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Units you refuse to use! @ 2014/04/23 16:41:55


Post by: Inky


Hey there Dakka (that sounds way too informal for you oiks) I was on my daily commute, and I got to thinking about models or units, that I, for one reason or another refuse to use and why.
My pick was Eldar Guardians, as their aesthetic annoys me and they just seem....eh.
I'm also not particularly fond of Fire Dragons due to the daft mustache they have on their model.


Units you refuse to use! @ 2014/04/23 16:45:07


Post by: phatonic


In my ork army i like to generally use all the units just for the sheer fun of it.

As for my space marines... Vanguard and my nomal tactical termies seems to gather some dust unless in apoc games.


Units you refuse to use! @ 2014/04/23 16:46:10


Post by: Co'tor Shas


Riptides, they completely go against all the tau fluff to that point. That and I love crisis suits.


Units you refuse to use! @ 2014/04/23 16:47:23


Post by: Barksdale


The Taurox. My slowed nine year old nephew could have designed a better miniature.


Units you refuse to use! @ 2014/04/23 16:48:59


Post by: Dannyevilguy


Ratlings.

I will use all manor of counts as, but I will never use the actual ratling sniper models as I think they are hideous.


Units you refuse to use! @ 2014/04/23 16:49:12


Post by: BladeSwinga


Hellturkeys. Centurions. Mutilators. For aesthetic reasons alone. After that, anything I have is fair game.


Units you refuse to use! @ 2014/04/23 16:49:21


Post by: nerdfest09


Centurions for me! just don't like them design wise and I just don't understand why they'd be marines in exo armour when you've got Terminators touted for years as the heavy armoured shock and awe guys already.


Units you refuse to use! @ 2014/04/23 17:23:10


Post by: Brother SRM


I refused to use Vendettas in my IG armies. Now that they're costed a bit more appropriately I'll think about it, but they don't really fit in thematically with my WW2 Soviet Valhallan Guard.


Units you refuse to use! @ 2014/04/23 17:26:34


Post by: throwoff


Centurions again from me.

Just make no sense as units and look god awful to my eyes.


Units you refuse to use! @ 2014/04/23 17:29:16


Post by: ClassicCarraway


I refuse to use anything Nurgle in my daemon army. I've never cared for the concept of Nurgle (who worships a god of disease and contagion) and the models just never did it for me.


Units you refuse to use! @ 2014/04/23 17:32:28


Post by: squidhills


Centurions. I don't care how effective Dev Cents can be; i have no place in my army for a model that looks like a genetically engineered teddy bear made of murder.


Units you refuse to use! @ 2014/04/23 17:32:45


Post by: jhe90


Centurians, its near on 50quid for 3 models.

Just too exepnsive


Units you refuse to use! @ 2014/04/23 17:35:51


Post by: throwoff


I also refuse to buy Sterngaurds, 30 quid for 5 is a joke, I have been building up my bits box for some time and when I get round to it I will buy a Tactical squad and make my Sternguards from that and my bits.


Units you refuse to use! @ 2014/04/23 17:37:30


Post by: Paradigm


Centurians, Taurox, both on looks.

I'd never refuse to use a flier, but I've never had any overriding desire to use one. If someone insisted and was willing to lend me a model, I'd use it, but I have no need for them myself.


Units you refuse to use! @ 2014/04/23 17:42:23


Post by: Gashrog


Centurions make fluff sense as a loophole for Codex adherent chapters - Guilliman decreed that Terminator armour be issued only to the elite first company, Centurions are not Terminator armour so can - and are - issued to other companies.

I refuse to use them however due to the godawful model, like the original Dark Eldar the art looks good but the actual miniature is awful. I also despise the name, its a not to where they got the idea but doesn't make sense in-game for people who speak faux latin.


Units you refuse to use! @ 2014/04/23 17:42:47


Post by: Bran Dawri


Wolf Riders for my Wolves, the concept is just too stupid.

Wraithknight is too over the top for me as well, just like the Imperial Walkers. Those things do *not* belong in a game of 40K. Epic, sure. The madness that is Appocalypse? Fine. Regular 40K? No effing way.


Units you refuse to use! @ 2014/04/23 17:46:14


Post by: Ailaros


I don't flat refuse to use very much, but I'd say the biggest thing for me is that I shy away from units that are popular. Especially ones that people mindlessly fawn over.

Being able to demonstrate to someone that something they thought was bad is, in fact, somewhat decent is much more rewarding than banging my head against the wall trying to convince people with deeds what they will never stop taking as a matter of faith.

Plus, I don't like the idea of being "just another X player who runs Y".




Units you refuse to use! @ 2014/04/23 17:47:59


Post by: phantommaster


Gaunts. Genestealers are just too cool not to use as all the troops.


Units you refuse to use! @ 2014/04/23 17:51:13


Post by: SagesStone


Centurions, they're just fat terminators and look like they have the flexibility of a brick.


Units you refuse to use! @ 2014/04/23 17:53:22


Post by: RileyJessup


Heldrakes they look stupid and anything nurgle as i dont like their concept at all.


Units you refuse to use! @ 2014/04/23 18:09:13


Post by: Bobthehero


Leman Russes, don't need e'm


Units you refuse to use! @ 2014/04/23 18:12:17


Post by: ErikSetzer


For me, it depends on what kind of army I'm playing.

For example, with Chaos Space Marines... In my Iron Warriors, I won't use Marks, and I get annoyed I have to mark a Daemon Prince. I also won't use Possessed, or Raptors or Warp Talons. Iron Warriors are unmarked siege fighters. They're also the only army I'll use a Warpsmith in. Similarly, I won't use a Dark Apostle without it being a Word Bearers force (or at least part of the force). When I rebuild a Nurgle army (the army my dad had was lost to a fire, I wasn't able to recover it, but I still have some of the models), it won't have heavy weapons on the Havocs or basic squads. These are all tied to the fluff.

In my Daemon army, I will never field Khorne and Slaanesh together, or Tzeentch and Nurgle. I'll use, say, Khorne and Tzeentch, or Slaanesh and Tzeentch, or Khorne and Nurgle, or even Slaanesh and Nurgle. But I won't run Daemons from opposing gods alongside each other.

There aren't units that I really hate enough not to use. Mainly, it comes down to what I feel is right in terms of the background of the army I'm playing.


Units you refuse to use! @ 2014/04/23 18:12:49


Post by: BrianDavion


 Co'tor Shas wrote:
Riptides, they completely go against all the tau fluff to that point. That and I love crisis suits.


as Tau are where I'm admittingly weak fluff wise, I'm curious how they go against the fluff


Units you refuse to use! @ 2014/04/23 18:55:24


Post by: ZultanQ


Considering that this thread is units you refuse to use, there's not much off the table for me modeling-wise because you can always make a counts-as. Also, I actually like the Heldrake model, what other army in 40k has a giant motherfething dragon? My only complaint is the wings are flat and boring.

I like the cultist models but I really just don't see them fitting into an army. Yes, cultists are fluffy for Chaos, but given that 40k games typically take place on tables that are small sections of ruined cities or plains, it seems kinda weird to only have 10-200 cultists. Maybe I'm wrong, but in the codices and few BL novels I've read, cultists tend to be in huge hoards infesting Chaos-controlled areas. It's odd that a small detachment of a Chaos legion would drag around 10 regular cultist buddies when touching down on, say, an Eldar outpost, since CSM are essentially small detachments of ex-special forces supermen. Why would they need them? I understand that cultists are used as slaves or front lines hordes especially by Word Bearers, but I don't feel that the current game accurately executes the idea well. So I tend to shy away from using cultists. If only our power armor dudes didn't suck for the most part...



Units you refuse to use! @ 2014/04/23 18:56:21


Post by: Sigvatr


Flayed Ones. I mean, really, GW. Really.


Units you refuse to use! @ 2014/04/23 19:02:42


Post by: Ratius


Never use my 2 SW landspeeders for some reason.
Just cant seem to find the right loadout/use for them.


Units you refuse to use! @ 2014/04/23 19:05:42


Post by: goblinking201


Wolf Guard Battle Leader is a name you will never hear on any of my lists, I would rather pay the extra 20ish points for someone with +1 attack, wound, leadership and the like.


Units you refuse to use! @ 2014/04/23 19:16:28


Post by: Vector Strike


These are my most played armies (mostly with proxy; still deciding which to go). I don't really hate the aesthetics of any army, so if I don't use something it's because of its rules.

Tau: Vespids and some Kroot stuff from FW. They're bad. Oh, and the Drone squadron (HS slot) from FW - too expensive for what it does (MORE S5 AP5)

SM: Vanguard Vets. Does little when not-kitted and too expensive when kitted.

Eldar: Howling Banshees. no grenades in an assault unit...

Chaos Daemons: Tzeentch's chariot. Need to park to use its 'long range' weapons. duh. And furies


Units you refuse to use! @ 2014/04/23 19:17:02


Post by: sierra 1247


I never use ratlings, I hate the fluff behind them And the models are gak, taurox is just way too ugly and before now I never took priests. Oh how fun they are now :3


Units you refuse to use! @ 2014/04/23 19:18:52


Post by: Shandara


Soul Grinders.. they have no place in my daemon army!


