Oct/Nov release, (speculated), possibly paired together with Blood Angels in a box set (released in between their two books).
--New unit ("a Bane type unit," whatever that means), larger than a Grotesque but smaller than a Talos. Possibly rumored to be a character.
--Plastic Wracks (5 per box, rumored to be a dual kit, although what the other possible build could be is open to speculation.)
--Plastic Grotesques (3 to a box, including all weapon upgrades)
--Clampack Haemonculus in plastic
New info, 15th Sep 2014 :
Wracks get a new ranged weapon called Ossefactor.
"Each Wrack has access to (...) hooked blades and studded claws, (...) power mauls, (...), to (...)hex rifles, liquifiers and ossefactors". Power weapons for Wracks! Acothyst can take ECW, Scissorhand, Mindphase Gauntlet.
5 Wracks in a box, 29 eur. 11 different heads inside. Its not a dual kit.
This one is interesting. There are bits in the box that allow you to replace the crew of Raiders and Venoms for Wrack pilots and gunners!
Plastic Wracks look almost indentical to the Finecast ones.
New Haemy is 20 eur, looks like a cross between Urien (he has a syringe) and the old Haemy.
JuniorRS13 wrote: i wonder how they will do the data cards, as they usually have the psychic powers and objectives. will it just be objectives then?or something completely new...? :O
Probably something Pain related and then tactical objectives
If some of the rumors I've heard about 7th edition are true, then it could be a very good thing. Changes to the Skimmer rules are going to bend the DE over the pickle barrel in a hardcore kind of way.
Up 'til now I've really liked the DE codex, though. I didn't really think it needed a new release.
My main concern is the one units that don't have official models. I don't think it's unreasonable to expect (based on previous trends) one or possibly two of them to get new models, but the ones that don't seem to get axed from the recent 'dexes. Which means Asdrubael Vect, Lady Malys, Baron Sathonyx, Duke Sliscus, and Kheradruakh are all possibly on the chopping block, along with the Voidraven Bomber.
While I agree that Natkfa doesn't have the best track record, if GW is going to a cyclical release schedule, then Dark Eldar's turn in the barrel is coming up sooner rather than later.
orkybenji wrote: The bane type unit would fill no niche. Grotesques are already the mid size unit between wracks and talos.
My hope is that the Bane-thing is some kind of character. Some kind of uber-wrack, maybe.
I certainly hope so. Orks, too. But if it is indeed a cyclical release schedule, would Dark Eldar then be third in line? Or am I missing one or two?
Who else would be likely for an update soon?
I know Orks were due after 7th drops, but if the rumors that a new starter box including Orks and Blood Angels pan out, wouldn't that mean BA should be getting an update soon after as well? (like DA and Chaos Marines after 6th came out)
I'd say Orks, Blood Angels, Dark Eldar, then Space WOlves personally. Blood Angels need the sales more, while depowering the Wolves will hurt, not help, numbers.
Jimsolo wrote: If some of the rumors I've heard about 7th edition are true, then it could be a very good thing. Changes to the Skimmer rules are going to bend the DE over the pickle barrel in a hardcore kind of way.
Up 'til now I've really liked the DE codex, though. I didn't really think it needed a new release.
My main concern is the one units that don't have official models. I don't think it's unreasonable to expect (based on previous trends) one or possibly two of them to get new models, but the ones that don't seem to get axed from the recent 'dexes. Which means Asdrubael Vect, Lady Malys, Baron Sathonyx, Duke Sliscus, and Kheradruakh are all possibly on the chopping block, along with the Voidraven Bomber.
Agreed. A model for Decapitator/Vect/Malys/Sathonyx/Sliscus would be nice. Vect in particular since his model is 5editions behind the rest of 40k.
Orks - June/July
Blood Angels - August/September
Dark Eldar - October/November
Space Wolves - November/December
GK/Necrons - Whichever one is first, January.
Automatically Appended Next Post: I hope the DE do get an update, but I don't think they can top the last codex. That was one of my favourites.
Orks - June/July
Blood Angels - August/September
Dark Eldar - October/November
Space Wolves - November/December
GK/Necrons - Whichever one is first, January.
Automatically Appended Next Post: I hope the DE do get an update, but I don't think they can top the last codex. That was one of my favourites.
This sounds about right, its the order they need updating imo, doesn't mean it will happen but there we go.
Orks - June/July
Blood Angels - August/September
Dark Eldar - October/November
Space Wolves - November/December
GK/Necrons - Whichever one is first, January.
Automatically Appended Next Post: I hope the DE do get an update, but I don't think they can top the last codex. That was one of my favourites.
Yeah that Codex was literally the best revamp of an army I've ever seen..
Orks - June/July
Blood Angels - August/September
Dark Eldar - October/November
Space Wolves - November/December
GK/Necrons - Whichever one is first, January.
Automatically Appended Next Post: I hope the DE do get an update, but I don't think they can top the last codex. That was one of my favourites.
Switch space wolves with blood angels and I think it's correct, based on the folks I've heard things from that have lately been very reliable. Oh yeah, and the wolves will get a flier.
Orks - June/July Blood Angels - August/September Dark Eldar - October/November Space Wolves - November/December GK/Necrons - Whichever one is first, January.
Automatically Appended Next Post: I hope the DE do get an update, but I don't think they can top the last codex. That was one of my favourites.
And Puscifer is a lot more reliable than Natfka, although not as prolific.
Puscifer - Total rumors: (11 TRUE) / (5 FALSE) / (1 PARTIALLY TRUE/VAGUE) Natfka on Faeit 212 - Total rumors: (354 TRUE) / (511 FALSE) / (50 PARTIALLY TRUE/VAGUE)
Why would 7th coming out mean they'd get a new codex?
(and jesus, i would be straight up amazed if Necrons got a new codex come next January)
The answer would be...
Is that Tom Kirby in his younger days?
EDIT: Dark Eldar are one of my two 40k armies and I'm not that excited to see them updated soon. It will largely mean (a) a $50 book with slight meta adjustments and (b) a culling of special characters that GW does not feel like making in plastic. I just don't see a lot of value in whatever they might have coming up for them.
Orks - June/July
Blood Angels - August/September
Dark Eldar - October/November
Space Wolves - November/December
GK/Necrons - Whichever one is first, January.
Automatically Appended Next Post: I hope the DE do get an update, but I don't think they can top the last codex. That was one of my favourites.
And Puscifer is a lot more reliable than Natfka, although not as prolific.
Puscifer - Total rumors: (11 TRUE) / (5 FALSE) / (1 PARTIALLY TRUE/VAGUE)
Natfka on Faeit 212 - Total rumors: (354 TRUE) / (511 FALSE) / (50 PARTIALLY TRUE/VAGUE)
I'm intrigued now! Mr Puscifier sir, did your top secret source give any hints toward what we might expect from the fantasy side of the coin?
*prays for Brettonians*
If the DE and Blood Angels rumours prove to be true, I'll be painting a lot of models later on this year!
EDIT: Dark Eldar are one of my two 40k armies and I'm not that excited to see them updated soon. It will largely mean (a) a $50 book with slight meta adjustments and (b) a culling of special characters that GW does not feel like making in plastic. I just don't see a lot of value in whatever they might have coming up for them.
That's not necessarily true. There have not been all that many characters cut of late.
Look at the Guard book. You had four characters cut(Mogul Kamir, Sergeant Bastonne, Commander Chenkov, and Captain Al'Rahem) and of those characters, three had models...old, old, old models mind you but models nonetheless.
However what all four characters had in common was that they were "unit upgrade" characters rather than proper characters.
In terms of Dark Eldar stuff, several of the characters do not have actual models--but can be built from the plastic kits like what we have been seeing on the Fantasy side for the dual kits.
I certainly hope so. Orks, too. But if it is indeed a cyclical release schedule, would Dark Eldar then be third in line? Or am I missing one or two?
The last three codices for 5th edition were Dark Eldar, Grey Knights and Necrons. That leaves Orks, Blood Angels and Space Wolves in line before Dark Eldar.
Orks - June/July
Blood Angels - August/September
Dark Eldar - October/November
Space Wolves - November/December
GK/Necrons - Whichever one is first, January.
Don't believe this as it is. It's too vague and there's huge clashes with Fantasy rumours (as it is, this list leaves very little space for fantasy at all!)
As for Dark Eldar rumours... So tempting if true!!
Puscifer wrote: TBH, I think Blood Angels and GK need the update more (after Orks of course).
GK are fine with their great psykers, impressive troops, and big nasty MC.
DE suffered a lot in 6th edtion with the assault, open topped transport, and FNP nerf. Also not have psykers was another pain when divination spam became so prevelenent. 7th might change some things and inadvertantly buff them, but that could go for anyone.
BA, they have a lot going for them but just end up as angry marines.
Exergy wrote: GK are fine with their great psykers, impressive troops, and big nasty MC.
Now, I don't play against any GK players, so I wouldn't know what their current meta is like, but pre-6th they were pretty broken, with many people claiming they needed to be nerfed.
Is this still the case? If so, I can see that being the update to their codex.
DE need to have their gameplay adjusted. In 3rd edition they were fully mounted suicide boats for massed splinter cannon fire and long range support units with lances.
In 5th edition they were fully mounted suicide boats for massed splinter cannon fire and long range support units with lances.
Would be nice to field some Incubi and Wyches without feeling like the only reason I brought them along was because I paid good money for the models.
Would also be nice to have plastic Incubi (and normal Eldar aspects...) :/
Orks - June/July Blood Angels - August/September Dark Eldar - October/November Space Wolves - November/December GK/Necrons - Whichever one is first, January.
Automatically Appended Next Post: I hope the DE do get an update, but I don't think they can top the last codex. That was one of my favourites.
And Puscifer is a lot more reliable than Natfka, although not as prolific.
Puscifer - Total rumors: (11 TRUE) / (5 FALSE) / (1 PARTIALLY TRUE/VAGUE) Natfka on Faeit 212 - Total rumors: (354 TRUE) / (511 FALSE) / (50 PARTIALLY TRUE/VAGUE)
I'm intrigued now! Mr Puscifier sir, did your top secret source give any hints toward what we might expect from the fantasy side of the coin?
*prays for Brettonians*
If the DE and Blood Angels rumours prove to be true, I'll be painting a lot of models later on this year!
Thanks for the confidence boost there Pretre .
In regards to Fantasy, I have heard absolutely nothing. I heard ages ago that they were not releasing anymore Fantasy armies this year after Dwarfs, but that was wrong as Wood Elves were released.
I actually only listen out for 40k rumours as that is the only GW game I play, but if I hear anything, I'll let you know.
But also remember, that I only relay what I'm told. None of it comes off the Internet, it all comes from my sources directly.
Nvs wrote: DE need to have their gameplay adjusted. In 3rd edition they were fully mounted suicide boats for massed splinter cannon fire and long range support units with lances.
In 5th edition they were fully mounted suicide boats for massed splinter cannon fire and long range support units with lances.
Would be nice to field some Incubi and Wyches without feeling like the only reason I brought them along was because I paid good money for the models.
Would also be nice to have plastic Incubi (and normal Eldar aspects...) :/
In 3rd & 4th, my DE were primarily an assault force with a unit of Incubi w/Archon and three units of Wyches backed up with enough shooting to pop the opponent's transports. Very successful list with multiple tournament wins.
Automatically Appended Next Post:
whembly wrote: If 7th ed still prohibit assaults directly from reserves... at least make it so that WWP allows it.
That'd be fluffy as all hell.
Because... Forging the Narratives!
EDIT: sorry... wishlisting here.
Oh, and vehicles need to be able to come out of the WWP again, just like they originally could.
Exergy wrote: GK are fine with their great psykers, impressive troops, and big nasty MC.
Now, I don't play against any GK players, so I wouldn't know what their current meta is like, but pre-6th they were pretty broken, with many people claiming they needed to be nerfed.
Is this still the case? If so, I can see that being the update to their codex.
They were incredibly broken, but 6th fixed a lot of issues. Their codex is now a mix, with no TAC broken choices. It's not perfect, but they can play.
Nvs wrote: DE need to have their gameplay adjusted. In 3rd edition they were fully mounted suicide boats for massed splinter cannon fire and long range support units with lances.
In 5th edition they were fully mounted suicide boats for massed splinter cannon fire and long range support units with lances.
Would be nice to field some Incubi and Wyches without feeling like the only reason I brought them along was because I paid good money for the models.
Would also be nice to have plastic Incubi (and normal Eldar aspects...) :/
In 3rd & 4th, my DE were primarily an assault force with a unit of Incubi w/Archon and three units of Wyches backed up with enough shooting to pop the opponent's transports. Very successful list with multiple tournament wins.
Yeah it would be nice if either they could succeed in their strategy from 3rd,4th and 5th edition rather than being an allies only codex that gets taken for Baron, Beasts, and maybe a Ravager.
Puscifer wrote: TBH, I think Blood Angels and GK need the update more (after Orks of course).
Marines never need the update more than xenos.
Running a mostly Wych army with Kabalite support, I'm mostly hoping for some buff to Wyches. New wracks and more haemonculi stuff is largely irrelevant to me. :(
I just played 8 games over the weekend at a local tourney using a borrowed GK force and lost each game, some of which to Codexes much less broken than GK.
