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Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/23 15:45:12


Post by: HINT The Game


Hello folks!
We would like to introduce you to our brand new project - Human Interface Nakamura Tower. Some of you may ask: well great, but what the hell it is ;-)
Do you remember Cyberpunk 2020? Interface zero? Johnny Mnemonic? Are you funs of Blade Runner, Matrix, Repoman, Ghost in the Shell? So we are sure, you will love our new game. Hint (abbreviation for Human Interface Nakamura Tower) it's a board game taking place in near future, when the world will be dominated by cyber technologies and the dirty plays of mighty corporations and powerful governments. The world that is all about the quickness of reaction and the speed of fired bullets.
The game is for 1+ players, and it features excellent models, modular board and detailed rules. Combat in network? We have. Gunfire? No problem. Mortal combats. Sure! Operations in tactic networks? Present. Cyborgs, drones, clones, assault groups? There are, or will be soon.

Stay tuned on Facebook. More information is coming soon.

Oh yes, something is missing. Who we are? A group of enthusiasts and professionals, who are taking advantage of their experience, want to create something exceptional and unusual. Our background? We are working on Warzone, By fire and Sword, Wolsung, AvP and some other big titles. Now is time for something new. Completely new. Something BIG!
Are you excited yet? We are!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/23 16:46:35


Post by: RiTides


You have my attention

However, I have a question about this part:

HINT The Game wrote:
Oh yes, something is missing. Who we are? A group of enthusiasts and professionals, who are taking advantage of their experience, want to create something exceptional and unusual. Our background? We are working on Warzone, By fire and Sword, Wolsung, AvP and some other big titles. Now is time for something new. Completely new. Something BIG!

Are you Prodos Games? If that were the case, I definitely don't think taking on a new "BIG" project would be good, when they are struggling with finalizing Alien Vs Predator and have not delivered it at all...

However, if you just mean, you've done modelling for these various projects, then that's different. So, could you clarify? I'm guessing by your country flag you are just referring to having done modelling for them, which have looked excellent!



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/23 16:52:43


Post by: Nostromodamus


Not sure about By Fire and Sword, but the other three certainly had minis done by Prodos.

Wasn't there also some recent rumor off them rebranding or there being a offshoot company?

My mild interest just dropped to zero.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/23 18:56:43


Post by: HINT The Game


Hi guys,

thanks of sharing.

About Prodos. We know the situation : ) for your information. We work for Prodos as a OUTSOURCER - graphic designer and concept artist. This project - HINT - is completly different, independent and we are not related anyway with them. We have own 3d printing house, our modeller and artists.

Stay tuned to see the progress.

THX.


Automatically Appended Next Post:
 Alex C wrote:
Not sure about By Fire and Sword, but the other three certainly had minis done by Prodos.

Wasn't there also some recent rumor off them rebranding or there being a offshoot company?

My mild interest just dropped to zero.


Alex, i think we will have your attention soon : )

BFAS is historical wargame in the 17th century. We working together for many years, we done successful 2 KS campaigns and now growing fast : )


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/23 20:19:08


Post by: RiTides


Okay then, I'll be very interested to see what you show regarding the cyberpunk project! I absolutely love that genre

I hope the project stays manageable in scope, that's one of the frustrating things about AvP - beautiful miniatures, but they can't get them cast and delivered! (although mostly due to Fox's not approving things)


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/23 20:22:25


Post by: Nostromodamus


 RiTides wrote:
Okay then, I'll be very interested to see what you show regarding the cyberpunk project! I absolutely love that genre

I hope the project stays manageable in scope, that's one of the frustrating things about AvP - beautiful miniatures, but they can't get them cast and delivered! (although mostly due to Fox's not approving things)


Many of the AvP minis have been done for almost a year. They're apparently not allowed to ship them yet...


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/23 20:51:16


Post by: HINT The Game


You will be positively surprised : )


Automatically Appended Next Post:
Some update:

https://www.facebook.com/hintthegame


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/24 14:24:08


Post by: gasdg


Welcome to dakka


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/24 16:42:55


Post by: RiTides


The render definitely has me intrigued! Do you know what material the models will be cast in?


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/24 17:24:40


Post by: HINT The Game


Thanks for comments. Models will be produce in metal for 95%. Resin is an option. We made some samples in both techniques and the votes goes to metal but we are open to suggestions.


Automatically Appended Next Post:
Update on https://www.facebook.com/hintthegame:




Automatically Appended Next Post:
Guys, see news on our https://www.facebook.com/hintthegame. Something new. Don't be shame to like it : )


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/25 04:21:05


Post by: RiTides


Metal or resin sound great! Although that would mean you're aiming at the wargame / miniatures market, since most board games don't use such nice components. But sounds great from my perspective (that of a war gamer)


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/25 04:33:06


Post by: Nostromodamus


Interesting that you're aiming for metal minis in a board game. Will they be single piece? Pre-assembled? Or require assembly?


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/25 08:43:39


Post by: HINT The Game


Hi guys,
Thanks for intresting. About assembling - some of our figures require assembly and some not. But the process is easy. For example our Shoko model requires to glue right hand with gun. Glued part always have special pin to make the process easier and to avoid mistakes.


Automatically Appended Next Post:
Check this out



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/25 23:26:12


Post by: HINT The Game


And another update. Check our Facebook.




Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/26 08:05:39


Post by: zedmeister


Oooooo Cyberpunk! I have a weakness for near future dystopian settings. Will be watching this


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/26 19:43:07


Post by: HINT The Game


another update. Let's check.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/27 10:25:52


Post by: HINT The Game


Hello everybody,

this time something special : ) Let's check our Facebook/hintthegame page.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/27 10:36:55


Post by: Absolutionis


Reminds me of Malifaux's Viktorias right down to the mohawks, one wielding a gun+sword+midriff and the other with a sword and stripperikni. I guess this is some stereotype that I'm not aware of.

It's also really weird that the one in front is holding the sword like a knife and holding the knife like a sword. The other is just holding the sword backwards because why not? Looks only a little goofy.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/27 20:04:09


Post by: HINT The Game


Once more : )



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/27 20:10:32


Post by: Wehrkind


Yea, those sword and knife holds really bother me. Enough that I saw them, made a little face and left the thread, only to come back because I felt the need to post.
Reverse grips on swords like that is really not a good one for combat. Works well for moving in cramped spaces, and sometimes for fighting in same, but the other 95% of the time it is terrible. No leverage at all, no reach, and no ability to gain extra angular momentum. Knives it works a bit better for because those issues don't apply with a 6 inch blade. Both grip styles work pretty well for a knife, but not for swords.

I might just be cranky about that sort of thing, but it screams "Silly" and "Sculpted by someone who never swung a sword before'.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/27 20:37:58


Post by: BrookM


Ah, brings back memories of a short-lived Cyberpunk campaign where the GM would shout at me whenever I did something he considered wrong. I guess rule of cool IST VERBOTEN when it's down to Cyberpunk.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/27 20:55:19


Post by: Dark Severance


 Wehrkind wrote:
Yea, those sword and knife holds really bother me. Enough that I saw them, made a little face and left the thread, only to come back because I felt the need to post.
Reverse grips on swords like that is really not a good one for combat. Works well for moving in cramped spaces, and sometimes for fighting in same, but the other 95% of the time it is terrible. No leverage at all, no reach, and no ability to gain extra angular momentum. Knives it works a bit better for because those issues don't apply with a 6 inch blade. Both grip styles work pretty well for a knife, but not for swords.

I might just be cranky about that sort of thing, but it screams "Silly" and "Sculpted by someone who never swung a sword before'.
Traditionally cyberpunk games are close quarters fighting, close range in tight, cramped spaces and slumlands. You are also comparing a current sword technique with what you know about weapons and current tech but not applying futuristic weapons/technology. Who said the sword is just a sword, it obviously doesn't look like a traditional blade? Powerswords, plasma swords, laser swords, lightsabers do not typically require traditional leverage, momentum or reach, the gun is what is used for reach. Depending on the cyberware they can be used to protect one body while striking in a low position. Not to mention just because a sculpt has it reverse, doesn't mean they wouldn't flip it around as they come around to strike when you want or use multiple sword techniques. You are looking at a snapshot in motion with a sculpt. Not to mention one of my favorite characters Ahsoka Tano uses a two sword lightsaber style around reverse blades and often switches styles.

There is also the more traditional sword style Reverse Grip "Zatoichi Style".


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/27 22:44:07


Post by: jmurph


That article pretty much reinforced what is bad about the style. It is a limited use technique for close quarter infighting. Still, I find it hard to nitpick that versus the whole gun and sword thing, which is equally ridiculous.

It's just rule of cool in a world where you probably have magic masquerading as "technology" or "the 'net", too.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/28 03:57:59


Post by: Wehrkind


Yea, like I said, the reverse grip is useless in about 95% of combat situations. It also notes that it is better with wakizashi (short sword/long dagger) than with a regular katana, which is more the size of those. Even with fancy lazor blades you are better off holding a long weapon in a normal grip. Try it with thin wiffle bats. You can use a normal grip about as well in close situations as you can a reverse and the advantage in all other cases is immense.

So sure, some people think it is cool looking, but it is one of those things that when you know how it actually works just looks silly. It is similar to movies where people bring up a gun and it goes "click" even though it is a Glock without a switched safety. Or when they have military guys calling magazines "clips". Its the little details.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/28 06:06:11


Post by: Absolutionis


I may be on the internet, but I'm no Japanese weapons expert. Even as an ignorant person, it looks silly especially when the sword is held like a knife and the knife is held like a sword. Seems like the sculptor got the two mixed up for some reason?


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/28 07:27:10


Post by: BrookM


Or it could be the rule of cool, which obviously has no place in games according to you lot.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/28 08:15:17


Post by: Vain


I say it is an attempt at Rule of Cool as well.

Some will like, it some wont.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/28 10:24:10


Post by: Mymearan


The only problem is that it doesn't look cool, it looks silly!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/28 12:35:11


Post by: Akragth


Unfortunately it does look silly. It makes no sense to do. Even if they were some sort of powered sci-fi mumbo jumbo sword why would you elect to hold it in an inferior way?

Which leads to it looking like a design by someone who's never used a sword. Not necessarily saying that's a bad thing, but it does leave a distaste in the mouths of those of us who have, and know had 'wrong' it looks


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/28 13:09:45


Post by: Undead_Love-Machine


This project looks very interesting I will have to keep an eye on it.

Regarding the sisters, I don't mind the stylized way that they are holding their swords, even though they would look better if they were held correctly!

What is bugging me is the chest of the standing sister; it looks very unrealistic, almost like a cross between a porn star with fake boobs and the chest of a male bodybuilder.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/28 13:24:31


Post by: Theophony


Yes it's Hollywood, but watch here at around 3:20.


He's using one sword in the regular grip and one as a defensive sword in a rear grip. If you think about how a shield is held and a majority of it is covering the forearm, elbow and shoulder then relate that to the backward pointed blade being used as a defense it makes more sense. Realist I said makes MORE sense not perfect sense. Cyberpunk to me has always been about the blending of Japanese and American cultures in a scifi setting. Tough guy Americans pretending to understand how to use a sword while looking good in the process. Sure there's also the pure martial artists in there as well a the pure heavy hitting cyborgs, but most of the time there was always some guy with just enough martial arts skill who picked up a sword and swung it like a baseball bat. So these models are hitting that vibe. I'm no weapon expert, unless you count watching highlander and countless martial arts movies, but let's not get caught up in the minutiae. The models look cool, hopefully the game will as well. If you don't like the model it's alright, I'm sure they will make more models and I'm sure you'll find one that's sensible to your style. If not you can always cut the blades off and swap the so the knife is held backwards and the sword is forward facing.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/28 17:05:31


Post by: Wehrkind


I feel a little silly even saying it, but bottles are not people. Specifically, people parry, block and dodge. As you can see in the video, the back hand slice comes from one direction. You just don't have the range of motion to execute strikes from various angles from the same starting position. Not a huge deal for an off hand weapon when you have a sword in your main hand held in the standard way. Quite an issue when you don't.

Anyway, do what makes you happy. Just be aware that it looks silly to people who know a thing or two about the topic at hand. Or don't be aware, no skin off my back


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/28 18:55:48


Post by: Dark Severance


 jmurph wrote:
That article pretty much reinforced what is bad about the style. It is a limited use technique for close quarter infighting.
 Wehrkind wrote:
Yea, like I said, the reverse grip is useless in about 95% of combat situations

Rule #1, the Rule of Cool which is the basis for everything hollywood and includes miniature gaming. If we were talking 'realistic' in nature then half of the miniatures and styles wouldn't even exist because they didn't make sense. They aren't meant to necessarily make sense as it is a fantasy/scifi environment. That aside, I can't speak for the game since I'm not sure if its board game style or more corporate, hacking, cyberpunk city fightings.

In my normal cyberpunk, blade runner, shadowrun environments 95% of the battles are close quarters. Afterall if you were out in open ground, that is what rifles and snipers are for. We can also go a step further, if we go anime style and bring in some Ghost in the Shell mechanics where cybernetics allows the program to track bullets, letting them use the sword to deflect and cut bullets in half. Holding a sword in the reverse lets someone cover their whole body section in that method. I also don't know if the blade is retractable in nature, most of my blades for my characters were for concealment purposes.

No one is discounting that the use is limited. You are looking at a snapshot pose, one second of battle that doesn't define the style, combat situation or miniature really. A person isn't limited simply by one fighting style nor do armaments necessarily mean that are the only weapons available. Many miniatures games let you swap out weapons, pistols for rifles and vice versa, which aren't always represented by the miniature itself. I also understand that a particular pose may not always make sense to people. That is why some people prefer historical miniatures battles over fantasy or scifi miniatures battle or WH40K Fantasy vs WH40K, people have varied tastes and that is ok.

 Wehrkind wrote:
I feel a little silly even saying it, but bottles are not people. Specifically, people parry, block and dodge
Honestly I do agree that is a poor example because it doesn't explain anything. Unfortunately no real world examples can really be used as we already know its limitations in combat tends to revolve around close range. When are fighting multiple corporate goons in a hallway, you don't necessarily want reach either. You want their bodies close to you for you to strike, but letting their body block line of fire for the people behind them so they don't just simply open up with machine guns. The pistol lets you reach out to remind them not to take risks, while you continue in a fluid motion to keep momentum moving forward towards your objective. Not completely accurate but this is a better representation... again yes the uses are still limited, I'm not saying it is superior or better but is situational. However most of those situations would be encountered in a cyberpunk, shadowrun environment because they aren't fighting on open ground and usually involve operations about movement, not engaged, entrenched encounters.
Spoiler:

Start at 4:01 unless you want to hear about it more, for some reason linking with the timer doesn't work once its embedded.






Unknown things which can contribute the use of the style as well.
- Environment, where they are fighting.
- Her arm is cybernetic, is it connected to a cyberbrain or program that lets it intercept, block, deflect incoming fire.
- Does her wrist spin (ie: General Grievous)?
- Is the sword a standard sword or is it a power sword, does it change size or retract?
- What is the technology level of the cyberpunk genre, we talking Blade Runner, Cyberpunk 2077, Shadowrun or Ultra Violet (weapons are created by nanomachines and stores in a micro state)?
- Does she have multiple combat styles? This is only a static pose of an action shot, who is to say she can't use both techniques when the situation arises.

