Here's a little bit I was informed of by a friend. He's up in Scotland and good mates with a GW employee and apparently he's had a look at the next Ork codex.
In essence, Orks are the next 40k race getting an update.
Choppas are going to give +1 strength amended, see 19/3/14
Waaagh! is now old Fleet. So move, run and assault in the same turn.
Power Klaws are double strength, AP1
That's what I've heard so far. I can't verify the information since it's word of mouth but so far, his contact has been rather accurate on the more recent releases to date.
19/3/14 - moar rumourz
So my friend found out I posted here and threw a ton of stuff at me. You're welcome
Spoiler:
Orks
Still have the Mob and Furious Charge rules
Orks now have 6+ FNP Each unit now has Waaagh! points
Waaagh! charge now per unit, not per army.
Sluggas generate 1 Waaagh! point for each turn in combat
Shootas generate 1 point for each unit kill with shooting
Waaagh points also generated from every 3 units of 10+ models (unsure of this one)
Mega Armour now has Deepstrike rule
Boyz
Unit gets 2pts cheaper and weapons are now upgrades. Boyz must be either Slugga or Shoota, no fisticuffs
Choppas are AP6. +1str AP4 on charge. Cost 1pt each
Shootas cost 2pts each
Big Choppas now +2str AP4. AP3 on charge
Lootas
Deffguns are now options
Unit is now cheaper and has more options for weapons
Gains new rule: Loot
- If in base-to-base contact with a destroyed vehicle, they can fire one of its weapons. Not clarified if per turn or per game.
Flash Gitz
Weapons now have random range instead of random AP New range is 12 + 3D6”. Triple 1 on range causes Overheat
Weapon upgrade options include +1Bs, +1 Attack, Blast, Skyfire
Stormboyz
Can now assault Fliers
Must move 18” on movement if charging a flier
Grots
Whole bunch of Grot units, including Grot Buggies, Whirlybirds, Rokkits and Snotlings
Grot Boss unit – has same stats as an Ork Boy with +1Bs
Snotlings
Now separate from Grots
Units of up to 20, 2pts per model
Has an upgrade called Control Collars: basically, bomb collars that explode when the unit fails Leadership. Think alternative for Runtherders
Weirdboyz
Now have a warp powers table; either Divination, Gork or Mork
Use Waaagh! points for powers
Waaagh points also contribute to Weirdboy’s death. When he dies, casts "Eadbanga" on himself. More points means bigger and more powerful explosions
Bomb squigs now can be taken as units
Includes more options. Can have upgrades for more powerful explosions or melta
Due to Waaagh! changes, Ghaz has 3 Waaaghs! Not sure if armywide or distributed to units
Killa Kanz to Elites – may require Grot boss
NEW UNITS
New unit of Warlord Nobz, can be taken as HQ. One Nob is the Warlord. On death, another Nob is the Warlord. Must kill entire unit for the kill
Possible mek tanks with upgrades
- Upgrades including a KFF and a SAG that shoots bomb squigs – if they miss you place a bomb squig
SAG and Flakk guns might be taken as Big Gunz unit
Halftrakk unit called Gutripper
Multi-wound Squiggoth-like beast
Supplements
Goffs and Blood Axes first
Blood Axes can allow Kommandos as troops and can ally with Guardsmen
NEW BOXES
Snapfit mekboy and weirdboy?
Deffkopta kit
Cybork body parts box
Combi Flash Gitz/Tankbustas box
Saw this posted by Larry Vela on BOLS today, add salt as desired.
It's been nonstop 7th Edition talk for a week, but let's take a break to look at the latest Ork Chatter:
Orks are hot on the heels of 7th, (so June), and we have yet another source talking about kits that are jiving with stuff we've heard of late:
Look for the following:
- A new Ork Boys box triple-combo kit covering: Tank-Bustas, Kommandos, Flashgitz
- Buggie Combo kit (making the existing buggy and a new unknown kit)
- Mega-nobz Combo kit (making the existing Mega-nobz and a new unknown kit)
- Kopta Combo kit (making the existing Kopta and a new unknown kit)
-Stompa is said to included in the codex as a Lord of War
This latest set of rumours lines up pretty well with this set of rumours from past month:
Orks - 5 Kits
1) Plastic Warboss: Multi-part plastic kit which make a warboss in mega armour with new weapon options.
2) Deffkoptas: Plastic box. Dual build kit with a new Grot skimmer.
3) Tankbustas/Flashgitz/Ardboys: Multi-part plastic kit which makes any of the three units.
4) Buggy/Halftrakk Plastic kit with a new Supa-rokkit Launcha option.
5) Mek/Mad-doc/Mega-armor unit (NEW): Plastic dual unit kit - First unit is similar to oversized Cyb-orks. Shoots new saw-cannon. Second unit option makes mega armour Orks
5/5/14
Courtesy of Kroothawx:
Spoiler:
Here a set of rumours from a source that prefers to stay anonymous:
The new mid size stompa thing looks like a pregnant Deff Dread. Comes with various weapon mountings, including what looks like a KFF.
New Gretchin models, including a grot oiler.
New mega nobs, not plastic versions of the existing.
Big Mek in mega armour with some interesting KFF like add ons.
Big Mek in Mega Armour with shoulder mounted weapons, maybe SAG but doesn't look like it.
Warboss is similar to the remodelling of the Helbrute from Dark Vengeance, it looks like a reworking of the AOBR Warboss with an attack Squig
New Pain Boy with a kind of Narthecium cybork hand.
Flash Gitz (They look particularly awesome, very much like Freebootaz with loads of variation in the kit).
Big Gunz. Total redesign.
Jidmah wrote: So, for all not able to sound angry all the time:
- KFF confirmed as 5++ save within 6"
- Gorkanaut has rampage, adding d3 attacks whenever outnumbered, but can't take KFF. Otherwise identical statline to Morkanaut.
- Gorkanaut 245 points, Morkanaut 230
- Text keeps talking about TL bazookas, unit entries have regular bazooks. Yay GW.
Automatically Appended Next Post:
Dr. Delorean wrote: "Rettungswurf" Google Translates to "saving throw", so all I can do is appeal to our German-speaking allies as to whether an invulnerable save is referred to as a Rettungswurf anywhere.
"Rettungswurf" has always been invulnerable save. Cover save would be "Deckungswurf".
And some more pics from ClockworkZion
Spoiler:
ClockworkZion wrote: The ones that don't give point costs for the models from /tg/:
29/5/14
Rumour from Natfka rehashing squads generating warp charges, posted by Pretre
pretre wrote: Ork Rumors - May 2014
via an anonymous source on Faeit 212
Ork units over a certain large size generate a warp charge. Each separate combat Orks are in generate a warp charge.
Multiple units in the same combat are treated as a single group in regards to hit the size threshold for generating warp charges, so that several small units can mob up to generate a charge where they would not be able to otherwise.
30/5/14
Some tidbits from some posters.
rothrich wrote: The rumor so far is 60 bucks for 3 manz.... box o' three seems likely seeing as how there are only three in the picture here...
Squidbot wrote: New Dok looks to be nob sized. Quite likely a character. Cybork hand could be a PK but it has fingers. Well... scalpels and syringes.
Both look mono pose.
Those MANZ are the new ones for sure. Overall design is very similar to existing, but they're not the same models.
pretre wrote: Anyone want to give me a summary of what BoW said for Ork Rumors? I've got the Stompa in the Codex bit.
Formation - 'ork warband' - warboss, mek, unit of nobs, six boys mobs, one unit of grots. Gives Boss of the Waaagh! Greenskin Hordes and Stampede rules.
Boss of the Waaagh! Lets you re-roll your warlord trait if taken as a primary detachment.
Greenskin Hordes. "Evey unit with ten or more models in the detachment gains the Hammer of Wrath special rule... and in every assault phase in which is successfuly charges an enemy unit the dice rolled for it's charge range in ten or more before modifers..." The wording here is confusing; not sure if it means that Hammer of Wrath only works if you roll ten or more, or if there was another rule which got cut out.
Stampede! If the formation's warboss is your warlord, he can use his Waaagh! special rule each and every turn after the first. This implies that warbosses have a special rule called 'Waaagh!' which usually can't be used every turn.
Detachment 'ork horde'. HQ, three troops, elite, fast attack, heavy support, fortification and Lord of War. Gives Greenskin Hordes and Boss of the Waaagh! Not sure if 'elite, fast attack and heavy support' was meant to mean one of each is compulsory.
Ork Buggies
BS:3 (Grot Gunners)
AV and HP unchanged
+5pts apiece
As wide as the Trukk model, but half the length
Ork Trukk-style tires
Hot-rod engine with oversized engine piping along the sides
Turret-gunner is seated behind the driver
Multiple weapon options including:
Supashoota (linked)
Rokkit launcha (linked)
Heavy Flamer (linked)
Big Guns
There is contradictory chatter about a "Flakk" anti-air option for the Big Guns
Rumors reliability is average, coming from both known and unknown sources.
NamelessBard wrote: So, Black Library screwed up and has let a random amount of people download the codex... This is from Skullchewer from Warseer (who gave use the orinal model rumors)
Relics are in. Not had time to read.
Buggys don't get new weapons, do get Grot Riggers at 10 points.
Not seen anything about FNP at all yet.
Grot riggers don't just work for IWND on 'nauts, any vehicle that has them, but cost per vehicle seems to differ. 20 to put them on a 'naut. BW don't seem to have the option.
Looks to be a lot more options with selecting wargear for meks
"A Big Mek may take items from the Mek Weapons, Melee Weapons, Runts & Squigs, Orky Know-wots and/or Gifts of Gork and Mork lists."
Mob rule is replaced by the D6 roll, yes.
Kustom Mega Slugga is a thing.
A Big Mek with mega armour can take one of the following
- Tellyport blasta
- Kustom force field
Relics:
Gifts of Gork and Mork
Da Dead Shiny Shoota
Da Finkin’ Kap
Da Fixer Upperz
Da Lucky Stikk
Headwoppa’s Killchoppa
Warboss Gazbag’s Blitzbike
D6 Result
1
If the unit is locked in combat, it passes the Morale check or Pinning test. If the unit is not locked in combat, it fails.
2-3
If the unit includes one or more Ork characters (including Independent Characters), it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test.
4-6
If the unit has 10 or more models, it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test. The hits are Randomly Allocated. If the unit has fewer than 10 models, it fails the Morale check or Pinning test.
Tellyporta blasta is the back mouned thing I've been describing and seems... uh, situational at best? Very short range weapon but causes instant death on a 6 wound. Rolling a 6 on AP causes a penetrating hit regardless of AV.
D6 Warlord Trait
1 Prophet of the Waaagh!: Mork (or possibly Gork) has chosen this Warlord for greatness, and every Ork under his command knows it.
The Warlord gains the Waaagh! special rule. If the Warlord already has the Waaagh! special rule then, in addition to the usual effects, all friendly models with the ’Ere We Go! special rule gain the Fearless special rule when he calls a Waaagh!, until the start of their next turn.
2 Bellowing Tyrant: This Warlord is an unholy terror, a roaring lunatic whose every (very loud) word is law.
The Warlord, and all friendly units with the Orks Faction within 12" of him, re-roll failed Morale checks and Pinning tests.
3 Like a Thunderbolt!: This Warlord is a master of the all-out, no-holds-barred, headlong charge into battle.
The Warlord, and all friendly units with the Orks Faction within 12" of him, can re-roll all the dice when determining Run moves or charge range.
4 Brutal but Kunnin’: This Warlord has a sneaky streak a mile wide and knows just where to hit his foes.
The Warlord can re-roll one failed To Hit or To Wound roll each turn.
5 Kunnin’ but Brutal: The Warlord knows when to roll with a punch, and can shrug off the hardest blows.
The Warlord can re-roll one failed armour or invulnerable saving throw each turn.
6 Might is Right: Made of muscle and aggression, this Warlord is the embodiment of the Orks’ warlike nature.
The Warlord receives +1 to the Strength characteristic on his profile.
From NotMyIfurita:
attack squig nerfed to 1 reroll in melee per turn
Badrukk has the rules listed for Da Rippa, but it is not listed in his wargear.
Yay Tankbustas can shoot at whatever they like, and Bustas and Burnas can take dedicated trukks
Kommandos get Stealth now, thats nice.. and they didnt see a point hike like burnas and tankbustas
eww.. Ramshackle got clobbered.. 6+ save when you take a pen, if successful downgrade to glance
Buggies in units of 5, gained outflank and a minor point decrease.
Snikrot is not HQ, effectively works like before when you add to Kommandos. Listed Elite. No slot if you bring Kommandos. He has Ambush and it gives Shrouded instead of Stealth the turn they arrive... still no charge from Reserves
Killkannon still lowers transport on BW
Rule for planks is a little complicated. If you get out of open topped and declare a charge, add 2 to the charge range
Deffrolla gains AP4 and loses half the hits
Lootas HS and cheaper (shocking)
I dont see any way to get Kans or Dreads as troops
Kans come in 6 packs
Wow.. Ghazzy is a LoW but I can't see why.. they didnt change him
Wow.. if you take an Ork Warband detachment, you can Waaaagh every turn after the first
HQs listed as
Zagstruk
Grotsnik
Mek is a slotless HQ, 1 per actual HQ bought
Big Mek does not change FoC Painboy
Warboss does not change FoC Weirdboy.
Badrukk is a HQ (3+, 5++, str 7 AP2 assault 3 gun) , Badrukk has the rules listed for Da Rippa, but it is not listed in his wargear
Snikrot is not HQ, Snikkrot an elite (doesnt take a slot if taken with Kommandos) (shrouded on arrival, you pick an edge to outflank dont roll)
No Wazdakka
No Zogwort.
Ghaz is a LOW now, can take runts/squigs, stats look unchaged
D6 Warlord Trait
1 Prophet of the Waaagh!: Mork (or possibly Gork) has chosen this Warlord for greatness, and every Ork under his command knows it.
The Warlord gains the Waaagh! special rule. If the Warlord already has the Waaagh! special rule then, in addition to the usual effects, all friendly models with the ’Ere We Go! special rule gain the Fearless special rule when he calls a Waaagh!, until the start of their next turn.
2 Bellowing Tyrant: This Warlord is an unholy terror, a roaring lunatic whose every (very loud) word is law.
The Warlord, and all friendly units with the Orks Faction within 12" of him, re-roll failed Morale checks and Pinning tests.
3 Like a Thunderbolt!: This Warlord is a master of the all-out, no-holds-barred, headlong charge into battle.
The Warlord, and all friendly units with the Orks Faction within 12" of him, can re-roll all the dice when determining Run moves or charge range.
4 Brutal but Kunnin’: This Warlord has a sneaky streak a mile wide and knows just where to hit his foes.
The Warlord can re-roll one failed To Hit or To Wound roll each turn.
5 Kunnin’ but Brutal: The Warlord knows when to roll with a punch, and can shrug off the hardest blows.
The Warlord can re-roll one failed armour or invulnerable saving throw each turn.
6 Might is Right: Made of muscle and aggression, this Warlord is the embodiment of the Orks’ warlike nature.
The Warlord receives +1 to the Strength characteristic on his profile.
Buggys don't get new weapons, do get Grot Riggers at 10 points.
Not seen anything about FNP at all yet.