I seriously think they are not mid tier right now, especially when out of 4 GK players that played, we all finished in the bottom places.
Every army has an answer for them now.
Marines have Grav Weapons.
Eldar have virtually every weapon to kill a GKT.
Tau have Plasma Rifles and Riptide Ion Cannon things.
Chaos have Ectoplasma Cannons - which one player took two Fiends with the cannons.
GK are certainly not as viable a top choice as they were.
Back on topic...
Personally, I'm just hoping for a better value Wracks box. Five for £20ish was a joke.
EDIT: Dark Eldar are one of my two 40k armies and I'm not that excited to see them updated soon. It will largely mean (a) a $50 book with slight meta adjustments and (b) a culling of special characters that GW does not feel like making in plastic. I just don't see a lot of value in whatever they might have coming up for them.
That's not necessarily true. There have not been all that many characters cut of late.
Look at the Guard book. You had four characters cut(Mogul Kamir, Sergeant Bastonne, Commander Chenkov, and Captain Al'Rahem) and of those characters, three had models...old, old, old models mind you but models nonetheless.
However what all four characters had in common was that they were "unit upgrade" characters rather than proper characters.
In terms of Dark Eldar stuff, several of the characters do not have actual models--but can be built from the plastic kits like what we have been seeing on the Fantasy side for the dual kits.
You might be right, Kan, and I certainly hope you are. I think that the Orks codex will be a good bellwether as to how many of our characters (if any) we are apt to lose.
The mistake I made was building a full coven list of Finecast then watching 6th just destroy it with the FNP nerf, assault nerf, and then the doom of the wwpFAQ. Army went to NOVA For paint scores then got shelved. Praying that 7th and a new DEX makes this list useable heh.
Fishboy wrote: The mistake I made was building a full coven list of Finecast then watching 6th just destroy it with the FNP nerf, assault nerf, and then the doom of the wwpFAQ. Army went to NOVA For paint scores then got shelved. Praying that 7th and a new DEX makes this list useable heh.
Have you tried it yet since Stronghold Assault came out? I kind of thought the ability to drop the WWP inside your opponent's deployment zone on the very first turn might re-invigorate some life into them, but so far I haven't seen anyone try it.
Back on topic, I imagine that plastic Coven units will go a long way towards making Coven lists sparkle again.
Dropping the WWP is not the issue. Not being able to assault with an army based on assault with crappy saves pretty much took the wind out of their sales heh.
I am not buying the bane rumor though. It may be a squad of uber grotesque but the DE need some kind of feasible monster.
If they get rid of a character, it really should be The Decapitator. GW just never got him right.
According to the books, he's like a ghost that steps out of a victims shadow, slices off the head and disappears with it. Even other mandrakes never perceive his passage.
The derpy, useless, easily killed character we've been given is a grotesque parody of what Kheradruakh should be like. He SHOULD be able to assassinate and Imperial assassin without a fight.
Turn him into the random force of nature that he ought to be or don't even give us the option. In either case, he shouldn't have stats. He should just be something that happens here and there. This way, he'll never NEED a model.
Archonate wrote: If they get rid of a character, it really should be The Decapitator. GW just never got him right. According to the books, he's like a ghost that steps out of a victims shadow, slices off the head and disappears with it. Even other mandrakes never perceive his passage.
The derpy, useless, easily killed character we've been given is a grotesque parody of what Kheradruakh should be like. He SHOULD be able to assassinate and Imperial assassin without a fight.
Turn him into the random force of nature that he ought to be or don't even give us the option. In either case, he shouldn't have stats. He should just be something that happens here and there. This way, he'll never NEED a model.
Or just give him always strikes first as a special rule?
Jimsolo wrote: If some of the rumors I've heard about 7th edition are true, then it could be a very good thing. Changes to the Skimmer rules are going to bend the DE over the pickle barrel in a hardcore kind of way.
Up 'til now I've really liked the DE codex, though. I didn't really think it needed a new release.
My main concern is the one units that don't have official models. I don't think it's unreasonable to expect (based on previous trends) one or possibly two of them to get new models, but the ones that don't seem to get axed from the recent 'dexes. Which means Asdrubael Vect, Lady Malys, Baron Sathonyx, Duke Sliscus, and Kheradruakh are all possibly on the chopping block, along with the Voidraven Bomber.
What rules are bending them over? The jink isn't a big deal, since they have Flickerfields.
Fishboy wrote: Dropping the WWP is not the issue. Not being able to assault with an army based on assault with crappy saves pretty much took the wind out of their sales heh.
I am not buying the bane rumor though. It may be a squad of uber grotesque but the DE need some kind of feasible monster.
My understanding is that he or it looks like Bane.
Archonate wrote: If they get rid of a character, it really should be The Decapitator. GW just never got him right.
According to the books, he's like a ghost that steps out of a victims shadow, slices off the head and disappears with it. Even other mandrakes never perceive his passage.
The derpy, useless, easily killed character we've been given is a grotesque parody of what Kheradruakh should be like. He SHOULD be able to assassinate and Imperial assassin without a fight.
Turn him into the random force of nature that he ought to be or don't even give us the option. In either case, he shouldn't have stats. He should just be something that happens here and there. This way, he'll never NEED a model.
Or just give him always strikes first as a special rule?
as he stands he could have 50 WS10 STR10 AP2 attacks that always strike first and he still would never be taken. He is 3 T3 wounds with a 5++ and no grenades that must always be alone. The kind of firepower needed to kill him the turn he arrives is the kind of firepower that every army has waiting around looking for a target, and him showing up is a giftwrapped near 200 points for them to kill.
What rules are bending them over? The jink isn't a big deal, since they have Flickerfields.
UNless I'm missing something else?
Raiders and Ravagers can take Flickerfields, it just means they are going to each cost 10 points more, so a 7th edition DE army will have 1 less vehicle than before. Not a good start, but not the type of thing that totally ruined DE in 6th.
Archonate wrote: If they get rid of a character, it really should be The Decapitator. GW just never got him right.
According to the books, he's like a ghost that steps out of a victims shadow, slices off the head and disappears with it. Even other mandrakes never perceive his passage.
The derpy, useless, easily killed character we've been given is a grotesque parody of what Kheradruakh should be like. He SHOULD be able to assassinate and Imperial assassin without a fight.
Turn him into the random force of nature that he ought to be or don't even give us the option. In either case, he shouldn't have stats. He should just be something that happens here and there. This way, he'll never NEED a model.
Or just give him always strikes first as a special rule?
He'd need grenades, or the equivalent, just to start. Then, he'd need to be able to assault on the turn he arrives from reserves. Lastly, he'd need to either be able to consolidate into new combats or have the ability to bounce back into reserves at the end of a turn.
With those, he might, maybe, possibly be worth taking.
Orks - June/July
Blood Angels - August/September
Dark Eldar - October/November
Space Wolves - November/December
GK/Necrons - Whichever one is first, January.
Automatically Appended Next Post: I hope the DE do get an update, but I don't think they can top the last codex. That was one of my favourites.
Yeah that Codex was literally the best revamp of an army I've ever seen..
I agree, or at the worst, it'd be a tie with Necrons.
Guess sisters are out. Or is GW gonna update EVERYTHING else, then toss out a codex for them.
Orks - June/July
Blood Angels - August/September
Dark Eldar - October/November
Space Wolves - November/December
GK/Necrons - Whichever one is first, January.
Automatically Appended Next Post: I hope the DE do get an update, but I don't think they can top the last codex. That was one of my favourites.
Yeah that Codex was literally the best revamp of an army I've ever seen..
I agree, or at the worst, it'd be a tie with Necrons.
Guess sisters are out. Or is GW gonna update EVERYTHING else, then toss out a codex for them.
Dare I say it? That was probably Mat Ward's ONLY decent codex. After that it was WTF
Maybe GW comes around to release a hardcover codex once they make new plastic sisters... As for WHEN this will be, only Tzench and the God-Emperor knows.
Puscifer wrote: @Davespil and anyone else who plays Sisters...
I have heard nothing on the grapevine for Sisters.
Even the NetDex they got was a shock to me.
Not a sisters player, but I feel for them. But if they're redoing every codex into a hardcover version then they'll soon be out of codexes to update and you figure that Sisters would have to be soon. I see them trying to keep up their current pace right into 8th ed. Hell, after sisters they may keep going into squats...
Did someone say "Zoats"?!?!
The fact there are Deldar rumors is a good sign to me. AS long as there are ripples in the warp, they're out there. Now what the rumors are…i have a high salt diet.
DE desperately need an update now that 7th has hit. Darklight weapons just won't cut it anymore. Needing a 6 really puts the screws to them. Let me illustrate:
Shooting a rhino
3 ravager= 9 DL shots, 6 hits, 4 damage results with proabaly 3 pens and a glance, after cover 3 punch through for a just barely killed rhino. Sure single hits can grab the odd 6 and explode things like a rhino, but over the course of a game this is the average case.
That's our best AT unit with maxed out heavy slots assuming single FOC and not using that battle forged BS. That's horrid, what we desperately need is a mid strength weapon, or possibly making dis integrators S6.
Even if we max out blaster born thats what, two dead rhinos turn 1. That's so laughable, heaven help us against AV 12.
Red Corsair wrote: DE desperately need an update now that 7th has hit. Darklight weapons just won't cut it anymore. Needing a 6 really puts the screws to them. Let me illustrate:
Shooting a rhino
3 ravager= 9 DL shots, 6 hits, 4 damage results with proabaly 3 pens and a glance, after cover 3 punch through for a just barely killed rhino. Sure single hits can grab the odd 6 and explode things like a rhino, but over the course of a game this is the average case.
That's our best AT unit with maxed out heavy slots assuming single FOC and not using that battle forged BS. That's horrid, what we desperately need is a mid strength weapon, or possibly making dis integrators S6.
Even if we max out blaster born thats what, two dead rhinos turn 1. That's so laughable, heaven help us against AV 12.
Are we forgetting Void Lances and Void Mines on the Voidraven bomber? S9 AP2
Red Corsair wrote: DE desperately need an update now that 7th has hit. Darklight weapons just won't cut it anymore. Needing a 6 really puts the screws to them. Let me illustrate:
Shooting a rhino
3 ravager= 9 DL shots, 6 hits, 4 damage results with proabaly 3 pens and a glance, after cover 3 punch through for a just barely killed rhino. Sure single hits can grab the odd 6 and explode things like a rhino, but over the course of a game this is the average case.
That's our best AT unit with maxed out heavy slots assuming single FOC and not using that battle forged BS. That's horrid, what we desperately need is a mid strength weapon, or possibly making dis integrators S6.
Even if we max out blaster born thats what, two dead rhinos turn 1. That's so laughable, heaven help us against AV 12.
Are we forgetting Void Lances and Void Mines on the Voidraven bomber? S9 AP2
Red Corsair wrote: DE desperately need an update now that 7th has hit. Darklight weapons just won't cut it anymore. Needing a 6 really puts the screws to them. Let me illustrate:
Shooting a rhino
3 ravager= 9 DL shots, 6 hits, 4 damage results with proabaly 3 pens and a glance, after cover 3 punch through for a just barely killed rhino. Sure single hits can grab the odd 6 and explode things like a rhino, but over the course of a game this is the average case.
That's our best AT unit with maxed out heavy slots assuming single FOC and not using that battle forged BS. That's horrid, what we desperately need is a mid strength weapon, or possibly making dis integrators S6.
Even if we max out blaster born thats what, two dead rhinos turn 1. That's so laughable, heaven help us against AV 12.
Are we forgetting Void Lances and Void Mines on the Voidraven bomber? S9 AP2
Red Corsair wrote: DE desperately need an update now that 7th has hit. Darklight weapons just won't cut it anymore. Needing a 6 really puts the screws to them. Let me illustrate:
Shooting a rhino
3 ravager= 9 DL shots, 6 hits, 4 damage results with proabaly 3 pens and a glance, after cover 3 punch through for a just barely killed rhino. Sure single hits can grab the odd 6 and explode things like a rhino, but over the course of a game this is the average case.
That's our best AT unit with maxed out heavy slots assuming single FOC and not using that battle forged BS. That's horrid, what we desperately need is a mid strength weapon, or possibly making dis integrators S6.
Even if we max out blaster born thats what, two dead rhinos turn 1. That's so laughable, heaven help us against AV 12.
Are we forgetting Void Lances and Void Mines on the Voidraven bomber? S9 AP2
People play Voidravens????
I do. Some brilliant firepower on it!
Worse then ravagers. It isn't the trouble penning, its that you need 6's to take them out now.
Honestly, with the changes to vehicles in 7th, it's a little of a mixed bag for Dark Eldar. Sliscus lists got better, since your Deep Striking passengers can now fire at full Ballistic Skill. Of course, now passengers in an open topped vehicle will suffer additional hits from template weapons.
Fishboy wrote: Dropping the WWP is not the issue. Not being able to assault with an army based on assault with crappy saves pretty much took the wind out of their sales heh.
I am not buying the bane rumor though. It may be a squad of uber grotesque but the DE need some kind of feasible monster.
Im hoping for castigators, and hoping vect gains the gaze of vect attack...
Make Talos and Cronos into flying monstrous creatures.
Increase ranges.
Give existing assault units better 'shielding' saves to allow them to survive into combat.
