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Post by: Manus
For several years I've had a keen interest in the Mechanicus, and been plotting to build an army of the robed nutters from Mars. I've always been more a converter and painter than a gamer, I usually spend way too much time building my minis, to actually have time to game with them as well. Anyway, the Mechanicus is perfect when you love to cut up bits and glue them together again - sometimes even with other bits and not your fingers - since all the lovely fluff is wide open to interpretation and no "official" miniatures exist. A playground so to speak. My view of the Mechanicus might not be strictly canon, but I see them as tech monks, who often balance on the edge of what is accepted experimentation and borderline sick, twisted and heretical. Sort of lovely darkcore, HI- and LO-tech, steampunkish, feudal society where only the strongest, most wetwired and intrigant personalities persists.
Even though I don't tent to play much, I like building my miniatures around a codex, if a gaming chance should arise. The brilliant codex from Tempus Fugitives is IMO by far the best one out there, so that has been my choice.
I run a blog The Forge http://forgemechanicus.blogspot.dk/, where I normally postthe most pics, but since I've signed up here I figured I might as well show the stuff here as well. I'll show some of the older model as well, and try to bring things up to speed in a few days.
Manus
The basic footslugger, The Hypaspist, has been through a couple of incarnations, none of which has been just right - ATM I'm waiting for some parts I know Anvil Industry will be releasing shortly, after which I'll give it another try.
I kind of like the design of the ones that has been painted, so I might very well use them as the lowgrade tech priest manning guns and such.
Velites - close combat orientatedjump infantry.
As you might see on most of my minis I simply love the stuff Joel over at http://www.anvilindustry.co.uk/ produces - brilliant stuff.
The absolute lowlife in the manufactorums are the menials, most likely are they so depraved that they are actually bred in the good old fashioned way, no testubes at all - is it even possible?????
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Post by: Novelist47
Dude just f@cking wow, a playground all right, and that crazy kid whose building the taj mahal would be u.
Hurry and load them picks onto dakka man, people would love this shet.
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Post by: Manus
As I've already stated my army is build around the great codex from TF which can be downloaded here: http://www.tempusfugitives.co.uk/pdf/40k/Codex%20Cult%20Mechanicus.pdf
As a side project to my army I have been working on an armyfile for Battlescribe - I take it most of you know it. The program's a really useful and I like the fact that it works on any platform.
The army file can be downloaded here: https://www.box.com/s/zcg5f77zmc7dhc9109hg or via the Download section of my blog - link in the signature.
Updates will appear when ever I receive feedback, find mistakes or the codex is updated.
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Post by: Brushfire
My mind is in orbit over these Mechanicus minis you bashed together. The Magus is nothing short than genus. Can't wait to see more.
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Post by: Novelist47
is it me or are them squids the same ones in matrix, hmmmm
anyway sweet fuqing models man, especially that night-magos, pure sweet awesomeness.
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Post by: Dez
The HQ is just nuts, great work!
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Post by: HF Izanagi
Seconded... slow hand clap for that HQ! I love the trailing bits for his skirt/legs... and those funky wings! The arms look a bit too big, but overall... that's a damn cool mini!
-Remi
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Post by: hk1x1
That is an awesome piece of work, I've always been fascinated by the Adeptus Mechanicus, and you've captured them perfectly.
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Post by: Manus
Thanks guys - much appreciated.
Regarding the armsize, i've had a few comments on that. They are out of proportions, yes - but that is fully intended. I see this guy as a livig picture of all that is "wrong" with the Mechanicus. An ancient magus, who dabbled a bit to much with wetware and neural implants, added a few too many grafts and slept a year or two too long in cryojuice.
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Post by: xXWeaponPrimeXx
These are pretty fantastic conversions!
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Post by: Novelist47
ah, i see a potential genswick candidate,
PURSUE THE PATH OF GENSWICK
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Post by: Manus
Thanks.
If genswick is what is popping up when googled - then
A couple of plants - purifiers - processors - something
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Post by: Malika2
Holy crap, this is just insane! What else have you got planned?
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Post by: Manus
Thanks a lot - great to be producing something where insane is actually the highest praise
As for the future, well actually I have most of the ntries from the TF planned. First projects up I think will be some laser projector or Praetorian Herakli or murder servitors or or or I guess
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Post by: Malika2
Will you also be getting those new Forgeworld robots?
http://www.forgeworld.co.uk/New_Stuff/MECHANICUM_THALLAX_COHORT.html Automatically Appended Next Post: And you know you want to build some Knights as well...
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Post by: Manus
I have been looking at those FW bots, but if I should include them in my army/TF codex I could only fit them into either hunter or defender robot catagories, and I already have plenty of unpainted minis laying around for that
With regards to knights, last year I send a bunch of money to the Dream Forge Games Kickstarter, so within a couple of month I should receive no less than 5 of their titans in 15mm scale, which will be my knight titans - can't wait to see the face of my enemy whence they are all fielded at once
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Post by: Viktor von Domm
those robots look awesome!!! what did you use again for those facemasks?
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Post by: Manus
Thanks. The heads are different headoption from the DA Cronos Pain engine.
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Post by: Armorum Ferrum
I'm impressed mate amazing work on both the conversions and the paintjob - the scion is just epic
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Post by: Viktor von Domm
thanks manus! keep up the good work!
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Post by: Manus
Thank you thank you - much appreciated.
Really happy with the way the Scion is turning out, my self - so it's nice that someone else has similar views.
Started on the detail work on the scion.
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Post by: Viktor von Domm
that cowl is turning out really good looking!
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Post by: neil101
Lovely magos .
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Post by: Manus
Thank you guys.
I have started to add the last little details - like a couple of servoskulls. I simply love servoskulls, so little and yet so characterful. Here is a small teaser.
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Post by: Karokk
Wow, just wow. I really love stuff like this. I'm going to make a necron gang for Inquisimunda and this is super inspireing. Great work!
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Post by: Manus
Thanks a lot, happy to supply inspiration ;D
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Post by: Manus
Did do some more red painting, subjects this time defender robots. Not really to happy with them, but I hope that changes once I get to the detail work.
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Post by: Malika2
Are you unhappy about the paintjob or conversions?
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Post by: Manus
I am happy about the conversions for sure, but to be honest I'm not really sure what it is I'm unhappy about. Just a feeling something is not quite there yet. Hence the hope they will pop more once I add the last OSL, cog pattern battledamage etc. and get some color on the base.
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Post by: Malika2
Hmm, what about adding all sorts of purity seals to them or something? Or maybe freehand some stuff on their shoulders?
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Post by: Manus
I think freehand will be the road I take. Either cog pattern or checkers
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Post by: Jehan-reznor
Great conversions, and paintwork!
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Post by: Malika2
Manus wrote:I think freehand will be the road I take. Either cog pattern or checkers
Why not both of them? One should in cog, the other one in checkers?
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Post by: Karokk
I would have prefered them with slightly darker colours and a bit more rust and battle damage. But still very nice paintjob and I love the conversions!
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Post by: Manus
Yes I think both checkers and cogs will be present.
The red does come out slightly brighter in the pic than in real life - and fear not, battle damage will be added.
Rust however is a different matter. I actually love painting rust, which you will see if have a general look on my minis. All kinds of rust actually, and I have been experimenting quite a bit over the years. On my AdMech it will only be present on the bases, as I wanted to add it, but I simply could not envision a force committed to the Machine God, letting their equipment rust. Instead I try to work brown in to the metals using washes.
When I start painting my nurgle it will be a different matter...very different
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Post by: Manus
Have just begun the detail work, and I all ready like them much better
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Post by: lord marcus
I love your magos, and your menials are awesome. what heads are those?
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Post by: Manus
Thanks a lot lord marcus - glad you enjoy the trip.
I take it it's the heads of the menials? - they are from Ramchackle games - they do look lovingly evil right!
Regarding the Defender robots, I have added some more details and battledamage, and I'm almost done now, save a few tough-ups on the bases and on the extra weapons. The breaking up of the large areas really helped the minis I think, and got rid of that slightly "boring" look they had earlier. I also changed the gatling mussel as the premade barrels simple were to tiny to drill out. Hope to finish them off later today, and take some decent pictures to night.
