For those who haven't heard about this, K47 is a "Weird War II" game using Bolt Action-inspired rules. Yes, your existing collection of WW2 models remains relevant in K47!
K47 is a joint venture between Warlord Games (publisher) and Clockwork Goblin (designer). WLG will be selling miniatures designed by Clockwork Goblin in 28mm beginning with American and German Starter sets in August 2016. These are currently available for pre-order:
American Set:
Spoiler:
German Set:
Spoiler:
To be followed by a range of weird vehicles and infantry types:
American
Spoiler:
British
Spoiler:
German
Spoiler:
Soviet
Spoiler:
Here is the official blurb:
Konflikt '47 is set in a world very much like ours--that is, until 1943. With the development of atomic weapons, the world changed. The testing of a prototype nuclear device by the Manhattan Project opened a rift in the fabric of space. When the Fat Boy atomic bomb was dropped on Dresden in March 1944, it created a second rift. German scientists set to work studying it with far more speed than their U.S. counterparts. Both nations began to receive radio signals through the rifts, though often undecipherable. Soon it became apparent that these signals were messages from unknown originators wanting to help each nation's war efforts.
As the messages were pieced together, discoveries were made that allowed each nation to make huge leaps in industrial and scientific research. Despite repeated pleas and demands from their allies, both the United States and Germany were reluctant to share the messages coming through the rifts. Stalin then declared the United States an enemy in May 1944: the Soviet Union would end the war on its own.
It is against this backdrop that players find themselves. Using the incredibly popular Bolt Action rules, this rulebook offers everything required to build a force that incorporates the incredible weapons and technologies made possible by the rift signals, and to engage in tabletop battles for supremacy and survival. Fully compatible with existing Bolt Action material, Konflikt '47 takes the war to a completely new level.
For those who prefer 15mm, the line is/will be available in that scale directly from Clockwork Goblin.
Some really cracking stuff there - esp. the US walker and the Tommies. With some different heads, the Brits may make some excellent void pirate boarding party for Rogue Trader games
It would, of course, help if I'd remembered to put their URL in the original post as they already have a range of models already available in 15mm and 28mm, including British automaton infantry, a US walker, German zombies and a German walker.
Those new renders do look really cool. I'd been eying the Mudskipper for a while. If they're partnering with Warlord, maybe that means I'll be able to get them somewhat cheaper? It'd be great if the were able to somehow produce those new mechs in plastics through their partnership.
My two local gaming shops have started stocking Warlord in a big way recently so I hope to see some of these on the shelves.
The US light walker and powered armour are particularly impressive. I'm already imagining how I could paint the latter, and using heads without M1 helmets would make them instantly useable in loads of other systems...but I'd still have to get a few with the heads shown to help out the Americans I've already got.
MLaw wrote: I like those jump troopers but they seem like they should have some kinda shoulder support or strap to hold those on.
These guys, along with a couple of others are doing some amazing Weird War 2 figures. So good... unless you're my bank account :(
I know the feeling. If you look closely at the renders, there are lots of straps on there. I don't think these are the final renders anyway, so the clarity may be improved for the manufacturing process anyway.
So far the konflikt background is all tech based, even for the zombies, so I hope they don't over do the gas mask aspect of design. There is a little bit of background in their free 15mm rules that explains where the tech is coming from.
According to the Clockwork Goblin Facebook page all existing lists will be valid in Konflict 47 which I take to mean Bolt Action lists.
If nothing else this has given me the impetus to finish my Rifle platoon for Bolt Action that I have had sitting in boxes since Salute 2 years ago.......
I think this is my favorite version of WWWII in 28mm so far. And I hear good things about bolt action. They have my attention! The Brits are my favorites.
Yes pretty sure Konflikt 47 will be a supplement for Bolt Action, so you'll still need the BA Rulebook. The hardback version is about £20-25, and the Kindle version is only about £10 so its' well worth it anyway.
But I hate the 'pick-a-dice-out-of-the-cup' turn sequence. 1st battle I played my colour came out 4 times in a row. By the time the other guy's colour came up most of his stuff was suppressed or dead. I didn't have to think at all to win (& I'm pants at wargames!)
Necros wrote: Is this gonna be a KS or general release? I'll definitely be getting one of those US walkers, just cuz
Clockwork Goblin are doing a general release, so no KS worries involved here. The book is being published by Osprey/Warlord too, so we know it will be done nicely.
The main Bolt Action book will be needed for this as it is an expansion book.
Carried over from the general Warlord thread as this is more appropriate...
Pacific wrote: oooooooh Konflikt 47, even got a cover pic and everything!
Due for release in June/July time according to the Amazon listing. The Warlord forum also has this listed as having playable demos at Salute in April
Clockwork Goblin have also updated their website to confirm the demo table at Salute and included a nice walker image
and two updates related to the different scale models
clockwork goblin wrote:1. With the launch of our 28mm miniature range through Warlord Games in July, we will be stopping the sale of this scale on our website at the end of the month so we can concentrate on preparing the new moulds and new masters for July. We will have some stock at Salute, and hopefully lots of new masters and prototypes to see.
2. The 15mm range will continue, although we plan to take a pause with this range in July to allow us to focus on the 28mm products. Don't panic, this will be temporary and the 15mm range will reappear in early 2017 larger, better and refreshed - obviously benefiting from all the work done at the bigger scale.
Are they going to have tracked armour in the book alongside the walkers? There's no shortage of prototypal armour stopped from mass production by the war's end I'd love to field on the tabletop.
There should be some as the Clockwork Goblin site currently has a Pulse turret for a T-34 or KV-1 as part of their Konflikt range. I would imagine we will see more walkers than tanks though
Awesome stuff, I still hope they can go to plastics to reduce the price. If you are interested in getting items ahead of release now is a good time. clck work has announced there will be a price increase and postage increase sometime in February.
Automatically Appended Next Post: Here is the info.
Necros wrote: Is this gonna be a KS or general release? I'll definitely be getting one of those US walkers, just cuz
Clockwork Goblin are doing a general release, so no KS worries involved here. The book is being published by Osprey/Warlord too, so we know it will be done nicely.
The main Bolt Action book will be needed for this as it is an expansion book.
That's interesting, although makes perfect sense I suppose!
I wonder also if some the miniature releases will be conversion kits for Warlord plastics eg Grenadier packs that add 'weird war' Sci Fi bits ?
Awesome to hear that their will be minis available at Salute, hope they bring enough !
This was at salute today and it looked pretty impressive. Its basically BA although there is quite a significant change in that units can now react in some circumstances.
if they haven't been assigned an order yet they can pass a leadership roll to take an action when they come underfire/get assaulted; the 2 example reactions were return fire or retreat.
I'm not sure exactly how this will work as I didn't see the rules or see a game in action but that's how I understand it.
There are some new rules to cover things like zombies and there are some new weapon types (a Tesla cannon which sparks of nearby targets, a gravity gun which works is more potent the more armour the target has and doubtless more) but apparently its entirely possible to use a standard BA army with no changes or additions and it will still work fine. The big Tiger mech thing looked to have the same basic stats as a Tiger tank for instance.
Silent Puffin? wrote: This was at salute today and it looked pretty impressive. Its basically BA although there is quite a significant change in that units can now react in some circumstances.
if they haven't been assigned an order yet they can pass a leadership roll to take an action when they come underfire/get assaulted; the 2 example reactions were return fire or retreat.
I'm not sure exactly how this will work as I didn't see the rules or see a game in action but that's how I understand it.
There are some new rules to cover things like zombies and there are some new weapon types (a Tesla cannon which sparks of nearby targets, a gravity gun which works is more potent the more armour the target has and doubtless more) but apparently its entirely possible to use a standard BA army with no changes or additions and it will still work fine. The big Tiger mech thing looked to have the same basic stats as a Tiger tank for instance.
Awesome regarding the extra reactions. Those reactions look imported straight from Antares (although Antares has an extra stat to reflect a unit's ability to make those reactions). Hopefully those make it to BA2 as well.
Yeah, that reaction mechanic is straight from Antares.
Though in Antares you take an initiative test, and not a leadership test.
At least, that's how it was in the beta. No idea how it works live.
Ooooh those winged creatures look nasty. Can't wait to see this book. I wonder if it will have things like experimental super powers in, like the Milkweed books?
Pacific wrote: Key question: Were there any Konflikt minis on display at the Warlord or Clockwork Goblin stand at Salute? And if so did anyone get any pics?
The Clockwork Goblin stand was part of the larger Warlord stand, it was between the BA and Hail Caesar sections, although it had its own branding and the guys running it had their own T shirts.