'Blink' units allow them to teleport to other locations on the board suddenly.
Allow DE flyer to hover, because why the hell wouldn't they??? Look at the DE fighter and tell me you can't see that thing rising vertically, silently, from behind ruined imperial buildings to hunt it's prey.
New big 'orrible for the army should resemble a Tzimisce Vorzhd, a fleshcrafted Giger-esque amalgam horror, with regenerative abilities out the wazoo, terrifying corrosive ranged weapons, totally insane close combat abilities.
Give existing assault units better 'shielding' saves to allow them to survive into combat.
'Blink' units allow them to teleport to other locations on the board suddenly.
Allow DE flyer to hover, because why the hell wouldn't they??? Look at the DE fighter and tell me you can't see that thing rising vertically, silently, from behind ruined imperial buildings to hunt it's prey.
New big 'orrible for the army should resemble a Tzimisce Vorzhd, a fleshcrafted Giger-esque amalgam horror, with regenerative abilities out the wazoo, terrifying corrosive ranged weapons, totally insane close combat abilities.
Re: Talos/Cronos- they're not really FMCs they float yes, but I don't think they really qualify for flying.
I'm curious if we'll get any kind of anti-psyker defense, or if we'll just be moving to the sovereign nation of Assinthebreezia along with the Necrons.
Jimsolo wrote: I'm curious if we'll get any kind of anti-psyker defense, or if we'll just be moving to the sovereign nation of Assinthebreezia along with the Necrons.
Considering we already have some anti-psyker wargear in the codex, I wouldn't be surprised if that trend continues.
Jimsolo wrote: I'm curious if we'll get any kind of anti-psyker defense, or if we'll just be moving to the sovereign nation of Assinthebreezia along with the Necrons.
Necrons have Gloom Prisms for their Canoptek Spyders.Any enemy unit successfully targetting a friendly unit within 3" or the spyder itself with a psychic power- nerf it on a 4+
Was going to say- have you forgotten Crucible of Malediction? All psykers within 3D6 must pass Ld test or be removed from play as they go stark raving mad (pg60 DE Codex)
Give existing assault units better 'shielding' saves to allow them to survive into combat.
'Blink' units allow them to teleport to other locations on the board suddenly.
Allow DE flyer to hover, because why the hell wouldn't they??? Look at the DE fighter and tell me you can't see that thing rising vertically, silently, from behind ruined imperial buildings to hunt it's prey.
New big 'orrible for the army should resemble a Tzimisce Vorzhd, a fleshcrafted Giger-esque amalgam horror, with regenerative abilities out the wazoo, terrifying corrosive ranged weapons, totally insane close combat abilities.
Re: Talos/Cronos- they're not really FMCs they float yes, but I don't think they really qualify for flying.
Read path of the incubi and path of the archon...they fly...
Give existing assault units better 'shielding' saves to allow them to survive into combat.
'Blink' units allow them to teleport to other locations on the board suddenly.
Allow DE flyer to hover, because why the hell wouldn't they??? Look at the DE fighter and tell me you can't see that thing rising vertically, silently, from behind ruined imperial buildings to hunt it's prey.
New big 'orrible for the army should resemble a Tzimisce Vorzhd, a fleshcrafted Giger-esque amalgam horror, with regenerative abilities out the wazoo, terrifying corrosive ranged weapons, totally insane close combat abilities.
Re: Talos/Cronos- they're not really FMCs they float yes, but I don't think they really qualify for flying.
Read path of the incubi and path of the archon...they fly...they are at least skimmers...
that being said, with what they did to FMCsid rather have them move like jet bikes...
Jimsolo wrote: I'm curious if we'll get any kind of anti-psyker defense, or if we'll just be moving to the sovereign nation of Assinthebreezia along with the Necrons.
Necrons have Gloom Prisms for their Canoptek Spyders.Any enemy unit successfully targetting a friendly unit within 3" or the spyder itself with a psychic power- nerf it on a 4+
Was going to say- have you forgotten Crucible of Malediction? All psykers within 3D6 must pass Ld test or be removed from play as they go stark raving mad (pg60 DE Codex)
One overpriced and ineffective option apiece does not allow you to emigrate out of Assinthebreezia.
Puscifer wrote: I'm really surprised that we are talking DE when BA are after Orks.
Change in release order?
Do DE need it more?
No. If you follow the links in the first post, the projected release schedule shows Orks, then BA, then Dark Eldar. I was under the impression that once we got substantiated rumors about releases we started a rumors thread on it. If you'd like to start one for Blood Angels, then I'd be happy to come post there.
Automatically Appended Next Post: And not only do the BA need it more, out of the two, I might go so far as to say they're the only one that needs it at all!
Puscifer wrote: I'm really surprised that we are talking DE when BA are after Orks.
Change in release order?
Do DE need it more?
And not only do the BA need it more, out of the two, I might go so far as to say they're the only one that needs it at all!
Not even sure of that. BA have to play their crazy drop list or exploit their fast vehicles, but they are still marines. Overwatch didnt just neuter all of their assault units. They can still ally Battle Brothers with half the armies in the game.
Puscifer wrote: I'm really surprised that we are talking DE when BA are after Orks.
Change in release order?
Do DE need it more?
And not only do the BA need it more, out of the two, I might go so far as to say they're the only one that needs it at all!
Not even sure of that. BA have to play their crazy drop list or exploit their fast vehicles, but they are still marines. Overwatch didnt just neuter all of their assault units. They can still ally Battle Brothers with half the armies in the game.
Don't know if you've seen it yet but the BAFAQs are up on Black Library right now. As are Dark Eldar.
Archonate wrote: If they get rid of a character, it really should be The Decapitator. GW just never got him right.
According to the books, he's like a ghost that steps out of a victims shadow, slices off the head and disappears with it. Even other mandrakes never perceive his passage.
The derpy, useless, easily killed character we've been given is a grotesque parody of what Kheradruakh should be like. He SHOULD be able to assassinate and Imperial assassin without a fight.
Turn him into the random force of nature that he ought to be or don't even give us the option. In either case, he shouldn't have stats. He should just be something that happens here and there. This way, he'll never NEED a model.
Or just give him always strikes first as a special rule?
as he stands he could have 50 WS10 STR10 AP2 attacks that always strike first and he still would never be taken. He is 3 T3 wounds with a 5++ and no grenades that must always be alone. The kind of firepower needed to kill him the turn he arrives is the kind of firepower that every army has waiting around looking for a target, and him showing up is a giftwrapped near 200 points for them to kill.
What rules are bending them over? The jink isn't a big deal, since they have Flickerfields.
UNless I'm missing something else?
Raiders and Ravagers can take Flickerfields, it just means they are going to each cost 10 points more, so a 7th edition DE army will have 1 less vehicle than before. Not a good start, but not the type of thing that totally ruined DE in 6th.
I always take Flickerfields on everything anyway so its not going to do anything to my game at all
Automatically Appended Next Post: Im really hopeful that the Tantalus moves over from FW and the 2 Flyers get dropped down to Fast Attack as at the moment between the choice of the Flyers and Ravagers its a pretty easy choice.
It'd be nice if they actually released that Voidraven, but I think at this point they're more likely just to drop the entry entirely like they did with the Tyranid Mycetic Spore.
Other than that, I'm just hoping for more character models for all the SC's they have.
Vect will get a model, Sathonix will get a model, Malys being so central to the fluff will likely get one and Sliscus might as well, the rest I am not so sure about on the basis they either have models or are not used.
I have 3 Razorwings, not too bothered about the Voidraven unless they keep it HS and move Razorwings to FA, even if that means the RWJ's drop to 2 hull pts, id be happy with that.
Drk_Oblitr8r wrote: I wouldn't be surprised if Sathonix gets dropped completely because of this.
If anyone gets a model, it would be Sliscus, and it'd be a 2 in 1 with an Archon. Like the Hive Tyrant/Swarmlord kit.
Honestly, I don't think that one is going to put the Sathonyx character out. Other 'not-GW' models can get away with their existence if the unit never had a model, since the courts have distinguished a difference between the rules and the model as separate IPs. HOWEVER, that model is a DIRECT rip-off of the picture of Baron Sathonyx from the DE Codex. Going after the original manufacture in any kind of civilized court would be a slam dunk. Now, that being said, it's entirely possible that the manufacturer is operating out of some hellhole in the middle of nowhere, where IP laws are worth less than the toilet paper they use to write that nation's diplomas on. Still, it wouldn't be any real impediment to GW's sales, and there is no company that has legitimately gotten a foot in the door on the model front, so Sathonyx might still be in the running.
Duke Sliscus is just too damn popular.
I seriously think Malys is in trouble. Yeah, she's groovy from a fluff perspective, but she's not a very popular pick. I see her as the second most likely to get the axe, behind Kheradruakh. (Followed by Drazhar, Sathonyx, Sliscus, Rakarth, Lelith, and then Vect himself as the least likely.)
The one thing I would not be surprised to see in a new Codex is that the Baron can ONLY join Hellions. This would be a very significant change and lots of folks will be gnashing their teeth.
The link provided showing Baron....wow! That model is beautiful. I also found forward leaning Eldar Jetbikes. Lots of talent on that site.
Right now, I'm not really sure what to change in the DE Codex. Minus a few models in the range, I really like the book and Jes Goodwin's model design for the DE are one of the best, in my opinion.
Definitely looking forward to July to see if we do get the Voidraven.
Puscifer wrote: I'm really surprised that we are talking DE when BA are after Orks.
Change in release order?
Do DE need it more?
No. The BA was clearly just people trolling. I am surprised that the rumour is so persistent.
- It was disputed by 40K Radio from the start.
- The source was proven wrong when 40K 7th turned out to be more than a "minor update".
- The source was proven wrong again when (as was predicted by 40K radio since... forever...) no Ork vs. BA was forthcoming.
There are no BA. There never were. Eventually, BA will get updated (2015?), but all BA-rumours heard over the past months are bs.
Launch Window - @September
Rules Summary: Updated Mini-rulebook contains FAQs, minor tweaks and clarifications, and much of Stronghold Assault rolled into a new shiny package.
Miniatures included: @70
Armies:
Blood Angels (plastic quick assembly)
- Assault Marine Squad
- Tactical Marine Squad
- Death Company Squad
- Captain (kitted out for assault)
- Chaplain
- Sanguinary Priest (limited edition, similar to the Dark Vengeance mini was)
Orks (plastic quick assembly)
- ‘Ardboys (full mob)
- Nobs (small squad)
- Warboss
- Big Mek
- Ork themed fortification
This was described as simply an updated Warhammer 40,000 Starter Set and specifically “NOT 7th Edition.”
There are three DE Special Characters that have models, one being a hold over from the very start of 3rd Ed.
That leaves:
Vect Malys Sliscus The Decapitator Sathonyx
Are people really that confident that we'll get even half of those? GW's in a "No mini, no rules" frame of mind now. Look at the Guard and Ork Codices and how their special characters were treated. I don't think many DE characters will survive.
H.B.M.C. wrote: There are three DE Special Characters that have models, one being a hold over from the very start of 3rd Ed.
That leaves:
Vect
Malys
Sliscus
The Decapitator
Sathonyx
Are people really that confident that we'll get even half of those? GW's in a "No mini, no rules" frame of mind now. Look at the Guard and Ork Codices and how their special characters were treated. I don't think many DE characters will survive.
Seeing the new Ork Codex, where every unit is presented with a huge pic of the miniature, I would say the new 7th Edition "dataslate"-layout/format makes it pretty much impossible for them to include anything without a miniature to grace the page its rules are on.
I don't really want to get into "who needs it more," because I play DE and BA -- but I will say that while the Angels need some of their characters tweaked there are whole swathes of the Dark Eldar dex that are completely defunct and/or lacking any viability right now. It's not just a case of "Death Company are overpriced" but "This makes no sense."
Here's where we hit a "What I hope" vs. "What I expect"
I HOPE:
- The Voidraven becomes a super-heavy flier, which seems possible given its price tag. It seems more suitable than a giant talos MC or an equivalent. Maybe beef up the number of void lances, give it stealth and a hefty point cost.
- I'd like to see GW continue the idea of each army's "big bad" being pushed to the Lord of War category. It would be amazing to see Vect get a model similar to the Tesseract Vault where he can be on the dais or not, depending on player choice.
- Some sort of presence in the psychic phase, please. It would be nice for Haemonculi to get an alchemical power table, or something like that. Not powers from the warp, per se -- but something where they can make the army have a point in a whole phase of the game.
- New Drazhar model please. One where he couldn't look like a giant Praying Mantis with a condom on his head. Unlock incubi as troops, and change up his special rules to make them more viable (looking at you, Darting Strike.)
What I EXPECT:
- Lady Malys goes
- Duke Sliscus goes (and I cry)
- The Decapitator goes, heck Mandrakes might go all together.
- Vect gets a model, Sathonyx gets a model, Drazhar gets a new model.
- Some sort of Incubi HQ option that isn't Drazhar, filling a role similar to an Archon/Succubus
- Scourges get pointed better.
- Trueborn get a kit.
- Haywire cannon option for ravagers
- Grotesques get better options and a new kit to become viable. Perhaps a new HQ option as a grotesque to make a flesh hulk army with talos' (datalate perhaps).
