it properly. When both halves are white, it's difficult to tell if it's properly mixed. Are there any variants of Milliput where both sticks are different colours (like Green Stuff)? Also, would rubbing in a little water make it more easily smoothable and sculptable? Water works well with the GW GS, but that's a very different stuff to Milliput...


Doomhammer's warpforge - Is he really back??? @ 2013/04/27 22:56:47


Post by: btldoomhammer


 Squigsquasher wrote:

Thanks! It could be that I didn't mix it properly. When both halves are white, it's difficult to tell if it's properly mixed. Are there any variants of Milliput where both sticks are different colours (like Green Stuff)? Also, would rubbing in a little water make it more easily smoothable and sculptable? Water works well with the GW GS, but that's a very different stuff to Milliput...



I only used the yellow and white. Both had a whiteish/greyish component so i think that this is the case in the other milliput products as well. (Probably the hardener or something) That means that you will always have a hard time mixing it. With the yellow one you can at least estimate the mixing somewhat. With the other milliput variants i can't say for sure but i guess that the silver grey and black ones are as bad as the white. Maybe the terracotta is better. I don't know.
You can try to mix in a tiny bit of GS and you'll see the putty slowly getting to an even greenish shade. I mix the milliput first then mix the GS and finally mix both mixed putties together. This way the milliput will have two steps of mixing.

While Milliput reacts differently to water it still can be used to smooth it. But the doseage is important as due to the clay like consistency the more water you add the more liquid and mudlike it will become. It is like adding water to sand. You can build really nice sand castles with wet sand but once you add too much everything will turn into a sticky muddy mess. Especially the white one seems to quickly get muddy and really hard to work with. (At least for sculpting) But some use the so called "milliput juice" to close gaps as it runs into them once mixed with too much water. But it seems to be a very messy process.
Personally i lick my tools to get the required dose of wetness. But better wipe your tools before licking as milliput is a little bit more reactive to skin than GS. You might even noticed it already that you can get dry skin on the fingers you mixed your milliput with if you don't wash them for some time. (especially during a longer sculpting session)
Another good way of controlled wetness is a wet cloth. Not soaking wet but wet enough to moisten your tools if you press it into the cloth.


Doomhammer's warpforge - Is he really back??? @ 2013/04/27 23:36:40


Post by: Deunstephe


 btldoomhammer wrote:
I couldn't get the whispering voices out of my head telling me of incredible power and gifts i would receive once owning a defiler. But sadly despite having it now i do not feel different. Did the voices lie? Or maybe i need to build it first?


You just need to build it first I bet, then the idea juice will be gushing from your ears.

I also spy some oyuamru or instamold sticks, are you going to be making moulds for your own stuff so you don't have to sculpt/build them every time?


Doomhammer's warpforge - Is he really back??? @ 2013/04/27 23:56:23


Post by: Munga


The voices always lie. Yet we always fall for it. Oh well. Nice sculpting. I don't know WHY you need an obliterater with boobies, but great job. And I'm curious to see what you're going to do with that defiler. You ARE going to defile a defiler, right? And don't just give it boobs.


Doomhammer's warpforge - Is he really back??? @ 2013/04/28 00:41:34


Post by: btldoomhammer


 Deunstephe wrote:
I also spy some oyuamru or instamold sticks, are you going to be making moulds for your own stuff so you don't have to sculpt/build them every time?


I plan on doing that, yes. But i'll probably do this for more basic shapes. I like the individualized look my army has with every single trooper looking slightly different. But i might consider building basic shapes like legs and torsos that then can be decorated later. What i will definitely do with it is build and replicate some custom tank tracks for my vindicator. This beast finally needs to be finished.
I'll just play around with it and see how much details i can actually replicate like that. If it works better than just GS molds i will probably find some other uses for it. If not i might look at blu stuff or even casting in the future. (Maybe my crazy idea of a zerg tyranid force will jump from "probably not - too many zerglings to convert/sculpt" to "maybe in a few years". )

Munga wrote:
The voices always lie. Yet we always fall for it. Oh well. Nice sculpting. I don't know WHY you need an obliterater with boobies, but great job. And I'm curious to see what you're going to do with that defiler. You ARE going to defile a defiler, right? And don't just give it boobs.


I don't know if you noticed the "female CSM" in the blog title but if you look closer at the stuff in here you'll notice that roughly 90% of my models have boobs. It's that totally crazy idea that you once had and whatever you do can't get it out of your head.
And i might also add boobs on my defiler too but i don't know what i'll come up with. My primary goal is to replace the entire torso with a more biomechanoid looking one. Something along the line of a soul grinder but more flesh and metal fused together. Not the boxy defiler torso but also not the "normal" demon torso siting on top of mechanic legs. Maybe something like a segmented insectlike armor similar to the forgefiend. But i still don't know if i'll go the humanoid or the complete insectoid route. I'll make some scetches and see what i can come up with.


And just to add a little treat for you a quick picture of The Eternal Siren with her claw arms attached. The other pair will be sculpted later once her weapons are ready and i can actually create a nice pose for those arms. (It's not the best pic but i think you can see how she looks.)


Doomhammer's warpforge - Is he really back??? @ 2013/04/28 21:57:07


Post by: Squigsquasher


 btldoomhammer wrote:
 Deunstephe wrote:
I also spy some oyuamru or instamold sticks, are you going to be making moulds for your own stuff so you don't have to sculpt/build them every time?


I plan on doing that, yes. But i'll probably do this for more basic shapes. I like the individualized look my army has with every single trooper looking slightly different. But i might consider building basic shapes like legs and torsos that then can be decorated later. What i will definitely do with it is build and replicate some custom tank tracks for my vindicator. This beast finally needs to be finished.
I'll just play around with it and see how much details i can actually replicate like that. If it works better than just GS molds i will probably find some other uses for it. If not i might look at blu stuff or even casting in the future. (Maybe my crazy idea of a zerg tyranid force will jump from "probably not - too many zerglings to convert/sculpt" to "maybe in a few years". )

Munga wrote:
The voices always lie. Yet we always fall for it. Oh well. Nice sculpting. I don't know WHY you need an obliterater with boobies, but great job. And I'm curious to see what you're going to do with that defiler. You ARE going to defile a defiler, right? And don't just give it boobs.


I don't know if you noticed the "female CSM" in the blog title but if you look closer at the stuff in here you'll notice that roughly 90% of my models have boobs. It's that totally crazy idea that you once had and whatever you do can't get it out of your head.
And i might also add boobs on my defiler too but i don't know what i'll come up with. My primary goal is to replace the entire torso with a more biomechanoid looking one. Something along the line of a soul grinder but more flesh and metal fused together. Not the boxy defiler torso but also not the "normal" demon torso siting on top of mechanic legs. Maybe something like a segmented insectlike armor similar to the forgefiend. But i still don't know if i'll go the humanoid or the complete insectoid route. I'll make some scetches and see what i can come up with.


And just to add a little treat for you a quick picture of The Eternal Siren with her claw arms attached. The other pair will be sculpted later once her weapons are ready and i can actually create a nice pose for those arms. (It's not the best pic but i think you can see how she looks.)


With regards to the Defiler, I wonder if something of similar structure to the Evangelion unit's torsos would work? They have a very slender, organic look to them*, whilst still looking like armoured robots. A curved, smooth body with a segmented waist could work well, methinks.



*Don't open this if you haven't seen Evangelion yet!
Spoiler:
Because they are organic


Doomhammer's warpforge - Is he really back??? @ 2013/04/29 03:41:19


Post by: Hive Fleet Lazarus


I think squigsquasher is right, I think the evangelion shape might work well. However you might have the slim down the legs a bit or just bulk the torso in general

Spoiler:


also something I came across while looking for inspiration for my own chaos, would be cool to see you do a similar face

Spoiler:


Doomhammer's warpforge - Is he really back??? @ 2013/04/29 09:50:03


Post by: btldoomhammer


I have a EVA 02 unit model standing on the shelf. (Next to my Arthas and Shadowrun street samurai ) I think it is too clean for a chaos model and the waist is to thin. But i might use the basic layout of the armor for something. I'll think about it.