Grot riggers don't just work for IWND on 'nauts, any vehicle that has them, but cost per vehicle seems to differ. 20 to put them on a 'naut. BW don't seem to have the option.
Looks to be a lot more options with selecting wargear for meks
"A Big Mek may take items from the Mek Weapons, Melee Weapons, Runts & Squigs, Orky Know-wots and/or Gifts of Gork and Mork lists."
Mob rule is replaced by the D6 roll, yes.
Kustom Mega Slugga is a thing.
A Big Mek with mega armour can take one of the following
- Tellyport blasta Tellyporta blasta is the back mouned thing I've been describing and seems... uh, situational at best? Very short range weapon but causes instant death on a 6 wound. Rolling a 6 on AP causes a penetrating hit regardless of AV.
- Kustom force field
- Shock attack gun roll of double 6 is vortex!!!
- KFF can be combined with mega armour and bikes, Shock attack gun seems to be combinable with bikes.
- Git finda on SAG mek?
Relics:
Gifts of Gork and Mork
Da Dead Shiny Shoota 6 shots twinlinked shoota, rolls of 1 hit one of your own units
Da Finkin’ Kap gives your warlord an additional trait from the strategic list.
Da Fixer Upperz
Da Lucky Stikk
Headwoppa’s Killchoppa is a +2 str, AP5, rending choppa that beheads on a roll of 6 (insta death).
Warboss Gazbag’s Blitzbike has an AP3 deff gun on it
Mob Chart
D6 Result
1 If the unit is locked in combat, it passes the Morale check or Pinning test. If the unit is not locked in combat, it fails.
2-3 If the unit includes one or more Ork characters (including Independent Characters), it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test.
4-6 If the unit has 10 or more models, it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test. The hits are Randomly Allocated. If the unit has fewer than 10 models, it fails the Morale check or Pinning test.
Boss Pole gives Reroll on the mob chart.
Stompa in as super heavy
Battle Wagon up 20 points.
Killkannon still lowers transport on BW
Attack squig nerfed to 1 reroll in melee per turn
Tankbustas can shoot at whatever they like, and Bustas and Burnas can take dedicated trukks
Kommandos get Stealth, no point hike
Ramshackle got clobbered.. 6+ save when you take a pen, if successful downgrade to glance
Buggies in units of 5, gained outflank and a minor point decrease.
Rule for planks is a little complicated. If you get out of open topped and declare a charge, add 2 to the charge range
Deffrolla gains AP4 and loses half the hits
Lootas Heavy Support and cheaper (5 points less per squad)
Kans come in 6 packs, NO twin guns, NO Troop choice option, have special morale rule
If you take an Ork Warband detachment, you can Waaaagh every turn after the first
Weirdboys gain a Warp Charge point if there are 10 or more models with the 'ere we go rule (Pretty much any Ork from what I've seen) in 12" but has to take a psychic save or take a hit.
Power of the Waaagh! and Daemonlogy disciplines.
Can be upgraded to Psyker level 2.
Ork psychic powers are all cool. Either high strength, or teleport, large blast etc.
Primaris power is Frazzle (Blast witchfire).
'Eadbanger is now a focussed witchfire.
Warpath is a self blessing
Da jump is what used to be 'ere we go.
Killbolt is a beam attack.
Power vomit is a template witchfire.
Da Krunch is a barrage witchfire.
Cheap IWND on vehicles (5 points on Kans, 10 on dreds)
Painboy is IC, so put him where you need him, can take a bike.
Dedi transports available for burnas and tank bustas now
Warboss/Bigmek Mega Armor Kit is a thing
Ork boys cost 1 less point, but Shoota is 1 pt ugrade now
The HQ Mek (not Big Mek) has Boy statline
Pain Boys can not get 'Eavy Amor?
Zzap gun 2D6, gets hot on a 1-3 if you roll 11 or 12
Interesting. +1 strength to choppas doesn't do much, unless they're planning on making shoota boys weaker in melee to give us a reason to take choppa boyz again. I'm not super excited about that, but since my shoota boyz didn't normally get the charge off anyways, it's not a big change. Plus, anything that makes sluggas more useful is a good thing.
Don't why Power Klaws would be AP 1, but I can dig it (Power klaws that are slapped together in a few hours by a mek boy would now be better than the Mechanicus's best powerfists )
If WAAAAAAAGH gave back old fleet, that would be awesome. In most other armies this wouldn't be a big deal, but I think orks have the numbers to make this useful, especially if the choppa upgrade of +1 S is a permanent upgrade and not just on the charge
Don't know why Power Klaws would be AP 1, but I can dig it (Power klaws that are slapped together in a few hours by a mek boy would now be better than the Mechanicus's best powerfists )
The Mechanicus? Humans who don't understand their lost technology? Trying to build something they don't understand, using old diagrams and prayerbooks, taking years to craft one item?
Vs. a Mechboy who has the advantage of advanced technology that is literally coded into his genetic structure. Technology so advanced that the "mechanicus" can't even figure out how it works. That Mechboy was tinkering with stuff when his mechanicus counterpart was still fondling prayerbooks and couldn't use a screwdriver without reciting litanies for 6 hours.
By the time the humie has made one weedy powerfist, the Mechboy has made hundreds. Constantly changing designs, working with different materials, and trying to fill the needs of some vary demanding customers.
Plus, he gets to make a Klaw that's 4x as massive as the humie version.
Interesting. +1 strength to choppas doesn't do much, unless they're planning on making shoota boys weaker in melee to give us a reason to take choppa boyz again. I'm not super excited about that, but since my shoota boyz didn't normally get the charge off anyways, it's not a big change. Plus, anything that makes sluggas more useful is a good thing.
I disagree... a permanent +1 strength for choppa boyz is a huge boone. S5 on the charge is juicy and S4 at other times is fantastic. To me, that *fixes* the choppa boyz and makes massed trukk+choppa boyz viable again.
Don't why Power Klaws would be AP 1, but I can dig it (Power klaws that are slapped together in a few hours by a mek boy would now be better than the Mechanicus's best powerfists )
Eh... I can see it helping orks vs high AV vehicles... if they can catch up to it.
If WAAAAAAAGH gave back old fleet, that would be awesome. In most other armies this wouldn't be a big deal, but I think orks have the numbers to make this useful, especially if the choppa upgrade of +1 S is a permanent upgrade and not just on the charge
A Thousand times this!
*wishlisting... even allows the Ork walkers (Deffdread/Kans) to join in the WAAAAGH! would be epic.
It would be cool if ork boys get 2 wounds each or feel no pain,go from 6 to 8 points each,and ork bikers get plus one tuff,and better shooting or they get to have more shots if you have big shoots ,oh oyhu can squad big shootas ,and make deff dread armour 13 and cans amour 12 ,that would be alot better.
I remember reading somewhere that an Ork Boy can basically be put together by a Pain Doc from spare limbs that were just laying around. With that lore in mind... I would love to see Boyz given a 6+ feel no pain. It gets irritating taking 100 models and tactically laying them out, only to have a couple large blast templates dropped on them and pull them off when the the weapon firing them was AP6. But, that just my humble opinion.
Bloodhorror wrote: Honestly, if Tyranids didn't get Move, Run, Assault I don't see why Orks should get it...
The orks would only get this one turn out of the whole game. It would be powerful without being game breaking and would be a slight tweek that could save an entire army. Of all the rumors I have heard these are the ones that I hope are the most true.
Yeah, I'm taking the new rumours with a big bag of salt. Deepstrike for Mega Armour? It's not termie armour, I can see them DS via tellyportas from a Big Mek invention or Warlord Trait but not from the armour itself.
This is without mentioning the very unlikely separation of Grotz and Gretchin which I think has no fluff-basis for being different, I always thought they were synonymous.
The one thing that has been consistent with all of these rumors is the idea of different mobs generating tokens that can then be used to power abilities, whether they be waaagh tokens or weird tokens or whatever.
Which is good, because the one big complaint I have is that 40k is not complex enough, and would really enjoy one more thing to keep track of with little bits of crap all over the board.
BunkerBob wrote: I believe he means they come with choppas and a slugga but can be upgraded to shootas.
The way its written it sounds like they come with standard close combat weapons and sluggas, then you can pay points to give them choppas (upgrade to CCW) or Shootas.
As if ork turns didn't take long enough, you may now have to spend even longer deciphering your total number of waaaaaagh points before doing anything else...
I'll be taking a hammock to each game I play now then
Which is good, because the one big complaint I have is that 40k is not complex enough, and would really enjoy one more thing to keep track of with little bits of crap all over the board.
Yeah, I've given up and just keep my fingers crossed I can get to a table, roll some dice, move some tiny mens about on the table and be told by someone more 'with it', likely with an electronic tablet device of some kind, that I lost and then glaze back over when they start gibbering to me about formations and additional special rules that you could only have got if you bought this download on a full moon and that expansion with a new bit of skull covered scenery for a limited time offer of $99.99.
It's c-c-c-crazy!
We'll see how my games go in the UK before I just write off 6th and hibernate to await 7th ed.
I mean come on, if that rumor of 4 points for boyz, I will just run them with barefists, keep my +1 A for 2 close ranged weapons and run even more boyz for 60 less points! That is pretty darn broken especially if they are S4 for furious charge.
Maff comes to 120 points for 30 boyz, every 2 squads of 30 I save one whole squad to buy another! In a tide list of at least 5 mobs of 30 I am looking at 300 points saved! Thats 2 loaded down wagons and more Lootas!
The update is disappointing. this just sounds like a round up of all the rumors I have heard in the past year or so. Take this one with a big grain of salt folks. We don't have anything solid on the AM yet so I really don't think that there is much to this rumor as much as I want to believe.
There are a number of reasons why I'm skeptical, but the main one is the amount of new units being suggested. It doesn't fit the pattern for 6th edition.
Ouze wrote: The one thing that has been consistent with all of these rumors is the idea of different mobs generating tokens that can then be used to power abilities, whether they be waaagh tokens or weird tokens or whatever.
Which is good, because the one big complaint I have is that 40k is not complex enough, and would really enjoy one more thing to keep track of with little bits of crap all over the board.
? Yeah, in agreement with you. Grot, Grotz, Gretchin, etc all the same thing. Like orks would care if there were different types?
I'm here in north Texas and a local shop owner and I were discussing Orks last Saturday and I said I wish they would get their update. His response was: They are getting theirs before guard, look for them in april early may
Automatically Appended Next Post: I find it interesting that the OP says the same. seems odd to me that they would get guard players drooling with the new pics... then BAM!!! here are the irks first..
That list of rumors contains over a dozen new kits. We all know GW does not release rules without kits. Not to mentions no plastic meganobs. That will be a kit of three for whatever Centurians costs plus 5%. Mark my words, just don't waste your time tracking my assumptions.
Yeah, the gretchin/grot split makes no sense - IIRC they've always been two words for the same creature, the current ork codex uses both terms pretty much interchangeably.
Just maybe the OP misheard and _snotlings_ are the new unit, working something like nid ripper swarms?
Hoping the 'multiple grot units' bit is true - allowing a useful all-grot army would be great for flavour (and sales)
Warsmith262 wrote: I'm here in north Texas and a local shop owner and I were discussing Orks last Saturday and I said I wish they would get their update. His response was: They are getting theirs before guard, look for them in april early may
Last chance to lie to you before the WD with the IG confirmation is released next week
Keep us informed how you deal with such shop owners in Texas
It's like a summary list of all the rumors I hate the most.
Power Klaws are double strength, AP1
Aside from PKs already having a profile in the BRB, AP1 doesn't really help\fix any problems Orks have. AV10 rear armour is already gutted by the AP2 PK; the struggle is with AV14 rear (ie. landraiders) where a purchased upgrade to armourbane (chainfist) would be the most obvious.
Each unit now has Waaagh! points
Waaagh! charge now per unit, not per army.
Sluggas generate 1 Waaagh! point for each turn in combat
Shootas generate 1 point for each unit kill with shooting
Waaagh points also generated from every 3 units of 10+ models (unsure of this one)
Uggh. I facepalmed the first time I heard this rumor, and it only seems to get worst everytime I read it.
Unit gets 2pts cheaper and weapons are now upgrades.
4 point basic boys. Wholly the wrong direction to go with orks. Boyz are, and should be, more valuable than a gaunt or cultist.
Choppas are AP6. +1str AP4 on charge.
Big Choppas now +2str AP4. AP3 on charge
While Big Choppas are very likely to get AP4 (same profile exists in the Eldar codex for 5 points), AP3 on the charge would be gonzo bizarre\overpowered\lolwut? +1str Choppas are a lazy change that does nothing to fix the actual problems sluggas have. AP4 on the charge is as bizzare as AP3 Big Choppas, and would create huge swings in terms of killing power for different targets.
Flash Gitz
New range is 12 + 3D6”.
I assume this must break with all other comparable rules and is rolled for before target selection? Also doesn't fix their problems in anyway whatsoever.
Grots
Whole bunch of Grot units, including Grot Buggies, Whirlybirds, Rokkits and Snotlings
Grot Boss unit – has same stats as an Ork Boy with +1Bs
Gretchin
Now separate from Grots
Nonsensical, or partially covered by Forgeworld, and would require a huge number of new models, none of which are actual orks. At best this would be a release like the Storm Trooper mini codex.
Weirdboyz
Now have a warp powers table; either Divination, Gork or Mork
Use Waaagh! points for powers
Waaagh! points again. Also, GW has basically done anything and everything to prevent Orks from gaining access to Divination up to this point, and it makes no sense why it of all choices would be the only BRB table available.
About three times the number of new units\kits any other army has gotten.
Self explanatory.
I'm not saying the source is wrong, it's just that I'm really hoping he is.
Any rumor list that doesn't include a new Mega-Armor Nobs kit feels somehow false. It just seems like the most ludicrous "kit" in the world in Finecast, with a hero-unit price-tag for something you could conceivably be fielding ten of.
I have to admit I am struggling with these ones, as I really can't see them focusing so much energy towards the rebel Grots idea. I suppose it might be great if it happened, a fair few folks play Goblins in fantasy, but it just seems bizarre from a 40K perspective. Maybe a staff member loves Orks but hates the BS.
I guess the best thing about the rumors is that there are rumors (which means we may actually have a codex finally coming!). I guess its time to get ready to bite the bullet and watch my good units get bad and bad units, no one buys, get good.
I'll take the rumors as fun reading. Although choppa giving +1 strength is actually a decent fix. Drop furious charge. Orks have +1 all the time instead of first round of combat, solves complaints about orks and guardsmen being equally strong, actually give slugga and choppa combo some use again (I'm glad I didn't break the arms off that bucket of orks and swap in shootas!).
I like the WAAAGH idea.
A token system similar to the pain tokens with dark eldar would be fun.
I doubt they'd give orks a special power fist/klaw or even power weapons. I doubt deepstriking mega armour...but of course they could be making a new plastic box and trying to sell models. They/re gonna need a replacement for lootas when they nerf them (because all the ork players have already bought 3+ boxes of them). Of course I'd just settle for some rok rules!
The only distinction orks give runt/grots/grechins/orderlies is which one is most aerodynamic, and sails furthest when you kick it (to impress the other lads of course).
Morathi's Darkest Sin wrote: I have to admit I am struggling with these ones, as I really can't see them focusing so much energy towards the rebel Grots idea. I suppose it might be great if it happened, a fair few folks play Goblins in fantasy, but it just seems bizarre from a 40K perspective. Maybe a staff member loves Orks but hates the BS.
