I'm hoping that The Others will be a kind of cooperative tabletop version of The Secret World (which.. granted.. is pretty much a videogame version of CoC: Delta Green). Imagine combining the Zombivor aspect of Zombicide with the Strain evolution from Sedition Wars.. where winning is about holding on to as much sanity and - as your character is physically corrupted - humanity.. as possible.
This seems like it could be a good match up. Let both companies play to their strengths, and with CMON at the helm, at least we'll get a nice package of goodies in the end.
I'd like to think the growing pain days of Sedition Wars figure quality and Relic Knights delays will become more a thing of the past.
Cthulhu in the futre? It will either have fantastic but really expensive miniatures or cheap sub-par miniatures if McVey are involved. Though I would be intrested to know if McVey have nithing to do with the rules, just leaving it to GG whilst they handle the sculpts. I would like McVey to come to a middle ground with the miniatures with this as I cant afford there standard resin (well of course I can, I just don't want to pay their prices! ) and I have a bunch of their SW which I'm not a huge fan of.
Guillotine made a fun, simple ruleset for Zombicide so hopefully that's what they'll bring to the table,
not a big fan of the minis or their material
Studio McVey made some really nice stuff for Sedition Wars but was (in part) let down by the material (I prefer them to Zombicide), so hopefully they can have the same vision and really talented sculptors, but a step up in production material
as I don't feel like trying to clean mould lines off gribbly organic cthuloid minis, it's hard enough on relatively flat smooth sedition wars troopers
I'd also want my solo rules for sedition wars in hand before they launch anything new otherwise I fear them being put on the back burner again
I'm kind of curious if this is the game that Andrea Sfiligoi was working on (the guy that did Song of Blades and Heroes). He mentioned a while back he was working on a near future Cthulhu inspired game for a Kickstarter campaign.
Could fit the bill, but then again, his name would probably be on it. Also there's a bit of a geographical difference in where Guillotine Games and Ganehsa Games are located, so it could just be me putting two random coincidences together.
Also- anyone see anything about Ron & Bones, the pirate mini game that was on display?
CMON bought Ron and Bones over a year ago. I asked about it once and told me they planned on doing a KS in the future, and this was not long after SedWars finished it's KS.
Over at the McVey forum, Member of the forum and DakkaDakka member DaveC posted an image (which I can't see because I forgot my password) and said th game was players vs 1 player controlling monsters.
Over at the McVey forum, Member of the forum and DakkaDakka member DaveC posted an image (which I can't see because I forgot my password) and said th game was players vs 1 player controlling monsters.
Yes it's a Board game.
It's just a screen cap image of the monsters from the video.
I have no other info for you I'm afraid (even if I know a guy )
Oh there is an official website as well - just a place holder for now
spiralingcadaver wrote: overtyrant, I believe SMV said that they were planning on switching materials for their future SW projects, so there's a good chance you'll see that.
I really hope so and that they use this game to start using said material as I really like the art so far.
At least with monsters and unspeakable horrors, differences in scale are a little less noticeable.
Still wonder if there's any involvement from Ganesha games in regards to rules, as they had mentioned being involved a while back with a KS campaign for a near future Chthulhu versus modified humans game, with rules for a board game that were expandable to a traditional tabletop skirmish game.
If this isn't what Ganesha was helping witht, I guess that will be one more source of plastic Lovecraftian monstrosities I can look forward to.
being a board game, I don't have high hopes on them providing the highest quality minis. Zombicide minis are pretty damn good for a board game. They are not as crisp as say 40k minis or Infinity. But target method of production does not call for such methods for a board game.
I'm more concerned about quality rules and replay value than miniature quality. They could give me meeples and card board standees for all I care.
Too early to tell. Just some fun pictures and a nice mini but until I know how it all works together there's not really anything to get super excited about.
Really not a fan of "teaser" trailers that don't really show anything.
I think the company that is producing the "restic" has made considerable strides in quality since sedition wars, based on what I've had my hands on.
The final production plastics for both Wrath of Kings and Arcadia quest are REALLY slick. The Hadross squid rider model is particularly nice looking in the restic. Was really really impressed.
Wow, that monstrosity looks great. A few gaps at the joins, but nothing major. I agree that this pairs the companies, so that each can play to their strengths. Let's get these figures in something that ISN'T restic though...
We received many messages and questions. So here some answers:
- The material of the miniatures will be PVC. Dust Studio of Paolo Parente will be responsible of the manufacturing, the mold tooling and the quality control. His experience and his presence in Asia will assure an outstanding quality.
- We have many many great names on the project the best sculptors available in the market and a team of incredible and talented artists: Adrian Smith (the master behind the creation of the 7 Sins), Karl and Stefan Kopinski, Paolo Parente, Richard Wright, Jacopo Camagni, Miguel Coimbra and Georges Clarenko. You will not be disappointed by such an incredible team!
- The boardgame will be designed by Eric M. Lang (Chaos in the old world, Quarriors, Marvel Dice Masters and many other incredible titles)
- The game will be published in 2015, but at Gencon 2014 we will be able to show a large part of the work so far created.
Finally meet Dr Gan one central figure of our universe. He is not a good guy if you have some doubts! Adrian made, as usual an amazing and incredible piece of art!
I love their stuff. The material is a touch bendy, but their affinity for pre-assembled and pre-primed minis of surprisingly good quality-to-price ratio, has me interested.