Units you refuse to use! @ 2014/04/23 19:31:11


Post by: Ivanzypher


Tau crisis suits. Things look bloody awful. Sure my tau might not be as effective without em, but meh. I'd never buy a model I don't like visually. Also the usual stuff, centurions, new ogryns, any of the SM flyers. In fact most of GWs releases these days.


Units you refuse to use! @ 2014/04/23 19:39:10


Post by: sing your life


BrianDavion wrote:
 Co'tor Shas wrote:
Riptides, they completely go against all the tau fluff to that point. That and I love crisis suits.


as Tau are where I'm admittingly weak fluff wise, I'm curious how they go against the fluff


Old fluff for Tau said they thought a number of smaller war machines were more practical than a single larger machine.

OT: Centurions. Astartes should be fast, these aren't


Units you refuse to use! @ 2014/04/23 19:41:12


Post by: slowthar


I would love to field a superheavy in our Apoc games, but I cannot stomach buying/painting/fielding a Lord of Skulls. Has to be the DUMBEST looking model I've ever seen, on top of being stupid expensive.


Units you refuse to use! @ 2014/04/23 19:43:29


Post by: MWHistorian


Penitent Engines. I freaking love the model but its just such a liability to use in game.

Jakero. I love the rules but hate the idea of an Imperial space monkey, so I modeled my own 'counts as.'


Units you refuse to use! @ 2014/04/23 19:43:58


Post by: Psienesis


Astartes should be fast, these aren't


Terminators have never been fast.


Units you refuse to use! @ 2014/04/23 19:44:27


Post by: Insane Smile


Taurox. Like seriously? Why? Why make it look so bad?


Units you refuse to use! @ 2014/04/23 19:52:12


Post by: Inky


 Psienesis wrote:
Astartes should be fast, these aren't


Terminators have never been fast.


But one could argue that since they have access to teleportation mechanisms, they fare well (in the fluff, tabletop's a different matter) as a 'drop-in, kill-all' type deal.
Centurions are pretty much (in my understanding of them) made for siege warfare, and marines probably aren't best used for protracted sieges.

Or at least, that's what I think the previous poster was getting at.

Also, I just remembered how much I detest SM attack bikes. They just look.....wrong.


Units you refuse to use! @ 2014/04/23 19:56:45


Post by: sing your life


 Psienesis wrote:
Astartes should be fast, these aren't


Terminators have never been fast.


In crunch terms they are no slower than the next Space Marine.

Also Taurox annoys me so bad, GW had a amazing looking model, then they decided to ruin it with those stoopid, stoopid tracks.


Units you refuse to use! @ 2014/04/23 21:01:49


Post by: Farseer Faenyin


I refuse to use Wraithknights, the Codex flyers and any psychers on bikes.

EIther they don't fit with my Craftworld's philosophy(Wraithknights), trampled over established fluff in other books(Codex flyers), or were a rule in a prior Codex that I think makes sense and keeps me from paying the current fad (Jetseers/Locks).


Units you refuse to use! @ 2014/04/23 21:43:02


Post by: niv-mizzet


Sm bikes and attack bikes. They just look and feel wrong.

Heavy bolter marines. If I have the chance for a heavy weapon, I'll either take an actual heavy weapon or just keep the damn bolter.


Units you refuse to use! @ 2014/04/23 22:00:52


Post by: Nightlord1987


Thousand Sons and the Land Raider.

Former due to fluff and general disinterest, latter due to points and better Heavy Support units.


Units you refuse to use! @ 2014/04/23 22:02:49


Post by: A Town Called Malus


Another one for Riptides. Hate the idea of them and the fact that they're as good as they are makes me hate them even more. I like my Tau to be underdogs, goddammit!


Units you refuse to use! @ 2014/04/23 22:21:18


Post by: Marzillius


For Eldar it would be Shining Spears and Harlequins.

For Imperial Guard it would be Wyverns and Wyrdvane Psykers.


Units you refuse to use! @ 2014/04/23 22:23:59


Post by: Ashiraya


Mutilators.

One day I may make alternate models for them (Like converting Assault Centurions, like I am converting Devastator Centurions to act as Obliterators) but until then I will never consider using them.

Besides, I have enough assault utility in my army as it is.


Units you refuse to use! @ 2014/04/23 22:23:59


Post by: l0k1


Guard: Ratlings. I hate the models and I hate sniper rifles I'm this game.

CSM: Mutilators. I can find a list and purpose (fun or competitive) for just about every other model except these.

Grey Knights: Purgitation Squads. Their weapon options and the fact that they are pretty out classed by everything else in the heavy support slot.


Units you refuse to use! @ 2014/04/23 22:26:50


Post by: ClockworkZion


Anything popular.

I'm kidding, I'm not nearly hipster enough to pull that off.

With my Sisters army: Penitent Engines. Not only is it one of the worst kits to try and built (and horribly fragile even when pinned) but frankly I just don't see any way to get use out of them.

For the Vostroyans I'm building: any model where there is no model (example: Autocannon Heavy Weapon teams) I won't field unless/until I convert up proper models to fit in. Sure the codex talks about mixed regiments but I want Space Cossacks, not "Space Cossacks and their 15 Cadian friends"!


Units you refuse to use! @ 2014/04/23 22:35:54


Post by: Jimsolo


The Stormtalon. God, so awful.


Units you refuse to use! @ 2014/04/23 22:38:53


Post by: Rotary


Ripper swarms, just don't like them.


Units you refuse to use! @ 2014/04/23 22:40:16


Post by: Dust


I actually mentioned this in another thread. To help establish themes within my various armies I look at units to not take, things they wouldn't utilize within their doctrine or not have access to.

Emperor's Watchdogs: Space Wolf rules... no Thunderwolf cav or Fenrisian Wolf backs. They're descended from Space Wolves, sure, but they're 10th founding. They follow a similar tactical doctrine to the Space Wolves but they don't hail from Fenris... or a planet with any giant wildlife for that matter.

Sons of Antaeus: The old farts out there might remember the Sons of Antaeus from the 3rd Edition Chapter Approved days. Way back then they were loyalist marines with Toughness 5 which was cool. Those rules are super out dated though so now I use the Red Scorpions rules so that all of my veteran sergeants are also Apothecaries. Feel No Pain goes a long way. Antaeus, a figure from Greek and Berber mythology, was encountered by Hercules during his trials. He was unbeatable in hand to hand combat so long as he kept his feet on the ground. So I don't take anything with Jump packs, no Storm Talons, Storm Ravens, or Speeders.

Lamenters: Blood Angels rules, no Death Company. Lamenters are descended from Blood Angels, certainly, but they're not nearly as prone to the Black Rage.

Gehennan 431st: An Imperial Guard regiment hailing from a Mechanicum storage world. No Rough riders, no Ogryns, no Ratlings... very limited Plasma weaponry but plenty of flamers. All of their vehicles and equipment are things that could be mothballed for decades at a time before being dusted off, refueled, and sent back to the front.



Units you refuse to use! @ 2014/04/23 22:42:26


Post by: The Home Nuggeteer


I refuse riptides. I love stealth suits and if i had the cash i would run 18 of them. I also dont take scions, they seem a little absurd, any tau special characters, the models are ugly, and ogryns.


Automatically Appended Next Post:
 A Town Called Malus wrote:
I like my Tau to be underdogs, goddammit!

The sheer absurdity of tau underdogs with the current codex is a tad laughable. No offense. I play tau as well.


Units you refuse to use! @ 2014/04/23 22:49:45


Post by: Scipio Africanus


Dannyevilguy wrote:Ratlings.

I will use all manor of counts as, but I will never use the actual ratling sniper models as I think they are hideous.




I'm using those badboys for mine.

They're Elysian Drop Troops, from the sniper team box. Gonna cover them in netting and leaves as ghillies.

jhe90 wrote:Centurians, its near on 50quid for 3 models.

Just too exepnsive


jesus, what? Centurions* are one of the cheapest models in the game! At 95AUD, 3 Centurions nets you 270 points which is about a 3-1 point ratio (closer to 2.84), which is LEAGUES ahead of the TFC at almost 1 for 1 AUD, ahead of the Tac squad at around 2.53 to 1, the Rhino is a whopping 55 AUD for 35 points! That's a price ratio of less than 1-1! (about .63-1, of course you usually buy a razorback rather than a rhino.) Of all the units in the entire space marine codex, Centurions are one of the cheapest. Even if you take them with heavy bolters and hurricane bolters - which you never would - you're looking at a little less than 2-1



Units you refuse to use! @ 2014/04/23 22:52:31


Post by: da001


Heldrakes in CSM.

Centurions & Stormravens in SM.

Two reasons:
1: because I think they are broken. They are so good that using them makes me feel like cheating
2: because they are ugly.

And I will never use a scale-breaking model, a model so big it has no place in what I like to think it is a skirmish game: Dreadknights, IK, Riptides...