Agreed. These are basically a retread of the ork rumors that keep popping up for the last year or so. Compare to this.
Batty
Spoiler:
Ork Rumors - Nov 2012 - furious charge and mob rules but all orks ( not grots or squigs) PENDING - will get FnP 6+ as a race PENDING - Most weapons will stay the same except choppas are ap6 but gain ap5 on charge and big choppers will be +2s and ap4 and ap3 on charge. PENDING - Nobz stay the same but are getting more characterful upgrades available to them, new kinds or grot assistants such as suicide grots(act alot like bomb squigs but prone to blowing up in unit) and ammo runts and attack squigs also more weapon options like Big shootas and such. PENDING - new nob mega armour unit with teleporting abilities but its teleporting works differently from conventional deepstrike bit more random. PENDING - There is a special mek character that can bestow teleportation on D3 units. PENDING - special bloodaxe character with rules that can bring back boyz units once they are destroyed, much like an imperial guard special character. PENDING - A large multi wound squigoth type creature, not FW, it is ever hungry and uses a hunger points system. if it doesn't fulfill the hunger points in enemy's it will rampage nearest unit friend or foe in order to eat. PENDING - Two new ork psychic lists for weirdboys, Mork more offencive and Gork more strategic. PENDING - Many powers in the lists get more powerful the more orks are around the weirboy, PENDING although the more powerful they are the more dangerous they are if they are miscast as they will often misdirect or hit the weirdboy and unit. PENDING - New ork only fortifications (including an ork rock) PENDING - and an ork only warlord chart.PENDING
Automatically Appended Next Post: You know, now that I look at it, Juvieus' rumors may be exact rephrases of all the old ork rumors from other people... Hmm...
Morathi's Darkest Sin wrote: I have to admit I am struggling with these ones, as I really can't see them focusing so much energy towards the rebel Grots idea. I suppose it might be great if it happened, a fair few folks play Goblins in fantasy, but it just seems bizarre from a 40K perspective. Maybe a staff member loves Orks but hates the BS.
Well, it was possible in Gorka Morka.
I for one would like to see the return of da Red Gobbo.
I can barely lift all this salt. S:5 on the charge Sluggas would be awesome though, my problem here is: If you get barebones boyz and have to upgrade them to have choppas, how would you represent the difference? anything sharp is considered a choppa at the moment, so would barebones have just fists? I know no one can answer this at the moment but it seems silly.
Surely the 4 point boy MUST upgrade to a shoota or a Choppa/slugga for+2 points.
RobZie wrote: I can barely lift all this salt. S:5 on the charge Sluggas would be awesome though, my problem here is: If you get barebones boyz and have to upgrade them to have choppas, how would you represent the difference? anything sharp is considered a choppa at the moment, so would barebones have just fists? I know no one can answer this at the moment but it seems silly.
Surely the 4 point boy MUST upgrade to a shoota or a Choppa/slugga for+2 points.
Yeah, a choppa can refer to any large bladed ork weapon. It's not a specific weapon per se. It's just a big machete after all.
Not sure I believe that rumor, tbh.
Stormboyz
Can now assault Fliers
Must move 18” on movement if charging a flier
Hmm, very interesting if true.
I wonder if it'll carry over as a universal-style rule to other factions too?
Perhaps DE Helions or Space Wolf Blood Claw assault packs? Its definitely a new game mechanic but Ork only?
It's been something wishlisted since the Space Marine 3rd person action game came out; there's a sequence where stormboyz attack the player while he's in a Valkyrie.
pretre wrote: [
You know, now that I look at it, Juvieus' rumors may be exact rephrases of all the old ork rumors from other people... Hmm...
Before you think it, even though you just have, I didn't in any way shape or form rip these off entire threads. I don't do that - I'm not a dishonest type.
Everything I've put in the OP is what I've been told. Nothing more, nothing less. I can't share the source since the source would be in a lot of trouble if word got out, so that stays very very quiet.
And yes I find it somewhat uncanny it's rumours suggested before.
pretre wrote: [
You know, now that I look at it, Juvieus' rumors may be exact rephrases of all the old ork rumors from other people... Hmm...
Before you think it, even though you just have, I didn't in any way shape or form rip these off entire threads. I don't do that - I'm not a dishonest type.
Everything I've put in the OP is what I've been told. Nothing more, nothing less. I can't share the source since the source would be in a lot of trouble if word got out, so that stays very very quiet.
And yes I find it somewhat uncanny it's rumours suggested before.
I get what you're saying and even if it "isn't you", it is. That means if your source is just recycling info from other posts or he is the same source other people have used, we have no way of knowing. All we can judge is your accuracy in what you post. I would never ask someone to provide their source's name but I do hold people responsible for what they post.
Some things on here have a high salt value, others not so much.
The rumors regarding Boyz mirror certain other early rumors that Boyz would cost 4 pts naked (I'm assuming they'd come with only a Slugga). You'd then have the option to buy either Choppas for 1 pt each or Shootas for 2 pts each. No information regarding whether that upgrade is mandatory or not. I would suspect it would be mandatory simply from a modeling perspective. We don't have Ork models holding a Slugga and nothing in their other hand.
Same with the FNP 6+ rumor. I suspect this was/is a playtest rule. No idea if it's going to make it into the actual rulebook.
We've heard a lot about Tokens. I think it's safe to assume that 6th Edition Orks will NOT have a Waaagh! rule, and the tokens will be used instead. I've yet to hear anything about what the tokens are used FOR other than possibly mucking with Weirdboy powers. I think it'd be very strange to have an army-wide mechanic revolving around psykers when most Ork armies don't include psykers at all.
The rumors I give a little less salt to are:
Deepstriking MegaNobz - two years ago we had rumors of "Telly-Porta MegaNobz" models. If the model exists, you can bet we'll get it.
Buggy Kit - We've been hearing about new Buggies for almost as long as we waited for Duke Nukem Forever. New model kit rumored a couple years ago was supposed to have a Flakk option. So it makes sense this gets redesigned.
Deffkoptas - we've been hearing about this since the Blackreach box went away, but I don't think anything definitive has ever been seen about them.
Suiggoth Beast - We heard rumors about this model along with the Telly-Porta Meganobz.
Whirly Bird Grot unit - There was a rumor about this model last year. A helicopter unit that dropped units of grots like bombs. It sounded very much like wishlisting at the time. No backup of an actual MODEL for this existing.
A lot of the other things, like the change to Lootas, Flashgitz, Stormboyz; sound too much like wishlisting or early playtest rules to me. I don't trust a list that says "Grots" aren't the same as "Gretchin", because they are. Unless the OP misunderstood, and he meant SNOTLINGS. Snotlings aren't Grots. So it's possible he might be talking about Snotling bases similar to Rippers or Scarabs or Nurglings.
Okay. Sounds plausible for the most part. The abundance of Grotz is somewhat less believable - GW doing tons of new units? Since when did hell freeze over?
All in all, I think the changes are mediocre at best. Not a criticism on you Juvenius, maybe the new units will be more fun than the changes to the mechanics. Ah well, we'll see.
One thing I'd really love to see is a new buggy kit, as well as plastic meganobs. Everything else I'm waiting to see what rings true when the codex finally hits; I think it's still too soon to judge anything based off just rumors.
Rumors they may be, but I choose to be optimistic. Granted, there's good and bad and pure fantasy in the list, but it does offer hope for the future.
Updated War Buggy, War Trakk and Deffkopta models are sorely needed, as well as reasonably priced plastic Meganobz.
I, for one, would welcome anything that helps Orks deal with Flyers, especially Flyer Spam. If that means Stormboyz get the ability to attack Flyers, I'm good with it. A Flakk Gunz unit or Flakk Trakks would also be a very welcomed addition.
The Boyz cost change doesn't make sense. In the previous Codex, Slugga Boys were 9 points each, while Shoota Boyz were 8 points each, which makes sense considering the killyness of Slugga Boyz vs Shoota Boyz. 5 point Slugga Boyz and 6 Point Shoota Boyz are counter intuitive from the killyness perspective.
Bomb Squig units and the ability to SAG Bomb Squigs at an enemy unit sounds hilarious and fun, but I'm not sure how that will unbalance things. I'd be hesitant to use a Bomb Squig unit for fear of things going awry when the little beasties decide to turn on their masters and attack friendly vehicles. Funny for your opponent, but devastating for you.
All in all, I'm just standing by to see what the new Codex brings and hoping for the best.
The Boyz cost change doesn't make sense. In the previous Codex, Slugga Boys were 9 points each, while Shoota Boyz were 8 points each, which makes sense considering the killyness of Slugga Boyz vs Shoota Boyz. 5 point Slugga Boyz and 6 Point Shoota Boyz are counter intuitive from the killyness perspective.
Did you miss this edition? Random charge ranges, models removed from the front, overwatch shooting even on failed charge rolls, and challenges/precision shots that can pick off Klaw Nobz... Edit: Oh, and I forgot Furious Charge nerf, and the multi-charge nerf.
Plus hull points on Trukks. Slugga Boyz got nothing but nerfs relative to Shoota Boyz, and now Shoota Boyz are even more effective in CC because of overwatch.
What I'm trying to convey is that Slugga Boyz had superior killyness in the last Codex when compared to Shoota Boyz and from what I understand from the OP, it looks like there would be a shift from the current state back to the previous state. My take regarding cost in the last Codex was that it was based on effectiveness. If the new rules restore the effectiveness of Slugga Boyz close to what it was in the last Codex, then why would Slugga Boyz cost less than Shoota Boyz (not that I'm against the proposed cost delta)? I'm not arguing the effectiveness of Slugga Boyz vs Shoota Boyz in the current edition, only comparing what was to what may come.
I'm sure GW has a better idea of what is coming in the next edition than we do, so it's possible that all of these CC nerfs will stay.
But irrespective of that, the only thing I see in the OP's rumor is a +1 S for choppas, which in and of itself still doesn't really make Sluggas the obviously superior choice to Shootas, since shootas can outshoot sluggas in both defense and offense before the assault and then perform adequately in combat.
Sluggas only really perform in combat, and in light of all of the combat nerfs in 6th ed, +1S and -1p is honestly probably what's required to get people to start using Sluggas again.
The +1S isn't really enough without the point decrease to make them equal to Shootas.
Keep in mind we don't know anything, really, about 7th ed's rules, when it is actually coming, or whether any of the rumors in the OP about the new Ork 'dex are even true.
But in this dex, Slugga Boyz need to be made much more attractive or nobody's going to want to take them.
I do believe Orks are next after IG, but a lot of these rumours are shifty to me. However the thought of new Ork plastics is very exciting to me indeed. Hoping for a Tankbustas/Flash Gitz dual kit, a plastic weirdboy, plastic meganobz, hopefully not a lackluster release.
Avian wrote: Dakka doesn't have a very good record with original sources, unlike Warseer.
Yeah, hailing ghost21 as the ultimate rumour source, insulting Harry for predicting the Lion chariot and banning those that predict a Tervigon, that's Warseer
Warseer was good during the Brother Frog period. The board had changed significantly, even Harry barely posts now, I'm not sure who the rumour guys are on there.
But then again it's a majority a warhammer board and I've gone really off GW.
Regardless these rumours have been seen before. I would like a Grot army but really doubt that it will ever happen.
Flash Gits possibly, Buggy is needed and I'm sure I saw somebody mentioning a flakk Trukk or something.
( This is not my rumour I'm not taking the flakk for the flakk. )
Avian wrote: Hey, weren't you the guy deriding me for saying BoLS were a bunch of clueless twits not too long ago?
Kroothawk wrote: Hey, weren't you the guy attacking every rumour poster on Warseer including Harry, so all rumour posters good or bad now prefer to post on faeit212?
Kroothawk wrote: Hey, weren't you the guy attacking every rumour poster on Warseer including Harry, so all rumour posters good or bad now prefer to post on faeit212?
You think there are good rumour posters posters on faeit? You ARE delusional.
Regardless of rumour veracity, a reduction in points for Boyz would amuse me.
Make existing collections cheaper in points, so they have to buy something else to fill out their army, is a standard GW ploy usually seen in Fantasy releases.
Flashman wrote: Regardless of rumour veracity, a reduction in points for Boyz would amuse me.
Make existing collections cheaper in points, so they have to buy something else to fill out their army, is a standard GW ploy usually seen in Fantasy releases.
At least fantasy has movement trays to compensate moving hundreds of models around. But really its every Ork players dream to have a truly massive horde of boys (mine at least) It will be a pain in the wallet and a whole lot more painting to do but it will be awesome in the end if this does come into fruition. I don't have any problem waking my opponent up in the shooting phase
Edit: forgot to add that most long time ork players have the extra boys already anyway, especially extra slugga boys as people made the transition from Slugga/choppa to shootas.
A lot of it sounds to good/complicated to be true, but the part about Stormboys attacking flyers...
Come on guys, you know you want it.
Spoiler:
A good way to predict which rumors are true and which aren't is looking at what GW has been doing these last few years. We can certainly expect a new "big" kit, so a Squiggoth of some sort sounds plausible.
I just hope that if we get new Meganobz (which we totally should) they'll stay on 40mm bases. I just converted mine from Centurions but didn't use the new bigger bases that came with them.
Flashman wrote: Regardless of rumour veracity, a reduction in points for Boyz would amuse me.
Make existing collections cheaper in points, so they have to buy something else to fill out their army, is a standard GW ploy usually seen in Fantasy releases.
I don' think that is going to be a problem in this case. Most Ork players I know have way too many Orks to even use all of them in even a larger game to begin with, unless it is in some sort of large Apocalypse game. Accordingly, most Ork players won't suddenly only have 1,000 point armies that they will need to buy stuff for, but their 8,000 point armies will now only be 7,000 point armies, and they will buy all of the new stuff anyways (but not because they need to make up points).
Also, other than the no brainer stuff, like the meganobs, I'm leery of these rumors, especially the abundance of grot stuff. I remain very keen to see what the new 'big' unit for orks will be. I'm hoping for a tank, rather than a walker.
There's no reason to think that orks are going to get another £60-70 kit.
Space marines, dark angels and chaos daemons didn't get anything bigger than a normal vehicle. I don't think that the Astra Militarum are going to either. Three big walkers in eight releases is hardly a solid indication that the next codex will haveone, especially when orks already have a super-heavy walker.
I think that a couple of infantry boxes (probably meganobs in one and something smaller in the other), a new vehicle (with the inevitable alternative build(s)) and one other medium-sized box (I'm guessing buggies) would be the most likely scenario.
Also, other than the no brainer stuff, like the meganobs, I'm leery of these rumors, especially the abundance of grot stuff. I remain very keen to see what the new 'big' unit for orks will be. I'm hoping for a tank, rather than a walker.
Every time I see that mini, I want to go to there.
But yeah, my gut instinct is that this is too much wish list, and sounds like someone read a rumor board and repeated it to the OP. Especially the increase in Grots. I love grots, really, and want to believe, but its just not realistic in consideration of the direction of recent releases.
I'll be cautiously optimistic, but realistically expect there'll be a couple new big kits and a codex full of recycled stuff, then a couple dataslates/supplements for maybe Goffs and very likely Speed Freaks. Whenever it comes out.
I don't trust the validity of these rumors being "new' due to that. Some may turn out to be true, but most of them prolly will not be.
