Poor eagle! It must have eaten something that really disagreed with it's tummy!
Joking aside, this range of minis has always appeared too stiff and awkwardly posed for my tastes and this batch of releases does nothing to change my opinion on the matter.
DarkTraveler777 wrote:Poor eagle! It must have eaten something that really disagreed with it's tummy!
Joking aside, this range of minis has always appeared too stiff and awkwardly posed for my tastes and this batch of releases does nothing to change my opinion on the matter.
Really?
Do you prefer a more arms and legs flying in all directions type of pose for your gunslinging action?
Joyboozer wrote:Are the flames on fire eagle separate so he can transform into his alter ego, eagle?
DarkTraveler777 wrote:Poor eagle! It must have eaten something that really disagreed with it's tummy!
Joking aside, this range of minis has always appeared too stiff and awkwardly posed for my tastes and this batch of releases does nothing to change my opinion on the matter.
Really?
Do you prefer a more arms and legs flying in all directions type of pose for your gunslinging action?
No, but I like my minis to look like the characters that they are representing have joints in their limbs. Just doing a quick Google Images search of Wild West Exodus produces a wealth of miniatures with locked limbs, rigid as boards. Generally the range of figures looks very static and inorganic, which is odd considering the vast majority of miniatures are organic entities.
Having locked arms like a Robotech Defender / Battletech Rifleman is not how I'd want my cowboy riflemen to be represented.
And that eagle looks like it is puking. But that is neither here nor there in regards to the my stiffness criticism.
It is great paint, and holds up well to the zoomed in pictures, but I think the pics are too enormous.
No one needs to see preview pictures of 35mm models that are 6" high, makes it difficult to take the mini in properly IMO.
Yeah... it's a tricky line to walk. I don't like competition painters putting up 1:1 screen sized shots because it is a bit of a cheat, it covers up a lot of stuff on both model and paint by blurring pixels... something that looks crazy good at small size can be pretty terrible in real life. Well, maybe not terrible but you know what I mean.
I personally would like to see both a 1:1 size, and a zoomed in size as above, because if it works on both, then it just plain works .
BobtheInquisitor wrote: I think they accidentally typed up that there were only 10 minis for $46. Should be a lot more, right? Right?
As stated the price is correct but that being said you won't spend as much as you think. They have starters and you can get into the game with rules everything and not need anything else for under $200 and be done. So while they are pricey at first glance in the overall they are comparatively cheap AND they have the $5 a month model deal which is pretty damn sweet.
Strange. They don't seem to fit well with any of the other games. Not that they necessarily have to, mind you. It just seems like a missed opportunity.
Alpharius wrote: There really aren't a lot of other alternate history post Civil War American Steam Punk Magic Weird West games out there though...
Though to be fair, the biggest pain is the terrain!
Malifaux springs to mind. Similar time period/genre (?) as WWX. I might be tempted to pick up some figures for my Guild crew if they were closer in scale.
BobtheInquisitor wrote: I think they accidentally typed up that there were only 10 minis for $46. Should be a lot more, right? Right?
As stated the price is correct but that being said you won't spend as much as you think. They have starters and you can get into the game with rules everything and not need anything else for under $200 and be done. So while they are pricey at first glance in the overall they are comparatively cheap AND they have the $5 a month model deal which is pretty damn sweet.
Making a lot of assumptions here.
I buy minis for the minis.* Saying expensive models are not expensive because [game] is pretty silly to me.
* I haven't had a tabletop game in 5 years with no prospects for another one until roughly 2025. And is WWX really something people would buy to play instead of to have the minis for [non WWX] reasons?
BobtheInquisitor wrote: I think they accidentally typed up that there were only 10 minis for $46. Should be a lot more, right? Right?
As stated the price is correct but that being said you won't spend as much as you think. They have starters and you can get into the game with rules everything and not need anything else for under $200 and be done. So while they are pricey at first glance in the overall they are comparatively cheap AND they have the $5 a month model deal which is pretty damn sweet.
Making a lot of assumptions here.
I buy minis for the minis.* Saying expensive models are not expensive because [game] is pretty silly to me.
* I haven't had a tabletop game in 5 years with no prospects for another one until roughly 2025. And is WWX really something people would buy to play instead of to have the minis for [non WWX] reasons?
I'm confused by this all I said was it's not all that expensive to get into.
All I said/implied is that the minis are expensive. The game might be relatively very affordable, and each box might be a complete army in itself for every ruleset ever written while also scoring you a free lapdance at Leo's Lady Emporium, but that doesn't change the fact that the minis themselves are expensive for what they are.
Or maybe I don't value slightly-stiff, steampunkish not-Brisco County Junior minis as highly as others? Sticker shock brings out my catty side.
RiTides wrote: The eagle looks like it had potential, but doesn't hold up to the Hobbit eagle miniatures... I think it's the wings here, they just look too thick.
Yeah, its likely a result of it being a Digital Sculpt & wanting to be a quick/easy cast... they look to be thick enough to easily cast without having to worry about being too thin. What base size is it supposed to be on?
This one says it comes with a 'huge' base, but the only thing I can find on their store is the 'massive' base, and that's 4.5".
I don't think this one is on a 4.5" base, but... maybe?
Ugh.. who the hell uses Imperial for base sizes?
So.. 'Large' is 57.15mm, or close to a Dreadnaught (60mm) base and 'Massive' is 114.3mm or close to a Colossal (120mm) base. Its bad enough they went with the special snowflake 'platform' bases, they could have at least made them the same foot print as the rest of the industry.
Didn't this have a Train model during the KS? Did that get released to the public?
Alpharius wrote: I guess at this point, maybe WWX the game, miniatures and threads just might not be for you?
I have to agree. I was excited when my sources informed me that there was a new player in the plastic 28mm sci-fi industry, but unfortunately they have failed me yet again. I guess I can cross this company off my list.
This one says it comes with a 'huge' base, but the only thing I can find on their store is the 'massive' base, and that's 4.5".
I don't think this one is on a 4.5" base, but... maybe?
Ugh.. who the hell uses Imperial for base sizes?
So.. 'Large' is 57.15mm, or close to a Dreadnaught (60mm) base and 'Massive' is 114.3mm or close to a Colossal (120mm) base. Its bad enough they went with the special snowflake 'platform' bases, they could have at least made them the same foot print as the rest of the industry.
Didn't this have a Train model during the KS? Did that get released to the public?
Agreed!
And they've taken a VERY aggressive stance in terms of what bases will be 'legal' for their 'official' tournaments.
That probably won't be too much of an issue, but still...
The train was apparently way undercosted during the Kickstarter.
It is a rather impressive, and massive, monstrosity of resin. If you managed to get it during the KS you got it at a never to be seen again price.
All the pricing guys is based on the amount of models you will need in the posse. That is what is fractured first. Then is the raw volume of resin. All of our pricing is based on this scale. Value in an army + resin amount = price.
Less models needed in a faction means higher price for those models to balance out armies in the game. If Holy Order cost the same as everyone else but needed half the minis to play why would anyone play anything else?
OVERBOSS SHERIFF ALPHA is back, here with your latest Wild West Exodus News and Previews!
Do they not sell to independents like Warstore and Miniature Market? Just wondering since I can't find anything there. I like the models but mostly for painting. A local guy wants to give it a whirl but to be honest the price (well, value is probably a better word) is a bit of a detractant for me.
I've seen them advertised on Wayland Games' over in the UK, but now that you mention it, I haven't seen anything on The Warstore on Miniature Market...
The price/value is a bit daunting - especially when you look at their larger vehicles.
Still, I like the look of the models (most of them) and I'd love to get a game in with them, but outside of organized play at major tournaments, that's looking like it is going to be "Infinity Level Difficult" at this point.
Yeah, those holy order of man figures are pretty rocking. I don't know if they'd ever get used in WWE, especially since I missed out on the KS, but I could see myself picking up a few if the price is right.
Would love to see these things show up at retailers I'm already spending money at. Saves me some time and shipping costs.
Hulksmash wrote: Do they not sell to independents like Warstore and Miniature Market? Just wondering since I can't find anything there. I like the models but mostly for painting. A local guy wants to give it a whirl but to be honest the price (well, value is probably a better word) is a bit of a detractant for me.
Those holy dudes look sweet though.
I think they're doing their own distribution, so I'm not sure if they're selling to online stores or just FLGS.
That comment about how they set the prices annoys me. I don't mind adjusting prices based on expected volume of sales to offset production costs, but saying "we set prices to compensate for in-game points costs thereby ensuring people don't just play the cheap faction," doesn't speak well to the game or choices available to players.
It is odd that they haven't partnered up any of the big USA based distributors/stores in order to increase their market presence, but then they'd make less per sale, so...
Likely the Warstore isn't stocking it because of their previous dealings with Battlefoam.
Many distributors don't want to deal with 'new' and 'untested' games without a lot of demand, specifically minis games where you're dealing with a few hundred skus that might not move.
Did FRP Games carry WWE at one point? They have some of the WWE Battlefoam bags and are out of stock on some terrain with "Wild West Exodus" in the name, but no actual figures or rule books.
DarkTraveler777 wrote: Did FRP Games carry WWE at one point? They have some of the WWE Battlefoam bags and are out of stock on some terrain with "Wild West Exodus" in the name, but no actual figures or rule books.
Wouldn't surprise me, Warpath will stock everything once.
WWX has been awesome... awesome minis released at a steady but attainable rate that keep the factions balanced. I was a 40k-r for life, but the pricepoint started to push me out with 6th edition. WWX's price point for an army is easily attainable, the games are more laid back, detailed and fun; I have since shifted most of my funds towards this game.
Besides one or two miscasts, outlawminiatures' resins are also some of the best I've seen, better than the last shipment of kingsom death minis that I bought (satan and that smoke knight).
I'm looking forward to the release of the holy order and the four horsemen!
Hulksmash wrote: Do they not sell to independents like Warstore and Miniature Market? Just wondering since I can't find anything there. I like the models but mostly for painting. A local guy wants to give it a whirl but to be honest the price (well, value is probably a better word) is a bit of a detractant for me.