A LOT of my favorite people seem to have their names attached to this one.
I love their stuff. The material is a touch bendy, but their affinity for pre-assembled and pre-primed minis of surprisingly good quality-to-price ratio, has me interested.
A LOT of my favorite people seem to have their names attached to this one.
Paulo and David Preti (who is with GG) are good friends.
I really think when people get their hands on some of the PVC pieces from wrath of kings and Arcadia quest some of the concerns will be dispelled.
Well, I can only add my experience to the discussion, which is to say that Paolo Parente will not abide by crap. He makes the best soft-plastic(restic?) models I have ever held in my hands. His name attached to this just sky-rocketed my interest.
Kaos Ball's been getting pretty good word of mouth. Lang's got some good games under his belt too- Chaos in the Old World and Quarriors aren't exactly slouches.
I guess if he's behind it, that dispels any thoughts I had about Ganesha Games being involved, which means there'll probably be another near- future Cthulhu game showing up at some point in the future.
At least if it's Mythos inspired, we might get some deep ones at some point or another- I can never have enough fish men!
highlord tamburlaine wrote: Kaos Ball's been getting pretty good word of mouth. Lang's got some good games under his belt too- Chaos in the Old World and Quarriors aren't exactly slouches.
I guess if he's behind it, that dispels any thoughts I had about Ganesha Games being involved, which means there'll probably be another near- future Cthulhu game showing up at some point in the future.
At least if it's Mythos inspired, we might get some deep ones at some point or another- I can never have enough fish men!
So, Cenobites? Meh. S&M monsters don't interest me as much as unspeakable horrors from beyond the veil. Show me more monsters and give us a few hints as to what the human faction will be using.
I don't know... the Cenobites always felt, to me, as something that would fit into Lovecraft's universe. I can only imagine the fate of some long suffering cultists pulled into other-worlds, and Hellraiser canon does confirm that Cenobites were all human once...
Anyway, lest we nerd out too much.... i'm still excited for this. Bring on the details!
There are definitly some good bits on that miniature, but the overall appreance isn't to my liking. It is too busy and got too much going on. Too bad. But I'm sure the other stuff that will follow will lighten my spirit a bit more instead.
As it says on the FB page, Dust Studios is in charge of the tooling, mold-making, and production of the figures. Considering the success they've had with soft-plastic miniatures and the recent advances in restic technology, I have high hopes.
It's a stupid name. Just use the actual name of whatever plastic you're using. Don't make up names that don't actually mean anything. All the confusion over the differences between 'resin' and 'plastic' (when really, resin is just a type of plastic, and what we refer to as 'plastic' is generally polystyrene) is bad enough without deliberately making it worse.
Yep. Really wish there were a better commonly accepted term than that confusing mess.
Some of... whatever it's called... when handled right, has been on par with nicer plastic (though still with painful mold lines), but the stuff certainly makes me think twice on anything with sharp edges.
Yeah...not calling it restic is hardly an advancement in restic technology. If that's what they're spinning it as, then that already makes me pretty wary fo the project
Have you seen the latest Wrath of Kings production models? They're quite nice. None of the nasty mold misalignment/terribly placed mold lines/super-soft/detail-cray-cray shrinking that I've come to expect of restic.
And also, they've said nothing about advances in restic technology - that's just my conclusion based on my knowledge of recent trends in the industry.
I'm interested in seeing them in my hand and working with them.
From the images, hair strands and teeth seems to be a lot more crisp than other miniatures in the same use of plastic.
Mold lines are present throughout all the miniatures which may be the big issue. Cleaning up a handful of them is not that big of deal. but when the game requires 40+ figures, it becomes a pain.
If they are anywhere near as bad as the sedition wars miniatures for clean up, tossing them in graveyard.
Have you seen the latest Wrath of Kings production models? They're quite nice. None of the nasty mold misalignment/terribly placed mold lines/super-soft/detail-cray-cray shrinking that I've come to expect of restic.
And also, they've said nothing about advances in restic technology - that's just my conclusion based on my knowledge of recent trends in the industry.
~Tim?
Wrath of Kings is a hybrid of PVC and Polystryrene. The bodies are PVC and the weapon arms are polystyrene.
Looks lovely but after seeing what's come from CMON & SP/ND in terms of restic pieces and Robotech, I'm wary about how this will translate from the master sculpt above.
I know SP/ND has nothing to do with this one but I'm hesitant about Kickstarters generally given what I've seen recently as finalised products from various manufacturers.
Looks lovely but after seeing what's come from CMON & SP/ND in terms of restic pieces and Robotech, I'm wary about how this will translate from the master sculpt above.
I know SP/ND has nothing to do with this one but I'm hesitant about Kickstarters generally given what I've seen recently as finalised products from various manufacturers.
They really do have a lot to overcome, don't they?
I like it. If it will be for a boardgame with the quality of Zombicide, I will not be disappointed. And comparing the quality to Zombicide is a good thing, because then people will expect what they will receive.
I think it is going to be hard for any of the involved parties to downplay the McVey side of things to the point where 'remember, its boardgame quality plastics here!" will show up.
I dunno, looks a little oddly shiny in some parts for resin, but maybe just extra mold release seeing as how it is in the crevices and not the high points.
sometimes but that there looks like sculpted chain. When you use pre made chain you have to go to a LOT of trouble to fill in all the little gaps left int he chain and most of the time the chain is too large thick to be convincing in scale anyway.
