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Post by: reds8n
http://www.forgeworld.co.uk/News/FORGE_WORLD_BULLETIN_34.html
FORGE WORLD BULLETIN #34
The Forge World Studio, always a hive of activity, is more so than ever right now. Warhammer Fest is less than a month away and preparations for it are speeding ahead in high gear. Not only are the guys preparing loads of demonstrations and displays for the weekend, there are also some awesome new models that we want to have ready in time for you to buy there.
If you read this bulletin two weeks ago, you’ll know that Forge World will be unveiling an awesome new army, the Solar Auxilia, at Warhammer Fest. I managed to capture a picture of one of the Solar Auxilia’s vehicles just for you.
The Solar Auxilia, coming soon!
Also at Warhammer Fest we'll be presenting our Best of Show award. We chose a single, fantastically painted Forge World or Warhammer Forge model from all the entries to Golden Demon. Here's a few more of the great entries we had for the award at the Forge World European Open Day.
Some wonderfully painted models considered for the Best of Show Award in Amsterdam.
A few months ago, I showed you Andy Hoare’s Emperor’s Children Legion. Andy has been working hard over the last few weeks and has just finished work on these fantastic Phoenix Terminators.
Andy’s new Phoenix Terminators.
That’s all from me for now. Make sure you check back soon for more from the Forge World Studio.
Chris.
Keep up with the latest Forge World news by subscribing to our newsletter. Simply send an email to Newsletter Subscription
Don't miss any news from Forge World with our RSS Feed
You can also watch our latest videos by subscribing to the Forge World Visual Feed
Posted by Forge World
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Post by: Co'tor Shas
Ooh, pretty...
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Post by: Davespil
FW, please release the last two Imp Knights and the new Riptide before you get caught up in releasing all this new 30K IG stuff. Please...
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Post by: Co'tor Shas
Do we know anything about the riptide yet?
42013
Post by: Sinful Hero
The Solar Auxilia stuff looks awesome- but I think I'll still hold out for Space Puppies. Hopefully they'll do right by them.
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Post by: warboss
No riptide variant experimental rules? :(
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Post by: Wilson
Davespil wrote:FW, please release the last two Imp Knights and the new Riptide before you get caught up in releasing all this new 30K IG stuff. Please...
It's got to be this weekend. Surely!
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Post by: Davespil
Wilson wrote: Davespil wrote:FW, please release the last two Imp Knights and the new Riptide before you get caught up in releasing all this new 30K IG stuff. Please...
It's got to be this weekend. Surely!
Apparently you don't know FW very well. I hope they burn through the model release and rules for the Riptide and IKs soon. But, I wouldn't hold my breath. I'm sad they got all wrapped up in this 30K mess, really wanted more 40K stuff. And, FW is a lot worse with their rules. You have SM and IG rules spread out through 12 Imeprial Armor books. And the way 30K rules are done is just as silly.
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Post by: Bronzefists42
I like the Solar Auxila so far. Scaled properly too.
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Post by: Bobthehero
FW human infantry is always scaled right, makes e'm much nicer.
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Post by: Kid_Kyoto
Why for the love of #$^& isn't GW releasing those Solar Aux in plastic?
Do they hate the sight and smell of money?
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Post by: Shandara
Kid_Kyoto wrote:Why for the love of #$^& isn't GW releasing those Solar Aux in plastic?
Do they hate the sight and smell of money?
The very idea is otiose in a niche.
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Post by: MajorStoffer
Shandara wrote: Kid_Kyoto wrote:Why for the love of #$^& isn't GW releasing those Solar Aux in plastic?
Do they hate the sight and smell of money?
The very idea is otiose in a niche.
That's what I love about GW most of all; they give you the jokes, slander and witty comebacks themselves.
This is Great News.
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Post by: STC_LogisEngine
Well you know, this just further cements the fact that if you want the nightmarish cyberpunk of the far future you (like me) are now as good as exclusively buying FW's 30k - resin. If you want the childishly silly, with all the OTT rules on everything.. weeeell, 40k for you good sir. The kiddy-pool is a lot less expensive but, it is after all an expensive hobby and if you wanna drive the Rolls-Roycy ( fw resin that is) you got to pay some more for it.
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Post by: Bronzefists42
STC_LogisEngine wrote:Well you know, this just further cements the fact that if you want the nightmarish cyberpunk of the far future you (like me) are now as good as exclusively buying FW's 30k - resin. If you want the childishly silly, with all the OTT rules on everything.. weeeell, 40k for you good sir. The kiddy-pool is a lot less expensive but, it is after all an expensive hobby and if you wanna drive the Rolls-Roycy ( fw resin that is) you got to pay some more for it.
Try running 30k against 40k without being written off as a power gamer... it is very difficult.
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Post by: BlaxicanX
Indeed. What with almost every 30K unit being overpriced for what it does, and all.
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Post by: Bronzefists42
I am serious though. Unless I lose people immediately write my army off as OP (the only not normal thing it take is a medusa and I stopped after one game.) People really hate 30k where I play (one guy complained even after I lost to him.)
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Post by: TyraelVladinhurst
Bronzefists42 wrote:I am serious though. Unless I lose people immediately write my army off as OP (the only not normal thing it take is a medusa and I stopped after one game.) People really hate 30k where I play (one guy complained even after I lost to him.)
LOLZ what a fool.....30K is more expansive but better in my opinion
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Post by: Peregrine
Kid_Kyoto wrote:Why for the love of #$^& isn't GW releasing those Solar Aux in plastic?
Do they hate the sight and smell of money?
Niche market product that can't justify the cost of plastic molds and time on GW's plastic production equipment, level of detail issues that prevent the kit from translating well into plastic, etc. A handful of dedicated collectors might love them, but I can easily see GW deciding that releasing them in plastic would just split the current sales of plastic Cadians between two separate product lines instead of generating additional sales. Automatically Appended Next Post: Bronzefists42 wrote:I am serious though. Unless I lose people immediately write my army off as OP (the only not normal thing it take is a medusa and I stopped after one game.) People really hate 30k where I play (one guy complained even after I lost to him.)
Sounds like you're just playing against TFGs. Fortunately your experience isn't universal.
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Post by: Veteran Sergeant
Sinful Hero wrote:The Solar Auxilia stuff looks awesome- but I think I'll still hold out for Space Puppies. Hopefully they'll do right by them.
Well, the good news is, they can't be any worse than the GW 40K version. Automatically Appended Next Post: Bronzefists42 wrote: STC_LogisEngine wrote:Well you know, this just further cements the fact that if you want the nightmarish cyberpunk of the far future you (like me) are now as good as exclusively buying FW's 30k - resin. If you want the childishly silly, with all the OTT rules on everything.. weeeell, 40k for you good sir. The kiddy-pool is a lot less expensive but, it is after all an expensive hobby and if you wanna drive the Rolls-Roycy ( fw resin that is) you got to pay some more for it.
Try running 30k against 40k without being written off as a power gamer... it is very difficult.
30K and 40K aren't designed to be compatible.
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Post by: Bronzefists42
Well now that you mention it...
http://www.forgeworld.co.uk/Downloads/Product/PDF/B/Betrayal_FAQ_Errata_v.2.pdf
Scroll to the last page.
EDIT: Explicitly states they were playtested to be compatible.
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Post by: Veteran Sergeant
Yeah, and it says exactly what I just said. That 30K wasn't designed to be compatible with 40K even though they use the same basic ruleset.
I'm not saying you're a power gamer. Because honestly the balance can't be any worse than the balance between 40K books. I'm just saying that if you were making a 30K army in an area that doesn't play 30K, you may have chose poorly.
Not so good at reading, huh?
they have been fine-tuned and focused on playing battles in the milieu of the Horus Heresy rather than in conjunction with the Codexes representing warfare in the 41st Millennium, and this will remain the case.
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Post by: Bronzefists42
Your exact wording was "30K and 40K aren't designed to be compatible" while the FAQ says "While Forge World’s ongoing range of Horus Heresy books and their game content are all
designed to use and be compatible with the Warhammer 40,000 rules" it literally states in they are designed to be compatible.
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Post by: Snrub
No no.
THIS is Podracing...
1
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Post by: Kosake
Please, someone photoshop a WFB ork boar chariot into the mix...
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Post by: Malika2
And a Necron Catacomb Command Barge being pulled by some Tomb Blades or something?
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Post by: Asmodai Asmodean
Does it bother anyone else that despite being GW's upmarket label/brand, the Forge World website design is still trapped in the 90's? Seriously, I could do a much more convincing and stylish design given an afternoon on Squarespace.
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Post by: BlaxicanX
Frankly, I prefer its UI to the new GW site. lol
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Post by: H.B.M.C.
The FW website is currently down for maintenance, so maybe you'll get your wish of a needlessly complex cascading storefront like the GW one.
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Post by: Snrub
Malika2 wrote:And a Necron Catacomb Command Barge being pulled by some Tomb Blades or something? Command barge Tomb Blade getting pulled by tomb spyders. BlaxicanX wrote:Frankly, I prefer its UI to the new GW site. lol
Me too. The GW site is unnecessarily fiddly. I can see why they've done it like the way they have. But there was really no need for it. H.B.M.C. wrote:The FW website is currently down for maintenance, so maybe you'll get your wish of a needlessly complex cascading storefront like the GW one.
I certainly fething hope not.
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Post by: Looky Likey
They are removing the web store and going back to mail order only with payment by postal orders.
Have they said when they are taking pre orders for Warhammer fest yet?
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Post by: Rygnan
Looky Likey wrote:They are removing the web store and going back to mail order only with payment by postal orders.
Have they said when they are taking pre orders for Warhammer fest yet?
Are you serious?
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Post by: H.B.M.C.
Looky Likey wrote:They are removing the web store and going back to mail order only with payment by postal orders.
I do so hope you are kidding.
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Post by: Baragash
I assumed it was an "internet is a fad" joke.......
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Post by: TyraelVladinhurst
He may not have been as i tried going to their site and it directly says webpage no longer exists
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Post by: angelofvengeance
The Forge World website is currently unavailable due to essential maintenance. The website will be available again shortly. We apologise for any inconvenience this may cause.
If your order is urgent, you can place it over the phone by calling the Forge World Customer Services team on 0115 9004995
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Post by: Eldercaveman
Don't worry it's back up now.
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Post by: Looky Likey
Exactly, GW's policies sometimes do seem like how can we inconvenience our paying customers even more.
I can't be the only one who is old enough to have had to do "proper" mail order? Quite nerve wracking wondering if they actually got your order.
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Post by: Shandara
Looky Likey wrote:Exactly, GW's policies sometimes do seem like how can we inconvenience our paying customers even more.
I can't be the only one who is old enough to have had to do "proper" mail order? Quite nerve wracking wondering if they actually got your order.
I feel young, I could already use that newfangled phone thing to place my orders.
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Post by: Looky Likey
Never had a bank card I could pay over the phone with till I was 18. My kids had one at 12, how times change.
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Post by: Kid_Kyoto
Peregrine wrote: Kid_Kyoto wrote:Why for the love of #$^& isn't GW releasing those Solar Aux in plastic?
Do they hate the sight and smell of money?
Niche market product that can't justify the cost of plastic molds and time on GW's plastic production equipment, level of detail issues that prevent the kit from translating well into plastic, etc. A handful of dedicated collectors might love them, but I can easily see GW deciding that releasing them in plastic would just split the current sales of plastic Cadians between two separate product lines instead of generating additional sales.
