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Worst(weakest) Armies of 40k right now? @ 2016/08/07 15:30:22


Post by: Arth-Rytis


With news of 8th edition growing, what codices are you hoping will have a complete overhaul? Which armies, as it currently stands, are among the worst in the game? What codex have you found to be absolutely useless?


Worst(weakest) Armies of 40k right now? @ 2016/08/07 15:38:14


Post by: StevetheDestroyeOfWorlds


BA, CSM, IG, Nids are the weakest


Worst(weakest) Armies of 40k right now? @ 2016/08/07 15:41:09


Post by: Buddingsquaw


For the books themselves, I think the Tyrannid one needs a good fix. Very overwhelming and confusing to jump into, needing a good 10 minutes to suss.
Ideally, I'd see all the codices written in the same format as the AdMech books.


Worst(weakest) Armies of 40k right now? @ 2016/08/07 15:43:29


Post by: Mr Morden


You should really defiine Worst?

Rules wise - Orks ad Nids are pretty bad, Dark Eldar have some awful units.

Chaos as always languish behind the loyal versions

Sororitas have some good stuff but declining number of models, no formations of any kind and certainly no super cheese formation.


Worst(weakest) Armies of 40k right now? @ 2016/08/07 17:36:26


Post by: Experiment 626


Well, Chaos Marines are still trying to the play the game like it's 3rd edition and assaulting out of onrushing Rhinos is the single most powerful ability ever conceived...

And the model line is so damn ancient that not only is it still full of holes when it comes to upgrades/wargear that don't exist, but we still have whole units (*cough*Chosen*cough*) who don't yet have an actual model kit, AND, we have a "current" kit that isn't from this freaking millenium!


Worst(weakest) Armies of 40k right now? @ 2016/08/07 18:13:34


Post by: Crispy78


So people have actually voted for Tau, Space Marines and Eldar here? Hmm, interesting...


Worst(weakest) Armies of 40k right now? @ 2016/08/07 18:34:47


Post by: Buddingsquaw


Crispy78 wrote:
So people have actually voted for Tau, Space Marines and Eldar here? Hmm, interesting...

There's alot of variance in the judgement of "worst", I.e for game health, in terms of those 3.


Worst(weakest) Armies of 40k right now? @ 2016/08/07 18:35:19


Post by: Ashiraya


'Weakest' is in the title, though.


Worst(weakest) Armies of 40k right now? @ 2016/08/07 18:37:19


Post by: cox.dan2


Crispy78 wrote:
So people have actually voted for Tau, Space Marines and Eldar here? Hmm, interesting...


I did, but as a joke. Come on everyone knows it's Orks, I used to play Orks and ditched them for Khorne Daemons because I actually wanted to kill things rather than just die all the time. Orks would rival Space Marines in popularity if they were as Mary Sue as the SM.

Old mob rule was the best too, fearless by having 30 boyz. Also old looted vehicle rules, where you can loot anything but just replace the BS with 2.


Worst(weakest) Armies of 40k right now? @ 2016/08/07 19:19:47


Post by: Ashiraya


I'd argue CSM are worse - I have actually seen Orks perform decently in tournaments.

It depends on if we talk the best lists of each army or the armies as a whole, however.


Worst(weakest) Armies of 40k right now? @ 2016/08/07 19:21:21


Post by: Gamgee


Dark Eldar followed by Chaos Space Marines.


Worst(weakest) Armies of 40k right now? @ 2016/08/07 19:40:08


Post by: master of ordinance


Imperial Guard and Chaos. Having these two fight is like watching two cripples swinging at each other - slow and painful.


Worst(weakest) Armies of 40k right now? @ 2016/08/07 20:01:40


Post by: StevetheDestroyeOfWorlds


 Gamgee wrote:
Dark Eldar followed by Chaos Space Marines.

Nah. Covens gives them some decent formations. CSM don't have stuff that's as good as CTC or Dark Artisan, or even just plain old Venom/Reaver spam


Worst(weakest) Armies of 40k right now? @ 2016/08/07 20:09:21


Post by: godardc


Legion of the damned. They can't even win alone.
And Inquisition, because I think 1v1, in a standard game, Inquisition just don't have enough different units.


Worst(weakest) Armies of 40k right now? @ 2016/08/07 20:17:47


Post by: Martel732


 master of ordinance wrote:
Imperial Guard and Chaos. Having these two fight is like watching two cripples swinging at each other - slow and painful.


IG slaughter chaos, just as they slaughter all have-not meqs.


Worst(weakest) Armies of 40k right now? @ 2016/08/07 20:21:51


Post by: Vaktathi


As someone who plays both IG and CSM's, IG dont slaughter CSM's unless the CSM army is just footslogging infantry, in which case it doesnt matter if its IG or anyone else. I'd put them fairly equal in most cases.


Worst(weakest) Armies of 40k right now? @ 2016/08/07 20:29:07


Post by: adamsouza


Craftworlds 4% [ 6 ]


6 people think they are funny


Worst(weakest) Armies of 40k right now? @ 2016/08/07 20:30:15


Post by: kryczek


DE, Orks, Tyranids, BA, IG all suck quite frankly CSM rank above them. They do however have their own issue's I'm not denying that.


Worst(weakest) Armies of 40k right now? @ 2016/08/07 20:31:19


Post by: Martel732


 Vaktathi wrote:
As someone who plays both IG and CSM's, IG dont slaughter CSM's unless the CSM army is just footslogging infantry, in which case it doesnt matter if its IG or anyone else. I'd put them fairly equal in most cases.


IG have such a huge shooting advantage over them.


Worst(weakest) Armies of 40k right now? @ 2016/08/07 21:19:04


Post by: Selym


Martel732 wrote:
 Vaktathi wrote:
As someone who plays both IG and CSM's, IG dont slaughter CSM's unless the CSM army is just footslogging infantry, in which case it doesnt matter if its IG or anyone else. I'd put them fairly equal in most cases.


IG have such a huge shooting advantage over them.
From playing both, I'd say that IG and CSM codexes can give eachother a hard time, but the IG don't needlessly nerf themselves every couple of turns. I'd give the edge to those plucky humans, simply due to reliability.


Worst(weakest) Armies of 40k right now? @ 2016/08/07 21:28:48


Post by: greatbigtree


IG may have a shooting advantage, but they have no mobility. They can defend their deployment zone, but they can't take ground. In situations where they have objectives in their DZ, IG can do well.

In situations where they have to leave their DZ, Guard do poorly. My experience is that Guards "playability" depends entirely on where they deploy. So it's a crap-shoot. They get annihilated in any Kill Point mission. They can't claim a Relic. They can sometimes win a 2-Objective mission if they bunker down, and play to secondaries with a side-bet on bombing objective campers off of their opponent's Objective.

In multi-objective missions, either of the d3+2 missions or the 6-objective mission, they only CAN win if they have at least a couple objectives in their DZ. So Chaos does have the ability to move forward to claim objectives, even if they aren't as good as most other armies, they're better at it then Guard.

Presuming a decent amount of LOS blocking / cover providing terrain, of course. Though that shouldn't need to be added.


Worst(weakest) Armies of 40k right now? @ 2016/08/07 21:49:03


Post by: Buddingsquaw


 greatbigtree wrote:
IG may have a shooting advantage, but they have no mobility. They can defend their deployment zone, but they can't take ground. In situations where they have objectives in their DZ, IG can do well.

In situations where they have to leave their DZ, Guard do poorly. My experience is that Guards "playability" depends entirely on where they deploy. So it's a crap-shoot. They get annihilated in any Kill Point mission. They can't claim a Relic. They can sometimes win a 2-Objective mission if they bunker down, and play to secondaries with a side-bet on bombing objective campers off of their opponent's Objective.

In multi-objective missions, either of the d3+2 missions or the 6-objective mission, they only CAN win if they have at least a couple objectives in their DZ. So Chaos does have the ability to move forward to claim objectives, even if they aren't as good as most other armies, they're better at it then Guard.

Presuming a decent amount of LOS blocking / cover providing terrain, of course. Though that shouldn't need to be added.


I thought Sentinels were supposed to deal with this issue? A guy at my Local uses deep-striking Sentinels for this exact reason, and has great success with it.
Heck, pretty annoying to sort out when I'm using a close range list. I have to be prepared to turn on a dime.

And then there's Elysians, and Tempestus...
Heck, why not Ogryns and Bullgryns in Chimeras?


Worst(weakest) Armies of 40k right now? @ 2016/08/07 23:14:56


Post by: master of ordinance


 Buddingsquaw wrote:
 greatbigtree wrote:
IG may have a shooting advantage, but they have no mobility. They can defend their deployment zone, but they can't take ground. In situations where they have objectives in their DZ, IG can do well.

In situations where they have to leave their DZ, Guard do poorly. My experience is that Guards "playability" depends entirely on where they deploy. So it's a crap-shoot. They get annihilated in any Kill Point mission. They can't claim a Relic. They can sometimes win a 2-Objective mission if they bunker down, and play to secondaries with a side-bet on bombing objective campers off of their opponent's Objective.

In multi-objective missions, either of the d3+2 missions or the 6-objective mission, they only CAN win if they have at least a couple objectives in their DZ. So Chaos does have the ability to move forward to claim objectives, even if they aren't as good as most other armies, they're better at it then Guard.

Presuming a decent amount of LOS blocking / cover providing terrain, of course. Though that shouldn't need to be added.


I thought Sentinels were supposed to deal with this issue? A guy at my Local uses deep-striking Sentinels for this exact reason, and has great success with it.
Heck, pretty annoying to sort out when I'm using a close range list. I have to be prepared to turn on a dime.

And then there's Elysians, and Tempestus...
Heck, why not Ogryns and Bullgryns in Chimeras?

Sentinels come in two forms:
-Outflanking but tin foil
-average armour but foot slogging

The scouts (outflankers) are open topped and lack firepower. Their "Manoeuvrability" comes from their ability to outflank, and this is good for one turn of mediocre at best shooting before they vanish, as AV 10/10/10 open topped with 2 HP really does not bare thinking about.
The foot sloggers are a bit better at surviving but cannot out flank and still have mediocre firepower.
In no case can Sentinels deep strike unless you are using the FW Elysian list.

Ogryns and Bullgryns both suffer the same issue of being far too expensive for what they do with Bullgryns costing as much as TW cavalry without any of the survivability, manoeuvrability or hitting power and Ogryns are only slightly cheaper but lack even more. Chimeras are also heavily over priced in this edition, especially as the HP rules mean that they can be glanced to death by Bolters.
Storm Troopers (Miliwhat now?) are once more an overpriced unit, costing more than a Space Marine per man whilst lacking any of the staying power or utility that a Tactical unit provides. And none of that "Oh they can DS with AP3" gak Martel, I have run triple Stormy armies before and even with double Volleygun they still suck terribly. I dropped in a unit right next to an isolated Tac unit and inflicted a grand total of two dead Marines. All any of them ever did was to capture an objective on the turn they arrived and then die horribly the next turn, rarely inflicting more than one or two casualties on their targets.
Elysians are an outdated (IIRC) guard army from Forgeworld and require you to purchase another rip-off supplement to play whilst still suffering from the same issues as the regular Guard (IE, gak armour, lacklustre firepower, overpriced units and pathetic mobility[although that last one is kind of negated by the DS ability).


Worst(weakest) Armies of 40k right now? @ 2016/08/07 23:15:56


Post by: Martel732


Have I ever said one word about stormtroopers?


Worst(weakest) Armies of 40k right now? @ 2016/08/08 00:33:54


Post by: Dantes_Baals


kryczek wrote:
DE, Orks, Tyranids, BA, IG all suck quite frankly CSM rank above them. They do however have their own issue's I'm not denying that.


I would further dial this down to BA, Orks and DE. I've crushed some pretty good players with my bugs, some pretty stinky cheese too. Not a both at the same time yet though. In army swap with my IG buddies, I've mulched vanilla SM twice, necrons, CSM, Bugs and Skitarii as well.

DE I've had only 2 wins (a bunch of losses) both were close. I dont know if i just cant get a finesse for them, but given that the DE player himself does rather poorly almost all the time (and will do quite well behind most other armies) leads me to believes its because the book is gak. Not the players.

When i hear someone is starting up Orks or BA I just shake my head. I hate to see other people fall for the same trap that my buddy and i did . Theuy are so far behind the others they should be limited to starter sets. If that.

I'm not saying the others don't need help, but they are 100 percent playable if you know what you're doing. The book may be old and it may feel like smashing your head on a wall playing Tau, vanilla SMS or Crons, but in a noncompetitive meta I can run em all day long.






Worst(weakest) Armies of 40k right now? @ 2016/08/08 00:45:56


Post by: Vaktathi


Martel732 wrote:
 Vaktathi wrote:
As someone who plays both IG and CSM's, IG dont slaughter CSM's unless the CSM army is just footslogging infantry, in which case it doesnt matter if its IG or anyone else. I'd put them fairly equal in most cases.


IG have such a huge shooting advantage over them.
Sure, but thats also their defining schtick. However, as bad as CSM's are, they do have dramatically superior functional mobility, and CC isnt as dead as people think (particularly with regards to tanks and weeny infantry squads where just a couple CSM's can still wipe a 10man IG unit), and they do arent devoid of firepower themselves. CSM's arent going to win a pitched firefight to the last man, and they shouldnt. Within the context of the 40k missions however, their greater mobility and aggression can enable them to win vs IG gunlines with solid frequency when it comes to nabbing mission objectives.


Worst(weakest) Armies of 40k right now? @ 2016/08/08 01:37:23


Post by: Imateria


BA, Orks, Nids and CSM should win this pretty easily. Sadly it's about the only thing they will win.

As for DE, I'm actually doing better with them than I am with my non scatbike Craftworld list.


Worst(weakest) Armies of 40k right now? @ 2016/08/08 02:05:25


Post by: Drasius


Coin flip between CSM/IG/Orks/DE with BA and 'Nids a close second (BA have grav and bikes as troops, 'Nids have Flyrants and Mawlocks).

None of the above can really compete with anything outside of their own little kiddy splashpool where they'll reliably get stomped by the mid-tier dexes.


Worst(weakest) Armies of 40k right now? @ 2016/08/08 02:17:25


Post by: ZergSmasher


CSM, Orks, Tyranids, DE, MT, and Sororitas are what I voted for. Those 'dexes all need some work. MT less than the others because, like Harlequins, I don't think they are meant to be run by themselves. CSM are probably the worst, as they literally have to ally in better stuff to have any chance of winning. Main use these days of CSM is to ally in the few good things (like Heldrakes, Be'lakor, Cyclopian Cabal, etc.) to a Daemons, R&H, or Daemonkin list.


Worst(weakest) Armies of 40k right now? @ 2016/08/08 02:30:52


Post by: MechaEmperor7000


I voted Orks. As bad as it is for CSM and Nids, at least we have /some/ powerful units we can use (and CSM at least has FW to back it up with heresy stuff).

Orks are the only ones where their faction rule actually hurts them rather than help them. When your own rule is actively out to get you, there's something wrong.


Worst(weakest) Armies of 40k right now? @ 2016/08/08 02:34:22


Post by: Ashiraya


 MechaEmperor7000 wrote:
Orks are the only ones where their faction rule actually hurts them rather than help them. When your own rule is actively out to get you, there's something wrong.


You mean like Champion of Chaos, which does more harm than good?

Orks have no equivalent to Be'lakor and the Heldrake in strength, but they have a plethora of decent units - in the context of the competition - such as tankbustas and mek guns. I am not convinced they are weakest.


Worst(weakest) Armies of 40k right now? @ 2016/08/08 02:46:35


Post by: Brutus_Apex


I wanna say that CSM are the weakest, but I still stand by the fact that the DE codex is the WORST codex ever written.


Worst(weakest) Armies of 40k right now? @ 2016/08/08 02:50:30


Post by: MechaEmperor7000


Champions of Chaos at most only affects your characters and half of the results are still good. Mob rule is going to hurt your orks one way or another and affects entire units; my Plague Marines can still function just fine with their champion being turned into uncooked cookie dough but my Lootas are clenching their nuts every time they're forced to roll on that Mob Rule table.

As for "good" units, for every "good" unit Orks have, Chaos has a great one, if only from FW.

Basically, at least some chaos units draw people's ire. Orks have no units that even make it on the radar.


Worst(weakest) Armies of 40k right now? @ 2016/08/08 02:58:05


Post by: Ashiraya


Remember that Champion of Chaos also forces you to issue/accept challenges, which is very bad.

Mob rule could actually make your Orks stay longer than they would without it.

That said, if you include FW, Chaos probably pull ahead because FW adds a lot of mid tier units that naturally dominate a fight between two bottom codices.


Worst(weakest) Armies of 40k right now? @ 2016/08/08 04:04:14


Post by: Tibs Ironblood


I voted for both CSM and Orks.

I play Orks and find my codex really just boils down to using the same few units over and over or I just lose. I have to spam warbikers, tank bustas and mega nobz with a deff kopta or two or its just game over.

I also voted for Chaos space marines because my friend plays them a lot and he is always fighting an up hill battle without using a lot of FW or spamming helldrakes. Now if he uses FW and the best of his codex (Hell drakes) then he does pretty well.

In both cases they seem to HAVE to bring the absolute best in their codex to have a chance.


Worst(weakest) Armies of 40k right now? @ 2016/08/08 04:07:24


Post by: Martel732


 Drasius wrote:
Coin flip between CSM/IG/Orks/DE with BA and 'Nids a close second (BA have grav and bikes as troops, 'Nids have Flyrants and Mawlocks).

None of the above can really compete with anything outside of their own little kiddy splashpool where they'll reliably get stomped by the mid-tier dexes.


BA do not have biker troops.


Worst(weakest) Armies of 40k right now? @ 2016/08/08 05:11:30


Post by: DarkStarSabre


In terms of rules and aesthetics/model range?

Sisters and CSM - both have ancient model ranges, both are dated books or digital books and both lack any of the 'core' elements of 7th ed (Formations and Decurions boys) without resorting to ally shenanigans.

In terms of function?

Orks and Tyranids - both armies have lost their way and seem to have fallen into strange hybrid builds that go so far from their concept it hurts. Tyranids have become a shooting army. Orks are a ghetto shooting army. Neither of which truly functions as a horde army anymore because their Troops are point-sinking chaff and there are a number of horrendously overcosted units bloating their other options.