I know the Clockwork Goblin guys have tried for some time to get traction on their game, hopefully this will let them succeed. It looks like it deserves to, some of their minis are great, and working with Warlord will give them the leverage and distribution to potentially make the game a big success.
I bought a load of zombies from clockwork goblin at last years salute and this has inspired me to get them out and get painting them. any here actually get to play with them?
So it's looking like a mix of the plastic Warlord Bolt Action miniatures and Clockwork Goblin metals
I wonder if there will be any 'bits' packs', to amend the plastic kits with more weird war stuff? At the very least we need trench coats and gas mask heads for the Germans!
I assume its Bolt Action Scale 28mm so they are compatable?
Quite interested n the walkers and hoping to do a bit of mix and match with my DUST tactics stuff. - have you any scale pics with BA and non BA figures?
Thinking about it some bits packs from Pig Iron Productions or Maxmini (gas mask heads and the like) would be ideal for this kind of thing, even if nothing is released officially.
I definitely like the sherman... definitely not a fan of the PzIV though. I'm a bit torn on the walker. Either way, if I had ever gotten into Dust as I initially planned (thank god I didn't!), they'd make some great additions to those lineups.
Agree about the PZIV - think it might work better with the regular turret (or a variation of) and then some kind of sci-fi/plasma turret as the Sherman has - rather than looking at some kind of mobile disco-light projector.
Yes I think that, or it needs some decks on it and a guy with a pony-tail playing Kraftwerk (which would always have existed, in any alternate universe scenario)
While I love the American cougar walker... how exactly is the guy supposed the fire the .50 cal on top and drive the mech?
Other than that I love the idea behind this. Usually weird war just goes full weird with no "regular joes" that would still be kicking around, but this one mixes the two, just like it would be if it really happened.
Seeing a GI fighting off zombies with a BAR or having some germans with panzerfausts engaging heavily armored us infantry really helps cement the fact this is still WWII, not random sci fi ideas with a WWII them clumsily bolted on. I'm sure we'll see full sci fi armies, but having the option to use regular WWII armies as your core makes it a lot easier to get into and makes the game look better too.
The vampires look really great, and look generic enough to be used for other stuff as well. They will certainly make their way into my post-apoc collection.
While mechs are cool, these mechs kind of make it too apparent why mechs never was a thing. They have a huge profile compared to tanks, they dont have room for big guns, and there is no way they could be more armored than tanks. Wonder how the rules make them tick beside tanks.
The sherman is really cool! Seems upgrade kits like this for both tanks and infantry would be a good way to get normal BA players more easily into the game.
For those with both, how does the scale of Dust compare with that of Bolt Action? Will the models from one be close enough to potentially use in the other?
warboss wrote: For those with both, how does the scale of Dust compare with that of Bolt Action? Will the models from one be close enough to potentially use in the other?
Dust is 1/48 and Bolt Action is 1/56 - so, it honestly won't matter. Like playing with 1/72 and 20mm mixed. You can't really tell the difference at the distance you're playing.
warboss wrote: For those with both, how does the scale of Dust compare with that of Bolt Action? Will the models from one be close enough to potentially use in the other?
You might find that BA vehicles look a bit small next to DUST figures - I have that issue - DUST is amore of a heroic scale like 40k.
Hoping in due course someone with be able to post some scale images fo the new stuff (when its out) against 40k, DUST etc figures.
warboss wrote: For those with both, how does the scale of Dust compare with that of Bolt Action? Will the models from one be close enough to potentially use in the other?
Dust is 1/48 and Bolt Action is 1/56 - so, it honestly won't matter. Like playing with 1/72 and 20mm mixed. You can't really tell the difference at the distance you're playing.
Oh you will notice for sure, put a 1/48 scale Sherman next to a 1/56 Sherman and the 48 towers over it. There is a massive difference which is why most players of bolt action don't mix scales. I started out with 1/48 Tamiya kits as they look better with the infantry but now there seems to be more 1/56 scale kits out although the infantry seem tall against the 1/56 kits.
On a side note mixing 1,72 and 20mm together and not seeing a difference is because you won't, they both go hand in hand. 20mm is scaled to go with 1,72 scale kits. I myself now prefer 20mm compared to 28mm.
That said mind I will be picking up bolt action v2.
Have to say really not impressed with the miniature line for this outside of the zombies and vampires. Some of those designs are straight out copies of Dust models, except with vastly less detail and what detail there is is seriously exaggerated in terms of scale.
Not seeing this as any less "weird war" than Dust either - both have regular troops and both have regular vehicles.
Yeah can't say I'm too blown away either, I did like the axis dust walkers but hell its early days and it's not even out so who knows what else will come out. Do we need even more zombies though. Saying that dust did have gorillas so Christ knows lol.
The older sculpts are pretty bad (the US and USSR heavy infantry especially) but the newer stuff is really good (the UK and German heavy infantry I linked earlier in the thread)
I much prefer the DUST infantry and scale in general to BA infantry but it comes down to I think i will get games at the club with Konflikt (with BA players) which I won't with DUST
warboss wrote: For those with both, how does the scale of Dust compare with that of Bolt Action? Will the models from one be close enough to potentially use in the other?
Dust is 1/48 and Bolt Action is 1/56 - so, it honestly won't matter. Like playing with 1/72 and 20mm mixed. You can't really tell the difference at the distance you're playing.
BrookM wrote:It will matter, the difference in sizes will be quite noticeable.
Mr Morden wrote:
warboss wrote: For those with both, how does the scale of Dust compare with that of Bolt Action? Will the models from one be close enough to potentially use in the other?
You might find that BA vehicles look a bit small next to DUST figures - I have that issue - DUST is amore of a heroic scale like 40k.
Hoping in due course someone with be able to post some scale images fo the new stuff (when its out) against 40k, DUST etc figures.
JoeRugby wrote:Ask the mighty Google and she delivers
The base looks a little bit taller than the bolt action one.
bubber wrote:Also DUST vehicles are huge compared to 1/56 WW2 models.
Those vamps look great. Hope they do werewolves too!
warboss wrote: For those with both, how does the scale of Dust compare with that of Bolt Action? Will the models from one be close enough to potentially use in the other?
Dust is 1/48 and Bolt Action is 1/56 - so, it honestly won't matter. Like play[/img]ing with 1/72 and 20mm mixed. You can't really tell the difference at the distance you're playing.
Oh you will notice for sure, put a 1/48 scale Sherman next to a 1/56 Sherman and the 48 towers over it. There is a massive difference which is why most players of bolt action don't mix scales. I started out with 1/48 Tamiya kits as they look better with the infantry but now there seems to be more 1/56 scale kits out although the infantry seem tall against the 1/56 kits.
Thanks to all those that responded above (spoilered for scrolling's sake!) about the scale question. It looks like the opinion is pretty divided. I'll have to see if I can find a pic of a 1/56 sherman next to a 1/48 sherman as incorporating that cool particle beam scifi sherman into Dust would be what I'd potentially do.
edit: found one. Yikes, that is a bit more visually than the just looking at the numbers would indicate to me. It'll be especially obvious next to the probably even larger than 1/48 scale DUST versions of the IS-3 and the ISU-152. At the link below there are multiple pics of both vehicles and infantry.
While someone will be in here soon to tell us that yes, tanks were a lot smaller than we think/know/remember in 'real life', I do like the 'look' of 1/48 tanks next to '28mm' miniatures on the tabletop.
But I'll also admit that might be my "GW Upbringing" shining through more than anything else too!
Alpharius wrote: While someone will be in here soon to tell us that yes, tanks were a lot smaller than we think/know/remember in 'real life', I do like the 'look' of 1/48 tanks next to '28mm' miniatures on the tabletop.
But I'll also admit that might be my "GW Upbringing" shining through more than anything else too!
I think they do too to be fair, 1,56 scale makes me think of adult sriding kids garden toys but as I said a couple posts back it seems like the kits for 1,56 range has over taken the 1,48 range by Tamiya and a few others. Plus they seem a little cheaper and the warlord kits the plastic ones that is seem go together quite fast compared to a full model kit.
Alpharius wrote: While someone will be in here soon to tell us that yes, tanks were a lot smaller than we think/know/remember in 'real life', I do like the 'look' of 1/48 tanks next to '28mm' miniatures on the tabletop.
But I'll also admit that might be my "GW Upbringing" shining through more than anything else too!
We have had this discussion lots of times at our club - the true scale 1/56 vehicles do look really small next to the ba infantry - but then the infantry is pretty bulky and not true scale so that does not help.
