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Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 12:13:57


Post by: reds8n


http://www.strategyinformer.com/news/27578/mordheim-city-of-the-damned-video-game-emerges-from-the-mists



A new Twitter account from Focus Home Interactive promises a turn-based tactical combat game based on Games Workshop's Mordheim board game. Expect a more detailed reveal soon.

The account was set up today, and there's been only one post so far urging follower invitations and hinting at further updates soon.


Mordheim: City of the Damned was a 1999 board game set in the Warhammer Fantasy universe that pitted players against each other in small skirmish groups. It had customization in the vein of classic Warhammer, with players choosing their unit composition and upgrading their gear and skills over time.

Could this be the XCOM style turn-based experience that Warhammer fans have been waiting for? We'll have to wait and see...







.. not even April 1st !


One notes how a company can build excitement and interest the customer base through the use of social media ....


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 12:18:25


Post by: notprop


Ahhhh YeaaaH!!

[Happy dance]


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 12:20:00


Post by: Bellygrub


Im looking foward to hearing more on this. I loved me some Mordheim.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 12:20:53


Post by: Scrub


The sheer potential here is incredible (as is with most Warhammer IP games I guess), is there a scrap of info on the development team? I'm praying to the dark gods that it's someone with a bit of an established reputation and not another mobile developer.

Anyone else think the visuals look as though they could be based off of the unity engine? Not necessarily a bad thing but it doesn't quell my fear!



Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 12:31:01


Post by: angelofvengeance


http://www.focus-home.com/index.php?rub=home

They're the developers who are doing the Space Hulk: Deathwing game apparently.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 12:38:19


Post by: reds8n


https://www.facebook.com/FocusInteractive

few more snaps from the FB page


and from the above link




2014-03-26
MORDHEIM: CITY OF THE DAMNED UNVEILED WITH SCREENSHOTS
Focus Home Interactive and Rogue Factor today proudly unveil the first video game adaptation of Games Workshop's cult classic Mordheim. Set in the Warhammer world's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive.

After the Comet of Sigmar crashed on Mordheim, the City of Damned turned into a terrifying battlefield where rival warbands fight fiercely for the control of key neighborhoods, looking for glory and fortune by acquiring the very valuable Wyrdstone fragments.

Pick your warbands from iconic Mordheim factions - Sisters of Sigmar, Possessed, Skaven, Mercenaries from the Empire, and many more - and lead your troops to battle. Recruit new units, equip them with enhanced gear. Evolve and customize your warband with the experience gained from each successful mission, transforming them into a terrifying force on the battlefield.

Devise the best strategy to annihilate your rivals. If you fail, some of your units might lose a limb... or worse. Keep in mind that in Mordheim: City of the Damned, a dead unit is lost forever! Consider the environment when formulating your battle strategy, exploiting the unique buildings, ruins or the layout of the streets. Deploy your troops carefully and anticipate the actions of your adversaries to set up ambushes! Organize ingenious battle plans where the talents of your units will be as important as your own luck during key moments of combat.

Loot items and weapons hidden in the ruins, or steal those of fallen opponents. Survive the dangers that abound in the City of the Damned and collect as many Wyrdstones as you can, but remain ever vigilant. Mordheim is one of the most treacherous places in the Warhammer world!

In these epic battles where fame and glory await, your strategy will definitely be your best ally! Visit the four corners of the City of the Damned to complete multiple missions in the solo campaign, or challenge other players in enthralling multiplayer modes.

Riches and infamy await you late 2014 in Mordheim: City of the Damned!

[Thumb - md3.jpg]
[Thumb - md2.jpg]
[Thumb - md1.jpg]


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 12:42:57


Post by: ashrog


Hopefully this will be good, Mordheim is my favorite GW product. 3 things this game should have:

1: A campaign system. It just won't be Mordheim unless you can level up your guys, roll for injuries and keep the same warband between scenarios.

2: Multiplayer. Head to head, possibly even allowing you to set up a persistent campaign among a group of people.

3: Customization. In my opinion, the best part of any tabletop game. Let me adjust the heads, clothes and colors for each of my heroes, so they don't all look the same.

Edit: Ninja'd. And it sounds like at least 2 of my wishes are coming true!


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 12:52:14


Post by: Bull0


Obviously this is exciting, I hope we can try and manage our own expectations a bit though - FHI's track record is spotty at best - even the gems (Wargame is good) aren't without flaws and a lot of their output is pretty bad.

Still, good news! Mordheim's a far more compelling setting than Blood Bowl or Space Hulk, imo. Also brings us one step closer to the Necromunda game everybody wants, in my mind at least


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 12:55:01


Post by: scarletsquig


Nice!

Very much looking forward to this.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 12:55:42


Post by: decker_cky


The pics are all wrong. Nobody should be wearing armour, and everyone should have two hand weapons!

This is pretty exciting. Great piece of IP to develop from. I wonder if the campaign system will have a final boss battle with Belakor.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 13:03:42


Post by: Tanakosyke22


I am kind of having high expectations for this game, but if this turns out good then Games Workshop finally is using their video game licensing to good use in recent years.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 13:52:27


Post by: Brother SRM


I'll be watching this pretty closely! I can't see who the developer is, but the publisher also handled Blood Bowl and will be handling the upcoming Space Hulk game by Cyanide. It makes me wonder if Focus Home Interactive might be the home of GW products for a while, and if we'll get a Necromunda game in a similar vein.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 13:52:51


Post by: notprop


Right, I've finished dancing.

What format will this be on?

It doesn't seem well suited to tablets or mobile?


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 13:56:48


Post by: bbb


decker_cky wrote:
The pics are all wrong. Nobody should be wearing armour, and everyone should have two hand weapons!

This is pretty exciting. Great piece of IP to develop from. I wonder if the campaign system will have a final boss battle with Belakor.


You made me chuckle

An exalt for you!


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 13:59:04


Post by: CthuluIsSpy


 angelofvengeance wrote:
http://www.focus-home.com/index.php?rub=home

They're the developers who are doing the Space Hulk: Deathwing game apparently.


No, they are the publishers.

SPACE HULK: DEATHWING
Release date: 2015
Publisher: Focus Home Interactive
Developer: Streum On



Automatically Appended Next Post:
 Brother SRM wrote:
I'll be watching this pretty closely! I can't see who the developer is, but the publisher also handled Blood Bowl and will be handling the upcoming Space Hulk game by Cyanide. It makes me wonder if Focus Home Interactive might be the home of GW products for a while, and if we'll get a Necromunda game in a similar vein.


Perhaps. Rogue (the developers of Mordheim) might make Necromunda next. It would be the next logical step.

I still want to see a Mass Battle 40k game. Being able to control squadrons of titans and legions of infantry would be pretty sweet.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 14:16:52


Post by: Palindrome


Hopefully the shotgun approach that GW has taken with its IP recently may result in a couple of good games. Maybe.

Its a good setting to chose and apparently it is being developed along the lines of a squad based strategy game so there is some hope that it wont be a turd. There is still time for this to turn into a F2P MOBA though.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 18:32:26


Post by: Grot 6


That looks pretty cool.

Where is that Mordheim stuff I have stashed away at?

I'm thinking I might have to get back on that horse.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 18:56:36


Post by: JB


This is Great News!

Actually, it is great news. I love Mordheim. The campaign games get unbalanced pretty darn quick but you can home brew some rules to even things out a bit. There is just so much room for creativity.



Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 19:24:40


Post by: H.B.M.C.


From the studio who brought you Farm Simulator and... not much else really.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 19:29:23


Post by: Brother SRM


 CthuluIsSpy wrote:

I still want to see a Mass Battle 40k game. Being able to control squadrons of titans and legions of infantry would be pretty sweet.

Slitherine (fine makers of hex-based, turn-based strategy dadgames that I've generally enjoyed) are working on an Armageddon game, and it looks like the spiritual successor to Epic. They've been mum on details for some time now though.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 19:33:06


Post by: Palindrome


 H.B.M.C. wrote:
From the studio who brought you Farm Simulator and... not much else really.


Focus published farm Simulator (and quite a lot of other games including the Wargame series and Blood Bowl). The developers are a complete unknown however.


Automatically Appended Next Post:
 Brother SRM wrote:

Slitherine (fine makers of hex-based, turn-based strategy dadgames that I've generally enjoyed) are working on an Armageddon game, and it looks like the spiritual successor to Epic. They've been mum on details for some time now though.


It looks too small scale though, The screen shots make it look like a prettier Rites of War


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 19:36:43


Post by: jojo_monkey_boy


I'll just leave this right here....


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 19:40:21


Post by: Daston


If GW are intent on getting their Specialist games out in digital format, then please god please let relic have a bash at BFG


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 19:50:46


Post by: Palindrome


 jojo_monkey_boy wrote:
I'll just leave this right here....


I wouldn't trust metacritic reviews as they are far too unselective. Focus have published some very poor games but they have also published some very good ones (the Wargame series in particular).


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 20:10:33


Post by: Brother Michael


I think the pictures look good, but there's just too much armour! I want the feeling of a suit of chainmail being worth more than a human life back!


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 20:26:03


Post by: Pacific


Wow, really looking forward to this!

I know it can't ever match the feeling of the real game (nothing can), but this is very intriguing. It will be interesting to see how the campaign system is managed, and whether you will be able to play multi-player campaigns with your friends.

decker_cky wrote:
The pics are all wrong. Nobody should be wearing armour, and everyone should have two hand weapons!


One hopes that the rules will be updated with the universally accepted player-made upgrades, for that reason exactly!


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 20:29:13


Post by: Kirasu


Yeah I seriously hope they don't use GW's rules..Nostalgia is cool and all, but mordheim was a pretty terrible game for a lot of reasons (mostly cause no one cared enough to playtest and update the rules).

Cool idea, as usual tho.. bad execution (mordheim campaign was more poorly designed than necromunda which is saying a lot..)

These guys are also the publishers of the blood bowl game so could be good.. but as others have said, they're just a publisher.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 20:43:40


Post by: ironicsilence


I'm trying not to get too excited about this game, space hulk looked awesome from the first pics too and that game totally missed the mark for me, hopefully this is better


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 23:37:08


Post by: Acardia


Other than the dice shaking noise effect, I rather loved blood bowl, but this looks sweet.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/26 23:46:25


Post by: Tannhauser42


Looking forward to learning more about the game. Mordheim in the hands of a decent developer has the potential to be awesome. But it can be very easy to squander that potential.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/27 00:13:35


Post by: Eggs


I'm not one for computer games, but what does get me excited is the possibility of a limited edition release of the game if the digital version sells. They'd be mad not to.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/27 00:16:16


Post by: ironicsilence


 Eggs wrote:
I'm not one for computer games, but what does get me excited is the possibility of a limited edition release of the game if the digital version sells. They'd be mad not to.


I think the problem with doing a limited edition Mord, or even blood bowl for that matter, is the fact that there are more then 2 playable factions. Space hulk worked cause it was just marines and bugs. Do a mord release and people will be asking for the other war bands


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/27 00:24:46


Post by: kestral


I might actually play this.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/27 00:33:26


Post by: Ehsteve


If this is a grid-based turn-by-turn game I might have to pass. The entire point about Mordheim was that you could get into all sorts of hilarious situations and positions because of the free style of movement and openness of the rules. Turning it into XCOM will drain the last remaining bits of fun left in the system.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/27 00:43:48


Post by: Micky


Hope its good, I'm getting pretty tired of GW IP shovelware...


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/27 00:58:31


Post by: H.B.M.C.


 Micky wrote:
Hope its good, I'm getting pretty tired of GW IP shovelware...


GW aren't. Does licensing the game make them money and raise the number for a specific part of the next quarterly report? If the answer is yes then there are no follow-up questions.


I mean, I want this to be good not because I have any love for Mordheim but because if it works it can work for Necromunda. The latest X-Com game is the perfect style for Necromunda (just with more verticality and a little more detail on inventory), so I hope this game is something like that.




Mordheim: City of the Damned video game emerges from the mists @ 2014/03/27 00:59:34


Post by: nkelsch


Also gorkamorka!


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/27 01:38:10


Post by: ah64pilot5


I would love to see this and Necromunda done on the same engine from the latest X-COM game. It would allow for different classes and a level up/ skill tree.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/27 04:28:55


Post by: Red_Zeke


 H.B.M.C. wrote:


I mean, I want this to be good not because I have any love for Mordheim but because if it works it can work for Necromunda.



Yes! Excite! Very interested to see where this goes.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/27 04:41:27


Post by: mattyrm


I love turn based strategy so much, I completed the very first Xcom and steam last month, I think it was released in about 1994.

I even enjoyed Space Hulk, and that was very mediocre.