Those holy dudes look sweet though.
I think they're doing their own distribution, so I'm not sure if they're selling to online stores or just FLGS.
Its worth noting that both The Warstore and Miniature Market are physical stores that also sell online. If they distributed through the US, it would end up there most likely. Sure they get more per sale as direct only, but if you actually care about growing the game, wider distribution is probably needed.
That comment about how they set the prices annoys me. I don't mind adjusting prices based on expected volume of sales to offset production costs, but saying "we set prices to compensate for in-game points costs thereby ensuring people don't just play the cheap faction," doesn't speak well to the game or choices available to players.
I get charging more for hero units... the mold costs the same, and if you're only selling one per player you need to charge a bit more to recoup, but yeah, that's kind of sucky.
Automatically Appended Next Post:
DarkTraveler777 wrote: Did FRP Games carry WWE at one point? They have some of the WWE Battlefoam bags and are out of stock on some terrain with "Wild West Exodus" in the name, but no actual figures or rule books.
Nope, just the buildings because they are through Micro Art Studios. They do offer the bag as a special order at normal Battlefoam website price, but they've offered Battlefoam bags like that for a while now.
We are starting our referral program that can get you a free box of Hired Hands for getting a store to sign up. If you have any local stored that you would like me to give a call to please let me know.
Sining wrote: Wow, the translation from the winged jetpack concept art to the actual render is horrible. They went from small and slimline to chunk and ridiculous
One of the big things about transferring from Concept to Final is having to set up that model for the casting process. Sorry to hear you don't like the render, but I promise you the model in hand looks awesome!
BobtheInquisitor wrote: So, which kits are plastic, and when will they be available through Miniature Market or The War Store?
Due to disagreements in the past with Battlefoam, I doubt TheWarStore would be willing to carry their miniatures game.
And due to Miniature Market providing 20%+ discounts, they won't distribute to them either. Unfortunately that'd about be the only way I'd buy them - the prices are insane. Boutique prices for an unestablished army scale game, no thanks.
I don't totally agree with the price complaints... yeah it's not cheap but it's not that expensive either. Really the only pricey thing are the large tanks which are made from solid, heavy resin. This game isn't as expensive as most think it is when compared to other popular table top games (warmachine/40k, etc). It may be slightly more expensive than infinity or M2E, but I have found this to be the most fun skirmish game I've played (and the theme/minis are awesome). It is also played on a 6'x4' board even with a 750 point game (I use my ROB board and 40k scenery).
1500 point startup army for 40k: $400 on average (lets be honest, most of us 40k players have WAY more than that invested)
base 750 point startup for WWX: $70-$120 on average
Wyatt Earp - 16
Doc Holliday - 15
Berringer - 14
Long Tree - 14
DC member - 13
Gatling dude - 14
interceptor - 20
faction starter: $70 (it is under 750 points though)
I have done well with the second build. Most people around here play 750 points, and they custom build a good army for around $90 which isn't bad for any regular gamer (the unit's rules are posted on WWX's website so one can plan an army before buying).
There are two outlets for discounts too. Nobleknight near the Wisconsin/Illinois border sells the stuff for a small discount, or there are cheaper minis on ebay (about the same discount as nobleknight has). I have personally bought almost all my stuff from outlaw miniatures or the Kickstarter as I think it's a safer route in case I receive a rare miscast.
This one says it comes with a 'huge' base, but the only thing I can find on their store is the 'massive' base, and that's 4.5".
I don't think this one is on a 4.5" base, but... maybe?
Ugh.. who the hell uses Imperial for base sizes?
So.. 'Large' is 57.15mm, or close to a Dreadnaught (60mm) base and 'Massive' is 114.3mm or close to a Colossal (120mm) base. Its bad enough they went with the special snowflake 'platform' bases, they could have at least made them the same foot print as the rest of the industry.
Didn't this have a Train model during the KS? Did that get released to the public?
Agreed!
And they've taken a VERY aggressive stance in terms of what bases will be 'legal' for their 'official' tournaments.
That probably won't be too much of an issue, but still...
The train was apparently way undercosted during the Kickstarter.
It is a rather impressive, and massive, monstrosity of resin. If you managed to get it during the KS you got it at a never to be seen again price.
I could see a lot of cross over use for that train outside of WWX.
The excess use of rivets though perfectly fit with the theme, but if you are feeling brave and could sand them out, you have your self a nice little armored war train that could be used in something else.
I would like announce an awesome new series of videos that will be coming out over the next few weeks to help you and your friends learn Wild West Exodus.
Enjoy Video One.
The models look...interesting, particularly that fire breathing eagle. The owner of the FLGS that I work at handed me a mini today and told me he didn't need it or know what it was (and neither did I, but it fits the aesthetics of the models here).
I think I may be interested in the game, as there aren't that May late-1800s style games around. But, are there actually any rules out?
There I was thinking "hey I like the look of those" as a WoW player ; p The Scorpion reminds me of this too. Not saying they copied it, just that it shares an "mechanical weaponized scorpion" style.
No clue, I was wondering the same thing as I haven't been able to access their forums in two days. I can get on their store, however even the banner is messed up... wierd
Had a chance to see a bunch of the line in person at Tabletop Games in Overland Park, KS. (Which is, interestingly enough, not listed on the store locator, so not exactly high marks for supporting your retailers if they're officially stocking your product)
The vehicles look excellent in person, and if I were playing any game at all where I thought I might fit them in, they'd be in the collection.
The troopers, though, look just as stiff and emotionless in hand as they do in the zoomed-in renders. To be fair, it's nice to have a source for Autons if you're playing a Doctor Who minis game in some odd Deadlands-esque world.
I like the "feel" of this game, seems wild west with a hint of maybe Borderlands or something.
I've seen some of the minis in real life, they look decent in my opinion. Personally I've been wanting to find a game in the Wild West genre, I feel that it's not been well- enough represented.
All the pricing guys is based on the amount of models you will need in the posse. That is what is fractured first. Then is the raw volume of resin. All of our pricing is based on this scale. Value in an army + resin amount = price.
Less models needed in a faction means higher price for those models to balance out armies in the game. If Holy Order cost the same as everyone else but needed half the minis to play why would anyone play anything else?
OVERBOSS SHERIFF ALPHA is back, here with your latest Wild West Exodus News and Previews!
Traps!
Lawmen - Deputy Berenger (Sidekick)
Union - George Custer (Underboss)
Union - Dr. Tumblety (Underboss)
Mercenary - Thomas Tate Tobin
Union - Sgt. Bernard Hopkins (Sidekick)
Outlaw - Jim Younger (Sidekick)
Enlightened - Jim Younger (Sidekick)
HOLY ORDER OF MAN
Altcap Oron (Underboss)
Altcap Siraj (Underboss)
Pillar of Light (Heavy Support)
Nice wildwest steampunk... It appears to be based on Damnation computer game. but... when did the Union goons wear pickehaube? meow~
It's time for the third installment of the Wild West Exodus Community Model. Vote now and vote once per day until September 26th. This is your time to decide the future of Wild West Exodus!
I'm looking over my collection, and I'm noticing a distinct lack of melee weapon wielding presidential figures. I think I might need to rectify that soon...
jah-joshua wrote: the sculptor has done a great job on The Boxer, to make him look so much like Bill the Butcher from Gangs of New York...
nice little homage there...
cheers
jah
That's who it was reminding me of! I couldn't figure it out last night!
The question is then, does one's collection need more than one Daniel Day Lewis figure (if we count his role as Lincoln)?
jah-joshua wrote: the sculptor has done a great job on The Boxer, to make him look so much like Bill the Butcher from Gangs of New York...
nice little homage there...
cheers
jah
That's who it was reminding me of! I couldn't figure it out last night!
The question is then, does one's collection need more than one Daniel Day Lewis figure (if we count his role as Lincoln)?
I think they could convincingly do a DDL model for like, every faction in the game!
Union - Lincoln
Outlaws - Boxer/Bill the Butcher (it's also important to not that DDL was in a movie titled "The Boxer" as well )
Obviously for your Warrior Nation you have:
For your Enlightened you go with:
He actually hasn't done a movie that would fit well with the Lawmen.
And for your Holy Order he's John Proctor from the Crucible.
OVERBOSS SHERIFF ALPHA here with some news and rumors...
There's a Kickstarter campaign looming on the horizon!
Set to introduce 4 new factions!
Unfinished Business, Wild West Exodus Upcoming Kickstarter
Postby Outlaw_Sean » Fri Oct 24, 2014 1:02 pm
So, some of you have heard we are doing a second Kickstarter and will be releasing 4 new factions for the game.
These are all ones that you know about already if you follow the forums:
-Confederate Rebellion
-Dark Nation
-Golden Army
-The Watchers
We originally had not planned to do another Kickstarter, but the community has asked and pushed enough via Facebook, Twitter, E-mail and in person for the rest of the factions that we feel this is the best way to go about it.
The plan for the Kickstarter is that there will be simple pledge levels such as:
-Single "Starter"
-Two "Starters"
-Four "Starters"
-Four "Starters" + Create Your Own Model
Starters in the Kickstarter will not be limited to what is currently in a stock Starter box, but we will refer to them as such to keep it easy. There will be no modifiers to the contents of each starters, but there will be purchasable add-ons and there will be stretch goals that add models to the overall contents of each starter box.
There will be releases for all 10 factions coming out during the Kickstarter, but the original 6 factions' releases will only be part of add-on stretch goals. There will be no pledges containing the original 6 factions.
What about retailers?
We will give all retailers the ability to pre-order product from us and we will add that into the production queue but we will not charge the retailer for the product until it is shipped.
Expected Times?
The Kickstarter is planned to begin March 1st and run through March 30th 2015. Estimated Delivery Date of the Kickstarter is March 1st 2016 for all regions.
Preview art via BoW:
Automatically Appended Next Post: Also:
Wild West Exodus shared a link.
October 27 · Edited
Good news to our Lawmen players. We had playtested this and we hadn't yet confirmed it until we did just a little bit more playtesting.