Necros wrote: Maybe I missed it ... are the starter sets available yet? and any idea how much they cost?
The starter sets are up for preorder on the warlord site, along with the book (as linked above) and cost £70 each. There is apparently a very big discount in these starter sets, but without the individual prices... Who knows. Warlord have confirmed that a British starter is on the way as well, but not when... Sadly.
Need me some of those British much infantry to go with my sas/desert rats army a.stick em in the back of a bren carrier and off they pop around the board .
Assuming they are priced similarly to a E8 and M24 respectively, you're getting 70USD in the M4A9 and Coyote alone. With about $30 more for the included plastic infantry, you are nearly to MSRP - and you still have the heavy infantry, softcover rulebook, dice, and pinmarkers to consider. It's a pretty good deal even if you assume the Clockwork Goblin stuff will be priced as reasonably as historical BA products.
I pre-ordered the book a while ago on Amazon, on the the 1:48 and 1:56 difference, in Japan tamiya 1:48 tanks are dead cheap, so the slightly bigger tanks don't bother me.
I think this one looks really cool. I really like the models and who doesn't love an alt-history war game? The pre-order email they sent out today is a pretty tempting offer.
Love those Nazi vampire/demons, very Metro 2033, in fact everything I've seen so far is hitting the right notes for me.
Can't help but wonder what model they'll be giving away with the rulebook, If any.
I believe the direct translation is dark yellow from my high school german. Either way, it's an odd color to use when you're setting up the minis in a winter war diorama.
Silent Puffin? wrote: It was generally used as a base for some sort of camouflage pattern though which is what I would have expected here.
Sure, sometimes - but not always - reddish brown and dark olive. For a winterized effect, it could be a thin, splotchy white spray right over the dunkelgelb. In any case, I think the goal here was to evoke late-war panzers without overly obscuring the sculpt.
usernamesareannoying wrote: I haven't seen the closed face helmets before. do we know if there will be enough for the whole squad in the box?
I hope so, they look much better IMO. Bit of a let down that the heavy armored US fellas in the starter do not seem to come with closed face helmets. Well, you know where to aim! (Like with a lot of designs in this game.)
Silent Puffin? wrote: Greenish grey is much better for a single colour model than yellowish ochre
Better go back in time and send the Third Reich a note and tell them to not switch from grey to yellow (and also red) in the early 1940's because it won't look super cool 70+ years in the future on a toy soldier
I dunno if I can afford $112 for a starter set with no one to play it with.. but I will have to pick up the Coyote walker one of these days. I wanna paint him in desert colors, but all weathered and rusty looking.
They will almost certainly have army deals once more of the respective lines come out - but the starters are apparently good deals according to gossip from folks who may know where MSRP will land. Comparing it to existing BA prices, to the extent possible, the starters are certainly a deal.
Necros wrote: I dunno if I can afford $112 for a starter set with no one to play it with.. but I will have to pick up the Coyote walker one of these days. I wanna paint him in desert colors, but all weathered and rusty looking.
I think its got potential.
Bolt Action is pretty popular in some areas, so itll be easy to buy in for most. You dont have to buy all new minis after all if the starters are anything to go by. A walker or two, maybe even a turret if they let you buy them seperately. If Warlord is smart, theyll keep the prices low to encourage people to play both.
It also helps that the "starter armies" are actual armies at full points values, equivalent to if GW sold an 1850pts army box (or whatever tournies run these days as standard) Having a full army in a box around $100-120 for the plastic armies isn't a bad buy in at all as far as I'm concerned, YMMV of course.
Then again I'm a bit biased. I have like 3 different Bolt Action armies that are pretty big.
Silent Puffin? wrote: Greenish grey is much better for a single colour model than yellowish ochre
Better go back in time and send the Third Reich a note and tell them to not switch from grey to yellow (and also red) in the early 1940's because it won't look super cool 70+ years in the future on a toy soldier
It's a fantasy (Weird WWII) game, innit? Feldgrau or Schwarzgrau would have been fine instead of Dunkelgelb, as I'm pretty sure they didn' t have mech suits in 1944 IRL. Those models would have looked okay in that pic if they were weathered, or whitewashed for the Eastern Front, camoflagued, or even left in Dunkelgelb but posed with non-snowy background items for the Western Front or even Afrika.
As it is, they look oddly incogruent in that picture, and not great.
I think they look quite good. Painting them dunkelgelb is not only a welcome reprieve from the rather board gamey "jerries are grey" branding but also cleverly draws a connection between the panzers of history and the panzer infantry of fantasy. In this case, the historical reference slipped by a few posters, no big deal.
I don't think the problem is the choice of Dunkelgelb. It's the choice of posing them standing in the snow wearing it. It's just a poor choice of background for those particular painted models.
Necros wrote: I dunno if I can afford $112 for a starter set with no one to play it with.. but I will have to pick up the Coyote walker one of these days. I wanna paint him in desert colors, but all weathered and rusty looking.
I think its got potential.
Bolt Action is pretty popular in some areas, so itll be easy to buy in for most. You dont have to buy all new minis after all if the starters are anything to go by. A walker or two, maybe even a turret if they let you buy them seperately. If Warlord is smart, theyll keep the prices low to encourage people to play both.
It also helps that the "starter armies" are actual armies at full points values, equivalent to if GW sold an 1850pts army box (or whatever tournies run these days as standard) Having a full army in a box around $100-120 for the plastic armies isn't a bad buy in at all as far as I'm concerned, YMMV of course.
Then again I'm a bit biased. I have like 3 different Bolt Action armies that are pretty big.
I think it fills a very small niche in the market. It looks like gamewise, it's bolt action with a bigger variety of units so more unit variety. Aside from the wyrd war theme, gates of antares already fills that niche. The timing is off too (at same time as Bolt Action 2).
I had a chance to look at the K47 rulebook today at Historicon and it appears to be based on the First Edition of BA. I have canceled my pre-order of the starter sets.
From what I recall, a few things will get fixed, including the horrendously overpriced LMG's actually being made useful, transports will become more useful and the introduction of templates instead of a D6/D3/D-whatever roll to denote how many models are hit by certain attacks.
Manchu wrote: I had a chance to look at the K47 rulebook today at Historicon and it appears to be based on the First Edition of BA. I have canceled my pre-order of the starter sets.
Interesting, was there anything to indicate that it might be using the 2nd edition rules? Templates instead of rolling dice for blast weapons hits is big give away.
Thraxas Of Turai wrote: Hello Manchu, as a non-player of BA what are the issues with its first edition?
BA is one of my favorite games. But I am ready for the changes coming in 2E. It's frustrating that for whatever reasons (they are easy enough to imagine) WLG is releasing a ruleset based on 1E a month before 2E comes out. I am not very keen on Weird War 2 as a genre but was excited about K47 because I love BA and am a big fan of WLG. I'm not investing in a line that is already behind the development curve at release without further information, which rules out pre-ordering.
BrookM wrote: From what I recall, a few things will get fixed, including the horrendously overpriced LMG's actually being made useful, transports will become more useful and the introduction of templates instead of a D6/D3/D-whatever roll to denote how many models are hit by certain attacks.
The Recce rules tend to provoke conversation at the table
That seems kinda strange to me, to not base it off of the latest rules. I thought this was just kind of like a Bolt Action expansion, so you'd be able to mix in any "vanilla" bolt action stuff too. I've been wanting to get into Bolt Action but don't have anyone to play it with right now :/ I thought the weird war 2 stuff would have been a good starting point for me though. So are the rules really different? I don't wanna learn 2 different games.
No, they aren't very different at all TBH. There are just a couple of things that have been driving BA players nuts for a few years and these things are getting fixed in Second. But it looks like they will live on in K47.
It seems to be a case of Clockwork Goblin licensing Bolt Action for Konflikt 47, and Warlord publishing/distributing/manufacturing the line. So therefore K47 uses a licensed and modified BA1 ruleset.
I think it's probably better to hold fire for the time being, wait for a review copy to be in a BA officianado's hands and for them to confirm what elements of 1st or 2nd ed have made it into this book.
Bit too early to talk about a curse for this game yet and it being a failure because of it - am-dram much?!
Until BA 2.0 is out it's very much a wait and see situation,
It wouldn't be the first time a newer rule set isn't much better (or indeed worse) than an old one so having Konflict bases on the older set could be all for the good
Well the book has been in my hands, as well as judgedoug's - I guess you missed that part? We looked for the changes we had heard are coming in 2E. They weren't there, it was all 1E. Even the scenarios seemed to be copy/pasted out of 1E. So that is the basis for K47. I'm sure Clockwork Goblin has added some things, or maybe tweaked a few things, to account for the Weird components.