Additionally GW usually does not add a large amount of totally new models, with the massive amount of grot stuff alone that would be more new models added to a model line in 1 codex than has ever happened.
Well, with the Necron Flying French Bakery, IG Vendetta Spam, that fething Chaos Flying Toaster and all manner of other nasty flying stuff to contend with, I wouldn't feel bad since we have little to counter them currently. This is kind of like an arms race, if they don't deploy Spam, neither will I. But, if Flying Spam appears, then stand by to release the Stormboyz Spam!
New, from Games Workshop, the New Imperial Porticus Potticus
Are your low leadership, low armor save conscripts soiling their munitions grade uniforms in the face of the enemy? New portable gastric relief devices from the Ministorum Armamentorium will provide +1 cover save within 6" to all Imperial Guard units as they no longer give off the foul stench of battlefield diahrrea.
This exciting new model retails for $48 USD, £37 GBP, or $237 AU
And there is an exciting supplement filled with 66 pages of exciting new lore and backstory on the Imperial Potticus, including how conscripts dig urinal ditches and a full page spread detailing how the Adeptus Mechanicus hand embroiders each page of Imperial toilet paper
TedNugent wrote: New, from Games Workshop, the New Imperial Porticus Potticus
Are your low leadership, low armor save conscripts soiling their munitions grade uniforms in the face of the enemy? New portable gastric relief devices from the Ministorum Armamentorium will provide +1 cover save within 6" to all Imperial Guard units as they no longer give off the foul stench of battlefield diahrrea.
This exciting new model retails for $48 USD, £37 GBP, or $237 AU
In the UK, this model will sell like gak to Doctor Who fans
New, from Games Workshop, the New Imperial Porticus Potticus
Are your low leadership, low armor save conscripts soiling their munitions grade uniforms in the face of the enemy? New portable gastric relief devices from the Ministorum Armamentorium will provide +1 cover save within 6" to all Imperial Guard units as they no longer give off the foul stench of battlefield diahrrea.
This exciting new model retails for $48 USD, £37 GBP, or $237 AU
And there is an exciting supplement filled with 66 pages of exciting new lore and backstory on the Imperial Potticus, including how conscripts dig urinal ditches and a full page spread detailing how the Adeptus Mechanicus hand embroiders each page of Imperial toilet paper
Wouldn't it give +1 LD, since they are no longer pooping themselves?
So I found this thread immediately after posting in the Codex Impestus thread, complaining about the ugly Taurox, and GW, where is the Ork codex. Sorry to anyone who is upset about that.
Yeah, where is it GW? I just want some cool things. I'd love to see a full plastic kit for warboss. Just for some cool bits.
The main thing I would like to see is tanks. I would love for them to ditch looted wagons crap and guive us the tanks from Epivc
Lungburstas, gobsmashas, mekboy speedstas, and bubblechuckas.
BRING BACK PULSA ROKKITS. I really miss them. I miss all 2nd edition artillery though. Splatta cannons, squig catapults. etc.
I really hope this comes true! I have 3 full strength Stormboyz units ready to go if it does. Look out Flyers, Waaagh!
New Stormboyz rule:
Gremlins: A Stormboyz squad may attempt to assault flying vehicles during their turn. Roll on the following table before the movement phase if you wish to attempt to assault a flyer.
1...Wot Tha'? - Pushing their rocket packs well past safe limits to catch up with the flyer, the Stormboyz rocket pack explodes!!! the unit immediately suffers D6 casualties and the remaining models lose their rocket packs, becoming regular infantry for the rest of the game.
2-5 After 'Em Boyz! - The unit takes off like a shot after the flyer, and gains Vector Strike at Strength 6 against flying vehicles for the turn.
6 - Waaaaaaaagh! - An overzealous Stormboyz uses his rocketpack to ram the flyer. While the unfortunate Stormboyz is immediately removed from play, the flying vehicle immediately suffers a Penetrating hit. Inspired by their comrade's action, the remaining squad gains Vector Strike at Strength 7 against flying vehicles for the turn.
I really hope this comes true! I have 3 full strength Stormboyz units ready to go if it does. Look out Flyers, Waaagh!
New Stormboyz rule:
Gremlins: A Stormboyz squad may attempt to assault flying vehicles during their turn. Roll on the following table before the movement phase if you wish to attempt to assault a flyer.
1...Wot Tha'? - Pushing their rocket packs well past safe limits to catch up with the flyer, the Stormboyz rocket pack explodes!!! the unit immediately suffers D6 casualties and the remaining models lose their rocket packs, becoming regular infantry for the rest of the game.
2-5 After 'Em Boyz! - The unit takes off like a shot after the flyer, and gains Vector Strike at Strength 6 against flying vehicles for the turn.
6 - Waaaaaaaagh! - An overzealous Stormboyz uses his rocketpack to ram the flyer. While the unfortunate Stormboyz is immediately removed from play, the flying vehicle immediately suffers a Penetrating hit. Inspired by their comrade's action, the remaining squad gains Vector Strike at Strength 7 against flying vehicles for the turn.
This would make me so happy, im not holding my breath or anything, But that would be a fair way of making it happen IMO.
These are very unlikely. I would put little to no stock in them and would not even have bothered tracking them. I too am dying to talk about orks but I am not going to start a bogus rumor thread to get people talking about them again. http://www.dakkadakka.com/dakkaforum/posts/list/549534.page there is a link to the current rumor roundup thread for orks. As you can see there are 0 reliable rumor mongers saying anything remotely believable about orks except that they are going to be after IG. GW seems to have put a tight lid on rumors in the past few weeks. We only seem to get new info with the printing of each new WD. So all that we really know is that promethum pipes are next. Hastings where are you? :(
Judging from the late 'let's give the something cool!' GW trend, I'd say Orks are in for another disappointing surprise
I don't think it's possible to fook up Orks with conventional vehicles or weird, unheard-of infantry. To do that, you'd have to dig deeper.. So, I'm estimating the next thing Orks get are Ork Cold One Cavalry, or possibly an Ork Pterodactyl. Something to do with dinosaurs or other beasts, anyway. No, not a Squiggoth, that would be too close to existing fluff.
There are too many missing or outdated units in the current codex to count. I am sure we will get flash gits, megga nobz, buggies, deff coptas and, some kind of hq options.
Automatically Appended Next Post: oh and lets not forget the obligitory "new thingy" that tourney players will make and auto include. I am just really hoping for any kind of new news that seems half plauseable.
I feel that the current Nob plastic kit is the best ork kit available. If they can bring that kind of customization to these rumored infantry kits, I will be thrilled.
Big Gob wrote: I feel that the current Nob plastic kit is the best ork kit available. If they can bring that kind of customization to these rumored infantry kits, I will be thrilled.
Considering the sheer amount of bits and customization in even the new stock Space Marine kit, I expect nothing short of Orky greatness with whatever plastic infantry kits come out.
Given orks have been on the -who-gives-a-feth-that- they-need-an-update list for years, i think you might be being a bit opimistic there
Some armies have had 2 new codexes since Orks had their current one, and the only model updates have been the (admittedly brilliant) Kanz and Dredds, and the planes.
Ascalam wrote: Given orks have been on the -who-gives-a-feth-that- they-need-an-update list for years, i think you might be being a bit opimistic there
Some armies have had 2 new codexes since Orks had their current one, and the only model updates have been the (admittedly brilliant) Kanz and Dredds, and the planes.
Regardless they are sure to be the next update. There are no other xenos races out there to go after AM. I would however not be surprised if they got 4 solid weeks of releases. No supplements or data slates just 4 weeks of codex orks because there are so many kits missing for them. Think about it. just to fill the dex that we do have they need deffcoptas, Wazdaka (may end up getting the axe), Zogwart (probably heading for the headsman too) provided the two special characters do not get lost in action that still 3 kits just to fill up the old dex. So if you throw in something new and a clampack character that is 5 kits. If they decide to update the models that are so old they almost don't even fit the aesthetic anymore buggie/wartrack, mega nobz, flash gitz, big gunz, komandos, tank bustas and, grotsnik... well then we are talking 12 kits just to give us what is alredy in the dex even if the double up say mega nobz and flash gits as well as tank bustas and komandos that is still 10 kits. This however is the most unlikely scenario. A far more likely scenario is that we will most likely see, repackaged boyz 15 boyz and the upgrade sprue for 45 bucks, all of the missing charterers will go bye bye, we will get something new, mega nobz/ flashgitz kit, buggies/deffkopta kit and that will probably be that.
I wouldn't be shocked at this point if there are a few more codexes first. Knights, for example, wasn't predicted. Neither was the stormtroopers codex, though regular guard was.
They'll be along eventually, but I'm getting pretty hacked off as release after release comes out and still no orks..
You're probably right on the release. Up the prices, add some new kit and slash any unit without a kit..
I can't imagine they will update the basic Ork sprue. They just did that last update. Plus the kit is fine as is.
We might see a Tankbustas/Flashgits... And I agree characters without models might disappear... As will any kit without models.
I would expect to see a meganob kit with some sort of additional build, maybe additional heavy weapons for the dual kit options. Buggies, big guns, and deffkoptaz are the obvious needs. The real question is what the new, unexpected thing will be? Larger bomber? Big tank (orks used to have a ton of old tanks)? Squiggoth? Who knows.
I don't think they will update the basic boyz box, just repack it like they did with gaunts. with any luck they may even be cheaper. Although I would venture to guess more expensive. IMO the nights and storm troopers don't really count. They are really just supplements. Maybe GW got tired of all the "this is not allowed because it is not a codex it is a supplement" talk and just started putting the word codex on them instead of adding the word supplement to them. or perhaps they just did not want to waste the ink on the word supplement...
I don't see them even repacking the Ork sprue, unless it's just a new box. The current kit has two boyz sprues and one sprue with all the command and heavy weapon options, and I don't think it'll get changed at all, unless we'd be seeing boxes of like 6 Ork boyz, which would be silly. I'd expect the Chaos Marine treatment of a new box and nothing else.
Just thinking aloud: If all characters without a modell are axed, why is everyone so sure that flash gitz will get a kit instead of being axed?
There is one major problem here: Tank bustas are regular boyz with more explosives than brains. Flash Gitz however are Nobz. Thus, larger modells. So, a Nob/Flash Git-kit would make sense. One could just throw in another sprue of AT weapons to the lootaz/burnaz-kit. Likewise, another sprue of crazy combi-weapons and maybe some ammo-packs turns the regular nobs into decent enough flash gitz.
And then again, GW could just tell us make like a tree and completely squat Flash gitz.
Yeah flash gits can get the axe i guess. but there is a badruk model to suggest that that won't happen in addition in the farsight enclaves book there is a special senario featuring badruk and flash gitz. I would think that if they did decide to make a kit for flash gitz, they could decide to leave them up to converters I have seen several great conversions for them, I would think that they would be combined with mega nobz. maybe 2 torso options would be enough. I really don't see them completely redoing mega nobz cause then they would have to change gazgull around too and that would just be too much. Have there been any new special character models in 6th ed? Just farsight right? and none after they stopped produceing new finecast.
Ork fluff and history is rich in things they could use for Dataslates. Just bringing back Freebooter lists, Speed Freaks, and Clans could give alternate army lists as either dataslates or 50 HC codices they can make money on.
But as others have said, with a little work GW could really screw up the codex, in similar ways to what they did with the Fantasy Orcs. I would love to see usable rules, without the crippling "wacky" things they have done in the past. Tankbusters are a great example of this. And hopefully, as in all other 40k armies, all ork units have access to basic transport.
I am expecting to be disappointed, but at the same time the Ork in me can't wait for new excuses to paint more models. Current project is converting wonderfully clunky Centurian armor to Meganobz.
Maintain basic Boyz box, toss in a Tankbusta/ Flashgitz sprue (with extra armor to cover up the fact that they're nobs- if they're nobs in the new codex, and eliminate the kit from production? Hike the basic boyz kit by 20% to compensate, and rake in the monies.
^^
HAHAHA! awsome I love it and would pay for it! Orks do love bits! but I would see them doing this with lootas and burnas if they did do it. That is a verry good point about them maybe not being nobz in the new codex. nothing wrong with a little bit of fluff change. no reason that the ork fluff should stay the same I mean it is not like there are any orks recording there own history or anything. regardless whatever we get I will really only be buying 1 maybe 2 kits at the most anyway. but whatever I buy it is going to be new.
I think a kommando/tankbusta kit, mega nobz kit, (maybe an upgrade sprue for flash gitz and painboyz to be used with nob boxes), and a looted wagon / ork anti air tank kit.
I would not expect a new boyz box as the current line of boyz seems to provide enough bits to and visual aesthetic to be on par with the current releases.
Why on earth would they need a looted wagon kit? The whole point of the looted wagon is that it is a tank that you can convert from any tank from any arm by adding some orky bits and a red paint job! I will be very upset if they waste a release spot on a looted wagon which any respectable ork already has in his arsenal! If you want a looted wagon fallow these simple steps
1. buy any tank from any army that is super beat up and in terrible condition.
2.Add orky bitz gobins gunz and maybe even an ork in the hatch of the tank.
3. paint it
4. roam around the battle field in the coolest model in your collection even if it does nothing to help you tactically!
Automatically Appended Next Post: Maybe a big mek tank with some cool options for a combo tank with the aa gunz. I really just don't see an aa tank either cause orkes don't care whats in the air!
rothrich wrote: Why on earth would they need a looted wagon kit? The whole point of the looted wagon is that it is a tank that you can convert from any tank from any arm by adding some orky bits and a red paint job! I will be very upset if they waste a release spot on a looted wagon which any respectable ork already has in his arsenal! If you want a looted wagon fallow these simple steps
1. buy any tank from any army that is super beat up and in terrible condition.
2.Add orky bitz gobins gunz and maybe even an ork in the hatch of the tank.
3. paint it
4. roam around the battle field in the coolest model in your collection even if it does nothing to help you tactically!
Automatically Appended Next Post: Maybe a big mek tank with some cool options for a combo tank with the aa gunz. I really just don't see an aa tank either cause orkes don't care whats in the air!
Given that GW has the past few years really cracked down on things not having a model to represent them I fear that they may take out the whole Looted Wagon entry altogether because it promotes conversions and kitbashing. They may replace it with their own idea of a "standard" Orky MBT, even though Orks are known to loot other race's vehicles, because of their erroneous belief that this will give them an increase in model sales by "forcing" us to buy an official model.
Yeah, we don't need a looted wagon kit, although a 'looting sprue' (lots of armour plates with rivets and bolts etc for fixing up enemy vehicles we find/steal) would be welcome, and equally useful for detailing all our vehicles.
What we need is better rules for looted wagons, instead of the uninspired 'unreliable Rhino with some extra shootiness' current rule. Maybe something modular, so we get to choose the armour (paying more the thicker it gets, of course) etc, and ditto for weaponry of varying strengths. But it would need to be balanced very carefully, to avoid being too good or overshadowing the normal ork vehicles.
Or just get rid of the looted wagon rules entirely, and add better vehicle upgrades so that e.g. we can pay for something similar to a Leman Russ when we want to field a Leman Russ model. We had something similar a few codexes ago, and were able to buy a variety of vehicles from other codexes at full points cost, but as I recall suffering an orky BS2 penalty. It wasn't perfect, but was fun and caused few grizzles from opponents.