Blood Angels fall here with Dark Eldar as well - again, they don't seem to function as their intended purpose...and in the case of these two there are other 'counterpart' armies that do their job and fill their concept BETTER. What Assaulting Marines? SM do it better and have more options. Want an Eldar Raiding Force? Corsairs are for you my friend.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 02:57:45


Post by: Arth-Rytis


Hopefully all of these low end armies are among the first to receive a new codex in 8th edition.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 03:00:16


Post by: Ashiraya


CSM got the first codex in 6th edition and I have to say that did not work out well even back then.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 04:11:57


Post by: Quickjager



Tau 2% [ 7 ]
Dark Angels 0% [ 1 ]
Space Marines 0% [ 2 ]
Cult Mechanicus 0% [ 1 ]
Imperial Knights 1% [ 3 ]
Craftworlds 2% [ 10 ]
Skitarii 0% [ 1 ]
Necrons 1% [ 4 ]
Grey Knights 1% [ 5 ]
Space Wolves 0% [ 1 ]
Astra Militarum 6% [ 26 ]
Tyranids 12% [ 55 ]
Adepta Sororitas 8% [ 37 ]
Chaos Daemons 2% [ 7 ]

All of these that I just listed shouldn't even be on there. They are by far NOT the weakest armies in any sense of the word. The fact they got votes is people just fething around because you gave them the opportunity to.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 05:04:20


Post by: Vaktathi


 Ashiraya wrote:
CSM got the first codex in 6th edition and I have to say that did not work out well even back then.
Aye, it was pretty much Hellturkey spam that gave the army any teeth.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 06:28:38


Post by: Selym


 Quickjager wrote:

Tau 2% [ 7 ]
Dark Angels 0% [ 1 ]
Space Marines 0% [ 2 ]
Cult Mechanicus 0% [ 1 ]
Imperial Knights 1% [ 3 ]
Craftworlds 2% [ 10 ]
Skitarii 0% [ 1 ]
Necrons 1% [ 4 ]
Grey Knights 1% [ 5 ]
Space Wolves 0% [ 1 ]
Astra Militarum 6% [ 26 ]
Tyranids 12% [ 55 ]
Adepta Sororitas 8% [ 37 ]
Chaos Daemons 2% [ 7 ]

All of these that I just listed shouldn't even be on there. They are by far NOT the weakest armies in any sense of the word. The fact they got votes is people just fething around because you gave them the opportunity to.
Apart from AM, you mean? Even CSM can give them a bad day.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 07:16:34


Post by: Slayer-Fan123


 Selym wrote:
 Quickjager wrote:

Tau 2% [ 7 ]
Dark Angels 0% [ 1 ]
Space Marines 0% [ 2 ]
Cult Mechanicus 0% [ 1 ]
Imperial Knights 1% [ 3 ]
Craftworlds 2% [ 10 ]
Skitarii 0% [ 1 ]
Necrons 1% [ 4 ]
Grey Knights 1% [ 5 ]
Space Wolves 0% [ 1 ]
Astra Militarum 6% [ 26 ]
Tyranids 12% [ 55 ]
Adepta Sororitas 8% [ 37 ]
Chaos Daemons 2% [ 7 ]

All of these that I just listed shouldn't even be on there. They are by far NOT the weakest armies in any sense of the word. The fact they got votes is people just fething around because you gave them the opportunity to.
Apart from AM, you mean? Even CSM can give them a bad day.

CSM only give them a bad day if the CSM player put as much effort into the list as possible and the AM player only did so a little bit. The CSM codex is THAT bad.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 09:47:44


Post by: Selym


AM is still horribad though


Worst(weakest) Armies of 40k right now? @ 2016/08/11 09:54:07


Post by: casvalremdeikun


 Drasius wrote:
Coin flip between CSM/IG/Orks/DE with BA and 'Nids a close second (BA have grav and bikes as troops, 'Nids have Flyrants and Mawlocks).

None of the above can really compete with anything outside of their own little kiddy splashpool where they'll reliably get stomped by the mid-tier dexes.
BA don't have bikes as troops though. And they only have gravguns and not grav cannons.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 11:02:42


Post by: the_scotsman


If you're looking for just one worst, the only answer is csm. Dark Eldar and CsM need ground up overhauls of their rules- the core is just rotten.

Guard, BA, Tyranids and Orks just need modernization and a clunky rule clean out. Good formations might even fix ba and orks.

For whatever reason though, gw is still releasing more and more rules for power armor loyalist armies.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 11:07:57


Post by: oldzoggy


Lol why is this even a competition: Legion of the Damned can't even survive turn one as a stand alone army


Worst(weakest) Armies of 40k right now? @ 2016/08/11 11:13:13


Post by: Torus


Ha! Hahahah! Orks? Chaos Space marines? Please, you actually have guns, flyers, HQ choices and even armour saves you lucky people you...

you have never had to endure the humiliation of an army that is mono harliquins, nor friends that will suddenly have deep striking flamer templates whenever you bust out ze clowns.

But no seriously, harlequins are insanely bad, that Eldar and Dark Eldar are actually stronger in almost nay configuration without harlequin allies.

(Yeah - I'm a little bitter, and the deathwatch release with flamer shotguns and flamer heavy bolters have got me triggered lol)


Worst(weakest) Armies of 40k right now? @ 2016/08/11 12:35:17


Post by: Blacksails


Your mono harlies can keep mono Stormtroopers company.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 12:39:22


Post by: Martel732


 Selym wrote:
AM is still horribad though


They really aren't. They are at least a shooting list in a shooting edition. They aren't trying to futilely bumble their meqs across the table into melee like CSM or BA.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 12:50:01


Post by: krodarklorr


 Brutus_Apex wrote:
I wanna say that CSM are the weakest, but I still stand by the fact that the DE codex is the WORST codex ever written.


You haven't read the Tyranid Codex than, bro.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 13:00:57


Post by: Torus


 Blacksails wrote:
Your mono harlies can keep mono Stormtroopers company.



Militarum Tempestus? Stormtroopers are known for their flyers, to which we have absolutely no answer for, and I'd gladly take a Taurox against half a dozen Starweavers!

True, they're bad but at least they are usable...


Worst(weakest) Armies of 40k right now? @ 2016/08/11 13:18:34


Post by: Blacksails


Usable is a strong word for their current position. Point is, these so called 'armies' that are nothing more than a glorified allied detachment should hardly count in determining the weakest army, seeing as the tiny allied armies just don't have all the tools to be effective on their own.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 13:34:33


Post by: Torus


 Blacksails wrote:
Usable is a strong word for their current position. Point is, these so called 'armies' that are nothing more than a glorified allied detachment should hardly count in determining the weakest army, seeing as the tiny allied armies just don't have all the tools to be effective on their own.


True, but as I said: It becomes a problem when the inclusion of said faction as allies actively weakens the main army.

Besides, if they can be fielded as a solo army on it's own in a single detachment they deserve a discussion based on it's viability.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 13:36:53


Post by: Dakka Wolf


 Torus wrote:
Ha! Hahahah! Orks? Chaos Space marines? Please, you actually have guns, flyers, HQ choices and even armour saves you lucky people you...

you have never had to endure the humiliation of an army that is mono harliquins, nor friends that will suddenly have deep striking flamer templates whenever you bust out ze clowns.

But no seriously, harlequins are insanely bad, that Eldar and Dark Eldar are actually stronger in almost nay configuration without harlequin allies.

(Yeah - I'm a little bitter, and the deathwatch release with flamer shotguns and flamer heavy bolters have got me triggered lol)


That's funny, the ally only army wants to complain that they're not as good as the Grey Knights or the Adeptus Mechanicus.

Tyranids are the last dog at the bone, they're a stand alone army that's comparably as bad as or worse than the Harlequins and taking allies to solve the problem can actually make it worse.

Their best saves are cover saves, in an edition where cover saves are laughed at and even being outside of line of sight doesn't mean protection, they're THE monstrous creature army with the worst and most expensive Monstrous Creatures bar none. The only vehicle that can ferry the 'Nids into their enemy's face is a drop pod that gets blown away along with its cargo before the rest of the army can catch up. Considering that the hive mind is supposed to be the shadow in the warp their psychic defense is a joke. Rending got nerfed to the point where a Land Raider can go out Nid stomping and be more concerned about getting immobilised than getting torn up by a pack of Gene Stealers, you know, the Land Raiders people complain are fragile and not worth their points? Any Tyranid player would sell their soul for masks that prevent overwatch or actual armour saves.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 13:58:00


Post by: Torus


 Dakka Wolf wrote:

That's funny, the ally only army wants to complain that they're not as good as the Grey Knights or the Adeptus Mechanicus.

Tyranids are the last dog at the bone, they're a stand alone army that's comparably as bad as or worse than the Harlequins and taking allies to solve the problem can actually make it worse.


The only ally army? Should Chaos Space Marines be an ally only army since they are pretty much only used to grab the Belakor Dataslate in conjunction with a Helldrake or Imperial knights, which only have 1 unit and yet we see entire lists consisting in only Imperial knights all the time! Hell, anything that allies with harlequins actively becomes worse! So yeah, you're damn right I'm upset about it.

At least you have a competitive build in the flyrant spam that we've seen before so many times !


Worst(weakest) Armies of 40k right now? @ 2016/08/11 14:04:31


Post by: Nightpaw


My friends and me have been playing for the last couple of years using AM, SOB, Orcs, Tyranids, Black Templars and CSM. Once or twice a year our Eldar buddy walks in and wipes the floor with our armies.

In my opinion you should let the Eldar, Vanilla SM, Mechanicum, Tau and Necrons play amongst themselves and everything's just fine.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 14:16:22


Post by: Xenomancers


Pretty bad Poll...GK are clearly the worst army in the game.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 14:17:33


Post by: IronMaster


Militarum Tempestos can barely even be considered a codex.

The army is not very functional to be perfectly honest. (I'm considering each in an "On their own" basis).


Worst(weakest) Armies of 40k right now? @ 2016/08/11 14:18:01


Post by: Martel732


 Xenomancers wrote:
Pretty bad Poll...GK are clearly the worst army in the game.


Clearly. I mean those Dreadknights are just worthless. (But still better than anything in C:BA, C:Orks, or C:CSM)


Worst(weakest) Armies of 40k right now? @ 2016/08/11 14:56:35


Post by: SemperMortis


 Arth-Rytis wrote:
Hopefully all of these low end armies are among the first to receive a new codex in 8th edition.


Orks got the first codex in 7th edition, that didn't work for us either.

That was also our first codex update since 2008 (4th Edition).


Worst(weakest) Armies of 40k right now? @ 2016/08/11 14:58:09


Post by: Maréchal des Logis Walter


The very worst in my opinion must be the poor ork codex. Then come the CSM and the dark eldars. Tournamentwise i doubt of IG being a monster but it's an actually decent army!


Worst(weakest) Armies of 40k right now? @ 2016/08/11 15:14:09


Post by: Purifier


Tyranids, Orks, CSM and an honorable mention to Sisters of Battle.

Because of the allies matrix, no IoM army is really completely busted, but the fact that they couldn't even be arsed to write in any anti air into the sisters codex when they finally did the codex outside of a white dwarf just shows how wildly outdated it is.

Some few parts of the CSM books work with Daemon allies... but Orks and Tyranids are just a mess. Mostly, it's just not fun playing such out of date armies when everyone else gets a bunch of formations and cool new toys. It's like a kid with a kickboard scooter trying to hang out with all the kids with Hoverboards. He was dope in 2007, but now he just feels like the poor kid.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 15:30:30


Post by: Martel732


"Because of the allies matrix, no IoM army is really completely busted"

This is completely false, Taking units from an outside codex does NOT make a given codex good.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 15:37:36


Post by: Purifier


Martel732 wrote:
"Because of the allies matrix, no IoM army is really completely busted"

This is completely false, Taking units from an outside codex does NOT make a given codex good.


It does, actually. The fact that you can take units from outside codex is a rule that specifically helps that codex. Tyranids for example has no options for buffing their units through allies. That makes them worse than if they did have that option.

I understand what you're trying to say, but it's plainly wrong. I would have *loved* it if every codex instead was balanced around itself and we removed all allying, since I play mostly mono-Skitarii, but saying that the arguably most powerful rule in the game - the one that allows you to ally in things like special characters that can buff your troops from almost any army - doesn't make your codex stronger, is simply wrong.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 15:42:42


Post by: Martel732


It's not plainly wrong. C:SM being good does not make C:BA good. There is no list that includes BA that can't be made better by completely replacing them all with vanilla marines. In a way, it actually makes C:BA the weakest of the lot since it is completely surpassed in every way by C:SM.

And in 7th, anyone can ally with anyone in unbound.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 15:45:17


Post by: Vaktathi


Its not making that army stronger, its either cherry picking the strong elements from other armies or combining things in ways that werent intended, both of which can make an individual *army list* strong, but dont make the faction strong, particularly for people trying to play a coherent background adherent force.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 15:49:18


Post by: Purifier


Martel732 wrote:
It's not plainly wrong. C:SM being good does not make C:BA good. There is no list that includes BA that can't be made better by completely replacing them all with vanilla marines. In a way, it actually makes C:BA the weakest of the lot since it is completely surpassed in every way by C:SM.

And in 7th, anyone can ally with anyone in unbound.


Unbound has nothing to do with allying.

You can make a bound army where anything allies with anything, just buy it all in proper formations/detachments, but both in a bound and unbound army you still have to abide by the rules for their ally standing. You can't have Dante lead a unit of Tyranids just because your army is Unbound, and that's the big difference between Battle Brothers and the others.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 15:50:24


Post by: Martel732


 Purifier wrote:
Martel732 wrote:
It's not plainly wrong. C:SM being good does not make C:BA good. There is no list that includes BA that can't be made better by completely replacing them all with vanilla marines. In a way, it actually makes C:BA the weakest of the lot since it is completely surpassed in every way by C:SM.

And in 7th, anyone can ally with anyone in unbound.


Unbound has nothing to do with allying.

You can make a bound army where anything allies with anything, just buy it all in proper formations/detachments, but both in a bound and unbound army you still have to abide by the rules for their ally standing. You can't have Dante lead a unit of Tyranids just because your army is Unbound, and that's the big difference between Battle Brothers and the others.


But having Dante lead doesn't do anything. Tigirius is always better. That's the ultimate point. The Battle Brother thing only matters for superfriends, as you can't embark on transports anymore. BA only contribute priests to Wolfstars, but that's an advantage for C:SW, not an advantage for C:BA. Allying Battle Bros into a BA list is pointless, as you might as well play that allied faction instead and dump BA.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 15:53:09


Post by: Xenomancers


Martel732 wrote:
 Xenomancers wrote:
Pretty bad Poll...GK are clearly the worst army in the game.


Clearly. I mean those Dreadknights are just worthless. (But still better than anything in C:BA, C:Orks, or C:CSM)

They pretty much are worthless. They can't even take a single round of shooting in most cases.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 15:55:23


Post by: SGTPozy


 Xenomancers wrote:
Martel732 wrote:
 Xenomancers wrote:
Pretty bad Poll...GK are clearly the worst army in the game.


Clearly. I mean those Dreadknights are just worthless. (But still better than anything in C:BA, C:Orks, or C:CSM)

They pretty much are worthless. They can't even take a single round of shooting in most cases.


For real? They only die to grav... They're practically immortal to everything else!


Worst(weakest) Armies of 40k right now? @ 2016/08/11 15:55:34


Post by: jreilly89


 Xenomancers wrote:
Martel732 wrote:
 Xenomancers wrote:
Pretty bad Poll...GK are clearly the worst army in the game.


Clearly. I mean those Dreadknights are just worthless. (But still better than anything in C:BA, C:Orks, or C:CSM)

They pretty much are worthless. They can't even take a single round of shooting in most cases.


That's why every GK army takes 2 or 3?


Worst(weakest) Armies of 40k right now? @ 2016/08/11 15:55:41


Post by: Martel732


 Xenomancers wrote:
Martel732 wrote:
 Xenomancers wrote:
Pretty bad Poll...GK are clearly the worst army in the game.


Clearly. I mean those Dreadknights are just worthless. (But still better than anything in C:BA, C:Orks, or C:CSM)

They pretty much are worthless. They can't even take a single round of shooting in most cases.


From Tau/Eldar, maybe. T6 2+ is still pretty busted for most lists.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 15:57:10


Post by: Purifier


Look, now it has been FAQ'ed away, but just to make an example that makes it really obvious, we used to assume that Skitarii could put their guys in allied drop pods. They still could if a drop pod could ever be embarked upon, but alas. The value of Vanguard units went up by INSANE amounts just be being able to ally in drop pods.

This is a very obvious, but far from the only such effect. All IoM armies have the option to buff their units in similar ways. Some might not have a land raider but would work really well in one. Well now they can get one.

Yes, this makes the codex better.

It's absolutely true that replacing each part of the BA with one that does its job better from another codex would ultimately replace the BA codex and that isn't "making it better."

But that's not what I'm talking about. I'm talking about adding tools that makes your army better. The fact that other codex from the same faction are better in every regard does not mean that getting access to their gear doesn't up the value of your codex. Because it does.

Martel732 wrote:
as you can't embark on transports anymore

Yes you can, you just can't deploy in them. Jesus man, maybe you should go through these things a few more times before you start calling what is and isn't broken?


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:01:38


Post by: Martel732


It doesn't. Because it's not from my codex. That's another codex being good. I suspect we're not going to agree on this.

BA have no unit with the utility of Vanguards. There is nothing you can bring in to give BA units that kind of utility. You might argue telepathy psykers, but it's dumb to cast invis on BA units when those could be TWC.

"Yes you can, you just can't deploy in them."

That's what I meant. That's the useful ability, not getting in during the battle. Because my units don't live long enough.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:03:19


Post by: Xenomancers


Martel732 wrote:
 Xenomancers wrote:
Martel732 wrote:
 Xenomancers wrote:
Pretty bad Poll...GK are clearly the worst army in the game.


Clearly. I mean those Dreadknights are just worthless. (But still better than anything in C:BA, C:Orks, or C:CSM)

They pretty much are worthless. They can't even take a single round of shooting in most cases.


From Tau/Eldar, maybe. T6 2+ is still pretty busted for most lists.

Tau eldar and space marines have no problem dropping them with a single units firepower. I am only able to win with them If I get shifting worldscape and can charge first turn with them - that only works against the same opponent once.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:04:38


Post by: Purifier


Martel732 wrote:
it's dumb to cast invis on BA units when those could be TWC.


It's dumb to cast a beneficial spell on your troops because you could have been playing with other troops. Ok. You just want to whine for whine's sake. Fine.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:05:16


Post by: Martel732


You might live vs Gladius. But you gonna lose on points so badly with GK vs Gladius. But a centstar or something like that mops them up hard.


Automatically Appended Next Post:
 Purifier wrote:
Martel732 wrote:
it's dumb to cast invis on BA units when those could be TWC.


It's dumb to cast a beneficial spell on your troops because you could have been playing with other troops. Ok. You just want to whine for whine's sake. Fine.


No, I legitimately think your logic is incorrect on this matter. Codex A being good does not make codex B good by association.

"I'm talking about adding tools that makes your army better."

Getting them from other codices does NOT make your codex better. It makes a given list better, but still inferior to a list comprised of codex A.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:07:55


Post by: Purifier


Martel732 wrote:


No, I legitimately think your logic is incorrect on this matter. Codex A being good does not make codex B good by association.


Might be because that isn't my logic. My logic is having access to Codex A's tools is a boon to codex B and obviously makes it better. It doesn't make it BETTER THAN codex A or even AS GOOD AS codex A, but it undeniably helps it out... ie, makes it better.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:10:30


Post by: Martel732


 Purifier wrote:
Martel732 wrote:


No, I legitimately think your logic is incorrect on this matter. Codex A being good does not make codex B good by association.


Might be because that isn't my logic. My logic is having access to Codex A's tools is a boon to codex B and obviously makes it better. It doesn't make it BETTER THAN codex A or even AS GOOD AS codex A, but it undeniably helps it out... ie, makes it better.


And that doesn't change the fact that everyone has access to everyone's tools. I can bring Eldar units in a BA list. That still doesn't make BA any good. Everyone has access to everything. So that's a wash.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:12:26


Post by: Selym


Martel732 wrote:
 Purifier wrote:
Martel732 wrote:


No, I legitimately think your logic is incorrect on this matter. Codex A being good does not make codex B good by association.