Lazarus the first picture you posted is no more. And the second is allready in my inspiration folder. I thought about using a face like that for my noise terminators but i decided against it. And currently i don't have models planed where such a face would fit. Maybe if i build some more terminators or a lord.


I've made my first experiments with instant mold with mixed results. It's really hard to get in all cracks but if it does it catches most of the details. I can't show you pictures because i used GS bits for testing and i have destroyed both mold and copied pieces afterwards. I'll need some more experience and some pieces that i can replicate freely like some sculpted stuff or maybe some converted helmets and shoulder guards.


Doomhammer's warpforge - Is he really back??? @ 2013/04/29 22:24:05


Post by: Deunstephe


Maybe a bipedal defiler, like this one from Brush4Hire? http://imgur.com/a/8pXH0


Doomhammer's warpforge - Is he really back??? @ 2013/04/30 10:49:50


Post by: btldoomhammer


I have looked at a lot of defilers on two legs. While this would add the rest of the legs to my bits collection for other conversions i kinda like the multi-legged walker tank style. My scratchbuild counts as vindicator is a six legged walker and my spider rhinos will be 8 legged. (Once i get my final inspiration and start working on them ... )

Maybe a 4 legged defiler is an option. But the more i struggle the more i think that i'll follow an approach similar to the soulgrinder but with a more mechanized humanoid torso. If i remember correctly i still have an old spiderman with carnage symbiont action figure with missing legs that might be of nice shape and size. Or i'll build it from scratch like i did with both my demon princess and The Eternal Siren.

But until i have started working on the defiler i'm open for ideas. Just throw them at me. They might not go into the defiler but i still have some other conversions to make that lack the final inspiration. (like the spider rhinos and some more tank conversions.)


Doomhammer's warpforge - Is he really back??? @ 2013/04/30 21:47:14


Post by: Squigsquasher


 btldoomhammer wrote:
I have a EVA 02 unit model standing on the shelf. (Next to my Arthas and Shadowrun street samurai ) I think it is too clean for a chaos model and the waist is to thin. But i might use the basic layout of the armor for something. I'll think about it.

Lazarus the first picture you posted is no more. And the second is allready in my inspiration folder. I thought about using a face like that for my noise terminators but i decided against it. And currently i don't have models planed where such a face would fit. Maybe if i build some more terminators or a lord.


I've made my first experiments with instant mold with mixed results. It's really hard to get in all cracks but if it does it catches most of the details. I can't show you pictures because i used GS bits for testing and i have destroyed both mold and copied pieces afterwards. I'll need some more experience and some pieces that i can replicate freely like some sculpted stuff or maybe some converted helmets and shoulder guards.


I wasn't suggesting using an actual Evangelion model kit as the basis for the Defiler (desecrating Evangelion figures is heresy! Heresy I tell you! /toynerd) as it would be tricky to make the figure parts look like a part of the model, rather than a looted Eva strapped to a defiler, but rather just using the look of the units as inspiration (curved armour, segmented waist, lanky, top heavy proportions, monstrous, organic yet strangely feminine aesthetics) and scratchbuilding the necessary parts.

I reckon adding the traditional Chaos armoured banding/trim to the waist segments would help a lot.


Doomhammer's warpforge - Is he really back??? @ 2013/04/30 22:46:35


Post by: btldoomhammer


And i never even thought about ruining it. It stands fine there where it is.

And i have a few pictures of my current HQ sculpts for you.
This is the state of Kharns body. It's nearly finished. Just needs some work on the feets and add some chains to him.


Huron's body is - as far as i can remember finished now. But building his arms will be a tricky one especially his mechanical powerfist.


Ahriman is the closest of those three to finishing. I'll have to look for some fitting horns for his head now and convert a special bolt pistol.


And finally The Eternal Siren with one more arm attached. But I need to add some more decorations before i sculpt the last arm on her.


Doomhammer's warpforge - Is he really back??? @ 2013/05/01 00:27:43


Post by: Deunstephe


God, this stuff...! Just amazing!

For Huron I think you can pull off that powerfist easily, just make it more like the cannon thing is part of his arm, and sculpt the claws around it. Like the gravity gun from Half-Life 2, I suspect.

I forget, have you been asked to do commissions before? Your work is just so very good, and I'd really like to have one or two!


Doomhammer's warpforge - Is he really back??? @ 2013/05/01 09:41:55


Post by: btldoomhammer


I've never planed to work on commission basis. Currently i work on a fun basis. That doesn't mean that i might do some commission stuff in the future. I don't know. But i fear that i don't have the professional mindset to pull it off.

Let's just play the "what if" game. What would you want me to do if i where a commission guy. (If your project is fun enough i might even end up doing it, just for the fun of it. )


Doomhammer's warpforge - Is he really back??? @ 2013/05/01 19:25:48


Post by: Nowlan


Do you sketch any of your stuff out first and work from that, or do you just go straight to the armature and sculpt until you think it looks right?


Doomhammer's warpforge - Is he really back??? @ 2013/05/01 20:05:53


Post by: btldoomhammer


It depends. Most of the time i look at my large folder of images and artworks and search for one that is more or less close to what i want. But sometimes i just start and look how it turns out. I only try to sketch if i hit a brick wall with my inspiration. Most of my sketches aren't that good so it sometimes ends with me placing the project to the sides until i stumble upon something that get me inspired again.


Doomhammer's warpforge - Is he really back??? @ 2013/05/01 21:03:23


Post by: Deunstephe


 btldoomhammer wrote:

Let's just play the "what if" game. What would you want me to do if i where a commission guy. (If your project is fun enough i might even end up doing it, just for the fun of it. )


A personal interpretation of the Martians from H.G. Well's The War of the Worlds. I have my own ideas, but I also like other people's ideas! And surprises! Since Wells never gave a vivid description (one of the greatest things he could've done), the audience is left to wonder what the Martians and their machines look like. I'd like to see what you can make of the Martian beings themselves, their strange handling-machines, and the great monstrous Tripods and their terrible Heat-Rays.

Sindri Myr, the Chaos Sorcerer of the Alpha Legion, from the original DoW has always captured my, because he's just so terribly evil. However, he just looks like a boring old sorcerer to me, so I've got some ideas of what he would TRULY be like and I would love to see it come to fruition.

Or, you could do the most important character in any series ever.
Spoiler:


Doomhammer's warpforge - Is he really back??? @ 2013/05/03 14:56:48


Post by: btldoomhammer


The only thing that might interest me is sindri but as i have done so many sorcerers. And while i played DoW i can't really remember him. Was he in the winter assault addon?

And i have some more pictures. I finally opened some of the boxes i got and started finishing some of my wip models. What do you think of warp talons with tyranid wings? I really like it but what is your opinion?


And here are my HQ wip pictures. Ahriman's head still needs to be created. The one i put on is just to show how he might look. I'm really happy with his modified pistol.


Huron also jumped forward towards completeness. But his power claw needs some more work and will probably need a week or so to get finally finished. And the head originally wasn't sculpted for him but i liked it and i think it works fine. For his axe i'm waiting for the missing chaos marauders box that i'll get once the shop has resupplied and sent it.


Kharn hasn't much added to him. Just his arm and the power cable on it.


Doomhammer's warpforge - Is he really back??? @ 2013/05/03 16:37:21


Post by: KrautScientist


Loving your DIY sculpts for the named characters! The one really important thing, though, will be to make them look decidedly Slaanesh-y, so that even though you realise who it's supposed to be rules-wise, they still fit the overall look and feel of your force. What have you got planned for the helmets of Kharn and Ahriman, for instance?

I hope you don't see this as nitpicking on my part! I just think that these sculpts are so awesome that it would be a shame if they were to end up as "just" reasonably good approximations of the existing models.

