Codex Space Wolves - Wulfen Edition - Digital only
Codex: Space Wolves – Wulfen Edition combines all the content from Codex: Space Wolves with the brand new rules content from War Zone Fenris: Curse of the Wulfen into one indispensible digital guide to the warrior-sons of Leman Russ.
As well as rules for fielding a Space Wolves army in your games of Warhammer 40,000, you will find a stunning showcase depicting the fantastic range of Space Wolves models, as well as the symbols and colours of the twelve glorious Great Companies, and rules for theming your force around several of these Great Companies.
Codex: Space Wolves: Wulfen Edition is your complete guide to the armies of the Space Wolves. Inside you will find the ancient origins and glorious history of this First Founding Chapter, their frozen home world of Fenris, and their unique weapons of war, plus all the additional datasheets, formations, detachments and rules from 'Curse of the Wulfen'.
This codex contains:
42 datasheets covering every model in the Space Wolves range, including the ferocious Wulfen
14 formation datasheets providing you with new ways to organise your models
The Wolf Claw Strike Force detachment, a dynamic and customisable way to turn your collection into an army
All the special rules and wargear rules for the Sons of Fenris
Space Wolf units from the new issue (more pics and suprises on post)
Rumors Week 2 and 3:
An anonymous source of Natfka
Spoiler:
via anonymous sources on Faeit 212
I was looking through the new WD yesterday at my local GW and checking out the new stuff. (Manager lets me go in the back and see the new stuff!).
I also found out about the Krom clamshell, Ulrik clamshell and apparently we're getting a new codex/cards akin to the Tau treatment after Kauyon... And an Iron Priest!!!
I can't confirm the Iron Priest, but apparently it filtered down from GWHQ.
The Long Fangs are the same but with bigger bases. The rest, I.E. Grey Hunters is just a cosmetic re-package I believe.
The new WD had everything about the Wulfen and it appears there is 5 sets of every load out in the box! Claws, Axes, Hammers, Shields, Launchers etc.
There are TWO unique poses for every model! Including the leader! As there are two sets of feet/ankles and two heads for every body! Which gives crazy amounts of pose-ability! Obviously, there is 3 sets of arms per model as well!! This is 100% fact as I've seen it myself in WD.
Triszin wrote: heads up: atia said ulrik has an alt un helmeted head. Also implied the wolf priest on the 2nd book in the curse of the wulfen limited edition was that of ulrik.
1st week:
Preorder date: Feb 6 (White Dwarf 106)
Release date: Feb 13
Products:
- Plastic Wulfen boxed set
- Warzone Fenris: Curse of the Wulfen campaign book (Space Wolves vs Chaos Daemons)
- Longs Fangs
- Repacked kits and an army box
Warhams-77 wrote: A few more pics from next Saturday's White Dwarf, including the painting teaser for the Feb 13 issue -
Pics by Captain Citadel on the SpikeyBits forum
Spoiler:
Warhams-77 wrote: More WD pics - via Scanner on the Spikeybits forum
Hunt:
1-3: re-roll faild charges + [Edit: Hammer of Wrath]
4-5: +3" to move, run, charge
6: +W3 attacks when you charge, + furious charge [Edit: With the exception of units with Rage]
kill
1-3: +1 Ini 4-5: re-roll failed to wound
6: killed models attack (again) in Close combat
can run and charge, models killed in close combat can still attack that turn, re-roll faild charges
feel no pain,
options:
grenade launcher, two handed frost axe, 2 frost claws, hammer+shield, pack leader with 2 claws, stormwolf transporter
More Wulfen rules info based on rumors and the leaked WD page
Spoiler:
Warhams-77 wrote: On the german boards there is more information. Still unclear though is the actual S stat
The Curse of the Wulfen rule - as rumored
The Wulfen influence other Space Wolves units - e.g. in 12" Blood Claws, in 6" Grey Hunter, in 3" Long Fangs - they gain several boni you roll for on one of two tables.
If the influenced units are enganged in close combat they gain buffs from the 'Slaughter' table and if unengaged from the 'Hunter' one. The table names are not the actual ones but loose translations from the rumors in german we just got in.
1-3 are light boni like +1 I or Re-Roll Charge ranges
4-5 medium boni (unknown)
6 Furious charge / +D3 A / The 'fight back after slain-special' rule the Wulfen have
Shrapnelsmile wrote: Sorry if this is a repetitious question, but do we know if this is a supplement or a whole new codex replacing the current core one?
It is a campaign book (similar in style to Kauyon, etc..).
I've been told the SW will not get a new codex, but an expansion book - I guess similar to the last Tau update. There will be new models, but I have no details about them (yet).
lord_blackfang wrote: I was just saying to myself, isn't it about time they pulled another 3 SM units out of thin air and pretend they've always been there?
But... but... this time it's actually true! Time flows strangely in the Eye.
Let's hope the things these lost brothers hunted won't be following them back out later this year.
Curse of the Wulfen is the next campaign book according to the latest 40k news and rumors. Obviously its centered around Space Wolves, but also has a some Chaos Daemons.
Please remember that at this moment these are rumors. A huge thank you to the source for sending this in.
via Lucky Shot on Faeit 212
Space Wolves campaign book is called "Curse of the Wulfen"
Also includes a decurion for Chaos Daemons
- Lucky Shot
if true, then these Im guessing blurry pics will follow shortly. =D
Atia, on 21 Jan 2016 - 02:13 AM, said:
Arthanor, on 21 Jan 2016 - 02:05 AM, said:
So they put the wolf (pelt) on the marine, the marine on the (thunder) wolf, the marine in the (wolf) plane, the marine (on the sled) behind the wolves, the wolf (claw/standard) in the marine's hand.
There wasn't much left I guess, they now put the wolf in the marine, which admittedly works better than putting the marine in the marine (centurion).
Half a thumb's up? The other half if they get away from some of the most ridiculous other Wolfy-McWolf stuff and bring back more of the marine.
? Wulfen are something that many players wanted to get in plastic after the awesome metal ones vanished.
Wulfen are something that can be used by FW as base for their 30k Wulfen (-> upgrade kits).
Wulfen were planned for their last release but didn't got green light (did you ever wondered about the silly backstory for Murderfang? Well, he got green light ...).
There’s a new set of scuttlebutt doing the rounds on the return of the Space Wolves Grimdark Fans:
Sources have relayed to BoLS that the Space Wolves are returning this year, but there are some big caveats:
Look for the Space Wolves to return in the first half of the year, before summer arrives.
This will be a minor “reboxing release”
Look for some originally limited edition models to make their way into the standard SW range.
Look for mostly reboxings with updated bases and the like.
There is no current word on an updated codex.
So this sounds like a 1-week kind of release sandwiched in between other larger releases, similar to say the Age of Sigmar Sylvaneth release window last year, or perhaps the Grey Knight release, if there is a codex to go along with it.
But no, the Space Wolves aren’t shaping up to be a giant Tau sized miniatures and campaign book overhaul.
~ What do you think the Space Wolves most need?
Annnd this is why I didn't bother with the last one. The releases seem way to quick now and I refuse to pay £30 for a book that will just collect dust in 18 months.
I will however be interested in seeing if there is any goodies I can use in 30k
lord_blackfang wrote: I was just saying to myself, isn't it about time they pulled another 3 SM units out of thin air and pretend they've always been there?
They could update some of the general SM kits while they are updating the Wolves.
Like what? There's very few shared kits. Vehicles, Scouts, and bikes.
Several SW character models are also unavailable currently on the UKGW webstore, so is the Long Fang combokit from 2014
I genuinely would not be surprised to see a Long Fang kit, a Wolf Scout kit, and Skyclaw kit.
Long Fang and Skyclaw boxes were just the "old" box combined with a Wolf Pack box.
If spacewolves are next there should be a codex like the dark angels,SM and tau with minor changes bringing things up to date with Space marines. There is a reason why they didnt FAQed dreads and scouts with the recent FAQs.
To all those who say that the codex is one year old, so was the SM, TAU, and ELDAR so no surprise there.
Daston wrote: Annnd this is why I didn't bother with the last one. The releases seem way to quick now and I refuse to pay £30 for a book that will just collect dust in 18 months.
When Space Wolves came out, we weren't on this accelerated release timetable. Additionally if they follow the pattern they did with Tau it will be part of a campaign release, with the ability to "update" the 2014 book with the campaign book.
If the expansion has formations and detachments that will make for tournament builds not consisting purely of Thunderwolves (of all types) I will be very pleased. Hopefully this will follow the Tau release in that sense, though I am rather curious what the new kits would be. My best guess is updated Space Wolf centric kits and characters to replace aging models, but heck, I wouldn't be surprised if they go full-on wolf with a Gargantuan Creature canine monstrosity.
Automatically Appended Next Post: As for how old the codex is, it came out in August 2014. I've seen a few people elsewhere saying it is less than a year old which is factually incorrect, but yes, it is fairly recent. Besides, all of those rumors say that it isn't a new codex but a Kauyon/Mont'ka campaign book that adds new rules - formations, detachments, new units and characters, various updates - to the codex. Your codex will still be valid.
Of course they did, but seeing as Space Wolves already have a 7th Edition codex that is quite a lot newer than the old Tau one was, there's no reason for them to redo the codex to match the 7th Edition style of data-slates. Besides, I didn't say anything about Tau not getting a codex in that post...so that's not a nit-pick.
Naftka got sent an email reply from geedubs by the by, they were being purposely vague about the Long Fang kit disappearing from the website and said to stay tuned to the White Dwarf. Guess that kinda confirms it.
So I would guess that by next week we should start getting our first info dumps about new stuff/changes and what models will be coming with this release...
I don't think there's been any actual mention though of a campaign from any of the reliable sources this time around - just new Space Puppy rules & models. (likely mostly re-boxing, though Longwangs w/Frostcannons would be cool & Wolf Scouts deserves their own kit)
The rumored plastic Thousand Sons kit isn't said to be coming until after the summer, which would add further evidence that there's no campaign, or else that any potential campaign isn't coming until then.
I am hoping they do more than repack the new Devastator and Assault Marine kits with a Wolf Bits sprue. I am hoping for a different cut of the Devastator kit with a different weapon than the grav cannon. Same for the Assault Marines. Replace the grav pistol with something like a Helfrost Pistol.
I hope they do something more like they did with the Tau and put the updated units in a campaign book and release an updated codex. And then do the same for Blood Angels in a few months.
I don't know whether more kits is likely. Dunno how successful the space wolf range is and it doesn't appear to have any glaring omissions. It seems strange to can a whole game (fantasy) for having too many boxes and units and then to give space wolves a bazillion new kits. Space wolf scouts are perfectly well served right now, maybe a rejig of the devastator box but it seems unnecessary. And GW have started introducing those little sprue things for SW, DA, UM, BA, so I hope they don't break that cycle.
Anyway just all speculation from me. And bitter resentment as a Black Templar player with old as feth upgrade sprues that have seen no love while spacewolves get everything wolfx10.
Caederes wrote: If the expansion has formations and detachments that will make for tournament builds not consisting purely of Thunderwolves (of all types) I will be very pleased. Hopefully this will follow the Tau release in that sense, though I am rather curious what the new kits would be. My best guess is updated Space Wolf centric kits and characters to replace aging models, but heck, I wouldn't be surprised if they go full-on wolf with a Gargantuan Creature canine monstrosity.