Kosake wrote: Just thinking aloud: If all characters without a modell are axed, why is everyone so sure that flash gitz will get a kit instead of being axed?
There is one major problem here: Tank bustas are regular boyz with more explosives than brains. Flash Gitz however are Nobz. Thus, larger modells. So, a Nob/Flash Git-kit would make sense. One could just throw in another sprue of AT weapons to the lootaz/burnaz-kit. Likewise, another sprue of crazy combi-weapons and maybe some ammo-packs turns the regular nobs into decent enough flash gitz.
And then again, GW could just tell us make like a tree and completely squat Flash gitz.
What on earth are you people talking about?
Maybe you should check the orkish heavy support section of the GW homepage. There has always been a model for flash gits. It even was converted from metal to finecast when everything else was.
Kosake wrote: Just thinking aloud: If all characters without a modell are axed, why is everyone so sure that flash gitz will get a kit instead of being axed?
There is one major problem here: Tank bustas are regular boyz with more explosives than brains. Flash Gitz however are Nobz. Thus, larger modells. So, a Nob/Flash Git-kit would make sense. One could just throw in another sprue of AT weapons to the lootaz/burnaz-kit. Likewise, another sprue of crazy combi-weapons and maybe some ammo-packs turns the regular nobs into decent enough flash gitz.
And then again, GW could just tell us make like a tree and completely squat Flash gitz.
What on earth are you people talking about?
Maybe you should check the orkish heavy support section of the GW homepage. There has always been a model for flash gits. It even was converted from metal to finecast when everything else was.
Are you talking about that one, single, ugly pirates of the morkribean-style model they offer to collectors? Flash gitz are supposed to have supperior weaponry, lots of barrels, additional ammo feeds, energy weapons... basically something that resembles the stuff lootas use, but with more awesome to it.
Not a friggin wooden blunderbus. Also, do you want to field a unit of 10 absolutely identical models?
Flash gitz have always had the problem of not fitting in the codex. If they are heavy support then they compete with wagons and gunz. If they are elites then they compete with nobz and lootaz. I think they should either drop them or really make them over the top to compete with the others that are no brainers.
battlematt wrote: Flash gitz have always had the problem of not fitting in the codex. If they are heavy support then they compete with wagons and gunz. If they are elites then they compete with nobz and lootaz. I think they should either drop them or really make them over the top to compete with the others that are no brainers.
They only compete with wagons because
a) they are horribly overpriced for what they give you right now and
b) because they can't take a wagon as dedicated transport.
You want to field terminators? Give those big boys a land raider! You want to field something other than boyz or nobz? Tough luck mate, footslogging it is. Once Flash gitz are more in line with other units' pricing and can get dedicated transports, things will look different. Hell, even regular trukks could be fun. Imagine some upgrade that gives the trukk some sort of invul save and flash gitz the ability to fire at full BS from the back. Drive-by goodness comences. Flash gitz have tons of potential, they just need either a radical points cost decrease or serious buffs (like BS3 at minimum and dedicated transports).
I've found flash gitz to be high priced, but very effective if you roll well. I've evaporated paladins and crisis teams with them, and only once have they been shot off the table. Granted, I run them in the middle of 4 squads of bikes inside a battle wagon. But yes, twin linked or bs3 would fix them alongside a points drop.
xD My hobby spending is on hold for orky goodness although if its a while... so be it, I've got an unknown amount of painting things to catch up with as many of us do, I suffer from buying more than I paint.
Couldnt begin to guess what kits we will get, but do know what I want lol.
The rumours while sounding good, seem too many and too wishlisty. A few lines of it might happen, some of it would be reasonable. Please prove me wrong xD would love to get that many new kits.
matphat wrote: This is the part where I start holding my breath in anticipation of June, and an Ork release.
Don't turn too blue.
When it comes, it'll do a 'nid job to orks, I suspect.
My guesses:
More Waaugh trait/uses, but will only buff melee.
4-5 kits; a kopta dual kit, a new type of mek (with teleportas), a chariot/cavalry squiggoth kit, a snotling dual kit (snipers w/ BS 2 / suicide boomers) and ork bazerkers (all melee orks).
No new vehicles and breakdown rules for existing units.
New random warp'ead ability table that ensures your guy 'eadbangs before the game ends.
Kosake wrote: Just thinking aloud: If all characters without a modell are axed, why is everyone so sure that flash gitz will get a kit instead of being axed?
There is one major problem here: Tank bustas are regular boyz with more explosives than brains. Flash Gitz however are Nobz. Thus, larger modells. So, a Nob/Flash Git-kit would make sense. One could just throw in another sprue of AT weapons to the lootaz/burnaz-kit. Likewise, another sprue of crazy combi-weapons and maybe some ammo-packs turns the regular nobs into decent enough flash gitz.
And then again, GW could just tell us make like a tree and completely squat Flash gitz.
What on earth are you people talking about?
Maybe you should check the orkish heavy support section of the GW homepage. There has always been a model for flash gits. It even was converted from metal to finecast when everything else was.
Are you talking about that one, single, ugly pirates of the morkribean-style model they offer to collectors? Flash gitz are supposed to have supperior weaponry, lots of barrels, additional ammo feeds, energy weapons... basically something that resembles the stuff lootas use, but with more awesome to it.
Not a friggin wooden blunderbus. Also, do you want to field a unit of 10 absolutely identical models?
No, I'm talking about the literal "Falsh git with targeting squig" model that has been available for 11,50€ - 15,50€ in the heavy support section of the ork army ever since 5th edition (maybe even before that IDK).
Whether the model looks good or not isn't even up to discussion. They are available exactly the same way as MANz are, and many other choices (like phantoms) have been until their recent plastic update. So everything about them getting the axe because of lack of models is complete nonsense, because there is an official model available for order from the GW homepage right now*. I even know someone who owns a full unit of those models to go with Badruk.
*disclaimer: Maybe not right now, because they've currently fudged their website. I checked whether it was still available before responding to you the first time, and it was.
No, I'm talking about the literal "Falsh git with targeting squig" model that has been available for 11,50€ - 15,50€ in the heavy support section of the ork army ever since 5th edition (maybe even before that IDK).
Whether the model looks good or not isn't even up to discussion. They are available exactly the same way as MANz are, and many other choices (like phantoms) have been until their recent plastic update. So everything about them getting the axe because of lack of models is complete nonsense, because there is an official model available for order from the GW homepage right now*. I even know someone who owns a full unit of those models to go with Badruk.
So yes, there is a single, ugly, ill-fitting monopose miniature you need 10 of to get the squad full. With a wooden blunderbus instead of a snazzgun with 4 barrels, rokkit launcha and souped-up ammo feed.
Seriously, just renaming that thing into "Nob with Shoota" while keeping it in the store would be a way wo kick out flash gitz. I'm hoping for a combi-kit with Nobz or something, but really, that one modell is quite a thin thread to hang on to.
No, I'm talking about the literal "Falsh git with targeting squig" model that has been available for 11,50€ - 15,50€ in the heavy support section of the ork army ever since 5th edition (maybe even before that IDK).
Whether the model looks good or not isn't even up to discussion. They are available exactly the same way as MANz are, and many other choices (like phantoms) have been until their recent plastic update. So everything about them getting the axe because of lack of models is complete nonsense, because there is an official model available for order from the GW homepage right now*. I even know someone who owns a full unit of those models to go with Badruk.
So yes, there is a single, ugly, ill-fitting monopose miniature you need 10 of to get the squad full. With a wooden blunderbus instead of a snazzgun with 4 barrels, rokkit launcha and souped-up ammo feed.
Seriously, just renaming that thing into "Nob with Shoota" while keeping it in the store would be a way wo kick out flash gitz. I'm hoping for a combi-kit with Nobz or something, but really, that one modell is quite a thin thread to hang on to.
So, what's your point besides failing to admit that you were wrong?
No, I'm talking about the literal "Falsh git with targeting squig" model that has been available for 11,50€ - 15,50€ in the heavy support section of the ork army ever since 5th edition (maybe even before that IDK).
Whether the model looks good or not isn't even up to discussion. They are available exactly the same way as MANz are, and many other choices (like phantoms) have been until their recent plastic update. So everything about them getting the axe because of lack of models is complete nonsense, because there is an official model available for order from the GW homepage right now*. I even know someone who owns a full unit of those models to go with Badruk.
So yes, there is a single, ugly, ill-fitting monopose miniature you need 10 of to get the squad full. With a wooden blunderbus instead of a snazzgun with 4 barrels, rokkit launcha and souped-up ammo feed.
Seriously, just renaming that thing into "Nob with Shoota" while keeping it in the store would be a way wo kick out flash gitz. I'm hoping for a combi-kit with Nobz or something, but really, that one modell is quite a thin thread to hang on to.
So, what's your point besides failing to admit that you were wrong?
How was I wrong? I knew about that one. Saying that one modell is enough to make your unit is like saying that Squats are still in the game since you have lots of fantasy dwarves for conversion.
Kosake wrote: Just thinking aloud: If all characters without a modell are axed, why is everyone so sure that flash gitz will get a kit instead of being axed?
Flash Gits are not a unit without a model.
Yes, there is just one model. Just like there was for phantoms, destroyers, sisters of battles, screamers of tzeench, and about every other metal model out there that was not a character. Not a single one of them has gotten the axe.
There is absolutely no reason to believe that GW would axe a unit with existing, not-out-of-print models for them. Especially not your opinion on the aesthetics of the model. Flash gits are just as likely to get axed as MANz are, because they are in the exact same position.
And heck, of course it looks like a nob with a fancy shoota. Because it is a nob with a fancy shoota.
Well, thats the whole point... there are actually several MANz and it is most definitely not a fancy shoota, it's something you would expect a grot to have scavanged from the floor of a mekshop.
Flash gitz are supposed to have supperior weaponry, lots of barrels, additional ammo feeds, energy weapons... basically something that resembles the stuff lootas use, but with more awesome to it.
a snazzgun with 4 barrels, rokkit launcha and souped-up ammo feed.
"If there's one thing the Flash Gitz like more than strutting their stuff, it's using their kustom shootaz to vapourise their enemies. The so-called snazzgunz used by the Flash Gitz vary tremendously in design, but because bucketfuls of teeth tend to encourage a Mek to produce his best work the are all uniformly deadly."
"More dakka: Some Flash gitz pay to have more barrels and scopes attached to their snazzguns."
"Shootier: Weapons have been tinkered to make them Shootier have a larger calibre and heavier ammo [...]"
"Blasta: Really expensive snazzgunz fire crackling energy bolts instead of solid shot."
I'm pretty confident that the weapon the flash git is holding fits the codex description and the pictures of snazzguns perfectly. You are thinking of deffgunz.
Automatically Appended Next Post:
Kosake wrote: Well, thats the whole point... there are actually several MANz and it is most definitely not a fancy shoota, it's something you would expect a grot to have scavanged from the floor of a mekshop.
Several as in two. One with skorcha and one with TL-Shoota, none with rokkit. Neither posable.
Edit: Pardon me, the shoota one is missing, there is one with rokkit.
Several as in two. One with skorcha and one with TL-Shoota, none with rokkit
Three and I happen to own TL shootas, burnas and rokkit versions. Can't say about posing, didn't glue them, but can't be more than arm posture.
It's pretty much impossible to put the arms in any position but straight forward without a good chunk of greenstuff. They are very similar to other metal models like Thrakka, KFF Mek, or any of the tankbustaz. Without conversion, no posing.
Did so. A hook in one arm and something spiky in the other, but the angle is crooked and the picture is trunkated, so there's not much to see.
As for posing, yes, that very well may be. I didn't say that MANz were a brilliant example of variety, but it's still better than what you get for flash gitz, at least the modell looks fitting the description and not like something for WHFB.
So, even if you are willfully ignoring that the "spiky thing" exactly matches one of the shoota bitz for boyz, you can't ignore that snazzguns are explicitly described as kustom shootaz with the option of additional barrels and higher calibers.The ork is holding a shoota with a higher than usual caliber and an additional barrel.
And even then, there still is a model for flash gits, no matter what you think of it.
Which in turn means that it is highly unlikely for GW to actually drop the flash git entry, since they haven't done that to a wide variety of models in similar situations across multiple codices in the very recent past.
At worst, the single model will stay.
Likely, they get rolled in with some other box, maybe nobz, maybe MANz, maybe a new codex entry.
And if fate hates you, there will be a box of five plastic flash gits all looking pirate-y with eight choices of wooden blunderbusses.
Jidmah wrote: So, even if you are willfully ignoring that the "spiky thing" exactly matches one of the shoota bitz for boyz, you can't ignore that snazzguns are explicitly described as kustom shootaz with the option of additional barrels and higher calibers.The ork is holding a shoota with a higher than usual caliber and an additional barrel.
And even then, there still is a model for flash gits, no matter what you think of it.
Which in turn means that it is highly unlikely for GW to actually drop the flash git entry, since they haven't done that to a wide variety of models in similar situations across multiple codices in the very recent past.
At worst, the single model will stay.
Likely, they get rolled in with some other box, maybe nobz, maybe MANz, maybe a new codex entry.
And if fate hates you, there will be a box of five plastic flash gits all looking pirate-y with eight choices of wooden blunderbusses.
Well, if that happens, I just stick to my plan to use Nobz combi-shootas as a starting point for further conversions. I have no problems with the pirate look, but seriously, that blunderbus....
Wow great waagh inspired argument. My point was that they have never figured out the rules for the flash gitz. I started playing in 3rd Ed. even then, their was no place in a list to run flash gitz.. They can't sell the models because the rules make them so hard to run in a competitive list. They need new models and to be completely reworked rules-wise before anyone will touch them. It might be easier for the company just to give them the AXE.
battlematt wrote: Wow great waagh inspired argument. My point was that they have never figured out the rules for the flash gitz. I started playing in 3rd Ed. even then, their was no place in a list to run flash gitz.. They can't sell the models because the rules make them so hard to run in a competitive list. They need new models and to be completely reworked rules-wise before anyone will touch them. It might be easier for the company just to give them the AXE.
And as I said like 2 pages earlier, there isn't that much needed. Make the points cost reasonable, allow for a dedicated transport and boom, you're there. If they can take a battlewagon as a dedicated transport or maybe some sort of ork helicopter, there goes your argument about them blocking your battlewagon slots.
Add Kaptin Badrukk as a unique HQ, making one (or more) squad of gitz scoring and they become autoinclude.
Kosake wrote: A copter dual kit...? Dual with what please? Combine two to build a chinork? Just curious.
Given GW's love of dual-build kits, a dual-build kopta would make sense.
Just maybe something mental where multiple koptas can be combined to make a larger 'heavy kopta' model (one pilot remaining the pilot, the others becoming gunners or whatever). Potentially cool, although the dual-build WHFB Dwarf copter looks rather naff, so let's hope it's not the same designer.
Or less imaginatively, each model will just have a weapon slot where you choose to either make the shooty version, or the close combat version (as well as ground attack, just maybe they can attack fliers too, along the lines of the rumoured stormboyz rules?), or the whatever-else version. Or the zero imagination option, where we just get the existing kopta models recut slightly to allow big shootas or rokkits.
Not too worried re the models, as we can always loot/convert to create something good. Rules are more of a worry - I'd be amazed if orks don't get some anti-flier stuff, but koptas may not be it.