The horns atop Ahriman's staff are looking a little puny, in my opinion. You could make your life much easier just using the horns on the regular CSM Tzeentch standard . As for Huron, what kind of Marauder axe do you have in mind? I have a few spare ones, so maybe I could help you out?

Oh, and I really love the addition of the wings to the jump packs! Very chaotic! And it gives the model an extremely Slaaneshi feel! Great job!


Doomhammer's warpforge - Is he really back??? @ 2013/05/03 16:44:37


Post by: aosol


 btldoomhammer wrote:
The only thing that might interest me is sindri but as i have done so many sorcerers. And while i played DoW i can't really remember him. Was he in the winter assault addon?

And i have some more pictures. I finally opened some of the boxes i got and started finishing some of my wip models. What do you think of warp talons with tyranid wings? I really like it but what is your opinion?


]


This is Legit. Seriously when I look at it, It instantly screams to me that it could be a golden demon sculpt. Keep it up!


Doomhammer's warpforge - Is he really back??? @ 2013/05/03 19:58:07


Post by: btldoomhammer


 KrautScientist wrote:
Loving your DIY sculpts for the named characters! The one really important thing, though, will be to make them look decidedly Slaanesh-y, so that even though you realise who it's supposed to be rules-wise, they still fit the overall look and feel of your force. What have you got planned for the helmets of Kharn and Ahriman, for instance?


To be honest i haven't thought about this very much. I started them just out of fun and interest in sculpting. Not really to mesh them into my army. Ahriman would be no problem to add as the Followers of The Eternal Siren have some small band of Tzeentch allies. I even thought about adding thousand son's marines because i really like their astetics. My ideas was to just use a color schema that matched my purple somewhat. And i'll probably leave Huron more or less without slaanesh specific stuff. Maybe a small slaanesh trinket somewhere but not much. I hope that the changed head and my warbands colors i enough.
Kharn on the other hand is a tricky one. Because the artwork i used as reference has a specific khornate shoulder guard that i somehow have to turn into a more slaanesh variant. And maybe add a small slaanesh sign instead of one of the skulls that hang on the chains he will get.


The horns atop Ahriman's staff are looking a little puny, in my opinion. You could make your life much easier just using the horns on the regular CSM Tzeentch standard . As for Huron, what kind of Marauder axe do you have in mind? I have a few spare ones, so maybe I could help you out?

The staff isn't finished and what looks like horns is in fact just the basic shape the actual horns will be sculpted opon. I have looked for other horns for his staff and his helmet but i wanted to sculpt as much as i could myself. Think of it as an exercise to improve my skill and to see what i can create if i really put all my effort into it. But for the helmet i have yet to decide how to approach it.
And i have a whole box of marauders still coming in. The shop i ordered had none on storage as i placed my order and will send them as soon as they resupply. So i just have to wait. But thanks for the offer.

Oh, and I really love the addition of the wings to the jump packs! Very chaotic! And it gives the model an extremely Slaaneshi feel! Great job!


Thanks.

 aosol wrote:

This is Legit. Seriously when I look at it, It instantly screams to me that it could be a golden demon sculpt. Keep it up!


Thank you too. But to be fair i haven't done that much to the model. Most parts are original and only modified slightly. The only think that required some GS skills is the breather and the decorations on her chest. And my painting isn't suited for golden demon quality.


Doomhammer's warpforge - Is he really back??? @ 2013/05/14 12:27:02


Post by: btldoomhammer


Sorry for not posting till now but i needed a little break from modelling.
But don't fear. I've started working on my models again and made some extensive updates. Once i've access to a camera again i'll put up some pictures.

One question that currently came up was what to do with The Eternal Siren's head or more precise her hair. (It's the only think that's missing right now. )
If you look at the older picture of her she has some larger horns but other than that her head is blank. I came up with a few ideas but i can't decide.
Maybe normal hair, tentacles or something more bonelike like the queen of blades? Or i could armor her up with a decorated helmet and work the existing horns into it?

What would you prefer? Or do you have additional ideas?


Doomhammer's warpforge - Is he really back??? @ 2013/05/14 14:41:16


Post by: captaincheese


How about bony dreadlocks, similar to what the predalien has ?
http://image.guardian.co.uk/sys-images/Film/Pix/pictures/2007/10/26/alienpred460.jpg


Doomhammer's warpforge - Is he really back??? @ 2013/05/14 16:00:13


Post by: btldoomhammer


Those look similar to kerrigans hair just with more ridges. But i might be able to create them easier using my tube tool. Thanks for the idea.

And here are the promised pictures.

First off Huron mostly finished with only the backpack missing. I had a hard time getting all the details so i took multiple images. (And i still missing a good shot on this axe ... but it isn't that special.)


My finished warp talons. The other two needs some bases and two of the five needs some attachment for the backpack as i used possessed torsos and realized too late that the raptor torsos have different backpack attachment points ...


And Kharn. His head still needs to be created as well as his backpack.


And finally for today The Eternal Siren. Sadly i have a hard time taking pictures of her due to all the lighter material on her head and body. But i'll promize to take a good picture once she is finally finished. As i said in my previous post i still need ideas for her hair. The rest of her is finished.


Doomhammer's warpforge - Is he really back??? @ 2013/05/14 20:09:24


Post by: Squigsquasher


As usual, all awesome! Loving the Eternal Siren-it reminds me a little of a Slaaneshi Bloodthirster (if that makes sense). Either way, brilliant!


Doomhammer's warpforge - Is he really back??? @ 2013/05/14 20:43:35


Post by: Deunstephe


Wow! Everything here looks awesome! I've been working on my sculpting (finally got some proper tools) and the only problems I can see in the future are hands and feet. Still working on heads!

For the siren I think you should just go with some regular daemonette hair. She doesn't have enough armour to warrant a helmet IMO.


Doomhammer's warpforge - Is he really back??? @ 2013/05/14 22:07:02


Post by: Hive Fleet Lazarus


Maybe just a single long braid for the sirens hair? Possibly weave a blade or marine helmet into the end.


Doomhammer's warpforge - Is he really back??? @ 2013/05/15 11:16:02


Post by: btldoomhammer


 Squigsquasher wrote:
As usual, all awesome! Loving the Eternal Siren-it reminds me a little of a Slaaneshi Bloodthirster (if that makes sense). Either way, brilliant!


Thanks.
My goal with her was to create a more warriorlike keeper of secrets but still be close to the forgeworld one. I really like the forgeworld model but it is so expensive and has to less armor to look like a actuall warrior. A demoness like that probably doesn't need armor but i prefer her with it. I think it looks more dangerous that way.

 Deunstephe wrote:
Wow! Everything here looks awesome! I've been working on my sculpting (finally got some proper tools) and the only problems I can see in the future are hands and feet. Still working on heads!

For the siren I think you should just go with some regular daemonette hair. She doesn't have enough armour to warrant a helmet IMO.


Thank you too.
And the helmet idea never was my favorite. Because i couldn't come up with a fitting design that integrated the horns. And to sculpt around them would also be a hassle. But what kind of daemonette hair do you mean? The flowing "stringy" hair on the models or the more tentacle like mane on most artwork and on the older metal models?

And as far as sculpting hands and feets go it is easiest to model them onto something. Like gripping on a weapon or if you want a free hanging hand use either wire and/or small plasticard bits to sculpt around. Hurons fingers for example are based on thin wire that i had bent in shape and slightly wraped in milliput to make it less flexible. The actual details where sculptet onto those frames.
If you just need a hand gripping around something just wrap GS around it. Then press the finger outline in and move them around until they look anatomical. There are some really good hand sculpting tutorials out in the net, just google for it.
And for feets i either use a plasticard as a core or sculpt them directly into the floor if the model is pinned to his base or onto a temorary flat surfaced cork piece.
The same goes with heads. You need something to sculpt around or onto so that the putty doesn't warp too much while working with it. I have seen faces sculptet onto sprue pieces. And i personally use needles. But you need a strong wire cutter for them and also you have to make sure that the needle alignes with tha face or the needle might be in the way for creating the neck.
What i had started recently was pressing GS into the head socked and glueing the resulting copy onto the needle after the head is finished to create a good attachment point and enough room to sculpt the neck area and the back of the head andadditional details. Because if you have to create the neck after you've added the head to the torso with just the needle you'll have a hard time filling in the neck.

