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Post by: lehcym
Hello,
I want to present you our project, createyourminis.com.
On the website you can create a model from spare parts like clothes, weapons, poses, etc. Later you will be able to order your creation as 28mm miniature (maybe other scales will be added), we will print it in 3D and send it to you.
We just added female models for you to try them on. We hope to start a crowdfunding campaign in the next weeks. The target price is 4-6€ per model.
Here are some creations possibilities :
All those models have been created on our site with no alteration to the 3D models, we just added bases and gave them more processing time to have prettier images.
If you are interested by our project please like us on Facebook and follow us on twitter.
And now, try to create your minis !
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Post by: Lockark
Well i didn't seem to have any problems seleting items, poses, ect.
The loading time to finalize is abit long, at a point i thought it might not work. But it did.
I then hit the return buttom and added more options and such. When then i finalized i got a page of text/code after it loaded for ahwile. I refreshed and it was the exact same error. I apparrently selected a combination of items that caused a error i think.
Other wise this seems prety interesting. I will PM you the error report.
You can colour me interested, especially once their are more options and poses.
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Post by: Some_Call_Me_Tim?
Not a single bug or problem for me!
Gotta say, if you guys add more options and customizability, you could really be on to something. I've already created two miniatures that I'd love to have in the flesh. I'll be keeping a VERY close eye on this project as it develops!
~Tim?
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Post by: Jimsolo
With more selections to choose from, I would definitely be interested in this. Out of curiosity, what would the price range look like for these minis?
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Post by: Bobthehero
I had fun, the only thing I really miss right now is a Assault Rifle style weapon, but futuristic, or anything that's not an AK.
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Post by: motyak
I'm really loving fiddling around with this thing. I could definitely get into this if the price wasn't too crazy
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Post by: Mr. Burning
Who owns the copyright/repro rights for a mini created this way?
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Post by: Aerethan
I would imagine they'd include some clause about them retaining all rights to reproduction unless at some point they offer an option to load your own 3D files.
The creator worked well enough. It would be nicer if it rendered in real time according to changes being made on the fly, but I have no concept of what that requires on the back end.
Also, while the creator app works fine, the biggest test will be the prints and whether they live up to the renders and if people feel the price is right.
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Post by: lehcym
Lockark wrote:
I apparrently selected a combination of items that caused a error i think.
Other wise this seems prety interesting. I will PM you the error report.
The bug has been fixed, thank you for your help.
Lockark wrote:
The loading time to finalize is abit long, at a point i thought it might not work. But it did.
We have cheap servers for now, with hamsters running in wheels because it's just a demo. Obviously we'll get more powerful servers once in production (with faster, stronger, better hamsters).
If it's not enough we might have other options to speed up the process.
Some_Call_Me_Tim? wrote:
Gotta say, if you guys add more options and customizability, you could really be on to something. I've already created two miniatures that I'd love to have in the flesh. I'll be keeping a VERY close eye on this project as it develops!
Bobthehero wrote:I had fun, the only thing I really miss right now is a Assault Rifle style weapon, but futuristic, or anything that's not an AK.
Of course the number of options will grow. Currently we are focused on solving technical issues, from that point of view having other assault rifles is of little interest (if we can do an ak47 we can do any rifle hold the same way). But once it's done we will be able to add choices relatively fast. For instance, we just add a new assault rifle with a more futuristic look, just for you Bob. Well, not just for you, the others can use it too, but still.
What do you think we should increase first ?
- the number of poses ?
- the number of clothes/armor ?
- the number of weapons ?
(we could also provide a female model, or elf and dwarf, etc. But it's more work to do)
Jimsolo wrote:Out of curiosity, what would the price range look like for these minis?
The price range should be between 4€ and 8€ (around $5.5 and $11, with VAT). We did all our estimations with the goal to reach 4€ but as long as we don't confirm the whole production process the price can derail (but 8€ is really a worst case scenario).
Beside, the pricing policy is not decided yet. For example, will it be 5€ for any model or 2€ for a naked
model with a small extra for each cloth/ weapon ?
Aerethan wrote:
It would be nicer if it rendered in real time according to changes being made on the fly, but I have no concept of what that requires on the back end.
Real time would have been better but we didn't chose that option for several reasons, the first being that real time would have to be done on the browser of the user, so he would have to download the model, which is big. For a smooth printed miniature we need a highly detailed 3D model, this is why the server takes so much time to provide you the rendered pictures.
Aerethan wrote:
the biggest test will be the prints and whether they live up to the renders and if people feel the price is right.
Indeed, in fact the project needs 3 important things to succeed :
- The website being simple and fun to use (that test seems to be passed)
-The printed models being detailed enough (you don't know that but that test is passed too, unless the 3D printer's owner tricked me with a false sample)
- The price.
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Post by: kitch102
Absolutely love this, and will definitely buy from it! My only request is that the main image updates with the selection you choose as you're "assembling" it to get a better feel for the finished result without having to go back and make changes after.
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Post by: rigeld2
lehcym wrote: Aerethan wrote:
It would be nicer if it rendered in real time according to changes being made on the fly, but I have no concept of what that requires on the back end.
Real time would have been better but we didn't chose that option for several reasons, the first being that real time would have to be done on the browser of the user, so he would have to download the model, which is big. For a smooth printed miniature we need a highly detailed 3D model, this is why the server takes so much time to provide you the rendered pictures.
You could show a (far) lower quality preview to the user. Basically taking the images you display in the browser and combining them the way they would on the final model, and then have the final render done on the backend - the preview need not be 100% accurate, but it would show things like if you give a model all the belt options, will they be hidden underneat a trenchcoat, or will the belt be on top of the trenchcoat?
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Post by: Some_Call_Me_Tim?
It would be nice to give your customers the ability to pose the model however they wanted. Until then, I think more preset poses and other body types are a must. Human women and dwarves would be good to see next.
~Tim?
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Post by: swampyturtle
This is awesome, already ive made a few models i would love to own!!
I'd like to see a Tricorn hat added into the model range along with a few more options but otherwise this is a great start ^_^
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Post by: Bobthehero
lehcym wrote:
Bobthehero wrote:I had fun, the only thing I really miss right now is a Assault Rifle style weapon, but futuristic, or anything that's not an AK.
Of course the number of options will grow. Currently we are focused on solving technical issues, from that point of view having other assault rifles is of little interest (if we can do an ak47 we can do any rifle hold the same way). But once it's done we will be able to add choices relatively fast. For instance, we just add a new assault rifle with a more futuristic look, just for you Bob. Well, not just for you, the others can use it too, but still.