This has peaked my interest even more. If the game is well made and the rules clear, I think this will get my solid pledge. Zombicide quality stuff= pretty good, SW stuff=eh....
Small bit of news from Mike they are looking at the possibility of doing a small run of the miniatures in resin at some point - nothing definite yet but it might happen as before don't expect anything before the Gencon reveal at the earliest.
I have to ask since I have not had a chance to examine Zombicide up close - in what way are they considered good? I'm not being sarcastic, I honestly want to know what makes them good in people's eyes? Are the expectations more lax because it's a boardgame? Lesser moldlines? Good details? Good sculpts?
From looking at my copy the details are good (for their size; I don't think they are more than ~20-25mm, never having measured them). No real mold line issues that I saw. Flexy, but that is good for board game bits. They remind me of the nicer small Bones sculpts.
If I were playing a 20mm historical game with ~300+ models per side, I would be very happy with the level of detail. For a 28-32mm game with <100 I would be a little less thrilled, but then again for a horde of zombies I would be perfectly happy.
Automatically Appended Next Post: Ok, apologies for picture quality, just snapped them quick after finding the relevant models. (And some irrelevant models.)
The odd man out there is an Alchemy model I picked up a few years back on clearance. Not a bad looking little guy, though the detail is a little shallow meaning I will have to be careful with the paint.
The Zombicide guys have some of that same problem, with individual teeth being visible (though probably not in the pics) but likely impossible to actually pick out after priming if you are not really careful.
The RBG models are obviously more awesome and detailed, but the zombies hold their own pretty well. They scale nicely with RBG models too I think, being a little taller than some, shorter than others. (The lads with the axes are big uns.) This obviously means I am going to be making up RBG characters and missions for Zombicide
Assuming I ever get to play, that is. The wife can't decide if she wants to keep it or sell it for big monies.
Its a genuinely fun game, but I EASILY flipped my Zombicide stuff on Ebay for a 500% profit. It covered my mini buying funds for half a year in one move.
Meanwhile the promos add so little to the game itself. I mean, you can snag a copy of the base game and functionally be set, while also reaping a huge winfall.
Tell me which picture and which model you're talking about, and I can see if I have any spares (I have an embarrassing about of Zombicide stuff, so don't mind).
No problem! (Even though I thought this was your KS thread, where it would be more topic appropriate )
I do like the somewhat smaller, true scale stuff myself though. Scale creep in models bugs me, though perhaps mainly because I grew up with 25mm Ral Partha models as normal, so I expect ity bity things.
Wehrkind wrote: No problem! (Even though I thought this was your KS thread, where it would be more topic appropriate )
I do like the somewhat smaller, true scale stuff myself though. Scale creep in models bugs me, though perhaps mainly because I grew up with 25mm Ral Partha models as normal, so I expect ity bity things.
You guys talking Zombicide has got me thinking about flipping all my Z2 promo guys. Between the base ones, the expansion, the prison, and whatever Z3 offers, I'll probably be set. Plus I'll probably be able to pay for Z3 with the promos alone.
Tempting...
Back on topic- was it ever said if this will be a skirmish game, a boardgame, some kind of mixture like Sedition Wars attempted to be... what?
I saw it mentioned elsewhere that it was going to be a board game (co-op good players vs single bad player) but with plans to expand to a skirmish game in the future. I have no idea where they got that information from though so could be false.
I need that monstrous pile of flesh If that makes me mad so be it. I have resisted everything else so far Of course it does not change the fact that it might be a useless chunk of craptastic plastic.... AARRGH!!! Frustration - restic be thy name.
Uhh but it is being manufactured by Dust Studios though so that means McVey is only make the sculpts not producing them correct? I dont know exactly how the production process works but isnt that better news? Dust studios products good minis (from what I have).
ClockworkChaos wrote: Uhh but it is being manufactured by Dust Studios though so that means McVey is only make the sculpts not producing them correct? I dont know exactly how the production process works but isnt that better news? Dust studios products good minis (from what I have).
It depends on what your expectations are. If you want to play a board game and don't intend to bother painting pieces/don't care much - you are blessed and I envy you. If you on the other hand find the sculpts amazing and want to paint up a few display pieces the material is an issue as is being discussed here http://www.dakkadakka.com/dakkaforum/posts/list/599178.page
In short, it's not so much the fidelity to the master sculpts, as the loss of details can reach acceptible levels if done well, but more an issue of working with the material.
In so far I have not seen any PVC figures I think are worth the hassle unless you just want them for gaming purposes.
basement.dweller wrote: In so far I have not seen any PVC figures I think are worth the hassle unless you just want them for gaming purposes.
Do you mean for basic painting/gaming as compared with display quality, or do you mean painting vs. gaming pawns, or do you mean something else entirely?
basement.dweller wrote: In so far I have not seen any PVC figures I think are worth the hassle unless you just want them for gaming purposes.
Do you mean for basic painting/gaming as compared with display quality, or do you mean painting vs. gaming pawns, or do you mean something else entirely?
The basic painting/gaming as compared with display quality.
Ah. Yeah, I'd mostly agree, then. Some of the core sedition wars heroes painted up very nicely, but other than that I'd say I've never had a restic model that's worth trying to get to display level.
ClockworkChaos wrote: Uhh but it is being manufactured by Dust Studios though so that means McVey is only make the sculpts not producing them correct? I dont know exactly how the production process works but isnt that better news? Dust studios products good minis (from what I have).