Units you refuse to use! @ 2014/04/23 23:00:00


Post by: ChocletEyeOfTerror


Any character with name. Why given them glory when your commanders can gain it?.Besides, for example ,what in the world would Failbaddon do in a skirmish with mine guys on some backwater moon?


Units you refuse to use! @ 2014/04/23 23:03:53


Post by: A Town Called Malus


 The Home Nuggeteer wrote:

 A Town Called Malus wrote:
I like my Tau to be underdogs, goddammit!

The sheer absurdity of tau underdogs with the current codex is a tad laughable. No offense. I play tau as well.


I know, I miss the old Tau codex...

Still, if you apply the old Farsight limitations you can make a pretty underdogish army. Limited markerlights, tanks, broadsides etc.


Units you refuse to use! @ 2014/04/23 23:04:47


Post by: Jaceevoke


Mine would have to be Kutlakh, the World Killer, really nice fluff and abilities. But I don't like CC oriented HQ in a shooty army. I'd also say wraiths for the same reason, but I do run a wraithwing for tournaments.


Units you refuse to use! @ 2014/04/23 23:41:34


Post by: Jancoran


 Co'tor Shas wrote:
Riptides, they completely go against all the tau fluff to that point. That and I love crisis suits.


A battlesuit goes against their fluff? eh...

So the only unit its difficult to justify is the Falcon. Even though it isn't a useless unit, you find 100 ways not to include it in an army.


Units you refuse to use! @ 2014/04/23 23:46:17


Post by: Banzaimash


Abhumans, Rough Riders, Commissars, Thunderfires, Techmarines, SM Sternguards, SM Vanguards, SM Scouts and Centurions.


Units you refuse to use! @ 2014/04/23 23:47:29


Post by: TheCustomLime


Rough riders. Everything else I can see a use for even if it's a lame one.


Units you refuse to use! @ 2014/04/23 23:48:24


Post by: TheKbob


My other grrlfreinds have already stated our wonderful open topped melee rhino as an ass pain to deal with, I'd see them our other lackluster pile of crud:

Repentia.

Imagine a T3 Ork with no assault vehicle, no gun, always strikes last, and it about 14 pts a piece.

Too expenisve to be bullet catchers. Too weak to be a an anvil. Too slow to be a threat in close combat.

Plus, I get it. The fluff makes for naked ladies. But I really do hate the general perversion that infiltrates an already male dominated hobby. That's why the SoB are at least cool. Yea, the "boobie" armor is silly, but given the limitations on models at the time, it made sense to at least show they were females. Females in full armor, that is.


Units you refuse to use! @ 2014/04/24 00:03:38


Post by: ClockworkZion


 TheKbob wrote:
My other grrlfreinds have already stated our wonderful open topped melee rhino as an ass pain to deal with, I'd see them our other lackluster pile of crud:

Repentia.

Imagine a T3 Ork with no assault vehicle, no gun, always strikes last, and it about 14 pts a piece.

Too expenisve to be bullet catchers. Too weak to be a an anvil. Too slow to be a threat in close combat.

Plus, I get it. The fluff makes for naked ladies. But I really do hate the general perversion that infiltrates an already male dominated hobby. That's why the SoB are at least cool. Yea, the "boobie" armor is silly, but given the limitations on models at the time, it made sense to at least show they were females. Females in full armor, that is.

I liked Repentia because they put their money where their mouth is and put total trust in the Emperor and sought redemption for their sins (real or perceived) in combat. By their own fluff they're dressed in the remains of their old robes so they don't -need- to be naked (though C:WH feels they should be pretty darn close it seems). I thought that was pretty cool. Plus they have a chainsword that can carve Monoliths in half.

The change to their rules and Feel No Pain being lost outside of one Act of Faith only useable during the Fight Sub-Phase and being too expensive for their utility and fragility I had to shelve them for the rest of the edition at least.


Units you refuse to use! @ 2014/04/24 01:18:17


Post by: Farseer Anath'lan


Warp Spiders, Attack Bikes, Taurox, Repentia, Wave Serpent turrets.

Not picky at all.


Units you refuse to use! @ 2014/04/24 01:24:43


Post by: Mysterious Pants


Kaldor Draigo, The Smurf Captain, the Inquisitor guy with the funky throne, most other named characters.

Part of the fun of 40k for me is to kitbash my badass-looking general, give him a funny name, and have him forge a heroic legacy by sticking a chainsword up the enemies collective asses. I far prefer having some cool, colorful-sounding hero to one that's been pregenerated for me, even if the named characters are noticeably better than the ones that aren't.


Units you refuse to use! @ 2014/04/24 01:41:43


Post by: Krellnus


 Jancoran wrote:
 Co'tor Shas wrote:
Riptides, they completely go against all the tau fluff to that point. That and I love crisis suits.


A battlesuit goes against their fluff? eh...

So the only unit its difficult to justify is the Falcon. Even though it isn't a useless unit, you find 100 ways not to include it in an army.

Its not that it is a battlesuit, it is that it is waaay to huge, basically, pre - riptide Tau fluff had that they realised the humanoid shape only scales up to a certain point, which the riptide is well beyond, and due to concessions in agility and mobility that would have to be made for something so large, it was determined that lots of small things is better than lots of large ones.


Units you refuse to use! @ 2014/04/24 01:45:51


Post by: agnosto


Vespid.....cool concept and look good on paper, horrid rules execution.


Units you refuse to use! @ 2014/04/24 01:48:32


Post by: Raxmei


Conscripts. We're all professionals here.


Units you refuse to use! @ 2014/04/24 01:57:08


Post by: ausYenLoWang


Mutilators... manky rubbish things they are... i cant find a way to fit them into a list that doesnt give me aids as i write it... they are as close to useless as i have encountered. add to that i spose that they are hideous, finecast, and bleh no... i got 3 for free, the only reason i own them, and they dont even get a basecoat of paint


Units you refuse to use! @ 2014/04/24 02:06:51


Post by: ninjafiredragon


Howling banshees.
Bros before hoes you know


Units you refuse to use! @ 2014/04/24 02:12:12


Post by: Fervor


Centurions. Absolutely hate the way they look.


Units you refuse to use! @ 2014/04/24 02:15:44


Post by: ClockworkZion


 Krellnus wrote:
 Jancoran wrote:
 Co'tor Shas wrote:
Riptides, they completely go against all the tau fluff to that point. That and I love crisis suits.


A battlesuit goes against their fluff? eh...

So the only unit its difficult to justify is the Falcon. Even though it isn't a useless unit, you find 100 ways not to include it in an army.

Its not that it is a battlesuit, it is that it is waaay to huge, basically, pre - riptide Tau fluff had that they realised the humanoid shape only scales up to a certain point, which the riptide is well beyond, and due to concessions in agility and mobility that would have to be made for something so large, it was determined that lots of small things is better than lots of large ones.
Looks like someone forgot to tell someone from the Earth Caste to stop working on the problem and they made it anyways.

Sadly fluff changes happen a lot. Sisters used to be orphans, then orphans of Imperial Servants and now are Orphaned Nobles (as per the Schola fluff in the Tempestus book). Is it annoying that they keep shrinking the pool that they're drawn from to try and keep the numbers down because they don't seem to get that they have a setting with over 16 Quadrillion Imperial Citizens and even 10 Billion (which is around .00005% of the pop) is a lot? Yes. Can I do much about it? Probably not without annoying Phil Kelly so much that GW sends me a C&D.

So yeah, fluff changes, time moves on and eventually it's time to stop holding grudges about move on ourselves.


Units you refuse to use! @ 2014/04/24 02:26:02


Post by: hellpato


For my Iron Warriors, half of the CSM codex (cultists, possessed, mutilator, everything with a mark, spawm, raptors, warp talons, helldrakes, havoc with autocannon, defiler, obliterator,).

Nidz, gaunts, tervigon, flyrant,

For daemon, the flying circus.


Units you refuse to use! @ 2014/04/24 02:30:47


Post by: TheKbob


 Mysterious Pants wrote:
Kaldor Draigo, The Smurf Captain, the Inquisitor guy with the funky throne, most other named characters.

Part of the fun of 40k for me is to kitbash my badass-looking general, give him a funny name, and have him forge a heroic legacy by sticking a chainsword up the enemies collective asses. I far prefer having some cool, colorful-sounding hero to one that's been pregenerated for me, even if the named characters are noticeably better than the ones that aren't.


Sir, I believe a few fine folks wish to tell you are just aren't creative enough. Meet the three wisemen:

Spoiler:
LADY K!


Spoiler:
Honey Calgar


Spoiler:
... and Mah Man, KALDOR DAYGLOW




Units you refuse to use! @ 2014/04/24 03:51:51


Post by: Mysterious Pants


 TheKbob wrote:
 Mysterious Pants wrote:
Kaldor Draigo, The Smurf Captain, the Inquisitor guy with the funky throne, most other named characters.

Part of the fun of 40k for me is to kitbash my badass-looking general, give him a funny name, and have him forge a heroic legacy by sticking a chainsword up the enemies collective asses. I far prefer having some cool, colorful-sounding hero to one that's been pregenerated for me, even if the named characters are noticeably better than the ones that aren't.