@Orlando
Disagree. 2E isn't being printed because John Stallard wants to put in a swimming pool or something. There are some known issues with BA and 2E is coming out to address these with playtested solutions. I have confidence that while not everyone may think the particular solution chosen for a given problem is the best possible (folks can get very partisan about their homebrew fixes) the solutions will still be preferable to the problems. K47 debuting with known problems is a bit of a rain on the parade. I can't imagine anyone at WLG or Clockwork Goblin purposefully chose this outcome.
Pacific wrote: I think it's probably better to hold fire for the time being, wait for a review copy to be in a BA officianado's hands and for them to confirm what elements of 1st or 2nd ed have made it into this book.
Bit too early to talk about a curse for this game yet and it being a failure because of it - am-dram much?!
I was talking about "Weird War II" in general, yeah?
The devil's in the details, yeah?!
All kidding aside, DUST, SoTR2 and yes, while it is early days here, basing a game on the soon to be out of date BA 1.0 is...odd.
Well the book has been in my hands, as well as judgedoug's - I guess you missed that part? We looked for the changes we had heard are coming in 2E. They weren't there, it was all 1E. Even the scenarios seemed to be copy/pasted out of 1E. So that is the basis for K47. I'm sure Clockwork Goblin has added some things, or maybe tweaked a few things, to account for the Weird components.
Oop! No I didn't actually. Apologies and I stand corrected!
@Manchu: can you share any of the new units or at least overall themes (Germans having more monsters)? I'm still curious about the game even if my group has to house rule to BA 2.0.
For the record, I'm not writing this off - just don't feel like I can keep the two starters on pre-order.
@legionaires: I just quickly looked at the book with judgedoug, didn't even bother checking out the lists once we realized it was going to be built on 1E.
Being that its so close to the core Bolt Action ruleset, it won't be difficult to house rule Konflikt '47 using BA 2nd ed rules.
I love alternative history "what ifs", especially weird science. Don't think I need another 24 Grenadiers, so I'll hold off on the starter and pre-order the brb off amazon (which is only £20).
Bonegrinder wrote: Being that its so close to the core Bolt Action ruleset, it won't be difficult to house rule Konflikt '47 using BA 2nd ed rules
I absolutely believe you could do that with little to no problems. Not even house ruling, really.
Remember, BA2 does not invalidate any existing BA army books - it merely incorporates the errata and some "bug fixes". BA will still be the same game, just, better. K47, being built on BA1, will also be able to be played with BA2 with no problems.
_My_ disappointment was having the printed K47 rulebook have BA1 rules. Playing K47 with BA2 will necessitate a BA2 rulebook with the K47 rulebook since K47 has all the army lists in the rulebook.
judgedoug wrote: Playing K47 with BA2 will necessitate a BA2 rulebook with the K47 rulebook since K47 has all the army lists in the rulebook.
That doesn't bug me as I will definitely own a 2E rulebook just as soon as it is possible to do so. My issue is, this is kind of a red flag for the line and, rather than just blithely pre-order the starters under the assumption that all will be well, now I'm content to let someone else be the early adopter.
I share in your disappointment that it isn't inline with the latest edition of BA and I'm also concerned that they haven't thought the release through as a result. I'll be jumping in both feet first, for anything else I'd play the wait and see game too, but as I said, I love this sort thing.
Firestorm games in the UK have the Grizzly Medium Walker up for pre-order priced at £20.25 (22.50 RRP). If that's accurate then the prices for individual models is better than I though it would be. Firestorm have a picture of 15mm version as a place holder, a expected release date of August 6th, and put it in the Axis catagory. So taken with a big pinch of salt.
great pics.
I saw those automatons ages ago and loved them back then so im glad that they have an official use now.
is the only difference between the german and british automatons the helmet and gun? if that's the case that's kind of sad :(
Automatically Appended Next Post: I just noticed that one of them has goggles, that's kind of funny
Some of the German horror stuff (why are they always the only ones to do vampires, werewolves and zombies? ) looks awesome, as do the big US walkers which look to have translated well to 28mm.
Although would need to put some different heads on those US heavy infantry..
Some of the German horror stuff (why are they always the only ones to do vampires, werewolves and zombies? ) looks awesome, as do the big US walkers which look to have translated well to 28mm.
Although would need to put some different heads on those US heavy infantry..
did you see the alternate gas mask looking heads? those are pretty cool.
usernamesareannoying wrote: great pics.
I saw those automatons ages ago and loved them back then so im glad that they have an official use now.
is the only difference between the german and british automatons the helmet and gun? if that's the case that's kind of sad :(
Automatically Appended Next Post: I just noticed that one of them has goggles, that's kind of funny
I thought it was weird them having helmets, let alone goggles, but I dig it ^^
Some of the German horror stuff (why are the[img]y always the only ones to do vampires, werewolves and zombies? ) looks awesome, as do the big US walkers which look to have translated well to 28mm.
Although would need to put some different heads on those US heavy infantry..
Very nice stuff, I think the third set would looks the most "American bass ass" style. At £5 for twenty is great value, I might get the £16 mixture deal.
Automatically Appended Next Post: God I want it all! Need cash, I'm not big into my alcohol, so I don't need my liver, right? I mean it's only going to waste
From what I read about the available models in the beta test listing on Warlord's forums we have yet to see an American walker, Russian walker and Russian werebears and an bear unit are the big things.
There may be more in the K47 book but I think that's enough information to decide on a faction.
I've been considering starting up Bolt Action, but find it difficult to add much individuality to the minis. A Polish Resistance force was my option there.
Looking at this stuff though seems like a viable alternative. Not just because of the compatibility with the regular WWII stuff, but the Weird War edge. Those German mini walkers are pretty cool.
And thinking about it right now, here's an excuse to make some minis from the comic Über.
Alpharius wrote: Those pictures have me firmly back in the "Yes!" camp here.
Don't let me rain on your parade - especially since Weird War 2 is your thing. I don't like that genre, so I'm not losing much by canceling my pre-order. The minis are pretty cool so far as these things go and BA 1E, even with its known issues (some of which might have been addressed by Clockwork Goblin) is a very fun game - one of my two favorites (the other being GW's LotR).
Why is it so hard for sculptors to put the right number of toes? Canids do not have three toes on their hind legs and most don't have dewclaws there, either. The ones that do still have four toes. How hard is that to get right?
Why is it so hard for sculptors to put the right number of toes? Canids do not have three toes on their hind legs and most don't have dewclaws there, either. The ones that do still have four toes. How hard is that to get right?
most normal people don't notice stuff like that or get upset when they're little toy werewolf men don't seem right. Canids may not be made that way but check the next werewolf that you run into and see if he follows your logic.
Not really a good counter-argument, and your condescending attitude isn't particularly needed. I daresay that these "little toy army men" won't be $5 for 50 like the other green army men down at the toy shop, so it's just as reasonable to point out physiological oddities in models, particularly ones with one foot in the "Historical accuracy" camp of WWII. Witness the discussion about the "right" amount of slack on various tracks in this very forum.
"It's magic/fantasy" cuts it sometimes, but not always. I'm more likely to give that a pass in something that's as fantastical as Warhammer - whether it's 40k, FB or AoS.
This is a good example of when the "because magic" excuse doesn't work that well. Their lizard feet look a bit odd as well, and the one with the gas mask manages to look like one of Mantic's Ver'myn.
I'm curious about the gasmask design... if the German engineers have gone to the trouble of making werewolf shaped gas masks... why not provide a little bit more peripheral vision on those goggles?
Ernster wrote: The werewolf feet do look reptilian or dinosaur like. The mask is cool, I guess silver bullets and gas kill werewolves.
Maybe silver gas was what made them were masks (ha ha).
I like the feet, perhaps they're not traditional werewolves, but an amalgamation of men with another animals, like Man, plus wolf, plus reptile equals a werewolf with the ability to follow orders, regenerate limbs etc. Man combined with a bat equals the Nachtjagers, maybe.
Dark Sphere and Firestorm both have a release date 6th of August, Warlord says mid-August, and Osprey themselves say 28th August, so anyones guess as to when next month.
endtransmission wrote: I'm curious about the gasmask design... if the German engineers have gone to the trouble of making werewolf shaped gas masks... why not provide a little bit more peripheral vision on those goggles?