Putting on my serious hat for a moment, with Cadians and Catachans so poor and honestly lacking much in the way of 40k flavor my purchases of them is zero. A well sculpted grimdark gothic IG regiment would get me to open my wallet.
Clinging to outdated models that were never that good is not a way to grow the hobby. Automatically Appended Next Post: Rygnan wrote: Looky Likey wrote:They are removing the web store and going back to mail order only with payment by postal orders.
Have they said when they are taking pre orders for Warhammer fest yet?
Are you serious?
The intertubes are just a fad.
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Post by: Sinful Hero
I'm disappointed that even only a couple of people thought Forgeworld was going to mail order only. That says quite a lot.
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Post by: RedSarge
Guardsmen with VOLKITE weaponry! Vol-KITE Deathrays, searing and scorching traitors, xenos and mutants left and right... ACK-ack-A-DACK!
Crusade Era Imperial Army - wow.
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Post by: Mr. Burning
I may be tempted back GWs way if the vehicles for the Solar Auxila are cool looking.
I begrudge paying FW prices for infantry though.
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Post by: sockwithaticket
Kid_Kyoto wrote:Clinging to outdated models that were never that good is not a way to grow the hobby.
Since when has that bothered Gee Dub? How old and outdated are the Chaos Marines, Bezerkers, the bikers for both Marines, zombies, Eldar Jetbikes, etc. ?
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Post by: Jidmah
Add ork warbuggies to that list
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Post by: stormboy
Mr. Burning wrote:I may be tempted back GWs way if the vehicles for the Solar Auxila are cool looking.
I begrudge paying FW prices for infantry though.
Me too - but with prices the way they are... FW isn't looking too bad, especially for specialist troops.
Scions are 35USD for 5 models (great models IMO) and FW Death Korps Command Squad is 25lbs(about 40 USD) - 5 bucks isn't so bad for cool looking models.
When you get into the basic infantry guy... prices start to separate though... Elysian squad of 10 = 39lbs (about 64 USD) and 10 Cadians are 29 dollars. I guess we will have to wait and see what the price for the Solar Auxilia ends up being.
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Post by: sockwithaticket
I'd be surprised if the Elysians were 39 lbs given that they're cast in resin rather than some new hyper dense substance, but not all shocked to find that they were £39
/pedantic Brit.
If Solar Auxilia pricing is in line with other FW Guard stuff then I'll have to settle for occasionally staring at them longingly on my laptop screen.
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Post by: Looky Likey
Sinful Hero wrote:I'm disappointed that even only a couple of people thought Forgeworld was going to mail order only. That says quite a lot.
I thought it was a really obvious joke when I made it but I was also surprised when people took it seriously.
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Post by: Davespil
Kid_Kyoto wrote: Peregrine wrote: Kid_Kyoto wrote:Why for the love of #$^& isn't GW releasing those Solar Aux in plastic?
Do they hate the sight and smell of money?
Niche market product that can't justify the cost of plastic molds and time on GW's plastic production equipment, level of detail issues that prevent the kit from translating well into plastic, etc. A handful of dedicated collectors might love them, but I can easily see GW deciding that releasing them in plastic would just split the current sales of plastic Cadians between two separate product lines instead of generating additional sales.
Putting on my serious hat for a moment, with Cadians and Catachans so poor and honestly lacking much in the way of 40k flavor my purchases of them is zero. A well sculpted grimdark gothic IG regiment would get me to open my wallet.
Clinging to outdated models that were never that good is not a way to grow the hobby.
Those Solis Auxiliary (or whatever they are called) look so damn silly. GW/ FW needs to get their s*** together and not release crap like that. The Cadains and the Elysians are excellent. I like my armies with a little bit of common sense sprinkled in. Though the Elysians need some more models. I can't honestly think that they would sell enough of this new army to make it worth producing in plastic. And, I wish they'd focus on the armies that already exist instead trying to create a whole new game and then 18 legions that are just slightly different enough that they must waste several years on releasing 18 comtemptors and 3 variations of the same armor. Armor, that ironically, gets upgraded how many times but never gets any better? Did they change nothing but the appearance? Was it for vanity's sake?
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Post by: Bobthehero
stormboy wrote:.
Scions are 35USD for 5 models (great models IMO) and FW Death Korps Command Squad is 25lbs(about 40 USD) - 5 bucks isn't so bad for cool looking models.
10 Grenadiers are 62USD, 10 Scions are 70, you get more bits vs more details.
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Post by: H.B.M.C.
lbs?
£ (ALT+0163).
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Post by: JBSchroeds
^ Or GBP if you don't want to memorize the alt code.
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Post by: Midnightdeathblade
I just got Vulkan a week ago and im super happy with it. Im super pumped for Konrad Curze.
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Post by: godswildcard
I like the HH stuff, but I hit my 'enough with the SM already' limit a book ago. I know it's a cash cow, but I'm ready for some love that isnt Space Marines or a new riptide/ knight variant (the latter for use with HH!)
Clearly people are buying it, but outside of a Primarch or the odd contemptor(rare) specialty legion squad(more rare) I've never seen a true HH army.
And as someone who owns a DKoK army, I'll buy stuff if I like it, but for space marines I just can't get that pumped about them.
Maybe when they release 1000 Sons...
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Post by: Snrub
There's a /tg/ thread at the moment that has leaked "pictures" of the supposed rules for the new riptide.
Here is the thread. Bring salt.
Standard 4chan caveats apply, blah blah blah.
Here's the OP's summery too.
Apparently, there are leaked rules for Forgeworld's soon to be released "gottagofast" riptide variant.
(even though the rules look plausible, salt is still required as some things seems suspicious , more on that later)
Basically,
>riptide stat line
>gets Fleet and Hit & Run
>jet pack MC but can also move 12" in the movment phase with its improved jet pack
>can nova charge to get a 3+ invuln, become flying MC, shoot twice with the pulse submunition inductor (but can't use it the next turn) or boost its triple barreled flamer
>same restrictions on equipments as the R'varna, and can't FnP reactor overheats
Pulse submunition inductor
>template S5, AP4, heavy 2, torrent, cluster fire (same as R'varna)
Flamer cascade cannon
>template, S6, AP3, Assault 3
>(Nova charged) Template, S6, AP3, Assault D3, Torrent
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Post by: Looky Likey
godswildcard wrote:I like the HH stuff, but I hit my 'enough with the SM already' limit a book ago. I know it's a cash cow, but I'm ready for some love that isnt Space Marines or a new riptide/ knight variant (the latter for use with HH!)
Clearly people are buying it, but outside of a Primarch or the odd contemptor(rare) specialty legion squad(more rare) I've never seen a true HH army.
And as someone who owns a DKoK army, I'll buy stuff if I like it, but for space marines I just can't get that pumped about them.
Maybe when they release 1000 Sons...
Does depend on your local meta, everybody I know and play regularly has at least one 30k army, with more than a few having at least SM and mechanicum. However my group started dabbling in 30k before the FW books so I'm guessing we are at the start of the curve.
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Post by: AlmightyWalrus
Snrub wrote:There's a /tg/ thread at the moment that has leaked "pictures" of the supposed rules for the new riptide.
Here is the thread. Bring salt.
Standard 4chan caveats apply, blah blah blah.
Here's the OP's summery too.
Apparently, there are leaked rules for Forgeworld's soon to be released "gottagofast" riptide variant.
(even though the rules look plausible, salt is still required as some things seems suspicious , more on that later)
Basically,
>riptide stat line
>gets Fleet and Hit & Run
>jet pack MC but can also move 12" in the movment phase with its improved jet pack
>can nova charge to get a 3+ invuln, become flying MC, shoot twice with the pulse submunition inductor (but can't use it the next turn) or boost its triple barreled flamer
>same restrictions on equipments as the R'varna, and can't FnP reactor overheats
Pulse submunition inductor
>template S5, AP4, heavy 2, torrent, cluster fire (same as R'varna)
Flamer cascade cannon
>template, S6, AP3, Assault 3
>(Nova charged) Template, S6, AP3, Assault D3, Torrent
So it's more or less a Tau Heldrake?
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Post by: angelofvengeance
I thought that gun on the new Riptide variant looked a bit flamey. Sounds fun though
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Post by: AlmightyWalrus
I don't think it's going to be OP, but I do think it's going to further reduce the already slim odds of getting into assault against a Tau army. Let's just say that I'm not too enthusiastic about having yet another ranged Monstrous Creature with a 2+ save that murders Marines by the dozens. I thought that was what the Riptide was already for?
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Post by: TyraelVladinhurst
AlmightyWalrus wrote:I don't think it's going to be OP, but I do think it's going to further reduce the already slim odds of getting into assault against a Tau army. Let's just say that I'm not too enthusiastic about having yet another ranged Monstrous Creature with a 2+ save that murders Marines by the dozens. I thought that was what the Riptide was already for?
Agreed, but there always needs to be new flavor
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Post by: godswildcard
Looky Likey wrote:Does depend on your local meta, everybody I know and play regularly has at least one 30k army, with more than a few having at least SM and mechanicum. However my group started dabbling in 30k before the FW books so I'm guessing we are at the start of the curve.
I'm sure you're right. I'd be willing to say that it's probably a lot more popular across the pond anyway. VAT tax and expensive overseas shipping probably curb the enthusiasm that may otherwise lead to more 30K armies.
And it's not like the stuff they put out isn't nice. I would just love for them to maybe release some more fantasy stuff, but that's just me personally. I will probably begin to dabble in 30K once the Space Wolves and Thousand Sons come out though!
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Post by: Co'tor Shas
It's fast attack according to the sheet. Well then.
And I like it's look.
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Post by: Koppo
godswildcard wrote:
I'm sure you're right. I'd be willing to say that it's probably a lot more popular across the pond anyway. VAT tax and expensive overseas shipping probably curb the enthusiasm that may otherwise lead to more 30K armies.
Why would the VAT make any difference? You barbarians pay the same as us civilised types, FW just get to keep 20% more of your money (once converted in the £) and while 20% of ours gets to fund social security, bank bailouts, the queen and the latest self perpetuating war against something or other.
The shipping, however, is somewhat crippling.
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Post by: Commander_Farsight
Do we have any new news or threads about the new Tau XV109 suit shown at Gamesday?
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Post by: Davespil
God, I hope that 300 point cost for the new riptide is BS. That really throws off the cost of my 12 riptide army...
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Post by: Russian Roulette
Yeah I'm calling BS on these leaked rules:
A: selectively blurred sections are a huge red flag
B: forgeworld named the Ion weapon differently in their instructions..I don't think they would change it like that.
C: glaring copy/paste errors (even by forgeworld standards) especially under the pulse sub-munitions section with the template. While on the subject: Heavy 2, torrent template weapon screams wishlist if ever I saw. That's WITHOUT a nova charge.
D: Why would you ever NOVA charge the 3 shot flamer to a D3 torrent flamer- if these rules are true, just use the NOVA to fly, retain your range, and get a free vector strike to boot. Too poorly thought out...
E: There's no fletchette launcher visible on the detailed model pics posted at ATT (probably a copy/paste wishlist left from the R'Varna)
F: I don't believe the over-complicated rules for adding 12 inches of movement and retaining jump pack. This also screams wishlist. I think it will get FMC on successful NOVA otherwise normal riptide movement.
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Post by: Co'tor Shas
Where is the flechette discharger on the r'varna?
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Post by: Russian Roulette
I was under the impression that they were the little nubs all over the guns/arms?