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Post by: Karokk
Wow they looked good before but now they look awesome! Nice checkers!
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Post by: Viktor von Domm
wicked...
wicked²
also...forgott to ask... the legs... are those titan legs from epic kits? if so...heretic use but great execution (hurhurhur...)
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Post by: lone dirty dog
Awesome looking army the conversion work is inspirational, plus love the combination of races and manufacturers
Vik I think they are these http://bitspudlo.com/products/bulky-cyborgs-2
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Post by: Viktor von Domm
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Post by: Malika2
How about adding swarms of servo skulls to this army?
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Post by: Manus
Thanks a lot guys, really glad you like them. Took me a while to get them right, so it's kind of rewarding that it's not only one self who likes how they turned out.
The legs are indeed the bitspudlo ones. Kind of messy cast, fragile resin -but cool non the less.
I love servoskulls, and will be adding as many as I can fit into the army.
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Post by: lone dirty dog
Never bought from these guys to be fair nearly but not quite Automatically Appended Next Post: Manus wrote:Thanks a lot guys, really glad you like them. Took me a while to get them right, so it's kind of rewarding that it's not only one self who likes how they turned out.
The legs are indeed the bitspudlo ones. Kind of messy cast, fragile resin -but cool non the less.
I love servoskulls, and will be adding as many as I can fit into the army.
I have to say I am impressed with the way you have put these together and the chosen paint scheme, this kind of force is not usually my thing but you have created something unique which has quite happily caught my attention
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Post by: Manus
Thanks a lot.
Thought I'd share an army so far photo
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Post by: Viktor von Domm
seeing that awesome looking army shot...i think your menials need now a splash of red to them to tie them better in with the rest of the army!
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Post by: Manus
I see what you mean Viktor.
Actually the thought was, that the menials were so low on the mechanicus foodchain, that they were not worthy to wear any red. From a painting perspective you are absolutely right and I will have a look at them again and see what I can come up with.
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Post by: Viktor von Domm
from a fluff perspective i can fully understand you and it makes a lot of sense to me... but do you play or just paint and collect? if the latter then let them be as is...
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Post by: Manus
I mainly build and paint - have a few games a year though.
Perhaps it will help later on, as up to 10 menials can be upgraded to C.O.G.s, an ogryn sized worker - and I was planning on adding red colors to those. That might actually bring the whole unit into color coherency.
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Post by: Malika2
What about some more high ranking Mechanicus figures? I'd love to see squads of robed guys with all sorts of nasty weapon systems from their limbs. You could use a combination of Chaos, Dark Eldar, Skaven and Imperial weapons bits with robed fellow.
Here some third party bits and bites that might come in handy:
http://www.blightwheelminiatures.com/mecha-probes
http://www.blightwheelminiatures.com/dimitri
http://www.blightwheelminiatures.com/bionic-arms
http://www.blightwheelminiatures.com/bionic-arms-with-weapons
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Post by: Manus
Oh yes, lots of Priest are in the plans. Those will be highly individual miniatures and I'm really looking forward to making those - hence they will also be added slowly, since I was planning on using them as kind of an reward to my self after doing some units, "now you have been a good boy - go make a priest"
Thanks for the suggestions on part, had not considered skaven, but have a look into the range - and I love the blightwheel miniatures, all ready have silly amounts of their stuff
The praetorian optio, actually has one of their servo arms.
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Post by: Viktor von Domm
aren´t the menials made from skaven parts already?
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Post by: Manus
Yes indeed, my mind had already ventured into weapons land
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Post by: Viktor von Domm
good... i have recently made a purchase of the more armored ones for some sinister needs of mine ... they do provide lots of conversion potential!
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Post by: Viktor von Domm
impressive work... where does the knife arm of the first model come from?
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Post by: Manus
Thanks Viktor. The arm is from the DA Cronos painengine.
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Post by: nathanie1
These are my new favourite things on the web, absolutely incredible! Where are the heads from?
Automatically Appended Next Post: Ps and the cables on the back of the second dude?
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Post by: Theophony
Nasty looking little buggers. I definitely wouldn't want to run into them in a back alley. They look fantastically brutal.
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Post by: Manus
Thanks a lot guys, brutal and nasty goes so well with these.
The heads are from puppetswar, cannot recall the name right now.
The cables are made from greystuff using a tubetool. Really a great tool, takes a bit of practise to use though.
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Post by: lennymaybe
I love the conversion work you're doing, and the painting looks great. Looking forward to more.
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Post by: lone dirty dog
Awesome work I had some similar visions in mind for a little project, but never considered using those Puppetswars heads good call
I thought the cables were the tube maker tool, great fun to use and surprising some of the results you get from it, I even managed to make some cable length that looked like frag grenades
I like the AnvilIndustries arms mixed with chain swords,I believe thats what they are anyway.
Great conversions and some nice work there I am keeping a close eye on this thread
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Post by: Viktor von Domm
thanks manus... seems for scary stuff to make good conversions one has to get some of the DE stuff
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Post by: Manus
Thanks once again guys.
@lone dirty dog: yep, the tube tool is good fun. Actually I've accidently made those grenade looking cables as well - you simply turn one of the tube-plates the wrong way, think it works best with the large size though.
The chainblades are actually the bayonets from anvilindustry and not chainswords.
@viktor: DE has all the really evil stuff, especially the Cronos is one of the most twisted kits out there IMO:
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Post by: lone dirty dog
Manus wrote:Thanks once again guys.
@lone dirty dog: yep, the tube tool is good fun. Actually I've accidently made those grenade looking cables as well - you simply turn one of the tube-plates the wrong way, think it works best with the large size though.
The chainblades are actually the bayonets from anvilindustry and not chainswords.
@viktor: DE has all the really evil stuff, especially the Cronos is one of the most twisted kits out there IMO:
The larger version is best although the small one makes great looking power cells, I could not put my finger on it but the chainblades did not look like GW versions, now you said it is rather obvious
Either way great work and some really cool looking minis.
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Post by: Manus
I think I'll have a go at power cells on day - that sounds cool.
Mk 3 ready to be released
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Post by: lone dirty dog
Looking good is that solder wire you're using ? I wish I thought of using those heads this way instead they are just sat in my bitz box.
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Post by: Viktor von Domm
these cable flails/tentrils always are one of the creepiest details one could come up with... do you plan on sculpting more details there?
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Post by: nathanie1
Again awesome!!
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Post by: Manus
Thanks guys.
@LDD: nope, it's guitarwire - the thinnest I've got, don't know the name though.
@viktor: I haven't planned more details - anything special you were thinking about?
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Post by: Viktor von Domm
well the segmented look....like doc ocks tentacles or any other tech tentacles look like...
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Post by: Manus
Ah I think I see what you mean. By looking at the pictures it does seem like a flat solding wire, it is not however. Must be due to the lighting in the pic, but it does have the "normal" guitarwire-segmented-look - just washes out in the pic.
Latest instalment:
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Post by: Viktor von Domm
ah... that is good.... i really couldn´t think why you would use bare looking wire for those tentacles!
and the new guy(?) looks really creepy... the syringe arm and the double hooked claw are really brutal !
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Post by: lone dirty dog
I agree with Vik this one has more of a sinister feel about it, kind of old movie Dracula stance.
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Post by: Manus
CHeers guys, sinister and brutal - two of my favourite words, goes so well with murder servitor
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Post by: Viktor von Domm
lol...just needs some gravy then
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Post by: Bruticus
These are all brilliant, I love the name murder servitor too.
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Post by: Manus
Cheers lads.
Last one of this batch is ready:
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Post by: Viktor von Domm
somehow the chainblade killer er...murder servitor... was inevitable ... but looks cool nevertheless^^
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Post by: Manus
The second one actually - I liked the desing so much I had to make one more.
Groupshot:
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Post by: Malika2
Will you also be including a Tech Assassin in there? Sort of an AdMech counterpart of the Officio Assessinorium.
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Post by: Viktor von Domm
i think mailka is onto something here... that groupshot showed us that there is a model needed that towers these... someone in command... someone not crouched down...