What do you think we should increase first ?
- the number of poses ?
- the number of clothes/armor ?
- the number of weapons ?
(we could also provide a female model, or elf and dwarf, etc. But it's more work to do)
Armor, probably, you've got something medieval going on with weapons and helmet, but I don't remember seeing plate/mail armor
Clipping would be something I'd look into, before adding more stuff, especially if you're going to add more stuff to go on the holsters.
The aiming downsight pose is also looking a bit too high, if you understrand what I mean.
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Post by: lehcym
Bobthehero wrote:
Clipping would be something I'd look into, before adding more stuff, especially if you're going to add more stuff to go on the holsters.
What do you call “clipping”? When two parts overlap?
swampyturtle wrote:
I'd like to see a Tricorn hat added into the model range along with a few more options but otherwise this is a great start
We will probalby give the ability to request specific options :
- as a customer loyalty reward (you bought for X€, you can chose an element to be created)
and/or
- as a backer reward from a kickstarter/crowdfunding campaign.
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Post by: Bobthehero
lehcym wrote: Bobthehero wrote:
Clipping would be something I'd look into, before adding more stuff, especially if you're going to add more stuff to go on the holsters.
What do you call “clipping”? When two parts overlap?
Yeah, for example, the machete goes through the model leg and pokes out the other end.
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Post by: BlapBlapBlap
I'd like some body morphing, although I suspect that'll come along soon. The current model is a bit pudgy for my liking.
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Post by: Andilus Greatsword
Maybe the ability to submit CAD files would be nice too.
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Post by: StormKing
Wow this is pretty awesome. I especially liked this part: "Our gremlins are assembling your model, it may take them a few minutes. (think of the gremlins !)" I think that it would be cool if you could select a few races and a few more gun options etc. Well just more options in general but overall it worked awesome for me I will totally order one! The backpack I chose (the last one I think) seems a little large for the figure though) EDIT: Just saw a glitch in the position of the large knife on the left leg when in the standing pose (it goes right through the leg). Think of the gremlins!!!!!!
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Post by: theHandofGork
Will female models be available soon? There always seems to be demand for realistic female minis.
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Post by: lehcym
chiefbigredman wrote:
Just saw a glitch in the position of the large knife on the left leg when in the standing pose (it goes right through the leg).
Think of the gremlins!!!!!!
Our gremlins are working on it.
theHandofGork wrote:Will female models be available soon? There always seems to be demand for realistic female minis.
Female models will be the next ''model type''. In fact, our system is more interesting for female models as women have always more variety for clothing (armors can range from realistic to sexy).
The only reason we didn't start with female models is because it adds a couple of technical difficulties.
(Yep, I said it : women are more complicated than men)
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Post by: lennymaybe
Why is it only the women who get sexy armour? What if I wanted an army of men wearing chainmail loincloths and nothing else?
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Post by: lehcym
lennymaybe wrote:Why is it only the women who get sexy armour? What if I wanted an army of men wearing chainmail loincloths and nothing else?
We will probably make a couple of loincloths for barbarians or slaves and an anatomically correct pelvis, but I doubt it will go much further. You can see on game modding websites like nexusmods.com that sexy clothes are almost exclusively for women. It's a question of market size and best use of limited resources really.
But are you really interested in sexy male underwears ? I mean, if you are enough willing to buy them we will make them, no question about that. It's just that I would be surprised.
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Post by: carlos13th
I think it needs some kind of preview as you change the pieces. Doesn't have to be perfect can just be a composite made out of 2d pictures of the miniature from the front but just something so I can have a rough idea of what its going to look at as we are going along.
I very much like the concept though. With some UI enhancement and a larger range of options it could be very useful.
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Post by: Some_Call_Me_Tim?
lehcym wrote: lennymaybe wrote:Why is it only the women who get sexy armour? What if I wanted an army of men wearing chainmail loincloths and nothing else?
We will probably make a couple of loincloths for barbarians or slaves and an anatomically correct pelvis, but I doubt it will go much further. You can see on game modding websites like nexusmods.com that sexy clothes are almost exclusively for women. It's a question of market size and best use of limited resources really.
But are you really interested in sexy male underwears ? I mean, if you are enough willing to buy them we will make them, no question about that. It's just that I would be surprised.
As long as we get realistic, practical clothing/armor options for women, I'll be happy.
~Tim?
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Post by: carlos13th
Also how do you remove stuff? I tried removing a gas mask but the check box was greyed out.
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Post by: lehcym
carlos13th wrote:Also how do you remove stuff? I tried removing a gas mask but the check box was greyed out.
You don't unselect your choice but select the white square to replace it. I admit a white square on a white background may not be the most obvious thing in the world, it will be changed.
carlos13th wrote:I think it needs some kind of preview as you change the pieces. Doesn't have to be perfect can just be a composite made out of 2d pictures of the miniature from the front but just something so I can have a rough idea of what its going to look at as we are going along.
Hum... You are many to request this feature. Something in real time is not currently possible, but we may be able to provide you a quick & dirty preview, ready in (hopefully) less than 10 sec.
Would it be enough ?
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Post by: carlos13th
It's kind of needed to you have an idea of how the minitures parts look so far. Maybe a quick preview button on thr side would work. Would have to try it to see of it was enough.
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Post by: barnacle111
This doesn't seem to work on an iPad, is that right? Automatically Appended Next Post: Ignore that it's working now after a while loading. Thought it had frozen or something
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Post by: lehcym
Big update !
First, since many of you asked for some kind of preview we created one. You can see a dump down version of your current model, ready in a few seconds. It still a little buggy, the pose in particular but it just to know what you think of it (in a sense it's a preview of the preview).
Right now the preview opens a new window each time. Do you prefer that way, so you can compare several different models or should we insert it in the main page instead ?
We also added the possibility to share pictures of your creations. Just save the model (you need to be logged in), select the model and clic on the ''share'' button. You will get an URL for the image.
You also get some code to embed the ''spinning model'', just like a youtube video (I can't make it work here, probably HTML is not allowed).
The last field is the ID of the model (qr for this one), so others can load the model. If they want to see the equipment of the model they just have to click on the return button.
Finally we also add some poses and pieces of equipment. We did most of the tuning so we will create new elements faster now.
Please help us by taking time to ''like'' or ''follow'' us. If you just want to be informed of the next major developments register on our website so we can send you our newsletters.