Here are what my "inside sources" are telling me about DE.
Models
-Not every kit or model "needing" an update or new plastic kit will receive one.
-There will be about 4 new plastic kits.
-At least 2 of the new kits will be for brand new units, to appeal to both collectors and gamers.
-Also, at least 1 of the new kits will be a combo kit.
-Expect to see Finecast presence in the range greatly reduced.
Codex
-The codex will be 104 pages, and more of a refinement more than a complete overhaul.
-A few mechanics will get overhauled, but many will stay the same and the rest will only be tweaked to be more in line with 7th edition.
-Anti-psychic abilities and gear will definitely be brought more in line with 7th edition.
-Points changes will figure heavily -- certain heavily-used and popular units will get increases, while less popular units will get cuts.
-Expect to see about two new units.
-Playstyles will change somewhat, and a couple new "star" units will emerge.
-There won't be specific kabal/kult/coven rules in the codex, but they may be included in future dataslates and supplements.
gorgon wrote: -Points changes will figure heavily -- certain heavily-used and popular units will get increases, while less popular units will get cuts.
I can't see this happening. GW doesn't understand their own game enough to make that sort of across-the-board change.
gorgon wrote: -There won't be specific kabal/kult/coven rules in the codex, but they may be included in future dataslates and supplements.
Yeah, because why include variety in the actual Codex when you can just make Day-1 DLC and overpriced supplements.
gorgon wrote: -Points changes will figure heavily -- certain heavily-used and popular units will get increases, while less popular units will get cuts.
I can't see this happening. GW doesn't understand their own game enough to make that sort of across-the-board change.
gorgon wrote: -There won't be specific kabal/kult/coven rules in the codex, but they may be included in future dataslates and supplements.
Yeah, because why include variety in the actual Codex when you can just make Day-1 DLC and overpriced supplements.
Dude. gorgon posts this same list every time. It's his jab at people who post vague informed guesses as rumours.
gorgon wrote: -Points changes will figure heavily -- certain heavily-used and popular units will get increases, while less popular units will get cuts.
I can't see this happening. GW doesn't understand their own game enough to make that sort of across-the-board change.
gorgon wrote: -There won't be specific kabal/kult/coven rules in the codex, but they may be included in future dataslates and supplements.
Yeah, because why include variety in the actual Codex when you can just make Day-1 DLC and overpriced supplements.
gorgon wrote: -Points changes will figure heavily -- certain heavily-used and popular units will get increases, while less popular units will get cuts.
I can't see this happening. GW doesn't understand their own game enough to make that sort of across-the-board change.
gorgon wrote: -There won't be specific kabal/kult/coven rules in the codex, but they may be included in future dataslates and supplements.
Yeah, because why include variety in the actual Codex when you can just make Day-1 DLC and overpriced supplements.
Dude. gorgon posts this same list every time. It's his jab at people who post vague informed guesses as rumours.
To be fair, I'm poking both the bloggers posting vague stuff and the players readily believing the bloggers posting wild stuff about an army being majorly overhauled with game-changing new rules, 8 new plastic kits, etc.
The blog formula seems to be about finding the balance between vague stuff (to establish "veracity" since folks like pretre are watching) and more specific, wild rumors (to get people excited and spike the page views). I don't think it'd be that hard to start a rumors site to compete with the usual suspects, but I really don't have any interest in deceiving fellow hobbyists.
In this case, Father Gabe is of course a good rumormonger and I have no reason to doubt him. But what almost certainly will come next is a tsunami of questionable rumors hitting our shores that have no basis in reality. Still, I'm all for letting the rumors flow...I just don't take them seriously in most instances.
If the rumor of the Voidraven being the DE's answer to the 'mega' units everyone's getting these days, do you expect it will still be a flier? I personally can't stand the flier rules and choose not to use fliers in my games. Would hope it would be a skimming landraider as opposed to a flyer of questionable value.
Plastic Incubi is also a very awesome addition as the finecast models are beyond awful. They can't be taken off the shelf because the weapons are so fragile. (Un?)fortunately, the rules for them are quite bad so I rarely justify including them.
Honestly, I play DE today just like I did over a decade ago with everything in raiders (and venoms) that they rarely leave and just shoot stuff with cannons for 4 turns. It would be nice for the rules and points to change so something else was viable.
Plastic Incubi is also a very awesome addition as the finecast models are beyond awful. They can't be taken off the shelf because the weapons are so fragile. (Un?)fortunately, the rules for them are quite bad so I rarely justify including them.
Honestly, I play DE today just like I did over a decade ago with everything in raiders (and venoms) that they rarely leave and just shoot stuff with cannons for 4 turns. It would be nice for the rules and points to change so something else was viable.
You are using the FAQ Incubi rules, right? They're friggin' stellar when used properly.
"Oh, 225 pts of terminators. Cool. Oh hey, here's my 100 pts of Incubi that are I6 and AP2. Sorry about that."
Nvs wrote: If the rumor of the Voidraven being the DE's answer to the 'mega' units everyone's getting these days, do you expect it will still be a flier? I personally can't stand the flier rules and choose not to use fliers in my games. Would hope it would be a skimming landraider as opposed to a flyer of questionable value.
Plastic Incubi is also a very awesome addition as the finecast models are beyond awful. They can't be taken off the shelf because the weapons are so fragile. (Un?)fortunately, the rules for them are quite bad so I rarely justify including them.
Honestly, I play DE today just like I did over a decade ago with everything in raiders (and venoms) that they rarely leave and just shoot stuff with cannons for 4 turns. It would be nice for the rules and points to change so something else was viable.
Scavenge from eBay for metal ones then mate. there's usually a good number of metal Incubi around on there. Though not all of them are asking for sensible money for em.
I concar with Auswin as to the kicking of serious butt from Incubi units. I do enjoy using the Bloodstone too.
Plastic Incubi is also a very awesome addition as the finecast models are beyond awful. They can't be taken off the shelf because the weapons are so fragile. (Un?)fortunately, the rules for them are quite bad so I rarely justify including them.
Honestly, I play DE today just like I did over a decade ago with everything in raiders (and venoms) that they rarely leave and just shoot stuff with cannons for 4 turns. It would be nice for the rules and points to change so something else was viable.
You are using the FAQ Incubi rules, right? They're friggin' stellar when used properly.
"Oh, 225 pts of terminators. Cool. Oh hey, here's my 100 pts of Incubi that are I6 and AP2. Sorry about that."
I don't recall the last time I saw Space Marine terminators on the board that didn't have a 3++ storm shield save other than the GK Terminators, who also happen to be I6 with their S4 halbards.
Auswin wrote: I don't really want to get into "who needs it more," because I play DE and BA -- but I will say that while the Angels need some of their characters tweaked there are whole swathes of the Dark Eldar dex that are completely defunct and/or lacking any viability right now. It's not just a case of "Death Company are overpriced" but "This makes no sense."
Here's where we hit a "What I hope" vs. "What I expect"
I HOPE:
- The Voidraven becomes a super-heavy flier, which seems possible given its price tag. It seems more suitable than a giant talos MC or an equivalent. Maybe beef up the number of void lances, give it stealth and a hefty point cost.
- I'd like to see GW continue the idea of each army's "big bad" being pushed to the Lord of War category. It would be amazing to see Vect get a model similar to the Tesseract Vault where he can be on the dais or not, depending on player choice.
- Some sort of presence in the psychic phase, please. It would be nice for Haemonculi to get an alchemical power table, or something like that. Not powers from the warp, per se -- but something where they can make the army have a point in a whole phase of the game.
- New Drazhar model please. One where he couldn't look like a giant Praying Mantis with a condom on his head. Unlock incubi as troops, and change up his special rules to make them more viable (looking at you, Darting Strike.)
What I EXPECT:
- Lady Malys goes
- Duke Sliscus goes (and I cry)
- The Decapitator goes, heck Mandrakes might go all together.
- Vect gets a model, Sathonyx gets a model, Drazhar gets a new model.
- Some sort of Incubi HQ option that isn't Drazhar, filling a role similar to an Archon/Succubus
- Scourges get pointed better.
- Trueborn get a kit.
- Haywire cannon option for ravagers
- Grotesques get better options and a new kit to become viable. Perhaps a new HQ option as a grotesque to make a flesh hulk army with talos' (datalate perhaps).
I expect Mandrakes to get a buff. They're clearly useless right now, and I'd be surprised if they didn't get at least some kind of alteration.
When it comes to special characters, there aren't any third party versions (save for the "please sue me" Sathonyx linked earlier) so I'm hopeful that two to three of our specials will get models. (No, HMBC, I don't expect the ALL to get minis, but I think two is a reasonable hope.)
If we do get minis for the characters without them, I'd expect the order of likelihood to be Sliscus, Sathonyx, Malys, and Kheradruakh. Vect may or may not get a new mini, since they DID make a mini for him at one point, which means his miniature IS protected IP, if I understand the way that all works correctly.
I dont think Sliscus is going to go, he is one of the better characters in the dex and with the new rules RE: derp strike hes even better.
I hope they make Mandrakes better, or make a Mandrake HQ that is not completely useless.
With regards to HS. Razorwings need to be dumped into Fast Attack like Crimson Hunters are for the Eldar, if indeed the Void Raven is higher armor and heavier armament then it should be in HS. That would give DE a few more options...
Agree on the Dais, Vect needs something better for the Dais as its described in the books as something way bigger than a Raider.
I think the Niche with DE is going to be anti psyker, anti high toughness and AP2 like it is now but with some improvements.
GW also need to address the pointless Blaster + Poison weapons in the same unit issue. It works for Marines who can glance vehicles to death but for DE its pointless, you end up with half a unit sitting there doing nothing.
The Codex needs revamping ASAP. It is probably the one of the remaining to be dont that is most screwed at the moment.
I love Sliscus, he's one of my favorite characters in the book and I think he has some of the better written fluff of any named character in 40k.
That said, he feels perfect to pull out of the dex and turn him into a Dataslate with a formation. Maybe allowing different units to mix on raiders (like Wyches and Kabalites) to give them a more rag-tag piratical feeling, or special buffs to skimmers.
If past history is any indication, Mandrakes won't go. Instead, they'll get a brand new plastic kit and rules that are more or less the same with a points reduction!
So basically ogryns.
And then GW apologists will argue that with their points-reductions they're at least useful now as a distraction unit and they got a points reduction what more do you want feth you and your WAAC desire for an EZ mode auto-win button unit.
If it needs to be fixed, it won't be. If it functions perfectly fine (or at least decent) now, then it won't when the new book comes out and that unit/strategy gets neutered for no reason.
Usually how it goes, with a couple exceptions. I guess it's just as likely they could end up being the next Tau or Eldar book, but if I were at all interested in playing the game anymore and wanted a DE update my expectations would be quite low.
Auswin wrote: I love Sliscus, he's one of my favorite characters in the book and I think he has some of the better written fluff of any named character in 40k.
That said, he feels perfect to pull out of the dex and turn him into a Dataslate with a formation. Maybe allowing different units to mix on raiders (like Wyches and Kabalites) to give them a more rag-tag piratical feeling, or special buffs to skimmers.
I agree, given the variant nature of his army, Sliscus seems like a good choice for either a Dataslate or for a supplement. (Prophets of Flesh or some wych cult might also wind up as a supplement.)
BlaxicanX wrote: If past history is any indication, Mandrakes won't go. Instead, they'll get a brand new plastic kit and rules that are more or less the same with a points reduction!
So basically ogryns.
And then GW apologists will argue that with their points-reductions they're at least useful now as a distraction unit and they got a points reduction what more do you want feth you and your WAAC desire for an EZ mode auto-win button unit.
Kanluwen wrote: I could see Sliscus and to a lesser extent Yriel being put together into a "Outcasts of the Eldar" supplement giving rules for Corsair warbands...
Holy hemorrhaging wallet Batman!
No, but seriously I'd buy that. I've never been adverse to supplements, provided that they benefit me. (Thus far, none of them have...)
Auswin wrote: I don't really want to get into "who needs it more," because I play DE and BA -- but I will say that while the Angels need some of their characters tweaked there are whole swathes of the Dark Eldar dex that are completely defunct and/or lacking any viability right now. It's not just a case of "Death Company are overpriced" but "This makes no sense."
Here's where we hit a "What I hope" vs. "What I expect"
I HOPE:
- The Voidraven becomes a super-heavy flier, which seems possible given its price tag. It seems more suitable than a giant talos MC or an equivalent. Maybe beef up the number of void lances, give it stealth and a hefty point cost.
- I'd like to see GW continue the idea of each army's "big bad" being pushed to the Lord of War category. It would be amazing to see Vect get a model similar to the Tesseract Vault where he can be on the dais or not, depending on player choice.
- Some sort of presence in the psychic phase, please. It would be nice for Haemonculi to get an alchemical power table, or something like that. Not powers from the warp, per se -- but something where they can make the army have a point in a whole phase of the game.
- New Drazhar model please. One where he couldn't look like a giant Praying Mantis with a condom on his head. Unlock incubi as troops, and change up his special rules to make them more viable (looking at you, Darting Strike.)
What I EXPECT:
- Lady Malys goes
- Duke Sliscus goes (and I cry)
- The Decapitator goes, heck Mandrakes might go all together.
- Vect gets a model, Sathonyx gets a model, Drazhar gets a new model.