Might be because that isn't my logic. My logic is having access to Codex A's tools is a boon to codex B and obviously makes it better. It doesn't make it BETTER THAN codex A or even AS GOOD AS codex A, but it undeniably helps it out... ie, makes it better.


And that doesn't change the fact that everyone has access to everyone's tools. I can bring Eldar units in a BA list. That still doesn't make BA any good. Everyone has access to everything. So that's a wash.
I may get tired of Martel's constant whining, but this is one point that I can get behind.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:13:21


Post by: SGTPozy


Martel732 wrote:
 Purifier wrote:
Martel732 wrote:


No, I legitimately think your logic is incorrect on this matter. Codex A being good does not make codex B good by association.


Might be because that isn't my logic. My logic is having access to Codex A's tools is a boon to codex B and obviously makes it better. It doesn't make it BETTER THAN codex A or even AS GOOD AS codex A, but it undeniably helps it out... ie, makes it better.


And that doesn't change the fact that everyone has access to everyone's tools. I can bring Eldar units in a BA list. That still doesn't make BA any good. Everyone has access to everything. So that's a wash.


Pretty sure Eldar units can't support BA units as they aren't sitting at the 'cool' table (I.e. IoM).
Other IoM units CAN however support others, such as AM priests which can buff ANY IoM unit. Farseers however, can only support Eldar (all flavours) units


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:13:34


Post by: Martel732


 Selym wrote:
Martel732 wrote:
 Purifier wrote:
Martel732 wrote:


No, I legitimately think your logic is incorrect on this matter. Codex A being good does not make codex B good by association.


Might be because that isn't my logic. My logic is having access to Codex A's tools is a boon to codex B and obviously makes it better. It doesn't make it BETTER THAN codex A or even AS GOOD AS codex A, but it undeniably helps it out... ie, makes it better.


And that doesn't change the fact that everyone has access to everyone's tools. I can bring Eldar units in a BA list. That still doesn't make BA any good. Everyone has access to everything. So that's a wash.
I may get tired of Martel's constant whining, but this is one point that I can get behind.


I didn't even start this thread. I'm just giving the straight dope.


Automatically Appended Next Post:
SGTPozy wrote:
Martel732 wrote:
 Purifier wrote:
Martel732 wrote:


No, I legitimately think your logic is incorrect on this matter. Codex A being good does not make codex B good by association.


Might be because that isn't my logic. My logic is having access to Codex A's tools is a boon to codex B and obviously makes it better. It doesn't make it BETTER THAN codex A or even AS GOOD AS codex A, but it undeniably helps it out... ie, makes it better.


And that doesn't change the fact that everyone has access to everyone's tools. I can bring Eldar units in a BA list. That still doesn't make BA any good. Everyone has access to everything. So that's a wash.


Pretty sure Eldar units can't support BA units as they aren't sitting at the 'cool' table (I.e. IoM).
Other IoM units CAN however support others, such as AM priests which can buff ANY IoM unit. Farseers however, can only support Eldar (all flavours) units


I don't need support on BA units when I can support the Eldar units and turn my enemies into fried husks. BA units aren't worth supporting in the first place and that's the real crux of the problem. IoM is incredibly overrated in any context outside superfriends and Wolfstars.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:14:54


Post by: SGTPozy


Martel732 wrote:
 Selym wrote:
Martel732 wrote:
 Purifier wrote:
Martel732 wrote:


No, I legitimately think your logic is incorrect on this matter. Codex A being good does not make codex B good by association.


Might be because that isn't my logic. My logic is having access to Codex A's tools is a boon to codex B and obviously makes it better. It doesn't make it BETTER THAN codex A or even AS GOOD AS codex A, but it undeniably helps it out... ie, makes it better.


And that doesn't change the fact that everyone has access to everyone's tools. I can bring Eldar units in a BA list. That still doesn't make BA any good. Everyone has access to everything. So that's a wash.
I may get tired of Martel's constant whining, but this is one point that I can get behind.


I didn't even start this thread. I'm just giving the straight dope.


We know... You don't start threads, you just derail threads with your BA talk


Automatically Appended Next Post:
But you CAN support your units, thus making them better


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:16:13


Post by: Selym


We didn't start the fire


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:16:49


Post by: Martel732


Everything I'm saying about BA, you can replace with any poor IoM codex. Really this started from appeal to the allies matrix as justification for codex ranking.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:17:23


Post by: Selym


Like CSM!

O wait.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:18:57


Post by: Martel732


 Selym wrote:
Like CSM!

O wait.


Does KDK make this a good codex? Does chaos demons make this a good codex? No.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:19:25


Post by: Selym


I'm agreeing with you...


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:19:55


Post by: SGTPozy


Martel732 wrote:
 Selym wrote:
Like CSM!

O wait.


Does KDK make this a good codex? Does chaos demons make this a good codex? No.


They lack the buffs the IoM has though...


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:20:07


Post by: Martel732


 Selym wrote:
I'm agreeing with you...


You were not the intended audience for that post. I know you agree.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:21:11


Post by: Purifier


"Why should I support ba when I can support Eldar?" Uh, I dunno, why the hell are you playing ba when you can play eldar? It's the exact same question.

Ba has a lot of options for direct support from other codex, eldar doesn't. And obviously doesn't need it.

I put iom codex above Orks and Tyranids because of allies matrix. I didn't say it made them bloody equal to Eldar or that they are fine. This post isn't "who are the 80% at the bottom" it's about the very worst. And allies matrix pulls any iom just out of that.

The fact that you don't want to use it doesn't change that.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:23:24


Post by: Martel732


SGTPozy wrote:
 Xenomancers wrote:
Martel732 wrote:
 Xenomancers wrote:
Pretty bad Poll...GK are clearly the worst army in the game.


Clearly. I mean those Dreadknights are just worthless. (But still better than anything in C:BA, C:Orks, or C:CSM)

They pretty much are worthless. They can't even take a single round of shooting in most cases.


For real? They only die to grav... They're practically immortal to everything else!


Str D, starcannons, bladestorm, pulse rifle spam, 2+ poison, etc. Not having the stackable FNP of a Riptide and maxxing at a 4++ makes it considerably more vulnerable than the Riptide. But it's still busted against things that can't wound spam it. At least it has to get close.


Automatically Appended Next Post:
 Purifier wrote:
"Why should I support ba when I can support Eldar?" Uh, I dunno, why the hell are you playing ba when you can play eldar? It's the exact same question.

Ba has a lot of options for direct support from other codex, eldar doesn't. And obviously doesn't need it.


Money. Time. If this were a video game, I'd never touch BA with a 10-foot-pole.

Everyone can ally with everyone. The ally matrix is not a consideration for codex efficacy. BA aren't made better by better codices existing.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:29:23


Post by: Purifier




Honestly, you've proven that you don't even know the rules in this thread, so I can't even be bothered. "I meant that!" Sure you did. Your army isn't getting creamed round 1. Half the time you move before your enemy even gets to shoot.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:30:09


Post by: SGTPozy


"Str D, starcannons, bladestorm, pulse rifle spam, 2+ poison, etc. Not having the stackable FNP of a Riptide and maxxing at a 4++ makes it considerably more vulnerable than the Riptide. But it's still busted against things that can't wound spam it. At least it has to get close."

Sure, D works.

Starcannons? How many of them can you get in a single unit?

Bladestorm? The units will die way before try can use their bladestorm by the Dresknights themselves or allied grav centurions (this is the logic you usually use, right?)

Pulse rifle spam? FW max out at 12 Tau, and 12 aren't gonna kill a Dreadknight.

2+ poison? You need 4 wounds from a single unit.... That's unlikely.

So not being a Riptide makes it die to a single unit? By that logic shouldn't the Wraithknight die to Tactical Marines since it's also not a Riptide?



Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:39:01


Post by: Martel732


 Purifier wrote:


Honestly, you've proven that you don't even know the rules in this thread, so I can't even be bothered. "I meant that!" Sure you did. Your army isn't getting creamed round 1. Half the time you move before your enemy even gets to shoot.


Whatever floats your boat.


Automatically Appended Next Post:
SGTPozy wrote:
"Str D, starcannons, bladestorm, pulse rifle spam, 2+ poison, etc. Not having the stackable FNP of a Riptide and maxxing at a 4++ makes it considerably more vulnerable than the Riptide. But it's still busted against things that can't wound spam it. At least it has to get close."

Sure, D works.

Starcannons? How many of them can you get in a single unit?

Bladestorm? The units will die way before try can use their bladestorm by the Dresknights themselves or allied grav centurions (this is the logic you usually use, right?)

Pulse rifle spam? FW max out at 12 Tau, and 12 aren't gonna kill a Dreadknight.

2+ poison? You need 4 wounds from a single unit.... That's unlikely.

So not being a Riptide makes it die to a single unit? By that logic shouldn't the Wraithknight die to Tactical Marines since it's also not a Riptide?



It's obviously going to take more tha one unit of anything. I was comparing to riptide since they are both 2+ mcs.


Automatically Appended Next Post:
 Purifier wrote:
"Why should I support ba when I can support Eldar?" Uh, I dunno, why the hell are you playing ba when you can play eldar? It's the exact same question.

Ba has a lot of options for direct support from other codex, eldar doesn't. And obviously doesn't need it.

I put iom codex above Orks and Tyranids because of allies matrix. I didn't say it made them bloody equal to Eldar or that they are fine. This post isn't "who are the 80% at the bottom" it's about the very worst. And allies matrix pulls any iom just out of that.

The fact that you don't want to use it doesn't change that.


Tyranids run over ba even with a real unit or two from a real codex tossed
in.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:48:18


Post by: Purifier


There are two constants in threads like these. Martel will act like GW is personally attacking him with the BA codex, and at some point Experiment626 will join in the excessive wailing with opinions on CSM. Just waiting for the Canuck.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 16:52:36


Post by: Martel732


I voted for five lists: ba, csm, orks, de, and nids.

I think the fact you gave an honorable mention to sisters shows that you don't get that they are quite middle tier with allies shenanigans. It's a more limited but higher quality list than ba.

You forgot another constant: bitching about IoM.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 17:07:44


Post by: Experiment 626


BA's are certainly well above the lowly CSM's now with the FAQ's.

While they're still by far and away the single worst Loyalist MEQ book, they got a very decent boost in their MSU play through the Dreadnought errata. A list centered along the lines of;
CAD 1
Dante + Melta-spam Honour Guard
2x Fragioso's w/Heavy flamer in Pods
Death Co. Dread in Pod
2x 5 Sniper Scouts
2x 3 Bikers w/Grav + Combi-Grav

CAD 2
Jump Chappy
Fragioso w/Heavy flamer in Pod
2x 5 Tacs w/Melta + Combi-Melta in Pods

That will demolish pretty much anything that you can try and build just out of the CSM codex.
There's too much armour and way too much 99.9% idiot-proof reliable Deep Striking there for even Nurgle lists to handle. Sure it's not the way most people likely imagine BA's to function, but their Dread spam is definitely more than viable now. (and god forbid, if those Frag Cannons eventually end up becoming like the new DW versions, though I'm sure Martel will still try and claim
that they'd be worthless & unplayable, because... "BA's have always sucked!")

Now vs. Daemonkin? Sure, BA's unfortunately play right into their hands because even Khornekin's average options can out-assault anything BA's will have short of an Invisible unit of Death Co.

But CSM's are effectively just MEQ's minus every rule that makes MEQ's actively work, while being stuck still trying to play like it's 3rd/4th edition & close combat based Rhino Rush is actually in the rules.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 17:09:59


Post by: Purifier


There we go.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 17:10:51


Post by: SGTPozy



"It's obviously going to take more tha one unit of anything. I was comparing to riptide since they are both 2+ mcs."

The original complaint was that Dresknights die easily to a single unit's fire


Worst(weakest) Armies of 40k right now? @ 2016/08/11 17:11:35


Post by: Martel732


What's a dw version? Frag cannons are almost worthless vs plague marines as it is currently.

Btw, that's a terrible list that don't have to worry about unless someone is tailoring against you.

Automatically Appended Next Post:
SGTPozy wrote:

"It's obviously going to take more tha one unit of anything. I was comparing to riptide since they are both 2+ mcs."

The original complaint was that Dresknights die easily to a single unit's fire


I missed the single unit part. There's only one unit i can think of that reliably kills it : grav cents. Even the mighty wraithknight is unlikely to do it. Maybe a stormsurge but i doubt it.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 17:19:13


Post by: Blacksails


Martel732 wrote:
What's a dw version? Frag cannons are almost worthless vs plague marines as it is currently.



You're gonna love this.

The new Deathwatch codex has frag cannons in it as heavy weapons. The Vets can take up to 4 heavy weapons in a squad, including frag cannons.

The new profile is this: S6 AP- Template Assault 2 Shred, -or- 24" S7 AP3 Assault 2 Impact, where Impact changes the profile to S9 AP2 Assault 2 under 12".

25pts.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 17:26:37


Post by: Purifier


 Blacksails wrote:
Martel732 wrote:
What's a dw version? Frag cannons are almost worthless vs plague marines as it is currently.



You're gonna love this.

The new Deathwatch codex has frag cannons in it as heavy weapons. The Vets can take up to 4 heavy weapons in a squad, including frag cannons.

The new profile is this: S6 AP- Template Assault 2 Shred, -or- 24" S7 AP3 Assault 2 Impact, where Impact changes the profile to S9 AP2 Assault 2 under 12".

25pts.


Haha, why should you have to make a choice what you want to specialise against when you create your list? Just bring one weapon that can deal with every situation!


Worst(weakest) Armies of 40k right now? @ 2016/08/11 17:34:56


Post by: Martel732


 Blacksails wrote:
Martel732 wrote:
What's a dw version? Frag cannons are almost worthless vs plague marines as it is currently.



You're gonna love this.

The new Deathwatch codex has frag cannons in it as heavy weapons. The Vets can take up to 4 heavy weapons in a squad, including frag cannons.

The new profile is this: S6 AP- Template Assault 2 Shred, -or- 24" S7 AP3 Assault 2 Impact, where Impact changes the profile to S9 AP2 Assault 2 under 12".

25pts.


First the Stormraven, now the frag cannon. Seriously, feth GW.

"and god forbid, if those Frag Cannons eventually end up becoming like the new DW versions, though I'm sure Martel will still try and claim
that they'd be worthless & unplayable, because... "BA's have always sucked!") "

It wouldn't really change how I use them at all. They'd still be fragile because of hull points. The S9 AP2 thing is nice, but with only two shots, hardly game changing. It's more effective on squads with four of the things.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 17:39:45


Post by: Experiment 626


 Blacksails wrote:
Martel732 wrote:
What's a dw version? Frag cannons are almost worthless vs plague marines as it is currently.



You're gonna love this.

The new Deathwatch codex has frag cannons in it as heavy weapons. The Vets can take up to 4 heavy weapons in a squad, including frag cannons.

The new profile is this: S6 AP- Template Assault 2 Shred, -or- 24" S7 AP3 Assault 2 Impact, where Impact changes the profile to S9 AP2 Assault 2 under 12".

25pts.

IIRC, isn't the base profile also Rending?

Hence why even the now 'lesser' BA version is still so good even against Plaugemarines...
With 2 templates, you should easily hit all 5 models in a typical MSU squad. 10 hits generates on average 6-7 wounds, 1 or 2 of which will end up outright ignoring their 3+ armour.
You'd have to get somewhat unlucky to not kill off at least 2-3 PM's, and then you still have the Heavy flamer to put a couple more hits. (might get lucky and end up with one more kill)

But yeah, BA players should be peeved that DW just went and "Over 9000'ed" pretty much their only really unique toy.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 17:55:15


Post by: Blacksails


Don't forget the AV12/12/11 HP3 Assault flyer with ceramite plating, TL AssCan (free swap to TL LasCan), and 4 Stormstrike missile and an unlimited bomb type weapon with two profiles that can carry 12 models including jet pack and bikes.

*Edit* With purchasable Strafing Run and re-roll jinks for 15pts total. 180pts base.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 17:57:54


Post by: Experiment 626


 Blacksails wrote:
Don't forget the AV12/12/11 HP3 Assault flyer with ceramite plating, TL AssCan (free swap to TL LasCan), and 4 Stormstrike missile and an unlimited bomb type weapon with two profiles that can carry 12 models including jet pack and bikes.

*Edit* With purchasable Strafing Run and re-roll jinks for 15pts total. 180pts base.

And yet people still moan about Hellchickens...


Worst(weakest) Armies of 40k right now? @ 2016/08/11 18:34:26


Post by: SGTPozy


Purifier wrote:There are two constants in threads like these. Martel will act like GW is personally attacking him with the BA codex, and at some point Experiment626 will join in the excessive wailing with opinions on CSM. Just waiting for the Canuck.


Experiment 626 wrote:
 Blacksails wrote:
Don't forget the AV12/12/11 HP3 Assault flyer with ceramite plating, TL AssCan (free swap to TL LasCan), and 4 Stormstrike missile and an unlimited bomb type weapon with two profiles that can carry 12 models including jet pack and bikes.

*Edit* With purchasable Strafing Run and re-roll jinks for 15pts total. 180pts base.

And yet people still moan about Hellchickens...


The champ is here! *inserts John Cena's theme song*


Worst(weakest) Armies of 40k right now? @ 2016/08/11 18:55:29


Post by: SemperMortis


Experiment 626 wrote:
 Blacksails wrote:
Don't forget the AV12/12/11 HP3 Assault flyer with ceramite plating, TL AssCan (free swap to TL LasCan), and 4 Stormstrike missile and an unlimited bomb type weapon with two profiles that can carry 12 models including jet pack and bikes.

*Edit* With purchasable Strafing Run and re-roll jinks for 15pts total. 180pts base.

And yet people still moan about Hellchickens...



Honestly I think that is about 10-20pts under costed but pretty close to what it should be. A lot of flyers are massively over priced for what little they do.

A Trukk has 10/10/10 3HP and costs 30pts. it has a single Rokkit or a single Big Shoota, is an assault transport with a carrying capacity of 12 models.

An Ork Dakkajet has 10/10/10 3HP and costs 110pts. It has Jink, 2 TL Supa Shootas for a total of 6 S6 AP4 shots that are twin linked. It gains 1 BS when shooting ground targets and basically has skyfire. So......yeah.....

If you compare the Dakkajet to the new SM flyer it is a joke. You can field 2 DakkaJets against that thing and you will lose in every category every single tie. It is ridiculous.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 19:24:05


Post by: Snake Tortoise


I'm not familiar with current DE and certainly not harlequins or sisters so I can't comment on them

CSM, orks, IG and nids all seem pretty well balanced with each other if we're just talking about the basic codexes. It's so hard to answer the OP though because of allying potential, supplements, formations etc. and the fact that competitive lists can be so far removed from what a codex is meant to be about. FMC spam nids are pretty decent (or at least were) and they've had tournament success with unusual builds like lictor shame. Chaos marines get unfairly panned in my opinion when they can have cool stuff like renegade knights, daemons and KDK as battle brothers, Be'lakor and plenty of formations and FW toys. IG get some good formations too and it doesn't hurt them that the meta is geared towards shooting and they have incredible ally potential.