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Post by: liquidjoshi
I just had a play around with it, and I think it's fantastic. If the models live up to expectation, you may have just hit a goldmine of miniature goodness
Hope to buy from you in the future
Edit: Oh, what's being added in the way of sci-fi? It's a tad picky, but I'd love to see more sci fi cc weapons - something like Raiden's sword in Metal Gear Rising would be beyond awesome
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Post by: Unit1126PLL
It seems as though the website is down, at the moment, regrettably. EDIT: Never mind; odd.
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Post by: RaptorsTalon
Hmm... Just tried it and whenever I select an option it just gives me a 404 error... Not sure what's going on there.
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Post by: liquidjoshi
It's working fine for me Rap... maybe its a cache thing? IDK, clutching at straws here...
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Post by: lehcym
liquidjoshi wrote:
Edit: Oh, what's being added in the way of sci-fi? It's a tad picky, but I'd love to see more sci fi cc weapons - something like Raiden's sword in Metal Gear Rising would be beyond awesome
Futuristic close combat weapons are indeed a must and we will definitely add a few (at least), stay tuned!
RaptorsTallon wrote:Hmm... Just tried it and whenever I select an option it just gives me a 404 error... Not sure what's going on there.
A 404 error is strange, can you copy/paste the link that return this error ? Or maybe describe the option ?
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Post by: BlapBlapBlap
Not sure whether it's worth mentioning, the trench coats appear to clip through the model at certain points. Not sure if it would turn up in the models.
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Post by: lehcym
A new update is on line !
A couple of bug have been fixed and we have added new elements :
BlapBlapBlap wrote:Not sure whether it's worth mentioning, the trench coats appear to clip through the model at certain points. Not sure if it would turn up in the models.
We fixed a few poses with that kind of problem. When clipping occurs on the rendering it will be on the printed model but you problably won't notice it except in the most extreme cases. On the printed model you don't have the shadow line around the clipping part you have in the rendered images, you just see a bump in a trenchcoat which is only natural.
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Post by: Eloniel
I would be really cool if we could print only a part like a head model to make our own conversion.
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Post by: Blackhoof
What an awesome project!
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Post by: liquidjoshi
Sweet, gonna try the new bits out soon as possible.
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Post by: lehcym
Eloniel wrote:I would be really cool if we could print only a part like a head model to make our own conversion.
It will be done at some point, but I don't know when. Probably the next major update will be female models (hopefully before the end of the month), maybe spare parts will come after that. It depends on many things, including feedbacks.
We can do maaaany things, but our ressources are veeeery limited, so if you reeeeally want something be vocal about it.
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Post by: liquidjoshi
Bulkier Sci fi armour. That is my one wish.
Ok, and sexy female armour. Because who doesn't want that?
edit: Loving the new stuff by the way
Edit 2: Oh, I noticed that on a few of the poses with the Mobile Cannon and the Sci-fi assault rifle, the left hand doesn't connect to the gun properly in the preview.
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Post by: lehcym
A new update is here !
We add a lot of new items
The biggest change is the possibility to choose a symbols/blazons after a request on another forum.
The most important thing is that our most generous backers on the upcoming kickstarter campaign will be able to send us an image of any symbol of their choosing and we will add it to our system !
liquidjoshi wrote:Bulkier Sci fi armour. That is my one wish.
Ok, and sexy female armour. Because who doesn't want that?
edit: Loving the new stuff by the way
Edit 2: Oh, I noticed that on a few of the poses with the Mobile Cannon and the Sci-fi assault rifle, the left hand doesn't connect to the gun properly in the preview.
For the preview it's not a bug. The preview is ment to be quick and dirty so we skipped some steps. We can make it less dirty of course, but it will be less quick.
This small update was about fantasy items, I guess we will have bulky sci fi armours in the next. But I don't think it will look like a space marine if this is what you want. The main problem is that space marine miniatures have strange body proportions and we are somewhat dependant on those proportions. We will probably mimic the style (round, rigid armour with big shin protections) at some point, with the difference that you will be able to fit a guy in it.
And for sexy female armours, they are definitely on our TODO list. You will see at least some before we launch our kickstarter campaign (I have noticed that kickstarters showing some female cleavages and midriffs have strangely more backers. Sex sells, who would have known ?).
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Post by: liquidjoshi
I get what you mean about the preview, so that's all fair enough.
You say Space Marine armour... Well, I wasn't really thinking in that region (after all, it's not like there aren't 1000 Space marine kits already ), I was thinking something a bit closer to, say, Tau armour. Somewhere between PA and carapace armour (size wise, that is.) Think Halo Spartans
Anyway, always awesome to have new stuff to try out
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Post by: agnosto
ETA on when I can buy something I build?
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Post by: lehcym
Oh, tau armor, ok. My English failed me (not my mother tongue), in my mind "bulky" didn't define a tau armor. It shouldn't be a problem. I guess you will see a couple in the next update, although is not the kind of army we are working on right now.
For the ETA... well, forecast is not my strong suit but I may try. Let say 2 months before the kickstarter campaign and in six months we will be able to print. Then, the backers will be able to create/order their models and once it's done, maybe 3-4 months later, anyone will be able to buy our products.
So, 6 months if you are a backer, 9 if you aren't.
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Post by: -Loki-
Neat. One bug I picked up - the kneeling pose has the back of the foot clip through the coat if you go for the trenchcoat torso.
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Post by: lehcym
Thanks, the bug will be fixed in the next update.
A little preview on one of our new armours, is it bulky enough ?
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Post by: liquidjoshi
Love it
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Post by: Andilus Greatsword
lehcym wrote:Thanks, the bug will be fixed in the next update.
A little preview on one of our new armours, is it bulky enough ?
That'd be great for some Dead Space minis.
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Post by: Noremac
This is truly, truly, amazing. Might I ask if you have an actual final project to show, not just 3D images?
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Post by: happygolucky
Very interesting, will keep track of this
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Post by: lehcym
Noremac wrote:This is truly, truly, amazing. Might I ask if you have an actual final project to show, not just 3D images?
Well, we ordered a print of one of our model for internal testing but because of a little misunderstanding the scale is not right, it should be about 20% smaller. Also, the 3D printer is not exactly the same we intend to use but it's the same precision (0.05mm).
That said, it can still give you a rough idea of the final result.
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Post by: Noremac
Looks nice. The material is interesting for sure. Never really used a 3D printer myself so I don't know the logistics of it all.
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Post by: Lt.Soundwave
Interesting idea!
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Post by: lehcym
A new update is on the servers !
We changed the way the symbols are dealed with internally, it should looks better an being more versatile.