- Some sort of Incubi HQ option that isn't Drazhar, filling a role similar to an Archon/Succubus
- Scourges get pointed better.
- Trueborn get a kit.
- Haywire cannon option for ravagers
- Grotesques get better options and a new kit to become viable. Perhaps a new HQ option as a grotesque to make a flesh hulk army with talos' (datalate perhaps).
1. I really hope the void raven isnt a super heavy...they do however need to change it...1st off who takes razorwings as a fighter over a bare bones void raven and then the other way around for ground targets...the void raven ends up being anti are and the razorwing hots ground targets...Now i know fluff MEANS NOTHING TOGW, but look at path of the archon and treat void ravens as such...big blasts on the void mine and carry 4 instead of missiles, give the raven some sort of souped up disintegrator instead of the lances the razorwings should have...give razorwing anit air missiles, and give it the ability to turn twice like the eldar fighters...give the razor deepstrike and assassin like the old fighters DE used to have...
2. Agree, would love to see the dias of destruction be a superheavy or a modified tantalus,
3. they need something, the lack of anything in the phase is a bad thing...either that or give them the ability that dwarves used to have, take dice away and use it to stop powers from going off around them. they train from birth to suppress their psychic abilities. they hould be able to punish psychers...
4. Drazhars model still holds up. and his helmet looks good around other incubi, the blades are meh, but he is supposed to look different, and in path of the incubi, his armor looked different than moor's
5. I dont expect to see her gone, she was just in path of the archon...I do expect sliscus will be gone...I HOPE Sythrac is added...he was very cool in archon and also in the last eldar apoch novel...I dont expect decapitator gone, he was also just in archon,
6. the mandrakes are some of the best looking models in the line...they need to improve their rules and especially decapitator...i would love if they deployed in their old 3rd edition ways...it would be very fluffy...
7. Scourges need to drop to 4 weapons per 5 (LIKE EVERY OTHER heavy in the game) and get jet packs so they can shoot and move...Bikes need to go down in price or improve their armor
8. You wont see haywire on ravagers, since they wont remake the kit and it would get in the way of the forgeworld reaper
9. BRING BACK MFING horrorfex grenades...
10. I would also love to see a BIG hemo construct, make taloses move like jetbikes (as they do in the path books), and bring on the castigators
11. I wouldnt expect Incubi unlocked as troops...look at the orks book and 7th in general...everything can score so no reason to change the force org...
12. Let me put my archon on a bike or skyboard, let me give my hemo scourge wings
13. Wych weapons in general need to go back to 3rd edition rules, individual rules can stay but i want to buy the old wych weapons for my squads...Give blasters back to wyches
14. If guardians are BS4, then DE need to be BS5...Guardians have no business being bs4, even if they ever were in one of the temples, they COMPLETELY give up their path when they leave and so aside from having a warmask they lack the skill of the temples...on the flip side, DE fight every day to survive every day life...
Horrorfex/Terrorfex were a blast weapon that could go on either a Sybarite or Raider (maybe other stuff, don't recall). Limited range, but instead of wounds the weapon caused a pinning check at a penalty equal to models over the first covered by the blast. So often it was a -2, which even Marines tended to fail a lot. Generally you could sail up, get two chances to pin a unit, and then deal with greater threats while the tac squads or whatever sat around doing nothing at all for the next turn. Usually you could hit with a couple of Raiders, then annihilate another problem unit with your infantry once the Terminators or whatnot were pinned. It was devastating, then again in that rule set there was an absurd amount of Fearless going around. I think that's somewhat represented by the Phantasm Launcher's Blind attack, which is nice.
Random Dude wrote: The BoLS game wire predicts a DE release well before November.
Yea but of what year?
Automatically Appended Next Post: As much as I would hate to see the baron, lady or duke vanish, any could be built fairly close to what they are now by letting archons take skyboards or bikes and with warlord traits. I would rather they stay and receive models but it hasn't been the trend.
I'd be more angered if they still disallow bike/board archons AND remove the above.
I can't see the Void Raven being a Superheavy, seeing as they're only charging Landraider prices. It's a shame though, as I'm not sure what else would fit in that slot for them. Maybe rebrand the Dais of Destruction as a super heavy skimmer with transport capacity and ridiculous levels of firepower?
Kanluwen wrote: Or the Voidraven is going to be a dual kit with something meant to be like the Vampire Raider or Vampire Hunter.
Void Raven has been designed for years now, just not released. I don't expect them to redesign it now.
Some logical assumptions on kits based on Father Gabe and the needs of the codex:
Void Raven kit with implosion missiles, void mine. Large flier kit.
Incubi 5 pack with parts to make Drazhar. Klaivex/Demiklaves option, maybe a few new wargear choices for incubi.
Wracks 10 pack, with parts to make an acothyst/haemonculus and a good proportion of the arcane weapons/wargear options. Wracks probably move to troops to make coven equal to warriors and wych cult.
Grotesques 3 pack large infantry. Stay elite, as the coven elite unit (to go alongside truebloods/bloodbrides.
2-4 clampacks. Archon, Succubus likely. Vect on foot possibly. Maybe a character on bike or board, since the SAG mek shows they will do single larger characters now.
Codex
Set of cards with tactical cards that replace 1-6 with objectives like turboboosting x units, generating power through pain tokens, ect. Maybe a 6 pack of cards for combat drugs?
THESE ARE LOGICAL SPECULATION, NOTHING MORE.
Rules speculation-
Duke, Baron, Malys disappear unless they get models. Decapatator stays, with model to be added to a mandrake kit eventually.
Drazhar darting strike to change, possibly to let him select who he wants to fight in a challenge, rather than enemy choice?
Razorwing moves to FA to match other fliers, Void Raven stays in HS, gets some buffs. Maybe give it missiles base like the razorwing? Or remove the razorwing missiles and make them purchasable addons?
Wracks probably move to troops to make coven equal to warriors and wych cult.
Vect and his dais become a lord of war.
Power through pain gets updated, possibly with more results or results that have you spend tokens? They already generate bookkeeping as is, may as well make more use out of them.
Wych dodge save working against overwatch and/or tormentor grenades on vehicles deny overwatch.
No innate psychic defense, but possibly bonuses to killing psykers, more variety of anti-psyker arcane wargear.
Don't expect new weapon options for the Ravager, Bikes, Scourges, Wyches, Hellions that are not in their kit.
Flickerfields may change to a jink bonus of some sort.
Weapon options for trueborn will likely get nerfed some, probably to 2 special/1 heavy per 5 models rather than a flat 4 may take/2 may take like it is now.
Beastmasters likely nerfed somehow.
GW also likes adding some oddballs, so some speculation there:
Dais could become large skimmer version of a "Land Raider", more transport, more weapons than raider or ravager, as a HS choice or DT for Vect.
Path of Archon has Vect using corrupted wraithguard variants with guns and claws, those could ft in HS/Elite respectively.
More representation of ertain factions in various slots- Coven has no real FA units- Hellions and Reavers are wych cult aligned, Scourges are generally warrior aligned, and beastmasters are again rather wych cultish. Razorwing would add a warrior unit basically, still leaving no real coven fast attack. Likewise, there is no real wych units in HS, though that may be intentional. A dais of destruction as a big open topped skimmer that can hold 20 would maybe fix that though.
I'd be surprised if they took the Decapitator out of the book, simply because his background is so perfectly over-the-top grimdark it hurts (which means it fits into 40k perfectly). He collects skulls and arranges them all in his lair facing a singular point because he hopes it'll open up a hole in reality and kill everything.
Potential models per kit was briefly touched on by others in another short (now locked) thread:
A Voidraven Bomber listed at $81.00 and a new Incubi box set at $29.75 are mentioned
If you look at the recent Ork release, plus the AM, SM etc releases we can see that $29.75 for a box is very cheap, and relatively close to the plastic monopose clamshells ($26USD for the new painboy). Is it possible this reliable source mixed up GBP with USD?. Meaning the voidraven is more in the superheavy/LoW/Knight range.
Or are Incubi in a box of 3 (~$10 per model is very comparable to recent releases). With GW trying to get the cost per box down thinking it will prevent sticker shock.
The only other possibility that I can think of is that the Ork release is tanking on them and they are cutting prices on new releases.
Sidstyler wrote: I'd be surprised if they took the Decapitator out of the book, simply because his background is so perfectly over-the-top grimdark it hurts (which means it fits into 40k perfectly). He collects skulls and arranges them all in his lair facing a singular point because he hopes it'll open up a hole in reality and kill everything.
Word on the street from Natfka and Larry Vela are that the Blood Angels and Dark Eldar will get a boxed set in between their books this fall. Here's the rumor.
I am a little confused here. Everyone keeps crying that we don't have anything in super heavy.....Did you guys forget the Revenant Titan? That is our LOW and a darn good one at that. I am working on converting mine now hehe.
It's an Eldar LOW shoe horned into Dark Eldar because they don't have anything like that. Not even on Forgeworld does Dark Eldar a super heavy or gargantuan.
tbh I feel like the WWP and every object who's function is similar to it ( a deployable object that allows units coming out of reserves to come out from it) should be changed to function like a Portalglyph to make up for no longer being able to assault out of them.
"During a turn in which the Webway Portal was deployed, the user may choose to either have successfully arriving reserve units enter play from base-contact of the portal for that turn, or they may instead spawn a unit of 6 warriors, witches or wracks- the unit may have up to X points' worth of upgrades (note these upgrades down on a sheet of paper for you and your opponents' benefit). The user must make this decision at the start of every turn on which the Webway Portal is on the board. Regardless of the player's decision, units entering play via the Webway Portal may not assault the turn they arrive."
My greatest hope is the decapitator is more of a relic for Dark Eldar so that he fits the fluff. Guy jumps in, target unit takes x amount of Ap2 hits and he is gone.
Definitely hoping that the Dais is a super heavy though....
I'm at a tough spot right now. I just sold my old oopDE army last month and was planning on replacing it with the new models. I have pretty much run out of stuff to paint for my SM army and want to get started on buying DE. With all these rumors though I feel like I should wait. I would assume buying a battleforce would be safe. What do you guys think? What other units do you guys think I could buy that won't change too much?
Wolfsblood wrote: I'm at a tough spot right now. I just sold my old oopDE army last month and was planning on replacing it with the new models. I have pretty much run out of stuff to paint for my SM army and want to get started on buying DE. With all these rumors though I feel like I should wait. I would assume buying a battleforce would be safe. What do you guys think? What other units do you guys think I could buy that won't change too much?
I think you can't go wrong with Troops choices and their DTs.
Wolfsblood wrote: I'm at a tough spot right now. I just sold my old oopDE army last month and was planning on replacing it with the new models. I have pretty much run out of stuff to paint for my SM army and want to get started on buying DE. With all these rumors though I feel like I should wait. I would assume buying a battleforce would be safe. What do you guys think? What other units do you guys think I could buy that won't change too much?
GW never put much effort into DE.
I think the new codex will contain a few minor changes, but no new models to be released. Similar to GK.
I predict a Vect with Dais of Destruction kit as the mandatory Lord of War when the new Codex hits. Probably the Voidraven to fill the Flyer slot? Who knows.
Don't forget the loss of most of the coven arcane gear and the copy pating of most of the unit entries. I am honestly wondering if they can fix the army, now too many units are grossly over priced for what they are, but after orks I won't hold my breath.
Raiders:
OT Transport
Skimmer
Volatile
*volatile- If hit more then once per turn, vehicle automatically explodes and occupants are removed as well.
Goresaw wrote: Bets on them releasing the dark eldar as a three book set? $50 for kabals, $35 for wyches, $25 for haemonculi forces?
None. They didn't do it with Orks or Space Wolves or Grey Knights (despite what the Grey Knight crutchplayers are saying--anyone who expected Inquisition stuff to remain in the GK book after they released an Inquisition Codex was deluding themselves).
I could see, as HBMC mentioned, a Vect and his Kabal book with a set of formations. Possibly the one from Valedor where your Raiders and the Kabalite Warriors/Trueborn mounted in them had Skyfire.
I would predict, however, in terms of kits:
Vect on his Dais of Destruction as the LoW and possibly with an alternate build for a Haemonculi Engine of some kind.
Kabalite Trueborn/Incubi dual kit.
Voidraven Bomber
Plastic blister of a character. Not sure if it would be an Archon, a Haemonucli, or a Succubus.
Red Corsair wrote: Don't forget the loss of most of the coven arcane gear and the copy pating of most of the unit entries. I am honestly wondering if they can fix the army, now too many units are grossly over priced for what they are, but after orks I won't hold my breath.
Raiders:
OT Transport
Skimmer
Volatile
*volatile- If hit more then once per turn, vehicle automatically explodes and occupants are removed as well.
Nah, Power from Pain will now cause your units to suffer permanent soulblaze, fear all opponent's units in combat, and finally -2 leadership, upon receiving each respective pain token.
Mass tiny points drops (around 5 points) for everything except the troops and the dedicated transports, the latter of which will get a 5 point increase.
Vect gets turned into a Lord of War. Malys, the Duke and the Baron go bye-bye- a new hero might get added.
