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Fallout: Heading East @ 2013/11/17 01:05:53


Post by: Wyrmalla






The first actual post of this thread starts here. But well as I've noticed other sites linking here and this being what people look at first I'll say something: For the love of god skim read the first wad of pages... Seriously my camera was crap and the quality of the models wasn't much better. Not to say I improved much, but hell at least everything doesn't have an orange tint to it anymore.

Aye, well let's get to it then.

***********************

So over the past few months I've found myself inadvertently getting into making Fallout models. At this stage I'm sitting on quite the pile of them, along with the rest of my post apocalyptic stuff. Here's what's painted (...and some of what's not) for you're perusal. Anyhow...

The Brotherhood of Steel:
Spoiler:
Elder (Reaper Bones Anirion, Wood Elf Wizard)


Paladins in T45-d Power Armour (Brother Vinni)


Knights in Advanced Combat Armour (Hasslefree White Ops)


Protectrons and Eyebots (Brother Vinni)


Patrol Humvee (A toy conversion based off of the Fallout Tactics Vehicle. The Paladins ride this one)


With a Scribe (Blight Wheel Miniatures. Eugh that BOS symbol needs tidied)


Scouter (Tamiya conversion)



Vault Security:
Spoiler:
Patrol (Narc Squad ... ah, can't remember the company)


Internal Vault Security (Offensive Miniatures Riot Police/ Anti-Terrorism unit)


Power Armoured Vaulter and Pacification Bot (Brother Vinni + West Wind American- woops forgot to paint the base)



New Californian Republic:
Spoiler:
Patrol Ranger + Followers Doctor (Conversion of a Wargames Factory Survivor + Conversion of a pulp figure (Reaper I think) with a Brother Vinni headswap)


Troopers (Anzacs/ American Gi's. A few head/ arm swaps)




Ranger Patrol Jeep (Airfix Landrover)



Caesar's Legion:
Spoiler:
Bull (A Tamiya M4 greyhound)




Enclave Remnants:
Spoiler:
Transporter (Based off of various Games Workshop kits)


With Troopers in a variant of Enclave Power Armour (Urban Mammoth Vasa I think)


Wastelanders:
Spoiler:
Radiation Suits (Crooked Dice Astronauths/ Hasslefree Hazardous Enviroment Trooper)


Red Racer(a merc) and a King (A Vampiric Biker -West Wind?- + Hasslefree Bubba)


Service Bot (Black Cat Bases Friendly Little Robot)


Tribals (Games Workshop Hunter Orcs)


Super Mutant and a Bloatfly (Mantic Games Ogre + Black Cat Bases Bloatfly)



Plus a few WIPs:
Spoiler:
Brotherhood Transport Humvee (for the Knights. Converted from another toy)


Brotherhood Tank (A Tamiya Sherman)



Raider/Wastelander vehicles (Two are scratchbuilt, the other's a toy)


"Get Some!" (A kinder Egg capsule)


So that's that. Till the next time I can scavenge a camera then. Next on the painting table looks like; some Trogs (Van Buren style, not the Pitt), Caesar's Legion, Reavers (Raiders), Super Mutants and Shi. Along with that there's a few odds and ends that'll get chucked in to break it up a little. ...And aside from all that I'm doing my best to avoid painting a shanty town board, a modular Vault and ...uh the Sierra Madre villa.

...Taking on bets on whether I'll manage to get any of that actually finished before Christmas? ^^


Fallout: Heading East @ 2013/11/17 09:19:44


Post by: BrookM


Nice stuff all round, subscribed!

 Wyrmalla wrote:
Power Armoured Vaulter and Pacification Bot (Brother Vinni + West Wind American- woops forgot to paint the base)


By the way, isn't that bit robot things a Red Blok suit from AT-43?


Fallout: Heading East @ 2013/11/17 10:02:32


Post by: Viktor von Domm


Hmmmm o love me some fallout minis! Wonderful apocalyptic work you show here!

The tribals is a wonderful idea...I will spread the word about your fallout thread!


Fallout: Heading East @ 2013/11/17 12:40:45


Post by: shrike


Wow, nice work! Definitely subbed

 BrookM wrote:
By the way, isn't that bit robot things a Red Blok suit from AT-43?

Yup, looks it.


Fallout: Heading East @ 2013/11/17 12:57:38


Post by: dsteingass


Hey Wyrm! A man after my own heart I see! Great stuff!


Fallout: Heading East @ 2013/11/17 13:00:22


Post by: shasolenzabi


Is Fallout! Gains many internets of approval!


Fallout: Heading East @ 2013/11/17 15:02:16


Post by: Camkierhi


Very nice stuff, good work all round. Subbed.


Fallout: Heading East @ 2013/11/17 16:14:43


Post by: Wyrmalla


 BrookM wrote:
Nice stuff all round, subscribed!

 Wyrmalla wrote:
Power Armoured Vaulter and Pacification Bot (Brother Vinni + West Wind American- woops forgot to paint the base)


By the way, isn't that bit robot things a Red Blok suit from AT-43?


Is that what that is? Someone was selling a ton of stuff at my club one night and it looked interesting. Hey at least I now know that if I want any more of them I can go myself. (Nah he had a whole bag of the things going for 50p each).

So I'm out of glue (sad times). That means actually painting up existing stuff instead of making new things. Oh first world problems. I guess tonight's project will be hitting up Caesar's Legion, and maybe, if I can squeeze them in, some Trog Bandits (they're small, so it shouldn't a problem shoving them all through the door at once). =)


Fallout: Heading East @ 2013/11/17 18:25:48


Post by: Moltar


Wow. Awesome Fallout stuff.


Fallout: Heading East @ 2013/11/18 19:39:20


Post by: Wyrmalla


Updates. So here's last night's products.

Caesar's Legion
Legionaires (Urban War Gladiators)


Legion Mongrels (Miniature Mojo Wolves  )


And some group shots:



I picked the legionaires up a cut price from a friend. As a result of their second hand nature I've ah... included some females. Actually I have almost double the number of women as men sitting about. So, backtracking a little in front of canon, I think I'll pitch them as "an off shoot segment of the Legion, far from the influence of the main body of the group. Their leader's have applied their own ethos to their culture (like in Nuka Break...sure)". ...Oi shuttit that sounded completely feasible.

Wasteland Critters
Glowing Ones (Reaper Bones, applying the F3 scheme to such a fleshy model was a chore ...I'm no good at chores)


Bark Scoprions (Reaper Bones)


Rat Swarms( And guess what? Reaper Bones. ...What the blisters they come in are £1.20 each!)



And here's where the next few nights are heading. Trogs! ^^



Alongside him (a Games Workshop Gretchin with a GW ghoul head swap), and his fellow Trog bandits, I've picked up a box of goblins from The Hobbit that'll make suitable mutated Troglodite cannibals.


Aside from the Trogs I bought some glue (huzzah!), and so popped into one of my flgs to pick up a little something I've had my eye on. A Airfix Jackel transporter vehicle. What for? Well after the Greyhound ram vehicle (Bull/Bovin) I think that my Legionaire's Praetorian (when he gets built that is) could do with a suitable transport, and well it looks suitably modern enough to add a more techy element to my existing vehicle pool (despite that it'll be getting covered in warpaint and perhaps a few corpses). Taking suggestions on names for this beefy ride?    
For ye who don't know what I'm talking about. This sexy beast.




Oh, and here's a quick shot of one of my terrain boxes. Only a portion of this one's actually finished (typical), but it looks like that one's my odds and ends pile. Depending on how slow I am at finishing the actual models I may chuck up some shots of that stuff here (such a tease).



Fallout: Heading East @ 2013/11/18 21:18:11


Post by: Viktor von Domm


oh...... i like those legion heinis... (too bad there are on the wrong side of my snipergun most of the times )...

the glowing ones really look the business even tho these minis never were intended for that use... but with your painting the became!

i am still trying to figure out wher troglodytes are coming from???...hmmm

also...what i like on your posts probably the most is that you help us fellow modlers to search for the stuff you used as you explain it before anyone need to ask... that is very helpful !

i think i will eventually make that A-bomb terrain piece... everyone should have something like this sitting on a shelf...


Fallout: Heading East @ 2013/11/18 21:29:48


Post by: Wyrmalla


Yeah, well its a total pain to read someone's blog and think "ooh, where's that model from?", only to find that the thread's been dead for years or whatever.

In regards to the Legionaire...ettes, I may at some point plug into the little known Hounds of Hecate, a faction located within Caesar's territory. They're pretty much just those tribes that were opposed to the legion, but rather than being wiped out, became part of a fanatical, barbaric warband instead (ie something worse than the Legion, at least they're civil). So I guess there's a use for those Tribals other than well tribals. Ah, but to get back to my point, the Hounds happen to include a female priesthood, and warriors, given to their leader being a ...lovely, not at all insane, woman (below).



Ah, but anyhow. I'm pegging Van Buren for background, etc, rather than Fallout 3. So my Trogs are based on those that inhabited Hoover Dam (who were actually quite friendly) in that timeline (though I guess they're just a roving band that're scouting out from their cave homes). Not to say that they may have some ...less attractive siblings back in the burrows.


Fallout: Heading East @ 2013/11/18 21:34:25


Post by: Viktor von Domm


well... there is fluff... and then what you do with it...... after all it is your own money spent and so your choices... i am fully with you... it is no religion were talking here so let there be Legionaire...ettes^^... scantly clad legioneres.... there could be worse things hitting my eyeballs, eh?^^

Hounds of Hecate
i never heard of these....?... but it sounds convincing...

Yeah, well its a total pain to read someone's blog and think "ooh, where's that model from?", only to find that the thread's been dead for years or whatever.
yup... that is perfectly the thing that happened quite a lot to me too...


Fallout: Heading East @ 2013/11/18 21:39:46


Post by: dsteingass


You Mean Van Buren, the cancelled Fallout 3 game?


Fallout: Heading East @ 2013/11/18 21:49:50


Post by: Wyrmalla


As far as the series' fluff goes I prefer to take the East Coast stuff over anything that occurred outside that region. Not to say that the other developers didn't have good ideas or games, I just prefer the canon developed by Black Isle/Obsidian. For one it left us wondering what happened to the rest of the US, which Bethesda handled somewhat anticlimactically by saying "there's nothing on the mysterious West Coast" (though that's not true, there's just not as much). But ah, I think I may be wittering.

Ack, and already I'm tripping up on myself. The Hounds of Hecate are the male warriors. The Daughters of Hecate are the priesthood. Hecate and her tribes, their war with the Legion and discovery of the weakened NCR were to be the main focus of Fallout 4, as this storyline was cut from development early on due to time constraints. That's considering that the player didn't nuke the world at the end of Van Buren that is (though the San Francisco got nuked by the Enclave at the end of 2 and the world seemed to go on, so no biggee). ...But I could go on about the series' fluff at length (I'll try and keep it just to the main posts, promise), still Knowing's Half the Battle kids.


Fallout: Heading East @ 2013/11/18 21:57:32


Post by: dsteingass


I don't have any problem with the fluff! I'm a big fan of it! I'm one of those guys who reads every terminal entry, and then builds scale models from the games I've heard about Van Buren, but not that much.


Fallout: Heading East @ 2013/11/18 22:16:27


Post by: Wyrmalla


Oh yes, and your stuff's really well thought out and executed. I don't think I have the focus myself however to recreate elements of the game so thoroughly.

Van Buren's essentially New Vegas, but set over a wider area, and there was a much larger impact on the world. It delved in what happened before the war quite a bit, especially detailing on just why certain things happened. America wasn't a nice place to live. Bethesda didn't quite put it across so well, but the whole retro 50's style of the US was something imposed by the government to keep America in its heyday, rather than facing up to the Orwellian hell-hole it had become. Considering just how corrupt and well, pretty morally stagnant the country and the world as a whole had become the devs were trying to make the point that well, maybe they had what was coming to it when the nukes started to fall.

But for instance, youknow in New Vegas you find a pair of Hei Gui stealth suits in a random box in Hoover Dam? That was the devs hinting at a pretty major part of the world's lore. Hoover Dam is where the predecessor to FEV was created. The Chinese attacked it, stole some samples, but their agents were killed during the riots in Denver (martial law was declared across the US by this stage). This predecessor got out, mutated into the so called "New Plague", and killed off more people than the war with China had by that point. The Americans blamed it on Chinese insurgents, but then, in developing a cure for their own plague, created FEV, which led to the creation of Pre-war super soldiers. ...Uh, all that's was just from the terminal entries in one computer in Van Buren. Yeah, Chris Avellone really put his heart into the game's fluff. =)

Oh, and the main character of Van Buren was also infected with the New Plague. You'd go about infecting communities unbeknownst, and wind up with a giant killer death robot chasing you down to stop you killing half the NCR (and to allow a mad NCR scientist to disable the pacification protocols on the last of America's nukes).

Heh, but I droll on. The design documents for Van Buren are great resource for getting a feel for the world....if you can be bothered trawling through them that is. Which, to reign in this spiel, amongst other things, I have been eyeing up some Gehenas and Molochs for a future sculpting project (did I mention my chronic "ooh shiny new model" tendencies?).



Fallout: Heading East @ 2013/11/18 22:25:36


Post by: BrookM


I thought the robot was just chasing you and whenever it caught you, drag you back to prison, which was useless seeing as your cell had a hole in the wall.

But I agree, shame that Van Buren never happened, as it had some neat stuff in there!


Fallout: Heading East @ 2013/11/18 22:35:16


Post by: Wyrmalla


Heh, yeah, don't belittle the pre-war robots BrookM! They're still working with transistors.^^

The Scientist's (Victor Presper) plan went something like: 1) infect all the Prisoners 2) Blow a whopping big hole in the side of the prison (which later went on to by the Big M.T. btw) 3) Let the prisoners run amock, being heroes, helping about every town they come across 4) Wait for all the locals to start dying enmasse from the New Plague 5) Use America's worst case scenario pacification weapons that have now been enabled by the giant robot determining that the New Plague has spread too far, to nuke the world back into the stone age (ignoring that tribals may still be using flint weapons, but...shh)6) ???? 7) Profit.

Hey, and something totally out of the blue: ...Guess where Ulysses' intentions came from in the last DLC? (Though he does have a lot of the Hounds of Hecate fluff involved with him too). ...They had a game that was 80% complete before it was cancelled, so youknow, waste not want not.


Fallout: Heading East @ 2013/11/18 23:34:15


Post by: Viktor von Domm


did I mention my chronic "ooh shiny new model" tendencies?

oh poor puppie...lol...we all have that desease^^


Fallout: Heading East @ 2013/11/19 00:03:26


Post by: dsteingass


I get that. I imagine that McCarthyism being a success rather than the (thankfully) failure it was being the point where the timelines spit from real history. Then the 1950s never ended (until 2077 when the Nukes dropped). Sad thing is, so many people TODAY actually believe in the romanticized TV version of the 1950s..and that's sad. I can imagine every US dollar being pumped into advanced weapons and robot research, while the population only gets the same red tricycles and metal boxes they had been producing for the last 120 years. I love the fluff, it's one of the most believable alternate histories written IMHO.


Fallout: Heading East @ 2013/11/19 00:37:49


Post by: Wyrmalla


Well its Chris Avellone, he likes showing a more realistic, if darker side of stories. Like say Bioshock: Infinite, I enjoy how the games subvert our idealised idea of such apparent heydays. For instance have you considered just where all the Asian people are in the games? They're there, but, whilst referencing the Japanese internment camps of the 40's, a large part of the Chinese (and presumably those of other Asian descent, considering China annexed a few of the countries that surrounded it, just like America with Canada and Mexico) population just disappeared before the war (whilst the average American would have probably just smoked there pipes and smiled at their morning papers). Though considering that America no longer exists, and, at least from the perspective of the East coast, where the NCR was descended from a multi cultural vault, people's views have become increasingly liberal despite the whole apocalypse thing.

The games at least try and paint a world with realistic struggles, even if they are exaggerated somewhat with all the jingoism, which isn't something many other developers handle very well. Sure the robots and zaniness make it fun, but that offsets the darker elements.So, as you said, it might be fun to think of kids still playing on their bicycles and reading super hero comics, and all the other rose tinted memories of the past, but that was all just a pretence for a pretty dark country that was only use that as a façade to dupe the people from their real problems.

I'm iffy about photoshop, but in future, if I every get around to making a Vault (I have the plastercast molds laying about somewhere) I'd like to add in signs following this kind of commentary. Though I think that I may just receive a swift kicking off my opponents for trying to act too smart for my own good.

Edit: Though, ah, just as a titbit from the Fallout movie's script (penned by Interplay/ TIm Cain I think); it was America that started the war. This was still in the early days of the series, and they decided to leave it ambiguous after that point, but I like the idea that there's a few American bombs on US soil. They may have been dropped by down aircraft, or, more sinisterly, the US government may have decided to nuke its own country to egg their population further into war fever (ie like in 1984). The pretence of the film however was that Vault Tec/The Enclave did it as they wanted to get the experiment under way, though that somewhat conflicts with other sources that say they didn't have the time to finish their grand plans (ie the Enclave originally created the Vaults to test for conditions aboard rockets to Mars and for its colonisation, as Earth was a husk to them by this point, but instead had to settle for the Vault and pacifying the wasteland after they ran out of rocket fuel or something).


Fallout: Heading East @ 2013/11/19 00:51:37


Post by: DarkTraveler777


These miniatures are fantastic! I had the idea to create a Fallout-style game for me and my friends using the Wreck Age rule set and your efforts have really inspired me to go full steam ahead!

Please keep up the wonderful work!


Fallout: Heading East @ 2013/11/19 02:23:15


Post by: dsteingass


It's funny you say that. I've been thinking recently how anything not "conservative" in nature is somehow by default "liberal". As if things are either black or white in the minds of people, while denying their own mental grey shades. I think the writers clearly had that everlasting struggle in their minds and conveyed it pretty damn well in the games. I think we all had that overwhelming feeling of "what the feth did we do to ourselves?" in our minds the first time we stepped out of Vault 101 and the bleakness and destruction of the wasteland hit us. Our human nature always wants to make sense of it too "who started it?" we ask. We have it ingrained in our minds that violence in self-defense is somehow morally better than violence in aggression for some reason. After the bombs dropped though, does it really matter who started it? Who was in the right or wrong? Even the recorded dialogs are brilliant IMHO. President J.H. Eden speaks of "incompetence at the highest levels" on his radio bits, and we hear that before we learn that he himself is an A.I.

In many ways, I think that if the story was written simply as a timeline of chronological events (like the Fallout Bible) it wouldn't have the same impact as it does when we play through the story and piece it all together ourselves. Even for someone like myself who never played the first two FO games before playing FO:3, it's a brilliant way to tell a story


Fallout: Heading East @ 2013/11/19 03:04:20


Post by: Wyrmalla


On Eden, one of the Zax in 2 jokes that the whole war was just a big joke between all the zax super computers as they were fast growing tired of their new found intelligence and how dreary the humans queries were. Of course the line from Old World Blues that goes something like, "they spent years trying to find the answers, but they were all for the wrong questions", kind of tells you about the mentality of the politicians (ie "How can we defeat China in this war?" rather than "How may we make peace?"). The devs themselves have noted that the war itself could have been avoided, but once the resource wars kicked off the nations involved just could stop themselves from escalating it. For one the energy crisis could have been solved by American military developments such as Micro Fusion cells, had the war come a short time later (though again, the countries were so gear up for conflict that resources and patriotism just became excuses).

I do rather enjoy having to peace together the scraps of information and half truths of the past to find out what's really going on. I mean at no point is anything really explicitly stated about what happened by any of the characters (even those that experienced the war probably didn't know what really happened due to propaganda and miscommunication to trip up spies), so it could be what's considered canon's just what those living 200 years after the war thought happened. So yes, explicitly telling the player what's going on in the universe would take away the moral greyness of the series, and could stick up one side or another as the ones in the wrong. Rather leaving it as, "who cares? They're all equally to blame. Nobody won, and everyone who was involved is (mostly) long dead", just proves the point of the series, to buck up and progress towards the future and not to dwell in the past (something that New Vegas' DLCs really hit home).

So, besides the great story, I've progressed somewhat tonight, though I may only be able to make a small update tomorrow due to having a game on *. The Legion Praetorian's ride's inadvertently became an armoured transport vehicle for the Veterans to travel in called the Verris (Boar), with the smaller M8 Greyhound (Bovem-Bull) being this Legion force's line breaker vehicle (I've a thing for adding spikes to the front of the Legion vehicles, as well they probably use them more like cavalry). As for the canonical state of the Legion using vehicles I imagine they work alongside their ethos towards technology in general. They dislike technology, as they regard it as a substitute for a task a man could do, but I guess with the hypocrisy of the higher ranks of the Legion, using a couple of these is probably justifiable. ...And well everyone else has vehicles, plus they look cool.

...Don't ask about the female legionaires though. ...Uh they were in one mod. ... ....Shh!

*This episode of 7Tv titled, "The Great Shopping Bag Cuffuffle". ...In short the baddies have dropped their shopping and they need to find it and escape before the police turn up. ...Professional writing indeed.


Fallout: Heading East @ 2013/11/19 03:19:57


Post by: Novelist47


HERMEGERD. How the hell did you pull of the brotherhood of steel so flawlessly, I mean shet they are perfect.



Fallout: Heading East @ 2013/11/19 03:29:37


Post by: Wyrmalla


Thanks! I still need to find a model to stand in for the recon armour. I'll probably just use a model in a cathsuit (ideas anyone?) and greenstuff up the plugs. Along with that T51-b is a goal (which again, I'll probably just sculpt), though for the moment I think what I have for the Brotherhood, at least in the heavy armoured side, is sufficient. Four suits of Power Armour's's probably a little overkill before I can beef up the other factions with their own specialist units or whatever (ie Veteran Rangers/ Heavy Troopers for the NCR, Hei Gui Stealth Suits/Salvaged Enclave Power Armour for the Shi, giant killer flees, whatever).

Still... Power Armour is fun to make, and I'd like to properly convert some of Brother Vinni's models, not just do weapon swaps/reposing etc,.


Fallout: Heading East @ 2013/11/19 03:34:43


Post by: dsteingass


I'd really like to see some serious conversions of Brother Vinni stuff. My mind was really racing when I was doing mine, It's the lack of suitable optional parts that was my problem, although mine are mostly just weapon swaps

My minigun is based on the BV laser Gatling upside down with scratch built barrels and weed-whacker handle.
The hardest part though, was trying to translate the paintjob. Computer games don't do metallic like paint does. The computer renders it as-if you were painting NMM. I could not reproduce these paintjobs, because t's just layers and layers of trying different things.


Fallout: Heading East @ 2013/11/19 03:55:50


Post by: Wyrmalla


Messyart not making some kits for them? He has a few reposed ones in his sculpting thread over on Lead Adventure, though that may only to be better to fit the weapons he's making.

I like the idea that the Brotherhood's using it can get a hold of. Though the majority of their suits are T51-b (the suit that was in wide use by the front line military, though most suits in use by the Brotherhood come from those units stationed on the US mainland to take care of local issues), and T45-d (in use by rear military units and the National Guard). However, though the T45-d was the first suit to go into large scale use (those before it didn't handle their energy well, and it'd take till the T51-b to fully deal with these issues), there's presumably a number of variants in between it, and the most recent set to be pressed into service, alongside prototype suits. So, to get to my point, this suit, presumably a latter ml of the T45-d not pressed into widespread use, would be a dawdle to convert. Considering that the mod was creating just to replace the suit's pauldrons, and the helmet is fairly simple, it isn't particularly different from the base suit, but has a unique look to differentiate it from it, and the NCR Heavy Trooper suits.

Outcast T45-...e? Power Armour.


Ah, and T51-c (Air Force Power armour). Perhaps a development of the T51-b that fell through due to the war.


Though (seeing your updated post dsteingass ^^), the high res texture mods on the Fallout Nexus of the various armours do try and produce a realistic metallic effect. However by this I mean a metal that's suffered 200 years of corrosion, with maintenance mind, but it isn't going to shine like it would have when the thing was just off the production line. Though the suits of power armour in use by the BOS are actually just worn down to their base metal, originally the suits of T45-d they wear would have been painted in the matt drab the T51-b is, or at least some variant. Those suits that they found in the stockpile beneath the pentagon may not have been however, but by and large the bear metal armour's more just to convey the knight in rusted armour look of the faction.

Oi, and that guy with the Gatling laser's carrying it wrong! *fan-rage


Fallout: Heading East @ 2013/11/19 19:10:30


Post by: shasolenzabi


I need to get the WGF zombie survivors kits as they come with a ton of AK-47's and well, I could get more Brother Vinni's minis and swap laser rifles with 'Chinese Assault rifles"

I did have a spare plasma rifle with my enclave troopers from Vinni, so one of my Brotherhood guys is holding that instead of the laser rifle.


Fallout: Heading East @ 2013/11/19 21:14:42


Post by: Viktor von Domm


at wyrmalla and dave... i really enjoy your discussion... sadly i have so many holes in my own education in history (modern) that i can´t really join in on this... but i do find your discussion very informative, educative and thought provoking... please by all means... next to your minis...it is the next best thing so continue^^


Fallout: Heading East @ 2013/11/20 16:01:15


Post by: Wyrmalla


So after last night's game of 7TV I've arranged a 300 pt game of Fallout using those rules for next week. Which sounded fun (well it still does actually), till I realised I hadn't enough cannon fodder for the NCR ...uh considering that their opposition, the Brotherhood of Steel, may have a tank. So to the sidelines go the Trogs, and this week I'll be working towards making up another squad of NCR Troopers. To business...

New Calfornian Republic
WIP NCR Troopers (Wargames Factory American GIs)


Despite the box art the models are actually of pretty good quality. Some of the models kind of force you into certain weapon options unless you can bother reposing them a little, but I'm quite impressed yet again by the stuff coming out of that company. The shoulder pads need work, and the chest armour's too long, but I was working off of the tiny image on the back of the game's box unfortunately. =/

...What was my point there again? Oh, these guys are going to be a little truer to the game's concept art than my existing troopers, on account of them being plastic. The irregular look of the others can be put down to them being either new conscripts, armed and dressed with whatever was to hand, or veterans that've replaced their kit with...whatever was to hand. I'm great with this fluff stuff like (/I can't be bothered writing up a history for the factions just yet).

Caesar's Legion
WIP Boar Transporter (Airfix Jackal Supacat)


Ref the haphazard sentence from earlier in this thread, this is for the transport of the Legion's heavy armoured veterans. Hopefully I'll be putting in another order with Brother Vinni at some point and, converting the T45-d suits into either Heavy Troopers, or to look like that Outcast from the earlier image, use the shoulders pads for Praetorians (who,FYI, integrate looted armour into their own. Yeah, that's what happened to the BOS from Fallout: Tactics/ Maxon's Bunker) .

WIP Recruit Legionaires (Warlord Hail Caesar)


Aside from that I've bought some new models for Legionaires. I'm ridding myself off the excess femin-aires, and going for a (mostly) male force. These new ones are plastic, so so such an easier medium to convert, whilst the metal Urban War miniatures could be the Veterans, on account of the different looking armour, weaponry, etc, I guess. These are just quickies (only one has his chest armour, and that's missing the finer details).

WIP Vexillarius


Based somewhat on the Caesar's New Regime mod. Again, he needs his detailing, bling and shiz.
Spoiler:


I'm too tired to do anything else vaguely productive tonight, so there's yer lot. =P


Fallout: Heading East @ 2013/11/20 17:03:37


Post by: Taarnak


 Wyrmalla wrote:

New Calfornian Republic
WIP NCR Troopers (Wargames Factory American GIs)


Despite the box art the models are actually of pretty good quality. Some of the models kind of force you into certain weapon options unless you can bother reposing them a little, but I'm quite impressed yet again by the stuff coming out of that company. The shoulder pads need work, and the chest armour's too long, but I was working off of the tiny image on the back of the game's box unfortunately. =/


Good blog, Subscribed for sure.

I like these figures. There are a few better pics floating around of NCR Troopers. Grabbed two for you:



Weapon swaps for M-16s would make the figures pretty much perfect, in my eyes.

Looking forward to seeing more.

~Eric


Fallout: Heading East @ 2013/11/20 17:25:40


Post by: Wyrmalla


Oh tah, but I just couldn't be bothered turning my laptop on last night when I was making those guys, thus using a crappy image for a reference. I've managed to put the shoulder pads the wrong way around and miss out some details, amongst the other noted problems, but thanks, I'd rather they looked accurate. ...Uh call the ones I made ...Blame it on NCR supply lines and somehow making even cheaper armour than the sets that are standard issue to their conscripts...

As for the guns. The box they came in includes M1-Garands. I've managed to run of M16s (though the Service Rifles in New Vegas are more like AR-15, in so much that every "real" gun in that game has a few key differences from the source), so those were what was to hand. I played New Vegas on the PC, and modded the hell out of it. FOOK, I think, gave the NCR Troopers various rifles other than the AR-15, with the M1-Garand being one of them, so I suppose I can still justify their use somewhat canonically. Fluff wise I'd say that the NCR, whilst having a standard service rifle, presumably makes use of a plethora of other guns to make up the slack. For instance the Troopers at Camp Forlorn Hope (who really bothered to make that its official name? ) have Caravan Shotguns in place of their rifles due to supply issues (again, mods replace these with rifles once the NCR have made progress in the area). Tangent over, arms with AR-15s are a bitch to find.

As a side; just having noticed when I was making the things. Those Legionaires are wearing the exact same (well bar some decals) uniforms as the Empire's troops wear in Skyrim. Be more bloody original Bethesda! Here I'll bring you J.E. Sawyer to sort that out...


Fallout: Heading East @ 2013/11/20 17:43:09


Post by: Taarnak


The Service Rifle is, I believe, the more common rifle used by the NCR Troops. That is definitely more M-16 than AR-15.

The Assault Carbine is more like the AR-15. In fact, it looks a great deal like the one I have in the other room...

I guess that my point is that wither would work.

If you can get them, WF's Apocalypse Survivors (men and women) have several extra M-16s and AK-47s, as well as pistols, RPGs, etc. And are great kits beside that.