Sir, I believe a few fine folks wish to tell you are just aren't creative enough. Meet the three wisemen:

Spoiler:
LADY K!


Spoiler:
Honey Calgar


Spoiler:
... and Mah Man, KALDOR DAYGLOW




Holy Christ that is amazing.


Units you refuse to use! @ 2014/04/24 03:55:05


Post by: davethepak


Refuse to use?

More than one riptide.
While they are not as OP as people think (I have not lost a battle to the new tau yet, even with my tyranids) I don't want to listen people bitch about my army when I beat them.

I also refuse to use allies, or cheesy combos.

I try, really try not to use mind shackle scrabs in my necron lists, but they are in there for a reason, but they annoy people who don't understand why they are in there, or how to deal with them, so I just try to avoid it.

Now, the "don't use" list is much longer, as there are a lot of just plain BAD units in my various armies...most of them only see table time only in apoc games;
* ctan
* flayed ones
* vespid
* XV9 suits
* the swarmlord
* whirlwinds (yeah, I like em').
* massed air speeders
*


Units you refuse to use! @ 2014/04/24 04:09:53


Post by: Xerics


Allies. I like to play a pure race. Allies just makes everything less interesting because it makes some lists just ridiculous.


Units you refuse to use! @ 2014/04/24 04:34:41


Post by: Bobthehero


I use allies and field only Death Korps model, FW to victory.


Units you refuse to use! @ 2014/04/24 04:41:27


Post by: TheKbob


Harlequins. God, they should be so much better. They made Veil of Tears a psychic power, so if you don't go first,... PEACE OUT, YO!


Units you refuse to use! @ 2014/04/24 04:50:42


Post by: Phanixis


Skyray: A vehicle on a flying base with jet engines mounted to the side should not be sacrificing the majority of its fire power if it moves at all. To a lesser extent I have a similar problem with all devilfish chasis vehicles since the loss of the multitracker, all these vehicles ought to move faster, but I find the skyray particularly irksome. Eldar guardians on foot pushing heavy weapons on freaking anti-grav carts fire on the move more effectively than this thing for crying out loud.


Units you refuse to use! @ 2014/04/24 04:52:11


Post by: Miguelsan


From a looks PoV I refuse to use Ratlings and Ogryns. The miniatures are hideous. Fluffwise I think roughriders are a wash, cavalry charging with lances in a WWI/WWII alike codex WTH?
Also almost anything eldar with a pointy helmet (SS with their predator looks get a pass), small wonder my army is almost 100% count-as.

M.


Units you refuse to use! @ 2014/04/24 05:30:41


Post by: Ascalam


In my current armies :

Daemons - Anything non nurgle. This is a Mono-Nurgle force, dammit!

Dark Eldar - not a thing. I even use Mandrakes and Hellions

Orks - Ditto.

Blitza Bomma, Stormboyz and Wierdboyz are all in my list for next Saturday's game



Units you refuse to use! @ 2014/04/24 10:23:11


Post by: Scipio Africanus


 TheCustomLime wrote:
Rough riders. Everything else I can see a use for even if it's a lame one.


Rough riders make fantastic counterpunch units in non-competitive games.


Automatically Appended Next Post:
 Ascalam wrote:
In my current armies :

Daemons - Anything non nurgle. This is a Mono-Nurgle force, dammit!

Dark Eldar - not a thing. I even use Mandrakes and Hellions

Orks - Ditto.

Blitza Bomma, Stormboyz and Wierdboyz are all in my list for next Saturday's game



You are the reason I still have hope for this game.




Automatically Appended Next Post:
To actually answer this post, I will refer to the codexes I use and have reviewed thoroughly. You can have a look here, if you're interested.

Tau

Ethereals, including both special characters. Juicy first blood and warlord targets that give a few minor buffs to fire warriors. Move along.

Stealthsuits: Frustratingly fragile for a unit that should be able to one-man a small enemy army through sheer irritation. The culprit: Short range and they need something like nightshields or old veil of tears.

Kroot: Sure, they're the best scorers in codex: tau. But we're playing tau, goddamnit, if we leave one man standing we don't deserve to win.

Razorwing jetfighters and sunsharks: The former because it's a stupid and it is flown by a tool, the latter because GW refuses to make it work. I will not buy a sunshark until it has been FAQed.

Heavy Support HYMP Broadsides and hammerheads. The Former is mediocre and overhyped, the latter is a tantilising waste of 130 points. it should cost 80~100 points given what it actually puts out, and the fact that a fething BS3 vanquisher is MORE likely to knock a hull point and only 1.5% less likely to knock the thing out altogether in one hit, while being all round more survivable and better on the move.

Spehs marheens
Black templars characters got the shaft.

Vanguard vets and assault cents are awful and just copy-pasta of assault marines/terminators respectively.

Tactical marines are a waste of time given a meta rife with S6~8 AP2~3

Assault marines are a joke.

In heavy support, the only one is godhammers. They've got a place, and that place is on the shelf.

Daemons
Masque or the scribes. Both are gakky and fragile.

Flamers are a waste of time and space.

Pink horrors and nurgling bases. The former because they're only taken as daemon players squeal about having no shooting output and the latter because they're not capable of doing much.

The hellflayer is fragile and not worth the time or effort.

The burning chariot is an in-joke concocted by slaanesh to make a tantilizing unit with decent shooting that's actually awful because it can't move anywhere.


Units you refuse to use! @ 2014/04/24 10:58:30


Post by: SarisKhan


Special Characters in general. I prefer assembling my own, generic HQs with which I can actually associate.

I used to refuse to take even a single Heldrake, but I've relented at some point. To be honest, I've grown to like it, but I won't take any more.

I'm in the process of creating an Allied Detachment of DE, and I really don't want to take a Beastpack. Kabal army is much more fitting for me.


Units you refuse to use! @ 2014/04/24 11:03:23


Post by: ThunderFury 2575


Heldrakes, I'm only looking into getting ONE for my 6000 Points chaos army, even then, i'm gonna give it an autocannon and convert it into a helltalon. Then when i get the rules...I'll use it as a helltalon. Heh



Units you refuse to use! @ 2014/04/24 11:09:21


Post by: Mr Morden


 TheKbob wrote:
 Mysterious Pants wrote:
Kaldor Draigo, The Smurf Captain, the Inquisitor guy with the funky throne, most other named characters.

Part of the fun of 40k for me is to kitbash my badass-looking general, give him a funny name, and have him forge a heroic legacy by sticking a chainsword up the enemies collective asses. I far prefer having some cool, colorful-sounding hero to one that's been pregenerated for me, even if the named characters are noticeably better than the ones that aren't.


Sir, I believe a few fine folks wish to tell you are just aren't creative enough. Meet the three wisemen:

Spoiler:
LADY K!




Love Lady K

OT - Howling Banshees - just don;t work sadly, love em but they rules are horrible,
Wyches - again poor rules execution and I refuse to use them as tank hunters - complete opposite to what they are supposed to be
Taurox, Centurions, Stormraven, Babycarrier, Stormtalon - I will never buy them never mind field them due to the models..........


Units you refuse to use! @ 2014/04/24 11:31:38


Post by: GoliothOnline


I hate Riptides and will never use them. I have a small Tau army (roughly 1500 points) I keep at my cousins place, and I will NEVER add a Riptide to them. In any sort of game, (if you saw Adepticon you'd know this) The model purely exists as a power model. Fluff wise, it shouldn't exist, mechanically, it's more machine than Monstrous Creature and was simple the utmost, purely TERRIBLY thought out model in my eyes, released from GW in the last 5 years. It should NOT be a MC, it should be a Walker. It has 0 counter play and because of this I will never invest time or money into one.





Units you refuse to use! @ 2014/04/24 11:33:14


Post by: Hanskrampf


Space Marine Bikes and Attack Bikes. I don't care how good T5 is, bikes fit in a savage ork army, but not with Space Marines.


Units you refuse to use! @ 2014/04/24 12:01:37


Post by: throwoff


I actually agree with the fluff reasoning for not using bikes, I think the attack bike is particularly stupid, why you would use that in the year 40k is beyond me.

However in the game... they work too well to ignore for Marines, hence my squad of bikers with an attack bike!


Units you refuse to use! @ 2014/04/24 12:13:40


Post by: EmilCrane


For my guard I don't use abhumans, as a bit of a speciesist I dislike the whole concept.There are also a number of units that just don't fit in with my concept for my guard army. Priests (might convert up some to be Staff NCOs or the guard version of fireblades considering how awesome they are now), psyker battle squads, conscripts, rough riders and tech priests.

There's nothing I hate enough to refuse to use for my marines, but there is a lot of stuff I simply don't have or can't find a use for. Assault centurions (no use), drop pods and bikes (plenty of use but I don't own any)


Units you refuse to use! @ 2014/04/24 12:14:10


Post by: ionusx


Terminators, I think terminators cost too much for what they do, and their simply not tough enough anymore. Call me their all 2w and 6up fnp and I might consider using them.

I also refuse to wield a dark talon, it's a piece of junk, it really, truly is.