In the story, the way that they get the CCLE-K9 bots is due to their allegiance with the Lawmen, and they take on jobs with a few less than trustworthy people, so officially the Copelie sisters are Lawmen/Outlaw allegiance.
http://www.wildwestexodus.com/lawmen-outlaw-the-copelie-sisters-2-models-sidekicks/
So Romeo touted in a number of venues that they were against doing multiple kickstarters because it is unfair to their LGS retailers and that kickstarter should be for new ventures only.
It looks like that tune has changed when business has slowed down...
carboncopy wrote: So Romeo touted in a number of venues that they were against doing multiple kickstarters because it is unfair to their LGS retailers and that kickstarter should be for new ventures only.
It looks like that tune has changed when business has slowed down...
Which they are doing at the urging of their community......
I think that they've just realized that this might be the best way to keep things moving forward, establish a bigger player base, get some momentum, etc.
I don't have a problem with it - Real Life often forces things to change!
This game is a niche within a niche - and so anything that can help get new stuff out there and grow the game is OK with me.
timd wrote: The one on the right is nice but why is the one on the left wearing her breasts up around her neck?
High corset + the way she is standing leaning back, shoulders and arms pulled back while lower part is slightly forward with her tilting her head forward and down. It makes it look higher on her body given the angle. While her sister has a lower corset and is leaning more forward with arms held out in front.
I think they're going to be 'hard plastic' - unless you're talking about 'in game reality' in which case, yes, they are a 50/50 alloy of Unobtanium and Impossibilium.
The characters and vehicles are 'true and real resin, the resin you're used to referring to as resin' resin.
The renders translate really well to the models too, though there are some that are different enough that it is probably worth finding the 'painted' versions to make sure you like how the poses translated to miniatures.
The 'hired hands' models are all, I think, HIPs 'hard plastic'.
I actually have CCLE-K9, Copelie Sisters and a few others. They are assembled and primed so I can take some pictures when I get home this evening.
They are actual resin, really nice casts and pretty much what you see in the render is what you get in the miniature (at least for K9 and Copelie Sisters). On the website under 'Product Description and Stats' they do list if they are made from resin or plastic.
Unfortunately it was a hectic day, ended up being stuck at work later so I didn't get much time to get new pictures tonight. I did find I had some existing ones on my computer though, they were taken after I just finished gluing them together. They are uncleaned and not primed yet. Hopefully tomorrow I can take some more pictures.
Spoiler:
CCLE-K9 (Pose 1) - Resin Sprue:
CCLE-K9 (Pose 1):
Rabecca Copelie:
Missy Copelie:
If you notice the swirling detail on her pants and cuffs, they are also on the back of the hand cannon around it as well.
Dark Severance, any chance when you're taking photos you could do a pic of the CCLE-K9 next to a GW human model? They look like they'd make fantastic cyber-mastiffs, but given the HUEG scale WWX uses I'm a bit leery of ordering one only to find out it's as tall as a guardsman.
Don't forget when you're checking out the stuff about the Kickstarter on the http://outlawminiatures.com/WWX/ Site, Vote on Special Rules for the Community Model!
Maybe he can bring some blind undead templars alogn with him?
I'm genuinly curious what these new armies will consist of. Especially the Spaniards. Maybe we'll see some conscripted natives? Golden automatons? Some flashy halberdiers or musketeers that can moonlight in an Empire force?
The aliens can probably get some cross play value as well.
Someone has seriously been neglecting this thread as A LOT of additional news has been going on. Beats of War is doing and entire week on them! Get over there and take a look! Also some hints to the new KS are being dropped ect. Each faction is getting a cool overview- ie
http://www.beastsofwar.com/wild-west-exodus/faction-chats-warrior-nation/
Saw the original campaign, but I don't think I had fully succumbed to KS yet.
I'll be on the lookout for animal people and aliens most likely.
Lone Cat's post however has me in the mood for a cybernetics enhanced Roosevelt, especially after having had to read about him all week with my students. Preferably walking softly and carrying a big stick. Or possibly on top of a robotic bear.
Overboss Sheriff Alpha here with...The latest news!
Update #168
Feb 26 2015
The New Kickstarter is just about to go live. Get ready partners!
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We just wanted to let all of our awesome backers know that the Unfinished Business Kickstarter Campaign for Wild West Exodus is going live Sunday at 8 am Pacific.
This new kickstarter will be packed with awesome new characters and 4 amazing new factions.
The Unfinished Business campaign will expand on the world of WWX with The Confederate Rebellion, The Golden Army, The Dark Nation, and of course The Watchers.
If those factions are not for you, remember that we are including new and never before seen models for all the current factions already out. With over 60 new models just for them everyone should find something they want.
No kickstarter would be any kind of fun without some limited edition miniatures and content. Look for some awesome surprises as the stretch goals are met and we reach our funding levels.
We can't wait to show you guys what we have up our sleeves this time around.
See you all Sunday!
UNFINISHED BUSINESS launches Sunday, March 1st at 8AM Pacific!
I have returned with pictures as my tribute instead of links.
I suppose this is also a good time to place the pledge stuff and stretch goals.
I cant wait for the KS, so much to get! Also if I ever see the main site have some deals on the two player starter set, I am in! I want to get some of those Lawmen....
Automatically Appended Next Post: Err... meant to include this one also:
Most likely I'll be getting Dark Nation for crazy animal people, unless all the neat stuff ends up in the add on section, in which case I'll probably grab the Watchers.
Hmmm think I am down for the Watchers and the Confederates. I like the idea of how they are portraying the confederates as a hit and run organization with some cool mechanics (giant zombie snake? Yes please!)
In sane world, I shouldn't have to ask this... define "plastic".
They mentioned in a FB quote its the good hard plastic, NOT the PVC or whatever the sketch stuff is. That is also why there is the $200,000 gap for that stretch goal. They mentioned they would really like to go all plastic (cause there hire hands are already all plastic and that stuff is amazing quality) but to do it for all the individuals ones would cost a lot. From what I have seen if they went all plastic it would a) be awesome b) (wishful thinking) but I would hope this would also make it easier to get their stuff out to more retailers.
I wonder if they're going to have bags as part of the pledge this time. I'd backed the first one, but didnt snag one then, to my regret (also should have picked up another vehicle or two)
I've set a 48hr reminder. I suspect things will look pretty different by the end. I "should" pick up a new faction but March is looking to be a competitive month on Kickstarter.
GiraffeX wrote: Do we think that the two pledge levels that are stated as 2015 are real and not a typo as the others are 2016?
Yes they appear to be a typo according to the comments section.
The delivery date for this whole campaign is Jan 1st 2016. We made a mistake when we created the pledges and are working with kickstarter to get it sorted for tomorrow. It should be corrected very soon.
PomWallaby wrote: I've set a 48hr reminder. I suspect things will look pretty different by the end. I "should" pick up a new faction but March is looking to be a competitive month on Kickstarter.
Any particular KIckstarters you would advise? Always like to see the good ones to back!
Don't want to derail the thread, but "The Edge" looks promising. People are chatting about it in the News and Rumours section.
I have a fair collection of Secrets of the Third Riech so I'm keeping an eye out for West Winds offering.
As for WWX I have a bunch of outlaws. I like the alien faction. Could play Cowboys vs Aliens. Aliens are always useful. I like the Roswell Grey look of these.
So you can only get the new factions, not choose any of the older ones. You are charged shipping despite them offering free shipping on their website and they will invalidate the rulebook you receive the same year you get your stuff.
Not very condusive to welcoming potential new players.
Alex C wrote: So you can only get the new factions, not choose any of the older ones. You are charged shipping despite them offering free shipping on their website and they will invalidate the rulebook you receive the same year you get your stuff.
Not very condusive to welcoming potential new players.
Pass.
I would have to strongly disagree but that is maybe because I see it from the totally opposite direction. I get people sell stuff already out on KS but honestly thats breaking the KS rules and I get that most dont listen to them but I can respect a companies choice to follow the rules. The KS is to fund NEW factions so offering them makes sense. They do offer a special 2 person starter set of Lawmen and Outlaws but that is changed with special cards to really it is new to KS.
Also they do explain why they charge shipping. Contrary to (some) popular belief they are a small company. 4 people, that's it (this isn't a Mantic or CMON KS where massive fees can just be absorbed). I do not expect a company that small to handle my shipping fees. I enjoy saving money but I am also a reasonable person when it comes to expectation. They explained last KS by taking so much of the fees in it hurt them and their release date. They have actually been really really good so far at communicating their points across. In addition they also explain that the money goes towards expanded out more employees to ship the material. This is something they learned from last time and so kudos for them correcting problems that they had.
Also I am a new player but I have been following them for sometime waiting for a point to jump in and I think now is the best time in a long time, but that's just my opinion.
Finally as a side note to everything else- for those who have been keeping up, I really enjoy the way they are doing there updates- everyday they will do up to two updates that just include all the FAQs so people can refer to the updates instead of having to go through the thread to find the points they want to find. I have yet to see a KS do that and I really like that idea. Their first FAQ already answered a lot. Which is nice. At least for me it is.
One big plus is that this is their 2nd project. I had cold feet and pulled out of the 1st but they delivered. I ended up with the rulebook and the Outlaws from somebody else's pledge afterwards.
OVERBOSS SHERIFF ALPHA here with the latest Update FAQ!
Update #2
Mar 1 2015
FAQ's and Questions Post #1
1 Comment
4 likes
FAQ's
Can I pledge and get current factions already released?
No, only the new factions Confederate Rebellion, Golden Army, The Watchers, and Dark Nation will be part of this kickstarter.
Why is there a shipping fee when you current website has free shipping over $200?
The shipping fees for the ks are very low and much lower than the actual cost relaited to those pledges. The funds we collect under the shipping title actually goes for hiring the additional staff it will require to pack and ship the pledges. Our staff is only made up of 4 full time employees making it very difficult to ship large quantities without delays. The shipping fees will help with that by bringing in more staff.
Are the "Silver Cards" included in the "Black Edition" two player starter different from the current cards?
Yes, each character unique model in the Black Edition set will have new special rules and abilities currently not on their cards. This will play characters like Frank James, Doc Holliday, and Wyatt Earp completely different from their current rules.