Because the stalwart soldiers of the Third Reich should only ever look forward on their glorious march to victory. Looking to the side can lead to retreating. And the Fuhrer demands that there be no retreat!
Found the old 15mm beta rules and forces list. Has some background information that might interest. Bear in mind that some of the background will change, like the Japan being knocked out of the war by 1947 (confirmed to still be in it).
I cant wait for the Russian stuff to come out. It looks exvellent, especially their heavy infantry since they look like a smaller veraion of the Pacific Rim Russian jaeger
I play Brits in Bolt Action. Wish I knew what to Pre-order for Konflict. Not sure if they will be a side-force of the U.S. as allies, or their own box set down the road...
Thanks for that video. I'm pleased to see that the heads are separate. It's interesting that the Heavy Infantry have such rivet-free armor. It makes them look much more high tech. I bet some robot heads would look killer on those bodies.
Nothing has been mentioned other than zombies, werewolves/bears, nighthunters, and Siberian horrors. Has to be on the cards, not having superhero and villains would be a missed opportunity.
Alpharius wrote: Does Konflikt '47 have rules for Super Soldier (Captain America) types in it too?
It would not surprise me if it is on the cards at some point. There was a post from CG about the rule changes and the7 specifically mention that the close combat rules have changes to account for solo figures to be more effective
I'm interested, but still on the fence about these initial starters. I'm sure I'll pick it up in some form or another, as I've got tons of Bolt Action and also DUST stuff that I'll be able to shoehorn in, but the US set seems merely okay, while also being much more appealing than the German one.
Alpharius wrote: Does Konflikt '47 have rules for Super Soldier (Captain America) types in it too?
Whilst not explicit, doesn't that American Paragon Trooper look rather tall, or at least would do matched up alongside Warlord's regular Bolt Action stunties?
Perhaps we'll see superheroes turn up in the Battle of the Bulge like in The Boys?
Alpharius wrote: Does Konflikt '47 have rules for Super Soldier (Captain America) types in it too?
It would not surprise me if it is on the cards at some point. There was a post from CG about the rule changes and the7 specifically mention that the close combat rules have changes to account for solo figures to be more effective
I certainly hope so - and that gives me something to go on that this *might* happen...
Well its either they release Ubermensch rules, or you take a guy in an exoskeleton and use a Super Hero figure (like that cool looking limited edition WWII Captain America mini which was toting about a while back).
I was actually considering using one of those Soviet 'Quake Cannons as a stand in for a Soviet super hero. Just take a 28mm model and stick them on a sufficiently fancy base (in my case it would be the character Katyusha from the Uber comics raised up on a column of steel, as the a metallic Stalingrad Children's Fountain spirals up from the ground around her).
I would like to see a build your own super soldier with a list of powers to choose from.
I'm a bit disappointed that they won't be exploring the Nazi occult, and being just science fiction. I feel if you're gonna go Weird War, you might as well go full on and get weird as possible, really stretch the imagination.
Bonegrinder wrote: I would like to see a build your own super soldier with a list of powers to choose from.
I'm a bit disappointed that they won't be exploring the Nazi occult, and being just science fiction. I feel if you're gonna go Weird War, you might as well go full on and get weird as possible, really stretch the imagination.
Kinda hard to kill a ghost with a garand I'd imagine. Since the game is built around regular troops still I'd imagine its for balance.
Plus we got zombies, werewolves, and vampires in the first wave so its got most of the occult bases covered
They're all genetic experiments (power packs and neural implants in the case of the zombies) that just happen to look like creatures of myth and legend, nothing supernatural about them :(
Hardly a deal breaker, I'll still enjoy K'47 regardless.
As for ghosts, just call Slammer Samuels.
Can we start calling this 47K? If only to troll GW.
Can we start calling this 47K? If only to troll GW.
47K? Huh, to go OT, the AK47 was invented in some format in 1945. Ooh, I could totally use my modern Eastern European guerilla models (...who don't really look all that modern in some cases) as Soviet partisans with some experimental technology.
...We'll just explain why the AKs look like they do, rather than crude automatic SKS rifles, by the Sovs still capturing a few German weapons designers.
Can we start calling this 47K? If only to troll GW.
47K? Huh, to go OT, the AK47 was invented in some format in 1945. Ooh, I could totally use my modern Eastern European guerilla models (...who don't really look all that modern in some cases) as Soviet partisans with some experimental technology.
...We'll just explain why the AKs look like they do, rather than crude automatic SKS rifles, by the Sovs still capturing a few German weapons designers.
Thats actually a really good point on the AK 47. It'd be awesome to see that pop up in the hands of elite heavy infantry units or something
Warlord have put up the rules for Serious Slammer Sam
‘SLAMMER’ SAMUELS
United States Paragon Trooper
Captain Harris ‘Slammer’ Samuels volunteered for the US Paragon programme after earning the Silver Star
as a young officer in Tunisia. A natural leader and gifted tactician, Samuels was a obvious choice for the
Paragon programme and passed all the entry tests easily. The programme’s genetic enhancement worked
flawlessly and Samuels quickly mastered the Rift-tech weaponry provided to him, so much so that he has
been issued an experimental Heavy Tesla Rifle that is not yet in service with the rest of the programme.
Samuels is an inspiring giant of a man, leading from the front and getting those around him to live up to
standards he sets.
Squad Type: Infantry Officer (Captain)
Cost: 175pts (Veteran)
Composition: Slammer Samuels
Weapons: Heavy Tesla Rifle, Tesla Gauntlet
Special Rules:
Get Moving. When Samuels is activated, all friendly infantry units within 6” can immediately remove one pin marker.
Fast. Paragon programme enhanced infantry can move quicker than the average soldier. Samuels has
a base movement rate of 8”, and therefore a Run move of 16”.
Tough. Paragon Troopers are hard to hurt and heal quickly. Samuels rolls a D6 every time an opponent
rolls equal or over his Damage Value; the damage is ignored on a roll of 5+. Weapons with a damage
penetration modifier of +2 or greater negate the Tough special rule.
Tank Hunter. Equipped with the Tesla Gauntlet and specialist grenades, if Samuels wins an assault and
scores damage against an armoured vehicle, the effect is resolved on the Damage Result table as for
a normal anti-tank penetration rather than as for superficial damage.
Weapons
Heavy Tesla Rifle. Extremely experimental, the US has miniaturised the Tesla Rift-tech small enough to be
employed in infantry weapons. This heavy rifle has two settings, before firing the firer must state which
setting he is using:
Dispersed Fire Range 6”-12” Pen 0 ROF 3
Focussed Fire Range 12”-24” Pen +1 ROF 1
Tesla Gauntlet. The Tesla Gauntlet issued to Samuels combines a pneumatic punch with an electrical
discharge. When conducting hand-to-hand combat, Samuels gains a +1 modifier to any damage rolls he
makes against infantry targets. Against vehicles it counts as an anti-tank weapon, giving him the Tank
Hunters special rule.
Chris Pen the author of Konflikt '47 has just revealed a lot about his new game on WG.
Chris Pen wrote:
This is the culmination of nearly 2 years of collaboration between Warlord Games and Clockwork Goblin Miniatures, with plenty of hard work and long nights to ensure we were delivering a game that both lived up to the Bolt Action pedigree and added a new wargaming franchise to the Warlord stable of games.
Konflikt ’47 is designed to be a standalone game, not a supplement to Bolt Action, although we were also keen to ensure that the core mechanics were as close as possible, and that units and vehicles could be interchangeable between the two games. This would maximise player’s existing collections and allow lots of variety of forces that would be beyond the scope of the initial rulebook (with a page count limit, it was clear we weren’t going to fit in every nation at launch). Within these parameters, we had some other clear principles:
1. No magic or supernatural stuff. Although often a staple in this genre, we were keen to remove this aspect to allow for a mechanical ‘diesel punk’ feel that promoted strange tech rather than magic. We recognise the popularity of such creatures as werewolves and zombies, but set ourselves the goal of achieving these without recourse to spells or similar.
2. Diesel Punk not Sci-Fi. Another issue we discussed at length and agreed that the ‘look’ of the game should fit the period, regardless of the changes we were making. The added tech would be clunky and in keeping with many of the engineering restrictions and principles of the time. Whether we have stuck to this is subjective, but it remains a principle of our design.
3. New Tech should complement not replace existing tech. This is another hard principle to follow, the temptation to make new tech all-powerful is real, but we wanted to ensure that the game could be played with entirely historical forces at no detriment. The reasoning was twofold, firstly to maximise peoples existing collections, thereby increasing the likelihood of buy-in to the game and secondly to speed up the ability to deliver the game with a vast range of available models from the word go.
