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Game winning units: What's doing you proud? @ 2015/08/19 18:53:29


Post by: slowclinic


Now that everyone has had a little time to get to grips with AoS, I'm curious to know what units and/or characters are winning games.

I've been pretty dedicated to running a Night Goblin army since the Warscrolls were first released. I've always loved the high impact and sometimes completely insane impact units. So far, I've found that NG Fanatics are doing the unit that is winning me games by demolishing anything that they get into combat with. I'm fielding one warscroll of 8 Fanatics, and in my last game I was fortunate to roll a 6 for the number of attacks after charging and a further 5 (D3) for damage - 12 Grail Knights gone.

What are everyone else's favourite units or characters so far?


Game winning units: What's doing you proud? @ 2015/08/19 20:35:55


Post by: Kanluwen


Waywatchers and Waywatcher Lord.

In 8th, mine basically just fell over to magic--now? Now, they're the ones making Wizards fall over...


Game winning units: What's doing you proud? @ 2015/08/19 20:45:04


Post by: oz of the north


Strigoi ghoul king on terroghesit, just eats everything up.


Game winning units: What's doing you proud? @ 2015/08/19 21:24:40


Post by: Skullhammer


With my tk's its chariots and horsemen they finaly last more than one combat round and there banners are excellent, i charge the horse first then retreat them and charge the chariots in and by the time there done theres not much left. Oh and a tomb king on a chariit is just brutal.
In my storm casts its retributors there tough and hit like bricks.
In my dwarfs slayers are excellent they can really lay the smack down. Plus they now have a save☺.


Game winning units: What's doing you proud? @ 2015/08/20 03:09:43


Post by: Gridge


The unit that has caused the most devastation all on its own is my Thundertusk. That frost wreathed ice is pure murder. Of course now, it is the number one target when it takes the field...which I guess is still useful since it takes the focus off the rest of my ogre army.


Game winning units: What's doing you proud? @ 2015/08/20 22:26:18


Post by: Hettar


20+ Storm-vermin from the Verminus claw-pack, Obliterates any thing its touches!


Game winning units: What's doing you proud? @ 2015/08/20 22:30:40


Post by: curran12


Shadowblade has been an all star for me.


Game winning units: What's doing you proud? @ 2015/08/21 01:59:22


Post by: War Kitten


Hammerers for my dwarves. Have a character somewhere nearby and that unit is going nowhere. Plus a lot of attacks


Game winning units: What's doing you proud? @ 2015/08/21 03:13:30


Post by: Marshal86


Ironguts all day, I love these guys. However, Mournfang seem to do more work because of their increased movement.


Game winning units: What's doing you proud? @ 2015/08/21 09:09:31


Post by: wuestenfux


Executioners are absolutely mean.
Each hit on a 6 gives 2 mortal wounds. How broken is this?


Game winning units: What's doing you proud? @ 2015/08/21 09:39:40


Post by: IcarusRising


My Daemonettes have been ripping everything they touch to pieces. Last week a group of 15 of them wrecked a Daemon Prince of Khorne and turned around and helped finish off a pack of Bloodhounds.

I'm definitely going to continue using them as my shock troops. People see them and don't give them a second thought till 20 Daemonettes hit them with 41 attacks with -1 rend. Then I get additional attacks from all the 5's and 6's I roll. With a 20 model unit I usually get about 45 attacks...

Once my opponent sees this they usually switch priorities...


Game winning units: What's doing you proud? @ 2015/08/21 21:22:18


Post by: slowclinic


The game is full of shock units. For example, units of 20+ goblins get +1 to wound, and +2 if there are 30 or more. I'm in no way saying they're the best troops out there, but they're Goblins wounding on a 2+ in combat and shooting!


Game winning units: What's doing you proud? @ 2015/08/22 17:27:34


Post by: bleak


I love my blood knights!


Game winning units: What's doing you proud? @ 2015/08/22 18:55:03


Post by: Bottle


My Outriders are loads of fun. They can move - run - shoot and charge all in the same turn!

Also Alarielle. Heals any hero d6 wounds!


Game winning units: What's doing you proud? @ 2015/08/22 18:59:44


Post by: slowclinic


Healing wounds! That reminds me: River Trolls. I've had some success with 6. The vomit attack hitting and wounding on a £= with -2 rend and D3 damage takes people by surprise. £ attacks each with a -1 rend and 2 damage is pretty good as well. But the kicker? On a roll of 2+ per Troll, D3/4 wounds can be regained.


Game winning units: What's doing you proud? @ 2015/08/23 21:12:47


Post by: Champion of Slaanesh


For me it's my cold one knights but after today I have to give a mention to dread spears and bolt throwers


Game winning units: What's doing you proud? @ 2015/08/23 23:34:00


Post by: Mattlov


The Bastilodon with Solar Engine. You can't hurt it, even with Mortal Wounds, and it can do significant damage at range and in melee.


Game winning units: What's doing you proud? @ 2015/08/24 11:22:05


Post by: kyrellification


I liked my vampire blood Knights. The getting a model back in hero phase and getting wound back in combat made them awesome. And on the charge they are terrifying.


Game winning units: What's doing you proud? @ 2015/08/24 12:07:19


Post by: Skullhammer


Agreed used a unit of 7 on sat and on the charge killed a black orc warboss and a anracnork spider in one turn without the horses attacks either. Though they had the vamp lord ability of plus one attack on them, they are brutal.


Game winning units: What's doing you proud? @ 2015/08/24 22:31:46


Post by: Inquisitor Jex


Pistoliers and Knight Panthers.

One is super mobile it's crazy (as outriders, can run shoot and charge in one turn), the other just resilient; with the banner re-rolls of 1s and 2 wounds, they stay and grind whatever they charge.

But in more broad term, my whole Empire army in General. They put synergy right there and it's easy to get state troops that hits on 3+ or 2+ with wounds on 3s. Artillery no longer blows up in your face, so that another deadly thing that never failed me yet.


Game winning units: What's doing you proud? @ 2015/08/25 06:16:54


Post by: slowclinic


I've seen Empire play and devastate pretty much everything with ease. It's the one army I'm not excited to face as NG or combined Forces of Destruction.


Game winning units: What's doing you proud? @ 2015/08/25 13:05:53


Post by: Kriswall


Highborn Ellyrian Reavers almost single handedly devastated a Khorne Bloodbound army last week. I had a High Elf Prince as my general. His command ability gave the 11 man Reaver unit the ability to re-roll all hits.

They get 3 shots each at 16" range and have an effective 37.5% chance to wound. The unit was dealing out 12-13 wounds like clockwork every turn. They move 14" and can move another 2D6" before or after they shoot in the shooting phase. I stayed at 15.5" range, shot, and moved away. The next turn I'd move up to 15.5" range, shoot and move away again. They only charged into combat at the end of the game because I knew they'd win.


Game winning units: What's doing you proud? @ 2015/08/25 15:32:29


Post by: Sagittarii Orientalis


Retributors, especailly when buffed up by lord-celestant's command ability adding 1 to hit rolls.
Then they inflict two mortal wounds on roll of 5+, and even their normal attacks rolling to wound deals 2 damage.
Not to mentions they're quite durable because of having 3 wounds per model, even with mediocre 4+ save.


Game winning units: What's doing you proud? @ 2015/08/26 13:21:09


Post by: Kanluwen


Eternal Guard for Wood Elves are also a really solid speedbump unit now. Pop their ability and they become damned near impossible to shift.

I had a unit of 20 kill and tie up a Khorgorath unit for most of a game.


Game winning units: What's doing you proud? @ 2015/08/26 15:59:09


Post by: Ejay


Bolt throwers, sisters of avelorn, reavers


Game winning units: What's doing you proud? @ 2015/08/26 22:33:47


Post by: WarbossDakka


Nagash.

I'll see myself out


Game winning units: What's doing you proud? @ 2015/08/26 23:05:51


Post by: riverhawks32


My greatswords have been the MVP/game winner in all my victories; having a priest nearby and inspiring presence make them the most disgusting unit I've fielded


Game winning units: What's doing you proud? @ 2015/08/27 15:01:54


Post by: slowclinic


WarbossDakka wrote:Nagash.

I'll see myself out


Be gone with you!

riverhawks32 wrote:My greatswords have been the MVP/game winner in all my victories; having a priest nearby and inspiring presence make them the most disgusting unit I've fielded


There's one local player who has a scroll of 12 Greatswords backed up by 12 Handgunners (who somehow seem to re-roll everything) and it's unstoppable. Following the overwatch they get, by the time something reaches the Greatswords, there's nothing left to cause any bother.


Game winning units: What's doing you proud? @ 2015/08/28 13:51:31


Post by: BomBomHotdog


Blackguard with their 2 damage 2" range is nice

Bolt throwers are amazing

Lord of Change is great for taking out big baddies like Bloodthirsters, Verminkings, ect.


Game winning units: What's doing you proud? @ 2015/08/28 14:23:09


Post by: CoreCommander


1. Seekers of slaanesh with their insane speed and exploding attacks.
2. Screamers of Tzeentch for their overal all around usefulness - nice speed, nice resilience, some potential for mortal wounds, anti-monster capabilities.
3. Skink priests - combo enablers for the Lizardmen. Arcane vassals, give re-rolls to saves.


Game winning units: What's doing you proud? @ 2015/08/28 16:40:46


Post by: More Dakka


Doomwheel has been running rough-shod through multiple units in a single turn, the 2D6X2 is crazy good, haven't rolled double yet (knock on rats). Shooting is solid from it and just doing mortal wounds to units you run into/over before you charge is fantastic.

HPA, still pulling its weight as well, it's a big target and just keeps regenerating lost wounds, then you've got a 1/3 chance to come back to life with D6 wounds, then regen D3 in your next hero phase. He also hits like a ton of bricks.

Rat Ogres are also fantastic now, esp backed up by a packmaster. All those re-rolls to hit and wounds that grant extra attacks, and damage 2 to boot. Amaze!

Not to mention, BSB making everyone in 13" immune to battleshock... you thought he was important in 8th...


Game winning units: What's doing you proud? @ 2015/08/28 22:56:43


Post by: Motograter


Protectors for stormcast
Blood reavers for my khorne
Blightkings for my rotbringers


Game winning units: What's doing you proud? @ 2015/09/01 09:57:34


Post by: Solaris


I'd say my Sea Helm has been mvp so far, he's just such a strong support character.


Game winning units: What's doing you proud? @ 2015/09/03 05:53:59


Post by: Nerm86


Retributors, I only have the three from the starter box but my god they pack a punch. Love charging characters and taking them out just with mortal wounds before they can even attack.