Is the rule book included with the current pledges the original rule book or a new version 2.0?
The rule books included in this kickstarter are the current rules. We first need to release these 4 factions and playtest all of the characters before printing a new addition. The new rule book will be out in late 2016 if we successfully fund on this kickstarter.
Will I be able to swap out models at the end of the kickstarter like last time?
No, the swapping of minis within the bundles was a horrible nightmare for us and the backers. It caused delays and major packing issues that let to customers getting the wrong items or missing models. We do not want that this time so all sets will be available as is and any additional items backers may want will be available as add-ons after the kickstarter.
How will international orders be handled regarding shipping and customs charges?
Our goal is to avoide all unnecessary charges regarding shipping. We will group all international orders together and send them to our partners in the UK. From there they will distribute them to all EU and UK locations avoiding costly customs charges. If for some reason your specific country has special rules that may require you to check before pledging. We will work very hard at taking care of these types of issues if we have the power to.
Not sure why anyone would want one of the current factions for a kickstarter that will deliver in a year - just buy them off the website and get them in a few days...
willb2064 wrote: Not sure why anyone would want one of the current factions for a kickstarter that will deliver in a year - just buy them off the website and get them in a few days...
Because you'd get access to KS exclusives by doing it through the KS. Otherwise, yes, retail is the better way to go.
We are now all getting another stretch goal unlocked and with that more free models!
I understand why people want the existing factions (basically people want resin/plastic for cheap however you want to swing it lol) but it would hit their actual business and impact their supplier gaming stores which you can understand they would not want to do.
I understand why people want the existing factions (basically people want resin/plastic for cheap however you want to swing it lol) but it would hit their actual business and impact their supplier gaming stores which you can understand they would not want to do.
Supplier gaming stores, where ? There's 4 LGS within 45 minutes of me, I've been to at least 20 others around the country while traveling for work and I think the only time I saw them was someone using their KS models for a game. And that's on them for distribution decisions they've made. Those watchers still have me tempted even as charred as their bridge is with me.
I think one of our local game stores bought in at retail level when the first kickstarter stuff was coming out. Never seen it played and never saw it at another store and since the store that ordered isn't a regular of mine I don't know if they even still carry it. Pity that they don't retail through major online/game stores like Warstore or Miniature Market. Oh well, I might go in for the confederate states if enough of the cool models get released
To date, the Hired Hands are Polystyrene and the Characters/Support are Resin. To the best of my knowledge (although I've not seen the large vehicles in the flesh), they don't use PVC at all.
The resin models I've had so far have had nice, crisp detail and very little warping.
Hulksmash wrote: I think one of our local game stores bought in at retail level when the first kickstarter stuff was coming out. Never seen it played and never saw it at another store and since the store that ordered isn't a regular of mine I don't know if they even still carry it. Pity that they don't retail through major online/game stores like Warstore or Miniature Market. Oh well, I might go in for the confederate states if enough of the cool models get released
Stores are carrying it but not enough to drive its growth yet I'd guess. We stock it and it sells well for a minor range. As a retailer we have no real issue with the majority of kickstarters "bypassing" us as they test the water. Nothing worse than taking on an entire range and it sitting on shelves a year or 3 later not moving. Which we have done. At least a kickstarter allows even retailers unaffiliated to gauge demand.
Getting a game into many retail stores is a massive uphill struggle these days there are hundreds of games trying to get your attention. No retail store is possibly large enough.
Hulksmash wrote: I think one of our local game stores bought in at retail level when the first kickstarter stuff was coming out. Never seen it played and never saw it at another store and since the store that ordered isn't a regular of mine I don't know if they even still carry it. Pity that they don't retail through major online/game stores like Warstore or Miniature Market. Oh well, I might go in for the confederate states if enough of the cool models get released
Stores are carrying it but not enough to drive its growth yet I'd guess. We stock it and it sells well for a minor range. As a retailer we have no real issue with the majority of kickstarters "bypassing" us as they test the water. Nothing worse than taking on an entire range and it sitting on shelves a year or 3 later not moving. Which we have done. At least a kickstarter allows even retailers unaffiliated to gauge demand.
Getting a game into many retail stores is a massive uphill struggle these days there are hundreds of games trying to get your attention. No retail store is possibly large enough.
I find this such an important thing to consider. While I do agree they have been kind of slow getting it to more retailers, at the same time it is something challenging to do and I assume they are going at a pace that works for their company. I also assume this KS will push more people towards putting it in stores. That being said I do not mind the resin, I have seen it (do not own any yet) and it looked great. Of course the hard plastics they do are also great... They do a lot of things well they just need more people into the game and more promotion of it.
Also the KS does have good deals for the add-ons when you look at the prices that you save on. Also they just unlocked some more free stuff (and some more free stuff thrown in for achievements) so there is some value that is starting to build.
And i liked the WWX basic background concept, but i feel that the new factions make it even more of an "anything goes!" concept. A background has to be something with coherency and boundaries.
I want steampunk to be just that and you can easily mix western with steampunk. But if you add magic, monsters and aliens you are doing everything and allthough that can lead to great miniatures, and i might buy some, the setting is too much all over the place for me.
I also find some of the models amazing, especially the train. But it is expensive and i don't know anyone who is even considering playing it.
Allthough i play a lot of games, I am afraid WWX will not be added to that list.
Automatically Appended Next Post:
Additional: Dystopian Legions for instance is a type of setting that is a bit comparable, but MUCH more coherent. A very well written background.
I have a few DL miniatures and models, great models, good value for money. Just enough to be able to play it (not more, not less).
The game mechanics are not my cup-of-tea though. Not bad, but i rather play real model-level-skirmish and not unit-level skirmish.
And DL is 32 mm, also a different size, just as WWX is.
And just as stated in regard to WWX, that seems a strange choice, otherwise the models could be used for other game systems that have more players.
I really liked the look and feel of the WWX line, but resin isn't my favorite (fragility and a hefty allergic reaction to super glue). So for now I've pledged for the starter set (Black Edition), but I'm really hoping for that $700k and $1m goal, would pledge probably for everything.
What I'm curious about is how well the WWX miniatures scale with the Brimstone miniatures, I've been looking on the internet for some scale shots, but haven't found anything yet. I might be willing to pick up multiple plastic starters if they are scale compatible (extra heroes/enemies).
The starter set pledge level is the exact same starter set you could go buy right now, rather than pledge for it and wait a year to receive it. The only differences are different cards (which they change the rules on constantly anyway) and a black cardboard box.
This whole Kickstarter feels bunk, to me. The last Kickstarter was only 2 years ago to actually *launch* the game, the models have been out barely more than a year for the existing 5 factions, and the releases in the meantime have been inconsistent. I can't see the justification for having new models for existing factions in this KS; those should just be releasing on a schedule for the existing player base.
Pugnacious_Cee wrote: The starter set pledge level is the exact same starter set you could go buy right now, rather than pledge for it and wait a year to receive it. The only differences are different cards (which they change the rules on constantly anyway) and a black cardboard box.
This whole Kickstarter feels bunk, to me. The last Kickstarter was only 2 years ago to actually *launch* the game, the models have been out barely more than a year for the existing 5 factions, and the releases in the meantime have been inconsistent. I can't see the justification for having new models for existing factions in this KS; those should just be releasing on a schedule for the existing player base.
I know that it currently contains the same stuff, I'm doing my part in getting everything in the line to plastic. I really want some WWX, but all that resin is stopping me from doing anything significant with it because anything beyond the starter set is in resin. Also, at later stretch goals the box would get some additional items, not forgetting the KS exclusive minis. When we get anywhere close to $700k I'll be upgrading at least to the Rebel + Greenhorn pledge...
What about the releases has been inconsistent? Quality, rules or release dates/windows? What I do find problematic is that 2nd Edition is already scheduled for 2016, that leaves very little time to 'enjoy' the rulebooks with the pledges...
Releases for existing factions creates interest from folks that don't want/play the new factions. As for a schedule, I suspect that WWX already has a release schedule for the next year (and a half), they can just stick this at the end of this. As we don't know the exact minis yet we don't know if these are due to an advancement in the storyline that ties in with the other factions or something else.
Both the HIPS and the resin miniatures I received from the first WWXKS were top notch quality. Can't say I mind too much if some of the characters stay as resin since we don't get any price reduction of them going plastic. WWX plastic models are multi-part, but they're not multi-pose so there's no added gain there either.
What I'm curious about is how well the WWX miniatures scale with the Brimstone miniatures, I've been looking on the internet for some scale shots, but haven't found anything yet. I might be willing to pick up multiple plastic starters if they are scale compatible (extra heroes/enemies).
The quality of the miniatures is very high; the plastics are made by the same company that makes the Malifaux plastics; the models do come in an extreme amount of pieces, though. The resins are also very nice, but I have had several pieces that were misaligned in the model and the model was noticeably offset. Thus are the hazards of resin.
The game is honestly a very fun game to play, it just sees new releases infrequently and when there is one, it can take a very long time to receive an order. For example, in the last year 3 new models have been released for the Warrior Nation faction. When the Holy Order models released in August, there were several of us that did not receive our pre-orders of those models until late October. The models are great, but the releases inconsistent.
And the whole bit about models for current factions in the KS for the new factions striking interest doesn't work, because it forces you to pledge towards one of the new factions in order to get them. If everything were fine and dandy, those models should be releasing over the course of the next year anyway. I mean if they want to release something brand new in a chunk, like a new faction, that's cool! But to withhold releases for current factions behind stretch goal barriers feels like a bummer.
My gaming group plays so many games systems. 2 of my closest friend that play WWX consider this game their favourite out of all the gaming systems they play. It is one of my favourites too!
It takes some of the best bits of Infinity and adds in some great rules ideas to make for a fun and engaging game that keeps both players involved throughout unlike games like Warhammer.
Models are very high quality. Plastic is so good, but I am a resin fan and their resin is great quality, I have found few miscasts and isn't brittle or weak. Not had any of my painted models have anything break/fall off. I love infinity but I only wish they would change from metal which whilst high quality always has bits fall off. I'm lucky if I get a gaming night complete without at least one infinity model not having something fall off lol.