I don't have assembly instructions for my R'Varnas though. Someone who does could probably confirm since they're usually labeled.
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Post by: Davespil
Russian Roulette wrote:Yeah I'm calling BS on these leaked rules:
A: selectively blurred sections are a huge red flag
B: forgeworld named the Ion weapon differently in their instructions..I don't think they would change it like that.
C: glaring copy/paste errors (even by forgeworld standards) especially under the pulse sub-munitions section with the template. While on the subject: Heavy 2, torrent template weapon screams wishlist if ever I saw. That's WITHOUT a nova charge.
D: Why would you ever NOVA charge the 3 shot flamer to a D3 torrent flamer- if these rules are true, just use the NOVA to fly, retain your range, and get a free vector strike to boot. Too poorly thought out...
E: There's no fletchette launcher visible on the detailed model pics posted at ATT (probably a copy/paste wishlist left from the R'Varna)
F: I don't believe the over-complicated rules for adding 12 inches of movement and retaining jump pack. This also screams wishlist. I think it will get FMC on successful NOVA otherwise normal riptide movement.
I personally think that the FMC part is BS. I think the 12" movement is realistic, though. Also, the submunition being a template with torrent seems rather far fetched. Also, I hope its cheaper...
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Post by: Russian Roulette
Davespil wrote:
I personally think that the FMC part is BS. I think the 12" movement is realistic, though. Also, the submunition being a template with torrent seems rather far fetched. Also, I hope its cheaper...
I agree that this is a possibility- just no way its BOTH +12 and FMC per these rules. Also seeing the pictures of those jet packs:
My money is still on FMC.
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Post by: warboss
Russian Roulette wrote: Davespil wrote:
I personally think that the FMC part is BS. I think the 12" movement is realistic, though. Also, the submunition being a template with torrent seems rather far fetched. Also, I hope its cheaper...
I agree that this is a possibility- just no way its BOTH +12 and FMC per these rules. Also seeing the pictures of those jet packs:
My money is still on FMC.
Holy crap... now those are jet packs!
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Post by: Davespil
Russian Roulette wrote: Davespil wrote:
I personally think that the FMC part is BS. I think the 12" movement is realistic, though. Also, the submunition being a template with torrent seems rather far fetched. Also, I hope its cheaper...
I agree that this is a possibility- just no way its BOTH +12 and FMC per these rules. Also seeing the pictures of those jet packs:
My money is still on FMC.
I can see it being possible. Its fast normally, but then can fly. Honestly, I'd prefer that they get rid of the FMC rule altogether and drop the price. Its hard to get 3 of them in a list at 310 points. My all Riptide army will come out to 2500 points now, and I can only take 3 XV107s, not the 6 that I wanted to.
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Post by: Rygnan
Cerastus Knight Acheron (flamer/chainfist knight) rules are out now, possibly meaning that is tonight's release
Here they are- http://www.forgeworld.co.uk//Downloads/Product/PDF/A/Acheron.pdf
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Post by: Looky Likey
loving that chain fist, not loving that it's on an anti horde shooty platform. I guess I'll end up wasting the heavy bolter against a vehicle so I can still charge it while shooting the flamer against a horde.
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Post by: Kirasu
I wonder what those little wings on the side of the huge jetpack are supposed to do? Surely not guide it? :p
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Post by: BlaxicanX
Oh God I hope that d3 str6ap3 torrent weapon is some wish-listing bs. This game does not need anymore AP3, much less for Tau.
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Post by: Looky Likey
Not a massive fan of the belt between the tanks on the back and the flamer as it looks like an ammo belt. Think I will have to replace that with some think guitar strings.
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Post by: manrogue
Wow, loving the Jetpack on that Riptide!
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Post by: H.B.M.C.
Looky Likey wrote:Not a massive fan of the belt between the tanks on the back and the flamer as it looks like an ammo belt. Think I will have to replace that with some think guitar strings.
That was my thought. It looks like an ammo feed with individual links, not like a fuel line.
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Post by: Johnson101
I'd assume its an empty ammo feed link with fuel lines running inside. Make more sense that way actually as that would protect the houses from damage while still allowing movement.
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Post by: sockwithaticket
It looks like an armoured fuel line to me I don't think it much resembles an ammo belt as the segments are clearly circular.
This is yet another Cerastus I love, but will never be able to purchase.
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Post by: Wilson
That knight is very good and looks pretty awesome but I am getting pretty tired of knight hammer now. Release more aliens please forge world.
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Post by: Hulksmash
Yay! Another knight to buy! I will now have 7! 3 "Normals", 1 Mage, and one of each Cerastus.
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Post by: Azreal13
A pic...
Looks like twin, armoured, fuel lines to me..
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Post by: Uriels_Flame
Aesthetically this one doesn't do it for me. Seems more Eldar like vs. Imperium.
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Post by: WrentheFaceless
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Post by: Azreal13
I like it on balance, I can tell because the things I'm not sure about are minor.
Firstly, the weathering seems to have been applied in many cases with no thought for what parts would weather most heavily, and just randomly applied everywhere. Not a fault wih the model of course, but does detract from me getting excited about what I could do with it, painting wise.
Secondly, I'm used to the ranged weapon being on the right arm, again, small, fixable and very personal, but does throw me off a bit.
Finally, the helmet seems to be going for this vibe,
But the missing bridge protector makes it look a little "off" somehow.
It would be great if FW could make a lot of the face plates and other armour sections available as subsets to allow people to mix things up a bit, but I don't expect we'll get more than maybe a few more House specific sets.
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Post by: Sirius42
The head on that kinda reminds me I'd the 1970's cylons.
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Post by: Haighus
Looky Likey wrote:loving that chain fist, not loving that it's on an anti horde shooty platform. I guess I'll end up wasting the heavy bolter against a vehicle so I can still charge it while shooting the flamer against a horde.
Er, I think it is intended as a siege knight- flamers can still hit units in buildings right? To my mind, it looks like it will be flaming a building through most of it's firepoints (with it being a hellstorm template), maybe picking off a few enemies on the parapet with it's heavy bolters then going in for the building kill with the fist. Don't think there will be much left of the fort afterwards
Azreal13 wrote:Secondly, I'm used to the ranged weapon being on the right arm, again, small, fixable and very personal, but does throw me off a bit.
Finally, the helmet seems to be going for this vibe,
But the missing bridge protector makes it look a little "off" somehow.
It would be great if FW could make a lot of the face plates and other armour sections available as subsets to allow people to mix things up a bit, but I don't expect we'll get more than maybe a few more House specific sets.
So far, I think the cerastus knights actually have reversible arms, so you can set them up how you like. The Lancer did I think.
The helmet is a barbute I think, which is a sort of a form of a sallet that had evolved to be similar to the hoplite helm during the Rennaisance with the whole neoclassical thing going on. Quite often barbutes didn't have the nose guard. They were very popular in 15th Century Italy I believe. Personally I agree with you, and don't like this as much as some of the other helmets, but it does have a knightly historical basis. Makes you wonder what the next knight will have though, a kettle hat?
http://en.wikipedia.org/wiki/Kettle_hat
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Post by: Kanluwen
Love the Acheron and the nod to Boba Fett they got going on in terms of the coloration and the heraldry on the left side.
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Post by: Frozen Ocean
I've been vaguely thinking about alternate Knight weapons for a good while now, and what I was considering for the flamer was simply an inferno cannon (not to be confused with the inferno gun, which is the Titan flamer) with Shred. Str7 AP3 Ordnance Hellstorm is not what I was expecting at all! It could do a bit of vehicle damage with that profile, although that is obviously not its main strength.
Is it just me, or are most of the "fi"s in the .pdf missing? "Reaper chain st" and " ring a weapon in the Shooting Phase". How strange.
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Post by: Sasori
I think I honestly prefer the Castigator both in looks and rules to the Archeon myself.
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Post by: Yodhrin
I'm still waiting for proper variants of the plastic Knight.
As an aside, with a lot of the Warhammer Forge stuff being sidelined and dropped from their site recently, a few folk myself included have been(reluctantly and with much annoyance) buying stuff we wanted but were planning to get later, so for anyone else thinking of picking up the Empire Command Set a word of warning; they're ridiculously out of scale.
Not a little bit, ludicrously so. The banner bearer is 34mm to the eyes, over 37mm at the top of the helmet, and the Captain is only a hair shorter. The Flagellant can just about get away with it as he's a hair under 35mm and his pose adds a couple of mm to his actual height, but the other two look utterly ridiculous next to normal Empire models. They're lovely sculpts, but if I spend £31 on three models I don't expect to have to do extensive conversion work on them just to make them visually compatible with the range of figures they're ostensibly designed for.
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Post by: Frozen Ocean
Yodhrin wrote:I'm still waiting for proper variants of the plastic Knight.
Still not even a whisper of a Chaos Knight. I'll just be the same thing with Marks, but I want those rules to be out so I can field mine legally without CtA!
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Post by: Veteran Sergeant
Davespil wrote:
I can see it being possible. Its fast normally, but then can fly. Honestly, I'd prefer that they get rid of the FMC rule altogether and drop the price. Its hard to get 3 of them in a list at 310 points. My all Riptide army will come out to 2500 points now, and I can only take 3 XV107s, not the 6 that I wanted to. lol
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Post by: angelofvengeance
Sweet!
Though I'm curious as to what this could be
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Post by: Co'tor Shas
A Chaos based IA hopefully, hints at more things to come maybe?
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Post by: Johnson101
I would hazard a guess as that would be the new Imperial Armour book featuring Chaos and Chaos Renegades.
Exciting stuff!
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Post by: H.B.M.C.
Anyone know what the left-most Knight is? I know it's another Mechanicum one, likely armed with a Volkite Somethingarather, but do we know any more than that?
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Post by: ImAGeek
Very different cover to the usual Imperial Armours.
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Post by: Rygnan
Hopefully they call it chaos armour or something like that, because calling a chaos book imperial armour is just stupid
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Post by: beast_gts
Yeah, I wonder if it's not just the next End Times book.
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Post by: AAN
Not sure about the new Tau suit, too blocky for my taste.
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Post by: Eldercaveman
Might be the war machines of the lost and the damned book.
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Post by: Carlson793
H.B.M.C. wrote:Anyone know what the left-most Knight is? I know it's another Mechanicum one, likely armed with a Volkite Somethingarather, but do we know any more than that?
Looks like a Questoris Mageaera with alternate weapons - perhaps "some of the products we're getting ready" refers to swap outs like for the Reaver.
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Post by: ImAGeek
Maybe, are FW known for advertising GWprime stuff?
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Post by: OrlandotheTechnicoloured
A post on facebook on Adeptus Astartes says
Thomas Rhodes
its IA13, which is a chaos focussed book in the style of IA2. it will include chaos rules for most of the HH tanks and has a lost and the damned style army list in it two
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Post by: Medium of Death
Wonder if they'll put Gal Vorback in as some kind of Greater Worderbearer possessed or something...
Apparently we find out what it is on Wednesday.
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Post by: STC_LogisEngine
Probably not, the Gal Vorbak, formerly the Chapter of the Serrated Sun, XVII Legion all died in the battles of the Heresy. The majority of them fell on Isstvan V at the hands of Corvus Corax and the remaining survivors died at the hands of the XIIIth Legion on Calth, and their likness where never seen again for they where blessed by all four powers who sent their heralds to nest in their flesh to seal the concord between the Primordial Annihilator and Logar Aurelian.