Love all of the background discussion in here too, by the way.

~Eric

Edit:
I also applaud your decision to use the 7TV rules. They are really good. I am planning to use a modified Judge Dredd set for my own games. They are d10 based and have a certain symmetry to the S.P.E.C.I.A.L. system that I like. If that doesn't work, or I find it too unwieldy, 7TV is my backup plan.


Fallout: Heading East @ 2013/11/20 18:00:30


Post by: Wyrmalla


Doh. I was thinking of the M16A2 when I was saying AR-15. Hey I'm a Brit, the closest thing we have to the M series are Colt Canada's. ^^

* Though on looking up wikipedia I think the naming conventions that the mod used may be correct. The Assault Carbine is the automatic carbine variant of the weapon, whereas as the service rifle is closer to the SP1. Hey quit having fifty guns all derived from the one model, you're as bad as the Russians.

I did have the Zombie Survivors set, but, unfortunately, I used up most the the M16s in that for ...Zombie Survivors (and SA80s too for that matter), whilst the Brotherhood of Steel got the rest. I may just see if the company sells their weapon sprues separately I guess.

In game though I was using so many mods that for every couple of service rifles you'd see a trooper armed with another type of gun. Admittedly they were of a similar series typically, but Aks and Colt small calibur rifles were in there too. Mind that the NCR receives most of their weapon shipments from the Gun Runners, so its justifiable that other rifles may be produced by in number too, they're just not the service rifle of the NCR. For one the Shi traded blueprints of Chinese and some Russian weapons to the Gun Runners, as would there have been a large number of these guns present from the war too (from insurgents, and perhaps those bought by the government itself from the Russians).


Fallout: Heading East @ 2013/11/20 18:29:47


Post by: Camkierhi


Been looking at that exact Jackal model for a while wondering, no more wondering, buying it soon, got all sorts of possibilities.

All looking good to me, although I have no idea what you are speaking about, the models look brilliant.


Fallout: Heading East @ 2013/11/20 21:14:20


Post by: Viktor von Domm


hey wyrmalla.... does this mod change more than the guns options?


Fallout: Heading East @ 2013/11/21 10:12:42


Post by: Wyrmalla


@ Camkierhi

Like Airfix's other British stuff its a lovely kit. It could perhaps do with some stowage options, but in general I've had much worse ones to work with. There are a few spindly parts though, some of which I elected to leave off for gaming purposes, but that's probably more of a personal choice (I drop my models all the time...) than a rule.

@ Viktor von Domm

The AK and AR one? Depending on which version you chose it can replace the existing guns, and add new ones, or just add new ones. The new guns are implemented into the leveled lists and the game world (ie you can find an A8-108 in one of the Great Khan stashes), along with relevant ammunition types and weapon mods, a highlight of which are the Acog scopes (which function differently from the existing scopes in that you don't go into scope view, rather you still have peripheral vision, just like an Acog). Aside from that the mod is made for the selective fire mod, so you can toggle the gun's firing modes.


Fallout: Heading East @ 2013/11/21 12:54:15


Post by: dsteingass


LOVE the NCR troops, nothing wrong at all with those! You got the shoulder armor right! The Boar is amazing too. Don't knock the M1 Garand "Battle Rifle" -that's no joke in-game (even has the plink sound)


Fallout: Heading East @ 2013/11/22 13:00:30


Post by: Wyrmalla


The M1 Garand's one of the better guns in the game. Admittedly it gets taken over by the Survivalist's rifle and snipers in terms of accuracy, but it does decent damage is pretty cool (...the plink is pretty cute, though it would be cool if it was scripted to have enemies shout something like "he's reloading" and charge you when they heard it). Though when you start modding the game it gets outpaced by other guns (I much prefer one of the Ak or AR variants just for their flexibility), its nice to see NCR troops and the odd raider toting them about.

Here's this morning's turn out:

Brotherhood of Steel
Sentry Drones (Warmachine Cyriss Reflex Servitors)


I came across these in my FLGS and had to have them. Fluff wise they're a drone that scoots about pre war military installations searching for intruders (like the Floating Eyes from the first two games). In a typically video gamey way their "eyes" turn from blue to red when they detect an intruder. My FLGS also had another variant of these armed with a mechanical claw and a nice stand in for a Tribal Leader, but... I'm skint till the start of next month, so they'll remain on the shelf.

Support Suit (Mantic Games Dreadball Big Mech - Giant MVP)



The gun's from the old GW game Space Crusade. Currently my BOS force is already overpowered enough (Power Armour, Robots, Tanks...), so I thought I'd stick in a mech suit for the hell of it too. I wasn't overwelmed when I first looked at this in its blister (its a resin kit), but once built it looks the business. For fluff this may have been a pre-war American combat suit, outfitted to support the US' power armoured infantry in situations where they need heavy support (which considering it was their role to be this to the regular infantry, it'd have to be something big they were fighting). Judging by the fact I only have one, and no such platforms are seen in game, let's assume they were still in development, seeing limited deployment on the Chinese mainland, with this particular suit being salvaged from some pre-war research facility or military installation of importance (or perhaps the Enclave stowed away a few).

Caesar's Legion (Warlord Hail Caesar)
Legion Recruits




You get 24 models in the box, so I'll probably make another eight of these guys at least. The remaining six (I'll turn the last into  a Decanus probably) will wind up with rifles of some sort, or SMGs (the GI's box comes with a weapon sprue that includes Colt M1911s, Grease Guns (9mm SMGs), M1 Garands, Thompsons, and a few Browning LMGS. I guess they've been looting from the NCR). How's the ratio of Recruits wearing helmets/ face masks to bare headed look? I'm not sure if I prefer them with or without, the with being favoured for the "faceless mook" look, whilst the bare makes them look more like the lightly equipped Recruits in game.

Legion Vexillarius


I guess he just runs about the battle hitting guys over the head with his big stick. The ones in game are typically armed with long ranged weapons, as they're supposed to just give moral support from the sidelines. This one has a revolver on his hip instead, as the kit had a proper standard (with a Bull at its head too) and I couldn't not use it.

New Californian Republic
NCR Troopers (Wargames Factory American GIs




Hopefully these ones are a bit more authentic. The helmets come from Games Workshop Bretonnians. I'm not particularly satisfied with them, but I had the helmets to hand, and didn't want to go rooting about for a WWI British heads blister. So aside from that I think these guys appear to be more like the regular NCR military, as opposed to the more irregular appearing ones I already have. Oh, and just in case anyone berates me for all the troopers not actually wearing their helmets uh... I have a blister of GI heads spare and wanted to use them. Plus the GW ones are just a little too big for them, so its less obvious to have them slung over their backs (...maybe they effect their aim or something, though bugger trying to shoot with the sun in your eyes).

The Boar's sitting basecoated on my desk. Airfix's kits are definitely not made to be assembled then painted,which is to say I had to tear off the wheels, seats and rear canopy just to base coat the thing. After that I'm not in the mood to have at it right now. =P


Fallout: Heading East @ 2013/11/24 15:27:26


Post by: Wyrmalla


Caesar's Legion
Prime Legionaires with Decanus


Legion Recruits


Just another couple, hopefully these are better painted. =P

Legion Explorers


For 7Tv there guys are dog handlers, and hitmen.

Legion Boar



That's me used up all the models from the box. However I don't think I have quite enough Legionaires just yet. Right now I'm sitting on about thirty of the guys (and gals), though that's not really enough to qualify for any "Zula" type scenarios I'd like to run. So I may just buy the other box (which were less uniform) of Legionaires that my FLGS had, as well you can never have enough recruits/cannon fodder. Come next month though I would like to put in another order with Brother Vinni (if he doesn't typically release new models just after I order, as usual) to get the parts for some Praetorians. I wonder if he'll sell bits on request...

Plus some Tribal Totems


They're GW Chaos Marauder/ Warriors banners, plus the skully one's the staff topper from a hag by Reaper (I think). They'll probably just be chucked in with the rest of my terrain, but they could serve as objective markers for scenarios (ie claim the totems, or, for a tribal/Legion player, reach a certain area) I guess.

'Ave some terrain too. Yeah, I mentioned I'd be doing filler. =P

Tamiya brick walls.


Miniature Mojo tents


Wargames Factory zombies. Its for my 7ombieTv games typically (usually plunked in the middle of the only root off table... ).


Ainsty Castings ...I spent more money on his stuff than any other at the last show I was at (he has some great second hand models that'd be great for Fallout, but my next show's in the summer).




Fallout: Heading East @ 2013/11/24 20:28:51


Post by: dsteingass


Stuff is looking great Wyrm! Linear terrain is fantastic!


Fallout: Heading East @ 2013/11/24 20:47:11


Post by: Camkierhi


Ok you are in trouble, you made me buy a blooming Airfix kit, and it's totally because of that rocking Legion Boar.

looking great Mr.


Fallout: Heading East @ 2013/11/24 21:05:15


Post by: Pacific


Wow.. just wow.. !

How did I miss this thread until now?!

One of the coolest project ideas I have seen in a long time - great imagination, use of miniatures, modelling/painting - everything!

Subbed to this one, and really looking forward to seeing more!


Fallout: Heading East @ 2013/11/24 21:50:09


Post by: shasolenzabi


Ah, Fallout has an international fan base, that yester-year's future imperfect works well!


Fallout: Heading East @ 2013/11/25 01:18:08


Post by: Sean_OBrien


 Wyrmalla wrote:


Vault Security:
Spoiler:
Patrol (Narc Squad ... ah, can't remember the company)




Look like the old Tactical Miniatures line - now available through Armorcast.

http://armorcast.com/store/product_info.php?cPath=116_92&products_id=671

These sorts of projects are always a lot of fun. You get to poke at figure lines and pick up some great sculpts and then reach into the bottom of the bits box to use those odd ball parts that you don't know why you should keep - but you knew would be useful eventually.


Fallout: Heading East @ 2013/11/25 03:20:21


Post by: dsteingass


I got some of those City Cops from Armorcast at GenCon this year, but I was shorted 3 miniatures. And Armorcast isn't replying to their e-mails lately either. It's a shame, they make great stuff.


Fallout: Heading East @ 2013/11/25 06:32:47


Post by: Wyrmalla


@ Camkierhi
Like I said in a round about way with the Jackal; they can be a little ragequit worthy. I don't think they're intended for regular gamers much. Not that they don't make suitable models, its just that I've found there's far too many fiddly bits and awkward areas to paint for someone as flippant as myself. Still, once they're built they're nice looking kits, and the quality's great, you just have to work a bit to get there.

@ Sean_OBrien
Tah, I remember seeing them somewhere ( I guess on an ad inside an Armorcast order). I bought them seconhand, from a guy who's collection's old as dirt, so they may have been the original casts even. It is awfully fun to paint up models that might actually be worth some money (though in this case I doubt anyone cares some old Tactical Miniatures). I may just have a few more related miniatures chucking about too...

I say that all sly like, but I really can't remember what I have and haven't bought most of the time. ...Its how deep I want to dig into one of my boxes that determines what I'm painting. ^^

@dsteingass
Armorcast hasn't been good on the customer service lately. IRC they didn't respond to any of my emails regarding my last order (the bloatflies), rather they just sent the thing out eventually. Check the front page of their website, they may have posted something there regarding the issue.

That's my finished with the NCR and Legion for the immediate future. I've a game involving them tomorrow, so I was trying to churn out suitable forces in time for that. Now that they're done however I think that the three main factions have enough models attached to them at the moment (though that's not to say that they won't be being worked on later, they will ^^). I'm looking over at the unaffiliated forces area of my desk (the wastelanders as I think I've called them) and noticing that its comprised of ah... a supermutant, some tribals, a few bugs, and... Elvis. So next in the firing lines will be that lot. Presently I've a group of Trogs (which have been sitting on the side of my table since the Legion showed up), some armoured Raiders, Supermutants ans Tribals all ready for basecoating, amongst some other odds and ends, which I'll have a go at working on throughout the week.

So that's this week's goal; paint some mutant dwarves. I do treat you Dakka.


Fallout: Heading East @ 2013/11/25 12:57:38


Post by: Lone Cat


 Wyrmalla wrote:
The M1 Garand's one of the better guns in the game. Admittedly it gets taken over by the Survivalist's rifle and snipers in terms of accuracy, but it does decent damage is pretty cool (...the plink is pretty cute, though it would be cool if it was scripted to have enemies shout something like "he's reloading" and charge you when they heard it). Though when you start modding the game it gets outpaced by other guns (I much prefer one of the Ak or AR variants just for their flexibility), its nice to see NCR troops and the odd raider toting them about.

New Californian Republic
NCR Troopers (Wargames Factory American GIs





Most NCR (colonial) troops use M-16 rifle

Is pith helmet (?) head brettonians? who else manufacturer an entire range of 28-30mm 1930s era pith helmet heads?



ones that has broader brims than Pretorians.


Fallout: Heading East @ 2013/11/25 15:51:48


Post by: Wyrmalla


Well if we're being pedantic the NCR's service rifle is probably the M199, a gun which the R91 (the assault rifle in Fallout 3) replaced as the service rifle of the US. Though to quote,

The Service Rifle is different from the M16 in these ways:

- Has a single receiver, M16 has two parts (upper & lower)
- Has a cocking handle directly on bolt (like an AK), whereas the M16 has a seperate cocking handle (attached to the gas tube on the bolt carrier) which you pull from the rear of the receiver
- Ejection port cover is flipped up, M16 ejection port cover flips down
- Made of wood and steel, M16 made of polymer and aluminium
- Has a slightly narrower profile than M16


Which is to say that though it may look like x gun, it isn't . The Fallout universe diverged from us around the late 40's, so anything developed after that point isn't going to be the same as it is in our world, even if the base concepts remain the same. But, as I've said, and like I typically pull with any canon questions, the world's a big place, so little breaks from the fluff like what guns a unit uses is conceivable in my eyes. Which is where I'll point out that "most" doesn't mean all, and so, pulling some random made up fluff from my sleeve, I may claim that the NCR, with its rapid expansion, may not be fully capable of equipping all of its troops to a certain standard, and so some units may be armed with differing gear. On that note I mention that the pre-war US itself wasn't even capable of issuing a service rifle to its troops (much like the modern US, with all the M and A variants). Sp though the service rifle of the pre-war US was meant to be the AER-12, guns the M199, R91, AER-9 and Wattz-2000 (all previous generation service rifles), along with a whole swathe of others, were all in still in wide use.

Blight Wheel Miniatures produce these, whilst Victoria Miniatures make these ones. Though there's probably a few others that do too. I used the Bretonnian helmets purely because they were to hand, and those models needed to be ready by this coming Tuesday (so any orders wouldn't arrive in time).

Aside from that these are quite nice. Though who needs ten suits of LAPD riot armour? Hmn, I guess I could use the others on terrain pieces or being worn by those who have looted them (hey Riot armour's the new T51-b for Tribals out there. ...That was a reference kids).




Fallout: Heading East @ 2013/11/26 08:05:54


Post by: Lone Cat


^ And this one is for NCR Vet ranger?


Fallout: Heading East @ 2013/11/26 08:33:10


Post by: BrookM


Brother Vinni also sells LAPD riot armour, you just need to give it a headswap and a Ranger Sequoia or an anti-material rifle.



Fallout: Heading East @ 2013/11/26 10:35:17


Post by: Wyrmalla


I think that one comes with a set of revolvers. Though why ever he decided to give it a SMG I'll never know (I guess it was up to the commisioner). I've seen it before, but it isn't one of his best's, so I've left off buying it (for the moment). It aught to have a head swap, and needs more detail about the chest and other little bits. Odd how Vinni can copy Protectons, and other things quite well, but that he seems to have failed at it when doing the same to the Securitron and Veteran Ranger. =/

I could always just buy the model and leave it bare headed however, rather thab buying those Victoria heads. Youknow, in the style of Red Star from Nuka Break (though he wasn't really a ranger was he now...).


Fallout: Heading East @ 2013/11/26 16:54:25


Post by: shasolenzabi


Yes, the Vet rangers do come with revolvers, I have one with dual revolvers, one with revolver/SMG and 3rd is packing dual smg's


Fallout: Heading East @ 2013/11/27 13:32:10


Post by: Godless-Mimicry


Very nice, and much nicer than the other Fallout plog that's been wandering around the past year or so. You should write some skirmish rules to go with them.


Fallout: Heading East @ 2013/11/27 14:36:44


Post by: Wyrmalla


@Godless-Mimicry

Hey, one mustn't create some sort of heirachy of blogs here, lest there be some sort of scuffle (and considering some gamers enjoy their plasticard more than I, I don't think I have the industrial tools to be a real competitor).

I have entertained writing up some Fallout specific rules for 7TV, as I have already for the base game and the zombies one. Things like radiation, power armour, super mutants, etc, can be covered by tweaking the rules somewhat, but it would be reletively simple to make some up myself. However I'd like to get some more games in using the base rules before I begin anything like that, but I do enjoy adding house rules to game if they aid the narrative. ^^'


Fallout: Heading East @ 2013/11/27 17:01:21


Post by: BrookM


Hehe, I've also pondered that, along with turning the basic stat-line into a S.P.E.C.I.A.L. variant.


Fallout: Heading East @ 2013/11/27 17:12:58


Post by: Wyrmalla


That and the special effects work similar to the perks from the games. ...Hmn, I really do kind of feel like making up some rules for the game now, but I aught to try and be more concise. We will see...

I'd love to be able to run a campaign in the setting, but finding the players and the focus to do so over such a long period is difficult. 7Tv (like Necromunda) suits itself to character development, though it would require some work to implement a skill system that didn't lead to characters becoming too overpowered.


Fallout: Heading East @ 2013/11/27 17:47:53


Post by: BrookM


You could always have a look at the Summer Special campaign rules, though those do in my opinion need a massive rework to actually better work with the setting.


Automatically Appended Next Post:
That said, love to see your cast notes and whatnot that you got so far.


Fallout: Heading East @ 2013/11/27 18:28:59


Post by: Wyrmalla


Oh the time I've spent trying to find a hard copy of that book (ie I've looked at the main site, found it to be out of stock, and left it at that)... I think I'll have to wait till their either reprinted, or one of their shows in the summer (ooh, how appropriate...).

I'm hesitant to post fluff, as it can be a bit heavy. I tend to ah... develop stuff far more than it requires and go off on tangents about totally unrelated things (say detailing a Vault, only to start talking about a particular variant of robot...). I carried a whole game's background once here on Dakka simply by me sitting there spewling on about its world, as the rest of the development team sat there and tried to deal with it all. So if people want to read that kind of thing fine, but... prepare your derrières.

On that note here's the design document for my Shadowrun Returns campaign. Its very brief and runs all over the place. I would have filled it out more and tidied it up had my laptop not died before I could finish it, but some may find it interesting. ...Its mildly embarrassing how poor it is in terms of professionalism (oh the cliches) and is missing a load of content due me just implement stuff without writing it up first, but I seem to recall discussing it back on the game's thread a while ago and I may as well post it here for the interested instead of letting it stew on my drive.

http://www.dakkadakka.com/s/i/at/2013/11/Campaign-27182627.docx

...Oi I'm allowed to derail my own thread with self indulgent twaddle.


Fallout: Heading East @ 2013/11/27 18:30:41


Post by: BrookM


Please, by all means, dump your fluff on me, I love that stuff, it's what drives the games for me even more than the game itself sometimes!


Automatically Appended Next Post:
Oh and if you're doing perks, please include some form of TERRIFYING PRESENCE!

Spoiler:


Fallout: Heading East @ 2013/11/27 18:38:57


Post by: Wyrmalla


Well it depends on how much I'd want to get into things really. I mean the existing "Fearsome" special effect works for that kind of (ie foes must make a moral check when these models come near). The game isn't really geared towards roleplaying in the manner, ie models don't directly interact with one another through conversation in the rules, its up to the players to do that themselves. But, meh, we'll see. As with my 7ombieTv stuff I tend to just sit down one night and right stuff as it comes to me, though considering I have a thread here I suppose I need to be a bit more structured about these things. =P

Here's a draft of the 7ombieTv rules. I had a more up to date version, but, predictably the drive it was on fell off a train in a dramatic fashion.

http://www.dakkadakka.com/s/i/at/2013/11/7ombieTV-27184931.odt


Fallout: Heading East @ 2013/11/27 18:53:17


Post by: Taarnak


Wrm, please, by all means, post up your fiction. Love that kind of stuff.

Also, I have most of the 7TV rulebooks and spinoffs, so I could collaborate with you on the rules if you like. I was planning to do it anyway, after all (as well as a Judge Dredd conversion).

I have the game guides for FO3 and FO:NV so giving stats to weapons and armor as well as getting all the perks should be a breeze. The FO Wiki would serve for groups and background info.

~Eric


Fallout: Heading East @ 2013/11/27 19:04:11


Post by: Wyrmalla


Hey kids want to read some haphazardly written short stories? I have two threads in the fiction setting that, much like the concept art I did for the game, I wrote fairly quickly (I don't even think I proof read it). ...I'm a decent writer despite what that stuff says, honest.

Don't go looking for it, but my Vault wiki account had way too many edits on it. I must made most of the original article edits on the Rage wiki too. 7Tv uses a fairly basic system however, so most every gun would either be strength 2 (for stuff like .22lr), 3 (for .556, etc) or 4 (for... one shot knocked on your butt-ness), 5 would be anti-material rifle level. But we'll see on the collaborating. As in I'm so sporadic with my writing that that may be difficult. ^^


Fallout: Heading East @ 2013/11/27 19:32:44


Post by: BrookM


The 7TV rules do have some aspects that make me think it would work as a lite RPG of sorts, but that might just be me.


Fallout: Heading East @ 2013/11/27 19:43:26


Post by: Wyrmalla


Oh it can work like that, but its just getting into that mindset. Few of my regular opponents have the mindset to get into roleplaying the situation, rather its treated more as a skirmish game that just happens to have some extra rules. In addition to that only one of them has even played any Fallout games, so that limits my own opponents further (those that do roleplay, but don't play the games wouldn't have too much trouble however). I have another game involving my Fallout stuff planned in future involving some friends who just play the games, and are roleplayers however, so perhaps such a thing could be possible at some point.

The issue I find with the system is that it doesn't enforce roleplaying on the players. Its easy to just discount the setting and characters, leaving it up to killing each other and eugh...tactics. Given the optionality it would seem that a lot of gamers will just ignore a game's backstory and trying to develop a narrative and just try and win. =/


Fallout: Heading East @ 2013/11/27 20:13:21


Post by: BrookM


Agreed, 7TV very much thrives on the notion that you play a cinematic game, much less a game of who can do things the best in terms of killing the other cast. It pretty much sums up the local group I'm in, which dogmatically sticks to 40k, nothing wrong with that, but it's simply not a group you can go to with a fluffy list, because that kind of "fun" while tolerated, is seen as not bringing your A-game.


Fallout: Heading East @ 2013/11/27 20:35:40


Post by: Wyrmalla


Yes, it does seem to be the attitude that players who focus more on fluff, or modelling seem to be regarded as lesser players by those who care more for playing to win. Personally I like adding in handicaps (to myself of course) and bonuses during games if they add to the experience. The group that I typically play at my club elect to play in a casual manner, so whilst they aren't big on the roleplaying at all times, or the like, they don't play so seriously to disallow myself from doing that kind of thing. Where I've played other members of my club its been a different affair (in cases, I mean I don't want to generalise), with them using whatever's the most optimum build, and chastising me for not building my force to suit one too. So if I played 7Tv with some, I can bet that I wouldn't here any dodgy pulp references or see them throwing out their star's into one on one scuffles my own stars for dramatic effect*.

*An example of which comes from my game last night. I was playing as the Legion, with my opponent being the NCR. The NCR had set up a firing line amidst some ruins and were moeing down the Legion Zula style. My Vexillarius, Castratious, stands up from his cover, vaults over a fence and charges through the bullets straight at the enemy's leader, an NCR Patrol Ranger named Bob Killrory. The Ranger takes a shot with his massive revolver, but misses, and in the next moment the Vexillarius twonks him with his Vexillum and the two are wrapped up in close combat. With the Ranger focussed on his enemy the Troopers about him loses some of their resolve (ok they no longer receive his leader points) and their withering hale of fire abates. For the turns that follow the Legion swamp their positions, as the two leaders duke it out, before ultimately, great Castratious is knocked unconscious by a sneaky blow from the rear, by a mercenary the NCR had hired on, Red Racer and her trusty pair of knuckle dusters. She dispatches Castratious with a blast from her shotgun, and the Ranger returns to trying to hold together the collapsing NCR lines. By this point however the Legion is hacking merrily away at the young troopers with their machetes, and by the time reinforcements arrive they've set up a few Prime Legionaries with Thompsons to deter any thoughts of relieving them.

Whilst somewhat tactical, that whole act was more to involve the game's big players with one another than anything. My leader, an Underworld Boss, was geared up to support his side on a moral level, not to interfere in combat directly. However, charging him towards the enemy in spite of the bullets, and twonking the Ranger over the head with the symbol of authority (...no Cartman puns) suitably inspired his men, and so wasn't out of character for him.

Edit: Oh I'll point out that after the Vexillarius died, and my forced were about to be routed through their poor morale they were saved! But what great leader of men could achieve such a feat? Which individual, with greater morale respect than the Prime Legionaires and Decanus could hold the men together? ...Ah. ...Yeah it was a Legion Mongrel. ... A dog had the highest leadership on my side after the Underworld Boss. ...
...

Then my opponent shot the dog, but he'd already lost one of his stars and was down to two men by this point, so.... Tis a silly game. ^^


Fallout: Heading East @ 2013/11/27 21:15:54


Post by: sing your life


Impressive....


Fallout: Heading East @ 2013/11/27 22:50:00


Post by: BrookM


That does sound like a great play session!


Fallout: Heading East @ 2013/11/27 23:45:25


Post by: Wyrmalla


Well, that was the situation from my own perspective. I probably can't quite say the same in regards to my opponent, referring to my previous comments, but we make do. =)


Fallout: Heading East @ 2013/11/28 05:30:44


Post by: Bishop F Gantry


Fallout thats some sweet stuff your doing here, any plans on the masters or the calculators army aswell?


Fallout: Heading East @ 2013/11/28 12:16:46


Post by: Wyrmalla


The time period I'm aiming for is around the late 2200's, which would be over a hundred years since the time that the Master's(2162) and Calculator (2198) armies marched the wastes. I do have Super Mutants however, but they're of the type seen in the second game, ie they've either integrated into society, or, much fewer are roaming looking for a place which will give them the feeling that The Unity gave them. As for the Calculator's robots, no on that front. No, as in I'm not planning on a dedicated robot faction, but not that I won't be making anything from that game. It would be possible to create a force similar to those in Tactics using the rules I'm using, but I'm not really thinking about that right now. Robots to me are in use by those who know how to maintain them (ie the BOS, Enclave Remnants, NCR, Shi, etc), roaming the wastes running degraded programs, or still carrying out their functions within hidden pre-war installations.



Fallout: Heading East @ 2013/11/28 22:55:18


Post by: dsteingass


Yeah, we don't care for competitiveness in the P&M section, we're all about the creativeness here. Competitiveness is for *other* section of Dakka. I can't tell you much more, other than it probably involves Math or OT


Fallout: Heading East @ 2013/11/29 01:25:33


Post by: Ol'Dirty


Subscribing, love the modeling.


Fallout: Heading East @ 2013/11/29 17:13:03


Post by: Corpsesarefun


Dude, this is actually really impressive.


Fallout: Heading East @ 2013/11/30 09:24:04


Post by: shasolenzabi


Yeah, just let the enjoyment of what ou are doing run through your work and show the pics for others to admire is all!


Fallout: Heading East @ 2013/11/30 14:40:26


Post by: Wyrmalla


Heh, cool, this thread's somehow at the top of the recent popular threads list. Really? What's wrong with you people?

So, updates on the model front. I said I'd try and paint some Trogs, but I'm skint this week, and so out of sugar. As a result I can't be bothered with them, so here's some other stuff I did instead.

*That sounded really professional...

New Californian Republic
Veteran Ranger in Advanced Riot Gear* (Infinity Veteran Kazak)



This one was bought second hand. Whatever it was stripped with faded the details a little, so I'm not particularly happy with what I did with it. Still, it looks like it was a nice model to begin with, and "inspired" by the armour from Fallout just a little. Its better than my originally Ranger Veteran at least, but I'll probably make another to see if I can do better.

*Advanced Riot Gear's the set that was issued (salvaged locally) to those Troopers stationed in the Divide (before it went to hell), and before that was used by the United States Cavalry against anti war protesters. Not all rangers wear the same suits, with this particular one perhaps having been stationed in the Divide at one point, or having salvaged it from another location. I painted it as the Advanced set as 1) it looks beefier than the LAPD Riot Armour, 2) why would a riot officer be wearing a trench coat? 3) Meh, it makes her stand out more.

Spoiler:
Veteran Ranger


Yeah... Not the best. (*cough, rubbish) A Wargames Factory Survivor is the base model. Did I already show this? Can't remember.

Wastelanders
Raider Brutes


These are from my Warhammer 40,000 Chaos army originally. I never got around to painting them for that, and I rarely play 40k now, so I've salvaged them for this project. Mostly they're Cadians, with Beastmen Ungor arms, along with an assortment of other bits chucked in (including the tracks off of a Tamiya 1/48 Stug for waste armour. ...They eat Buffout like Sugar Bombs apparently).

And terrain:

Wrecked APC Home


A Warhammer 40k Chimera with odds and ends from Ainsty Castings, Ramshackle, etc. The base still needs work ...and I forgot to picture the actual house side (the owner's have knocked in some windows). Either its a home, or a bunker of sorts for the settlement, or both. I may stick a sign saying, "Armoury" to it actually, though given the amount of guns I have laying about on my other terrain, that may be moot (or its where they keep the really big guns).

Portaloo and a Shipping Pallet


...Yup. Dead interesting. I'll base the loo eventually, perhaps with a nice puddle of semi radioactive looking water (not a thing in real life mind, but the games seem to have it) about it.