Side note, got myself the Paladin box and I'm building another 5


Game winning units: What's doing you proud? @ 2015/09/23 17:34:29


Post by: Fleshrott


Putrid Blightkings in units of 10 within the Blighted Warband Battallion, hit rolls of 6 equals D6 hits instead, with 3 attacks base, a unit of 10 and then with a -1 to hit them, they're dead mean!


Game winning units: What's doing you proud? @ 2015/09/23 18:30:14


Post by: JamesY


3 warpfire throwers and blightkings. Do me proud every game.


Game winning units: What's doing you proud? @ 2015/09/24 07:57:51


Post by: HawaiiMatt


Prime with Knight Vexillor.

Prime deep strikes in, and uses his special ability to dictate 1 die role per turn to make the 9" charge. With his 3+/2+ rend3 damage3 hammer he murders a unit.

Then on my next turn, the Knight Vexillor uses the standard to remove the Prime from Play and bring him in again. Prime lands more than 3" out, and makes the charge with ease.

You can totally murder a unit in the middle of nowhere, and then bring the prime back in again whereever you need him.


Game winning units: What's doing you proud? @ 2015/10/01 07:35:58


Post by: Aeonotakist


 Kriswall wrote:
Highborn Ellyrian Reavers almost single handedly devastated a Khorne Bloodbound army last week. I had a High Elf Prince as my general. His command ability gave the 11 man Reaver unit the ability to re-roll all hits.

They get 3 shots each at 16" range and have an effective 37.5% chance to wound. The unit was dealing out 12-13 wounds like clockwork every turn. They move 14" and can move another 2D6" before or after they shoot in the shooting phase. I stayed at 15.5" range, shot, and moved away. The next turn I'd move up to 15.5" range, shoot and move away again. They only charged into combat at the end of the game because I knew they'd win.


I did the same thing once upon my friends with WoC and ogre, unfortunately I got 25 reavers that are painted or unpainted and a few other high mobility units. The game was extremely boring and those friends refuse to play with me anymore.

Actually I think only a few races or some unique models can beat the Highborne Reavers when they are in a big group. I cannot imagine how this 'run after shot' could be endurable...


Game winning units: What's doing you proud? @ 2015/10/01 10:38:03


Post by: Lithlandis Stormcrow


Aeonotakist wrote:
 Kriswall wrote:
Highborn Ellyrian Reavers almost single handedly devastated a Khorne Bloodbound army last week. I had a High Elf Prince as my general. His command ability gave the 11 man Reaver unit the ability to re-roll all hits.

They get 3 shots each at 16" range and have an effective 37.5% chance to wound. The unit was dealing out 12-13 wounds like clockwork every turn. They move 14" and can move another 2D6" before or after they shoot in the shooting phase. I stayed at 15.5" range, shot, and moved away. The next turn I'd move up to 15.5" range, shoot and move away again. They only charged into combat at the end of the game because I knew they'd win.


I did the same thing once upon my friends with WoC and ogre, unfortunately I got 25 reavers that are painted or unpainted and a few other high mobility units. The game was extremely boring and those friends refuse to play with me anymore.

Actually I think only a few races or some unique models can beat the Highborne Reavers when they are in a big group. I cannot imagine how this 'run after shot' could be endurable...


This is AoS - who cares about balance?


Game winning units: What's doing you proud? @ 2015/10/01 16:54:44


Post by: akempist


I find the huge range of answers in this thread very encouraging. Seems like folks are having fun with a lot of units that may not have seen the light of day in 8th.


Game winning units: What's doing you proud? @ 2015/10/02 19:16:55


Post by: Kriswall


akempist wrote:
I find the huge range of answers in this thread very encouraging. Seems like folks are having fun with a lot of units that may not have seen the light of day in 8th.


That's one of the things I really like about this new system. It feels like every unit is viable. Also, as much as certain people like to complain, the rules are pretty tight. You Make Da Call is a ghost town compared to the 40k rules sub-forum.

I have a friend who was interested in getting started. I gave him the four pages of rules to read, which took minutes, told him to pick out a couple of cool looking units from what I had with me and we got started. The barrier to entry is really low.


Game winning units: What's doing you proud? @ 2015/10/03 07:26:14


Post by: Solosam47


You know who has been pulling their weight in gold in my list? The one and only Changling! Thats right! finally GW got it together with him and gave him a chance to shine. Never have I had a single unit cause such a pain in the rear to my opponent in such a simple matter. Setting him up in their deployment gets them going first, then they realize they cant do anything to him till I attack with him or they get a hero close, which is easy to avoid thanks to his ability to halve a units movement range! They will be so pestered by his presence that they will focus alot on him while the rest of my army goes freely about their jolly way! Oh and cherry on top, he knows the enemy wizards spells too! Oh joy! Also thanks to his ability to also use their weapon profiles against them, this little guy is a swiss army knife from the warp! Enjoy Chaos? Enjoy Daemons? Enjoy Tzeentch? If you answered yes to any or all these questions them please check him out cause nothing is better than using a Khorne lords Axe of unreality against himself and killing him on a 6!


Game winning units: What's doing you proud? @ 2015/10/03 22:06:46


Post by: slowclinic


 Kriswall wrote:
akempist wrote:
I find the huge range of answers in this thread very encouraging. Seems like folks are having fun with a lot of units that may not have seen the light of day in 8th.


That's one of the things I really like about this new system. It feels like every unit is viable. Also, as much as certain people like to complain, the rules are pretty tight. You Make Da Call is a ghost town compared to the 40k rules sub-forum.

I have a friend who was interested in getting started. I gave him the four pages of rules to read, which took minutes, told him to pick out a couple of cool looking units from what I had with me and we got started. The barrier to entry is really low.


Definitely. I've read and heard a lot about GW aiming to shift as many models as they can. Granted, there are units in every list that just don't cut it, but that's expected. Unfortunately the new game buzz has died down pretty quickly, which is a shame. I've had a lot of success playing with my Night Goblins provided that my opponent isn't playing to win at all costs, which isn't really an option for the Greenskins. But like you said, I've gone with NG because I love the models and the fluff, and it's working out fine for me.


Game winning units: What's doing you proud? @ 2015/10/04 22:56:49


Post by: Solosam47


See I think alot of people are missing that AoS as it is right now sure isnt made for too competitive but with the new game system its about fun, and I thin AoS is hitting that mark! I have been really loving the game and try to get more people into it when i can


Game winning units: What's doing you proud? @ 2015/10/05 15:37:20


Post by: oz of the north


 Solosam47 wrote:
See I think alot of people are missing that AoS as it is right now sure isnt made for too competitive but with the new game system its about fun, and I thin AoS is hitting that mark! I have been really loving the game and try to get more people into it when i can


I completely agree with this sentiment. It does not seem like a super competitive game, but a great way to have a really fun time.


Game winning units: What's doing you proud? @ 2015/10/09 08:53:18


Post by: Lord Kragan


Something that brought me great joy (and it's clearly cheese, once you come down to it) Is bringing a state troop regiment. Min squad of great swords and three blocks of 30 handgunners each. Park each unit at 6'' of the other, don't make them move and give the general's special ability. Enjoy mowing down anything that wants to face 30 shots that wil AUTOMATICALLY hit and will wound on a 2+ and with a moderate rend. I've killed a dozen reiksguard in one volley with this.


Game winning units: What's doing you proud? @ 2015/10/09 14:52:50


Post by: TrollSlayerThorak'Khun'Na


I'm enjoying the units that get buffs with more models. Skaven Clanrats, for example, were putting the hurt on Bloodreavers for me when they had a 35-man unit but after a few rounds they started to die like flies due to battleshock. It seems appropriately Skaven that they are dangerous in large numbers and scatter in small numbers.


Game winning units: What's doing you proud? @ 2015/10/09 15:52:44


Post by: slowclinic


Lord Kragan wrote:
Something that brought me great joy (and it's clearly cheese, once you come down to it) Is bringing a state troop regiment. Min squad of great swords and three blocks of 30 handgunners each. Park each unit at 6'' of the other, don't make them move and give the general's special ability. Enjoy mowing down anything that wants to face 30 shots that wil AUTOMATICALLY hit and will wound on a 2+ and with a moderate rend. I've killed a dozen reiksguard in one volley with this.


Yeah… A guy in my local club played this sort of thing when the game first came out. Within a couple of weeks he had no-one to play with.


Game winning units: What's doing you proud? @ 2015/10/09 17:25:18


Post by: Solosam47


TrollSlayerThorak'Khun'Na wrote:
I'm enjoying the units that get buffs with more models. Skaven Clanrats, for example, were putting the hurt on Bloodreavers for me when they had a 35-man unit but after a few rounds they started to die like flies due to battleshock. It seems appropriately Skaven that they are dangerous in large numbers and scatter in small numbers.


After reading all the Skaven warscrolls I fell in love with them and totally replaced the bloodbound portion of my army with them. Clan rats, while appearing to be weak are actually quite fun! Being able to retreat then charge back in with the extra 2" to run and retreat moves is such a good mechanic to take advantage of!


Game winning units: What's doing you proud? @ 2015/10/12 15:41:12


Post by: Red_Zeke


I've been using some Chaos Knights of Slaanesh with lances (or glaives or whatever the scroll calls them), casting Demonic Power on them and using the Lord of Slaanesh on Steed to give them a double pile in. It actually ends up being overkill!

I'm a lot more up on Chaos Knights than I was in my first game (where they bounced off a handful of Ironguts). Gotta use that speed to set up the right fights!


Game winning units: What's doing you proud? @ 2015/10/12 17:46:18


Post by: slowclinic


 Red_Zeke wrote:
I've been using some Chaos Knights of Slaanesh with lances (or glaives or whatever the scroll calls them), casting Demonic Power on them and using the Lord of Slaanesh on Steed to give them a double pile in. It actually ends up being overkill!

I'm a lot more up on Chaos Knights than I was in my first game (where they bounced off a handful of Ironguts). Gotta use that speed to set up the right fights!


The ability to pile in twice is insanely effective. Skarsnik grants any Moonclan (NG) units a double pile in and double assault as his command ability. If the unit it above 30 (I take 50 spearmen), they're wounding on 2+ from 2 inches away. It's pretty amazing to see a prized unit disappear in a single phase at the hands of Night Goblins.


Game winning units: What's doing you proud? @ 2015/10/13 14:09:38


Post by: oz of the north


Settra giving the ability add 1 to hits and wounds is ridiculously good combined with a chariot army.


Game winning units: What's doing you proud? @ 2015/10/14 09:15:11


Post by: Deusvult


My clanrats swarmed over a giant and a Group of black orcs (both part of the black orc formation) with ease.