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Post by: Manus
Hi
I will add an assassin for sure, Blightwheel, showed a cool mini off a few weeks ago that would fit perfectly - not on their webshop yet, though.
She will not be the leader of this pack, but I'm planning on making a suitable sinister looking tech priest to control the unit.
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Post by: Malika2
Could you post a link or pic of that Blightwheel miniature?
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Post by: Viktor von Domm
Manus wrote:Hi
I will add an assassin for sure, Blightwheel, showed a cool mini off a few weeks ago that would fit perfectly - not on their webshop yet, though.
She will not be the leader of this pack, but I'm planning on making a suitable sinister looking tech priest to control the unit.
yay!
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Post by: Scarper
Love the murder servitors!
I agree that the one with the syringe and the double hooks is the creepiest - I think the two cocked hands give it a real 'praying mantis' look. Makes me shudder!
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Post by: Ruglud
Wonderful creations you have Manus. I would say it's very much in style of Blanche, but I think you actually surpass this. Truly Grimdark
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Post by: Manus
Thanks guys. Really happy with all the kind words - as I might have written, Blanche is the king of twisted creations, and one can only hope to one day have an imagnation like his, and skills to display those thoughts. These murder servitors, might have a slightly more Blanche like apperance, than the rest of my army - as I have recently been looking a lot on Inquisimunda/INQ28 minis. But it would be cool to be able to keep that theme going for the rest of the army.
@mailika2: Luckily I did download the pic, as I can find it nowhere on the webshop or facebook now. I just wrote them asking if it would actually be sold later on.
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Post by: Malika2
Holy crap, that's awesome!
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Post by: Manus
It is pretty awsome isn't, I hope they will start selling it soon.
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Post by: Malika2
Ok, here some additional inspirations!
Cerebralerebus's gallery - most likely some of the weirdest AdMech stuff I've ever seen. It's a big thread, some of his stuff can also be found here. But it's not complete.
Close Combat servitors - dunno who did them, but they're scary...
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Post by: Manus
Thanks for the links - the first army/gallery, I have been drooling over several times, so brilliant, I think the right word is.
The second one I had not seen before, and it does have a couple of stealworthy details
righty, on to the painting
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Post by: Malika2
Here some more stealable ideas:
Braun Vi Skitarii by Apologist.
Mechanicus by G.Hawke - The guy really managed to create the weirdness of the Adeptus Mechanicus with his big robots and vehicles.
You need more big stuff man....Titan?
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Post by: Manus
Thanks for the links once again. Apologist's creations I knew about, but the works of that last guy, I had not seen before - cool stuff as well.
And don't worry, I have loads of big stuff planned out all ready. Siege Dreadnoughts, Myrmidon Assault Engines and Knight Titans. I spend some money in Dreamforge's Kickstarter - and have 5 of their 15mm titans incomming later this year. They will be slightly bigger than the GW dreadknight, and will be my Knight Titans. The other two will be converted up from various models.
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Post by: Manus
Uhhh - never seen this before, quite a few pieces of really good work. Thanks for the link
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Post by: Azazelx
Outstanding work across this thread. Kudos!
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Post by: Ouze
This army is incredible, from concept to execution. Subbed, and great work.
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Post by: Manus
Thanks a lot guys. Glad you like it as I'm really enjoying my platic-work atm.
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Post by: Viktor von Domm
looking good already...will these get a lick of red paint then or will they be bereft of noble colours?
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Post by: Darth Bob
Really brilliant stuff, here Manus. I'm going to have to disagree with the assertion that the Menials need red. I think it makes them look more low on the ranking the way they are. The basing and their overall vibe ties them into the army well-enough I think. I do think that the Praetorians need to be based to further tie them in to the army. I find that basing can be the biggest thing that ties an army together, and having them lack that is a miss, for me. Also, you and I aren't so different. I much prefer painting, modelling, and background than I enjoy actually playing this game. Will be following this thread closely.
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Post by: lone dirty dog
Paint is pulling all these parts together nicely, plus I like the dull dark colour pallet really brings out the dark gothic theme.
Personally I would not add red to the pallet either sorry Vik, nice to see some one else has the old Citadel paints nocking around
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Post by: Viktor von Domm
well I was wondering about that... manus didn´t paint the first lower henchmen red because of their low hierarchic position... thus I think these could fall in the same spot...
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Post by: lone dirty dog
Viktor von Domm wrote:well I was wondering about that... manus didn´t paint the first lower henchmen red because of their low hierarchic position... thus I think these could fall in the same spot...
Makes the distinction more easily recognised.
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Post by: Viktor von Domm
aye!
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Post by: lone dirty dog
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Post by: lennymaybe
The paint scheme on these looks amazing.
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Post by: Viktor von Domm
man... I am agreeing with you and you ask me silly questions...sheesh...
but if they don´t get some red...then they need other colourful additions beside the current metallic look...
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Post by: lone dirty dog
Viktor von Domm wrote:
man... I am agreeing with you and you ask me silly questions...sheesh...
but if they don´t get some red...then they need other colourful additions beside the current metallic look...
My Bad but I read it as Aye ? meaning I don't understand what you are saying
Yes, I see what you mean, I would paint some cables in red or yellow maybe add some coloured buttons in red or green.
Last but no way least the eye sections in red or green as well, there is the option of doing OSL if he feels up to it even.
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Post by: Viktor von Domm
ah... the great difference between ! and ?...
and yes... cables in suitable colors would be a good way to make some spotcolors
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Post by: Manus
Thanks a lot guys, both for the comments and the slap stick, much appreciated
The plan with regards to red and these servitors, was to paint parts of their helmets as well as the armour red. I want red on these. The way I see the difference between these and the menials, is the menials are bread for working - some even bread the natural way - oh the horror!!!!!
The murder servitors however, are constructs - someones pet project, and hence entitled to a dab of red. For the lenses on the helmets I was thinking glossy black. Most of the larger minis feature a bright green as spotcolor, and the plan was to carry that over onto the servitors as well.
With regards to bases, well I'm really on the same page - bases are great for both tying an army together, But also making less cool minis - better looking minis. The will be several tracked units iin the army, and to be honest I was not sure how the Preatorians would look if based - too bulky, perhaps? So I decided against it, but that will go into reconsideration, once I finish more of the tracked units and get a fell for the need to base them, with regards to the overall look.
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Post by: Viktor von Domm
ah.... master has spoken ... so it´s gonna be red for these... i am fully satisfied^^
and when you need slapstick... just say the word^^... where here for that purpose^^
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Post by: Manus
Again a good link with some cool minis. Very distinct style - I even have some of the Iron brotherhood or what their name is.
"Master"...hmmm, I can live with that - does have a ring to it.
A small painting update. Skin is done now - added more highlights and some red and purple washes, to add some depth.
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Post by: Manus
Finished the skin and painted up the red areas. Though it's still very unfinished it does give quite a good impression of how they will look finished.
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Post by: lone dirty dog
I like the fact that even adding the red you have still managed to keep the grimness, I hope you don't add any white though as personally it would lighten the scheme which would be a shame.
The flesh tone is quite a creation in its self as it has quite a dull tone but still looks functioning, by this I mean most conversions of this nature have an almost deceased skin tone which you have seemed to avoided.
They have turned out looking great a real achievement of which I am jealous
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Post by: hk1x1
Those are very cool, I love the poses, very dynamic.
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Post by: Manus
Thanks guys.
I have worked quite a bit on the reds and it's not quite as grimy any longer. I'm sure that will change one I start to add weathering and battledamage, so that's not a bit concern on my behalf - that's normally wjat happens anyway, and it's the same red as on all the previous models. I think you are right about not adding any white/creamy colors to the armour that could breal up the look of these ones. Perhaps black or grey cogpattern could be used, or perhaps I should completely drop it and just go with checkers for these ones.
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Post by: Darth Bob
They're looking great! 'd try the checkers, as I think it will break up the model nicely without detracting from the model as a whole.
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Post by: lone dirty dog
I really love these guys they look so evil its just so great
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Post by: Manus
Thanks guys.
Not really much of an update, as it has been mostly touch ups and adding details and spotcolor since the last photos. Really getting close to finishing now.