I'm leaning towards orks as the weakest of the major factions. I think they're just a bit limited in today's 40k- slightly more so than the other weaker codexes


Worst(weakest) Armies of 40k right now? @ 2016/08/11 19:25:49


Post by: Qlanth


I feel like there is literally nothing I can bring against my friend who plays Tyranids that makes it a fair fight. He gets swept every game he plays. I'm not sure how he has the heart to keep going.

I'm going to try and convince him to bring a buy a bunch of Flyrants.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 19:43:42


Post by: krodarklorr


Martel732 wrote:

Str D, starcannons, bladestorm, pulse rifle spam, 2+ poison, etc. Not having the stackable FNP of a Riptide and maxxing at a 4++ makes it considerably more vulnerable than the Riptide. But it's still busted against things that can't wound spam it. At least it has to get close.


I mean, Nobody bring starcannons, and if we're talking Pulse Rifle spam, A. It's not as effective as you make it out to be, and B. If they're spamming Pulse rifles (which no one does) then they aren't bringing more of the actually scary Tau stuff. And 2+ poison? Who has that, and who frequently uses it? Sure, a Toxicrene has a great chance to mulch a Dreadnight, if it ever gets there. Otherwise, what? Sternguard? They might do a few wounds, sure. But people are bringing 2-3 of these things.

The Dreadknight is a solid unit. Maybe too good for it's points. But, it's one of the only good things Grey Knights have, soooo take that as you will.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 19:49:03


Post by: Martel732


 krodarklorr wrote:
Martel732 wrote:

Str D, starcannons, bladestorm, pulse rifle spam, 2+ poison, etc. Not having the stackable FNP of a Riptide and maxxing at a 4++ makes it considerably more vulnerable than the Riptide. But it's still busted against things that can't wound spam it. At least it has to get close.


I mean, Nobody bring starcannons, and if we're talking Pulse Rifle spam, A. It's not as effective as you make it out to be, and B. If they're spamming Pulse rifles (which no one does) then they aren't bringing more of the actually scary Tau stuff. And 2+ poison? Who has that, and who frequently uses it? Sure, a Toxicrene has a great chance to mulch a Dreadnight, if it ever gets there. Otherwise, what? Sternguard? They might do a few wounds, sure. But people are bringing 2-3 of these things.

The Dreadknight is a solid unit. Maybe too good for it's points. But, it's one of the only good things Grey Knights have, soooo take that as you will.


I listed things that have a reasonable chance of putting wounds on it. Not instant kills. You can take most of this stuff off the list of what can reliably hurt Riptide.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 20:32:42


Post by: Purifier


Experiment 626 wrote:
 Blacksails wrote:
Don't forget the AV12/12/11 HP3 Assault flyer with ceramite plating, TL AssCan (free swap to TL LasCan), and 4 Stormstrike missile and an unlimited bomb type weapon with two profiles that can carry 12 models including jet pack and bikes.

*Edit* With purchasable Strafing Run and re-roll jinks for 15pts total. 180pts base.

And yet people still moan about Hellchickens...


WHO!? It's literally At LEAST a year ago I heard anyone even sigh at a Heldrake.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 20:39:48


Post by: Martel732


I've stated that the helldrake is better than anything in my codex, but that in no way is a complaint about the helldrake itself. It's perfectly fair after the firing arc nerf.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 21:01:11


Post by: TheOverlord


I took a 2 year break from 40k and back now. To my memory the weakest army is the last army that has not had a codex update. Seems the latest codex is the strongest. Simple as that.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 21:03:10


Post by: SemperMortis


 TheOverlord wrote:
I took a 2 year break from 40k and back now. To my memory the weakest army is the last army that has not had a codex update. Seems the latest codex is the strongest. Simple as that.


SoB or CSM are the last armies to get a new codex. CSM are hard up definitely but sisters? Sisters mulch Ork armies all the time, they are almost designed specifically to feth up horde armies.

No, I still think Orks are the worst codex with CSM close behind. CSM is only better because of allies, otherwise they are the same trash.


Worst(weakest) Armies of 40k right now? @ 2016/08/11 21:21:33


Post by: Martel732


 TheOverlord wrote:
I took a 2 year break from 40k and back now. To my memory the weakest army is the last army that has not had a codex update. Seems the latest codex is the strongest. Simple as that.


Not quite.


Worst(weakest) Armies of 40k right now? @ 2016/08/12 00:19:45


Post by: Dakka Wolf


 Torus wrote:
 Dakka Wolf wrote:

That's funny, the ally only army wants to complain that they're not as good as the Grey Knights or the Adeptus Mechanicus.

Tyranids are the last dog at the bone, they're a stand alone army that's comparably as bad as or worse than the Harlequins and taking allies to solve the problem can actually make it worse.


The only ally army? Should Chaos Space Marines be an ally only army since they are pretty much only used to grab the Belakor Dataslate in conjunction with a Helldrake or Imperial knights, which only have 1 unit and yet we see entire lists consisting in only Imperial knights all the time! Hell, anything that allies with harlequins actively becomes worse! So yeah, you're damn right I'm upset about it.

At least you have a competitive build in the flyrant spam that we've seen before so many times !


Seen so many times but never seen on top of the podium, that's false hope.


Worst(weakest) Armies of 40k right now? @ 2016/08/12 03:06:27


Post by: Ashiraya


 Selym wrote:
I may get tired of Martel's constant whining


Considering your reaction every time someone mentions the Ultramarines, or your large personal complaint thread where you tell everyone how annoying one of your available local players is, Martel really pales in comparison (which is no mean feat).


Worst(weakest) Armies of 40k right now? @ 2016/08/12 06:20:45


Post by: Selym


My Ultrahate is rather more limited than the constant BA threadjacking. Anf the dedicated thread is just that, dedicated. Voluntary participation in the rant.


Worst(weakest) Armies of 40k right now? @ 2016/08/12 06:34:53


Post by: Martel732


It's a thread about the worst lists. How are BA posts threadjacking?


Worst(weakest) Armies of 40k right now? @ 2016/08/12 06:49:30


Post by: Selym


Other threads, I meant. Here it's relevant.


Worst(weakest) Armies of 40k right now? @ 2016/08/12 07:54:26


Post by: The Grumpy Eldar


Worst army is easily Chaos Marines. They got 4 or 5 supplements and they are still ass.

I love my CSM but I never get to play them for fun. The Meta here is ful of WAAC players and TFGs.


Worst(weakest) Armies of 40k right now? @ 2016/08/12 07:55:49


Post by: Torus


 Selym wrote:
Other threads, I meant. Here it's relevant.


Sorry but is going on about 'BA thread jacking' in this thread also irrelevant?

To be fair , Martel has got a point. You can say that IOM armies do have more tactical versatility due to allying but you can not judge a codex by it's ally matrix, especially when the stronger codex (i.e C:SM) is better on it's own... even then an army needs to be judged by it's own merits otherwise you're just cherry picking units and not playing an army...

I've said it about Harlequins and I'm also guessing it holds true for BA: If the product of adding an ally to a weak codex actively makes a worse army than just having the single strong faction, then the 'weaker codex is a failure in all regards.


Worst(weakest) Armies of 40k right now? @ 2016/08/12 08:05:27


Post by: ChazSexington


Some of these aren't full codices, so not really voting for them.

For me it's a toss-up between IG, Nids, Orks, and CSM. CSMs can perform better with FW, but the question is regarding codices.


Worst(weakest) Armies of 40k right now? @ 2016/08/12 08:37:41


Post by: Purifier


 Torus wrote:
especially when the stronger codex (i.e C:SM) is better on it's own.


REALLY!? Then why is not a *single* top table ruled by mono SM-lists?

Look at Adepticon: http://bloodofkittens.com/blog/2016/04/07/tits-tournaments-adepticon-2016-top-16-lists/

Top is SM, but by no means pure SM. Most of the rest of the list is Eldar.
Clearly you're wrong, and allying can make an army stronger.

People keep saying that Sisters is fine. They have literally no response to flying. Bring any flier and simply devastate them... unless you want to say allying *can* make a codex stronger, because then of course they can ally in something and you might as well leave the fliers at home.

On its own, Sisters is an incredibly weak codex because it has that one glaring hole. Their best way of shooting down fliers is Exorcists, hit on sixes. Bring fliers, shoot them down with impunity.



Worst(weakest) Armies of 40k right now? @ 2016/08/12 09:01:35


Post by: Matt.Kingsley


I mean tbf most fliers can be ignored and competitively aren't often taken.

That's not to say Sisters are strong, but that weakness isn't as large/overbearing as you're making it out to be.



Worst(weakest) Armies of 40k right now? @ 2016/08/12 09:25:16


Post by: Purifier


 Matt.Kingsley wrote:
I mean tbf most fliers can be ignored and competitively aren't often taken.

That's not to say Sisters are strong, but that weakness isn't as large/overbearing as you're making it out to be.



Fliers can be ignored because no one takes them and no one takes them because anti air is abundant and much cheaper than the cost for getting something to fly. Flying in the current meta is wasted points because you will be shot down.

If there is no threat to your fliers, the meta changes a hell of a lot, so yes, it is as large/overbearing as I'm making it out to be. The Heldrake is honestly a mediocre unit in the current meta, but against a mono-Sisters army? Are you kidding me? A drake or two can completely destroy the whole army. You're making the mistake of not accounting for anything but the current meta, which the Sisters have nothing at all to do with. You're like those people in League of Legends that will religiously build anything the internet tells them to, flame anyone that deviates and think absolutely nothing at all about what you are playing against and how to topple that specifically.

The reason why Sisters can be considered a "mid tier army" is because no one tries to play against their weakness. That doesn't make the codex strong. It just means people are bad at adapting, and that's nothing new.


Worst(weakest) Armies of 40k right now? @ 2016/08/12 09:44:31


Post by: Matt.Kingsley


Again, I never said they were strong (I made that clear in my post), just that this weakness isn't a major as you make it out to be.

Also not sure how my post can be compered to flaming but ok, whatever.

The this is, many people don't even take AA units in competitive armies either, for the same reason that almost no one takes fliers: they suck. Fliers are mostly bad so there's no reason to take a unit to counter them.

The reason no one plays to their weakness is because quite frankly their major weakness isn't worth exploiting most of the time, either because tailoring to that would screw them against other armies or because the points spent to exploit that weakness aren't worth it.

If the Heldrake is considered mediocre in a meta with almost 0 dedicated AA then they are still mediocre against an army with literally 0 in-codex dedicated AA. The broken neck a limited maneuverability of a Heldrake hurts them a lot when it comes to picking targets.

All that being said though, Nid and Daemon Flying Circus lists are a Game Over for sisters, which is why they're stuck in the odd spot of being one of the few genuine mid-tier armies.


Worst(weakest) Armies of 40k right now? @ 2016/08/12 09:55:15


Post by: Torus


 Purifier wrote:
 Torus wrote:
especially when the stronger codex (i.e C:SM) is better on it's own.


REALLY!? Then why is not a *single* top table ruled by mono SM-lists?

Look at Adepticon: http://bloodofkittens.com/blog/2016/04/07/tits-tournaments-adepticon-2016-top-16-lists/




You miss the point, I'm not saying that armies get weaker when you ally them...as a general rule that couldn't be further from the truth.

I'm saying that IF an army has an allied detachment from another faction and it actually becomes weaker in the process then the allied faction is a failure from a rules perspective.

Now it's true that in your linked example Aaron Aleong won with white scars and he allied the bare minimum to field a single Sanguinary priest... I'm sorry, I don't collect BA but if the implication you're trying to suggest is that BA are a decent faction or as an ally in general because of a single model, I'd find it insulting


Worst(weakest) Armies of 40k right now? @ 2016/08/12 10:29:30


Post by: Purifier


 Torus wrote:
 Purifier wrote:
 Torus wrote:
especially when the stronger codex (i.e C:SM) is better on it's own.


REALLY!? Then why is not a *single* top table ruled by mono SM-lists?

Look at Adepticon: http://bloodofkittens.com/blog/2016/04/07/tits-tournaments-adepticon-2016-top-16-lists/




You miss the point, I'm not saying that armies get weaker when you ally them...as a general rule that couldn't be further from the truth.

I'm saying that IF an army has an allied detachment from another faction and it actually becomes weaker in the process then the allied faction is a failure from a rules perspective.

Now it's true that in your linked example Aaron Aleong won with white scars and he allied the bare minimum to field a single Sanguinary priest... I'm sorry, I don't collect BA but if the implication you're trying to suggest is that BA are a decent faction or as an ally in general because of a single model, I'd find it insulting


I honestly have no idea how you think. You said "C:SM are better on their own," I proved that they most certainly are not. End of story. How you manage to draw it into these weird assumptions, I can't even begin to imagine.


Worst(weakest) Armies of 40k right now? @ 2016/08/12 10:35:52


Post by: Selym


Torus wrote:
Sorry but is going on about 'BA thread jacking' in this thread also irrelevant?

Not when responding to ashiraya
 Ashiraya wrote:
 Selym wrote:
I may get tired of Martel's constant whining


Considering your reaction every time someone mentions the Ultramarines, or your large personal complaint thread where you tell everyone how annoying one of your available local players is, Martel really pales in comparison (which is no mean feat).


Worst(weakest) Armies of 40k right now? @ 2016/08/12 11:08:03


Post by: Xathrodox86


I'll go with Tyranids. Their lack of good psychic powers and horrendous weaponry, combined with high cost makes them a schizophrenic kind of army. They're not even approaching the levels of medicore IMO.


Worst(weakest) Armies of 40k right now? @ 2016/08/12 11:08:28


Post by: Torus


 Purifier wrote:


I honestly have no idea how you think. You said "C:SM are better on their own," I proved that they most certainly are not. End of story. How you manage to draw it into these weird assumptions, I can't even begin to imagine.


I think I understand the confusion Purifier - The statement "C:SM are better on their own" was directed to the notion that BA become stronger when allied to IOM. In this scenario I merely state that Space marines (being a stronger codex and the easiest comparison) are stronger on their own rather than allying with BA.

Apologies if I did not make that clear beforehand.

Certainly I've seen really nasty lists with Space marines skyhammers + cad+ nemesis strike force for example is a really strong alphastrike build , but something like BA have nothing to offer that normal marines can't do better themselves- hence why I call BA a failure of a faction rules wise, they suck as an ally and they suck a standalone force.


Worst(weakest) Armies of 40k right now? @ 2016/08/12 12:12:40


Post by: Purifier


 Torus wrote:
hence why I call BA a failure of a faction rules wise, they suck as an ally and they suck a standalone force.


Ok, so I understand your point better, but this statement is simply not true. They do have one or two things to offer. I'm not saying that makes the codex fine, but saying they have literally nothing to offer is untrue. They have about as much to offer as Skitarii or Cult Mechanicus does. Which of course is saying a lot when they have as much to offer as a minidex, but it's still false to say they have nothing that people want. Clearly, as they are being used as an ally for the sang priest at the very top tables.

So they're actually quite good as an ally. But obviously one model doesn't make a codex valid on its own.


Worst(weakest) Armies of 40k right now? @ 2016/08/12 13:29:39


Post by: Martel732


 Purifier wrote:
 Torus wrote:
especially when the stronger codex (i.e C:SM) is better on it's own.


REALLY!? Then why is not a *single* top table ruled by mono SM-lists?

Look at Adepticon: http://bloodofkittens.com/blog/2016/04/07/tits-tournaments-adepticon-2016-top-16-lists/

Top is SM, but by no means pure SM. Most of the rest of the list is Eldar.
Clearly you're wrong, and allying can make an army stronger.

People keep saying that Sisters is fine. They have literally no response to flying. Bring any flier and simply devastate them... unless you want to say allying *can* make a codex stronger, because then of course they can ally in something and you might as well leave the fliers at home.

On its own, Sisters is an incredibly weak codex because it has that one glaring hole. Their best way of shooting down fliers is Exorcists, hit on sixes. Bring fliers, shoot them down with impunity.



Flyers can be ignored. I do it all the time.


Automatically Appended Next Post:
 Purifier wrote:
 Torus wrote:
hence why I call BA a failure of a faction rules wise, they suck as an ally and they suck a standalone force.


Ok, so I understand your point better, but this statement is simply not true. They do have one or two things to offer. I'm not saying that makes the codex fine, but saying they have literally nothing to offer is untrue. They have about as much to offer as Skitarii or Cult Mechanicus does. Which of course is saying a lot when they have as much to offer as a minidex, but it's still false to say they have nothing that people want. Clearly, as they are being used as an ally for the sang priest at the very top tables.

So they're actually quite good as an ally. But obviously one model doesn't make a codex valid on its own.


And that justifies putting them ahead of nids? At least the nids get to use their one good unit in a tyranid list. Contributing fnp to a wolfstar doesn't put them ahead of anyone. It raises the value of c:sw only.

This started with you putting ba ahead of sisters, orks, nids, and csm. Sisters is out of the question. As for the others, your argument boils down to ba supplying priests to real codices. That's the definition of a bad codec.


Worst(weakest) Armies of 40k right now? @ 2016/08/13 10:49:31


Post by: Dantes_Baals


From the past few pages I've come to these conclusions:

If a standalone army becomes weaker after another dex is allied in, one cannot say the allied dex is a functional one in any capacity (and who in their right fething mind would buy a BA dex, a unit of scouts and a Sang Priest just to ally it into C:SM? I can't see anyone answering that with a "yes" straightfaced. To those who do I simply shake my head.

Also, anyone can ally with anyone. For everyone whining about the IoM matrix and saying or implying it makes AWFUL books like BA or IG better your argument is a strawman. Codex A is Codex A. Codex B is codex B. Do demons make CSM a better CODEX? Nyet. Some of you are clearly having issues distinguishing an army list from an army book... or your thinking is clouded by personal bias.


Worst(weakest) Armies of 40k right now? @ 2016/08/13 12:36:55


Post by: happygolucky


Ah, its been a while since I've seen a classic thread like this..

*takes a deep mile-long sniff of the laptop monitor*

People still drawing strawmen arguments?

The ever-ongoing conversation weather or not certain books count as codex's?

Martel prattling on, still beating the dead horse?

Ah, the good 'Ol days..

But wait whats this?

Other posters gaining rep for CSM complaints?

I'm taking back my fabulous crown!

*parades fabulously with a crown made of the Slanneshi pink and purple neon glowing tears of CSM players with the smell of Nurgles Rot combined*



Nothing but love for you all

I have to admit I am blessed with my area allowing FW for my CSM, but even then I feel that I have more success with my Orks than my CSM. Its is just a shame it feels so bland with 10 Trukks 6, 12 boyz squads, Ghazzys bully boyz with megaboss, some Gretchen and Traktor Kannons in the back.. It's like CSM can't compete without a renegade knight or daemonology.

In all seriousness though its all situational and really when it comes down to it, its more about your area than anything. Case in point the previous Dreadknight situation. Deadknights will fall to grav because of the grav rules but will tank out en. massed firepower. Dreadknights can fall to IK and titans but can give a greater daemon and daemon princes a good run for their money as well as any psyker in general. Sometimes its just a question of who and what your playing with/against rather than the balance seen from some chart from across the pond.

I personally only voted on the basis of GW-only not including FW so I went for CSM, Orks and Adeptus Sororitas. SoB are good but they do need that codex and an overhaul as they can get countered really easily to deadly impact upon a standalone game. I only see one DE player and they usually use DE on a successful level of consistency with stuff liker the Dark Artisan and the Haemonculi covens book, so from a personal perspective I don't see them as bad as people make them out to be imo.