Warhammer Quest on iPad was addictive too, so I think Ill be all over this.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/27 06:02:21


Post by: Moopy


 Ehsteve wrote:
Turning it into XCOM will drain the last remaining bits of fun left in the system.


Are you kidding? XCOM was 7 kinds of awesome.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/27 06:15:46


Post by: Lockark


 H.B.M.C. wrote:
 Micky wrote:
Hope its good, I'm getting pretty tired of GW IP shovelware...


GW aren't. Does licensing the game make them money and raise the number for a specific part of the next quarterly report? If the answer is yes then there are no follow-up questions.


I mean, I want this to be good not because I have any love for Mordheim but because if it works it can work for Necromunda. The latest X-Com game is the perfect style for Necromunda (just with more verticality and a little more detail on inventory), so I hope this game is something like that.




I loved both mordheim and necromunda. So I'm excited for this and any follow up necromunda game...


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/27 09:37:26


Post by: Elemental


Heck, I'm still holding out for the Man O' War game.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/27 11:35:07


Post by: GuardStrider


Will remain captiously optimistic.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/27 12:18:16


Post by: Alpharius


 mattyrm wrote:
I love turn based strategy so much, I completed the very first Xcom and steam last month, I think it was released in about 1994.

I even enjoyed Space Hulk, and that was very mediocre.

Warhammer Quest on iPad was addictive too, so I think Ill be all over this.


I'm with you on this one - and I'm REALLY looking forward to it!


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/27 17:43:58


Post by: sockwithaticket


Very hopeful that this is good. I loved Mordheim back in the day.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/27 19:26:19


Post by: Earth Dragon


I'm just hoping this is an actual VIDEO GAME not a board game on a disk like Blood Bowl. While I can appreciate Blood Bowl for what it is, I feel it would have been better served to look more like Mutant League Football in the Warhammer universe versus the current product.

I'd rather lose multiplayer campaigns in this if that meant we got a more extensive XCOM like single player experience. Maintaining a roster, competing for territory, leveling troops and heroes could all be done in the Mordhiem setting WHILE progressing a story. There is also so much that could be improved upon like making armor more useful and not have duel wielding be the be all end all that a divergence from the original system would be not only welcome but appreciated.

Shifting over to a Xcom type game experience will also fly with console gamers. Blood Bowl failed on the Xbox because it just wasn't a console type game. That's also where the bigger audience is.

This game could really be huge, but as I'm typing this, I realize I shouldn't get my hopes up.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/27 19:29:02


Post by: Bull0


Earth Dragon wrote:
I'm just hoping this is an actual VIDEO GAME not a board game on a disk like Blood Bowl. While I can appreciate Blood Bowl for what it is, I feel it would have been better served to look more like Mutant League Football in the Warhammer universe versus the current product.

I'd rather lose multiplayer campaigns in this if that meant we got a more extensive XCOM like single player experience. Maintaining a roster, competing for territory, leveling troops and heroes could all be done in the Mordhiem setting WHILE progressing a story. There is also so much that could be improved upon like making armor more useful and not have duel wielding be the be all end all that a divergence from the original system would be not only welcome but appreciated.

Shifting over to a Xcom type game experience will also fly with console gamers. Blood Bowl failed on the Xbox because it just wasn't a console type game. That's also where the bigger audience is.

This game could really be huge, but as I'm typing this, I realize I shouldn't get my hopes up.

Aaaaah please don't take it the wrong way but none of that is what I want out of this game I'd far rather have a faithful recreation of the tabletop game (some balancing permitted) with pretty graphics and online multiplayer than some new thing designed to sell well on consoles!


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/27 20:23:37


Post by: Flashman


If it's on a platform I own, then "Yay!", but not going to be too disappointed if I can't play it, because I still play the real thing

Download the rules while you still can peeps, $20 gazillion internet dollars says they'll be gone when the new website launches.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/27 20:31:55


Post by: ZebioLizard2


Earth Dragon wrote:
I'm just hoping this is an actual VIDEO GAME not a board game on a disk like Blood Bowl. While I can appreciate Blood Bowl for what it is, I feel it would have been better served to look more like Mutant League Football in the Warhammer universe versus the current product.

I'd rather lose multiplayer campaigns in this if that meant we got a more extensive XCOM like single player experience. Maintaining a roster, competing for territory, leveling troops and heroes could all be done in the Mordhiem setting WHILE progressing a story. There is also so much that could be improved upon like making armor more useful and not have duel wielding be the be all end all that a divergence from the original system would be not only welcome but appreciated.

Shifting over to a Xcom type game experience will also fly with console gamers. Blood Bowl failed on the Xbox because it just wasn't a console type game. That's also where the bigger audience is.

This game could really be huge, but as I'm typing this, I realize I shouldn't get my hopes up.


Blood bowl on X-box was actually a failure for a different reason, because it removed multiplayer leagues, gutting the best part of it.

I actually loved the blood bowl game, despite not playing it before.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/28 01:58:38


Post by: Jehan-reznor


Interesting will keep an eye on it, now make a Dark Souls set in the chaos wastes!


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/28 03:15:37


Post by: Earth Dragon


 ZebioLizard2 wrote:
Earth Dragon wrote:
I'm just hoping this is an actual VIDEO GAME not a board game on a disk like Blood Bowl. While I can appreciate Blood Bowl for what it is, I feel it would have been better served to look more like Mutant League Football in the Warhammer universe versus the current product.

I'd rather lose multiplayer campaigns in this if that meant we got a more extensive XCOM like single player experience. Maintaining a roster, competing for territory, leveling troops and heroes could all be done in the Mordhiem setting WHILE progressing a story. There is also so much that could be improved upon like making armor more useful and not have duel wielding be the be all end all that a divergence from the original system would be not only welcome but appreciated.

Shifting over to a Xcom type game experience will also fly with console gamers. Blood Bowl failed on the Xbox because it just wasn't a console type game. That's also where the bigger audience is.

This game could really be huge, but as I'm typing this, I realize I shouldn't get my hopes up.


Blood bowl on X-box was actually a failure for a different reason, because it removed multiplayer leagues, gutting the best part of it.

I actually loved the blood bowl game, despite not playing it before.


I liked Blood Bowl too, I just feel a much better and more successful video game could have been designed with far more interesting play. Why insert board game limitations in a Video Game?


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/28 03:39:15


Post by: Vain


Earth Dragon wrote:
I liked Blood Bowl too, I just feel a much better and more successful video game could have been designed with far more interesting play. Why insert board game limitations in a Video Game?


Because if you didn't like boardgame styled 'Classic' you could play 'Blitz' which was the game minus the board game limitations like the Chaos League game they produced before.

So...they provided the option to play both methods of playing the game and people were still not happy about it. Damn internet!


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/28 04:10:58


Post by: Noir


 Vain wrote:
Earth Dragon wrote:
I liked Blood Bowl too, I just feel a much better and more successful video game could have been designed with far more interesting play. Why insert board game limitations in a Video Game?


Because if you didn't like boardgame styled 'Classic' you could play 'Blitz' which was the game minus the board game limitations like the Chaos League game they produced before.

So...they provided the option to play both methods of playing the game and people were still not happy about it. Damn internet!


Blood Bowl was just what I wanted, a way to play the TT game with all my childhood friends dispte no one living close to eachother anymore. Even with the bugs it was dumb fun like back in the day. But "Blitz" mode suck, it was crap plan and simple. No where near Chaos League, and it is a damn shame.

If this game can do the same, my wallet my open 1 more time for a GW product. It has been along time since that happened. I wonder if my rats can go untouched by the sister again. While even my Rat Orge will hide hide from that big chaos dude, one game killed 3 of my guy and I mean killed as in after game injury table dead.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/28 06:05:28


Post by: Earth Dragon


 Vain wrote:
Earth Dragon wrote:
I liked Blood Bowl too, I just feel a much better and more successful video game could have been designed with far more interesting play. Why insert board game limitations in a Video Game?


Because if you didn't like boardgame styled 'Classic' you could play 'Blitz' which was the game minus the board game limitations like the Chaos League game they produced before.

So...they provided the option to play both methods of playing the game and people were still not happy about it. Damn internet!


You can't be serious. Blitz mode doesn't resemble a real live action sport what so ever. A blood bowl video game could have gotten into scouting, recruiting, playbooks, playing ACTUAL American football, or something that would take more then just a few minutes time.

I'm not interested in doing the same thing in a Video game I can already do with a board game. I'm surprised some of you don't want the game to really come alive.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/28 06:35:15


Post by: Vain


Earth Dragon wrote:
You can't be serious. Blitz mode doesn't resemble a real live action sport what so ever. A blood bowl video game could have gotten into scouting, recruiting, playbooks, playing ACTUAL American football, or something that would take more then just a few minutes time.

I'm not interested in doing the same thing in a Video game I can already do with a board game. I'm surprised some of you don't want the game to really come alive.


Hey all you said was you couldn't understand why they put in board game limitations into the game. I came back and said there was a version of the game that didn't have the board game limitations.

Never said it was good (I havent played more than a game of it myself because I like bloodbowl for the boardgame aspect of it) nor did I say it resembled a real live action sport, but that is ok coz after all most sports frown on zombifying opponent players or straight up trying to murder them with CLPOMB combo players.

However I don't have any desire to play "ACTUAL American football" as you say, as that is what Madden is for. Get some coding chops and re-skin that baby with elves and orcs if that is what you are wanting.
For me, the game does come alive seeing the individual players move and have their little animations. That is what I want.
As it has been said above, this allows me to play with friends (and randoms) from the comfort of my own home at the time I want, and for a fraction of the time/financial cost of buying, building and painting a new team.

Though I have to say your last comment does remind me of an argument of why have "naughty pictures" on the web when you can find a partner in real life. And I would say it is the same reasons.
Time, convenience and inability of finding a willing partner.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/29 18:38:23


Post by: Devoted-to-the-machine


All those goat and chickens I sacrificed finally are paying off.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/30 07:31:09


Post by: Ozymandias


I remember when I first played the new XCom game how cool and easy it would be to turn that into a Necromunda style game (it even had overwatch, morale, and man down mechanics). So I'm cautiously optimistic about this and hope it leads someday to a necromunda game as well.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/30 10:02:49


Post by: notprop


I'd actually think it would be better if it was more like XCOM: Apocalypse than the new XCOM game (with modern graphics of course). I.e RPG levels of customisation for warbands, multi level locations, usable/enterable/destructible buildings etc. this is doubally true for Necromunda.

If you don't know what XCOM: Apocalypse is, spend a few quid on steam, ignore the old old graphics and kiss goodbye to the rest of the week.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/31 12:55:54


Post by: Bottle


I never played Mordheim (but Necromunda is my favorite GW game of all time). I would prefer a game loyal to the original tabletop rules. (I love the Warhammer Quest game, especially on Harcore.)

The most important thing for me is this being on iPad. I really hope it will be.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/31 13:24:29


Post by: Kirasu


If you've never played Mordheim, why would you prefer a game loyal to the rules? I don't really get that.. The rules haven't been updated in so long I feel that people forget how quirky and rushed they were..

Please do not be totally faithful to the rules! Actually fix them a bit since GW never cared enough to do so


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/31 13:45:59


Post by: jonolikespie


 Kirasu wrote:
Please do not be totally faithful to the rules! Actually fix them a bit since GW never cared enough to do so


That's what I'm hoping for, same rules but polish them up a little. Just enough to fix the balance and bring it in line with modern games.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/31 15:03:23


Post by: Saldiven


 Kirasu wrote:
If you've never played Mordheim, why would you prefer a game loyal to the rules? I don't really get that.. The rules haven't been updated in so long I feel that people forget how quirky and rushed they were..

Please do not be totally faithful to the rules! Actually fix them a bit since GW never cared enough to do so


There have been a couple of different re-vamps of the rules for Mordheim since the original GW publication, even before it moved to the totally independent Coreheim rule set.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/31 15:13:24


Post by: decker_cky


Yeah...computers are a different medium, and even as a miniature game, Mordheim had it's warts. Keep the feel, and make the best game that works for that.


Mordheim: City of the Damned video game emerges from the mists @ 2014/03/31 16:52:15


Post by: AliceK


Sweet, come on Necromunda game!.


Mordheim: City of the Damned video game emerges from the mists @ 2014/04/03 19:10:34


Post by: Earth Dragon


 notprop wrote:
I'd actually think it would be better if it was more like XCOM: Apocalypse than the new XCOM game (with modern graphics of course). I.e RPG levels of customisation for warbands, multi level locations, usable/enterable/destructible buildings etc. this is doubally true for Necromunda.

If you don't know what XCOM: Apocalypse is, spend a few quid on steam, ignore the old old graphics and kiss goodbye to the rest of the week.