I don't really know what they could do for a combi-kit with Flash Gitz. Nobz have a very modern, excellent kit, and I don't see that getting replaced anytime soon. Flash Gitz also have Nob profiles and not typical Ork boy profiles, so making a combi-kit with Flash Gitz and Kommandos doesn't make sense either. Unless some kind of new unit were invented, I don't see them as part of a combi-kit.
Kommandos/Tankbustas could work, but you can already make Tankbustas easily with a couple Boyz boxes (as they have rokkits and tankbusta bomms) and that'd knock out two Finecast kits in one go.
But they might retcon Flash Gitz to have boyz profiles instead of Nobz profiles - does the Nob profile really have any fluff justification? Just coz they're the richest and so have the best armour and weapons, doesn't mean Flash Gitz are any better at fighting (at a profile level)...
That's Flash Gitz' biggest rules problem - they don't currently have a unique niche not already occupied by Nobz or Lootas doing the same job. Some tweaking of profile, armour and weapon options could easily change all that.
Or the lazy solution is just to get rid of Flash Gitz entirely (adding some of their options to e.g. nobz), thus making space for some other new units.
Brother SRM wrote: I don't really know what they could do for a combi-kit with Flash Gitz. Nobz have a very modern, excellent kit, and I don't see that getting replaced anytime soon. Flash Gitz also have Nob profiles and not typical Ork boy profiles, so making a combi-kit with Flash Gitz and Kommandos doesn't make sense either. Unless some kind of new unit were invented, I don't see them as part of a combi-kit.
Kommandos/Tankbustas could work, but you can already make Tankbustas easily with a couple Boyz boxes (as they have rokkits and tankbusta bomms) and that'd knock out two Finecast kits in one go.
Flash Gitz/Cyborks maybe? If the torsos are the same as normal Nobz, it would be rather simple- different sets of torso fronts, heads, and arms. And in the process, they could switch over Cyborks from being an upgrade for Nobz to being say an orky servitor retinue for Big Meks.
Clang wrote: But they might retcon Flash Gitz to have boyz profiles instead of Nobz profiles - does the Nob profile really have any fluff justification? Just coz they're the richest and so have the best armour and weapons, doesn't mean Flash Gitz are any better at fighting (at a profile level)...
That's Flash Gitz' biggest rules problem - they don't currently have a unique niche not already occupied by Nobz or Lootas doing the same job. Some tweaking of profile, armour and weapon options could easily change all that.
Or the lazy solution is just to get rid of Flash Gitz entirely (adding some of their options to e.g. nobz), thus making space for some other new units.
Flash Gitz are rich from fighting a lot and being big enough to not have their spoils taken by bigger orks. They have the nob profile because they have grown into nob status from all the fighting and lootin they do. Smaller runtier orks would get that snazz gun taken by a nob who has an eye for da flash. The nob profile fits in game terms as being heavy infantry but the issue with flash gitz is how unreliable the snazz gun is and how horribly overpriced they are after you get most of the needed upgrades. More dakka and blasta are practically auto takes which puts them at 35 points a model but they still have the horrible BS 2 and only assault 2.
IMO nobz need to have eavy armor as part of their base price (20 points after the armor), snazz guns having assault 2 base with an upgrade for twin linked
Clang wrote: But they might retcon Flash Gitz to have boyz profiles instead of Nobz profiles - does the Nob profile really have any fluff justification? Just coz they're the richest and so have the best armour and weapons, doesn't mean Flash Gitz are any better at fighting (at a profile level)...
That's Flash Gitz' biggest rules problem - they don't currently have a unique niche not already occupied by Nobz or Lootas doing the same job. Some tweaking of profile, armour and weapon options could easily change all that.
Or the lazy solution is just to get rid of Flash Gitz entirely (adding some of their options to e.g. nobz), thus making space for some other new units.
I don't think flash gitz would get the axe just because of baruk being such a good model. Like I hve said a few pages back they may not really need a model as they are really very easily converted. Perhaps the new ork dex wil encourage conversions for a change and have a big ol' deff skull warboss on the front with his back turned rummaging through a busted up rhino.
via an anonymous source on Faeit 212 wrote:
This is a large release with five plastic kits and
two codices - the main codex and one supplement for blood axe freebooterz.
- a warboss in mega-armour with a "chainblade cleaver"
- a box that makes 3 behemorks, giant orks, as large as a killa-kan. They are stitched-up painboy experiments with giant chainaxes and a cannon that shoots buzz saw-blades. There is a heavily armoured variant with power drills and some sort of shoulder-mounted beam weapon with a tesla coil muzzle.
- a tankbusta combokit for the specialist ork squads
- buggy kit that also makes defflaunchas, halftrakk multiple-rocket-launchers. There is pirate nob either on foot or on the buggy. He was described as a mix of pirate and mercenary. A giant grappling hook replaces his forearm, a custom energy pistol, a bandana and two crossed belts on his breast with trophy fangs. The nob is a new HQ choice called 'ead'unter.
- The last kit is a battle fortress larger than a baneblade. It has a maritime vibe to it. It is basically a huge platform on three tracks with a round gun turret in the middle and several outer gun emplacements. The gun emplacement are not automated or armoured turrets, but open WW2 flak guns operated by orks and gretchins.
The platform has the shape of a star like renaissance-era fortresses with corrugated metal rails. There is an engine section at the rear end under the platform with exaggerated exhaust-chimneys and a crane that puts scrabs into a tank mouth. The main turret superstructure looks like an igloo. It has either a cannon with three barrels, each with a different size and length or a command bridge. On the platform there is either a landing platform including a killa kopta, a missile silo or two double-barreled armoured turrets.
The last options allegedly makes the fortress look like a battleship. There are galley-like trenches in the platform where ork passengers huddle. They are either empty or covered by canvas, so you can only see the bulges made by their heads.
The model has lots of humorous touches. The gretchins all wear spiked bismarck-like helmets. There is an ork bouncer standing at the bulkhead of the command tower.
Look! Yet another bunch of completely off-the-wall ork rumors, courtesy of Natfka!
I'm calling these fake. No replacement for some old direct-only finecast kits? Warbuggy kits that contain a standalone new HQ option? A Battlefortress in the main codex? Not happening.
By the way, he also has some highly dubious bits on 7th ed. -that if true would outright kill orks as a viable army- and some interesting info on the rumored Blood Angels vs Orks starter set as well, be sure to check them out, too.
All of those rumors are from the same guy? That is disappointing. He would have been better off just posting the BA V. Orks starter set stuff. Those were believable. Combine with 7th ed gak and Ork codex gak and you can recognize that everything this guy said was gak. The OP on this thread's gak is more believable than this...
I hope it's not the same source. If it is, it's a transparent case of trolling - today's rumors manage to press every little red button: GW moneygrabbing, missing options on newer codices, assault in 6th and superheavies.
Here are what my "sources" are telling me about Orks.
Models
-Not every kit or model "needing" an update or new plastic kit will receive one.
-There will be about 4 new plastic kits (plus/minus 1).
-At least 2 of the new kits will be for brand new units, to appeal to both collectors and gamers.
-Also, at least 1 of the new kits will be a combo kit.
-Expect to see Finecast presence in the range greatly reduced.
Codex
-The codex will be 104 pages, and more of a refinement more than a complete overhaul.
-A few mechanics will get overhauled, but many will stay the same and the rest will only be tweaked to be more in line with 6th edition.
-Ork psychic powers will definitely be brought more in line with 6th edition.
-Points changes will figure heavily -- certain heavily-used and popular units will get increases, while less popular units will get cuts.
-Expect to see about two new units.
-Playstyles will change somewhat, and a couple new "star" units will emerge.
-There won't be clan rules in the codex, but they may be included in future dataslates and supplements.
gorgon wrote: Here are what my "sources" are telling me about Orks.
Models
-Not every kit or model "needing" an update or new plastic kit will receive one.
-There will be about 4 new plastic kits (plus/minus 1).
-At least 2 of the new kits will be for brand new units, to appeal to both collectors and gamers.
-Also, at least 1 of the new kits will be a combo kit.
-Expect to see Finecast presence in the range greatly reduced.
Codex
-The codex will be 104 pages, and more of a refinement more than a complete overhaul.
-A few mechanics will get overhauled, but many will stay the same and the rest will only be tweaked to be more in line with 6th edition.
-Ork psychic powers will definitely be brought more in line with 6th edition.
-Points changes will figure heavily -- certain heavily-used and popular units will get increases, while less popular units will get cuts.
-Expect to see about two new units.
-Playstyles will change somewhat, and a couple new "star" units will emerge.
-There won't be clan rules in the codex, but they may be included in future dataslates and supplements.
I'm going to save this list and repost it for BA, SW, DE etc. with some very minor tweaks.
At this point the 6th edition pattern is so clear that it's easy to shoot down the fake stuff. The basic rule of thumb is that if they're promising a lot, it's almost certainly bogus.
I'm going to save this list and repost it for BA, SW, DE etc. with some very minor tweaks.
At this point the 6th edition pattern is so clear that it's easy to shoot down the fake stuff. The basic rule of thumb is that if they're promising a lot, it's almost certainly bogus.
No no no.... what you do if you really want to make all our blood boil is go and post this over on 4Chan as an actual rumor. Then wait until someone else re-posts it here again.
You mean like half the wish-listing thread from dakka which was started about a year ago? Half the rumors floating around have their origin there, including the all-famous "orks get 6+ FNP".
I played in a tournament that gave Orks 6+ FNP, and 4+ FNP versus overwatch. It was mostly fun for when I rolled a string of lucky sixes and totally enraged my opponents
1) Plastic Warboss: Multi-part plastic kit which make a warboss in mega armor with new weapon options.
2) Deffkoptas: Plastic box. Dual build kit with a new Grot skimmer.
3) Tankbustas/Flashgitz/Ardboys: Multi-part plastic kit which makes any of the three units.
4) Buggy/Halftrakk Plastic kit with a new Supa-rokkit Launcha option.
5) Mek/Mad-doc/Mega-armor unit (NEW): Plastic dual unit kit - First unit is similar to oversized Cyb-orks. Shoots new saw-cannon. Second unit option makes mega armor Orks
I'll probably actually poop a little when we get some confirmed information. Regardless of if it's "awesome" news or not.
My biggest hope is that they do something to make dredbash actually playable again. My SM friend has forced them into the storage closet for now.
Fracking grenades.
I don't think that 'ard boyz will be rolled into any kit other than the baisc boyz kit. for one, all specialist kits are designed for 5 orks, not 10, which would be the bare minimum to field the boyz.
Second, that way they can increase the price on the troops box with some legitimacy, something they most probably love to do.
And again a general criticism on Flash Gitz (Nobs) being paired with any not-nob-profile unit.
I'd love to see a combi-kit of Meganobz and Flash gitz, but I think the units are too different in design to do so.
A redo of the current nobz kit, adding a flashgitz sprue for more weapons/heads/kustom bitz would make sense. And GW could justify another 5-7 dollars on a kit with another sprue.
Another possibility for Flash Gits is that they are dropped as a unit, but Badrukk gives you an upgrade to one other unit to make them more shooty.
However, there's nothing to stop them being combined into a dual-build kit. There will be new units in the codex and it's likely that most of the new kits will include at least one new unit, because that maximizes sales even to people who had already got a version of the existing unit. Saying that they can't do a FG combo-kit is like saying a month ago that the IG wouldn't get plastic ogryns because there was only one unit that they could make.
Agent_Tremolo wrote: There's another option for Flash Gitz I'm sure everyone has in mind but noone dares speak about.
They might be out there with Marbo... :/
They have absolutely nothing in common with any of the other dropped options in both IG and nids codex. Repeating this nonsense doesn't make it any more right. Wazzdakka and Ol'Zogwort are the only codex entries that have a realistic chance of getting dropped at all. All other entries (minus looted wagon) have an official GW model.
Agent_Tremolo wrote: There's another option for Flash Gitz I'm sure everyone has in mind but noone dares speak about.
They might be out there with Marbo... :/
They have absolutely nothing in common with any of the other dropped options in both IG and nids codex. Repeating this nonsense doesn't make it any more right. Wazzdakka and Ol'Zogwort are the only codex entries that have a realistic chance of getting dropped at all. All other entries (minus looted wagon) have an official GW model.
Al'Rahem, Chenkov and Marbo all had official models.
1) Plastic Warboss: Multi-part plastic kit which make a warboss in mega armor with new weapon options.
2) Deffkoptas: Plastic box. Dual build kit with a new Grot skimmer.
3) Tankbustas/Flashgitz/Ardboys: Multi-part plastic kit which makes any of the three units.
4) Buggy/Halftrakk Plastic kit with a new Supa-rokkit Launcha option.
5) Mek/Mad-doc/Mega-armor unit (NEW): Plastic dual unit kit - First unit is similar to oversized Cyb-orks. Shoots new saw-cannon. Second unit option makes mega armor Orks
I really do hope this is true, as it would fill in model slots for quite few units that most people will want to use very often (including myself). Some sort of giant ship-thing will have very little every-game utility, and so I pretty much do not care about it.
Agent_Tremolo wrote: There's another option for Flash Gitz I'm sure everyone has in mind but noone dares speak about.
They might be out there with Marbo... :/
They have absolutely nothing in common with any of the other dropped options in both IG and nids codex. Repeating this nonsense doesn't make it any more right. Wazzdakka and Ol'Zogwort are the only codex entries that have a realistic chance of getting dropped at all. All other entries (minus looted wagon) have an official GW model.
Al'Rahem, Chenkov and Marbo all had official models.
GW has stopped production of metal miniatures and is phasing out production of Finecast models.
So the above are just "deads on vacation".
All main Codices starting with Codex Tyranids are streamlined for the time AFTER metal and Finecast models are discontinued.
That's why these Codices offer less options that their predecessors, deleting most characters and some units without plastic models.
Hm... wasn't there a CC-specialised Nob unit, Slashers or something in the Dred Mob army list? If GW can add Baneblades and flyers and stuff to the main dex, why not some FW infantry idea? Those would make for a good combi-kit, though even a tripple-kit with regular Nobs would be possible.
Another kombi-kit for Commandoz and Tank hunters and maybe Plastic Meganobz/"Mekanobz" or something.
Buggies and Deffcoptas as one kit would make sense. I think there are tons of conversions out there that show how easy this actually would be.
That would be 4 new kits, 1-2 new units. Throw in some customizeable HQ if GW feels generous... I think that's what we can sensibly expect.
As for vanishing characters, I think Orks don't have that many to begin with. If they are brought in line with the other armies, the unique characters all become HQ (Badruk making FG scoring? yes please!). I second the notion that Wazzdakka and Zogwort are the only ones in danger of actually disappearing. Removing more would reduce your options of unique HQ characters to...5 or so. Not too many, but probably along the lines of what all others will have, once the model-les characters are gone from the other codices.
There hasn't been much FW jumping into Codex's, so that is doubtful.
A kommando/tankbusta kit possible... but the aesthetics aren't all that similar. Although the new Bullgrynn/Ogryn models are fairly different and in the same kit.
A meganob/megamek kit sounds smart.
Orks were an army that always received a lot of 3rd party support and I am sure that irks the current GW regime. It makes sense (and seems to follow GW's new strategy) if we see a bunch of characters disappear (or get condensed into a box a-la Nork).
If i was a betting man, I would bet that the Looted Wagon is a goner.