Worst(weakest) Armies of 40k right now? @ 2016/08/13 15:23:36


Post by: Pouncey


 Purifier wrote:
 Matt.Kingsley wrote:
I mean tbf most fliers can be ignored and competitively aren't often taken.

That's not to say Sisters are strong, but that weakness isn't as large/overbearing as you're making it out to be.



Fliers can be ignored because no one takes them and no one takes them because anti air is abundant and much cheaper than the cost for getting something to fly. Flying in the current meta is wasted points because you will be shot down.

If there is no threat to your fliers, the meta changes a hell of a lot, so yes, it is as large/overbearing as I'm making it out to be. The Heldrake is honestly a mediocre unit in the current meta, but against a mono-Sisters army? Are you kidding me? A drake or two can completely destroy the whole army. You're making the mistake of not accounting for anything but the current meta, which the Sisters have nothing at all to do with. You're like those people in League of Legends that will religiously build anything the internet tells them to, flame anyone that deviates and think absolutely nothing at all about what you are playing against and how to topple that specifically.

The reason why Sisters can be considered a "mid tier army" is because no one tries to play against their weakness. That doesn't make the codex strong. It just means people are bad at adapting, and that's nothing new.


Do tournaments let people change their list based on what army they're facing?

Are your non-tournament opponents list tailoring frequently?


Worst(weakest) Armies of 40k right now? @ 2016/08/13 23:26:48


Post by: Purifier


 Pouncey wrote:
 Purifier wrote:
 Matt.Kingsley wrote:
I mean tbf most fliers can be ignored and competitively aren't often taken.

That's not to say Sisters are strong, but that weakness isn't as large/overbearing as you're making it out to be.



Fliers can be ignored because no one takes them and no one takes them because anti air is abundant and much cheaper than the cost for getting something to fly. Flying in the current meta is wasted points because you will be shot down.

If there is no threat to your fliers, the meta changes a hell of a lot, so yes, it is as large/overbearing as I'm making it out to be. The Heldrake is honestly a mediocre unit in the current meta, but against a mono-Sisters army? Are you kidding me? A drake or two can completely destroy the whole army. You're making the mistake of not accounting for anything but the current meta, which the Sisters have nothing at all to do with. You're like those people in League of Legends that will religiously build anything the internet tells them to, flame anyone that deviates and think absolutely nothing at all about what you are playing against and how to topple that specifically.

The reason why Sisters can be considered a "mid tier army" is because no one tries to play against their weakness. That doesn't make the codex strong. It just means people are bad at adapting, and that's nothing new.


Do tournaments let people change their list based on what army they're facing?

Are your non-tournament opponents list tailoring frequently?


No, but that's irrelevant. Sisters aren't a good enough army to win in tournaments no matter what, so they won't be played there. As a result, talking about what you'd face in a tournament is a moot point.
"List tailoring" is such a ridiculous notion. Like it's a bad thing to bring units that can help you win? Maybe if you're winning every game, you can be nice and not bring your top level game, but if someone knows they'll be facing me, I don't really see it as a horrible thing for them to bring something that will hurt my army specifically.

Martel732 wrote:


This started with you putting ba ahead of sisters, orks, nids, and csm. Sisters is out of the question. As for the others, your argument boils down to ba supplying priests to real codices. That's the definition of a bad codec.


And sisters don't supply ANYTHING to "real" codices. What is the definition of that?
You're just the definition of whiny.

Honestly, the more you whine, the more I start thinking you're absolutely wrong. BA is possibly the worst of the SM chapter codices, mostly because they pay a little more for the same things, but they're still a SM chapter codex. They're not *that* bad. The only people I see whining about it are people that I more and more realise are completely removed from the reality of the game. Maybe you're just terrible at playing your army?


Worst(weakest) Armies of 40k right now? @ 2016/08/13 23:32:51


Post by: Cothonian


I'm an IG player, and though it may sound odd to say I hope that my army is not buffed through the roof. I'd much prefer that 8th edition focus more on balance and less on buffing armies that are considered to be weaker.

Overall though, I've found that IG are completely reasonable for casual matches at least. I'll admit I have yet to play a competitive match.


Worst(weakest) Armies of 40k right now? @ 2016/08/13 23:35:53


Post by: Pouncey


 Purifier wrote:
 Pouncey wrote:
 Purifier wrote:
 Matt.Kingsley wrote:
I mean tbf most fliers can be ignored and competitively aren't often taken.

That's not to say Sisters are strong, but that weakness isn't as large/overbearing as you're making it out to be.



Fliers can be ignored because no one takes them and no one takes them because anti air is abundant and much cheaper than the cost for getting something to fly. Flying in the current meta is wasted points because you will be shot down.

If there is no threat to your fliers, the meta changes a hell of a lot, so yes, it is as large/overbearing as I'm making it out to be. The Heldrake is honestly a mediocre unit in the current meta, but against a mono-Sisters army? Are you kidding me? A drake or two can completely destroy the whole army. You're making the mistake of not accounting for anything but the current meta, which the Sisters have nothing at all to do with. You're like those people in League of Legends that will religiously build anything the internet tells them to, flame anyone that deviates and think absolutely nothing at all about what you are playing against and how to topple that specifically.

The reason why Sisters can be considered a "mid tier army" is because no one tries to play against their weakness. That doesn't make the codex strong. It just means people are bad at adapting, and that's nothing new.


Do tournaments let people change their list based on what army they're facing?

Are your non-tournament opponents list tailoring frequently?


No, but that's irrelevant. Sisters aren't a good enough army to win in tournaments no matter what, so they won't be played there. As a result, talking about what you'd face in a tournament is a moot point.
"List tailoring" is such a ridiculous notion. Like it's a bad thing to bring units that can help you win? Maybe if you're winning every game, you can be nice and not bring your top level game, but if someone knows they'll be facing me, I don't really see it as a horrible thing for them to bring something that will hurt my army specifically.


Have you considered asking your opponents in non-competitive games to stop bringing units they don't field against anyone else just because they know you have no defenses against them?


Worst(weakest) Armies of 40k right now? @ 2016/08/13 23:49:25


Post by: Selym


 Pouncey wrote:

Have you considered asking your opponents in non-competitive games to stop bringing units they don't field against anyone else just because they know you have no defenses against them?
Every time I've tried that I either got whining or more of the same. Personal experience says that people who don't normally choose fluff over table power won't do it when asked.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 00:00:05


Post by: Pouncey


 Selym wrote:
Every time I've tried that I either got whining or more of the same. Personal experience says that people who don't normally choose fluff over table power won't do it when asked.


You're not asking them to choose a fluffy army though. You're asking them to make it a more fair fight by not bringing things your Codex has no answer to.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 00:16:42


Post by: Purifier


 Pouncey wrote:


Have you considered asking your opponents in non-competitive games to stop bringing units they don't field against anyone else just because they know you have no defenses against them?


Why would I want to do that?


Worst(weakest) Armies of 40k right now? @ 2016/08/14 00:24:01


Post by: Pouncey


 Purifier wrote:
 Pouncey wrote:


Have you considered asking your opponents in non-competitive games to stop bringing units they don't field against anyone else just because they know you have no defenses against them?


Why would I want to do that?


Because you're complaining about them doing exactly that. If it's proving to be a problem, you do have the option to ask them not to.

Like how a Daemons player had the option to ask their Grey Knights opponents NOT to Shunt-Quake in 5th because it makes for a hell of a boring game where there's no question who the victor will be.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 00:35:03


Post by: Purifier


 Pouncey wrote:


Because you're complaining about them doing exactly that.


No I'm not. I'm saying it's what makes the Sisters codex weak. If we could just say "don't use your strong units!" to our opponents in this discussion and then that would make the codex fine, then the whole conversation on what codex is strong and what is weak is fairly pointless, no?

Do you understand the difference between complaining about a weakness and wanting others to play around it, and simply explaining that a weakness exists?


Worst(weakest) Armies of 40k right now? @ 2016/08/14 00:47:17


Post by: Pouncey


 Purifier wrote:
 Pouncey wrote:


Because you're complaining about them doing exactly that.


No I'm not. I'm saying it's what makes the Sisters codex weak. If we could just say "don't use your strong units!" to our opponents in this discussion and then that would make the codex fine, then the whole conversation on what codex is strong and what is weak is fairly pointless, no?

Do you understand the difference between complaining about a weakness and wanting others to play around it, and simply explaining that a weakness exists?


Sorry, I came into this conversation partway through so I guess I mistook what you were saying for something else.

Yes, I would agree that Sororitas lack a lot of tools that other Codices have and any proper revamp to the Codex and model line would have to include some anti-air tools. You could probably fix the anti-air thing by letting Exorcists buy a piece of vehicle wargear that gives them a Skyfire option, and that wouldn't even require a new model.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 01:58:54


Post by: Martel732


""List tailoring" is such a ridiculous notion."

No, it's not. You shouldn't know your opponent in advance.

"but they're still a SM chapter codex. "

That means absolutely nothing. The problems are far more extensive than things "cost a little more." Who's not in reality here? You don't hear much other whining about BA because most other players have given up on them.

"They're not *that* bad."

You trot them out there and see how it goes for you. No invis. No viable death star. No grav cannons. No chapter masters. No squadron bonuses. No gladius. Literally every single thing that makes the vanilla marines good is missing from the BA.

Honestly, the more I hear from you the more I think you have no idea why any given army is good or bad.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 02:09:21


Post by: Pouncey


Martel732 wrote:
""List tailoring" is such a ridiculous notion."

No, it's not. You shouldn't know your opponent in advance.


"Hi, wanna play a game?"

"Sure, I'm just here for a few hours while waiting for a friend."

"Awesome. So you've got only a whole pile of Imperial Guard infantry? No tanks or vehicles of any kind?"

"No, vehicles were too bulky for the train ride."

"Okay, cool. I brought all my models, so I'm gonna quickly make a list composed exclusively of the best GEQ-killing units and weapons I can field with no anti-vehicle weapons whatsoever. Should be a fun game."


Worst(weakest) Armies of 40k right now? @ 2016/08/14 05:31:32


Post by: Slayer-Fan123


 Purifier wrote:
 Pouncey wrote:


Because you're complaining about them doing exactly that.


No I'm not. I'm saying it's what makes the Sisters codex weak. If we could just say "don't use your strong units!" to our opponents in this discussion and then that would make the codex fine, then the whole conversation on what codex is strong and what is weak is fairly pointless, no?

Do you understand the difference between complaining about a weakness and wanting others to play around it, and simply explaining that a weakness exists?

Not having dedicated AA is HARDLY the reason SoB are a mediocre codex though. It's a non-complaint; Fliers are mostly weak so who cares if it isn't there?


Worst(weakest) Armies of 40k right now? @ 2016/08/14 06:46:20


Post by: EnsignTuna


Necrons hands-down.

Every time I see someone bring them to a Games Day, their opponent looks deeply into the Necron Players eyes cursing their soul into eternal damnation. Then they say they don't wanna play with an unfun army and leave.


rip necrons, no reanimation saves for you.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 06:57:32


Post by: MajorWesJanson


Orks need their customization back, mob rule to be a benefit, not a curse, for nob bikers to be priced more reasonably once people realize they are not the super scary unit they were in 5th, and the nauts to be moved up to super heavy

Nids need their swarms to be swarmier, their non flying MCs to be more valuable through better specialization, more customization options again, and for their formations and rules to be put in one place.

Dark Eldar need a total pass to bring back the cannon part of their glass cannon, and make them viable as more than just a Codex Eldar supplement. Return a lot of the wargear and customization options that were stripped out in 7th, return the bomber armor and price to that of 5th, make dodge saves on wyches work in CC and not just vs overwatch, let passengers on raiders do something useful again, bring back Vect and some of the other stripped out characters.

Bonus: Marines- Nerf ASTKNF to just autopass regroup checks, not autoregroup then act normally while everyone else can only move 3 inches and that's it. Bump drop pods up to 45 points, drop razorbacks to 45 base. No free vehicles for a battle company.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 07:12:48


Post by: Pouncey


 MajorWesJanson wrote:
Bonus: Marines- Nerf ASTKNF to just autopass regroup checks, not autoregroup then act normally while everyone else can only move 3 inches and that's it.


I remember in 5th when ATSKNF made it so that if Marines failed a morale check and fled from combat, but were caught, they took No Retreat! wounds instead of being wiped out.

And I remember that one glorious occasion when I made a Chapter Master take 17 No Retreat! wounds simultaneously. He failed 4 saves.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 08:29:45


Post by: Purifier


Martel732 wrote:
""List tailoring" is such a ridiculous notion."

No, it's not. You shouldn't know your opponent in advance.


Why not?

Martel732 wrote:

"but they're still a SM chapter codex. "

That means absolutely nothing. The problems are far more extensive than things "cost a little more." Who's not in reality here? You don't hear much other whining about BA because most other players have given up on them.

"They're not *that* bad."

You trot them out there and see how it goes for you. No invis. No viable death star. No grav cannons. No chapter masters. No squadron bonuses. No gladius. Literally every single thing that makes the vanilla marines good is missing from the BA.

Honestly, the more I hear from you the more I think you have no idea why any given army is good or bad.


I have actually, back when I played Sisters. My BA friend won about 2 games out of 3, and we did a list swap. I beat him with BA. Had a great game. I think maybe you're just not good at your army.


Slayer-Fan123 wrote:
 Purifier wrote:
 Pouncey wrote:


Because you're complaining about them doing exactly that.


No I'm not. I'm saying it's what makes the Sisters codex weak. If we could just say "don't use your strong units!" to our opponents in this discussion and then that would make the codex fine, then the whole conversation on what codex is strong and what is weak is fairly pointless, no?

Do you understand the difference between complaining about a weakness and wanting others to play around it, and simply explaining that a weakness exists?

Not having dedicated AA is HARDLY the reason SoB are a mediocre codex though. It's a non-complaint; Fliers are mostly weak so who cares if it isn't there?


Have you read that online somewhere and then just repeat it instead of thinking about what flying can do to an army that has no answer to it? Against Sisters the Storm Raven is an assault ram that can pick exactly where to place a unit of Death Company, without fail. There is no way to stop it from letting them charge exactly what they want, and there is nothing in the Sisters army that can survive their charge. If you don't like death company, then replace it with anything else. When it can't fail its job of getting a unit into combat against an army that doesn't want to be in combat under any circumstances, it is a very strong model. The fact that fliers are weak against the top tier armies has nothing to do with Sisters.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 08:50:21


Post by: Mr Morden


 Pouncey wrote:
 Purifier wrote:
 Pouncey wrote:


Because you're complaining about them doing exactly that.


No I'm not. I'm saying it's what makes the Sisters codex weak. If we could just say "don't use your strong units!" to our opponents in this discussion and then that would make the codex fine, then the whole conversation on what codex is strong and what is weak is fairly pointless, no?

Do you understand the difference between complaining about a weakness and wanting others to play around it, and simply explaining that a weakness exists?


Sorry, I came into this conversation partway through so I guess I mistook what you were saying for something else.

Yes, I would agree that Sororitas lack a lot of tools that other Codices have and any proper revamp to the Codex and model line would have to include some anti-air tools. You could probably fix the anti-air thing by letting Exorcists buy a piece of vehicle wargear that gives them a Skyfire option, and that wouldn't even require a new model.


They suffer more from not having formations or super cheese decurions like the 7.5 edition codexes. Thats despite Shield of Baal having them in the fluff and the perfect time to have introudced them and new SC's.

Sororitas are a good army with some nasty units - give them the formsations treatment and they wouldbe quite impressive. Imagine Sororitas with the Gladius rules.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 09:11:53


Post by: Pouncey


 Mr Morden wrote:
 Pouncey wrote:
 Purifier wrote:
 Pouncey wrote:


Because you're complaining about them doing exactly that.


No I'm not. I'm saying it's what makes the Sisters codex weak. If we could just say "don't use your strong units!" to our opponents in this discussion and then that would make the codex fine, then the whole conversation on what codex is strong and what is weak is fairly pointless, no?

Do you understand the difference between complaining about a weakness and wanting others to play around it, and simply explaining that a weakness exists?


Sorry, I came into this conversation partway through so I guess I mistook what you were saying for something else.

Yes, I would agree that Sororitas lack a lot of tools that other Codices have and any proper revamp to the Codex and model line would have to include some anti-air tools. You could probably fix the anti-air thing by letting Exorcists buy a piece of vehicle wargear that gives them a Skyfire option, and that wouldn't even require a new model.


They suffer more from not having formations or super cheese decurions like the 7.5 edition codexes. Thats despite Shield of Baal having them in the fluff and the perfect time to have introudced them and new SC's.

Sororitas are a good army with some nasty units - give them the formsations treatment and they wouldbe quite impressive. Imagine Sororitas with the Gladius rules.


I have never played with or against the Gladius rules so I can't have an opinion about that in any way.

Also, seriously, they could just give the Exorcist a second type of missile it could fire, one exactly the same as the normal missiles but with the added USR "Skyfire." That would be very, VERY easy and quick to implement.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 09:52:39


Post by: Dakka Wolf


Martel732 wrote:
""List tailoring" is such a ridiculous notion."

No, it's not. You shouldn't know your opponent in advance.

"but they're still a SM chapter codex. "

That means absolutely nothing. The problems are far more extensive than things "cost a little more." Who's not in reality here? You don't hear much other whining about BA because most other players have given up on them.

"They're not *that* bad."

You trot them out there and see how it goes for you. No invis. No viable death star. No grav cannons. No chapter masters. No squadron bonuses. No gladius. Literally every single thing that makes the vanilla marines good is missing from the BA.

Honestly, the more I hear from you the more I think you have no idea why any given army is good or bad.


Funny thing, maybe funnier from an outside perspective but I just read the Deathwatch codex today and the ridiculously cheap melee gear popped out at me, I wanted to know why their gear was so cheap? The response was that they just picked up spoils of war so melee gear is common and cheap to them.
According to their fluff Blood Angels are a founding chapter that is dying out due to losing gene seeds to the thirst and rage and not being able to replenish them...doesn't that mean they should have more wargear than hands to wield them?


Worst(weakest) Armies of 40k right now? @ 2016/08/14 09:58:24


Post by: Pouncey


 Dakka Wolf wrote:
Martel732 wrote:
""List tailoring" is such a ridiculous notion."

No, it's not. You shouldn't know your opponent in advance.

"but they're still a SM chapter codex. "

That means absolutely nothing. The problems are far more extensive than things "cost a little more." Who's not in reality here? You don't hear much other whining about BA because most other players have given up on them.

"They're not *that* bad."

You trot them out there and see how it goes for you. No invis. No viable death star. No grav cannons. No chapter masters. No squadron bonuses. No gladius. Literally every single thing that makes the vanilla marines good is missing from the BA.

Honestly, the more I hear from you the more I think you have no idea why any given army is good or bad.


Funny thing, maybe funnier from an outside perspective but I just read the Deathwatch codex today and the ridiculously cheap melee gear popped out at me, I wanted to know why their gear was so cheap? The response was that they just picked up spoils of war so melee gear is common and cheap to them.
According to their fluff Blood Angels are a founding chapter that is dying out due to losing gene seeds to the thirst and rage and not being able to replenish them...doesn't that mean they should have more wargear than hands to wield them?