Automatically Appended Next Post: As for how old the codex is, it came out in August 2014. I've seen a few people elsewhere saying it is less than a year old which is factually incorrect, but yes, it is fairly recent. Besides, all of those rumors say that it isn't a new codex but a Kauyon/Mont'ka campaign book that adds new rules - formations, detachments, new units and characters, various updates - to the codex. Your codex will still be valid.
I would love a giant monstrous creature cyborg-wolf! Or bring back Mark of the Wulfen.
Repacked WG and GH boxes with 32mm bases will come fore sure. The update sprue is a good point, like last fall we could see it getting available to LFGS for a week or two (and sold with a discount).
Ulrik the Slayer is no longer available. Maybe he gets upgraded to Terminator armour. This is a nice conversion (by David "Karaikal" Rodriguez). Such a model in plastic - similiar in size to the latest AoS clampack models - would sell a lot I guess
Must be nice being loyalist marines with their barely year and a half wait for a redone codex. Meanwhile guard orks nids chaos and dark elder continue to languish.
Has anyone done any math-hammer to decide if we should be longing for an expansion on Helfrost weapons? I mean, would adding them to SW Longfangs, etc... become an option people actually take, or would they just be a unique inclusion that no one ends up using.... again (see Murder McMurderface)
I know it's patently ridiculous trying to find any kind of logic in GW's release schedule, but if it's now Space Wolves' turn again does that mean it might soon be the Orks'?
IGtR= wrote: I don't know whether more kits is likely. Dunno how successful the space wolf range is and it doesn't appear to have any glaring omissions. It seems strange to can a whole game (fantasy) for having too many boxes and units and then to give space wolves a bazillion new kits.
They didn't can Fantasy "for having too many boxes and units". The game wasn't performing. It's sad but true.
Space wolf scouts are perfectly well served right now
Space Wolf Scouts are the only Scout variant that has access to Special Weapons. As in Flamer, Meltagun, and Plasma Gun.
maybe a rejig of the devastator box but it seems unnecessary.
I could see a Long Fangs box. There's some stuff that can be done to make it possible.
And GW have started introducing those little sprue things for SW, DA, UM, BA, so I hope they don't break that cycle.
The "little sprue things" are more or less meant for you to be able to convert up characters that are currently Finecast.
It's a really easy way for someone to, for example, make a Ragnar Blackmane.
lord_blackfang wrote: I was just saying to myself, isn't it about time they pulled another 3 SM units out of thin air and pretend they've always been there?
But... but... this time it's actually true! Time flows strangely in the Eye.
Let's hope the things these lost brothers hunted won't be following them back out later this year.
lord_blackfang wrote: I was just saying to myself, isn't it about time they pulled another 3 SM units out of thin air and pretend they've always been there?
But... but... this time it's actually true! Time flows strangely in the Eye.
Let's hope the things these lost brothers hunted won't be following them back out later this year.
lord_blackfang wrote: I was just saying to myself, isn't it about time they pulled another 3 SM units out of thin air and pretend they've always been there?
But... but... this time it's actually true! Time flows strangely in the Eye.
Let's hope the things these lost brothers hunted won't be following them back out later this year.
lord_blackfang wrote: I was just saying to myself, isn't it about time they pulled another 3 SM units out of thin air and pretend they've always been there?
But... but... this time it's actually true! Time flows strangely in the Eye.
Let's hope the things these lost brothers hunted won't be following them back out later this year.
Sad Panda you tease you....
I am looking forward to this Space Wolf release, I have picked up some units to paint already and I am holding off getting more until I have seen exactly what this release will bring. And if there is a new codex to go along with it also! I saw that Ulrik was out of stock a while ago, and I held off on a cheap Ebay metal figure for exactly that reason. Also, new long fangs would be lovely! With some sort of flavour weapon (hellfrost most likely), will be awesome! I hope they do Ulrik justice, in the fluff he sounds hard as nails!
Just as an aside, why do these rumor threads always turn into "advocate of x army" whining about how they are left behind, nobody loves them and that someone from GW once shoved a pineapple up the rectum of a character they once spent 30 seconds reading about? Can we please, please for the love of all that is holy just let people who are interested in the actual rumor post in these threads? We know Chaos/Orks/Nids/Hello Kitty/Bob Next Door needs an update. We know. God do we know. However, sometimes players from other factions get shiny stuff first. Please let the threads roll without the constant complaining.
There are plenty of people who set up email alerts for these threads so that they can see if anything interesting is being posted. Whining isn't really helping anything in these kind of threads, and can be an annoyance to others.
Warhams-77 wrote: When will FW release their SW-related 30k stuff? April '16?
I'm more interested in this. As a SW player I was pretty disappointed with the last SW release, firmly cementing SW's as a clown army with Logan Claus... Murderclawed Murderfang with a Murderlust from the planet Omnicide... the flying dog's head.
At this point I'm more interested in FW's take on Space Wolves than GW's.
Curse of the Wulfen is the next campaign book according to the latest 40k news and rumors. Obviously its centered around Space Wolves, but also has a some Chaos Daemons.
Please remember that at this moment these are rumors. A huge thank you to the source for sending this in.
via Lucky Shot on Faeit 212
Space Wolves campaign book is called "Curse of the Wulfen"
Also includes a decurion for Chaos Daemons
- Lucky Shot
if true, then these Im guessing blurry pics will follow shortly. =D
Here is hoping that the alleged campaign has a Space Wolf boxed set and a Thousand Sons boxed set. The 13th Company was off in pursuit of the Thousand Sons, after all. Would be a good way to release those plastic Rubric Marines that are coming out. Most definitely going to see a plastic Rune Priest of this is the 13th Company.
Chad Warden wrote: Does that mean Daemons are due for a release later on this year? (according to Sad Panda)
Probably not... Look at the last campaign - Tau got a new book, the nearly unplayable poor Guardsmen got a 'Cadian Detachment' that fixed exactly 0 of the issues that IG have in playing 7th edition.
Odds are, the Wolves will get all the love, (because there's no love quite like Speesh Mehreen love afterall!), and Daemons will get a half-hearted few formations and be left in the dust until 8th ed.
While Daemons aren't nearly at the lows that those poor, poor Chaos Marines are, the Lore of Tzeentch & Tzeentch Daemons are in an especially bad place right now... Tzeentch armies have pretty much lost their entire shooting ability due to it all being linked to the Psychic phase, and the newer preponderance of mass FnP everywhere.
All Chaos forces really need the proper psychic treatment as well, since we're still the only losers stuck with half a spell lore for each god... (and most of those spells are utter crap!) Hell, Chaos Marine psychics are so incredibly bad right now that taking a mark of Chaos on your Sorcerer is actually making him 100% worse!
SP said, this year mostly Tzeentch releases for AoS, no Lord of Change until the end of the year or later, some crossover releases with 40k, Thousand Son (Rubrics) in plastic are far away, not in Q1 and Q2 2016. No major update for CSM this year also. Based on that a campaign vs TS is not going to happen now. At least not with plastic Rubrics.
Chaos Daemon Decurion? Sounds plausible, but the source 'LuckyShot' is dubious. The timing of this rumor on Faeit is interesting.
If it turns out correct, that would be a nice campaign book though. Fingers crossed it is correct and not guessing.
Praise the mighty Emperor!
The Space Wolfes get their well deserved update!
They really needed it the most!
Nobody can play with that outdated 7ed crap!
enough with sarcasm!
Why Space Wolfes can anybody explain this to me? Please!
vostroyan second born wrote: Praise the mighty Emperor!
The Space Wolfes get their well deserved update!
They really needed it the most!
Nobody can play with that outdated 7ed crap!
enough with sarcasm!
Why Space Wolfes can anybody explain this to me? Please!
It's a campaign, not a codex...
Automatically Appended Next Post:
Triszin wrote: WUlfen Lord Sir wolfy wolfington, AS I swing my canisdogbite blade.
If it's actually 13th co, they will have older style names.... Hopefully
vostroyan second born wrote: Praise the mighty Emperor!
The Space Wolfes get their well deserved update!
They really needed it the most!
Nobody can play with that outdated 7ed crap!
enough with sarcasm!
Why Space Wolfes can anybody explain this to me? Please!
It's a campaign, not a codex...
Automatically Appended Next Post:
Triszin wrote: WUlfen Lord Sir wolfy wolfington, AS I swing my canisdogbite blade.
If it's actually 13th co, they will have older style names.... Hopefully
5th edition called... They want their joke back.
I did not mention a codex ... I wrote update. If this update comes as a new codex or campaign is not of interest. Why get the SW the attention and not other factions who would need it?
vostroyan second born wrote: Praise the mighty Emperor!
The Space Wolfes get their well deserved update!
They really needed it the most!
Nobody can play with that outdated 7ed crap!
enough with sarcasm!
Why Space Wolfes can anybody explain this to me? Please!
It's a campaign, not a codex...
I'd be willing to bet that Space Wolves will get the full-on Tau treatment and get a re-print of their codex with all the new units & updates under one cover, because they're still Space Marines...
Guard got gakked on because the only thing they got was a half-baked Decurion formation that requires more infantry than any sane person would ever field in one go! (let alone paint. )
vostroyan second born wrote: I did not mention a codex ... I wrote update. If this update comes as a new codex or campaign is not of interest. Why get the SW the attention and not other factions who would need it?
Space Wolves get the attention because Space Wolf players are the acknowledged upper crust amongst 40k players. That is a fact.
vostroyan second born wrote: I did not mention a codex ... I wrote update. If this update comes as a new codex or campaign is not of interest. Why get the SW the attention and not other factions who would need it?
Space Wolves get the attention because Space Wolf players are the acknowledged upper crust amongst 40k players. That is a fact.
They are probably an army that people spend a lot of money on. Same goes for Dark Angels and Blood Angels. Space Marines sales make up the lion's share of all GW purchases.
I just hope we get something like an Armageddon campaign for Blood Angels and Orks.
Eldarain wrote: Please make some nice new plastic versions of the iconic characters. I don't even play Wolves anymore but would snap up a new Ragnar and Ulric.
Hell, I'd settle for a new generic Wolf Priest model.
Warhams-77 wrote: When will FW release their SW-related 30k stuff? April '16?
I'm more interested in this. As a SW player I was pretty disappointed with the last SW release, firmly cementing SW's as a clown army with Logan Claus... Murderclawed Murderfang with a Murderlust from the planet Omnicide... the flying dog's head.
At this point I'm more interested in FW's take on Space Wolves than GW's.
Towards the end of the year atm. Book 6 is February, and they're currently planned for book 7.
I'd like to see a werewolf, but rather than a human who transforms into a wolf (boring!) this is a giant mecha-wolf that transforms into a mega-Murderfangesque Knight variant, perhaps called MassMurderSpikes.
D'oh! And here I am selling all my SW:(
We should get the third book from Chris Wraight then as well, and possibly theSW short stories ebooks compiled.
As it turns out, while in the EoT 13th Company actally stole an entire Chaos Knight household! Yes, you heard it right - SW are getting Chaos Knights! Look for new SW Chaos Knight dual kit that also builds Father of Murderfang.
Warning: Chaos Knights not actually usable by Chaos.
Warhams-77 wrote: When will FW release their SW-related 30k stuff? April '16?
I'm more interested in this. As a SW player I was pretty disappointed with the last SW release, firmly cementing SW's as a clown army with Logan Claus... Murderclawed Murderfang with a Murderlust from the planet Omnicide... the flying dog's head.