Aside from that here's a shot of what's on my painting table right now. That terrain's mostly a market addon to my existing (unpainted) shanty town. "Why didn't you paint that stuff instead of the crap you gave us today, it looks much more interesting" I hear you say. Well... Shuttit, I'll get around to it eventually.


And a little something I started after robots being mentioned. Its a little too big (by about two heads span), but finding side by side scale shots is a bit difficult as I don't have the game installed. Go on, have a guess what it is (hopefully my sculpting isn't that crap that it isn't obvious).




Fallout: Heading East @ 2013/11/30 20:50:54


Post by: BrookM


"Initiating directive 7395: destroy all communists! Embrace democracy, or you will be eradicated."


Fallout: Heading East @ 2013/11/30 21:11:04


Post by: Wyrmalla


Well on that note, ...somehow, I need some "kooky" film titles ("The Communists that Ate Manhattan!!!"). For... no reason. ...I'm totally not being distracted by other things instead of finishing what I said I'd do.


Fallout: Heading East @ 2013/11/30 22:54:44


Post by: shasolenzabi


Wyrmalla, a great many of us also play the Fallout and New Vegas, I got Brother vinni casts instead of the putting bits together creatively as you did, love the poo-shack and wreck-homestead.

Desert makes for slow if any rusting, so anything manufactured can last a bit, but the sun and heat are brutal to rubber and plastic goods! Metal will last along with stone for quite some time.


Fallout: Heading East @ 2013/11/30 23:16:54


Post by: Wyrmalla


Ah, heh, because I've been turning all my metal into rusted crap-heaps. XD

Tonight's showing are: I Married a Maoist!, RIPPER!, and Love Sets Sail... This Saturday, October 23, is weekly Jalopy Night. Park up and get your snacks by the entrance. Enjoy your time at the Sky-Vue Drive In Theatre, your favourite cinema in the Southwest Commonwealth!


Fallout: Heading East @ 2013/11/30 23:46:38


Post by: shasolenzabi


Next Fallout is to be set in the Massachusettes area which is part of the Commonwealth.


Fallout: Heading East @ 2013/11/30 23:53:20


Post by: BrookM


- My Neighbour Is A Red!
- Red Terror From The Far East
- The Communist That Ended Us



Fallout: Heading East @ 2013/12/01 16:37:46


Post by: Wyrmalla


@shasolenzabi

^^ Yeah, but then how would I manage the factions of the Western US? When I say Commonwealth I mean the Thirteen Commonwealths of the United States (the states were combined into these sometime before the war). "The Commonwealth" is referring to the former state of Massachusettes before it was merged into the New England Commonwealth. ...Hey blame Bethesda for messing up the semantics.

The first two games take place in the South West and North West Commonwealth, whilst New Vegas is set in the South West, with a little bit of the Four States. So, as to accommodate the factions I'm making, canonically my games will mostly be taking place in those three Commonwealths (though the North West does include Oregon and Alaska... but sorry, no mutant snowmen are planned right now).


The Sky-Vue Drive In:


Bubba unfortunately missed the showing of Love Sets Sail! Guess he'll have to go elsewhere to see his starlet Vera Keyes...



The graffiti on the side of the booth reads, 滝… 愛してる。 さようなら。 ("Taki...Aishiteru. Sayonara."). Hey I try and get at least one reference in per building. (The other pieces of graffiti on it are a US flag, and the outline of a monster). I was going to write "Chinks did it", but despite that also being a reference (from Carriers, a post apocalyptic film), I felt it a bit too crass.


I wonder what they did with the ladder they used to get up there afterwards...

All of the above are made from balsa wood and plasticard. The rear of the screen was a particularly annoying to make, though I guess that's why I don't make match stick ships.

Some wrecks to go along with it naturally.



I made these a while ago, so they could do with a touch up (...and basing). They're from Poundland ...the number one source for die cast cars outside of carbootsales.

Evidently whoever used these cars for their at project enjoyed pre-war Japanese video games...



Oh, and as a side, the Sky-Vue's actually a real location, located in New Mexico. Though beyond the sign I wasn't attempting to accurately represent it.


Fallout: Heading East @ 2013/12/01 17:27:22


Post by: Camkierhi


Question: I am sure you have said but where did you get the vehicles?

All looking awesome. You have definately mastered "Dirty".


Fallout: Heading East @ 2013/12/01 18:19:15


Post by: Wyrmalla


In that post all of the vehicle are from Poundland. What each shop has varies, but they always seem to have some sort of applicable die cast or plastic (usually wind up) vehicles that fit in with the scale. Along with the station wagons, sports cars and vans, I've bought busses, helicopters, humvees, jeeps, landrovers, and well all sorts from them. Considering good vehicles for the scale cost £10 each on average, buying them for a pound is much more appealing.

Now, I feel that with all these military vehicles toting about that people aught to have something to take them down with...

(Which is to say, stew a little, I've got some painting to do.)


Fallout: Heading East @ 2013/12/01 18:21:50


Post by: dsteingass


Fantastic stuff! I'm partial to billboards and signage myself You've really been busy chucking out some great stuff!


Fallout: Heading East @ 2013/12/01 18:33:05


Post by: Warboss_Waaazag


I love those old derelict cars! I'm probably going to loot that idea, just fyi. Your stuff is really cool and I like the storied theme. Keep up the good work.


Fallout: Heading East @ 2013/12/01 21:24:20


Post by: shasolenzabi


Ah, good! but the Fallout 3 and further references Bethesda uses are where the rivet city sheriff came from, he was a totally top tier android that they had made and as the University MIT is featured in their location imagery excursions(Bethesda's), likely we get to play with new tech!


Fallout: Heading East @ 2013/12/01 21:51:39


Post by: Wyrmalla


Oh, it will most likely take place there sure. Bethesda cited The Postman as one of their inspiration pieces for the game. If you've ever read the book then you'll see how much of what's known about the Commonwealth's based upon it. Which isn't a bad thing really, it'll be nice to see how they handle it. Ooh, though on the tech note. It'll be nice to see what new robots they add, though I'm really just wanting to play a new Fallout game, especially using the updated Skyrim engine (which I felt was a great step up for the series, so it'll be nice to see all those improvements implemented in a new game, let alone a Fallout one).

Eugh, paint faster dummy. I already know what I want to post tomorrow, the kicker is actually finishing it. Meh. Is that a dust cloud on the horizon?

Nothing new anyway. I'm just painting up some of the WIPs from my original post right now. If I have the time tomorrow (I have class for most of the day) I may have a go at some other pieces. The Man Trog beckons...


Fallout: Heading East @ 2013/12/01 21:56:15


Post by: shasolenzabi


It would be nice to dual wield pistols and smg's won't it?

[/img]


Fallout: Heading East @ 2013/12/01 22:15:26


Post by: Wyrmalla


There was a mod for New Vegas that allowed for it (actually it just altered the damage of your gun), but yes, a true dual wielding system would be nice. A dedicated perk for it along the lines of Fast Shot (that had Vault Boy dual wielding) to actually make you competent at firing two guns at once would be nice too. Personally though I prefer using only one gun in games. It allows you to aim properly, and well ...is totally just as cool! What? Oh shuddup. Meany.

Those are Brother Vinni's Ranger's right? Hmn, those could work for what I need I guess. The head is a bit of a miss though. Its a pity that he takes such design liberties some times. =/


Fallout: Heading East @ 2013/12/01 22:43:20


Post by: shasolenzabi


To avoid a suit perhaps is why he makes such changes. I am unsure of how Russia deals with IP Laws. they still work for the most part.

Well, for a fast shot is to spray and pray much like what SMG's are actually for, not accuracy, just sending a hail storm of bullets the enemie's way.


Fallout: Heading East @ 2013/12/01 23:00:52


Post by: Wyrmalla


Yup. major changes. I think he's been getting by at the moment by saying its commission work, or that nobody's stuck anything on him yet. Rather I think its down to how much work he wants to put into a model, or that he's working from poor reference images. ...Probably. Sure.




I prefered, what's it called, slow shot? The one that made you shoot 20% slower, but added 20% to your accuracy. The speed slow was negligible, and to me a plus actually. I played New Vegas a bit as a survivalist, with decent ammunition (or any at all near the start of the game and the regular types being mostly replaced with junk rounds) difficult to find, with the rarer types not appearing at all in more than a hand full at a time. I prefer to think that managing to scrum together enough ammunition to tote about a minigun at the Fort is an end game luxury (and firing off more than a couple of boxes the max). It was fun in say 3 to spend the whole game armed with an AKMS-74 because the ammunition was so common and the gun robust, only to come up against the Enclave and see my bullets just ping off them. "What you want a fancy laser rifle now? Aww, poor baby, but either get lucky and salvage one, or go hunt some Paladins.".


Fallout: Heading East @ 2013/12/02 12:18:20


Post by: necrovamp


I have been searching for a good apocalyptic world to game in for a while, I have been considering making my own world up for such a game. After seeing your thread, and your amazing work you have inspired me to set it in the fallout world, only i'm going to set it in England, and explore the posibilities here.



Fallout: Heading East @ 2013/12/02 13:04:03


Post by: Pacific


Absolutely love the rusted old cars, and you wouldn't believe they only cost a pound!

The Mario Goomba on the side is a great touch, and actually all of the little references..

Heh, cool, this thread's somehow at the top of the recent popular threads list. Really? What's wrong with you people?


Because it's one of the most imaginative and cool blogs on Dakka, and I think it's really obvious the effort you are putting into this and people appreciate it! Simple really


Fallout: Heading East @ 2013/12/02 14:46:04


Post by: Wyrmalla


@ necrovamp

Actually I was planning on creating a mod set in Glasgow once (though it was such an undertaking I never bothered). In my fluff the UK was already in a state of martial law before the Great war, with soldiers in the streets and riots throughout the country. The south of the country was in a state of war with invaders from the contanent, and the whole country was in a state of depression.

The city would be filled with the remains of military vehicles and the signs of protest movements that would have been violently put down. On the Clyde, one of the largest ship builders in the country, would stand a derelict battleship, in which, like Rivet City people survived (though it was a lot more insular, being distrustful of outsiders, but being the only safe place, open to bribes for entry). Outside of that however slavers controlled the industrial complexes along the river, and mutants plied the ruined housing areas. The Player would be tasked to go to the city's bank and retrieve a gold cylinder. One would expect that your employer wanted it for its monnetary value, but it would turn out that the cylinder infact hide the launch codes for the missiles on the battleship. As a result the player would need to decide who to give the codes to in the end, or, when the big bad launched them, decide where they hit.

So the UK wouldn't be a happy placed, It was a lot worse than the US before the war, given that it had been fighting in the Resource wars for a decade. Try and picture what it was like during the second world war really, but, well with the Fallout extremeness.

Anyhow, thanks for the responces and complements.



Fallout: Heading East @ 2013/12/02 15:41:20


Post by: necrovamp


That sounds pretty cool, though a whole map with Glasgow would be huge, maybe you could get away with doing a little bit of it, Like Bethesda did with Washington? I like your moral choices, and if you had made the mod, and I had the pc version would download and play it, but no mod and I have the ps3 version :(

My idea was to follow along the same lines as Children of Men, if you have ever seen that film. However babies would be being born, with London controlled by the remants of the Government and various raider gangs dotted about England (mainly in Rural areas) There would of course be other factions, but I need to think of these!

Keep up the good work!


Fallout: Heading East @ 2013/12/02 18:08:29


Post by: dsteingass


I like that bit of Fluff!


Fallout: Heading East @ 2013/12/02 19:40:58


Post by: Wyrmalla


101 posts. Heh.

@ necrovamp

Well considering that the later games compressed the size of locations, and that cities developed differently (ie Germantown in 3 is missing its architecture), it wouldn't need to be that big, though I had thought of it as an entirely urban environment (though Glasgow does have the most parks in the country). Despite that it was just a silly little fantasy, I could never get around to implementing something like that. However writing the fluff up is at least a nice by product, and it helps to develop a world in my mind.

Games by Bethesda are just so much better with mods though. Since I've transitioned from consoles (well the PS2) to the PC the difference between the platforms is pretty striking. I mean on the PC you better graphics (yawn) and the ability to alter your games as you like, which is great for role playing games like Fallout.

^^ Great film, and a swell book also. I picture Britain of being a bit more of a depressing place than the US is. In the US there's resurgent factions, and a hope for rebuilding. The UK as I see it isn't doing so well however, with, as you said, outright Orwellianism being enacted by the remnants of the government (if they are who they say who they are...).

And for the content...

The Brotherhood of Steel
Sherman M4A4 (Tamiya 1/48)



Salvaged from a pre-war military depot, this series of tanks was in use by the United States for most of the mid twentieth century. After being retired from mainstream use they would see service around the world by the US's allies. Judging by the modifications made to this particular model, it would have served time alongside the forces of West Germany, and the USSR, before returning to the US. The circumstances of its return can only be speculated at, perhaps in order for it to serve as a museum piece, or, in facing a resource shortage, the US was bringing out moth balled units, but since its discovery by the Brotherhood of Steel it has been used to prove their strength through the use of such powerful pre-war relics. In a world where the average soldier is armed with a medium calibre rifle, or machete at best, the appearance of one of these metal beasts proves the power of the Brotherhood of Steel, dwindling as it is, is still something to be reckoned with. *

Spoiler:


That's the original Fallout: Tactics piece I was basing the conversion on. I felt the model needed a bit more touching up however to make it look suitably post apocalyptic, thus the crap laden on it. The German track guards, and Russian turret armour was my attempt to make the original vehicle look a bit ...different from the real world one to show the divergent timeline of the games. Why is the thing still kitted out like its from the 40s? Um, well either it really is a museum piece, or that through repeated moth balling it only received small upgrades. The US must have been in pretty bad shaped so as to not bother to maintain the thing to some modern standard however (like the Israelis with theirs. Yes, Israel was up until recently still using Shermans). ...Blame that on Tactics I guess,and not me not wanting to alter the look of the vehicle by sticking a laser cannon onto the thing.

* That fluff is assuming that, with the continuation of the USSR, and its warm relations with the US, that the two Germanies weren't reunited until some time after they did in the real world, if at all. Considering the mess that it was reported to be in before the Great War however, it can be assumed that the USSR had distanced itself from it at least.

Oh, and the USSR and the US were great allies btw. Which is somewhat opposed to the anti-communist propaganda portrayed in the games (which is a direct reference to the attitudes of the 50s), but that's either an oversight by the devs, or more like that the US had distanced itself from the rest of the world so much by that point that it wanted its people to treat everyone as an enemy. ...Yes, the US, at least in civilian eyes, was a lot like North Korea. =/

Wastelanders
Raider Buggies


Few but the most resourceful warbands have the ability to produce, less maintain, working road vehicles. Those that do tend to cut across the wastes in vehicles like these. Ramshackle rigs, belching smoke from their low grade exhausts. Though unimpressive by pre-war standards, or even compared to those few factions with the technological prowess to upkeep their own, to wastelanders to whom motor vehicles are the rusting hulks that litter post war highways these are terrifying machines. A good burst from an assault rifle will quickly down one of these buggies, so they rely on their speed, and in cases numbers to outmanoeuvre their opponents; often acting as scouts for the main band, or like the chariots of old- or to those in the east more recent times...

Two are scratch built from balsa wood and plasticard (yup the same stuff as the terrain), the other's a toy that's older than me...

Spoiler:

That last line was a reference to this piece of concept art btw. If I can find the right toy I may give one a go. So there's a more canonical depiction of how the Legion handle vehicles (at least as of Van Buren, some of New Vegas' art features vehicles in Legion camps more along the lines of mine. In that case these "Chariots" would instead probably be ridden by officers as a sign of power and the Legion's whim to reforge the old world in their image.



The Man Trog (Reaper Bones)


A mutated and oversized Trog. Half feral, it'll serve as the leader for the Trogs (and a Elder Ghoul for the purpose of 7ombieTv). Excuse the picture. The way that the model is posed makes it a to photograph.

Those Trogs that live within civilised society scoff at calling such creatures by their namesake. The colloquialism for such creatures has become "Tunnel Trogs" typically (though out of no respect for Trogs of course), due to the environments they are commonly seen in. The largest such reported colony seems to originate about an area known for its high radioactivity, and was marked by pre-war warning signs indicating some installation of a sorts. Those few who know the design of a pre-war scientist's scrubs note the resemblance to them that the rags these creatures wear. Any further connections about the creature's origins haven't been pursued, presumably due to there not being anyone suicidally overconfident and/or capable enough of penetrating the creature's warrens. (That wasn't an advertisement for any nearby Couriers or warbands btw. Nope).

How does that format work? As in I've been a little brief on explaining myself, and the fluff of things previously, but is that interesting for people, or just me waffling?



Fallout: Heading East @ 2013/12/02 20:59:49


Post by: shasolenzabi


I smell a Ceasar's Legion transport on the way?


Fallout: Heading East @ 2013/12/02 21:25:15


Post by: Wyrmalla


* Bats eyes. Oh suh, a gentlemen never tells.

...By which I mean, we'll see. It depends on what my FLGS has in stock come payday.

And terrain...

Shack and Shipping Container



Both are plasticard/balsa wood, plus other odds and ends. Looking at it, the shack's actually not finished, but meh. The graffiti reads. "Better Blue than Red" in the second image if its hard to make out btw. ...Hey I have a thing for painting cartoons and crap on my shacks.

Larger Shack




This one has an interior. My older shacks are enclosed, but after I began playing 7ombieTv I had a need for ones with interiors. The stuff on that one's either based on real world graffiti (yup that Konami code's taken from an actual building) or Left 4 Dead. The interior bit reads, "Did Metas", as well I was playing Shadowrun: Returns at the time.

So there's an idea of the shanty town stuff that I'm making. All of that's the older stuff that I made, so my latter things are a little better in terms of design, but I guess they serve.


Fallout: Heading East @ 2013/12/02 21:58:07


Post by: shasolenzabi


Always good to have some shanty buildings for a fight zone!


Fallout: Heading East @ 2013/12/02 22:00:00


Post by: bebopdrums2424


Love those buildings! The cookie monster graffiti is a campy touch. Great stuff inspired from my favorite video game
Cheers
BB


Fallout: Heading East @ 2013/12/02 22:23:31


Post by: Cookie Monster


Nice work!


Fallout: Heading East @ 2013/12/02 22:52:01


Post by: necrovamp


@ Wyrmalla, At the moment I'm thinking of having London as a walled off city controlled by 'the goverment'. London being where all the surviors went. 'the government' however runs it like the world in Orwells novel 1984. I have to finish my other project first though!


I'm loving these buildings you are making, they are pretty cool, and the idea of salvaging pre war tanks is pretty cool. I do believe it's one thing missing from 3 and new vegas.

Currently I own a crappy laptop and have no funds for a PC, but when I get the money I'm going to get one, my Friend mods 3 all the time and some of the stuff people come up with is pretty cool. He said Bathesda don't make the best games (technically) but their excellent at making a sandbox.


Fallout: Heading East @ 2011/02/26 19:30:21


Post by: Wyrmalla


Dammit, I need a Mr T picture on the side of one my buildings now. Cookie Monster? Where my Mr T cereal?!



For some reason on the subject of London I imagine a location called "The Row" by the locals. A place inhabited by cannibals at once point in time. Where wastelanders who ventured into its abandoned stores would be captured, their skin stripped from their bodies in the most delicate manner and used to create the grisly garments that these individuals wore...

"Ooh, such fine material you wear sir. A 56, and in such good condition too! Oh, what a fine dress shirt I could make of you for Daniel's happening this eve'. Or goodness, dear Maisey's been peening for a darling pear of gloves to match that lovely dress I made her last fall. You have such lovely hands sir, why don't I take you into my dressing room before we come down to our business?"


Fallout: Heading East @ 2013/12/03 04:25:35


Post by: dsteingass


Fantastic! Any chance of getting a close-up shot of that marvelous interior?


Fallout: Heading East @ 2013/12/04 20:29:57


Post by: Wyrmalla


@ dsteingass

Sure, though I painted the thing ages ago and in a bit of a rush, so the painting's a little basic (typically it was a to reach all the angles).





Yesterday I spent the night playing Infinity, so well, nae painting. So, here's my cop out responce.

TED-i 02: Happy Fun Time!/ Home Surveillance Robot (A Kinder Egg toy)



For its time the TED-i was one of the most expensive, and exclusive, domestic robots on the market, despite its primary role as a child entertainer. As a result they are rare in the wasteland, though not for want of durability. Suspicions about these toys are reported to have occurred after one attacked a group of knights, deploying military grade sonic weaponry to lethal effect upon its unsupposing targets.

After some research into the matter (to judge their use as a war bots in the Brotherhood's hands) a hypothesis was determined. It was garnered that these innocent robots were anything but, rather they were a ploy by one of the world's power to spy upon high ranking US officials (the only ones of course who could afford such automatons). However it was determined that in the post war world, giant teddy bears may be perhaps not as innocuous as they may have been in the era that they were designed in.

Game wise these could work as just wandering robots. However, should I find enough of them, they could work for scenarios. For example, both factions are fighting over a shopping mall or shipping yard. A techy player could active one of these bots, and maybe program it to fight on their side, or make it go haywire. Otherwise when an objective such as say "activate the back up power system" is completed these bots could be activated and begin attacking people (due to the dormant bots thinking that they're cover had been blown, and so enacting their protocols to enact as a much chaos as possible). Which could work as an alternative to just activating security bots (ie players could roll a intelligence check to not turn on security, but instead they face off against these things instead).

...A lot of ideas from a silly little toy eh? ^^'

Radcroc/Radgator



Resident of the mutated forests of the Florida region of the Gulf Commonwealth, and in much smaller numbers in the other Commonwealths (where they may have mutated from zoo animals). They're tough skin makes them well defended against most small arms, and is a sign of great respect when worn as armour by some of the Southern tribes. In what was the Western United States Radgators have lost their ability to swim (as a result of the pre-war US draining most of the lakes), but they are still feared by travellers due to the surprising speed which they can cover land. Luckily they rarely travel beyond their nest when in search for food, though this can be unfortunate for those wastelanders who come upon watering holes only to find themselves being attacked by these creatures.

Kinder Eggs are indeed awesome.

Oh and on the subject of kinder eggs. People may recall the bomb that I made from them. Well I now have quite a few of the shells chucking about, so I may as well make some more. Anyhow, here's a bit of fluff for a proposed table involving them.

Jericho

A post-war town inhabited by ghouls. So called not for any biblical connotations, but rather from the word emblazoned on some of the many unexploded bombs that litter the area. It is supposed that the bombs here were hit by a type of EMP device that may be located in a nearby scientific institution (in which some of the ghouls could be). The settlement sees little in the way of visitors from the outside (barring other ghouls and super mutants) due to the high radiation and treacherous terrain. Those wishing to visit it are warned to wear protection and carry a supply of anti-radiation drugs, though the ghoul's plunder from the surrounding installations makes such ventures profitable to those who risk them.

A scenario running in Jericho would be...interesting. Only models with sufficient rad protection could be involved in it (ie say the Brotherhood raiding the ghouls for tech), with detrimental effects occurring to those who have had their radiation suits damaged, or who venture too close to the nukes (or the many rad pools surrounding them). Ghouls however could regenerate when near a nuke, as would there be Glowing Ones chucking about to speed up the effects of the radiation. So in general a scenario here would run in a fast paced manner, with any looters being required to move quickly to secure what they came for, before they start suffering debuffs (ie for 7Tv, initially def - 1, move - 2, but going up to strength -1, def -2, etc), or are even killed by the radiation. Luckily the ghouls would probably not be equipped well (who'd be stupid enough to attack them? Oh wait...), so it'd be a battle of attrition mostly.


Fallout: Heading East @ 2013/12/05 19:32:21


Post by: Wyrmalla


Wastelanders
The 66th Precinct, Raider Gunmen (Games Workshop Uruk-Hai Siege Crossbowmen)


The 66th Precinct. Raider Chargers (Games Workshop Uruk-Hai Scouts)


Misc Raiders/ Generic Wastelanders (Games Workshop Corsairs of Umbar)


These are my villain cast for 7Tv, though they make some nice raiders too. The Uruk-Hai models have had their helmets reshaped and hoods with goggles sculpted over them. As I use them for 7Tv I'm averse to stripping them, but those corsair models would look quite nice painted in desert tones. I tried to make them look as though they had salvaged some riot armour, though bedraggled enough with all the bits of cloth and leather. In terms of Fallout these would be wastelanders who had done the same, attempting to replicate the look of pre war police officers to give themselves some authority. They operate out of an abandoned precinct building, serving as a harsh justice in their territory (hey not all raiders are complete barbarians).

Meh, and as they're in there with the other models

Ralph Mundane! and the High Priestess of the Munda! Helga (Warmachine Stone Druid thingy + Reaper Symbol of Justice thingy)



He's the leader of my villain's cast and she's a cult leader. Ralph's from the distant year 2020, where he, a janitor, got lost on one of his time travelling holidays. With no route back to the future he decided to make the most of his situation and try and take over the world. What feeble powers he had in his own time apparently far outpace the feeble mystics of the past, and so he quickly gained a following as a god like being. Still, he's remembering to take plenty of holiday snaps in case he manages to return home.

Tonight's Trog night. I have twenty seven of the blighters sitting beside me right now (and plenty of sugar on the other). We'll have to see if I can manage to make it into the city centre for buying new supplies, though judging by the successor to "Hurricane Bawbag", that may not be possible. My local poundshop has a load of cars in stock right now, and I want to pick up some before they swap them out for cheesy Christmas toys.



Fallout: Heading East @ 2013/12/05 19:38:46


Post by: Scrazza


this blog is made of awesomeness.


Fallout: Heading East @ 2013/12/05 21:25:46


Post by: shasolenzabi


Wow! Organized to a degree raiders makes for a heckuva faction for this! cult leaders, as well! Very nice!


Fallout: Heading East @ 2013/12/05 21:31:09


Post by: Taarnak


The sheer volume of figures is an amazing feat to me! Lol. I am lucky to do a dozen a year.

I started putting together notes and a force list for using a modified set of Judge Dredd rules to game with. I intend to make a set of Raiders (Fiends, most likely) and Vault Dwellers (refugees from Vault 3 most likely).

Your project is definitely motivating, Wyrm! Keep up the good work.

~Eric


Fallout: Heading East @ 2013/12/05 22:16:21


Post by: Wyrmalla


@ Taarnak

Put it down to having no quality assurance and quickshade. Still popping things into a blog makes actually getting around to painting things much easier, as well I feel I have to keep this thing afloat. Whilst with games like 40k your models all look the same (or rather they have to look uniform), there's plenty of variety available with what I'm doing now.

So, being my typical flippant self I've been struck by another idea. Now how do these compare to the in game Chinese jumpsuits? Having found out that Wargames Factory's released some Russian Infantry, I'm wondering how well they could work as stand in for Chinese troops? Being ignorant of both country's military's from about the 50's I'm not sure if I could get away with this kind of thing. I'd equip them with some bulky looking AK variant and ...pop on some zombie heads (with sculpted Ushanka). Yeah... I'm considering making some Chinese Remnants, to be used on their own, or alongside some models I have planned for the Shi. Considering that that Shi were nuked after Fallout 2 maybe they're Shi Remnants instead? ^^'

Spoiler:


Spoiler:




If I manage to brave the elements tomorrow I may just have a look see if one of my FLGS' have a T 76 too. As well, if the BOS are pulling out Shermans, by rights the remnants aught to be using some old Communist tanks instead. * Fluffy justifying again. Though the T series tanks are of Communist origin, the ones in use by the remnants weren't imported in large numbers by Chinese forces for the purposes of an invasion. Rather they most likely came from America's ally Russia instead through trade. In the two hundred years since the war though some of these vehicles have fallen into the hands of the remnants, who find they are much more capable of using them over any American tanks.


Fallout: Heading East @ 2013/12/06 21:23:28


Post by: Wyrmalla


So, a brief synopsis of the fluff. I was just pondering a campaign style setting for the stuff I have right now, though what I have is aimed more for games in a generic period.

The year is 2274. The NCR, heading east from its origins in what was the western United States sends a number of expeditionary forces across the newly settled Hoover Dam. The bulk of its force establishes Fort Aradesh, whilst sending further men further east. It is here that the NCR makes contact with its counterpart, Caesar's Legion. Over the following weeks the two forces vie for control of the Colorado's eastern bank, before ultimately the forces of the NCR pull back to the Dam. As much struggle Fort Aradesh is lost, a moral blow to the Republic, and becomes Fort Abandon to the wastelanders.

Two years before the first battle of Hoover Dam (2277) is where I'm aiming for. A time before the Legion has fully taken control of the eastern Colorado. Where there are still some holdouts of tribals left, and factions like the Brotherhood of Steel aren't in full route. This period allows for some of the elements of Van Buren's canon to be present (Ulysses makes some throw away comments confirming bits of Van Buren as canon), whilst still including bits of New Vegas. Which is to say, for those not caught up on the fluff, the NCR did in fact have its military established in Nevada; they didn't just fortify the Dam and call it quits. However they weren't able to hold it (despite how fortified Fort Aradesh was, though the loss of the Divide also had an effect presumably), and so retreated to the more defensible position of the Dam.

Aside from that, today I managed to bag myself a T-34 for a tenner. I've yet to give it a proper looksee, but ... mmn smexy. Alongside it I picked up a few WWII Japanese officers to use as Chinese remnants (presumably parts of Japan were annexed by China, or let's just not notice the difference in uniforms-though the one below is a decent resemblance actually), a pair of 50's style cars, and some other cars to use as wrecks/ walls, etc.

Wastelanders
Chinese Remnants Officer (Bolt Action, Berlin or Bust, Japanese)



The whole concept of the remnants is a tad un-plausible, but we'll roll with it. I would imagine that this particular group's chosen not to integrate with the wasteland society perhaps due to being suspicious of the locals, or the language barrier (hey how many modern invading armies can't speak the local language?). Why is this Chinese officer carrying a katana? Well perhaps China annexed Japan, and it was a trophy. It could be that he desired to carry a sword, but his own one was lost, so he salvaged one from a post war collection.

Tunel Trogs (Games Workshop, The Hobbit, Goblins)
These were nice enough models to begin with, so I didn't do much to them other than add bases.