But my favorite AoS skaven unit is the stormfiends who wreck face with great ease.

For my Stormcast I really like the retributors, every game I bring them they perform miracles.


Game winning units: What's doing you proud? @ 2015/10/22 13:59:48


Post by: SheSpits


So we have been using a comp system in my play group (warscroll). For the pool points, I've been using chosen ten man units x2. They have been able to really chew through things. I've also been really happy with my blightkings one unit of
10. Their ability to heal D3 wounds to any nurgle unit within 3" is pretty good along with their other abilitys. I try and give them a little support with a nurgle sorc to cast mystic shield on them.


Game winning units: What's doing you proud? @ 2015/10/22 16:26:50


Post by: Solosam47


 SheSpits wrote:
So we have been using a comp system in my play group (warscroll). For the pool points, I've been using chosen ten man units x2. They have been able to really chew through things. I've also been really happy with my blightkings one unit of
10. Their ability to heal D3 wounds to any nurgle unit within 3" is pretty good along with their other abilitys. I try and give them a little support with a nurgle sorc to cast mystic shield on them.


Do they ever die? haha


Game winning units: What's doing you proud? @ 2015/11/02 04:04:03


Post by: c0wb0ys7y13


Retributors with a Lord Celestant on foot as my general. Rolls of 5's and 6's cause 2 automatic moral wounds. Most units are wiped out before I even roll my wounds.


Game winning units: What's doing you proud? @ 2015/11/02 17:01:26


Post by: Big Gobbla


My mangler squig has not let me down yet for my Night Goblins. For my lizardmen it has to be my solar engine bastiladons.


Game winning units: What's doing you proud? @ 2015/11/03 08:58:05


Post by: wellofeternity


Horde of 25-30 Bloodletters with 3 Wrathmongers and Bloosecrator in 2nd line.


Game winning units: What's doing you proud? @ 2015/11/03 20:29:43


Post by: Red_Zeke


 wellofeternity wrote:
Horde of 25-30 Bloodletters with 3 Wrathmongers and Bloosecrator in 2nd line.


Oof! Has it been difficult to get positioned correctly with those at all? Do you prefer to receive the charge to make sure you're arranged right?


Game winning units: What's doing you proud? @ 2015/11/03 20:30:01


Post by: gwarsh41


 JamesY wrote:
3 warpfire throwers and blightkings. Do me proud every game.


Wow, these warpfire throwers are amazing!


Game winning units: What's doing you proud? @ 2015/11/06 09:59:06


Post by: wellofeternity


 Red_Zeke wrote:
 wellofeternity wrote:
Horde of 25-30 Bloodletters with 3 Wrathmongers and Bloosecrator in 2nd line.


Oof! Has it been difficult to get positioned correctly with those at all? Do you prefer to receive the charge to make sure you're arranged right?


It`s not so difficult to get them where and when i want. Bloodsecrator has 18" bubble range and Wrathmongers 3" (each MODEL not UNIT unfortunatelly).


Game winning units: What's doing you proud? @ 2015/11/10 09:56:32


Post by: MongooseMatt


I discovered one at the AoS event this weekend - the humble Heraldor.

Always kinda ignored this guy because D3 mortal wounds, well, whoop-dee-doo - hardly going to win a battle.

However, target scenery that has a bunch of enemy units round it and get a couple (or three!) parps off, and it really starts to tell, especially on 5 Wound Heroes.

Would recommend the Heraldor to any Stormcast player...


Game winning units: What's doing you proud? @ 2015/11/13 03:05:32


Post by: SolidOakie


 CoreCommander wrote:

2. Screamers of Tzeentch for their overal all around usefulness - nice speed, nice resilience, some potential for mortal wounds, anti-monster capabilities.


This is good to hear! I am doing themed armies and am painting six of these up. On paper they look decent but I am hoping on the table they do well. They look really cool and I run stuff that looks cool.

My biggest upsetter has been a unit of 6 minotaurs with great axes. With 2 attacks each, they hit on 4s but with a doombull nearby they wound on 2s, with -2 rend and damage 3. And when they roll a wound of 6 they attack again.

It's been great


Game winning units: What's doing you proud? @ 2015/11/13 21:21:17


Post by: Red_Zeke


Don't forget the extra attack is on a 6 or more, so if you're getting +1 to wound from the Doombull, you can kick it up to extra attacks on a 5 or 6 (rolled before modifiers).


Game winning units: What's doing you proud? @ 2015/11/14 04:17:53


Post by: SolidOakie


 Red_Zeke wrote:
Don't forget the extra attack is on a 6 or more, so if you're getting +1 to wound from the Doombull, you can kick it up to extra attacks on a 5 or 6 (rolled before modifiers).


Oh yeah, thanks! So many synergies. The last time I played I had racked up a ton of perks with the bloodreavers, due to a nearby blood secrator command ability, the fact that there was a "totem" and other (I think) keyword nearby, a Damned wood (made several sacrifices) and some other special rule I forgot. I literally had to write them all down because I don't have Litko markers. It's tough to stay on top of everything sometimes


Game winning units: What's doing you proud? @ 2015/11/17 22:57:17


Post by: Snoopdeville3


Wood Elves - Treeman
Ogres - Stonehorn and Thundertusk


Game winning units: What's doing you proud? @ 2015/11/18 05:38:07


Post by: DarkBlack


Lord of Change, magics out mortal wounds like candy. Also a literal monster in a fight.


Game winning units: What's doing you proud? @ 2015/11/18 22:34:58


Post by: ALEXisAWESOME


I've been using the Ironjawz formation lead by Grimgor and it is absolutely ridiculous. Every body forcussed on the Giant, or the horde of Black Orcs, so every single game Grimgor managed to make it into combat with a few of his Immortalz. This is where the buffs become insane. Grimgor uses his command ability which is +1 to hit, Black Orcs naturally have a 4+, 3+ if within 6 of a Black Orc Boss (which Grimgor counts as) and the Immortalz re-roll 1's AND in the formation they get +1 to wound.

So every Black Orc hits on 2's, wounds on 2's with 2 attacks rend 1, Immortalz re-roll 1's to hit and Grimgor auto-hits.


Game winning units: What's doing you proud? @ 2015/11/20 20:33:20


Post by: slowclinic


 ALEXisAWESOME wrote:
I've been using the Ironjawz formation lead by Grimgor and it is absolutely ridiculous. Every body forcussed on the Giant, or the horde of Black Orcs, so every single game Grimgor managed to make it into combat with a few of his Immortalz. This is where the buffs become insane. Grimgor uses his command ability which is +1 to hit, Black Orcs naturally have a 4+, 3+ if within 6 of a Black Orc Boss (which Grimgor counts as) and the Immortalz re-roll 1's AND in the formation they get +1 to wound.

So every Black Orc hits on 2's, wounds on 2's with 2 attacks rend 1, Immortalz re-roll 1's to hit and Grimgor auto-hits.


Pretty impressive stat line. I was torn between Black Orcs and Night Goblins for AoS, and I went with the latter for the hilarity factor. I'm not sure what direction the Greenskins will follow when they get a proper re-work and release, but I am tempted to pick up the mentioned formation if it's kept intact.

Here's to wishful thinking!


Game winning units: What's doing you proud? @ 2015/11/21 17:13:58


Post by: Solosam47


Hey Slow, I was thinking of adding a few goblins to my skaven (as you mentioned for the hilarity factory) any suggestions? Thinking in a night goblin with a shaman leading a small force


Game winning units: What's doing you proud? @ 2015/11/28 05:19:18


Post by: roddo


Loving maneaters. Need to get the mammoths on the table. Iron guts are awesome when they get into combat also.


Game winning units: What's doing you proud? @ 2015/11/29 21:14:59


Post by: slowclinic


 Solosam47 wrote:
Hey Slow, I was thinking of adding a few goblins to my skaven (as you mentioned for the hilarity factory) any suggestions? Thinking in a night goblin with a shaman leading a small force


@Solosam, my standard tactic is as follows: Unit of 40-50 Night Goblins with spears, shields, both banners, a musician and a few netters. As they march up, I give inspiring presence from my general and cast mystic shield from a shaman. They're now getting 4+ saves and don't lose out to battleshock. The reason I take so many is because once there are more than 30 in unit, you're getting +2 to would - attack range of 2" that wound on 2+? Yes please.

I also hide up to 8 Fanatics in the unit. There's the potential they get 6 attacks each, wounding on 3+ with a -2 to rend and D3 damage. What's not to like about that?

As it's just a small addition to an existing army, maybe you won't be looking at so many Goblins.


Game winning units: What's doing you proud? @ 2015/11/29 21:29:33


Post by: coldgaming


Unexpected one for me: Plague Monks.

The strength of their charge + champion's once per battle ability + re-roll all hits, not just 1s + rule that on 6s when they die they cause mortal wounds back + ability to inflict rend makes them very killy. They slaughtered a Herald of Khorne plus 8 Bloodletters on the charge for me. Though the Bloodletters proceeded to have reality blink on the battleshock roll and get 4 back.

I thought they were a bit of a throwaway unit, what with no saves, but they can actually pack a punch, especially on the charge.


Game winning units: What's doing you proud? @ 2015/11/30 18:32:45


Post by: Solosam47


 slowclinic wrote:
 Solosam47 wrote:
Hey Slow, I was thinking of adding a few goblins to my skaven (as you mentioned for the hilarity factory) any suggestions? Thinking in a night goblin with a shaman leading a small force


@Solosam, my standard tactic is as follows: Unit of 40-50 Night Goblins with spears, shields, both banners, a musician and a few netters. As they march up, I give inspiring presence from my general and cast mystic shield from a shaman. They're now getting 4+ saves and don't lose out to battleshock. The reason I take so many is because once there are more than 30 in unit, you're getting +2 to would - attack range of 2" that wound on 2+? Yes please.

I also hide up to 8 Fanatics in the unit. There's the potential they get 6 attacks each, wounding on 3+ with a -2 to rend and D3 damage. What's not to like about that?

As it's just a small addition to an existing army, maybe you won't be looking at so many Goblins.


Haha those fanatics are what I love so much about them night goblins, matter of fact they are primarily what I want to add. Yeah I dont think I want to add 50 goblins to my army though as I have enough rats but I was thinking about those squig hoppers as a great delivery system for the fanatics, the only off putting thing is their random movement. Gosh if the balls from the fanatics were modeled as squigs, along side the squig hoppers and a mangler squig, that would be a hilarious looking addition if done right!.


Automatically Appended Next Post:
coldgaming wrote:
Unexpected one for me: Plague Monks.