At this point I'm more interested in FW's take on Space Wolves than GW's.
Towards the end of the year atm. Book 6 is February, and they're currently planned for book 7.
I'd be willing to bet that Space Wolves will get the full-on Tau treatment and get a re-print of their codex with all the new units & updates under one cover, because they're still Space Marines...
Or because it's very little work to do. Between "Company of the Great Wolf" and "Hour of the Wolf", you have quite a few formations that are all primed and ready to be added in.
Guard got gakked on because the only thing they got was a half-baked Decurion formation that requires more infantry than any sane person would ever field in one go! (let alone paint. )
Joke's on you, because I (just barely) have enough infantry to run it! I personally feel like there was a miscommunication in the Emperor's Shield Infantry Platoon where it says "a minimum of 5 Infantry Squads" and that it should read "a minimum of 5 squads with the infantry type". When they first posted up the bundles for the book, they insisted that it was the "complete formation" when it was 3x Infantry Squads, 2x Heavy Weapon Squads, a Sentinel, and a Platoon Command Squad.
Plus, you can do tanks instead as a Core choice--and annoyingly it actually comes out cheaper, pointswise, than the ESIC does.
Daston wrote: Annnd this is why I didn't bother with the last one. The releases seem way to quick now and I refuse to pay £30 for a book that will just collect dust in 18 months.
I will however be interested in seeing if there is any goodies I can use in 30k
Just play CSM.... We never have to worry about a new codex coming out in a mere 18 months.
Daston wrote: Annnd this is why I didn't bother with the last one. The releases seem way to quick now and I refuse to pay £30 for a book that will just collect dust in 18 months.
I will however be interested in seeing if there is any goodies I can use in 30k
Just play CSM.... We never have to worry about a new codex coming out in a mere 18 months.
Daston wrote: Annnd this is why I didn't bother with the last one. The releases seem way to quick now and I refuse to pay £30 for a book that will just collect dust in 18 months.
I will however be interested in seeing if there is any goodies I can use in 30k
Just play CSM.... We never have to worry about a new codex coming out in a mere 18 months.
Despite dismissing any rumor regarding chaos as false no matter how trusted the person saying it is. (TDK made sure of that) I'm willing to believe that we'd have to wait longer, and i bet that in a few months they will say that it will be another 18 months, but I digress.
It is good to see the campaign books. GW actually moving forward with the story. I never thought Id see it. Maybe the SW players will get a cool decurion.
Ratius wrote: So are the Wulfen actually confirmed? Or will it be a themed campaign release set around the Eye or something?
Wulfen? Pretty much yes. Atia posted the following last night on B&C:
Atia, on 21 Jan 2016 - 02:13 AM, said:
Arthanor, on 21 Jan 2016 - 02:05 AM, said:
So they put the wolf (pelt) on the marine, the marine on the (thunder) wolf, the marine in the (wolf) plane, the marine (on the sled) behind the wolves, the wolf (claw/standard) in the marine's hand.
There wasn't much left I guess, they now put the wolf in the marine, which admittedly works better than putting the marine in the marine (centurion).
Half a thumb's up? The other half if they get away from some of the most ridiculous other Wolfy-McWolf stuff and bring back more of the marine.
? Wulfen are something that many players wanted to get in plastic after the awesome metal ones vanished.
Wulfen are something that can be used by FW as base for their 30k Wulfen (-> upgrade kits).
Wulfen were planned for their last release but didn't got green light (did you ever wondered about the silly backstory for Murderfang? Well, he got green light ...).
Until the first White Dwarf pics appear this is probably all we will get to confirm the release of plastic Wulfen miniatures. The campaign book rumor with a Daemon Decurion could just be a guess though as it does not come from a known source.
The Sisters wonder what all of the other armies are whining about...
On a more serious note, the reason for the release is probably straightforward enough. Someone over at GW probably came up with a really neat looking werewolf proto-type figure, and corporate wondered which army they should forcibly insert it into. Then someone else noted that 40K already had an army that canonically included werewolves, namely the Space Wolves 13th Company, and the decision was made.
Triszin wrote: @ Warhams-77 don't forget, but Atia has been teasing new longfangs. not just a repack with new bases.
It would be kind of interesting if Longfangs go the route of Havocs, being able to take both Heavy and Special weapon options.
And if nothing else, done right? It could be the basis for Havocs!
the most common assumption is longfangs getting Helfrost canons. Others think grav. I'm the wait and see crowd. =)
I can basically guarantee you that Long Fangs are not getting Grav. They went out of their way to add Helfrost instead of Grav with the last iteration.
Daston wrote: Annnd this is why I didn't bother with the last one. The releases seem way to quick now and I refuse to pay £30 for a book that will just collect dust in 18 months.
I will however be interested in seeing if there is any goodies I can use in 30k
Just play CSM.... We never have to worry about a new codex coming out in a mere 18 months.
More like 18 years.
Except for, you know, CSM always having been in the fast lane for codex updates, even to the point of getting 2 per edition sometimes.
If they're nice, maybe they'll include more plastic Thousand Sons bits as base decoration? Perhaps this is the origin of the plastic Thousand Sons rumor? This could be a fun little treasure hunt for SW players - collect a Wulfen army and get a plastic Thousand Son FREE!*
*Not actually free. Base not included. Prices and participation may vary. Not intended for use with Chaos Space Marines.
Requizen wrote: Why does this always devolve into a "who does GW neglect more" debate....
Because some Chaos (and to a lesser extent Dark Eldar players) stay true to their fluff and feed on their strife. Any time someone else gets something it's an excuse for them to complain they didn't get it instead.
Anyways... back to Space Wolves... I do hope they finally get rid of the relatively 2 dimensional character models left in the lineup. I doubt they'll get a gargantuan or superheavy vehicle as BA and vanilla marines didn't since the Knight effectively fills that role for Imperials for the most part. Unfortunately, I can't say that with absolute certainty given the ridiculousness of Santa Logan and his wolf sleigh. I'm also dreadfully curious to see what they do with the grey hunter/blood claw kit. That kit was incredible when it came out in terms of the variety and sheer amount of bits it had as well as the value compared with future kits. I wonder if it'll get a large price increase or be split in half at a slight discount (both ending up costing more per model to players).
And I think that remains the last Jes Goodwin sculpted Marine. What a great model it was.
And Wolves aren't a subfaction. Never in the history of the game have they been. They were the first Codex ever published by GW. The 13th Company are the subfaction.
The thing is, wolves have always used the same model for either Rune Priests or WOlf priests. I wouldnt mind getting a dual plastic kit to build either. =/
Triszin wrote: The thing is, wolves have always used the same model for either Rune Priests or WOlf priests. I wouldnt mind getting a dual plastic kit to build either. =/
I just hope that if genuinely "new" units show up, IE Wulfen(sic) that i'll be able to integrate them into my army with a box or two, rather then them releasing in some fluffy detachment where they only like playing with their own.
I mean yes, of course i'll be able to, but I am just hoping these are more "additions" than an actual sub-faction that will call for multiples of each of the new releases for best effect.
The models for Rune Priest are: the 2nd Njal, the 2nd Edition Terminator, the 3rd edition Rune Priest shown above (which was marketed as a Wolf Priest, weirdly enough), and the Njal Terminator from 5th.
The models for Wolf Priest are a bit thinner: 2nd edition Ulrik, and 3rd edition Games Day 2003 Wolf Priest (yes, marketed as a Rune Priest initially).
I think it is easier to use Librarians as Rune Priests than it is to use Chaplains as Wolf Priests. As a Wolf player, we do pretty well on kits, but I would not mind a generic Wolf Priest kit. It would make sense with a Wulfen release, especially if they keep the old Wulfen rules.
I just hope that if genuinely "new" units show up, IE Wulfen(sic) that i'll be able to integrate them into my army with a box or two, rather then them releasing in some fluffy detachment where they only like playing with their own.
I mean yes, of course i'll be able to, but I am just hoping these are more "additions" than an actual sub-faction that will call for multiples of each of the new releases for best effect.
If they go that route, its likely to be a Harlie-esque release. Ok as a standalone faction but very niche and subjective to play.
However, if allied with SW (or possibly other SM factions - as allies) they'll be very good / force multipliers / different builds.
The models for Rune Priest are: the 2nd Njal, the 2nd Edition Terminator, the 3rd edition Rune Priest shown above (which was marketed as a Wolf Priest, weirdly enough), and the Njal Terminator from 5th.
Well, the entry for the 13th company was a bit unique for a Wolf Priest/Rune Priest.
Atia wrote: After 10,000 years the lost brothers return
edit:
I bet there will be QQ about how people want the old metal sculpts back ^^
any of the fabled 13th company leaders coming along for the ride? *pokes*
=D
You mean the mighty Wolf Lord, Wolf Priest, or Rune Priest?
I wouldn't be surprised to see a "Saga of the Lost Company" that can be applied to a unit/character allowing for them to gain Scout and Move Through Cover.
Atia wrote: After 10,000 years the lost brothers return
edit:
I bet there will be QQ about how people want the old metal sculpts back ^^
More excited about the so-called Daemon detachment, any news on that?
This, definitely. I'd really like to know what's up with that. Who knows, maybe it'll be like the Admech formations, where its units from Marines and Daemons instead of Cult and Skitarri
Atia wrote: After 10,000 years the lost brothers return
edit:
I bet there will be QQ about how people want the old metal sculpts back ^^
any of the fabled 13th company leaders coming along for the ride? *pokes*
=D
You mean the mighty Wolf Lord, Wolf Priest, or Rune Priest?
I wouldn't be surprised to see a "Saga of the Lost Company" that can be applied to a unit/character allowing for them to gain Scout and Move Through Cover.
There was one named 13th Company character, Sternhammer.
Atia wrote: After 10,000 years the lost brothers return
edit:
I bet there will be QQ about how people want the old metal sculpts back ^^
any of the fabled 13th company leaders coming along for the ride? *pokes*
=D
You mean the mighty Wolf Lord, Wolf Priest, or Rune Priest?
I wouldn't be surprised to see a "Saga of the Lost Company" that can be applied to a unit/character allowing for them to gain Scout and Move Through Cover
There was one named 13th Company character, Sternhammer.
.
I know, I own the OLD sternhammer figure. =D
But, I'm talking about the named characters from the lore,, Bulveye/ Bloodhowl, His warband masters, ecc.
There was one named 13th Company character, Sternhammer.
I really shouldn't have sold him--but I don't remember ever seeing rules for him?
I know that the Eye of Terror campaign book most definitely does not have any.
There was one named 13th Company character, Sternhammer.
I really shouldn't have sold him--but I don't remember ever seeing rules for him?
I know that the Eye of Terror campaign book most definitely does not have any.
Hew was a Games Day miniature. I believe his rules were in the Games Day program for that year.
There was one named 13th Company character, Sternhammer.
I really shouldn't have sold him--but I don't remember ever seeing rules for him?
I know that the Eye of Terror campaign book most definitely does not have any.
There was one named 13th Company character, Sternhammer.
I really shouldn't have sold him--but I don't remember ever seeing rules for him?
I know that the Eye of Terror campaign book most definitely does not have any.
Hew was a Games Day miniature. I believe his rules were in the Games Day program for that year.
I know he was a Games Day miniature. I was present at GD Baltimore that year.
I don't remember getting rules for him at all.
Did a quick Google search, saw that he and his Wulfen Guard did have rules!
I wonder why I never got them...