We improved the building speed of the model. It is faster, especially when holding a 2 handed weapon.
We add a drop down list to select a period for the equipment (fantasy, science fiction...)
Lots of tuning and tests for various additions (pony tail, long beard,...). Hopefully now we know enough to add new body types without too much surprise (female body should coming next)
And of course, we add new elements.
As you can see we added the (requested) bulky armour along with several others.
It took longer than expected because we did some polishing before starting a new body. We have started working on the female body.
Please give us feedback !
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Post by: Some_Call_Me_Tim?
Nice! The new bulky sci-f armor and the headwraps/hoods look really good.
How long 'till we can order the figures we've created?
~Tim?
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Post by: Bullockist
Wow , this is such an awesome idea, I love it.
I just made a helmeted axe weilding psycho from the future ( looked very judge dredd style) in 3 minutes. One request I have is wimminz , I'd love to have the option of female miniatures (maybe I just missed it) I'd probably make and buy a gang for necromunda off you guys.
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Post by: liquidjoshi
Yeah, female minis should be coming next update, which has me far more excited than it probably should.
I'll get to trying all the new stuff and feeding back when I have a free moment - really looking forward to it though
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Post by: Obverse
It looks good.
A couple of other things would be nice to see:
Some more bionics for the arms, legs, etc and a bike riding pose.
Other than that good stuff
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Post by: lehcym
Obverse wrote:It looks good.
A couple of other things would be nice to see:
Some more bionics for the arms, legs, etc and a bike riding pose.
Other than that good stuff
We are working on new prosthesis. The request for a new biker pose is noted.
Bullockist wrote:One request I have is wimminz , I'd love to have the option of female miniatures (maybe I just missed it) I'd probably make and buy a gang for necromunda off you guys.
No, you didn't miss the option for the female miniature because it's not there yet, but it's incoming ! Obviously you're not the only one waiting for it.
Please share any comment request you might have !
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Post by: JP1138
This is looking amazing. PM sent.
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Post by: lehcym
Just to show you some armours we are working on
and an armour requested here ( iirc)
We haven't done the sexy armours yet but don't worry they are not forgotten.
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Post by: ashikenshin
prices seem a bit steep if you want to use them for a big war-game like 40k but otherwise pretty cool.
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Post by: Some_Call_Me_Tim?
lehcym wrote:
We haven't done the sexy armours yet but don't worry they are not forgotten.
Then please, forget them. Seriously, the market is already oversaturated with sexy female figures. We really, really don't need more. Frankly, the female armor you've shown already is fairly sexed up. Could you, at the very least, make some vaguely realistic armor for the females, and possibly a second, more realistic female body template? I'd love that, since there's a real shortage of realistically armored/proportioned female figures. Always nice to have lots of choices...
Just my thoughts, anyways.
~Tim?
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Post by: Vertrucio
You'll probably make a killing if you provided a chest armor option that wasn't individual boob plate, but instead was a solid curved piece, at the very least.
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Post by: liquidjoshi
Some_Call_Me_Tim? wrote:lehcym wrote:
We haven't done the sexy armours yet but don't worry they are not forgotten.
Then please, forget them. Seriously, the market is already oversaturated with sexy female figures. We really, really don't need more. Frankly, the female armor you've shown already is fairly sexed up. Could you, at the very least, make some vaguely realistic armor for the females, and possibly a second, more realistic female body template? I'd love that, since there's a real shortage of realistically armored/proportioned female figures. Always nice to have lots of choices...
Just my thoughts, anyways.
~Tim?
Vertrucio wrote:You'll probably make a killing if you provided a chest armor option that wasn't individual boob plate, but instead was a solid curved piece, at the very least.
I actually agree here. Mirror the variety available in the Male sculpts and it'll be fantastically awesome - even more so than it is now.
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Post by: Mathieu Raymond
Can we order from the site already? I have a few dollars I'd be willing to throw your way, to test the waters.
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Post by: Insane Smile
Been messing around with it and I'm loving it. Can't wait to be able to buy some of them!
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Post by: Sinful Hero
For the record, I would be pleased with both realistic female armor and chainmail bikinis.
I've had some trouble with 3D printed models(WoW specifically was a complete waste of money and time for me); what kind of prep work do you expect for these models to get them table ready? Anything besides glue/primer/paint?
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Post by: Mattlov
I would love to see something like this for Mechs and tanks. I think there could be a big market for that.
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Post by: lehcym
Some_Call_Me_Tim? wrote:Then please, forget them. Seriously, the market is already oversaturated with sexy female figures. We really, really don't need more. Frankly, the female armor you've shown already is fairly sexed up. Could you, at the very least, make some vaguely realistic armor for the females, and possibly a second, more realistic female body template? I'd love that, since there's a real shortage of realistically armored/proportioned female figures. Always nice to have lots of choices...
Maybe the market is oversaturated with sexy female figures, or maybe it's the proof that's exactly what people want. And according to the kickstarter successes of companies like Kingdomdeath or Raging Heroes my bet would be on the later. Of course nothing is sure, that's why we will do both covering and revealling clothes, to see what people prefer. Maybe people are indeed tired of bulletproof cleavages but to be honest I would be very surprised if we discover that sex doesn't sell after all.
I can understand that you don't like the oversexualization of women but our goal is not to fight stereotypes or to bring balance to the world, our goal is to provide our users (and hopefully soon customers) what they are willing to spend their hard earned money on.
Vertrucio wrote:You'll probably make a killing if you provided a chest armor option that wasn't individual boob plate, but instead was a solid curved piece, at the very least.
It's doable. In fact I believe it's already been done but it's not my job so I'm not sure (I can't ask since it's sunday).
Sinful Hero wrote:I've had some trouble with 3D printed models(WoW specifically was a complete waste of money and time for me); what kind of prep work do you expect for these models to get them table ready? Anything besides glue/primer/paint?
When printed, the models need a support for the overhanging parts. Look at those pictures (not from us)
You can see a ring, a cannon and its wagon. Under the cannon and the wagon you have the supports needed to print them. To save handling and minimize the risk of breaking during the shipping we will send the models with the support, meaning you will have to remove it.
Just a note, here the wagon is upside down but we won't do that. We will print the model standing on their feet, meaning the small imperfections left from the supports once you removed it will be beneath the model, making them less visible.
Another thing, the pictures are from a DLP 3D printer at 50µm. We are not sure if we'll use exactly that printer but we will use printers with the same technology and precision, so it gives you an idea of the final result.
Mathieu Raymond wrote:Can we order from the site already? I have a few dollars I'd be willing to throw your way, to test the waters.