It depends on what your expectations are. If you want to play a board game and don't intend to bother painting pieces/don't care much - you are blessed and I envy you. If you on the other hand find the sculpts amazing and want to paint up a few display pieces the material is an issue as is being discussed here http://www.dakkadakka.com/dakkaforum/posts/list/599178.page
In short, it's not so much the fidelity to the master sculpts, as the loss of details can reach acceptible levels if done well, but more an issue of working with the material.
In so far I have not seen any PVC figures I think are worth the hassle unless you just want them for gaming purposes.
Well I might just use it as a board game (slowly working to convert friends into wargamers and this may help along with all the other recent board games I have). As for painting I am currently a terrible painter and dont paint my minis, (except I get Infinity models painted cause... they are beautiful), but I plan to improve my painting later this summer by painting some of my brothers mantic minis, I feel like I can afford to use them as learning material, plus my brother just wants them painted to any quality. One day I might consider these models when I have some skill.... one day...
If I may offer some advice - while it sounds logical to start off with crappy quality minis for the hobby aspect of gaming, it can have the adverse effect of you going "I friggin hate this I give up". It's like a baptism by fire While you might come out the other side with a lot of skill, I highly recommend picking up a few "nice" models first that won't be too daunting of a task. For some reason I am assuming your brother's mantic figures are of the restic variety - mantics poly styrene plastic are fine.
To that end any pack of polystyrene figures from whatever brand that sort of jumps out at you will do. Wargames Factory has some really cheap good quality stuff if you want to practice painting.
Yea, I agree. It is a LOT easier to make a good figure look passable than a bad one. Even good painters don't buy crap models thinking 'Hey, I will correct it with paint!' You have to hire people to work that kind of blood magic.
Thanks for the advice guys. I suppose I can find some better quality minis to paint. I just figured to start with lower quality stuff cause I am going to ruin the first few I paint for sure as I try to learn the basic techniques... but if the better method is to paint better quality stuff then I will give it ago. I suppose for the first few I would not intend to make them look "good", I would just use them as tests on how certain styles/paints look. I still have a ways to go. Well I guess I will be leaving the models in The Others bare till I can improve.
If I may offer some advice - while it sounds logical to start off with crappy quality minis for the hobby aspect of gaming, it can have the adverse effect of you going "I friggin hate this I give up". It's like a baptism by fire While you might come out the other side with a lot of skill, I highly recommend picking up a few "nice" models first that won't be too daunting of a task. For some reason I am assuming your brother's mantic figures are of the restic variety - mantics poly styrene plastic are fine.
To that end any pack of polystyrene figures from whatever brand that sort of jumps out at you will do. Wargames Factory has some really cheap good quality stuff if you want to practice painting.
Yep, inexpensive but quality models like WGF's plastics and even a lot of Reaper's Bones line fit the bill of not breaking the bank but also being some very nice models to paint.
Automatically Appended Next Post: Another quick bit of advice - good places to start are with unarmoured skeletons, "fully furred" models where the fur is sculpted on, and fully-armoured models.
Great places to get the following techniques down pat:
All of these techniques are pretty basic, but they're ones that you'll continue to use even as you improve and get better and better - so good ones to master early.
I have been looking at some of the dreamforge stuff from Wargames Factory. I suppose that is probably a better place to start ect. Also thanks for the paint tricks and stuff. I will try to give those a shot. Now I just need to find time... I guess I will have some time before this comes out lol
I was thinking more along the lines of breasts and unmentionables all over the model like KD has done before. I am not aware of nor do I remember any such Lovecraftian creatures. Body Horror has been around long before Lovecraft.
I like the overall direction of the miniatures but that last one in particular is sending a shiver down my spine because I can already imagine what a soft, emaciated and flash-covered version of that sculpt (e.g. the retail version) might look like.
This time it's one of the "heroes" Karl - 2000 year old Thracian Werewolf
Screencap of his Werewolf and human forms
That screen cap just made me think of a bad dating site. "Karl loves to fetch frisbees on the beach while on a long walk with his master. He also enjoys wine, but prefers large quantities as opposed to quality. Unfortunately Karl is currently unavailable to date as his last date gave him an original first print of "how to teach old dogs new tricks", and he died of a paper cut as the leafs o the book were gilt with silver "
I swear, gaming is were all tropes go to die. I would also like to know what happens to his pants when he hulks out. Perhaps parttime nudist should be in his dating profile.
I think by Xcom they mean something more along the lines of "humanity's best and brightest, scrapping together every resource available on a threat several orders of magnitude beyond our previous understanding of the universe. And dying in droves while doing it."
I must admit, there is a certain appeal. But at the same time, you can often undermine your monsters if you emphasise how squishy regular humans but still want a playable game (a problem X-com solved by removing the "players can conceivably win" criterion of game design). Same reason Cthulhu almost never lives up to its original potrayal.
That character is closer to what I wanted to see. The boob armor and having a good 1/3 of her torso exposed though really kill the design. So far, they aren't wowing me with the humans as they are with the monsters.
To be fair, compared to a lot of over showy female characters she is actually rather covered up. Yes she could have a bit more armor but its not too bad. As it stands it is forgivable. Curious as the what the rest of the human range will be, but yes the monsters are the real eye candy (or eye gouging... if that is a good thing in horror).