Wen I say the modern day XCOM I more mean the simplistic yet effective and efficient controls during battle and the overall feel of the game. Building a warband should be more in line with the original game, yet there is no reason to not take the time seperate club, mace, hammer, short sword, long sword etc into their own weapon categories, steer away from everything happening at 17% probability intervals, and make Wearing armor and using shields mean something. This shouldn't be a direct port where it's Mordeim in an XCOM environment. That's not at all what I'm envisioning.

I envision a campaign with choices of where to attack and explore and then you run into what other warbands might be in the proximity versus "I challange you" sort of gameplay. This has the chance to be everything the table was and more so I hope it doesn't get wasted trying to be the exact same experience the tabletop was with digital visuals. That's what in game mini games are for.

Give the iPad guy his boardgame translation for mobile devices with ho-hum graphics on a small budget. Give me an actual Video game experience for console/PC.


Mordheim: City of the Damned video game emerges from the mists @ 2014/04/03 19:20:43


Post by: ah64pilot5


My thought on the new style Xcom was mainly due to the engine and the overall turn based gameplay. I fully believe it would be possible to keep the weapon diversity and war band building ability of the original and stay within that engine. WIth the classes there you can already pick weapons with differing stats, as your characters level up abilities and skills are added. it would seem to be an easy thing to just change the skill advances to match the trees from Mordhiem. I think the overall game experience would be awesome. It has fog of war, bad guys, many different battlefield designs. The most difficult part would be creating the various battlefields, but this would also allow them to do the entire city in blocks so that over the course of play, you could play the whole city. It would open up massive opportunities for campaign style play, free style and also multiplayer both co-op and PvP.


Mordheim: City of the Damned video game emerges from the mists @ 2014/04/05 11:14:49


Post by: carlos13th


The way GW has been shelling out the licences latley I dont have a while lot of confidence this will be much more than shovel ware. Happy to be proven wrong though.


Mordheim: City of the Damned video game emerges from the mists @ 2014/04/05 12:50:24


Post by: TheSilo


 ah64pilot5 wrote:
My thought on the new style Xcom was mainly due to the engine and the overall turn based gameplay. I fully believe it would be possible to keep the weapon diversity and war band building ability of the original and stay within that engine. WIth the classes there you can already pick weapons with differing stats, as your characters level up abilities and skills are added. it would seem to be an easy thing to just change the skill advances to match the trees from Mordhiem. I think the overall game experience would be awesome. It has fog of war, bad guys, many different battlefield designs. The most difficult part would be creating the various battlefields, but this would also allow them to do the entire city in blocks so that over the course of play, you could play the whole city. It would open up massive opportunities for campaign style play, free style and also multiplayer both co-op and PvP.


I was thinking the same thing. All they'd need is a mod of XCOM.

I'm worried this is going to end up looking like the Space Hulk game.


Mordheim: City of the Damned video game emerges from the mists @ 2014/04/13 08:50:43


Post by: Earth Dragon


The worst part of Video game announcements is the HUGE waits between official updates compared to a lot of other gaming mediums. Just the nature of the business with how long the projects take, but it can make ya a bit antsy at times (in a good way).


Mordheim: City of the Damned video game emerges from the mists @ 2014/04/13 08:54:42


Post by: Kelly502


Oh man that has potential! I too" loved me some Mordheim!"


Mordheim: City of the Damned video game emerges from the mists @ 2014/04/14 02:17:10


Post by: snurl


I will play this. When does it get released?


Mordheim: City of the Damned video game emerges from the mists @ 2014/04/15 14:05:14


Post by: reds8n


http://www.strategyinformer.com/news/27836/mordheim-city-of-the-damned-all-about-hardcore-warhammer-factions-revealed




Mordheim: City of the Damned "all about" hardcore Warhammer, factions revealed
Posted: 14.04.2014 14:47 by Simon Priest Comments: 0
In our interview with lead designer Bruno Parenteau for Mordheim: City of the Damned, we learn developer Rogue Factor is keeping the video game true to the 'hardcore' nature of the Warhammer tabletop game.

Unit initiative values decide the specific order units can move, unlike the board game which plays a Warband all at once. We'll also have to keep an eye on our characters' limbs.

If an arm gets lobbed off then their dual-wielding days are over. Bruno Parenteau tells us this is a "hardcore city and a hardcore game," with the Iron Man play style the norm.

In Mordheim: City of the Damned factions compete to harvest a precious resource that arrived by comet - wyrdstones, made of pure Chaos energy. These we aim to collect to trade for increased reputation which allows us to level up our forces. Rogue Factor are also staying true to Warhammer lore by having the Chaos react unpredictably.



"So on the tabletop game, players would play their entire warband at once, and then the enemy would do so. We decided to move away from that, so every unit has an initiative value, and based on how you build your unit and your equipment, you'll play your units in a specific order," lead designer Parenteau explained to us.

"So it will alternate between you and the enemies, and it will go on until the turn ends." They don't want to reveal any specifics about the campaign at this time, which has fixed maps so the team can completely control events, but they do reveal four factions are present: human mercs from the Empire, the Skaven, the Sisters of Sigmar, which are exclusive to Mordheim, and the Cult of the Possessed. Any others remain tightly under wraps for now.

Other maps in Mordheim are procedurally generated to keep things random and unpredictable. "In multiplayer, if you're the type who wants to know every inch of the map, you can use those campaign maps that are always identical, but if you want more of a challenge you can play with procedural map and you'll never know how the layout will turn out," he added.

"Mordheim is a pretty hardcore place, so if your character dies in battle, he's gone. How this works is in battle your character will become out of action and won't be able to fight, and after the battle you'll find out how bad the wound is. So he might not die, but he could end of with one arm chopped off. He can still fight, but he's not going to be able to dual-wielding, no more shields and so on. So injuries will have a big impact on the game. This is a hardcore city and a hardcore game. It will affect the development of your warband, and this is true for the campaign and multiplayer too."

Mordheim: City of the Damned releases on PC this year. Check out our interview with lead designer Bruno Parenteau.



http://www.strategyinformer.com/pc/mordheimcityofthedamned/500/interview.html



Mordheim: City of the Damned was revealed recently, an adaptation of the 1999 boardgame that featured various Warhammer Fantasy factions, made up of smaller scale warbands, kicking the crap out of each other in the ruins of the titular city. I recently had the chance to speak to first-time development studio Rogue Factor's lead designer, Bruno Parenteau, about the game.

Strategy Informer: For those who've never heard of the boardgame, could you tell us about the setting of Mordheim?

Bruno Parenteau: Basically the background of Mordheim is that it's a city in the Warhammer universe where a comet fell, and since then all hell's broken loose. The comet had some things called 'wyrdstones' in it, and whether it's the Empire or the Skaven or the Possessed, everyone wants this resource. So that's the reason for all the factions to get there and get their hands on the wyrdstone, which leads to bloody battles. It's a cursed city as well, so a lot happens there, a lot of unnatural stuff happens. So it won't be just the other warbands that are the issue, the city itself is an enemy.



Strategy Informer: So Mordheim will have both singleplayer and mulitplayer, could you tell us what we can expect from the campaign?

Bruno Parenteau: We do have a campaign, that's for sure. We're not ready to disclose any information on it yet, but that will come very soon. But there is a campaign.

Strategy Informer: Okay, so how about combat?

Bruno Parenteau: So on the tabletop game, players would play their entire warband at once, and then the enemy would do so. We decided to move away from that, so every unit has an initiative value, and based on how you build your unit and your equipment, you'll play your units in a specific order. So it will alternate between you and the enemies, and it will go on until the turn ends.

Strategy Informer: Presumably there will be the usual skill trees, special moves and so on?

Bruno Parenteau: Each warband will be made up of a specific number of units, and those units will have access to skills, but those skills will not necessarily be linked to the units. Players will be able to add statistic points to their units, their weapons and also decide which skills they want to purchase for their units.

Strategy Informer: And you can equip your warband with whatever weapons and equipment you like?

Bruno Parenteau: Indeed. Obviously every unit will be restricted to a specific group of weapons, because certain units don't use certain weapons. Sisters of Sigmar, say, don't use bows or ranged weapons, so you'll be restricted by that, but otherwise you'll be able to decide which type of weapon you want to equip your units with.

Strategy Informer: Speaking of factions, which ones will make an appearance in the game?

Bruno Parenteau: Right now we've got four factions that we've unveiled, which are the human mercenaries from the Empire, the Skaven, the Sisters of Sigmar, which are a special group that exist only in Mordheim, and then we have the Cult of the Possessed, which are basically mutants. All factions from the original boardgame.

Strategy Informer: Can you play as each of these factions in the singleplayer, or is that only the Empire?

Bruno Parenteau: We are still debating when we'll reveal everything about the campaign. So we don't want to commit, but we have plans, that's for sure. Every warband will be playable to some extent in both campaign and multiplayer.

Strategy Informer: So about those wyrdstones. Are they basically objectives to capture, or do they do other crazy things too?

Bruno Parenteau: Well they are resources, but as mentioned they're pretty much stuff made out of Chaos (primal energy that offers power, but quickly corrupts the weak-willed). So gathering them will not only 'go in, get them and get out', every time you pick them up there might be weird, unwanted effects that occur. Or maybe not! It's Chaos after all, so you never really know what happens. So they might change the course of battle, but they can also be sold, earning faction reputation and money to allow you to get your characters levelled up and equipped.

Strategy Informer: So, as always in Warhammer, you've got to be a little wary of Chaos!

Bruno Parenteau: Yeah exactly! Touching Chaos stuff is always tricky and can be an unpleasant surprise...

Strategy Informer: Presumably there are spellcasters you can recruit?

Bruno Parenteau: Yes, there are. Just like skills you'll be able to decide what spells you want your character to learn. And as this is the Warhammer universe, it's always dangerous to use magic, because that also comes from Chaos, so it might again bring unwanted outcomes in the battle.



Strategy Informer: Okay, so what about the maps and levels we'll be fighting on? Is there both an exploration mode and a combat mode?

Bruno Parenteau: Well we have two different map types. We have maps that are pre-set for the campaign, so in the story we have those where we control everything. And then we have the maps when you go wandering in the city, those are generated procedurally, so you never fight in the same map twice. So basically this will bring you different advantages and disadvantages, and different ways to explore the city. In multiplayer, if you're the type who wants to know every inch of the map, you can use those campaign maps that are always identical, but if you want more of a challenge you can play with procedural map and you''' never never how the layout will turn out.

Strategy Informer: Talking of challenge, will there be an XCOM-style 'Iron Man' mode?

Bruno Parenteau: Actually that's what the game is all about. Mordheim is a pretty hardcore place, so if your character dies in battle, he's gone. How this works is in battle your character will become out of action and won't be able to fight, and after the battle you'll find out how bad the wound is. So he might not die, but he could end of with one arm chopped off. He can still fight, but he's not going to be able to dual-wielding, no more shields and so on. So injuries will have a big impact on the game. This is a hardcore city and a hardcore game. It will affect the development of your warband, and this is true for the campaign and multiplayer too.

Strategy Informer: That's pretty cool. We'll be able to replace soldiers when they run out of limbs, though, right?

Bruno Parenteau: You can hire people, you can build up your team as you desire with the available units you have. Some of them are restricted in the amount you can use, but you can alternate between certain teammates for each battle. If you go inside a building and think your marksman won't be useful, you can use a warrior instead. It's pretty much like a sports team.

Strategy Informer: Will there be opportunities to customise your team cosmetically?

Bruno Parenteau: Yes, definitely. There will be options, we don't want to define everything because we're still working on what we are going to make available to the players, but there will definitely be ways to make your team look unique and different.

Strategy Informer: This is Rogue Factor's first game as a development studio, it must be quite a coup for you to be working on such a popular license as your first project.

Bruno Parenteau: It is pretty awesome. It is our first game from Rogue Factor, but it isn't for the team, because we've got a team of core veterans that have worked on many games in different studios, which brings a lot of of interesting views on the game. And we are all fans of Games Workshop and their different games, some people love the Fantasy wargames, some love 40K. So we've touched on everything that Games Workshop has done in terms of tabletop games, and that brings a different influx of information for the video game version we want to do.

Strategy Informer: How closely do you work with Games Workshop on the lore and the feel of the game?

Bruno Parenteau: We work very, very closely with them, and in fact they review with us everything we want to add. They also discuss things and give us a lot of feedback, to help us make the best licensed game that we can.

Strategy Informer: Did they work on the campaign story, or is that your creation?

Bruno Parenteau: It's a mixture of both really, we work with them on everything so obviously they help us, but we have a professional writer on the team. So we're still working with them on the story very closely.

Strategy Informer: Is there anything else you think players will be excited to see in Mordheim: City of the Damned?