I've been going over and over the issue with checkers and cogpattern, and I think I've come to the conclusion of not adding either, doesn't really fit the minis anyway I think. My only concern are the flat red areas - I'm hoping some battle damage will take care of that though.
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Post by: lone dirty dog
I think the colour detail lifts the models nicely without over powering it, great conversions with a great colour pallet
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Post by: Malika2
You must be very excited about the upcoming FW releases...
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Post by: Manus
Thanks ldd.
Regarding the new FW minis, I'm not really sure - the automatron looks rather useful, I guess I have to see the Magus painted up before I decide what to think.
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Post by: Viktor von Domm
very cool looking progress, the green looks really fresh!
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Post by: Viktor von Domm
creepy fellas... you wouldn´t want to walk into them ^^
very good looking !
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Post by: SelvaggioSaky
Your stuff is great
Loving all the conversions and ideas You're putting in them, I'm glad You choose to put some red in the assassins, they look wonderful
Already subbed, just to let You know
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Post by: lennymaybe
Oh wow those servitors are looking incredible. The paint job you've given them looks wonderful.
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Post by: Manus
Thanks a lot guys, much appreciated.
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Post by: lone dirty dog
JUST FANTASTIC
I love the touch of green just catches your eye and really draws you in to the model, the red is spot on not to bright but not to dim just perfect.
Love the little touches like the hazard stripe wire and the small cheque section on the shoulder pad, nice touch and ties them in nicely with the rest ( you thought we missed that didn't you )
I love the skin tone cant get over how well it works, the grey with a hint of purple under the fleshy tone is great, and I love the skin colouring around the fleshy areas and the mechanical whips .
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Post by: Galgaroth
Amazing work so far. The conversions and paint-job are perfect.
Any chance you can provide more details on how you achieved you skins tones??
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Post by: Manus
Thanks guys, really means a lot you like them.
@ldd: wasn't sure anyone would notice those checkers no To be honest I'm really happy wit the way they turned out my self. I really like adding all those little details. Not sure it's really visible on the battlefield, but as my main thing is modelling and painting I just don't feel a mini is finished until I've given it all I can.
@galgaroth: the skin color, let me see - not sure I could make it again my self to be honest.
basecoat of dark flesh, then a mix of a skincolor/purple/grey, next layer adding skincolor to the mix, then shading with blue and purple washes, then more skin color to the previous mix. Then I switched to a brighter skincolor mixed with grey and added a couple of layers of that with more and more skin color mixed in. Finally I used the skincolor it self but watered down. Then I used ogryn flesh wash to add some pinkness to selected areas, as well as purple and red washed around the skin/metal fusions.
I thnk that's as close as I can get.
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Post by: Galgaroth
That's cool, thanks Manus!!
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Post by: Manus
Cheers - glad if it was useful.
The first steps of the next project:
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Post by: Razak
Love the pieces and the scenery. If I would make a suggestion, you should make a board to match the scenery if you are planning on playing with the pieces. Awesome painting.
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Post by: lone dirty dog
Is that a dust vehicle I see in pieces there ? and the grey section connected to what looks like a body part in the centre whats that from
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Post by: Manus
Cheers guys.
@Razak: Thanks a lot. Actually both my gamingboard(tablecloth) modular terrain and terrain pieces all match each other, as well as the bases on the minis, so I'm pretty much covered there.
@ldd: A dust vehicle it is, some sort of american light walker if I remember correctly. The grey bits are from the GW dreadknight. I think the larger one is one of the legguards - the other one I have no idea what is.
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Post by: lone dirty dog
Manus wrote:Cheers guys.
@Razak: Thanks a lot. Actually both my gamingboard(tablecloth) modular terrain and terrain pieces all match each other, as well as the bases on the minis, so I'm pretty much covered there.
@ldd: A dust vehicle it is, some sort of american light walker if I remember correctly. The grey bits are from the GW dreadknight. I think the larger one is one of the legguards - the other one I have no idea what is.
Thought so I like the guessing game
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Post by: Viktor von Domm
looks highly promising!
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Post by: Manus
Thanks Viktor.
The next level:
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Post by: lone dirty dog
Thats a surprise I was expecting the grey knights part was staying as was but you filled it in.
This is making me wonder what this will become, any clues as to what this is going to be
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Post by: Manus
It's the frontplate of the "driver compartment"
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Post by: lone dirty dog
I thought it would be, so you will be sanding the filled sections then
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Post by: Viktor von Domm
more...quicker... I like where this is going... this will be highly esthetical!
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Post by: Manus
Sanded - check
More - check
Quick - ehh not so much
Been a bit tied up with work lately but I did have a few hours last night.
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Post by: Viktor von Domm
it is crazy... i still have no real idea what this will turn into...^^
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Post by: lone dirty dog
Errrmmmm what could this be
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Post by: Manus
HA - funny, trying to see it without the knowledge of what else I've planned for it, I see how this can utterly strange and with out any idea. Perhaps I'll bluetack some parts later on today.
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Post by: lone dirty dog
That could possibly help LOL
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Post by: Meade
This is a cool blog! Subbed and checking out your other blog too. I don't think you need to grab those forgeworld Thallax yet, your own conversions are great... but they are always good for parts! That's the beauty of AdMech conversions, you get to just pull things apart and re-arrange them
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Post by: Viktor von Domm
oh... I can handle the suspense...if the updates would come more frequently
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Post by: Manus
Thanks a lot Meade.
Suspense......tada
I think I'll have to rework the legs some - make it slightly taller and thinner at the "pelvis" to give the arms more room to operate. Anyway, it's a very early mockup, but not you at least know which direction it heading.
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Post by: SelvaggioSaky
Really like the direction this is taking
A thing that came in my mind... If You do a couple of very long harms, orangutan style, You don't need to shave the pelvis and is a very useful machine for heavy jobs at strange and difficult angles/reach
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Post by: Theophony
That is such a cool build you have started, definitely keeping an eye on this one.
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Post by: lone dirty dog
This is mental looking It has that crazy 50 sci fi movie feel almost to it but with a more modern feel creepy.
I think if you lengthen the legs as mentioned I think this will add to the feel even more so, loving this so far
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Post by: OneManNoodles
Looks pretty damned sinister.
can't wait to see more.
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Post by: Viktor von Domm
shoulderpads look wicked on this build...
where i have a bit of an issue with is the thin and long legs...on a femme...no probs... but that robot (?) will weigh a ton ...hmmmm
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Post by: Manus
Thanks guys really glad you like it so far, I guess lots of things will be subject to changes still.
@selvaggio Saky: I was thinking long arms my self and I do not thing I'll reshape the pelvis actually, but perhaps slightly change the fixpoint of the legs.
@ldd &viktor: I wasn't really planning on extending the legs, as I agree that to long legs would be wrong (speaking strictly for this robot not any IRL issue). I was thinking about moving the legs a bit further down and create a new fixpoint. I was also planning on adding more "toes" to the feet, as I think it would topple over in a second with the feet it has now.
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Post by: lone dirty dog
Manus wrote:Thanks guys really glad you like it so far, I guess lots of things will be subject to changes still.
@selvaggio Saky: I was thinking long arms my self and I do not thing I'll reshape the pelvis actually, but perhaps slightly change the fixpoint of the legs.
@ldd &viktor: I wasn't really planning on extending the legs, as I agree that to long legs would be wrong (speaking strictly for this robot not any IRL issue). I was thinking about moving the legs a bit further down and create a new fixpoint. I was also planning on adding more "toes" to the feet, as I think it would topple over in a second with the feet it has now.
See your point but don't forget this is 40k, IRL the heads of the humans would break under the weight and size compared to there necks
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Post by: lone dirty dog
Are you using Guitar wire No no no no use either Zinge Industries wire or Dragon Forge cables, bend without any distortion or gaps well worth the investment
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Post by: nerdfest09
Looking good Manus! I love the sci fi feel you've got going on with the walker, it is coming together really nicely, may i ask what you intend to do with it? game or just the joy of building? :-)
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Post by: Manus
lone dirty dog wrote:Are you using Guitar wire No no no no use either Zinge Industries wire or Dragon Forge cables, bend without any distortion or gaps well worth the investment
Sorry sorry sorry - will never happen again - or perhaps I shall stay mount up all my anarchism and continue anyway . I actually just bought some of the wire from Zinge, it wasn't the size I wanted here though - and as I haven't used it yet I cannot say how it works, but having felt it I fail to see why it wouldn't also create the same gaps, as is the main problem with guitarwire.