Units you refuse to use! @ 2014/04/24 13:05:59


Post by: Erik_Morkai


War Walkers...too ugly to paint.


Units you refuse to use! @ 2014/04/24 14:04:16


Post by: DanielBeaver


I avoid using Thunderfire Cannons and Centurions in my list. Powerful, yes, but ugly models and boring to use.


Units you refuse to use! @ 2014/04/24 14:28:51


Post by: GuardStrider


Named characters.

It's my army with my own fluff, so I won't put Creed in it even if it's the best thing ever.


Units you refuse to use! @ 2014/04/24 14:53:48


Post by: ErikSetzer


 slowthar wrote:
I would love to field a superheavy in our Apoc games, but I cannot stomach buying/painting/fielding a Lord of Skulls. Has to be the DUMBEST looking model I've ever seen, on top of being stupid expensive.


I felt the same way, but getting to look at one that's painted in person (albeit a reasonably simple paint scheme, but the guy had a week to assemble and paint it for display in the store), it's grown on me.

Granted, it also helps that the thing has a reputation for being obnoxiously hard to kill and very good at killing other things.


Automatically Appended Next Post:
 hellpato wrote:
For my Iron Warriors, half of the CSM codex (cultists, possessed, mutilator, everything with a mark, spawm, raptors, warp talons, helldrakes, havoc with autocannon, defiler, obliterator,).


It get it with a lot of those, but some of them I'm a bit confused about...

Heldrake & Defiler - Yes, they're "daemon possessed," but so are the Maulerfiend and Forgefiend, and I don't see the Iron Warriors turning away a vehicle just because it was suddenly possessed. Also, IIRC, they use daemonic energies to power things at times (i.e. their "mutations" which are really just daemonically-powered bionics).

Havoc with Autocannon - Any particular reason other than effectiveness? I have a couple of them, don't use them only because I already have a bunch of lascannons and missile launchers, and I like hard-hitting guns.

Obliterator - Same thing as above on the daemon point. Technically, they'd fit in the fluff, and in 3.5, IW were the only legion that could take more than one unit. You can grab some Terminators and spare weapons and model some without all the fleshy bits, so they look more IW.

Marked stuff, Raptors, Warp Talons, Cultists, Spawn, Possessed, totally understand those not being included. Though I occasionally make exception on Marks with my Daemon Prince, because I have an awesome Daemon Prince model and I like to still use it, but he has to be marked (booooooo).


Units you refuse to use! @ 2014/04/24 21:24:06


Post by: da001


 ErikSetzer wrote:

 hellpato wrote:
For my Iron Warriors, half of the CSM codex (cultists, possessed, mutilator, everything with a mark, spawm, raptors, warp talons, helldrakes, havoc with autocannon, defiler, obliterator,).


It get it with a lot of those, but some of them I'm a bit confused about...

Heldrake & Defiler - Yes, they're "daemon possessed," but so are the Maulerfiend and Forgefiend, and I don't see the Iron Warriors turning away a vehicle just because it was suddenly possessed. Also, IIRC, they use daemonic energies to power things at times (i.e. their "mutations" which are really just daemonically-powered bionics).

Havoc with Autocannon - Any particular reason other than effectiveness? I have a couple of them, don't use them only because I already have a bunch of lascannons and missile launchers, and I like hard-hitting guns.

Obliterator - Same thing as above on the daemon point. Technically, they'd fit in the fluff, and in 3.5, IW were the only legion that could take more than one unit. You can grab some Terminators and spare weapons and model some without all the fleshy bits, so they look more IW.

Marked stuff, Raptors, Warp Talons, Cultists, Spawn, Possessed, totally understand those not being included. Though I occasionally make exception on Marks with my Daemon Prince, because I have an awesome Daemon Prince model and I like to still use it, but he has to be marked (booooooo).

Yeah I was puzzled too.

IW are known to use cultists in many interesting and effective ways. In adition to basic units of all sorts, they use traitor guard equivalent, well equipped, trained & indoctrinated. By the way, Forgeworld just gave these forces a name: Thorakata.

Mutilators (close combat Oblits), Obliterators and Havocs are 100% IW stuff. More than any other legion.


And I feel your pain: the Daemon Prince is a no-no because for some stupid reason now it must be marked.



Units you refuse to use! @ 2014/04/25 02:00:08


Post by: hellpato


 da001 wrote:
 ErikSetzer wrote:

 hellpato wrote:
For my Iron Warriors, half of the CSM codex (cultists, possessed, mutilator, everything with a mark, spawm, raptors, warp talons, helldrakes, havoc with autocannon, defiler, obliterator,).


It get it with a lot of those, but some of them I'm a bit confused about...

Heldrake & Defiler - Yes, they're "daemon possessed," but so are the Maulerfiend and Forgefiend, and I don't see the Iron Warriors turning away a vehicle just because it was suddenly possessed. Also, IIRC, they use daemonic energies to power things at times (i.e. their "mutations" which are really just daemonically-powered bionics).

Havoc with Autocannon - Any particular reason other than effectiveness? I have a couple of them, don't use them only because I already have a bunch of lascannons and missile launchers, and I like hard-hitting guns.

Obliterator - Same thing as above on the daemon point. Technically, they'd fit in the fluff, and in 3.5, IW were the only legion that could take more than one unit. You can grab some Terminators and spare weapons and model some without all the fleshy bits, so they look more IW.

Marked stuff, Raptors, Warp Talons, Cultists, Spawn, Possessed, totally understand those not being included. Though I occasionally make exception on Marks with my Daemon Prince, because I have an awesome Daemon Prince model and I like to still use it, but he has to be marked (booooooo).

Yeah I was puzzled too.

IW are known to use cultists in many interesting and effective ways. In adition to basic units of all sorts, they use traitor guard equivalent, well equipped, trained & indoctrinated. By the way, Forgeworld just gave these forces a name: Thorakata.

Mutilators (close combat Oblits), Obliterators and Havocs are 100% IW stuff. More than any other legion.


And I feel your pain: the Daemon Prince is a no-no because for some stupid reason now it must be marked.



Ok, first, sorry for my bad spelling, French canadian guy trying to write in English with window 8 and I cannot find the autospelling.

I played IW since 3ed and it was a heavy mecanised army and IW was more like bad space marine who used a lot of firepower. In the new CSM codex, the 6ed don't gave me what I expected for the CSM.

Heldrake is very good but doesn't fite (for me) with the IW. The Hell Talon and the Hell Blade are better IMO.

Defiler... better use the Soul Grinder or other stuff like the Maulfiend and Forgefiend.

Havoc with autocannon only because of the mathammer and competitive players. Ok, that stupid for me but I stick with my decision.

Cultists, better use IG as allied. I found that cultists are better with Alpha Legion or Word Bearers. IG or the Chaos Renegades bring more fire power that the Cultists.

Obliterators and mutilators are bad IMO. They give you a lot of options but I will have more havocs or chosen with a lot of plasma gun.


Units you refuse to use! @ 2014/04/25 03:23:00


Post by: mad_eddy_13


Leman Russes (all variants) They're so ugly, and since I mostly like painting and modeling its not worth it to me - I'd rather take a squadron of scout sentinels or an inquisitor and friends...

Aegis Defense Lines - not my style, I like to bring the firepower to my enemies.

Taurox - again its so ugly... I have no idea how to make it look truly good without massive amounts of tricky work, at least the Lemon Russ has small amounts of rugged charm.

Commissars - again not my style, I like to keep my tougher guys alive, thank you kindly.


Units you refuse to use! @ 2014/04/25 03:47:12


Post by: Andy06r


Gundams and Dinosaurs.

I just .... no...

The aesthetic of Riptides, Wraithknights, Fiends, and Heldrakes just drive me insane.


Units you refuse to use! @ 2014/04/25 03:50:58


Post by: StarTrotter


Heldrake just because it is too broken. Also, never wraithknights, never Dreadknights, never mutilators, never riptides. Not way too many but quite a couple.


Units you refuse to use! @ 2014/04/25 18:33:47


Post by: ErikSetzer


 hellpato wrote:
Ok, first, sorry for my bad spelling, French canadian guy trying to write in English with window 8 and I cannot find the autospelling.

I played IW since 3ed and it was a heavy mecanised army and IW was more like bad space marine who used a lot of firepower. In the new CSM codex, the 6ed don't gave me what I expected for the CSM.

Heldrake is very good but doesn't fite (for me) with the IW. The Hell Talon and the Hell Blade are better IMO.

Defiler... better use the Soul Grinder or other stuff like the Maulfiend and Forgefiend.

Havoc with autocannon only because of the mathammer and competitive players. Ok, that stupid for me but I stick with my decision.

Cultists, better use IG as allied. I found that cultists are better with Alpha Legion or Word Bearers. IG or the Chaos Renegades bring more fire power that the Cultists.

Obliterators and mutilators are bad IMO. They give you a lot of options but I will have more havocs or chosen with a lot of plasma gun.


Okay, so with some of those choices, it's more a game effectiveness thing than "they don't fit IW." Okay, that makes sense. I agree on IG allies rather than Cultists because it feels more thematic.