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Post by: Medium of Death
The call of cash is a strong power for change!
I think you're probably right though.
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Post by: Yodhrin
STC_LogisEngine wrote:Probably not, the Gal Vorbak, formerly the Chapter of the Serrated Sun, XVII Legion all died in the battles of the Heresy. The majority of them fell on Isstvan V at the hands of Corvus Corax and the remaining survivors died at the hands of the XIIIth Legion on Calth, and their likness where never seen again for they where blessed by all four powers who sent their heralds to nest in their flesh to seal the concord between the Primordial Annihilator and Logar Aurelian.
Ah, so that's why Possessed are a pile of arse in 40K
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Post by: STC_LogisEngine
Yeah, FW are wierd like that, but who knows? They might eventually,.. or they will just force you to play a 30k Word Bearers army. And if you use their Rite of War: The Dark Bretheren (seriously, why would you not use this one unless you play them as the Imperial Heralds) Your force gets preffered enemy: Loyalist Space Marines, all Perils of the Warp suffered by the opposing force(s) gain Instant Death AND you can take allies from Codex: Chaos Daemons and battle-buddies.
Sure there are some restrictions but do you really need fortifications and other allied detatchments?
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Post by: Frozen Ocean
I love how the Riptide has its little head cocked quizzically to one side, as if it's thinking "Did I come to the wrong party?".
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Post by: zedmeister
Frozen Ocean wrote: I love how the Riptide has its little head cocked quizzically to one side, as if it's thinking "Did I come to the wrong party?". I dunno, I think the Riptide is trying to audition for the 40k version of this: Certainly does have a "Runnnn!" look to it!
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Post by: Frozen Ocean
"What? Is there something behind me?"
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Post by: reds8n
I believe this is the ( obligatory) special edition will be available for pre-order at Warhammer Fest.£50-£60.....? ... IIRc anyway .. .
Normal edition not long after. It brings all the FW chaos models into one place and has updated rules for the Siege of Vraks campaign and army lists.
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Post by: sockwithaticket
Gosh darn it, but I want a Cerastus Knight. Not really fussed which one as they're all lovely.
Almost feel sorry for the Riptide there. Almost. Die, foul xenos!
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Post by: Looky Likey
Looks like a slipcase for IA13, bet the normal edition is inside it.
Put in my reservation for Warhammer Fest today, asked if HH4 would be out soon, got a no comment type response so I'll take that as a yes. I'll almost certainly have to phone back up on Thursday to add to my order.
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Post by: Frozen Ocean
I have to admit that the Cerastus Knight body is definitely growing on me. There are literally Cerastus Knights growing out of my shoulders. It hurts less than Forge World prices, though.
Don't feel sorry for the Riptide. It's having a grand old time at that party. The Knights don't suspect that it's actually a Monstrous Creature.
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Post by: Panic
Yeah,
Chaos Knights.
Calling it.
Panic...
36943
Post by: Dakkafang Dreggrim
I would to see a gork/Morkanaught varient or something not imperial.
Be a nice change from knight, knight, primarch, knight, space marine thing, knight ........... lol
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Post by: Bobthehero
I think its a good thing FW makes more knights, their codex has 2 units, adding more is great, as for the primarchs/SM, yeah, they got books with units to do, so it makes sense.
There's also IG coming up and AM showing time to time.
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Post by: Dakkafang Dreggrim
Problem is , there are also the xenos armies that arent battle brothers with knights / SM. Not every one plays an imperial army.
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Post by: Shandara
High time for Eldar Knights, I say.
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Post by: Blacksails
Here you go!
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Post by: Davespil
So, the Bulletin says: Forge World now has four Imperial Knights available. We’re not stopping there however, as there’s more on the way in time for Warhammer Fest, each awesome in its own right.
Do you think that they will release another Knight in the next few weeks? And I'm not talking about the one all the way on the left of the picture which we've seen a few weekes ago. Possibly the Warden? I have 6 Knights right now. How low can my bank account go?
Dakkafang Dreggrim wrote:I would to see a gork/Morkanaught varient or something not imperial.
Be a nice change from knight, knight, primarch, knight, space marine thing, knight ........... lol
More like: Contemptor, Contemptor, Knight, Contemptor, Knight, Contemptor, Ad Mech, Contemptor, Knight, Knight, Riptide, Contemptor.
Shandara wrote:High time for Eldar Knights, I say.
I hope not. I'm spending wayyyyyyyyyyy to much money. Actually, I'd love for that to happen. Then I can finally have an opponent for my IK army. BUt, of course, I would have to buy the Eldar Knights as well.
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Post by: AegisGrimm
Yeah, the standard loadout of one Wraithcannon really has always looked like an update of the old Epic Fire Gale Knight to me.
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Post by: Davespil
Dakkafang Dreggrim wrote:Problem is , there are also the xenos armies that arent battle brothers with knights / SM. Not every one plays an imperial army.
Yeah, but regardless of what the alliance level is, you can still use them. No beneficial effects and you gotta stay 6" away. But you can still use them.
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Post by: Sirius42
For anyone who has a cerastes already, do they look ok with normal knights when set up together (despite the height difference)?
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Post by: beast_gts
Imperial Armour Volume Thirteen Special Edition
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Post by: reds8n
The latest edition to the Imperial Armour book range includes profiles and rules for the vehicles of the Chaos Space Marines, Chaos Titans, Daemon Engines and the armoured vehicles of the Heretic and the Renegade.
It also includes a complete army list for the forces of the Renegade and the Heretic, alongside extensive details on the dark heraldry and blasphemous iconography used by the traitorous Chaos Space Marines.
Presented in a unique slip case and including a exclusive double-sided A1 poster, this special edition is limited to 2,000 copies worldwide and is available to buy for the first time at Warhammer Fest.
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Post by: Medium of Death
So no campaign or anything new then?
Seems a bit of a rush/cash grab tbh.
Does this mean the overpriced HH stuff isn't selling as well as thought?
494
Post by: H.B.M.C.
No it just means that the HH stuff takes a long time to make. Anyway, I can live without the fancy case and a map. GW tries to fool us with that, and it won't work with FW.
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Post by: zedmeister
Good to see a new Imperial Armour book at least even if it's not in the usual campaign format of most other books. Though if it's presented as well as IA2 2nd ed, then it'll be a nice buy either way
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Post by: Peregrine
WTF GW, you just let FW sell a limited-edition version of a book for a reasonable price! People might start getting ridiculous ideas about not paying 10x the cost for a fancy cover and some random bits of plastic!
H.B.M.C. wrote:Anyway, I can live without the fancy case and a map. GW tries to fool us with that, and it won't work with FW.
Take a closer look at the price. The limited edition is actually a bit cheaper than the other full-length IA books, so if it's a price increase at all over the eventual "standard" edition it isn't a very significant one. If you're going to buy it you might as well get the limited-edition bonus stuff included.
Medium of Death wrote:So no campaign or anything new then?
Seems a bit of a rush/cash grab tbh.
Does this mean the overpriced HH stuff isn't selling as well as thought?
Doesn't seem like a cash grab at all. IA 1 and IA 2 ( IG and C: SM) never had campaigns, and their updates didn't add any either. They're just books of individual unit fluff and rules, with the ABG army list in IA 1. The chaos stuff, especially the old 4th/5th edition traitor IG army lists from the Vraks books, needed an update so I don't see any problem with publishing the whole pile of stuff as a nice new book instead of a bunch of pdfs.
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Post by: zedmeister
I'd assume the standard edition would probably be of £36-£45 price range which makes the Limited edition, shockingly, quite reasonable! Posters used to cost £10 on their own (I know, I checked this morning but they've just removed them) so definitely not a bad price. I'm tempted...
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Post by: Shandara
Will this go up for preorder on friday then, I guess?
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Post by: Peregrine
Probably not. They have a long history of having stuff available at events before it goes up for preorder online, and it's going to be on sale at GW's upcoming "Games Day was such a shameful failure that we had to rename it" event. It might be online after that though, if there aren't any other events in the near future to save it for.
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Post by: Shandara
Peregrine wrote:
Probably not. They have a long history of having stuff available at events before it goes up for preorder online, and it's going to be on sale at GW's upcoming "Games Day was such a shameful failure that we had to rename it" event. It might be online after that though, if there aren't any other events in the near future to save it for.
Shame.
Just noticed while browsing the FW site that (at least in the Eldar section) a lot of stuff has gone up in price by 1-2 pounds.
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Post by: reds8n
Medium of Death wrote:So no campaign or anything new then?
Seems a bit of a rush/cash grab tbh.
Does this mean the overpriced HH stuff isn't selling as well as thought?
One suspects it's more to do with the accelerated codex release rate than anything else.
Used to be X years before each new codex.edition of the rules. A lot more for them to update/correct as/when a new book appears now.
.. least that's what I'm hoping anyway, that way my once pretty tasty necron pylons might go back to being usable again
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Post by: Johnson101
I'd say its just a good way to condense all the Chaos units into one book to make referencing alot easier, the exact same as IA 1 & 2. Save people having to buy 2-3 books to field multiple units or struggling to find the proper rules. Looks nice too
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Post by: angelofvengeance
Looks like I'll have to escalate my plans if the Chaos are getting more gubbinz to throw at me. Rebel scum.
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Post by: TyraelVladinhurst
LOL! That is no eldar knight in my opinion; THIS IS HOWEVER
sorry mods i had to
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Post by: Lockark
I wonder if any new chaos units will follow the release or if it's just rules for what's out now plus 40k chaos rules for the 30k tanks.
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Post by: UltraPrime
Medium of Death wrote:So no campaign or anything new then?
Seems a bit of a rush/cash grab tbh.
Does this mean the overpriced HH stuff isn't selling as well as thought?
Why is every release that doesn't interest someone always called a 'cash grab'. Am I the only person that thinks some people need to take a hobby rest?
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Post by: Medium of Death
Who says it doesn't interest me?
I wanted more. I've been waiting for the discussed Thousand Sons IA for ages. The release of this just puts that completely on the shelf. The highest shelf.
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Post by: Koppo
Medium of Death wrote:Who says it doesn't interest me?
I wanted more. I've been waiting for the discussed Thousand Sons IA for ages. The release of this just puts that completely on the shelf. The highest shelf.
What, next to the gentleman's special interest magazines?
Sorry, had to... I'll get my coat.
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Post by: Baragash
Koppo wrote: Medium of Death wrote:Who says it doesn't interest me?
I wanted more. I've been waiting for the discussed Thousand Sons IA for ages. The release of this just puts that completely on the shelf. The highest shelf.
What, next to the gentleman's special interest magazines?
Sorry, had to... I'll get my coat.
Probably higher.......
TBH at the moment I would expect there to be a direct correlation between "new stuff FW produces" and "stuff FW thinks will get lots of sales", and much, much less of " FW producing stuff cos it's cool".
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Post by: zedmeister
I get the feeling that Kirby, in his increasing desperation, has been leaning on Tony Cottrell:
"We need all the money NOOOOOOWWWW"
"But, this new retro throwback cool idea will enrich the bac..."
"We need the money, more Marines NOOOOWWW"
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Post by: Johnson101
zedmeister wrote:
"We need all the money NOOOOOOWWWW"
"But, this new retro throwback cool idea will enrich the bac..."
"We need the money, more Marines NOOOOWWW"
You do realized everything above describes the Horus Heresy right?