Don't get me wrong, I can understand where some people who may not be familiar with the styles may not fully understand how to adapt them. There is nothing wrong with that or the opinion that it is silly. A lot of people have varied views and opinions. I tend to be more opened minded but I'm also a dreamer. If warfare and combat stayed the same, we wouldn't be where we are today. Today's modern warfare is much different than combat 20 years ago and even more 60 years ago. They share some basics but a lot has changed thanks to new technology, methodology that has changed the way we have thought. It won't be everyone's cup of tea. I'm not a fan of the Shoko Takayama miniature, but I don't like hulking, bulking forms .. doesn't mean they don't have their place though, since I can't really have Ghost in the Shell without a Batou or Appleseed without Briareos.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/28 23:54:39


Post by: HINT The Game


Guys ... see updates.

Thank you for constructive critics.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/29 00:09:16


Post by: Akragth


To be fair, it's already rule of cool to have swords in a game with guns to begin with.

Obviously, using a reverse grip can be done. Nobody disputes that. But, much like something such as a half-swording, there's a reason why it wasn't the commonly used stance.

To most people, of course, it won't matter. Can't argue with that. Thing is, to me at least, that the use of a reverse grip is pretty much a trope in fantasy/scifi. That then usually leads on to female characters with silly armour and the like. There are those of us who still enjoy a level of realism, though, even in fantasy/scifi.

Still. I do like setting, and stances aside the renders aren't bad, so I'll be keeping an eye on this one.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/29 00:34:29


Post by: Alpharius


Sword Justice Warriors!

At the end of the day - whatever?

I suppose it would be great if everyone could be happy, but, well...

Anyway, I like what I see so far - can't wait for the launch!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/29 09:44:02


Post by: HINT The Game


Another one:



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/29 11:31:04


Post by: Alpharius


... Ex-Military
... Extremely Dangerous
... Ruthless

... Almost Human

... Smoker!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/29 12:32:35


Post by: Theophony


 Alpharius wrote:
... Ex-Military
... Extremely Dangerous
... Ruthless

... Almost Human

... Smoker!

Just paint it orange and every time you move him say "What's up Doc?"


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/29 17:25:09


Post by: Piston Honda


For the most part, I treat the miniatures as statues and like to see dynamic unique poses as well as some traditional combat poses or poses that are practical. Infinity has a number of miniatures with impractical poses.

I do respect people that want to see various levels of realism, to an extent I agree but usually comes from a armor design choice.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/30 14:48:44


Post by: HINT The Game


Hi guys. Next update on Facebook. This time something about Ubermensch.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/31 13:06:32


Post by: HINT The Game


Hello everybody,

it is time to meet our heros together.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/31 15:23:58


Post by: Lord Solaar


co-op board game with minis? Sign me up! Will the resin version of the minis be the same price as the metals?


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/01/31 19:27:32


Post by: HINT The Game


Hi Lord,

Due to quality and durability we plan to make this figures in metal only.


Automatically Appended Next Post:
Everyone who want to know a little more about Nakamura drones please go to our Facebook page.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/03 22:26:11


Post by: HINT The Game


Folks,

huge update last days. Check the latest news on our site Facebook.com/hintthegame

Sneak peek.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/03 23:19:30


Post by: BobbaFett


Very Ghost in the Shell.
Like many of the Infinity miniatures.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/04 19:24:10


Post by: HINT The Game


I think it is complement : )

In the meantime nice update on FB. Photo of the real miniature.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/04 19:43:49


Post by: CptJake


HINT The Game wrote:


we done successful 2 KS campaigns and now growing fast : )


What two KS projects have you successfully done?

How late did they deliver?


Is delivery complete?

Thanks


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/04 22:30:55


Post by: HINT The Game


Hello,

By Fire and Sword. Both campaigns.

How late? I don't know because i worked as graphic designer. I think 3 to 5 month? Something like that.

As i know, yes. The second is delver now.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/05 12:46:35


Post by: CptJake


So By Fire and Sword was supposed to deliver in June of 2013, and it looks like a KS Update in Feb of 2014 says they completed shipping product, and at that point there were still PDFs to be finished and released.

Deluge was supposed to ship most stuff in Oct 2014, and is not yet fulfilled.

Did you and your team run those projects? If you were just a graphic designer, does that mean this will actually be the first project you run?

What is your plan to not deliver as late as on the Fire and Sword projects?



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/05 12:58:28


Post by: Nostromodamus


They said they also worked on Warzone, AvP and Wolsung. Some folks are still apparently waiting on Warzone stuff, Wolsung is beginning to deliver after a few months of delay and we all know about AvP...

They can either deny much involvement with these, in which case this will indeed be their first venture. Or they did have major involvement in which case their track record is less than stellar.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/05 13:04:49


Post by: ergotoxin


I liked this project so far, but why there is this "Ubermensch" description given to the player characters? Is that supposed to be cool?


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/05 13:17:16


Post by: CptJake


 Alex C wrote:
They said they also worked on Warzone, AvP and Wolsung. Some folks are still apparently waiting on Warzone stuff, Wolsung is beginning to deliver after a few months of delay and we all know about AvP...

They can either deny much involvement with these, in which case this will indeed be their first venture. Or they did have major involvement in which case their track record is less than stellar.



Yep. I've been part of too many bad KS projects, and seen even worse ones. At this point, I want the team involved to convince me they can deliver (and have a workable plan to do so) and if it is not their first rodeo, I want them to detail 'lessons learned' from previous efforts. Point to some of the ones with problems as examples of your past work, and then back track to 'well, we were not REALLY involved much' and you start to set off warnings.

The figure renders look okay but until I know more about the company it will be something I consider in the future once it hits retail and I can see reviews of the game as well as of the figures.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/05 13:22:24


Post by: Nostromodamus


Indeed, and if this isn't a Prodos shell company, then it certainly reads like one. They did Warzone and AvP, and manufactured some of Wolsung too. Not sure about the other game.

I dislike the flaunting of the resume, then saying "well we only did X with that project so it wasn't really our fault if there were problems" when they discover that potential backers level criticism at those endeavors.

Still, if they are genuine, and if this is the first project that is truly "theirs", then good luck to them.

Is this going to be a KS project? Maybe I missed it, but I don't see anywhere that specifically states yes or no...


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/06 23:26:00


Post by: HINT The Game


Guys, in the meantime ...



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/07 03:06:58


Post by: Nostromodamus


In the meantime, forget your legitimate questions and concerns, because here's some more renders!

Yup, sounds like Prodos.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/07 07:27:00


Post by: HINT The Game


 CptJake wrote:
So By Fire and Sword was supposed to deliver in June of 2013, and it looks like a KS Update in Feb of 2014 says they completed shipping product, and at that point there were still PDFs to be finished and released.

Deluge was supposed to ship most stuff in Oct 2014, and is not yet fulfilled.

Did you and your team run those projects? If you were just a graphic designer, does that mean this will actually be the first project you run?

What is your plan to not deliver as late as on the Fire and Sword projects?



Just to make things clear , BFAS, Warzone, AvP, Wolsung and other projects, are not ours, but some people from HINT team just worked on them as contractors. Mainly on graphics and concepts. HINT will be our first commercial project in this team, but we have background in project management, graphics design, and we gathered great team of excellent sculptors and graphics. About the delays - if we decide to run it through KS we will be prepared. We are sure that by good business plan, logistic, diversification of suppliers, and by duplicating competences in key areas (e.g.: more than one production house) and by providing constant information we will be able to avoid others mistakes.

They said they also worked on Warzone, AvP and Wolsung. Some folks are still apparently waiting on Warzone stuff, Wolsung is beginning to deliver after a few months of delay and we all know about AvP...
They can either deny much involvement with these, in which case this will indeed be their first venture. Or they did have major involvement in which case their track record is less than stellar.


We are not feeling responsible for politics (and mistakes) of firms, for which we have worked, but we can draw conclusions.

I liked this project so far, but why there is this "Ubermensch" description given to the player characters? Is that supposed to be cool?


it's just fiction. These word is in the dictionary. We know what connotations it has. But it is a dark future, and the story is directed to adult and sensible players.

Yep. I've been part of too many bad KS projects, and seen even worse ones. At this point, I want the team involved to convince me they can deliver (and have a workable plan to do so) and if it is not their first rodeo, I want them to detail 'lessons learned' from previous efforts. Point to some of the ones with problems as examples of your past work, and then back track to 'well, we were not REALLY involved much' and you start to set off warnings.

The figure renders look okay but until I know more about the company it will be something I consider in the future once it hits retail and I can see reviews of the game as well as of the figures.


We have drawn conclusions from former campaigns and we will do everything to make this project life on time and in highest quality. It's our project, our child, so we will do everything to make it happen.

Indeed, and if this isn't a Prodos shell company, then it certainly reads like one. They did Warzone and AvP, and manufactured some of Wolsung too. Not sure about the other game.

I dislike the flaunting of the resume, then saying "well we only did X with that project so it wasn't really our fault if there were problems" when they discover that potential backers level criticism at those endeavors.

Still, if they are genuine, and if this is the first project that is truly "theirs", then good luck to them.

Is this going to be a KS project? Maybe I missed it, but I don't see anywhere that specifically states yes or no...


We are not connected in any way with Prodos company.
To all.
Yes we are new on the market, but we are involved in games since "forever". Some time ago we got the idea of HINT, we worked hard and long on it and we will make it go life. We’ve gathered the strong crew, that is creating the game. If we decide to run that project through KS we will do everything to avoid mistakes. We have an emergency plan, and we try to adjust to changing circumstances.

We hope, that you understand the difference between freelancer and an employee. It's hard to be responsible for release schedule, when all you do is graphics. In case of BFAS project we fully support it and taking full responsibility. The boys are the best in the world in what they do. From my point of view it is better to delay the release for one month, than in a hurry make it all wrong. Don't take me wrong, the deadline is most important.
Please be sure: we are well prepared.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/08 04:32:43


Post by: RiTides


I think this project should stand or fall on its own merits. AvP is delayed due to negotiations between Prodos and Fox, not their freelance sculptors (which is who this company is saying it is).

I have concerns about a brand new company delivering on a game like this, but I don't think AvP's current state should reflect on this, as the sculpts for it are all (long since) done, and excellent!

So I think this should be considered for what it is, with the pros and cons therein, but not tied to other unrelated circumstances.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/08 10:29:10


Post by: CptJake


 RiTides wrote:
I think this project should stand or fall on its own merits. AvP is delayed due to negotiations between Prodos and Fox, not their freelance sculptors (which is who this company is saying it is).

I have concerns about a brand new company delivering on a game like this, but I don't think AvP's current state should reflect on this, as the sculpts for it are all (long since) done, and excellent!

So I think this should be considered for what it is, with the pros and cons therein, but not tied to other unrelated circumstances.



I don't disagree, but these guys initially tied themselves to AvP and other projects, hence the questions.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/10 17:53:16


Post by: HINT The Game


Hello, i hope that most of the things are clear.

New updates.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/10 21:10:18


Post by: MLaw


The earlier knife/sword debate- That thing is not a sword.. it's closer in size to a Wakizashi. Someone did mention those but it's also similar to a Ninja-to. An actual sword would be longer.. be it Katana or Longsword.
To answer as to why you would hold a sword like that..

a) Fighting style - If you fight defensively like Arnis de Mano.. you react a lot easier to strikes when your blade is like that.. and that style teaches fundamentals that are mirrored in unarmed.. you do a lot of blocking with your forearms as well as reactive strikes (also similar to Wing Chun) so you're going for fast nicks. With a powered weapon a "fast nick" would open someones arm or remove it completely. You're not going for a long broad stroke where you maximize a weapons' reach advantage. Strokes like this require considerable space.. not just for the size of the weapon, but also for the footwork and other body mechanics involved in such techniques.

b)physics - this relates to the previous point. A shorter blade is simply faster. This type of hold sacrifices power for speed. The circumference of the arc the weapon would need to travel is far less though, making it considerably faster. A katana is extremely difficult to effectively wield in this manner because it requires an almost sawing motion to slice effectively. Straight-edge weapons like this or a machete or a ninja-to do not require the same amount of finesse. This idea is similar to the concept of Wing Chun or other centerline fighting techniques. Bruce Lee pushed this concept in Jeet Kun Do.

c) Five Rings fighting - I read this book talking about the five rings.. for a long time it was supposedly a great martial arts book.. I dunno if it's actually legit after all but what was said makes sense. It was basically that attacks of an arcing nature will all originate along one of 5 rings. The point without dragging this on even further.. some of those attacks are really difficult to block with a traditional overhand grip.. while literally all of them can be blocked from an underhanded grip. If you subscribe to the 3 gate idea for linear attacks though.. linear high and low are difficult to block with this grip.

Okay.. so.. even if you disagree with all of that.. and everyone is entitled to.. They could also be holding the weapon ready. If they're doing some Iado or Iajutsu type stuff they could be using their off hand as a ready hand to do a simulated draw. Or maybe they're just holding the sword like that and will flip it over when they're gonna fight for seriousness.. I mean.. it's sci-fi.. and completely make believe. If you don't like it take your clippers and super glue and flip the damn thing around


Automatically Appended Next Post:
Oh.. I forgot to add.

HINT The Game -
I love Cyberpunk.. I'm glad someone is doing this. There are some kinda close type of situations with miniatures but this is unashamedly cyber punk.. and that makes me smile


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/16 10:29:20


Post by: HINT The Game


Thank you MLaw!

More updates on FB.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/16 10:33:16


Post by: Vain


Those drones look kick ass. I would be into it for them alone.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/16 19:35:43


Post by: MLaw


I'm liking the drones too.. I'm not sold on that gun though. Are the duct looking things chutes for the brass being put out by the weapon? The barrels look a tad oversized (unless I am misunderstanding the size of this thing..maybe it's tiny and the barrels are correct). I looks like a minigun was just shoved through the thing under the "chin" of the drone.. In the rear photo you can kinda see the back of the barrels by what I would guess is ammo feeds.. maybe.. I guess in short.. the design of the drone is cool but the gun makes very little sense in the current state.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/21 13:03:32


Post by: HINT The Game


Guys, new model is on the way.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/21 13:13:19


Post by: RiTides


The cybernetic hand and gun is a really nice touch! The rest of the model seems a little generic, though.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/21 13:24:44


Post by: CptJake


Material and casting technique used may make that gun/hand difficult to get to look decent on the production figures. That is a lot of small detail which will need to be sharp. If done in the metal they've mentioned it may look pretty good.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/21 14:13:50


Post by: HINT The Game


Guys, thanks for comments. We try to do our best and we think that details in real model looks very good. Real model soon. About the rest of clothes. Our vision of cyberpunk era which means near future will not be very diffrent than the present times. If you are looking super extra cool strange clothes or suits you have to wait a little . Jacket from 80' look very similar to the latests model. Of course material is different but in general look nothing change. Use your skills when you paint this stuff. To sum up. We designed some of our model with casual clothes some not. More is coming. We always take into consideration any comments. Thank you.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/21 17:30:11


Post by: MLaw


This is Ghost in The Shell or AD Police type stuff guys.. or for non-anime.. Shadowrun.. or for actual live action movies.. Jonny Mnemonic, Elysium, Robocop 2014, Blade Runner..