Depends.

Does the Blood Angels' wargear get lost with them when they die, or retrieved?


Worst(weakest) Armies of 40k right now? @ 2016/08/14 09:58:46


Post by: Selym


 Dakka Wolf wrote:

Funny thing, maybe funnier from an outside perspective but I just read the Deathwatch codex today and the ridiculously cheap melee gear popped out at me, I wanted to know why their gear was so cheap? .
What cheap melee gear? Power weapons are 15ppm, Power Fists are 25ppm, Thunder Hammers are 30ppm...

All pretty normal.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 10:01:32


Post by: Mr Morden


I have never played with or against the Gladius rules so I can't have an opinion about that in any way.


Free Immolators as transports for all relevant squads in the formation seems like quite an upgrade to me

Exorcist formations would get re-rolls or be able to combine into D weapon strikes

etc
etc

thats 7.5 edition for you.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 10:31:20


Post by: Pouncey


 Mr Morden wrote:
I have never played with or against the Gladius rules so I can't have an opinion about that in any way.


Free Immolators as transports for all relevant squads in the formation seems like quite an upgrade to me

Exorcist formations would get re-rolls or be able to combine into D weapon strikes

etc
etc

thats 7.5 edition for you.


I feel glad that my "local meta" has never touched formations then.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 10:50:01


Post by: Dakka Wolf


 Selym wrote:
 Dakka Wolf wrote:

Funny thing, maybe funnier from an outside perspective but I just read the Deathwatch codex today and the ridiculously cheap melee gear popped out at me, I wanted to know why their gear was so cheap? .
What cheap melee gear? Power weapons are 15ppm, Power Fists are 25ppm, Thunder Hammers are 30ppm...

All pretty normal.


Read the codex, the actual book. Deathwatch Vets are picking up Power Weapons for 5ppm, Storm Shields for 10ppm and Powerfists or a pair of Lightning Claws for 20ppm. Those 'Thunderhammers' have Insta Death on a 6+ to wound.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 11:08:06


Post by: Selym


Page 78 says no on the cheap melee. And bear in mind, you're taking a storm shield on a unit of 3+ save T4 W1 models who are costing 22-50 points each after upgrades. Hardly amazing. And TH are commonly instant death anyway. Most targets are T4 or below.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 11:18:43


Post by: Pouncey


 Selym wrote:
Page 78 says no on the cheap melee. And bear in mind, you're taking a storm shield on a unit of 3+ save T4 W1 models who are costing 22-50 points each after upgrades. Hardly amazing. And TH are commonly instant death anyway. Most targets are T4 or below.


If your expected target is T4 models you're probably not gonna take a thunder hammer to begin with.

Or at least I wouldn't.

But I play Sisters of Battle so badly I regularly get tabled by Orks, so my sense of strategy is probably pretty bad.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 11:29:00


Post by: Selym


My expected target is tanks. Hence TH. And 52 points for a model that does ID on 1/6 of his wounds is not overly impressive, given his lack of durability.


Automatically Appended Next Post:
Additionally, the tradeoff is that the marine cannot use any other weaponry. No guns, no faster melee weapons.

With 2 attacks base.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 11:54:34


Post by: Pouncey


 Selym wrote:
My expected target is tanks. Hence TH. And 52 points for a model that does ID on 1/6 of his wounds is not overly impressive, given his lack of durability.


Automatically Appended Next Post:
Additionally, the tradeoff is that the marine cannot use any other weaponry. No guns, no faster melee weapons.

With 2 attacks base.


ID doesn't matter to you at all if you're using them against tanks. Tanks don't have wounds, hence can't be IDed.

Also you could buy Lascannon Devastators for cheaper, with extra range and even an extra point of strength.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 12:01:35


Post by: ShieldBrother


 Selym wrote:
My expected target is tanks. Hence TH. And 52 points for a model that does ID on 1/6 of his wounds is not overly impressive, given his lack of durability.


Automatically Appended Next Post:
Additionally, the tradeoff is that the marine cannot use any other weaponry. No guns, no faster melee weapons.

With 2 attacks base.


The heavy thunder hammer is also str 10 I'm pretty sure, so IDing most things, and even then MCs and GMCs can get squashed if you fish for sixes enough.

And 2 attacks can be made 4 by a blackshield in the right situations.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 12:06:17


Post by: Selym


Which is what I'm swinging for. Between target variances, model durability and sacrificing all shooting on the model, 30ppm seems a fair price to pay. Especially with Black Shield.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 12:23:20


Post by: Pouncey


 #1ShieldBrother3++ wrote:
 Selym wrote:
My expected target is tanks. Hence TH. And 52 points for a model that does ID on 1/6 of his wounds is not overly impressive, given his lack of durability.


Automatically Appended Next Post:
Additionally, the tradeoff is that the marine cannot use any other weaponry. No guns, no faster melee weapons.

With 2 attacks base.


The heavy thunder hammer is also str 10 I'm pretty sure, so IDing most things, and even then MCs and GMCs can get squashed if you fish for sixes enough.

And 2 attacks can be made 4 by a blackshield in the right situations.


MCs and GMCs could also get squashed if you can make enough 2+ to-wound rolls to deplete them to 0 wounds.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 13:16:46


Post by: Dakka Wolf


 Selym wrote:
Page 78 says no on the cheap melee. And bear in mind, you're taking a storm shield on a unit of 3+ save T4 W1 models who are costing 22-50 points each after upgrades. Hardly amazing. And TH are commonly instant death anyway. Most targets are T4 or below.


I kid not.



and just in case you thought it might be isolated



Worst(weakest) Armies of 40k right now? @ 2016/08/14 13:20:07


Post by: Selym


#RediculouslyOP


Worst(weakest) Armies of 40k right now? @ 2016/08/14 13:32:16


Post by: Pouncey


 Selym wrote:
#RediculouslyOP


Could they be a new Grey Knights? : D

Except without the anti-Daemon abilities of 5e GK that made it so that you didn't actually play a game...


Worst(weakest) Armies of 40k right now? @ 2016/08/14 13:41:29


Post by: Selym


Bear in mind, though, to take the VV and Bikers, you have to invest in some already-expensive-as-feth Veterans. And either take two Vet squads and a HQ, or take one of the KT formations and be forced to fit the Bikers/VV in the same squad as Vets. They probably need their weapons to be cheap.

Note also that C:SM VV get power weapons at a discount already.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 13:48:14


Post by: Dakka Wolf


They've always been a GK parallel.

The two differences are that their shtick is Xenos hunting rather than Daemon hunting and they openly recruit known Xenos killers from other chapters rather than doing everything in secret.


Automatically Appended Next Post:
 Selym wrote:
Bear in mind, though, to take the VV and Bikers, you have to invest in some already-expensive-as-feth Veterans. And either take two Vet squads and a HQ, or take one of the KT formations and be forced to fit the Bikers/VV in the same squad as Vets. They probably need their weapons to be cheap.

Note also that C:SM VV get power weapons at a discount already.


I thought that at first but loading them up for melee they quickly work out cheaper than their equivalents in Stern Guard, Wolf Guard and whatever Blood Angels call their elites.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 13:51:51


Post by: Pouncey


 Dakka Wolf wrote:
They've always been a GK parallel.

The two differences are that their shtick is Xenos hunting rather than Daemon hunting and they openly recruit known Xenos killers from other chapters rather than doing everything in secret.


Cool.

What's the Witch hunting equivalent of the Deathwatch and Grey Knights? And will they ever get a stupidly-overpowered Codex and badass new models one day?


Worst(weakest) Armies of 40k right now? @ 2016/08/14 14:00:54


Post by: Martel732


" I think maybe you're just not good at your army. "

That totally explains why I'm almost undefeated in mirror matches. A more likely explanation is that your meta doesn't play strong lists.

You didn't address my point head on, you used personal anecdotes. My point is that BA lack units X, Y, Z that make vanilla marines strong.

"Why not? "

Because that takes a big part of the challenge of list building away.

"There is no way to stop it from letting them charge exactly what they want, and there is nothing in the Sisters army that can survive their charge. "

So you sacrifice a unit, and then kill that unit and the flyer because it had to hover to do that. Flyers are not good, even against lists with no AA because of their cost and their fragility on a point/hp basis. You aren't thinking deeply about how games play out, and that's why you think flyers are a problem and BA are not terribad.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 14:08:46


Post by: Purifier


Martel732 wrote:
My point is that BA lack units X, Y, Z that make vanilla marines strong.


I havew actually addressed your incredibly vague points over and over. You have never said anything beyond "X, Y, Z." Awesome. Well Sisters are lacking A, B, C and D. Please address that.

What exactly is it that BA is lacking, but Sisters has to make BA so obviously weaker than Sisters?

Martel732 wrote:
So you sacrifice a unit, and then kill that unit and the flyer because it had to hover to do that. Flyers are not good, even against lists with no AA because of their cost and their fragility on a point/hp basis. You aren't thinking deeply about how games play out, and that's why you think flyers are a problem and BA are not terribad.
Sacrifice *a* unit? No, you lose WHATEVER unit the BA player wants you to lose, and then that group of melee continues their rampage through your army, because you have nothing to stop it with.

When you fly in, the flier has two rounds of shooting. One when it enters and one when it goes into hover, and that's even assuming it then gets shot down. So it will even without the consideration that it just delivered a game winning payload most probably make most of its points back. Again, you're just bad at your army. Maybe you win mirror matches because they have to play the same bad list you've made?

you're not thinking deeply about how a game plays out when all you see is the first charge and don't even look at what the flier can do up to getting there. Jesus man, how can you say I don't "think deeply" and then claim you can just sacrifice one unit to a flying landraider if you can't kill it.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 14:11:02


Post by: ZebioLizard2


 Pouncey wrote:
 Dakka Wolf wrote:
They've always been a GK parallel.

The two differences are that their shtick is Xenos hunting rather than Daemon hunting and they openly recruit known Xenos killers from other chapters rather than doing everything in secret.


Cool.

What's the Witch hunting equivalent of the Deathwatch and Grey Knights? And will they ever get a stupidly-overpowered Codex and badass new models one day?


Ordo Hereticus who doesn't actually have its own army, Sisters of Battle tend to be their go to army of choice but they serve the church.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 14:19:49


Post by: Pouncey


And what is this mystical Blood Angels melee unit that can take on a squadron of 3 Penitent Engines in close combat and then proceed to roll up an entire Sororitas battleline?


Worst(weakest) Armies of 40k right now? @ 2016/08/14 14:20:24


Post by: Martel732


 Pouncey wrote:
And what is this mystical Blood Angels melee unit that can take on a squadron of 3 Penitent Engines in close combat and then proceed to roll up an entire Sororitas battleline?


They don't have one. BA are depressingly poor actual CC.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 14:20:57


Post by: Pouncey


Martel732 wrote:
 Pouncey wrote:
And what is this mystical Blood Angels melee unit that can take on a squadron of 3 Penitent Engines in close combat and then proceed to roll up an entire Sororitas battleline?


They don't have one. BA are depressingly poor actual CC.


That doesn't make sense.

That's like saying that Tau are bad at shooting things.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 14:25:52


Post by: Martel732


 Purifier wrote:
Martel732 wrote:
My point is that BA lack units X, Y, Z that make vanilla marines strong.


I havew actually addressed your incredibly vague points over and over. You have never said anything beyond "X, Y, Z." Awesome. Well Sisters are lacking A, B, C and D. Please address that.

What exactly is it that BA is lacking, but Sisters has to make BA so obviously weaker than Sisters?

Martel732 wrote:
So you sacrifice a unit, and then kill that unit and the flyer because it had to hover to do that. Flyers are not good, even against lists with no AA because of their cost and their fragility on a point/hp basis. You aren't thinking deeply about how games play out, and that's why you think flyers are a problem and BA are not terribad.
Sacrifice *a* unit? No, you lose WHATEVER unit the BA player wants you to lose, and then that group of melee continues their rampage through your army, because you have nothing to stop it with.

When you fly in, the flier has two rounds of shooting. One when it enters and one when it goes into hover, and that's even assuming it then gets shot down. So it will even without the consideration that it just delivered a game winning payload most probably make most of its points back. Again, you're just bad at your army. Maybe you win mirror matches because they have to play the same bad list you've made?

you're not thinking deeply about how a game plays out when all you see is the first charge and don't even look at what the flier can do up to getting there. Jesus man, how can you say I don't "think deeply" and then claim you can just sacrifice one unit to a flying landraider if you can't kill it.


BA are more expensive than sisters, and get little functionality in return. Sisters also have more efficient methods of deploying the special weapons and heavy weapons they have at their disposal. Sisters limited codex has many units that do their task in an average or slightly above or slightly below average fashion. BA codex is full of units that perform poorly for the points I'm investing.

Flyers rarely are delivering the game winning payload. You've already burned at least one turn in reserve. You cant' charge before turn 3. Hell, I've been tabled by then against aggressive Eldar lists.

No genius. I play other BA players who have their own models and spank them. Because I understand exactly what BA like and don't like. What's at least functional and what's embrrassingly useless. Stormravens, at the end of the day, are overcosted, making them a very below average unit. There is almost nothing you can assault and actually beat with a BA stormraven plus unit that costs anywhere near what the Stormraven plus unit costs. The Stormraven itself has meh firepower for its enormous cost, so you aren't gaining any ground back there, either.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 14:26:10


Post by: Purifier


 Pouncey wrote:
Martel732 wrote:
 Pouncey wrote:
And what is this mystical Blood Angels melee unit that can take on a squadron of 3 Penitent Engines in close combat and then proceed to roll up an entire Sororitas battleline?


They don't have one. BA are depressingly poor actual CC.


That doesn't make sense.

That's like saying that Tau are bad at shooting things.


It isn't true. And the unit isn't mystical, it's called Death Company. They can get buffed to have so many attacks and rerolls that there is vedry little they can't chew right through. But he wouldn't even send it on the penitents. ASWhy would he want to? He gets to pick where to hit you, why would he hit you where you might actually have a chance of handling it?

I think you're just lying about being able to win, Martel. And this gak
I've been tabled by then against aggressive Eldar lists.
what relevance does that have against Sisters? "OH THE BEST CODEX THAT EVERYONE AGREES IS OP CAN TAKE ME DOWN, SO MY THINGS ARE BAD AGAINST SISTERS!" what?

BA get lots of functionality in return. They have many more options to tailor their units. "More efficient methods" are you kidding me? They have one squad that is good at deploying meltas, that's it. Sisters have three things exactly that can fight. 1) cheap bolters, and everyone agrees bolters are the best thing ever, right? One squad that can come in from the table edges as reserves. You seem to love reserves, right? You think those are great! (If you don't come in as reserves they will die as they are expensive as feth and sit in a rhino chassis and have the same T3 as everyoen else in the army) and lastly they have exorcists, who are an RNG powerhouse or dud, depending on how many shots they get.

You are just whiny.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 14:26:33


Post by: Martel732


 Pouncey wrote:
Martel732 wrote:
 Pouncey wrote:
And what is this mystical Blood Angels melee unit that can take on a squadron of 3 Penitent Engines in close combat and then proceed to roll up an entire Sororitas battleline?


They don't have one. BA are depressingly poor actual CC.


That doesn't make sense.

That's like saying that Tau are bad at shooting things.


I know it doesn't make sense, but it is absolutely true in 7th ed. Which is why BA are in running for worst codex in the game down with CSM, Orks, DE.


Automatically Appended Next Post:
 Purifier wrote:
 Pouncey wrote:
Martel732 wrote:
 Pouncey wrote:
And what is this mystical Blood Angels melee unit that can take on a squadron of 3 Penitent Engines in close combat and then proceed to roll up an entire Sororitas battleline?


They don't have one. BA are depressingly poor actual CC.


That doesn't make sense.

That's like saying that Tau are bad at shooting things.


It isn't true. And the unit isn't mystical, it's called Death Company. They can get buffed to have so many attacks and rerolls that there is vedry little they can't chew right through. But he wouldn't even send it on the penitents. ASWhy would he want to? He gets to pick where to hit you, why would he hit you where you might actually have a chance of handling it?


DC is not that great. They can't multi-assault without crippling themselves. If they get bogged down by counter assaults, they are incredibly mediocre. They are 100% reliant on getting the change. Also, frequently, I need my DC on the table turn 1 if I'm facing a pod alpha strike list. You can't afford to ever have them on a raven. Turn 3 is too late too much of the time. Compared to Wraiths and TWC, DC are a terrible, terrible unit. There's actually a lot of things DC can't chew though. Which is why BA aren't that good in assault in 7th ed.

I understand the disconnect now. You think DC are actually good, when they are just fragile bullies that can't take on real CC units.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 14:38:18


Post by: Purifier


Martel732 wrote:
DC is not that great. They can't multi-assault without crippling themselves. If they get bogged down by counter assaults,


Ah yes, the famous Sisters assaulting units. (If they are dumb enough to have Repentias, charge those first. They simply die if they aren't allowed to charge, and even if they are... well, they usually die as a result of I1)

they are incredibly mediocre. They are 100% reliant on getting the charge.


Yes, I just told you how to do that. You're welcome.

Also, frequently, I need my DC on the table turn 1 if I'm facing a pod alpha strike list.


Ah yes, the famous Sisters Alpha Strike.

You can't afford to ever have them on a raven.


Yes you can, My BA friend does it all the time.

Turn 3 is too late too much of the time.


No, Sisters will not have tabled you by then.

Compared to Wraiths and TWC, DC are a terrible, terrible unit.


Ah yes, the famous Sisters of Battle Thunderwolf Cavalry, supported by the Sister-Wraiths. (also, "they're a terrible terrible unit because they're not as good as the two most OP units in the game" shows exactly what your whine is based on. Ridiculous)

There's actually a lot of things DC can't chew though.


In Sisters? No. Nothing.

Awesome how many times I have to remind you that we're talking about sisters here, not the top tier codices.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 14:44:02


Post by: Martel732


I'm not tailoring for Sisters. I build a list and THEN find out who I'm playing. It's entire possible that BA might have an advantage vs Sisters heads up, but be far worse vs the field. That still makes them an inferior codex.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 14:46:42


Post by: Purifier


Martel732 wrote:
I'm not tailoring for Sisters. I build a list and THEN find out who I'm playing. It's entire possible that BA might have an advantage vs Sisters heads up, but be far worse vs the field. That still makes them an inferior codex.


Yes, it would. But they're NOT. Even if you don't tailor, you're more than fine against Sisters. You're just whiny, and every single time we need an example you drag up Eldar, TWC and Wraiths. It's mind blowing that you don't even take a step back and go "whoa, I keep comparing my army to the top armies even when I'm saying that it's worse than the low tier armies... that's messed up of me! Maybe I'm just whiny?"


Worst(weakest) Armies of 40k right now? @ 2016/08/14 14:54:23


Post by: Pouncey


 Purifier wrote:
 Pouncey wrote:
Martel732 wrote:
 Pouncey wrote:
And what is this mystical Blood Angels melee unit that can take on a squadron of 3 Penitent Engines in close combat and then proceed to roll up an entire Sororitas battleline?


They don't have one. BA are depressingly poor actual CC.


That doesn't make sense.

That's like saying that Tau are bad at shooting things.