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Post by: kingjayko
Just saw that the FW prices went up with about 0.50 to 2 pounds. Anyone knows what's up with that?
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Post by: ImAGeek
Baragash wrote: Koppo wrote: Medium of Death wrote:Who says it doesn't interest me?
I wanted more. I've been waiting for the discussed Thousand Sons IA for ages. The release of this just puts that completely on the shelf. The highest shelf.
What, next to the gentleman's special interest magazines?
Sorry, had to... I'll get my coat.
Probably higher.......
TBH at the moment I would expect there to be a direct correlation between "new stuff FW produces" and "stuff FW thinks will get lots of sales", and much, much less of " FW producing stuff cos it's cool".
You mean Forge World, a buisness, is making things that will sell well rather than just making stuff for the hell of it..? No wayyyyyy.
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Post by: Captyn_Bob
Any info at all on a chaos sicaran?
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Post by: Alpharius
For some reason, this re-started FW N&R thread has taken a turn for the worse as of late.
As a quick refresher, here are the rules for this site:
http://www.dakkadakka.com/core/forum_rules.jsp
Please make sure to keep them in mind BEFORE making a post in here, or really, anywhere, on Dakka Dakka.
Thanks!
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Post by: zedmeister
Johnson101 wrote: zedmeister wrote:
"We need all the money NOOOOOOWWWW"
"But, this new retro throwback cool idea will enrich the bac..."
"We need the money, more Marines NOOOOWWW"
You do realized everything above describes the Horus Heresy right?
Yeah, I know. To be fair, they've been doing a really good job of the Horus Heresy and I've unashamedly been collecting a HH force. Though, I do lament the current, hopefully temporary, lack of variety introduced with the Imperial Armour series.
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Post by: Arch-Fiend
H.B.M.C. wrote:No it just means that the HH stuff takes a long time to make.
Anyway, I can live without the fancy case and a map. GW tries to fool us with that, and it won't work with FW.
But isn't the Horus Heresy range the main focus of the Forge World staff? That's why Warhammer Forge has been put off track, right?
I remember reading that at least sometime ago...
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Post by: godswildcard
ImAGeek wrote:
You mean Forge World, a buisness, is making things that will sell well rather than just making stuff for the hell of it..? No wayyyyyy.
The problem is, that's actually a departure from the classic FW design theory.
They've ALWAYS just made what they wanted to make, and some of it doesn't sell, which is cool (Manta, Imperial Fortress, Great Fire Dragon or whatever), but they did it because they wanted to. Now it seems like they are more and more into making just what sells in quantity so that they can continue to help prop up GW's sagging sales numbers.
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Post by: ClockworkZion
A member of another board I frequent asked FW this week if there were Chaos Knights in the future, this was the reply:
ForgeWorld wrote:Hi,
Thank you for your email.
We do not have any current plans to produce a Chaos Knight Variant, but you never know, it may be something we produce at some point in the future.
So no, it's not a Chaos Knight. Automatically Appended Next Post: kingjayko wrote:Just saw that the FW prices went up with about 0.50 to 2 pounds. Anyone knows what's up with that?
Inflation? FW doesn't do price increases very often.
74576
Post by: prowla
I'm happy to see more Chaos stuff after all the Xenos love in the IAs of late. I just hope there's some new units in there as well.
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Post by: sockwithaticket
kingjayko wrote:Just saw that the FW prices went up with about 0.50 to 2 pounds. Anyone knows what's up with that?
Inflation linked price rises. They'll happen from time to time, but only at this sort of low level. GW customers may not be used to seeing such small increments many years apart, but it is perfectly normal.
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Post by: Tiger9gamer
People seem to forget some of the new stuff created in the HH, even if it is all power armor.
I for one welcome our new chaos renegade overlords... give's me somthing besides nurgle to shoot at!
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Post by: ClockworkZion
Tiger9gamer wrote:People seem to forget some of the new stuff created in the HH, even if it is all power armor.
Most of the recent stuff has been Mechanicum actually, and there is the Solar Auxilla coming out soon too. So it's not all power armor.
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Post by: Looky Likey
With the Vraks bundle of three being £50 and the new IA13 at £50 you can get the masses of fluff and the latest rules for £100, less than what Vraks used to cost by itself.
I'm expecting HH 4 tomorrow, putting off adding IA13 to my reservation till then.
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Post by: Davespil
Sirius42 wrote:For anyone who has a cerastes already, do they look ok with normal knights when set up together (despite the height difference)?
Yes, both are great looking models but the FW ones are a bit better looking. Automatically Appended Next Post: Medium of Death wrote:So no campaign or anything new then?
Seems a bit of a rush/cash grab tbh.
Does this mean the overpriced HH stuff isn't selling as well as thought?
Honestly, this is the way to do it. One book with all the rules for everything chaos. And it even has an army list in there and not a lot of fluff/campaign junk to skip past. Wish they'd just do this for every army. I bought the IG one and it was an amazing book. Rules for every FW model sans titans. Unfortunately they went and released an IG codex and apoc books a year later and made the book mostly useless.
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Post by: Wilson
New Riptide up on FW website....
...is what I hope to be saying this time in 12 hours.
God I want those rules and I don't even have a Tau army anymore.
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Post by: Commander_Farsight
Wilson wrote:New Riptide up on FW website....
...is what I hope to be saying this time in 12 hours.
God I want those rules and I don't even have a Tau army anymore.
Why 12 hours so specifically?
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Post by: timd
What is interesting is that these two Eldar Knights are totally in scale with each other when you compare the sizes of the original Epic models of the Fire Gale and Towering Destroyer.
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Post by: whitetornado
kingjayko wrote:Just saw that the FW prices went up with about 0.50 to 2 pounds. Anyone knows what's up with that?
The pound is currently in a slight "decline:"
http://themoneyconverter.com/GBP/USD.aspx
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Post by: Wilson
Commander_Farsight wrote: Wilson wrote:New Riptide up on FW website....
...is what I hope to be saying this time in 12 hours.
God I want those rules and I don't even have a Tau army anymore.
Why 12 hours so specifically?
10am gmt is when FW normally release new stuff on their site :]
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Post by: Davespil
So, is it safe to say that nothing will be released this week? I need something. Either the riptide or the last FW Knight. SOMETHING!!!
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Post by: Wilson
I'm gutted! I was so hopeful!
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Post by: Co'tor Shas
RULES ARE UP!!!
Tau XV109 Y’vahra Battlesuit Automatically Appended Next Post: For 230 points, this thing is ridiculous. Automatically Appended Next Post: Actually, never-mind, it's not that bad, the longest range it has is 12"
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Post by: Wilson
It has 4 wounds?
It's flamer is a beast!
It can move as a swooping monstrous creature- nice.
It's other gun is strangely short ranged considering its size?
It's bs4! But it's best weapon is a flamer - haha.
It's nova invuln only works on combat but it can elect to leave combat? Nice!
That ionic discharge blaster thing when nova'd will wreck the frick out of any vehicle! D3+3 gaks will equate to 5 shots on average hitting 3 times at strength 8 + 3 haywire hits.
That's a tank taking 3 glances from haywire + x more from the initial shots.
I like it! It's pretty.
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Post by: Co'tor Shas
Honestly, it seems pretty decently balanced, it has no long-ranged weaponry, but it's short ranged weaponry is powerful.
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Post by: Davespil
WOW! 230 points? Guess I can get 3 in my riptide army now! A bit easier to kill now that the 3++ nova charge is gone but that flamer and Ionic Cannon are sweet.
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Post by: Shandara
Short range but powerful. Not sure why they felt the need to mention that the Torrent only had 6" range twice for each weapon, but...
Combined with a 24" move that Ionic Discharge Cannon spells death for any vehicle when overcharged.
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Post by: Melcavuk
I can only see superheavies surviving for anything more than a turn when this thing starts firing, even then on a full barrage with support it should make short work of them.
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Post by: Co'tor Shas
With hit+run, it seems to be a great harassment unit, rocket in front of a squisy, but valube unit, give them a good flaming, charge and squish them a bit, use hit+run to jump out of combat, repeat until one of you is dead. I could also work as a quick counter to an outflanking unit, either going into reserves and deep-striking, or using it's flight to quickly attack it.
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Post by: Davespil
I do not have my rulebook with me; does that mean that when the XV109 is swooping that it can only be hit by snapshots (unless the unit has skyfire) and gets the skyfire ability? Or does it only get that for being a FMC which the XV109 is not?
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Post by: Wilson
Davespil wrote:I do not have my rulebook with me; does that mean that when the XV109 is swooping that it can only be hit by snapshots (unless the unit has skyfire) and gets the skyfire ability? Or does it only get that for being a FMC which the XV109 is not?
Nah, it only moves the 12inches and ignores all models when moving.
I say only lol, this is every tau players dream to have a riptide move 12 inches a turn!
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Post by: Davespil
Wilson wrote: Davespil wrote:I do not have my rulebook with me; does that mean that when the XV109 is swooping that it can only be hit by snapshots (unless the unit has skyfire) and gets the skyfire ability? Or does it only get that for being a FMC which the XV109 is not?
Nah, it only moves the 12inches and ignores all models when moving.
I say only lol, this is every tau players dream to have a riptide move 12 inches a turn!
I think you confused Swooping with Gliding. Swooping allows you to move 12-24". Swooping FMC gain skyfire, Hard to Hit, and must take Grounded Tests if hit. Now, since the XV109 is not a FMC does it gain all of these abilities? That is what I need to know.
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Post by: Melcavuk
Y’vahra battlesuit may choose to move as though it
was a Swooping Monstrous Creature for that phase.
I'd say that since you're only a swooping monsterous creature for that phase, in this case the movement phase of your own turn, and none of those special rules take effect in the movement phase, none of them apply.
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Post by: Davespil
Melcavuk wrote: Y’vahra battlesuit may choose to move as though it
was a Swooping Monstrous Creature for that phase.
I'd say that since you're only a swooping monsterous creature for that phase, in this case the movement phase of your own turn, and none of those special rules take effect in the movement phase, none of them apply.
Does that mean that the XV109 can assault after swooping, or get its assault move? Because if the only thing that changes when it becomes a swooping MC is that it can move 12-24" in the movement phase then it can. I think this was a terrible oversight on who ever wrote the rules.
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Post by: Wilson
Oh shoot yeah! I'm always getting gliding and swooping mixed up!
That's even better! Can someone shoot forge world an email and ask RE the hard to hit and assaulting rules?
49729
Post by: Melcavuk
I agree the wording is too vague to logically conclude on things like assault or jetpack (personally I'd go no, yes respectively but thats just because the swooping rule prevents assaulting but makes no mention on jetpacking)
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Post by: Davespil
Melcavuk wrote:I agree the wording is too vague to logically conclude on things like assault or jetpack (personally I'd go no, yes respectively but thats just because the swooping rule prevents assaulting but makes no mention on jetpacking)
I agree with what you said. And that's how I will play it until FW does an FAQ for it. They just could have written the rules like the GK shunt move. Instead they had to open a whole new can of worms with it making a swooping move.
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Post by: Vector Strike
Davespil wrote: Wilson wrote: Davespil wrote:I do not have my rulebook with me; does that mean that when the XV109 is swooping that it can only be hit by snapshots (unless the unit has skyfire) and gets the skyfire ability? Or does it only get that for being a FMC which the XV109 is not?
Nah, it only moves the 12inches and ignores all models when moving.
I say only lol, this is every tau players dream to have a riptide move 12 inches a turn!