Dubbed "Lab Rats" by their master, common wastelanders have taken to naming them Tunnel Trogs instead due to their passing resemblance to their stunted brethren. Driven dangerously mad by the experiments carried out on them, ...

Some regular Trogs have (*sillily) chosen to join up with their band, inhabiting the ruined facility that makes up the Lab Rat's nest's upper levels. The two species having little resemblance to one another, and the Lab Rat's feral nature, makes this relationship at the most temporary however (driven to breaking point of course should a wanderer turn up on their door step one day and start shaking the nest a bit).

Aside from those Trogs that have aligned themselves with the Lab Rats, many have integrated into post war society. The largest group in the Western United States inhabit the NCR, where its multi culturarlist tendencies makes them as welcome as the other post human groups. That said, they are not treated equivocally in all of the settlements of the Republic, and far worse else where. As a result they may roam in family groups through the wastes, commonly taking secluded cave systems for a home (in-spite of the original inhabitants).

Trog Bandits (Games Workshop, Grots with Ghoul heads)



Along with the above models I ah... couldn't really be bothered with them. I dunno, maybe its their size or something, but I did the bare minimum I could with them (how many notice the difference? ). Meh, I'll touch them up eventually.



Fallout: Heading East @ 2013/12/07 18:35:43


Post by: Wyrmalla


Caesar's Legion
WIP Chariot


Had a go at one of these last night. Its based off of a zvezda model that my FLGS had for some reason. I'm in two minds about giving it a rider however (thus the lack of reins). Though it would look better with one, I don't know if that would be suitable for games. =/



Hey I'm just out of bed. Don't expect me to chuck out a dozen models when I'm still eating my breakfast (...at six in the evening).



Fallout: Heading East @ 2013/12/07 18:39:00


Post by: bebopdrums2424


Oi, great new stuff to the blog. loving the ghoul gobs! One request, id love to see the photo game upped a little bit. It really doesnt take much effort and your models would be much easier to see if the background light wasnt so brown/yellow. Just a thought because i really love the stuff your posting, but i cant fully relish it as your color choices are so close to the background lighting :(


Fallout: Heading East @ 2013/12/07 19:21:13


Post by: Wyrmalla


Well the lighting issue's kind of down to my haphazard handling of the picture editing (and that I hated photography in school). Yes, I aught to set up a proper light box, but I'm completely inexperienced with this kind of thing. =/

Spoiler:
Here's the raw image


And my hack job at improving the lighting.


Though does this one look better?


^^ That all comes across as just an excuse for my crap photography and editing skills of course.



Fallout: Heading East @ 2013/12/07 19:50:13


Post by: bebopdrums2424


i dont use a lightbox. i take the photos directly with my iphone. I place the mini on a handle blue tacking it to the top, and photo it against a piece of white paper. The only thing necessary is a bright white light bulb.
Of course the iphone has its drawbacks and is not as good as a good cam + lightbox but the effect is quite good enough. Check my plig for the results. its really simple. The photoshopped pics are just that.


Fallout: Heading East @ 2013/12/08 03:54:55


Post by: shasolenzabi


I knew there'd be a moto-chariot in the mix!


Fallout: Heading East @ 2013/12/08 15:59:13


Post by: necrovamp


Hey you done a lot since I been away! keep up the good work!


Fallout: Heading East @ 2013/12/18 17:46:23


Post by: Wyrmalla


I've been playing Starbound, which's ground my productivity to a halt. ^^

New Californian Republic
Ranger



I've no idea what the original model is, I just found it along with a few others at my local market. £1 for it. That's me now got one of each of the types of rangers from New Vegas; Veteran, Patrol, and the regular ranger (ie the ones who don't wear armour, though I expect have the same rank as the patrol ones). Her skin's a little too dark on her face due to me having mixed up my glazes. =/

Wastelanders
Tweaked



That's a legitimate title. This one's from my Chaos army (note the giant star of chaos...). I thought that it might make a nice mystic type character for a darker faction, or just as a wandering character. He/she could make a nice little addition to a scenario, popping up guiding one of the sides to an objective, but having unknown intentions.

Terrain

Market Stalls



Just match sticks and spare bits of plasticard. The crowd barriers are by Ainsty Castings, though there's plenty of other bits and bobs in there.


And a fortified wall for towns or the like (it could be used to block off city streets too). Its a poundshop toy bus. I may have a go at making another for a gate, though I have a dozen of the things sitting about, so there's plenty of opportunities. Hopefully, in the distant future, I'll have enough junk walls made up to make a little township like Scrapheap (which is just the Junktown map, but I felt like being a neckbeard and referencing some obscure location instead). The graffiti on the side's mock Chinese propaganda reading "Fencui si ren bang : Smash the Gang of Four" and "Wei renmin fuwu : Serve the people". The one over the red star is something else, I just copied that one from some graffiti over a Chinese embassy, so I'm assuming its anti-communist instead.



Oh, plus a dumpster. This one's taken from a toy truck. I may buy up some more, though I don't know how economical buying them for a pound each is (though actually Ainsty casting charges something like £15 for two...).



Here's a shot of my proposed scheme for the Vault that I have planned. Yes, it will be an inhabited one. However, in my typical style, that's not to say it'll be clean. It wont be rusted to hell or anything, but I'm going for a worn out look. This particular piece's for the engineering area (I ran out of the right bricks quickly, so I've not managed to make much), with the whole thing intended to be modular. Its made from Hirst Arts molds.



Anyone know what these are? I bought them along with the earlier ranger. Some of them look a little Blake 7ish. Yes, that paint is damn heavy, as is half the cloth painted like skin (ya perv). Have a last wee look at them, as I expect to be chopping at least a few of them. The guys in long coats in the second image for instance may become Chinese Remants, whilst I'm not so keen on the proportions of the mad scientist, so he may need to have his arms amputated.



I may give more terrain a go this week as I feel that I've made a decent enough impact on the unpainted model front for the moment (I still have a pile of them sitting in a box though). Yes, that chariot thing is still not finished, as do I have a few more bits and pieces sitting half painted too. Aside from those the main shanty town shacks are a bit of a bore to paint, but there's still plenty of other bits to make my way through. Meh, maybe the allotment plot, I dunno. Quit forcing me to commit.




Fallout: Heading East @ 2013/12/20 08:38:18


Post by: Pacific


Absolutely love the wall, you've really got the weathere/worn look down to a T, it looks fantastic.

And, the insides of a vault?? That, I can't wait to see!


Fallout: Heading East @ 2013/12/20 17:09:24


Post by: Wyrmalla


I've been a bad person and gone shopping today. Suffice to say some more remnants will be appearing in future, but not all necessarily Chinese, though more on theat when I get around to un-boxing them. The Chinese soldiers are taking a back seat until my FLGS manage to get a box of Wargames Factor Russians in. Yesterday's output now...

The Brotherhood of Steel
Brotherhood Elder (Bought along with those other mysteries)


I didn't really like the model, so... crap paint job. Moving on...

Wastelanders
Super Mutant (Mantic Games Ogre)


And a terrain piece. That's a Miniature Mojo wolf if anyone's interested (and not me toting that great wee store or anything...). The car's a die cast that I bought from Poundland. The walls are Tamiya 1/35 scale brick walls.



Ah, and I pose ye a question three. Or just one. How's this look as an American jet? I spent a while in my other FLGS (there's like four) looking for one that resembled those seen in Fallout 3. As far as I can tell this is the closest approximation. Well, its closeish. There was another version (this being the naval one) that was closer, however I wasn't quite wanting to fork out an extra £5 for a terrain piece. I'm intending to use it as a terrain piece, ie a crashed one. Should I feel sufficiently flippant with my cash in future (or come across one on the cheap) I may just buy the regular one, and perhaps a Chinese MIG too to work as similar terrain as well (or maybe a flying one like one of the original Fallout's loading screens).


Spoiler:


Next up? Um... Hmn, I have some half painted terrain sitting on my table. ...But that's a tad boring to paint. I have Enclave planned, but I promised those to myself as a Christmas present. Hmn, well I could always paint those twenty dogs I bought today. Oh my life is just a non stop thrill show.



Fallout: Heading East @ 2013/12/20 19:37:31


Post by: Dreadclaw69


Just for your own information, and future reference, the aircraft in Fallout looks more like an F-80 Shooting Star fighter

Spoiler:


Fallout: Heading East @ 2013/12/20 19:44:33


Post by: Wyrmalla


Heh, that's the second person that's called me on that.

Thanks for telling me that though. I don't think I seen any of those in the model shop today, but yes, that looks perfect. I haven't played Fallout 3 in monthe, so when I was picking up a plane it was a little half remember set piece. Oh well, the one I picked still looks quite suitable in my eyes to serve as an American jet fighter in the Fallout world. The US mothballs everything, so perhaps when they were scrambling their jets that particular one was thrown up as well (or its just another jet in US service). I guess I'll have a look out for one of those next time, though thanks, its not as if I have a hard enough time not buying stuff as it is. ^^'


Fallout: Heading East @ 2013/12/21 17:21:55


Post by: Pacific


I think it's probably close enough, sure it will look good once it's been completed.

Fantastic job on the ogres by the way, that's a really cool conversion.


Fallout: Heading East @ 2013/12/21 20:14:12


Post by: Wyrmalla


Well today I was buying in food for Christmas dinner. I happened to pop into Pound Stretcher for the first time in years and happened upon these. So yeah, an aircraft graveyard may be on the lines in future (or perhaps I'll just use the wings for walls Megaton style, or strap on some wheels to the fuselage and use them as raider buggies).



And I may as well throw in a quickie of yesterday's shopping too. Some of it I have plans for, the rest was just cheap. *Kleptomaniac Uh, ignore the shoe.


Besides that I've been working on some ...things, but as some of the bits I'm needing are being shipped in from Russia and Poland, they'll take a while to appear here (what you like seeing headless models). * Bats eyelids

As real life's gotten in the way today I've not managed to finish anything of note, so sorry about the amazing pictures of boxes. There's a bit of terrain for me to work on and hopefully stick up tomorrow (though my camera's owner is being a bit of a grump about me using it), but till next time. =P

Oh, and I just bought Project Zomboid, so buh bye updates (nah, I'm on holiday, so productivity for everyone!).


Fallout: Heading East @ 2013/12/21 20:20:02


Post by: monkeytroll


Nice choice of authors on your bookshelf. Ahh, been missing a bit of book porn on the forums lately....

Looking forward to some battered old caravans too.


Fallout: Heading East @ 2013/12/22 22:00:15


Post by: Wyrmalla


@monkeytroll

Eugh, don't say that. On the shelf above that I have some of Brian Herbert's work (unread).

Anyhow, two points that I may need some help on. One, could anyone suggest appropriate insignia for some US combat armour? I mean the markings borne on the shoulder pads and chest piece (if any). I could wing it, and fluff wise the style may differ from the real world ones, but I'd be happy if anyone who actually knows about this kind of thing could help me.

Second, I'm looking for some Maoist slogans to plaster on my Chinese remnants vehicles. Ones from actual Chinese vehicles from the 40s-60s would be nice, but I'm not bothered. I could just bother one of my Chinese friends, but I know full well that they'll just have me paint "Oh my gawd, Ponies?!".

Anyway. At the moment I'm painting up some Viscous Dogs/ Raider Guard Dogs for a bit of clutter. After that I have a BA-64b sitting on my desk, with another one still in its box for use with the remnants (and possibly Raiders with the second one). Hopefully that little scout car will look good all rusted up and with a nice golden star painted on the side. There's also a KV-1 sitting about somewhere to give the remnants more armour, though I'm a bit iffy about what to do with it exactly. I may just go the route of what I have planned for the T-34 and remove the turret, turning it into a Kangaroo of sorts, but I haven't really thought about it considering the main reason I bought the thing was that it cost less than the scout cars did.


Fallout: Heading East @ 2013/12/23 00:32:24


Post by: necrovamp




American armoured divisional insignia from WW2, the number dictates the division, such as this is the patch for the 4th division.




Allied Star carried by most American vehicles (as well as the other allied vehicles)

Best I can come up with right now!





Fallout: Heading East @ 2013/12/23 12:44:06


Post by: Wyrmalla


The power armoured soldiers are part of the US cavalry IRC, though I think they have different insignia. At the moment as far as the Americans go I was wondering what some US border guards stationed up in Canada would be bearing on their armour, as the models I'm using are fairly heavy in cold weather gear. Fallout: New Vegas had a suit Army combat armour, but it was lacking any insignia, though I may use the colour scheme (its really just meant to be the armour from the first two games, whereas 3 reskinned it to be suitable for deserts).

Spoiler:

Spoiler:


Fallout: Heading East @ 2013/12/23 22:23:38


Post by: necrovamp




45th Infantry Insignia, Oklahoma national guard, It used to be a swastika until the rise of the NASDP came to power in Germany, then it turned to the Thunderbird, a native American symbol. You could use an exsisting symbol and twist it to fit the world, as for border patrol.



However, this link may prove useful
http://www.flickr.com/groups/788950@N20/pool/tags/insignia/

and for military insignia
http://militaryinsignia.blogspot.co.uk/2011/11/insignia-of-us-army-infantry-divisions.html

hope any of this is helping!


Fallout: Heading East @ 2013/12/23 23:50:39


Post by: Wyrmalla


Well its for some American troopers wearing the remains of winter combat armour. The Dust Tactics Americans have a different look than those seen in Operation Anchorage, however I would think that soldiers stationed in Canada over the winter would be wearing something a bit heavier and not quite so tactical (and besides all Bethesda did was retex and remodel the base combat armour a little). Hmn, I may sculpt a patch onto their sleaves looking at those you sent me, and go for an American flag on one shoulder, and another unit designator on the other. A little strip to represent the patch for the soldier's name could go across the left breast of their combat armour too. Ah, plus a separate circular patch to emulate the Border Patrol insignia. Meh, such details won't probably be too noticeable on the models, but I'd like to give them a go anyway.

Ah, well. To let that particular cat out of the bag, I've been considering making some American Remnants. Similar to the Chinese in their introverted attitude to the rest of the wastes, with a bit of introvertism, but also an inability to integrate with the rest of wasteland society due to it being an unknown, and a fear that they won't be accepted due to their ghoulish nature. I'm over thinking their background a tad, though I feel I need to justify to myself why the remnants exist at all as a faction where others have moved on.

Tah necrovamp for those links. New Vegas' inclusion of the 11th Armoured Cavalry Regiment (albeit with slight differences to their insignia) sets up a premise that the US retained at least some of the real world units. Of that list you referenced the 10th Mountain Division or 23rd Infantry Division's markings appeal to me (not at all because the latter's using Scottish symbols...). I guess a group of surviving soldiers could be made up of the members of various regiments. Thinking about it I could very well just not add any particular regiment insignia at all, the soldiers having removed them to represent a brotherhood above their old organisations, or they could still be wearing them due to a sense of duty or nostalgia. Perhaps I'm over thinking little details that nobody'll ever notice? I suppose at least it could be used in their background fluff should I right up a battle report for any games I play with them.

It may be a while until I can work on either force of Remnants due to waiting on orders from abroad of parts. It may also be a while before I can take any more pictures too due to issues with the camera's owner. Still, hopefully whenever I do manage to take photographs next I'll have more stuff to show off.

*Edit

Ah, I also I just came back from watching Anchorman 2. I may just paint poorly translated Brick Tamland quotes on the side of my tanks instead. The first armoured car I painted has things like "成, Cheng" (referring to Chairman Cheng, the leader of China before the war), "残余, Remnants" and "猎犬, Hound" (just a colloquialism for the cars) written on it, but on the next one I may just paint "卷饼, Burrito!" instead. ...Pity I don't know any Chinese gamers to call me out on painting dumb stuff. ^^



Fallout: Heading East @ 2013/12/24 00:26:23


Post by: shasolenzabi


Leftovers or remnants of America, I thought that was the Enclave!


Powered armor from Brother Vinnni is very FO-1 and 2 ish, New Vegas remnant PA suitish


of course the guy which holds the gatling gun I have as if he were the hellfire armored trooper


I did find this amongst my wanderings


Looks almost like the RNC veteran rangers


Automatically Appended Next Post:
Scary looking poster for the Enclave



Fallout: Heading East @ 2013/12/24 01:33:16


Post by: Wyrmalla


Oh I have Enclave Remnants too on the way, but I just felt like going for some ghoulified American troopers considering I'm making Chinese ones. There was a terribly written mod (Bolder Dome or something) that included them, so what the hell?

The guy Vinni makes with the gatling gun's actually wearing Vault Tec Power armour, a mod for Fallout New Vegas, and partly based on a suit from Fallout: Brotherhood of Steel. He does however sell Hellfire helmets implying that he did have a go at them once, but never produced the full models. * Wow, those are crap textures in that Fallout 3 screenshot btw. Is that the console version or something? 0.0
Spoiler:


I'm going to be using Dust Tactics Paratroopers with different heads and a bit of conversion work as my Advanced Power Armour Mk1 troopers (Enclave Remnants armour). Though as with the ghouls I'm waiting on the heads being delivered.
Spoiler:


As far as the un-powered armoured Enclave troopers for the moment I'm considering the Mantic Games corporation troopers. However I have ordered in some alternatives models to give a try, but the concept art piece seems a bit more suitable (heh, its been years since I last saw that one). The Enclave did equip its troops with combat armour (a few of the soldiers at Navarro wear it), but Fallout 3 chose to just show every solider in power armour (presumably as they were combat squads rather than on garrison duty). Given the crude looking nature of the armour I went for calling it an early iteration of that particular variant, whilst it looks closer to to T-51b than the T-45d, thus the later model number. ...

And I do happen to have a folder on my computer right now full of relevant posters to use later on. I'm trying to stay away from the Advanced Power Armour Mk2 considering that my Enclave are remnants, not those that appeared in 3. The Mk2 armour went into mainstream use after the destruction of the oil rig, so it wouldn't be seen in large numbers outside of those Enclave stationed in Washington DC, or at least linked to that group somehow.

My FLGS has a sale on their Dust Tactics stuff which is why I've been buying it up. The Axis Heavy Recon Grenadiers are going to be joining my Brotherhood of Steel as T-49a power armour, a prototype suit that was never produced in the same numbers as the revolutionary T-45d or T-51b suits. Meh, I just like the look of the models and wanted to use them for something (yes I'll have a go at adding some shoulder pads to better fit with the right aesthetic).
Spoiler:



Automatically Appended Next Post:
Oh and when I say I have a folder of posters, I mean lots of posters. I gave it a bit of a clearout a while ago, but its sitting at about two hundred and fifty Fallout or culturally relevant pictures right now. ...Yes, lots of art deco styled movie and game posters too. Youknow, because I've already spammed Super Mario graffiti everywhere, so there's no point in following through the adhering to fluff pretence too much.

Spoiler:







Edit. ...Edit

And that flag in that poster you posted shasolenzabi is wrong! Sorry, but sake they even had the cheek to overlay the correct Enclave one over it. !



Fallout: Heading East @ 2013/12/24 02:41:04


Post by: shasolenzabi


Yeah the enclave stuff was in the 360 X-box FO-3 add on for the Broken Steel


Fallout: Heading East @ 2013/12/24 11:43:12


Post by: necrovamp


Insignia on models at this scale isn't really needed, but it would add a nice bit of depth to the models, especially when you add the background that you just wrote. Other people may not know what's going on but you will.

Plus there's a little sadist in me that wants to see you paint these tiny things on these models!


Fallout: Heading East @ 2013/12/28 21:42:32


Post by: Wyrmalla


Well my FLGS still hasn't ordered in those Russians for my Chinese Remnants, so they're going to have to remain shelved till some time after the new year. Yay. =P

Anyway... (damn, its been three weeks I've been waiting on that boxset to be ordered...) ...uh, updates!

The Brotherhood of Steel
Paladins in T49-a Power Armour (Dust Tactics Axis Heavy Grenadiers, heads from Brother Vinni/ West Wind)


Just the one, I'm awaiting my order from Brother Vinni and I'd prefer to have most of them helmeted. The angle's a little crap, but the poses are better on the unpainted/ unheaded ones. =P

As I'm using the Allied power suits as Advanced Power Armour Mk1, I wound up with some Axis suits on the side. These ones looks somewhat similar to T51-b, but a bit less techy. As a result I'll be using them as an early prototype of one of the later armour variants. There was a decade of development between the T45-d and T51-b suits, these were an early deployment of T49 series. By the time of the US invasion of China I would imagine they would have still been in wide service (T51-b was standard issue, whilst T45-d was used by the national guard and some mainstray units), but due to the rapid development of the armour they wouldn't have been produced in the same numbers as the two mentioned types.

These suits look kind of like a stopgap between the two mks. Overall they have the more rounded shape of the T51-b, but have a cruder look associated with the earlier suits. The shoulder pads are also more angular than the T-51b, as are there energy packs on the back like the one featured on the T45-d (the little box on the back of the waste). They look kind of like early prototypes rather than full production models, or perhaps they're just earlier mks than T-49a (its an arbitrary number, I just thought the models looked like something between the two suits shown). Whatever, I'm rambling. ^^'

Wastelanders
Vicious Dogs (Zombicide Zombie Dogs)


Lots of models, excuse the lack of focus, sorry.

A pack of rapid dogs to swarm upon unwary travellers in the wastes. Beyond roaming about, they could serve as Raider guard dogs too. The torn flesh makes them look much more feral than those that I've previously made. They're a little large, but I suppose that's just because they've had to develop that way to fend off the other beasts of the wastes (and hey, a little radiation and mutation is the best way to help a young pup grow).

Remnants (I like to order things by specific factions, with everything else going in the "Wastelanders" section. As I'm adding more the smaller factions will receive their own sections too << OCD).
BA-64b "Hound" Scout Car (Tamiya)


What a sexy little beast. I dunno, I just like the model. The shop that I bought it out of had another two, so I may just buy those up as well and turn them into raider buggies (they do have a certain look to them). I felt like the remnants could do with their own vehicles, beside the T-34T, and these looked quite suitable. I would love to find a BTR-40 for them, but alas I can't seem to find a single manufacturer of them in the right scale (or any scale for that matter). Judge Dredd featured one strip involving Mongolion raiders (flying red flags) attacking Hondo City (Japan) with a couple of troops riding one of those, and well it looked damn good.

Largely in use by the USSR and China post WWII, these scouts cars and their later derivatives would see use throughout the twentieth century. By the late 21st however they had been superseded by newer models, though were still seeing use in the hands of either country's allies and in some backwater guard posts. By the time of the Great War however the Chinese deployed a number of these scout cars in the US for the use of its insurgents, exploiting its small size to hide in within goods shipments and the like (*). 200 years on these cars still remain in the hands of their Chinese owners, their sturdy Russian engineering and generations of hardy improvement and upkeeping leading to them remaining to be an valuable asset. Despite the remnants holding onto a number, the majority of such infiltration vehicles were destroyed soon after their deployment. The remainder that have survived see rare use by enigmatic courier companies and the occasional band of highway vagnabonds.

*Yes, this is me just adding to the fallacy that the Chinese deployed military equipment on US soil alongside their insurgency operation. I would imagine that any insurgents would be better served using a regular car as opposed to one of these, but military equipment does give off a different impression.

Chinese Drone Units (Dust Tactics Paratrooper backpacks)


Seeing as I'm using the bodies of the paratroopers as Enclave troopers, I've been left with a couple of spare jet packs. I guess the Chinese have a somewhat more utilitarian look to their drones, compared to the world of tomorrow(!) style American ones.

I have a walker (did I mention I bought walkers ...hmn) sitting half painted on my table right now that may wind up in Brotherhood hands, though I'm undecided. The Legion Chariot thing is still unfinished as I keep becoming distracted by shiny things. I'm also undecided about giving it a rider, though if I do it would have to be magnetised to alternate between being based and riding, as would it be limited in posing (ie he'd need to somehow hold the reigns of the vehicle whilst also not looking silly when not holding them).

Anyone have any requests for what I should move onto next? I mean rather than my usual "ooh that looks cool!" affair. Hmn, here's a shortlist: Crashed Aircraft terrain, Chinese Remnants Tanks (a T-34 APC and/or a KV-1), a group of Shi (Urban Mammoth Triads, I'll call them "Imperial Guards), or some miscellaneous terrain (probably camper vans/busses).


Automatically Appended Next Post:
Ah, also I'm looking for either a Soviet BTR- 40/ 152 or an Israeli RBY MK 1 for use with my Chinese Remnants. All of which are a bit niche (...despite seeing wide use), so a compatible scale may be a bit iffy to find, if any miniatures can be found at all. A site called Company B are intending to make the BTRs, but they seem to not have worked on them in a while, so I'm not holding out on buying any from there any time soon (...though they may turn out to be my only option). As for the RBY MK 1 I'd really like one to emulate one featured in the 2000AD Judge Dredd spinoff story Tiger Sun, Dragon Moon, which was in use by post apocalyptic Chinese forces and looked rather neat painted up in their colours. However I am open to suggestions of other similar looking wheeled vehicles that have a kind of blocky look to them, as it wouldn't take much for me to justify one showing up in the Remnant's hands for whatever reason. So if anyone happens to be able to place any of those it'd be appreciated.


Fallout: Heading East @ 2014/01/03 11:17:44


Post by: Scrazza


Man, the new stuff looks awesome.
Great job!


Fallout: Heading East @ 2014/01/03 18:13:06


Post by: sierra 1247


Nice work here, keep it up


Fallout: Heading East @ 2014/01/04 01:26:02


Post by: Wyrmalla


My Reaper order arrived a few days ago. I've still to sift through it, but here's the wee bit I painted.

New Californian Republic
Rangers (Reaper, various, just search Cowboy/ Western)


More plain clothed rangers, to allow for less militant scenarios. By that I mean ones not involving the regular troops, rather a group of rangers duking it out with the locals.

Wastelanders
Giant Rats (Reaper)


* Horrible focus. I may just take pictures of individual groups next time. =/

Some critters to act as GM controlled models (...I mean npcs... things). That's eighteen of the blighters to go along with my four rat swarms. They'd work well in scenarios taking place in Vaults (ie the rats have chewed in and a small force of Vault Security officers have to go deal with the vermin- then the real boss shows up. ...I donno Glowing Ones of something- which they were actually running from), etc.

Bark Scorpions (Reaper-- bit moot stating this)


Yup, more of these too.

Besides that. Some teasers for my entry into the League of Riveters competition. Teasers as in I've not finished anything else. =P

"Way out west beyond the great dust bowl the airmen connect the shattered remnants of what's left of society. The Long Haul's the watering hole and clean (well they're not full of rad mites ready to bite your butt off) beds for those pilots making this hard journey coast to coast. Little more than a shack surrounded by the scrap of a history of failed expeditions, its a welcome residence for those that find themselves on its doorstep. The pilots come here to stop up over their trips, to sit down and tap Old Sue's keg of bitter, to catch up with old acquaintances and remember better times. Its walls are littered with tails of the wasteland from those that've braved its harshest confines. Scribbles in a dozen languages, from the old world and the new, dot every surface (even the grog mugs); messages for old friends, leads to riches, and of warnings of disreputable traders and places that no sane pilot should fly (that that discounts but a few). A crap hole by even a scav's standards, and by most of its patrons too, but home to those few who're still keeping those townships that cling on connected, the hubris of a vital network, if little more than a shack made from the wreckage of those that tried and failed, but at least were remembered (if only by a slanderous remark scratched into the wall of a resthouse). "

You can tell I spent a massive amount of time on that...

A sign made from a crashed aircraft wing. A Mustang I think. * Oops, the star's upside down.


The proprietor of the "Long Haul's" residence, a beat up caravan that sits around the back of the resting spot.


The aforementioned down aircraft. It still needs a base and some gap filling.


And a bit of exterior fencing. This bit includes an old flagpole along with what was intended to be a washing line, but I just went with some little flag things instead (because sculpting clothes is finnicky).


Those models in the background of the last two are my future Daughters of Hecate. I'm kind of regretting buying the resin versions of them rather than the metal ones though, as the detail's a bit faint on them. =/



Fallout: Heading East @ 2014/01/04 20:03:27


Post by: shasolenzabi


Always good for having boundary markers


Fallout: Heading East @ 2014/01/07 21:57:18


Post by: dsteingass


The caravan is fantastic!! Although it needs a bit of weathering! It looks like it just came off of the assembly line Some kind of toy?


Fallout: Heading East @ 2014/01/07 22:18:53


Post by: Viktor von Domm


I agree... the caravan is mind-blowing wyrmalla....wow...this will be an awesome scene...


Fallout: Heading East @ 2014/01/07 22:21:46


Post by: Mr Morden


Awesome thread thanks


Fallout: Heading East @ 2014/01/07 23:42:21


Post by: Camkierhi


Excellent. And inspired.


Fallout: Heading East @ 2014/01/08 00:07:25


Post by: necrovamp


Looking Good!


Fallout: Heading East @ 2014/01/08 06:43:46


Post by: Wyrmalla


Acks the League of Riveters have paid me a visit! Where'd all my loose toilet roles and egg trays go? ...I'm watching you lot.

 dsteingass wrote:
The caravan is fantastic!! Although it needs a bit of weathering! It looks like it just came off of the assembly line Some kind of toy?


I do wonder how I'm thought of as I peruse the toy isle of super markets youknow... Which actually come to think of it one time there was another guy doing the same thing. I walked up to him, subtly like, and, with the mannerisms of a drug dealer offering a potential buyer some crack, said something to the effect of "so what scale you going for bud?". It was 1/72.

Yesterday payday hit and, not having bought any miniatures in a month or so, I did the bad thing. Suffice to say, here's a paraphrased listing along with my intentions for each.

Tamiya 1/48 M10 Tank Destroyer - For a bit of NCR armour
Tamiya 1/48 BA-64b Armoured Car - ...I really like these things, probably to leave me with two Chinese ones and a generic wastelander/raider one

Bolt Action 1/50 Humber Scout Car - I'm considering using this with Caesars Legion due to its blocky look, but really I just bought it because it looked cool.