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/22 07:22:36


Post by: Necro


You said for +1 so there is a solo component to the game?

I am very interested and with be watching this one.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/23 06:37:54


Post by: Veteran Sergeant


 Alpharius wrote:
Sword Justice Warriors!

At the end of the day - whatever?

I suppose it would be great if everyone could be happy, but, well...

Anyway, I like what I see so far - can't wait for the launch!

Pfft. These people act like every modeling problem can't be fixed with a hobby blade, plastic card and putty.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/23 08:04:39


Post by: Lanlaorn


The models are very pretty, but do you have any information on the actual gameplay? Or perhaps a timeline of when you expect to release the game, when you'll have more substantive information?


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/23 08:33:02


Post by: CptJake


 Veteran Sergeant wrote:
 Alpharius wrote:
Sword Justice Warriors!

At the end of the day - whatever?

I suppose it would be great if everyone could be happy, but, well...

Anyway, I like what I see so far - can't wait for the launch!

Pfft. These people act like every modeling problem can't be fixed with a hobby blade, plastic card and putty.


Or perhaps they act like if they spend what they consider premium amount on what are supposed to be well cast figures they don't think they should need plastic card and putty and only need minimal blade work?


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/23 15:16:38


Post by: MLaw


^ This..
If I wanted to do all of that I'd sculpt the whole mini..


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/23 15:23:16


Post by: Alpharius


We're still obsessed about proper sword wielding technique?

OK - though that was so 2014!

Seriously, I think the point here was if you're not a fan of the pose, and the manufacturer isn't inclined to change it, you can vote with your wallet or with your hobby knife, plasticard and greenstuff.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/23 15:31:52


Post by: HINT The Game


Or manufacturer will consider alternative version of the hands with swords : )


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/23 15:46:38


Post by: Alpharius


Well, there we go!

Of course, this just sort of empowers The Complainers, and now they're be even more insistent upon foisting their version of the world on all of us!!!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/23 16:35:54


Post by: MLaw


Arg.. I didn't read the whole thing.. just the trimmed down quote..
The sword thing.. I wrote a freaking essay on that.. yeah, just let people flip it themselves.. If you haven't read the story "If you give a mouse a cookie" I suggest you do. It is extremely on the nose about the human condition.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/24 06:21:09


Post by: Veteran Sergeant


 CptJake wrote:
 Veteran Sergeant wrote:
 Alpharius wrote:
Sword Justice Warriors!

At the end of the day - whatever?

I suppose it would be great if everyone could be happy, but, well...

Anyway, I like what I see so far - can't wait for the launch!

Pfft. These people act like every modeling problem can't be fixed with a hobby blade, plastic card and putty.


Or perhaps they act like if they spend what they consider premium amount on what are supposed to be well cast figures they don't think they should need plastic card and putty and only need minimal blade work?
Pfft. Boring.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/25 16:28:08


Post by: HINT The Game


And another update. Marcus Hoffman. What do you think?



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/25 16:54:51


Post by: CptJake


If he is gonna carry a magazine fed weapon, and he is a 'gun slinger' and 'weapons expert', he may just want to have extra magazines (in pouches) with him.

I would also rework the pose a bit. It doesn't look realistic. I would put the stock of the rifle into his shoulder and point his forward toe towards where he is looking/pointing the barrel.

I do like the detail on his clothing.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/25 17:01:33


Post by: BrookM


I like to think that a guy with eyes like that has a SMART-link to his gun, paired with the cybernetic arms, he wouldn't need to aim like us norms would.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/25 17:02:32


Post by: MLaw


 CptJake wrote:
If he is gonna carry a magazine fed weapon, and he is a 'gun slinger' and 'weapons expert', he may just want to have extra magazines (in pouches) with him.

I would also rework the pose a bit. It doesn't look realistic. I would put the stock of the rifle into his shoulder and point his forward toe towards where he is looking/pointing the barrel.

I do like the detail on his clothing.


+1 on the pose. If he's a weapons expert then he would have properly shouldered that weapon and would have those elbows in tight but loose for snap firing. On the mags.. perhaps consider giving him a harness under his vest. A lot of tactical vests/harnesses have a belly area with magazines. Usually you have maybe 4 or 5 pouches and each of those can hold a few mags.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/25 17:10:57


Post by: CptJake


 BrookM wrote:
I like to think that a guy with eyes like that has a SMART-link to his gun, paired with the cybernetic arms, he wouldn't need to aim like us norms would.


He still should hold it correctly and have extra ammo.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/27 10:00:46


Post by: HINT The Game


Another views. Full of ammo : )



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/27 10:26:56


Post by: CptJake


And how does he get into his ruck in the middle of a firefight?

Sorry, that is not where a 'weapons expert' carries his ammo.

Nice try though.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/27 15:42:03


Post by: Bolognesus


reloading is for lesser 'experts'; he gets it right and hits with his first shot


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/02/27 16:40:44


Post by: MLaw


I threw them a bone with the bit about chest rigs. I mean.. you know military experience points them in the right direction, you think if they simply googled chest rig, ammo harness, or any other kind of stuff like that.. they would see that special operations operatives, swat teams, GSG9, CIA/FBI tactical teams.. NOBODY uses backpacks. Especially not the actual experts.
IMO, Give him a chest rig.. a dump bag on his left leg and a drop leg holster on his right.. lose the backpack and he'll look like he knows what the hell he's doing.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/02 03:53:49


Post by: RiTides


Love the glasses, and his arms are quite cool, too!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/02 14:15:19


Post by: HINT The Game


One more crazy crop guy.




Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/02 19:14:49


Post by: kendoka


These, as most other CAD-only sculpts/renders, totally ignores the things that makes a hand sculpted miniature superior in every way.

- In order to make a small miniature look good the sculptor has to exaggerate details such as the pose (watch Aragorn Marks videos) and focus parts of the mini (head, hands, weapons, etc.).
- In order to make the miniatures playable - and even possible to reproduce in the first place - some things (such as rifle barrels, knife/sword blades, etc.) has to be made thicker/sturdier.
- In order to make the miniatures customizable the hands, arms, etc. has to be made "clumsier" and out of scale.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/02 19:24:15


Post by: Absolutionis


I personally don't like absurdly sausage-finger-hands and chode-gun-barrels that kendoka is suggesting. Malifaux and Infinity pull off nice and lithe models rather well without resorting to Warhammermachine's "heroic scale" syndrome. I'm waiting to see an actual physical model, but I really like what I see so far. I'm curious how Mr. Wolverine's claws are going to turn out once made into a model.

People seem to be unfairly criticizing these models.

Personally, they look like great stand-ins for Shadowrun characters.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/02 19:31:26


Post by: CptJake


 Absolutionis wrote:

People seem to be unfairly criticizing these models.


Just out of curiosity, what criticisms so far do you consider to have been unfair?


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/02 19:43:27


Post by: RiTides


I have been a bit surprised at some of the criticisms, too - I think what would really help would be to show off a cast that demonstrates the detail we're seeing in the render really will translate. A few resin casts makes such a difference in giving people confidence in how the miniatures will look! Just check out The Edge thread in this same section for a company at a similar stage of development, but who have made a few casts of their miniatures - and it really helps!



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/03 02:58:00


Post by: Akragth


I don't think most of the criticisms have been unfair. A bit blunt perhaps, but generally not inaccurate.

The point of criticism is to try and help the company. If they ignore it, or disagree, then that's their prerogative, much as its people's to not buy. But what's the point of not giving feedback?

Personally, I like the theme, and I like the look, but there are niggling worries with their stuff.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/03 15:21:52


Post by: MLaw


I've both criticized and defended some of the decisions they've made. I do believe there is room for great cyberpunk models in the market. These will be usable for sure... but if they end up charging prices like M13's and leaving the little things that bug me.. I will just end up passing.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/16 10:54:35


Post by: HINT The Game


Guys, we do our best to design and deliver the best product as we can. If we meet some problems with figures we always figure this problem out and try to find the best solution between design and usefulness. Both techniques, traditional and digital, are great. Everything depends on model and sculptor. We choose digital way.

Today we will show you some real examples.




Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/20 22:14:19


Post by: Absolutionis


Seems like another picture is up. I actually kinda like it.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/20 22:16:06


Post by: Nostromodamus


Reflex sight is on backwards...


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/20 23:40:37


Post by: Theophony


 Alex C wrote:
Reflex sight is on backwards...

It's one of those trick guns so she can shoot behind herself


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/21 05:19:02


Post by: Absolutionis


Every female character so far seems to be doing something backwards. Maybe it's the male-dominated patriarchal-cybernetics gone haywire.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/23 09:31:56


Post by: CptJake


 Absolutionis wrote:
Every female character so far seems to be doing something backwards. Maybe it's the male-dominated patriarchal-cybernetics gone haywire.


Maybe.



Or maybe there is a bit of a lack of how actual weapons work on the part of the artist/sculptor? I've seen that manifest before with other companies.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/27 00:10:56


Post by: Absolutionis


I'm still a fan of this aesthetic and each new preview gets me excited.



The exterior says female, but she's not holding anything upside down or backwards. Must be a male AI in a female body.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/27 10:59:04


Post by: HINT The Game


Thank you. They (women) are holding anything upside down or backwards because they are different : ) We fix some pose a little of course. Score for comments.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/27 11:29:42


Post by: CptJake


HINT The Game wrote:
Thank you. They (women) are holding anything upside down or backwards because they are different : ) We fix some pose a little of course. Score for comments.


I know that was meant in humor, and I get it.

But an something like 'Oops, we didn't catch that, thanks' goes a long way too.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/27 11:54:29


Post by: notprop


I'm not sure how you can judge a futuristic setting assuming todays tech won't have altered.

It might not be a reflex sight, it might be a +20 reflex sight. Who knows, but I wouldn't let pedantry get in the way of some beautiful models.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/27 12:00:53


Post by: CptJake


 notprop wrote:
I'm not sure how you can judge a futuristic setting assuming todays tech won't have altered.

It might not be a reflex sight, it might be a +20 reflex sight. Who knows, but I wouldn't let pedantry get in the way of some beautiful models.


A 20+ reflex sight that looks exactly like a reflex sight of today, probably is going to be mounted the same way. If we want to use the 'futuristic setting' exemption, they should not take the lazy route and use gear that looks like what I can get right now. Ammo still needs to be carried. You want to sculpt a weapon that clearly uses magazines and ejection ports? Fine, but don't get upset when folks ask "where is his extra ammo?"

There are some VERY good things about some of the models, which is why screwing up details like the sight are worth pointing out and getting fixed.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/27 13:02:02


Post by: overtyrant


All these are freaking cool! I'm sooo excited to get these! Rule of cool and these are VERY cool!!!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/27 13:13:27


Post by: Talizvar


Looks neat.
I have all my Cyberpunk stuff from way back and the various fiction from that time.
I would like a more "pure" sci-fi experience than the magic in Shadowrun.
If it follows much of the esthetic of the book "SnowCrash" I would be happy.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/31 18:19:08


Post by: HINT The Game


Hi. We would lke to present new version of our hero Werner Kube. What do you think?


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/03/31 18:35:43


Post by: BrookM


Dapper, I like his dress code!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/01 01:26:53


Post by: Theophony


I want to paint his head like the guy from fifth element


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/01 02:27:55


Post by: Jehan-reznor


 Theophony wrote:
I want to paint his head like the guy from fifth element


Really?


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/05 21:18:43


Post by: MLaw


I'm feeling extremely lazy but is this 32mm or 28? I'm sure I could go looking but yeah.. that's not happening.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/05 22:43:07


Post by: zedmeister


Nice looking aesthetic for sure. Will be watching out for the Kickstarter on the 20th

So, anyone know of any internal office block terrain, corridors and cubicles style? I like the idea of having a shootout with security while your netrunner is jacked in!


Automatically Appended Next Post:
Oh, and spotted these metal and resin comparisons:





Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/06 02:14:01


Post by: Jehan-reznor


The metal needs a black wash to truly see the details


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/07 21:58:08


Post by: HINT The Game


This time we would like to present you with some information about the game itself and the design team working on it. For the past year and a half we have been working hard on the concept of the game, its background and most of all countless number of concepts and arts. Thanks to them we were able to create 3D models and figure prototypes, as well as character cards, board and token detail, as well as game mechanics. Tens of hours of discussions and hundreds of comments from our co-writers allowed us to create a product which we believe will live up to your expectations.
At the moment we are completing the prototype and intensively testing both the mechanics and the scenarios, which are one of the most important parts of the game. This is our first commercial project and we are aware that this might arise some doubts, however we are not amateurs. There is a good business plan and a well thought concept behind all this, as well as a thriving international team. Our dream company - Postindustrial Games Ltd. is responsible for this game and more that will follow; we hope that thanks to your favour and support it will become one of the respected developers in this branch wink emoticon.
And now for the most important part:
Human Interface - Nakamura Tower is a board game that is a unique combination of many elements known from tactical and skirmish games, RPG’s and board games. Its characteristics include:
STORY ELEMENT AND PLAYER CHARACTERS – the game is based on a struggle between two powerful megacorporations that takes place in the title tower. In order not to spoil your fun we will not describe the whole storyline here but we can say that the scenarios and tasks will be the essence of the game relating to this story. In HINT you will lead a team of selected professionals of a given faction. Each of them has unique skills and abilities, each one can be given weapons and other equipment, be enhanced genetically or cybernetically. All characteristics and modifiers are presented on special character and equipment cards (you don’t need to constantly flick through the rulebook). Each character card has a limited amount of slots that can be filled with equipment and modifications. The player can purchase additional equipment to replace the current item depending on the “group’s assets”. A short bio of each protagonist is another interesting addition that will allow the player to identify themselves with the characters. You may like them or hate them but they will no longer be just anonymous pawns.
CYBERATIONS
Cyberations and chips granting advantage on the battlefield are the essence of the characters. But nothing comes for free!
Each modification increases the vulnerability to cybershock, crossing of the border beyond which our characters are no longer human. Depending on the situation humanity tests can be made even every turn. A failed test increases the level of cyberpsychosis and crossing the limit will turn the character into a mindless drone. The cybershock resistance level is marked on each card and is different for every character.

More on our FB profile.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/20 18:17:05


Post by: zedmeister


As I've said, I've a weakness for dystopian mega-corp cyberpunk. Love the syndicate wars styling use got as well. I'm in, seems to be doing not too shabby at £15k.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/20 22:37:12


Post by: Bioptic


As do I! And this honestly looks great - maybe my expectations have been thrown off due to high metal prices, but £60 alone for 21 high-quality 28mm models is very good value, even leaving out stretch goals. And the level of art in the cards is pleasingly Netrunner-ish. Count me in!

I know it's a common request for Kickstarters, but is it possible to get a more in-depth look at the rules, as they currently stand?