The power from pain table gets randomized, any abilities that change a unit's location on the FoC (such as into troops) gets removed. Most of the arcane wargear options are removed, a relic section is made consisting of "generic weapon+1" like assault 4 splinter-pistols, various AP2/3 swords with one or two supremely expensive buff items.
We'll get a formation giving us something marginal like a +1 to reserves when taking 3 raiders with warriors a succubus and 2 venoms with wytches. A special FoC that allows us to spam more of something we don't really take a lot of anyway.
More or less, the codex gets "stream-lined", whacky options are removed, more randomness is added in and a bunch of middling points drops are sprinkled around, mostly on the "bad" units. Dakka dakka proclaims that Mandrakes are suddenly a decent unit because they're 2ppm less.
BlaxicanX wrote: Mass tiny points drops (around 5 points) for everything except the troops and the dedicated transports, the latter of which will get a 5 point increase.
Vect gets turned into a Lord of War. Malys, the Duke and the Baron go bye-bye- a new hero might get added.
The power from pain table gets randomized, any abilities that change a unit's location on the FoC (such as into troops) gets removed. Most of the arcane wargear options are moved, a relic section is made consisting of "generic weapon+1" like assault 4 splinter-pistols, various AP2/3 swords with one or two supremely expensive buff items.
We'll get a formation giving us something marginal like a +1 to reserves when taking 3 raiders with warriors a succubus and 2 venoms with wytches. A special FoC that allows us to spam more of something we don't really take a lot of anyway.
More or less, the codex gets "stream-lined", whacky options are removed, more randomness is added in and a bunch of middling points drops are sprinkled around, mostly on the "bad" units. Dakka dakka proclaims that Mandrakes are suddenly a decent unit because they're 2ppm less.
H.B.M.C. wrote: It'll be really sad when the DE contract as an army to remove things without models.
At the most they'll lose some special characters. No real biggie. With this plastic revolution GW is having, I'd put money on some excellent plastic character kits coming out
angelofvengeance wrote: I wonder if they'd do a multi option kit for the Dais of Destruction? Would seem silly not to.
Would have agreed before the single-build Grimnar kit, not so sure now. The Dias is described as (essentially) a Ravager with transport capacity, so find it hard to believe they'd dual-kit it with anything Haemy as the Ravager/Raider is a pretty unique silhouette.
angelofvengeance wrote: I wonder if they'd do a multi option kit for the Dais of Destruction? Would seem silly not to.
Would have agreed before the single-build Grimnar kit, not so sure now. The Dias is described as (essentially) a Ravager with transport capacity, so find it hard to believe they'd dual-kit it with anything Haemy as the Ravager/Raider is a pretty unique silhouette.
Why would it be dualed with something Haemy? Remember we need the mandatory Lord of War unit, and what could be better than providing a model for the #1 HQ of the DE and his pimp ride? They might do something entirely else, but this would be more logical IMHO.
H.B.M.C. wrote: It'll be really sad when the DE contract as an army to remove things without models.
At the most they'll lose some special characters. No real biggie. With this plastic revolution GW is having, I'd put money on some excellent plastic character kits coming out
... said the optimistic Grey Knight player about 3 weeks ago.
To be fair, they probably just ran out of ideas.
You can't really do much with a small black ops style organisation without doing something stupid.
Like dreadknights.
Red Corsair wrote: Don't forget the loss of most of the coven arcane gear and the copy pating of most of the unit entries. I am honestly wondering if they can fix the army, now too many units are grossly over priced for what they are, but after orks I won't hold my breath.
Raiders:
OT Transport
Skimmer
Volatile
*volatile- If hit more then once per turn, vehicle automatically explodes and occupants are removed as well.
Nah, Power from Pain will now cause your units to suffer permanent soulblaze, fear all opponent's units in combat, and finally -2 leadership, upon receiving each respective pain token.
Well said.
I seriously hope that we get battle focus on things like scourge, right now they are impossible top use really. They are way too expensive at 22ppm to sacrifice like you need to now.
Wouldn't mind if they got rid of power from pain honestly, just give coven units FNP and be done with it. I;d say make combat drugs a steady effect as well but we all know how much GW likes a random roll
Hopefully points drop and certain things get simple fixes. My archon/succubus had better get a bike option back for example. If some derpy old fart farseer that is the linchpin for craftworld navigation can pilot a jetbike with his slowly crystallizing body, I would hope a mania,c thrill seeking DE warlord can have the same option.
Oh and please fix mandrakes and just drop the decapitator, the dude goes stabby on people in dark allies or raiding the fridge late at night, not the middle of the battle field. Keep him in the fluff, make his sword an artifact and be done with it.
BlaxicanX wrote: Mass tiny points drops (around 5 points) for everything except the troops and the dedicated transports, the latter of which will get a 5 point increase.
I think even the troops might get a 1 point drop. Consider that a CWE Guadian is currently the same point cost as a Kabalite Warrior.
Vect gets turned into a Lord of War. Malys, the Duke and the Baron go bye-bye- a new hero might get added.
Agree on Vect. I think either the Duke or Baron might get a model though.
The power from pain table gets randomized, any abilities that change a unit's location on the FoC (such as into troops) gets removed. Most of the arcane wargear options are removed, a relic section is made consisting of "generic weapon+1" like assault 4 splinter-pistols, various AP2/3 swords with one or two supremely expensive buff items.
Agree for the most part. If they nix the FOC stuff, I think Wracks might just be come all-time troops.
We'll get a formation giving us something marginal like a +1 to reserves when taking 3 raiders with warriors a succubus and 2 venoms with wytches. A special FoC that allows us to spam more of something we don't really take a lot of anyway.
Probably
More or less, the codex gets "stream-lined", whacky options are removed, more randomness is added in and a bunch of middling points drops are sprinkled around, mostly on the "bad" units. Dakka dakka proclaims that Mandrakes are suddenly a decent unit because they're 2ppm less.
Mandrakes OP!
etc
I'd rather not go into details, but I was told by someone who'd know that the DE release will be more significant that GK. Likely on the same size as SW in terms of getting 2-3 new units/models and tweaks across the board.
It's expected, but I was told it's almost a lock Duke and Baron are gone. Vect and Drazhar get new models. Maybe 1-2 "big kits" which I'm assuming will be the Voidraven and a wraith-type unit.
The source wasn't 100 percent sure, but cited Wazdakka, Doom and Mordrak as reasons why Duke and Baron are gone.
Which doesn't even matter so long as archons can take boards and bikes. You could basically build both with gear access. My biggest pet peeve with the last book was that they made characters NEED to be on foot. No idea why every other books character can by mobility outside a transport and we can't.
Seriously who else remembers archons/dracons on bike? They were a thing and they were awesome.
Homunculus were on bikes too, that's what I hate the most is that they dump options just caust they don't have a model or can't be gased. Sister cannoness on jump pack, dark Eldar on bikes, most chaos characters on foot, etc
It's expected, but I was told it's almost a lock Duke and Baron are gone. Vect and Drazhar get new models. Maybe 1-2 "big kits" which I'm assuming will be the Voidraven and a wraith-type unit.
The source wasn't 100 percent sure, but cited Wazdakka, Doom and Mordrak as reasons why Duke and Baron are gone.
stahp
It's too much to hope that Malys will stay. My heart can't take such hope.
I mean, her rules aren't really all that great, but her fluff is and she's apart of the tiny list of "badass chicks in 40K". It'd be nice if she just got updated a little. Make her around 105 points, keep her abilities as more or less the same. Even nerf crystal heart to just being a +2 to DtW rolls, if necessary.
I sincerely hoped that Dark Elves never saw a 7th edition update.
The format on the Orks/SW codex is fething garbage. I've been playing Duke/Baron lists since 5th and the playstyle those types of armies (especially with Duke) brings is one the most fun play styles. I've spent so many fething hours converting a the Baron that the thought of removing him and all artwork replaced with tabletop drybrushed miniatures, like the Orks/SW is dreadfull.
EDIT: Something tells me that the Splinter Canon will be trashed to Salvo 3/6 and invalidates the Splinterborn build...
Forgot to add to my earlier list of predictions, I wouldn't be surprised if wracks were indeed just changed to a troops choice, and Haemonculus' were turned into a "you may have X amount for every HQ slot filled, Haemonculus exist outside the FoC" thing, with only the Haemonculus Ancient being an actual HQ choice.
Red Corsair wrote: Which doesn't even matter so long as archons can take boards and bikes. You could basically build both with gear access. My biggest pet peeve with the last book was that they made characters NEED to be on foot. No idea why every other books character can by mobility outside a transport and we can't.
Seriously who else remembers archons/dracons on bike? They were a thing and they were awesome.
Err they can ride in a Venom and have that as a Chariot? That counts as having a mount
Red Corsair wrote: Which doesn't even matter so long as archons can take boards and bikes. You could basically build both with gear access. My biggest pet peeve with the last book was that they made characters NEED to be on foot. No idea why every other books character can by mobility outside a transport and we can't.
Seriously who else remembers archons/dracons on bike? They were a thing and they were awesome.
Err they can ride in a Venom and have that as a Chariot? That counts as having a mount
Err no? Somebody else has to take the Venom as DT and you have to get out of it to fight in CC.
angelofvengeance wrote: They must've FAQ'd that out- I'm almost certain an Archon could use a Venom for their chariot :/
I don't have my codex here with me (at work), but I would say that it has never been an option. When my archon has used a Venom it belonged to 4 Incubi or similar.
Red Corsair wrote: Which doesn't even matter so long as archons can take boards and bikes. You could basically build both with gear access. My biggest pet peeve with the last book was that they made characters NEED to be on foot. No idea why every other books character can by mobility outside a transport and we can't.
Seriously who else remembers archons/dracons on bike? They were a thing and they were awesome.
To me this is the biggest fear, to be honest board and bikes for archons just doesn't fit. There is the Succubus for that. I'd be good for a board option for the Succubus.
Red Corsair wrote: Which doesn't even matter so long as archons can take boards and bikes. You could basically build both with gear access. My biggest pet peeve with the last book was that they made characters NEED to be on foot. No idea why every other books character can by mobility outside a transport and we can't.
Seriously who else remembers archons/dracons on bike? They were a thing and they were awesome.
To me this is the biggest fear, to be honest board and bikes for archons just doesn't fit. There is the Succubus for that. I'd be good for a board option for the Succubus.
For me it does because way back when, archons, Heamies, and Dracons were the only HQ options outside special characters. These boys could take bikes. Later the added Archite/Drachite in a white dwarf which were wych versions but the original bike character was the archon. I see what your getting at but read the fluff, bikes aren't exclusive gear or anything and in fact wych cults are armed by kabals. Skyboards/hellions aren't even a part of either cult and the Baron was a trueborn and look, he bought himself a skyboard.
That doesn't even touch on the fact that our cousins can put a petrified fortune cookie reader on a bike that is a precious member for guiding their entire worlds. But you know, fluff I guess
Automatically Appended Next Post: I'd be good with an option for either, honestly though, the addition of ther succubus never made sense to me. They are basically they SAME THING as archons in game turns except they have 1/3 the gear options and no access to armor or fields making them awful. They can't even take good weapons the archon can't, actually the archon has better weapons!
Nah, just make an Archon and a Dracon level again and let people build whatever they want and create their own background. Never understood how a separate entry with a different name was necessary for some people to achieve variety.
While this release probably won't be the overhaul that it was last time, it's important to note that GW's objective, as always, is sales. (Which usually means new stuff) They know DE have a kickass model line, all they have to do to move those models is deliver a suitably kickass codex. Which I infer to mean that there will be a lot of new stuff, rather than just a few new things. Some new models. Lots of new rules. Hopefully even more amazing fluff. But we'll see... Gw's capacity to disappoint me should never be underestimated. The changes could amount to some errata. I'm just trying to be optimistic.
angelofvengeance wrote: They must've FAQ'd that out- I'm almost certain an Archon could use a Venom for their chariot :/
Chariot's weren't really a thing when the current DE book came out (some armies had units that acted kind of like a chariot, but "Chariots" as a unit type didn't exist like they do now when the current DE book was released). The Venom has only ever been a dedicated transport.
angelofvengeance wrote: They must've FAQ'd that out- I'm almost certain an Archon could use a Venom for their chariot :/
Chariot's weren't really a thing when the current DE book came out (some armies had units that acted kind of like a chariot, but "Chariots" as a unit type didn't exist like they do now when the current DE book was released). The Venom has only ever been a dedicated transport.
Yeah there was never an archon chariot.
In 3rd edition, Vect was a skimmer dreadnaught. That was weird.
H.B.M.C. wrote: It'll be really sad when the DE contract as an army to remove things without models.
At the most they'll lose some special characters. No real biggie. With this plastic revolution GW is having, I'd put money on some excellent plastic character kits coming out
And at $30.00 a piece you'll be able to look at that SAME blister sitting on the shelf at the flgs for a long long time.
Shandara wrote: Local FLGS hardly carry blisters anymore. So no danger there!
Local FLGS hardly carry GW product period anymore...
Dark eldar need creative mechanics to emphasize their speed and firepower. Right now normal eldar are faster... shootier... and more durable. It will take a really breakout codex to put dark eldar back as the glass cannon they should be. And after the utter fail of the ork and GK books and the snorefest the wolf book was... I'd rather they update necrons... and blood angels... and inquisition again. ... and release some sisters.... and 8th edition... before they "update" our book
Shandara wrote: Local FLGS hardly carry blisters anymore. So no danger there!