I urge anyone who has some doubts to give it a try. More people will get in to this game as it is growing and is too good to not grow.
I agree. When I have seen people play it, it looks awesome and I love the rules. Also the quality is really high for this stuff. For a small and newer company they sure are doing a great job. In regards to some of the factions appearing to be odd and anything goes, I would have to disagree. I mean look at the factions:
Lawmen and Outlaws- Standard good vs bad wild west
Union and Confederates- Again a Civil war/post civil war given
Warrior Nation- Well this also makes a lot of sense
Golden Army- Including those south of the border makes sense as the USA has fought mexico a lot (well around that time ect)
Enlightened- Ok here is were it gets weird but at the same time, WWX needs something to make it unique and in this case its chemicals created by mad scientist- therefore since this faction is like the driving force for a lot of other things it makes sense.
Dark Nation- Well corrupted Warrior Nation- lots of games have corrupted factions so this isnt all that odd.
Holy Order and Watchers- Now here is where I assume most of the "huh?" factors comes in, yet if you consider they have built them up in their plot and they actually do make sense its not bad at all. Actually really cool. Also the fact you can play cowboys vs aliens is always a plus.
And the whole bit about models for current factions in the KS for the new factions striking interest doesn't work, because it forces you to pledge towards one of the new factions in order to get them. If everything were fine and dandy, those models should be releasing over the course of the next year anyway. I mean if they want to release something brand new in a chunk, like a new faction, that's cool! But to withhold releases for current factions behind stretch goal barriers feels like a bummer.
To my knowledge they are not withholding current releases behind stretch goals. they still have all releases planned, but if the kickstarter did well enough they would get some newer units that would not show up for years out sooner. An example would be legendary Wyatt Earp hes scheduled for May release, he is not part of the KS.
As for invalidating the rules i just wanted to point out they have said the reason for not going with the new edition is to make sure the new factions get properly tested. I for one do not have the main book and pledge for one even if they get invalidated they will be great for fluff and i need something to learn the game. Those that dont need or feel they want it have the option to pledge without it .
Automatically Appended Next Post: Not sure if these have been posted, but James sure does have some lovely paintjobs
To my knowledge they are not withholding current releases behind stretch goals. they still have all releases planned, but if the kickstarter did well enough they would get some newer units that would not show up for years out sooner. An example would be legendary Wyatt Earp hes scheduled for May release, he is not part of the KS.
As for invalidating the rules i just wanted to point out they have said the reason for not going with the new edition is to make sure the new factions get properly tested. I for one do not have the main book and pledge for one even if they get invalidated they will be great for fluff and i need something to learn the game. Those that dont need or feel they want it have the option to pledge without it .
They want to add 4 factions to the game. Cool. That is what the money should be raised to do. Release 4 factions.
That should have nothing to do with a regular release schedule, and it shouldn't be bringing a cluster of models for existing factions with it. Let the new stuff come out naturally, with each thing adding to the game over time. Shouldn't we, as gamers, want them to have a healthy backlog of releases planned and releasing over the next few years?
If they don't feel like they have the 4 new factions-worth of models playtested enough to consider their rules worth hard print, how is pushing up releases for the other existing factions alongside those things helping the situation at all? From past experience with this game, more than a handful of models have been sold on one premise, been released, and then seen significant rule changes.
The game itself has been released and available for only a little over a year in total. During that time, they have released models that have had significant rules changes on multiple occasions, with the most notable being the complete change of how their Hired Hands (the grunts typically making up the bulk of a force) are costed as well as their rules. That change was notable, as well, because the point costs for those models dropped so significantly that if you had a force built to comfortably play a particular point level, overnight you had a fairly large gap in points to fill by needing more models. Other models changed not only rules, but actually changed entire factions! The portal gunner model (Fredrickson, I believe his name is) had a very heavy-handed rules change, and switched playable factions. And all of these are just rules for the particular models, not even addressing rule changes from the actual rule book.
To my knowledge they are not withholding current releases behind stretch goals. they still have all releases planned, but if the kickstarter did well enough they would get some newer units that would not show up for years out sooner. An example would be legendary Wyatt Earp hes scheduled for May release, he is not part of the KS.
As for invalidating the rules i just wanted to point out they have said the reason for not going with the new edition is to make sure the new factions get properly tested. I for one do not have the main book and pledge for one even if they get invalidated they will be great for fluff and i need something to learn the game. Those that dont need or feel they want it have the option to pledge without it .
They want to add 4 factions to the game. Cool. That is what the money should be raised to do. Release 4 factions.
That should have nothing to do with a regular release schedule, and it shouldn't be bringing a cluster of models for existing factions with it. Let the new stuff come out naturally, with each thing adding to the game over time. Shouldn't we, as gamers, want them to have a healthy backlog of releases planned and releasing over the next few years?
If they don't feel like they have the 4 new factions-worth of models playtested enough to consider their rules worth hard print, how is pushing up releases for the other existing factions alongside those things helping the situation at all? From past experience with this game, more than a handful of models have been sold on one premise, been released, and then seen significant rule changes.
The game itself has been released and available for only a little over a year in total. During that time, they have released models that have had significant rules changes on multiple occasions, with the most notable being the complete change of how their Hired Hands (the grunts typically making up the bulk of a force) are costed as well as their rules. That change was notable, as well, because the point costs for those models dropped so significantly that if you had a force built to comfortably play a particular point level, overnight you had a fairly large gap in points to fill by needing more models. Other models changed not only rules, but actually changed entire factions! The portal gunner model (Fredrickson, I believe his name is) had a very heavy-handed rules change, and switched playable factions. And all of these are just rules for the particular models, not even addressing rule changes from the actual rule book.
Fair enough. I was just denoting as a player that was interested and had not really joined in to now i have no problem with a future rule set coming out. I also know that much like myself there have been people that were interested more in the new factions then existing. I am all for new factions being the focus of the KS as now i have friends that will play in my area making the game more accessible. There has been huge anticipation for CR and GA here..
The CR and GA are the two I like as well, and I'm currently pledged towards getting a single faction set... I just haven't decided between those two, yet.
The Confederates should have been one of the starting factions of the game, I think, instead of the Warrior Nation. The WN would have been something really different and exciting to add into the game at a later date, and could have had a couple of more WN-themed mercenary models to begin with to wet peoples' appetites for it.
I think that might be the direction I go on this. I might grab the CR faction because I love the character models in it. But after that it's just specific models.
Anyone know (or can ask for me in the kickstarter comments ) how big e greys are in the watchers faction?
WWX is too big to fit in with my collection so most minis are out but the greys look like they might be smaller than your average Bear......I mean human
P.s. Thought you did an awesome job on BOW (provided this isn't another Sean at outlaw in which case please pass on my praise)
If I wasn't so anal/ obsessive about minis fitting in with my existing collection I'd be neck deep in Warrior Nation and this kickstarter after that.
Good luck with the kickstarter and I sincerly hope you get to your all plastic goal
Wanted to share with everyone a good look at the painted versions of our first four bosses:
I've played miniature games myself for about 17 years, and these are seriously the best detailed models I've gotten to work with. Not trying to toot my own horn too much, but the models themselves are amazing.
The game is fun to play and easy to learn like others have said.
I'm sure the rules are playtested; I have never purchased anything from outlaw minis that didn't fit well (minis were never too op or up). I dont mean to speak for outlaw minis regarding playtesting, but i think what they mean to say is that they want community feedback before they incorporate all the new abilities into a 2nd edition rulebook (so they can include any updates or faq's).
They did this already once, changing the rule cards for the hired hands based on community feedback (the replacement cards are cheap too and therefore easily acquired by those who have the 1st edition units... another nice thing by outlaw).
As far as I know the 2nd edition rulebook won't be much different from the first as the only major changes will probably be:
1: current faq changes or clarification added (can already get that)
2: new abilities added with these new factions and characters (we will get those with this ks and they have posted the new abilities on their facebook... so the 1st edition rulebook is not moot).
I also have to agree with others here. I have been gaming for 16+ years and these minis are some of the best detailed, easily assembled, greatest quality minis out there. The game is a blast (I have seen several people leave 40k and other games to invest in this after playing demo games with me). Outlaw miniatures has the best customer service I've seen (if there is a miscast), and they strongly incorporate community feedback into their game/models.
For those on the fence I strongly suggest you get into this great game! (Either with this KS or with the starters on their website already).
Sean I was looking forward to adeptacon to meet you guys and fellow wwx'ers from the community... however it looks like I cant make it for a second year in a row :(
Oh and wild bill looks great! Yay for more lawmen! (Can we get a teaser of the wild bill or legendary earp sculpts?)
I'm just hoping this new Ks will push the game outside the U.S.. A lot of UK and Europeans want to start but no one stocks any and ordering direct isn't worth it due to customs. In order for the game to grow they need to be looking into the UK and European market as well as the U.S.
Motograter wrote: I'm just hoping this new Ks will push the game outside the U.S.. A lot of UK and Europeans want to start but no one stocks any and ordering direct isn't worth it due to customs. In order for the game to grow they need to be looking into the UK and European market as well as the U.S.
How is the KS doing anything about this?
I completely agree with you: Outlaw Miniatures needs to change their current strategy to get a foot on the ground in the Europe/UK market. Their "no middle man" dogma just does not work here. The only retailer I know of selling in Continental Europe (Battlefield Berlin) just stopped doing so: the $/€-rate has become too bad, and postage plus customs added enough on top to make the range unprofitable. Add that OM was apparently not exactly helpful to deal with. It's a shame that they have to give up on WWX, but it never sold too well for them, and they are not a charity.
Ordering directly in the US is a nightmare: P&P is expensive, and often you have to add some considerable amount in customs too. It's not unusual to pay more than double the price - for an already expensive product!
Add all that together, and it's not a miracle that the game is only opopular during the KS campaigns. It's either impossible or horribly expensive to get the product outside of them. Try to promote that to somebody who hasn't had the luck of joining during one of the KS periods...