The strength of their charge + champion's once per battle ability + re-roll all hits, not just 1s + rule that on 6s when they die they cause mortal wounds back + ability to inflict rend makes them very killy. They slaughtered a Herald of Khorne plus 8 Bloodletters on the charge for me. Though the Bloodletters proceeded to have reality blink on the battleshock roll and get 4 back.

I thought they were a bit of a throwaway unit, what with no saves, but they can actually pack a punch, especially on the charge.


Plague monks are truly outstanding, add in a priest or the plague furnace and you have a unit others will glance by until that unit charges and wrecks face left and right, heck with the right support they even have the option to hit when they die!


Game winning units: What's doing you proud? @ 2015/12/03 15:10:41


Post by: slowclinic


Haha those fanatics are what I love so much about them night goblins, matter of fact they are primarily what I want to add. Yeah I dont think I want to add 50 goblins to my army though as I have enough rats but I was thinking about those squig hoppers as a great delivery system for the fanatics, the only off putting thing is their random movement. Gosh if the balls from the fanatics were modeled as squigs, along side the squig hoppers and a mangler squig, that would be a hilarious looking addition if done right!.


Only just seen this now buddy, but I'm afraid Fanatics can't be hidden in a unit of Squig Hoppers. They require a 'Night Goblin' war scroll to be hidden in, and Squig Hoppers are classed as 'Night Goblin Squig Hoppers'. I was going to go down the same route, as I quite liked the idea of an all Squig fluff army with the addition of Fanatics and River Trolls, but unfortunately it doesn't work out like that. Squig Hoppers work best if they're buffed by a Boss on a Great Cave Squig, although they're only really going to cause damage if they roll a double for charges and the Squigs get four attacks rather than two. I run 12-16 depending on the game, and after casualties I'm usually getting around 20 attacks wounding on 3+ at -1 rend which isn't so bad at all.

I would honestly consider adding some River Trolls if you haven't already. Strong in combat, plus a pretty nasty vomit ranged attack and regeneration of D3 wounds each on a 2+ is often overlooked.

It'll be interesting to see what the upcoming Greenskins releases have in store for us, as currently, horde based armies really don't work within the current AoS system.


Game winning units: What's doing you proud? @ 2015/12/03 17:05:19


Post by: Solosam47


That is a shame Squig hoppers would easily be the funnest delivery system for them. GW needs to Erreta that in, no reason they shouldnt be Night Goblin, Squig Hopper keyword. Well maybe Ill look into spider goblins and add their speed.

River Trolls look real hardy no denying that haha you can almost say they are an auto include if you have them. I have seen some battle reports with them in it and they work wonders. Greenskins have alot of fun units It seems and can do so much on the table top. Its really quite awesome.


Here is to seeing what GW has in store for updating the old armies! Cheers!



Game winning units: What's doing you proud? @ 2015/12/03 23:27:39


Post by: slowclinic


The manager at my local GW has done some really nice spider rider conversions for Night Goblins. They're probably the most effective cavalry we have access too, but I'm keeping things strictly Night Goblin.

River Trolls are the auto include for me, although I will be proxying them as Stone Trolls just to see how they work out too. The -1 to hit the River Trolls cause is pretty handy in keeping them on the table, especially when they can easily fall victim to battleshock.

I'm curious. The AoS fluff puts Orcs as quite a feral, primitive race more towards the likes of Savage Orcs, so it will be interesting. What I am wondering about is how they will make up for the lack of summoning. Pretty much every other army has access to some sort of summoning or equivalent that proves to be a game changer. There's nothing like that between the Forces of Destruction. Being able to take more than one Spear Chukka in a single war scroll would be really helpful too.


Game winning units: What's doing you proud? @ 2015/12/04 17:22:50


Post by: Solosam47


 slowclinic wrote:
The manager at my local GW has done some really nice spider rider conversions for Night Goblins. They're probably the most effective cavalry we have access too, but I'm keeping things strictly Night Goblin.

River Trolls are the auto include for me, although I will be proxying them as Stone Trolls just to see how they work out too. The -1 to hit the River Trolls cause is pretty handy in keeping them on the table, especially when they can easily fall victim to battleshock.

I'm curious. The AoS fluff puts Orcs as quite a feral, primitive race more towards the likes of Savage Orcs, so it will be interesting. What I am wondering about is how they will make up for the lack of summoning. Pretty much every other army has access to some sort of summoning or equivalent that proves to be a game changer. There's nothing like that between the Forces of Destruction. Being able to take more than one Spear Chukka in a single war scroll would be really helpful too.


Id love to see those conversions! haha

As for Orcs and new fluff im excited for it, I think we are only seeing the outer territories of the orcs and later we will see the more "civilized"(or closest orc can get) side of things. Personally the whole summoning deal I typically avoid unless its for a game story purpose. Even with my daemon portion I tend to avoid it or only summon pink horrors and plague bearers once or twice, always with the home rule summoned units cannot summon. Destruction players have a grand variety of units allowed to them compared to undead anyways. Undead really rely on that summoning but destruction has the good old classics, blocks of hardy troops, waves of endless knee biters, big lumbering heavy hitters. Haha even tho im starting a small goblin force to add to my skaven, I wouldnt be surprised if I dont let destruction become my primary army and trade my chaos army off. Things can only really go up for Orc when they begin to get their new toys if the new Archaon is any indication 2016 I think we will see alot more of AoS and it will pick up alot more speed. Here is to my hopes anyways


Automatically Appended Next Post:
For all you skaven players!

Try out Doom-Flayer weapons team! I converted one up and they are a blast! On the charge 2+ to hit 3+ to wound -2 rend and either a d3 wound up to d6 if overcharged!!! insane value!


Game winning units: What's doing you proud? @ 2015/12/06 04:19:14


Post by: Furious241


Fanatics are pure pulverizers. Just make sure to activate their battle in combat first, because if you don't, then they're likely to not be around long enough to do anything.


Game winning units: What's doing you proud? @ 2015/12/06 10:10:45


Post by: puree


Not played enough to have played many units, but in the couple of games I've played a bastiladon + ark of sotek I've been impressed - in the right position he's dealing 12 mortal wounds per combat phase, yours and your opponents, and that happens before the combat phase gets going then he gets to swing his tail etc. Its random distribution, but boy does it quickly rack up.

I think my opponent has figured now that having lots of units nearby is bad, he requires a single unit to take him on with everyone else stepping back.


Game winning units: What's doing you proud? @ 2015/12/06 20:04:42


Post by: coldgaming


Haven't played this one, but toying with a new army idea. I like the synergy between Tzeentch and Dragon Ogres. The ogres give every wizard within 20" a spell that heals D3 of their wounds and lets them re-roll wound rolls. They've also got 5 wounds with a 4+ save. With enough Horrors and other wizard whatnots on the table, you could be forcing the opponent to knock out whole Dragon Ogres if he wants to avoid you just healing them back up (and making them even punchier) every round.


Game winning units: What's doing you proud? @ 2015/12/06 22:53:32


Post by: slowclinic


Solosam47 wrote:
 slowclinic wrote:
The manager at my local GW has done some really nice spider rider conversions for Night Goblins. They're probably the most effective cavalry we have access too, but I'm keeping things strictly Night Goblin.

River Trolls are the auto include for me, although I will be proxying them as Stone Trolls just to see how they work out too. The -1 to hit the River Trolls cause is pretty handy in keeping them on the table, especially when they can easily fall victim to battleshock.

I'm curious. The AoS fluff puts Orcs as quite a feral, primitive race more towards the likes of Savage Orcs, so it will be interesting. What I am wondering about is how they will make up for the lack of summoning. Pretty much every other army has access to some sort of summoning or equivalent that proves to be a game changer. There's nothing like that between the Forces of Destruction. Being able to take more than one Spear Chukka in a single war scroll would be really helpful too.


Id love to see those conversions! haha

As for Orcs and new fluff im excited for it, I think we are only seeing the outer territories of the orcs and later we will see the more "civilized"(or closest orc can get) side of things. Personally the whole summoning deal I typically avoid unless its for a game story purpose. Even with my daemon portion I tend to avoid it or only summon pink horrors and plague bearers once or twice, always with the home rule summoned units cannot summon. Destruction players have a grand variety of units allowed to them compared to undead anyways. Undead really rely on that summoning but destruction has the good old classics, blocks of hardy troops, waves of endless knee biters, big lumbering heavy hitters. Haha even tho im starting a small goblin force to add to my skaven, I wouldnt be surprised if I dont let destruction become my primary army and trade my chaos army off. Things can only really go up for Orc when they begin to get their new toys if the new Archaon is any indication 2016 I think we will see alot more of AoS and it will pick up alot more speed. Here is to my hopes anyways


Automatically Appended Next Post:
For all you skaven players!

Try out Doom-Flayer weapons team! I converted one up and they are a blast! On the charge 2+ to hit 3+ to wound -2 rend and either a d3 wound up to d6 if overcharged!!! insane value!


The biggest issue you've got with trying to run classic O&Gs is that you can easily set yourself up for sudden death rulings. It's REALLY easy to take out characters or spend one turn focusing on a monstrous creature and that's it - game over. I know a lot of friendly metas discard the sudden death rule provided that the opponent isn't putting out a stupid amount of models just for the sake of it. A lot of the scenarios and established battle reporters seem to stick to smaller forces as that seems to be how the game was designed to work most efficiently. A unit of 40/50 Night Goblins is great, but when you're up against other armies of 30-40 models in total (which I was I see the most), a single war scroll is outnumbering them straight away. I think the game works fine in terms of balancing until you have armies that depend on horde based tactics. I'm beating a dead horse here; we already know this and have to play accordingly. If only Fanatics could be hidden amongst squig hoppers, I could be avoiding this entirely.

Furious241 wrote:Fanatics are pure pulverizers. Just make sure to activate their battle in combat first, because if you don't, then they're likely to not be around long enough to do anything.


They're wonderful if played first. I don't really understand why anyone would leave them out of the first round of combat. What I've found most effective, although a little risky, is to leave them hidden until my Mangler Squig is taken out. It's a bit of a shock tactic, but once that beast gets into CC it HAS to be removed as quickly as possible. I always go back to taking out 12 Knights of the Realm in a single phase with a little help from battleshock. That was my first game of AoS and a reminder that NGs are a hell of a lot of fun and the right choice for me!


Game winning units: What's doing you proud? @ 2015/12/07 02:24:27


Post by: Solosam47


@slowclinic I hear ya haha the game can be well balanced and I find I only change a few rules or add some house rules just to tighten things up a bit. That sudden death is one major one that we adjust or just leave out. We also play by wound count right now and with my rats its 10 for 10 wound, 20 for 15 wounds, 30 for 20 wounds. It allows my horde army to be what it is, a bunch of rats, at first some were against it but after they beat down some of my stuff so bad generally everyone agrees to count it this way for the sake of the game, but this is a topic for another thread my friend.