Not yet unfortunately, we still lack the production capacity (mostly the printers). It's the main reason we will run a kickstarter/indiegogo campaign.
Mattlov wrote:I would love to see something like this for Mechs and tanks. I think there could be a big market for that.
From a software point of view, we could add almost any kind of model to the website, the only thing we can't really do yet are models with more than one customizable entity (a rider and his steed for example). The problem for tanks would be to actually print the 3D models for a reasonnable cost. Currently I don't think that condition could be meet for anything bigger than a WH40K dreadnought.
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Post by: Stormonu
Nicely done.
Is there any chance you could add "rider" poses, for models on horses or other animals, and perhaps sitting in vehicles (driver, riding, shooting while seated)?
Also, samurai-style armor (historical, fantasy and futuristic/mecha) would be helpful
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Post by: Some_Call_Me_Tim?
lehcym wrote:Some_Call_Me_Tim? wrote:Then please, forget them. Seriously, the market is already oversaturated with sexy female figures. We really, really don't need more. Frankly, the female armor you've shown already is fairly sexed up. Could you, at the very least, make some vaguely realistic armor for the females, and possibly a second, more realistic female body template? I'd love that, since there's a real shortage of realistically armored/proportioned female figures. Always nice to have lots of choices...
Maybe the market is oversaturated with sexy female figures, or maybe it's the proof that's exactly what people want. And according to the kickstarter successes of companies like Kingdomdeath or Raging Heroes my bet would be on the later. Of course nothing is sure, that's why we will do both covering and revealling clothes, to see what people prefer. Maybe people are indeed tired of bulletproof cleavages but to be honest I would be very surprised if we discover that sex doesn't sell after all. I can understand that you don't like the oversexualization of women but our goal is not to fight stereotypes or to bring balance to the world, our goal is to provide our users (and hopefully soon customers) what they are willing to spend their hard earned money on. Can't say I like what you're saying, though I get where you're coming from - gotta move stock. Too bad you have to stoop low to do so, though I guess that says more about the wargaming demographic than it does you all. At the very least it would be great if you could provide a wide variety of realistic, non-sexualized armor for your female figures. I'd kill for some post- Apoc wastelander stuff, both for men and women. ~Tim?
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Post by: DukeBadham
Any change of some snipers, both ballistic and energy snipers? I would love to buy some just to own as so far everything looks amazing! EDIT: Also I would love some female armour for futuristic settings that looks like normal human armour, instead of boobs in the armour just like a curved chest area to compensate for the fact females have got boobs but done in such a way it looks...realistic (even though its for a futuristic setting) EDIT 2: It would also be awesome if we could have gadgets, like trackers or radars or scanners, so like I could make a aquad of people like futuristic scavengers, searching the wreckage for salvage
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Post by: Arbiter
Really 4-8 Euro each? Isn't that a bit steep?
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Post by: liquidjoshi
If you're buying in bulk, yeah. I think it's reasonable for single model builds though - look at GW for example. even back in the day of blisters you'd go ~£10 for a single model.
I think it's reasonable, considering you're literally designing your own bespoke model here.
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Post by: lehcym
DukeBadham wrote:Any change of some snipers, both ballistic and energy snipers? I would love to buy some just to own as so far everything looks amazing!
EDIT: Also I would love some female armour for futuristic settings that looks like normal human armour, instead of boobs in the armour just like a curved chest area to compensate for the fact females have got boobs but done in such a way it looks...realistic (even though its for a futuristic setting)
EDIT 2: It would also be awesome if we could have gadgets, like trackers or radars or scanners, so like I could make a aquad of people like futuristic scavengers, searching the wreckage for salvage
We indeed need more special weapons (sniper rifle, flamethrower,...) and gadgets, we will look into that, maybe when we are done with the minimal stuff for the female model (a few clothes, some poses and adapting the weapons from the male model).
For the armour with a curved chest we did a variant of a previous one:
Arbiter wrote:Really 4-8 Euro each? Isn't that a bit steep?
Nothing is certain yet but the price should be more between 4 and 6€ rather than 4 and 8€. Maybe 4-5€ for the backers of the upcoming kickstarter/indiegogo campaign and 5-6€ for the "real" price.
Note that those prices are with VAT. If you are outside the E.U. We will remove our French VAT and the shipper is supposed to ask you for the VAT of your country (but I'm not sure if they do it for such low value). French VAT is 20% so you have to remove 16.66% (because 1€ + 20% = 1.20€ and 1.20€ - 16.66% = 1€).
More importantly, we have high fixed costs (the website), so our cost by model (and hence our price) highly depends on our success. That means that we can have stretch goals that will reduce the price, something like -0.10€ for each 100.000€ of funding. I'm not saying it will be exactly that but it gives you an idea.
So if you are interested in our project but want a better price just talk about us! Spread the word!
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Post by: 3dog
Count one more extremely interested potential customer here.
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Post by: agnosto
i see me using this service as a cheap proto-type service to master minis that I'll cast myself or outsource if I need enough of them.
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Post by: lehcym
The female models are here (finally) !!!
Sorry for the delay, it was a lot longer than expected, we couldn't reuse as much from the male model than we initially hoped and the female body brought several specific problems. We had to find a system for high heels, for better haircuts with hats, for breasts and we also spend a lot of time to define a beautiful standard.
I know some people here think female models are often too sexualized, on the other hand obviously it sells very well, which means a lot of people like it. I can only hope that we have found a way to satisfy both sides of the spectrum.
We focused on adding new armors/clothes and converting equipments from the male model (weapons and helmet mostly), so there is fewer choices in other locations.
The main difference with the male model is that the body choices also include underwear or tight suits to be worn beneath the “real” armors/clothes, since those armors/clothes sometimes tend to be revealing. There is also no possibility to add stuff like grenades, pockets on the torso like the male model for obvious reasons.
We add a new way to have hair and a hat, you can see it with the officer hat and the facial masks, there is only a couple of haircuts tough.
A couple of choices are not there yet, mostly on the head (you can't add goggles yet for instance) and the choice of poses is currently at its bare minimum, so some combinations might lack a matching pose.
We also had to change the way model IDs are encrypted (you can find it in “my models”, “share”, it's used to share a model you created with others). It turned out that the package we used to encrypt those IDs didn't always know how to decrypt them, which kind of defeat the purpose. So if you shared an ID, displayed an URL or a link to a spinning model they all changed, sorry for the inconvenience.
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Post by: DukeBadham
Looks awesome!! Any chance for some more Sci-fi oriented armours soon though?