So while the current KS will get many of already existing players back on board, and might hook some "fresh blood", it does absolutely nothing for the infrastructure in the long term. I wish all the best for both Outlaw Miniatures and the success of the KS, but they really need to rethink their strategy outside of the US.
http://www.waylandgames.co.uk/outlaw-miniatures/wild-west-exodus/cat_2559.html While they don't have it in stock, you can order it for a decent price and no shipping costs if you order 40GBP or more. Higher $/GBP conversion is a reality for us EU consumers, that translates into higher prices. If that means that prices from import goods get to high and folks stop buying them, prices at the distribution channel need to be lowered, because retailers won't take the hit if they can sell those same people other products with a higher margin.
The KS is EU friendly because they distribute from the EU locations, so no higher shipping costs, no VAT and no customs fees. If they didn't have that, this KS would have been pretty much horrendous for EU backers. More EU backers means more demand for expansions of either new releases or folks getting stuff they didn't pledge before, friends who also want to get in, etc.
Motograter wrote: I'm just hoping this new Ks will push the game outside the U.S.. A lot of UK and Europeans want to start but no one stocks any and ordering direct isn't worth it due to customs. In order for the game to grow they need to be looking into the UK and European market as well as the U.S.
How is the KS doing anything about this?
I completely agree with you: Outlaw Miniatures needs to change their current strategy to get a foot on the ground in the Europe/UK market. Their "no middle man" dogma just does not work here. The only retailer I know of selling in Continental Europe (Battlefield Berlin) just stopped doing so: the $/€-rate has become too bad, and postage plus customs added enough on top to make the range unprofitable. Add that OM was apparently not exactly helpful to deal with. It's a shame that they have to give up on WWX, but it never sold too well for them, and they are not a charity.
Ordering directly in the US is a nightmare: P&P is expensive, and often you have to add some considerable amount in customs too. It's not unusual to pay more than double the price - for an already expensive product!
Add all that together, and it's not a miracle that the game is only opopular during the KS campaigns. It's either impossible or horribly expensive to get the product outside of them. Try to promote that to somebody who hasn't had the luck of joining during one of the KS periods...
So while the current KS will get many of already existing players back on board, and might hook some "fresh blood", it does absolutely nothing for the infrastructure in the long term. I wish all the best for both Outlaw Miniatures and the success of the KS, but they really need to rethink their strategy outside of the US.
Its not. Its what I hope happens. If they can get enough funding and with the push beasts of war gave them. I'm hoping that places will see people want this game and it is a safe bet. Yes though outlaw really do need to sort the game outside the U.S.
As for Wayland games, yeah they stock it but with their rep id sooner buy direct and pay customs
I'm aware that Wayland Games "stocks" WWX. But I'm also aware of their reputation - I ordered from them multiple times, and even with GW goods it can takes weeks and sometimes months - and with a product they have to order from the US before sending it to me... meh, I could almost wait for the next KS.
Again: I hope for the best for the KS and WWX in general. But with the current infrastructure in place the game will never take of in Europe and the UK.
I do hope they improve access to the UK and EU also. I enjoy when a game can spread- it only will mean good things for its future! I think they will improve spread, given this KS.
Ok so some more things have been unlocked:
Two awesome figures have been unlocked. I look forward to when they release the stats for these guys.
Cergorach wrote: As we don't know the exact minis yet we don't know if these are due to an advancement in the storyline that ties in with the other factions or something else.
The Fluff is pretty much window dressing. Models don't even match the in fluff versions at time (John Younger)
Another is introduced in the fluff right after he is introduced in the game, but is killed in his first apearence.
The story really doesn't drive the game.
I too worry about this game. I love the fluff. The models are great
Do I like that I had to buy new stat cards for my models a few months after I got them, No
Do I like that many stores locally won't carry it because it is Direct distrobution, No
As for the release schedule, people complain, but they release something at least once a month, just not something for every faction once a moth. But there are popular games out there that have more eratic release shedules and they keep going.
I do find it strange that the original kickstarter had 1000+ backers and they had a successfull week on Beasts of War, but still only have 500 backers.
Outlaw does interact with the community very well.
I've always had great customer service from them
And the first Kickstarter had the best fulfilment of any kickstarter I've funded.
It is a fun game, but the miniatures game market is glutter, and many stores are afraid to pull the trigger on a game if they don't see players in seats first.
Cergorach wrote: As we don't know the exact minis yet we don't know if these are due to an advancement in the storyline that ties in with the other factions or something else.
The Fluff is pretty much window dressing. Models don't even match the in fluff versions at time (John Younger)
Another is introduced in the fluff right after he is introduced in the game, but is killed in his first apearence.
The story really doesn't drive the game.
I too worry about this game. I love the fluff. The models are great
Do I like that I had to buy new stat cards for my models a few months after I got them, No
Do I like that many stores locally won't carry it because it is Direct distrobution, No
As for the release schedule, people complain, but they release something at least once a month, just not something for every faction once a moth. But there are popular games out there that have more eratic release shedules and they keep going.
I do find it strange that the original kickstarter had 1000+ backers and they had a successfull week on Beasts of War, but still only have 500 backers.
Outlaw does interact with the community very well.
I've always had great customer service from them
And the first Kickstarter had the best fulfilment of any kickstarter I've funded.
It is a fun game, but the miniatures game market is glutter, and many stores are afraid to pull the trigger on a game if they don't see players in seats first.
I have yet to read the story so I cannot make any points on that. I do think they have a solid place in the market though as no game has really done Weird Wild West as well as they have. Also their minis are awesome quality so that is nice.
I think in regards to the 500+ vs 1000 there are a few factors to consider- 1) The current KS has a long way to go till its over. I still believe it will get to a 1000 pretty easily 2) This month is overblown with big named KS, so I think a lot of people are going to find a lot of these KS do a lot worse than expect just because too many people are running too many all at once. 3) They did not do any early birds and that is what the current trend in KS is to get a lot of people on-board really fast. There are pros and cons to this. 4) KS has lost a lot of its shine after the first few years as people have been burned and many are hesitant of it. I am apart of the KS cause I know they will deliver awesome stuff at good deals and I usually do a lot of research into them before I pledge. I can happily say I have only ever been burned once on a KS (and its was a new company that was taking a risk so I kind of figured I had a 50/50 chance at it working out).
Also a revised Stretch Goals List- Outlaw I suppose had this planned and is both realistic update as well as considering feedback- that is what I like about good KS- transparency and listening to realistic suggestions (not just whatever randoms say)
Essentially what they have done is group everything up so you unlock bundles instead of one faction thing at a time- it makes more sense as that doesn't ever leave anyone's faction high and dry.
Also less than 2000 till everyone gets an additional hired hands box to each bundle. That is an EXTRA FREE $35 value to each bundle. Great deal!
Also if you haven't joined the KS yet, they have added a bunch of cool free-stuff/some awesome add-ons. It has always been a solid value but now it is just awesome!
Side note- I love the constriction with the snake- that is just a hard hitting awesome move!
It'll be fun to see some snake on snake violence. Will be interesting to see how they will factor differently into the confederate and enlightened armies.
timd wrote: Anyone else less than impressed by the Dark Nation Hired Hand heads? I like the figs but most of those heads need to go.
Do the Golden Army Hired Hands ALL have to have sombreros? Can't we have a bit of variation on the headgear?
I think they look kind of hideous because that is the point. The people who use the new chemical are stuck between spirit animal, human and a chemically warped human version. Essentially they are horribly horribly corrupted humans- also explains why a lot of their models have influence/high influence indicating pretty deep corruption across all of them. They just freak me out.
As for the Golden Army- the non hat wearing ones are in the second wave of hired hands but they need to be unlocked. They showed a picture sometime ago of what they would be and they look pretty awesome. I believe they are the bloodthirsty banditos.
All that being said I am in for the CR, Watchers and the stretch goal add-ons as I love those two instead. I just want to blow through more stretch goals to unlock those awesome Heavy Supports.
timd wrote: Anyone else less than impressed by the Dark Nation Hired Hand heads? I like the figs but most of those heads need to go.
Do the Golden Army Hired Hands ALL have to have sombreros? Can't we have a bit of variation on the headgear?
First of all: I agree with both of your opinions. But I think both the DN and GAHH look the way they look not by accident, but on purpose.
The DN HH are the "grunts" of once noble warriors having become beasts beyond redemption. Their models support this, and this is including the brutish looking heads. I wish they hadn't chosen those massive lower jaws - to put it friendly, I think they look like full retards - but it was done as part of a coherent design decision. It works with the blunt tech weaponry and the other models of the faction. I don't like their look, but I appreciate the thought that has obviously gone into everything.
Same for the GAHH: of course I'd love some hat variation. On the other hand: it is a very strong visual cue, and it supports the notion of an endless wave of disposable cannon fodder. Which is exactly what the HH in the GA are. Again, I had wished for something else, but I can acknoledge that it is part of a greater theme.
So it really boils down to a matter of taste. Those models will be great from the point of view of technical quality - all other kits so far have been so, and I have no doubts that it will stay so.
timd wrote: Anyone else less than impressed by the Dark Nation Hired Hand heads? I like the figs but most of those heads need to go.
Do the Golden Army Hired Hands ALL have to have sombreros? Can't we have a bit of variation on the headgear?
First of all: I agree with both of your opinions. But I think both the DN and GAHH look the way they look not by accident, but on purpose.
The DN HH are the "grunts" of once noble warriors having become beasts beyond redemption. Their models support this, and this is including the brutish looking heads. I wish they hadn't chosen those massive lower jaws - to put it friendly, I think they look like full retards - but it was done as part of a coherent design decision. It works with the blunt tech weaponry and the other models of the faction. I don't like their look, but I appreciate the thought that has obviously gone into everything.
Same for the GAHH: of course I'd love some hat variation. On the other hand: it is a very strong visual cue, and it supports the notion of an endless wave of disposable cannon fodder. Which is exactly what the HH in the GA are. Again, I had wished for something else, but I can acknoledge that it is part of a greater theme.
So it really boils down to a matter of taste. Those models will be great from the point of view of technical quality - all other kits so far have been so, and I have no doubts that it will stay so.