And with regards to DF - I did look on their website yesterday to order some, but a service notice said there was around 14 days turnaround on orders, and I simply couldn't wait that long. I also tried making some thick greystuff cables, but I couldn't bendt them sufficient and still make the glue stick, I also tried pinning them but they were to thin to drill without damaging the cablesurface.
nerdfest09 wrote:Looking good Manus! I love the sci fi feel you've got going on with the walker, it is coming together really nicely, may i ask what you intend to do with it? game or just the joy of building? :-)
Thanks a lot. Mostly I just build, but a couple of times a year I actually get to game with my minis - so at some point all these will get on the table.
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Post by: lone dirty dog
LOL the wire from Zinges has more give so you only get a slight gap between the ringlets, as with guitar wire there is more restrain so when you bend it the resistance causes rings to pull rather than bend.
DF that is a while to wait, but they usually dispatch really quickly
It was only to offer a better finish for your models not as a real criticism more a helpful gesture
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Post by: Manus
No worries, I know and I do not get offended easily so please do never hesitate with suggestions or criticism. I also do appreciate both irony and sarcasm by the way - yes I'm that old.
I think I'm going to order some of that DF stuff been wanting to try it for years. The thing holding me back are stories about how much the danish postal service sometimes add in taxes on parcels coming from the US of A
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Post by: Manus
Lookie - I used the Zinge wire Quite honestly I didn't experience much difference between that and a thin guitarwire. I would easily believe there would be a difference with larger diameters.
The Assault Engines are equipped with a huge glaive, and though I've planned to use both chainsaws, piston driven drills and such, I figured It would be in place to kit at least one out with an actual glaive. So once again cutting up some Dreadknight bits I ended up with this. Biscuit to the first to spot where the small vents are from!
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Post by: lone dirty dog
Easy give me the biscuit it is the Anvil Industry back pack vent come on try harder, also I believe the end of the Glaive is the Zinge Cog sprue am I correct then
Nice work on the Glaive like the holes that little bit of detail really lifts the mini, I think you have the old Zinge cables their ( but could be wrong ) as I thought the new ones were silver.
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Post by: Manus
Here ya go: correct on the cog as well!
Well I'll have a word with Zinge then - only just received them last week
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Post by: zinge
@Manus - Looking awesome! @LDD the newer wires are copper coloured. the smallest wires are a little softer than guitar wire have a lot les spring and crucially have a big enough wrapping wire that can be painted without losing detail. Cheers Kit p.s. subbed
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Post by: Manus
Hi Kit good to have someone here who know the stuff for sure Seen in the light of recent events I do find it a little peculiarly you show up here right after we mention Zinge - you wouldn't by any chance be affiliated with any of the following organisations: NSA, CIA or MI-6?
Really looking forward to using your new servoarm - really an awesome piece.
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Post by: lone dirty dog
Manus wrote:Here ya go: correct on the cog as well!
Well I'll have a word with Zinge then - only just received them last week
HA HA HAH I am so dam good although I was wrong on the cable I did not know he had chained the colour
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Post by: Manus
Wel initially I thought this was going to be the Shockwave cannon for my myrmidon, but for some reason I just gotten another idea for that - which would fit better I think. That would mean this get an upgrade to Graviton cannon, which I think it look more like anyway. Meaning I think this looks more like something called Graviton cannon than something called Shockwave cannon.
This in turn will lead to a change in pattern/armament of my first Assault engine - however I should mean a faster birth of the second one. Yasis enough with the babbling.
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Post by: Viktor von Domm
that cannon arm has some really nice details...
and it really looks the part even tho you made it all up for the first time... so it actually is only able to look like it is...and not as it should as there is nothing out there to look like it should ... but you made it look like there should be something out there to make it as if it looks like that ... somehow I just twisted my mind a bit....
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Post by: lone dirty dog
@Vik WHAT
Great cannon what ever it is called I am going to try and work out what kits you used now
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Post by: Manus
Vik I know exactly what you mean.
LDD: yep let's see if you can get them all right this time
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Post by: lone dirty dog
Well, definitely Ork Killer kan or Ork dreadnought parts, Catachan flame tanks, ork Bomber exhaust I think but could be wrong COD Lamp and a third party plasma cannon.
Not my best work but it's the best I can do
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Post by: Manus
Pretty close.
Puppetswar plasmagun, Killerkan arm and pressure tank, Cadian flamertanks (underslung) COD lamp, tanks from Dreasknight (side mounted).
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Post by: lone dirty dog
Dam so close yet so far
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Post by: Viktor von Domm
LOL... you do? well then you are a brave and bright man even i lost my own thread^^...
updates?
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Post by: zinge
@ Manus - curses my cover is compromised! Shhh dont tell anyone
Thanks re servo arm it was a lot of fun to create - also - not done yet...
@ LDD and Vik i'm glad you treat all threads with the same respect you show mine
OT looks great Graviton for sure Shockwave would probably have more moving parts piston type thingy in it.
Cheers
Keet
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Post by: lone dirty dog
zinge wrote:@ Manus - curses my cover is compromised! Shhh dont tell anyone
Thanks re servo arm it was a lot of fun to create - also - not done yet...
@ LDD and Vik i'm glad you treat all threads with the same respect you show mine
OT looks great Graviton for sure Shockwave would probably have more moving parts piston type thingy in it.
Cheers
Keet
Hey Kit everyone is equal in the world of Dakka
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Post by: Manus
Looking forward to seeing what you have up you sleeve next Kit. Actually I was planning on using one of the "weapons" from the servoarm for the shockwave cannon.
So a bit more progress on the engine. This one will get the graviton cannon, which means it will get a different CC weapon - as I want to use the Glaive for the CC orientated one coming up next. So instead I'll use my favourite bit from the killerkan box, a piston mounted powerdrill
Also worked on the engine - since the parts I wanted to use (from Blood and Skulls industry) turned out to way bigger than I thought, I fitted a sentinel engine instead. And LDD if you can figure out where the middle bit is from - I'll have to say...well something nice
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Post by: lone dirty dog
Which middle bit if you mean the square box bit I am thinking SM vehicle but which one I have no idea mate.
I dont play SM so it can be a bit tricky at times
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Post by: Manus
nope - I'll give you a little hint: it's from the dreadknight.
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Post by: Viktor von Domm
that drill arm is nice looking!...
and i am currently loosing my grip here as to what is front and what is backside^^
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Post by: ghostmaker
Awesome stuff keep it up!
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Post by: Manus
ghostmaker wrote:Awesome stuff keep it up!
thanks a lot mate.
Viktor von Domm wrote:that drill arm is nice looking!...
and i am currently loosing my grip here as to what is front and what is backside^^
- hope this will help some...........
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Post by: lone dirty dog
NOW THAT IS AWSOME !!!!!!!!!!!!
OK DreadKnight ( in my mind class as SM but thats me ) anyway I think it is the end of his Power Hammer
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Post by: Manus
Thanks a lot - glad you like.
and I must say that despite whether the Dknight is a SM vehicle or not, you sertainly know you way round it's parts - extremely well guessed. Very large amount of kudos your way.
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Post by: lone dirty dog
Manus wrote:Thanks a lot - glad you like.
and I must say that despite whether the Dknight is a SM vehicle or not, you sertainly know you way round it's parts - extremely well guessed. Very large amount of kudos your way.
Why thank you kindly sir, I have a sad fascination with working out the parts
But I have to say this guy is all kinds of cool, I really was not sure what to expect from the parts you showed but seeing it come together is just WOW.
I would mention one thing (but it might just be the pic angle) the plasma cannon looks quite heavy, have you considered adding some extra supports.
By this I mean some supports coming from the Orc Killa Kan leg connecting to the side of the Plasma cannons flat top rectangle section, I hope that makes sense.