 Hive Fleet Lazarus wrote:
Maybe just a single long braid for the sirens hair? Possibly weave a blade or marine helmet into the end.

And interesting idea that i haven't thought about. And if i use a wire as a base i can even make it somewhat free flowing. I'll add it to the list of ideas as one of my favorites.


Doomhammer's warpforge - Is he really back??? @ 2013/05/15 14:10:13


Post by: Know No Pear


I think Huron's head doesn't fit him. In fact, it looks more like it'd fit on a goblin/halfling. Humans(or post-humans) don't usually have extremely rounded heads like that. Everything else looks great


Doomhammer's warpforge - Is he really back??? @ 2013/05/15 14:29:35


Post by: btldoomhammer


 Know No Pear wrote:
I think Huron's head doesn't fit him. In fact, it looks more like it'd fit on a goblin/halfling. Humans(or post-humans) don't usually have extremely rounded heads like that. Everything else looks great


This is a problem that i have with a lot of my heads. Most of the time it does look better once i add hair. But as huron hasn't hair ...
What i could try is add additional cables to the top of the head. I have to think about it. But thanks for mentioning it


Doomhammer's warpforge - Is he really back??? @ 2013/05/15 15:11:19


Post by: Solar Shock


Mr Doom all your stuff is still looking insanely good and very inspiring! I only need pop ontoo your threads to wish I was at home with putty in my hands!

Seriously impressed Everytime I see your stuff I want to up my own game so keep it all coming! it definitely makes me push myself! (plus its filled with ideas i like to steal....cough....cough....)

If you ever do any tutorials let me know


Doomhammer's warpforge - Is he really back??? @ 2013/05/15 20:41:52


Post by: Deunstephe


Thanks for those tips Doom, definitely helps!

The tentacle-like hairs on older models and artwork. Alternatively you could do a mohawk.


Doomhammer's warpforge - Is he really back??? @ 2013/05/17 00:35:19


Post by: btldoomhammer


Solar Shock wrote:
Mr Doom all your stuff is still looking insanely good and very inspiring! I only need pop ontoo your threads to wish I was at home with putty in my hands!

Seriously impressed Everytime I see your stuff I want to up my own game so keep it all coming! it definitely makes me push myself! (plus its filled with ideas i like to steal....cough....cough....)

If you ever do any tutorials let me know


Thanks.
And it's nice to know that my work can inspire. And if you see something stealworthy just steal away.

But i don't think that i'll do a tutorial in the near future. I don't think that i could pull it off. I don't feel that i can summarize the stuff i do in a short and easy to understand way. But the biggest problem is probably that i am to lazy to plan it all through. As a result it would be very unstructured.

 Deunstephe wrote:
Thanks for those tips Doom, definitely helps!

The tentacle-like hairs on older models and artwork. Alternatively you could do a mohawk.


Good that i could help.
And as for the hair i currently thinking of mixing a few suggestions and ideas together and maybe create a tentacle braid of some sort. But i probably need some more time to decide.

And here are some more pictures of my sculpting from the last days.
Ahriman hasn't changed much but i attached his staff and added the horns on it. For the rest i need his head to finish the missing details.


And my other scratchbuild demon princess. Her head is slightly to large i think but don't want to cut it away as i rather like it. And i hope it isn't that bad in the end. And as far as scale goes a marine is the same height as her knee.


Doomhammer's warpforge - Is he really back??? @ 2013/05/17 01:27:48


Post by: Veteran Sergeant


So much cool work in this thread. A lot of love and effort into this project for sure.

Looking forward to whatever else you have cooking.


Doomhammer's warpforge - Is he really back??? @ 2013/05/17 01:29:20


Post by: Nowlan


It's a demon. Where does it say it has to follow human anatomy and proportions?
I mean, she's essentially got hooves.


Doomhammer's warpforge - Is he really back??? @ 2013/05/17 11:48:32


Post by: btldoomhammer


 Nowlan wrote:
It's a demon. Where does it say it has to follow human anatomy and proportions?
I mean, she's essentially got hooves.


That's also my excuse.
But originally i wanted to give her horns or something similar to dehumanise her head. But with that she would be even more top heavy. So i need another idea how to let her look more demonic without adding to much additional mass to her head. Maybe exotic hair or only small horns. I'll have to think about it. And in the meantime i'll finish the rest of her and start building wings for her.

But that opens another question. What style of wings should i give her? Leathery demonic wings? Bird wings? A jetpack?

And by the way i have finally started to work towards finishing my havocs. I have all the weapons for both squads (4x autocannon and 4x missle launcher) and i build the second champion. Now i only need to chaosify the anvil industry weapons and add some heads.
This is a shot of the mentioned champ - nearly finished now. He is supposed to have a mechanical arm with his bolt pistol build into it.


Doomhammer's warpforge - Is he really back??? @ 2013/05/17 20:57:05


Post by: Deunstephe


What about small, ridge-like spikes extending across her head, probably starting from her brow.


Doomhammer's warpforge - Is he really back??? @ 2013/05/17 23:44:17


Post by: btldoomhammer


Interesting idea but probably hard to pull off and really time comsuming. Hmmmm....


Doomhammer's warpforge - Is he really back??? @ 2013/05/18 00:07:59


Post by: Dreadclaw69


Great work, especially on the Champion


Doomhammer's warpforge - Is he really back??? @ 2013/05/18 02:38:02


Post by: Ouze


 btldoomhammer wrote:
And my other scratchbuild demon princess. Her head is slightly to large i think but don't want to cut it away as i rather like it. And i hope it isn't that bad in the end. And as far as scale goes a marine is the same height as her knee.


I've love to see her with horns, large ones, sort of like the ones on Skulltaker, but without the skulls. Big, up and then curving forward, and then back again.

This work is just stunning and a pleasure to look through.


Doomhammer's warpforge - Is he really back??? @ 2013/05/18 04:10:38


Post by: Nowlan


From the way she looks now, I'd say leathery, veiny, bat-like wings would suit her well.
And as far as de-humanizing the head, what about horns that don't really extend far off the head, and sort of follow the outline of the skull.
I suppose they'd be more like bony ridges along the top of the skull rather than true protruding horns.

Something like the ridges on the heads of some lizards, chameleons in particular.


Doomhammer's warpforge - Is he really back??? @ 2013/05/18 17:56:26


Post by: Deunstephe


 Nowlan wrote:
And as far as de-humanizing the head, what about horns that don't really extend far off the head, and sort of follow the outline of the skull. I suppose they'd be more like bony ridges along the top of the skull rather than true protruding horns. Something like the ridges on the heads of some lizards, chameleons in particular.

 Deunstephe wrote:
What about small, ridge-like spikes extending across her head, probably starting from her brow.

Basically something like this:


Or this:


Doomhammer's warpforge - Is he really back??? @ 2013/05/18 19:59:39


Post by: btldoomhammer


Interesting. This might work and isn't too hard to pull off. I'll keep it in mind. But in the meantime i've started to work on the half finished cultists and my havocs. And i hope that when i'm finished with that i have decided what do do with the hair.

Sadly i'm out of charged batteries for my camera or i'd had put up some images. I'll charge them up and put the pics up tomorrow.


Doomhammer's warpforge - Is he really back??? @ 2013/05/19 11:36:41


Post by: Gman1985


that is just ridonculous! well done mate. I am green with envy rather than the pox for a change!


Doomhammer's warpforge - Is he really back??? @ 2013/05/19 11:59:36


Post by: SilverMK2


Absolutely fantastic GS work here - going through the whole thread now.