Alas, I look forward to actual rumors in a month or so.
stormboy wrote: Orks were an army that always received a lot of 3rd party support and I am sure that irks the current GW regime. It makes sense (and seems to follow GW's new strategy) if we see a bunch of characters disappear (or get condensed into a box a-la Nork).
If i was a betting man, I would bet that the Looted Wagon is a goner.
I can't argue with your logic, but that would be a massive slap in the face to all Ork players. OK the current incarnation of the looted wagon is a bit sh t, but looting stuff is pretty much the defining characteristic of an Ork army.
I love looting and I'll be damned if I give it up!
I don't think there will be removed units. With Looted Tanks Orks can just grab any GW kit, so that's not a loss for them. And as for units, there are armies with far more redundant units I think. Every unit in the codex fills an important niche. Cutting any unit out would leave the orks without some sort of important specialist. Except for buggies maybe. Anything these can do, can be achieved by Deffkoptas, imho.
Kosake wrote: And as for units, there are armies with far more redundant units I think. Every unit in the codex fills an important niche. Cutting any unit out would leave the orks without some sort of important specialist.
GW doesn't give a damn about making sure all armies can handle all niches. Orks already have significant gaps in their ability to deal with tough vehicles and monstrous creatures. Tau actually managed to get worse at assaulting with their latest codex, Chaos Marines lack infiltrators, Imperial Knights can't shoot fliers.
GW doesn't give a damn about making sure all armies can handle all niches. Orks already have significant gaps in their ability to deal with tough vehicles and monstrous creatures. Tau actually managed to get worse at assaulting with their latest codex, Chaos Marines lack infiltrators, Imperial Knights can't shoot fliers.
You must not be familiar with the Power Klaw, the Deff Rolla, the Rokkit, the Shokk Attack Gun, The Zzap Gun, or the Power Klaw...
GW doesn't give a damn about making sure all armies can handle all niches. Orks already have significant gaps in their ability to deal with tough vehicles and monstrous creatures. Tau actually managed to get worse at assaulting with their latest codex, Chaos Marines lack infiltrators, Imperial Knights can't shoot fliers.
You must not be familiar with the Power Klaw, the Deff Rolla, the Rokkit, the Shokk Attack Gun, The Zzap Gun, or the Power Klaw...
Power Klaw - Requires CC in a shooty edition
Deff Rolla - Requires tank shocking in a shooty edition
Rokkit - Tends to be on BS2 unit and is only S8, making it highly unreliable
SAG - Too unreliable against vehicles
Zzap - Even more unreliable than the SAG against vehicles.
GW doesn't give a damn about making sure all armies can handle all niches. Orks already have significant gaps in their ability to deal with tough vehicles and monstrous creatures. Tau actually managed to get worse at assaulting with their latest codex, Chaos Marines lack infiltrators, Imperial Knights can't shoot fliers.
You must not be familiar with the Power Klaw, the Deff Rolla, the Rokkit, the Shokk Attack Gun, The Zzap Gun, or the Power Klaw...
Power Klaw - Requires CC in a shooty edition
Deff Rolla - Requires tank shocking in a shooty edition
Rokkit - Tends to be on BS2 unit and is only S8, making it highly unreliable
SAG - Too unreliable against vehicles
Zzap - Even more unreliable than the SAG against vehicles.
Tank Hammer - Requires CC in a shooty edition
Bomb Squig - S8, single use.
You complaining about not having enough bodies to get to them in close combat? You need to rethink yoru strategy boss... There has yet to be a game in 6th where I have not krumped a vehicle in CC with a PK...
Rokkits are reliable enough to consistently smash other vehicles.
Kosake wrote: And as for units, there are armies with far more redundant units I think. Every unit in the codex fills an important niche. Cutting any unit out would leave the orks without some sort of important specialist.
GW doesn't give a damn about making sure all armies can handle all niches. Orks already have significant gaps in their ability to deal with tough vehicles and monstrous creatures. Tau actually managed to get worse at assaulting with their latest codex, Chaos Marines lack infiltrators, Imperial Knights can't shoot fliers.
Yes the knight can hit flyers it has a single heavy stubber that can snap fire
And I only see one or two things being dropped unless they make the models for them and that is Wazdakka and any other named chars without models.
Man, I'm praying that they either don't drop Wazzdakka, or that someone at Forgeworld is paying attention, and they pick him up somehow. It would be so disappointing to me to see him go away. (Of course, given the focus on the Horus Heresy, I'm not sure how Forgeworld could possibly fit him in at this point--just make him!).
I love that character, and everything about him. I'd hate to see Ol' Zogwort go, but he didn't seem to define an aspect of the ork mindset the way Wazzdakka does.
I'm still not sure why they don't produce a Flash Gitz sprue that is then boxed with a nob sprue.
Back on Wazzdakka, given that the Ogryns/Bullgryns set can also make Nork, why not a Warboss/Big Mek/Painboy on Bike sprue that can be used to make Wazzdakka too? You'd hae the bike, a torso and weapons suitable for a Warboss, and a slightly smaller torso for the painboy/big mek with arms and bits. Then, throw on the needed bits for Wazzdakka. That's one box set and four builds, and there's no Warboss on Bike model except for the Forgeworld one (which, admittedly, is amazing).
Da Butcha wrote: Man, I'm praying that they either don't drop Wazzdakka, or that someone at Forgeworld is paying attention, and they pick him up somehow. It would be so disappointing to me to see him go away. (Of course, given the focus on the Horus Heresy, I'm not sure how Forgeworld could possibly fit him in at this point--just make him!).
I love that character, and everything about him. I'd hate to see Ol' Zogwort go, but he didn't seem to define an aspect of the ork mindset the way Wazzdakka does.
I'm still not sure why they don't produce a Flash Gitz sprue that is then boxed with a nob sprue.
Back on Wazzdakka, given that the Ogryns/Bullgryns set can also make Nork, why not a Warboss/Big Mek/Painboy on Bike sprue that can be used to make Wazzdakka too? You'd hae the bike, a torso and weapons suitable for a Warboss, and a slightly smaller torso for the painboy/big mek with arms and bits. Then, throw on the needed bits for Wazzdakka. That's one box set and four builds, and there's no Warboss on Bike model except for the Forgeworld one (which, admittedly, is amazing).
The FW Warboss on bike is a perfect model to represent Wazdakka.
I would think they would make a Megaarmor Warboss kit with parts for Ghaz (and potentially Nazdreg) before a bike warboss kit.
Da Butcha wrote: Man, I'm praying that they either don't drop Wazzdakka, or that someone at Forgeworld is paying attention, and they pick him up somehow. It would be so disappointing to me to see him go away. (Of course, given the focus on the Horus Heresy, I'm not sure how Forgeworld could possibly fit him in at this point--just make him!).
I love that character, and everything about him. I'd hate to see Ol' Zogwort go, but he didn't seem to define an aspect of the ork mindset the way Wazzdakka does.
I'm still not sure why they don't produce a Flash Gitz sprue that is then boxed with a nob sprue.
Back on Wazzdakka, given that the Ogryns/Bullgryns set can also make Nork, why not a Warboss/Big Mek/Painboy on Bike sprue that can be used to make Wazzdakka too? You'd hae the bike, a torso and weapons suitable for a Warboss, and a slightly smaller torso for the painboy/big mek with arms and bits. Then, throw on the needed bits for Wazzdakka. That's one box set and four builds, and there's no Warboss on Bike model except for the Forgeworld one (which, admittedly, is amazing).
The FW Warboss on bike is a perfect model to represent Wazdakka.
I would think they would make a Megaarmor Warboss kit with parts for Ghaz (and potentially Nazdreg) before a bike warboss kit.
I see a Mega Armored Warboss and Nobs in plastic and a Wazdakka kit but something will end up dropped much to our distress.
Agent_Tremolo wrote: There's another option for Flash Gitz I'm sure everyone has in mind but noone dares speak about.
They might be out there with Marbo... :/
They have absolutely nothing in common with any of the other dropped options in both IG and nids codex. Repeating this nonsense doesn't make it any more right. Wazzdakka and Ol'Zogwort are the only codex entries that have a realistic chance of getting dropped at all. All other entries (minus looted wagon) have an official GW model.
Al'Rahem, Chenkov and Marbo all had official models.
Not one of them was a regular unit, two of them were upgrade characters. Apples to oranges. If anything, flash gits would compare to the colossus, which didn't have a model.
GW doesn't give a damn about making sure all armies can handle all niches. Orks already have significant gaps in their ability to deal with tough vehicles and monstrous creatures. Tau actually managed to get worse at assaulting with their latest codex, Chaos Marines lack infiltrators, Imperial Knights can't shoot fliers.
You must not be familiar with the Power Klaw, the Deff Rolla, the Rokkit, the Shokk Attack Gun, The Zzap Gun, or the Power Klaw...
So, tell me how you kill a flying daemon prince with that. Or a riptide. Or four wave serpents. Hint: you don't.
Based on what's happened with the Nid and IG codexes, I predict some ork characters will indeed vanish from our new codex, only to reappear in data slates. Maybe ditto for many klan-specific armies - potential good news long-term for players with those armies, although perhaps not, given the current screaming and weeping re Nid data slates being 'outlawed' in some clubs/tournaments.
It's a total guess which builds will remain viable in the base ork codex, although I'd be surprised if Green Tide isn't still there. And whatever other build can use lots of GW's new models, whatever they are
I heavily doubt the "lots" part. We can hope for some new kits but I'd be surprised if there are any more than 4 of them, at least in the initial release wave.
Bal4eva wrote: I want them to add Roks as a dedicated transport like a drop pod.
I hope they don't because I wanted to quit buying GW toys. However if they did, I'd have to buy three because it's the only thing my orks don't have that I want.
7th ed. 40k, rumored new starter-kit with blood angels and orks. Variying rumours on the orks, the only thing common are 'ard boyz and maybe meganobz.
Ork Codex in June.
Supplements for Goffs and/or Blood Axes later on, maybe as part of a big supplement-wave themed after the Armageddon wars.
Unitwise whole lot of stuff, ranging from most probable (kits for deffcoptas, buggies, flash gitz) to completely unbelievable (eleventy variations of completely new grot units).
Nothing of it confirmed in any way so far, so take it with a big drum-mag full of salt.
GW has been excellent at keeping rumors undercover for the last few months. The last reliable source, 40k radio, has run dry, and i dont expect to get any credible concerning the orks till we get a leak of warhammer vison or white dwarf, a week or two before they actually release. Hell, Wood elves are next week and nobodys knows what they will release.
Exalbaru wrote: thank you, I'll wait on buying new stuff then hahaha
If you want more Storm Boyz, Killa Kans, Deffdreds, Lootas, or Nobz, or Dakkajets, I'd get them now. They are all great prices, especially compared to other kits. It would be annoying to see some or all of them get priced up when Orks get a new release.
Given that Nids got their living swarm box, I do wonder if Orks will get a Green Tide box with like 60 orks, some nobz, and some other stuff.
Kosake wrote: And as for units, there are armies with far more redundant units I think. Every unit in the codex fills an important niche. Cutting any unit out would leave the orks without some sort of important specialist.
GW doesn't give a damn about making sure all armies can handle all niches. Orks already have significant gaps in their ability to deal with tough vehicles and monstrous creatures. Tau actually managed to get worse at assaulting with their latest codex, Chaos Marines lack infiltrators, Imperial Knights can't shoot fliers.
Yes the knight can hit flyers it has a single heavy stubber that can snap fire
And I only see one or two things being dropped unless they make the models for them and that is Wazdakka and any other named chars without models.
I've shot fliers down with my Lootas before. I may be the only one out there but if played right. I think Orks can give just about any army a run for their money. And they're a 4 edition codex supposedly.
Johnnytorrance wrote: I've shot fliers down with my Lootas before. I may be the only one out there but if played right. I think Orks can give just about any army a run for their money. And they're a 4 edition codex supposedly.
Well, Orks don't really care about snapfire, as they are already BS5 base. Snapfiring, they hit half as often as usual, but have the weight of fire that it doesn't hurt them as much. Guard are only hitting a third as often, and Marines only hit a quarter as often. , and they tend to rely more on accuracy, so have less shots to throw.
Here is my perdition based on what we have seen from other armies.
ork speed freak box, a box o boys and a trukk for 60 bucks
Ork dread mob, three kanz boxes three deff dread bxes and a stompa for 300
green tide: 6 boxex of boyz 2 boxes of nobz some new thing 130
gazgullz waggh an bunch of stuff for 1600 bucks no one will buy
2 new combi kit vehicales
buggie/copta
mek tank that cand be 2 different things
3 infantry kits
megga nobz/something new
flashgitz/something new
2 completely new things
3 clampack characters with no options for build
boss man
bad doc
mek boy
Automatically Appended Next Post: orks should have a release close to the size of the mehrines they are probably the studio's favorite army and everyone's favorite bad guy.
The Shadow wrote: Awesome, sounds pretty good so far, and not so far-fetched that I don't believe it.
Doesn't sound like many new units though really...?
Given their recent releases for codices have been focussed around only up to 4 kits that are often updates for units that used to have metal models or no models at all (i.e. Bullgryn/Ogryn, Wyvern/Hydra and Forgefiend/Maulerfiend) and their very rapid weekly release schedule means they won't have the depth nor the breadth of releases from the previous editions like in 5th ed. Especially since even codex wise they seem to be more focussed on tweaks on rules than entire overhauls like they did with Dark Eldar and Necrons.
Bal4eva wrote: I want them to add Roks as a dedicated transport like a drop pod.
Good luck with that... CSM still dont have our ones...
Its my understanding that CSM dont require drop pods... travelling through the warp is so much more efficient.. and infact requires no model to show it.
Orks already had a 'green tide' set too, an apoc formation set. 100boyz and a warboss... its gone now, there was also 3 battle wagons, 3 bombers, stompa, deff dreads & kans... I guess they didnt sell too many of those bundles tbh.
... I bought an Ork Bomber just last week .... I dont really play the game though if I'm honest. I'm about half way through collecting my orks... won't be buying anything in finecast, so whatever they replace from those sets would be great news for me.
I'l even buy the book... despite not playing the game I likes the pictures xD and stories. (although the codex books are not quite as thick with those as they once were)
HairySticks wrote: ... I bought an Ork Bomber just last week .... I dont really play the game though if I'm honest. I'm about half way through collecting my orks... won't be buying anything in finecast, so whatever they replace from those sets would be great news for me.
I'l even buy the book... despite not playing the game I likes the pictures xD and stories. (although the codex books are not quite as thick with those as they once were)
oh man I'm pretty much in the same place. I love my Orks even though i hate 40k (the GAME not the setting) and GW
HairySticks wrote: ... I bought an Ork Bomber just last week .... I dont really play the game though if I'm honest. I'm about half way through collecting my orks... won't be buying anything in finecast, so whatever they replace from those sets would be great news for me.
I'l even buy the book... despite not playing the game I likes the pictures xD and stories. (although the codex books are not quite as thick with those as they once were)
oh man I'm pretty much in the same place. I love my Orks even though i hate 40k (the GAME not the setting) and GW
Yep. Me too. Great art direction, excellent models, fun lore, all wrapped up in one complete frackup of a game and company.
Grimskul wrote: Especially since even codex wise they seem to be more focussed on tweaks on rules than entire overhauls like they did with Dark Eldar and Necrons.