Game winning units: What's doing you proud? @ 2015/12/23 23:02:56


Post by: Bottle


My tomb banshee earned a place in my heart in a game tonight when I floated her down the side of a mountain and rolled boxcars on the banshee howl, demolishing 7 Empire State Troopers at once.

Did much better than her brother the Cairn Wraith who just got cannonballed in the face on turn 1!


Game winning units: What's doing you proud? @ 2016/01/09 22:50:07


Post by: tcrfelton


Where's the Bretonnian love at? With my King on the board and Fey Enchantress supporting...well, any Knight unit, I can nearly kill any unit I charge. I had 15 Knights of the Realm charge Durthu in trees. 3 of them died in the trees on the way in, but buffed by the Enchantress and King they managed to cause 19 damage to him. Then they swept the other trees from the field while my Yeoman harassed the rear.


Game winning units: What's doing you proud? @ 2016/01/11 19:23:53


Post by: Dalek Sec


Wrath of Khorne Bloodthirster has been amazing. His shooting softens up units and he runs an and feths gak up. He's usually fast enough to be able to choose targets and not get tarpitted. I face a lot of dwarf gunlines and he eats thunderers for breakfast. When opponents are shooting they often focus on him and ignore the daemon prince I have supporting him.

The command ability usually gets me a turn 2 charge with fleshhound.


Game winning units: What's doing you proud? @ 2016/01/13 02:35:23


Post by: Cytharai


Har Ganeth Executioners have done work for me. The ability to do mortal wounds on the hit roll is just crazy.


Game winning units: What's doing you proud? @ 2016/01/13 04:41:16


Post by: Red_Zeke


Hellstriders have been kinda incredible for me. Pretty pedestrian damage output, but great speed with a -1 to hit buff is pretty stellar. Noticeably reduces damage output, particularly from things like...

 Cytharai wrote:
Har Ganeth Executioners have done work for me. The ability to do mortal wounds on the hit roll is just crazy.


Or retributors, or units with "exploding 6s" like bone giants.


Game winning units: What's doing you proud? @ 2016/01/18 20:01:25


Post by: Thunderfrog



For the undead, I feel like my Blood Knights have been amazing.

3 attacks, 2 per horse, 4+ save (3+ vs no red), they regenerate a downed knight each turn, and heal wounds by killing. They've been super tanky.



Game winning units: What's doing you proud? @ 2016/01/20 12:59:17


Post by: Spyro_Killer


Gutter Runners with a sneaky assassin hiding in them has done wonders for me every game I've played


Game winning units: What's doing you proud? @ 2016/01/20 13:29:02


Post by: ShaneTB


Seekers are great. Their movement speed is insane. Use them to hunt down any projectile units.

Herald of Tzeentch is neat at character assassination. Roll 3D6 - if the spell works it does D6 mortal wounds. Can then attempt to do D3 more wounds on top of that.

Pink Horrors in units of 10 for the D3 mortal wounds + ranged can pack a surprise punch.

And when it actually hits, the Soul Grinder.


So far I'm enjoying the scenarios for AoS. Games are sorter. Quicker. More relaxed. Use units I wouldn't have otherwise.


Game winning units: What's doing you proud? @ 2016/01/21 22:13:08


Post by: Solosam47


 ShaneTB wrote:
Seekers are great. Their movement speed is insane. Use them to hunt down any projectile units.

Herald of Tzeentch is neat at character assassination. Roll 3D6 - if the spell works it does D6 mortal wounds. Can then attempt to do D3 more wounds on top of that.

Pink Horrors in units of 10 for the D3 mortal wounds + ranged can pack a surprise punch.

And when it actually hits, the Soul Grinder.


So far I'm enjoying the scenarios for AoS. Games are sorter. Quicker. More relaxed. Use units I wouldn't have otherwise.


Seekers do seem to be beast in AoS, glad to hear they are doing great! I was going to add goblins to my skaven for fun but seeing the slaanesh stuff sold me and its awesome seeing positive things about them like this! Thanks


Game winning units: What's doing you proud? @ 2016/01/23 13:26:16


Post by: ShaneTB


With Seekers they play how they should. They sprint at an unholy rate across the board and terrorise units.

The per unit rules on the warscrolls is AoS' strength.


Game winning units: What's doing you proud? @ 2016/01/23 16:24:18


Post by: Lou_Cypher


Archaon just did me proud.

Got shot and charged by Glottkin, took 11 wounds, then Archaon turned on his murder sword by himself without Fateweaver needing to help.


Game winning units: What's doing you proud? @ 2016/01/24 12:41:35


Post by: WarbossDakka


I've been interested in how the Fyreslayers are doing, so if anyone has any experiences on them please do share. I do think they have potential, especially with the amounts of heros they have.


Game winning units: What's doing you proud? @ 2016/01/25 17:00:34


Post by: Thunderfrog



My Tzeentch Heralds on foot have always been awesome, especially in the Tzeentch formation.

Note: I play in comped Sigmar. Summons can't summon and only 1 unit per game. They are great for many reasons other than cheeseball summon fests.


Game winning units: What's doing you proud? @ 2016/01/28 23:00:47


Post by: 3wisemages


Great question! Its brilliant to get positivity in the atmosphere for all those who love the game instead of the boring AoS grumblers!

For me its been a 20 strong unit of sisters of avelorn, if you dont move its double shots so pretty much storm of arrows rule every turn and with a lothern sea helm nearby its rerolls hits and wounds so ×40 shots rerollable has been taking some big units out enable my MSU units to mop up


Game winning units: What's doing you proud? @ 2016/01/31 04:14:06


Post by: Solosam47


3wisemages wrote:
Great question! Its brilliant to get positivity in the atmosphere for all those who love the game instead of the boring AoS grumblers!



I myself never played 8th but coming into AoS, it really can be fun. Just hoping we can get a good set of rules to run competitive games under and I feel it will fit quite well.


Game winning units: What's doing you proud? @ 2016/01/31 08:32:35


Post by: Bottle


3wisemages wrote:Great question! Its brilliant to get positivity in the atmosphere for all those who love the game instead of the boring AoS grumblers!

For me its been a 20 strong unit of sisters of avelorn, if you dont move its double shots so pretty much storm of arrows rule every turn and with a lothern sea helm nearby its rerolls hits and wounds so ×40 shots rerollable has been taking some big units out enable my MSU units to mop up


Sounds great! I was hoping to make a small "girl elf" army to go with my painted Alarielle and the Handmaiden - these might make a solid backbone to that.

Solosam47 wrote:
3wisemages wrote:
Great question! Its brilliant to get positivity in the atmosphere for all those who love the game instead of the boring AoS grumblers!


I myself never played 8th but coming into AoS, it really can be fun. Just hoping we can get a good set of rules to run competitive games under and I feel it will fit quite well.


www.scrollbuilder.com should be all you need :-) two comps to choose from on an easy to use page.



Game winning units: What's doing you proud? @ 2016/02/01 01:01:26


Post by: Solosam47




Solosam47 wrote:
3wisemages wrote:
Great question! Its brilliant to get positivity in the atmosphere for all those who love the game instead of the boring AoS grumblers!


I myself never played 8th but coming into AoS, it really can be fun. Just hoping we can get a good set of rules to run competitive games under and I feel it will fit quite well.


www.scrollbuilder.com should be all you need :-) two comps to choose from on an easy to use page.



Ill check it out thanks.


Game winning units: What's doing you proud? @ 2016/02/01 07:36:47


Post by: Thunderfrog



Gotta say I like using my Heralds of Tzeentch.

The one use Book makes for big, crucial magic phase. Get in range, use the book, cast d6 mortal wounds, cast d3 mortal wounds, then use Tzeentch formation to either summon something or shield something.


Game winning units: What's doing you proud? @ 2016/02/01 11:17:59


Post by: DarkBlack


The blue scribes. I love the model (converted mine from a burning chariot kit) and the fluff is amusing and can be fun to model.

Really nice in a Tzeentch themed army, making your army better at magic (often their spells) and adding synergies. Can work well in the absence of a Lord of Change (for smaller games or if your opponent does not have that caliber of model to use) and good has synergy with the greater daemon if it's around.


Game winning units: What's doing you proud? @ 2016/02/14 09:32:46


Post by: DaemonColin


 Thunderfrog wrote:

For the undead, I feel like my Blood Knights have been amazing.

3 attacks, 2 per horse, 4+ save (3+ vs no red), they regenerate a downed knight each turn, and heal wounds by killing. They've been super tanky.


Problem is they are so expensive...
For me, my vampire lord on zombie dragon has done the business. Went 1v1 with Archaon destroyed him and ended up back on full wounds by the end of turn 3.


Game winning units: What's doing you proud? @ 2016/02/14 22:48:52


Post by: Hero606v2


Did the following yesterday in a battle:

3 Ripperdactyls with a Skink Chief nearby and the effects of the Skink Patrol battalion.

Vicious beaks get 3 attacks each
Skink Chief gives them +1 to hit
Patrol gives them reroll to hit & wound and +1 to wound

291 hits
260 wounds


Game winning units: What's doing you proud? @ 2016/02/24 16:50:02


Post by: Goddin


Balthasar Gelt with my otherwise entirely Stormcast army. Get in between 2 enemy wizards when fighting undead or chaos, stop either from summoning with a +2 to unbinding. Let my units (which aren't summoned) mop up theirs.



Game winning units: What's doing you proud? @ 2016/02/28 01:19:00


Post by: VardenV2


For me, it's my 8 Ironguts backed up with 5 Wrathmonger "cheerleaders" as I call them. +1 attack to all my ironguts is absolutely insane! One Irongut has the potential to deal 12 wounds to a unit. They wipe the floor with anything they touch. And Wrathmongers aren't exactly terrible on their own either.

(I play a Khorne list with Ogre mercenaries to combine my two armies).


Game winning units: What's doing you proud? @ 2016/03/07 23:52:56


Post by: Kommissar Waaaghrick


A quick upvote here for something we haven't really talked about: Morghast Harbingers.

They're a fast, flying unit with Death armies, where there are a lot of slow units, to intercept enemy ranged units that will whittle down most Undead. Morghast Harbingers are hard-hitting with good to hit/to wound/rend/2 damage attacks, but also quite survivable at 6 Wounds each, so it takes a bit of being hit back for them to diminish in combat effectiveness.

However, Blood Knights (I think) are even better at attacking, so what makes Morghast Harbingers stand out?