With these principles firmly in the back of our heads, we pitched the game to Warlord, who to our excitement gave us a firm Yes, and here we are. So what is different about Konflikt ’47, why not just make new units for Bolt Action? We looked at both options, but whilst Bolt Action is an excellent and fast paced game, its very simplicity started to work against it when introducing new units that were very close quarters focussed. The existing Close Quarters rules just did not have enough depth for manipulation. So we changed them.
CLOSE QUARTERS
The Close Quarter process remains similar, orders, declarations and defensive fire are all still there (slightly modified – see Reactions below), but the actual assault now contains two steps. Having made contact the combatants can fire with weapons at point blank range, or resort to hand-to-hand combat in a later step. Dependant on the unit they may excel at one or other of these steps, but rarely both, and shooting comes before hand-to-hand. The result is that hand-to-hand monsters will normally have to brave point blank fire before getting their chance, possibly reducing them in number before they attack. It’s a brave unit that charges an un-pinned, unactivated target – as it should be in the real world. Unlike Bolt Action, combat is not automatically fatal for one side, both can potentially retire from the clash, and pin markers aren’t removed in the process, suppressing a target before assaulting it is now a really good idea.
REACTIONS
The next biggest change was the introduction of Reactions, first seen in Gates of Antares, but modified to fit the Bolt Action core rules. In essence, if a unit has yet to be given an order, it may choose from several reactions in response to a threat. So if shot at it could return fire, if assaulted it could move to cover and so on. This is not automatic and failure to execute the reaction could leave the unit worse off, but the options exist. Ambush and Recce also fall into this revised structure. The reasoning? We were keen to add some tactical depth and decision making, activating a unit gives you the initiative for that moment, but leaving them unactivated gives them flexibility. Whilst this change is not revolutionary it adds more consequence to decisions and we feel it adds to the feeling of being a commander.
NEW UNITS
Finally we had to fold in the new units we wanted to bring to the game. Konflikt ’47 is an infantry game, but the introduction of heavily armoured squads, fast fighting troops and jump pack infantry all needed to be blended with the existing rules. Hopefully we have achieved this without making the good old basic infantry squad obsolete. Armoured walkers and mechs are not so different to use than vehicles in Bolt Action, they were conceived as urban combatants originally and carry the same armour all around their chassis, no outflanking for better penetration. The trade-off is that their armour is a point lower than the comparable sized tank. At range, early game – advantage tank, late game, in the mix – advantage walker.
BOLT ACTIOIN 2
Does Bolt Action Edition 2 change anything? Not really, Konflikt ’47 is its own game, but recognising the overlap of players, the changes in Bolt Action 2 may add to the quality of the Konflikt game as well. Unavailable to us at time of going to print, a full consideration of the changes will be carried out, it may be that a set of optional changes to Konflikt ’47 are worth producing to ensure the ‘Bolt Action Family’ of rules stay as close to each other as possible.
THE FUTURE
There is more, but it’s less obvious, the result is a game that plays as swiftly and as easily as its Bolt Action roots, but may require a little more thought when activating units in order to maintain the initiative. The range of miniatures supporting this game is looking great and there are plenty to come over the next year, hopefully the next step is a look at the Pacific Theatre in more depth as the first full Konflikt supplement……
I really like the expanded rules for reactions with return fire and escaping assaults, what I don't like the sound of is "it may be that a set of optional changes to Konflikt ’47 are worth producing" under the BA2 paragraph. Does that mean they may rerelease a updated K'47 to include the changes from BA2, in the near future. They wouldn't dare, would they?
I'd assume they'd release a .pdf errata for the 2.0 Bolt Action rules, then at a later date re-release all the existing content at that point with the updated rules as well.
Meh.
As for the setting, I'm preferring this more to Dust. Integrating the new units, instead of replacing the old ones is a good thing (which as they say, you don't replace a whole load of equipment overnight, nor would there be a reason to. Apparently because you have new gear makes everything else obsolete, even for rear line use...). Similarly, the justification for walkers is nice, though I'm wonder how a point less of front armour, but having that 360 degrees will be balanced.
Despite just starting a partisan force, I'm in the mood to start sculpting some armoured Nazis. Ooh, or maybe some armoured SAS with assault rifles?
I could see the SAS using jump packs over extra armour. Did you see the armoured Nazis on previous? I'd love to paint those guys in a dark grey/black with firery red and orange eyes.
Automatically Appended Next Post: That design group sounds fun
I like the sounds of the changes, especially reactions.
I'm also kind of interested to see how this plays as "normal" Bolt Action I.E. just regular historical units on both sides.
They mentioned more is to come right? I wonder if we'll see "paper tanks" get added in, like the Maus or the Panther II. Also, units that were very rare, like the Comet, Pershing, and IS 3 would be a lot more common. It'd be cool to see these becoming regular sights by 1947.
MrMoustaffa wrote: I like the sounds of the changes, especially reactions.
I'm also kind of interested to see how this plays as "normal" Bolt Action I.E. just regular historical units on both sides.
They mentioned more is to come right? I wonder if we'll see "paper tanks" get added in, like the Maus or the Panther II. Also, units that were very rare, like the Comet, Pershing, and IS 3 would be a lot more common. It'd be cool to see these becoming regular sights by 1947.
Huh, which reminds me. When I was at the Warlord booth at a show a few months back they said they were making some *late* war tanks like the Centurion. The Centurion didn't see any service (but damn, do I want one for my Israelis), but that may coincidentally tie in with the 47' rules.
Anyone else heard about this, or was I just being given a spiel by the sales guys? (I could always just ask them at the show they're at next week)
Slightly off topic question. Is anyone aware if the rules incorporate anything like modern enclosed APCs? I'm converting a Panther into something resembling the Bradley, but wondering if there's actual rules (otherwise it'd be easy enough to write some myself).
Illumini wrote: They never made it to the war. And even if they had, with a max speed of 8mph, it is more a slightly mobile bunker than a tank
But damn it looks great!
And 1947 with Germans somehow hanging in there sounds like the perfect opportunity for the T28
When you're designed to combat a massive geographic location (the Siegfried Line), that's plenty fast enough. The hundreds of miles of stationary fortifications aren't going anywhere fast.
Oh, and on the note of experimental Super Heavy tanks, there's a guy on Lead Adventure making a British Tortoise tank in 28mm (popular vote chose that over the T-28).
As things go, you'll find minis of the experimental stuff in every other scale bar 28mm, and the only stuff you do find is for the Germans.
(I say that as I'm about to convert a Hetzer into a Katzchen APC due to lack of available in scale minis).
So everything looks awesome so far and I will pick up a starter, but not the American or German ones. There has been a lot of chatter on the FB page that British and Russian starters are going up for pre-order soon, do we know the contents yet?
Soviets are 8 models per sprue so basically six sprues. Seems reasonable
edit - but only six order dice? Assuming one per light walker, tank, and heavy infantry, only leaves 3 dice for 48 guys - so unless they expanded the squad sizes you'd need 4 dice for 4 12 man squads (or even more dice if you made officers, antitank rifle teams, etc)
Cossack light walker? Hmn, are there any pictures of that out? What're those ghoul creatures to the right of that picture?
I've not picked up the rulebook yet, too pricey and Frostgrave's just had its own expansion to contest with. From what I've seen though its more Bolt Action crossed with 40K (...or Dust) than the "what if" scenarios I was hoping for.
I guess for my own alt-History stuff I'll have to stick with the base rules, just with new units added to cover the paper-tanks and weapons developments (Brits with EM-2 rifles, etc). Oddly I haven't came upon a fan supplement along those lines already for the game, but they'd be easy enough to write myself.
Unless the 48 infantry is a typo, the Soviet starter is excellent value for money.
You sir are a legend!
What are the models beneath the Russian set contents, just wondering if you get 48 zombie/conscript type infantry not just regular infantry. But I am sold on the British set once I can see the walker.
Np They are the Siberian Horrors, assault troops with immunity to fire!
The Cossack light Walker, light autocannon with co-axail MMG. Can be upgraded to a light anti-tank gun . I think this is the coolest Walker produced by Clockwork Goblin.
The T34/ZP
The British Guardian is a Coyote light Walker with a flamethrower mounted on it's left arm.
Cromwell is the only Brit tank getting a Tesla turret at the mintue, their armoured infantry all get LMGs, the British Glizzly is missing the assault and Fist rules the US version has, must be a typo.