Doomhammer's warpforge - Is he really back??? @ 2013/05/19 12:32:22


Post by: btldoomhammer


Thanks.

And i have recharged my camera and as promised here are the pictures.

Those are the havocs i'm working on. One still needs an arm and the autocannons will be chaosified further. Also 2 bases are missing. But they are nearly done now. Next will be the 4 with missle launchers.


And this is Kharns head. The front is finished but the back of his bunny ears need some more decoration.


And those are the cultists i worked on. One still needs arms and i also have a few more to assemble.


And finaly this guy, another cultist insipred by an anime character Just ignore the shotgun as the original character only had the pistol. Can you guess who this is? Just a hint: he wears red.



Doomhammer's warpforge - Is he really back??? @ 2013/05/19 16:30:36


Post by: King Pariah


Vash!!!!!!


Doomhammer's warpforge - Is he really back??? @ 2013/05/19 17:43:14


Post by: btldoomhammer


 King Pariah wrote:
Vash!!!!!!


I think that my incarnation is more "hate and war" than "love and peace".


Doomhammer's warpforge - Is he really back??? @ 2013/05/20 14:36:51


Post by: King Pariah


 btldoomhammer wrote:
 King Pariah wrote:
Vash!!!!!!


I think that my incarnation is more "hate and war" than "love and peace".


Nicholas D. Wolfwood and Vash swap personalities? lol


Doomhammer's warpforge - Is he really back??? @ 2013/05/20 17:39:56


Post by: Squigsquasher


Gah, I wish I knew anything about Vash. Sadly I have never watched Trigun. Perhaps I should...

ANyway, great work as usual!


Doomhammer's warpforge - Is he really back??? @ 2013/05/21 10:46:09


Post by: btldoomhammer


It feels like ages since i watched trigun and i don't remember much. I wasn't that fast with reading english subtitles then and only understood half of the story of the later episodes. But it still was a really funny and enjoyable anime and if i had access to it today i would probably rewatch it.


And here are more pictures for you. I attached kharns head and he turnes out to be a really big mean guy like he is supposed to be. The pose isn't as dynamic as i planed it to be but i still like it. Also i'm quite amazed how good the axe looks in comparison to how easy it was for me to create. Maybe i have to accept that i actually getting better at conversions. And i also like how the hidden slaanesh icon plays out. Can you spot it?


And just to show how big and mean he is a size comaprison next to a regular weak and puny marine. I just need a backpack, add the sole of his feet and maybe add some rivets to his armor and he is completely done.


Doomhammer's warpforge - Is he really back??? @ 2013/05/21 10:57:05


Post by: Brakkos


So much awsomesauce in this thread!!
Subscribed


Doomhammer's warpforge - Is he really back??? @ 2013/05/21 14:01:03


Post by: KrautScientist


Oh, my! Again, so much stuff to comment on...now where to start?

I guess I'll just focus on the things that are most interesting to me for now

Before I comment on your newest work, however, let me point you in the direction of GuitaRasmus' new daemon engines , since the way he has recombined existing bitz from different vehicle and walker kits reminded me on a discussion here in your thread about how to best achieve a more organic, biomechanic look for daemon engines. Checking out his new models may give you some additional inspiration on that!

Right, with that out of the way...

- the Daemon Princess is coming along really well! The one area I am not fond of is her right hand, since it's hard to make out whether there actually is a right hand yet: The area on the grip of the axe looks like it might just be some bandages wrapped around the hilt of the weapon. If that area is actually meant to be the hand, I guess it will need some improvement. Or am I seeing it wrong?

Regarding her headwear, seeing how she is a Slaaneshi character and I am feeling kind of whimsical, I'll just suggest a mohawk, like the ones on the retro daemonettes from the late 80s. This also wouldn't preclude any horns or bony ridges to be added, so it might be worth a thought

- great work on the Havocs so far: They look suitably kitted out and imposing for the role!

- when it comes to Kharn, I love the bulked out sculpt and head! I also love how his armour seems more form-fitting than is usual, underlining his well-muscled shape. The one point of contention to me would be the joint between his torso and his bare arm: It just looks far too flimsy to me, like a joint on an action figure. If you look at the stock Kharn model, you'll notice that his arm gets slightly broader where it meets the armour, to show the muscle groups running from the underside of his arm to his torso. That muscle is missing on your model. leading to a slightly "articluated toy"-like look (I hope this is making sense, since it's rather difficult to explain). I hate to be pointing thos out, even more so on an otherwise brilliant sculpt, yet this area is really bugging me, and I feel it's letting the rest of the model down, as it is.

Looking forward to seeing your next update!

EDIT: Spotted the hidden icon too! Dude, that's truly brilliant!


Doomhammer's warpforge - Is he really back??? @ 2013/05/21 16:07:23


Post by: ghosty


I spotted the hidden icon, and it actually made me exclaim outloud, which I'm sure many internet goers know, is quite an achievement. I won't say where it is so I don't spoil it for everyone looking, but that was a stroke of genius!

I also like how his face has a certain noise marine aesthetic to it. He's awesome!


Doomhammer's warpforge - Is he really back??? @ 2013/05/21 21:35:10


Post by: SelvaggioSaky


Love the last sculpture/mini!
Found the symbol, great idea and execution, kudos!


Doomhammer's warpforge - Is he really back??? @ 2013/05/21 21:53:22


Post by: captaincheese


Doom you sneaky devil.

However as kraut already said the chainaxe it needs to be bulked up where the shoulder muscle connects to the pectorals and to the deltoid.


Doomhammer's warpforge - Is he really back??? @ 2013/05/22 12:06:15


Post by: lennymaybe


I haven't checked in with this thread for a while. Oh boy, have I been missing out. Your sculpting is looking ace. I love the hidden symbol on Kharn, it's very cheeky.


Doomhammer's warpforge - Is he really back??? @ 2013/05/22 12:31:44


Post by: btldoomhammer


 KrautScientist wrote:

Before I comment on your newest work, however, let me point you in the direction of GuitaRasmus' new daemon engines ....


Thank you for the link. Some really inspiring kit bashes in it and i'm more and more thinking of trying it out myself. My money is still limited and i also have mixed feelings about cutting up good and expensive kits into pieces. But i have at least a small income for the next month until my master thesis starts so i might try at least a minor kitbash.
But before that i'll probably work on the other stuff before i tackle the larger kits like my defiler and the spider rhinos/predators.
So my next tasks are finishing my sculpts and my havocs and start my counts as thousand sons/chosen with the anvil industy bits i ordered and building harem guard style nurgle marines like you suggested earlier.
My cultists will probably be thrown somewhere along the way but with a low priority. I have some many of them and actually don't need them that much.


- the Daemon Princess is coming along really well! The one area I am not fond of is her right hand, since it's hard to make out whether there actually is a right hand yet: The area on the grip of the axe looks like it might just be some bandages wrapped around the hilt of the weapon. If that area is actually meant to be the hand, I guess it will need some improvement. Or am I seeing it wrong?


You don't see it wrong. There is no hand. I took the picture before it was sculpted. And the structure you see is supposed to be bone with carved ridges for a better grip.


Regarding her headwear, seeing how she is a Slaaneshi character and I am feeling kind of whimsical, I'll just suggest a mohawk, like the ones on the retro daemonettes from the late 80s. This also wouldn't preclude any horns or bony ridges to be added, so it might be worth a thought


I'm still torn what to do. I really like the boney scalelike spikes like on those repitles but what i fear is that i wouldn't match the overall feel and style of the model. She is basicly of human propotions, just massivly tall. And i can't add other details to dehumanise the rest of her. So it might come down to a more "traditional" deamonette style. Either stringy tentacley hair or a shaved head with a mohavk of some sort (tentacles, spikes or just hair). But i think that she needs a more aggressive look so maybe the mohawk in combination with tattooed runes might be best suited. The Eternal Siren on the other hand is more slaaneshi in style and would probably work best with long and flowing (tentacle/bonelike) hair.