It isn't true. And the unit isn't mystical, it's called Death Company. They can get buffed to have so many attacks and rerolls that there is vedry little they can't chew right through. But he wouldn't even send it on the penitents. ASWhy would he want to? He gets to pick where to hit you, why would he hit you where you might actually have a chance of handling it?


...Because you said the Sisters have zero melee units that can take down the Death Company.

Penitent Engines sure as feth ain't a ranged unit.

Also how about a large Battle Conclave made of Death-Cult Assassins and Crusaders with a couple of Priests for buffs? Cheaper than the Penitent Engines. I took down an 8-man squad of vanilla Marine Honor Guard in one round with a Battle Conclave of 3-4 Crusaders and 5-6 DCAs back in 5th and the unit hasn't changed much since then. Yeah, power swords are AP3 now but Death Company don't have Artificer or Terminator Armor so it's moot. And I dealt enough overkill to those Honor Guard that it wasn't a matter of getting barely lucky enough. The Crusaders go in front to soak up a bit of fire, then the DCAs just BUTCHER things. I've never been able to use a Battle Conclave effectively after that first time, because they dealt such brutal overkill that every time I field one, it gets targeted by every ranged weapon my opponent has in range until being wiped out. She ignores my tanks with her Lootas to kill a Battle Conclave, that is how much they terrify her.

I think you're just lying about being able to win, Martel. And this gak
I've been tabled by then against aggressive Eldar lists.
what relevance does that have against Sisters? "OH THE BEST CODEX THAT EVERYONE AGREES IS OP CAN TAKE ME DOWN, SO MY THINGS ARE BAD AGAINST SISTERS!" what?

BA get lots of functionality in return. They have many more options to tailor their units. "More efficient methods" are you kidding me? They have one squad that is good at deploying meltas, that's it. Sisters have three things exactly that can fight. 1) cheap bolters, and everyone agrees bolters are the best thing ever, right? One squad that can come in from the table edges as reserves. You seem to love reserves, right? You think those are great! (If you don't come in as reserves they will die as they are expensive as feth and sit in a rhino chassis and have the same T3 as everyoen else in the army) and lastly they have exorcists, who are an RNG powerhouse or dud, depending on how many shots they get.

You are just whiny.


Aren't Dominions fairly comparable in cost to a Battle Sisters Squad of similar size and equipment, with like 20 points layered on top to purchase the squad to to begin with? Did they get a huge price hike?


Worst(weakest) Armies of 40k right now? @ 2016/08/14 14:58:52


Post by: Martel732


 Purifier wrote:
Martel732 wrote:
I'm not tailoring for Sisters. I build a list and THEN find out who I'm playing. It's entire possible that BA might have an advantage vs Sisters heads up, but be far worse vs the field. That still makes them an inferior codex.


Yes, it would. But they're NOT. Even if you don't tailor, you're more than fine against Sisters. You're just whiny, and every single time we need an example you drag up Eldar, TWC and Wraiths. It's mind blowing that you don't even take a step back and go "whoa, I keep comparing my army to the top armies even when I'm saying that it's worse than the low tier armies... that's messed up of me! Maybe I'm just whiny?"


It's because all armies should be approximately even. "More than fine" is not a situation the BA are ever in. BA can't shoot well, and can't assault well. At least by 7th ed standards. BA vs the field are inferior to sisters, making them an inferior overall codex. Head to head means nothing.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 15:02:33


Post by: Pouncey


 Purifier wrote:
Martel732 wrote:
I'm not tailoring for Sisters. I build a list and THEN find out who I'm playing. It's entire possible that BA might have an advantage vs Sisters heads up, but be far worse vs the field. That still makes them an inferior codex.


Yes, it would. But they're NOT. Even if you don't tailor, you're more than fine against Sisters. You're just whiny, and every single time we need an example you drag up Eldar, TWC and Wraiths. It's mind blowing that you don't even take a step back and go "whoa, I keep comparing my army to the top armies even when I'm saying that it's worse than the low tier armies... that's messed up of me! Maybe I'm just whiny?"


I don't know why, but when I read your posts, I get the feeling you're talking really fast, really loud, and are very excited and more than a bit angry.

Am I somehow reading tone into your posts that isn't there?


Worst(weakest) Armies of 40k right now? @ 2016/08/14 15:21:03


Post by: Martel732


 Pouncey wrote:
 Purifier wrote:
Martel732 wrote:
I'm not tailoring for Sisters. I build a list and THEN find out who I'm playing. It's entire possible that BA might have an advantage vs Sisters heads up, but be far worse vs the field. That still makes them an inferior codex.


Yes, it would. But they're NOT. Even if you don't tailor, you're more than fine against Sisters. You're just whiny, and every single time we need an example you drag up Eldar, TWC and Wraiths. It's mind blowing that you don't even take a step back and go "whoa, I keep comparing my army to the top armies even when I'm saying that it's worse than the low tier armies... that's messed up of me! Maybe I'm just whiny?"


I don't know why, but when I read your posts, I get the feeling you're talking really fast, really loud, and are very excited and more than a bit angry.

Am I somehow reading tone into your posts that isn't there?



I'm pretty sure I could beat Purifier's concept of BA pretty consistently with both my BA and Sisters. Stormravens are bad. Reserved assault units are even worse.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 15:26:13


Post by: Captain Brown


Voted - Orks, Tyranids, Dark Eldar, Chaos Space Marines and Adeptus Sororitas.

CB


Worst(weakest) Armies of 40k right now? @ 2016/08/14 15:37:08


Post by: Pouncey


Captain Brown wrote:
Voted - Orks, Tyranids, Dark Eldar, Chaos Space Marines and Adeptus Sororitas.

CB


Adepta. With an A at the end.

They are female, not male.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 15:39:01


Post by: Purifier


 Pouncey wrote:
 Purifier wrote:
Martel732 wrote:
I'm not tailoring for Sisters. I build a list and THEN find out who I'm playing. It's entire possible that BA might have an advantage vs Sisters heads up, but be far worse vs the field. That still makes them an inferior codex.


Yes, it would. But they're NOT. Even if you don't tailor, you're more than fine against Sisters. You're just whiny, and every single time we need an example you drag up Eldar, TWC and Wraiths. It's mind blowing that you don't even take a step back and go "whoa, I keep comparing my army to the top armies even when I'm saying that it's worse than the low tier armies... that's messed up of me! Maybe I'm just whiny?"


I don't know why, but when I read your posts, I get the feeling you're talking really fast, really loud, and are very excited and more than a bit angry.

Am I somehow reading tone into your posts that isn't there?


You are. And Penitent Engines are proably the worst unit in the codex. If you're being allowed to use them effectively, you are not playing anything like what he is talking about An open topped F11, R10 walker for 80 points? Maybe if the FAQ gave them more attacks? I don't know if it did, but even then, they are terrible.

Compare it to a BA dreadnought: The Penitent has 2 less BS, 1 less Strength, 1 less front and side armour., 1 less initiative and one more attack. Furthermore, where the Penitents have flamers, meaning they are useless unless they manage to walk up (with 6 inches move and too big to hide behind anything) the dread has a multi melta. The dread also isn't open topped. The dread also has the option of being dropped in by pod. The dread is just better all around. And yet dreads are (rightly so) considered very bad. The Penitent Engines are worse.

They're so easy to pop as they lumber along, that they shouldn't really get into combat. But even if the BA brainfarts and does choose them to charge into, well, they have S5 on the charge, so they'll still rip right through it.

Martel732 wrote:
I'm pretty sure I could beat Purifier's concept of BA pretty consistently with both my BA and Sisters. Stormravens are bad. Reserved assault units are even worse.

I'm pretty sure you wouldn't be able to handle it if I gave you a 1000 point handicap, but at this point I'm too tired of your whine, so I would never have the patience to play you.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 16:00:20


Post by: Slayer-Fan123


 Purifier wrote:
Martel732 wrote:
""List tailoring" is such a ridiculous notion."

No, it's not. You shouldn't know your opponent in advance.


Why not?

Martel732 wrote:

"but they're still a SM chapter codex. "

That means absolutely nothing. The problems are far more extensive than things "cost a little more." Who's not in reality here? You don't hear much other whining about BA because most other players have given up on them.

"They're not *that* bad."

You trot them out there and see how it goes for you. No invis. No viable death star. No grav cannons. No chapter masters. No squadron bonuses. No gladius. Literally every single thing that makes the vanilla marines good is missing from the BA.

Honestly, the more I hear from you the more I think you have no idea why any given army is good or bad.


I have actually, back when I played Sisters. My BA friend won about 2 games out of 3, and we did a list swap. I beat him with BA. Had a great game. I think maybe you're just not good at your army.


Slayer-Fan123 wrote:
 Purifier wrote:
 Pouncey wrote:


Because you're complaining about them doing exactly that.


No I'm not. I'm saying it's what makes the Sisters codex weak. If we could just say "don't use your strong units!" to our opponents in this discussion and then that would make the codex fine, then the whole conversation on what codex is strong and what is weak is fairly pointless, no?

Do you understand the difference between complaining about a weakness and wanting others to play around it, and simply explaining that a weakness exists?

Not having dedicated AA is HARDLY the reason SoB are a mediocre codex though. It's a non-complaint; Fliers are mostly weak so who cares if it isn't there?


Have you read that online somewhere and then just repeat it instead of thinking about what flying can do to an army that has no answer to it? Against Sisters the Storm Raven is an assault ram that can pick exactly where to place a unit of Death Company, without fail. There is no way to stop it from letting them charge exactly what they want, and there is nothing in the Sisters army that can survive their charge. If you don't like death company, then replace it with anything else. When it can't fail its job of getting a unit into combat against an army that doesn't want to be in combat under any circumstances, it is a very strong model. The fact that fliers are weak against the top tier armies has nothing to do with Sisters.

I literally LOL'd at the notion of a Storm raven being used to transport anything. That's a T3 charge at earliest and Death Company have Jump Packs. Nothing without that minimum of mobility + being a melee unit isn't going to be worth running in the first place.

So yes it IS a non-issue. Last time I played CSM with no fliers or AA it made no difference in the outcome because of how the codex operates. That's easily the bottom codex there.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 16:07:23


Post by: Pouncey


 Purifier wrote:
 Pouncey wrote:
 Purifier wrote:
Martel732 wrote:
I'm not tailoring for Sisters. I build a list and THEN find out who I'm playing. It's entire possible that BA might have an advantage vs Sisters heads up, but be far worse vs the field. That still makes them an inferior codex.


Yes, it would. But they're NOT. Even if you don't tailor, you're more than fine against Sisters. You're just whiny, and every single time we need an example you drag up Eldar, TWC and Wraiths. It's mind blowing that you don't even take a step back and go "whoa, I keep comparing my army to the top armies even when I'm saying that it's worse than the low tier armies... that's messed up of me! Maybe I'm just whiny?"


I don't know why, but when I read your posts, I get the feeling you're talking really fast, really loud, and are very excited and more than a bit angry.

Am I somehow reading tone into your posts that isn't there?


You are. And Penitent Engines are proably the worst unit in the codex. If you're being allowed to use them effectively, you are not playing anything like what he is talking about An open topped F11, R10 walker for 80 points? Maybe if the FAQ gave them more attacks? I don't know if it did, but even then, they are terrible.

Compare it to a BA dreadnought: The Penitent has 2 less BS, 1 less Strength, 1 less front and side armour., 1 less initiative and one more attack. Furthermore, where the Penitents have flamers, meaning they are useless unless they manage to walk up (with 6 inches move and too big to hide behind anything) the dread has a multi melta. The dread also isn't open topped. The dread also has the option of being dropped in by pod. The dread is just better all around. And yet dreads are (rightly so) considered very bad. The Penitent Engines are worse.

They're so easy to pop as they lumber along, that they shouldn't really get into combat. But even if the BA brainfarts and does choose them to charge into, well, they have S5 on the charge, so they'll still rip right through it.


A few things. First, we're talking about Death Company Marines' ability to fight Penitent Engines in melee, not a Dreadnought versus Dreadnought comparison. If you're gonna use the Dreadnought then we can just have Melta Dominions melt the crap out of it like they do to any other vehicle or rain Exorcist missiles on it until it dies. Stop changing the subject when you realize that Sisters actually can do stuff against Blood Angels sometimes.

Second, Penitent Engines have d6+1 attacks, Maybe more with the revamp to dreadnought attacks in the FAQs once they get to Sisters. And for every unsaved wound they inflict, they get another attack immediately. They have Dreadnought CCWs, so armor saves, ability to wound, and FNP are irrelevant. And they effectively have the "fixed" version of the Furioso Blood Talons' special rule.

Third, a Penitent Engine's ballistic skill is completely irrelevant to everything, as its only ranged weapons are two heavy flamers, which don't roll to hit. It serves only to let it actually fire its flamers.

Fourth, six heavy flamers firing Overwatch against T4 infantry are very, very likely going to cause some casualties. Assuming flamers on Dreadnoughts CAN be fired as Overwatch, anyways.

Fifth, one less strength on the PE is irrelevant, as it's impossible to have a Strength above 10 anyways and if all of a Dreadnought's CCWs are busted (the only time its base strength would matter in this case) then it doesn't matter what its stats are, it's going to die in melee to infantry with Krak Grenades or watch those infantry run away on the grounds they can't physically hurt it.

Sixth, Death Company with Strength 5 glance a Penitent Engine on 6s. They need to inflict 6 6s to take out all of them, which requires around 36 hits on average. I don't know the Death Company's WS but I imagine they're hitting on 4s. Which means that the Death Company squad needs to be able to deliver around 72 attacks to take out the squadron, unless I miscalculated something. And if they fail to take them out, they're stuck with krak grenades.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 16:41:11


Post by: Purifier


 Pouncey wrote:
 Purifier wrote:
 Pouncey wrote:
 Purifier wrote:
Martel732 wrote:
I'm not tailoring for Sisters. I build a list and THEN find out who I'm playing. It's entire possible that BA might have an advantage vs Sisters heads up, but be far worse vs the field. That still makes them an inferior codex.


Yes, it would. But they're NOT. Even if you don't tailor, you're more than fine against Sisters. You're just whiny, and every single time we need an example you drag up Eldar, TWC and Wraiths. It's mind blowing that you don't even take a step back and go "whoa, I keep comparing my army to the top armies even when I'm saying that it's worse than the low tier armies... that's messed up of me! Maybe I'm just whiny?"


I don't know why, but when I read your posts, I get the feeling you're talking really fast, really loud, and are very excited and more than a bit angry.

Am I somehow reading tone into your posts that isn't there?


You are. And Penitent Engines are proably the worst unit in the codex. If you're being allowed to use them effectively, you are not playing anything like what he is talking about An open topped F11, R10 walker for 80 points? Maybe if the FAQ gave them more attacks? I don't know if it did, but even then, they are terrible.

Compare it to a BA dreadnought: The Penitent has 2 less BS, 1 less Strength, 1 less front and side armour., 1 less initiative and one more attack. Furthermore, where the Penitents have flamers, meaning they are useless unless they manage to walk up (with 6 inches move and too big to hide behind anything) the dread has a multi melta. The dread also isn't open topped. The dread also has the option of being dropped in by pod. The dread is just better all around. And yet dreads are (rightly so) considered very bad. The Penitent Engines are worse.

They're so easy to pop as they lumber along, that they shouldn't really get into combat. But even if the BA brainfarts and does choose them to charge into, well, they have S5 on the charge, so they'll still rip right through it.


A few things. First, we're talking about Death Company Marines' ability to fight Penitent Engines in melee, not a Dreadnought versus Dreadnought comparison. If you're gonna use the Dreadnought then we can just have Melta Dominions melt the crap out of it like they do to any other vehicle or rain Exorcist missiles on it until it dies. Stop changing the subject when you realize that Sisters actually can do stuff against Blood Angels sometimes.

Second, Penitent Engines have d6+1 attacks, Maybe more with the revamp to dreadnought attacks in the FAQs once they get to Sisters. And for every unsaved wound they inflict, they get another attack immediately. They have Dreadnought CCWs, so armor saves, ability to wound, and FNP are irrelevant. And they effectively have the "fixed" version of the Furioso Blood Talons' special rule.

Third, a Penitent Engine's ballistic skill is completely irrelevant to everything, as its only ranged weapons are two heavy flamers, which don't roll to hit. It serves only to let it actually fire its flamers.

Fourth, six heavy flamers firing Overwatch against T4 infantry are very, very likely going to cause some casualties. Assuming flamers on Dreadnoughts CAN be fired as Overwatch, anyways.

Fifth, one less strength on the PE is irrelevant, as it's impossible to have a Strength above 10 anyways and if all of a Dreadnought's CCWs are busted (the only time its base strength would matter in this case) then it doesn't matter what its stats are, it's going to die in melee to infantry with Krak Grenades or watch those infantry run away on the grounds they can't physically hurt it.

Sixth, Death Company with Strength 5 glance a Penitent Engine on 6s. They need to inflict 6 6s to take out all of them, which requires around 36 hits on average. I don't know the Death Company's WS but I imagine they're hitting on 4s. Which means that the Death Company squad needs to be able to deliver around 72 attacks to take out the squadron, unless I miscalculated something. And if they fail to take them out, they're stuck with krak grenades.


First of all, I said they shouldn't be charging them at all. I even called it a brainfart. So no, I'm not changing the subject. My point was that they are worse than everyone else's dreads, or at best equal, and no one takes dreads because they're terrible. Mostly because they die easy, and guess whose walkers die easiest of everyone's? Well, maybe Orks, I don't actually know that book. But other than that, probably Sisters.

Second, those Death Company will have 5 attacks each on the charge. Then they get Astorath and they reroll to hit, reroll to wound and if you put a sanguinary priest in the unit they have WS5 and hit on 3+, but honestly, that's not needed, because they'll get those 6 6s like child's play.

So say there's 10 of them, that's 50 attacks, should be about 37 hits rounding down (without the sanguinary priest) which is 6 6s in the first roll and another 5 in the second roll. Will 11 6s do it, you think?

But again, they shouldn't be charging that unit to begin with, and they have free reign over where to charge. And when they charge on the opposite side of the table from where you have your walkers, good luck getting them there before the end of the game.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 17:13:18


Post by: Pouncey


 Purifier wrote:
First of all, I said they shouldn't be charging them at all. I even called it a brainfart. So no, I'm not changing the subject. My point was that they are worse than everyone else's dreads, or at best equal, and no one takes dreads because they're terrible. Mostly because they die easy, and guess whose walkers die easiest of everyone's? Well, maybe Orks, I don't actually know that book. But other than that, probably Sisters.

Second, those Death Company will have 5 attacks each on the charge. Then they get Astorath and they reroll to hit, reroll to wound and if you put a sanguinary priest in the unit they have WS5 and hit on 3+, but honestly, that's not needed, because they'll get those 6 6s like child's play.

So say there's 10 of them, that's 50 attacks, should be about 37 hits rounding down (without the sanguinary priest) which is 6 6s in the first roll and another 5 in the second roll. Will 11 6s do it, you think?

But again, they shouldn't be charging that unit to begin with, and they have free reign over where to charge. And when they charge on the opposite side of the table from where you have your walkers, good luck getting them there before the end of the game.


So on average they inflict barely enough damage to wipe them out on round one. And then after that if they get a bit unlucky and any Penitent Engines survive, they have to use Krak Grenades because they're back to S4 and can't hurt AV11 with their normal attacks, even on 6s.