BobtheInquisitor wrote: I don't see what all the complaining about. Surely she has no vital organs between her sternum and her chin, except for her mammaries of course.
So, is Paolo Parente a caricature now or just really out of touch?
He manages to conform to all the worst stereotypes of his heritage (French-Italian). Trust me, if you've ever seen his FB posts, either on his own page or the various DT pages, there's a definite skeevester vibe going on. Still, Dust IS a great universe, with good rules and some excellent models. Plus, Paolo is pretty particular about miniature quality, so it's good that he's in charge of producing the 7 Sins models.
Heh, if only they did the "Scooby" gang as Heroes I'd be all over this... The Heroes so far are boring at best. I'm open to more cheesecake if done tongue in cheek. This is just silly covert cheesecake making her super intelligent and then dressing her like an idiot. I'd go with this if the description was "dropout with penchant for kicking ass" or "mute, but has mastered communication through body language - everyone understands a kick to the groin" This is just so devoid of humour and too stale to take seriously.
basement.dweller wrote: Heh, if only they did the "Scooby" gang as Heroes I'd be all over this... The Heroes so far are boring at best. I'm open to more cheesecake if done tongue in cheek. This is just silly covert cheesecake making her super intelligent and then dressing her like an idiot. I'd go with this if the description was "dropout with penchant for kicking ass" or "mute, but has mastered communication through body language - everyone understands a kick to the groin" This is just so devoid of humour and too stale to take seriously.
But with this being a Guillotine/McVey production, I'm concerned over how the 'production' models will turn out.
I suppose if we don't get the "amazing miniatures from Mike McVey" and/or "From the mind of industry legend Mike McVey, and created by the finest artists, miniatures sculptors and game designers, the contents and play materials of the game are of the highest quality.. Sedition Wars : Battle for Alabaster represents the best that miniatures gaming has to offer" lines and get more of the Guillotine "board game" type of expectations...maybe?
Well with Dust Studios producing components... I assume McVey is involved purely in the sculpting process? If so... i'm absolutely thrilled as it plays to everyone's strengths.
Hehe, apparently a lot of people agree judging from the exhaustive google results.
I'm still annoyed with Karl...
Spoiler:
Most famous Thracian in pop culture is Spartacus.
The name Karl is German/Scandinavian and first use dates it to late 7th century/early 8th which has very little to do with both the origin, area and culture of "Thrace". Granted this is shlock and I should not care, but then why base the character on a culture and place that existed and then break that setup with silly inaccuracies? Just put him in a made up place and I'd have no problem. Just like I have no problem with monsters and werewolves as they are not factual. ARRRGH... I'm only annoyed because I want this to be good, but beside the nifty monsters it's looking quite underwhelming. I'm not that old, but this makes me feel older than Karl. Is this game aimed at preteens? Are all games aimed it preteens? Have I finally grown up? I am having a slight crisis.
If centuries old teenage vamps are up next, molded in glitter and accompanied by underage fawning school girls - there is nothing that's gonna make me touch this
As a stand alone figure, yeah sculpting is top notch.
If centuries old teenage vamps are up next, molded in glitter and accompanied by underage fawning school girls - there is nothing that's gonna make me touch this[/spoiler]
As a stand alone figure, yeah sculpting is top notch.
And yet ...a shirtless, hunky Erik Northman with equally shirtless Sookie Stackhouse, Pam and Tara might be the only thing that makes me buy in!
Ahem.
More seriously, I do sometimes wonder why Paolo seemingly never tried to go the Alberto Vargas/Olivia De Berardinis route of sexy girl/pinup pic careers?
What a mish-mash of character traits. He's listed as "slow-witted," but is adept at chess and strategy games? "Disdains violence" but is built like the Hulk and carries a meathook on a chain? What in the world were they thinking?
Guildsman wrote: What a mish-mash of character traits. He's listed as "slow-witted," but is adept at chess and strategy games? "Disdains violence" but is built like the Hulk and carries a meathook on a chain? What in the world were they thinking?
Guildsman wrote: What a mish-mash of character traits. He's listed as "slow-witted," but is adept at chess and strategy games? "Disdains violence" but is built like the Hulk and carries a meathook on a chain? What in the world were they thinking?
I think they messed it up somewhere.
Bios presented by the Mad Lib corporation. It explains the blood type of "poops".
To be fair from a psychological personality perspective and a biological knowledge of mental development his bio actually makes sense but you need to know how those things work. In regards to slow-witted and yet great at chess those are clear signs that he is what is called an "Autistic Savant" (Know previously as an idiot savant but that is no longer politically correct). As well as being really gentle but built like the hulk that is just someone who is really open to suggestion, aka it seems like he is a puppet for his sister (who ever she is), also someone with delayed processing capabilities, is a lot more likely to listen to someone they trust ect so that plays even more a long those lines of being used by his sister. To be fair I am not saying it is a great bio but I am also saying the bio makes sense. Also it appears to say he is 5.... so maybe he has the mentality of a child and just does whatever his sister says even if he doesn't like it? That's another idea.
Even if the bio makes sense, in some odd way, then I'd have to say that the graphic design doesn't. But hopefully, it will all get clearer later on when we get a full picture.
Sloth is the best creature yet! The heroes are forgettable so far (and putting in more fetish sex appeal won't help), but the monsters might tip this into the win category for me, too. We'll see.