- great work on the Havocs so far: They look suitably kitted out and imposing for the role!


Thanks.
I'm quite happy how they're turning out. I was a bit unsure if the anvil industry weapons would look too "clean" for chaos marines. But just adding those bajonettes and some trophies made them quite fitting. I'll just need a few rivets on the bajonettes and maybe another skull trophy on one of them and they are finished. The missle launcher guys are also nearly finished but i'm still looking at ways to chaosify the launchers.


- when it comes to Kharn, I love the bulked out sculpt and head! I also love how his armour seems more form-fitting than is usual, underlining his well-muscled shape. The one point of contention to me would be the joint between his torso and his bare arm: It just looks far too flimsy to me, like a joint on an action figure. ... ... I hate to be pointing thos out, even more so on an otherwise brilliant sculpt, yet this area is really bugging me, and I feel it's letting the rest of the model down, as it is.


I hadn't noticed it until you pointed it out but you are right. I'll look into it and add the missing muscles in. And don't hate yourself for pointing out flaws. You can only become better by learning from your errors. And somethimes those errors needs to be revealed by others if you can't see them yourself. I quite like how you search for those flaws and point them out to me.


EDIT: Spotted the hidden icon too! Dude, that's truly brilliant!


Thanks




And also a big "thank you" to the rest of you for your praise. You are part of what drives me on in the hobby. Without all the positive replies and constructive critisicm the project might have lost it's drive along the way when i was feeling down and depressed. And if you continue like that you might even see me restart my attempts at actually painting my models.


Doomhammer's warpforge - Is he really back??? @ 2013/05/26 15:31:33


Post by: btldoomhammer


I have a small update for you. I haven't done much sculpting. I experimented with instant mould a little bit more and created a few custom bases with it. Also i assembled my havocs. The autocannon ones are finished and the missle launcher ones are also nearly complete. But i ran into a small problem. Only after posing them i realized that some of the launchers collide with the raised exhausts of the chaos backpacks. I either need to get other backpacks. (Khorne berzerker ones might work) or i have to change the normal ones slightly.

Also my hobby time will probably dimish a little as i have restarted an old java programming project.

And here are the mentioned havocs. I'm still thinking how to chaosify the launchers some more. And there also is the backpack problem ... But they are really close to completion.


Doomhammer's warpforge - Is he really back??? @ 2013/05/26 16:09:15


Post by: BrotherOfBone


All of your stuff looks *AMAZING*!! Subbed! ;D


Doomhammer's warpforge - Is he really back??? @ 2013/05/26 17:59:18


Post by: hk1x1


Your sculpting work is awsome, and that kharn looks amazing, nice touch on the hidden slannesh icon.


Doomhammer's warpforge - Is he really back??? @ 2013/05/30 00:38:06


Post by: btldoomhammer


I've made a few more experiments with instand mold. You might have already noticed the greenish bases i did with it. I made a comparison shot of one of my moulded bases. It works quite nicely for that. Once primed and painted you will have a hard time seeing the difference.


And you already know how crazy i sometimes can be. So i started to scratchbuild some heavy weapons just to test out how good/bad instant two-piece moulds are. It started with just a bunch of plasticard but i couldn't stop myself and that is the result. Now i'm actually planing on finishing them completely. The plasma cannon needs some additional bulk i think and i probably have to redo the coils and muzzle. I did a sloppy job there and if i actually want to use those it will bug me forever seeing those warped non straight lines there ...



And here is the result of my first two piece instant mould useage. It looks okay but not as good as i hoped it would. I probably can improve on it but it might be better to look into actual resin casting if i want to get better results ... I'll fix it up and close the imperfections once its completely cured and i can sand and file it. And i will try to create a better mould useing more instant mould. And also i'll not try to do both sides with one bowl of hot water as some of the imperfections might be a result of instant mold beeing not hot enough on the second side.


Doomhammer's warpforge - Is he really back??? @ 2013/05/30 00:47:06


Post by: Myrthan


Your dynamic poses really makes your models come to life! Kudos to you!


Doomhammer's warpforge - Is he really back??? @ 2013/05/30 00:58:19


Post by: Dreadclaw69


If I recall the metal Havocs that were released with 2nd Edition had the exhausts mounted on wings that went straight up from the top of the power plant




What if you did something similar but without the wings? Or use a loyalist style missile launcher backpack.


Doomhammer's warpforge - Is he really back??? @ 2013/05/30 01:17:19


Post by: btldoomhammer


 Dreadclaw69 wrote:

What if you did something similar but without the wings? Or use a loyalist style missile launcher backpack.


I thought about removing one vent and adding the spare missles onto that side to avoid looking one-sided. I had thought about moving the one vent but didn't liked the idea. But strangely i never though on moving both vents. This might be an option.
The loyalist backpack is probably not an option as those are also to wide. I used a normal loyalists backpack and even those collided slightly with the launcher and didn't sit flush. How stupid of me to not dryfit them correctly before posing ...

Another option i just thought about are 3rd party backpacks. Maybe there are some without a wide profile that i can use. And due to all my scratchbuilding i probably haven't enough regular ones to outfit all of my marines so i need to get some additional backpacks whatever i do.


Doomhammer's warpforge - Is he really back??? @ 2013/05/30 01:56:55


Post by: Deunstephe


Looking good with those moulds there, did you think about letting it cure in the mold and then prying it out? You might get better results.


Doomhammer's warpforge - Is he really back??? @ 2013/05/30 10:41:17


Post by: btldoomhammer


It was cured fairly hard and only slightly rubbery. I know that the warpage isn't result of removing it to early.

There are a few key problems with my mould. First both sides have warpage so that details aren't lineing up properly around the mould line area. And one of the cylinders at the backside is totaly mangled. I didn't get the instant mould perfecly around it.

The second problem i had was how to align both mould properly. In my next try i'll poke some holes in my first mould so that when i do the second side i'll get nice connecting pins.

Another problem is that one side of the mold is to thin and as a result i need to be very carfully when applying pressure or i will indent the whole piece. As a result i could only press from one side. I need to use more material for the moulds next time, press the instant mould better around the smaller details and make marks for better mould aligning.


Automatically Appended Next Post:
I've started to assemble my counts as thousand sons and dry fitted one of them. As i'm still in need of ideas for the head i have created a seperate topic here. If you have ideas or just want to add additional ideas it would by nice if you did it there.


And also here is the beginning of the rest of them. I'll probably magnetize a few of them so that i could exchange a few weapons and maybe play them as chosen or regular marines too.


And crazy as i am i did this torso piece inspired by Mephiston. But to be honest i don't have the slightest clue what to do with it.


Doomhammer's warpforge - Is he really back??? @ 2013/05/31 15:56:24


Post by: btldoomhammer


I've worked a little bit on my demon princess some more. I decided to use the mohawk and tattooed runes concept. She still need ears and maybe some scars or something to get more features to the head. But what do you say?




And i also started the wings that are supposed to go on her. Still a lot to do but at least you can see how i plan on doing it.


Doomhammer's warpforge - Is he really back??? @ 2013/05/31 15:57:57


Post by: Dreadclaw69


What are you thinking of doing for ears? Have you considered Eldar ears? Maybe during The Fall she willingly made her pact with She Who Thirsts.


Doomhammer's warpforge - Is he really back??? @ 2013/05/31 16:04:11


Post by: btldoomhammer


I haven't though what ears to do. But i'll probably do some non normal human ones. So eldar ones are a possible choise.


Automatically Appended Next Post:
Another quick update.

I've worked on my kharn a little bit more, creating his base and adding a few rivets onto his armor as well as fixing the missing muscle under his arm. As stupid as i am i took the picture exactly on an angle so you can't see the fix ... But i used the little space i had under his arm to at least try to fix it. And now i declare him as finished - at least his body. For his backpack i still need to see what to use. A normal khorne berzerker one would work, but i don't know if it would look to small on him. I have to try it out sometime. But at least i can now remove Kharn from my pile of models that need work.