I understand that it was deliberate, but think they went too far. Exaggeration is a strong part of art, but if exaggerate too much, you move into the cartoon zone and stuff looks silly, which is what happened with most of the DN HH figs. As you say, full slow, which is something you never, ever want to do... I'm sure that Darnok and I could start a campaign in the comments section to try to get the DN heads to look ferocious, not silly/stupid.
I have no interest in the game itself, but those watcher models, I'll be picking some of those up once they hit retail. Best looking "greys" I've ever seen.
The scale won't even stop them fitting in with all my 28mm stuff, coz there frikkin aliens.
timd wrote: I'm sure that Darnok and I could start a campaign in the comments section to try to get the DN heads to look ferocious, not silly/stupid.
None of the models alread having renders will change one iota from their current look. You have a chance to change things with models that only have an artwork so far, but all the "basic Faction Bundle contents" are set in stone by now. Just too expensive to redo them. And I guess they are happy with them.
Also: after a certain dispute just days ago with Romeo I'm sure he'd not take my advice if the life of his mother depended on it.
timd wrote: I'm sure that Darnok and I could start a campaign in the comments section to try to get the DN heads to look ferocious, not silly/stupid.
None of the models alread having renders will change one iota from their current look. You have a chance to change things with models that only have an artwork so far, but all the "basic Faction Bundle contents" are set in stone by now. Just too expensive to redo them. And I guess they are happy with them.
Also: after a certain dispute just days ago with Romeo I'm sure he'd not take my advice if the life of his mother depended on it.
timd wrote: I'm sure that Darnok and I could start a campaign in the comments section to try to get the DN heads to look ferocious, not silly/stupid.
None of the models alread having renders will change one iota from their current look. You have a chance to change things with models that only have an artwork so far, but all the "basic Faction Bundle contents" are set in stone by now. Just too expensive to redo them. And I guess they are happy with them.
Also: after a certain dispute just days ago with Romeo I'm sure he'd not take my advice if the life of his mother depended on it.
That's it, that's why I dropped out of the first, I completely forgot, by Darnoks beard, that was cloce, I almost backed this one!
Well they can't change the model but maybe they could release new head add-on package for the models? I mean they do that for the bikers. Also the bodies look good its just some of the faces.
Also not really sure why that would cause you to drop a project, they deliver on time, have a great product and the KS is a great discount all things considered so not really sure why anyone would drop it/not back if if they are interested in the models.
It seems the more I look about this game, there is bits of drama and racism claims (I don't agree) sprinkled on everything (not just here). I have never played the game, but it looks cool/like a fun game for the wife and I. It also seems like a game that could be learned around a busy work/10 month old baby in the house sort of schedule, 40k lost this battle for my wife, even though I already have a small army I play with a friend, unfortunately. When looking at games to play together that would fit in our life....It came down to WWX, Kings of War , Mercs, Infinity, Warmahordes, or possibly Warpath when they have a KS later this year. We could not find enough about Warpath, so right or wrong it came down to WWX and Kings of War. I really hope we are making the right choice with this game above the others, because its a lot of money.
I don't agree with the racism bit either. It seems that these days everyone gets offended so easy... a game based on history is going to have some issues embedded in that not everyone will agree on because... well that stuff happened.
Out of 10 factions we have Europeans, two armies of indians, an alien race, a Hispanic race, a religious army, and four armies made up of primarily white persons but could be painted as whatever race you want. There are mercs of different races too.
Slavery is not current in the game (was abolished and not what the union vs confeds are about), the indians are the good guys,etc. Looks to me like they added something for pretty much everyone!
A sombrero or feathers dont make a company racist and outlaw minis encourages all to play. I have never seen bias in rhe company (i have seen some oversensative folk on the wwx forums who try to make something out of nothing) -but that's just my opinion.
I have a 10 month old and we find time to play several nights a week. This game is fast, easy, strategic, and a blast! I have seen several leave 40k for this game. In the long run this game is far cheaper than 40k, the games can be longer or shorter based on points, you can use 40k terrain, etc.
You won't regret this game. I took a change in the first kickstarter and have went all in, buying everything they make. I myself have slowed down with gw stuff and am glad I have done so.
Joyboozer wrote:That's it, that's why I dropped out of the first, I completely forgot, by Darnoks beard, that was cloce, I almost backed this one!
Umm... why? Sorry, I don't get your reasons...
ClockworkChaos wrote:Well they can't change the model but maybe they could release new head add-on package for the models? I mean they do that for the bikers. Also the bodies look good its just some of the faces.
The additional heads for the Iron Horses were due to the models being one sculpt each only. So no variation in the heads if you had multiples. Additional heads made that variation possible.
I don't see them making replacement heads for HH. As stated earlier, I think the models look just as they want them to look.
455_PWR wrote:I don't agree with the racism bit either.
Yeah, it's odd. Especially if you consider that there isn't much you can do to differentiate a model in 35mm in terms of "racial features" without getting into racist cliche territory. How you paint your models is so much more important - and that's nothing the company has control over.
While I'd wish for some more varied looking Mercs - and yes, include some stereotypical Chinese/Blacks/whatever in there - I don't see any intentional racism in the range. The factions are what they are, and adding "racial diversity" is more up to the gamer/painter. You want more blacks on the table? Paint your models accordingly, done.
And to get back on topic: after some abysmal days the KS seems to get "back on track". If you're interested in the detailed numbers: check KickTraq. I hope Adepticon brings in a lot of fresh blood!
455_PWR wrote: I don't agree with the racism bit either. It seems that these days everyone gets offended so easy... a game based on history is going to have some issues embedded in that not everyone will agree on because... well that stuff happened.
They really, really shouldn't have gone with "savages" as the name of the dark nation hired hands. The term was used to justify the genocide of the indigenous population. That, coupled with the orc-like heads of the hired hands are likely where the complaints are coming from. Please note that while I think it's not a great choice, I'm still in the campaign, with the DN as one of my starter choices, as they look like a ton of fun to paint. People get bent out of shape on a lot, but I just think there's a bit more merit on this than your usual Tumblr stupidity.
Sure you can base a game on alt history, but to include real life derogatory jargon used at the time isn't a great call. I wouldn't expect an Irish faction's hired hands to be "the drunks" or a Jewish faction's models to look like a Nazi propaganda poster with choice exaggerated features and get bonuses to banking.
So to bring this around - are the watchers going to be the "cheap" faction to run, in terms of building a reasonable force? And the Golden Army is going to be the one that breaks the bank?
I suppose another to remember is even though this is alternate history they are still using real people from history and almost all of these people were corrupt, racist, brutal, terrible terrible humans. They have softened them up a bit but it doesn't keep away from the fact this game has dark roots (really any game even remotely based on history will have these).
And I think "savages" does work in this context. Its not the warrior nation that is being called savages they are treated with respect and are the "good guys" as much as they can be. The savages are literal savages as much as the word can mean that. They are half-human half-spirit animal abominations that seem to have lost a lot of cognitive abilities and thrive on killing. From the fluff what I get is they don't really think that straight and just want to kill. Regardless of who they were before I would label that pretty savage.
I've bought and played this game after checking out a demo last year at the Las Vegas Open. I reaely feel it has solid potential, I plan on backing up this kickstarter as well.
I really dig the alternate history lore it has going, the novels have been a great read so far!
I've seen one discussion about "racism" in WWX, I think it was on BOLS. It was about the DN models, and to put it friendly: the person crying "racism!" didn't even bother to check the actual background of the faction first. It was utter ridiculous. And claiming that the use of the term "savage" for the DN HH is in any form racist is equally ridiculous.
In other news: glad to see the "135K barrier" has finally been broken. There has been some good growth the last two days, and I hope it continues like that.
Hey Darnok, good to see another wwx forum member on dakka as well!
I am super excited for the $135k we just unlocked! Wild Bill looks freaking awesome and I can't wait to see his stats. All four new factions are great but I love the extra loving for the origional 6 factions too.
How did the fur come out on the first kickstarter nation miniatures? I remember the concepts for the wolf and bear guys looked spikey and great but the renders looked a bit rounded and flat, was it more like the concepts?
Joyboozer, if you head on over to the WWX forums and browse the minis project section near the bottom you can see many painted production minis.
The minis painted in their store look just like the production minis. I can say that my WN (all three bosses - wolf, bear, mountain lion) have very well sculpted fur. The legendary sitting bull sculpt is amazing! However it differs in one aspect from the concept art. I have received two minis and both didn't have the detail of the end/tip of his tongue, distinguishing the tip from his gums. Both minis had the tongue and gums ending in one piece of resin. This was fixed with a bit of paint.
The sculpts are better quality than GW, Kingdom Death stuff, etc. Only issue is an occasional miscast but Outlaw minis has great customer service.
Darnok wrote: I've seen one discussion about "racism" in WWX, I think it was on BOLS. It was about the DN models, and to put it friendly: the person crying "racism!" didn't even bother to check the actual background of the faction first. It was utter ridiculous. And claiming that the use of the term "savage" for the DN HH is in any form racist is equally ridiculous.
Around here we call this type of thing "Diet Racism" - it's not enough for the general populace to cry foul, but it has just enough to be stereotypical, offensive, or disrespectful to those that are more sensitive to the subject. Usually the person doing it doesn't know their racist tendencies (which we all have to some extent) or how stereotypical they're being.
I get the background and concept of the Dark Nation is that they are stuck in a form between man and beast, and I like that bit of fluff, but with an over-pronounced underbite, what kind of beast is that supposed to be? A warthog? with claws? They look more like derpy emaciated orcs than half-beast.
"Savages"? accurate in this case? Probably. Does if have negative historical connotations and prop up old stereotypes? Yes.
Calling your first mexican unit "Dirt Farmers" and making them all have sombreros (totally impractical in battle). Stereotypical? Absolutely.
Full blown racism? No. "Diet Racism"? Yep.
We can get into "Diet Sexism" too, but that one should be obvious.