Daemons got a pretty radical codex overhaul, didn't they?
Dark Angels seemed to be significantly different too.
Grimskul wrote: Especially since even codex wise they seem to be more focussed on tweaks on rules than entire overhauls like they did with Dark Eldar and Necrons.
Daemons got a pretty radical codex overhaul, didn't they?
Dark Angels seemed to be significantly different too.
Looking at the various rumors for over the last year or so, I think the new Ork codex could be a big wave. Not just Ork rumors, but rumors of stuff that didn't pan out for IG could turn up in an Ork wave. Take a look at the Taurox. Remember when the SOB were rumored to be getting a new tank, and a flyer? Now imagine getting a glimpse of the DA flying shrine, and a Taurox with its fleurs de lis on the tracks. I don't think Orks will get the DE treatment, but look at the IG kits that were redone with the 5th Ed codex. 2 Dual chimera kits, 2 dual LRBT 2 dual artillery kits.
Insurgency Walker wrote: Not just Ork rumors, but rumors of stuff that didn't pan out for IG could turn up in an Ork wave. Take a look at the Taurox. Remember when the SOB were rumored to be getting a new tank, and a flyer? Now imagine getting a glimpse of the DA flying shrine, and a Taurox with its fleurs de lis on the tracks.
I think a far more likely explanation is that those rumours were simply from bad sources who made stuff up.
Insurgency Walker wrote: I don't think Orks will get the DE treatment, but look at the IG kits that were redone with the 5th Ed codex. 2 Dual chimera kits, 2 dual LRBT 2 dual artillery kits.
Insurgency Walker wrote: Not just Ork rumors, but rumors of stuff that didn't pan out for IG could turn up in an Ork wave. Take a look at the Taurox. Remember when the SOB were rumored to be getting a new tank, and a flyer? Now imagine getting a glimpse of the DA flying shrine, and a Taurox with its fleurs de lis on the tracks.
I think a far more likely explanation is that those rumours were simply from bad sources who made stuff up.
Insurgency Walker wrote: I don't think Orks will get the DE treatment, but look at the IG kits that were redone with the 5th Ed codex. 2 Dual chimera kits, 2 dual LRBT 2 dual artillery kits.
Bikes are going to fall in price. Look at how good gjb/wind riders are and how low their price is. SM bikes are also cheap.
GW wants to sell bikes.
I would bet dollars to doughnuts that ork bikes will cost less than guardian jetbikes. Guardian to GJB is an 88.8% price increase. SM to SM bike is a 50% price increase. At those ratios ork boys on a bike should be between 9 and 12 points.
I also have a gut feeling that a HQ on bikes will make bikes troops.
schadenfreude wrote: Bikes are going to fall in price. Look at how good gjb/wind riders are and how low their price is. SM bikes are also cheap.
GW wants to sell bikes.
And they allready do. Bikes are among the units that actually work quite well and thus are sought after. I think their sales are pretty nice, compared to other units.
schadenfreude wrote: I also have a gut feeling that a HQ on bikes will make bikes troops.
Like... Wazzdakka, who's feared to be discontinued?
If that is the case, then bikes will become extremely good unless they also nerf their rules very hard indeed. Still, it does seem to be the bike edition, doesn't it?
Making a bike HQ give you biker troops seems like a strange choice when they don't sell any way of building a character on a bike. I was told that there would be a bike-boss kit, but I find it hard to believe given that they don't seem to have done that for any other faction.
Now, someone's got to be first, right?
GW might go for the dual-kit approach here and make kit that allows for Wazzdakka/Random bike boss, maybe even rolled in one kit with Biker Nobz. If they do it, I'm all for it.
I'd love to have some new rumours though. Or, even better, some hard facts...
I can see them canning wazdakka and allowing any warboss on a bike to make bikes troops.
The more I think about most ork players don't own a lot of bikes, bikes are expensive, and GW wants money.
At the same time I can see them giving nob bikers a nerf and/or keeping them really expensive in points. I could see manz warboss =manz troops, bike warboss=bikes troops, foot warboss fot nobs=troops, and nob bikers are never troops.
Bike boys are expensive models, but converting them into nob bikers makes them very inexpensive for their points.
Kosake wrote: GW might go for the dual-kit approach here and make kit that allows for Wazzdakka/Random bike boss, maybe even rolled in one kit with Biker Nobz. If they do it, I'm all for it.
What I was told (by a source with a mixed record of accuracy, over a year ago, based on second-hand information...) was that there could be a dual kit (or maybe a triple kit) which made a wartrakk and a bike-riding character.
That seems like a somewhat plausible build, although it would be a leap in design from what we have seen from GW so far. Far more advanced than just a weapon-swap or some alternative heads and arms, which seems to be all they have really done so far with the dual kits.
rothrich wrote: It just seems unlikely. However, the wood elves just got 3 new special characters in plastic so anything can happen...
Three? I just see basically one, plus one hidden as a variant in a 50€ box.
Tree man character (you may not like that he is a variant in the box but that doesn't change the fact that he is a plastic character), Aleroth hero, and the shadowdancer... I am not super familiar with fantasy so if I am wrong I apologize, but certainly she is a single mini that would at least be along the lines of a painboy mekboy or something like that... In any case she is a single mini.
The Ogryn box included parts for a special character. Now Wood Elfs look to have a kit that includes an optional special character.
I wonder if Gazz will end up in a meganob box? Could they do a mek/boss bike kit that also allows for Wazzdakka? It is possible given some of the kits.
What other kits have included special character options? Empire Griffon
Empire Stage Coach
Ogryn/Nork
Lizardmen/ Carnisaur
Lizardmen/ Pterodactyl
I think wazzdakka is a pipe dream bro I bet he and zogwart get the axe. Would be willing to put money on it. Maybe even the Mad doc himself will get the axe. I doubt we will get a nob biker kit or any other biker kit. The bike kit is really really cool and fairly new. Nob bikers are easily kitbashed or available via forgeworld. There are just too many other kits that have no model at all plus the inevitable 3 to 4 new units to fit in any kind of new bike kit.
remember we still need
deffcoptas
meganobz
flash gitz
buggies/wartrackks/scorchas (if they don't get the axe)
and of those there will inevitably be an option to build some other unit that is new and unknown. Lets really get our priorities straight. I mean There are only 2 warboss options for us to buy and neither of them carry a power claw, have a cybork body, or mega armor. Let us have some needs before we start wishing for wants. You can always stick the cool new plastic warboss with power klaw (crossing my fingers here) on a bike add some extra dakka and he will be a perfect wazzdakka.
I doubt Wazzdakka and the Mad Doc will get axed. Maybe Zogwort, but they might replace him. But a new bike kit is out of the question, the current one is still good. If they were to revamp it, GW would probably just add a new sprue to the box.
Deffkoptas were practically assured to become a plastic set since Black Reach. Maybe something like bikes as well, with the options to give them big bomms (which are currently the pits).
Couple of characters canned. Zogwort most likely, then wazdakka and grotsnik.
Looted wagon replaced with something slightly different. Either dual-build kit or lots of options. Probably includes an anti-aircraft option. Possibly with big silly metal wheels like the old gobsmasha.
Buggies and/or wartrakks, alternative build could be a bikeboss/wazdakka, or some kind of new vehicle (like the FW grot bomb launcher).
Meganobs with alternative build, probably mega-mekboys or mega-flash-gits. Could include parts for a big mek in MA. Unlikely to make a MA warboss, since he would be significantly bigger than a nob.
Flash Gits or Deffkoptas. Probably with an alternative build. Whichever doesn't make it could get canned (more likely for FG).
Plastic blister character could be pretty much anyone except a bike or mega-armour warboss. Warboss with PK seems most needed, but they never seem to worry about that; did anyone want a new commissar with power sword and plasma pistol?
Bal4eva wrote: I want them to add Roks as a dedicated transport like a drop pod.
Good luck with that... CSM still dont have our ones...
Its my understanding that CSM dont require drop pods... travelling through the warp is so much more efficient.. and infact requires no model to show it.
Orks already had a 'green tide' set too, an apoc formation set. 100boyz and a warboss... its gone now, there was also 3 battle wagons, 3 bombers, stompa, deff dreads & kans... I guess they didnt sell too many of those bundles tbh.
Actually not really. CSM have a variety of transports fluffwise from the giant dreadclaw drop pod to the drop pod to opening a passage through the warp. In terms of tabletop, chaos can't use any of this except with FW to deploy dreadclaws that aren't dedicated transport (they take up Fast which is the best slot) and the rest simply don't exist.
Anyways, time for dem orkses! Sadly, feels like some HQs will be lost. Expecting deffkopta plastic soon. Also expecting lootas to be nerfed whilst Flash Gitz continue to be a bad choice. They'll probably release a meganob force since it'd be surprising to see them remove those guys. Expecting a giant ork that is a mc.
The more I think about it, the more a kombi-kit Wartrakk/Wazdakka/Bossbiker seems reasonable.
Buggies are more likely to be coupled with deffcoptas, which would be totally awesome (spare wheels! Spare wheels for everyone!!!11).
Grotsnik will not be canned, he's got a modell. They won't remove that. Worst that can happen is putting him into a supplement.
Tank bustas and Commandoz will probably get a combi-kit as both need a new one.
I guess there will be some sort of alternative Meganob you can build from the kit. Maybe Meganobs becoming more dedicated CC and flashgitz retconned to some sort of megaarmoured ranged unit... though I'd rather keep them as regular nobz.
Bal4eva wrote: I want them to add Roks as a dedicated transport like a drop pod.
I hope they don't because I wanted to quit buying GW toys. However if they did, I'd have to buy three because it's the only thing my orks don't have that I want.
Well, I think that roks should be rather easy to kitbash, so technically you can get them while refraining from buying minis, unless you attend stiff tournaments and whatnot.
That said, something tells me that we won't probably get roks exactly because pretty much anything with any random bits attached can pass for a rokk... Unless GW decides that they can bash less busy molds into a single line and make some absolutely awesome roks out of that, bonus points for capability to pass for terrain.
Well, I dunno...
rothrich wrote: I am sure they will pop back up when the new codex releases. They are probably not selling too many ork anythings from a codex that is from 08...
As above, orky slap-things-together mindset of ork players probably have something to do with sales of their vechicles, some of them at least.
I'm not too worried about Zogwort; most of the recent releases have had a couple of single frame plastic characters and given that there is already a generic weird boy, he seems like an ideal candidate for one of those.
Nightlord1987 wrote: Now that I finally own 27 Lootaz, im waiting for the nerf bat to swing...
Lets see Shootaz go back to Rapid Fire or something....
What I hope they would implement are Bonuses to certain charge rolls, like double six gives you rending or something...
Or Warbosses gain additional attacks for each wound they lose. There is so much potential here. I'm really afraid...
I saw a early rumor about giving lootas the get hot rule. I'd have to shelve them at that point as every time they'd fire I'd lose more models than what I shot at.
we might be able to run, then charge again, plus 7th ed rumors had some weird changes to the charging rules.
I'd really just love to see out KFF meks start handing out invuln saves, as cover saves don't seem to matter anymore.
Does anyone else feel like we should be just days or weeks away from the first real leaks on Orks? I mean, either that, or leaks on something else that isn't Orks, and proves that Orks aren't coming till fall, or later. (Please god no.)
matphat wrote: Does anyone else feel like we should be just days or weeks away from the first real leaks on Orks? I mean, either that, or leaks on something else that isn't Orks, and proves that Orks aren't coming till fall, or later. (Please god no.)
You mean like the wood elf leaks in their own thread .
matphat wrote: Does anyone else feel like we should be just days or weeks away from the first real leaks on Orks? I mean, either that, or leaks on something else that isn't Orks, and proves that Orks aren't coming till fall, or later. (Please god no.)
You mean like the wood elf leaks in their own thread .
No... everyone expected fantasy for may. Orks are due in June. We should mos definitely be weeks or days away from real news about either orks, 7th, or BA...
Automatically Appended Next Post: Besides no one cares about wood elves... Orks will sell 10x the money that WE do...
Probably because they finally sold the last one of those ugly things. A couple of very old models have disappeared over the last years, leaving only the popular ones behind.
Grotsnik will not be canned, he's got a modell. They won't remove that.
So did Marbo.
Marbo is also a really old model, still sold in metal not Finecast.
How old is the MDG sculpt? They may have switched him to finecast, but he still looks like an escapee from second edition.
It's probably just as old as Marbo, but things that got switched from metal to Finecast/resin is a pretty good suggestion as to which models they intended on "keeping".
Grotsnik will not be canned, he's got a modell. They won't remove that.
So did Marbo.
Marbo is also a really old model, still sold in metal not Finecast.
How old is the MDG sculpt? They may have switched him to finecast, but he still looks like an escapee from second edition.
It's probably just as old as Marbo, but things that got switched from metal to Finecast/resin is a pretty good suggestion as to which models they intended on "keeping".
ugggh Grotsnick is such a cool character with such a bad model. I would love to have him lead my army but not with a model as terrible as that....
When's the last time someone brought up a legit rumor? This post turned in a wishful thinking proposed rules post a million days ago. Let's kill this thing and start a rumors thread again.
So, with Wood Elves coming out May, does that mean we are going to have to wait till July at the earliest to even get a hint of what is going on with Orks?
How old is the MDG sculpt? They may have switched him to finecast, but he still looks like an escapee from second edition.
If memory serves, he's 3rd ed. Not sure if he was in the initial Codex wave or what came out later for Codex Armageddon, but he defo dates back to that period with likes of Ghazzy, the Bosses & MANz.
Grotsnik will not be canned, he's got a modell. They won't remove that.
So did Marbo.
Marbo is also a really old model, still sold in metal not Finecast.
How old is the MDG sculpt? They may have switched him to finecast, but he still looks like an escapee from second edition.
It's probably just as old as Marbo, but things that got switched from metal to Finecast/resin is a pretty good suggestion as to which models they intended on "keeping".
ugggh Grotsnick is such a cool character with such a bad model. I would love to have him lead my army but not with a model as terrible as that....
Dude, have you seen Badrukk? That's rogue trader style right there... Sweet mercifull Nurgle, I hope he gets a new modell, the old one makes me cry green blood.
Dude, have you seen Badrukk? That's rogue trader style right there... Sweet mercifull Nurgle, I hope he gets a new modell, the old one makes me cry green blood.
I need yur choppa an yur slugga, yer license is 'ereby revoked!
Seriously, that model is amazing and fairly recent. What on earth could you find about this sculpt that's bad???
I don't like it either. It is too comic for my taste. Maybe it is the silly hat or the back plate or both, but he in no way fits the feel of the rest of the new orks.
matphat wrote: So, with Wood Elves coming out May, does that mean we are going to have to wait till July at the earliest to even get a hint of what is going on with Orks?
No, we'll probably get hints mid-May or at the end of the WE releases.
No, there are no (credible) rumours, apart from 'orks are coming soon, probably June'. That's literally the only thing in this entire thread which I think is better than guesswork.
Last time we actually had any rumours which turned out to be accurate from a proper 'inside source' was... space marine centurions, back in november maybe? GW seem to have finally got their leaks under control.
An ork half-track with a flack gun seems as likely as anything else, I guess. I'd bet we are going to get something with an anti-aircraft gun, simply because everyone who already had flyers has been given one instead of a new flyer in their 6th edition codex.