The Soul Grinder over Defiler... that I'm not really keen on. The Defiler is a war machine that's had some daemon essence infused in it. The Soul Grinder is literally a daemon that's become fused with a machine. It's more daemon than machine, which is why it's in the Chaos Daemons list. Also more of a close combat type of monster, in my opinion. But yeah, its fluff is how I can feel okay with a 1K Daemon list running a Keeper of Secrets, four Fiends of Slaanesh, Soul Grinder of Tzeentch, and two units of Horrors... the Soul Grinder is the Horrors' leader. (Okay, I feel a little dirty with how effective the list has been proving, but eh, whatever.)

My IW army is mostly power armor guys with lots of guns, a Predator or Vindicator, and a Helbrute or two, at least most of the time. I have a few other options, but I do tend to like the idea of them as a gunline.


Units you refuse to use! @ 2014/04/25 18:42:41


Post by: shade1313


Ratlings
Anything Nurgle or Khorne, although I MIGHT make some of the FW terminators solely to use in apoc games. Also, I have tossed around the idea of using LotR minis for a Khornate daemon army from time to time.
Darkshrouds
Flayed Ones
Thunderwolf Cavalry, I just can't get past the silliness of power armored Space Marines riding giant wolves. 40k abounds in silly stuff, but that's too far for me.
Pyrovore. Perhaps they'll give it torrent in the next codex, but a lone critter hauling around a heavy flamer? No.
Vespid
Kroot of any kind.
Stormraven and Stormtalon look just too dumb unless they're substantially converted.
Orks, of any kind, ever.


Automatically Appended Next Post:
 Ashiraya wrote:
Mutilators.

One day I may make alternate models for them (Like converting Assault Centurions, like I am converting Devastator Centurions to act as Obliterators) but until then I will never consider using them.

Besides, I have enough assault utility in my army as it is.


Mutilators just look soooo bad. I'm using Tomb Kings Ushabti for them, for my Thousand Sons.


Units you refuse to use! @ 2014/04/25 18:46:18


Post by: Vineheart01


Orks: Flashgitz. Local ork player loves them to death for some reason, i view them as melee monsters that try to be shooty guys for the same cost as the melee monsters, without the oversized stick as a backup plan. Cost as much as my damn bikernobz before theyre effective, and still do way less work.

Tau: More of a tactic than a unit. Pathfinders.
Pathfinders are cheap as hell markerlights. they get expensive when you add the fancy toys and a devilfish so they can actually get somewhere FAST and dont do much outside shoot 1 unit and hope you caused enough damage to be worth it. Railrifles are awesome stat-wise, but not in THAT unit lol. Even if i added 30pts a squad for 1 damn rail rifle, i would totally add it to firewarriors if it would let me.


Units you refuse to use! @ 2014/04/25 20:17:33


Post by: da001


 ErikSetzer wrote:
 hellpato wrote:
Ok, first, sorry for my bad spelling, French canadian guy trying to write in English with window 8 and I cannot find the autospelling.

I played IW since 3ed and it was a heavy mecanised army and IW was more like bad space marine who used a lot of firepower. In the new CSM codex, the 6ed don't gave me what I expected for the CSM.

Heldrake is very good but doesn't fite (for me) with the IW. The Hell Talon and the Hell Blade are better IMO.

Defiler... better use the Soul Grinder or other stuff like the Maulfiend and Forgefiend.

Havoc with autocannon only because of the mathammer and competitive players. Ok, that stupid for me but I stick with my decision.

Cultists, better use IG as allied. I found that cultists are better with Alpha Legion or Word Bearers. IG or the Chaos Renegades bring more fire power that the Cultists.

Obliterators and mutilators are bad IMO. They give you a lot of options but I will have more havocs or chosen with a lot of plasma gun.


Okay, so with some of those choices, it's more a game effectiveness thing than "they don't fit IW." Okay, that makes sense. I agree on IG allies rather than Cultists because it feels more thematic.

The Soul Grinder over Defiler... that I'm not really keen on. The Defiler is a war machine that's had some daemon essence infused in it. The Soul Grinder is literally a daemon that's become fused with a machine. It's more daemon than machine, which is why it's in the Chaos Daemons list. Also more of a close combat type of monster, in my opinion. But yeah, its fluff is how I can feel okay with a 1K Daemon list running a Keeper of Secrets, four Fiends of Slaanesh, Soul Grinder of Tzeentch, and two units of Horrors... the Soul Grinder is the Horrors' leader. (Okay, I feel a little dirty with how effective the list has been proving, but eh, whatever.)

My IW army is mostly power armor guys with lots of guns, a Predator or Vindicator, and a Helbrute or two, at least most of the time. I have a few other options, but I do tend to like the idea of them as a gunline.


Yep, I see it was a mix of "doesn´t fit with IW" with "not good enough" and "not my liking".

Defilers are war machines infused with something daemonic through the use of sacrifices. I think (don´t remember where I read this and may be wrong) they were supposed to be a Black Legion thing first, with a Sorcerer doing some stuff to make it work. By the way, there were astartes inside the central piece of the defiler, tortured to death or near death yet somehow giving something to the Defiler. So it is a mix between a dread and a daemon and something new. Anyway it is easy to take the Defiler as a count-as for the countless types of daemonic engines the IW and the Dark Mechanicus use.

Sould Grinders are Chaos Daemons who get a "bionics upgrade" equivalent thanks to the Soul Forge, an independent force inside Chaos that deals with technology. I wouldn´t use Daemons as allies for Iron Warriors though.


I used to play in 5th a list with 3 predators, 2x Daemon Princes and basic CSM & Rhinos. I also used Chosen as count-as Havocs (which means I called them Havocs in spite of being Chosen). I do not like Oblits (dislike the model), so I didn´t field them. If I am to play IW in sixth I will get a Warpsmith and a cheap cultist squad. I will also contemplate the possibility of getting IG allies as, er, Thorakata. Fits better. I will not use Defilers because at 195 pts they are borderline garbage, or at least I think they are, and CSM without Heldrakes is already hard mode. And the DPs are unfluffy since the last retcon.

So at least in my case the reasons for not fielding an unit are many: too overpowered, too weak, ugly model... The most frecuent is: it is unfluffy.


Units you refuse to use! @ 2014/04/25 20:30:13


Post by: Maelstrom808


Necron Wraiths - I run 4-6 flyers in my cron lists and already have to listen to enough whining about those, RP, haywire, D&D, and MSS...and that's from opponents who are winning

I think leaving the wraiths out is best for everyone's well-being. I've never even bought the models despite how much I love them.


Units you refuse to use! @ 2014/04/26 01:26:09


Post by: hellpato


 da001 wrote:
 ErikSetzer wrote:
 hellpato wrote:
Ok, first, sorry for my bad spelling, French canadian guy trying to write in English with window 8 and I cannot find the autospelling.

I played IW since 3ed and it was a heavy mecanised army and IW was more like bad space marine who used a lot of firepower. In the new CSM codex, the 6ed don't gave me what I expected for the CSM.

Heldrake is very good but doesn't fite (for me) with the IW. The Hell Talon and the Hell Blade are better IMO.

Defiler... better use the Soul Grinder or other stuff like the Maulfiend and Forgefiend.

Havoc with autocannon only because of the mathammer and competitive players. Ok, that stupid for me but I stick with my decision.

Cultists, better use IG as allied. I found that cultists are better with Alpha Legion or Word Bearers. IG or the Chaos Renegades bring more fire power that the Cultists.

Obliterators and mutilators are bad IMO. They give you a lot of options but I will have more havocs or chosen with a lot of plasma gun.


Okay, so with some of those choices, it's more a game effectiveness thing than "they don't fit IW." Okay, that makes sense. I agree on IG allies rather than Cultists because it feels more thematic.

The Soul Grinder over Defiler... that I'm not really keen on. The Defiler is a war machine that's had some daemon essence infused in it. The Soul Grinder is literally a daemon that's become fused with a machine. It's more daemon than machine, which is why it's in the Chaos Daemons list. Also more of a close combat type of monster, in my opinion. But yeah, its fluff is how I can feel okay with a 1K Daemon list running a Keeper of Secrets, four Fiends of Slaanesh, Soul Grinder of Tzeentch, and two units of Horrors... the Soul Grinder is the Horrors' leader. (Okay, I feel a little dirty with how effective the list has been proving, but eh, whatever.)

My IW army is mostly power armor guys with lots of guns, a Predator or Vindicator, and a Helbrute or two, at least most of the time. I have a few other options, but I do tend to like the idea of them as a gunline.


Yep, I see it was a mix of "doesn´t fit with IW" with "not good enough" and "not my liking".

Defilers are war machines infused with something daemonic through the use of sacrifices. I think (don´t remember where I read this and may be wrong) they were supposed to be a Black Legion thing first, with a Sorcerer doing some stuff to make it work. By the way, there were astartes inside the central piece of the defiler, tortured to death or near death yet somehow giving something to the Defiler. So it is a mix between a dread and a daemon and something new. Anyway it is easy to take the Defiler as a count-as for the countless types of daemonic engines the IW and the Dark Mechanicus use.