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/20 22:43:09


Post by: Bolognesus


Would it be possible to get minis without getting the entire game? Honestly, I'd love to get my hands on a bunch of those drones (and the AI Avatar, perhaps - and if possible, the KS exclusive) but the rest would probably just end up at the bottom of an unpainted pile about the size of Kansas - and I imagine I'm hardly the only interested gamer who might not necessarily be in this for the entire system (in a way, see this as a compliment please - there's a bunch of minis here that can stand on their own merit pretty damn well!).


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/21 10:54:44


Post by: Bioptic


Oh, and since the preview pictures earlier in this thread are a bit old now, here are some painted examples of the base set models:





And the contents of the base £66 pledge offering - although stretch goals gaps are pretty generous, at least at first - a new metal character every £5K!



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/21 11:17:15


Post by: OrlandotheTechnicoloured


If March and the first part of April hadn't happened I'd probably be backing,

but this is just a bad time to be a KS, too much other awesome already this year

(if they come up with a slightly cheaper minis only level I might be tempted still, but I quite understand if they don't want to go down that route)


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/21 18:16:45


Post by: Guildsman


The minis are very cool. The rest looks good, too. If there was a pledge for just the minis, I'd jump in immediately. As it is, I'm still very tempted. Have to think about it.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/22 20:39:22


Post by: zedmeister


Just funded with some new add ons and a teaser vid. Looks like someone's called Max-TAC the cops...




Automatically Appended Next Post:
IT'S THE COPS! LEG-IT!

PACIFICATION!

Hi everybody,

now we have 600 backers. Thank you very much. On this occasion we have something special for you. First supplement to HINT game - "PACIFICATION The Party is over". Inside will be completely new missions (8), new equipment cards (12), cyberwarfare cards (10), additional tiles (4), id cards and of course new faction - RAID 44 police special unit (6).

Look at this amazing miniatures.

Supplement is available as Add-on and a New Pledge

RAID 44 (Rapid Action and Investigation Detachment 44) – in the early phase of corporate wars Nakamura did not posses its own rapid response force. On top of that the attack on Nakamura Tower looked like a 'typical' terrorist/hostage situation. The reaction was to call the police. RAID 44 was formed as a response to cyborg related crime the ordinary police could not handle. Heavily armed and armored, backed by combat hackers, they are very effective in battling the cyborg crime menace. The team was formed with haste after a few spectacular failures by the police force that resulted in a high victim count. At first taking cue from military shock troops the officers were handed heavy weapons and armor. Gradually the modus operandi changed into something more sophisticated. The utilization of high mobility, combat hackers backup and specialized investigators has shorten reaction time extensively and increased operational flexibility. It was necessary to counter the exponential rise in cyborg related crime. Although covering wide range of tasks RAID 44 remains an elite formation. It is a result of a strict selection process and high equipment cost. Only the best, highly motivated and very intelligent can measure themselves with a foe that has a reaction time of machine and no compunction.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/23 09:24:47


Post by: Bioptic


It does look very impressive, although:

- £28 is a tad pricey for something you're still selling as a boardgame. I would like to see models/other content added via stretch goal, a la Mantic's Dungeon Saga.

- While those (renders) are about as nice an example of cyberpunky cops as I've ever seen, I think they are a harder sell as "these are all unique characters with interesting backgrounds", which is really what you want for a very small tactical skirmish game.

- The core concept of the models is that those visors are transparent (which would give them a bit more individuality, and show the funky eyegear), but they are obviously opaque on the model. Surprised that they didn't just not model the visor.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/23 09:35:10


Post by: xowainx


£28 for an expansion box, containing six metal models, tiles and cards is fine.. Compare it to an Infinity starter box and I can't see any issues. I was liking the look of this, but those cops are starting to push me over the edge..


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/23 10:03:23


Post by: Barzam


The criminals weren't doing a whole lot for me, but man, those Police look awesome!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/23 11:11:03


Post by: Vain


And now I will have to hijack a friend's order so I can get those coppers!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/23 20:02:50


Post by: zedmeister


Can't get over those Cops...

Anyway, KS is chugging away nicely. New Stretch goal:



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/23 20:19:29


Post by: Dark Severance


Bioptic wrote:
- The core concept of the models is that those visors are transparent (which would give them a bit more individuality, and show the funky eyegear), but they are obviously opaque on the model. Surprised that they didn't just not model the visor.
It is easier to paint visors than it is to paint faces. ^_^ Having visors does make it more appealing to a larger audience, not requiring a lot of painting skills and allows them to be used generically as well.

xowainx wrote:
£28 for an expansion box, containing six metal models, tiles and cards is fine.. Compare it to an Infinity starter box and I can't see any issues. I was liking the look of this, but those cops are starting to push me over the edge..
£28 retail would seem fine but for Kickstarter that is a little different. Infinity Starter is $38/£25 online and traditionally Kickstarters prices would be better than that... otherwise it becomes a "Why buy it now, just wait for retail" thing. I realize there is no guarantee it goes to retail or retail prices won't be more, but more or less than tends to be the ideology.

Now if they have some nicer looking, not over the top WWF wrestlers, males that would be considered 'sexy' then I have a good chance of getting my wife interested. She really doesn't like there aren't a lot of male bishounen looking miniatures for her. Guys get plenty of female miniatures eye candy but woma don't have a lot of men eye candy choices as they tend to be one flavor.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/23 20:29:24


Post by: Bioptic


Well then your wife will just love the latest unlocked stretch goal, now added to the main pledge for everyone:



Cough.

This now raises the number of unique cops to 7, and this one even has a face! Although he's clearly meant to be wearing an older version of the body armour.Yes, I can totally see the point of the visors, they just weren't giving me the sort of "RPG-lite" feel of the sample game rules they posted.

I do think the likelihood of pretty men is decently high, given that this is cyberpunk, but probably expect them to have some strange body mods.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/23 21:27:05


Post by: Veteran Sergeant


The Corpsec guys are pretty slick. If nothing else, depending on the scale, I might pick up some of those.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/24 18:12:25


Post by: MLaw


I have mixed feelings. This looks really good but if everything is metal, some of these will be a nightmare to build/paint/play with. I have to look more closely too but if the board gets super crowded the metal will be even more of a hindrance. I tried using newer pewter models as an updated Heroquest and it was a huuuuuge pain to move around that much pewter in a compact board.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/24 18:26:42


Post by: Bioptic


They are saying most models are 1 or 2-part. Make of that what you will!

I'm not really sure what you mean about pewter being "a pain to move around" on a board, though. Never had problems with Warhammer Quest!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/24 18:32:13


Post by: MLaw


Bioptic wrote:
They are saying most models are 1 or 2-part. Make of that what you will!

I'm not really sure what you mean about pewter being "a pain to move around" on a board, though. Never had problems with Warhammer Quest!


Mostly I'm referring to top heavy designs or irregular center of gravity type models that can get hung up or tip over. The flying drones in particular. I have pewter GW Gargoyles and those things are always breaking.
On the pain to move around on a board game.. it's the things sticking off.. the board game nature can cause things to be right next to each other in a cramped way (I have to look at their board design again) but things poking off can create nuisances for that. In this instance I'm thinking of those spider drones but potentially other figures. Again, I have not looked at the board again and I hope I'm wrong because I really like 90% of what they've posted.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/24 18:32:31


Post by: OrlandotheTechnicoloured


I'm guessing worries about bumping into each other & chipping paintwork?

personally I think that's outweighed by the benefit of metal being less likely to 'wander off' every time the table is bumped be people leaning over to move anything


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/24 18:37:14


Post by: Dark Severance


 MLaw wrote:
I tried using newer pewter models as an updated Heroquest and it was a huuuuuge pain to move around that much pewter in a compact board.
To be fair it really depends on what metal miniatures we are talking about... there is a difference between using 10 metal WH40K vs 10 metal Infinity miniatures. Current metal miniatures I have never really noticed a huge weight difference compared to older metal miniatures. But I also don't really understand how they are a huge pain to move around. I find them easier to move around and less likely to get moved when someone bumps the board or table.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/24 22:56:22


Post by: carlos13th


 MLaw wrote:
Bioptic wrote:
They are saying most models are 1 or 2-part. Make of that what you will!

I'm not really sure what you mean about pewter being "a pain to move around" on a board, though. Never had problems with Warhammer Quest!


Mostly I'm referring to top heavy designs or irregular center of gravity type models that can get hung up or tip over. The flying drones in particular. I have pewter GW Gargoyles and those things are always breaking.
On the pain to move around on a board game.. it's the things sticking off.. the board game nature can cause things to be right next to each other in a cramped way (I have to look at their board design again) but things poking off can create nuisances for that. In this instance I'm thinking of those spider drones but potentially other figures. Again, I have not looked at the board again and I hope I'm wrong because I really like 90% of what they've posted.


I glue a penny into the bottom of my bases to he'll weight the.Down seems to work well. Only problem I have with metal is how easily paint chips off it.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/24 23:46:56


Post by: Dark Severance


 carlos13th wrote:
Only problem I have with metal is how easily paint chips off it.
Do you use a clear coat on the painted miniatures? I have rarely had an issue since I started clear coating my painted miniatures once I was done. Until I did that I always had an issue with fingers rubbing off paint or wearing.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/25 00:12:27


Post by: Absolutionis


I put Testor's Glosscote and/or Dullcote on all my miniatures, especially my metal Infinity miniatures, and haven't had any chipping problems. This is even after airbrushing really thin coats onto it. I usually tend to apply extra layers of the varnish on very obvious outcroppings like swords, gun nozzles, shoulderpad edges, etc that would likely take the scratch if the mini fell over.

Also it's important to prime your models well. The adhesion of the primer to the metal is very important.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/25 21:05:39


Post by: MLaw


For the most part yeah.. metal is usable and will be fine. I think the first thing that set me off was how fine the detail is.. some of the assembly strikes me as not having great contact points for glue or enough thickness for reliable pinning.. meaning handling the models will likely result in more breakage. Anyone who has built MERCs or even some Infinity kits can tell you that some of that stuff just does not want to go together and even more it doesn't want to stay that way.
The flying drones are going to be top heavy as I said. I know about putting weights on the bases.. but if they're clear acrylic flying bases that might not work as well as a hollowed out black plastic base like GW infantry bases etc. If it's a resin base with a peg hole then it might be a self-solving problem.
Speak of MERCs, I'm hoping these are going to scale well with them. I am getting a lot of cool ideas (ok..I think they're cool). Same with Heresy, Hasslefree, and Reaper. Shadowrun..whaaaat??? Yeah.. pretty much that.

I'm waiting for my tax money then I'll back this beast. I can't skip it even though I'm hesitant to back a first time KS.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/25 22:53:58


Post by: rademon


 zedmeister wrote:
Can't get over those Cops...

Anyway, KS is chugging away nicely. New Stretch goal:



SAR Angels <3


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/26 10:10:51


Post by: zedmeister


New freebie unlocked:



With a new stretchgoal:



This is looking sweeter and sweeter.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/27 06:04:29


Post by: rademon


For me RAID44 and SAR Angels models are the best out of what have been presented so far.

I am looking forward to a SAR model(s) close-up (e.G. every 2t GBP) during closing to the stretch goal. I do hope the SAR Angels will be unlocked.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/27 13:37:55


Post by: carlos13th


 Dark Severance wrote:
 carlos13th wrote:
Only problem I have with metal is how easily paint chips off it.
Do you use a clear coat on the painted miniatures? I have rarely had an issue since I started clear coating my painted miniatures once I was done. Until I did that I always had an issue with fingers rubbing off paint or wearing.


Yeah I do. Its mostly just if they get knocked over they can sometimes chip. Varnish does help a lot though. The biggest issue is if they get knocked over when mid painting or you have to transport them before you have managed to clear coat them. :(


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/27 13:53:43


Post by: Bolognesus


Good primer can make all the difference w.r.t. chipping, IME. Both Vallejo brush-on (or airbrush, w/e) and Army Painter primers give much better, chip resistant results than I've ever gotten with GW spray paint.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/27 22:28:18


Post by: Bioptic


Well, the rules are now actually up! Although they could do with a hell of a lot more proofing, given that English isn't their first language, and I think the layout could be a fair bit more intuitive.

https://www.dropbox.com/s/5obs3qa3dxbpvp6/HINT%20rules%20BETA%20version%201.0.pdf?dl=0

They let me do what I want to do, which is hack things, rush through doors, shoot things and dive into cover. It reminds more of an RPG-lite system than a classic boardgame though.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/28 01:36:42


Post by: Orlanth


I am getting interested in this, and costing it out to see if I can afford.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/28 08:38:01


Post by: rademon


For all models-focused:

A comparison with other popular minis on the market is available:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1211880


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/28 08:47:24


Post by: ORicK


WOW... I REALLY like the models i see.
Above all because many of them look quite realistic.

Although i am not a big fan of Kickstarter projects, i only buy a game when i know at least 1 other player, i will keep an eye on this.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/28 14:28:01


Post by: Bioptic


Free upgrade to the £66 base pledge ('social goal' from reaching 700 backers). More guns!



And £6 for each extra set of 6 as an add-on, if you feel the need to outfit hordes of them.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/28 20:09:11


Post by: Alpharius


OK, so that pic has seriously tempted me again...

Can someone refresh my memory:

1) What material are the minis?
2) Will we be able to add funds in the post-KS PM?

Thanks!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/28 20:15:41


Post by: Bolognesus


Minis are in metal (yay!) and scale is extremely close to infinity's regular humans (double yay!).
I don't think they've been explicit about post-KS PM add-ons so far yet.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/28 21:16:51


Post by: Bioptic


There was a post...yesterday I believe that said these sorts of campaigns usually allow add-ons, but wanted confirmation from PING, and they did indeed confirm it a few posts later. This project does badly need a FAQ at the bottom of the main page!

Edit: some examples of the production metals:



...comparing a metal cast to the resin master.



...showing the typical style of join in the multi-part models.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/29 11:44:14


Post by: rademon


Bioptic: FAQ is promised by PING this week


Automatically Appended Next Post:
A miniature of one of the members of the SAR Angels Corp popped-up in the latest update on KS:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1214445

SAR Angels Corp minis are the stretch goal to be unlocked at 55T GBP (currently nearing 50T).

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1209119


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/29 13:41:48


Post by: zedmeister


More detail of that SAR Angel Corp mini:



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/29 23:09:01


Post by: Bioptic


New retroactive stretch goal, added to all base pledges! The Table drone.



An additional set of 5 can be added for £16. Which I might just do.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/04/30 17:54:05


Post by: Orlanth


Nice, but I wouldn't want six.

This looks to me like a drone designed to emulate furniture, perhaps even be used as furniture by day. Howeever it suddenly surprises intruders.

Alternately its a ceiling panel, which drops on you, or if it can quietly descents on a wire, bit like a spider, then flips over.

Having that happen once per scenario is cool, but six times will get tired.

I wish the sold pairs or packs of three.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/01 01:21:36


Post by: bocatt


If this hits £60.000 I'm definitely in at the £94 pledge level. even if it only passes the £55.000 Mark I'll still probably jump in at £66 or 94 to get those sweet Angel Corp Gals. I would definitely be happy to get the cops and the AI too. I'm not all that jazzed about the two base factions and the models for either side (definitely prefer the ubermensch to the Nakamura gang) but if I do get in on this I'll give the base game a few play throughs to see if it's worth holding onto whether or not the gaming group gets into it.