Local FLGS hardly carry GW product period anymore...
Dark eldar need creative mechanics to emphasize their speed and firepower. Right now normal eldar are faster... shootier... and more durable. It will take a really breakout codex to put dark eldar back as the glass cannon they should be. And after the utter fail of the ork and GK books and the snorefest the wolf book was... I'd rather they update necrons... and blood angels... and inquisition again. ... and release some sisters.... and 8th edition... before they "update" our book
When Necrons came out and were faster than DE, that was really the end of them. Flyer transports and units that teleport around the table beats wyches who cannot even charge after running anymore.
extremefreak17 wrote: It would be interesting if we received a rule similar to Battle Focus but instead of allowing us to run and shoot, we could run and charge.
extremefreak17 wrote: It would be interesting if we received a rule similar to Battle Focus but instead of allowing us to run and shoot, we could run and charge.
That would be EPIC!
yes but EPIC has been discontinued by GW, so it won't happen
Couple points about Dark Eldar,
1) Dark eldar will most likely not be the next book but will appear before the holidays.
2) Vect will be released with the Dias of Destruction like he used to have. GW wants to keep Vect similar to how he is already and don't feel the need to change up what he rides in. Expect the dias of destruction to be an ornate/modified ravager with some better rules. The model for vect will be made so that it can be assembled on the dias or on foot.
3) sorry, no fallen phoenix lords. One or two new special characters but not a lot of new stuff (think ork release) since the models are already some of the best they sell.
4) Some characters gone but look for relic weaponry and equipment to remake them from the base archon (not as good as the actual characters though). Not all characters will be gone though.
5) A new fairly large haemonculus creation in line of a grotesque.
4) no change to beast packs as of yet.
5) revamped power from pain but not a huge shakeup to how it works.
6) yes, we will see Plastic incubi but depending if you like their look the finecast versions might look better and less rigid. we will also see plastic wracks (not grotesques). Also new voidraven bomber kit/upgrade kit (not sure about this yet).
He also said to look for wych and Coven supplements. Stated late September release on the main dex and the supplements a few months later.
Edit: He also stated in a second post that Baron was more than likely gone but he did not see the final cut. References it back to item 4 above.
Personally I'd just like to see some means of my shadow field becoming more reliable, such as access to a reroll (looking forward to seeing what warlord traits we get, as an aside). Too many times has it shorted out on the first hit, only for my Archon to die horribly with little to no benefit on the game.
4) Some characters gone but look for relic weaponry and equipment to remake them from the base archon (not as good as the actual characters though). Not all characters will be gone though.
Skyboard relic, Crystal Heart relic, a warlord trait that allows you to re-roll combat drug results and a warlord trait that allows you to re-deploy 3/d3 units after infiltrator/scout deployment!
4) Some characters gone but look for relic weaponry and equipment to remake them from the base archon (not as good as the actual characters though). Not all characters will be gone though.
Skyboard relic, Crystal Heart relic, a warlord trait that allows you to re-roll combat drug results and a warlord trait that allows you to re-deploy 3/d3 units after infiltrator/scout deployment!
My thoughts exactly. I may just go back to fifth edition at this point, and just rejigger any new things or changes I like.
kitch102 wrote: Personally I'd just like to see some means of my shadow field becoming more reliable, such as access to a reroll (looking forward to seeing what warlord traits we get, as an aside). Too many times has it shorted out on the first hit, only for my Archon to die horribly with little to no benefit on the game.
A 2+ save should NEVER be rerollable. That ability does horrible things to the game.
MajorWesJanson wrote: A 2+ save should NEVER be rerollable. That ability does horrible things to the game.
A 2+ save should never come without a huge drawback, actually. In the case of Dark Eldar, it is a save that will disappear the first time you fail it, on a quite expensive and otherwise very squishy character. In the case of 3rd edition Sisters of Battle, it was eating away Faith Point like crazy, and not even an automatic success. In the case of those horrible Tzeentch deamons stuff, it is plain concentrated evil.
They will keep drazhar as the IW since as of now he is a phoenix lord.
I think move run and assault for de would be good. Its old fleet for the most part.
I personally think DLs need to be able to swap between dl and dissys as we do not have any middle str shots and missing with 1 dl can kill hurt. Also I know eldar are severely op but if they have twin linked guns why don't the original eldar?
blaktoof wrote: That you lose it usually isn't a big deal, as often at toughness 3 the model is IDed anyways.
Well, it means the opponent can potentially use saturation to make you loose the 2++ and then use big shots. But yeah, I am familiar with the ID problem of T3 combat characters.
No SW don't they used to have sagas which were upgrades that gave cool abilities, one of them had ew. Now the sagas are warlord traits and there's no purchasable ew option. At least in the main dex, couldn't comment on the supplement.
I wasn't talking about a permanent reroll, as that defeats the character of the shadow field. However, a reroll along the same line that you get by having a high BS (2+/5+ for instance) is closer to where I was going.
Or even a one time reroll. Hell, it could be awarded for getting a certain number of pain tokens for instance.
Just anything to make that 30 point upgrade a little longer lived lol.
Anyway, I don't intend to take the thread OT by wish listing, just wanted to do a better job of explaining myself :nods:
oddly I hope the court of the archon remains...I actually like using those random guys. reminds me of star wars somehow with the cantina with all the random aliens in it.
blaktoof wrote: oddly I hope the court of the archon remains...I actually like using those random guys. reminds me of star wars somehow with the cantina with all the random aliens in it.
They have models so they are likely to stay. I'm more worried about the poor sods who currently don't have official models.
blaktoof wrote: oddly I hope the court of the archon remains...I actually like using those random guys. reminds me of star wars somehow with the cantina with all the random aliens in it.
They have models so they are likely to stay. I'm more worried about the poor sods who currently don't have official models.
Lady Malys .... quite possibly the coolest character
If it was going to be a coven unit, it's highly doubtful it would be called a "DeathKnight." Coven creations tend to be pain engines of one sort or another. And Coven already has the Talos and Chronos in HS, this would step on those.
I like the Shadowfield as is - it does not need to be better - sometimes its awesome and sometimes another Archon had a spy inflitrate your Kabal and had it glitched for fun so it fails immediately
He does have better things to do than die.
Dark Eldar nobles don't die permently as long as they left something behind
Mr Morden wrote: I like the Shadowfield as is - it does not need to be better - sometimes its awesome and sometimes another Archon had a spy inflitrate your Kabal and had it glitched for fun so it fails immediately
He does have better things to do than die.
Dark Eldar nobles don't die permently as long as they left something behind
Assuming someone is kind enough to regrow them... In DE society
Mr Morden wrote: I like the Shadowfield as is - it does not need to be better - sometimes its awesome and sometimes another Archon had a spy inflitrate your Kabal and had it glitched for fun so it fails immediately
He does have better things to do than die.
Dark Eldar nobles don't die permently as long as they left something behind
Assuming someone is kind enough to regrow them... In DE society
But that's exactly the haemonculi's job and what the Archons pay them for. I imagine they'd lose clientele pretty fast if they did not hold their end of the bargain.
Can only be taken if a Haemonculi is chosen as Warlord.
WS 5
BS 3
S 9
T 8
W 5
I 6
A 5
LD 9
£85
So someone took a wraith knight, tweaked the name and a few stats and is claiming it to be a rumor?
It's flat out worse then a WK btw, and probably walks to boot so it must be true
But seriously, I think it would be awesome if DE got a coven FMC. It would keep them diferent from their cousins while being suitably awesome and dark.
A unit that can only be chosen if you take another unit first? Usually it's that units change FOC when you take certain HQ units. Or it's FOC-less units that are unlocked by certain HQ.
Can only be taken if a Haemonculi is chosen as Warlord.
WS 5
BS 3
S 9
T 8
W 5
I 6
A 5
LD 9
£85
So someone took a wraith knight, tweaked the name and a few stats and is claiming it to be a rumor?
It's flat out worse then a WK btw, and probably walks to boot so it must be true
But seriously, I think it would be awesome if DE got a coven FMC. It would keep them different from their cousins while being suitably awesome and dark.
Give the Talos Pain Engine some wings, That thing could be pretty beastly if it was more mobile.
Can only be taken if a Haemonculi is chosen as Warlord.
WS 5
BS 3
S 9
T 8
W 5
I 6
A 5
LD 9
£85
So someone took a wraith knight, tweaked the name and a few stats and is claiming it to be a rumor?
It's flat out worse then a WK btw, and probably walks to boot so it must be true
But seriously, I think it would be awesome if DE got a coven FMC. It would keep them different from their cousins while being suitably awesome and dark.
Give the Talos Pain Engine some wings, That thing could be pretty beastly if it was more mobile.
or make them move like jetbikes like they do in the books.
also remember vect's castigators (which are essentially stolen and not put back in the infinity circuit wraith guard that go nuts because they weren't put back in the infinity circuit. Maybe vect found a small lost craftword.).
also the eye of vect attack which is essentially using the twin suns as a weapon.
Mr Morden wrote: I like the Shadowfield as is - it does not need to be better - sometimes its awesome and sometimes another Archon had a spy inflitrate your Kabal and had it glitched for fun so it fails immediately
He does have better things to do than die.
Dark Eldar nobles don't die permently as long as they left something behind
Assuming someone is kind enough to regrow them... In DE society
Thats one of the major things about the Dark Eldar and one reason they are so reckless - they don't die ......the codex is pretty clear about this - there are lots of safeguards but yeah its always possible that a doublecross may be tried - thats why you have your own safeguards............
Are the stats even that much better than the Talos? But anyway, I'm really hoping it isn't some giant flesh puppet. Castigators sound cool, but aren't big enough. Every army needs their 'giant'. Still hope ours is a flying landraider that you can assault out of.
Personally I find the coven stuff too ghoulish, so I hope the new "big unit" (if there even is one) isn't something covered in scar tissue. I feel like the Dark Eldar suffer from a "too many cooks" thing when it comes to their aesthetic....I can deal with cyberpunk vampire gladiator pirates, but cyberpunk vampire gladiator pirate FRANKENSTEINS? My cup runneth over, and it's left terrifying stains on the carpet.
Shandara wrote: A unit that can only be chosen if you take another unit first? Usually it's that units change FOC when you take certain HQ units. Or it's FOC-less units that are unlocked by certain HQ.
I'm not buying it.
I'm surprised people are even debating it.
Also the big unit is likely to be the Voidraven seen as it is the only unit in the codex missing that isn't a special character. Either that or it is dropped.
Shandara wrote: A unit that can only be chosen if you take another unit first? Usually it's that units change FOC when you take certain HQ units. Or it's FOC-less units that are unlocked by certain HQ.
I'm not buying it.
I'm surprised people are even debating it.
Also the big unit is likely to be the Voidraven seen as it is the only unit in the codex missing that isn't a special character. Either that or it is dropped.
I'd day drop it, it was never different enough from the razorwing anyway IMO. Bombers are hilariously worthless in 40k anyway. They may even be worse then 40k snipers.
I have a sinking feeling that Baron Sathonyx will be gone, and all my Hellions be reduced to lame FA choices without OS....
I wonder if GW will finally make Hellions good. 16 points for t3 5+ save assault troops is pretty sad. The next codex will be the 3rd set of rules for them, and 3 generations of suck would be pretty sad.
You could also say the same thing about mandrakes....
Shandara wrote: A unit that can only be chosen if you take another unit first? Usually it's that units change FOC when you take certain HQ units. Or it's FOC-less units that are unlocked by certain HQ.
I'm not buying it.
I'm surprised people are even debating it.
Also the big unit is likely to be the Voidraven seen as it is the only unit in the codex missing that isn't a special character. Either that or it is dropped.
I would imagine that the voidraven would appear, as it is in death from the skies as well as the DE codex. Could be wrong though.
MajorWesJanson wrote: If it was going to be a coven unit, it's highly doubtful it would be called a "DeathKnight." Coven creations tend to be pain engines of one sort or another. And Coven already has the Talos and Chronos in HS, this would step on those.
The Wraithknight kind of made Wraithlords fall out of use....
The Dark Eldar comes soon after the last Nagash Endtimes release in mid September.
- 3 Week Release Window
- No completely new Units or Characters
- Chars without Models are removed
- Separate Relics for the Wych cults & the Kabals
- Vect is a Lord of War
- Wracks are the only finecasts who get a replacement
- New warmachine UPDATED: "For Vect"
The Dark Eldar comes soon after the last Nagash Endtimes release in mid September.
- 3 Week Release Window
- No completely new Units or Characters
- Chars without Models are removed
- Separate Relics for the Wych cults & the Kabals
- Vect is a Lord of War
- Wracks are the only finecasts who get a replacement
- New warmachine UPDATED: "For Vect"
from BoLS
So is that a Hardback or a dataslate with new Relic rules?
With 3 weeks of DE does that mean a release for each week,Codex, Re-packaging (possibly with relic upgrade sprue???), Wracks, and the new "Vect Warmachine"
If no Relic upgrade sprue, will Codex contain drawings/sketches that keep theme of existing parts, making self builds easier.
I've found the CSM codex rather lacking with no images of the "marks" or other finicky add-ons that are left to the imagination.