One of the nice things about the plastic upgrade sprues is that it has the parts to make a lot of the characters you need. Ragnar, Ulrik/wolf priest, etc. I like them doing that instead of them needing to release a specific model for each.
So 10,000 year old Space Wolves, huh? I sure hope they get special rules to distinguish them from modern Space Wolves. It just wouldn't be right for 10,000 year old legion veterans from the Heresy to be indistinguishable from recent recruits. No that just wouldn't be right. No siree. Definitely need legion rules. Definitely.
Abadabadoobaddon wrote: So 10,000 year old Space Wolves, huh? I sure hope they get special rules to distinguish them from modern Space Wolves. It just wouldn't be right for 10,000 year old legion veterans from the Heresy to be indistinguishable from recent recruits. No that just wouldn't be right. No siree. Definitely need legion rules. Definitely.
Well, if they've been stuck in the Eye Of Terror this whole time, time doesn't flow the same way there. Might've only been a day for them.
dienekes96 wrote: And I think that remains the last Jes Goodwin sculpted Marine. What a great model it was.
And Wolves aren't a subfaction. Never in the history of the game have they been. They were the first Codex ever published by GW. The 13th Company are the subfaction.
IIRC they were also the first army to get an army list back in RT days.
First Book of the Astronomicon, them and White Scars.
dienekes96 wrote: And I think that remains the last Jes Goodwin sculpted Marine. What a great model it was.
And Wolves aren't a subfaction. Never in the history of the game have they been. They were the first Codex ever published by GW. The 13th Company are the subfaction.
IIRC they were also the first army to get an army list back in RT days.
First Book of the Astronomicon, them and White Scars.
Sort of. They had a campaign and a small force list - the only real (Space Marine) army list was the Whitescars (sic) one.
Interesting times ahead.
I could see them doing either just a wulfen unit or a whole stand alone mini dex for 13th.
I wonder if GW would ever be so bold as to suggest you use Betrayal at calt models to fill out 13ths ranks?
(but its not really the same mark of armour as the 30k wolves had, is it?)
Fayric wrote: I wonder if GW would ever be so bold as to suggest you use Betrayal at calt models to fill out 13ths ranks?
(but its not really the same mark of armour as the 30k wolves had, is it?)
The Wolves certainly had Mark IV. They were probably not among the best equipped legions but they'd still have a sizable amount.
Also, the 13th company didn't disappear until during the scouring I believe?, so they'd have ample opportunity to upgrade their suits considering how many MK IV armored marines must have been slain on Terra.
Abadabadoobaddon wrote: So 10,000 year old Space Wolves, huh? I sure hope they get special rules to distinguish them from modern Space Wolves. It just wouldn't be right for 10,000 year old legion veterans from the Heresy to be indistinguishable from recent recruits. No that just wouldn't be right. No siree. Definitely need legion rules. Definitely.
Well, if they've been stuck in the Eye Of Terror this whole time, time doesn't flow the same way there. Might've only been a day for them.
That only reinforces his point honestly. Legion marines are very different then current ones and if they were only in there a short time from their own perspective, they should be different. However, there wolfen, cursed, so I am sure they will be different and mutated anyway.
Having said that, these guys had better only be able to ally with space wolves proper if they are going to be werewolves. No way smurfs are tolerating fighting next to the wolfman, being warp touched mutants and all.
Those pics always make miniatures look like ****. Also arranging the bits in awkward poses is kind of GW's trademark nowadays. I am looking forward to the Wulfen bits and making conversions with them.
Thanks for the img tags, Kanlu, my web connection is so bad atm I can hardly post
Those look good, look to be 1.5 three height of a marine. Willing to bet that's bulveye/bloodhowl with his arms spread out lounging.
I'm more interested in what the figures on either side of the p age are, the one with the thunder shield three other with the word back pack. I see 3 kits alone in that image aaaaa
Ok. So we're getting a Space Pooch update before we're getting a CSM update. That is already...borderline batgak crazy (hey guys, let's update the codex that's 15 months old rather than the one that's over 2 years old....)
But all I see are a bunch of Marines with Wolf legs doing the Monthy Python Silly Walk sketch.
Shrapnelsmile wrote: Sorry if this is a repetitious question, but do we know if this is a supplement or a whole new codex replacing the current core one?
It is a campaign book (similar in style to Kauyon, etc..).
I love Grimnar's chariot, I love these models, and don't forget that the kit that makes murderfang also makes Bjorn and a fantastic variant of the dreadnaught.
Since I play Bran Redmaw's great company, this has me VERY excited
RedFox wrote: Wow people will always find a way to bitch...why dont you wait for better pictures ? I think they look very interesting so far
tja, the problem is that the bad things won't get better
I always read this sentence, waited and it just got worse. Since fantasy Endtimes bad first impressions lead to a much worse result the more infors/pics I saw
Those models don't have the style of the old metal ones, and I did not believe GW will ever bring some that look as good as the old ones
If I just but some Beastmen arms and legs on Space Wolves power armour and add "frozen" claws, I get the same result (it will look better if I just add the arms and skip the leg stuff)
Shrapnelsmile wrote: Sorry if this is a repetitious question, but do we know if this is a supplement or a whole new codex replacing the current core one?
We don't know yet, Shrapnelsmile, but what he have heard so far is that there will a book too (rumored by Darnok - reliable) and that it could be a campaign book like Montka and Kauyon (our guesses / also a source on Faeit)
Hard to tell from the pics but not sure they are going to blow me away. Although in general it still saddens my inner Garou that GW have gone for the 'classic' look werewolf for their Wulfen.
over this..
Will wait and see the end result.
edit - wow that was a big un, resized the wolfman down by 75%
Shrapnelsmile wrote: Sorry if this is a repetitious question, but do we know if this is a supplement or a whole new codex replacing the current core one?
It is a campaign book (similar in style to Kauyon, etc..).
Shrapnelsmile wrote: Sorry if this is a repetitious question, but do we know if this is a supplement or a whole new codex replacing the current core one?
It is a campaign book (similar in style to Kauyon, etc..).
Here we go - campaign book confirmed
thanks gents. Didn't want to rush and list my Codex on ebay today. Glad it's just a supplement hopefully.
Right? It's like someone else described the old models to the sculptor, and they've hopelessly misunderstood key aspects of what the first person was trying to tell them.
I'm really beginning to think that the rapid expansion of the studio over the last couple of years has led to the recruitment of some decidedly average talent.
Right? It's like someone else described the old models to the sculptor, and they've hopelessly misunderstood key aspects of what the first person was trying to tell them.
I'm really beginning to think that the rapid expansion of the studio over the last couple of years has led to the recruitment of some decidedly average talent.
Well, there is also the bit about GW trying to make more "accessible" paint jobs the standard rather than the high end stuff.
Musculature has been a sore point of late because of that, since at least the Minotaurs.
I'm not sure how I feel beyond "JAZZERCISING WULFEN!".
Right? It's like someone else described the old models to the sculptor, and they've hopelessly misunderstood key aspects of what the first person was trying to tell them.
I'm really beginning to think that the rapid expansion of the studio over the last couple of years has led to the recruitment of some decidedly average talent.
I will admit I never really liked the old Wulfen models either (they were "okay", but not great, limited poses and a couple of the poses looked a bit derpy and the flailing claw arms always looked a bit off to me).
I also don't like the new ones.
GW have destroyed my passion for Space Wolves. They were the army that got me in to 40k back in 2nd edition. I do wish GW went more down the "gritty viking" path rather than the "cartoonish furry" path.
Here's hoping FW bring my love for SW back when we see their 30k efforts.
I dont see how a bunch of even CCier marines could find a usefull spot in the SW army.
Furthermore, I suspect they will have pretty basic rules, and then some neat bonus if you buy 5 or 6 boxes for a formation.
My guess is "loyalist posessed" in terms of rules and points.
But hey, perhaps they actually pull out some usefull CC rules this time around. At least SW have decent assault vehicles.
Fayic, what decent assault vehicles do SW have? I haven't seen anything besides Thunderwolf cav in any competitive lists.
In the old 13th company list, the Rune Priests had the psychic power to move their units around- which then somehow was given to generic space marines and taken from Space Wolves. As a SW player who is tired of TWC and not having the cc, the resiliency or the shooting to beat any of the new armies, I think GW needs to go back to that original list for inspiration.
The heck with helfrost, let Long Fangs take Assault weapons (5 meltaguns or plasmaguns) and let rune priests teleport them around the board. Give us WS4/BS4 bikes (instead of 3) and put 2 assault weapons in each unit, make our rune priests more powerful as they have been exposed to the warp energies for so long and to ensure they can get the teleport spell off when needed, let the wulfen units have FnP or given Wolf Priests the ability to confer a 5+ or 4+ FnP (its a joke how so many armies have access to 5+ or 4+ FnP and yet SW got a 6+ FNP).
Automatically Appended Next Post: I think I am going to pick up some more old school metals on ebay. I am not feeling real good about these models. I may use some of them, but it looks like they will need converting, I do not like the wolf legs at all.
Hmmm... I'm not feeling either extreme right now, need to see a HQ image assembled and honestly the sprue so we can tell how many options we have - not too keen on the overtly furry legs and muscular legs combo, but if you can match them up better so each model communicates various stages of mutation within each model that would alleviate my immediate concerns.
Likewise I'm wondering what role they will fulfill - assuming we're looking at 1.5-2.0x the points cost of a GH, (absolute estimation/wishlisting for all that follows), they will need to far outperform the role of BC, again assuming they only sport a 4+ save (significantly less ceramite, and what is there looks thin as anything). I can see them mirroring the idea of Genestealers, (for the love of God give them both the ability to assault from Reserve/DS), or Harlequins with some Battle Focus-esque move-shoot-run or move-run-assault ruling. Assuming in line with Murderfang lore that they're 'unleashed' they should reflect that in their rules.
I wonder if they'll have a rule to DS from the Warp, (and assault from as above). I personally doubt it though, as per the post-heresy colours fluff-wise I imagine they will be similar to TWC in that they've have been folded into the official structure, unofficially but will remain absent from official Imperial records. I'm okay with that rationale, and doubt they'd want mutated marines fooling around in the Warp now they've returned/been saved/revealed.
What does everyone reckon, £25 for 5 models? Scions are £21 for 5, Troupes are £24 for 5, and I bet they think we'll fall over ourselves to get these long-requested models.
Anyway, I'm staying optimistic - could be a cool unit fluff/rules wise if it comes close to the above... or it could be the mess we all envision!
Right? It's like someone else described the old models to the sculptor, and they've hopelessly misunderstood key aspects of what the first person was trying to tell them.
I'm really beginning to think that the rapid expansion of the studio over the last couple of years has led to the recruitment of some decidedly average talent.
Plus, the other elephant in the room, which I said previously and no- one else seems to have picked up on. Why are they in post heresy colours?
Be still my aching sides. Ridiculous pose on that central model and the others look like they've taken the stupidest bits of the current SW aesthetic and amplified them.
Right? It's like someone else described the old models to the sculptor, and they've hopelessly misunderstood key aspects of what the first person was trying to tell them.
I'm really beginning to think that the rapid expansion of the studio over the last couple of years has led to the recruitment of some decidedly average talent.
Plus, the other elephant in the room, which I said previously and no- one else seems to have picked up on. Why are they in post heresy colours?
They should be this colour
Spoiler:
Fluffwise, the Wulfen of the 13th Company are not the only Wulfen from what I can tell.
sturguard wrote: Fayic, what decent assault vehicles do SW have?