Werewolf's head is HUGE and the arm anatomy is........off. And the pose looks forced and stilted. Probably has to do with base size more than anything else. Pity though as that model could have been a heavy hitter for the line.
Guildsman wrote: What a mish-mash of character traits. He's listed as "slow-witted," but is adept at chess and strategy games? "Disdains violence" but is built like the Hulk and carries a meathook on a chain? What in the world were they thinking?
Here's there super sekret character trait generator:
As does the sword itself. It appears to have a hinge in it. And either the wolf is slicing his foot, or the edge stops on that one part. Kind of weak sculpt all around, particularly compared to the others.
We’ve been working away on The Others for some time now, and have started showing some of the fruits of our labours over on our Facebook page.
We recently showed a rotation of the resin master of one of the Sins – Sloth, so I thought I would share some larger pictures of the original sculpt here. This one is by Remy Tremblay, who has really been the corner-stone of the whole range, and the work he has done for this project is some of the best I have ever seen.
The hard thing to get across with the sculpts of the Sins, is the size of them, so I need to take some comparison shots – but they are pretty huge. Sloth is over 60mm tall and very wide and bulky.
I’ll show more of the original sculpts, and soon the painted versions, on this site and over at the Studio McVey and The Others Facebook pages.
Yep, the humans aren't wowing me (nice, but nothing huge), while the monsters (the grendlr was by far my favorite SW mini) and everything I've heard of zombiecide has me very interested in the game
Not sure if anyone noticed, but Mr. Black is already teasing about their upcoming Ron & Bones kickstarter campaign.
I'm wondering which will drop first.
Same thing happened with Arcadia Quest and Dogs of War (which is actually supposed to be getting ready to ship soon!).
Also way more a fan of the monsters than the humans. If there's a way to skip the humans entirely, and let the monsters duke it out that'd be a lock for me.
Her poor hip , what was she doing for it to be that far out of socket .so far the models are mostly misses to me, and he bios are enough to keep me away.
The Others - 7 Sins
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The Others is a board game. Not a miniature game. However, as you know, we all love miniatures at Guillotine Games and Studio McVey. We asked Vincent Fontaine (former head of Rackham painting crew and actual Dust Studio member) to paint our beloved monsters. We will showcase them during Gencon and... great news we were able to produce and assemble many of the plastic miniatures that will populate our game. The miniatures in The Others will be pre-assembled and unpainted . Here you can discover two of our 7 deadly sins: Pride and Sloth.
Come at our booth 1829 and check and see what we have prepared for you...
The question is, are those painted resin figures, or painted game figures?
Also, while the designs are very neat, there's nothing that says "pride" or "sloth" about the design. I have no idea which is which, unlike say, the Hell Dorado demons.
Sadly everyone (or most) seem to really like the monsters for this and not the heroes. Maybe they should of shown them off as painted figures instead. When this kicks off I would like to be able to purchase the monsters separately as I'm not liking the heroes at all.
Beautfiul painted figures. But I agree that I have no clue which is Sloth and which is Pride either. But I'm sure it will be clearer as more information is revealed.
I'm also guessing that the first one is pride but that's only because it reminds of the fungus that feeds on adulation from the Futurama episode "Thief of Baghead."
The second one reminds me of Dead Hand from Zelda's the Ocarina of time. Don't know how that fits either sin though.
grefven wrote: Beautfiul painted figures. But I agree that I have no clue which is Sloth and which is Pride either. But I'm sure it will be clearer as more information is revealed.
Right, but its the same kind of BS that lots of abstract art is. You paint some random crap,throw a title on it, and people project the meaning into the piece. You could easily say tentacle head is sloth, everyone would nod and say "I get it". You show the same piece to focus group B, say its pride, and you get the same reaction. The teaser for Lust had nothing that implied lust. Just more of the same "weird monster" that the other 2 have.
I LIKE the designs. I'm definitely getting some to use as obyriths in D&D (pre-humanity demons that the tanari kicked out of the abyss). They're fethed up and alien.
I just dont think there's anything that makes them thematically feel like a demon who is iconic of one of the 7 deadly sins.
Like the Hell Dorado gluttony demon - a cavernous mouth monster that gets fatter as it eats
or Pride, posed like some Adonis, face of marble, admiring itself in a mirror.
I like that Pride model. Nice and big. Shame they'll be so limited during the Con, as I'd love to get my hands on one. If it's selling for 20 already, the usual 100 dollar sweet spot pledge won't be a bad deal if other models are of a similar size.
grefven wrote: Beautfiul painted figures. But I agree that I have no clue which is Sloth and which is Pride either. But I'm sure it will be clearer as more information is revealed.
Right, but its the same kind of BS that lots of abstract art is. You paint some random crap,throw a title on it, and people project the meaning into the piece. You could easily say tentacle head is sloth, everyone would nod and say "I get it". You show the same piece to focus group B, say its pride, and you get the same reaction. The teaser for Lust had nothing that implied lust. Just more of the same "weird monster" that the other 2 have.
I LIKE the designs. I'm definitely getting some to use as obyriths in D&D (pre-humanity demons that the tanari kicked out of the abyss). They're fethed up and alien.
I agree. I like the designs, they are definitely creepy, but there is nothing thematically connected to the 7 sins.
from todays newsletter it looks like it's only Pride available and they bumped the price to $25 - it looks like they just got a limited run of 100 cast up - this is no different to the boxed game piece (it is the boxed game piece) so it's not limited in anyway other than they only have few for now.