Bruno Parenteau: This game will be as fun in the campaign as it will in the multiplayer, because that's what the tabletop game is about, playing with your friends. This is important: we're not just making a singleplayer campaign, we're making a cool campaign and a very cool multiplayer mode, and the setting is hardcore both in city itself and in what happens to your squad.

Strategy Informer: What do you think makes the city of Mordheim a good setting for a video game?

Bruno Parenteau: It's really the feel of the city and the hardcore setting. It's gritty... Warhammer has such an interesting lore behind it and Mordheim is such a unique location in the whole setting, you won't find anywhere else like it. Again, having Chaos stuff in a game can bring you so many surprises, it's really exciting for us to be able to have that in the game and work on it.

Strategy Informer: And I imagine you have fun designing all those Chaos-warped monsters.

Bruno Parenteau: The art director is in heaven, I can assure you!

Strategy Informer: Do you have any future plans for other games in this universe, or other ideas you'd like to add to Mordheim?



Bruno Parenteau: The possibilities are endless, right now we're really focused on Mordheim because that's what we're trying to bring to the player as best as we can, but yes, we're always keeping an eye on the thousands of possible projects in this universe. Because everything is doable! So we'll see what the future brings, but right now we're focusing on Mordheim.

Strategy Informer: I don't suppose you have a tentative release date yet?

Bruno Parenteau: We're still talking about that, so sadly I can't tell you when, but....soon!

Many thanks to Bruno for speaking to me. Try as I might, I couldn't prise any information on a possible release schedule out of the stoic developer. Despite my brutal interrogation, he remained resolute. Expect more information on Mordheim: City of the Damned to surface in the coming months.


Mordheim: City of the Damned video game emerges from the mists @ 2014/04/15 14:15:37


Post by: Vain


Cheers for the update. Really looking forward to this!


Mordheim: City of the Damned video game emerges from the mists @ 2014/04/15 17:20:10


Post by: Alpharius


Sounds suitably Next Gen - I look forward to hearing about how the Batmobile will function in game!

All kidding aside, this sounds pretty good!


Mordheim: City of the Damned video game emerges from the mists @ 2014/04/15 21:00:32


Post by: Gomez


 Alpharius wrote:
Sounds suitably Next Gen hardcore -

All kidding aside, this sounds pretty good!


FIFY (and I agree - sounds remarkably solid).


Mordheim: City of the Damned video game emerges from the mists @ 2014/04/15 21:06:38


Post by: Earth Dragon


Good information. Doesn't get into the nitty gritty of the controls but it doesn't sound like direct board game to video port with animated pieces. It does sound like they are trying to take advantage of it being a video game with things like initiative taking into account weapons and armor. Stuff that is a pain to figure out depending on how complex the system is, but no sweat when a computer does the math (could be really simple though)

I'm a little confused on team build though. Looking forward to more info, but it almost sounds like you'll have a set amount of guys. Hopefully you'll have solid options on this front and you'll be allowed to weigh the pros and cons of large and small warbands (and they adjust things sufficiently so there truly are legitimate pros and cons)


Mordheim: City of the Damned video game emerges from the mists @ 2014/04/15 22:15:46


Post by: RogueRegault


ah64pilot5 wrote:I would love to see this and Necromunda done on the same engine from the latest X-COM game. It would allow for different classes and a level up/ skill tree.


I would prefer not as Unreal 3 engine limitations was the main reason for the lack of map randomization in Enemy Unknown. Playing the same four maps over and over again was tiring.

Kirasu wrote:If you've never played Mordheim, why would you prefer a game loyal to the rules? I don't really get that.. The rules haven't been updated in so long I feel that people forget how quirky and rushed they were..

Please do not be totally faithful to the rules! Actually fix them a bit since GW never cared enough to do so


Even Specialist Games acknowledged that armor was massively overpriced and ruined the whole weapon meta. Was quite sad when the LRB was finally released after the forums closed and only minor typos were fixed. They didn't even correct the blatant contradiction in the hiding rules. The group that took over the LRB flatly refused to acknowledge any of the armor fixes that had been in playtesting (Wonder if they all played Skaven.)


Mordheim: City of the Damned video game emerges from the mists @ 2014/04/16 00:11:56


Post by: willb2064


Sounds promising from those interviews. Hopefully the game is a success and GW will re-release the actual tabletop game to coincide with the video game. That may make too much sense though.


Mordheim: City of the Damned video game emerges from the mists @ 2014/04/16 00:17:14


Post by: Grimskul


Hopefully they'll add on more factions later in the game, It'd be great to see Squigs chomping and Goblins with a Ball and Chain flailing about into buildings at Mordheim.


Mordheim: City of the Damned video game emerges from the mists @ 2014/04/19 03:43:19


Post by: Earth Dragon


The 4 they mentioned aren't gonna be the only 4. I'd almost put money on there being a faction or two that wasn't in the initial release. Green skins and Dwarf Treasure Hunters seem likely options.

Oddly, I feel a better setting might be a Lustria one over all. Here's to hoping this is a success and we get that (and a Necromunda game to follow).


Mordheim: City of the Damned video game emerges from the mists @ 2014/04/19 07:49:50


Post by: Sageheart


I want this now lol


Mordheim: City of the Damned video game emerges from the mists @ 2014/04/19 21:29:36


Post by: Josey4u


nkelsch wrote:
Also gorkamorka!


This sir, was what I was waiting for. Please Lord in heaven, most high, gives us Gorkamorka, Necromunda, and Mordhiem to play again. Or at least the digital game version.


Mordheim: City of the Damned video game emerges from the mists @ 2014/04/20 06:31:19


Post by: Altruizine


I'm excited!

Especially happy that it's seemingly not going to be an attempt to port the Mordheim ruleset into a videogame.

I'd rather they build their own game while taking advantage of the rich Mordheim setting/background, instead of just repackaging a gaming system I've gone over every inch of, countless times, to complete exhaustion.

It was an awesome game, but I've accepted that it's a dead one, and it no longer has any appeal to me outside of the nostalgic. But a brand new game in a setting I love is something I'd happily dump a ton of hours into (if it's good, or heck, even just passable).


Mordheim: City of the Damned video game emerges from the mists @ 2014/04/20 06:53:30


Post by: MajorStoffer


I consider this one step closer to Battlefleet Gothic.

Do I have any facts to support this? Not a one.

But god damnit I want a decent studio to put BFG on the computer. With Specialist Games officially dead, it's plausible, and there's been a number of space-based Kickstarters which have done quite well, as has FTL and a few other such projects.

Problem is, GW seems willing to give the license to *anyone*. Eternal Crusade looks promising, whereas Space Hulk was alright, and that lane-combat game made by the developers of Ride to Hell, well, let's not speak of that.

What I want is BFG in Relic's hands, or wherever the Homeworld devs ended up, as I don't believe many are still with Relic. (that reminds me, I live in Vancouver, I should go scout out what studios are actually present), Necromunda with Firaxis, as I think they could build on their experience with XCOM to make something pretty solid, and Gorkamorka with someone with a proper sense of humour and appreciation of all things Ork.

I still want Dawn of War III however, and to see what Creative Assembly is up to with the Fantasy license. But that's another matter.


Mordheim: City of the Damned video game emerges from the mists @ 2014/05/01 19:12:44


Post by: Earth Dragon


I'm dying for some more info on this one.

I'll be very disappointed if I have to maintain a computer to play this game. I'm going to exclusively handheld as far as personal computer use goes.

Prefer games to be on the systems which I don't have to pay to upgrade except once every 5 or so years.


Mordheim: City of the Damned video game emerges from the mists @ 2014/05/01 20:17:57


Post by: Farseer Faenyin


This just made my day...


Mordheim: City of the Damned video game emerges from the mists @ 2014/05/01 21:41:17


Post by: Palindrome


Earth Dragon wrote:

Prefer games to be on the systems which I don't have to pay to upgrade except once every 5 or so years.


So that's either none or all of them then.


Mordheim: City of the Damned video game emerges from the mists @ 2014/05/01 22:40:01


Post by: TheSilo


 MajorStoffer wrote:

What I want is BFG in Relic's hands, or wherever the Homeworld devs ended up, as I don't believe many are still with Relic. (that reminds me, I live in Vancouver, I should go scout out what studios are actually present), Necromunda with Firaxis, as I think they could build on their experience with XCOM to make something pretty solid


This is all the things that I want.

Relic to make a Battlefleet Gothic game (turn or real-time)

Firaxis to make a Mordheim/Necromunda game on the XCOM engine.


Mordheim: City of the Damned video game emerges from the mists @ 2014/07/08 11:56:52


Post by: reds8n


Please excuse the crudity of the translation


http://www.gamekult.com/actu/e3-2014-on-a-vu-mordheim-pc-A133751.html



The allocation of franchises Games Workshop often leaves us breathless lately but some projects may allow unexpected still to be reassured about the future of Warhammer and company in the world of gaming.

Arrive and Mordheim: City of the Damned - responsible for transcribing the board game of the same name - a title that would obviously involve all oldies barbaric clashes of the universe Warhammer Fantasy . Presented in a version which unfortunately we could not ask the legs during this E3 2014, strategy game turn has already proved that he had the means to restore our faith in Games Workshop after some recent wanderings giant figure.

PARTY LIKE IT'S 1999

E3 2014> We saw Mordheim (PC) - Screenshot EditorWelcome to the Imperial City of Mordheim, known for its cheerful atmosphere, Temple of Sigmar and his demonic big comet that comes to annihilate largely in a literally chaotic cataclysm. Despite this little odd that turned streets into heaps of ruins owned by malicious deities, the place remains a tourist attraction quite successful thanks to Wyrdstone a big magic gem fallen from the sky into pieces with all the mercenaries of universe Warhammer wish to take. And you know, mercenaries Warhammer , they are always ready to organize fairs, work with joy and love between people by making leis between brunch and cocktails. Or they prefer to exchange blows mace full pear and sort corpses in the once everyone is dead, after all this is far 1999 and human memory has its limits. ALTHOUGH In any case, Mordheim: City of the Damned is a new opportunity to set foot in the uncontrollable world of Games Workshop to solve all our problems in the most noble manner: by killing each other in turn. Free adaptation of the board game of the same name, the game Rogue Factor propel us to the head of a " Warband "of our choice in a treasure hunt that usually turn very quickly to the skirmish uninhibited. Search the Wyrdstone in Mordheim is a bit like take care of the ball in Blood Bowl , ie not much more than an excuse to bang on anything that moves. To do this, the player Mordheim: City of the Damned discover a city in a very dirty state, but also, and especially, generated procedurally history always renew our battlefield. Some places are still recognizable as the Temple of Sigmar big example, but the rest of the city will be a tangle of ruins unpredictable, chaotic and incomprehensible traps other mutilated corpses abandoned by creatures that can not preferred think too much. An ideal ground for imposing the power of our band proud mercenaries against other warriors in the zone, we decided to live our adventure in a single player campaign to persistent growth or rather to organize multiplayer games, necessarily friendly, with our friends / future enemies. In all cases, Mordheim: City of the Damned we invite a play area fully modeled in 3D where our flock will be moved to turn through a different individual initiative global equities team board game, to frontal impact with the opponent. Each recruit has a certain amount of movement points to spend frolicking around cards that we are promised huge as well, running can sometimes be replaced by phases of practice climbs ... if not not to miss. Mordheim: City of the Damned has beautiful make some small departures from traditional rules of the game that inspires, it will still remain true to its roots by multiplying throw virtual dice with the usual cruelty Games Games Workshop on failure. Climb a wall to take an enemy in the rear is good, miss full effort and fall ten meters on the asphalt, it's less funny on. When the time is no longer the walk, our soldiers will use a second source of action points dedicated to assaults and other spells to battle with the opposition. Each course will have its small range of dirty tricks and / or destructive magical powers, the proper use of forces facing each other weaknesses of course to take the lead in combat. A good example is the Rat Ogre , this mutant Skaven three meters high capable of distributing slaps to rival a stone wall. Particularly challenging when it comes to dance jaws, this mountain of muscles is also drooling idiot seven liters on the pavement while his colleagues are being slaughtered. The player initiated the coup attempt to reduce the incredible stupidity of the roller on legs by placing him a little less focused on the admiration of grass wagging in wind escort. The presence of an officer nearby Skaven increase the chances of success of the " jet stupidity "of the Rat Ogre which, if will not suddenly solve Fermat's last theorem, should at least understand what the expected of them when the enemy point the tip of his future stub. Other units also will have often useful passive abilities, provided again to pass the dice roll bonded to said capacity. The Augur Sigmar has for example a chance to perceive the surrounding dangers, exposing potential pitfalls that can obviously amuse back against our opponents too curious. And amidst all these subtleties are also much more conventional attacks, whether it is a good magic discharge that incinerates eyebrows or simple, but still effective, hammer on the rind. Fights Mordheim: City of the Damned will not, however simple skirmishes without consequences since the developers have successfully integrate persistence in growth over our successes (or failures) successive. The good news is that our best warriors will have the privilege to increase their skills and even get brand new equipment (or rather freshly looted) following repeated their exploits. The bad news is that to take a hatchet in the forehead, after a moment, it leaves scars and it will not be surprising to see our recruits literally scattered to the four winds with time . Look flat, wooden leg and another member simply sliced ​​add a little spice to the lives of veterans until we finally decided that the time to retire has come. Be careful not to send too soon mutilated rest in the countryside because deaths in Mordheim: City of the Damned . be quite definitive and mercenary too bold can quickly end up with a beautiful headstone as only trophy Add to this management morale that can push the soldiers less well off to take to their heels without warning or the presence of terror when confronted particularly intimidating creatures and you will understand that Mordheim: City of the Damned part these games reserved for those who like to hurt. After this first presentation, unfortunately non-playable, we can not wait to set foot in the least fréquentable City Warhammer (though) to write our history legend with the blood of our enemies.