The Soviet unit that interests me the most is the Daughters of the Motherland, an genetically enhanced "all-female, propaganda-driven elite unit" who have fast, fanatical rules and can take body armour, anti-tank grenades. They also get LMGs for 10pts instead of 20, for some reason.
daemonish wrote: Sold! I take it the Churchill is a Tesla version?
Actually it's a tank I'd never heard of, the Cromwell*, but that looks like a "T" in there so I'm guessing it will be a Tesla Cannon as the main gun.
*Admitedley until now the only WWII English designs I knew were the Universal Carier and Churchill / Churchill Crocodile
I have all the historical knowledge of a cheese sandwich so I have no idea what tank is what. The only reason I know the crocodile is I was at the Dorchester tank museum recently but I wouldn't know a Tiger from a Sherman unless it was painted on the side. Don't mind if it's not a tesla tank but good to know what I am kicking off with.
As I believe someone has already pointed out, you get a complete plastic tank sprue set, and a resin special turret. So you can easily swap between the regular Cromwell and the Tesla Cromwell.
I hope to be able to buy the resin special turrets by themselves someday. I've already got three Shermans; I don't feel the need for more.
I wouldn't mind a extra Projektor for my other Panzer IV too. Jez said on BoW it would be released as a stand alone after they produce enough for the single boxes, which in turn would be released after they make enough for the starters.
I've not picked up the rulebook yet, too pricey and Frostgrave's just had its own expansion to contest with. From what I've seen though its more Bolt Action crossed with 40K (...or Dust) than the "what if" scenarios I was hoping for.
Have there been any reviews of the rules yet that anyone is aware of?
Specifically wanted to see bow close this was to GoA (which is great!) 40k wise would say you do notice some similarities in terms of the way weapon ranges work and 2nd 40k, but not very much with later editions.
I've not picked up the rulebook yet, too pricey and Frostgrave's just had its own expansion to contest with. From what I've seen though its more Bolt Action crossed with 40K (...or Dust) than the "what if" scenarios I was hoping for.
Have there been any reviews of the rules yet that anyone is aware of?
Specifically wanted to see bow close this was to GoA (which is great!) 40k wise would say you do notice some similarities in terms of the way weapon ranges work and 2nd 40k, but not very much with later editions.
I have seen a couple of book reviews up on YouTube (sorry I'm at the office or I would link them). It looks largely like the rules are a mash up of regular Bolt Action as the majority, but with the assault rules and reactions being very similar to GoA. As a huge GoA fan, I'm excited for Konflict. Just waiting on the British starter, myself.
I so wish my part of NY had more adventurous minis gamers. I'd be all over this system, but as usual, anything but Warmahordes requires obscene amounts of work and/or travel to get a game for.
Building my own AoS community literally took a month of dedicating every free day off I had, to demo-ing the game, and bribing folks with models and stuff, just to get player to initially show up.
I just added a Konflikt '47 list builder site for EasyArmy at http://k47.easyarmy.com if anyone would like to try it out. Just the Germans list for now while I make sure everything is working. Separate site from Bolt Action since I'm not sure of the future directions of K47 and BA2, so you'll need to re-register on it. Please email me if you find any bugs.
EasyArmy.com wrote: I just added a Konflikt '47 list builder site for EasyArmy at http://k47.easyarmy.com if anyone would like to try it out. Just the Germans list for now while I make sure everything is working. Separate site from Bolt Action since I'm not sure of the future directions of K47 and BA2, so you'll need to re-register on it. Please email me if you find any bugs.
Thanks,
Gregg
Awesome, just tested it out as I haven't had a chance to get my book yet. Works well and seems pretty smooth.
Quick question, is there no option for a 2nd/1st Lt in heavy armor in the game? It seems odd since they can be taken as troops and have a few support options in the armor as well.
MrMoustaffa wrote: Quick question, is there no option for a 2nd/1st Lt in heavy armor in the game? It seems odd since they can be taken as troops and have a few support options in the armor as well.
I actually asked them about that on their fb page and they said it was an oversight on their part but will be added in later
As far as has been discussed previously it's a tesla tank, really disappointed that the Brit starter isn't out till December but at least October I can pick up a automaton preview pack and make a little start.
Yes, the only new British tank is Cromwell with Tesla Cannon, just like the US (on Sherman) and German Panzer IV X. Soviets get to mount new weapon on T34 and KV1. The Walkers are where the difference is really introduced for now (plus the Reaction rules which really change the game).
Just noticed the US Hellcat points went up by 8/10/11 points for some reason (and now -33 from reg to Inexperienced and +32 from reg to Vet for some reason)
Not mounting a special weapon as such, but the British also got the automated carrier, which looks like a universal carrier with a robot driver and more guns
EasyArmy.com wrote: I just added a Konflikt '47 list builder site for EasyArmy at http://k47.easyarmy.com if anyone would like to try it out. Just the Germans list for now while I make sure everything is working. Separate site from Bolt Action since I'm not sure of the future directions of K47 and BA2, so you'll need to re-register on it. Please email me if you find any bugs.
I just watched some unboxing videos on the American and German starter sets and I found them a bit of a mixed bag. I'm somewhat disappointed in the use of generic historical infantry for the bulk of each box. Even just a couple of weird science weapon upgrades for the infantry would have helped a lot.
The tank upgrades for both armies were really nice and the American walker was cool. Not so fond of the German spider mech, though.
Of these first two sets I definitely like the Americans better but I'm looking forward to seeing more of the British and Soviet forces before making a decision.
with the exception of the tanks, at the moment it feels a bit too much like Bolt Action with some Clockwork Goblin bits thrown in.
I know you can get all kinds of stuff from other manufacturers, but it would have been nice to have some kind of upgrade sprue (or even resin bits) of extra weapons, heads and equipment with which to customise the basic troopers.
FLGS ran some intro games last weekend. One of the new players bought a U.S. starter box, which, when opened, contained the U.S. weapon sprues, but the infantry sprues were British.
with the exception of the tanks, at the moment it feels a bit too much like Bolt Action with some Clockwork Goblin bits thrown in.
I know you can get all kinds of stuff from other manufacturers, but it would have been nice to have some kind of upgrade sprue (or even resin bits) of extra weapons, heads and equipment with which to customise the basic troopers.
Yep - a blister of added West Wind/Pig Iron-style head sprue(s) would have done the job quite easily. Warlord do similar already with Attic-helmed roman heads, Morion Helmets and a variety of WWII heads.
I'm kind of surprised at the dislike for "too much historical stuff".
I mean its only 1947, its not like all this standard issue equipment is going to be swapped out overnight, even with the rift tech. Just like anything else, the very cream of the crop get it first, then it trickles down, with modifications being made to adapt existing equipment wherever possible. For example, why design a new tank for the Tesla cannon when you have a perfectly good sherman chassis laying around?
As for bog standard kit, like rifles and machine guns, well, it makes sense that other than things like assault rifles and panzerfausts becoming more common, your regular soldier would remain relatively unchanged. After all, if the majority of your enemy is still just guys in regular uniforms, a Garand works just as well as a Tesla cannon for the average grunt. There would be new weapons for sure (like the American's Super Bazooka) but limitations in logistics and machining would prevent the widespread adoption of something as drastic as new rifles in as short a timeframe as K47 is set.
It's what kept me from really liking Dust, for as short a time as supposedly was going on, it really didnt make sense that EVERYBODY had brand new crazy equipment, with hardly a garand or 98k in sight. After all, what's the point in Weird WWII if you're not going to have regular WWII next to it for contrast? It'd be like 40k without the IG, you've got no baseline for how crazy the new stuff is because there's nothing familiar to compare it to.
Of course, the real reason is it eases buy in and makes for less new kits that Warlord needs to do, but I think it's a good approach. It's a good compromise, and if you want an army completely made up of new units it seems fairly easy to do.
My one complaint is the massive oversight Warlord did by not including K47 in the rules revamp to 2nd ed. After seeing all the changes 2nd made (almost all excellent across the board) its going to be really annoying trying to keep the two straight. I'd either have to run K47 in 2nd homebrewed to match, or just wait, because I have a feeling k47 v2 will be out annoyingly soon. Which is sad, because I'd buy into this tomorrow otherwise.
MrMoustaffa wrote: I'm kind of surprised at the dislike for "too much historical stuff".
I think it's a small thing, but probably something like a set of nation-appropriate ones of these included per starter faction would have bridged the gap well enough for a lot of people
Spoiler:
Just enough to push the bog-standard historical figures into slightly "Weird" WWII territory without having to have tesla rifles and jet packs.