And the second hand stuff:

2x Star Wars Stormtroopers on Dewbacks - Probably as caravan guard types, though I don't know whether to keep their spears or not. (my friends were a tad appalled at the notion that I would be cutting these up as they're apparently worth something. I sniggered a little)
1x Star Wars C3-PO - He looks a lot like that character from Metropolis, which ... I donno yay robots!
5X Secrets of the Third Reich (Incursion) Americans in Power Armour - Power armour, 'nuff said. Its crude looking so maybe T-47c?
2X 1/50 American WWII Jeeps - Wastelander stuff, probably just to clutter up boards as parked vehicles (though then again I was looking for a truck for my League of Riveters piece...)
2X Sci Fi Soldier types - They look like guys in environmentalal suits or something, so probably BOS in Fallout: Tactics Environment Armour or something)
1X German WWII Infantryman with SMG - Just a new paintjob and I have myself a raider
1X Mad Max Raider type (down to the football armour and hand crossbow) - A Raider obviously =)
1x Bolt Action German Casaulty Markers - I actually thought these were the American ones, but I suppose they'll still be suitable as markers or terrain
1x The Assault Group Special Edition Platoon film miniature - Nice model, but I don't think I want to paint it unless I get much better at it
1x Reaper Fly Demon - Fly mutant to go along with the Bloatflies
1x Some sci fi (perhaps Infinity) woman in a stealth suit type - A BOS Circle of Steel Assassin in Stealth Armour (not necessarily Chinese)

No pictures at this second. I've been bogged down with paperwork this week, but still, currently on my painting table lies: Another BOS Humvee (that WIP one from like the first post), another Chinese Remnants Officer (plus woot, my flgs has gotten around to ordering those Russian troopers too), an American mech (Dust Tactics), some guy in a Hazmat suit, the still unfinished Legion Chariot and the still WIP League of Riveters entry (though at least I've built more ...ah wait, we're suppose to finish bits first before that happens right?). I'll try and finish all of that before I move onto the stuff I bought yesterday, but no promises.


Fallout: Heading East @ 2014/01/08 22:02:49


Post by: shasolenzabi


Can't wait to see these all set up like your other Fallouty stuff!


Fallout: Heading East @ 2014/01/09 18:53:24


Post by: sierra 1247


They should look great when theyre all done, looking forward to seeing them complete


Fallout: Heading East @ 2014/01/10 18:21:02


Post by: Wyrmalla


Well I'm out of a camera again, so no picture updates for the short term. Here's hoping my British charm can hold over the long winter until I can find a new one (suggestions welcome on that front btw).

So here, have another paste job of what I bought today towards the Fallout model front.

1x HobbyBoss F-80A Shooting Star - From what I can tell the ones in Fallout 3 (notably seen sitting atop Rivet City) are a straight rip of one of these. I'll probably use it as a piece of terrain like the other fighters I have.
1x Crooked Dice Simian Minions Blister - Besides that one of them is armed with a net for capturing poor Charlton Heston, I'll be using these as Legion Slavers.
1x Crooked Dice Armed ARC Astros - To be used as wastelanders in Environmental Suits. As with my other models in such suits they can be used by pretty much any faction for scenarios involving radiation or similar hazards (ie chemical filled pits).
1x Copplestone Future Wars Zombie Troopers - either for use as ghouls, or with a head swap mercs or something. Hey the blister was on sale and its a nice range. =)
1x Dead Man's Hand Cacti - Cliché looking Cacti. I think they grow in Arizona, but I suppose none of my opponent's are going to get too anal over geography hiccups (I'll leave that for you fine folks on the internet).
1x West Wind Berlin Or Bust US Heads in Forage Caps - these were a pound, and I can always do with more heads I suppose.
1x Musketeer British Militia Command - for use as Settlement Militia or some other form of generic Wastelander
1x Artizan Spartan Javelinemen - These'll server as Legion Slaves, either as rebellious ones (due to some of them being armed), or cannon fodder for the Legion. I didn't actually intend to have both Slavers and Slaves, but its a nice coincidence that could pan out well for future scenarios (ie a small force of Legionnaires sent out to recapture fleeing slaves).

When I go into a shop I'm the type to spend ages scouring every blister pack for something useful. Thus the randomness of my purchases. I think I hack off one of my FLGS owners a little by coming into his historical models shop and telling him that I'll be sticking death rays on his kits.


Fallout: Heading East @ 2014/01/12 21:08:01


Post by: Wyrmalla


I found a loose camera in my kitchen drawer randomly. It appears to be a disposable type compact, compared to the pricey thing I was using previously. How's the image quality?

Anyhow. Lots of interesting pieces were bought recently, so I'd like to make some headway on the ones I have plans for ( the two would be Enviromental Armour types in particular). But first there's still some stuff to finish on my painting table, so it may be a couple of days before that happens.

* Ah, and looking at that linked Enviromental Armour mod (however poor the writing was), I'd love to create some an NCR black ops unit (that's the suit my character wore in New Vegas too FYI). Yes, I do have a terrible habit of going "ooh shiny" at everything, but my modelling style's more like a marathon rather than a sprint, so projects are finished eventually (and even more added on).

So, picatures.

Brotherhood of Steel
Circle of Steel Operative (Infinity perhaps? It was being sold along with some anime style robots)


Wearing some sort of recon/stealth suit, this provides me with Brotherhood specialist other than just another guy in Power Armour.

The Circle of Steel originate from Van Buren, where they were an extremist body within the Brotherhood of Steel. The Prisoner would be tasked with uncovering them and their schemes, before eradicating the organisation before the led the Brotherhood to become even more introverted and radical in their actions (which considering that they were at war with the NCR at the time would mean even more deaths).

New Vegas changed them a little. They're fairly extreme even by Brotherhood standards, but they're not an element that the main organisation is trying to expel any more. Rather they act as agents that enforce the edicts of the codex, hunting down any chapters or individual that stray from it too much. Elder Elijah after perceived desertion from the Mojave chapter was hunted by one such operative, as would I suspect that Fallout 3's Brotherhood should be expecting a visit soon too...

Caesar's Legion
Legion Slaves (Artizan Spartan Javelinmen + Maxi Mini zombie heads for the spiked heads)


I'll need to go over these again as I hadn't realised I'd missed out the highlights, etc until looking at this picture (plus the focus is crap). These could either serve as regular slaves carrying salvaged weapons, or some rebellious ones. Still, more fodder for my Legion forces, whom I feel haven't been receiving enough love lately. Sitting half painted Legion wise though I do have some Slavers, a Humber Scout car and the Chariot, so I suppose they'll be being bulked up soon enough.

Wastelanders
American Remnants, Border Patrol (Dust Tactics Recon Marines + Maxi Mini zombie heads)


Just the one for the moment. The other four are basecoated, but I wanted to test the colour scheme first- I was split between winter camo, green army surplus, and desert. I went for a desert suedo WWII scheme in the end (though yes, he's very brown overall). He has the insignia of the 23rd Infantry Division on his left shoulder guard, though I'll try and make such details a bit more obvious on the better posed models.

Slightly larger than most of my models (30mm-ish), but I suppose I'll put that down to that these are former (not in their eyes of course) US super soldiers/well fed fellows, a step above anything the wastes could ever produce (again in their eyes). I picked them as I rather liked their armour style and their sci fi styled M14 Springfields. So as opposed to the Chinese remnants that appear to be conscripts, these are rather US troopers equipped to a much higher standard.

As what remained of the US army stationed on the mainland fell apart, groups such as these did what they could to cling onto the old ways. Perhaps only in name do these individuals still represent their former colours, they still remain aloof from wasteland society. Where their fellow ghouls have moved on an accepted the new world, they consider that as long as they bear the arms and banner of the nation they served, America won't die.

Of course this inability to accept that the world has changed, could easily serve as a reason to bring them into conflict with the other factions of the wastes. Consider that a group who's peening for the old ways of the US (ie the jingoistic hellhole) comes into contact with the NCR, a comparatively liberal nation (and let's not get started on their inclusion of Asian people...). What you don't have a 100 speech skill and a pre-war military radio. Sorry, no luck then bub.

Meh, a fun aside party to add a bit more colour to the Fallout world.

Chinese Remnants, Officer (Bolt Action, Berlin or Bust, Japanese)


Another one of these fellers (this guy's tiny, hence the odd shot). Now that I've ran out of Khemri Brown I'm attempting a new colour scheme with what GW say is the next best thing, Baneblade Brown. It isn't (far too bright), but it'll do. On the subject of the Chinese, my flgs has those Wargames Factory Russians in now, but I couldn't buy them on the day as they'd yet to be processed. Its discrimination against Ghouls I tells ya!

Wastelander in Enviroment Suit (Unknown source)


For 7TV more scientists are always better it would seem. Aside from that I'd like to play some scenarios involving radiation, so an option to suit up people in protective suits would be good (even if it is only to scavenge a side objective).

Mister Gutsy (Brother Vinni)


Vinni's gotten elements wrong, but over all the design works. This one's pretty much built as it came, barring having to cut down some bits to make them fit right, and the addition of two more eye stalks (which I have no idea why they weren't included with the base kit, though I suppose the same goes for the aerials on the eyebot model). I painted this one up intending it to be a Mister Orderly (from Old World Blues, which has blue and red decals), but didn't have a computer to hand at the time, so its more like just a generic white Mister Gutsy. I have another two of these to build as well, one probably as a US Army Mister Gutsy and the other one as a Mister Handy (with pincers rather than weapons).

WIP Various Power Armours (Dust Tactics/ Brother Vinni)


A (T49-a) suit this time with a helmet (T-51b, but who cares if its the wrong mk?), a suit of Enclave Mk1 Power Armour (or some version of it. The Enclave suits went through a few iterations before the field versions were developed), and finally a NCR Heavy Trooper in Salvage T-45d Power Armour.

The Enclave suit's based off of a Dust Tactics Allied one, whereas, as has been mentioned before, the Brotherhood one's a German suit from the same game. I have another couple of both, though a shortage of heads, so I may need to try and make some of my own with greenstuff (though the enclave helmet's are a bit finicky with all the cables. At least with the Brotherhood I can use bare heads, though I don't think it would suit the Enclave's aesthetic to give them a face.

As far as the Salvaged Power Armour its a suit of T-45d that I removed the knee servos and power plant from. The arms are from a Dust Tactics German soldier, whilst the head is Maxi Mini. Whilst my Brotherhood Paladins are fairly nondescript, this guy looks more rugged, his waste covered in pouches with extra gear, etc. Overall a more practical looking guy.

Plus another bit for my League of Riveters entry. This shack would function as a place to store the reststop's supplies. As its just a shack I didn't bother adding details like windows or neon signs/ whatever. The base'll have bits and bobs like shelves and a workbench on it probably.





Fallout: Heading East @ 2014/01/12 21:20:37


Post by: shasolenzabi


Just plain awesome!


Fallout: Heading East @ 2014/01/12 22:34:18


Post by: BrookM


This one is from that i-Kore / Urban Conflict game IIRC. The Syntha faction or something like that.

And yeah, really liking this all, only thread on Dakka Dakka I'm subscribed to! Not to mention inspirational as hell!


Fallout: Heading East @ 2014/01/12 23:28:24


Post by: Camkierhi


All looking good, like the steel operative.


Fallout: Heading East @ 2014/01/13 08:58:49


Post by: Wyrmalla


Aww Brookie, I thought there was a wonderful thread all about amazing food in the DCM area that's much better than this (the one with the women would clearly be a close second for your affection). Ah, synthetics would explain all the stuff it was boxed with (it looked like say a starter set plus some extras). Whatever, she was a pound to me.

Oh, and in games of 7TV I'd be arming her with an SMG with the pistol effect, along with the High Calibre effect. See she's not hunting down wastelanders in rags, but BOS Knights and Paladins in heavy armour. A bit like how I played S.T.A.K.E.R.: Call of Pripyat, with a full automatic handgun loaded with AP rounds - ie running straight up to enemies and unloading a whole mag into them. If they lived through that I was screwed though.

Also, I may be up against another stumbling block with my Chiense Remnants. I just noticed that Brother Vinni sells some Japaese zombie heads. I don't suppose anyone would notice ratial differences with zombies ...but I kind of want to spend some more money on his Fallout stuff and I need a way of justifing it.


Fallout: Heading East @ 2014/01/13 10:46:31


Post by: BrookM


I avoid the food thread, because that's how I get fat all the time.

As for the zombies / ghouls: They all look alike, you gotta shoot 'em in the head remember?

Really digging my own Brother Vinni minis though, the power armour mini is perhaps a bit small compared to the Vault Dwellers and NCR Ranger, but still looking pretty darned good. I may need to look into applying the 7TV rules myself for this, especially now that a friend is playing through the first two Fallout games for the first time.


Fallout: Heading East @ 2014/01/13 11:13:16


Post by: Wyrmalla


I raise up my T-45d suits a little to make them appear larger, but yes, the scale's a little off (in game their scale's usually set to 1.1/1.2 compared to the average human 1.0).

There's a guy over on Lead Adventure making some Fallout stuff as well, along with conversion kits for the Brother Vinni stuff that I may have mentioned. He's testing out casting right now, but's looking to sell his stuff eventually. Just saying as its rather good, and probably won't be getting hung up for weeks by the Russian postal service (though be warned, gravy stains may be included instead).





I do need to get around to making up some custom rules for the setting using the 7TV ruleset. At the moment I'm being hung up by 7ombieTv though, but I do have a few ideas that I've been meaning to pen down for custom scenarios.


Fallout: Heading East @ 2014/01/13 11:44:10


Post by: BrookM


Yeah, I know the guy from another forum, he showed us his progress, really looking forward to one of his amazing Deathclaws!

I thought about getting a T-45d, but I'm not a big fan of Fallout 3 and the early production suits, so instead I went with the minigun mini and a set of extra heads to make it look more like the classic T-51b. Okay, it looks nothing alike but shush. working on a budget here!



Amazing sculpt, just wish it had a bit more height and bulk to it, especially when compared to the (unarmoured) minis of the same range. Also, those shoulders are a bitch to properly remove from their tabs, one broke when I tried removing it.


Fallout: Heading East @ 2014/01/13 12:51:12


Post by: Wyrmalla


The minigun guy's based off a concept picture on deviant art (pity Vinni didn't make the Air Force suit or some of the gyrojet weapons). Meh, its a Fallout model, its not as if many people even know that piece of art exists anyhow (though I suppose Vinni did plan on making T-51b at one point, but all we're left with is the head).

I just popped into my flgs over my lunch break and bought some more crap. The Russians turned up, so I'm just waiting on their AKs to begin work on them. Aside from that I bought some more models to use as slaves, plus some NCR related things including some cavalry (as seen in the All Roads comic, because why not?). Off to the ever growing pile of lead and plastic they go.



Fallout: Heading East @ 2014/01/14 09:11:37


Post by: Wyrmalla


A few WIPs from the stuff I bought yesterday. A pair of Chinese Remnants Conscripts (lacking their rank strips), a Remnants Commissar (crap, I forgot her scabbard!), and a NCR Cavalryman (sans greenstuff armour). With the conscripts I've yet to convert any to be wearing authentic Mao style jumpsuits, though I suppose, like the US, the Chinese were using a variety of uniforms at the time (and perhaps they were churning out so many soldiers demand outstripped supply, that or these guy's have just salvaged some uniforms).



And edit (I have no internet connection right now, so I'm writing this crap up as I go and posting it the next day. The lengths I go to for you lot...). Here's my attempt at a Legion Centurion (Phallicus, to go along with Castratious). I need to add straps for the armour to attach too and clean it up a little, but whatever. He's based off the same models I used for the Slaves ...as some sort of cruel irony or something.



That desk that they're sitting on is in fact chipped to gak too. Cutting mat? Oh no, that would cost monies (though I suppose a new desk would wind up as a larger bill...).


Fallout: Heading East @ 2014/01/15 12:59:38


Post by: Wyrmalla


Another WIP of the Centurion. I've added some more armour to him and a mantle to bring him more in line with the in game appearance (though of course I'm not wanting an exact replication of the design, not every Centurion dresses the same, especially given the looted nature of their armour).


Woah, this blog has reached a new level of excitement with this image! Yup, uh... chopped up kinder eggs. Besides being a psychopath that gets off on cutting up kids toys, I'm pushing myself to work on some terrain for that Jericho (a Ghoul settlement) scenario that I planned a few pages ago.


Ooh, they still smell like chocolate. ...Probably aught to wash them before I start painting them. ^^'

Would people prefer it if I carried on with the wide range of models, or if I tried for more focussed batches? Either way I'm slowly building up my miniature count. I mean I could just alternate between doing faction based stuff (or other related groups like terrain), then some miscellaneous pieces, so the variety would still be there. Plus I dunno, I could get away with ever so interesting thread titles like “Fallout: Heading East – Update: 对于郑董事长, Chinese Remnants”.

I need to get around to painting more terrain actually. It'd be nice to stick together some more cinematic looking shots (or at least have a backdrop other than a white piece of card).

Hmn, I need to get in some more games too. I play 7Tv quite a bit, but in its base form mostly, not Fallout themed games. My regular opponent hasn't played any of the games, so though I have played one or two games with him with the theme, it isn't a common thing. It'd be nice to write up an in universe battle report (and help me establish the setting – ie events across on the Eastern side of the Colorado during the years leading up to the NCR's retreat from the region and the New Vegas stalemate).



Automatically Appended Next Post:
I was looking through the Art of Fallout 3 (which I really need to buy a physical copy of) in class there (it was a photoshop lesson, so extreme downtime). Anyway, besides being a nice insight into the game that could have been, there's an example of the original design for the Chinese Remnants. As a whole it looks quite a bit more tactical compared to the Mao suits they wound up with in the game, and a suitable compatriot of the American combat armour (ie it still looks somewhat like a Mao suit, though with more a stripped down combat armour appearance). So, inspired, I think that I'll base half my troops of of this style, and the others after the one seen in game (as full time properly equipped infantrymen and churned out conscripts respectively).



As an aside though; who's to say that it wasn't the US that was being invaded before the war? The only information that exists that America was winning the war and had invaded China is American sources (known for their propaganda). Ok, the US did have forces on Chinese soil (the Survivalist served there before the war), but who's to say that they weren't being pushed back from there and China was on the counter offensive? My point is, these remnants troops might not be necessarily the insurgent forces that the game puts across, but rather troops that were part of a larger vanguard? I wouldn't imagine that the US would be like that game Homefront, but China could have landed their army on the US mainland before the war, with the US retaliating with nukes as a result.

Just making y'all think a little. 


Fallout: Heading East @ 2014/01/15 20:21:11


Post by: dsteingass


Fantastic!

The beauty of the fluff is that it's so propaganda-rich that it's anyone's guess as to what really happened.


Fallout: Heading East @ 2014/01/15 20:56:45


Post by: Rippy


That is so awesome dude. Very well done!


Fallout: Heading East @ 2014/01/16 10:44:53


Post by: Wyrmalla


It was the aliens man!

Following on from my last post, I had a go at a Chinese soldier in combat gear. (Huh? Dakka's messed up the picture submitted earlier )



He's another Wargames Factory Russian with a Statuesque Miniatures AK, and Maxi Mini backpack. I rather like the look, and personally kind of think that the troopers in Fallout 3 would have looked better dressed like that (the Maoist suit suites conscripts, rear echelon troops more, like the Merc Grunt outfit's worn by the NCR/US army).

My internet connection's really iffy right now, so I'm hazarding against larger posts until its a bit more stable. =/


Fallout: Heading East @ 2014/01/16 13:06:09


Post by: dsteingass


That really looks the part to me!


Fallout: Heading East @ 2014/01/16 13:30:15


Post by: Scrazza


I'm liking the centurion. Good work on your greenstuffed models by the way.


Fallout: Heading East @ 2014/01/16 20:05:20


Post by: shasolenzabi


Nice use of the original concept art to make a superior Chinese trooper! Good conversions so far, t this rate you will have a population of the wastes to rival a movie!


Fallout: Heading East @ 2014/01/17 18:52:24


Post by: Wyrmalla


Thanks for the replies guys. The support's always nice (the throwing of rotten vegetables not so much).

@ shasolenzabi

Youknow I haven't actually counted how many Fallout themed models I have right now. A quick total of what I have above my painting table puts me at (), but I have another two boxes full of unpainted ones sitting elsewhere. I suppose I'm kind of aiming to have a collection large enough to run plot heavy scenarios. Really there is no actual end goal for me making all this stuff though. I mean I wind up with some interesting models and terrain, play some cool games, and whatever, but I find I'm just doing it as its something to fart about with.

The question is though; Do I now have more Fallout models than anyone else that's tackled the theme? Bragging rights are certainly a plus.

I'd meant to get a little painting today, but after a cuffuffle had to go out and try and find a new camera instead. Despite that, I'll show you some WIPs instead. Sorry about that. =/

The Red Menace had taken over my painting time, so I bring to small units of Chinese Remnants.

Chinese Conscripts (sans Ushanka)


Chinese Infantrymen (woops, forgot to tidy the goggles up)


As I have a game on Tuesday I need to make some more robots. This represents a mechanoid armed with lasers (ie one of the armoured Protectrons from the Pitt expansion).


On a side note; I fething hate sticking on tank tracks. ¬¬


Fallout: Heading East @ 2014/01/17 22:12:04


Post by: shasolenzabi


I think you do have the most Fallout themed minis of all, so bragging rights earned!

Oh the models with the individual track links are work, but allow realistic track sagging and such.


Fallout: Heading East @ 2014/01/17 22:13:05


Post by: BrookM


Is that a JS-2 or KV tank in the background? If so, hehe, I've built both Tamiya versions, they're okay when it comes to the tracks. I also have a HobbyBoss KV-2, those tracks were a bit fiddly.


Fallout: Heading East @ 2014/01/18 13:46:01


Post by: Wyrmalla


Its a HobbyBoss KV-1. Its not really on par with Tamiya kits (some of the bits in the instruction manual don't exist...), but serviceable. The tracks however are made up of two long sections with sagging for the top and bottom, then individual links for the front and back. ...I just really can't be bothered linking them all together (most of the time I mess it up, but a bit of mud covers up the worst of it). My intention is to make the vehicle look like its been hastily upgraded with more modern (for the Fallout world) technology, ie that's a Chinese variant of a Gauss Cannon (yes "cannon"), though really it'd probably be glass cannon compared to the other tanks, powered armoured troopers and weapons of the age.



...Ignore the Remnants in the background. Eugh, so many straps.


Fallout: Heading East @ 2014/01/18 18:55:03


Post by: BrookM


I am sorely tempted to do something funky with my KV-2 now.


Fallout: Heading East @ 2014/01/18 23:20:13


Post by: Wyrmalla



Chinese Remnants
Commissar (Statuesque Miniatures)


What the hey? Something to add a bit more character to the faction. Perhaps she was originally an army Commissar sent in with the insurgents (assuming that China's based off of itself from the 50s before Commissars were phased out of the military). It could be that she was some propagandist, adopting the title after the war as it suited her duties (ie during the insurgency she was spreading pro-Chinese propaganda, with the introverted post war nature of the Remnants she's taken the role of a morale officer up). Something or other that may be decided should I play some scenarios with her.

The miniature's a Statuesque Miniatures (Vespera Veneko), with her left arm swapped out with one of the sword wielding ones from the Perry Civil War cavalry set. As a plus I can use her in other games as a regular human given that none of her ghoulish skin is showing, whilst there's a bit of a faceless sign of authority about her that's in no way a massive cliché. ^^'

Conscripts (Wargames Factory Russians)



Chinese troops based off of their appearance in Fallout 3. In games of 7Tv these would be Security Guards, based on their lower level of training compared to regular troops. I'll have another ten done at some point to bring me in line with the other factions I have in terms of numbers, though I'll leave that to a later post bunked in with their armoured support.

The People's Republic maintained a large military before the war. By the 21st century it had become one of the foremost in the world (and no doubt the largest). In the years preceding the Great War China would be involved in almost a decade of warfare against the United States. Whilst the US equipped the majority of its mainstream units with at least a suit of combat armour and assault rifle (even these were out of service for the more advanced laser rifles bar in national guard units), China did not have the resources to outfit its own forces to the same level. Their conscripts were sent to fight with not but a rugged Norinco combat rifle and mass produced jumpsuit to fight the foreign aggressors. Despite this China's military was on par with their US counterpart, with its troops no doubt just as determined to fight for their motherland.

*Ok that was mostly speculation. Operation Anchorage (which is canonically questionable) depicts the Chinese Army as being made up of conscripted and ill equipped soldiers. I call bullgak on that, rather I would think that yes, with the war continuing on for years there would be a decline in standards as the military did what it could to press a gun into the hands of anyone willing. The earlier Fallout games state that the Chinese were on a comparable technological level as the Americans in most areas (ie whilst the US were ahead on power armour, they were behind the Chinese on stealth technology), and so I would imagine that the Chinese were quite capable of fielding troops suited in Combat Armour and trained to a high standard.

* Also, nuts. Probably not noticeable to most, but I forgot to give these guys Bakelite mags on their Ak-74s. That, or these are actually those Colt AK rip-offs from the first two games. =P

Infantrymen (Wargames Factory Russians)


Which brings me onto these guys. A closer representation of China's army compared to its modern self, rather than as how Fallout 3 portrayed them (ie like the Red Army was during the mid part of the 20th century). The American army seemed to have progressed and yet China's was shown to be ill equipped in as much as the game showed. Operation Anchorage was intentionally biased as hell (in that it was a jingoistic training simulation created by an overly patriotic and unhinged General), so one could think that the actual People's Liberation Army was a lot more competent than it was shown in that DLC. My point; here's some more techy looking PLA troopers.

In 7Tv these are Soldiers with SMGs (that game needs an Assault rifle weapon). I'll be making another five at some point, but ...I can't be bothered greenstuffing any more up at the moment. It probably isn't noticeable, but the marksman has a modified helmet with optics included (though as they're pressed up against the scope they aren't too obvious), just to show that they're a bit techier than they may appear.

Hopefully they look all suitably manky (dirty for y'all foreign types). I'll note that those ghouls who's heads are visible aren't a light pink/yellow as they appeared in Fallout 3. One, that's just because all my models wind up with brownish skin tones, and two, as their description in the first games state “this person looks badly burned”, so I'm no expert, but I would think that anyone who's had their skin peeled off and charred would wind up looking like a dark bacon like mess.

And a mockup of some future modular trenches.


I don't solely play 7Tv, so most of the stuff I make can be doubled for other games. In this case this would be intended for use in scenarios set around entrenched NCR positions in particular (with the period I'm setting my games in being the NCR's expansion and eventual retreat across the Colorado river), but could equally be used by generic settlements, Legion Encampments, or whatever really. The plan is to have long sections, with a few corners, machine gun nests, and end pieces (for use as destroyed areas of trench, or just to allow for more options). These'll be put aside until a later date when I actually need to play such a scenario, as do I already have enough terrain sitting unpainted as it is to think about adding more to it. =P

I have a game of 7Tv planned for next week that I'm short of some robots for, so I'll need to get around to building up a few more more Protectrons and Mister Gutsys for that. So for my next update I may paint those up and just throw in some scientists or something to tide over until I work on some more faction stuff.


Fallout: Heading East @ 2014/01/18 23:45:36


Post by: Camkierhi


Very nice work as usual.

I like the commisar alot. And very interesting trenchwork.


Fallout: Heading East @ 2014/01/19 00:38:50


Post by: shasolenzabi


Wow! amazing!

Also, Dust tactics miniatures has some Russian design tanks, with alternate gun is a Tesla weapon very similar to what he did to his KV


Fallout: Heading East @ 2014/01/19 12:48:01


Post by: necrovamp


Looking Good!


Fallout: Heading East @ 2014/01/19 13:15:02


Post by: BrookM


Love your take on the Reds and I like that you're taking them into a more professional direction, the simulation of Anchorage made it all very implausible to begin with.


Fallout: Heading East @ 2014/01/19 14:06:02


Post by: shingouki


The quality and creativity of this thread is mind blowing imo.
Almost made want to go and re buy those gaming gems.


Fallout: Heading East @ 2014/01/19 14:28:20


Post by: dsteingass


Dude! That Gauss tank is going to be EPIC!


Fallout: Heading East @ 2014/01/19 15:30:52


Post by: Wyrmalla


@ shasolenzabi

Yeah, I seen those in my flgs. By the time I wanted one though they'd already sold out, so I just went down the street my other flgs and bought the old Russian T-34 and KV-1s. =/

@ Bleh! Thanks for the comments. I hold no responsibility for people spending £15 on Steam rebuying any of the series or spending a day and a night installing all the mods.

Ave some mechanical thinagmagigers. =P

Mister Handy/Gutsys (Brother Vinni)

Spoiler:




Protectrons (Brother Vinni)

Hmn, I may add a logo to the front of the factory ones stating their owner's names – ACME or something across the chest. Don't question why a manufacturing robot has high powered lasers for hands. No, they aren't welding lasers, they're Wattz 1200 Killerators (which come with a free decapitated communist bobblehead with every buy) silly.

I'll get back to painting faction related stuff later this week. Need to go write up a scenario for a game of 7Tv on Tuesday. Working out how the Remnants, alongside robots (because I like using my latest painted stuff in games), would somehow interact with bunch of cultists toting about undead scarecrows is going to be a tiffy. Then again, I've been reading enough of Tharg's Future Shocks lately to hash out something silly (those damn commies thought they could take over a small farm for a base of operations, they just didn't count on it being inhabited already).




Fallout: Heading East @ 2014/01/19 16:53:31


Post by: BrookM


I'd say those Protectrons have the lasers for pest control, aye?

Also, will there be a F.I.S.T.O. in the future?


Fallout: Heading East @ 2014/01/19 18:11:41


Post by: Wyrmalla


"I hear you even mentioning the word union"....

I suspect as this rate I'll wind up with an army of various Protectrons on par with the Clap-Traps DLC for Borderlands. ...F.I.S.T.O. ...Ah. Well I wouldn't put it past some of the guys I play with to take that as an invitation for one of their characters to make an agility roll against.

Nice blog of your's too mate. I'm attempting to comment on it, but my internet connection keeps booting me up the butt. No, I shant be dubbing it F.I.S.T.O. for the way its treating me right now.