Sould Grinders are Chaos Daemons who get a "bionics upgrade" equivalent thanks to the Soul Forge, an independent force inside Chaos that deals with technology. I wouldn´t use Daemons as allies for Iron Warriors though.


I used to play in 5th a list with 3 predators, 2x Daemon Princes and basic CSM & Rhinos. I also used Chosen as count-as Havocs (which means I called them Havocs in spite of being Chosen). I do not like Oblits (dislike the model), so I didn´t field them. If I am to play IW in sixth I will get a Warpsmith and a cheap cultist squad. I will also contemplate the possibility of getting IG allies as, er, Thorakata. Fits better. I will not use Defilers because at 195 pts they are borderline garbage, or at least I think they are, and CSM without Heldrakes is already hard mode. And the DPs are unfluffy since the last retcon.

So at least in my case the reasons for not fielding an unit are many: too overpowered, too weak, ugly model... The most frecuent is: it is unfluffy.


LOL, I'm thinking that most of the IW players built there army with : Chaos lord, Warpsmith, 1 or 2 hellbrute (or Chaos decimator is a must ) lot of CSM, havoc, predators and vindicator. Everithing else doesn't fit :


Units you refuse to use! @ 2014/04/26 03:59:15


Post by: MajorStoffer


I'm a Guard/Marine player, and I generally avoid stuff which is too powerful. Most of my armies revolve around things people perceive as being underpowered, mediocre or the like, and are heavily themed.

I have a minotaurs army revolving around tactical terminators and dreadnoughts; take that meta! I don't so much as outright refuse to use certain units (with some exceptions, manticores are too powerful in my opinion, centurions are feth ugly, abhumans have no place in my Steel Legion or Death Korps, etc), but more don't have a place for stuff in what tend to be very focused armies.

In fact, the only consistent "will not use" for me is Psykers. I tolerate a librarian in my Blood Ravens for fluff reasons, but I've begun to associate psykers, especially divination psykers with some serious shenanagins, and generally don't care for that sort of thing. Besides, who needs fancy mind powers when you've got a good old fashioned bayonet with some guts behind it.


Units you refuse to use! @ 2014/04/27 03:50:47


Post by: Vineheart01


 Maelstrom808 wrote:
Necron Wraiths - I run 4-6 flyers in my cron lists and already have to listen to enough whining about those...


Thats just the necron codex as a whole right now lol. Theyre weird, their units are either worthless scum or HOLY CRAP THATS INSANE lol. To my knowledge, their chariot thingy is the only unit thats used that isnt either useless or OP in some way (most of the OP is in specific situations, so they arent a broken codex)


Units you refuse to use! @ 2014/04/27 11:15:55


Post by: cardboardcrackhead


Anything Nurgle in my CSM army. I don't like the fluff, and I don't like the tanky playstyle it allows for. I prefer my army to perform assault alpha strikes so I MoS normally. I don't win many games.


Units you refuse to use! @ 2014/04/27 12:06:33


Post by: ChazSexington


Heldrakes, Obliterators, Defilers and Forgefiends (and Maulerfiends).


Units you refuse to use! @ 2014/04/27 12:19:41


Post by: Sigvatr


Necron flyers. Look terrible and don't fit my TruCon army at all :(


Units you refuse to use! @ 2014/04/27 12:22:55


Post by: BrotherOfBone


Am I the only one that's growing on the Centurion and Taurox models? Sure the Taurox looks crap in Scions blue but if you actually look at the Cadian colour scheme on it it looks pretty good, and I think it'd look good in a Firstborn beige colour.

I have to say; Rough Riders. I hate the models, they're bad and they make no sense.
'Oh yeah we have bikes but lol let's have horses instead'
'And let's remove the only special character that makes us good hehehe'

Also Deathstrike missiles because I think they look stupid.


Automatically Appended Next Post:
 ChazSexington wrote:
Heldrakes, Obliterators, Defilers and Forgefiends (and Maulerfiends).

What's wrong with Defilers? They're a cool, classic model.


Units you refuse to use! @ 2014/04/27 19:08:47


Post by: A Town Called Malus


 BrotherOfBone wrote:
Am I the only one that's growing on the Centurion and Taurox models? Sure the Taurox looks crap in Scions blue but if you actually look at the Cadian colour scheme on it it looks pretty good, and I think it'd look good in a Firstborn beige colour.

I have to say; Rough Riders. I hate the models, they're bad and they make no sense.
'Oh yeah we have bikes but lol let's have horses instead'
'And let's remove the only special character that makes us good hehehe'

Also Deathstrike missiles because I think they look stupid.


Automatically Appended Next Post:
 ChazSexington wrote:
Heldrakes, Obliterators, Defilers and Forgefiends (and Maulerfiends).

What's wrong with Defilers? They're a cool, classic model.


Well in a desert environment a horse can be better than a bike. You don't have to worry about dust and sand clogging up your horses engine.


Units you refuse to use! @ 2014/04/27 19:57:02


Post by: BrotherOfBone


 A Town Called Malus wrote:
 BrotherOfBone wrote:
Am I the only one that's growing on the Centurion and Taurox models? Sure the Taurox looks crap in Scions blue but if you actually look at the Cadian colour scheme on it it looks pretty good, and I think it'd look good in a Firstborn beige colour.

I have to say; Rough Riders. I hate the models, they're bad and they make no sense.
'Oh yeah we have bikes but lol let's have horses instead'
'And let's remove the only special character that makes us good hehehe'

Also Deathstrike missiles because I think they look stupid.


Automatically Appended Next Post:
 ChazSexington wrote:
Heldrakes, Obliterators, Defilers and Forgefiends (and Maulerfiends).

What's wrong with Defilers? They're a cool, classic model.


Well in a desert environment a horse can be better than a bike. You don't have to worry about dust and sand clogging up your horses engine.

Horses go slower than bikes, and also can't go as far for as long.


Units you refuse to use! @ 2014/04/27 20:04:39


Post by: A Town Called Malus


 BrotherOfBone wrote:
 A Town Called Malus wrote:
 BrotherOfBone wrote:
Am I the only one that's growing on the Centurion and Taurox models? Sure the Taurox looks crap in Scions blue but if you actually look at the Cadian colour scheme on it it looks pretty good, and I think it'd look good in a Firstborn beige colour.

I have to say; Rough Riders. I hate the models, they're bad and they make no sense.
'Oh yeah we have bikes but lol let's have horses instead'
'And let's remove the only special character that makes us good hehehe'

Also Deathstrike missiles because I think they look stupid.


Automatically Appended Next Post:
 ChazSexington wrote:
Heldrakes, Obliterators, Defilers and Forgefiends (and Maulerfiends).

What's wrong with Defilers? They're a cool, classic model.



Well in a desert environment a horse can be better than a bike. You don't have to worry about dust and sand clogging up your horses engine.

Horses go slower than bikes, and also can't go as far for as long.


Yet the fact remains, you can't go anywhere on a bike whose engine doesn't work. Case of less haste, more speed.

Plus for all your bikes you also have to transport fuel which requires a heavy truck to also be travelling across this desert.

Horses: just bring some water, high-energy concentrated rations and you're done.


Units you refuse to use! @ 2014/04/27 20:08:43


Post by: Glorywarrior


Kroot Shaper. Stupid.


Units you refuse to use! @ 2014/04/27 20:12:34


Post by: StarTrotter


 BrotherOfBone wrote:
Am I the only one that's growing on the Centurion and Taurox models? Sure the Taurox looks crap in Scions blue but if you actually look at the Cadian colour scheme on it it looks pretty good, and I think it'd look good in a Firstborn beige colour.

I have to say; Rough Riders. I hate the models, they're bad and they make no sense.
'Oh yeah we have bikes but lol let's have horses instead'
'And let's remove the only special character that makes us good hehehe'

Also Deathstrike missiles because I think they look stupid.


Automatically Appended Next Post:
 ChazSexington wrote:
Heldrakes, Obliterators, Defilers and Forgefiends (and Maulerfiends).

What's wrong with Defilers? They're a cool, classic model.


I'll have to agree on the looks of rough riders not doing it for me. That said. A certain group of bio engineered horses is far more satisfying!
Spoiler:


Units you refuse to use! @ 2014/04/28 00:23:09


Post by: KommissarKiln


Ogryns, because now we have Bullgryns that can actually have saves for a change! I mean, what does IG/AM face that doesn't have standard-issue AP5 guns?

On a separate but on-topic note, my friend has too compromised of a moral compass to not take Imotekh should we ever play an Apoc game. Dirty bastard.


Units you refuse to use! @ 2014/04/28 00:33:37


Post by: Ascalam


Orks.

AP 6 baby


Units you refuse to use! @ 2014/04/28 00:38:42


Post by: Bubbles


Space Marine Bikes and Centurions.

Both mostly for a complete lack of visual appeal to me, but I also don't really like the idea of Space Marines riding bikes. It just seems a bit silly. Maybe because I've never seen it in live action before, or maybe its just because the model looks so underwhelming, but I would rather they be using their drop pods or jump packs to get where they need to be.