It's actually that Morghast Harbingers can a.) be summoned 18" away, over the opponent's frontline, within 9" of an enemy and b.) they charge 3D6 inches instead of 2D6.

Summon units are "added to your army, but cannot move in the following movement phase". The Morghast Harbingers ability to charge 3D6 inches basically negates that penalty.

(There are ways to defend against them, but to do so, the opponent has to commit more units than they're worth, because when you summon, you can summon from different angles.)

Morghast Harbingers have been a real game changer for me. Early on I suffered from being whittled down from range with Arcane Bolts or ranged attacks by enemy rear units, but these summon-able 3D6 charging units really changed the dynamics of the Death army game.

Morghast Harbingers!


Game winning units: What's doing you proud? @ 2016/03/08 00:42:18


Post by: thekingofkings


Not proud of it, but my opponent was such a jackhole before the game (to me, the staff, other players,etc....hell I would believe he kicked a puppy and punched a baby before coming to game) that I was compelled. 800 skinks in 1 unit


Game winning units: What's doing you proud? @ 2016/03/08 00:54:32


Post by: Solosam47


 VardenV2 wrote:
For me, it's my 8 Ironguts backed up with 5 Wrathmonger "cheerleaders" as I call them. +1 attack to all my ironguts is absolutely insane! One Irongut has the potential to deal 12 wounds to a unit. They wipe the floor with anything they touch. And Wrathmongers aren't exactly terrible on their own either.

(I play a Khorne list with Ogre mercenaries to combine my two armies).


This sounds like something so awesome! I need to fight this one day haha


Automatically Appended Next Post:
 thekingofkings wrote:
Not proud of it, but my opponent was such a jackhole before the game (to me, the staff, other players,etc....hell I would believe he kicked a puppy and punched a baby before coming to game) that I was compelled. 800 skinks in 1 unit


Dont know if its a draw back or a good thing but AoS really shows you who good sportsmans are and who should suffer entirely for being dicks.

good on you. Also.....you have 800 SKINKS!?!


Game winning units: What's doing you proud? @ 2016/03/08 01:04:09


Post by: thekingofkings


 Solosam47 wrote:
 VardenV2 wrote:
For me, it's my 8 Ironguts backed up with 5 Wrathmonger "cheerleaders" as I call them. +1 attack to all my ironguts is absolutely insane! One Irongut has the potential to deal 12 wounds to a unit. They wipe the floor with anything they touch. And Wrathmongers aren't exactly terrible on their own either.

(I play a Khorne list with Ogre mercenaries to combine my two armies).


This sounds like something so awesome! I need to fight this one day haha


Automatically Appended Next Post:
 thekingofkings wrote:
Not proud of it, but my opponent was such a jackhole before the game (to me, the staff, other players,etc....hell I would believe he kicked a puppy and punched a baby before coming to game) that I was compelled. 800 skinks in 1 unit


Dont know if its a draw back or a good thing but AoS really shows you who good sportsmans are and who should suffer entirely for being dicks.

good on you. Also.....you have 800 SKINKS!?!


Before starting my big purge of GW minis, I had closer to 1500 skinks (all the old 1 piece wonders from earliest lizardmen sets with the little bows) I loved those little dudes.


Game winning units: What's doing you proud? @ 2016/03/09 00:16:47


Post by: Red_Zeke


 thekingofkings wrote:
Not proud of it, but my opponent was such a jackhole before the game (to me, the staff, other players,etc....hell I would believe he kicked a puppy and punched a baby before coming to game) that I was compelled. 800 skinks in 1 unit


This seems like a picture worthy army.


Game winning units: What's doing you proud? @ 2016/03/09 03:16:41


Post by: thekingofkings


 Red_Zeke wrote:
 thekingofkings wrote:
Not proud of it, but my opponent was such a jackhole before the game (to me, the staff, other players,etc....hell I would believe he kicked a puppy and punched a baby before coming to game) that I was compelled. 800 skinks in 1 unit


This seems like a picture worthy army.


It certainly was.


Game winning units: What's doing you proud? @ 2016/03/09 05:09:18


Post by: Bonachinonin


I've been interested in how the Fyreslayers are doing, so if anyone has any experiences on them please do share. I do think they have potential, especially with the amounts of heros they have.


I have been collecting fyreslayers, and the little naked guys can pack a punch. I haven't gotten the auric hearthguard yet though. The hearthguard bezerkers go up the center with a battlesmith in tow. They do decent damage but have a rerollable 5+ followed by a 4+ ward. The vulkite beserkers work well with a runesmiter. With two axes and the runesmiter buff, they reroll all hits and wounds. With the runesmiters tunneling ability, they pop out and can reroll one of the dice to charge. Gets the slow dwarfs across the table. Quite the unit blender, and they have a 5+ ward over 10 models. Magmadroths are ok. Their rules are hard to explain to people who don't know about them.

I use mine with allied duardin. Fyreslayers have throwing axes but that's about it. Add some ranged support like a cannon and iron drakes, and you are happy to go to your enemy or wait for them to get to you (usually what happens, dwarfs so slow T_T)


Game winning units: What's doing you proud? @ 2016/03/11 00:32:09


Post by: Yrch


My SCE Knight-Heraldor.
You can pretty much control large parts of the map and steer the enemies movement with him, as most people start to avoid scenerey pieces like a plague.
No one likes to risk losing 3 wounds on a 5 wound model just because they happen to be near a ruin or wood


Game winning units: What's doing you proud? @ 2016/03/11 01:00:56


Post by: Solosam47


Yrch wrote:
My SCE Knight-Heraldor.
You can pretty much control large parts of the map and steer the enemies movement with him, as most people start to avoid scenerey pieces like a plague.
No one likes to risk losing 3 wounds on a 5 wound model just because they happen to be near a ruin or wood


I dont hear about him enough, it is so devastating with his little trumpet and truly a game changer against most armies as a lot of them require that cover save


Game winning units: What's doing you proud? @ 2016/03/11 01:49:45


Post by: VardenV2


 Solosam47 wrote:
 VardenV2 wrote:
For me, it's my 8 Ironguts backed up with 5 Wrathmonger "cheerleaders" as I call them. +1 attack to all my ironguts is absolutely insane! One Irongut has the potential to deal 12 wounds to a unit. They wipe the floor with anything they touch. And Wrathmongers aren't exactly terrible on their own either.

(I play a Khorne list with Ogre mercenaries to combine my two armies).


This sounds like something so awesome! I need to fight this one day haha


It was a unit i concocted in response to my friend being a jerkwad and bringing a 40 unit of graveguard with 2x Mystic Shield and Danse Macabre... Yeah... you want to play rough? I can play rough too haha.

- VardenV2


Game winning units: What's doing you proud? @ 2016/03/11 02:04:56


Post by: Solosam47


 VardenV2 wrote:
 Solosam47 wrote:
 VardenV2 wrote:
For me, it's my 8 Ironguts backed up with 5 Wrathmonger "cheerleaders" as I call them. +1 attack to all my ironguts is absolutely insane! One Irongut has the potential to deal 12 wounds to a unit. They wipe the floor with anything they touch. And Wrathmongers aren't exactly terrible on their own either.

(I play a Khorne list with Ogre mercenaries to combine my two armies).


This sounds like something so awesome! I need to fight this one day haha


It was a unit i concocted in response to my friend being a jerkwad and bringing a 40 unit of graveguard with 2x Mystic Shield and Danse Macabre... Yeah... you want to play rough? I can play rough too haha.

- VardenV2


Sometimes its going against the trollish lists that spawns the best in creative solutions.


Game winning units: What's doing you proud? @ 2016/03/16 15:22:32


Post by: Tenebris


My Judicators.

To they score they have so far:

3x Bretonnian Longbowmen
2x Khemri Scarabs
1x Apophis
1x Necrotecht

(as units)

And plenty of inflicted wound on several other units, usually resulting in favorable break tests for me. I like the models a lot and equipped with the bows and the special bow, they are the staple of my army. I do not leave home without them.


Game winning units: What's doing you proud? @ 2016/03/17 09:11:29


Post by: Siegfried VII


Well I have plenty of units I like, but I think I'll tell you guys about one that hasn't been mentioned yet.

My Knight Venator is one of my favourite models and one of my favourite performers in my Stormcast Eternals Army.

He's like a rockstar guitar player. He goes out on stage, delivers a wonderful guitar solo and then goes in the background supporting the band.

There are times when he does nothing but when his Star-fated Arrow his the monster/hero mark my opponents cry bitter tears as his damage potential is huge. And together his his 12 movement and his 30 inches range there are few targets that he can't reach...


Game winning units: What's doing you proud? @ 2016/03/18 09:36:54


Post by: slowclinic


Last night I fielded my newly improved Night Goblin army combined with Ogres. For a local tournament I needed to make up a certain number of points (comp system) fast to have enoug, and one box of Ogres plus a Stonehorn was the cheapest and most straight forward way of doing so.

The Ogres stole the show, clearing up a number of River Trolls before charge an Araknarok (spelling?) Spider and taking it from 14 to 2 wounds in a single turn. Reduced to two models, they then went on to take out two Goblin Shamans and get me the win. I'll be investing in more Ogres soon!


Game winning units: What's doing you proud? @ 2016/03/18 15:47:52


Post by: endur


The Green Knight. He showed up on the first turn, rolled a 9 for his charge, and took out an organ gun crew before it could even fire.

I don't really expect that to ever happen again, but it was game winning that time.


Game winning units: What's doing you proud? @ 2016/03/18 20:46:51


Post by: VeteranNoob


My Grimwrath Berzerker, hands down. Have the max of 3 for Clash Comp. I've lost about every game under official point scoring but I don't care about that. He has some awesome cinematic killing scenes and reaps a bloody toll. It's better to have him die in combat so he can deal one last whoopin' on his way out the door. I suppose if I paid more attention to scenario scoring I would be just fine but that's not nearly as fun as seeing (finally!) an army of slayers tear into the foe.


Automatically Appended Next Post:
endur wrote:
The Green Knight. He showed up on the first turn, rolled a 9 for his charge, and took out an organ gun crew before it could even fire.

I don't really expect that to ever happen again, but it was game winning that time.


Holy Crap! The Green Knight! I remember him!


Game winning units: What's doing you proud? @ 2016/03/18 22:53:34


Post by: WarbossDakka


 Siegfried VII wrote:
Well I have plenty of units I like, but I think I'll tell you guys about one that hasn't been mentioned yet.

My Knight Venator is one of my favourite models and one of my favourite performers in my Stormcast Eternals Army.

He's like a rockstar guitar player. He goes out on stage, delivers a wonderful guitar solo and then goes in the background supporting the band.