Fallout: Heading East @ 2014/01/19 19:18:38


Post by: BrookM


Hehe, maybe I'll toss in a F.I.S.T.O. when I get around to it.

Though I am really liking the look of your Pitt bots as well, you added a lens to the head?


Fallout: Heading East @ 2014/01/20 09:03:53


Post by: Wyrmalla


I added a lens, replaced the "hands" and added a cage to the back. I missed out the little ridges on the head though. =/

For use in 7TV, here's some draft rules for Radiation and Power Armour. Hopefully not too complex or broken. They aren't as long as they may seem btw, I've just added in notes and future suggestions to clarify things.

Radiation

Special Effects
Physical
Rad Resistance (x)
Rad Resistance (x)may be taken by those cast members with access to Physical special effects. This value may be increased by spending additional points in this effect.

Additionally it may be applied by various pieces of equipment or be inherent to a cast member's profile.

* A list of these will be created later, something similar to the equipment table in the base rules (ie Gas Masks would be “Basic”, Radiation suits would be “Military”, and Power Armour “Advanced”). Though there would be additional sub lists for upgrades beneath each main weapon/armour section, as would there be a “Skill Requirement” field for some items (ie a suit of Salvaged Power Armour would have a strength requirement of 5 due to the great strength needed to wear the armour without aid).

Other
Rad Level (x)
Certain locations, such as toxic waste piles, nuclear bombs, etc, give off radiation. The level of rads emitted varies between them, from a mild prickling on the skin, to full on barbecue. Designate the radiation level of an object. The immediate 2'' from its central point (or the edges of its largest piece for more sizeable models) are at the Rad Level marked as the “X”. For every 1'' after this point this value decreases by one, until no value remains.

As an example, a Nuclear Bomb sits unexploded in the wastes leaking toxic fluids. It has a Rad Level of 12. 5'' from its central mass this rad level would decrease to 11, 7'' it would be 10, and so on.

*Question, do these values seem too extreme or are they fine? They're there to make particularly dangerous sources of radiation be deadlier than smaller ones. At their current levels it could take a cast member two turns to reach said Nuclear Bomb (6'' move, double to 12'' if they run, but that's still two turns should they need to activate something, and another one as they run full pelt away from the location).

Should a model spend any point of their turn within an area marked with radiation then they must make an immediate defence test at their end of their turn, done with the following modifiers.

*Note for mathematicians: I haven't actually worked out the full range of values for this table. It needs work based on maximum rad resistance levels. The scale as it stands is based around the four levels, with 1 being you're average gas mask, 2 an environmental suit, 3 Power armour/ advanced radiation suits, and 4 Radiation resistant creatures like Super Mutants. So, at Rad Resistance (4) a Super Mutant would need to be in a Rad Level (16) area to suffer the full detrimental effects. 16 may but level 4 Rad Resistance represents a near immunity. 16'd be nuclear weapon going off (Fat Man's would create a similar, but temporary level).


Radiation Level > Effect on Cast Member's Defence
1x cast member's Rad Resistance Level > 0, no Defence test must be made
2x cast member's Rad Resistance Level > -1
3x cast member's Rad Resistance Level > -2
4x cast member's Rad Resistance Level> -3

(sorry, that bit was a table, so it may not have transfered right)

Should the cast member's Rad Resistance Level be double the area's Rad Level then they may ignore this test.

Should a model have no levels in Rad Resistance then use the “x” value of the areas's Rad Level for applying the effects on the Cast Member's Defence stat.

For example, a cast member with no Rad Resistance enters a level four rad area. They would be at a -4 for their defence test. However, if a cast member with a Rad Resistance level of 2 enters the same area then they would be at -1 to their defence.

*Rad Level is generated by various things. So it could be the aforementioned pieces of terrain, but also weapons (Fat Man, or perhaps weapons that generate a small amount of rads to the user when fired- like plasma weapons in 40k, they may kill the user if they aren't protected) and creatures (Glowing Ones, animals that have certain attacks). Terrain would form most of the permanent sources of radiation, with the other ones being temporary for the most part (Glowing ones would produce a constant small rad level, but could create a one turn high level rad explosion).

Plus a some of anti-radiation drugs purchasable to cast members (with the quantities being dependent on the category of the table they're in, ie at the “Basic” level a cast member could buy 1 Rad-X, at “Military” they could by 2, and at “Advanced” they could buy 3 (a cast member couldn't buy the same item twice or from different categories)).

Equipment
Rad-X
Single use. When used the cast member's Rad Resistance level is boosted by 1 point for two turns (three with the Slow Metabolism effect – to be written later).

RadAway
Single Use. When used the cast member may half the value (rounding down) of the negative effect upon their defence when making a defence check for being in an irradiated area. Should this value be reduced to 0 then no defence check is required to be made.

As in the above example, if a cast member with a Rad Resistance level of 2 enters the a level four rad area then they would be at -1 to their defence. Should they use some RadAway this value would be halved to -0.5, and so, rounding down, 0. As a result they would not have to make a defence test.

Rad-Purge (not its final name)
Single Use. When used the cast member may ignore the defence test required to be made for spending time in an irradiated area. On the following turn however they're agility, defence and strength are reduced by 1 and move by -2 for the rest of the game.

* This is meant to be an experimental drug, like the one Colonel Autumn uses in Fallout 3. It saves the cast member from extreme radiation, but wrecks their body in the process (well until they can receive proper medical attention after the game). Yes, a cast member could take one of these repeatedly (though only one is purchasable under the “Advanced” section, but they could loot others in game) and wind up with 1 in all their stats.

Power Armour

BrookM said he'd wanted to do this, so I'm sorry if I'm stepping on his toes a little. I suppose what I write could be used to give others ideas at least. My current intentions for their rules would be to provide “Power Armour Training” ( knicked the name from BrookM) as the base skill only available to those who have first taken the Military Training skill, before then allowing these cast members to buy a suit of power armour from a list. I haven't thought much on that requirement though, I'm just trying to think of a way to limit the number of users (though I suppose I could remove it and just leave it up to players).

Speial Effects
Knowledge
Power Armour Training
This effect may only be taken by those who have already chosen the Miltitary Training effect. Models with this effect may chose to equip themselves with one of the various types of Power Armour available to them under the “Advanced” section of the equipment table.

Example Power Armour types (sans ratings costs):

Advanced Power Armour (Enclave/ Vault Tec)
Effects: +1 Str,+2 Def, Body Armour, Rad Resistance (2) ~ 3 with suit and same type of helmet *, Weight Compensation
Pre-War Power Armour (T-45d/ T-51b)
Effects: +1 Str, +2 Def, - 1 Agl, Body Armour, Rad Resistance (2) ~ 3 with suit and same type of helmet*, Weight Compensation
Salvaged Power Armour **
Effects, +2 Def, - 2 Agl, Body Armour, Rad Resistance (2) ~ 3 with suit and same type of helmet* , Slow (May only be worn by cast members with a strength of 5 or higher), Weight Compensation

*This is in here for uniformity, assuming that a suit can't lock in a different type of helmet.
** Salvaged Power Armour wouldn't require Power Armour Training and would be under “Military”. I'm just sticking it in here completeness. It has Weight Compensation due to the wearer's great strength.

This is for the suits, helmets come separately. Models must wear the same type of helmet as their base suit. I may bunk in the helmets with the suits, but I'd rather allow or bareheaded models too.

Advanced Power Armour Helmet
Effect: +1 Per, Respirator*, Night Vision
Pre-War Power Armour Helmet
Effect: Respirator, Night Vision **
Salvaged Power Armour Helmet ***
Effects, -1 Per, Respirator *(may only be worn by cast members with a strength of 4 or higher)

* Respirator: Has the same effect as a gas mask in the base rules. I've created a separate effect for it as more than just gas masks confer the same effect.
**Night Vision's an optional rule that's tied in with some rules I wrote for 7ZTv
*** As it would be a bitch to move your head about in such a heavy helmet. This is assuming the user's not wearing the armour, thus the lower strength requirement. It may seem like crap, but its the only way to achieve a Rad Resistance (3) – other than through using drugs, etc – with the suit.

Special Effects
Psychical
Weight Compensation
A Cast Member may select this special effect if they have a strength of 5 or higher.
Cast members with this effect may equip themselves with weapons listed under the Heavy Weapons section. Due to the bulk of such weapons such cast members armed with a heavy weapon gain the “slow” effect, but ignores the Two Man Team and Move or Fire effects if it has them. * Note this is available to all cast members, not just those in power armour.

Additionally I'm intending to write up an upgrade system including things like Tesla (boost to energy weapons), Hardened (Higher Defence boost) or Advanced Servos (lessened agility negatives, or even a boost), with the Advanced types of armour allowing for a larger variety and number installed. However I'm not sure if people are really open to this added level of complexity. Personally like the additional level of depth, and it expands the roleplaying aspect of the game more, but whether that fits the theme of the base game I'm not sure.

Point: These rules aren't playtested, nor complete. =P

And, just to give tidbit for those who aren't into the rules talk, I found one of my old Imperial Guard APCs (it has a removal rear hatch that turns it into a Griffon Mortar Carrier too). It needs a repaint, but my NCR Heavy Troopers (yeah, because a strike team of them wouldn't be totally OP) or American Remnants could use it maybe.


Fallout: Heading East @ 2014/01/20 10:26:14


Post by: BrookM


 Wyrmalla wrote:
Power Armour

BrookM said he'd wanted to do this, so I'm sorry if I'm stepping on his toes a little. I suppose what I write could be used to give others ideas at least. My current intentions for their rules would be to provide “Power Armour Training” ( knicked the name from BrookM) as the base skill only available to those who have first taken the Military Training skill, before then allowing these cast members to buy a suit of power armour from a list. I haven't thought much on that requirement though, I'm just trying to think of a way to limit the number of users (though I suppose I could remove it and just leave it up to players).
Pfffff, I dance like gak, stomp away. I don't care, as long as working rules are there, I'm happy!

Liking the variety in power armour and yeah, it makes sense to only allow characters with Military Training to also have access to Power Armour Training. Also liking the salvaged power armour requirements, this does suitably limit its application and would stop people from giving to it every model in a cast. I think I will personally replace the Night Vision rules with some special equipment rules found in On Location, they got an entry for that there IIRC. Must investigate. Weight Compensation is also a nice tweak, yay miniguns!

I like the concept for radiation, I'm going to give it another read or two to let it wholly sink in (I'm a bit slow on wholly understanding rules! ), but so far it does look neat and adds a nice bit of extra hazard to the games. I guess this means the Fat Man should be statted soon!


Fallout: Heading East @ 2014/01/20 17:29:02


Post by: Wyrmalla


How would these suit for Enclave Troopers in Advanced Combat Armour?



I'd love to have a hard copy of On Location, but it'll be a while before I can make it to a show to buy one. I guess I'll need to bother my friend to lend me a loan of his (and in no way copy down the rules I like into a document). ^^

I'll write up an upgrade list for the power armour at some point, if purely for other's interests (I'd like to make these rules more solid before I actually play with them). Six-ish seems like a decent number without complicating things much. I am finding it a bit of a bother writing up rules for 7Tv without straying too far into RPG levels of complexity though. As I'm writing them now though I'm thinking that I'll throw out the existing cast lists entirely and write up custom ones, as the current pre defined characters make my equipment table ideas a little difficult to implement. We'll see. =P


Fallout: Heading East @ 2014/01/20 18:02:17


Post by: BrookM


Aside from the heads, to which I'd probably add a gasmask filter or something (Maybe even swap the heads for something completely different from Pig Iron), they do look suitably high-tech enough to accompany their power armoured brethren in battle. Weapons look maybe a bit odd (It's obvious that the MP/Stg44 was used as a base for this design), but beggars can't be choosers.

Also, why wait for a show when you can just order it from their site?


Fallout: Heading East @ 2014/01/20 18:14:14


Post by: Wyrmalla


Because I'm too tired at this second to bother my butt filling out order forms of course.

I like their design as they are. Pig Iron's heads are overused in modelling projects I guess. Their techy look fits in with the existing combat armour designs, whereas its simplicity and that large visor fits them with with the Enclave aesthetic I suppose. I'm just wanting troops that look obviously different from those that I'm currently using for my Brotherhood Knights.


Fallout: Heading East @ 2014/01/20 18:55:40


Post by: facekickery


Man, this thread is so inspiring me to work on my Fallout minis some more. I only had a couple, but you have so many great ideas on bases for more than that. But I'm already working on two projects at once...

I'm loving what you've done so far, I can't wait to see some ghouls! (Gotta have ghouls.)


Fallout: Heading East @ 2014/01/20 20:30:15


Post by: Wyrmalla


When I get around to them I'll add a ghoul NCR Cavalryman just for you facekickery.


Fallout: Heading East @ 2014/01/20 21:24:56


Post by: BrookM


 Wyrmalla wrote:
Because I'm too tired at this second to bother my butt filling out order forms of course.

I like their design as they are. Pig Iron's heads are overused in modelling projects I guess. Their techy look fits in with the existing combat armour designs, whereas its simplicity and that large visor fits them with with the Enclave aesthetic I suppose. I'm just wanting troops that look obviously different from those that I'm currently using for my Brotherhood Knights.
Hehe, well should you ever also need the Heroes Guide in physical form, lemme know, I still have the coupons for it.

And agreed on Pig Iron, I love the designs, but the whole anti-Cadian movement going on here has more or less taken away the glitz and glam of Pig Iron.

I'm still looking into suitable combat armour models myself, while I like the idea of basic G.I. stuff with body armour, I am also quite fond of the old F1 design:





Fallout: Heading East @ 2014/01/20 21:30:01


Post by: facekickery


 Wyrmalla wrote:
When I get around to them I'll add a ghoul NCR Cavalryman just for you facekickery.


Yesssss.


Fallout: Heading East @ 2014/01/23 20:49:57


Post by: BrookM


What's this I saw of you snatching up an early (mis)cast of the Deathclaw? You lucky bugger you!


Fallout: Heading East @ 2014/01/23 21:38:32


Post by: Wyrmalla


I'm not too into the programme guides. Others in my gaming group have a few of them, but I find that I prefer writing up my own rules and characters instead of using defined ones. Still, they do provide decent ideas. I'll wait till one of the Crooked Dice guys get back to me about buying up hard copies of their other books, or failing that buy up their full collection at the next show I make it to.

That particular design of combat armour's a bit iffy a look to find anything new for. However some *not Aliens Colonial Marines could work, Personally I'd just sculpt up some, or buy in models that looked similar and just said that they're a different variant of the armour (minding that the suits seen in game are mostly the newer ones, and that there would be loads more dated ones, or those used by foreign nations, private companies, etc. It being the post apocalypse people aren't going to be too picky about what they wear). I'll consider sculpting up a mercenary in the classic combat armour maybe, but I'm a little swamped with half finished projects as it is. =)

 BrookM wrote:
What's this I saw of you snatching up an early (mis)cast of the Deathclaw? You lucky bugger you!


And the last one he had too!

*Though I may send him another PM asking him if he has any miscast young Deathclaws or eggs as well. Keep your eyes peeled. ^^

Bleh, updates incoming. I've been helping set up a friend's minecraft server, so doing fun stuff like playing with toy soldiers wasn't happening. I've since lost all my friends and now live alone in a shack, so between hunting game I'll see what I can do about painting up some thingies.


Fallout: Heading East @ 2014/01/24 01:47:39


Post by: shasolenzabi


So many potential sources of minis, or if you can afford to, have brother Vinni custom sculpt what you want.


Fallout: Heading East @ 2014/01/24 08:27:32


Post by: BrookM


 Wyrmalla wrote:
I'm not too into the programme guides. Others in my gaming group have a few of them, but I find that I prefer writing up my own rules and characters instead of using defined ones. Still, they do provide decent ideas. I'll wait till one of the Crooked Dice guys get back to me about buying up hard copies of their other books, or failing that buy up their full collection at the next show I make it to.

That particular design of combat armour's a bit iffy a look to find anything new for. However some *not Aliens Colonial Marines could work, Personally I'd just sculpt up some, or buy in models that looked similar and just said that they're a different variant of the armour (minding that the suits seen in game are mostly the newer ones, and that there would be loads more dated ones, or those used by foreign nations, private companies, etc. It being the post apocalypse people aren't going to be too picky about what they wear). I'll consider sculpting up a mercenary in the classic combat armour maybe, but I'm a little swamped with half finished projects as it is. =)
I like the programme guides as sources of ideas myself, I got the United Radionics one yesterday and it wasn't that far off from what I had in mind for my own evil corporation, only less comical and monster of the week and more grounded into the current evil American corporations bent on raping us all. But yeah, sometimes there's some interesting stuff to be found in there in form of equipment or interesting event cards. I'm actually tempted to have a few men in sharp suits walking around now.

I thought of Colonial Marines and while they would suit the setting, I didn't go along with Prodos' KS because it was all a bit too iffy for me, especially when they showed off action figures.


Fallout: Heading East @ 2014/01/24 17:24:40


Post by: Wyrmalla


@ shasolenzabi

Phew, £100 for a single model. Sticking to making your own stuff is probably a bit more sane. (That's a third of what I've spent this month on minis...).

@ BrookM

We'll have to see how much cash I have for the next show. Last year I'd dropped 40k and was looking purely for stuff for 7Tv (which resulted in me spending all my cash at Ainsty Casting's stall). This year I'm in the torturious position of obsessing over Post Apocalyptic miniatures. Which is to say that Scotland's Carronade show is seething with suitable models for that. I'll pick up the main Crooked Dice books and extras I want (On Location, Summer Special, 7th Voyage, and all of the new expansions if they're out), but I feel like I may need to start putting money aside now instead of my usual £300. *gulp. ...My post in the "Wait I spent how much!?" thread that month may be a little gut clenching on behalf of my wallet.

I was thinking more the Copplestone Casting or Hasslefree ones. I'm not one of Kickstarters (I want my minis now, not next year), so I haven't looked much at those. The combat armour from the first games looks a little like the Aliens ones, whereas those from Fallout 3 are supposed to look like "WWII era futuristic G.I." (which that said I have 20 Wargames Factory GIs unbuilt, so maybe I'll make some mercenaries or something. I went for the Hasslefree White Ops troopers for my BoS instead as I wanted guys in more futuristic looking armour instead of the less advanced Fallout 3 suits).


Fallout: Heading East @ 2014/01/24 17:57:36


Post by: BrookM


Hell, if you're interested in the hero and villain programma guides, I can hook you up, least I can do after having seen the light.

Looking at the White Ops troopers, they do have a nice feel to them and their assault rifles certainly look like they have enough parts that can be painted up as wood, turning them into nice AK-112 variants or plain old Chinese AR's. I might press those into service as I don't know, guys who wear combat armour around the wasteland. Maybe guards of a town or outpost of sorts, or even mercs hired by Crimson Caravan to do the shooting once the Motorheads pop up. Would solve my caravan guard problem in one fell swoop, not to mention giving the Whites some more well-deserved money.


Fallout: Heading East @ 2014/01/24 18:15:06


Post by: Wyrmalla


Just pm me your email and I'll send you the For Ghouls and Colleges and the Menagerie ones if you don't have them. Personally I hate reading soft copies of things when I could have them in dead tree format though (thus my harassment of the Crooked Dice guys for print copies of their books).

These guys? Damn that's a horrible photograph.



I use them as Knights in Advanced Combat Armour Mk1, so may want to give them a few head swaps for say some of the West Wind ones to break up that style a little.


Fallout: Heading East @ 2014/01/24 18:37:07


Post by: BrookM


Hehe, I already have the both of those, but thanks! With 7ombieTV in particular, I buy both the PDF and the dead tree format version, as I'm way too impatient to wait for the book to arrive.

Plus, I like having digital copies around, as the binding of their non-hard cover books is well, gakky most of the time.

And yeah, those guys, I'm thinking of using them as guards myself, they have a nice look and feel to them, especially with their armour painted in a nice dark green.


Fallout: Heading East @ 2014/01/25 23:06:51


Post by: Wyrmalla


Caesar's Legion
Centurion(Artizan Spartan Javelinmen)


A suitable leader for my Legionaires? Phallacus of Two Suns, leader of this particular segment of the Legion operating in what was the Southwest Commonwealth. He carries an old Soviet PPSh-41 SMG, alongside what appears to be an American Civil War era officer's sword (a reproduction, or perhaps taken from a sword collection), signs of affluence within the Legion, and both suitably taken from fallen foes.

The model's mainly the original Artizan mini, with just the addition of the T-45d helmet and pauldron, amongst some other little bits and a bit of greenstuff. Hopefully he has the appearance of an officer, enough to make him stand out from my regular legionaires. I could do with a few more character models for the faction, but that's for a later date. A Frumentarii assassin would be nice, as would some heavily armoured veterans armed with advanced weaponry like Thermic Lances, Super Sledges and shishkabobs provide me with the third line of offence that I'm missing (Recruits, Veterans, Heavies).

Legion Slavers (Crooked Dice Simian Minions with West Wind/Maxi Mini heads)


In part bought because I spent £4 on the train ticket to the shop that sold them and I couldn't find much else to buy. I suppose these work well as Legion specific slavers, as well, what else could they have been? They're a little scenario specific perhaps, though I suppose I could have them trailing alongside the main force to swoop in and pick up some captures.

Legion Equos(Bolt Action Humber Scout Car)


A small scout unit in use by the Legion. Perhaps sequestered by the Slavers for use in their duties? The Legion seem to be receiving a bit of British gear of late. I suppose those pre-war armouries must include a bit of mothballed British kit.

Those teeth seem to be a common theme with my legion vehicles. Originally I just stuck them on the Greyhound to look cool, as it was going to be a raider vehicle. Now I think they represent this particular group of Legionaire's regarding their vehicle more as riding beasts than vehicles. Perhaps they're straying a bit from the tenants that Caesar lead down and beginning to return to such tribal notions, or at least they respect their vehicles enough to make them look like animals. Something like that, I just like painting those teeth.

And I'm making another Circle of Steel agent. I bought this model for the gun it came with, and thought it too tall for use. After cutting apart her limbs it seems to fit now. It still needs work though. Damn those feet are huge.



Next up I think I'll be working on a few command units for the NCR. I bought the Chindit HQ blister by Bolt Action that includes a pair of officers, medic and a radio man. At the moment I'm not too happy with the existing officers I have, and think that I could be doing with more leaders anyway considering I now have a platoon of the regular troopers. That jeep in the above picture's going to act as their ride.


Fallout: Heading East @ 2014/01/26 00:02:52


Post by: Pacific


This thread is just too cool for words.. Keep them coming!


Fallout: Heading East @ 2014/01/26 05:04:03


Post by: facekickery


Excellent work, I love this thread. What is that Circle of Steel lady based on? Even if she is tall, that's a nice design. Cool head, too.

Good call on the Chindits, they'd make some good Rangers, I think. (Out of their armor, of course.)


Fallout: Heading East @ 2014/01/26 05:46:47


Post by: shasolenzabi


Oh wow, so custom sculpt by a pro is not cheap! ( i was going to investigate that further, 170USD if I did that!)

Yeah better to converts if the skills are there an already existing mini for cheaper.


Fallout: Heading East @ 2014/01/26 09:33:25


Post by: BrookM


Nice shinies all round once more, great inspiration!

Will be interesting to see what you do with the Chindits, love those models a lot.


Fallout: Heading East @ 2014/01/26 17:37:09


Post by: Wyrmalla


@ facekickery

The Circle of Steel are the hard-liners within the Brotherhood. They act as enforcers of the Codex, hunting down any individuals or Chapters that break or stray from the tenants. Christine in New Vegas was one their agents, tracking down Elijah for his desertion (the whole destroying the NCR thing wasn't a problem to the Circle, though Christine objected to it morally). The Fallout 3 faction of the Brotherhood would probably be receiving a visitor from them at some point, as its not about how much power or longevity a Chapter holds, they care only about whether they're upholding the Codex. * I wrote a post of them earlier alongside the first Operative I posted.

A scenario involving them could be one of their agents fighting against a wasteland township. The settlers wouldn't know that one of them was in fact a high ranking Brotherhood deserted (the Circle doesn't have enough members to charge every single deserter), though maybe the agent wouldn't know their target's exact profile either. Another scenario could just be an agent fighting against a group of Brotherhood Knights, though I'd have to stat up her to be pretty deadly against armoured targets (thus why I suppose they're wearing stealth armour like the *not UAF suit that Christine wore).

The Chindits are to be the leaders for my regular infantry, just not wearing armour. The NCR uniform's essentially just the WWII American one with some alterations, so I feel like I can get away with using similar uniforms from that era (that and who's to say that the NCR has a wholly standardised uniform?).

@ shasolenzabi

Yeah, which begs the question of what guy had the money to spend on commissioning the whole Nuclear Sandlot range? They've obviously gone the cheaper route and allowed for the models to go to commercial production, but still, that's a lot of moolah! Let's just see how little Messyart charges for his (and bonus; no dealing with the crummy Russian postal service! ).

I'll see about posting the NCR stuff tonight. They're still in varying amounts of paintedness...ness. That and I need to find a top hatch for the Heavy Infantry's APC (though I'll probably just stick on a new one from a Chimera kit).

Automatically Appended Next Post:

New Californian Republic
Armoured Personnel Carrier(Games Workshop Chimera)


This is one of the Chimeras that I used for my sapper themed Imperial Guard Army. Most of the model's plasticard, with the rear cab and tracks being from a Games Workshop Chimera. I gave it a bit of a touch up as I'd rather not strip it.

In games I'd use it as a transport for Heavy Troopers. Its pretty big compared to the rest of my vehicles (despite being smaller than the original Chimera kit, its still 1/3rd larger than a 1/48 Sherman), so I'm thinking that the scale's to carry large suits of power armour as opposed to regular troops. There's an NCR flag by the front door painted over an old US star, though its obscured by dirt, as is there a little decal at the rear to represent some sort of Cavalry division. I'm thinking that this is a locally made NCR APC as opposed to a pre-war one like the vehicles used by the Brotherhood.

Heavy Trooper (Brother Vinni)


Because with an escalation in the size of my forces one of these guys was inevitable. The body's a Brother Vinni T-45d suit, with the head being from Maxi Mini and arms from a Dust Tactics German. In future I'd like to make another three or four of these for use in large scenarios (perhaps alongside NCR special forces or just the regular infantry), as are they just interesting models to make. To differentiate this guy from the Brotherhood ones I opted for a different style of head, though I'd maybe opt for something more resembling this image. But I'll wait till after Messyart finishes off his heavy weapons probably- assault rifles are a bit bitty. ^^

The Chindits will come later, studying to be done. =P

Anyone source me a set of M16/AR15 style rifles with attachments? I'm looking for ones to represent a marksman rifle style rifle with ACOG scopes and other crap. Maxi Mini sells some, but I think they're scaled to fit Imperial Guard like their AKs, and so'd be too large. Its a future aim to put together a unit of NCR Special Forces from the Beyond Boulder Dome mod (though not as ghouls, or at least not wholly).



Fallout: Heading East @ 2014/01/26 22:00:23


Post by: shasolenzabi


Very nice work on the NCR. I may also be ordering some WGF survivors as they come with spare weapons and use them on more Nuclear Sandlot troopers as then I will have several "Chinese Assault Rifles" to replace the laser rifles they are sculpted with. The minis of the survivors also could make good basics for wastelanders and such. One guy is made with a trench coat already! I could also order a box of Russians and modernize them from mere WW-II weapons to the modern AK rifles and such.

I have also considered some special units from Bolt Action.

I will be searching for Fallout 4 concept art for the Commonwealth soldiers guarding the tech institute as well as Boston


Fallout: Heading East @ 2014/01/26 22:19:42


Post by: Wyrmalla


Are you delving into post apocalyptia too then? ...I may have brought a horrible affliction to Dakka (though I blame dsteingass was the original carrier I swear!

Oh yeah, I know about the Survivor boxset. Pity that for the moment I don't need another thirty loose models (why aren't any of their weapon sprues available separately?). They do make a decent basis for wastelander conversions, so I may pick up another box of them at the next show I go to (I don't I've posted any here, but I'm using them in my 7ombieTv games). Ah, and I say modded M16's specifically as converting guns in a uniform manner can be a bit dull. I've seen someone produce some in metal, but can't remember where. Anvil Industry makes conversion parts, as do Zinge Industries produce unmodded guns (as do a few others), but I'm unsure about the scales for both of those - in that they say "human sized", but is that heroic Games Workshop scale, or 1/48th - 1/56th like most other manufacturers work with?

The Russians arms are posed to carry Mosin Nagant rifles, which makes changing them to carry Aks a little bothersome. I bought Statuesque Miniature's weapon sets for my own Chinese Remnants, as they have a mildy alt history style to them.

I'd imagine that the Commonwealth's soldiers would be dressed in Combat armour and be a little techy. However, if they're anything like those in the Postman (which I think Fallout 4's making a few nods to) they may not be as techy as one may think. Something like these guys from Alpha Protocol, but with blue or grey cloth rather than red.


Automatically Appended Next Post:
The Assault Group sells some, though I'm iffy about the quality level. =/




Fallout: Heading East @ 2014/01/26 23:15:56


Post by: shasolenzabi


I still have wepaon hands left over from the Eisenkern command sprues to help with pistol grip weapons.

The survivors could be inserted to almost any setting.

I was also thinking for the Khadrovian Etruscia soldiers the Italian Paratroopers for conversion, the Russians another faction, but also I like to be ready for almost any setting of modernistic/sci-fi soldiers.

One of the Caiphas Cain Novels had him inspecting town based "home guard" scratch together regiments, so you can imagine what a motley lot that was!

Also, just saw a nice one on Netflix, Cockneys vs Zombies, LMAO! Especially Granddad.


Fallout: Heading East @ 2014/01/27 02:02:24


Post by: facekickery


 Wyrmalla wrote:
@ facekickery

The Circle of Steel are the hard-liners within the Brotherhood. They act as enforcers of the Codex, hunting down any individuals or Chapters that break or stray from the tenants. Christine in New Vegas was one their agents, tracking down Elijah for his desertion (the whole destroying the NCR thing wasn't a problem to the Circle, though Christine objected to it morally). The Fallout 3 faction of the Brotherhood would probably be receiving a visitor from them at some point, as its not about how much power or longevity a Chapter holds, they care only about whether they're upholding the Codex. * I wrote a post of them earlier alongside the first Operative I posted.