I think you confused Swooping with Gliding. Swooping allows you to move 12-24". Swooping FMC gain skyfire, Hard to Hit, and must take Grounded Tests if hit. Now, since the XV109 is not a FMC does it gain all of these abilities? That is what I need to know.
My thoughts exactly. I think an e-mail to FW would be in order. If you don't become a FMC that turn, it means you can do a JSJ in the Assault Phase - but you're prone to be attacked at normal BS and be charged at (as a normal model).
Co'tor Shas wrote:With hit+run, it seems to be a great harassment unit, rocket in front of a squisy, but valube unit, give them a good flaming, charge and squish them a bit, use hit+run to jump out of combat, repeat until one of you is dead. I could also work as a quick counter to an outflanking unit, either going into reserves and deep-striking, or using it's flight to quickly attack it.
with I2 it will be hard to execute Hit & Run... unless you get it a drone
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Post by: Desubot
Just realized those shield drones will slow it the feth down considering the drones cant mega leap with him.
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Post by: Asmodai Asmodean
Melcavuk wrote:I agree the wording is too vague to logically conclude on things like assault or jetpack (personally I'd go no, yes respectively but thats just because the swooping rule prevents assaulting but makes no mention on jetpacking)
How is it vague? It moves like a Swooping MC for the phase, and is back to being just a regular ol' MC immediately after once the shooting phase begins. No FAQ needed.
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Post by: Vector Strike
Asmodai Asmodean wrote: Melcavuk wrote:I agree the wording is too vague to logically conclude on things like assault or jetpack (personally I'd go no, yes respectively but thats just because the swooping rule prevents assaulting but makes no mention on jetpacking)
How is it vague? It moves like a Swooping MC for the phase, and is back to being just a regular ol' MC immediately after once the shooting phase begins. No FAQ needed.
Suppose he arrives from Reserves and an Interceptor weapon fires at him. Will it fire at the 109 as if it was a FMC or a normal MC?
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Post by: Desubot
Well it Moves As though he was a FMC not he becomes a FMC
He never Gains the HTH rules.
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Post by: agnosto
Desubot wrote:Just realized those shield drones will slow it the feth down considering the drones cant mega leap with him.
Why not? "Drones taken as upgrades for a unit act as additional squad members in all regards, but they cannot purchase options."
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Post by: Wilson
agnosto wrote: Desubot wrote:Just realized those shield drones will slow it the feth down considering the drones cant mega leap with him.
Why not? "Drones taken as upgrades for a unit act as additional squad members in all regards, but they cannot purchase options."
each model has its own type though and drones do not have the same rules as the 109.
Vector Strike wrote: Asmodai Asmodean wrote: Melcavuk wrote:I agree the wording is too vague to logically conclude on things like assault or jetpack (personally I'd go no, yes respectively but thats just because the swooping rule prevents assaulting but makes no mention on jetpacking)
How is it vague? It moves like a Swooping MC for the phase, and is back to being just a regular ol' MC immediately after once the shooting phase begins. No FAQ needed.
Suppose he arrives from Reserves and an Interceptor weapon fires at him. Will it fire at the 109 as if it was a FMC or a normal MC?
Vectored Thrust Array
At the beginning of any of the controlling player’s Movement phases, a Y’vahra battlesuit may choose to move as though it was a Swooping Monstrous Creature for that phase. As this move represents a long bounding leap rather than true flight, the Y’vahra battlesuit does not gain the Vector Strike special rule while moving in this fashion. This special movement may not be used in two consecutive turns.
I think that bit there kinda answers as it suggests it not a fully fledged FMC.
Also!
This;
“Hard to Hit
A Swooping Flying Monstrous Creature is a very difficult target for units without specialised weapons. Shots resolved at such a target can only be resolved as Snap Shots unless the model or weapon has the Skyfire special rule.”
Excerpt From: Games Workshop Ltd. “Warhammer 40,000.” iBooks.
See that it explicitly states flying monstrous creature. this is a swooping Jump Monstrous Creature. So ( thankfully!) no snapshotting at a T6 MC with a 2+ 5++
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Post by: agnosto
Wilson wrote: agnosto wrote: Desubot wrote:Just realized those shield drones will slow it the feth down considering the drones cant mega leap with him.
Why not? "Drones taken as upgrades for a unit act as additional squad members in all regards, but they cannot purchase options."
each model has its own type though and drones do not have the same rules as the 109.
Ok. I guess that it being a squad member "in all regards" doesn't really mean in ALL regards. I don't take drones with riptides so it's not a loss for me anyway.
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Post by: Desubot
Vectored Thrust Array
At the beginning of any of the controlling player’s Movement phases, a Y’vahra battlesuit may choose to move as though it was a Swooping Monstrous Creature for that phase. As this move represents a long bounding leap rather than true flight, the Y’vahra battlesuit does not gain the Vector Strike special rule while moving in this fashion. This special movement may not be used in two consecutive turns.
Its not a Yvahra battlesuit Unit.
and i dont think a Shielded Drone is a Yvahra Battle suit.
RAW its not going to work.
But in any case why would anyone wana take the drones. its just a liability besides the I4.
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Post by: Kangodo
So you can do a Hit and Run-check at I4? agnosto wrote:Ok. I guess that it being a squad member "in all regards" doesn't really mean in ALL regards. I don't take drones with riptides so it's not a loss for me anyway.
No, it's still a squad member in ALL regards.
But being a squad-member doesn't mean they move the same distance, as can be seen with Jump Inf. Characters that join a unit of normal Infantry.
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Post by: Vector Strike
Wilson wrote:Excerpt From: Games Workshop Ltd. “Warhammer 40,000.” iBooks.
See that it explicitly states flying monstrous creature. this is a swooping Jump Monstrous Creature. So ( thankfully!) no snapshotting at a T6 MC with a 2+ 5++
Hmm ok. But I'd like to point out it's a Jet Pack MC. No need for those lousy Jump stuff Eldar and Marines like so much
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Post by: agnosto
Kangodo wrote:So you can do a Hit and Run-check at I4? agnosto wrote:Ok. I guess that it being a squad member "in all regards" doesn't really mean in ALL regards. I don't take drones with riptides so it's not a loss for me anyway.
No, it's still a squad member in ALL regards.
But being a squad-member doesn't mean they move the same distance, as can be seen with Jump Inf. Characters that join a unit of normal Infantry.
Good point, thanks.
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Post by: Wilson
Vector Strike wrote: Wilson wrote:Excerpt From: Games Workshop Ltd. “Warhammer 40,000.” iBooks.
See that it explicitly states flying monstrous creature. this is a swooping Jump Monstrous Creature. So ( thankfully!) no snapshotting at a T6 MC with a 2+ 5++
Hmm ok. But I'd like to point out it's a Jet Pack MC. No need for those lousy Jump stuff Eldar and Marines like so much
haha whoops!
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Post by: Davespil
I agree, it never becomes a FMC so it gains none of the benefits or deficets of being a FMC. If it has a drone it can't use a swoop move. So, in reality, if the XV is alone it may move 12-24" in the movement phase, but may not do it next turn. Thats how it should have been written. Also, I'm gonna go out on a limb and say no assaulting because when you swoop you can't assault the next turn.
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Post by: azazel70820
Well FW just saved me $125. This new suit is rancid. Last thing you want is you Riptides within charge range.
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Post by: Davespil
azazel70820 wrote:Well FW just saved me $125. This new suit is rancid. Last thing you want is you Riptides within charge range.
I love the model and really like the rules (Swooping SNAFU aside). I ordered two and can't wait for them to get here. I plan on using one or two to go tank hunting or horde killing. That Assault move is all the more important now.
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Post by: agnosto
azazel70820 wrote:Well FW just saved me $125. This new suit is rancid. Last thing you want is you Riptides within charge range.
I don't agree. I think it comes in on one turn, hits a unit with flachette and then two S6/Ap2 flamer templates and three S8/Ap3 blast templates. It has enough wounds and is tough enough to survive a counter-charge by whatever survives and then you use the escape thrust to go back into reserves (it works even if you're in close combat); rinse, repeat. Pretty brutal for the pts cost if you ask me.
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Post by: Davespil
agnosto wrote:azazel70820 wrote:Well FW just saved me $125. This new suit is rancid. Last thing you want is you Riptides within charge range.
I don't agree. I think it comes in on one turn, hits a unit with flachette and then two S6/Ap2 flamer templates and three S8/Ap3 blast templates. It has enough wounds and is tough enough to survive a counter-charge by whatever survives and then you use the escape thrust to go back into reserves (it works even if you're in close combat); rinse, repeat. Pretty brutal for the pts cost if you ask me.
The Ionic Discharge Cannon isn't a blast weapon, so its just 3 shots. I still love the unit. Excellent against both hordes of anything up to and including SMs, and vehicles (even the high armor ones).
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Post by: Vector Strike
agnosto wrote:azazel70820 wrote:Well FW just saved me $125. This new suit is rancid. Last thing you want is you Riptides within charge range.
I don't agree. I think it comes in on one turn, hits a unit with flachette and then two S6/Ap2 flamer templates and three S8/Ap3 blast templates. It has enough wounds and is tough enough to survive a counter-charge by whatever survives and then you use the escape thrust to go back into reserves (it works even if you're in close combat); rinse, repeat. Pretty brutal for the pts cost if you ask me.
the cannon isn't a blast weapon
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Post by: azazel70820
But its trying to do 2 things. One weapons for troops and second weapon is for tanks. So even if you pay the extra 5 pts to split fire you still need two targets within ~18" of each other.
Now one question. Is it posible to enter play-> shoot-> leave play? All with out even being on the board during your opponents turn?
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Post by: Davespil
azazel70820 wrote:But its trying to do 2 things. One weapons for troops and second weapon is for tanks. So even if you pay the extra 5 pts to split fire you still need two targets within ~18" of each other.
Now one question. Is it posible to enter play-> shoot-> leave play? All with out even being on the board during your opponents turn?
No, it can only leave play during your movement phase, and it would come back on your next movement phase. Also, I like the versitility of it. Its 3 +D3 str 8 shots makes the Ionic gun good against troops as well. And there is no way to give it the ability to shoot at 2 different tergets.
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Post by: Vaktathi
Not sure about this newest offering.
The Y'vahra is exceedingly short ranged with a decidedly poor CC ability, but has a not inconsiderable level of mobility and ways to get stuck in, and can effectively terminate anything that isn't a Wraithknight in one round of shooting with a pretty high degree of certainty in one round of shooting.
The Haywire gun is a bit too abusive of the HP mechanic, it can fail to do anything to the armor and still take out just about any vehicle in a single volley.
Much like the R'varna, I'd expect to see this get toned down.
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Post by: Vector Strike
azazel70820 wrote:But its trying to do 2 things. One weapons for troops and second weapon is for tanks. So even if you pay the extra 5 pts to split fire you still need two targets within ~18" of each other.
There's nothing in the Tau codex that allows shooting different targets with the same unit, Cadre Fireblade aside
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Post by: agnosto
Vector Strike wrote: agnosto wrote:azazel70820 wrote:Well FW just saved me $125. This new suit is rancid. Last thing you want is you Riptides within charge range.
I don't agree. I think it comes in on one turn, hits a unit with flachette and then two S6/Ap2 flamer templates and three S8/Ap3 blast templates. It has enough wounds and is tough enough to survive a counter-charge by whatever survives and then you use the escape thrust to go back into reserves (it works even if you're in close combat); rinse, repeat. Pretty brutal for the pts cost if you ask me.
the cannon isn't a blast weapon
Yeah, I'm blind; for some reason I saw "burst" and thought "blast"..