$25 is expensive for a game piece even at 60mm - 80mm tall and he'll be in the full game box anyway. I wonder what else will be in the box set I assume some/most of the larger Sin minis will be add ons/expansions not sure all 7 plus their minions will be in the box set.
Guillotine Games (Zombicide) and Studio McVey are bringing one of their monstrous Sins from the upcoming board game The Others to Gen Con! Pride is a hulking monstrosity that will eventually be found in the full retail copy of The Others, but is being released as a stand alone limited edition model at Gen Con to show you the quality and detail you'll be able to expect from the plastic, pre-assembled pieces in The Others! There will be a very limited quantity available for purchase, only 25 available each day starting at 11 am, with world famous Mike McVey (character designer and sculptor of The Others) at the booth to sign your box! Make sure you show up early though, at only $25, Pride is going to disappear fast!
Bossk_Hogg wrote: Right, but its the same kind of BS that lots of abstract art is. You paint some random crap,throw a title on it, and people project the meaning into the piece. You could easily say tentacle head is sloth, everyone would nod and say "I get it". You show the same piece to focus group B, say its pride, and you get the same reaction. The teaser for Lust had nothing that implied lust. Just more of the same "weird monster" that the other 2 have.
I LIKE the designs. I'm definitely getting some to use as obyriths in D&D (pre-humanity demons that the tanari kicked out of the abyss). They're fethed up and alien.
I just dont think there's anything that makes them thematically feel like a demon who is iconic of one of the 7 deadly sins.
Yeah, but actually even this “7 deadly sin” stuff is pretty stupid and makes no sense. It is just an cultural artifact from the past, but really, they are just so random…
...but is being released as a stand alone limited edition model at Gen Con to show you the quality and detail you'll be able to expect from the plastic, pre-assembled pieces in The Others!
Studio McVey does have some damage control/spin to do here, so, sure, OK.
But 'plastic' when they mean "PVC" is as annoying as ever.
The emphasis on 'pre-assembled' is probably there to set the expectations for both of the likely interested crowds - boardgamers and wargamers.
It will be interesting to see if McVey can salvage something due to how this one performs.
Well, the partnership with Guillotine Games certainly helps! As what sunk Sedition Wars wasn't just quality (some pieces turned out pretty decent) but unplayable rules and other snafus... the type of things Guillotine Games has deftly avoided, and excelled in the same areas.
Looking at that video of Pride reminds me of how much I hate hate hate the McVey tentacle hand thing. It doesn't make any sense, there is no way that hand could work as there is no bone structure for the tendons to pull against. I know all of the usual "well this is fantasy, these are demons and don't obey physics or physiology" retorts apply here, but it makes it impossible for me to suspend my disbelief.
I like the monsters, but the humans so far haven't done anything for me, 'specially that one girl sculpt. I'm sure they'll get pro painters to make the model look better than it is though.
I'll wait and see for the KS, but so far I haven't seen anything that I gotta have. But if it ends up playing like zombicide-with-demons-instead-of-zombies it might be fun.
Technically not a co-founder, but a partner responsible for the miniatures.
The official reason was him & Aly not renewing their expired work visa for the US, because they wanted to raise their new son at home in England. Don't think anyone can say otherwise, but he might have also wanted more creative control/ownership over the things he created, rather than working within someone else's universe.
DaveC wrote: from todays newsletter it looks like it's only Pride available and they bumped the price to $25 - it looks like they just got a limited run of 100 cast up - this is no different to the boxed game piece (it is the boxed game piece) so it's not limited in anyway other than they only have few for now.
$25 is expensive for a game piece even at 60mm - 80mm tall and he'll be in the full game box anyway. I wonder what else will be in the box set I assume some/most of the larger Sin minis will be add ons/expansions not sure all 7 plus their minions will be in the box set.
To me at least, $25 seems fair for a big ass monster. If those are painted game pieces and not resin masters or something, the detail on these is pretty amazing.
highlord tamburlaine wrote: So, pondering over what other types of things we'll see in... the others, I came across these photos from Gen Con.
There's all sorts of nastiness on display here. Spoilered for your enjoyment (and because they're big photos)!
Spoiler:
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These pictures have really piqued my interest in this project, I liked all the individual monsters already (except for the Mantic Werewolf with hinged cricket bat), but now I'm starting to appreciate the humans too. I can see myself spending a lot of money on this KS once it begins.
RiTides wrote: They're almost certainly resin masters...
Agreed. BUT the unboxing video looks like it retains a lot of detail and surface texture. The gray figures in the cases appear to be molded to the base, so I assume those are actual figures, and I think they look pretty good. Better than bones for instance, and I'm very willing to use those for RPG games.
Echoing the above, seeing them in scale is really cool. I'm quite liking how the smaller bad guys look, too, which was where I was on the fence (the heroes' concept art wasn't wowing me)
RiTides wrote: They're almost certainly resin masters...
Surprisingly, you'd be wrong.
All the grey models are the production plastics. I didn't believe it myself until I handled them. I brought home one of the pride models. I'll take some photos and do a rundown later, but the model is truly impressive.
Cincy, note my comment was responding to Bossk_Hogg regarding the amazingly painted models being resins. It was publicized they'd be selling some actual casts of pride, and I'm glad you're happy with it. That model is one of the best, I think.
@RI - whoops! My bad. I was a bit tired when I posted that, so it looks like I did some mis reading.