I admit I dont play "competetive", and will not go in to a tactics discussion here, but the stormwolf is a sturdy flyer with lots of room, lots of guns and able to lauch assaults from embarkment. Compared to the Posesseds options (as my original post did), thats a more than decent assault vehicle.
On the other hand, the dirt cheap blood claws already do a terrific job assaulting from storm wolfs as it is.
To me, while not fully in focus, that one gives a pretty clear view of 3 Wulfen.
I really can't see how slightly improved focus would suddenly make these look better.
Because normally the first picture is a bad one ?
This one is so poor that you cannot even tell if the page is lying flat.
Cannot argue how gak they look though.
Il wait for a better pic before making a full judgement.
I'm really beginning to think that the rapid expansion of the studio over the last couple of years has led to the recruitment of some decidedly average talent.
The Studio is not free to be creative anymore. Product names and designs have to be vetted by legal, then approved by finance. Bob from accounting is a closet furry. His "artistic" input cannot be ignored.
Wow... just.. wow... AOS just crapped all over 40k for the first time. Those are horrible. I'm sure some will say that some better pics will do them justice but no photo angel of Danny Devito turns him into the most handsome man of the year cover guy.
Not sure if you're joking but I think he is more referring to the music genre as in Gwar and other ridiculous over the top rockers and not the periodic table.
To me, while not fully in focus, that one gives a pretty clear view of 3 Wulfen.
I really can't see how slightly improved focus would suddenly make these look better.
Because normally the first picture is a bad one ?
This one is so poor that you cannot even tell if the page is lying flat.
Cannot argue how gak they look though.
Il wait for a better pic before making a full judgement.
That's my point, though, if it's clear enough that you can already tell they look gak, why do you need to wait for a clearer picture to fully judge?
It's not just you, people say it all the time. However, I can count on one hand the number of times a model that's looked terrible in the first, so-called rubbish pictures has ended up looking ok or even good with better photos.
Fayric wrote: I dont see how a bunch of even CCier marines could find a usefull spot in the SW army.
Furthermore, I suspect they will have pretty basic rules, and then some neat bonus if you buy 5 or 6 boxes for a formation.
My guess is "loyalist posessed" in terms of rules and points.
But hey, perhaps they actually pull out some usefull CC rules this time around. At least SW have decent assault vehicles.
Except that Wulfen will have actual abilities instead of being a bunch of randomly rolled gak...
I just can't get over the entitlement here...
First pictures are 99.9% always horrible.
GWalways builds their studio armies with the dumbest & gakkiest posses possible.
GWalways paints their stuff in the most clown'tastic cartoon colours they can manage.
On the other hand, some of us get to try and build an army out of a half complete model line that's only 15+ years old, with models that really do look like regurgitated monkey poo.
Aeri wrote: wandering when Nids will be comming then.
Aren't theythe oldest codex out there?
Nope they are 7th IIRC - lot older than them..........but they missed the power jump to 7.5 ediiton.
But GW does not do codexes that need doing - it does different coloured marines with occassional other stuff - throwing in increasingly silly "themed" units......like sleds and murdering murder dreds with murder claws.
Holding a river dance pose is not more dynamic. Bloody stupid, yes.
More to the point, put that image side by side with the other one, The differences are legion, not least the hairyness and proper proportions of the old ones, Infinitely superior.
With the caveat that all we have is the first blurry pic, I quite like all of the guys in the front, but not the one in the center with the Karate Kid crane pose.
@Mr. Morden - Yeah, with the exclusion of kung fu wolf, the rest of them are reminiscent of the old ones, IMO. I never liked the old heads or stubby nail-claws though. TBH, I wasn't really a fan of space wolves when they first launched.
sockwithaticket wrote: Holding a river dance pose is not more dynamic. Bloody stupid, yes.
More to the point, put that image side by side with the other one, The differences are legion, not least the hairyness and proper proportions of the old ones, Infinitely superior.
The old ones just have hairy faces and bit on their arms? - I agree the braids are cooler - but now i am thinking about the 13th Company spending more time doing their hair than fighting...............
The new ones I need to see clearly but like the legs element -very werewolfy. The pose is lazy - just the stadard - close combat pose from GW - Harlequins etc all learn the same star jumps as part of combat training................
@Mr Morden - I don't like werewolfy look of the leaping harlequinesque one's legs either. It's just not the aesthetic for me. The other ones look a little more like pelts? But I'm not sure.
I don't know about most of 'em having "typical" poses though. Will need to see more photos.
The pose I imagine the hero in is more like a Wolverine-type pose.
sockwithaticket wrote: Holding a river dance pose is not more dynamic. Bloody stupid, yes.
More to the point, put that image side by side with the other one, The differences are legion, not least the hairyness and proper proportions of the old ones, Infinitely superior.
The old ones just have hairy faces and bit on their arms? - I agree the braids are cooler - but now i am thinking about the 13th Company spending more time doing their hair than fighting...............
The new ones I need to see clearly but like the legs element -very werewolfy. The pose is lazy - just the stadard - close combat pose from GW - Harlequins etc all learn the same star jumps as part of combat training................
Old ones look wolfier in the face, new ones remind me of orks with wigs (silly wigs at that).
Old one's arms all look to be much more proportionate, the front right new one looks to have orangutan arms (and I'm not talking about the colour of their fur).
Power armour stopping at the knees for wolf legs looks ludicrous in my opinion. When you combine it with the bare arms and heads it seems like they're wolfy creatures who've put on a few scraps of power armour they found lying around rather than marines who've started to go a bit wolfy.
You're right, we can't see the legs of the new ones apart from the central figure, but they do look to be in Harlequin poses which is plain daft. 7-8 foot super-humans in power armour can't hold the same poses as lithe, slender space-elf acrobats. The old wulfen, while not especially dynamic, at least are in sensible poses for something that is based on a marine.
Aeri wrote: wandering when Nids will be comming then.
Aren't theythe oldest codex out there?
Nope they are 7th IIRC - lot older than them..........but they missed the power jump to 7.5 ediiton.
No, 'nids came out end of 6th, 6 months before 7th, Chaos are the only ones older than 'nids (if you ignore the digital codices).
Ah right - good catch.........thanks
Please don;t ignore the digital codexes - GW do that too much on their own without others doing so :(
back to Wolves - as its the 13th Company and a Campaign - deos this not mean its likely for Chaos to get new stuff as well (unless they screw them over with no rules like Sisters in Sheild of baal)
Aeri wrote: wandering when Nids will be comming then.
Aren't theythe oldest codex out there?
Nope they are 7th IIRC - lot older than them..........but they missed the power jump to 7.5 ediiton.
But GW does not do codexes that need doing - it does different coloured marines with occassional other stuff - throwing in increasingly silly "themed" units......like sleds and murdering murder dreds with murder claws.
Ah a campaign book - I like their campaign books
Wait- so over the past year, we have seen Necrons, Eldar, Tau and Daemonkin- and you're blasting GW for just producing Marines? And which codexes are the strongest right now? Honestly, I'm tired of the all the releases for Tau, take already the strongest, most broken codex out there, and give them option after option... but yeah, dam GW for doing more marines.
Aeri wrote: wandering when Nids will be comming then.
Aren't theythe oldest codex out there?
Nope they are 7th IIRC - lot older than them..........but they missed the power jump to 7.5 ediiton.
But GW does not do codexes that need doing - it does different coloured marines with occassional other stuff - throwing in increasingly silly "themed" units......like sleds and murdering murder dreds with murder claws.
Ah a campaign book - I like their campaign books
Wait- so over the past year, we have seen Necrons, Eldar, Tau and Daemonkin- and you're blasting GW for just producing Marines? And which codexes are the strongest right now? Honestly, I'm tired of the all the releases for Tau, take already the strongest, most broken codex out there, and give them option after option... but yeah, dam GW for doing more marines.
Er Marines is one of the strongest................its a 7.5 Codex everyone knows that - or are you really saying that its the same as the ones that came before Necrons or 6th ed ones?
The Tau "Campaign" came with TWO new army lists for oh yeah Marines.
Mr Morden wrote: Are they not similar to the old ones just more dynamic?
compared to:
I have the originals and I much prefer them. The new ones suffer from "too much skull bling syndrome", and look too much (even at a limited glance) like a Khornate unit for Age of Sigmar.
I like the old ones as they are more understated, but it's still obvious that they are marines who have gone through a horrible change.
Aeri wrote: wandering when Nids will be comming then.
Aren't theythe oldest codex out there?
Nope they are 7th IIRC - lot older than them..........but they missed the power jump to 7.5 ediiton.
But GW does not do codexes that need doing - it does different coloured marines with occassional other stuff - throwing in increasingly silly "themed" units......like sleds and murdering murder dreds with murder claws.
Ah a campaign book - I like their campaign books
Wait- so over the past year, we have seen Necrons, Eldar, Tau and Daemonkin- and you're blasting GW for just producing Marines? And which codexes are the strongest right now? Honestly, I'm tired of the all the releases for Tau, take already the strongest, most broken codex out there, and give them option after option... but yeah, dam GW for doing more marines.
Er Marines is one of the strongest................its a 7.5 Codex everyone knows that - or are you really saying that its the same as the ones that came before Necrons or 6th ed ones?
The Tau "Campaign" came with TWO new army lists for oh yeah Marines.
Eldar are at last as or more broken than Tau.
Standard Marines do have a decent list- if you take the double demi formation. If you toss formations out the window and play a straight codex, their units (specific to just the SM codex) don't compare to either Tau or Eldar, I would wager Necrons would be an uphill battle. As far as Eldar and Tau, 1 stormsurge with missiles and some pathfinders (with its 4 shots at BS5) has about a 50% chance on turn 1 of removing any model in the game- and people complain about the 2 d-shots the Wraithknight has.
However, we aren't talking about regular marines, or eldar and Tau, we are talking about SW that have one functional unit- Thunderwolves. While some other codexes might have been as supported as SW, we certainly haven't been blessed by GW's rules development team (that's actually kind of funny to say it that way)
Aeri wrote: didnt want to start a fight about what codex needs the update the most. (As we all know the right answer is: "the codex of the army I play")
Just thought since nids were roumored for early 2016 there might be a hint when they actually come?
It says something about GW's rapid release cycle when 'nids are one of the oldest armies... and they only came out 2 years ago in Jan 2014 I've only played a couple of games with that horrible codex, lol.
We're actually reaching the point where almost every codex is around 2 years old or newer, so it'll be interesting to see if GW start replacing codices that aren't even all that old (whether they need it or not is another matter!).
Aeri wrote: wandering when Nids will be comming then.
Aren't theythe oldest codex out there?
Nope they are 7th IIRC - lot older than them..........but they missed the power jump to 7.5 ediiton.
But GW does not do codexes that need doing - it does different coloured marines with occassional other stuff - throwing in increasingly silly "themed" units......like sleds and murdering murder dreds with murder claws.
Ah a campaign book - I like their campaign books
Wait- so over the past year, we have seen Necrons, Eldar, Tau and Daemonkin- and you're blasting GW for just producing Marines? And which codexes are the strongest right now? Honestly, I'm tired of the all the releases for Tau, take already the strongest, most broken codex out there, and give them option after option... but yeah, dam GW for doing more marines.
Er Marines is one of the strongest................its a 7.5 Codex everyone knows that - or are you really saying that its the same as the ones that came before Necrons or 6th ed ones?