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Post by: Desubot
Vector Strike wrote:azazel70820 wrote:But its trying to do 2 things. One weapons for troops and second weapon is for tanks. So even if you pay the extra 5 pts to split fire you still need two targets within ~18" of each other.
There's nothing in the Tau codex that allows shooting different targets with the same unit, Cadre Fireblade aside
I hope you mean there is nothing in the tau codex that allows shooting at different targets from the same model, as Target locks are a thing still.
The only one in actually i think any codex that can shoot at 2 different target from the same model besides a superheavy is actually shadowsun.
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Post by: azazel70820
Yea, just reread target lock. Only allows the model to shoot at a different target not himself shoot at two targets.
72525
Post by: Vector Strike
Desubot wrote: Vector Strike wrote:azazel70820 wrote:But its trying to do 2 things. One weapons for troops and second weapon is for tanks. So even if you pay the extra 5 pts to split fire you still need two targets within ~18" of each other.
There's nothing in the Tau codex that allows shooting different targets with the same unit, Cadre Fireblade aside
I hope you mean there is nothing in the tau codex that allows shooting at different targets from the same model, as Target locks are a thing still.
The only one in actually i think any codex that can shoot at 2 different target from the same model besides a superheavy is actually shadowsun.
Ugh, you're right. Completely forgot about target locks... and Shadowsun
oh, if multi-tracker allowed you to fire at different targets with the same model...
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Post by: acekevin8412
Vaktathi wrote:Much like the R'varna, I'd expect to see this get toned down.
I agree and this is what I personally expect to see:
-Changed to Jump MC
-Flamer down to AP4 with rending.
-Ion loses haywire base and gains it from nova charge
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Post by: Kangodo
Don't forget the Swooping/Drones/Hit&Run-issue!
Hit and Run is 'useless' without Drones.
Swooping is useless with Drones.
61618
Post by: Desubot
Vector Strike wrote:
Ugh, you're right. Completely forgot about target locks... and Shadowsun
oh, if multi-tracker allowed you to fire at different targets with the same model...
It does not and is redundant IIRC for a MC
72525
Post by: Vector Strike
Desubot wrote: Vector Strike wrote:
Ugh, you're right. Completely forgot about target locks... and Shadowsun
oh, if multi-tracker allowed you to fire at different targets with the same model...
It does not and is redundant IIRC for a MC
I meant if only multi-tracker allowed a model to fire at different targets with different weapon, as shadowsun does.
acekevin8412 wrote: Vaktathi wrote:Much like the R'varna, I'd expect to see this get toned down.
I agree and this is what I personally expect to see:
-Changed to Jump MC
-Flamer down to AP4 with rending.
-Ion loses haywire base and gains it from nova charge
- Don't think so. Tau doesn't use Jump technology. I bellieve they'll leave it as a Jet Pack MC
- AP3 is enough. Remember that this isn't a flyer model - everyone hits it at normal BS and can charge it
- I agree.
Besides, FW should remove Hit & Run and give it something else more appropriate. Or scale up its Initiative to 4
35071
Post by: Enigma Crisis
Vector Strike wrote: Desubot wrote: Vector Strike wrote:
Ugh, you're right. Completely forgot about target locks... and Shadowsun
oh, if multi-tracker allowed you to fire at different targets with the same model...
It does not and is redundant IIRC for a MC
I meant if only multi-tracker allowed a model to fire at different targets with different weapon, as shadowsun does.
If only they actually created an Advanced Target Lock wargear like Shadowsun has. Infantry multi-tracker has always allowed a model to fire two weapons. It was the vehicle target locks that allowed two different targets to be selected for weapons.
acekevin8412 wrote: Vaktathi wrote:Much like the R'varna, I'd expect to see this get toned down.
I agree and this is what I personally expect to see:
-Changed to Jump MC
-Flamer down to AP4 with rending.
-Ion loses haywire base and gains it from nova charge
- Don't think so. Tau doesn't use Jump technology. I bellieve they'll leave it as a Jet Pack MC
- AP3 is enough. Remember that this isn't a flyer model - everyone hits it at normal BS and can charge it
- I agree.
Besides, FW should remove Hit & Run and give it something else more appropriate. Or scale up its Initiative to 4 Eh 1/3 chance of getting out of combat in the opponents turn, then a 2/3 chance to get out in your turn. Those are pretty good odds you are getting out of combat one way or another.
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Post by: JohnCS
Seems to me should be pretty easy to shoot two different targets with the Y'vahra as long as your opponent is clustered a bit.
Target a vehicle, position the torrent flamer to just touch the vehicle, with the rest of the template on a nearby squad. As long as its a single vehicle you're meeting the requirement of covering the maximum number of models possible in the unit, and pretty easy to do w/ torrent (even at 6")
Once done roasting the secondary targeted squad, blaster the vehicle.
51881
Post by: BlaxicanX
I don't see them switching it to jump MC. Standard Riptides are already jump MC's, and the ability to temporarily "fly"/have superior mobility to the standard 'Tide is apart of its selling point.
The only change I really see them making is a nerf to the EMP gun.
61618
Post by: Desubot
BlaxicanX wrote:I don't see them switching it to jump MC. Standard Riptides are already jump MC's, and the ability to temporarily "fly"/have superior mobility to the standard 'Tide is apart of its selling point. The only change I really see them making is a nerf to the EMP gun. They are not jump MC just MC with a jet pack. so 6" move 2d6" JSJ
69145
Post by: Asmodai Asmodean
azazel70820 wrote:Well FW just saved me $125. This new suit is rancid. Last thing you want is you Riptides within charge range.
Not sure what you're whining about, the Y'Vahra is the last thing you want in Flamer range, lol.
Str 6 Ap 2 Heavy 2 Torrent is terrifying. The Haywire gun moreso against Knights (it can do up to 12 hull points a turn, whelp.) It fills a niche sorely lacking in the Tau arsenal, which is close range heavy anti-assault firepower.
The drone loadout gives you a choice between assault Y'Vahras (charging in with the 12") or defensive Y'Vahras ( which stand back with shielded missile drones and plinks at vehicles, then flames anything that comes too close to your gunline.) It's a beast against Thunderwolves, but not overly tough at only 4W.
9594
Post by: RiTides
Copying over to the appropriate thread:
7463
Post by: Crablezworth
It was pointed out to me that fw is still using 6th ed, in the experimental rules it says:
"Vector Evasion The model gains the Jink special rule,
and when Thrusting or Swooping
gains a 4+ Cover save as if it had
moved Flat Out."
That's probably why 30k hasn't been updated lol
36687
Post by: Vallhemn
It's pretty crazy. Lol. I like the idea of a flying riptide, at least for a turn anyway XD
It also makes it a pretty decent infantry killer when it can flyer and deliver AP3/2 Flamer death. O_o
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Post by: Alpharius
Wha...?!?
Co'tor Shas wrote:RULES ARE UP!!!
Tau XV109 Y’vahra Battlesuit
Automatically Appended Next Post:
For 230 points, this thing is ridiculous.
Automatically Appended Next Post:
Actually, never-mind, it's not that bad, the longest range it has is 12"
Isn't that what's been dominating this thread since it was posted in here by Co'tor Shas?
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Post by: MeanGreenStompa
I'm actually totally interested in IA13.
The return of Lost and the Damned. The updating of rules for all the 40k Chaos FW goodies... Yep, very keen to see what we see of this, it'll sit alongside IA1&2 2nd editions.
71373
Post by: Nilok
azazel70820 wrote:But its trying to do 2 things. One weapons for troops and second weapon is for tanks. So even if you pay the extra 5 pts to split fire you still need two targets within ~18" of each other.
Now one question. Is it posible to enter play-> shoot-> leave play? All with out even being on the board during your opponents turn?
I think so, so long as you can activate your Nova Reactor on the turn it arrives.
If you read Escape Thrust it say the model may be removed from play at the start of the movement phase. So you can activate your Nova Reactor and activate the Escape Thrust option but choose not to use it on your turn, proceed to JSJ. Then at the start of your opponent's movement phase, since the power lasts until the start of your movement phase, choose to use the Escape Thrust and go into ongoing reserves.
Though I think this is more of a case of "bugs" in the rules that still need to be ironed out.
79194
Post by: Co'tor Shas
azazel70820 wrote:But its trying to do 2 things. One weapons for troops and second weapon is for tanks. So even if you pay the extra 5 pts to split fire you still need two targets within ~18" of each other.
Now one question. Is it posible to enter play-> shoot-> leave play? All with out even being on the board during your opponents turn?
Most tau suits do more than one thing. That's their point, they are very modular, and can fit any situation.
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Post by: RiTides
Alpharius wrote:Isn't that what's been dominating this thread since it was posted in here by Co'tor Shas?
Probably, but it was posted as a new thread so I just copied the relevant link in here, just in case (not really a follower of most FW releases myself, unless they're Tyranid related!)
56425
Post by: Knockagh
Asmodai Asmodean wrote:Does it bother anyone else that despite being GW's upmarket label/brand, the Forge World website design is still trapped in the 90's? Seriously, I could do a much more convincing and stylish design given an afternoon on Squarespace.
Please please FW ignore this comment I beg you. Your site looks just fine, step away from the HTML.....
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Post by: Shandara
Knockagh wrote: Asmodai Asmodean wrote:Does it bother anyone else that despite being GW's upmarket label/brand, the Forge World website design is still trapped in the 90's? Seriously, I could do a much more convincing and stylish design given an afternoon on Squarespace.
Please please FW ignore this comment I beg you. Your site looks just fine, step away from the HTML.....
Yes please. Simple and fast, that's what the FW site is, unlike the behemoth that is GW proper.
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Post by: godswildcard
So does IA 13 have any new units at all? Does it add the HH era stuff? Or is it just a repackage of the renegades army list from Vraks plus a few other FW chaos units?
Edit:
I'm going to have to get it regardless, as its really cool enough on its own. If anyone wants to help a brother out, I'd gladly throw something your way to pick up the special edition at Warhammer fest and ship it across the pond! Just PM me!
77477
Post by: Wilson
godswildcard wrote:So does IA 13 have any new units at all? Does it add the HH era stuff? Or is it just a repackage of the renegades army list from Vraks plus a few other FW chaos units?
Trying to decide if I need it or not.
Lol it's not out yet..but it will be soon enough. Paitiance padawan!
36660
Post by: godswildcard
Wilson wrote: godswildcard wrote:So does IA 13 have any new units at all? Does it add the HH era stuff? Or is it just a repackage of the renegades army list from Vraks plus a few other FW chaos units?
Trying to decide if I need it or not.
Lol it's not out yet..but it will be soon enough. Paitiance padawan!
Lol. Not my strong suite AT ALL. I Feel like I'm the prime target of GW's marketing strategy. Bleh!
80436
Post by: Commander_Farsight
Do we have a ETA on IA 13? I am really pumped to get my new army rolling Dropping hints for the competitive players in the area that know who I am.
72249
Post by: beast_gts
Forge World Newsflash - Available at Warhammer Fest
38285
Post by: Fireball
Not a single Space Marine? I cannot take this anymore ...
23558
Post by: zedmeister
WANT!
Wallet blown. Mind blown.
51769
Post by: Snrub
welp....
Gonna need some them there Auxilia.