Mordheim: City of the Damned video game emerges from the mists @ 2014/07/08 12:48:09


Post by: Symbio Joe


Hm I personally wanted to red something the lines of "Like X-Com, but..." the "Like Mordheim, but..." also helps.
So what we got?
Action points
Passiv Abilities
Stupidity (as in the original)
Pitfalls in the city itself
Climbing (as in the original)
Injuries (as in the original)


Mordheim: City of the Damned video game emerges from the mists @ 2014/07/08 23:40:57


Post by: Mario


 MajorStoffer wrote:

What I want is BFG in Relic's hands, or wherever the Homeworld devs ended up, as I don't believe many are still with Relic. (that reminds me, I live in Vancouver, I should go scout out what studios are actually present), Necromunda with Firaxis, as I think they could build on their experience with XCOM to make something pretty solid, and Gorkamorka with someone with a proper sense of humour and appreciation of all things Ork.

I still want Dawn of War III however, and to see what Creative Assembly is up to with the Fantasy license. But that's another matter.


Some of the people behind Relic/Homeworld are behind Blackbird Interactive and started working on Shipbreakers. Gearbox Software bought the rights for the Homeworld series and by then Shipbreakers was already underway and was supposed to end up as a free-to-play RTS game. After Gearbox bought the rights they worked with Blackbird to move Shipbreakers into the Homeworld canon (it was already more or less an unofficial pre- or sequel) and also finance the game so it doesn't end up as a free-to-play game (also now called Homeworld: Shipbreakers). Gearbox are also releasing Homeworld Remastered which are the two old games (HW1/2, not the expansion) updated for todays PCs (also with classic mode).


Mordheim: City of the Damned video game emerges from the mists @ 2014/07/24 09:40:34


Post by: reds8n



Made up exclusively of women, the Sisters of Sigmar fight in the City of the Damned not for glory nor power, but to secure the Wyrdstone, and prevent its plague from engulfing the rest of the Empire.

Riches and infamy await you late 2014 in Mordheim: City of the Damned. Share the screenshots with your friends!



[Thumb - sis3.jpg]
[Thumb - sis2.jpg]
[Thumb - sis1.jpg]


Mordheim: City of the Damned video game emerges from the mists @ 2014/07/24 09:52:56


Post by: Vain


Non-cheesecake women in a video game?

Excellent!


Mordheim: City of the Damned video game emerges from the mists @ 2014/07/24 11:49:56


Post by: His Master's Voice


They have boob plates. Not exactly lactose free, even if no cleavage is involved.


Mordheim: City of the Damned video game emerges from the mists @ 2014/07/24 11:54:23


Post by: Medium of Death


Well they do seem to be based of the old miniatures and i'd hardly say the Sisters of Sigmar are even remotely near that territory.


Mordheim: City of the Damned video game emerges from the mists @ 2014/07/24 12:02:38


Post by: Do_I_Not_Like_That


 reds8n wrote:
Please excuse the crudity of the translation


http://www.gamekult.com/actu/e3-2014-on-a-vu-mordheim-pc-A133751.html



The allocation of franchises Games Workshop often leaves us breathless lately but some projects may allow unexpected still to be reassured about the future of Warhammer and company in the world of gaming.

Arrive and Mordheim: City of the Damned - responsible for transcribing the board game of the same name - a title that would obviously involve all oldies barbaric clashes of the universe Warhammer Fantasy . Presented in a version which unfortunately we could not ask the legs during this E3 2014, strategy game turn has already proved that he had the means to restore our faith in Games Workshop after some recent wanderings giant figure.

PARTY LIKE IT'S 1999

E3 2014> We saw Mordheim (PC) - Screenshot EditorWelcome to the Imperial City of Mordheim, known for its cheerful atmosphere, Temple of Sigmar and his demonic big comet that comes to annihilate largely in a literally chaotic cataclysm. Despite this little odd that turned streets into heaps of ruins owned by malicious deities, the place remains a tourist attraction quite successful thanks to Wyrdstone a big magic gem fallen from the sky into pieces with all the mercenaries of universe Warhammer wish to take. And you know, mercenaries Warhammer , they are always ready to organize fairs, work with joy and love between people by making leis between brunch and cocktails. Or they prefer to exchange blows mace full pear and sort corpses in the once everyone is dead, after all this is far 1999 and human memory has its limits. ALTHOUGH In any case, Mordheim: City of the Damned is a new opportunity to set foot in the uncontrollable world of Games Workshop to solve all our problems in the most noble manner: by killing each other in turn. Free adaptation of the board game of the same name, the game Rogue Factor propel us to the head of a " Warband "of our choice in a treasure hunt that usually turn very quickly to the skirmish uninhibited. Search the Wyrdstone in Mordheim is a bit like take care of the ball in Blood Bowl , ie not much more than an excuse to bang on anything that moves. To do this, the player Mordheim: City of the Damned discover a city in a very dirty state, but also, and especially, generated procedurally history always renew our battlefield. Some places are still recognizable as the Temple of Sigmar big example, but the rest of the city will be a tangle of ruins unpredictable, chaotic and incomprehensible traps other mutilated corpses abandoned by creatures that can not preferred think too much. An ideal ground for imposing the power of our band proud mercenaries against other warriors in the zone, we decided to live our adventure in a single player campaign to persistent growth or rather to organize multiplayer games, necessarily friendly, with our friends / future enemies. In all cases, Mordheim: City of the Damned we invite a play area fully modeled in 3D where our flock will be moved to turn through a different individual initiative global equities team board game, to frontal impact with the opponent. Each recruit has a certain amount of movement points to spend frolicking around cards that we are promised huge as well, running can sometimes be replaced by phases of practice climbs ... if not not to miss. Mordheim: City of the Damned has beautiful make some small departures from traditional rules of the game that inspires, it will still remain true to its roots by multiplying throw virtual dice with the usual cruelty Games Games Workshop on failure. Climb a wall to take an enemy in the rear is good, miss full effort and fall ten meters on the asphalt, it's less funny on. When the time is no longer the walk, our soldiers will use a second source of action points dedicated to assaults and other spells to battle with the opposition. Each course will have its small range of dirty tricks and / or destructive magical powers, the proper use of forces facing each other weaknesses of course to take the lead in combat. A good example is the Rat Ogre , this mutant Skaven three meters high capable of distributing slaps to rival a stone wall. Particularly challenging when it comes to dance jaws, this mountain of muscles is also drooling idiot seven liters on the pavement while his colleagues are being slaughtered. The player initiated the coup attempt to reduce the incredible stupidity of the roller on legs by placing him a little less focused on the admiration of grass wagging in wind escort. The presence of an officer nearby Skaven increase the chances of success of the " jet stupidity "of the Rat Ogre which, if will not suddenly solve Fermat's last theorem, should at least understand what the expected of them when the enemy point the tip of his future stub. Other units also will have often useful passive abilities, provided again to pass the dice roll bonded to said capacity. The Augur Sigmar has for example a chance to perceive the surrounding dangers, exposing potential pitfalls that can obviously amuse back against our opponents too curious. And amidst all these subtleties are also much more conventional attacks, whether it is a good magic discharge that incinerates eyebrows or simple, but still effective, hammer on the rind. Fights Mordheim: City of the Damned will not, however simple skirmishes without consequences since the developers have successfully integrate persistence in growth over our successes (or failures) successive. The good news is that our best warriors will have the privilege to increase their skills and even get brand new equipment (or rather freshly looted) following repeated their exploits. The bad news is that to take a hatchet in the forehead, after a moment, it leaves scars and it will not be surprising to see our recruits literally scattered to the four winds with time . Look flat, wooden leg and another member simply sliced ​​add a little spice to the lives of veterans until we finally decided that the time to retire has come. Be careful not to send too soon mutilated rest in the countryside because deaths in Mordheim: City of the Damned . be quite definitive and mercenary too bold can quickly end up with a beautiful headstone as only trophy Add to this management morale that can push the soldiers less well off to take to their heels without warning or the presence of terror when confronted particularly intimidating creatures and you will understand that Mordheim: City of the Damned part these games reserved for those who like to hurt. After this first presentation, unfortunately non-playable, we can not wait to set foot in the least fréquentable City Warhammer (though) to write our history legend with the blood of our enemies.






Could you sum up this block of text in a media friendly soundbite?


Mordheim: City of the Damned video game emerges from the mists @ 2014/08/10 10:50:40


Post by: Anung Un Rama


Hey guys, I'm heading to Gamescom in Cologne this week and I do have a press appointment for the Mordheim game on thursday.

Got any questions about the game I can forward to the developers? Write them in this thread, on our (German) website or at my Twitter (which I will me checking most of the time) and I will make sure to ask them.


Mordheim: City of the Damned video game emerges from the mists @ 2014/08/11 01:50:10


Post by: jonolikespie


Will they be using the old rules, updating them or starting from scratch?


Mordheim: City of the Damned video game emerges from the mists @ 2014/08/11 05:54:38


Post by: Brother SRM


If this ends up being successful, will they maybe try a Necromunda game in the same engine?


Mordheim: City of the Damned video game emerges from the mists @ 2014/08/12 18:12:01


Post by: Anung Un Rama


Anyone else?


Mordheim: City of the Damned video game emerges from the mists @ 2014/08/12 18:56:36


Post by: judgedoug


Is it real time, or turn based? If it's real time, can it be paused to issue commands (like the first Space Hulk video game)?

Does it support campaigns with experience/skills/upgrades? If so, is it worldwide only or can you have a campaign that only includes say your 8 friends?


Mordheim: City of the Damned video game emerges from the mists @ 2014/08/13 01:59:26


Post by: JB


How many different warbands? Will it include Orcs and Goblin warbands? How about Dwarfs? What about the Lustrian warbands?



Mordheim: City of the Damned video game emerges from the mists @ 2014/08/13 02:02:54


Post by: Swastakowey


I want lizardmen in a dlc at least in this game. My friends and I are so geared up for this release!

Sounds like one of the better GW games to be released.

What are the future plans for the other warbands not included on release?


Mordheim: City of the Damned video game emerges from the mists @ 2014/08/13 13:15:27


Post by: reds8n


Little teases via the FB page


[UNIT OF THE DAY] Only the most vicious and cunning of Skaven are initiated into the secret art of assassination. Those who survive the trials become masters of murder. The most ambitious of these killers are given command of small retinues of warriors and unleashed upon Mordheim to secure wyrdstone. A successful Assassin can expect great reward. The price for failure is best not contemplated…



[Thumb - mord1.png]
[Thumb - mord2.jpg]


Mordheim: City of the Damned video game emerges from the mists @ 2014/08/13 16:58:33


Post by: Acardia


Will the skaven Say "Kill, kill, die, die" all the time? I think that's really important.


Mordheim: City of the Damned video game emerges from the mists @ 2014/08/14 00:48:17


Post by: Josey4u


we have a release date yet? Or did I miss that?


Mordheim: City of the Damned video game emerges from the mists @ 2014/08/14 23:12:20


Post by: Anung Un Rama


Aaaaand I'm back. Gamescom was great as always, unfortunatly I only had two days this time. As for Mordheim, I'll give you the short version: It looks amazing.

jonolikespie wrote:Will they be using the old rules, updating them or starting from scratch?

New rules. The stats and attributes are different. This is especially important for the order of turns, because the speed of the unit determines his place on the "iniative ladder". You can imagine it kinda like in Final Fantasy X.

Brother SRM wrote:If this ends up being successful, will they maybe try a Necromunda game in the same engine?
They would, and I quote, love to do that.

judgedoug wrote:Is it real time, or turn based? If it's real time, can it be paused to issue commands (like the first Space Hulk video game)?