Anyway, I've always felt WWX could be a good game but has always been a bit off (owner's missteps aside). The concept is cool, a lot of the fluff ideas are cool, but I feel the game could have really used proper art direction. Not only would it catch things like "Diet Racism", but also give it a more cohesive look. I liked a lot of the first 4 factions initial releases, but it seemed like things started jumping the shark. Things started having rivets for the sake of having rivets. Models started turning into almost pure sci-fi models with a cowboy hat thrown on (with rivets on it). Now we have aliens that don't look like they fit in. The confederates (whom I was really hoping for after hearing their fluff) look like futuristic soldiers with carapace armor with an occasional civil war hat added.
Diet any ism shouldn't be encouraged, all it does is hamper creativity to pander to the easily offended who most likely won't partake in the product to begin with. Stereotypes and tropes exist for a good reason. If your "diet isms" were off limits we'd have far fewer and far less interesting products to entertain us.
Still in for my starter + 2 sets, and adding more for friends who were sold by the quality of the first kickstarter pledge I received. Hard to convince them to go in for deadzone when the quality of wwx was absolutely flawless whereas Mantic... I still love them ; p
These sets are not as appealing to me, so I think that's part of it. KS overload, sure. March KS madness, yes.
But, to be fair, I think this KS is ONLY for current WWX players. There's nothing that intrigues me enough to want to start the game. The models are not that interesting, the 4 armies here have no appeal to me. The price is not KS buckets of minis!1!!1
Like carboncopy, I wanted to like this game for the setting, but the models are just a little off, the concepts just miss, the company is just unfriendly enough, and I really dislike the advanced level sic-fi that is becoming rampant in the setting.
Only my opinions. Like I said, I wanted to like this game, but there's been just enough of the little things to keep me (and my money) out.
I hit the first KS but think ill pass on this one.
I had high hopes for the confederate rebellion but I wanted something a little more johny reb and a lot less star wars endor rebel.
I'm sure there will be more pledges at the end. Its definitely the KS way.
I also see the 15 day KS becoming more of a thing. These long lulls in the middle of these 30 day KS campaigns always look bad and can lead to people fleeing the project just because of the lull. Look at The Edge for another example.
Took a look at the first kickstarter to compare with this one. Biggest difference seems to be that many of the stretch goals in the first KS became feebies in the higher ($220+) pledge levels which drove people to pledge higher and higher to unlock stuff that could be added to their pledge as freebies. This KS has no more freebies in the stretch goals (I don't count patch/dice since they are not minis), so there is not nearly the incentive to drive the total higher. This is probably the reason that this KS is flat and will likely stay flat until the end. There may be a small bump at the end, but there just isn't the incentive to kick it into gear.
I don't get it. They've got plans going well past half a million, but like you said, there doesn't seem to be as much incentive this time around to pledge super huge.
I always kicked myself about missing the first campaign, because like you said, those higher level pledges ended up with a crap ton of goodies. I had hoped for something similar this time as well.
I am not really sure where everyone is getting the idea of not a lot of models. I mean if you consider this is all plastic and hard resin you are getting a lot. I am in for a 2 faction bundle and for each faction you get 20 hire hands, a boss, underboss and two sidekicks as well as a dark council mini (not including books or anything). So for each bundle the bare minimum you are getting is 25 minis. That is not including if you get the book deal/ tokens. It is about $65 per bundle so slightly less than $3 a mini. That is not bad at all in my eyes. I mean it is not Mantic level but I back/haved backed Mantic projects and I know the quality is not even remotely comparable.
This is my first foray into WWX as a new player but I have seen the models so I know the quality is there. To me the value is also there but I suppose for some it isn't. Fair enough.
To be fair, Clockwork, that second set of 10 Hired Hands wasn't originally going to be added to everyone's pledges; it wasn't until the KS flat lined that the change was made to throw on an extra sprue of plastic.
I'm not interested in the campaign, beyond the purely personal reasons of them actively not wanting my business to a downright childish degree, because it's unnecessary. The game is literally a year old, if you consider time starting from when the models first got into people's hands. Adding 4 more factions to an already-unbalanced game, on top of reneging on the plan of this KS *also* being a platform for 2.0 of the rules, does not inspire confidence. This is just a year long pre-order, and when people get their models the rules are going to change inside of 6 months to a year (assuming the company is still in full operation at that time).
This kickstarter is a great deal. The first kickstarter was similar in that they gave major discounts and some freebies, which I am ok with. For the quality of the minis (both plastic and resin) I would expect to get less than the bucket of minis one gets with myth, blood rage, zombicide, etc. This is a tabletop wargame/skirmish game and not a board game after all.
I think this ks is not doing as well due to the limited factions. The origional kickstarter's purpose was creating a game, this kickstarter's purpose is adding factions to the game. I know people who want to get into wwx but want to play lawmen, outlaws, holy order, etc. This kickstarter appeals mainly to those interested in these four factions and completionists/fanatics like myself.
I also agree with usernamesareannoying; i loved the idea of playing alternate universe civil war and was hoping for more uniformed confederates. I still love them (favorite army of the new four), but I wish they were less rag tag cloakish (though i love the hit and run style) and more gray/brown uniforms with armor that is battered due to losing the war.
At the end of the day us backers are still getting one heck of a deal, four new armies, new characters for the origional factions, and they will ultimately release the big beasties if we don't unlock them.
I say to those who dropped their pledges or havent pledged, you are missing out on a great thing! Don't be like those who missed the first kickstarter, missing massive discounts, freebies, and exclusives!
ClockworkChaos wrote: I am not really sure where everyone is getting the idea of not a lot of models.
Don't think anyone is saying that. My post was speculation on why this KS is not doing as well as the last one. I posted the same post in the KS comments.
Outlaw responded (indirectly) with:
"Outlaw Miniatures, LLC about 1 hour ago
@everyone,
We just want to point out a few facts to set the record straight. Many of you are asking for more free stuff or for free things like the first kickstarter for WWX. The fact is that the first kickstarter was completely and totally a badly run campaign by us.
I will take full responsibility and say right now that because of all the free things we gave away it almost bankrupted our company. If it was not for me to personally clean out my savings account we would have never delivered any of the items and we would have failed as a business.
With that said the choices and decisions made this time around are based on facts, sales, costs, 2 years of doing business, and the unknown issues that always come up. "
Had not looked at them from that point of view. (Looks at CR) Perhaps Browncloaks... but not Browncoats...
usernamesareannoying wrote: I hit the first KS but think ill pass on this one.
I had high hopes for the confederate rebellion but I wanted something a little more johny reb and a lot less star wars endor rebel.
This. When the CR were announced I was assuming that I would be getting them, but after seeing the renders they are not really interesting enough to me for WWX. Way too neat and consistent for a rebel underground. On the other hand, I am always looking for possible cultists models and the CR would work (with light conversion and a few head swaps) for an interesting renegade Guard unit.
With mods, they would probably work for Necromunda as well.
I like the Golden Army characters and figs, but ALL the hired hands having Sombreros is a turn off.
Dark Nation figs are nice but the heads with the long jaws have to go. Again, with mods and some head swaps, these will become very cool cultists.
Watcher grays are nice, but the sidekicks and bosses, not so much.
I'm in at Gambler, but if some of the issues above had been fixed/different, I would have gone in much heavier. As it is most of what I will be getting will be for other games, not WWX.
Its odd that there are no $400 - $500 pledge levels in this KS. People that go in to a KS heavy often go for pledges in this range.
Had not looked at them from that point of view. (Looks at CR) Perhaps Browncloaks... but not Browncoats...
usernamesareannoying wrote: I hit the first KS but think ill pass on this one.
I had high hopes for the confederate rebellion but I wanted something a little more johny reb and a lot less star wars endor rebel.
This. When the CR were announced I was assuming that I would be getting them, but after seeing the renders they are not really interesting enough to me for WWX. Way too neat and consistent for a rebel underground. On the other hand, I am always looking for possible cultists models and the CR would work (with light conversion and a few head swaps) for and interesting renegade Guard unit.
With mods, they would probably work for Necromunda as well.
I like the Golden Army charchters and figs, but ALL the hired hands having Sombreros is a turn off.
Dark Nation figs are nice but the heads with the long jaws have to go. Again, with mods and some head swaps, these will become very cool cultists.
Watcher grays are nice, but the sidekicks and bosses, not so much.
I'm in at Gambler, but if some of the issues above had been fixed/different, I would have gone in much heavier. As it is most of what I will be getting will be for other games, not WWX.
Its odd that there are no $400 - $500 pledge levels in this KS. People that go in to a KS heavy often go for pledges in this range.
You probably already know this, but WWX figs are on the large side - definitely 32mm to 35mm.
I initially pledged a few hundred pounds but as its went on none of the new forces have really grabbed my attention so I pulled out, hell I even got rid of my first lot of stuff. I may get into it again and just get outlaws as and when I can but there just hasnt been enough support. The only thing I like about the KS currently is the not deadpool cowboy but if I just pledge for him its 28 dollars which I just have no interest in. I want the game to succeed especially here in the UK but the KS just isnt for me or even the game currently but I will pick it up again in a year or so when/ if the UK gets it more than where its available now
You probably already know this, but WWX figs are on the large side - definitely 32mm to 35mm.
Yes, I have lots of figs from the first KS, although I have not assembled many of them. So they will be big cultists... not a problem. Human body height and size ranges are wide enough to get away with using a lot of different model ranges side by side. Example: I'm 5'-5". My buddy is 6'-7". That is a 20% height difference. Assuming a 5'-10" tall 28mm figure to be 30mm tall, 20% gives a height range of 28-34mm for 28mm scale figures.
Motograter wrote: I want the game to succeed especially here in the UK
From their actions they don't seem to care much for the UK or Europe market, or they would treat the retailers over here differently. They don't, so yeah...
Motograter wrote: I want the game to succeed especially here in the UK
From their actions they don't seem to care much for the UK or Europe market, or they would treat the retailers over here differently. They don't, so yeah...
Yes I have noticed there isnt many. Wayland who i`d never use in a million years and dark sphere who after their ridiculous shipping costs kills any savings. Well with any luck in a year or so WWX may have made some footsteps in sorting out their issues.....