Cheers on a so far successful kickstarter guys


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/01 07:21:15


Post by: Orlanth


Are the Angel Corp team a free add on or another £28 pack?

All the free add ons have been single miniatures, and groups of several figures charged for.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/01 07:32:11


Post by: Vain


It is currently under the "Free Unlocked Stuff" so I would expect it to be included.


But it may be a mistake...so keep an eye out for changes.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/01 07:36:44


Post by: Orlanth


Yep, I just read the FAQ.

- Angel Corp will be free as part of the pledge if unlocked.
- The devs might give an option of metal or resin to individual customers if they can produce it that way.

Answered my two main questions right there.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/01 10:30:42


Post by: Bioptic


The other important one is that you can only add funds in the pledge manager if you have a base pledge (£60/£66) or higher. If you're going for add-ons only, you need to add funds during the Kickstarter itself.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/01 14:21:47


Post by: Orlanth


The £1 pledge is worthless then, its not as placeholder for later payment unlike other pprojects of this genre use of the minimum buy in. A pound pledge is just a gift to the developers then, I wonder if these guys know all there is to know about how KS works.

What I mean by this is I have to wonder if PostIndustrial Games has a US satellite company, some projects didn't and Kickstarter will not pay out unless the company has. I dont know why but perhaps this is due to chasing liabilities of failed projects on behalf of backers.
Some new games companies ran into immediate trouble just after their crowdfund project closed due to this.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/01 14:40:52


Post by: overtyrant


It's in pounds sterling and since it's a polish company and we have a large polish community here I'd guess they are doing it from here.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/01 18:00:33


Post by: Bioptic


The £1 pledge is for adding things on during the campaign - if you wanted just 2 sets of the drones, you'd select the £1 pledge and pledge £32 during the campaign, you just wouldn't be able to add extra funds in the pledge manager. This is presumably so that a smaller project that is going to attract less funding doesn't end up with 50% of backers pledging a pound so that they can "wait and see". To smaller companies, having a known amount of money to work with is more valuable than potential money at some point in the future.

Not sure why they'd need a US shell company - they're running it on the UK Kickstarter, in £, they have a company based in London. There are indie English KS projects run all the time, aren't there?


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/01 19:53:00


Post by: Orlanth


overtyrant wrote:
It's in pounds sterling and since it's a polish company and we have a large polish community here I'd guess they are doing it from here.


Yep its London based.

Bioptic wrote:
The £1 pledge is for adding things on during the campaign - if you wanted just 2 sets of the drones, you'd select the £1 pledge and pledge £32 during the campaign, you just wouldn't be able to add extra funds in the pledge manager. This is presumably so that a smaller project that is going to attract less funding doesn't end up with 50% of backers pledging a pound so that they can "wait and see". To smaller companies, having a known amount of money to work with is more valuable than potential money at some point in the future.


So the £1 is a minimum 'tax' to enable buying components separately. I wonder if the £1 is deductable from the components.

Not sure why they'd need a US shell company - they're running it on the UK Kickstarter, in £, they have a company based in London. There are indie English KS projects run all the time, aren't there?


I didn't know about that until I saw this post:

https://www.kickstarter.com/projects/806316071/conan/posts/1213792


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/02 06:21:53


Post by: rademon


There is FAQ at the end of the HINT campaign on KS:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/description


Automatically Appended Next Post:
 Orlanth wrote:
Yep, I just read the FAQ.

- Angel Corp will be free as part of the pledge if unlocked.
- The devs might give an option of metal or resin to individual customers if they can produce it that way.

Answered my two main questions right there.


I bet that SAR Angels after being unlocked would be also offered as addon for <60GBP pledges as it happened to other models. No hint on price.

AFAIK there was no plan for an US division/company.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/02 18:41:14


Post by: Orlanth


Hi, HINT The Game, Rademon anyone else here from Post Industrial.

Who is the leader of RAID 44?

Is it
Kurt Sternhammer, who has the specific highlight and full name.
or
Officer Ramirez who appears to be directing troops.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/03 05:26:15


Post by: Vain


 Orlanth wrote:
Who is the leader of RAID 44?



My money is on Sternhammer, he is the Sgt. My money is on Ramirez being a Comms or semi-hacker. Not quite up as the Sys-Op but able to perform some actions to increase the effeciency of others


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/03 11:27:13


Post by: rademon


 Orlanth wrote:
Hi, HINT The Game, Rademon anyone else here from Post Industrial.

Who is the leader of RAID 44?

Is it
Kurt Sternhammer, who has the specific highlight and full name.
or
Officer Ramirez who appears to be directing troops.

[...]

Kurt Sternhammer


Automatically Appended Next Post:
 Vain wrote:
 Orlanth wrote:
Who is the leader of RAID 44?



My money is on Sternhammer, he is the Sgt. My money is on Ramirez being a Comms or semi-hacker. Not quite up as the Sys-Op but able to perform some actions to increase the effeciency of others


Your bet is in.


Automatically Appended Next Post:
 Orlanth wrote:

[...]
So the £1 is a minimum 'tax' to enable buying components separately. I wonder if the £1 is deductable from the components.
[...]


The £1 pledge is for support of the project and is not deductable from the components I am afraid.


Automatically Appended Next Post:

Meanwhile two updates:

1. Another SAR Angels Corp member was presented [whole squad unlocked at 55T GBP]:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1216848

2. 5 extra equipment cards were unlocked as a social SG:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1218733

Some info:

A) Less than 2T GBP kest to reach the nearest SG.

B) Video tutorial in progress.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/03 12:02:36


Post by: GrimDork


This project looks better and better, I wish it much success. I'm a bit put off by the up to 40 or so dollars for shipping as it would significantly reduce the value of the minis (and likely restrict me to the core set instead of also opting for the raid 44 supplement).

I'm not arguing that it *should* be less, but such barriers are why I tend to wait for UK-based KS projects to hit retail and potentially Miniature Market.

The drones are sick. As with most noun-punk genres, some of the designs are hit and miss for me, but a lot better than steampunk stuff, I like most of them.

Also finding boardgames a lot more accessible these days. Gonna hit the remind me star, I think, just in case.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/03 13:36:41


Post by: Alpharius


I'm not sure sure this one will ever hit "US Retail", so if you see something you really like, you probably should stretch now or regret later!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/03 13:50:23


Post by: GrimDork


Bah accidentally deleted my post doing the math in the searchbar =/

I was having a conversation about the project and you raise a good point that we also came to, may never be something that shows up at MM/similar, and may not even exist past kickstarter.

But that shipping.. ouch. Costs as much as the cops which isn't nothing. And the cops are probably my favorite minis.. which means its dangerously close to 200 bucks.

Of course even at that price and factoring in shipping, the 30/36 minis seem to come out to just over $5 per, which isn't bad for detailed metal minis.

Plus it has drones, which would free up funds from a certain other drone-having kickstarter... potentially.

Like I said, it gets a star which is pretty rare for me. If they unlock any more add-ons of the nature of the SARAs with 5 more metal minis just thrown at you.. may have to back it.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/03 17:17:33


Post by: rademon


No news on another 5-character squad.

Currently there is a WIP of the third SAR Angel.

Link to the campaign:
https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1219293


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/03 20:00:02


Post by: Orlanth


I am saving up to drop £94 on this, being a UK backer its a no brainer. This is 100% my next crowdfund investment, so all other gaming expenses are canceled until I have put down my cash on HINT. Still I am glad it has over two weeks to run or I might not be able to cost it out, times are hard.

Rademon, thanks for the answers to earlier questions. I will have more questions tomorrow when I have time to pose them.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/04 05:42:33


Post by: bocatt


Is it possible to do an add-on for the Pacification Supplement (with the Chris Cooper mini) if you got the Early Bird pledge? If so, could someone explain how?


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/04 05:50:58


Post by: carlos13th


Just add £28 to your pledge.

From the FAQ

Do I have to resign from my Early Bird pledge to take a Pacifications supplement?
Just add the Pacification supplement to your pledge. The content is the same as in Deadly Accuracy pledge.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/04 06:06:41


Post by: bocatt


Thanks! Just did


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/04 12:22:03


Post by: rademon


 Orlanth wrote:

Rademon, thanks for the answers to earlier questions. I will have more questions tomorrow when I have time to pose them.


You're welcome. I'm looking forward to new ones.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/04 17:30:41


Post by: Darth Visari


hi

If i plege now the 66£ plrge level , i can open the plege manager after a month for bring the add-ons?

saluti


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/04 17:39:24


Post by: Alpharius


Yes, that's what we've been told!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/04 21:59:51


Post by: rademon


We are only 600 GBP away from beautiful SAR Angels Corp team for free for every pledge at 60 GBP or more!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/04 22:02:02


Post by: pretre


Just hopping in a bit late, but what was the shipping to the US on this one?


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/04 22:05:55


Post by: GrimDork


up to 28 squigly English monies, I believe. Part of whats making me hesitate. I think there's a spot lining it out, 28 is the max or something.



We want to be fair to all our backers. We will post the final shipping cost after the campaign ends, allowing us to calculate it against the unlocked goals and expansions which will affect the size and weight of the package. The cost may vary according to the destination but we will do our best to make it as low as possible.

Shipping costs depends on your location and it's the same regardless of parcel size and weight.

Europe - £ 10 max
USA and Canada - £ 28 max for individual shipping but we will negotiate the price of shipping from the courier company during the campaign, we need information about the number of parcels
Australia, New Zeland - £ 35 max



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/04 23:02:13


Post by: carlos13th


rademon wrote:
We are only 600 GBP away from beautiful SAR Angels Corp team for free for every pledge at 60 GBP or more!


Do you have any stretch goals in the works for if/when Johny is unlocked.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/05 03:51:21


Post by: pretre


 GrimDork wrote:
up to 28 squigly English monies, I believe. Part of whats making me hesitate. I think there's a spot lining it out, 28 is the max or something.



We want to be fair to all our backers. We will post the final shipping cost after the campaign ends, allowing us to calculate it against the unlocked goals and expansions which will affect the size and weight of the package. The cost may vary according to the destination but we will do our best to make it as low as possible.

Shipping costs depends on your location and it's the same regardless of parcel size and weight.

Europe - £ 10 max
USA and Canada - £ 28 max for individual shipping but we will negotiate the price of shipping from the courier company during the campaign, we need information about the number of parcels
Australia, New Zeland - £ 35 max


Yikes. Never mind then.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/05 07:14:28


Post by: Orlanth


More questions:

1. Are you adding drone weapon upgrades into the core rules?

2. Are the weapon upgrades drop in or will they need to be glued?

3. Is the rules balance change accounted for if you upgrade some of your Muramasa drones?

4. Do the rules balance account for having a higher drone cap by buying extra drones.

I like the drone upgrades, but if the scenarios call for five Muramasa drones howe do I use them? To make drop in turrets would require a fairly deep pin/magnetise and is messy.
If the drone weapon upgrades are integrated into the game scenarios however things change. Having three different loadouts of Muramasa drone in the core game will add variety and we will know exactly what loadouts the game requires.

Because this is a boardgame, with a set number of pieces changing the loadout of existing game pieces with optional extra changes the game. I can see how people might want to buy extra drones for their own scenarios or other uses and buy more heavy weapons. However if a scenario calls for four basic Muramasa drones and you cant supply four from the set because you glued in heavy weapons, or if no distinction is made and the AI player gets to bring in more firepower than the scenario is balanced for then players will have problems.

Adding stuff to kickstarters is great, and I have no questions over the extra characters because you will bring them in or swap them out and scenarios will be made for them, but the Murasmasa drone upgrades take away from the core set, because if you use them you only have three basic Muramasa for the game, or you have game pieces which need magnetising from the outset.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/05 09:34:16


Post by: rademon


 carlos13th wrote:
rademon wrote:
We are only 600 GBP away from beautiful SAR Angels Corp team for free for every pledge at 60 GBP or more!


Do you have any stretch goals in the works for if/when Johny is unlocked.


Yes, shell be revealed after unlocking SAR Angels, unless another hidden one.


Automatically Appended Next Post:
Video game play is in post-production. A sneak-peek:

https://m.facebook.com/story.php?story_fbid=1620220878192508&substory_index=0&id=1584117885136141


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/05 12:25:36


Post by: Alpharius


 Orlanth wrote:
More questions:

1. Are you adding drone weapon upgrades into the core rules?

2. Are the weapon upgrades drop in or will they need to be glued?

3. Is the rules balance change accounted for if you upgrade some of your Muramasa drones?

4. Do the rules balance account for having a higher drone cap by buying extra drones.

I like the drone upgrades, but if the scenarios call for five Muramasa drones howe do I use them? To make drop in turrets would require a fairly deep pin/magnetise and is messy.
If the drone weapon upgrades are integrated into the game scenarios however things change. Having three different loadouts of Muramasa drone in the core game will add variety and we will know exactly what loadouts the game requires.

Because this is a boardgame, with a set number of pieces changing the loadout of existing game pieces with optional extra changes the game. I can see how people might want to buy extra drones for their own scenarios or other uses and buy more heavy weapons. However if a scenario calls for four basic Muramasa drones and you cant supply four from the set because you glued in heavy weapons, or if no distinction is made and the AI player gets to bring in more firepower than the scenario is balanced for then players will have problems.

Adding stuff to kickstarters is great, and I have no questions over the extra characters because you will bring them in or swap them out and scenarios will be made for them, but the Murasmasa drone upgrades take away from the core set, because if you use them you only have three basic Muramasa for the game, or you have game pieces which need magnetising from the outset.


Good questions!

But...did you ask over in Kickstarter land too?

I don't think they're active here on Dakka...


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/05 13:58:56


Post by: rademon


From KS: Extra drones are going to be used in special scenarios.

I will let you know about weapon mounts on drones.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/05 14:51:36


Post by: Bolognesus


SAR team is in. New stretch incoming.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/05 15:04:20


Post by: zedmeister


 Bolognesus wrote:
SAR team is in. New stretch incoming.


Excellent, this campaign is showing plenty of juicy renders and sculpts. I reckon some mad pledging will happen in the closing hours...


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/05 16:35:58


Post by: carlos13th


Cant wait to see what else has the potential to get unlocked.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/05 16:40:22


Post by: rademon


An Update shall be tonight.


Automatically Appended Next Post:
 Alpharius wrote:
 Orlanth wrote:
More questions:

1. Are you adding drone weapon upgrades into the core rules?

2. Are the weapon upgrades drop in or will they need to be glued?

3. Is the rules balance change accounted for if you upgrade some of your Muramasa drones?

4. Do the rules balance account for having a higher drone cap by buying extra drones.

I like the drone upgrades, but if the scenarios call for five Muramasa drones howe do I use them? To make drop in turrets would require a fairly deep pin/magnetise and is messy.
If the drone weapon upgrades are integrated into the game scenarios however things change. Having three different loadouts of Muramasa drone in the core game will add variety and we will know exactly what loadouts the game requires.