There are times when he does nothing but when his Star-fated Arrow his the monster/hero mark my opponents cry bitter tears as his damage potential is huge. And together his his 12 movement and his 30 inches range there are few targets that he can't reach...


I think that is the best thing I've heard all day


Game winning units: What's doing you proud? @ 2016/03/20 05:22:51


Post by: Ejay


dragon host formation, teclis on balewin vortex and bolt throwers


Game winning units: What's doing you proud? @ 2016/03/20 16:36:14


Post by: Solosam47


 slowclinic wrote:
Last night I fielded my newly improved Night Goblin army combined with Ogres. For a local tournament I needed to make up a certain number of points (comp system) fast to have enoug, and one box of Ogres plus a Stonehorn was the cheapest and most straight forward way of doing so.

The Ogres stole the show, clearing up a number of River Trolls before charge an Araknarok (spelling?) Spider and taking it from 14 to 2 wounds in a single turn. Reduced to two models, they then went on to take out two Goblin Shamans and get me the win. I'll be investing in more Ogres soon!


Awesome to see the Ogres worked out for ya

In the end what made you go with the stonehorn over getting the extra shaman?


Back on to the topic, soon I hope to add some faithful units from Bretonia on here as I just picked me up a little force of them. Cant wait to try out the Green Knight and Pegasus Knights!


Game winning units: What's doing you proud? @ 2016/03/23 16:39:46


Post by: slowclinic


The Stonehorn is 18 pool choices and the Thundertusk is 13. The need to meet the required points cost without spending much money was the driving force behind my decision. That being said, I run a completely shoot-free army and I kind of like the fluffy aspect of a rampaging horde.

Back on topic indeed, my Night Goblin blob do me annoyingly proud. I say annoyingly because there's 40 of them with both banners, I usually give inspiring presence and cast a mystic shield. Plus the netters, they're reducing any hit rolls against them by one. It's a basic blob tactic, but can render quite a lot of things useless for a majority of the game... I just find it kind of annoying to do.


Game winning units: What's doing you proud? @ 2016/04/04 03:07:50


Post by: Lord_Mortis


The two units that have been the thorn in the side of my opponents are Mannfred, Mortarch of Night and Morghast Archai. They have independently killed Skarbrand, Bloodthirsters, Soulgrinders and the like.


Game winning units: What's doing you proud? @ 2016/04/18 15:09:23


Post by: Mj445


Trolls. They are beasts in melee and their vomit is pretty deadly! Can't tell you how many times just one of three has taken 8+ shots and lived to tell the tale.


Game winning units: What's doing you proud? @ 2016/04/18 16:44:11


Post by: slowclinic


Trolls are one of my favourite units in the game. I have six River Trolls, and run them alongside a unit of six standard Ogres. Tarpits and annihilates!


Game winning units: What's doing you proud? @ 2016/04/18 17:12:12


Post by: KiloFiX


I like Ironbreakers as a cheap but tough shield wall.


Game winning units: What's doing you proud? @ 2016/04/18 21:26:45


Post by: Snoopdeville3


Either the Ogre Stonehorn or Thundertusk... i can't decide!


Game winning units: What's doing you proud? @ 2016/04/19 10:20:18


Post by: ShaneTB


Plague Monks.

2 attacks base
+1 attack on charge
Re-roll misses
Re-roll wounds of 1 (one-off)
6's to wound rend -1
Roll a dice for each 6 to wound; 6 = 1 mortal wound (one-off)
Roll a die for each Monk that dies; 6 = 1 mortal wound

They buff like crazy. And all within the unit itself. If I used these outside of our friendly group I'd probably double up on size too (unit of 30-40).


Game winning units: What's doing you proud? @ 2016/04/19 11:48:56


Post by: zfreie


Sisters of the thorn did massive work for me last night. Shield of thorns reroll saved me so many times from blightkings d6 wound weapons on 6s to hit. Over two turns i took 3 damage and shield of thorns dished out 5.

About half of my save were made do to reroll, if not for that id have lost the unit first round of combat. I dodged 6 d6 wound hits.....give you a guess how it normally goes lol


Game winning units: What's doing you proud? @ 2016/04/22 04:22:18


Post by: Mj445


 slowclinic wrote:
Trolls are one of my favourite units in the game. I have six River Trolls, and run them alongside a unit of six standard Ogres. Tarpits and annihilates!


What sucks about the other Trolls is that they aren't "Too Stupid Too Die!". Their bonuses are pretty lackluster compared...Ignore a Mortal Wound from a spell on a 6 and +1 save? -1 to hit in CC? Or 50% chance to just not die? Another golden unit for me in the few games I've played with it is the Dread Maw...rend -3 until 4 wounds with a 3+ save and a 3d6" move popping behind enemy lines is quite good!


Game winning units: What's doing you proud? @ 2016/04/22 04:49:26


Post by: Solosam47


Mj445 wrote:
 slowclinic wrote:
Trolls are one of my favourite units in the game. I have six River Trolls, and run them alongside a unit of six standard Ogres. Tarpits and annihilates!


What sucks about the other Trolls is that they aren't "Too Stupid Too Die!". Their bonuses are pretty lackluster compared...Ignore a Mortal Wound from a spell on a 6 and +1 save? -1 to hit in CC? Or 50% chance to just not die? Another golden unit for me in the few games I've played with it is the Dread Maw...rend -3 until 4 wounds with a 3+ save and a 3d6" move popping behind enemy lines is quite good!


Sooooo jealous of your dread maw......i wantz one


Game winning units: What's doing you proud? @ 2016/05/16 13:44:45


Post by: IronMaster


I'm not seeing nearly enough Dwarf Love on this thread!!

That being said my go to with my Dwarves is one word: Artillery
Organ Gun backed up by multiple cannons seems to be the prime target for most of my enemies.

That being said the Unsung Hero has to be my Thane with Battle Standard essentially letting me ignore Battleshock

Dwarf Pride!

As an added note, I just wanted to say that this has to be one of the nicest and most positively uplifting threads I've read through when revolving around a Games Workshop game. I wish all forum posts were as positive as this.


Game winning units: What's doing you proud? @ 2016/05/19 11:58:46


Post by: Bottle


I had a game yesterday with a funny unit of outriders. They took a charge from a unit of 6 Dragon Ogors near the beginning and were wiped out but for the champion with the grenade launcher who was wounded. This was perhaps Battle Round 2.

The champion went on to kill a remaining Dragon Ogor (which had taken a blasting from most of my army), he ran forward and killed the Ogriod Thaumaturge, killed 5 or 6 Pink Horrors, survived waves of attacks from more Pink Horrors both in shooting and combat until he was brought down in Battle Round 6 or so haha.


Game winning units: What's doing you proud? @ 2016/05/19 12:13:18


Post by: angelofvengeance


Had a game on Sunday just gone and my, were Stormcast Liberators on form! Killed a Bloodsecrator, Exalted Deathbringer, Bloodstoker, Blood Reavers and a Khorgorath. Knight Vexilla also performed well by dropping a giant meteor on my brother's forces in the first turn! Unfortunately for him there were Heroes and 3 units within the 8" blast radius.

Lay Low the Tyrant is a very useful special rule!


Game winning units: What's doing you proud? @ 2016/05/20 09:23:27


Post by: EmberlordofFire8


My Warplightning Canons. If i roll a 1 for my strength, the unit suffers 6 insta-hit mortal wounds. And I have three of them.


Also, my Chieftan with BS has been doing great, there was one game where he, a Roger and a single Skavenslave Pawleader took out my enemys Glade Guard, HE Swordmasters and two Repeaters before being Arcane Bolted by the last Elf (sorry, Aelf) on the board. Fun.



Ember


Game winning units: What's doing you proud? @ 2016/05/24 21:43:55


Post by: Ustrello


My weirdnob shaman getting the foot off and dealing 12 mortal wounds to a magamdroth


Game winning units: What's doing you proud? @ 2016/05/25 15:53:13


Post by: Attilla


 Ustrello wrote:
My weirdnob shaman getting the foot off and dealing 12 mortal wounds to a magamdroth


Epic!

I recently had my Vampire Lord on Abyssal Horror shoot out from my deployment zone 24" in the first turn, charging and killing my opponents Starseer and proceeding the following turn by slaughtering 5 Saurus Guard before the combined might of Kroak and some Chameleon Skinks took him down... that felt good.
... Although I lost the battle later on.


Game winning units: What's doing you proud? @ 2016/05/27 10:53:26


Post by: VeteranNoob


More dwarf love coming
I must add to the Grimwrath Berzerker the runesmiter on foot to tunnel units of any size up on the board more than 9" from an enemy model. When he takes 20 Vulkite berzerkers and both remove them as early targets and throws that charge w/reroll one die and they have 2 weapons to reroll misses since I suck...had some table-turning last rounds in recent games.


Game winning units: What's doing you proud? @ 2016/05/28 17:56:44


Post by: Champion of Slaanesh


Im loving my Mighty lord right now I've only used him in one game and I've not won with my khirne army yet hut he's pretty bad ass


Game winning units: What's doing you proud? @ 2016/06/14 22:34:46


Post by: Sparkmage


I am liking an Order force that utilizes a 30 model unit of Glade Guard with a Knight Azyros, Amber Battlemage, and the Celestial Hurricanum. There are other aspects to the army, but these guys work together to give the Glade Guard an extremely powerful turn 2-3 shooting phase.

Arcane Bodkins giving the Glade Guard -3 rend, their innate ability to add +1 to their hits with 20+ models and no enemies nearby, the Azyros reroll of 1s in the shooting phase, the +1 to hit from the Hurricanum, and the +1 to wound from the Amber battlemage results in 30 shots hitting on 2+ (rerolling 1s), wounding on 3+, and generally resulting in enemies having no save rolls due to rend. So it is basically a tool to completely eliminate a large unit, monster or hero in a single turn. Then its not like the Glade Guard suddenly get terrible, if the Wildform can go off every turn and the Azyros stays alive you still have a powerful shooting phase.


Game winning units: What's doing you proud? @ 2016/06/14 22:40:18


Post by: Jackal


Generally my rogue idol, he stomps about soaking up cannon shots and smashing just about anything g in his way.

Other than that, my horde of 20 squig hoppers that roll over everything in their way.
More so when rolling a double on movement.


Game winning units: What's doing you proud? @ 2016/06/26 17:57:50


Post by: Champion of Slaanesh


My dread lady on black dragon and my bolt throwers


Game winning units: What's doing you proud? @ 2016/06/27 00:11:16


Post by: NinthMusketeer


So Mangler Squigs... they either:

-Die to shooting without seeing combat.