@Tre - it looked like a fairly "true" 28 mm. I think infinity may be the best comparison I can readily think of, though it was fairly close to Dark Age as well.
No worries, and awesome that you were able to snag one of the (25?) Pride models they had there! Looking forward to hearing your impressions of it once you've built it
RiTides wrote: Well, the partnership with Guillotine Games certainly helps! As what sunk Sedition Wars wasn't just quality (some pieces turned out pretty decent) but unplayable rules and other snafus... the type of things Guillotine Games has deftly avoided, and excelled in the same areas.
Late to the thread, but I completely agree with this comment, and the division of responsibilities and scope to include Guillotine Games is the only reason I would consider to back a McVey-related property at all. I'm watching this, and I wonder if CMoN will be Kickstarting it, or if GG will run the campaign. Does anyone know how this is going to release?
RiTides wrote: Well, the partnership with Guillotine Games certainly helps! As what sunk Sedition Wars wasn't just quality (some pieces turned out pretty decent) but unplayable rules and other snafus... the type of things Guillotine Games has deftly avoided, and excelled in the same areas.
Late to the thread, but I completely agree with this comment, and the division of responsibilities and scope to include Guillotine Games is the only reason I would consider to back a McVey-related property at all. I'm watching this, and I wonder if CMoN will be Kickstarting it, or if GG will run the campaign. Does anyone know how this is going to release?
It will be a KS.
No idea on timeframe, but were I a betting man I think it'll be April-ish.
Yep, I'm thinking of a lot of lines that could benefit from some proxy monsters doing permanent duty in them, if the KS goes with the seemingly obligatory "throw in a pile of duplicate sculpts beyond what you need" model that a lot of the bigger boxes have done.
First of all Happy New Year. We have been very silent in these last months... for different reasons. We have entered in the very final stage of play test and soon Eric M. lang will start posting news on the game and its mechanic. We have finished all the work related to art, sculpts and painting job. So we have concentrated on these aspects and we missed some opportunities to show you some stuff. Also we confirm the game will be launched through a Kickstarter campaign. Probably in the second quarter of the year. Thanks for your patience!
First of all Happy New Year. We have been very silent in these last months... for different reasons. We have entered in the very final stage of play test and soon Eric M. lang will start posting news on the game and its mechanic. We have finished all the work related to art, sculpts and painting job. So we have concentrated on these aspects and we missed some opportunities to show you some stuff. Also we confirm the game will be launched through a Kickstarter campaign. Probably in the second quarter of the year. Thanks for your patience!
I'm glad that they're basically done, however, they really should revisit the Werewolf Hero concept - why would he carry a sword if he's big and strong? And if his sword is sharp, why would he step on it?
With that pose and his face he's trying his best Vermin Fiend impersonation, if I had to guess.
I really want the minis to turn out great and lets hope they can show lots of production samples before pledges need to be locked f the models are "done". Rum'n'Bones was simply kbad at this, mostly showing TINY pics of the plastics (renders?!) and painted resins front and center. That there's one model already sold makes me both hopefull that they'll be forthcoming with realproduction minis AND anxious that they'll concentrate only on that one huge figure, where shrinkage and mold lines are less of a problem. What will it be? The unpainted backgound figures in the display cabinet last year were supposedly samples, right? Let's hope they get the spotlight.
Twisted demons won't look as bad when parts get affected by shrinkage diffently as realistic, anatomically correct humans would, so they have that going for them. And lots an lots of teeth, which is much better then just tentacles and brains. I've held brains before, they're just not scary. They're not even as awesomly dingustingly squishy as lungs are when you poke them! Those brains might get sculpted over IF I back this, actually. Teeth/fangs and tentacles though, even if you handle those in reality are potentially dangerous parts of beasts, those will always be scary based on our primordial fear of them.
Those human acolytes (?) are pretty awesome as well, better than quite a few of the demons, IMO, but they'll be much easier to mess up in the transition.
Binabik15 wrote: Twisted demons won't look as bad when parts get affected by shrinkage diffently as realistic,
The challenge will be assembly, if these are not pre-assembled. I recall having to reset the SedWars Grendlr minis to get the parts to line up. Also the female Sams' gun arms.
highlord tamburlaine wrote: I'm sure it's been posted here, but I'm too lazy to look at the moment, as well as being possibly too inebriated to tell anyways.
How large of base does Pride sit on? 60? 80? Even bigger? It's hard to tell just from the photos.
He's on an oval, so none of the above. It's a pill shape thats 60mm wide by 40mm ish deep.
Binabik15 wrote: Twisted demons won't look as bad when parts get affected by shrinkage diffently as realistic,
The challenge will be assembly, if these are not pre-assembled. I recall having to reset the SedWars Grendlr minis to get the parts to line up. Also the female Sams' gun arms.
All the miniatures are preassembled.
As Cincydooley said Pride is on a pill shaped base (think 40K bike base) 45mmx60mm most of the others are circular depending on their size. The feet are moulded to the base.
Sweet Jesus, those monster sculpts are so friggin gnarly. I still don't see any thematic resemblance to the indicated sin, but at this point, I don't care. They're perfect for the kind of Chronenberg body horror D&D games I run.
Each sin has 3 stages the largest is the Avatar (the Pride miniature I posted earlier is an Avatar) above is the mid size stage the Abomination and the smallest most human looking are the controllers.