A scenario involving them could be one of their agents fighting against a wasteland township. The settlers wouldn't know that one of them was in fact a high ranking Brotherhood deserted (the Circle doesn't have enough members to charge every single deserter), though maybe the agent wouldn't know their target's exact profile either. Another scenario could just be an agent fighting against a group of Brotherhood Knights, though I'd have to stat up her to be pretty deadly against armoured targets (thus why I suppose they're wearing stealth armour like the *not UAF suit that Christine wore).


Huh! I actually was wondering what the model was based on, but that's a lot of cool info, some stuff I didn't know about there. Interesting thought about the Capital Wasteland being visited by the Circle of Steel, you're probably right about that.


Fallout: Heading East @ 2014/01/27 16:32:21


Post by: Wyrmalla


Huh, I have that film on my shelf. Need to watch it at some point.

@facekickery

Its a Reaper Miniatures Sarah Blitzer. The head and right arm have been swapped out and the legs cut down to fit in with the scale.

Random things found in drawers #49, a Stug.


A would be Raider tank I think? Some of the tracks are missing, but they can be replaced with bits of scrap. I think that I'll add a platform in the rear with a LMG, technical style, as the main gun's also gone AWOL.

I bought a box of Perry Sudanese Tribesman today for the purpose of using them as various types of tribals. Particularly I'm going to add a few Ciphers to go along with the Brotherhood of Steel as technicians (7Tv) - an alliance with an increasingly introverted Brotherhood was one of the Cipher's endings, as was this carried on into New Vegas through Father Elijah spending time with them, so I feel that I can get away with one of the Cipher's nomadic groups joining up with a chapter. In addition to those I may have a go at some Point Lookout tribals wearing some Mirelurk armour, along with maybe some White Legs (though I don't think Maxi Mini does the Rastafarian heads anymore *edit, nah it was Micro Art that sells them *Edit again, nope gone from their store too), and maybe some Hecate related fellas.


Fallout: Heading East @ 2014/01/27 17:03:22


Post by: BrookM


That STuG is 1:35 scale isn't it?

As for those rasta heads, they might be a bit too big for the fuzzy wuzzies you got, unless you like having a tribe of bobbleheads running around.


Fallout: Heading East @ 2014/01/27 17:11:52


Post by: Wyrmalla


1/48th silly. The only vehicles I have in 1/35th are a pair of German Halftracks for my Chaos and (another but not 1/48) Patton that I accidently bought thinking it were smaller. It might just look big because I had the camera so close. That or its just a really big tank (that's a 50mm base in the background, but its similar in size to the Sherman).



Yeah, I don't like them much looking at them. The detail's meh and yes, they seem to be made to fit Imperial Guard. I remember some other company selling dreadlock heads, but they were probably heroic scale too. Whatever, the White Leg's had a different hair style anyway, so I may as well sculpt them (that is if I decide to make them at all I mean, there's plenty of other tribes out there. Which come to think of it I couldn't get away with White Legs at all in the setting. Twisted Hairs maybe, but not White Legs given that the latter only just joined up with the Legion before New Vegas and so would be too small a tribe to be operating outside of Utah).


Fallout: Heading East @ 2014/01/27 19:16:16


Post by: BrookM


Hehe, gak, I got the very same kit for Bolt Action! Certainly had me fooled with those minis in the background.

I also wanna commend you for sticking to the source material so much, personally I'd just convert the arms and more or less leave them as is.

By the way, does that boxed set just contain the fuzzy wuzzy (I really need to stop using that slightly racist term! ) heads or variants as well? I could be mistaking it with the review of a different kit.


Fallout: Heading East @ 2014/01/27 19:27:02


Post by: Wyrmalla


Ah, and as I posted over on Lead Adventure; my amazing MS Paint skills!


There'd be a raised platform above the engine block at the back with corrugated iron siding topped by a bit of barb wire to prevent melee attackers climbing on board. The gun's socket's been filled in with a piece of metal and I guess I'll just pile up skulls in the insert (that or maybe a searchlight, but I prefer the skulls ^^). That's a cheerful fellow prostate across the front of the hull and butcher's hooks on chain along the sides. I suppose that I'll mount a HMG on the back platform and have the raiders use this as a bit of fire support. I don't know how efficient the Stug was at ramming, but I don't picture this as serving the same role as my Legion vehicles do (ie crushing things to death), but it could easily break down walls (youknow to gain access into townships, etc, thus the heavy headrow cutters at the front).

I'd imagine that raiders could use tanks, but yeah, its not fitting what I'm going for with them for now. Any heavy ordance that they'd have would be man portable (RPGs), fitted on the back of trucks (think Russian military trucks from the early Cold War) or perhaps as towed pieces.

I was a good boy there and put quote marks around that instead of just pasting it in like I usually do.

Oh, and those are 28mm Bolt Action brits in the background. Its a Anti-Tank rifle team, so they're prone. That may be messing with the scale a little.

Arms? Do you mean on the Heavy Trooper? The tribals?

From a cursory look over the set contains bare/short cut hair, fez and turban wearing heads, though the Fuzzy Wuzzy heads form the majority. *Its the first time I've heard that term being used, so any racism on my part's second hand.

This lot:




Fallout: Heading East @ 2014/01/27 19:43:35


Post by: BrookM


That STuG will do nicely like that. It isn't a powerful design in terms of pushing things, but I think it can very well be used to knock down doors or certain walls with ease. Plus yeah, go with skulls and blood smeared everywhere, maybe even some of those disembowelled corpses that they love to have strewn around their hideouts.

And with the arms I meant the tribals, my bad, should've been more clear!

Well, those will make for neat tribals indeed, they even come with the odd rifle, nice! My only complaint with those painted examples is you can painfully see just how big the integral base is that they're standing on, shame really.


Fallout: Heading East @ 2014/01/28 11:48:00


Post by: Wyrmalla


Looking at the 7Tv Program guide's given me some ideas (tah BrookM!). How they handle radiation's different from my idea for it. Rather than straight piece of damage to models within a set area I think that it should be more like the radiation's over powering the model's resistance. So a model could take damage, but only in concentrated doses (Glowing one's blast/ fat man), and only if it broke through their rad resistance.

That and there's a few cast members/ vehicles/ weapons / other crap I may knick for my own use. Reading the Argonaut's one's put me in two minds about how robots should be implemented, but I'm erring towards how they work in the base game. I would still much prefer hard copies of this stuff, as well as the ability to buy event cards from Crooked Dice's store as with those for the base game.



Fallout: Heading East @ 2014/01/28 12:52:00


Post by: shasolenzabi


I thought the STuG might have been a Legionairre machine.
Not Fallout, but in Girls Und Panzer, the History club painted their STuG-II in more Roman-esque colors with a Japanese banner sticking up one for each of the crew. They did discover the banners were a liability when trying to hide behind a fence LOL!


Fallout: Heading East @ 2014/01/28 14:15:20


Post by: BrookM


Ah, yes, GuP, a guilty pleasure I suppose. Just steer clear of the Commie subs, they must be neo-nazis or something.




Fallout: Heading East @ 2014/01/28 14:40:52


Post by: Wyrmalla


Ah, but that's already been done.



I'll buy the Legion a tank at some point. A self propelled artillery piece or anything but a line breaker doesn't really fit my image of how the Legion do battle. I mean they left that howitzer at the Fort decaying and would have just thrown more men at the NCR if the courier hadn't shown up (well if a pro-Legion one hadn't mind you, I killed everyone on that hill). The summer wargames shows tend to have loads of second hand 28mm ones going, beyond the ones I can buy at the supplier's stalls, so I'll find something interesting.

Right now I just found that thing in a drawer and thought that it looked a bit like it'd be good as an Ork guntruck. I haven't much going for the miscellanious raiders right now (they stand at some buggies, bruisers and rabid dogs, but with a bunch more unbuilt), so I suppose a tank would give them a bit more character (and besides everyone else seems to be getting them).


Fallout: Heading East @ 2014/01/28 14:56:03


Post by: shasolenzabi


Maybe as the majority of the raiders are hopped up on drugs a tank is a bit too much complexity for their wartbands???


Fallout: Heading East @ 2014/01/28 15:02:17


Post by: dsteingass


Even amongst the Raider tribes, an enterprising leader has to rise to power once in awhile


Fallout: Heading East @ 2014/01/28 15:40:16


Post by: shasolenzabi


That might happen. Clearer headed than most raiders. Once you do the Pitt they seem to happen.

I figured a Ceasar's Legion tank having a tall pole with the bull flag and a brahmin or big horner skull atop it,


Fallout: Heading East @ 2014/01/28 15:54:56


Post by: Wyrmalla


That and the raiders may have techy members that cobble together repaired vehicles. Mind that there are raider groups like the Reavers from Fallout: Tactics that worship technology, and so would be fully capable (perhaps) to put together vehicles.

But like I said, not every raider warband's like the Fiends or the ones in Fallout 3.The Khans are raiders, so are the 80s. So they could range from Mad Max type guys to noble barbarians or body snatching techno wizards. Anything really, as long as their big meanies (at least to their enemies).


Fallout: Heading East @ 2014/01/28 16:03:23


Post by: shasolenzabi


 Wyrmalla wrote:
That and the raiders may have techy members that cobble together repaired vehicles. Mind that there are raider groups like the Reavers from Fallout: Tactics that worship technology, and so would be fully capable (perhaps) to put together vehicles.

But like I said, not every raider warband's like the Fiends or the ones in Fallout 3.The Khans are raiders, so are the 80s. So they could range from Mad Max type guys to noble barbarians or body snatching techno wizards. Anything really, as long as their big meanies (at least to their enemies).


Yeah, the difference from the hop heads to all the other differences is part of the appeal of the Fallout series.


Fallout: Heading East @ 2014/01/28 17:46:07


Post by: Wyrmalla


Just before I go out to play boardgames like an adult. ... I picked this up from the mail office like half an hour ago.


Woah! Its that thing off of the internet!

* That's just a test pose. Much gap filling and reshaping to follow. The original pose is the Deathclaw at ease, so managing to turn it into a realistic running pose may be a both. Sorry if its hard to make anything (white resin's impossible to take shots of), I'll prime it if I have any more WIP shots to make.

Ah, and WIP Raider Guntrack (that's what I'm calling it now btw, and no, that's not a deck chair on the back, just a regular jeep front seat) and Ciphers in the background by the still half painted Chindits. =P


Fallout: Heading East @ 2014/01/28 17:53:59


Post by: DarkTraveler777


That deathclaw is wonderful. When is the sculptor planning to release that model for sale?


Fallout: Heading East @ 2014/01/28 17:56:20


Post by: BrookM


Not long now from what I've gathered.


Fallout: Heading East @ 2014/01/28 18:00:03


Post by: Wyrmalla


He's trying to get together a decent stock of models to sell first before he creates his webstore. The Deathclaw's the one to receive the first of the casts (well it also includes a baby one too actually) as its the largest and most complex and he's wanting to improve his skills first. Once the Deathclaw's perfect (and he's close), I assume that he'll spend a short time working out the kinks of the other models. So maybe give it a couple of months, given that he has a full time job and does this in his free time.


Fallout: Heading East @ 2014/01/28 18:05:42


Post by: dsteingass


Deathclaw is fantastic!


Fallout: Heading East @ 2014/01/29 21:48:23


Post by: Wyrmalla


New Californian Republic
Command Personnel (Bolt Action Chindit HQ)


A medic, comms trooper, sergeant and Colonel. I do already have an existing sergeant and officer, but I don't like their quality. Besides that now that I have a platoon's worth of troopers and attached specialists, they could do with a bit more coordination.

Correct me if I'm wrong, but I think that's my first Caucasian person in a while? Ah wait, the Heavy Trooper. Still, I seemed to have been painting all of my model's skin with a brown tone of late. I suppose the sunburn gets to people after 200 years.

Jeep (Bolt Action US Army Willys Jeep)


Something for the officers to ride about in as the grunts are cramped into trucks or brahmin pulled carts. My Rangers ride in more modern vehicles, whereas the regular army has these older, more rugged pieces. I could do with buying the Rangers a Humvee or something similar looking on that note...

And ... ah yeah. The steering wheel's on the wrong side. Woops.

Power Armour Hunter Team (Bolt Action British Anti-Tank rifle team)


I seen this and thought, "how else would the NCR take care of Power Armour during their war with the Brotherhood?". Perhaps not strong enough to take down the strong Enclave suits, or even regular T-51b without aiming for the weaker parts, but I consider weapons like this to be the NCR's regular military's best offence against such opponents (bar running them over with their armoured vehicles or blowing them up with RPGs, though neither are very precise). Predictably one of these will turn up in a game and be used for infantry hunting. * What? When I'm given a heavy weapon why use it on the tough targets when I could be turning the weaker ones to a thin red paste?

Whilst I've been buying some aircraft lately for use as terrain I have come upon this line from the Fallout wiki:

While the NCR has fixed-wing aircraft in its possession, it is unknown how many are operable and whether they yet possess the ability to reproduce them.


Guess we'll be seeing a fighter in NCR colours here someday...

My next update involving the NCR will most likely include the cavalry section to add some specialists. I have an M10 Patton, a M8 Greyhound and a Jeep for the Rangers to add some armoured elements, though vehicles don't find themselves high on my table of priorities.

Ah, given time I'll see about painting up some Brotherhood troops tomorrow. The Deathclaw's tidied up so you may see it painted before the end of the week. After those then its some Raiders, before I have a look through the pile of crap that I bought yesterday.

The latest WIPs:
Deathclaw + Young. I'm not sure if the base is interesting enough, or whether to just make a separate "Beware Deathclaws" sign to go along with it. Dammit, I could have been teasing you lot with that sign right now instead of showing you these. ^^'


Brotherhood of Steel Senior Knight. She'll be wearing Tesla Armour, I just haven't added the hat stand pauldron yet.




Automatically Appended Next Post:
And following those WIPs...


Obligatory Elvis impersonator for scale.

I need to go over the text again, but that picture of a Deathclaw's deliberately bad (like the source). Its in no way a reflection on my crap painting skills. ^^


Fallout: Heading East @ 2014/01/30 07:38:13


Post by: BrookM


Great update!

Looking forward to seeing the Deathclaw and childer all painted up.

Regarding planes in Fallout, I always thought that the planes at McCarran were used by the NCR, it wouldn't surprise me if they went with an airbridge of sorts between NCR territories and Vegas itself.


Fallout: Heading East @ 2014/01/30 12:44:54


Post by: Wyrmalla


The concept art for McCarran shows the location with anti-air defences (plus note that the original walls were scrap put up by the NCR, not concrete(which were actually the original New Vegas walls). This makes a lot more sense as the placement of the ingame walls cuts off the runway from the main airport. ). Presumably these are left over from before the war, but they look active in the picture. Looking at them the planes there made me think they were derelict. The NCR reaches New Vegas by road and rail (before the Powder Gangers took out what'd been repaired). Important officials and the like are transported by the NCR's limited Vertibird fleet (presumably looted from the NCR/Enclave war or created from the Blueprints you steal in Fallout 2).

But, as with the other canon elements, I'm taking my own interpretation of them. I mean its not as if its been outright stated "there are no working planes", and in any cases, I wouldn't care if they did. I'd imagine that the NCR had a limited supply network in use using them. Its not as if the series doesn't have people repairing things off their own back, so there may be courier services flying them too. 747s being used as troop carriers? Maybe not. Maybe? The devs seem to want to give the impression that everyone moves about on foot, or in cases vehicle. Planes would ruin the archetype of the original games somewhat if they were to see wide use. The slow expansion into the unknown of the NCR wouldn't be quite so much of the latter if they (or the player) could jump a few hundred miles down the road. On which point I mention Tactics and (perhaps, they may have taken a land route, somehow, through Caesar's territory) Fallout 3, where the Devs plonked the Brotherhood way outside the original game's region and messed with that allure of mystery over those regions.

Ah, right. There's a point in there somewhere. Brotherhood of Steel appearing at some point tonight I think. Be there or, ah... be cuddling up to your women or whatever you people do?


Fallout: Heading East @ 2014/01/30 13:10:55


Post by: dsteingass


Well, getting a few BoS to Washington D.C. and expanding the NCR territory are two completely different things, don't you think? I see it as a special ops force vs. a force moving in with all the comforts of supply lines and such from the west.

btw...That Deathclaw Warning sign is fantastic! Love it! (of course I'm a sucker for signage)


Fallout: Heading East @ 2014/01/30 13:28:01


Post by: Wyrmalla


Oh yeah. The NCR wouldn't be using planes to travel coast to coast, they have enough problems in their own territory than to go stirring up ones elsewhere. I'm meaning that being able to travel large distances without facing the troubles on the ground changes the Fallout world's dynamic slightly. The main series concerned itself with slowly expanding the game world from that original area around Vault 13, with every subsequent game clearing up the fog of war a bit. Those games developed by other companies took place in other parts of the country, which isn't bad, but it takes out that element of wondering if there's something bigger and better out there than what happened on the West coast.

The wording of how the Brotherhood of Steel reached DC implies that they at least spent part of their journey driving. I suppose they would have taken their airships crossland (as little's mentioned of their journey before they reached the Midwest or until they made it to the Pitt), before abandoning them. How they decimated the Pitt strikes me as them driving through in Humvees All You Need Is Kill style, which makes me consider that doing that then driving back aboard some airships to continue on a bit disjointed, so they may have left their ships further back.

It needs work. I slapped it together in twenty minutes just to bother Messyart. =)



Fallout: Heading East @ 2014/01/30 13:34:36


Post by: dsteingass


The DC BoS was mostly made up of Pitt children survivors right?


Fallout: Heading East @ 2014/01/30 13:47:52


Post by: Wyrmalla


Yes. Originally it wasn't intended to establish a full base in the region, rather its main aims were to make contact with the Midwestern Chapter, loot the Pentagon and see what state the Super Mutant problem was. On the way in they roled through the Pitt and picked up recruits for ...some reason (the Brotherhood doesn't take initiates willy nilly, and certainly not raider kids. Nor had they intended to set up a home in DC at this point). Twenty years later I'd imagine that a good portion of the DC Brotherhood's made up of those kids yes, plus the children of the original expedition.

The whole sending a large Brotherhood expedition to the other side of the country during the NCR/Brotherhood war seems a bit like the Nazis sending their forces to the moon, but whatever, Bethesda canon.


Fallout: Heading East @ 2014/01/30 13:52:48


Post by: dsteingass


They must have got info on the existence of Liberty Prime at some point, that probably changed their orders.


Fallout: Heading East @ 2014/01/30 13:57:12


Post by: facekickery


That would make sense to me. Liberty Prime is a big effing deal, you wouldn't pass that up even if it meant going across the country to check it out. Also, as for the Pitt recruitment, maybe they had a rough time on the way there and had run out of soldiers, and were kind of desperate to increase their numbers so that they actually made it there?


Fallout: Heading East @ 2014/01/30 14:01:13


Post by: Wyrmalla


Lyons isn't following the orders of the West Coast Elders, thus the civil war thing. Its my understanding that he's still there because he wanted to purge the super mutants and help the locals. Cue creation of a feudal empire somewhat. Liberty Prime would be a more plausible reason, but dialogue in the game pretty much says, "we're still here because we're just awful nice starry eyed guys that want to help everyone! Squee!". *Cut to the Outcast's facepalming

Liberty Prime and a large stash of outdated power armour suits were found pretty soon after fortifying the Pentagon presumably. I'd always thought that there was a bunker beneath it where all those suits were stashed, along with the Brotherhood's vehicles, supplies, etc.

@facekickery

Those would be child soldiers mind... They probably did take hits on the way in, and maybe wanted to set up shop in DC to recover for a bit (*cough twenty years). Liberty Prime, by the dialogue in game, seems to have been written off as useless up until the player shows up, but I suppose the BoS would rather have it in their hands than in another's. The Brotherhood seemed to have been oblivious of Liberty Prime until they found it too, which is a little silly given all the important military installation on the West Coast (Westek must have had files on it, given that they were heading up the US' military program..).


Fallout: Heading East @ 2014/01/30 15:07:24


Post by: facekickery


Well, but their reason for staying is different from the reason they went there in the first place. I believe I remember someone saying they traveled there under orders, but stayed because, well, someone needed to fight the super mutants, otherwise you have another super mutant army building up that could push west, wiping out everything on the way. It makes sense from a Brotherhood perspective, I think. It also makes sense that, since that became their purpose, new initiates would be brought up less as tech-hoarding fanatics and more as just soldiers, in a war against the mutants.


Fallout: Heading East @ 2014/01/30 15:15:10


Post by: dsteingass


Yeah. The wiki says that Lyons got promoted to Elder after finding Prime, but once he decided to stay and be a humanitarian, the BoS cut off support for him. So support apparently existed at the time of the Pitt purge and after. Super Mutants and Raiders would be perfect training excersizes for initiates. Enclave were the bigger threat. Also I disagree. Prime was being readied conservatively at the time (not ready for field tests) the Player's detainment at Project Purity by the Enclave and return to The Citadel afterwards hastened Prime's mobilization. The Enclave moved first. The BoS weren't really considered much of a threat to the Enclave up until that point.


Fallout: Heading East @ 2014/01/30 15:18:50


Post by: facekickery


I think the real reason they stayed is that Lyons is a big softie.


Fallout: Heading East @ 2014/01/30 15:20:31


Post by: Wyrmalla


Which the point that the Outcasts make is that its not their problem to deal with the Super mutants. The Brotherhood had become an insular organisation that just let others deal with their own problems. Lyons chose to remain and fight the mutants against the orders of his superiors (a bit like in Spec Ops: The line; "I was told to just survey the situation, but I'm going to put my foot right in it because its the "right thing to do"") which cause half of his charges to think he'd betrayed them. The original Brotherhood may have chosen to stay, but its not something that the modern one would do. Sure, there's a new threat beginning over on the West Coast, but is that our problem right now? Someone else will get around to sorting to out hopefully ("what there isn't any faction capable of stopping them over on that coast because its a salted earth hell hole? Oh well, report back with this info and we'll put it on the "to do" list").

Alas its the plot for the game and canon. Bethesda getting their happy endings as ever'll not have it come around to bite them on the ass too much come the sequel (though the Outcasts may have a thing or two to say about that, even if they aren't recruiting new members). It wasn't the premise that I think doesn't work out so well, just its implementation in game. I'dve liked more practical dialogue than just "we're doing the right thing here", and an expansion of the other side's view on the matter (as as it stands the Outcast's have a fair point from a West Coast standpoint. Lyons' is doing the right thing helping fight the mutants, but its not going to ingratiate him a lot with the folks back home).

Prime wasn't written off perse. I mean that rather it wasn't thought to be capable of working for some time. It took extra help from Doctor Lee, and a cut quest involving the player sorting out the power source (they talk about it not being able to fuel itself quite a bit, then its miraculously fixed) to actually get it working.


Fallout: Heading East @ 2014/01/30 15:27:17


Post by: facekickery


No, I totally agree, it wasn't the Brotherhood thing to do for them to stay, that's not what I'm trying to say... It makes sense that the Outcasts left and all, being more the loyalist type. I'm just saying that it does make sense in a way, even if it goes against their rules and all, why they decided to stay. I do agree that there should have been more dialogue about their motivations beyond that they're doing The Right Thing, I mean... sure, some of the younger members would probably think that, being initiated to believe that, but it would have been nice to hear some tactical/logical reasons that they're doing what they're doing, particularly from Lyons.


Fallout: Heading East @ 2014/01/30 15:30:20


Post by: dsteingass


Doctor Lee and Lyons had some history that wasn't really explained either. Perhaps they left that vague on purpose?
Besides, they record all the dialogue first, then develop everything else. ET Dellums says that a lot of his recorded lines ended up on the cutting room floor. Even Bethesda has schedules and budgets on a big name game.
Besides, you know that a couple voice actors voiced about 25 different people each


Fallout: Heading East @ 2014/01/30 17:27:28


Post by: BrookM


We can only hope that the next instalment will have a more diverse voice cast.

As for the DC Brotherhood, they indeed were a bit too much a bunch of goody little two-shoes. Then again, the Outcast leader in Operation Anchorage also suffered from the Bethesda ideals.


Fallout: Heading East @ 2014/01/30 20:59:08


Post by: Wyrmalla


Short one this time. I have some more Brotherhood stuff to paint, but wanted to post something tonight before a whole page of this thread's taken over by a wall of text.

Brotherhood of Steel
Senior Knight (Reaper Bones Sarah Blitzer)


Woo, Tesla Armour! She looked a little too heavily armoured for an infiltrator type after I messed about with her a little more. So now she's a leader for my combat armoured Knights (the AK ties her in a little with them too).

This was picked up along with a load of second hand stuff. Its a kid's toy, but with a little work it could work (ref. silly huge/ poorly detailed guns)as a more modern tank for the Fallout universe.



At the moment I'm considering plonking it in with the Brotherhood as a piece of terrain for their encampments, or, in the largest of scenarios (bearing in mind that a Sherman costs 100pts and this is twice that's size with a much larger gun) an actual gaming piece. Such a scenario would of course be a kind of end game kind of thing considering the introverted nature of the Brotherhood, ie that it would be on in which they were committing all of their resources to the battle (they'd need to be desperate to use such a large piece of kit, or find it justifiable, meaning that say they needed break into a fortress and so would need the fire power). So perhaps an assault upon the Brotherhood's central bunker in the region (with this thing defending the entrance) or on the flipside, should I run a campaign in which the faction gains so many wins, they may be able to gather enough tech to move this thing out of their bunker's garage and out to assault an enemy faction's fortress. Meh, I don't think I have enough models handy at the moment, outside of scenario specific special rules, to put up against this beast. =P


Fallout: Heading East @ 2014/01/30 21:35:03


Post by: BrookM


It's a beast alright, using it as terrain might be the best course of action.

Tesla armour looks neat as well, the cloak worn by her reminds me a bit of the powered armour as worn by the faction from Tactics.


Fallout: Heading East @ 2014/01/30 21:49:04


Post by: Wyrmalla


Yeah that wasn't intentional... Shame the chain I have handy's too thick.



I've been adding loincloths to my power armoured Paladins to give off a more knightly appearance to them. The same goes with her. I could do with modifying my existing combat armour knights (the other guy in that picture) to have a similar look, perhaps with a cloth coif beneath their helmets? But they're fine as they are for the most part, so I'll leave that for future conversions. Bethesda's concept art for the Brotherhood did give the such an appearance, which was achieved somewhat with the scribe's outfits (though not so much the T-45d suits as they were done without any concepts). We'll see about implementing some of them later on. =P


Fallout: Heading East @ 2014/01/31 09:59:59


Post by: facekickery


Tesla armor lady looks nice, and that tank is pretty cool, any idea what it is? It looks so familiar, but I can't place it...


Fallout: Heading East @ 2014/01/31 13:32:50


Post by: shasolenzabi


So much happening in this neck of the Nuclear Sandlot!


Fallout: Heading East @ 2014/01/31 20:37:33


Post by: Wyrmalla


@facekickery

The box read: Nexus The Rebellion Havok 'Hammer' Heavy Assault Tank. A cheap (as in £3 a decade ago according to the box) kid's toy. Looking at it I'll turn it into terrain as its too unwieldy a piece to suit a skirmish game. That said, we'll see, it does look a bit like a Nemmera (the Israeli APC variant of the Merkava) without the turret ...which is interesting (...I have a thing for the IDF ^^).

I also have this kit from the same line too. The infantry looked meh, but the tanks have prospects. The tracks are a bit daft... It could work as an engineering vehicle, but again it'll probably go towards a terrain piece. I think that for a skirmish game I have enough armour for the moment. Its a rare sight even see one in a game and I have about a dozen.


Brotherhood of Steel
Ciphers(Perry Miniatures Mahdist Ansar)


A group of Ciphers to act as technicians alongside my Brotherhood forces (yes I already have Scribes for this role too). The Brotherhood's insular of course, but I'm including these fellows following a bit of blink and you'll miss it canon from Dead Money that references this group from Van Buren. The main Brotherhood may not be so interested in them, but I'd suppose a smaller chapter's scribes wouldn't be too miffed to have access to these guy's knowledge.

The Cipher's are a group of Tribals that worship technology, or at least its blueprints. Their homes, possessions and their own bodies are inscribed with mathematical code and engineering documents. Their group's founders, scientists from before the Great War, didn't want their successors to forget about the works of the old world and so implanted (accidently) a worship of it. Though the Cipher's have lost their understanding of how these equations actually work ("I do x and y and then z happens. Why? I guess that's just how the magic works") are still respected (by those who seek knowledge) for their abilities.

I just added some pouches and technological doodas to the base models and called it a good 'un.

Circle of Steel Operative (The Assault Group SAS)


Another one. Maxson's bunker, the home of the Circle, at least in Van Buren, is nearish to where I'm setting my games. I would think that a single agent of the Circle would be enough to tackle most issues. Where more were deployed would be a case of dire importance for the Brotherhood.

Transport Humvee (A poundshop toy)



I considered leaving off the insignia for a bit. As I'm making American Remnants now too, I think that these could be suitable rides for them. However the BOS would probably see more use in games. If anyone could suggest a suitable alternative vehicle for use with the Remnants (the M113 or CASSPIR produced by LaserCutCard are ideas, which I'd paint in US colours, for use as loose terrain when not used with the Remnants, ie to represent say one of those checkpoints in Fallout 3) it'd be appreciated.


Fallout: Heading East @ 2014/01/31 23:43:19


Post by: shasolenzabi


Hehehe! that small tank like vehicle, well it has an angle of the treads that reminds me of the old Vickers 6ton light that half the world bought or made knock offs of.


Fallout: Heading East @ 2014/02/01 18:40:53


Post by: facekickery


What scale vehicles do you use? I've looked around and found barely any 1/56 vehicles, but yours look like roughly the same scale. What's a good substitute for 1/56, and is it better to go smaller or bigger if I can't find that?