The Tau "Campaign" came with TWO new army lists for oh yeah Marines.
Eldar are at last as or more broken than Tau.
Standard Marines do have a decent list- if you take the double demi formation. If you toss formations out the window and play a straight codex, their units (specific to just the SM codex) don't compare to either Tau or Eldar, I would wager Necrons would be an uphill battle. As far as Eldar and Tau, 1 stormsurge with missiles and some pathfinders (with its 4 shots at BS5) has about a 50% chance on turn 1 of removing any model in the game- and people complain about the 2 d-shots the Wraithknight has.
However, we aren't talking about regular marines, or eldar and Tau, we are talking about SW that have one functional unit- Thunderwolves. While some other codexes might have been as supported as SW, we certainly haven't been blessed by GW's rules development team (that's actually kind of funny to say it that way)
I disliked the most recent SW codex - plus the fact that they released it in two parts. I only bought one and that was rip off.
I hated the Sleigh and MurderDread
I really don;t like the Thunderwolves at all - cocept or execution.
I liked the 13th Company concept..........I like them coming back......
You can't ignore the fact that the 7.5 (power)Codexs are now built around formations and detachments - which raise them to that level of power compared to the older codexes. Try playing against power codex Marines with a non power codex.............its unbalanced.
I'm less annoyed by the models and more annoyed that GW is making yet another Assault unit. On foot, no guns. Maybe 12" move (since they're part beast), but probably not. Couldn't see better than 3+ with maybe some sort of poor Invuln.
The last new Assault units they came out with were the Cult Mechanicus Elecro-priest dudes and they looked cooler but were still garbage. Unless these guys get a bunch of fantastic rules, we probably won't even see them.
Requizen wrote: I'm less annoyed by the models and more annoyed that GW is making yet another Assault unit. On foot, no guns. Maybe 12" move (since they're part beast), but probably not. Couldn't see better than 3+ with maybe some sort of poor Invuln.
The last new Assault units they came out with were the Cult Mechanicus Elecro-priest dudes and they looked cooler but were still garbage. Unless these guys get a bunch of fantastic rules, we probably won't even see them.
They may have feel no pain- that would kinda fit?
but yeah assault units tend to get the shaft...........
Honestly I prefer the old Wulfen. The new guys just look damn goofy with the non-wolf faces and giant furry limbs. It was better when it was just a Space Marine with wolf arms and a Wolfman head.
Requizen wrote: I'm less annoyed by the models and more annoyed that GW is making yet another Assault unit. On foot, no guns. Maybe 12" move (since they're part beast), but probably not. Couldn't see better than 3+ with maybe some sort of poor Invuln.
The last new Assault units they came out with were the Cult Mechanicus Elecro-priest dudes and they looked cooler but were still garbage. Unless these guys get a bunch of fantastic rules, we probably won't even see them.
If they're anything like the original Wulfen?
5-15 models @ 24ish points a model. Two CCWs and nobody other than a Wolf Priest may join the Pack. Animal Rage gave them a normal move+D6" toward the nearest enemy instead of moving normally and it was unaffected by difficult terrain. If a Wolf Priest was in the unit, you could decide whether or not they were subject to Animal Rage. They had 3 attacks at S5 with I5, LD10, and WS5.
They were kind of like the Sicarian Ruststalkers before the Ruststalkers existed. A HUGE movement distance coupled with charge.
I could see them getting something not unlike the "Silent Stalker" Warlord Trait that the Raven Guard just got as well, where the unit they charge has to take a LD test in order to fire Overwatch.
Add in the various weapons we see them equipped with(one has a TH/SS) and it could be a pretty interesting unit--despite being purely CC.
I have the originals and I much prefer them. The new ones suffer from "too much skull bling syndrome", and look too much (even at a limited glance) like a Khornate unit for Age of Sigmar.
Yeah, they do look like they have been AoS'd. Center guy even has an AoS "halo".
Aeri wrote: wandering when Nids will be comming then.
Aren't theythe oldest codex out there?
Nope they are 7th IIRC - lot older than them..........but they missed the power jump to 7.5 ediiton.
But GW does not do codexes that need doing - it does different coloured marines with occassional other stuff - throwing in increasingly silly "themed" units......like sleds and murdering murder dreds with murder claws.
Ah a campaign book - I like their campaign books
Wait- so over the past year, we have seen Necrons, Eldar, Tau and Daemonkin- and you're blasting GW for just producing Marines? And which codexes are the strongest right now? Honestly, I'm tired of the all the releases for Tau, take already the strongest, most broken codex out there, and give them option after option... but yeah, dam GW for doing more marines.
Er Marines is one of the strongest................its a 7.5 Codex everyone knows that - or are you really saying that its the same as the ones that came before Necrons or 6th ed ones?
The Tau "Campaign" came with TWO new army lists for oh yeah Marines.
Eldar are at last as or more broken than Tau.
Standard Marines do have a decent list- if you take the double demi formation. If you toss formations out the window and play a straight codex, their units (specific to just the SM codex) don't compare to either Tau or Eldar, I would wager Necrons would be an uphill battle. As far as Eldar and Tau, 1 stormsurge with missiles and some pathfinders (with its 4 shots at BS5) has about a 50% chance on turn 1 of removing any model in the game- and people complain about the 2 d-shots the Wraithknight has.
However, we aren't talking about regular marines, or eldar and Tau, we are talking about SW that have one functional unit- Thunderwolves. While some other codexes might have been as supported as SW, we certainly haven't been blessed by GW's rules development team (that's actually kind of funny to say it that way)
Space Wolves have had exactly one average to slightly sub-par codex rules wise... Otherwise they've always been Marines +1!
You know who's had routinely terribad rules? Chaos. And Tyranids, and Guard, and Orks, and Dark Angels. (seriously, those poor guys had among the worst book of 3rd, 4th, missed 5th entirely and 6th editions!!)
Space Wolf players can cry a river all they want, but they've routinely been among the most blessed rules wise when it comes to the various MEQ armies.
Aeri wrote: didnt want to start a fight about what codex needs the update the most. (As we all know the right answer is: "the codex of the army I play")
Just thought since nids were roumored for early 2016 there might be a hint when they actually come?
It says something about GW's rapid release cycle when 'nids are one of the oldest armies... and they only came out 2 years ago in Jan 2014 I've only played a couple of games with that horrible codex, lol.
We're actually reaching the point where almost every codex is around 2 years old or newer, so it'll be interesting to see if GW start replacing codices that aren't even all that old (whether they need it or not is another matter!).
Yeah, except for Chaos because, screw Chaos - we don't deserve nice things!
Watch these new Wulfen gain rules that will literally make them into everything that Possessed should be for less than what basic unmarked Possessed cost, while overall SW's will continue to play the poor CSM's style of game about 100x better than the actual Chaos codex ever will.
Aeri wrote: wandering when Nids will be comming then.
Aren't theythe oldest codex out there?
Nope they are 7th IIRC - lot older than them..........but they missed the power jump to 7.5 ediiton.
But GW does not do codexes that need doing - it does different coloured marines with occassional other stuff - throwing in increasingly silly "themed" units......like sleds and murdering murder dreds with murder claws.
Ah a campaign book - I like their campaign books
Wait- so over the past year, we have seen Necrons, Eldar, Tau and Daemonkin- and you're blasting GW for just producing Marines? And which codexes are the strongest right now? Honestly, I'm tired of the all the releases for Tau, take already the strongest, most broken codex out there, and give them option after option... but yeah, dam GW for doing more marines.
Er Marines is one of the strongest................its a 7.5 Codex everyone knows that - or are you really saying that its the same as the ones that came before Necrons or 6th ed ones?
The Tau "Campaign" came with TWO new army lists for oh yeah Marines.
Eldar are at last as or more broken than Tau.
Standard Marines do have a decent list- if you take the double demi formation. If you toss formations out the window and play a straight codex, their units (specific to just the SM codex) don't compare to either Tau or Eldar, I would wager Necrons would be an uphill battle. As far as Eldar and Tau, 1 stormsurge with missiles and some pathfinders (with its 4 shots at BS5) has about a 50% chance on turn 1 of removing any model in the game- and people complain about the 2 d-shots the Wraithknight has.
However, we aren't talking about regular marines, or eldar and Tau, we are talking about SW that have one functional unit- Thunderwolves. While some other codexes might have been as supported as SW, we certainly haven't been blessed by GW's rules development team (that's actually kind of funny to say it that way)
Space Wolves have had exactly one average to slightly sub-par codex rules wise... Otherwise they've always been Marines +1!
You know who's had routinely terribad rules? Chaos. And Tyranids, and Guard, and Orks, and Dark Angels. (seriously, those poor guys had among the worst book of 3rd, 4th, missed 5th entirely and 6th editions!!)
Space Wolf players can cry a river all they want, but they've routinely been among the most blessed rules wise when it comes to the various MEQ armies.
Aeri wrote: didnt want to start a fight about what codex needs the update the most. (As we all know the right answer is: "the codex of the army I play")
Just thought since nids were roumored for early 2016 there might be a hint when they actually come?
It says something about GW's rapid release cycle when 'nids are one of the oldest armies... and they only came out 2 years ago in Jan 2014 I've only played a couple of games with that horrible codex, lol.
We're actually reaching the point where almost every codex is around 2 years old or newer, so it'll be interesting to see if GW start replacing codices that aren't even all that old (whether they need it or not is another matter!).
Yeah, except for Chaos because, screw Chaos - we don't deserve nice things!
Watch these new Wulfen gain rules that will literally make them into everything that Possessed should be for less than what basic unmarked Possessed cost, while overall SW's will continue to play the poor CSM's style of game about 100x better than the actual Chaos codex ever will.
Sure, that's your opinion. Seems to me, my 4th edition codex was rubbish- oh wait, SW didn't get a 4th edition codex- that's right, that's the edition that Chaos had the one of the best codexes. So you are of course basing your opinion on one codex, 5th edition- because the 6th edition codex certainly wasnt good. And the codex Thunderwolves (Champions of Fenris) wasn't good either, it just took the one unit that was good in the SW dex and gave it a slight boost. Since I started playing 40k in the early 90's, Chaos has always had as good a Codex as SW , except for the brief 5,0 release. Man, I am getting tired of Chaos players whining about how bad their stuff is. Should they have gotten an update- yeah, is their codex any worse than SW currently- no. Helldrake, Bikes, Daemon Princes, Oblits are all still good. When you start adding KDK, and Belakor and of course daemon bombs, there are far more competitive choices for Chaos than SW single Thunderwolf unit.
Aeri wrote: wandering when Nids will be comming then.
Aren't theythe oldest codex out there?
Nope they are 7th IIRC - lot older than them..........but they missed the power jump to 7.5 ediiton.
But GW does not do codexes that need doing - it does different coloured marines with occassional other stuff - throwing in increasingly silly "themed" units......like sleds and murdering murder dreds with murder claws.
Ah a campaign book - I like their campaign books
Wait- so over the past year, we have seen Necrons, Eldar, Tau and Daemonkin- and you're blasting GW for just producing Marines? And which codexes are the strongest right now? Honestly, I'm tired of the all the releases for Tau, take already the strongest, most broken codex out there, and give them option after option... but yeah, dam GW for doing more marines.
Er Marines is one of the strongest................its a 7.5 Codex everyone knows that - or are you really saying that its the same as the ones that came before Necrons or 6th ed ones?