And i also put a few more of my counts as thousand sons together. I'll magnetize weapons on 4 of them so that i could play them as other units if i wanted - chosen for example. And i'll probably convert one of them into the sorcerer instead of using one of my other sorcerers as squad leader. But i have at least a few days for that to decide.


Doomhammer's warpforge - Is he really back??? @ 2013/06/02 14:25:01


Post by: btldoomhammer


So, i've added ears to her and she looks nearly finished now. I only want to add some cables onto her power fist that fuse into her arms and file her feet claws to a sharp point. Then only the base and her wings need work. I already have bought a base covered with skulls for her but i want her to stand on a small hill. So I'll build a putty hill and cover it with additional layers of skulls both press molded ones and the content of my sack o' skulls.



Doomhammer's warpforge - Is he really back??? @ 2013/06/04 09:10:42


Post by: Merebark


Just wanted to say your skills with GS is amazing, and looks like it is developing at a fanatical rate! Just came across your blog today! Love your possessed they are awesome! I agree with the idea of simplifying of your paint pallet. I myself tend to over clutter my models when it comes to painting. Anyways keep the greenstuff work up and soon you might be selling your own minis!


Doomhammer's warpforge - Is he really back??? @ 2013/06/05 22:27:52


Post by: btldoomhammer


Thanks.

And i have another update of my demon princess for you. The wings still need work and aren't attached. But they are looking nice.




And i can't stop myself from starting more and more projects. I always say that i want to finally finish my older stuff but if it continues like that ... it will take ages. By the way can you see what i have in mind for those.


Doomhammer's warpforge - Is he really back??? @ 2013/06/06 21:41:33


Post by: captaincheese


The princess looks fantastic the mohawk makes her look very brutal and barbaric. I like where the wings are going , are you going to connect up the wing membrane with the torso?

If I was to take a guess at the sculpts I would say either mutulators dragging huge two handed weapons or havoc champions with massive guns.

And as always great work your sculpting is amazing. And may I ask do you use tinfoil to bulk up all of your amatures or is it just the bulkier sculpts you use it for ?


Doomhammer's warpforge - Is he really back??? @ 2013/06/06 22:07:43


Post by: btldoomhammer


 captaincheese wrote:
The princess looks fantastic the mohawk makes her look very brutal and barbaric. I like where the wings are going , are you going to connect up the wing membrane with the torso?


Thanks. And no i won't connect the membrane directly to the torso. There is another joint on the wings behind the back. I might add a bit of membrane around that but what you see from the membrane in the pic is all the wings will get.If i actually can attach the wings i'll make a few better shots but i want to finishe the wings first. I still have to add both sides of the "fingers" of the wings and build/bulk up the "arm".

If I was to take a guess at the sculpts I would say either mutulators dragging huge two handed weapons or havoc champions with massive guns.


They are terminator sized so no havocs. But my initial idea wasn't mutilator also. Like with my noise terminators i planed to create something cool that isn't in the codex: possessed terminator. Should i ever play with them they'd be probably a more melee combat equiped termies.
The poses for the arms aren't final. But my idea for the left one is that he is holding a beaten enemy at the throat pulling him slightly up. The other arm holds a weapon directly at the enemies head. In my initial sketch it was a flamer nuzzle with the flamer half fused with his arm. But i don't know if i stick with that or make some form of assault terminator just on the chaos side.

The other one should have been more of an idle pose. One arm restung on his leg and standing on a ridge or something in search for the next enemy.

And as always great work your sculpting is amazing. And may I ask do you use tinfoil to bulk up all of your amatures or is it just the bulkier sculpts you use it for ?


I use tinfoil only on larger models. Everything above power armor, depending if it actually has some more "blocky" part. I think the only exception was ahriman who has foil as the base of his robe. But i think the foil and the whole setup of those two might be a mistake as i can't make room for regular termiantor heads now. Well they are possessed anyway so i'll probably find a way to work with that.


Doomhammer's warpforge - Is he really back??? @ 2013/06/06 22:43:53


Post by: Byte


You have the modeling skills to pay the bills!


Doomhammer's warpforge - Is he really back??? @ 2013/06/08 23:18:45


Post by: btldoomhammer


Thanks.

And i really did make good progress on my sculpting work. I finally started to give Ahriman the finishing touches. His helmet is now in the work and only needs some minor details to get him closer to the original model.




Also i finally had enough skulls assembled to finish the demon princess base. Her wings are also nearly finished. Both sides of the membrane are done and only the wing-arms need some work. As a bonus (and because the wings wouldn't stay up) i added my hand in the picture.



I also made progress on my possessed terminators. But looking at the pictures i have some serious rework to do to fix the torso-shape of the guy on the left... Well maybe i'll mutate his armor some more and use that as an excuse for the misaligned stuff ...Otherwise i have to redo either his entire front or back .... (His front would probably be easier to rework).



Doomhammer's warpforge - Is he really back??? @ 2013/06/10 14:15:51


Post by: Solar Shock


The Demon Princess is a masterpiece! Loving the work Doom! The skull base is awesome, are the skulls all moulded or is the base bought and the extra skulls added?

The termies, they look slightly like they are squating? But apart from that I am looking forward to seeing them develop


Doomhammer's warpforge - Is he really back??? @ 2013/06/10 15:13:37


Post by: btldoomhammer


The base is this one: http://www.shop.microartstudio.com/skulls-bases-round-60mm-p-159.html. I added some skulls from this: http://www.secretweaponminiatures.com/index.php?main_page=product_info&cPath=47_55&products_id=230 (the white ones)
And i also press-molded and handsculpted the rest. to fill all the gaps.

And i'm not so happy with the terminator poses myself.I even thought on redoing them. But i think it is too late now ... Those bulky terminator armor is really hard to pose ...
And i hope that they'll look better once finished. We'll see. At least the one to the right might look better once based as he is supposed to stand on uneven ground, his left foot higher than his right.


Doomhammer's warpforge - Is he really back??? @ 2013/06/12 02:12:09


Post by: btldoomhammer


Yay! She is finished. It's quite funny as the basic shape(torso, armature and one leg) of her body is nearly a year old. (But to be fair i left it catching dust for a long time until i actually started to work on it again.




And my terminators also jumped forward. They actually look like terminators now. Or like a terminator variant in case of the one on the right. But still a lot to do.


And those are a little side project i started just for the fun of it and to test how good my skills have become.



And as an experiment i started to sculpt terminator shoulder guards and arms as seperate pieces. But there is still not much to see and so no pictures for you. But if everything works how i imagine it I'll buy some resin and try to cast them.


Doomhammer's warpforge - Is he really back??? @ 2013/06/12 07:47:18


Post by: bunnygurl


Well...after I just HAD to go through your whole thread I am now quite late for my bed time and have ingested most likely too many freezies (sugar gives me wacked out dreams) but it's all totally worth it! I can't sculpt GS to save my life - though I've never really tried save to fill gaps and whatnot, though that was challenging enough for me. I thoroughly enjoyed looking at your work (thanks for sharing it btw) and now that my eyes are going wonky I shall bid you good night.

Oh and F.Y.I. Trigun is on Netflix in English if you have it. Hubby tried to make me watch it but I'm just not an anime person.


Doomhammer's warpforge - Is he really back??? @ 2013/06/12 14:29:17


Post by: Deunstephe


Amazing work on that Daemon Princess after all this time! Can't wait to see what else you've got in store.


Doomhammer's warpforge - Is he really back??? @ 2013/06/12 17:28:36


Post by: LordRogalDorn


Wow, you are a very talented sculptor. I will definitely be keeping my eye on your work. Just wow!
Subscribing =)


Doomhammer's warpforge - Is he really back??? @ 2013/06/12 17:53:59


Post by: Dreadclaw69


Nice work on the princess


Doomhammer's warpforge - Is he really back??? @ 2013/06/12 22:10:44


Post by: SelvaggioSaky


Amazing job!
Kudos for the sculpting and for the finished project


Doomhammer's warpforge - Is he really back??? @ 2013/06/13 08:35:41


Post by: Solar Shock


 btldoomhammer wrote:
Spoiler:

And my terminators also jumped forward. They actually look like terminators now. Or like a terminator variant in case of the one on the right. But still a lot to do.