-Maul my enemy's army killing 2-3 units in as many combat phases.


Game winning units: What's doing you proud? @ 2016/06/27 01:10:07


Post by: Grimskul


 NinthMusketeer wrote:
So Mangler Squigs... they either:

-Die to shooting without seeing combat.

-Maul my enemy's army killing 2-3 units in as many combat phases.


Pretty much. If your opponent doesn't know them from experience they will soon learn to fear them and shoot them up as fast as they can. A Deathrattle/Soulblight player was boasting about his "unkillable" Black Knights that he set onto one of our flanks where the mangler squig was stationed. The mangler squigs promptly rolled a triple 5 for their movement and made it into combat, wiping it out in one round of glorious om nom noming. Ever since then, its never had a similar opportunity, short of rolling very well on movement.

So far personally I've been enjoying Ironjaw Brutes a lot, especially in a Ironfist battalion. The extra movement is crucial and they live up to their name as monster hunters, they have gone toe-to-toe with Morghast Archai, Battlemages on Griffons, you name it. The only problem is getting there and the battalion fixes a lot of that. Sad that they can't take the WAAAGH! Drummers or Banners though, would make them even nastier.

As far as my friends, so far we have been shocked at how great the Celestial Hurricanum is. Guaranteed mortal wounds and spells? Its a hard-counter to people who rely on ethereal, like Neferata and Spirit Hosts.


Game winning units: What's doing you proud? @ 2016/06/30 22:33:40


Post by: Tiger9gamer


in the limited games I played, my zombie dragon with vampire lord is straight up amazing. I always cast mystic shield on him to give him a 2+ armor save, and recently I had my general vampire lord give him +1 attack! He pretty much ties up units so my blood knights can do the real work.


Game winning units: What's doing you proud? @ 2016/07/01 05:21:58


Post by: Swampmist


In my first game using my skaven (and second game ever of AoS) I blew up a Lord Celestant on Dracoth in 2 rounds of combat with a Plague Furnace that whiffed most of his attacks and a squad of plague monls. Lost like 4 monks total, would have been harder without an arcane bolt for back-up.


Game winning units: What's doing you proud? @ 2016/07/02 03:02:37


Post by: VeteranNoob


Gotta shout out the Runesmiter, tunneling in 20 vulkites or a hero onMagmadroth...that has made a differmce


Game winning units: What's doing you proud? @ 2016/07/02 15:10:02


Post by: NewTruthNeomaxim


A recent big shout-out for me... I've been trying to give more game-time to my old Tomb Kings, as I love how they play in AoS and want to represent them in the Summer Campaign (if only to be part of a subtle message that we want to see TK return).

An MVP in almost every single game has been a simple blob of 30-40 Skeletons. Anywhere near Setra and a Tomb King they are surprisingly killy (I have them all armed with Spears from WHFB). They end up hitting and wounding on 2+, from 2" away, and with up to 3 attacks each if their numbers are intact. That can be really gross at that volume, and between a Tomb Herald and their own Icon Bearer, they're replenishing their numbers at a guaranteed 2-7 per turn. And with Setra's Desert Wind thing... they can double-move + run to usually claim, and hold the middle of a table indefinitely.


Game winning units: What's doing you proud? @ 2016/07/02 19:51:22


Post by: VeteranNoob


Settra's flying chariots is no joke. Got murdered by that list.


Game winning units: What's doing you proud? @ 2016/07/02 20:44:41


Post by: NewTruthNeomaxim


 VeteranNoob wrote:
Settra's flying chariots is no joke. Got murdered by that list.


Setta + almost anything he synergizes with, and a couple of his hero buddies, are no joke. He's at that tier of buffing occupied only by folks like himself and that crazy character Orruk on Maw-Krusha. Too much force multiplication.... oh, and he can do a ton of work all on his own too.


Game winning units: What's doing you proud? @ 2016/07/02 20:49:02


Post by: VeteranNoob


...and now, the TK & Brets are super powered in match play by low point costs. Some spankers are whining about the legacy scrolls in the book but I don't think they've noticed how powerful those undercosted units will be, especially if one has a big collection.


Game winning units: What's doing you proud? @ 2016/07/02 22:04:19


Post by: NewTruthNeomaxim


How you could whine about them, I just don't know. If anything, at a glance, legacy war-scrolls were almost thrown a bone, as most seem cheaper than more modern counter-parts.

As you say, Brets and especially TK are very, very strong in AoS. People gripe about Chameleon Skink spam with their magic deployment, but TK have THREE units that do the same thing and are super disruptive/tanky while doing so. :-p


Game winning units: What's doing you proud? @ 2016/07/10 05:50:08


Post by: BomBomHotdog


Had a game today where my 20 man Bleakswords and a 20 man Darkshard kept a 10? man unit of Blood Warriors and a Bloodthrister tied up in combat for 5 rounds before they were wiped out.

We played Generals Handbook points, my 400 points of battle line tied up about 600 points. My teammates ground through 40 man Bloodreavers and 30 man Bloodletters on the other side of the board with their Stormcast in the mean time. It was a 1 vs 3 1500 a side game.

We lost the scenario but my Dark Elf warriors held the line and would not die


Game winning units: What's doing you proud? @ 2016/07/11 13:30:43


Post by: cyberjonesy


Dark elf warriors held the line ? what was he attacking you with?

My high elf spearmen get raped SO hard its not even funny. :(


Game winning units: What's doing you proud? @ 2016/07/12 03:04:31


Post by: BomBomHotdog


I was in cover so I had a +4 save with re-rolls of 1 and 2 in combat. Dark Elf shields are sweet. If my Sorceress wasn't supporting the Liberator line on the other side of the table it would of been a +3 save.

I rolled fire most of the game for my saves. I had one turn where I saved like 10 wounds. Most of his Rend attacks didn't really hit either which really helped. He also forgot that his Blood Warriors have a chance to hit back on saves for the 1st two turns but even then I saved most of the attacks

He was going to charge me with an additional 40 man Bloodreaver unit but failed the charge on turn one by 1 inch. The Liberators caught them from behind on our turn 1. He went 1st.

Dark Elf warriors are hard as hell to kill in cover. I suggest a liberal application of Rend and Mortal Wounds if you cannot catch them in the open.


Game winning units: What's doing you proud? @ 2016/07/12 06:41:58


Post by: Haechi


Did you use the cover bonus all the time? In melee you're supposed to benefit from it only the turn you were charged.


Game winning units: What's doing you proud? @ 2016/07/12 14:23:54


Post by: BomBomHotdog


 Haechi wrote:
Did you use the cover bonus all the time? In melee you're supposed to benefit from it only the turn you were charged.


yes because the rule your are thinking of applies to a unit that is charging

COVER

If all models in a unit are within or on a terrain feature, you can add 1 to all save rolls for that unit to represent the cover they receive from the terrain. This modifier does not apply in the combat phase if the unit you are making saves for made a charge move in the same turn.


so a unit that charges into cover does not get cover benefits until the next turn. Otherwise you always get a +1 to your save roll. (unless your save is "-") Its poorly worded, but that's par for the course for GW

My usual setup is Bleakswords up front in a line with Blackguard behind. Charge the Bleakswords in and leave some room for one Blackguard on the side. Charge Blackgaurd. With the 2" range of the Blackgaurd I'm more the likely going to get a turn or two with them doing damage with no losses to the unit while Bleakswords soak damages.


Game winning units: What's doing you proud? @ 2016/07/13 15:09:22


Post by: brother marcus


Retributors !!

They're absolute powerhouses and it seems theirs nothing they can't kill especially if they're buffed by a celestant !!

I love em, I would have more but then I'd be cheesy


Game winning units: What's doing you proud? @ 2016/07/21 16:44:38


Post by: ServiceGames


I know this isn't a win, but I took down a five wound chaos hero with a single charge of my Lord-Celestant on Dracoth.

SG


Game winning units: What's doing you proud? @ 2016/07/21 21:00:53


Post by: cranect


So I don't think I've responded before but I am running warherd and at least around here minotaurs with great weapons are wrecking balls. So much damage. I did 21 damage to a treelord ancient after saves last weekend...


Game winning units: What's doing you proud? @ 2016/07/22 07:48:54


Post by: Adam Spielmann


Dark Elven Witches, Medusas and at times Executioners. The Witches turn at least one enemy unit per game into minced meat, while the Medusas have a few notable kills, such as a whole 20-strong unit of clanrats, or a pack of ghouls they bled to death. Out of 30, they killed 18 with a single turn of fire, making 11 flee from battleshock, and skewering the last one in melee.


Game winning units: What's doing you proud? @ 2016/07/22 16:10:37


Post by: Requizen


I've only gotten 2 games of AoS in lately, but my Great Unclean One has been doing serious work. Takes a licking, keeps on kicking. Once you put Mystic Shield on him, he's incredibly hard to wound, regens wounds, and deals pretty crazy damage once he gets to combat (not to mention he has magic and shooting as well. My favorite general for Chaos at the moment, for sure.


Game winning units: What's doing you proud? @ 2016/07/22 17:14:27


Post by: WarbossDakka


My Lord Castellant has been a star unit at the moment, not for damage output, but the support it gives units. A block of 10 Liberators becomes very hard to shove with a 3+ rerolling ones, and if you fail the reroll or get a 2, it's fine because those 6s you just rolled re healed the unit. He's not half bad in combat either, and has an extra wound over the other foot slogging Heroes.


Game winning units: What's doing you proud? @ 2016/07/24 00:44:46


Post by: Uriels_Flame


Simple liberators. Big block is just awesome. Especially with the Castellant.

And the new hammer and anvil formation pushed liberators to the possible OP.


Game winning units: What's doing you proud? @ 2016/07/24 03:11:23


Post by: NinthMusketeer


 WarbossDakka wrote:
My Lord Castellant has been a star unit at the moment, not for damage output, but the support it gives units. A block of 10 Liberators becomes very hard to shove with a 3+ rerolling ones, and if you fail the reroll or get a 2, it's fine because those 6s you just rolled re healed the unit. He's not half bad in combat either, and has an extra wound over the other foot slogging Heroes.
Note that as per the FAQ you can only heal wounds that were there before you rolled any saves, meaning that on a liberator unit you could only heal one wound (since they only have 2 each). The order goes like this: roll saves -> heal wounds from 7+ results -> assign the damage. But regardless, the Castellant is extremely powerful, particularly when buffing characters (who have more wounds to heal).


Game winning units: What's doing you proud? @ 2016/07/24 03:27:21


Post by: Uriels_Flame


Or Paladins but yes. The relictor seems to be more for healing those odd carry over wounds and also not being horrible in hth.