The Tau "Campaign" came with TWO new army lists for oh yeah Marines.
Eldar are at last as or more broken than Tau.
Standard Marines do have a decent list- if you take the double demi formation. If you toss formations out the window and play a straight codex, their units (specific to just the SM codex) don't compare to either Tau or Eldar, I would wager Necrons would be an uphill battle. As far as Eldar and Tau, 1 stormsurge with missiles and some pathfinders (with its 4 shots at BS5) has about a 50% chance on turn 1 of removing any model in the game- and people complain about the 2 d-shots the Wraithknight has.
However, we aren't talking about regular marines, or eldar and Tau, we are talking about SW that have one functional unit- Thunderwolves. While some other codexes might have been as supported as SW, we certainly haven't been blessed by GW's rules development team (that's actually kind of funny to say it that way)
Space Wolves have had exactly one average to slightly sub-par codex rules wise... Otherwise they've always been Marines +1!
You know who's had routinely terribad rules? Chaos. And Tyranids, and Guard, and Orks, and Dark Angels. (seriously, those poor guys had among the worst book of 3rd, 4th, missed 5th entirely and 6th editions!!)
Space Wolf players can cry a river all they want, but they've routinely been among the most blessed rules wise when it comes to the various MEQ armies.
Aeri wrote: didnt want to start a fight about what codex needs the update the most. (As we all know the right answer is: "the codex of the army I play")
Just thought since nids were roumored for early 2016 there might be a hint when they actually come?
It says something about GW's rapid release cycle when 'nids are one of the oldest armies... and they only came out 2 years ago in Jan 2014 I've only played a couple of games with that horrible codex, lol.
We're actually reaching the point where almost every codex is around 2 years old or newer, so it'll be interesting to see if GW start replacing codices that aren't even all that old (whether they need it or not is another matter!).
Yeah, except for Chaos because, screw Chaos - we don't deserve nice things!
Watch these new Wulfen gain rules that will literally make them into everything that Possessed should be for less than what basic unmarked Possessed cost, while overall SW's will continue to play the poor CSM's style of game about 100x better than the actual Chaos codex ever will.
Can't we just have a sticky "NEW CHAOS AND SISTERS CODEXES NOT COMING SOON" where this could be ... isolated from the rest of us?
I'm gonna look forward to the new codex, maybe that'll sooth our angry Space Wolves player over him getting smashed by a DA/Knight list during the "40k presentation game" on our clubs Open Day. He certainly was not winning new players over for the game. The angry and loud rant was kinda funny though.
RedFox wrote: Wow people will always find a way to bitch...why dont you wait for better pictures ? I think they look very interesting so far
There's a reason first impressions matter so much. If it doesn't grab you with a first impression a second, third, fourth or seventeenth impression is less likely to change your mind.
And those have made a poor first impression. You can clearly see the front of the one in the centre. You have a decent view of it. No amount of rotation will hide the daft pose or the silly walking wolf legs.
Aeri wrote: wandering when Nids will be comming then.
Aren't theythe oldest codex out there?
Nope they are 7th IIRC - lot older than them..........but they missed the power jump to 7.5 ediiton.
But GW does not do codexes that need doing - it does different coloured marines with occassional other stuff - throwing in increasingly silly "themed" units......like sleds and murdering murder dreds with murder claws.
Ah a campaign book - I like their campaign books
Wait- so over the past year, we have seen Necrons, Eldar, Tau and Daemonkin- and you're blasting GW for just producing Marines? And which codexes are the strongest right now? Honestly, I'm tired of the all the releases for Tau, take already the strongest, most broken codex out there, and give them option after option... but yeah, dam GW for doing more marines.
Er Marines is one of the strongest................its a 7.5 Codex everyone knows that - or are you really saying that its the same as the ones that came before Necrons or 6th ed ones?
The Tau "Campaign" came with TWO new army lists for oh yeah Marines.
Eldar are at last as or more broken than Tau.
Standard Marines do have a decent list- if you take the double demi formation. If you toss formations out the window and play a straight codex, their units (specific to just the SM codex) don't compare to either Tau or Eldar, I would wager Necrons would be an uphill battle. As far as Eldar and Tau, 1 stormsurge with missiles and some pathfinders (with its 4 shots at BS5) has about a 50% chance on turn 1 of removing any model in the game- and people complain about the 2 d-shots the Wraithknight has.
However, we aren't talking about regular marines, or eldar and Tau, we are talking about SW that have one functional unit- Thunderwolves. While some other codexes might have been as supported as SW, we certainly haven't been blessed by GW's rules development team (that's actually kind of funny to say it that way)
Space Wolves have had exactly one average to slightly sub-par codex rules wise... Otherwise they've always been Marines +1!
You know who's had routinely terribad rules? Chaos. And Tyranids, and Guard, and Orks, and Dark Angels. (seriously, those poor guys had among the worst book of 3rd, 4th, missed 5th entirely and 6th editions!!)
Space Wolf players can cry a river all they want, but they've routinely been among the most blessed rules wise when it comes to the various MEQ armies.
Aeri wrote: didnt want to start a fight about what codex needs the update the most. (As we all know the right answer is: "the codex of the army I play")
Just thought since nids were roumored for early 2016 there might be a hint when they actually come?
It says something about GW's rapid release cycle when 'nids are one of the oldest armies... and they only came out 2 years ago in Jan 2014 I've only played a couple of games with that horrible codex, lol.
We're actually reaching the point where almost every codex is around 2 years old or newer, so it'll be interesting to see if GW start replacing codices that aren't even all that old (whether they need it or not is another matter!).
Yeah, except for Chaos because, screw Chaos - we don't deserve nice things!
Watch these new Wulfen gain rules that will literally make them into everything that Possessed should be for less than what basic unmarked Possessed cost, while overall SW's will continue to play the poor CSM's style of game about 100x better than the actual Chaos codex ever will.
Sure, that's your opinion. Seems to me, my 4th edition codex was rubbish- oh wait, SW didn't get a 4th edition codex- that's right, that's the edition that Chaos had the one of the best codexes. So you are of course basing your opinion on one codex, 5th edition- because the 6th edition codex certainly wasnt good. And the codex Thunderwolves (Champions of Fenris) wasn't good either, it just took the one unit that was good in the SW dex and gave it a slight boost. Since I started playing 40k in the early 90's, Chaos has always had as good a Codex as SW , except for the brief 5,0 release. Man, I am getting tired of Chaos players whining about how bad their stuff is. Should they have gotten an update- yeah, is their codex any worse than SW currently- no. Helldrake, Bikes, Daemon Princes, Oblits are all still good. When you start adding KDK, and Belakor and of course daemon bombs, there are far more competitive choices for Chaos than SW single Thunderwolf unit.
This is just wrong.
2nd wolves and chaos, the wolves were better, sure chaos had some cool things, but wolves had better.
3Rd, chaos Dex was awful, absolutely awful, and the wolf Dex was very very good, sure both were part of the thin book edition, but wolves had nearly everything marines had and better.
3.5 chaos wins hands down, not gonna argue that.
4th chaos was a total joke.
5th ed wolves were also very very good, but suffered from the meta of "tanks everywhere" so had to mono build, but had some of the best units to do so.
6th chaos continued the trend of being a total joke.
Basically chaos had 1 arguably equal book in 2nd, 1 better in 3.5 and have been significantly worse in every other edition.
I'm all for 'dynamic' within reason. However, a good number of GW minis lately are overly dynamic in my opinion. These fall into that category, or at least the ice claw guy does.
I'm sure with some less garish/popping colors, and repositioning, these will look much better.
I'll put money that the "snowball" in the closer guys hand is actually a skull, you know, Yorick's. I mean, would GW really do that? Purely rhetorical.
I'm more curious as to whether I could assemble them to spell out YMCA!
As someone who likes to convert, I am excited. I am not a fan of the baseline heads so I will have to see what will fit instead. Also, will see how it turns out sizewise. bet they are gonna be on 40mm
I think that the critics are a bit too harsh. Sure the guy whos combing his hair while looking at himself with a pocket mirror is terrible, but the rest of them seems pretty good.
Accolade wrote: Space Wolves (as well as every other themed SM faction) seem to be suffering increasing levels of Flanderization over the last two codexes.
These guys look like they belong in AOS.
Agreed and I posted something similar (although with a more gastrointestinal comparison). They took the good design features of the 3rd edition wolfen that distinguished them and cranked it up to a ridiculous 11.
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streetsamurai wrote: I think that the critics are a bit too harsh. Sure the guy whos combing his hair while looking at himself with a pocket mirror is terrible, but the rest of them seems pretty good.
Even the Wolverssiah/Christanthrope\Murderfang Flatley Lord of the Wolfdance prominently in the center back?
Accolade wrote: Space Wolves (as well as every other themed SM faction) seem to be suffering increasing levels of Flanderization over the last two codexes.
These guys look like they belong in AOS.
Pretty much this. I don't buy this "no judgement is permitted until we have full-HD pics!" line, and I don't think anything short of radical amputation is going to fix that character model, but I will reserve a wee smidge of judgement on the Wulfen themselves until we see the parts breakdown and whether the awful studio paintjob is doing them down. If they end up as monopose as they first appear though, like the recent AoS models, sorry but even passion for converting won't save them, because if I'm going to put that much work into a model I'm as well sculpting it myself.
sturguard wrote: Sure, that's your opinion. Seems to me, my 4th edition codex was rubbish- oh wait, SW didn't get a 4th edition codex- that's right, that's the edition that Chaos had the one of the best codexes. So you are of course basing your opinion on one codex, 5th edition- because the 6th edition codex certainly wasnt good. And the codex Thunderwolves (Champions of Fenris) wasn't good either, it just took the one unit that was good in the SW dex and gave it a slight boost. Since I started playing 40k in the early 90's, Chaos has always had as good a Codex as SW , except for the brief 5,0 release. Man, I am getting tired of Chaos players whining about how bad their stuff is. Should they have gotten an update- yeah, is their codex any worse than SW currently- no. Helldrake, Bikes, Daemon Princes, Oblits are all still good. When you start adding KDK, and Belakor and of course daemon bombs, there are far more competitive choices for Chaos than SW single Thunderwolf unit.
Wrong. Chaos 4th ed. codex was rubbish. The second one from 3rd edition (usually referred as "3.5") was the good one.
Khorne Daemonkin is not part of the Chaos Space Marines codex.
Belakor is not part of the Chaos Space Marines codex (he's on a dataslate).
Daemon Bombs are not part of the Chaos Space Marines codex.
A Chaos player can get all of that via allies? Yeah, same as a Space Wolves player can ally to whatever imperial faction they want to.
From a competitive point of view, SW are currently way, way over CSM. In fact, they can play chaos marines' traditional own game way better than chaos marines themselves.
Can you guys please take the chaos player lamenting to it's own thread? Just because someone might get something isn't an excuse to derail every new release thread with whine for the whine god.
Those guys look awful. Detail is clear enough to see the main guy looks like a Doberman crapped him out (and tore up its insides doing so). Saying "wait for better pictures" is just denying the truth. HH: BaC models are amazing. But these suck massive donkey balls. They're worse than Logan-Claws.
warboss wrote: Can you guys please take the chaos player lamenting to it's own thread? Just because someone might get something isn't an excuse to derail every new release thread with whine for the whine god.
Does the Space Wolf player whining have to go as well? Seems fair.................