Does it support campaigns with experience/skills/upgrades? If so, is it worldwide only or can you have a campaign that only includes say your 8 friends?
Turn based. One unit moves after another. The great thing is, you move the unit from a 3rd person perspective. No looking at the whole map. You move and see what your character sees.

At the beginning of the game you pick a warband and use it in the single player campaign and the multiplayer at the same time. So you can play only against your friends and it basically will be a classic Mordheim campaign.

JB wrote:How many different warbands? Will it include Orcs and Goblin warbands? How about Dwarfs? What about the Lustrian warbands?

On release there will be 4 warbands: Mercenaries, Sisters, Skaven and Possessed. More are plannend and they intend to let the community pick them.

Swastakowey wrote:I want lizardmen in a dlc at least in this game. My friends and I are so geared up for this release!

What are the future plans for the other warbands not included on release?
As far as they are concerned, they hope to bring in every warband at some point, but Lizardman are probably far off. They talked about Orcs and Dwarfs though.

Josey4u wrote:we have a release date yet? Or did I miss that?
4th quarter 2014, though they do plan to start the Early Access programm pretty soon.

Here's my (German) preview.


Mordheim: City of the Damned video game emerges from the mists @ 2014/08/18 23:18:28


Post by: X3N0


Adam Smith at Rock Paper Shotgun posts his thoughts from Gamescom:

http://www.rockpapershotgun.com/2014/08/18/games-workshop-pc-mordheim-xcom/

"If I had a copy, it’s the game I’d be playing right now, which is high praise indeed considering that in the week following Gamescom I don’t usually want to play any games at all."

Sounds promising. It might be wishful thinking but if this creates a buzz.it'd be awesome to have the tabletop version rereleased soon after.



Mordheim: City of the Damned video game emerges from the mists @ 2014/08/19 01:57:48


Post by: RogueRegault


Dwarf Treasure Hunters are my favorite warband, but I'd actually like to see Vampires and Witch Hunters first, to fill out the core warbands.

I just hope they fix the rules issues the original game had. All the Mordheim LRB continuations online seem intent on keeping the horrendously overpriced armor/underpriced dual wielding intact.


Mordheim: City of the Damned video game emerges from the mists @ 2014/08/19 20:20:21


Post by: Sabotage!


RogueRegault wrote:
Dwarf Treasure Hunters are my favorite warband, but I'd actually like to see Vampires and Witch Hunters first, to fill out the core warbands.

I just hope they fix the rules issues the original game had. All the Mordheim LRB continuations online seem intent on keeping the horrendously overpriced armor/underpriced dual wielding intact.


I totally agree on the dual wielding and armor, I love Mordheim and probably play a campaign a year, and those things were house-ruled so fast. Dual wielding is so busted in the core rules.

I also agree on the Undead and Witch Hunters. I really would like to see them (they are my favorite warbands after all) in with the other original bands.


Mordheim: City of the Damned video game emerges from the mists @ 2014/08/19 20:38:32


Post by: JB


Hopefully gunpowder weapons won't be quite so dominant. Once a BS4 Warband got 4 or 5 pistols, our leagues were broken.


Mordheim: City of the Damned video game emerges from the mists @ 2014/08/19 20:54:11


Post by: Rakoun


A french videogame magazine (canardpc) had a preview for the game about a month ago, by a fan of the boardgame; he seemed pretty excited about it I'm waiting for further news but it's shaping up to be a good game ! It seems that GW are willing to let people use all of their IPs a little bit more freely nowadays, looking at the number of games that have been announced recently (for all systems) ^^


Mordheim: City of the Damned video game emerges from the mists @ 2014/08/20 10:23:13


Post by: Anung Un Rama


RogueRegault wrote:Dwarf Treasure Hunters are my favorite warband, but I'd actually like to see Vampires and Witch Hunters first, to fill out the core warbands.
They have plans for support post-release and when I asked them what would come first, they did mention that they were fond of Dwarf Treasure Hunters.
RogueRegault wrote:I just hope they fix the rules issues the original game had. All the Mordheim LRB continuations online seem intent on keeping the horrendously overpriced armor/underpriced dual wielding intact.
Since it's a completly new style of gameplay and not a direct port like Blood Bowl we can expect some balancing.

Rakoun wrote:It seems that GW are willing to let people use all of their IPs a little bit more freely nowadays, looking at the number of games that have been announced recently (for all systems) ^^
Fun thin about that: It was actually the studio that apporached GW with a prototype and they liked it to much they decided to go with it.


Mordheim: City of the Damned video game emerges from the mists @ 2014/08/20 12:04:14


Post by: Orock


Amung if you could.

How are they going to resolve the old "20 clanrats with slings" domination.

How do they plan to get it out the door in 2014 like advertised when they barely have screenshots, it looks more than a year away.

Any plans to deviate from the old game to make things like items and armor more than useless?


Mordheim: City of the Damned video game emerges from the mists @ 2014/08/21 07:41:22


Post by: Anung Un Rama


Orock wrote:Amung if you could.

I'll give it a shot.
Orock wrote:How are they going to resolve the old "20 clanrats with slings" domination.
They didn't mention anything and I didn't think of asking, but as I said, it's a new set of rules, so I can't tell you anything about balancing or how much points a unit or equipment will cost. It's not just a direct port of the rules like Blood Bowl. Same goes for your question about armor.
Orock wrote:How do they plan to get it out the door in 2014 like advertised when they barely have screenshots, it looks more than a year away.
I saw a demo and it was running smoothly. Certainly looked Early Access-ready.

If you have anymore questions, let me know. I have contacts at the developer, I could collect a bunch of questions and shoot them a mail. Might be interesting to get more input from folks who actually play the game.

And if you speak German, check out the gaming site I'm writing for. If anything new pops up about the game, I'll make sure to post it there first.



Mordheim: City of the Damned video game emerges from the mists @ 2014/08/29 18:26:17


Post by: angelofvengeance


New Cult of the Possessed pic up folks



Mordheim: City of the Damned video game emerges from the mists @ 2014/09/01 16:27:59


Post by: reds8n


http://connecteddigitalworld.com/2014/08/27/first-look-mordheim-city-damned/



Even for those of us who are familiar with tabletop Warhammer it’s very possible that you haven’t even heard of Mordheim. Especially as official support for the game has long since stopped. The basic idea is a much smaller focus than standard Warhammer games focusing instead on smaller ‘Warbands’ instead of armies. Sounds like a great premise for a tactical RPG to me. And the guys at Rogue Factor took the time to show off some of their new game at Gamescom. And I’m so glad they did.

Despite the fact the build I saw was pre-alpha the game is already looking extremely promising. At it’s core City of the Damned is a tactical turn based combat game. You control a ‘Warband’ made up of various (clears throat) ‘heroes’ and mercenaries from Warhammer. With the lore and massive amount of characters available from the Warhammer universe there’s already clearly more than enough content for you to create a properly unique squad.

One of the best things that became apparent is that your Warband is actually going to feel like your Warband. There are loads of customization options, loads of equipment slots to fill with loot and RPG style level ups as well. Even with the handful of units I got to see there was a definite sense that each was an actual character and not just a ‘soldier’ or ‘medic’ or whatever. Each character has two weapon load outs and plenty more besides. You can even have heavy armour on one shoulder and light on the other which not only looks cool but also has actual tactical benefits.

For example one soldier repeatedly tried to climb a high wall but his heavy armour meant he kept failing the dice roll and falling rather sadly back to the ground. Meanwhile his opponent got into a good position for the inevitable fight. But had he been lucky he would’ve had the high ground. The glory of dice rolls!

mordheim-05

Movement and positioning play a huge part in any turn based tactical game. Movement is handled in a very similar way to Valkyria Chronicles, which is undoubtedly one of the greatest turn based tactical games ever and one of my all time favourite games. And after me and the nice man from Rogue Factor had spent far too long talking about Valkyria and recommending it to a fellow journalist we managed to get back to City of the Damned. Like Valkyria Chronicles, City of the Damned avoids conventional tile based systems and uses orbs that represent energy. In City of the Damned you get 4 movement orbs, or at least this character did, which are each represented by a blue ring on the ground showing you how far you can move. The one thing me and strategy gamers around the world will love is that you can move back across a blue ring and not expend energy. No more knocking the controls and screwing up the entire game for a single mistake!

Combat is similar to the movement. Your character has a number of orbs they can use to attack. Any that are left over can be used for counter attacks. When you attack you can choose an ability and then ‘roll the dice’ and see what happens. It’s difficult to go into more detail because I only saw a handful of abilities but what I saw looked very good. An archer had a ‘knee shot’ (if you laughed you’re as sad as me) for example that aimed to cripple his target. The mage had several abilities one of which was very similar to rockets in Xcom: Enemy Unknown, friendly fire and all. Plus all spells have the chance of completely backfiring and even spawning hordes of chaos. There’s a huge risk reward to the mages which I can’t wait to either win the game for me or ignite my entire squad and call in hordes of chaos to eat their crispy faces.

mordheim-01

After you defeat an enemy they are unable to move or act for the rest of the battle and you can, if you feel the need, even steal their weapons. And when I say steal I mean it. As in they lose it and you gain it. To keep. Forever. It’s sadistic and hardcore and it’s awesome. You going to risk running in with rare loot equipped now? That’s going to be a dilemma!

So after your squad gets beaten and your lying in ruins as your enemy sprints of with bags of your hard earned swag over their shoulder you get to find out what damage your crew took. They might be fine. They might be out of action for a number of games. They might die, and of course in this game that means they’re actually gone. Or, and if there is a single feature that will set this game apart this is it, they might take some damage to a limb. Their hand could be crippled and effect their accuracy. They might lose an arm and only be able to wield single handed weapons. Or they might lose a leg and you can choose to have a peg leg and keep your character with some penalties.

So when you go online and an enemy has a peg leg you know this guy has seen action and is probably powerful enough that his owner decided to keep him despite the damage. I don’t know why this hasn’t been done before but it’s ridiculously cool. When you see a damaged character it’s not just an aesthetic choice something happened to him and he’s got the scars to prove it. Chaos can supposedly even mutate extra limbs and the arm of the guy we saw had become an axe which meant he had an awesome axe but no hand so couldn’t change weapons.

mordheim-04

There’s so much more to say about this game and I cannot wait to get on and play it. It’s already got procedural maps, which is impressive considering how dense and detailed the environments are. The permadeath, enemy looting and particularly the persistent damage is just plain cool. There’s PvP and PvE modes and plans to add entire factions as DLC in the future. The gameplay is basically Xcom: Enemy Unknown crossed with Valkyria Chronicles set in a Warhammer universe. They just happen to be two of my favourite games of all time which is useful.

City of the Damned is looking seriously good and I’ve only seen a small part of it. Easily one of the best games I saw at Gamescom this year and personally I just can’t wait to get on it. Mordheim: City of The Damned It’s due for early access late this year or early 2015 on Steam and there’s possibility of a PS4 version in the future although nothing is confirmed. This is the one to watch for any turn based tactical fan.




Mordheim: City of the Damned video game emerges from the mists @ 2014/09/01 16:58:58


Post by: Undead_Love-Machine


I'm loving what I have heard so far, it seems like the designers have put a lot of time and effort into it.

Xcom was ace (but not as good as the original UFO!), I'm glad that they have been inspired by it.

Losing limbs, gaining peg-legs and chaos mutations all sounds like a lot of fun, but having someone else steal your prized weapons after a beating could potentially be a little frustrating!


Mordheim: City of the Damned video game emerges from the mists @ 2014/09/02 00:15:20


Post by: Ehsteve


 Anung Un Rama wrote:
jonolikespie wrote:Will they be using the old rules, updating them or starting from scratch?

New rules. The stats and attributes are different. This is especially important for the order of turns, because the speed of the unit determines his place on the "iniative ladder". You can imagine it kinda like in Final Fantasy X.

So...it's not really Mordheim, more of a reskin of X-COM with more of a focus on close combat? Are they going to allow stand-and-shoot? Are they going to keep stuff like ASF spears and Lad's Got Talent? Sure DoW didn't really have much at all to do with the tabletop in terms of playstyle or focus, but I don't think that just tagging Mordheim onto the front of grid-based combat is going to cut it (are they going to have climbable buildings? What about falling off buildings? What about dive-attacking off buildings? Blind charges?). These factors combine to make for hilarious outcomes (like raining cheap skeletons off a building to take out the enemy warband leader), or are they all straightface serious now?


Mordheim: City of the Damned video game emerges from the mists @ 2014/09/02 00:23:46


Post by: Uriels_Flame


Looks like it got pushed back to 2015 too. I was hoping this would be ready around the same time as Warmachine Tactics. Going to be a buys next few months.