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Post by: Manus
Cheers. I have to admit that I was not completely what it would look like my self
Next bit the legs:
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Post by: Viktor von Domm
ah... from clueless to educated through just one more pic! I call that an achievement!!!...
face looks stunning by the way... approximately how tall will this stand?
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Post by: Manus
Cheers Viktor.
The top of the exhaust is exactly 9,5 cm from the base .
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Post by: Viktor von Domm
it is always so very much puzzling for me to see not my builds being constructed... somehow I totally get lost in the scales... it looks way bigger... and by this I mean life-sized!... now perspective finally kicks in... and it looks very cool!
am I right in assuming that it is now ready for paining?
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Post by: SelvaggioSaky
Wow, It is just awesome, makes me want to go ahead with my Deff Dread.
Saturday I will, thanks for the inspiration!
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Post by: Manus
Thanks guys.
It still needs a few bits, but I haven't got them yet, so I'm putting this on hold and starting something else in the mean time.
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Post by: Jehan-reznor
That looks awesome, which dust walker did you use?
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Post by: Viktor von Domm
what would said pieces be?
and what are you planning to do next?
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Post by: Manus
@Jehan-reznor: It's a american one - I think it's just called light walker.
@vik: I waiting for a mechanicus symbol to arrive. Other than that I'll add some cables to the weapons and some mechadendrites.
The next up in the production line are Praetorian Herakli - huge nasty gun servitors.
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Post by: Viktor von Domm
sounds nasty indeed...
and well when you get these icons... I suggest using some dark arts to multiply these high valuable items for your army... you will need them in great numbers I think
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Post by: Manus
Well I think you might be right
The start of something beautiful?
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Post by: Viktor von Domm
we both it seems have very different perspectives when it comes to terms like beautiful...
but cool... I can agree with that
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Post by: Manus
First pics of tech bits added to the body.
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Post by: Manus
Now with plasma arm
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Post by: Viktor von Domm
hmmm....
I am not that thrilled by the use of orky legs... maybe if you could use the method of repositioned ork legs it would look fitting?
and it depends on what you further do to the plasma arm that the arm will look good... atm it looks kinda weird...
hope I wasn´t too harsh on you now
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Post by: Manus
No no - don't mind me being all in tears now
Actually I'm king of on the same page as you with regards to the plasma arm, but had decided that was all right anyway. Need something bigger and bulkier right?
The head is most likely going to change as well, I have ordered some "Jotun" heads from hasslefree, which I hope will be just right for this. The body and legs are not that easy to work with as they are in a fixed position - so options are not great. I'm pretty confident the final look will be quite good though, the paintjob will take away the last bit of orkyness.
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Post by: lone dirty dog
Dam you better get your tissues ready then
No I wont be to harsh but I do agree this does not reflect your earlier work, this seems a little unbalanced and clumsy to be honest.
The head does not work at all for me ( sorry but never been a fan of the bobble head look ) the only way I can see this working would be to extend the ork legs to give more hight.
I kind of see what Vik means by the over stretched arm look, it's not that bad but maybe add a piston between the upper and lower arm as support.
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Post by: Manus
Bugger - just ran of clenex.
Nope - no more work on the gun arm, already decided it will be completely redone. I think I have a devastator plasmacannon that can be reworked into some thing much more appropriate. I kind of went down this road as I wanted something build into the arm rather than on to the arm. Revisited though, and I think you'll like what it will become instead. Actually rather nice that you guys state your mind, as I had initial doubts my self, but somehow managed to convince my self that it was good enough.
The head does look rather comical, it's not perfect in IRL either but actually not half as bad as it looks in the pic. As I mentioned I have ordered some new heads, that I hope will fit better and also add to the overall look of fabricated servitor as well as make the unit look "the same" regardless of the individuality I want to create in the minis.
Keep the comment coming guys.
The "jotun" head
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Post by: Gitsplitta
Subscribedamundo! Really wonderful work!
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Post by: Viktor von Domm
the new head would be cool addition...
or you could go for the clankers heads of maxmini...?
also... look for storag... he is a talented chap at this board... currently with a leave of absence but he made upright standing orks... http://www.dakkadakka.com/dakkaforum/posts/list/393111.page#3369963
that should help you with those legs...they do have potential... and also... if you are able to raise the legs then the ratio between torso and legs and head would be more fitting... and... my trouble with the plasma arm is that it has little to no technological...er...logic... it is too prostetic looking for a gun to functioning... (my language skills today are crap...) i think mechanic limbs and then attachments of guns is the way to go... you have done so already way better...
and here... have a tissue
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Post by: lone dirty dog
Now I feel bad poor little fellow thrown to the reject box.
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Post by: Viktor von Domm
ouch... ^^
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Post by: SelvaggioSaky
No good? Send It to me, I run a House for unwanted and Not-to-the-like miniatures
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Post by: The Good Green
That guy is looking crazy awesome.
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Post by: lone dirty dog
Thats more fitting better balance with the arm
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Post by: Manus
Thanks TGG
Glad you like it LDD - I had absolutely no ideas for a third try
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Post by: lone dirty dog
Manus wrote:Thanks TGG
Glad you like it LDD - I had absolutely no ideas for a third try
Just as well I like it then mind you still the head to go
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Post by: Viktor von Domm
that new fella looks a thousand times better... specially the arm... not that is some mean punch packing one!... i am a bit undecided abut the neck/face/head thingy but i see it is still high WIP^^
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Post by: BrotherOfBone
You were saying how your menials don't tie in with the rest of your army.. If I were you, I'd put a red/white cog pattern around the edge of their robe things, just as a bit of a hint, and obviously to include the main colours ;D
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Post by: SheSpits
Have to see it painted but as of now. Not a big fan of the head/face looks to orky to me. Other wise, great work! This comment is regarding your walker.
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Post by: Manus
Thanks guys.
The head is still very much undecided - I still hope the Jotun head will be just what I'm looking for with regards to both size and look. The sticky out bit on the torso has nothing to do with the head or neck, but is some gubbins (in lack for a better word) that has some unknown tecki meaning.
With regards to the menials and red, I have pretty much decided to leave them as is. The idea behind is they are so low on the mechanicus foodchain, they are simply not worthy of wearing red.
Perhaps the Assault engine looks somewhat rough now and I can see why you call it a bit orky, though I never saw it like that my self. The central part though, is not a face or head but the drivers compartment, as it is a driven engine and not a robot. I'm also pretty sure that the addition of a few mechanicus icons and the paintjob will turn it even further away from any orkyness.
last but not least, I've added a few bit to the gun here.
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Post by: Manus
Now it really starting to take shape, giving a feel of how big and lumbering/menacing it will look. There going to be a servoarm somewhere in there as well, perhaps under the chainfist if I can fit it in.
Got the Jotun heads - hmm - really cool, but nowhere near the size I hoped for, they are about the size of ordinary SM heads. Well they'll go into the servitor pool instead - have loads of cool ideas for those as well - but that's a completely different story
The converted ogre head shown earlier is siply not good enough, too large and bulky - those will be reserved for the COGs I think. I have one more idea I'll try out today, see if I can make it work, and get some pictures up later. If anyone have any good ideas for slightly-larger-than-human-but-still-humanoid-heads I'll be happy to hear you suggestions.
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Post by: Galorn
You could look through the Ork range, also old ogryn. alternatively look at some of the WHFB monster ranges (dragon ogres)
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Post by: Theophony
It's not a humanoid, but how about this head
It's from the chaos defiler. I could make a nice cybernetic head if cut down, possibly a cloak over it as well.
Only other thing you might try that I could think of would be heads from a 35mm line of figs.
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Post by: Manus
Thanks for the suggestions guys. Believe me I've been through all the GW model at least a 100 times The defiler head is really awesome, and I have actually planned on using it on my next assault engine.
I borrowed the idea of using a slightly altered version of the DA talon mask, from Dave Taylor - and I'm in the process of adding bit to it now. The first mock-up gives a good idea about size, which is fairly good I think, the position will be lowered a bit I think - to create a more lumbering look.
and for comparison.
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Post by: SelvaggioSaky
That's a good head choice!
I would shave off the DE details on the bottom of the mask tho, or cover them with a gasmask/breather.