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Post by: liquidjoshi
Just saw this on the FB feed as well, will definitely be trying the new stuff out as soon as I can.
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Post by: lehcym
DukeBadham wrote:Looks awesome!! Any chance for some more Sci-fi oriented armours soon though?
Hum, the absence of sci-fi armor is an oversight on our part. The modeler who did the armors prefers to work on medieval equipments so he started working on that and we simply forget about more futuristic armors.
We will definitively add sci-fi armors, maybe in September.
Don't hesitate to tell us what you think is missing, I can't guaranty we *will* do it but we will at least think about it.
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Post by: DukeBadham
Well I still love your site, and do plan to eventually purchase at least 10 of the models I have made on your site eventually, but I would like to be able to add some sci-fi female BAMFS to my squad of sci fi make BAMFS I already wanna buy so I look forward eargly to september
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Post by: liquidjoshi
Just a couple of thoughts from me, having played around with this more today.
More sci-fi stuff. Right now it's workable, but there's a lot of room for variety and so on.
Have you guys considered doing some anime style bits? I think there's some really good potential there.
More hair variety would be nice for both genders. I think some younger looking faces would be a good addition too.
Psychic/ magicy stuff would be cool to see too.
I'm still loving this, and it's only getting better with each update. When this launches, I will absolutely be buying from you guys.
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Post by: xxvaderxx
I am REALLY REALLY liking what i am seeing.
Now here is some feedback
1- The designer is a bit awkward to use, i would advice to add labels to the parts of the main "model" prior to actually selecting the item you want.
2- We really need to have the models preview compared against the shadow of the core games minis, being "realistic" they can be really off when standing next to a gaming or heroic mini.
3- A feature to "Distort" body proportions to match those of other gaming companies would be awesome.
If this works out, i could definitely see my self ordering batches of say 5 troopers to design my custom masters for my infantry block, casting them in resin is trivial.
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Post by: lehcym
liquidjoshi wrote:Have you guys considered doing some anime style bits? I think there's some really good potential there.
What do you mean by anime style bits ? Could you show some pictures maybe ?
xxvaderxx wrote:I am REALLY REALLY liking what i am seeing.
Now here is some feedback
1- The designer is a bit awkward to use, i would advice to add labels to the parts of the main "model" prior to actually selecting the item you want.
2- We really need to have the models preview compared against the shadow of the core games minis, being "realistic" they can be really off when standing next to a gaming or heroic mini.
3- A feature to "Distort" body proportions to match those of other gaming companies would be awesome.
1. We will probably add a tooltip in the selection list, it will display the name of the items when you hover over their thumbnails.
2. We will add some pictures once we have a few printed models and we indented to show at least one photo with other companies' models. However I don't see the point of adding a shadow in the preview or in any 3D views, especially since at some point you will probably be able to change the scale. We have created the 3D models with 28mm in mind but from a software point of view we could easily switch to another scale, 54mm for inquisitor for example (we had some requests about that). The only reason we don't really talk about it is because we are unsure if the printing will be cost effective, at least at the beginning.
3. It's not possible to do that with our software without a massive overhaul, and even if it were we probably won't add distorts that allow you to make models that look exactly like other company's models, it's a way to avoid IP trouble.
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Post by: xxvaderxx
lehcym wrote:liquidjoshi wrote:
3. It's not possible to do that with our software without a massive overhaul, and even if it were we probably won't add distorts that allow you to make models that look exactly like other company's models, it's a way to avoid IP trouble.
If you dont offer the same model distorting it would not make a difference the problem is that hte torso size of a heroic model or the hand sizes or the weapon sizes are really different when compared to historical or realistic once, thats what we would like to compare or change.
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Post by: Illumini
Very cool stuff, keeping my eye on this one.
+1 for more post apocalyptic options
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Post by: lehcym
We did a little update on the servers. A new sci-fi armor for both models, a few weapons and several female poses.
We also add a tooltip when you hover over an element's thumbnail, as requested.
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Post by: fox-light713
lehcym wrote:Just to show you some armours we are working on
and an armour requested here ( iirc)
We haven't done the sexy armours yet but don't worry they are not forgotten.
Anyone have a "Take my Money" image on dakka because dang just a couple of modifications and some green stuff that's a sure fire way to create one off characters for a futuristic army of battle nuns.
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Post by: Mathieu Raymond
Mein gott... this will end badly, won't it? I mean, they look perfect. The girls. In armour. Dagnabbit.
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Post by: migooo
Mathieu Raymond wrote:Mein gott... this will end badly, won't it? I mean, they look perfect. The girls. In armour. Dagnabbit.
Could our French Heroes or should that be Heroines be in jeopardy???
Find out if we ever get our figures.....
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Post by: lliu
Very interested. Try a kickstarter yet?
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Post by: Lockark
Really digging the work here. I look forward to ordering myself some battle nuns.
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Post by: Mathieu Raymond
I'm going to throw this out there, you do what you want with it. A head can be a particularly finnicky thing to produce, especially in 3D printing. Would you consider selling headless minis?
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Post by: Miniature13
I like what i'm seeing, this is a pretty innovative idea. I will be keeping my eye on this.
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Post by: lehcym
lliu wrote:Very interested. Try a kickstarter yet?
We have to do 3 things before we can launch a kickstarter :
- We ordered an handful of models, once we receive them we will paint them so we can show the final product.
- We have to make a little video.
- It's currently not possible to launch a kickstarter campaign from France, we try to find someone we are sure we can trust who is in a “kickstarter-friendly” country. If we can't we will use Indiegogo.
Mathieu Raymond wrote:I'm going to throw this out there, you do what you want with it. A head can be a particularly finnicky thing to produce, especially in 3D printing. Would you consider selling headless minis?
I have no reason to doubt the quality of the printing, for instance on the pictures in my previous post you can clearly see the nose of the model, his ears, his eyes,... I also saw a few models printed at the beginning of the project (as tests) and the level of detail was sufficient. It was at least as good as GW plastic, probably better.
But let's assume you are right and the heads are a letdown, we will try to solve the problem by improving our process in some way. Selling half a product just because a part is finicky to produce doesn't seem right. Maybe we won't find any solution, but we have to try everything first before giving up.
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Post by: liquidjoshi
I just did a little more playing around with it, and I love it right now. The tooltips are a massive plus to the design process for users. One thing I've noticed (not sure if it's a bug or something) is that there are some helmets that only appear when designing a female model (such as the open visor sci-fi helmet). Was that intentional?