Mordheim: City of the Damned video game emerges from the mists @ 2014/09/02 11:47:25


Post by: Anung Un Rama


Ehsteve wrote:
 Anung Un Rama wrote:
jonolikespie wrote:Will they be using the old rules, updating them or starting from scratch?

New rules. The stats and attributes are different. This is especially important for the order of turns, because the speed of the unit determines his place on the "iniative ladder". You can imagine it kinda like in Final Fantasy X.

So...it's not really Mordheim, more of a reskin of X-COM with more of a focus on close combat? Are they going to allow stand-and-shoot? Are they going to keep stuff like ASF spears and Lad's Got Talent? Sure DoW didn't really have much at all to do with the tabletop in terms of playstyle or focus, but I don't think that just tagging Mordheim onto the front of grid-based combat is going to cut it (are they going to have climbable buildings? What about falling off buildings? What about dive-attacking off buildings? Blind charges?). These factors combine to make for hilarious outcomes (like raining cheap skeletons off a building to take out the enemy warband leader), or are they all straightface serious now?
On a personal note, I think the greatest weakness of Blood Bowl was, that it just threw a crapton of rules at you and was basically an exact replica of the tabletop game but without the fun parts. So I'm really glad they're doing something else with this game. On to your questions:

Yes, you can climb buildings, but you might fail the check and fall down. There will be a percentage shown before you start climbing. I do not know about the rest, but as I said, just collect your questions and I'll shoot them a mail.

Uriels_Flame wrote:Looks like it got pushed back to 2015 too. I was hoping this would be ready around the same time as Warmachine Tactics. Going to be a buys next few months.

Damn. Do you have a source on this?


Mordheim: City of the Damned video game emerges from the mists @ 2014/09/02 14:56:38


Post by: judgedoug


 Ehsteve wrote:
but I don't think that just tagging Mordheim onto the front of grid-based combat is going to cut it


Is there another Mordheim PC game coming out but is grid-based instead?


Mordheim: City of the Damned video game emerges from the mists @ 2014/09/04 08:21:35


Post by: angelofvengeance


 judgedoug wrote:
 Ehsteve wrote:
but I don't think that just tagging Mordheim onto the front of grid-based combat is going to cut it


Is there another Mordheim PC game coming out but is grid-based instead?


Not heard anything about that. The only grid based GW game I've heard of is that Armageddon one


Mordheim: City of the Damned video game emerges from the mists @ 2014/09/04 11:07:11


Post by: Undead_Love-Machine


 angelofvengeance wrote:
 judgedoug wrote:
 Ehsteve wrote:
but I don't think that just tagging Mordheim onto the front of grid-based combat is going to cut it


Is there another Mordheim PC game coming out but is grid-based instead?


Not heard anything about that. The only grid based GW game I've heard of is that Armageddon one


I think Judgedoug's comment was a sarcastic reference to the fact that the makers of the game have declared that it will NOT be grid based.


Mordheim: City of the Damned video game emerges from the mists @ 2014/09/04 11:11:43


Post by: Rayvon


oooooff

Plenty of scope here if they get it right.
I hope its one of the good ones, they seem to be liberally dishing out that IP to these computer games people in the past few years.


Mordheim: City of the Damned video game emerges from the mists @ 2014/09/04 12:01:07


Post by: angelofvengeance


 Undead_Love-Machine wrote:
 angelofvengeance wrote:
 judgedoug wrote:
 Ehsteve wrote:
but I don't think that just tagging Mordheim onto the front of grid-based combat is going to cut it


Is there another Mordheim PC game coming out but is grid-based instead?


Not heard anything about that. The only grid based GW game I've heard of is that Armageddon one


I think Judgedoug's comment was a sarcastic reference to the fact that the makers of the game have declared that it will NOT be grid based.


Oh. Sarcasm is a pain to detect on the interwebs at times!


Mordheim: City of the Damned video game emerges from the mists @ 2014/09/04 12:32:50


Post by: Alpharius


Because sarcasm works so well on the Internet and tone is easy to detect?

Ugh.


Mordheim: City of the Damned video game emerges from the mists @ 2014/09/04 16:51:17


Post by: Yodhrin


Oh hell yes, this is getting bought. I suppose the good thing about it being pushed back is I now have a few months to save cash so it won't affect my other planned purchases, and at the same time I can badger my original Mordheim gaming group from back in the day on social media to buy it as well so we can play together again(half of them don't even live in the same country anymore, heh).


Mordheim: City of the Damned video game emerges from the mists @ 2014/09/20 15:47:39


Post by: reds8n


http://redthirst.co.uk/mordheim-p-c-game-qa/



The games movement and combat are dictated by a units movement and attack points respectively play style of turns. can you explain the turn based game system you will be using a little more ?

The pacing of our video game is slightly different to the pacing of the table top. With Player versus Player, we need something more engaging than playing 10 units for 20 minutes and then wait 20 minutes for your next turn! We parted ways with the alternate Player turns for an Initiative ladder. The initiative of each unit is based on their unit type (Leader, Henchman, Heroes and Impressive unit) along with their equipment and their skills. From there you play your units as based on the initiative ladder’s order. It ensures a more dynamic game-play that suits perfectly with the fog of war and line of sight game mechanics.

Will war-bands have experience points ? if so how will this add to to game ?

There are multiple level of experience gain
Your units are levelling up, your warband is levelling up as well (used to allow the player to recruit certain type of units..) and finally, you as a player will benefits an experience points system

mordheim-05-hd


What Races will feature in Mordheim the digial game? Once it is released?

On release, we will have the four following warbands: Skavens of clan Eshin, Human Mercenaries, Sisters of Sigmar and Cult of the Possessed. Some monsters will also roam the gloomy streets of Mordheim… but we can’t give away more details on that matter though, so stay tuned.

mordheim-02-mini
What was your favourite part of working on this game?

Being a devoted player of Warhammer Fantasy Roleplay for the last decade (if not more), I feel right at home on this project. The best part is to incorporate new material to Mordheim, which is not necessarily new to the Warhammer universe, but adds some very cool twists. Bringing such a great game to the digital format is a challenge rewarding in itself!

Were there any unexpected difficulty’s or challenges in the development of Mordheim?

Indeed. I think difficulties and challenges follow the sun and rise in front of us every day, haha! But there’s nothing we can’t tackle. This is a grim and perilous world after all, so it wouldn’t be Mordheim without some challenges on our way, right? I think we can blame Tzeentch for the small bumps in the road

Were there any large changes you had to make to the rules of the board game?

As mentioned in the introduction, there’s the player turn by turn rules we modified. Among other rules we changed, units will have new statistics (Alertness for example). We are also bringing enchantment to equipment. All War bands will have 7 units to select from and are capped at 10 units, 1 Leader, 3 Heroes, 1 Impressive unit (like the Rat Ogre) and 5 Henchmen. There’re more changes, most of them are related to mechanic tweaking and pacing.

What’s it like working with Games-workshop ? They seem to have a lot of trust in the focus studio.

Rogue Factor’s relationship with Games-workshop is amazing! A lot of back and forth and sharing of ideas are done. We also have a lot of freedom to create new stuff and modify the rules, while on the other hand we definitely stay within the lore of Warhammer (don’t worry though, we are among Warhammer’s biggest fans and we remain very faithful to it!).

mordheim-03-mini

How much input are getting from Games work shop them regarding Mordheim rules and story lines ?

Since we are developing an adaptation that is not a direct digital port per se, we have plenty of leeway and inputs from GW. As for the story line, Mordheim being a special place required a special story that we developed with GW and one of their official Black Library writer.


What was it like working with a iconic part of the grim Warhammer World ?

Personally speaking, it’s like going home (although none of my characters went to Mordheim in any WRFP games I played). On our team we have fans of every GW products available, from Warhammer fantasy to Warhammer 40k to the Lord of the Ring setting they released as well, so we are all pretty happy working on this project.

Mordheim in Warhammer is a massive derelict city of the damned made of many streets and buildings in which death lurks behind every corner, and in every alley, how important was it in capturing this atmosphere?

This was one of our main challenge, and we are still working hard to make this even more accurate every day. We’ll keep working on this until the game is released to bring the best vision of Mordheim we can. Be careful of the mad stuff you’ll find in the maps, it could be dangerous for your health!


Mordheim the board game still has a good number of fans,but what kind digitail Gamer do you think will get the most out of Mordheim , Warhammer fans, fans of the board game, or fans of turn based games?

I think there is something for everyone to enjoy to be honest. Mordheim is a great representation of the world of Warhammer, it is still true to the table top in its core and it is a fun turn based game with challenges of its own.

Do you feel Mordheim the digial game will live up to the great game play of the Mordheim board game and gain new fans from the digital game ?

I am very confident we will gain new fans, especially those from the Turn-Base strategy game crowd that never played a Warhammer game in any shape or form. I sure hope our adaptation will live up to what the fans would expect from a Mordheim digital adaptation, even if it’s not a direct representation of all the rules.


Do you have plans to adapt the other original expansions set for Mordheim like Empire in Flames ?

Right now we are focusing our time and work on the original Mordheim, but it also includes some aspects of Empire in Flames if I can say so. For now I won’t point out what exactly, but we had enough freedom to get elements from Empire in Flames.

mordheim-04-mini


What races do you plan to include in later DLC and expansions for Mordheim ?

Unfortunately I can’t comment on that matter at this stage, but we will listen very carefully to the community on this topic. However, I can assure you that we do have plans for the future and they will be influenced by the success of our early access 

How much room do you think you have to expand the game outside of the original board game and expansions (if you were inclined to do so)?

It’s hard to say exactly without getting in details or revealing anything, but we do expand outside of what was released for the table top game.

And finally will there be a guild style multi-player part to Mordheim the digital game may be a town crier steam group for setting up campaigns ??

That is an excellent question! We will make sure to look into this and see what we can do! We really want to deliver the players an awesome and well-rounded multi-player experience, so a lot of work will be done on that matter.



p.s any chance of a necrumunda version too ?

Who knows what the future holds for us… It’s another project we would enjoy working on, that’s for sure!

cheers dan

Thanks for your interest in Mordheim: City of the Damned!

Bruno Parenteau and the Rogue Factor team

maybe it’s that energy drink… back to work I go!


Mordheim: City of the Damned video game emerges from the mists @ 2014/09/22 20:54:49


Post by: col. krazy kenny


Nice,i can not wait.This will be fun.


Mordheim: City of the Damned video game emerges from the mists @ 2014/09/22 22:09:40


Post by: Brother SRM


I'm happy to hear they're open to a Necromunda version, even if nothing's set in stone or anything. I really hope this game takes off and makes a Necromunda version possible.


Mordheim: City of the Damned video game emerges from the mists @ 2014/09/22 22:17:13


Post by: angelofvengeance


So long as it's not in a Duke Nukem Forever situation, I'm happy to wait for this


Mordheim: City of the Damned video game emerges from the mists @ 2014/10/31 11:12:42


Post by: reds8n



Today, we’re officially announcing an upcoming Early Access for Mordheim: City of the Damned, and revealing new screenshots!
The game is getting ready to enter Early Access on Steam in the coming weeks. Rogue Factor invites members of the community to help them to make the best videogame adaptation of Mordheim. If you wish to get informed as soon as the Early Access launches, please sign up on our official website:
http://mordheim-cityofthedamned.com/
To celebrate this announcement, check out a brand new round of screenshots, showcasing the zealous Sisters of Sigmar, the tenacious Mercenaries of the Empire, and the treacherous Skaven of the Eshin clan.


http://mordheim-cityofthedamned.com/


[Thumb - mo1.jpg]
[Thumb - mo2.jpg]
[Thumb - mo3.jpg]
[Thumb - mo4.jpg]


Mordheim: City of the Damned video game emerges from the mists @ 2014/10/31 11:47:54


Post by: Aeneades


Will definitely pick this up on early access as looks very promising.


Mordheim: City of the Damned video game emerges from the mists @ 2014/10/31 11:54:46


Post by: angelofvengeance


Loving the Ogre with the warhammer. Looks very smitey


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/07 11:34:29


Post by: Medium of Death


Well that looks bloody amazing.

I'm hoping there's a decent level of customisation to be had.


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/07 11:59:35


Post by: Siygess


It's funny, but I never gave a damn about Mordheim back in my GW days because I was perfectly happy with Necromunda and Warhammer Quest. But seeing that trailer, I really want to track down some the the terrain and models to give Coreheim a try.

...and play this upcoming game, of course


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/07 12:06:50


Post by: Tibbsy


Whelp, that's settled. Early Access purchase for me....


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/07 12:30:20


Post by: The Wise Dane




Yes! YES! IT'S ALIVE! GWAHAHAHAHARH!