Because this is a boardgame, with a set number of pieces changing the loadout of existing game pieces with optional extra changes the game. I can see how people might want to buy extra drones for their own scenarios or other uses and buy more heavy weapons. However if a scenario calls for four basic Muramasa drones and you cant supply four from the set because you glued in heavy weapons, or if no distinction is made and the AI player gets to bring in more firepower than the scenario is balanced for then players will have problems.

Adding stuff to kickstarters is great, and I have no questions over the extra characters because you will bring them in or swap them out and scenarios will be made for them, but the Murasmasa drone upgrades take away from the core set, because if you use them you only have three basic Muramasa for the game, or you have game pieces which need magnetising from the outset.


Good questions!

But...did you ask over in Kickstarter land too?

I don't think they're active here on Dakka...


Briefly answering the questions about drones:

1. Yes, drone weapon upgrades will be in the core rules.
2. The weapon upgrade has a pin, similar to the one showed on the photo of the Shoko mini. Glue is not necessary.
3. Yes, drones' upgrades will be balanced.
4. 'Drone swarm' is expected for special scenarios.

HINT has agents everywhere.


Automatically Appended Next Post:
New stretch goal was announced:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1221783


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/05 22:31:05


Post by: Orlanth



rademon wrote:
An Update shall be tonight.


Briefly answering the questions about drones:

1. Yes, drone weapon upgrades will be in the core rules.
2. The weapon upgrade has a pin, similar to the one showed on the photo of the Shoko mini. Glue is not necessary.
3. Yes, drones' upgrades will be balanced.
4. 'Drone swarm' is expected for special scenarios.


So a non backer will have two heavy weapons in the boxset, and they will be interchangable?

You cant play the drone swarm scenario without buying extra drones, ok, how many?



 Alpharius wrote:


But...did you ask over in Kickstarter land too?


I wont be able to ask questions until I am a backer, must wait until I have funds to do that.
Was pretty sure rademon was from Post Industrial.



Nice bonus. I hope we reach it.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/05 23:02:02


Post by: Alpharius


You can always send the project creator a message directly on Kickstarter - you don't have to be a backer at all!

But if rademon is 'official', that's great too!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/06 02:01:02


Post by: Orlanth


 Alpharius wrote:
You can always send the project creator a message directly on Kickstarter - you don't have to be a backer at all!

But if rademon is 'official', that's great too!


I didnt know that, the comments on the KS say Leave a comment (for backers only), and assumed it was only enabled for backers.
If not how do I post?
That is fro the future reference, I will be a backer later this week anyway.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/06 02:17:58


Post by: Alpharius


Right under the creator's name is a link that says "contact me" - using that will let you message them through Kickstarter and is usually one of the best ways to get it touch with someone who is running a campaign!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/06 07:55:34


Post by: rademon


 Alpharius wrote:
(...)
But if rademon is 'official', that's great too!


I would rather say 'a source close to PING' [Postindustrial Games], but thank you.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/06 14:37:10


Post by: Orlanth


Rademon is brand new, and has only ever posted on this thread. So it figured he was with Post Industrial or helping them out somehow. Its a common occurance with new projects for this to happen, and rademon isn't the only source
for this project, the OP is clearly a corporate account.

I take it you are posting here as a favour for a friend/family.
No problems with that at all, welcome to Dakka anyway.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/06 14:53:21


Post by: Alpharius


I'm always very happy when we have 'official' representatives here on Dakka, actively posting but I don't think HINT The Game has posted in this thread since the Kickstarter launched though.

I hope they'll be around for years to come though - and not just here on Dakka Dakka!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/06 17:25:22


Post by: rademon


You both are right. During the campaign on KS I try to be spokesman. They will be back.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/07 19:43:28


Post by: HINT The Game


Guys, we are here!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/07 21:02:27


Post by: rademon


Oh no, I have just lost my post. :(


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/08 01:06:52


Post by: Dark Severance


Well they released a new video update. It is very snazzy but unfortunately I couldn't watch the whole thing. I may or may not have had a seizure while trying to follow what was being said.

Don't get me wrong, I'm still backing because I really like the miniatures. I have an idea of how the gameplay or style is roughly but the video didn't really contribute to that unfortunately. I'm already a backer, I don't need marketing flash to keep me here, less shiny and more information is better.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/08 01:59:58


Post by: Orlanth


HINT The Game wrote:
Guys, we are here!


Just made my pledge today, for the basic set.

Will we have opportunity for backers to upgrade pledges after the KS is completed?


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/08 02:17:23


Post by: Alpharius


They've already said 'yes' to that - but only IF you're at a certain level or higher.

That necessary level is the £60 and up level.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/08 02:20:18


Post by: Dark Severance


 Alpharius wrote:
They've already said 'yes' to that - but only IF you're at a certain level or higher.

That necessary level is the £60 and up level.
Starting to see more and more KS at least with starter companies, not established ones like Mantic/CMoN, requiring "X dollar amount or certain pledge level" to be able to add funds in a pledge manager.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/08 02:22:16


Post by: Alpharius


Yes, indeed - it must be something that they feel they need to do in order to stay profitable and/or at least keep the lights on!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/08 11:13:37


Post by: Orlanth


Three Early Bird backers either backed out, or more likely upgraded to £94.
It was cool for me as it was just when I had the funds set aside to be able to pledge, so I am a LATE BIRD.

Another disappeared overnight, but there is still one of those three Early Bird slots free at time of writing. So if you want in and do so now you can be in for £60. Score!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/10 07:34:44


Post by: rademon


 Orlanth wrote:
Three Early Bird backers either backed out, or more likely upgraded to £94.
It was cool for me as it was just when I had the funds set aside to be able to pledge, so I am a LATE BIRD.

Another disappeared overnight, but there is still one of those three Early Bird slots free at time of writing. So if you want in and do so now you can be in for £60. Score!


But tonight there was leap forward.


Automatically Appended Next Post:
There have been some updates on the project lately:


PING has been working on the backers' comments:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1219549

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1225444


Addons, WIP models and cool painting:

If you would like to restore order get these guys onsite:
https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1224716

For all trauma team fans: a close-up on the fourth Angel
https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1226134

Eye-catching pro painted models:
https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1226352


Stretch Goals:
some have been met, some are new and await being unlocked

SAR Angels Corp unlocked:
https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1221312


Uneasy Alliances & Snake Queen mini - new SG
https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1221783


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/10 23:03:27


Post by: Orlanth


Will you be putting your sample play video on YouTube?

It will be easier to see there.

How thick are the card pieces, they look really thin in the video. I can see the tiles shifting about a lot in play.

Any response to my PM?


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/11 15:03:34


Post by: rademon


 Orlanth wrote:
Will you be putting your sample play video on YouTube?

It will be easier to see there.

How thick are the card pieces, they look really thin in the video. I can see the tiles shifting about a lot in play.


Yes, PING will put videos on YT.

As said in the video for tests all tiles were printed together. The decision on thickness has not been made.


Automatically Appended Next Post:
 carlos13th wrote:
rademon wrote:
We are only 600 GBP away from beautiful SAR Angels Corp team for free for every pledge at 60 GBP or more!


Do you have any stretch goals in the works for if/when Johny is unlocked.


Yes, Scenario pack & Snake Queen mini.

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1221783


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/11 16:47:22


Post by: Orlanth



rademon wrote:
 Orlanth wrote:
Will you be putting your sample play video on YouTube?

It will be easier to see there.

How thick are the card pieces, they look really thin in the video. I can see the tiles shifting about a lot in play.


Yes, PING will put videos on YT.

As said in the video for tests all tiles were printed together. The decision on thickness has not been made.


Not seen the video yet, but the still showed the map to be a printout at full scale on paper and not tiles.

This might help you: When at Salute I spoke to Mantic's Managing Director, Ronnie Renton. He did a lot of market research on board thickness and came to the conclusion that 3mm was optimum for quality.
The research was done by net searching for customer comments on tile based games on the market to find games where customers criticised the quality and games where the quality was praised by reviewers and customers. Clever way of doing it IMHO.
This research was for tiles for Dungeon Saga.

 Orlanth wrote:

5. I also asked about the board sections. They are 3mm thick, Mantic did market research and asked customers of other dungeon games for what they considered 'high quality', and came to the conclusion that the cut off between high quality and low quality yielded best results at 3mm. Space Hulk tiles are thicker, but presumably much more expensive. Apparently they went to the same card printer as FF games as customers were vocally satisfied with Descent 2nd Ed with regards to board quality.
This info is interesting as much for the processes of Mantic's market research.
.


http://www.dakkadakka.com/dakkaforum/posts/quote/1800/7785662.page


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/11 18:34:03


Post by: rademon


Thank you Orlanth


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/11 18:52:14


Post by: FenixPhox


This game sounds amazing.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/11 19:39:14


Post by: rademon


 FenixPhox wrote:
This game sounds amazing.


What attract you the most in it?


Automatically Appended Next Post:
Meanwhile two updates and one reminder:

1. The HINT movie part one (game components) was posted:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1226994

It was appreciated by the backers.

2. Gathering over 800 backers unlocked a social goal - 5 cyberwarfare cards.

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1227288

3. We are nearing unlocking the 60k GBP Stretch Goal, i.e. Johny “ The Machine” Maino.

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1211340


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/12 10:37:24


Post by: Orlanth


rademon wrote:

Meanwhile two updates and one reminder:

1. The HINT movie part one (game components) was posted:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1226994

It was appreciated by the backers.


Not quite, it will be appreciated by backers when you don't need a Dropbox account to see it. Please host on KS or YouTube.


rademon wrote:

2. Gathering over 800 backers unlocked a social goal - 5 cyberwarfare cards.

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1227288

3. We are nearing unlocking the 60k GBP Stretch Goal, i.e. Johny “ The Machine” Maino.

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1211340


Rest is very welcome news.


Automatically Appended Next Post:
£60K barrier broken.

We all get Johnny Maino.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/12 20:27:54


Post by: rademon


 bocatt wrote:
If this hits £60.000 I'm definitely in at the £94 pledge level. even if it only passes the £55.000 Mark I'll still probably jump in at £66 or 94 to get those sweet Angel Corp Gals. I would definitely be happy to get the cops and the AI too. I'm not all that jazzed about the two base factions and the models for either side (definitely prefer the ubermensch to the Nakamura gang) but if I do get in on this I'll give the base game a few play throughs to see if it's worth holding onto whether or not the gaming group gets into it.

Cheers on a so far successful kickstarter guys


We are over 60k.


Automatically Appended Next Post:
 Orlanth wrote:

(...)
So a non backer will have two heavy weapons in the boxset, and they will be interchangable?


Yes.

 Orlanth wrote:


You cant play the drone swarm scenario without buying extra drones, ok, how many?


AFAIR on KS there was an answer for a similar question - one extra pack should be enough.


Automatically Appended Next Post:
 Orlanth wrote:

rademon wrote:
 Orlanth wrote:
Will you be putting your sample play video on YouTube?

It will be easier to see there.

How thick are the card pieces, they look really thin in the video. I can see the tiles shifting about a lot in play.


Yes, PING will put videos on YT.

As said in the video for tests all tiles were printed together. The decision on thickness has not been made.


Not seen the video yet, but the still showed the map to be a printout at full scale on paper and not tiles.



For tests the board was printed in one piece, but in the box there will be tiles.

A small proof of 'listening to backers': HINT movie 01 Game components is available on YT

https://www.youtube.com/watch?v=PotbRfdgJuE


Automatically Appended Next Post:
Stay tuned for another movie (turn sequence).


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/12 23:00:49


Post by: Orlanth


 bocatt wrote:
If this hits £60.000 I'm definitely in at the £94 pledge level. even if it only passes the £55.000 Mark I'll still probably jump in at £66 or 94 to get those sweet Angel Corp Gals. I would definitely be happy to get the cops and the AI too. I'm not all that jazzed about the two base factions and the models for either side (definitely prefer the ubermensch to the Nakamura gang) but if I do get in on this I'll give the base game a few play throughs to see if it's worth holding onto whether or not the gaming group gets into it.

Cheers on a so far successful kickstarter guys


I think the core drones and Angel Corps, and say half the ad ons (assuming you only liked half) would easily be worth £66, and the RAID team is a no brainer at £28.



rademon wrote:

 Orlanth wrote:


You cant play the drone swarm scenario without buying extra drones, ok, how many?


AFAIR on KS there was an answer for a similar question - one extra pack should be enough.


One pack of each, any one pack of just one type, one pack of all three including the Motoshige?
I think you need to be a tad more specific.



rademon wrote:

A small proof of 'listening to backers': HINT movie 01 Game components is available on YT

https://www.youtube.com/watch?v=PotbRfdgJuE

Stay tuned for another movie (turn sequence).


Thanks for listening. Will watch it.


Automatically Appended Next Post:
After watching.

Your speed is equal to 10 - Physical.

Now when wounded Physical goes down, do you get faster or is the base calculation changes to a lower base number, say 6 - Physical or similar.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/13 09:20:52


Post by: Bioptic


Not hugely helpful to you, but the Motoshige are entirely player-controlled - they are 'pets'/aides/tools for your hackers.

You can probably get away with just the 1 given for free in the basic pledge, but I'm going to get a pack so that each faction can have 1-2 (and I can personalise them in the faction's colour scheme!).


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/13 09:54:19


Post by: Orlanth


Ahh now I see it, I thought they were discontinued line of drones that Nakamura Tower placed into storage, and the AI can draw upon as a final levy.

The pack size is annoying. One drone is too few, six too many.
I would like to see a mixed pack of drones.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/13 10:41:58


Post by: rademon


There is a poll on BGG to vote for the next stretch goal.

Here is the link:

https://boardgamegeek.com/thread/1369492/vote-next-stretch-goal-75000



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/13 11:23:05


Post by: Orlanth


Thanks, voted for the Cyborg.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/13 11:59:18


Post by: rademon


Regarding movement for wounded:

Take unmodified Phisical value (for unwounded).



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/13 20:26:20


Post by: Orlanth


Is that marked on the wounded side of the sheet?
Maybe you should just mark movement points. Even if you handle them formulaic so that for all starting characters Physical + Movement = 10.

This way you can make exceptions, like someone with inferior physical cyberware that doesn't raise his physique by much maybe 5 or 6 but weighs a bit and slow him down like he had physique of 7 or higher.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/13 22:41:49


Post by: bocatt


I definitely vote for the Cyborg. I want more Po-Po too but the art for this one doesn't really match the cyberpunk "break down your door put a a dark bag over your head and drag you out into the street" police aesthetic on the rest of the RAID66. Instead, he (she?) looks much more "civil servant"

On the other hand I love black mesh armor and hooded figures. The Cyborg looks like he belongs with the Black Stone Commandos and the Snake Queen needs some back up for sure.

I don't have a BGG account though. I probably should eventually. In the meantime someone wanna cast their vote for me?

@Orlanth and @rademon

I am happy to say I am a backer already. Not sure if I posted it already, but I saw an early bird (actually a couple of them) spot open up and jumped on that like a dingo on a baby! Went ahead and pledged the extra 28 for the Pacification supplement.

It amazes me how much this is blowing up and how fast the numbers just keep going up.