Wracks becoming more assembly required over finecast, possibly even multi-part, makes conversions and "traces of other xenos flesh" easier to achieve. The more individual the surgical creation and assortment of parts the gruesome. They seem far more appealing with that prospect.
The discussion has focused on the need for Vect's pimped out grim dark chariot, so good news if true. Anti-air capabilities and more diverse ordinance also welcome.... super-heavy at under $100 would be even better.
I've been eyeing DE for ages, and this release schedule falls almost just right to kick off my collection. The box set soon, then follow the reaction as I start to build. Then toss up Christmas job-lot gifts to myself between finishing CSM and/or DE list worth fielding.
I thought previous rumors mentioned Incubi and those were fairly reliable sources? Not BOLS? If no Incubi in plastic I'm going to be very disappointed.
To be fair DE don't need anything new, just a few point cost changes, wargear options and a couple of slot moves.
I'd like to see...
Razorwings should be fast attack.
Mandrakes should start with a pain token.
Scourges need to be a similar price to swooping hawks.
Voidraven needs anti air missiles (or give the razorwing the option).
Ride for vect and a pts drop on him and the dais.
Succubus should be able to take a jetbike or a skyboard.
Jetbikes need a 3+ armor save or even 4+.
Jetbike troop options (like guardians / windriders).
Wyches need a outside cc invul for dodge because 6+ is just dumb (or perhaps stealth / shrouded).
Wych weapons need a kick up the ass or their attacks are rending or something (shred perhaps).
Portal needs something doing to it.
Expanded pain token table.
Castigators could just be Wraithguard with venom blades / power weapons or disintegrators / splinter cannons.
Chronos / Talos should be able to move 12".
Shadowfield permanent 3+ invul would be better.
Perhaps a vehicle upgrade to reduce scatter.
More template weapon choices.
Anti air, for the love of god! (vehicle upgrade?)
If I got even half of that I'd be happy.
Until the codex drops I'm leaving me DE alone. If I get another codex like my Tyranids one I might cry
Shingen wrote: To be fair DE don't need anything new, just a few point cost changes, wargear options and a couple of slot moves.
I'd like to see...
Spoiler:
Razorwings should be fast attack.
Mandrakes should start with a pain token.
Scourges need to be a similar price to swooping hawks.
Voidraven needs anti air missiles (or give the razorwing the option).
Ride for vect and a pts drop on him and the dais.
Succubus should be able to take a jetbike or a skyboard.
Jetbikes need a 3+ armor save or even 4+.
Jetbike troop options (like guardians / windriders).
Wyches need a outside cc invul for dodge because 6+ is just dumb (or perhaps stealth / shrouded).
Wych weapons need a kick up the ass or their attacks are rending or something (shred perhaps).
Portal needs something doing to it.
Expanded pain token table.
Castigators could just be Wraithguard with venom blades / power weapons or disintegrators / splinter cannons.
Chronos / Talos should be able to move 12".
Shadowfield permanent 3+ invul would be better.
Perhaps a vehicle upgrade to reduce scatter.
More template weapon choices.
Anti air, for the love of god! (vehicle upgrade?)
If I got even half of that I'd be happy.
Until the codex drops I'm leaving me DE alone. If I get another codex like my Tyranids one I might cry
Should mail that to BoLS anonymously, they might come true!
Shingen wrote: To be fair DE don't need anything new, just a few point cost changes, wargear options and a couple of slot moves.
I'd like to see...
Spoiler:
Razorwings should be fast attack.
Mandrakes should start with a pain token.
Scourges need to be a similar price to swooping hawks.
Voidraven needs anti air missiles (or give the razorwing the option).
Ride for vect and a pts drop on him and the dais.
Succubus should be able to take a jetbike or a skyboard.
Jetbikes need a 3+ armor save or even 4+.
Jetbike troop options (like guardians / windriders).
Wyches need a outside cc invul for dodge because 6+ is just dumb (or perhaps stealth / shrouded).
Wych weapons need a kick up the ass or their attacks are rending or something (shred perhaps).
Portal needs something doing to it.
Expanded pain token table.
Castigators could just be Wraithguard with venom blades / power weapons or disintegrators / splinter cannons.
Chronos / Talos should be able to move 12".
Shadowfield permanent 3+ invul would be better.
Perhaps a vehicle upgrade to reduce scatter.
More template weapon choices.
Anti air, for the love of god! (vehicle upgrade?)
If I got even half of that I'd be happy.
Until the codex drops I'm leaving me DE alone. If I get another codex like my Tyranids one I might cry
Should mail that to BoLS anonymously, they might come true!
I know right?
BoLS should be renamed to BoLT=Bell of Lost Trolls
Those guys are seriously getting annoying with all the guessing. The sheer amount of "telephone" between them and Naftka is incredible.
It's a rather disappointing release if that's all there is. I'm interested if they'll fix the points costs for models and fix Wyches and Raiders killing half of the embarked unit when they explode.
Probably not.
I don't need new Wracks - I have 5 Finecast and 5 stand-ins from Sword Melusines. I doibt the new wracks will be better than what I have. Vect and his crew never interested me, so yea...
But then I don't play W40K anyway and have left my DE army because It was a nice modelling experience.
Shingen wrote: To be fair DE don't need anything new, just a few point cost changes, wargear options and a couple of slot moves.
I'd like to see...
Razorwings should be fast attack.
Mandrakes should start with a pain token.
Scourges need to be a similar price to swooping hawks.
Voidraven needs anti air missiles (or give the razorwing the option).
Ride for vect and a pts drop on him and the dais.
Succubus should be able to take a jetbike or a skyboard.
Jetbikes need a 3+ armor save or even 4+.
Jetbike troop options (like guardians / windriders).
Wyches need a outside cc invul for dodge because 6+ is just dumb (or perhaps stealth / shrouded).
Wych weapons need a kick up the ass or their attacks are rending or something (shred perhaps).
Portal needs something doing to it.
Expanded pain token table.
Castigators could just be Wraithguard with venom blades / power weapons or disintegrators / splinter cannons.
Chronos / Talos should be able to move 12".
Shadowfield permanent 3+ invul would be better.
Perhaps a vehicle upgrade to reduce scatter.
More template weapon choices.
Anti air, for the love of god! (vehicle upgrade?)
If I got even half of that I'd be happy.
Until the codex drops I'm leaving me DE alone. If I get another codex like my Tyranids one I might cry
Try not to wish list in this thread else the mods will lock it. Cheers.
I'm wondering if they'll have any special buff units. In one of the Deathwatch books there's this device called the Red Sacrament which if IIRC the DE use the victims of it as a buff for their guys.
TBH I would wish for the codex to get rid of the "Phill Kelly syndrome". I mean what does a Venom cost, 55 points? Wrong! It costs 65 points, no one would ever pass the 10 point upgrade to get a splinter cannon. Or how about the IC mandrake that is written so badly that he forgot to mention that perhaps he should've been able to join mandrakes, and even more amusingly, he writes how scary it supposedly should be that the very, very expensive poor 1v1 stats character can deep strike without scatter and isn't allowed to assault.
My problem with Phill Kelly's crunching is, while all the other codices have the problem of not being play tested, he seem to not even know how the actual game works other than what he has read about it, so he just makes rules that he thinks sounds good, which more often than not almost always ends up with a codex that is filled with either flat out useless models, or models so good that there's litterally nothing else worth taking.
Shingen wrote: To be fair DE don't need anything new, just a few point cost changes, wargear options and a couple of slot moves.
I'd like to see...
Razorwings should be fast attack.
Mandrakes should start with a pain token.
Scourges need to be a similar price to swooping hawks.
Voidraven needs anti air missiles (or give the razorwing the option).
Ride for vect and a pts drop on him and the dais.
Succubus should be able to take a jetbike or a skyboard.
Jetbikes need a 3+ armor save or even 4+.
Jetbike troop options (like guardians / windriders).
Wyches need a outside cc invul for dodge because 6+ is just dumb (or perhaps stealth / shrouded).
Wych weapons need a kick up the ass or their attacks are rending or something (shred perhaps).
Portal needs something doing to it.
Expanded pain token table.
Castigators could just be Wraithguard with venom blades / power weapons or disintegrators / splinter cannons.
Chronos / Talos should be able to move 12".
Shadowfield permanent 3+ invul would be better.
Perhaps a vehicle upgrade to reduce scatter.
More template weapon choices.
Anti air, for the love of god! (vehicle upgrade?)
If I got even half of that I'd be happy.
Until the codex drops I'm leaving me DE alone. If I get another codex like my Tyranids one I might cry
Try not to wish list in this thread else the mods will lock it. Cheers.
I'm wondering if they'll have any special buff units. In one of the Deathwatch books there's this device called the Red Sacrament which if IIRC the DE use the victims of it as a buff for their guys.
That wasn't wishlisting, that was stating what the current codex needs.
A reduced price Incubi box(which is drastic, it seems, becoming cheaper than Wracks are now).
Two items named "Dark Eldar: Covens" and "Dark Eldar: Wyches" for the same price as a 7th Ed Codex. Now I can't say with much certainty what these are, but based on their price and title, I think they might be supplements.
In addition to that, I have seen the normal 7th Ed priced 'Codex: Dark Eldar" and the "Codex: Dark Eldar Limited Edition" that is a bit cheaper than others.
Also of interest is the "Dark Eldar Tantalus" that I found that is four dollars cheaper than three Terminator boxes. If this Tantalus entry pans out, I would assume it is our version of the Imperial Knight/Baneblade/Stompa.
Yeah I don't think they would do 3 books like that at once. I was more interested in the Tantalus remark. Would be interesting if we got a plastic kit for it, much like they did with the AM Hydra.
I'd be dissapointed if one of the main new releases is an Incubi kit as the rumors say, the current models are pretty awesome so I feel like its a waste. They should have done an actual beast squad or something.
edit: unless of course the new models are really good, but I'm not sure how they could be better tbh.
The Tantalus model; could it possibly be the new Vect Dais of Destruction that has been rumored to be released? I know the Tantalus exists as a FW model, but maybe the person who saw this is confusing the two?
For me it's almost impossible to get interested in any 40K release these days, as there's really no concept of 'army' anymore. All we're talking about is "I wonder if there's a single good unit in the upcoming codex that I can ally with my Rainbow Warriors X-Men super-team monster mash".
Therion wrote: For me it's almost impossible to get interested in any 40K release these days, as there's really no concept of 'army' anymore. All we're talking about is "I wonder if there's a single good unit in the upcoming codex that I can ally with my Rainbow Warriors X-Men super-team monster mash".
See, for me, as a 2nd Ed Vet, this is actually a positive. For all the stuff I'd love to see improvements on, the fact that I'm just the discovery of some decent Beastman models I like away from being able to recreate my old Chaos warband with a mash of CSM, CD and IG isn't one of them.
But I guess it boils down to the same old issue, which is if you play 40K with like minded individuals, everything actually looks mostly awesome just now, but if you're stuck in a gaming group where there is a persistent ongoing search for the smelliest cheese possible, and that isn't your bag, then things are disintegrating rapidly.
extremefreak17 wrote: Yeah I don't think they would do 3 books like that at once. I was more interested in the Tantalus remark. Would be interesting if we got a plastic kit for it, much like they did with the AM Hydra.
Why not? People gobbled up double SW and double ork books. Its obvious the player base is willing to spend 100$ for books that used to cost 35$. Seems logical to see if we'll buy THREE books and just split the content of a single book into 3!
Forgeworld models haven't become plasticised in a long time. The idea is it's better to introduce a new vehicle than cannibalise sales of the old one. A plastic Tantalus would be a shift away from this
Leggy wrote: Forgeworld models haven't become plasticised in a long time. The idea is it's better to introduce a new vehicle than cannibalise sales of the old one. A plastic Tantalus would be a shift away from this
It's possible that it isn't actually a Tantalus, but that was just the name used because it looks similar. With that price, it could be that Vect and Dais of Destruction are a big Lord of War box, and the Dais resembles the Tantalus somewhat... That would give DE two lord of war options- Vect alone or on Dais, or Dais without Vect.
Leggy wrote: Forgeworld models haven't become plasticised in a long time. The idea is it's better to introduce a new vehicle than cannibalise sales of the old one. A plastic Tantalus would be a shift away from this
The hydra released six months ago wants a word with you.
Leggy wrote: Forgeworld models haven't become plasticised in a long time. The idea is it's better to introduce a new vehicle than cannibalise sales of the old one. A plastic Tantalus would be a shift away from this
The hydra released six months ago wants a word with you.
Yep. Thats what I said in my orignial comment. Granted, I think its pretty unlikely, but who knows....maybe a Dias/Tantalus dual kit?
That would certainly be easier than creating a brand new model. To make the dais really you would just need extra plating and different weapons. Perhaps the Voidraven Lances.
Therion wrote: For me it's almost impossible to get interested in any 40K release these days, as there's really no concept of 'army' anymore. All we're talking about is "I wonder if there's a single good unit in the upcoming codex that I can ally with my Rainbow Warriors X-Men super-team monster mash".
I hear that, it's the reason why I sold my Dark Eldar, Blood Angels, Dark Angels, Necrons and Tau. Weekly releases/teases doesn't do anything for me, that said, if there's a limited edition Blood Angel v Dark Eldar box set, I'm gonna buy that