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Post by: lone dirty dog
I hate to say this mate but neither head is rocking it for me really, both seem to make it look like a mutated ork rather than any thing else.
Maybe mech the head up more to deter the looks from its original incarnation, other wise it just looks like the Ogre or DE head stuck on an Ork body.
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Post by: Manus
Can I swear on this forum? Have a urge to only use a four letter word, to express all the words in a sentence.
Unfortunately I kind of agree. The DA mask will be converted intensively and I'll try to make finished version of it before i ditch the idea completely.
I had a suggestion on my blog to add a lot of optics just above the round thingie on the chest, and the sculpt a hood over it. Sounds really cool, but also slightly scary - sculpting is no my force, at all.
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Post by: Dark Apostle 666
I'd agree with the lenses and optics thing - the problem I find with using Ork bits is that they are very distinctive in silhouette' unless you can mask them somehow.
My advice would be to put this guy aside and not get burned out over him - All the other stuff I've seen in this thread is truly incredible, maybe if you try doing another mini for a bit you'll get that "lightbulb" moment?
Anyway, great thread, awesome stuff - keep it up!
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Post by: Gitsplitta
You can swear, but stronger words will get auto-replaced by "gak" or "drek" or some such. Kind of a PG fail-safe. The intent is still there, just not the offensive word.
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Post by: hdbbstephen
Manus wrote:Now it really starting to take shape, giving a feel of how big and lumbering/menacing it will look. There going to be a servoarm somewhere in there as well, perhaps under the chainfist if I can fit it in.
Got the Jotun heads - hmm - really cool, but nowhere near the size I hoped for, they are about the size of ordinary SM heads. Well they'll go into the servitor pool instead - have loads of cool ideas for those as well - but that's a completely different story
The converted ogre head shown earlier is siply not good enough, too large and bulky - those will be reserved for the COGs I think. I have one more idea I'll try out today, see if I can make it work, and get some pictures up later. If anyone have any good ideas for slightly-larger-than-human-but-still-humanoid-heads I'll be happy to hear you suggestions.
Fantastic project you have going here, great work!
Can you please let me know what you are using for the hoses/tubing in the above pic? Thanks.
(subbed)
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Post by: Manus
Thanks guys, I really hope I can get it right, starting to get stubborn now
The hoses on the body are just 1mm round plastic rod. The cable on the plasmagun is made of greystuff, using a tubetool.
Does anyone have any experience with the ork kommandos from spellcrow? They seem to be slightly more upright than your average ork.
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Post by: Viktor von Domm
the new head choice is quite cool...
but have you considered using two or more SM shoulderpads? they could make a quite decent looking diver helmet...?
and that sentile big choppa with the GS gear looks awesome!!!
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Post by: lone dirty dog
Manus wrote:Thanks guys, I really hope I can get it right, starting to get stubborn now
The hoses on the body are just 1mm round plastic rod. The cable on the plasmagun is made of greystuff, using a tubetool.
Does anyone have any experience with the ork kommandos from spellcrow? They seem to be slightly more upright than your average ork.
Yes, I have these myself great for Orks but crap for your project they will look to much like Orks still no matter how much you try.
If you mean what size Orks then boyz size, hope that helps
Check this guys Blog it might help with direction, his stuff is amazing and he is over here on Dakka as well but does not show everything http://convertorum.blogspot.fi/
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Post by: Talizvar
Suggestion because I like being subversive:
A dwarf head?!?
Squats are out of the 40k realm (sorta) so the stocky mechanical hobnail boot look would tie in with a solid bearded head stuck on.
<<edit>> Ooooh! One with a split beard to show off that chest piece.
Just a thought.
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Post by: Manus
Thanks guy, keep the comments and suggestions coming.
@vik: No I had not considered that - that one will go right in the memorybank soup and perhaps come out again later on.
@theophony: Not easy with a head to this one, that's for sure - guess I'll just keep trying, I actually just had a new idea to try out if the DE head turn into real rubbish.
@LDD: hmm - glad I didn't order the ork bodies then. Thanks for the link - I knew him though, great work and a great guy as well, we follow each other's blogs intensively.
@Talizvar: Well had not seen that coming I think the head would be too small as well, and honestly I cannot see my vat grown super soildiers be genetically modified to sport a huge beard. Great though though
A bit further work on the DE head - shaved down, and with the addition of a few bits. Works better than before, but I'm still not sure, guess it's down to how my sculpting of neck and such will turn out.
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Post by: lone dirty dog
Thats looking way better I have to say have you considered adding a shutter look to the front plate of the head mask ?
By this I mean a central division and like slats in either side, just an idea use or discard at your pleasure
Wich tube tool do you have again ?
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Post by: Viktor von Domm
guess it's down to how my sculpting of neck and such will turn out.
yep... that indeed is the selling point of the head conversion... as is i like it... but that will define it whether it is the thing or not...
and... i am not too sure about adding a third arm...
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Post by: SelvaggioSaky
That's better
For the neck, why don't You do just a lot of cables for It?
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Post by: Viktor von Domm
that´s quite a very intelligent way around it!
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Post by: Manus
Thanks for you kind words gentlemen.
The plan with DE helmet was indeed to add cables with the neck, but on the surface, not as the neck it self. I used that on the defender robots - and would need a distinct separation from that configuration. Same with gills, shutters or holes in the mask, this would be a clean glossy black surface like this:
Please let me hear more thought on the servoarm Viktor - I think it looks really wrong in the good way - will also lend an evil hand in battle
The tube tool I use is http://masqmini.com/index.php/tubetool.html
Following all the debate about the head quite a few have liked the idea of a head with lots of lenses and a hood, so I though I'd give it a try - still trying to work out how to do a hood. So it seem I ended up using the defiler head after all Theophony
Still very unskilled in the sculpting business, but I guess we can all learn. I cannot imagine how the pros out there are able to make all those little details. If anyone know good sculpting instruction/videos do not hesitate to link.
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Post by: Gitsplitta
I think I like that one best as it hides the identity of whatever's inside the suit. Because of the model's rather unorthodox stature & proportion that solves a lot of the issues with the other heads.
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Post by: lone dirty dog
I actually like the new interpretation great choice, just take a hooded head and copy it that simple, build the basic shape not obscuring any detail let it dry then put on a final layer for the creases and finished look.
Invest in the clay shapers they will assist greatly and result in a smoother finish, also make sure your GS is uniformed and allow around 15 minis to 20 before trying to sculpt it.
Also if you like what you have done stop, you can go back and add more but you cant undo what you ruin.
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Post by: rustproof
Bingo..that really works!
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Post by: Viktor von Domm
Please let me hear more thought on the servoarm Viktor - I think it looks really wrong in the good way - will also lend an evil hand in battle
yeah... that is of course quite a good point you are making... and of course the arm per se is oozing a sort of doc ock vibe... where i am standing is this: first... symetry... this will disrupt it (although it isn´t that much symetrical in the first place... so kinda no valid argument...) and second.... the way you added it it looks limp and thus a bit too lame... more flashy pose and i might be sold on the third arm
as for the new face ... very daring and i like your concept...
but as you had revealed... you own the tube tool... thus... i suggest the next filter for the "mouth" section you do like this... you use the tube tool and make a slightly bigger section in that tool... that cut the section to size and build the frame around that filter as you have done already... i am not saying your current looks wrong in a way here... just that the next time you should use everything at your disposal!... the face as of now i really like... the side filters look very good and i like how you used that bit ( SM rhino?)
oh and while i am currently at it... the sewing detail on the ork pants... i would get rid of them... too orky looking i think... but that is just my very personal taste bud speaking here
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Post by: Manus
Thanks guys, glad to have you on board - don't know why I'm struggling so much with this one, normally that never happens. Anyway, tried making a hood yesterday. Well, to be completely honest, I don't know what to think about it. Not really happy, certainly it does not look like any other hoods out there. Not really sure why though - perhaps the "sides" needed to be more straight? Or it should have been placed more forward - "hanging" more in front of the eyes? Also not completely unhappy - does look like a hood - a bit. And once I add a few folds and the planned cables it might once again change look completely - meaning I might get lucky.....
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Post by: Gitsplitta
Not bad... what's it look like around the back side?