I'm really glad it is though! I want all these stretch goals. I hope you guys don't run out of ideas, because everything (Snake Queen, Co Op, Cyborg Hunter/Cop, cyborg cop, SAR Angels) so far has been solid gold. Don't oversubscribe and not deliver, but as long as you aren't overreaching, keep revealing awesome stuff and it'll keep getting unlocked


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/13 23:02:40


Post by: rademon


@ bocatt
Thank you for your support.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/13 23:30:23


Post by: Orlanth


Sadly its probably academic which £75K model we want, we are unlikely to get the Cyborg unlocked, unless PING introduce a new expansion, because pledges have stalled, those in are already in, some will, find the site other will update to £94 but that it about it.

The game made about £700 today and has a week to go. I am concerned we wont even get the Snake Queen, and mostly concerned about that because of the scenarios accompanying her, many of which don't involve her an are IMHO better off in the core game because they enhance by providing different modes of play. I really don't want to miss out the traitor scenario and explanation/hidden loyalties behind one of the characters if we don't reach £67,500.

Nevertheless if we do get a cool new expansion and the pledges start rolling in for it I am wondering if its time to make a new faction out of the add on miniatures.

If we assume Johnny Maino is an alt model for RAID44, but Paul Kosinsky is an ex-cop now freelancing with some of his old equipment. We could make a faction out of the Cyborg Hunter, Snake Queen, Paul Kosinsky and Sylvia Alvarez, especially if PING make a fifth character to bind them as a squad.
So 80% of the work is done, they look like an archetypical roleplay cyberpunk mix, so they need little explanation beyond the cause they are fighting for. I think they would make most sense as 'freelancers'. All they need is a leader figure and a set of scenarios.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/13 23:49:36


Post by: Alpharius


O ye of little faith!

I think both of those stretch goals are quite reachable...


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/14 06:11:41


Post by: rademon


@Orlanth
Splendid idea with Freelancers squad.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/14 10:50:11


Post by: Orlanth


 Alpharius wrote:
O ye of little faith!
I think both of those stretch goals are quite reachable...


I would love to be proved wrong.


rademon wrote:
@Orlanth
Splendid idea with Freelancers squad.


I could go further.
From the name the Snake Queen is likely leader of the Freelancer Squad, also being a long range specialist she is a good choice for leader.
Cyborg hunter is mixed range weapons. Kosinsky is short ranged and Alvarez tech specialist, so the missing member is the close combat specialist.

I would prefer to envision the Freelancer melee specialist as a black male, you don't have any blacks so far, cybered up to light or medium resilience/speed and styled to follow both eastern and western close combat. Katana is a natural choice for katana vs katana duels, a staple of the genre. How about Krav Maga as a separate western orientated skill? This wont be effecrtively representable on the model, but could form part of the backstory.

Following up on this say this fellow if African, was caught up tin the Japanese cultural hegemony and dreamed of being a corporate Samurai, he has the skills but is not Japanese. So he is on a mission to prove himself equal to any samurai and ended up in the Freelancers. He might not need a ranged attack for balance, if Lupo Reck and the Oneda sister lack them, otherwise grenades because they are messy and not good in close ranges.

Purpose of the Exercise: The Freelancers would best serve as a means or pooling together the freebie models backers get into something that can be sold as an add on pack for retail buyers.

This isn't intended as a submitted solution, but a gateway to get PING thinking about how the Freelancer squad could work.

New stuff in.




Good ways to increase existing pledges and reach our magic totals. Basic players would need three base packs to cover the core set. Five to include Angel team and Raid 44, which will also give room to base up one pack of drones.
This assumes you use base overlays for all drones types. So the real pricetag is £16, £20 with Pacification.





This needs further explanation, time is ticking away. It surely can't be a new stretch goal now, unless it's a free one for 1000 backers or something. A team member from a new add on pack perhaps?




Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/14 13:38:34


Post by: Darth Visari


Hi

Exaclty what is the currency exchange level used by kicksatrter?

For example a a hearly bird plege level 66 £+ 10£ for shipping (i live in europe) is around 105 euros with the actual exchange level of 1.38 euros for 1 pound(14-05-15). Is right?.

I use a prepaid card of the visa electron circuit.

saluti


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/14 14:03:41


Post by: Alpharius


The exchange rate will be determined by your bank/method of payment at the time the charge is made at the end of the campaign.

You should check with your financial institution to determine the particulars.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/14 14:27:15


Post by: Orlanth


Expect to be gouged 4% on currency transfers and other costs as a general rule. That is a comfortable overestimate, unless your banks are really grasping.
If you can stomach that go ahead.

It's nice for me to avoid that for once. Its truly annoying with Mantic, I have to pay in dollars even though its a fething UK company.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/14 20:16:03


Post by: Alpharius


Update time!

Update #30

May 14 2015

Master of Puppets!
0 Comments

Hello guys,

Today we have another set of awesome propositions. First of all, for those of you, who are looking for something bigger, we have a new thing in adon sections, which should make you happy Heavy Riot Control Officer commands respect only with his appearance. And if it's not enough, his electropulse cannon can stop even raging elephants... or in that case a gang of combat cyborgs.



Secondly, something for those who like to collect stuff, or for those who want to have personal impact on the game content. Please take a look on those new, limited pledges. Together with our graphic designers you can create the equipment or character cards, which will be included in all copies of the game. We have also a special propositions for those who admire the painting skills of our colegues. All the details you will find in the pledges' description. Special acknowledgement from our team guaranteed .





We are working hard in the new video, which will go live in the next hours. Can it get better? Hell yes! Stay in touch for tomorrow's surprises, maybe even more stunning that today's.

Cheers

The HINT Team



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/14 21:17:41


Post by: FenixPhox


rademon wrote:
 FenixPhox wrote:
This game sounds amazing.


What attract you the most in it?


"Are you funs of Blade Runner, Matrix, Repoman, Ghost in the Shell?"

That line is what started the interest, the feel of the game and models is what makes me excited though. I'm a sucker for cyberpunk.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/14 21:31:21


Post by: rademon


@FenixPhox
So get one and have fun.


I wish having a spare 1500GBP.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/14 23:05:56


Post by: carlos13th


'Ive wanted some good cyberpunk / Ghost in the shell/ Deux Ex style miniatures for a while. The fact that this is wrapped in what seems like an interesting board game concept is the icing on the cake as far as I am concerned.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/14 23:44:27


Post by: Orlanth


Thats a lot of money for those upgrades.

However after making about hundred pounds all day the upgrade options have added over another thousand in a few hours.

Hope it reaches £67,500 now.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/14 23:57:39


Post by: Alpharius


Your faith has been restored!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/15 15:54:56


Post by: Orlanth


 Alpharius wrote:
Your faith has been restored!


Sadly not yet.

I have hope that it is now possible because options are on the table, but I don't have faith that it will. The KS is still stalled and the reasons why should be apparent if you look at it both the product and how the pladge campaign was organised. In fact currently it stands at 818 backers, down from IIRC 822 last night. A number pulled out over the last day and only c£700 has been added today.

Yes I do think HINT is a looking to be a fairly good game, I see missed opportunities not bad aspects, but other people are now seeing the problems I did and some are now walking away, most others are not impressed enough with the selection of add ons to consider investing more.
I will speak more on this later this evening.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/15 17:19:16


Post by: Dark Severance


 Orlanth wrote:
[In fact currently it stands at 818 backers, down from IIRC 822 last night. A number pulled out over the last day and only c£700 has been added today.

Yes I do think HINT is a looking to be a fairly good game, I see missed opportunities not bad aspects, but other people are now seeing the problems I did and some are now walking away, most others are not impressed enough with the selection of add ons to consider investing more.
I think that is a bit more conjecture mixed with opinion.

Throughout a normal KS campaign people will pledge and backout as new KS campaigns become available. Some people also end up deciding to do something else and real life interferes, personally I have a furnace to now replace as of two days ago. That is normal attrition, not to be confused with "walking away". Yes there will definitely be people who don't' like it, can be a combination of didn't like the gameplay example to they were hoping resin would be offered, not metal.

There is a good portion of backers who don't check back regular. As there are 9 EB's available and 84 people from "Must Have" and 184 people from "Deadly Accuracy" who haven't seen to jump down to EB. There is no reason why to not get those, consequently if those fill up from switches that does subtract £54 from the total. It is definitely down £250, but lost 9 backers (keep in mind not paying attention to daily backer totals, this is simply based on daily positives and negatives) which can account for 4-5 backers. The point being not all backers lost are contributors and could simply be £1 backers.

Don't get me wrong. I'm not saying that there weren't missed opportunities but I don't think there are real problems per say. However hindsight makes it easy to look at things from an outside perspective and say this could have been handled differently. This happens with every campaign, including the normal attrition that occurs as part of KS. I believe they could have easily done resin miniatures for a good portion, especially since they have metal masters for some. I also believe if they did a miniatures only, instead of the game there would be some added pull. The mistake of making a marketing video for the initial gameplay, instead of plainly playing the game was a mistake. It is a great piece of marketing but doesn't serve the real purpose in showing people how the flow of gameplay happens. There are still a few days left and it can change either way still at this point honestly. I'm still backing because mainly I like the miniatures and they mingle really well with Infinity.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/15 17:56:46


Post by: Orlanth


 Dark Severance wrote:
I think that is a bit more conjecture mixed with opinion.


Some I quit posts appeared about the same time.


 Dark Severance wrote:

There is a good portion of backers who don't check back regular. As there are 9 EB's available and 84 people from "Must Have" and 184 people from "Deadly Accuracy" who haven't seen to jump down to EB. There is no reason why to not get those, consequently if those fill up from switches that does subtract £54 from the total. It is definitely down £250, but lost 9 backers (keep in mind not paying attention to daily backer totals, this is simply based on daily positives and negatives) which can account for 4-5 backers. The point being not all backers lost are contributors and could simply be £1 backers.


I have watched the funding also, and it slowed considerably over the last week, and has now stalled. This is understandable, most people who want in a project will have heard about it in the first two weeks.
PING started threads on the correct board forums etc. thouigh in my case I stumbled upon it while checking Kickstarter and was halfway through writing up a new thread of my own before I decided to check for, and found this thread.

Nevertheless poor communications have resulted in the drop of early bird backers, which has been intermittent. Those are mostly people who changed from Early Bird to Deadly Accuracy not knowing hey could just add £28 manually.

 Dark Severance wrote:

Don't get me wrong. I'm not saying that there weren't missed opportunities but I don't think there are real problems per say. However hindsight makes it easy to look at things from an outside perspective and say this could have been handled differently.


Its not hindsight, I saw it coming from the get go, and asked questions here on some critical issues.
I will go into more detail later when I have the time.

 Dark Severance wrote:

This happens with every campaign, including the normal attrition that occurs as part of KS. I believe they could have easily done resin miniatures for a good portion, especially since they have metal masters for some. I also believe if they did a miniatures only, instead of the game there would be some added pull. The mistake of making a marketing video for the initial gameplay, instead of plainly playing the game was a mistake. It is a great piece of marketing but doesn't serve the real purpose in showing people how the flow of gameplay happens. There are still a few days left and it can change either way still at this point honestly. I'm still backing because mainly I like the miniatures and they mingle really well with Infinity.


I agree with all that, which is why I called it missed opportunities rather than bad game aspects. There are some questions of those, but the lack of gameplay has actually helped there a little. Again I will explain more tonight when I have the time.


Automatically Appended Next Post:
Down to 814 backers now, and one of the two £250 pledges has rescinded.

Total money is still slightly up so more £94 pledges have likely occurred, the free Early Bird slots has risen to 10.

It will be sad if we don't make the extra scenarios, and would like to see them in the core rulebook even if we lose the Snake Queen.



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/15 18:50:53


Post by: Alpharius


 Orlanth wrote:


Its not hindsight, I saw it coming from the get go, and asked questions here on some critical issues.
I will go into more detail later when I have the time.



What?!?

The Prophet has lost his Faith...again?!?

All kidding aside, funds are tight, that shipping charge is painful and if we don't get to the Snake Queen, well...

...I might have to Azazelx my pledge too.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/15 23:04:06


Post by: rademon



The second movie tutorial about basic game mechanics in the HINT game is available on Youtube:

https://www.youtube.com/watch?v=xjgwVYToGb4


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/15 23:14:19


Post by: Alpharius


Another VERY cool add-on just announced:

Update #33

May 15 2015

Track somebody down - Patrick 'The Hound' Murphy
4 Comments
7 likes

Patrick "The Hound" Murphy
...I think I am telling you this third time, but you still don't get it.

He is not a dog trainer of any kind, or a dog's caretaker. Do you remember the partnership in K9? So here is completely different story. They are like one, they are physically united. And it's not rhetoric figure, I really mean it.

This 100 kilo bustard feels and understands whatever comes to Patric's mind. And he can smell everything what goes through this beast's nostrils.

They move, hunt and fight like they were one creature. And they are damn good at it.Of course there is technology involved, but I am pretty sure there is something more. People say they knew each other before, I don't know what kind of mastermind is hidden behind that beast, but it's to intelligent for just a dog. Frankly speaking I don't want to ask! I feel through my skin that I might not like the answer. But all what really maters for me is that Hound already saved my ass twice. I try not to think what is the price Patric's paying for such a bound......






Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/15 23:23:48


Post by: rademon


We are close to the end of fund raising period.

2 new SG with more weapons and equipment were announced:






Link to the campaign:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1232811


This guy really commands respect: [Police addon]





Co-create the game and get one of the special offers:






Link to the campaign:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1231682


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/16 10:00:45


Post by: bocatt


Just upped my pledge for Heavy Riot Control Officer Gutierez and Patrick "The Hound" Murphy.

Stop taking all my money PING ;-;

On the upside, the RAID guys will make a fantastic and unique Infinity army. Maybe PanO or YuJing?

So I'm kind of getting a two-for-one. Right, guys? Right?? Okay I'll stop trying to justify all my impulse spending...


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/16 11:41:46


Post by: Alpharius


This is interesting, and possibly Faith Restoring:



Update #34

May 16 2015
Major "Zack" arrives - 48 hours special operation
6 Comments
8 likes

Major "Zack" arrives. His motto in life has always been “follow me” not just “move ahead”. Black Stones commandos never leave anyone behind the lines, they take everyone as they go. The operation will take only 48 hours. We start from now on. 10.00 AM GMT. The list is open. Major Zack will stay with you all, and with all new to come at pledge £60 or more during this special action. He will stay for good and free of charge. Completely free. Remember always “FOLLOW ME!” never just “MOVE AHEAD!”



P.S. We would like to thank all of you for staying with us, and for making this project (project of our dreams) such a great success. Thanks so much for all you support! This project becomes better each day, and it’s because of you. We can fairly say we‘ve made it together! Just like Major Zack we won’t leave anyone behind the lines, there are no questions that won’t be answered, we listen to all of you, and we make this game better thanks to your suggestions.


I do get a bit worried about the overall rules/english/'translation' at times though!



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/16 11:43:29


Post by: Bioptic


Am on mobile, so can't link a picture, but they just added the Blackstone squad leader, free to all basic pledges, and he looks amazing! It looks like they're going to try and get as many of the Commandos in as they can.

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1233379


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/16 12:59:43


Post by: rademon


Kickstarter limited time freebie !