My one complaint is the massive oversight Warlord did by not including K47 in the rules revamp to 2nd ed. After seeing all the changes 2nd made (almost all excellent across the board) its going to be really annoying trying to keep the two straight. I'd either have to run K47 in 2nd homebrewed to match, or just wait, because I have a feeling k47 v2 will be out annoyingly soon. Which is sad, because I'd buy into this tomorrow otherwise.
I agree with you on this point, and it absolutely does make me want to hold off for a year or two before buying into K47.
My one complaint is the massive oversight Warlord did by not including K47 in the rules revamp to 2nd ed. After seeing all the changes 2nd made (almost all excellent across the board) its going to be really annoying trying to keep the two straight. I'd either have to run K47 in 2nd homebrewed to match, or just wait, because I have a feeling k47 v2 will be out annoyingly soon. Which is sad, because I'd buy into this tomorrow otherwise.
I agree with you on this point, and it absolutely does make me want to hold off for a year or two before buying into K47.
One thing to take into consideration is that Clockwork Goblin licensed Bolt Action from Warlord and signed a distribution deal with Warlord. This isn't Warlord's game.
Though it does muddy the waters a little bit.
MrMoustaffa wrote: I mean its only 1947, its not like all this standard issue equipment is going to be swapped out overnight, even with the rift tech.
The thing is, by the end of the historical WWII, "standard issue" equipment like the 98K and to a less extent the Garand were already starting to be "swapped out". The Germans had their Sturmgewehr and even US troops were starting (at least unofficially) to re-equip with lighter weight weapons like the M-1 Carbine and various SMG. It looks odd to me to see everyone equipped with the old weapons two years after the real war ended.
Just like anything else, the very cream of the crop get it first, then it trickles down, with modifications being made to adapt existing equipment wherever possible. For example, why design a new tank for the Tesla cannon when you have a perfectly good sherman chassis laying around?
I agree that it makes sense the best new equipment would see limited release, possibly to elite formations. Looking at my only other exposure to WWWII, West Wind's Secrets of the Third Reich, the elite troops got power armor and jet packs, but the standard trooper got at least body armor and assault weapons. I didn't have a problem with the replacement tank turrents, as you say the Sherman and Panzer IV are iconic WWII tanks and using those chassis helps maintain a connection to the real WWII.
After all, what's the point in Weird WWII if you're not going to have regular WWII next to it for contrast?
I'd ague, what's the point of Weird WWII if everyone is just using historical WWII equipment?
My one complaint is the massive oversight Warlord did by not including K47 in the rules revamp to 2nd ed.
I hadn't thought of that but it does seem a mistake to release a new game using the old rules, just before you release a whole new rule set for the original game.
My one complaint is the massive oversight Warlord did by not including K47 in the rules revamp to 2nd ed. After seeing all the changes 2nd made (almost all excellent across the board) its going to be really annoying trying to keep the two straight. I'd either have to run K47 in 2nd homebrewed to match, or just wait, because I have a feeling k47 v2 will be out annoyingly soon. Which is sad, because I'd buy into this tomorrow otherwise.
I agree with you on this point, and it absolutely does make me want to hold off for a year or two before buying into K47.
One thing to take into consideration is that Clockwork Goblin licensed Bolt Action from Warlord and signed a distribution deal with Warlord. This isn't Warlord's game.
Though it does muddy the waters a little bit.
And again, nobody at Warlord thought to say "Hey we're gonna release 2nd ed soon, maybe we should make sure this matches up"?
Automatically Appended Next Post: By warning Clockwork about it I mean
My one complaint is the massive oversight Warlord did by not including K47 in the rules revamp to 2nd ed. After seeing all the changes 2nd made (almost all excellent across the board) its going to be really annoying trying to keep the two straight. I'd either have to run K47 in 2nd homebrewed to match, or just wait, because I have a feeling k47 v2 will be out annoyingly soon. Which is sad, because I'd buy into this tomorrow otherwise.
I agree with you on this point, and it absolutely does make me want to hold off for a year or two before buying into K47.
One thing to take into consideration is that Clockwork Goblin licensed Bolt Action from Warlord and signed a distribution deal with Warlord. This isn't Warlord's game.
Though it does muddy the waters a little bit.
I am aware of all of that, but as an end-user, I don't actually care. I know it sounds harsh, but you know - it's a glaring issue and it's something that CG and WLG should have worked out before releasing the two almost simultaneously.
We wouldn't give GW a free pass for it, and as much as I'm a supporter and customer of WLG, they don't get a pass either.
No interest in normal bolt action, need something a bit more than that to get my imagination going in a miniature game... but throw wearwolves, zombies and mechs into the mix and I'm down. Getting some Wolfenstein vs C&C Red Alert vibes from this game. Received my German starter set last week not had time to put any of it together and probably wont for a be playing for a while, I want to put together a real nice snow themed table specifically for this game in the near future and probably will be running Russia as my go to team.. Excited to see where they take this game as I think it has a lot of potential if handled right.
Azazelx wrote: I am aware of all of that, but as an end-user, I don't actually care. I know it sounds harsh, but you know - it's a glaring issue and it's something that CG and WLG should have worked out before releasing the two almost simultaneously.
We wouldn't give GW a free pass for it, and as much as I'm a supporter and customer of WLG, they don't get a pass either.
Oh, I agree. It just doesn't personally affect me much as I have only a passing interest in K47.
I do think this is something that's only going to be picked up on by wargaming officianadoes & forum users. A lot of wargamers will just see 'wow, werewolf nazis, shermans, robot walkers, cool' and pick up the rulebook. They probably won't know the intricacies of BA ver 1 vs. ver 2, and to be honest they probably won't ever care if they did know as its not like ver. 1 was poorly designed.
I'm sure that Clockwork Goblin have had this in the works for some time (they're a very small outfit), probably since before BA ver. 2 was in the works. In the meantime they're sitting on a bunch of unreleased miniatures, and there was probably a push to release this before Warlord release BA ver 2 (and most BA fans would be picking up and playing that).
So while I don't think this is entirely excusable, it's not a deal-breaker for me and it's not going to be for a lot of people. It's a great concept, and with Warlords backing it will probably get good mileage and publicity.
Pacific wrote: I do think this is something that's only going to be picked up on by wargaming officianadoes & forum users. A lot of wargamers will just see 'wow, werewolf nazis, shermans, robot walkers, cool' and pick up the rulebook. They probably won't know the intricacies of BA ver 1 vs. ver 2, and to be honest they probably won't ever care if they did know as its not like ver. 1 was poorly designed.
I'm sure that Clockwork Goblin have had this in the works for some time (they're a very small outfit), probably since before BA ver. 2 was in the works. In the meantime they're sitting on a bunch of unreleased miniatures, and there was probably a push to release this before Warlord release BA ver 2 (and most BA fans would be picking up and playing that).
So while I don't think this is entirely excusable, it's not a deal-breaker for me and it's not going to be for a lot of people. It's a great concept, and with Warlords backing it will probably get good mileage and publicity.
This is 100% me, I have never played BA only seen it, liked the idea of the random turn mechanics was almost going to dip into GoA when it came out but I already play 2 hard sci-fi games. Then was very close to getting into Dust because I love weird war stuff but obviously that has pretty much collapsed. This came along and I was instantly in, cool mechs, solid proven rules set from a reputable company. Release schedule could have been tighter but honestly the sooner I can play the better it hasn't deterred me in the slightest, in fact it's made me more excited to play.
Pacific wrote: I do think this is something that's only going to be picked up on by wargaming officianadoes & forum users. A lot of wargamers will just see 'wow, werewolf nazis, shermans, robot walkers, cool' and pick up the rulebook. They probably won't know the intricacies of BA ver 1 vs. ver 2, and to be honest they probably won't ever care if they did know as its not like ver. 1 was poorly designed.
I'm sure that Clockwork Goblin have had this in the works for some time (they're a very small outfit), probably since before BA ver. 2 was in the works. In the meantime they're sitting on a bunch of unreleased miniatures, and there was probably a push to release this before Warlord release BA ver 2 (and most BA fans would be picking up and playing that).
So while I don't think this is entirely excusable, it's not a deal-breaker for me and it's not going to be for a lot of people. It's a great concept, and with Warlords backing it will probably get good mileage and publicity.
I'm not so sure about that first segment. For me at least K47 looks like a great hook to start with and then potentially using the same models (with realistic turrets where applicable) to play real historical battles as well. Having them run on two different editions is a bit bothersome. I might not be representative though. And as you say, it's not really a deal breaker. But it feels unnecessary.