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Post by: BrookM
Hot dang, that transport looks great. Not sold on the artillery tanks though, they be ugly.
85151
Post by: Rygnan
What chassis is the transport on? It looks like it's on the malcador chassis, which is a super-heavy vehicle, isn't it?
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Post by: Looky Likey
Going to be an expensive weekend, I've already got a sizeable reservation and I want a good chunk of the latest new stuff. I'm still expecting HH4 to be available on the day, going to have some hard choices to make.
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Post by: zedmeister
Rygnan wrote:What chassis is the transport on? It looks like it's on the malcador chassis, which is a super-heavy vehicle, isn't it?
Yes, but I suspect they'll downgrade it to below superheavy levels.
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Post by: beast_gts
Rygnan wrote:What chassis is the transport on? It looks like it's on the malcador chassis, which is a super-heavy vehicle, isn't it?
Yes it's based on the Malcador which are normally Lords of War (but only 6 hull points). Automatically Appended Next Post: If you're getting Auxilia in groups of 20 you need a big transport :-)
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Post by: Bronzefists42
Well gak the FW vorax are (just) within my budget.
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Post by: Shandara
My first thought was, "What, 5 models for 68 pounds!". Then I saw it was 20...
That transport looks even better painted, was hard to get a good luck at the Open Day because of the press of bodies.
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Post by: Wilson
I just find all things human/ IG so unimaginative.
Huff.
I need more of this in my life.
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Post by: Frozen Ocean
From the perspective of xenos, humans are xenos. Does that help?
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Post by: Commander Cain
Dang those models all look amazing! Remember when GW proper sold 20-man sets of IG? Good times...
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Post by: Melcavuk
Obviously with FW prices in mind those Solar Auxlia seem quite reasonably priced, they look to be packing a tonne of detail and you get 20 for the price of 10 marines with bolters.
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Post by: shasolenzabi
at 109+ a squad, the solar auxilia are out of my range, DKoK are 80 a squad and out of my range.
44is a bit much but doable. Sadly the soldiers are not happening for me.
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Post by: agnosto
Crud, another Knight that I'm going to have to buy. Pokemon knights are killing my nerd budget.
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Post by: Rolz
Styris is another Mechanicum-looking one to go with Magaera, huh. Makes me wonder if they have something to do with that in terms of fluff. And if there will be a Questoris Knight list in HH4
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Post by: beast_gts
Just wondering if the Vorax are £48 each or for the group of 3. Anyone know how big they are?
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Post by: Raxor
Wow, tank crewed Multilasers. Sure beats heavy stubbers.
BrookM wrote:Hot dang, that transport looks great. Not sold on the artillery tanks though, they be ugly.
Ugly you say? Then they'll fit right in with the majority of the Imperium's stable of vehicles.
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Post by: Javin
I like the look of that artillery.
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Post by: Looky Likey
beast_gts wrote:Just wondering if the Vorax are £48 each or for the group of 3. Anyone know how big they are?
Looking at the weapons (2 of one type, 1 of one type) on them they come as a set of three as when was the last time FW gave you an options for weapons on a walker? They look a size smaller than a dreadnought.
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Post by: Davespil
Hopefully in 2 days the rules for that last knight drops and I can complete my IK army. For now...
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Post by: Asmodai Asmodean
beast_gts wrote:Just wondering if the Vorax are £48 each or for the group of 3. Anyone know how big they are?
They're probably 48 quid for three since they're smaller than Castellax, and you field them in groups of 3+ but I could be wrong.
Goddamn those Solar Auxilia are gorgeous
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Post by: Frozen Ocean
I would assume it's for all three, going by how the Lasrifle Section specifies "twenty individual models" with the price tag. I doubt that they would charge nearly £50 for those (which is how much a Contemptor + pair of arms is).
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Post by: Asmodai Asmodean
Actually they're probably 48 quid each, they're bigger than Castellax now that I've looked at the FWO photos again.
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Post by: Senortaco
I noticed that the lasrifles on the solar auxilia have drum magazines. And i might be wrong but the officers laspistol reminds me of a flintlock pistol
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Post by: Desubot
Las battery bolts?
Honestly i think the helmets are ugly but everything else is cool if a bit nautical for my taste
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Post by: Davespil
Just curious, are the Vorax Ad Mech or the new Solar Aux? Also, are there rules for them right now or do we have to wait on HH4?
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Post by: Haighus
Vorax are Adeptus Mechanicum, and have rules in Book 3.
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Post by: MajorStoffer
Well the Auxilia are slightly cheaper than Death Korps, which is nice, but having already walked the road of FW guard, I don't think I'm ready to subject my wallet to that once more, especially not with the exchange rate higher now than when I built the Korps.
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Post by: Davespil
OK, thanks. Ad Mech looks like the only interesting stuff commng out of 30K, everything else is just more SM and now IG.
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Post by: Madocyw
It's interesting to see the Solar Auxilla SPGs. Good crossover/visual cues from the Minotaur, especially the flare at the end of the cannon muzzle.
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Post by: Harriticus
"Solar Auxilia", these are Imperial Army right? I imagine in its copyright paranoia have forced FW to change their name like they did with Astra Militarum.
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Post by: spiralingcadaver
Oh, wow. I love the look of the Imperial Army. Some of it doesn't even make a ton of sense, but that stuff looks great.
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Post by: beast_gts
From what's been leaked of the next book, they pre-date the Imperial Army and are somewhat of a template for it.
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Post by: STC_LogisEngine
Eeehm, the Solar Auxilia is just what it sounds like, an Auxiliary Force recruited from the Sol system, and FW and BL has already laid down the name of the human forces part of the Great Crusade : the Imperial Army / Auxilia Imperialis.
That said, the Imperial Army / Auxilia Imperialis was not formally organised until a few decades after the Crusade had ventured outside the Sol system.
"Solar Auxilia", these are Imperial Army right? I imagine in its copyright paranoia have forced FW to change their name like they did with Astra Militarum.
Yeeeeah... No. Auxilia Imperialis has been around since the first Horus Heresy book published by FW.
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Post by: MajorWesJanson
MajorStoffer wrote:Well the Auxilia are slightly cheaper than Death Korps, which is nice, but having already walked the road of FW guard, I don't think I'm ready to subject my wallet to that once more, especially not with the exchange rate higher now than when I built the Korps.
Yeah, Exchange rate fluctuations hurt. Or sometimes help. I bought my Reaver when the pound was like $1.44
Maybe the GBP will crash and we can get FW stuff for cheaper!
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Post by: MajorStoffer
MajorWesJanson wrote: MajorStoffer wrote:Well the Auxilia are slightly cheaper than Death Korps, which is nice, but having already walked the road of FW guard, I don't think I'm ready to subject my wallet to that once more, especially not with the exchange rate higher now than when I built the Korps.
Yeah, Exchange rate fluctuations hurt. Or sometimes help. I bought my Reaver when the pound was like $1.44
Maybe the GBP will crash and we can get FW stuff for cheaper!
As a Canadian, I bought my Korps when it was about 1.31, it was glorious. Now it's 1.7, and it was recently 1.85. My club are big FW fans, as FW doesn't produce silly broken stuff as often as GW, and the models are fantastic, and "back in they day" (Like 6 months ago) it was about the same price to buy FW stuff or GW stuff, so it wasn't much of a decision. Blight Drones, Greater Daemons, Spartan Assault Tanks, Contemptors and the like are thick on the ground from those glorious, glorious days.
Nowadays, no one buys anything from them. It'd probably help FW a great deal to make it more consistent for international customers; they must do a lot of business to the US and, of course, Australia, given it's still cheaper than buying GW plastics, but a USD webstore would probably be welcomed by no small number of people; the USD seems to be a good deal less volatie than the GBP, which makes sense given it's the world's reserve currency and all.
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Post by: Frozen Ocean
Also, unlike "Astra Militarum", "Solar Auxilia" actually sounds good.
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Post by: TheCustomLime
Eh, I'm not too crazy about the Army troopers themselves. I was hoping for something like the Vostroyans for the Imperial Army. The tanks are nice, though.
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Post by: RedSarge
Man the pintle-mounted Multi-LaZORS! Hahahaha, death to all light vehicles... sir!? what is it? Can you attack the aircraft overhead? - Why, certainly!
And airlocks, the Malcador obviously has airlocks... the narrative alone is amazing. A strange xenos world, a crystal forest. The mighty hermetic vehicles of the Solar Auxilia trundle forward - light gravity only a minor inconvenience for them.
Solar Captain Archibald and his loyal Star Explorers cast out of their transport, into the crystal forest. They search for the hidden underground entrances of the Vo'Ka Rrash, a xenos empire that needs to be toppled in order to secure this sector and it;s valuable ores.
Onward!
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Post by: aka_mythos
I don't understand how they're selling 20 individual models for £68 and yet sell the Mechanicum copy and paste weapon and most minimal posed tech thralls 5 for £26, they even said they approached them the way they did because it was as cost effective as they could make them. I can only imagine they're really expecting to sell that many more of the Solar Auxilia.
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Post by: reds8n
http://battlebunnies.blogspot.co.uk/2014/10/displays-at-warhammer-fest.html
has some pics from Warhammerfest.
-- not time to 'port them over -- apologies.
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Post by: sockwithaticket
Who're the Fists with tiny power axes? They look very different to the Sword Brethren (who look awesome).
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Post by: Snrub
Battle Bunnies has them listed as Imperial Fist Phalanx Breacher Squad.
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Post by: sockwithaticket
Which I would have known if I'd stopped for even a moment to read the captions...
Thank you, Snrub.
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Post by: Rygnan
Those reaver arms are a pretty big surprise, considering it's mostly all marines, all the time, but it's a welcome change, and good to see that the Titans might finally be getting all their arm options
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Post by: reds8n
Many thanks
1
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Post by: Wilson
I was gonna moan about the lack of chaos releases but Kurze looks awesome.
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Post by: sockwithaticket
Wilson wrote:I was gonna moan about the lack of chaos releases but Kurze looks awesome.
To be fair, the Traitor legions are pretty well catered for at this point. It's the Loyalists that need their lines fleshing out.
Kurze looks great even from that incomplete photo. Automatically Appended Next Post: http://battlebunnies.blogspot.co.uk/2014/10/forge-word-seminar-at-warhammer-fest.html
Holy gak, the Seminar post has so much awesome in it my brain nearly exploded. Waaaaay too much to transplant over here, but my highlights are
New dreadnought has me very excited.
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Post by: Snrub
sockwithaticket wrote:Which I would have known if I'd stopped for even a moment to read the captions...
Thank you, Snrub.
I added the captions after you asked what they were.
Don't feel too bad.
Kurze is..... Well I'm going to reserve my judgement of Kurze until after we have better pictures.
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Post by: Bobthehero
I know its a stretch, but if FW makes Solar Ogryns then they might make Solar Stormtrooper and in that case... oh my.
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Post by: the shrouded lord
the imperial fists should have actual phalanx (door) shields, and pikes.
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Post by: reds8n
Nice !
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Post by: Snrub
Aw jeez. Here come the Sevatar fanbois.
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Post by: thenoobbomb
Sevatar looks nice.
Kurze looks as I expected him: laaaaame!
Don't really like the Imperial Fists. Iron Warriors will be much cooler
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Post by: Sasori
Anyword about IA13 from this?
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Post by: Alpharius
Excuse me - a STORMHAMMER Super Heavy?!?
Finally!
A STORMHAMMER SUPER HEAVY!!!
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