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Post by: Viktor von Domm
yup.. some more shots would be helpful... and you have to remind yourself here that the head is quite wide... so the hood looks like that due to the width of the head...
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Post by: Talizvar
I would suggest a dangly wide strap hanging down on either side and more of a "mantle" like a duster has along the back?
Give it a nice gear tooth fringe?
edit: I would retract the dangly straps and just a round mantle/poncho with a gear edge.
It would help cover the transition on the mechanical arm it looks a bit spindly.
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Post by: Hive Fleet Lazarus
Maybe instead of the hood you went a bit in the opposite direction for the guys head? Instead of covering what's underneath, have a bunch of cables running out of the back of the head and plugging into his back/spine/other things behind him?
Really enjoying following the changes to this one
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Post by: Manus
Thanks a lot for the suggestions guys, sorry forgot to take some shots from the back, I do that later. I'm pretty sure what to try now, just need to turn it a few times more in ye olde grey matter before putting knife to paper, so to speak.
And thus not quite ready for that yet, I stated to get the bends, so I hurried into the cave and glued some bits together. Servitors - a good cheap meatshield, though I think if lead by a suitable dodgy techpriest to control the mindlock, they can actually be rather useful.
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Post by: Manus
All right, taking the consequences of not being able to get the Herakli right I've decided to go a different way. For now ditching the ork model as base I've moved to ogres instead. Already like this better.
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Post by: Viktor von Domm
now that is a creepy fether... that "chest"...*shudders*
the other earlier two are good and solid looking conversion tho... the legs are from anvil I gather?
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Post by: Manus
Thanks, as long creepy = good
The legs are from anvil yes, the tracks are from a good friend running Plastik Krak - check out the website, not much atm, but interesting stuff should be in the pipeline.
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Post by: Manus
Though not much, it's kind of my most "advanced" sculpting yet.
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Post by: lone dirty dog
Have to say this interpretation is much more to my liking the track works nicely and the mechanics layout looks functional and plausible.
What is the exhaust section from at the back by the way
The sculpting is coming nicely although try to build up sections of muscles in stages, I find when doing things like this it is easier to do it that way.
Also once you have finished you could get some LGS and paint it over the whole six pact section to help blend it, if you have any milliput putty add some with water to get a paste and use that as a wash.
Either way great progress
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Post by: Manus
Thanks a lot mate - glad you like it, and honestly I like it much more my self. I find the sculpting thing quite funny to experiment with, so any suggestions are really appreciated - I'll try em all.
By white water - do you mean tap water or is it some special something? I do have both LGS and milliput so I'll give it a go.
The whole engine is from a killakan.
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Post by: lone dirty dog
Manus wrote:Thanks a lot mate - glad you like it, and honestly I like it much more my self. I find the sculpting thing quite funny to experiment with, so any suggestions are really appreciated - I'll try em all.
By white water - do you mean tap water or is it some special something? I do have both LGS and milliput so I'll give it a go.
The whole engine is from a killakan.
LMAO it is " WITH WATER " not white water for some reason I added an e You just mix the milliput to a paste with the water paint it on and let set.
Have you considered how you are connecting the plasma cannon to the body and what gubbins you adding
Also sorry to ask again but the exhaust section at the back of the model where is it from if you don't mind sharing
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Post by: SelvaggioSaky
Really like the new take on the guy
LDD: the engine in the back is the one from a Killa Kan with the exhausts that are on the same engine
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Post by: lone dirty dog
SelvaggioSaky wrote:Really like the new take on the guy
LDD: the engine in the back is the one from a Killa Kan with the exhausts that are on the same engine
Thank you for that I will see if I can pick some of these bits up for me grot tanks
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Post by: Manus
Thanks guys.
I have already started adding gubbins, and I have a really cool idea for the shoulder/plasmagun joint.
I do kind of wonder though what is grammatically wrong with the last line in my previous post - or perhaps it doens't show on your screen???
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Post by: lone dirty dog
Manus wrote:Thanks guys.
I have already started adding gubbins, and I have a really cool idea for the shoulder/plasmagun joint.
I do kind of wonder though what is grammatically wrong with the last line in my previous post - or perhaps it doens't show on your screen???
Nothing some how I must have over looked it how I don't know but I did
Looking forward to the update on the shoulder join
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Post by: Manus
First update will be on the other arm though.
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Post by: lone dirty dog
Good start and your cables come out so much better than mine, think I will have to invest in procreate
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Post by: Manus
Thanks mate. I don't know if the procreate has anything to do with it, but for these "flat" cables I have found an easier way to do them than the regular one. Instead of first making a cable with the tubetool and then flattening it, I simply use just one of the plastic pieces from the tool, and roll the cable straight on the table. That way your already flat sausage of "clay" keep the flat structure and still gets the "rippling".
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Post by: lone dirty dog
Manus wrote:Thanks mate. I don't know if the procreate has anything to do with it, but for these "flat" cables I have found an easier way to do them than the regular one. Instead of first making a cable with the tubetool and then flattening it, I simply use just one of the plastic pieces from the tool, and roll the cable straight on the table. That way your already flat sausage of "clay" keep the flat structure and still gets the "rippling".
I will try that then we all learn something new
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Post by: Manus
Glad to be of service!
A bit more bodywork. Tried out the water milliput mix - works quite well I think, some mushy stuff though.
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Post by: lone dirty dog
Looking good I should have said smooth paste
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Post by: Manus
Ad suddenly after a long absence from any hobby related stuff it's almost done.....
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Post by: Gitsplitta
Properly meched-out now.
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Post by: Manus
Thanks mate - and yes it is, glad you think so.
Gotten a little further - well actually got it finished now - tooled up and ready to follow the coded task.
a few more pics at The Forge http://forgemechanicus.blogspot.dk/
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Post by: Gitsplitta
That is just such a cool looking model Manus. I'm used to seeing that kind of creativity on a large scale, but on something that small... it's really exceptional.
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Post by: lone dirty dog
Some really great detail mate looks the biz totally pimped out, although I have to say every time I look at this I keep seeing Grot tank potential
Any idea on colour choices ?
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Post by: Manus
Thanks guys.
As for colors, it will be the old black, red and metals.
Here is a starter.
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Post by: lone dirty dog
The future is dark really dark, looks really cool especially now its all uniformed cant wait to see the paint job, skin grey or more a pink fleshy tone ?
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Post by: Manus
Yep - a good coat of black always help on the sinister aspect of life
I was kind of planning to try some very pale pinkish white skin, with a chemically hue of blues and purples. Something alive but yet not in a good way - think the fat depraved monk from Name of the Rose.
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Post by: lone dirty dog
Yes I see that working well especially the blue/purple veins pumping chemical around his artificially activated life, now that will be a challenge
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Post by: Manus
@LDD: saw you were waiting for DreamForge 2.nd. wave as well I've got 5 15mm liviathans inbound for Knight Titan duty. Can't wait to get my converting hands on them.
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Post by: lone dirty dog
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Post by: Manus
Finally a bit of progress to report. Finished the skin - or so I thought, now I'm not completely sure if I should make it even more pale. Unfortunately the skin color proved very difficult to cathc on photo but I guess it gives the genuine idea.
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Post by: lone dirty dog
Looks pretty good but if you want more grey why not just give it avery thin wash of grey .
The reason I say thin is so not to over do it but rather tone the skin slightly, also it will keep the wash more translucent.
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Post by: Manus
Cheers LDD, That's very the pic is pretty cheating I think - I have actually washed two time with a thinned down white to achieve more paleness. I hope that the colors will show them selves better once I get some contrast in there, that's what happened with the murder servitors anyway.
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Post by: lone dirty dog
Personally I think it is pale enough and looks great but I got the impression you were not happy looks cool any way
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Post by: chilledmonkeybrains
Manus, this stuff is awesome. Keep it coming!
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Post by: Manus
Thanks guys.
Here is a small update. Really bright and too colorful atm, but I'm counting on the blue to look a lot better once it's finished, as it is now, it's only base color, adn it's supposed to be light - as in the source for OSL. I'm also counting on some heavy weathering to dull the overall look some.
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Post by: Gitsplitta
Blue and reddish orange are such a good combination.
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