Looks impressive?





Major Zack is awaiting your orderes for free.

Do not hesitate and enroll him till 10 AM GMT on 18th May 2015.

The limited time offer is binding for all pledges at 60 GBP or over.

Link to the campaign:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1233379


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/16 13:06:46


Post by: Alpharius


Ha!

Are you guys ignoring my posts or something?!?


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/16 13:39:56


Post by: rademon


 Alpharius wrote:
Ha!

Are you guys ignoring my posts or something?!?


Nothing like that. We all want to help. Somehow. #


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/16 23:53:59


Post by: carlos13th


how will the English translation work for the game. From what we have seen so far of the kickstafter and beta rules the English ismy great. While that's understandable second language at all I would feel a lot better if I knew their was a plan for ensuring the quality of the English rules. As rules can be difficult enough to understand when written by people who speak it as a first language never mind when using a second language


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/17 07:01:27


Post by: rademon


 carlos13th wrote:
how will the English translation work for the game. From what we have seen so far of the kickstafter and beta rules the English ismy great. While that's understandable second language at all I would feel a lot better if I knew their was a plan for ensuring the quality of the English rules. As rules can be difficult enough to understand when written by people who speak it as a first language never mind when using a second language


PING two or three times on KS promised the proofreading and translation by natives.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/17 13:22:41


Post by: carlos13th


I didn't notice that. Thanks Rad.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/17 13:50:16


Post by: Dark Severance


Roughly £3447 until £67500 Uneasy Alliances and The Snake Queen is unlocked. That means at minimum another 52 backers at the minimum £66 or the backers to up their pledge levels for another £4-10 for Addons.

I do think it is funny there are 7 Early Birds still available. That means there 268 backers, 7 of which could could save themselves £6 by simply pledging Early Bird.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/17 15:28:15


Post by: rademon


Switching to EB wouldn't help unlocking Snake Queen.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/17 15:35:40


Post by: Dark Severance


rademon wrote:
Switching to EB wouldn't help unlocking Snake Queen.
No it wouldn't but unfortunately it does show there is a good portion of backers not following or checking back on the campaign. That isn't entirely a negative thing but also not completely a positive thing as well.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/17 17:45:35


Post by: rademon


Fully agreed. Maybe they put the 48h reminder to check before the end.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/17 20:20:03


Post by: Alpharius


 Dark Severance wrote:
rademon wrote:
Switching to EB wouldn't help unlocking Snake Queen.
No it wouldn't but unfortunately it does show there is a good portion of backers not following or checking back on the campaign. That isn't entirely a negative thing but also not completely a positive thing as well.


Agreed!

I hope it doesn't mean 'last minute' movement in the wrong direction as people being to pay attention/wake up...


...probably not though as this one has made almost £4000 in the last 2 days and if there's even something close to a 'last day surge', all the important stretch goals should be hit!

*EDIT*

And all the Early Birds are gone again too!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/18 00:13:07


Post by: rabidaskal


Looking forward to the shipping update today. That's gonna decide if i can afford this or not!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/18 00:18:48


Post by: Alpharius


What update on shipping prices is this?

I don't remember reading anything about this - is sounds like some potentially good news?


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/18 00:40:19


Post by: Dark Severance


 Alpharius wrote:
What update on shipping prices is this?

I don't remember reading anything about this - is sounds like some potentially good news?
They said in comments tomorrow they were going to post an update on Canada shipping. Hopefully since its a box game, they just arrange to ship it through amazon.ca, its fairly economical compared to standard shipping.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/18 02:27:24


Post by: Alpharius


Ah, thanks!

Hopefully they can 'work' on the shipping costs to the USA too.

They're currently at £66K, so the Snake Queen should be safely in before the end...


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/18 05:58:07


Post by: rademon


Comm-link prompted incoming message:

- 'Get behind the enemy lines and march towards waypoint Alpha. Take any extra weapon & ammo from the arsenal.

By chance take on the nearby storage and get some spare chips there.

Next move on to waypoint Beta. From the depot pick any equipment suitable for the next goal.

Finally target waypoint Gamma. Remember: it is a rescue mission for Snake Queen. You are her only hope, but there is nearly one hour left to extract her from the enemy camp. Will you make it?'

- 'How dare you asking me. Over.' - major Zack replied and disconnected



Major Zack's fast-track offensive is underway. After looting an arsenal, storage and a depot, now he is looking for his comrade - Snake Queen.

Back him up on the mission and get on board with a 60+ GBP pledge till 10 AM GMT on 18th May 2015
to get Major Zack for free.




Mission schedule:


Waypoint Alpha: - passed





Waypoint Beta: - passed



Waypoint Gamma: - next target




Details on the the Major Zack's free offer under the link to the campaign:
https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1233379


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/18 13:07:09


Post by: Orlanth


Excellent recovery over the last day, though lazy Sundays should be more lucrative.

Only £500 to go to unlock the scenarios and Snake Queen.
Realistic goal in reach.

Notice that people have largely stopped trying to choose between Police officer and Cyborg hunter though.
That looks way out of reach now.
I hope PING offers to sell both models in an expansion.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/18 14:50:16


Post by: rademon



We have just entered the last 48h period.

Link to the campaign:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/description


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/18 14:54:01


Post by: Alpharius


Faith restored!

Our Prophet has returned!

Now go out there and whip the masses into a frenzy of futuristic cyber-punk boardgame buying!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/18 15:04:47


Post by: Dark Severance


£67549 that means we hit the £67500 Stretch Goal and unlocked Uneasy Alliances Scenario Pack and the Snake Queen miniatures.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/18 15:53:22


Post by: rademon


At the pace of the last 3 days we can continue the debate 'police officer vs. cyborg hunter'.


Automatically Appended Next Post:

After a rollercoaster a week ago HINT is sky-rocketing now.

Snake Queen is unlocked:



Major Zack is available in KS exclusive price:



One Black Stone Operator is a new SG:



While another one is an add-on:



Some backers have started SAR mission for the fifth Black Stone squad member.

Link to the campaign:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1235186



Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 09:06:26


Post by: rademon



As the 70 000 GBP level was broken a hidden Stretch Goal was unveiled. Oneda sisters can play separately on normal bases or together on a larger one, with new (but unrevealed) ID card and skills.



The funding shall breach 75 000 GBP around noon today, unlocking another SG:



Link to the campaign:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1235570


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 09:12:04


Post by: Collinsas


If PING are reading, could you also make the 'Oneda Sisters' are also available to buy in the addons, so I could grab an extra set?

Edited for grammar.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 11:39:00


Post by: Darth Visari


Hi

Exactly when i can specify what add-ons i have chosen?

saluti


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 13:18:55


Post by: Alpharius


We're gonna need a new prophet - this one's less than £500 from £75K!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 13:26:57


Post by: Bioptic


Darth Visari wrote:
Hi

Exactly when i can specify what add-ons i have chosen?

saluti


Once the Kickstarter has ended, you'll (after a few weeks, probably) be sent a link to a "Pledge manager", where you can assign the money you've added over your original pledge cost to specific add-ons. You'll also be able to add additional funds at this point. Once you're done, the standard process is to "finalise" your pledge, which will lock it. The main reason to add additional funds now is to assist with the breaking of Kickstarter stretch goals!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 13:32:31


Post by: Alpharius


Please note though - you can only add additional funds in the post-campaign pledge manager if you're at the £60 pledge level or higher.

The £1 pledge level will NOT be able to do this and you'll be stuck at whatever amount you pledged ONLY - unless they've changed their minds?


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 14:54:27


Post by: Orlanth


The £1 pledge is a tax to buy individual models.
I think the Core set is good enough for models value, but each to their own. Someone might only want the RAID miniatures.

Nice to see the Kickstarter has recovered, though I still believe it could have been better paced, and some, in facet most, of the stretchgoals and add ons are not well explained.

However I am very pleased and frankly surprised to get to £75k, and the choice of two unexplained models. Lucky that I didn't claim it can't be done, so I dont have to eat too much hat.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 15:01:18


Post by: Dark Severance


Hhmmmm Cyborg Hunter or Police Officer... unfortunately I think I would need to see the renders or models to really decide. Currently leaning towards Cyborg Hunter though but that could change.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 15:40:36


Post by: Darth Visari


Hi

Thanks for the answers.

saluti


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 16:46:07


Post by: Ian Sturrock


Help me, lazyweb -- does the game look any good? I don't necessarily need more minis, but I like cyberpunk themes and well-designed boardgames.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 17:18:37


Post by: rademon



The Policewoman got less votes in the poll and all cyborgs shall beware as the Cyborg Hunter is out on his hunt after breaching the 75k GBP level.



The fifth Blackstone commando operator popped up as an addon:



Also for the last 24h on KS another SG was set:



Link to the campaign:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1236462


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 18:27:11


Post by: Alpharius


 Orlanth wrote:
The £1 pledge is a tax to buy individual models.
I think the Core set is good enough for models value, but each to their own. Someone might only want the RAID miniatures.

Nice to see the Kickstarter has recovered, though I still believe it could have been better paced, and some, in facet most, of the stretchgoals and add ons are not well explained.

However I am very pleased and frankly surprised to get to £75k, and the choice of two unexplained models. Lucky that I didn't claim it can't be done, so I dont have to eat too much hat.


We need a new Prophet!

This one's really taken off as of late!

£7K yesterday!

And only (!) £4K to go for that next figure!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 19:31:00


Post by: Orlanth


I'm back on the job.

Besides i never withdrew my bid, thats losing faith.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 19:37:12


Post by: Alpharius


So you say!

We don't know that for certain, we just have to take it on...faith!


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 20:51:05


Post by: Orlanth


Two more early birdies just opened up.

Looks like some bidders haven't got the memo on how to upgrade payments.

I wonder if pledge changed invalidate Major Zack? Or are you safe so long as you don't cancel. It is very unclear.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 20:58:40


Post by: Dark Severance


 Orlanth wrote:
I wonder if pledge changed invalidate Major Zack? Or are you safe so long as you don't cancel. It is very unclear.
I'm not entirely sure how they can enforce Major Zack. I can't remember from the creator dashboard and info supplied from KS if the information showed the date and time someone made a pledge. I know it assigned a backer number but you can't really go off that number.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 21:30:40


Post by: FenixPhox


rademon wrote:
@FenixPhox
So get one and have fun.


I wish having a spare 1500GBP.


That's a bit out of my budget range


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 21:36:17


Post by: OrlandotheTechnicoloured


 Dark Severance wrote:
 Orlanth wrote:
I wonder if pledge changed invalidate Major Zack? Or are you safe so long as you don't cancel. It is very unclear.
I'm not entirely sure how they can enforce Major Zack. I can't remember from the creator dashboard and info supplied from KS if the information showed the date and time someone made a pledge. I know it assigned a backer number but you can't really go off that number.


As long as you don't cancel the project organiser can tell when you backed


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 21:44:47


Post by: Dark Severance


 OrlandotheTechnicoloured wrote:
As long as you don't cancel the project organiser can tell when you backed
It does show up in the Backer Report but does require going into each person individually to see the "Pledged Date". In the Dashboard under Pledges it does list based on a date. I wonder if that actually outputs into a CSV with the date or into Backerkit so you can see it better than having to manually shift through it.

Although from a technical side... KS doesn't "allow contests, coupons, gambling and raffles" so it comes down to what a "limited time" offer of miniature falls under. Since it isn't available to every backer, not covered as part of a EB or limited Pledge Level (which probably would have been the best way to handle it). Is it considered a contest, since its a reward for those that backed between X period. Or is that simply a coupon, redeem Y for backing during X.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 23:10:57


Post by: Alpharius


It's just a modified 'early bird' kinda sorta.


Human Interface Nakamura Tower - The cyberpunk boardgame @ 2015/05/19 23:20:48


Post by: Dark Severance


 Alpharius wrote:
It's just a modified 'early bird' kinda sorta.
Yes and no, Early Birds are a specific item based on quantity, not time and KS gives the creator the tools to do that. It's a gray area but yeah it just depends on how KS views it or rather the person who reviews it at the time of 'issue'. I wouldn't put it past a backer though to misunderstand there was a 'time limit' on that offer and because they didn't get it, try to report the KS. I wouldn't but there are people like that.

KS start skirt the rules anyways between using social media to communicate. It is one way many KS have gotten away doing contests because those contests are ran on Social media as opposed to being announced on KS. They just fulfill and facilitate it through KS.

I do hope they add Oneda sisters as a separate add-on though, since they can be combined on a single base or separate. I would prefer to have the option, without having to monkey with the miniatures since I prefer them attached to my bases, I don't like to magnetize miniatures to a base. Someone posted an interesting question about the K9 unit, if that dog can be on a separate base, since it should have different movement than the cop.



Automatically Appended Next Post:
Stretch Goal Unlocked


Some exiting hours still ahead of us. This is not the end yet It’s time to introduce you to some novelties.

Here comes Black Stone Commando Exo Skeleton Operator "Flash” - special KS price addon at £9 and AI Human Hybrid - a model which is a preview of rules expansion supplement, allowing the gamer to take control over the AI faction. The time is running low, so if you haven’t decided yet, join now.

Below you will find more information.

It was a secret project. And utterly failed one. The assumptions were ok… hmm at least for such morons, with dreams on armies taking over countries, somewhere at the end of the third world. The research and trials took almost 2 years. In the meantime the progress in robotics and nanomaterials completely changed the reality. The genetics and cloning were back. We couldn’t manage to breed a stable hybrid. The mechanic part was either rejected or didn’t accept the orders from the interface.

The whole thing was too big, too heavy, not enough… let’s say… sublime. Yes, you are right, the marketing nowadays is important even for partly illegal military project for government. I really don’t know why the objects weren’t destroyed just after the project was closed. The whole lab was hidden somewhere in the bowels of the tower. Probably it was easier to keep it in secret than to destroy it. Or not… I think it is more likely, that our board was hoping to sell it someone else anyway… or use it somehow. And they got what they deserved… She has used them! She woke them up, after she destroyed her own securities. Probably the drones were not enough for her. She had to have something even more frightening… And the rest… well you know that better than me.

The testimonies of a secret informer, alias “Serpio” during the investigation after the incident in Nakamura Tower.




She was the best among us... The fastest, the most calm and collected.. She would beat flight simulator records just for fun... People like that usually chicken out when things get messy. No one would hang out with her, she was a geek to us... We wished her all the worst, cause she challenged us, and we had to do our field maneuvers, fully armored till we dropped. We all knew that the day would come.

That one day everything would be totally screwed up and we would be called in. Only we had enough firepower to fight the newest cyberbodies, and so little wires in our heads not to be switched off by hackers for starters. A backup plan, just in case... And so it happened. We were summoned... We went there... And we got totally hammered... Surprisingly, not all of us got killed. We were smashed. A fully armored human can't compete with a cyborg. With one exception.. She could do it... She collected us, she led us out. She was quick and effective. That's why we called her "Flash".





Automatically Appended Next Post:
Only £763 with 10 hours left to break the £80K Stretch Goal, unlocking Black Stone Operator 'Akira miniature (I think it's an add-on)'. I wonder if they can hit £87500 Stretch Goal for the free AI Human Hybrid Project miniature.