Have you thought about changing the arm positions to suit the squat legs more? I have no idea what you have in mind for the arms. Like you said, a runined and raised base will alter the positions too, but I was thinking, with a squating leg position you could perhaps have them in more dynmaic poses overall. Perhaps one could have his arm out in front of him angled down towards his feet crushing the life out of someone? or tearing something apart?

My original thoughts were to Spiderman. with his classic pose of squating hand down in front of him. the termi could be stood atop a wrecked base, arm out in front gripping a strut stuck out of the base, that sort of pose.

Congratulations on the complete demon Princess! would be fearsome to see across any battlefield! Would love to see an overall shot of all your converted models so far! a force of grizzly conversions Keep it up


Doomhammer's warpforge - Is he really back??? @ 2013/06/13 11:51:13


Post by: btldoomhammer


The arm positions are a little bit different in the pictures as i had to bent the wires out of the way to work on details.


This artwork here was the inspiration for one of them and i'll probably do a similar arm pose on him.
http://greyall.deviantart.com/art/Word-Bearers-Argel-Tal-335192729

The other is based on this sketch i did before. But i messed up the leg positions slightly. Maybe you are able to see the enemy in the grip of one hand. So i had a similar idea in mind with a crushed foe in his power fist.



I'll try to make more dynamic poses on my next ones as a plan to do at least 5 possessed terminators. But i'll try to make the other 3 modular with at least the arms seperate pieces, maybe even seperate the legs and torsos


Doomhammer's warpforge - Is he really back??? @ 2013/06/13 14:10:06


Post by: Solar Shock


ahaha well in the case of both then I dont think your poses are bad at all yeh the reaching down and crushing a foe will look good i imagine a huge hulking termi would definitely need to squat to reach some poor fool

The only problem ive ever had with putting other races on the bases is when your fighting an enemy that isn't them for me thats always made me shy away.

modular would be cool. Ive been meaning to do that with some of my conversions but have just been too afraid ill eventually get some magnets going though.



Doomhammer's warpforge - Is he really back??? @ 2013/06/13 16:27:36


Post by: btldoomhammer


Well i also only recently started to put casulties and fallen enemies onto my bases. As i'm more of a modeller and will probably play only very little if at all i decided that it is okay to do so. And also i had the leftover bitz and pieces from my loyalist marines to add to the bases.

I have a few magnetized models. Most of them have magnetized weapons to swap aout special weapons. Also a few of my champions have magnetized arms.
But what i ment with modular in this case is to scratchbuild those parts in a way that i would actually be able to mix and match them with regular terminator parts and also would be able to cast them. It's more of an experiment right now. But if it works out i might even think about casting a few if someone is interested in using them on their own models. But this is still in the future as i still have to get into casting.


Doomhammer's warpforge - Is he really back??? @ 2013/06/15 01:02:39


Post by: btldoomhammer


So, here is another quick update.

At first my terminator sculpts. I'm in the detailing phase which takes a lot of time. But i need it to be finished before i go on with the arms or i might have a hard time reaching all areas. And i think i need to reduce the bulk on the legs on my next terminator sculpts as they are massive.
Also i'm not sure what crushed foe i should put in the hands of the left one? It must be a more slimer model as there is only limited space between his legs. The options i can think of are tau, eldar, sisters, IG. My current favorites are either sisters or IG as they would fit better with the already added dead space marines on some of the bases on the rest of my models. But i need a cheap model to put there or sculpt it myself. The last option is probably required in the sisters case as they are metal and i donth think that there is a model that would work. What do you think i should do?




And here are the arms and shoulders i was working on the last days. They still need a ton of work. But i ran into a small problem. What weapons should i give them? My initial idea was possessed terminator but as chaos doesn't have a pure melee terminator variant i'm thinking of adding guns on a few arms in different states of mutation. But as i have no playing experience i ask you what would be a decent melee oriented terminator loadout? Or asked differently: What weapons would you love to see on those arms?



Doomhammer's warpforge - Is he really back??? @ 2013/06/16 13:34:31


Post by: btldoomhammer


Oh what a sad day. What a great loss.
We knew each other for only a few years jet it felt like you where destined to be with me for all eternity.
With you gone a piece or me is missing.
With you gone there will always be a hole in my heart.
You wheren't the best and you had your rough spots but i knew you blindly and you knew me.
I knew each nock and dent you had and that little rough edge from all the time i had dropped you.
Oh you will be missed, missed so dearly.

...


Time to get a new sculpting tool.






Doomhammer's warpforge - Is he really back??? @ 2013/06/16 17:50:30


Post by: Smitty


Looks like you sculpted a little too hard there.


Doomhammer's warpforge - Is he really back??? @ 2013/06/16 22:20:39


Post by: Deunstephe


A travesty, at the least!


Doomhammer's warpforge - Is he really back??? @ 2013/06/16 22:43:38


Post by: btldoomhammer


I'm already feeling the sculpting withdrawal ...

I tried to sculpt with the othe side of my tool but it feels totaly off. I can feel the changed weight and shifted center of gravity. I thought on getting better tools to replace it but now realizing how trained i am in this specific tool i'll probably have to get another one of those just to feel comfortable again.

To fight the withdrawal i grabed a sheet of paper and started sketching. This is the result on looking on werewolf pictures while sketching a chaos terminator:



Doomhammer's warpforge - Is he really back??? @ 2013/06/16 23:09:40


Post by: Lord Kaesar II


That's a really cool concept and, at least on paper, looks a lot better than GW's poor excuse fro Mutilators. Sorry about your loss, but love will come again (snicker)


Doomhammer's warpforge - Is he really back??? @ 2013/06/17 00:00:22


Post by: Taarnak


 btldoomhammer wrote:

Time to get a new sculpting tool.




You might be able to insert that ti into the end of a mechanical pencil, drafting pencil, or even an X-Acto handle. Might not be a total loss.

~Eric


Doomhammer's warpforge - Is he really back??? @ 2013/06/17 01:05:51


Post by: btldoomhammer


Well the tool isn't that expensive so i'll probably order a new one. Everything that i have that could hold the broken part is either to heavy for my liking or to thick and might be harder to control. But it will work until i have a new tool.


I've set up an armature based on the sketch i did and mushed putty on it. But it will take a long while until i can say if it will work or not. At least it isn't such a static pose most terminators have.
This is also part of the reason i did the sketch: try out different options to pose terminators more dynamicly.


Doomhammer's warpforge - Is he really back??? @ 2013/06/17 12:52:13


Post by: walker90234


I think the blade of that sculpting tool deserves an honoured place as the weapon of a Chaos Lord, to honour its profound service to the forces of Chaos.


Doomhammer's warpforge - Is he really back??? @ 2013/06/17 13:53:07


Post by: btldoomhammer


I thought about building a little shrine for it that could be used as an objective maker or scenery. But a weapon ...

A chaos artifact is probably best honours by useing it to mow down imperials than setting it on an altar where it gathers dust.

But if i'd do something like that i have to pose it so that is doesn't turn into a lethal danger for my fingers and other stuff near the model.


Doomhammer's warpforge - Is he really back??? @ 2013/06/18 19:52:26


Post by: walker90234


Or you could position it in such a way as to cut anyone who tries to touch it, thereby allowing you to scream out "BLOOD OR THE BLOOD GOD!"

In all seriousness though, a chaos artefact would be epic.


Doomhammer's warpforge - Is he really back??? @ 2013/06/18 19:54:03


Post by: Hive Fleet Lazarus


maybe if you posed it a bit like the chaos lord from the DV set?. Him holding the sword with the point in the base. It would be a bit of a static pose though