I myself have always wanted to play Mordheim, but being exactly three years old at its release, I didn't have any ability to try it out... Too bad really, it's more me than the regular Warhammer games.

Nowadays I play Kill Team in 40K, and my local gaming club have actually begun a LARP version of Mordheim called Dunkelheim (to avoid infringement), which made me go back to that hobby after a year long brake... As a beastman!



Mordheim: City of the Damned video game emerges from the mists @ 2014/11/07 12:50:07


Post by: H.B.M.C.


Today, we’re officially announcing an upcoming Early Access for Mordheim: City of the Damned


No.

Finish your game before you try selling it.

Don't buy unfinished games.


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/07 14:36:16


Post by: Whumbachumba


 H.B.M.C. wrote:
Today, we’re officially announcing an upcoming Early Access for Mordheim: City of the Damned


No.

Finish your game before you try selling it.

Don't buy unfinished games.

Seriously, this. It needs to go into an invite/open beta first. Early Access is annoying and has burned too many people. You'll get much better feedback from a beta test period than early access, as more people will be able to participate.

I'm definetly interested in the game, but the prospect of paid beta testing "Early access" is a turn off. I'll just wait for either a free beta or the game to be released and reviews to come out. I much prefer to try games out before dropping $60 on them, especially on PC where I can't return/sell it if I don't like it.


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/18 19:51:49


Post by: Thanatos73


Didn't see this posted above, but they've got a gameplay trailer up now: http://youtu.be/-o1H-qXAnO8

I definitely like the direction they're taking it and look forward to seeing more! I'll be signing up for early access for sure. I'm not opposed to early access but only with games I'm sure I'd buy anyway. This will be my third one and the first two were kick starters so that may not really even count.


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/18 20:41:06


Post by: Schmapdi


Wow - interesting route they've taken. The game is definitely looking good. One of the very few GW licensed one that is.


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/18 21:31:54


Post by: Powser


Wow, this is looking amazing.

I love turn based strategy games. So one done well and with a Warhammer flavour would really be my cup of tea.

Lets just hope they take the time to iron out the bugs on this before release, so that it has a good chance of getting good reviews and sales.


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/19 00:26:28


Post by: AegisGrimm


Hmm....I find the way they are handling movement pretty intriguing versus how it could have been done.


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/19 00:41:35


Post by: Brother SRM


I watched that 10 minute gameplay trailer and I'm sold. This game looks awesome. I might actually get it while it's on Early Access even. Besides, if this one does well they might do a Necromunda one!


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/19 00:54:00


Post by: AegisGrimm


Necromunda would be friggin' SWEET.


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/19 01:58:17


Post by: Vain


 AegisGrimm wrote:
Necromunda would be friggin' SWEET.


Necromunda *will* be friggin' SWEET?

I am liking this, and happy to get in the Early Access to play around and make the suggestions, as long as the price isnt too high.

I loved the peg leg on the Warlock and am really looking forward to the customization that they claim is available.


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/19 05:18:26


Post by: Symbio Joe


The early accsess stings, I hope they are not doing the same thing with Blood Bowl II. The gameplay video gives some insight altough it is narrated with no passion. So far it seems to take some X-Com and Mordheim elements.
The biggest question will be if they get the balancing right espacially after some leveling up and dying did happen.


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/19 05:52:47


Post by: Yodhrin


 Siygess wrote:
It's funny, but I never gave a damn about Mordheim back in my GW days because I was perfectly happy with Necromunda and Warhammer Quest. But seeing that trailer, I really want to track down some the the terrain and models to give Coreheim a try.

...and play this upcoming game, of course


While I would recommend anyone who's not before try out Mordheim, it being one of the best games and most entertaining settings GW have done, I'd advise against Coreheim. If it's more your thing, fair enough, but for my money it removes a lot of the flavour from the game to solve some of the balance issues but causes new issues of its own; you're better using the standard Mordheim system with a couple of house rules(I've become a big fan of; shields negate an enemy's extra attack from dual-wielding, negative modifiers to armour from strength start at STR5 rather than STR4, and reduce the price of all armour except shields and helmets by 1/3 - solves a LOT of issues) and a gentleman's agreement regarding the couple of genuinely broken warbands/builds.


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/19 06:00:05


Post by: Vain


Don't see the issue for people who want to get in on the Early Access.

Cons
Yep, it is not a completed game yet.
You are the one of the people who has to report bugs and request fixes.

Pros
You get to play it earlier
You get a 20% discount on the game
You can potentially shape the way certain aspects reach the final build.


If you don't like that the Cons outweigh the Pros in your mind, wait till it is completed before buying it/looking at buying it.

This isn't a surprise shock on a day of release that the game isn't complete and bug free (like current reports of another popular game out recently) It is a clear and open expectation, but that is my point of view anyway.


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/19 07:50:28


Post by: Yodhrin


 Vain wrote:
Don't see the issue for people who want to get in on the Early Access.

Cons
Yep, it is not a completed game yet.
You are the one of the people who has to report bugs and request fixes.

Pros
You get to play it earlier
You get a 20% discount on the game
You can potentially shape the way certain aspects reach the final build.


If you don't like that the Cons outweigh the Pros in your mind, wait till it is completed before buying it/looking at buying it.

This isn't a surprise shock on a day of release that the game isn't complete and bug free (like current reports of another popular game out recently) It is a clear and open expectation, but that is my point of view anyway.


The problem with early access is the same problem with free to play as a payment model; in principle there's nothing wrong with them, but in practice they get abused so often by corporations or just scumbags conning people that a lot of folk lose trust and will turn away from games that use them.


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/19 09:09:32


Post by: Fifty


This is looking so great. It will be a definite purchase. It also fills me with so much hope for Necromunda.


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/19 11:31:18


Post by: PhantomViper


Am I reading it right that the early access comes out this month?


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/19 11:39:32


Post by: Ahtman


What is the difference between preordering and getting beta access and preordering and getting early access to the beta?


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/19 12:09:01


Post by: Vain


 Yodhrin wrote:
The problem with early access is the same problem with free to play as a payment model; in principle there's nothing wrong with them, but in practice they get abused so often by corporations or just scumbags conning people that a lot of folk lose trust and will turn away from games that use them.


Thats cool. If you have been burnt or think it is likely, wait for it to be finally released. No different from the situation that a lot of kickstarter projects find themselves in and looks like it can garner enough peeps who are still into it.


@PhantomViper - Yeah, looking like November some time. Starting with 2 preset warbands (Human Merc and Skaven) and then expanding from there.


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/19 12:47:10


Post by: angelofvengeance


While I didn't get the tabletop game, I will be having a crack at this. Looks good fun.


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/20 19:23:39


Post by: madmitch411


The early access is now available on steam!


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/21 04:41:33


Post by: nels1031


I played a skirmish to test the waters, and I'm happy with my purchase.

They nailed the setting and the feel of it. It really looks like a world that was semi crazy even before the comet hit, and the after effect of the comet is amazing looking. Just playing one skirmish makes me want to paint up or create some terrain.

The characters look amazing as well, gritty and realistic looking but staying true to the Warhammer world.

Load times were particularly long, but not a big deal, as I understand its not a finished product, and may well have been because I had graphics as high as it could get.

Combat is definitely not a direct port over, like Blood Bowl and Space Hulk were to some extent, but close enough to the original that I knew what to do. Didn't feel lost or not understand what I was supposed to do. It looks like there is some depth to the combat, but still easily accessible and fast.

This game will be amazing if they can keep it up. I'm hesitant to recommend it, because its early access and the wheels could fall off, but as a Warhammer/Mordheim fan, as well as turnbased combat games, it was a must buy for me.


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/21 04:54:06


Post by: Vain


I played a skirmish before work too.

This is what I found.

Good Things

Orb Representation – You have 4 Blue orbs for Movement based stuff. These include movement, climbing, jumping and “Delay” style actions. You also get 4 Red orbs for attacking, reloading, disengaging, fleeing and getting into “Stances”.

Stances – These are all guesswork here. If you have a shield, you can go into a “Parry Stance” which lets you have a chance of blocking the first hit, “Dodge Stance” allows a non-shielded person to do this, but I think it is at a greater chance of failing. “Overwatch Stance” lets you overwatch with a ranged weapon and “Ambush Stance” lets you overwatch with a melee weapon. Looks like a good way to protect important or squishy characters from getting vigorously face-loved.

Viewing of the enemy – you can only see enemy moves when you can actually see them. So you kinda hover behind a character until one of your peeps sees the enemy and then you cut to them seeing the baddies. Means you have to be tactical about where you put people and means you want to post a couple of people facing the directions you expect baddies to turn up.

Looks pretty – looks nice to me. It isn’t any super realistic imagery but I like it.


Bad Things

Preset lists – It is expected but it means I don’t currently know what certain characters have for weapons. This means the “Switch Weapons” option can be risky. Oh I am too far away to stab that guy with my giant sword, I will try to shoot him with a bow and arrow – Switch Weapon – Oh, I seem to have a spear and shield now… I am sure this will improve when I get to know the presets but for now I am looking at ways to see what weapons I am switching to.

Lack of customisation/progression – This is an expected and accepted part but also the part I think is going to be the most fun when it comes out proper.

Windowed Mode – This is more than likely my fault for not looking at the start up screen options but windowed mode is pretty tricky with the controls.


Things I would like to see improved on for Beta/Final.

Representation of what weapons the characters can switch to - Not knowing what a character has in their hammerspace backpack is a bit tricky, i thought i was moving from a long sword to a bow and arrow but instead the character switched to his alt set up of spear and shield...which didn't let me shoot at the skaven across the divide.


Mordheim: City of the Damned video game emerges from the mists @ 2014/11/27 21:48:33


Post by: Warmaster Varan


Vain, you can get to see the alternate weapons by pressing left shift, it'll also show you the stats for you current unit.
Check out the screen shot below to see the stats for a possessed brethren and what alternate weapons he has.
This also tells you which units are heros and which are henchmen, as well as any buffs/ debuffs from spells, traps etc



Mordheim: City of the Damned video game emerges from the mists @ 2014/12/10 17:32:04


Post by: Uriels_Flame


This looks outstanding. Is this only going to be PC or will the Mac crowd get in on this too?


Mordheim: City of the Damned video game emerges from the mists @ 2015/02/03 15:25:32


Post by: notprop


Ooooo, swanky!!

I'm very tempted but might wait off for the full version......might.


Mordheim: City of the Damned video game emerges from the mists @ 2015/02/03 17:10:14


Post by: Medium of Death


This is getting too tempting not to try...


Automatically Appended Next Post:
Just picked this up on STEAM, it's part of midweek madness just now so it's 16 quid instead of 23.

http://store.steampowered.com/app/276810/


Mordheim: City of the Damned video game emerges from the mists @ 2015/10/12 10:00:21


Post by: angelofvengeance


 Medium of Death wrote:
This is getting too tempting not to try...


Automatically Appended Next Post:
Just picked this up on STEAM, it's part of midweek madness just now so it's 16 quid instead of 23.

http://store.steampowered.com/app/276810/


It's a great game! It's come a long way. My Skaven guys are starting to look really badass and I've only played it a little bit. I would advise anyone to stay away from the Brutal rated missions though lol. It's like playing Dark Souls on those. You WILL die haha.


Mordheim: City of the Damned video game emerges from the mists @ 2015/11/05 12:13:37


Post by: angelofvengeance


Apologies for threadomancy, but this game is about to get a little trickier...

Soon to feature the following beasties (image grabs from Twitter)-





Mordheim: City of the Damned video game emerges from the mists @ 2015/11/05 12:39:56


Post by: Thanatos73


I just got back into this the other day when I realized the campaign was functional. It feels so much like the old tabletop game it's great!


Mordheim: City of the Damned video game emerges from the mists @ 2015/11/05 13:56:50


Post by: Necros


So, is this just a PC game on Steam or will it be on consoles or tablets too?


Mordheim: City of the Damned video game emerges from the mists @ 2015/11/05 14:39:55


Post by: angelofvengeance


 Necros wrote:
So, is this just a PC game on Steam or will it be on consoles or tablets too?


For the moment, this is just on Steam. Couldn't tell you if it's headed to consoles or not. The game does allow for gamepad use so it wouldn't be much of a stretch to put it on consoles.


Mordheim: City of the Damned video game emerges from the mists @ 2015/11/08 01:37:33


Post by: Daston


Oh god, my missions seem to all be brutal or dangerous! All I need is ogres and manticores lol


Mordheim: City of the Damned video game emerges from the mists @ 2015/11/20 08:53:30


Post by: reds8n


http://store.steampowered.com/app/276810

out now.

Free soundtrack via steam. Apparently.