I know this is probably low on the list of priorities at this stage (getting this into kickstarter territory is quite stressful I imagine), but I personally would appreciate seeing more diversity in hair styles for both genders. It's a fairly defining feature of a model, IMO, so having as much variety there as there is elsewhere would be great. Shorter hair, some younger (and older, now that I think of it) looking facial features would all be cool.
Something else that would be cool, if it was possible to implement, is hair/helmet interaction - long hair flowing out behind the helmet, for example - and the option to turn that feature on or off on the model.
Again, loving it so far, and obviously the above are just suggestions of things I'd like to see personally. This is easily one of the coolest things on Dakka right now, and I really, really hope it takes off into full scale production. Kudos so far
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Post by: lehcym
We received a couple of new photos. They aren't great, I hope we will receive them quickly to show you something better but there are some delays.
liquidjoshi wrote:I just did a little more playing around with it, and I love it right now. The tooltips are a massive plus to the design process for users.
Hum, interesting to know. To be honest I wasn't convinced by the usefulness of the tooltips, we add it because it was a request and it wasn't hard to implement. That's why we need your feedbacks!
liquidjoshi wrote:
One thing I've noticed (not sure if it's a bug or something) is that there are some helmets that only appear when designing a female model (such as the open visor sci-fi helmet). Was that intentional?
It wasn't intentional, it's just that helmets (and most of the elements) are not “shared” between the male and female models, we need to convert them and sometimes we forget. So don't hesistate to ask for such conversion if you think it should be there.
liquidjoshi wrote:
I know this is probably low on the list of priorities at this stage (getting this into kickstarter territory is quite stressful I imagine), but I personally would appreciate seeing more diversity in hair styles for both genders. It's a fairly defining feature of a model, IMO, so having as much variety there as there is elsewhere would be great. Shorter hair, some younger (and older, now that I think of it) looking facial features would all be cool.
Several new haircuts will be in the next update. No new head yet, although it's indeed a must.
liquidjoshi wrote:
Something else that would be cool, if it was possible to implement, is hair/helmet interaction - long hair flowing out behind the helmet, for example - and the option to turn that feature on or off on the model.
Technically we have something to combine hair with some helmets, although we haven't fully exploited this feature yet.
liquidjoshi wrote:
Again, loving it so far, and obviously the above are just suggestions of things I'd like to see personally. This is easily one of the coolest things on Dakka right now, and I really, really hope it takes off into full scale production. Kudos so far
Thank you for your kind words !
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Post by: DukeBadham
Gotta say I have been playing around with it some more recently and I love all the new stuff! Keep it up and I hope you can gey a kickstarter going (and I hope when you do I actually have some money...)
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Post by: lehcym
We received 3 printed models, here some pictures next to a GW elf for the scale. The supports were a little thick and hard to remove, next time we will do them thinner.
The level of details seems high enough, higher than I would care to paint anyway
What do you think about the pics ?
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Post by: Mathieu Raymond
Woah. That is some seriously nice print. I'd have no trouble putting that on my table.
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Post by: liquidjoshi
Oh snap. Yeah, that's some really good looking stuff. If the moulds are that good, yeah, no problem getting sales from me.
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Post by: Bobthehero
I have a small suggestion, keep the ''ammo'' option on for all weapons, so we can have hellgun-style weapons, too.
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Post by: lehcym
liquidjoshi wrote:Oh snap. Yeah, that's some really good looking stuff. If the moulds are that good, yeah, no problem getting sales from me.
We won't use any mould since each model is unique (moulds are useful for mass product). We will print and that's it, so you are seeing the final product. Well, it's our first try so we will improve things a little but it shouldn't change much.
Bobthehero wrote:I have a small suggestion, keep the ''ammo'' option on for all weapons, so we can have hellgun-style weapons, too.
Hum, we can create more weapons with this option (and it's indeed something we don't use enough) but it's a little more complex than just activate the slot since the software needs to know where to plug the ammo feeder into the weapon.
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Post by: xxvaderxx
Details aside, which i say are awesome, this is why i mentioned we need some way to make size comparison to other games and models, seeing that halberdier side to side with the Swordmaster, the proportions are all off, i cant really imagine using those models, despite their excellent quality. Same applies for any other game, not just WH.
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Post by: lehcym
Big update !
A lot of things happened those last days. First, our three printed models have finally been painted.
We needed a way to use kickstarter, being in France we can't use it directly from here, we tried to do it throught someone we know in UK but it's illegal because of laws against money laundering. So we will use Bridgestarter, a Canadian company that help to create Canadian corporations so we can use Kickstarter there.
A new version of the site is on the servers.
- We added a couple of minor improvements like tooltips.
- During the creation of the model the page is now opened lower to avoid wasting browser space with the title. You might need to reload the javascript (alt + F5).
- We remove our forum, it didn't work properly and since almost no one used it we chose to shut it down (temporarily ?).
- We added helmets, hair cuts, some weapons and a couple other things. We had a request for more weapons with ammunition belt/cable from the backpack so we will try to add this options more regularly.
- We added a weapon sprue, now you can choose to only take some weapons, shields or shoulder pads. Let me remind you that the pledgers of the kickstarter campaign will be able to add their own symbol to the list.
- We also added Ahnôn, a limited model for the kickstarter. We are not sure how it's limited though, 1 free model ? Possibility to buy any number of model during a period of time ?... Ahnôn is also the first model with a fixed pose, which means less possibilities but more realistic overall model, especially for the cloak or the hair. We would gladly have some feedback on that.
We hope we will be able to launch the kickstarter in 3 weeks. The time to finish things like the video or Drop Dead Daisy. Didn't I mention Drop Dead Daisy yet ? I'm sure you'll find her...interesting
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Post by: Mymearan
Those painted minis... Look amazing. But please, not ANOTHER Kickstarter close to Christmas. There are several already and I can't imagine you'll be at an advantage launching before next year.
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Post by: xxvaderxx
I would really reconsider the scale/proportions of those models, while they look awesome on their own, they are completely out of place in the existing games.
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Post by: lliu
wonderful! I've made 5 already. Just a suggestion, could the gremlins work any faster?
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Post by: lehcym
Hi,
We were silent too long but we kept improving and updating our system. We just did a big update on the servers, adding the possibility to create mechas and we would appreciate some feedback on it.
You can create your own design with 11 different weapons for each arm, 5 torsos and 6 legs, plus a few secondary weapons on the shoulders.
One set of legs is shorter than the others (2-part legs instead of 3-part legs). Please let us know which one you prefer
Same thing if you have any idea on torso or weapon we could add.