Fallout: Heading East @ 2014/02/01 19:35:30


Post by: Wyrmalla


@shasolenzabi

Correct me if I'm wrong, but I think that that thing'd dig itself into the ground as sound as it hit rough terrain. And here's me wanting to use it as an engineering vehicle for the Chinese Remnants. Oh well, in the World of Tomorrow! who cares about silly practicalities.

@facekickery

I try and aim for 1/48th. Warhammer 40,000's 1/32 (ish), whereas true-scale 28mm's closer to 1/56 (Bolt Action scale) - 1/60th. I prefer 1/48 as the vehicles tend to be suitably beefy, without being out of scale as with larger kits. Tamiya's my main source for 28mm kits, though they most only make WWII era vehicles (thus their prevalence here). Aside from that Airfix and HobbyBoss produce similar kits, but of a lower quality typically. There's plenty of companies that make resin vehicles in a compatible scale (which I'll refer you to the pinned threads in this forum if you're looking for anything from the mid to late 20th century), though they tend to be more expensive than the kits. Other than those I pick my stuff up second hand at flea markets, toy shops or games shows (woah boy, just wait till show season starts here...).

I'll say that its better to go for stuff that's larger than smaller. 1/32's too far out mostly, but 1/48 tends to work well. When you start going lower than 1/56th things start to look a bit too dainty in my opinion. If you're just using stuff for terrain though you can get away with much more, but with gaming pieces that draw more attention its better to have stuff that fits in.

I spent the day at the cinema (yes, this is me just getting around to watching the Hobbit), so not much has been done. I'm laying out a squad of NCR shock troopers though. They're Secrets of the Third Reich American infantry wearing body armour and gas masks. Rather than the leather armour that most of the NCR troops wear these guys instead have post war combat armour, that though crude, is still more efficient. They'll have a mix of shotguns and rifles probably, along with maybe some specialist stuff if I can find something suitable. The Deathclaw's also cleaned up and ready to paint now, but I'd like to give it a better job than than the rest of my stuff just to please the original sculptor a little (I haven't seen anyone else paint the model other than him yet). ^^


Fallout: Heading East @ 2014/02/01 19:52:05


Post by: shasolenzabi


OMG! the width of tracks of the pre WW-II days they did have thin enough treads that some of the tanks would belly in snow and mud, the German also had that problem with their half meter width treads on the Pz-III and Pz-IV's in Russia. BUT Russia even had the T-26 which was a a thin tracked tank based off that British 6-tonner Poland called theirs the LTP-6. On hard packed earth, they tear all over at their 20-25mph top speeds. In mud,,,,,,,2-3mph at best.But yes, they still made and used such thin tracked machines thru the 1920's to 1940's


Fallout: Heading East @ 2014/02/01 22:10:57


Post by: facekickery


Thanks for the info Wyrmalla, I've been working on a couple Fallout minis over the last few days and I went with a smaller scale than what I normally work on (WH40k), I was heavily inspired by your work.


Fallout: Heading East @ 2014/02/02 02:19:50


Post by: shasolenzabi


Yeah if nothing else, 1/48 scale will do okay for 1/56 as it is a 6pts difference,m even though GW makes IG with 1/35 scale hands!


Fallout: Heading East @ 2014/02/02 04:03:02


Post by: Wyrmalla


D'aww, that still means I get 60% of all revenue that you generate now facekickery. Same with you and the other lot that've started blogs because of this time sink. ^^

Post it up. A tend to miss other's blogs (and damn I'm sorry for not commenting much or at all on your lot's stuff, really), but a catchy banner'd draw me in (ooh purdy!).

This is my own one if you want to use it for reference (ie just copy the html code and tear out the important bits). It was just a hack job (when the League of Riveters competition ends I'll have a go at a proper photoshoppery nonsense one), but my view count seemed to go up whilst that was sitting there all gaudy like.

Fallout: Heading East, My Blog of The Post Apocalyptia


I've plunked in a pair of GW vehicles with my existing models. One's an Enclave APC, the other an NCR one. Both are reasonably large, so I use them as power armour carriers. As a rule, GW can't scale their models for gak. If you're going for authentic historical stuff then 1/56th the scale. If you want more gamey pieces then its 1/48. Guess which one I favour?


Fallout: Heading East @ 2014/02/02 13:46:47


Post by: facekickery


I'll definitely post it when I have more to show, for now I just have two models complete, two more being worked on. I'm going pretty deep into the conversions because it's more fun for me that way, but it does mean I'll have a lot less to show than your thread does, for example. No squads of guys being posted up with any kind of frequency. But it's fun, that's what counts. Thanks for the advice!


Fallout: Heading East @ 2014/02/02 16:37:06


Post by: shasolenzabi


Sadly there are so few actual 1/56 scale vehicles, so 1/48 is closest to actual, and yeah, GW sucks at scale anything. When a massive space marine is just as tall as a humble IG private trooper, and the goofy scale of the guns. And even in 1/35 scale that battle cannon of the Leman Russ is more like a 300mm mortar!


Fallout: Heading East @ 2014/02/07 23:50:57


Post by: Wyrmalla


Pics of toy soldiers coming tomorrow. Real life took over this week, so I've not been able to paint much. However I felt like emptying out this box to lay out how much terrain I have. There's still another box with just cars, busses, trucks, etc, but they're not quite so interesting.

Shanties. That's about a 24'' x 58'' (I think that's the standard size) table's worth, if you bunch it all up like that.


In the middle atop the painted shack below the blue bus is that one Hasslefree Elvis Impersonator model that I use for scale btw. About a third of those shacks have interiors. The two larger buildings in the top middle are; on the left a bar (missing its second floor and roof), and on the right a storage warehouse with interior including shelving, tables, etc, but missing detailing like vents.

Filler.


The pieces in the center bottom are fencing of various kinds. On the far right is an allotment set.

Sorry if there's a lack of focus in those shots. I've lain aside some of the filler terrain for painting after I finish some beasties tomorrow. At this point I suppose I've finished enough miniatures for the moment given how much terrain I need to paint ...and my rapidly dwindling amount of space to store them in (seriously guys anyone link to a decent storage method that takes up minimum space?). When I played a game using my terrain the response was generally quite favourable, so I'd like to have some more done and ready for my next game this week. ...Of course that may have all been down to the "ooh shiny" appeal of new stuff.


Fallout: Heading East @ 2014/02/08 09:19:48


Post by: BrookM


Damn, just damn, jelly of all that terrain!


Fallout: Heading East @ 2014/02/08 12:54:53


Post by: dsteingass


Very Impressive!


Fallout: Heading East @ 2014/02/08 17:44:50


Post by: Wyrmalla


Wastelanders
Deathclaw



Sculpted and produced by Messyart over on the Lead Adventure Forums, who you can PM there if you want one yourself. I altered the pose to have it running instead of standing at ease.

In games this is a Monstrous Beast from 7Th Voyage. Not to spoil anything, but this may be appearing at the end of an upcoming game as the players make off with their loot as a bit of a ...encouragement. I'll have to see how it actually plays of course to see how well this turns out though. Hopefully it'll be just the right amount of a hindrance to players without being a massive threat (I mean in a small game it should tear through a party, but in a full scale battle I'm not wanting it to be a complete distraction compared to other enemies).

Rocklurks (Crooked Dice Envoys)


A sub species of the common Mirelurk. These ones inhabit the rockpools and caverns of the upper Colorado The presence of chainmail on this pair perhaps originates from the primitive arena matches that those in Legion and tribal settlements often organise, or the rare practised domestication of these creatures for use as warbeasts.

I've seen others use these as Mirelurks, but I'm not warm to that idea. They're just too different. So, Rocklurks were invented (their heavier armour and habitat given them their name). In games they'd act as roaming animals, or in cases be used by tribal groups along with beast handlers.

This guy's just what I put together with a Wargames Factory zombie and a Secrets of the Third Reich British head. Just a generic raider I suppose. Deathclaw chow.


And some shipping pallets made from lollipop sticks (which are a bitch to cut without a saw, thus the rough edges).


I have a game due on Tuesday involving the Caesar's Legion, Chinese Remnants and the NCR. Rules wise I'm intending to use a mish mash of 7Tv, 7Th Voyage and 7ZTv. That translates as 7Tv for the base rules and most of the Remnants/NCR, 7Th Voyage for Caesar's Legion (with a few guns added) and for random beast encounters, and 7ZTV for its scavenge cards.

The scenario I'm planning would involve each player having to find a set number of scavenger cards, before making off with them. These cards would be linked to objective markers that're periodically placed on the table every time another is removed. The twist is that not every objective marker would hold a scavenger card, but rather there would be a chance for them to hold something else, like say a pack of rats instead. As the game progressed the chance of meeting a creature would remain the same, but the total points available to summon them would increase (ie with no scavenged items found only say a single rabid dog or two would be summoned, but by the point that each player had found three cards each bigger nasties, like Super Mutants, Glowing Ones, or just a ton of rats would turn up). I'm still planning it right now, but I suppose with every game I'll have a go at developing the rules a little.

Background wise the players are there searching through what remains of an abandoned Brotherhood outpost. With the other factions appearance actually garrisoning the outpost is untenable, so they've decided to make off with as much loot as they can (the scavenge cards represent just pieces of the stuff their looting. Vacuum tubes and notebooks aren't quite so useful in a battle). As they spend longer in the location, creating more of a ruckus with their fighting, the local wildlife may begin to stir a bit. Once a sufficient amount of loot's been found they'll discover the reason for the BOS garrison's disappearance ...when a Deathclaw spawns in the middle of the board (where the garrison is stationed) and starts nibbling on their faces. Ah, and its twice as likely that gear will appear within the garrison (ie markers can be closed nearer to one another within its confines), giving the players a reason for congregating there in a big scuffle. ^^

What's sitting on my painting desk right now? Um, loads of crap. What's actually going to find itself painted soon? Hmn... NCR veteran troopers maybe? But terrain first, as I'd liked to finish a few more bits of that for my game. =P



Fallout: Heading East @ 2014/02/19 20:16:39


Post by: Wyrmalla


Sorry for any lack of updates. I've been out of the country and otherwise dealing with coursework, so ah, nae model painting.

Terrain update I suppose. The lovely Red Racer is our model for today showing off scale. ...Hmn, I need more women with fire axes.

Barrel fires or whatever they're called. They've been unpainted for over a year now. =(


A little grouping of chairs about a campfire. In Fallout 2 there's a similar scene in Klamath's Trapper Town that I felt like emulating a little. Hmn, maybe because every time I play that game I go there and rob the guys that're standing nearby.


Loose piping (intended to have been a bundle used in construction that's been knocked over). Difficult terrain for fighters to scramble over. I suppose that with all the shacks some construction materials could add a bit more depth to the setting.


Barricades based off of the ramshackle sets found in game. I'm intending to create a few groups of different types of fences, three man height (corrugated, mesh and ramshackle) and three waste level (corrugated-ie motorway barriers-, probably chicken coop mesh style and ramshackle).


Barricades. These go along with a few other pieces that I posted ages ago here. That rear one read's "Aret!" (which I misspelled. What a tool), which means stop in French. Name that reference! Oh, there's a lovely picture of kid's balloons on the rear side too. =P


A shack. Just a little one mind. I've left off any graffiti so that any boards don't look over saturated with it. Its just bits of randomly cut plasticard with various textures and balsa wood rods (plus the odd bit of Hanomag).


I've came across this truck that I've let fall by the wayside. Looks like something Russian to me. Is it fine as it is, or should I make it faction specific (ie raiders). I'm thinking that using it as a generic goods/troop carrier is its best use, with perhaps optional removable stowage. There's a canopy for the rear somewhere too.


I have some market stalls sitting that need finished. After those its the ramshackle fencing and a pair of cars/barricades, then whatever else perks my interest. Besides those the models that I plan to use for NCR Special Forces were waiting for me once I arrived home a few days ago and are sitting on my desk in preparation for a bit of green stuff at the moment. That's left me with both them and NCR Veteran Troopers to paint, which I'm pondering which to prioritise (heh, which isn't a problem, because I really want some of those gas masked mooks ...wait they're both wearing gas masks ^^). My desk's gotten a little cramped in of late with WIPs. =/

And er... the closing image. I tidied my painting table*! Seriously. That's the after pic.
*Formerly the computer/painting table till that thing melted.


Toodle pip.


Fallout: Heading East @ 2014/02/19 20:29:19


Post by: Camkierhi


Cool bits of terrain, you certainly knock them out for being out of touch.



















BTW....9 days left in League terrain comp!!


Fallout: Heading East @ 2014/02/19 20:49:32


Post by: Wyrmalla


Nah, that stuff was laying about mostly painted before I went off gallavanting abroad (in the far off land of Northern England...). I just added a bit of static grass and acted like I painted it all up in a giffy.

Yeah... I posted in the thread a while backing saying that I probably wouldn't be able to manage to finish my own piece. ...Ok I could, if I pushed myself to do it, but real life's limited my time a little with its surprises lately.

Hey I'll see about finishing what I have built for it sometime (heh, maybe as my next competition entry). I managed all the little pieces, but the main building (with interior) and intact plane haven't had a start. =/


Fallout: Heading East @ 2014/02/20 20:27:37


Post by: BrookM


I feel bad about my own thread now, but so little time to get stuff done.

Glad to see that this one is back up there again though!


Fallout: Heading East @ 2014/02/20 21:47:22


Post by: Wyrmalla


Oh nah. I'll just leave all my stuff unpainted for another week yet. I have some NCR stuff set up in neat little rows for painting right now in the most intrusive place possible on my desk so I can force myself to paint them soonish. There's more terrain coming, but I couldn't be arsed finishing it to go along with the last post (mostly market tables; I'll see about painting up a few taster pieces for future sets too maybe). Ack, and I'm forgetting about the Wasteland Settlers that I've had built since last week that need painting (though they'll probably go in a post along with some militia and maybe some odds and ends- that caravan guard on Dewback's still not finished).

Whatever. Go paint yer stuff or write a lovely little story about one girl and her pet robot/Deathclaw/Ghoul/vending machine. Your blog's stuck all the way back on page six of this forum. =P


Fallout: Heading East @ 2014/02/20 22:21:55


Post by: shasolenzabi


Still, a LOT of shanties and other terrain enough to make a trhiving post apoc town


Fallout: Heading East @ 2014/02/21 14:39:34


Post by: gunslingerpro


Looks liek you could run a huge table worth of 7TV. The terrain has a great consistency running through it. Looks like it'd be a blast to play with!


Fallout: Heading East @ 2014/02/21 17:11:15


Post by: BrookM


 Wyrmalla wrote:
Oh nah. I'll just leave all my stuff unpainted for another week yet. I have some NCR stuff set up in neat little rows for painting right now in the most intrusive place possible on my desk so I can force myself to paint them soonish. There's more terrain coming, but I couldn't be arsed finishing it to go along with the last post (mostly market tables; I'll see about painting up a few taster pieces for future sets too maybe). Ack, and I'm forgetting about the Wasteland Settlers that I've had built since last week that need painting (though they'll probably go in a post along with some militia and maybe some odds and ends- that caravan guard on Dewback's still not finished).

Whatever. Go paint yer stuff or write a lovely little story about one girl and her pet robot/Deathclaw/Ghoul/vending machine. Your blog's stuck all the way back on page six of this forum. =P
When I have the time, I will, but right now I'm up to my tits in work and up to my neck in store related stuff, bleh I say, bleh!


Fallout: Heading East @ 2014/02/22 17:04:21


Post by: Wyrmalla


@ shasolenzabi

Or a not so thriving one... Jericho (the ghoul town that's littered with nuclear bombs) is still planned, as have I laid out ideas for Legion specific terrain (if I can get a hold of corpses for all the crucifixes).

@ gunslingerpro

Youknow originally this all started with me wanting to make a terrain set for my club that could be used across game systems. A shanty town would work for modern and futuristic games, and could have been added to our existing, game specific, sets. None of the terrain was meant for Fallout (actually it wound up more geared towards zombie games), but once I started adding models to it and looking for more inspiration the Fallout elements came in.

Hopefully when its all finished I'll have enough terrain for various scenarios, from shanty towns to just ruined stores by the roadside. Certainly there's enough models chucking about now for some interesting scenarios (tis a pity I can't get hold of players with sufficient knowledge of the games to get any in debth background writing).

@BrookM

Quit your whingin'!


Tonight, more terrain. Goody. =)

Market tables. The one which are single tables are from Ainsty Casting, whilst the others are just made from bits of plasticard and balsa wood. These go along with the market stalls which I made earlier. When I first put all these together (I've had them for almost a year) it was because of Shadowrun Return's street markets which provided plenty of inspiration. I'd like to make a bus turned thrift store at some point like the ones from that game (I have another in use as a house amongst the shacks too).
*Taken as separate pics because the lighting was being an arse to me. =P


And a WIP that I've been wanting to do to go along with that bus wall that I made earlier, and a host of other vehicles turned township defences. These are based off of the barricades that were found in the earlier games and Tactics. Yes, they're not 50's cars, but they were dirt cheap to buy... I'll probably go for a half dozen of these along with the other vehicles to create enough for a small town (with another optional wall set with a firing step to stand behind it).

...That and the other ones I've made'll take a lick of paint along with the next batch of terrain that I work on maybe.

And next up some NCR specialists. Here's a WIP of two NCR Special Forces soldiers and a test paint scheme for a combat armoured NCR Veteran Infantryman. Infantry are so much more enjoying to paint than damn terrain (which probably explain why I have an excess of them and barely any terrain finished ...other than that big pile in the corner. Bah!).




Fallout: Heading East @ 2014/02/22 17:13:59


Post by: monkeytroll


Love all the little market stalls, you're going to have to put up some 'location' shots of shanty towns soon....

May not be 50's style cars but with a bit of paint they'll do just fine as barricades

Interesting that you enjoy painting the infantry more, I tend to find it the other way round (on those rare occasions where I do pick up a brush)


Fallout: Heading East @ 2014/02/22 19:12:51


Post by: Wyrmalla


@monkeytroll

I'd like to make some arty farty pictures, but ah... I suck at photography. We'll see...

With terrain I think what I dislike is the large blocks of colour. On the smaller models there's more going on in a smaller space. Maybe that, or that just because terrain's larger it takes longer to churn it out. ...Perhaps the reason why I've painted a lot more of the little bits like shipping pallets or barricades than the pile of shacks that haven't seen a lick of paint since when I first built them last year. =/

I forgot to detail the car wall thing. A tad useless of me to have posted just a pair of cars piled up on top of each other with a couple of wood struts.


With all the holes in those I bet they'd suck as actual defences. Then again I think the ones in game had corrugated fencing behind them. Still I guess against vehicles I'd prevent the vulnerable fences from being rammed. Realistically your average human could just clamber up these things, but I suppose if they're being shot at by the defenders on top of them at the time that may be a tad problematic an ordeal (even if there isn't a firing step behind them it'd still be an obstacle). In 7Tv I allow players to climb up nearly anything as long as there's handholds anyhow. =)


Fallout: Heading East @ 2014/02/23 11:42:34


Post by: Camkierhi


So could pass for orky barracades as well. Inspirational as always.


Fallout: Heading East @ 2014/02/23 13:07:27


Post by: shasolenzabi


Those womble-mobiles just need plenty of rust and grit and dirt with just a little of the police imagery left to give a hint of what they were, and how they served.

Liking the sellers tables.


Fallout: Heading East @ 2014/02/23 13:17:47


Post by: facekickery




Gasp! Is that... a Ghoul?? What is that head? I love it.

Nice work on the terrain as well, you may not enjoy it but at least it's looking good!


Fallout: Heading East @ 2014/02/23 16:14:18


Post by: shasolenzabi


Hey ghouls are people too! they need security like any other group eking out an existence from the nuclear sandlot


Fallout: Heading East @ 2014/02/23 19:43:02


Post by: Wyrmalla


@shasolenzabi

Those decals are stickers, not painted on unfortunately. I've seen 50's era Highway Patrol cars at car boot sales before, so maybe that's a future task. I'd really like to use vehicles from that era as opposed to the current three for a pound cheap modern ones. Perhaps one day I'll come across a decent lot of retro futuristic ones and dump all these ones on someone.

@facekickery

Yeah, its a veteran NCR Ghoul. As most other factions dislike them (yeah, they are people!), I'm chucking in a few with the NCR for a bit of variety. ...Ignoring the two all Ghoul remnants factions that is (though I'll probably buy some more zombie heads and make a couple of Ghoul mercenaries/settlers at some point too). The head's from Maxi-Mini's zombies set (and probably my favourite one out of the set. I used it previously with the American Remnants Sniper I made earlier).

Ah, and there's a Ghoul Cavalryman made too that I said I'd chuck in for you earlier. I'll paint him up in... twelve months.


A pair of irregular units not found in the games now. NCR Veteran Troopers; a step up from the average trooper, with more experience and better gear and NCR Special Forces; a block ops unit that deals with the Republic's dirty work. Just something to add a bit more depth to the faction's armed forces (and hopefully not pants on head dumb in terms of fluff).

New Californian Republic
Veteran Troopers(West Wind Secrets of the Third Reich American Infantry)


Equipped with post-war combat armour (inferior to the pre-war version, but a step up from the leather armour that the regular troopers wear), gas masks and high calibre rifles. These troops represent those few that've survived since the initial pacification of the Mojave back in 2270, and been favoured enough to enter this specialist unit.

Of course most soldiers that have served that long would probably have taken their paychecks and gone off homesteading, but I guess there's enough out there in Hsu's position not to be noticed enough for promotion either should they stay. Mind that my games are set during the NCR's campaign across the river, before they'd been bled dry and lost their best soldiers at the Divide, so the NCR may still have had the resources to create such units.

They're West Wind Americans without any conversion work. I've kept a few of those gas masks for use with raiders in future to recreate a piece of Fallout 3's concept art (which along with a load of riot shields I picked up and night sticks'll give me some cool looking blitzer types). Visually I think they fit in decent enough with the regular troopers. Their counterparts in the Legion would be the guys with the tommy guns.

NCR Officer (The Assault Group)


An Assault Group SAS soldier (only available with orders over £30. ...I picked him up for £1 secondhand) with a headswap with a Maxi-Mini zombie head and greenstuff beret. Not many ghouls enter the military (to reference Chris Avellone, "if you're going to live forever, who'd want to get shot at in the small wars of these new nations?"), but I guess that those that do are capable enough to climb up the ranks fast (well mostly. There's plenty of ex office workers turned ghouls out there). I just didn't like this model's original head and had a zombie one to hand. =P

Woo, that the first beret on an NCR officer I've made. For some reason I keep forgetting that they wear them.

NCR Special Forces (Empress Miniatures Modern USMC)


A black unit in operation under the NCR. These guys carry out the Republic's dirty work, and those assignments that aren't suppose to enter into the public eye. Universally they're issued with equipment above and beyond what the average troopers (though the Rangers, in a less uniform fashion, still have better gear available to them).

Canonically questionable (I base them from the Boulder Dome mod, which overall couldn't care less for the fluff), but I suppose possible. They serve a role similar to the Rangers, though they're actions are dictated by their handlers, rather than them deciding things based on their own intuition. Like in that mod I'm thinking that these guys aren't nice people, or at least they just think that whatever they're tasked to do is for the good of the NCR, in spite of any moral repercussions.

I'm liking Empress' modern's range, so I didn't alter the base models much. The only real additions were the occasional pauldron and knee pad (to accommodate scrambling in rough terrain/kneeling). I swapped out the heads for either zombie ones, for the inclusion of Ghouls (who would have loads of experience, and perhaps respect the ethics of the unit given how the pre/post war world operated) or stuck on a gas mask. They all have greenstuff hoods too to protect them from sandstorms ...and well just to make them look bit more shady.

Both of the above units give me more options for scenarios involving the NCR other than just using the regular troopers, or Rangers (who don't really have the numbers for proper battles). Meh, I just like creating the models. Perhaps at some point I could run a campaign involving the various units in specific settings (Specialists/Cavalry- remember I had NCR Cavalry?- sabotaging enemy supplies, with the Veterans holding the line against an enemy assault and the regulars off ...regularing. ...). Hmn, I think I need some vehicles to carry these guys in now... Ah, future updates for the NCR (for fanboys of them who care? ...Ok for myself) will include the aforementioned Cavalry, perhaps a few more Heavy Infantrymen, and more of the Special Forces and Vets (I just couldn't be arsed painting the rest of them).

After this lot? Hmn, I'd like to finish some more terrain. I have some Wasteland Settler types basecoated, but some more terrain pieces would probably serve more use. I've sketched down some ideas for faction specific terrain, which I think would be great for boards, though beyond sticking together the bits of signage I think that that may be left till I've finished off my existing pile of crap. Meh, we'll see what happens.


Fallout: Heading East @ 2014/02/23 20:17:43


Post by: Wyrmalla


Those would be perfect ...but that seller isn't shipping to the UK, pity. Its nice to know the source of those vehicles though, as I've seen others using them for Fallout. I'll have to give a look out for some Marx stuff at show, though I'm thinking that it may turn out to be a bit pricey (though I suppose it wouldn't be difficult to cast up a few copies given the simplicity of the designs). =)


Fallout: Heading East @ 2014/02/23 20:57:38


Post by: lone dirty dog


 Wyrmalla wrote:
Those would be perfect ...but that seller isn't shipping to the UK, pity. Its nice to know the source of those vehicles though, as I've seen others using them for Fallout. I'll have to give a look out for some Marx stuff at show, though I'm thinking that it may turn out to be a bit pricey (though I suppose it wouldn't be difficult to cast up a few copies given the simplicity of the designs). =)


I think I might have a spare set of those cars nocking around if you are interested ? Let me check if your interested PM o yes I live in the UK


Fallout: Heading East @ 2014/02/23 23:45:27


Post by: shasolenzabi


Good on ya LDD!


Fallout: Heading East @ 2014/02/23 23:49:53


Post by: lone dirty dog


 shasolenzabi wrote:
Good on ya LDD!


I try to help out where I can plus I had a spare set got carried away on the auction


Fallout: Heading East @ 2014/02/23 23:51:14


Post by: shasolenzabi


 lone dirty dog wrote:
 shasolenzabi wrote:
Good on ya LDD!


I try to help out where I can plus I had a spare set got carried away on the auction


LOL! funny thing about the vatar you chose LDD, I keep hearing R. Lee Irmey saying your lines LMAO


Fallout: Heading East @ 2014/02/23 23:56:40


Post by: Ruglud


Impressive updates Wyrmalla, seriously impressive


Fallout: Heading East @ 2014/02/24 08:43:47


Post by: lone dirty dog


 shasolenzabi wrote:
 lone dirty dog wrote:
 shasolenzabi wrote:
Good on ya LDD!


I try to help out where I can plus I had a spare set got carried away on the auction


LOL! funny thing about the vatar you chose LDD, I keep hearing R. Lee Irmey saying your lines LMAO


Dam now I am hearing it as well


Fallout: Heading East @ 2014/02/24 18:36:54


Post by: shasolenzabi


 lone dirty dog wrote:
 shasolenzabi wrote:
 lone dirty dog wrote:
 shasolenzabi wrote:
Good on ya LDD!


I try to help out where I can plus I had a spare set got carried away on the auction


LOL! funny thing about the vatar you chose LDD, I keep hearing R. Lee Irmey saying your lines LMAO


Dam now I am hearing it as well


Makes me wonder what my avatar does to folks' heads, LOL


Fallout: Heading East @ 2014/02/25 10:44:41


Post by: lone dirty dog


For some reason makes me want to go out and order chinese food ?


Fallout: Heading East @ 2014/02/26 01:16:50


Post by: Wyrmalla


* Ignores talk about Chinese Dragon Drill Instructors serving noodles to the privates.

I picked up a load of junk second hand tonight (most of the stuff that I bought from the same guy the last two times is sitting unpainted still FYI). This was amongst it all. ...And well its being posted tonight as it was already painted. However, that's not to say I didn't repaint it. I gave the whole thing a wash, including yellowing up the teeth. The original model was also brown as well. Really the only bit that I didn't touch was those rosey red lips.

Wastelanders
Albino Wanamingo


After the Chosen One wiped out their largest nest in Redding, sightings of these rare beasts (dubbed "Aliens" at the time, though since then Wanamingo has come into more common use) has sunk. By the 2270s the sight of these mutants are rare at best, with not but the occasional shriek heard at night or rumours about mercenaries disappearing around natural cave systems and abandoned bunkers. This case appears to be an older survivor of its kind. Showing clear signs of mutation, perhaps from a birth defect as with the more recent spawnings, or originating from a dose or two too many of radiation, somehow this creature's become even more horrible looking than the average. Rarer still is its albino colouring. Clearly it must have once been an alpha male of a pack back in its species hayday, but since then its become nought more than a ill spoken of horror to frighten children or to gloat about drunkenly within Republic barracks.

I'm unsure about the source of this, or even what its called (I was told its a D&D monster, beginning with an "O" I think). I just looked at it and thought "Hmn, if I painted that up in a lovely shade of purple like a particular sex toy that'd look like that thing from Fallout". Not wanting to ruin the paint job however I left on the third tentacle and leg. Should I find another though I'll hack those off.


Fallout: Heading East @ 2014/02/26 02:19:28


Post by: shasolenzabi


The D&D monster is the Otyug? still good monster and fluff


Fallout: Heading East @ 2014/02/26 02:32:31


Post by: Wyrmalla


Yeah, its an Otyugh, which I found out searching "D&D tentacle monster". =P

Don't ask me the manufacturer though. ...Its the first thing that appears when you search "Otyugh model". I couldn't be bothered actually clicking a link beyond that though. Its half two in the morning people. This is prime Youtube time, not Holmes level sleuthing!


Fallout: Heading East @ 2014/02/26 18:33:32


Post by: shasolenzabi


 Wyrmalla wrote:
Yeah, its an Otyugh, which I found out searching "D&D tentacle monster". =P

Don't ask me the manufacturer though. ...Its the first thing that appears when you search "Otyugh model". I couldn't be bothered actually clicking a link beyond that though. Its half two in the morning people. This is prime Youtube time, not Holmes level sleuthing!



I tend to keep odd hours,. so I do some of my best sleuthing at night