From a gameplay perspective though I can see why they would be very useful.


Units you refuse to use! @ 2014/04/28 11:56:04


Post by: ArbitorIan


Riptides! Stupid, ugly models.


Units you refuse to use! @ 2014/04/28 15:31:37


Post by: Mad Boss Morgrot


The excessively and needlessly ugly Ogryn/Bullgryn models.
The Bullgryn armour is jut stupid, clean carapace with a section of tank track.....


Units you refuse to use! @ 2014/04/28 16:53:36


Post by: SorataZ


Flash Gitz - the official model may look nice, but they are way, waaaay too expensive to use. Plus I'd always go for Killa Kans or Big Gunz; or when I don't have a Big Mek, a Deff Dread in the heavy support slots.


Units you refuse to use! @ 2014/04/28 21:42:45


Post by: AegisGrimm


I will never own flyers, Wraithknights, Riptides, Baneblades, Knights, etc. I don't see any reason for anything larger than a tank in 28mm 40K.

I have Epic for that, I'd rather be spending my money elsewhere than hundreds of dollars for one freaking overpriced model.


Units you refuse to use! @ 2014/04/28 22:13:28


Post by: KommissarKiln


 Sir Bubbles wrote:
Space Marine Bikes and Centurions.

Both mostly for a complete lack of visual appeal to me, but I also don't really like the idea of Space Marines riding bikes. It just seems a bit silly. Maybe because I've never seen it in live action before, or maybe its just because the model looks so underwhelming, but I would rather they be using their drop pods or jump packs to get where they need to be.

From a gameplay perspective though I can see why they would be very useful.



I've seen the model of the bike with the sidecar and almost died from the hilarity. The expression on that unfortunate Marine's face screams: "Kill me."


Units you refuse to use! @ 2014/04/28 22:18:44


Post by: Dustin V


Centurions - 3 models for 75 bucks isn't much of a deal for what they do. One of the first games I played against them I podded in a Sternguard with some meltas and a heavy bolter (just because). Took them out in one turn and they had no invul save. Plus the models look like power armor overkill "Yo dawg, I heard you like power armor, so we made power armor you can wear over your power armor."

Bikers - To be fair I have a command squad on bikes that is kitted out with plasma guns and an apothecary that I partner up with a CM on a bike that tends to wreak havoc on the battlefield, the burning blade combined with T5 and FNP will do that for you. But I have failed miserably everytime I ever tried to field bikes as anything other than what I just listed.

I refuse to spam. I like to keep my lists reasonable and try to avoid spamming anything that is overpowered because that is incredibly boring to me. Who wants an army that is just a few things used over and over?


Units you refuse to use! @ 2014/04/29 05:08:11


Post by: Ohanka



Any and all named characters, Ogryns and Ratlings.


Units you refuse to use! @ 2014/04/29 05:17:18


Post by: PastelAvenger


 Co'tor Shas wrote:
Riptides, they completely go against all the tau fluff to that point. That and I love crisis suits.


I'm right here with you on this one. I don't personally like the Riptide model and I find the name ridiculous. I do field Stealth Suits though...............


Units you refuse to use! @ 2014/04/29 05:31:36


Post by: Arbiter_Shade


Jump MEQ. No matter how you slice it there is nothing valuable about a marine who can move fast...they still die so easily, cost more points, and don't exactly have the ability to hit all that hard. Assault Marines, Vanguard Vets, Raptors, Warptalons...all of them are just bad in my eyes and I can't bring myself to use them for anything.


Units you refuse to use! @ 2014/04/29 06:58:55


Post by: hellrath


That new Taurox, doesn't look good enough for my next army.


Units you refuse to use! @ 2014/04/29 08:05:50


Post by: Ohanka



More a way to assemble an army than models i refuse to use, but i suppose it could fall in the same category. I absolutely refuse to assemble headgear-less soldiers in my Guard (with the exception of regimental advisers). My Regiment has extremely strict rules regarding protective headgear, and willingly going into battle without your issued headgear is a punishable offense. So no helmet-less sergeants, or anything else for that matter.

Caps are acceptable, but no headgear is a big no no.


Units you refuse to use! @ 2014/04/29 10:39:31


Post by: Skinnereal


Big robots.
The Wraithknight is very nice, both in looks and rules, but it makes the game something I don't want to play.

Fliers are a grey area, as they've been in the game for some time, in the Valkyrie and others. The 6th-ed rules though, I try not to succumb too often.


Units you refuse to use! @ 2014/04/29 11:36:05


Post by: brochtree


Centurions. i don;t see the point in them. i have dreadnoughts and tactical dreadnought armor why do i need a stupid looking exosuit thingie?


Units you refuse to use! @ 2014/04/29 16:27:55


Post by: BrotherOfBone


 brochtree wrote:
Centurions. i don;t see the point in them. i have dreadnoughts and tactical dreadnought armor why do i need a stupid looking exosuit thingie?

They bring more heavy weapons than Dreads and TDA, they also do a hell of a lot more. Centurions with Gravcannons, Omni-Scopes, Grav-amps and a Buffmander/Divpsyker are OP as hell.


Units you refuse to use! @ 2014/04/29 16:42:56


Post by: Farseer Faenyin


I'd like to add Harlequins as I really don't enjoy their fluff.

And I rarely use named characters unless I need them for a special rule to make a fluffy list. Like 5th Edition Belial or Lysander for Titan Hunter Formation in Apoc.


Units you refuse to use! @ 2014/04/29 17:05:09


Post by: BlackTemplar1


Devastators for my Black Templars. I don't care how useful they may be, it goes against everything the BT stand for. It sickens me to see so many BT players fielding them with glee. On a side note, though, I love ratlings. Their fluff makes me smile, 'cause its so grimdark. Filthy little midgets who snipe your legs and watch you bleed out? Come on, that's awesome.


Units you refuse to use! @ 2014/04/30 17:52:54


Post by: BrotherOfBone


 BlackTemplar1 wrote:
Devastators for my Black Templars. I don't care how useful they may be, it goes against everything the BT stand for. It sickens me to see so many BT players fielding them with glee. On a side note, though, I love ratlings. Their fluff makes me smile, 'cause its so grimdark. Filthy little midgets who snipe your legs and watch you bleed out? Come on, that's awesome.

Why does it go against everything BT stands for? You don't need a chainsword and a bolt pistol to Crusade, just like everyone thinks Khorne never take Havocs. You can spill blood for the blood god with an autocannon just as well as with a chainsword.


Units you refuse to use! @ 2014/04/30 19:25:52


Post by: Psienesis


I will not use the standard Sister Dialogus model for anything, for any reason. If I put one in my army, she gets replaced by a standard Battle Sister with attached pennant or book or something to identify her as not-a-Standard-Battle-Sister...


... but ain't no way that
Spoiler:



shows up in my army.


Units you refuse to use! @ 2014/04/30 19:27:08


Post by: Kain


 Psienesis wrote:
I will not use the standard Sister Dialogus model for anything, for any reason. If I put one in my army, she gets replaced by a standard Battle Sister with attached pennant or book or something to identify her as not-a-Standard-Battle-Sister...


... but ain't no way that
Spoiler:



shows up in my army.

*Replaces all of Psienesis' models with Sister Dialoguses*

Wot now?


Units you refuse to use! @ 2014/04/30 19:33:27


Post by: Selym


 Kain wrote:
 Psienesis wrote:
I will not use the standard Sister Dialogus model for anything, for any reason. If I put one in my army, she gets replaced by a standard Battle Sister with attached pennant or book or something to identify her as not-a-Standard-Battle-Sister...


... but ain't no way that
Spoiler:



shows up in my army.

*Replaces all of Psienesis' models with Sister Dialoguses*

Wot now?


"Insert 15th Pen here." - Slaanesh.


Automatically Appended Next Post:
Ohanka wrote:

More a way to assemble an army than models i refuse to use, but i suppose it could fall in the same category. I absolutely refuse to assemble headgear-less soldiers in my Guard (with the exception of regimental advisers). My Regiment has extremely strict rules regarding protective headgear, and willingly going into battle without your issued headgear is a punishable offense. So no helmet-less sergeants, or anything else for that matter.

Caps are acceptable, but no headgear is a big no no.

Ditto. Aside from the fact that I can't paint skin or hair without making a horror monster from hell, you'd have to be braindead to leave the house in 40k without bulletproof faceplates.


Units you refuse to use! @ 2014/04/30 19:38:49


Post by: jasper76


 Psienesis wrote:
I will not use the standard Sister Dialogus model for anything, for any reason. If I put one in my army, she gets replaced by a standard Battle Sister with attached pennant or book or something to identify her as not-a-Standard-Battle-Sister...


... but ain't no way that
Spoiler:



shows up in my army.


Whoa dude. I had to look that up to see if it was a real model!


Units you refuse to use! @ 2014/04/30 20:18:28


Post by: Roci


IG and or now the AM.... I hate this army... the fact that it looks like modern tech makes me dislike them. I don't much like the SM either.. for the same reason...