It's just the first wave, we intend to add a few more features later. First we will add symbols on some elements. We will also add hand-held weapons like swords but we don't know yet if we will be able to create 2 handed weapons. In theory it should be doable but we will have to try first to know if the result looks good enough.
We also don't know which size they will be, that's why there is no pilot or things like that. Currently they have a virtual size of 3.5m/4m which is about 6 /7cm high at 1:56. Maybe we will scale them down just a little to better match the miniatures of other companies, if I'm not mistaking they are a little smaller. If you have an idea of the size the mechas should be, same thing, just let us know (don't forget the price will increase with the size and a too big mecha will be cramped on a regular base).
Oh, and regarding the gremlins working too slow, we may have a solution but it involves finding servers with graphic card. Our provider insinuated it might be possible in the near future, otherwise we will have to find another one not too expensive, the few I have found so far are.
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Post by: timd
Website is down?
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Post by: krystalking
This, even though the website is down, is the most promising thing I have seen yet, especially those mechs, I'd definitely buy a couple plus some hero units, I want to see where this goes!
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Post by: lehcym
Hum, we see it up. Are you sure ? It has been down a couple of hour during the update, but it was before my previous post.
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Post by: Lance845
I would love to see some bug options for nids.
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Post by: timd
lehcym wrote:Hum, we see it up. Are you sure ? It has been down a couple of hour during the update, but it was before my previous post.
I'm still getting "Server Error (500)".
Tim
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Post by: clamclaw
This looks very cool, I'm intrigued. Sadly I'm also getting the "Server Error 500" message. Any word on when it might be back up?
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Post by: lehcym
"createyourminis.com" worked (what I tested), but not "www.createyourminis.com", which is probably the link you tried.
After a little fix it should be good now, please tell me if it isn't.
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Post by: Malaur
This is awesome! I've got a bunch of models saved that I think would look fantastic on the tabletop.
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Post by: clamclaw
lehcym wrote:"createyourminis.com" worked (what I tested), but not "www.createyourminis.com", which is probably the link you tried.
After a little fix it should be good now, please tell me if it isn't.
Ah, I see. That worked perfect, thanks! Might want to update the link on your first post though, that's the link I had been right-click opening which lead to an error.
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Post by: Lance845
Website working now. Still would love to see some bug stuff. I can see how this modular thing could work really well for making some very interesting gaunts/gants/gargoyles with a few interchangeable options. Also Warrior/shrieks/raveners/zoanthropes/venomthrops.
Excited to see where this keeps expanding to.
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Post by: Freakazoitt
I want that program. haha
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Post by: krystalking
Now that it works, good god, I need your stuff sooner than later, especially the Sci-Fi stuff.
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Post by: davethepak
Looks very promising.
Besides the implications to create "heroes" or other unique models for wargaming, I think the biggest boon would be for creating custom minis for RPG gaming.
Now, a few more ...alien species heads or limbs?
Noseless model - (aka 40k tau)
aquatic race 1 model head - star wars mon cal.
alien with head tentacles 1 - star wars twilek
alien with head 7 - rodian
three fingered hand - 40k tau
alien with small antenna - star trek orion head
pig race alien - 40k ork, star wars gammorean, etc.
etc.
Obviously, you would not want to directly make something look identical to a copyrightable IP, but I am sure you could get 'close enough" to some generic science fiction themes.
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Post by: Stormwall
Wow. The potential here is amazing.
I made a base model for an inquisitor that I can sculpt a coat unto later, a base mech I can take an convert into a darksoulish Contemptor, and a sprue for your weapons.
Just great stuff. When will I be able to order them?
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Post by: lehcym
Hi, long time no see!
So, what did we do during all that time? We continued the mechas. It was super long because we use a more sophisticated way to build them, it allows different sizes for arms, legs and torsos, making mechas more...robotic. The most problematic was to allow mechas to hold weapons with their both hands because of the variable shoulder width. Mechas have a virtual size of about 4 meter tall, meaning the miniatures (scale 1:56) will be around 71mm high.
We polished a lot of things for the upcoming kickstarter campaign and we noticed that many previous elements stopped working because we broke things with updates after their addition, we will try to pay more attention from now on. Everything should work again but if you see a model never finishes to be rendered please let us know.
The rendering is now faster thanks to a new method. Making this new method works on a headless computer (without screen) has been EXTREMELY complicated, one of our computers was KIA to bring you this update, in its memory please be thankful.
Finally, we also added Margrush, a limited edition ogre for the kickstarter. He's virtually 2.5m tall, so with a scale of 1:56 his miniature is about 44mm high. I think he looks really cool and he may become the base of a new ogre body in the future.
And of course we added new elements for the previous bodies.
Don't hesitate to give us feedback, what you like or not or if you find a bug. Anyway, I should be back really soon to announce our kickstarter campaign
(sorry Stormwall but I didn't see your message before, is there a way to subscribe to the thread so I could be informed when somebody replies? And to answer your question, hopefully we will announce the kickstarter in the next few days, we will start it maybe a week later and we should start sending miniatures 2-3 months after it ends)
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Post by: clamclaw
Oh man, I'm pumped to see this is going strong still! I love playing around with the program, and hope to order some custom Inquisitor models soon.
Can't wait for when we can actually order!
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Post by: Sarouan
Oh nice! I was sad to see your previous kickstarter didn't work. Will definitely look after this one.
By the way, do you have projects to give more stuff to female models? Like boots/shoes without high heels?
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Post by: Stormwall
Thanks for the reply, good stuff to hear.
Though that surely sucks about the PC dying.
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Post by: lehcym
@Sarouan, we have projects for a lot of things but flat shoes for female models seems to be a recurring request. So while it was already in our (so long) todo list it just gained a higher priority
@ Stormwall, Yep, the worst thing about the PC dying is it's the graphic card that died while we were using the PC as a server, meaning we didn't even use the screen.
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Post by: lehcym
Just a little reminder (or news for those who didn't see our special thread), we start our new Kickstarter tomorrow, the 24th of September at 17h GMT
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Post by: Zognob Gorgoff
When you go to print a model that has parts clipping through others do you fix that digitally before printing or would we need to cut/sand those parts our self?
Ive made a couple of great models but there is a couple of areas where the armour comes through the coat. Id like to no more before id back/buy.
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Post by: lehcym
@Zognob Gorgoff
It depends, if the clipping is important it's a bug and we will correct it. If not it will be left on the miniature, small clippings are highly visible on the display but almost invisible/not visible at all on final miniatures.
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