So how much do we think these guys are goign to be sold for?
warboss wrote: Can you guys please take the chaos player lamenting to it's own thread? Just because someone might get something isn't an excuse to derail every new release thread with whine for the whine god.
Does the Space Wolf player whining have to go as well? Seems fair.................
If it were a chaos daemonkin rumor thread, or black legion supplement rumor thread, or crimson slaughter rumor thread, or a chaos marine codex thread... absolutely! Space Wolf complaining is on topic for a space wolf thread though.
timetowaste85 wrote: Those guys look awful. Detail is clear enough to see the main guy looks like a Doberman crapped him out (and tore up its insides doing so). Saying "wait for better pictures" is just denying the truth. HH: BaC models are amazing. But these suck massive donkey balls. They're worse than Logan-Claws.
And the very first pics we saw from HH: BaC were not bad at all. Further images just looked better. Sometimes crappy pics turn out to be the pics' fault and the models are fine. But usually terrible pics are because the models are terrible. A less shaky hand cannot make a crappy model look cool.
-C6
Edit: Is the guy in the front of the pic holding a rock in his right hand (paw?) and a... snowball? in his left?
timetowaste85 wrote: Those guys look awful. Detail is clear enough to see the main guy looks like a Doberman crapped him out (and tore up its insides doing so). Saying "wait for better pictures" is just denying the truth. HH: BaC models are amazing. But these suck massive donkey balls. They're worse than Logan-Claws.
And the very first pics we saw from HH: BaC were not bad at all. Further images just looked better. Sometimes crappy pics turn out to be the pics' fault and the models are fine. But usually terrible pics are because the models are terrible. A less shaky hand cannot make a crappy model look cool.
Tons of people hated the Calth models before they came out. It was everything from awful dreadnought to "all the space marines look like they're in the same pose". Other than the guy in the Karate Kid position, I don't have a problem with the poses. I like the heads and the claws, too. But, I'm not a fan of whatever they seem to have done with the legs.
Just wait... these guys will have the most amazing assault rules ever >.<
If the GW design team really want to show off their design superiority, how about some new, original poses, do you think we'll ever see a crouched marine ready to leap into action, or low down sprinting into cover?
warboss wrote: Can you guys please take the chaos player lamenting to it's own thread? Just because someone might get something isn't an excuse to derail every new release thread with whine for the whine god.
we whine for a reason! because our last codex is about 3 years old and in that time some factions have had multiple updates.
we deserve an update Gods dang it!
the models looks okay, cant see much though. hope they're not mono-pose tbh good to see Wulfen return
These models look really poor so far - I guess we were treated too much last year by Migsula at Ironsleet and his fantastic Vlka Fenryka project, and this pales in comparison really.
Well, the leaked images of models so far, anyway. I hope other releases still yet to be seen are much much better :-)
Joyboozer wrote: If the GW design team really want to show off their design superiority, how about some new, original poses, do you think we'll ever see a crouched marine ready to leap into action, or low down sprinting into cover?
Would've been better, yes. More like Ghouls.
The old Wolfen looked like apemen in power armour with limited poses and the new ones are a rather crude mix of features but better for conversions I guess.
timetowaste85 wrote: Those guys look awful. Detail is clear enough to see the main guy looks like a Doberman crapped him out (and tore up its insides doing so). Saying "wait for better pictures" is just denying the truth. HH: BaC models are amazing. But these suck massive donkey balls. They're worse than Logan-Claws.
And the very first pics we saw from HH: BaC were not bad at all. Further images just looked better. Sometimes crappy pics turn out to be the pics' fault and the models are fine. But usually terrible pics are because the models are terrible. A less shaky hand cannot make a crappy model look cool.
Tons of people hated the Calth models before they came out. It was everything from awful dreadnought
BS. Back that up or STFU. BaC has been universally loved except for the monopose dread and people that rightfully know that MkIII is best Mk.
You have to remember that Talys exists in his own Sigmar-esque bubble reality where things happened in whatever manner he needs them to in order to support the point he's attempting to make.
You and I know that the BaC models were largely positively received (Contemptor aside) from the very first images, but that's not the evidence Contrary Man needs, so he gets the evidence he feels he's entitled to right now.
Yeah, I remember no one having any issues with the BaC stuff except the usual "ugh, more marines" and the severely monopose dreadnought. Fast forward to today, and people *still* have the same feelings!
In the same vein, it seems better pictures did little to change opinions of the new AOS dwarves. People liked them or hated them, but there didn't seem to be a significant change from first impressions.
I'm not seeing anything that i would say is out of the norm. Wulfen have always been kinda "on the edge", like how far can they dive into the change before its irreversible. Mix that already unstable aspect of their geneseed with have spend as long in the warp as the 13th have and you're bound to get a far beastlier version of your normal SW.
As for the models themselves, I don't think they look any worse than the current Wulfen, with exception of Sgt Furrylegs (its abit much, he's obviously a mutant at this point). But then again I'm not a SW player and I don't own a pair of nostalgia goggles.
Accolade wrote: In the same vein, it seems better pictures did little to change opinions of the new AOS dwarves. People liked them or hated them, but there didn't seem to be a significant change from first impressions.
That's not true, my opinion drastically changed.
I loved the look of them in the blurry first pics we saw.
Accolade wrote: In the same vein, it seems better pictures did little to change opinions of the new AOS dwarves. People liked them or hated them, but there didn't seem to be a significant change from first impressions.
That's not true, my opinion drastically changed.
I loved the look of them in the blurry first pics we saw.
Then they hit GW's website for a proper look
Hahah, fair enough! I admit my feelings weren't as strong on that second comment. However, I stand by what I said regarding BaC!
Accolade wrote: In the same vein, it seems better pictures did little to change opinions of the new AOS dwarves. People liked them or hated them, but there didn't seem to be a significant change from first impressions.
That's not true, my opinion drastically changed.
I loved the look of them in the blurry first pics we saw.
Then they hit GW's website for a proper look
Hahah, fair enough! I admit my feelings weren't as strong on that second comment. However, I stand by what I said regarding BaC!
True. I hate that dreadnought in BaC, but I've still caught myself lingering over it at my FLGS, thinking that if it were just a bit cheaper I could get it and start painting up 18 different pre heresy colours for the fun of it.
I will be willing to bet that the models will be released at the premium normal price point of 5 for 50 dollars. GW seems to think that that is fair for their quality work.
As for the rules. Who the hell knows. Back when I was working out wish list units, I added a wolfen unit that didn't take up a FOC slot. They Deepstruck in automatically on turn 2 moved like beasts, and automatically left the table when the game ended.
This all came from a fluff piece where a guard regiment was "rescued" by a unit of wolfen who showed up out of the warp, beat up the enemy, then left just as quickly as they came.
It really depends if these guys are nothing more than a new unit or two or if they represent an entire army faction inside the SW codex.
I like them. But I also liked the taurox, centurions, Kastellans and a bunch of other models everyone else hated for what ever reason. I must just have strange taste i guess.
I am confused by the narrative that is being formed by some people here. The fyreslayers are a mixed bag, The Varanguard and the giant summoner were both excellent. The Tau were mostly excellent, the Horus stuff was excellent, the blood bound characters were excellent, etc. There have been a few releases of dubious quality, but the ratio of good to bad has improved dramatically in the last 10 years.
I will agree though that this release looks a little suspect. They are too busy, and not well posed. I think though that you could take these bits and mix them with regular space wolves for a much better overall effect.
RedFox wrote: You cant hate the BaC dread when you have minimum converting skills....same with these wulfen actually
Conversions should be a choice, not a necessity to make a "premium" product acceptable.
I agree that you shouldn't HAVE to convert anything if you don't want to. And I convert literally every mini in my army, even the basic troops. Of course, I play CSM, not Nids or Guard, but still.
If GW wants to be ZOMG THE BEST MINIS EVAR then they need to be amazing out of the box. Drivel like this (further pics *might* prove this estimation to be wrong) doesn't deserve to be considered top notch, and certainly doesn't justify GW's increasingly "boutique" pricing.
I suppose I am one of the lone voices here that thinks the new models actually look pretty cool, huh? Sure, they are posed a bit interestingly, but better pictures and a more in depth view of the kit will probably change some opinions. I just wish they had more armor on them. Hopefully subsequent kits will be less controversial.
Also, I just want to point out that technically Space Wolves wear enough human skin on their armor to make a Night Lord blush.
I like the models too. That mutated savage look with conventional close combat weapons like axes, shields and claws is great. If they get playable rules, would be great too.
PS To all those who say the old ones are better, seriously now???
To all those who whine about murderfang, what do you say about a sanguinary priest with blood chalice, along with a dreadnought with blood talons, along with a librarian shooting blood boil and blood lance , in storm raven with blood strike missiles???
PS To all those who say the old ones are better, seriously now???
To all those who whine about murderfang, what do you say about a sanguinary priest with blood chalice, along with a dreadnought with blood talons, along with a librarian shooting blood boil and blood lance , in storm raven with blood strike missiles???
Subjective is subjective. To you who says the new one is better, seriously now?
We complain about them all the time. Stupid is stupid. We're not mentioning those because we're staying on topic.
Besides, I don't see what's wrong with Blood chalice; it's a chalice that carries blood
Chikout wrote: I am confused by the narrative that is being formed by some people here. The fyreslayers are a mixed bag, The Varanguard and the giant summoner were both excellent. The Tau were mostly excellent, the Horus stuff was excellent, the blood bound characters were excellent, etc. There have been a few releases of dubious quality, but the ratio of good to bad has improved dramatically in the last 10 years.
I will agree though that this release looks a little suspect. They are too busy, and not well posed. I think though that you could take these bits and mix them with regular space wolves for a much better overall effect.
After seeing the physical sprues for the fyreslayers, my impression of them improved from "like" to "love" on most of them. They're really nice dwarf models, as nice as I've ever seen, generally speaking.
At the end of the day, I agree with you -- if I just had 2 buckets, "good" and "bad" (or like/dislike), the ratio since the start of this decade is way more strongly weighted on the "good" side, as compared to previous decades of GW's models (the 80's, 90's and 2000's).
GW seem to have forgotten how to sculpt muscle properly.
Its what was so glaringly poor about the dwarves, and now these. It doesnt help that the low standard of painting used for display models only exacerbates the poor sculpting rather than hides it.
I also don't get the painting bit, there are supremely talented painters working at GW, what is going on that stuff like those dwarves get into the magazines. All of them can do better than that.
Im sure I can assemble and paint these guys to make a reallly nice unit.
GW deliberatley do a crap job att their models so pepole wont be discouraged when their own models look flat.
Accolade wrote: Yeah, I remember no one having any issues with the BaC stuff except the usual "ugh, more marines" and the severely monopose dreadnought. Fast forward to today, and people *still* have the same feelings!
Hell, I'm usually the one decrying GW's Space Marines As Procrastination release schedule, and I still think that the BaC stuff was a good idea. A kit for old marks of power armour that can be used by both Space Marine and Chaos Space Marine players is something I suggested years ago, along with a plastic Thunderhawk, as the two plastic kits that Space Marines really deserve.
These Wolfen, on the other hand, are not a kit the Space Marines deserve. It's a hard idea to get right, and they've clearly failed to get it right here. They should have been more along the lines of Space Marines with inhuman minds, with an emphasis on low-slung poses like loping runs or pouncing leaps, and maybe have one tearing flesh off of a severed arm with his teeth, not something like the goddamn Crane stance.