Also, what's the initiative situation like? Who's going first? I'm legitimately asking, as my units' initiatives haven't been relevant in a long time since my mom plays Orks all the time. If they're going at the same time I feel really confident the Penitent Engines are going to inflict a HELL of a lot of damage and have a good chance of wiping out the Death Company even if they also get wiped out themselves.

Also in the situation you described, it wouldn't be too hard to get the Penitent Engines to the Death Company. Just head straight for them - they're coming in the Penitent Engines' direction, as the DC are rolling up a battle line that the Penitent Engines are at the end of.

Oh, and if the DC don't charge the PE and get charged instead, they're at S4 and can't get 5 attacks each due to not being able to hurt AV11. So it's 1 Krak grenade each.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 17:24:25


Post by: Martel732


Slayerfan summed it up exactly. The fact that purifier thinks dc in a raven is remotely viable in a general sense does lend credence to credibility as a ba player.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 17:27:13


Post by: Purifier


Martel732 wrote:
Slayerfan summed it up exactly. The fact that purifier thinks dc in a raven is remotely viable in a general sense does lend credence to credibility as a ba player.


And you summed it up perfectly when you said that the fact that top table players want to ally something from BA proves that they're the worst codex in the game. Laughable.


Automatically Appended Next Post:
 Pouncey wrote:
So on average they inflict barely enough damage to wipe them out on round one.


No, on average they whipe them out round 1 and spill over a few wounds. And that's not counting Astorath's own attacks.

Get charged on? How are you gonna charge them when they're in a flying assault vehicle? You can't. You *will* be charged on. And I'm counting them with their standard gear. No upgrades. Of course they have things they can put on there if they want to... but they don't need to.
And they're marines, which means I4, so you will always hit last.

I don't even play Sisters anymore, and I thuroughly enjoyed them when I did. I take offense at Martel's absoulte constant whining and his insistance that BA is the worst codex in the game and Sisters is top of mid tier. It's a ridiculous notion to say that Sisters is a good codex. It's missing so many big things. It has no "Big Guy" like everyone else has gotten. The heaviest thing it has is the exorcist, and if BA had that he would be bemoaning its randomness. They have no formations. They have no fliers. They have no AA. It has a few things that it does fairly well (but in the words of Martel "others do it better!") but it is a lacking codex to say the least.

Orks is worse though.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 17:46:01


Post by: Pouncey


 Purifier wrote:
Martel732 wrote:
Slayerfan summed it up exactly. The fact that purifier thinks dc in a raven is remotely viable in a general sense does lend credence to credibility as a ba player.


And you summed it up perfectly when you said that the fact that top table players want to ally something from BA proves that they're the worst codex in the game. Laughable.


I feel like you both missed the word "not" in your posts somewhere.

Automatically Appended Next Post:
 Pouncey wrote:
So on average they inflict barely enough damage to wipe them out on round one.


No, on average they whipe them out round 1 and spill over a few wounds. And that's not counting Astorath's own attacks.

Get charged on? How are you gonna charge them when they're in a flying assault vehicle? You can't. You *will* be charged on. And I'm counting them with their standard gear. No upgrades. Of course they have things they can put on there if they want to... but they don't need to.
And they're marines, which means I4, so you will always hit last.


Where does the Death Company's second batch of attacks in one round come from?

Well, in the situation you laid out where the Penitent Engines are on the opposite end of the battleline, a completely viable scenario is that the Blood Angels wipe out a Sisters of Battle unit, then it's the Sisters of Battle turn, then the Penitent Engines charge them. Personally if I were using my Penitent Engines as an anti-melee unit I'd place them behind my lines in the middle, not way off on one end.

Also initiative 4 is not completely unheard of in the Sisters of Battle Codex, but yes, Penitent Engines have Initiative 3 so would be going last.

So, yeah, Penitent Engines would take too much damage and probably wouldn't work.

What about a Battle Conclave?


Automatically Appended Next Post:
 Purifier wrote:
I don't even play Sisters anymore, and I thuroughly enjoyed them when I did. I take offense at Martel's absoulte constant whining and his insistance that BA is the worst codex in the game and Sisters is top of mid tier. It's a ridiculous notion to say that Sisters is a good codex. It's missing so many big things. It has no "Big Guy" like everyone else has gotten. The heaviest thing it has is the exorcist, and if BA had that he would be bemoaning its randomness. They have no formations. They have no fliers. They have no AA. It has a few things that it does fairly well (but in the words of Martel "others do it better!") but it is a lacking codex to say the least.

Orks is worse though.


Why would you need a massive unit? I was under the impression most people thought Lords of War were one of the things ruining tabletop. Also, Sisters don't actually have such a large unit in the lore so far as I know.

They have formations. They may not be much good, but they do have them.

Do fliers and AA really matter in a meta where no one takes them anyways? You're basically saying, "Boy, I sure wish Sisters had fliers and AA units so I could not be using them at any time."


Worst(weakest) Armies of 40k right now? @ 2016/08/14 18:24:43


Post by: oni


Why does any of this even matter?


Worst(weakest) Armies of 40k right now? @ 2016/08/14 18:39:04


Post by: Pouncey


 oni wrote:
Why does any of this even matter?


I... don't even know.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 20:15:27


Post by: Slayer-Fan123


 Purifier wrote:
Martel732 wrote:
Slayerfan summed it up exactly. The fact that purifier thinks dc in a raven is remotely viable in a general sense does lend credence to credibility as a ba player.


And you summed it up perfectly when you said that the fact that top table players want to ally something from BA proves that they're the worst codex in the game. Laughable.


Automatically Appended Next Post:
 Pouncey wrote:
So on average they inflict barely enough damage to wipe them out on round one.


No, on average they whipe them out round 1 and spill over a few wounds. And that's not counting Astorath's own attacks.

Get charged on? How are you gonna charge them when they're in a flying assault vehicle? You can't. You *will* be charged on. And I'm counting them with their standard gear. No upgrades. Of course they have things they can put on there if they want to... but they don't need to.
And they're marines, which means I4, so you will always hit last.

I don't even play Sisters anymore, and I thuroughly enjoyed them when I did. I take offense at Martel's absoulte constant whining and his insistance that BA is the worst codex in the game and Sisters is top of mid tier. It's a ridiculous notion to say that Sisters is a good codex. It's missing so many big things. It has no "Big Guy" like everyone else has gotten. The heaviest thing it has is the exorcist, and if BA had that he would be bemoaning its randomness. They have no formations. They have no fliers. They have no AA. It has a few things that it does fairly well (but in the words of Martel "others do it better!") but it is a lacking codex to say the least.

Orks is worse though.

I'd rather ally in 3 Exorcists than 2 Priests. FNP is nice but it is only a marginal improvement over Iron Hands, and honestly TWC can get a 6+++ from their own dude and then a 4++ from Azrael. The only thing they were really allied in for was more Drop Pods and that was stopped.

The army will almost disappear entirely. Watch.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 20:26:09


Post by: Pouncey


Slayer-Fan123 wrote:
 Purifier wrote:
Martel732 wrote:
Slayerfan summed it up exactly. The fact that purifier thinks dc in a raven is remotely viable in a general sense does lend credence to credibility as a ba player.


And you summed it up perfectly when you said that the fact that top table players want to ally something from BA proves that they're the worst codex in the game. Laughable.


Automatically Appended Next Post:
 Pouncey wrote:
So on average they inflict barely enough damage to wipe them out on round one.


No, on average they whipe them out round 1 and spill over a few wounds. And that's not counting Astorath's own attacks.

Get charged on? How are you gonna charge them when they're in a flying assault vehicle? You can't. You *will* be charged on. And I'm counting them with their standard gear. No upgrades. Of course they have things they can put on there if they want to... but they don't need to.
And they're marines, which means I4, so you will always hit last.

I don't even play Sisters anymore, and I thuroughly enjoyed them when I did. I take offense at Martel's absoulte constant whining and his insistance that BA is the worst codex in the game and Sisters is top of mid tier. It's a ridiculous notion to say that Sisters is a good codex. It's missing so many big things. It has no "Big Guy" like everyone else has gotten. The heaviest thing it has is the exorcist, and if BA had that he would be bemoaning its randomness. They have no formations. They have no fliers. They have no AA. It has a few things that it does fairly well (but in the words of Martel "others do it better!") but it is a lacking codex to say the least.

Orks is worse though.

I'd rather ally in 3 Exorcists than 2 Priests. FNP is nice but it is only a marginal improvement over Iron Hands, and honestly TWC can get a 6+++ from their own dude and then a 4++ from Azrael. The only thing they were really allied in for was more Drop Pods and that was stopped.

The army will almost disappear entirely. Watch.


Exorcists (Sisters of Battle), Thunderwolf Cavalry (Space Wolves) and Azrael (Dark Angels) in one army...

You seriously give zero feths about any concept of lore, don't you?

I mean, anyone can not care. It takes real effort to not give a feth.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 20:26:13


Post by: master of ordinance


I am still laughing at all the "muh mureens ur bad" players, but it is a bitter laugh.
Try playing an army where you dont get armour saves, where you roll bucket loads of dice to get a couple of wounds and your heavy hitters have been systematically nerfed in to the ground.
Welcome to the Guard.

Or alternatively you can keep on "muh poor mureens" and invariably GW will give you yet another hand out.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 20:28:53


Post by: Pouncey


 master of ordinance wrote:
I am still laughing at all the "muh mureens ur bad" players, but it is a bitter laugh.
Try playing an army where you dont get armour saves, where you roll bucket loads of dice to get a couple of wounds and your heavy hitters have been systematically nerfed in to the ground.
Welcome to the Guard.

Or alternatively you can keep on "muh poor mureens" and invariably GW will give you yet another hand out.


Sisters of Battle have a dedicated melee unit with no armor save at all. Like, not even against lasguns.

Their lore calls them a suicide unit and their gameplay matches that concept completely.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 20:30:40


Post by: master of ordinance


 Pouncey wrote:
 master of ordinance wrote:
I am still laughing at all the "muh mureens ur bad" players, but it is a bitter laugh.
Try playing an army where you dont get armour saves, where you roll bucket loads of dice to get a couple of wounds and your heavy hitters have been systematically nerfed in to the ground.
Welcome to the Guard.

Or alternatively you can keep on "muh poor mureens" and invariably GW will give you yet another hand out.


Sisters of Battle have a dedicated melee unit with no armor save at all. Like, not even against lasguns.

Their lore calls them a suicide unit and their gameplay matches that concept completely.

Now you see, thats a suicide unit.
The Guard infantry are main line fighters.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 21:35:03


Post by: Slayer-Fan123


 Pouncey wrote:
Slayer-Fan123 wrote:
 Purifier wrote:
Martel732 wrote:
Slayerfan summed it up exactly. The fact that purifier thinks dc in a raven is remotely viable in a general sense does lend credence to credibility as a ba player.


And you summed it up perfectly when you said that the fact that top table players want to ally something from BA proves that they're the worst codex in the game. Laughable.


Automatically Appended Next Post:
 Pouncey wrote:
So on average they inflict barely enough damage to wipe them out on round one.


No, on average they whipe them out round 1 and spill over a few wounds. And that's not counting Astorath's own attacks.

Get charged on? How are you gonna charge them when they're in a flying assault vehicle? You can't. You *will* be charged on. And I'm counting them with their standard gear. No upgrades. Of course they have things they can put on there if they want to... but they don't need to.
And they're marines, which means I4, so you will always hit last.

I don't even play Sisters anymore, and I thuroughly enjoyed them when I did. I take offense at Martel's absoulte constant whining and his insistance that BA is the worst codex in the game and Sisters is top of mid tier. It's a ridiculous notion to say that Sisters is a good codex. It's missing so many big things. It has no "Big Guy" like everyone else has gotten. The heaviest thing it has is the exorcist, and if BA had that he would be bemoaning its randomness. They have no formations. They have no fliers. They have no AA. It has a few things that it does fairly well (but in the words of Martel "others do it better!") but it is a lacking codex to say the least.

Orks is worse though.

I'd rather ally in 3 Exorcists than 2 Priests. FNP is nice but it is only a marginal improvement over Iron Hands, and honestly TWC can get a 6+++ from their own dude and then a 4++ from Azrael. The only thing they were really allied in for was more Drop Pods and that was stopped.

The army will almost disappear entirely. Watch.


Exorcists (Sisters of Battle), Thunderwolf Cavalry (Space Wolves) and Azrael (Dark Angels) in one army...

You seriously give zero feths about any concept of lore, don't you?

I mean, anyone can not care. It takes real effort to not give a feth.

Well, they'd only be Sisters + Iron Hands to represent lizard men in space (slightly more durability and then you got Sisters as "Skinks"). However, you are correct in that I care more about the possibility of what lists can be created. In a vote votewar I participated in I had a Salamanders and Iron Hands army that made little sense and I just wanted to fit a bunch of blasts in it.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 21:50:05


Post by: Pouncey


 master of ordinance wrote:
 Pouncey wrote:
 master of ordinance wrote:
I am still laughing at all the "muh mureens ur bad" players, but it is a bitter laugh.
Try playing an army where you dont get armour saves, where you roll bucket loads of dice to get a couple of wounds and your heavy hitters have been systematically nerfed in to the ground.
Welcome to the Guard.

Or alternatively you can keep on "muh poor mureens" and invariably GW will give you yet another hand out.


Sisters of Battle have a dedicated melee unit with no armor save at all. Like, not even against lasguns.

Their lore calls them a suicide unit and their gameplay matches that concept completely.

Now you see, thats a suicide unit.
The Guard infantry are main line fighters.


The Guard infantry use attrition as their main weapon. Their job is basically a long, slow mass-suicide mission.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 22:55:56


Post by: Dakka Wolf


 Pouncey wrote:
 Dakka Wolf wrote:
They've always been a GK parallel.

The two differences are that their shtick is Xenos hunting rather than Daemon hunting and they openly recruit known Xenos killers from other chapters rather than doing everything in secret.


Cool.

What's the Witch hunting equivalent of the Deathwatch and Grey Knights? And will they ever get a stupidly-overpowered Codex and badass new models one day?


Black Templar and I doubt it, they recently got 'shafted' back into the Vanilla Marine codex. Not so much a shafting in terms of power, more a loss of identity and flavour.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 23:12:30


Post by: Martel732


 Pouncey wrote:
Slayer-Fan123 wrote:
 Purifier wrote:
Martel732 wrote:
Slayerfan summed it up exactly. The fact that purifier thinks dc in a raven is remotely viable in a general sense does lend credence to credibility as a ba player.


And you summed it up perfectly when you said that the fact that top table players want to ally something from BA proves that they're the worst codex in the game. Laughable.


Automatically Appended Next Post:
 Pouncey wrote:
So on average they inflict barely enough damage to wipe them out on round one.


No, on average they whipe them out round 1 and spill over a few wounds. And that's not counting Astorath's own attacks.

Get charged on? How are you gonna charge them when they're in a flying assault vehicle? You can't. You *will* be charged on. And I'm counting them with their standard gear. No upgrades. Of course they have things they can put on there if they want to... but they don't need to.
And they're marines, which means I4, so you will always hit last.

I don't even play Sisters anymore, and I thuroughly enjoyed them when I did. I take offense at Martel's absoulte constant whining and his insistance that BA is the worst codex in the game and Sisters is top of mid tier. It's a ridiculous notion to say that Sisters is a good codex. It's missing so many big things. It has no "Big Guy" like everyone else has gotten. The heaviest thing it has is the exorcist, and if BA had that he would be bemoaning its randomness. They have no formations. They have no fliers. They have no AA. It has a few things that it does fairly well (but in the words of Martel "others do it better!") but it is a lacking codex to say the least.

Orks is worse though.

I'd rather ally in 3 Exorcists than 2 Priests. FNP is nice but it is only a marginal improvement over Iron Hands, and honestly TWC can get a 6+++ from their own dude and then a 4++ from Azrael. The only thing they were really allied in for was more Drop Pods and that was stopped.

The army will almost disappear entirely. Watch.


Exorcists (Sisters of Battle), Thunderwolf Cavalry (Space Wolves) and Azrael (Dark Angels) in one army...

You seriously give zero feths about any concept of lore, don't you?

I mean, anyone can not care. It takes real effort to not give a feth.


I actively reject the lore, as it has no bearing on the game at all.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 23:17:50


Post by: Pouncey


Martel732 wrote:
I actively reject the lore, as it has no bearing on the game at all.


...Bullcrap.

Every rule, weapon, piece of wargear, model, unit, and faction originate in the lore. The terminology you use to refer to everything in the game originates in the lore.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 23:35:31


Post by: EnsignTuna


 Pouncey wrote:
Martel732 wrote:
I actively reject the lore, as it has no bearing on the game at all.


...Bullcrap.

Every rule, weapon, piece of wargear, model, unit, and faction originate in the lore. The terminology you use to refer to everything in the game originates in the lore.

I mean you don't HAVE to follow the lore to build your army. I guess not being fluffy can make the best armies.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 23:35:42


Post by: Selym


 Pouncey wrote:
Martel732 wrote:
I actively reject the lore, as it has no bearing on the game at all.


...Bullcrap.

Every rule, weapon, piece of wargear, model, unit, and faction originate in the lore. The terminology you use to refer to everything in the game originates in the lore.

>Martel rejects the lore
>Gets pissy when someone suggests playing his BA in a non-BA way.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 23:39:03


Post by: Pouncey


 EnsignTuna wrote:
 Pouncey wrote:
Martel732 wrote:
I actively reject the lore, as it has no bearing on the game at all.


...Bullcrap.

Every rule, weapon, piece of wargear, model, unit, and faction originate in the lore. The terminology you use to refer to everything in the game originates in the lore.

I mean you don't HAVE to follow the lore to build your army. I guess not being fluffy can make the best armies.


You wanna know why Space Marines are more resilient individually than Imperial Guardsmen? The lore.

Wanna know why lascannons are most effective against tanks and less effective against hordes of Ork infantry? The lore.

Skimmers being able to ignore terrain when moving? The lore.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 23:42:04


Post by: EnsignTuna


 Pouncey wrote:
 EnsignTuna wrote:
 Pouncey wrote:
Martel732 wrote:
I actively reject the lore, as it has no bearing on the game at all.


...Bullcrap.

Every rule, weapon, piece of wargear, model, unit, and faction originate in the lore. The terminology you use to refer to everything in the game originates in the lore.

I mean you don't HAVE to follow the lore to build your army. I guess not being fluffy can make the best armies.


You wanna know why Space Marines are more resilient individually than Imperial Guardsmen? The lore.

Wanna know why lascannons are most effective against tanks and less effective against hordes of Ork infantry? The lore.

Skimmers being able to ignore terrain when moving? The lore.

Obviously I didn't clarify my point. What I was trying to put forth is even though Martel put and bunch of units together that have no business being together in lore doesn't mean he should be burnt at stake for doing so. If he doesn't want his army to be fluffy he doesn't have too.


Worst(weakest) Armies of 40k right now? @ 2016/08/14 23:59:19


Post by: Pouncey


 EnsignTuna wrote:
Obviously I didn't clarify my point. What I was trying to put forth is even though Martel put and bunch of units together that have no business being together in lore doesn't mean he should be burnt at stake for doing so. If he doesn't want his army to be fluffy he doesn't have too.


He didn't say that he's okay with an unlikely combination of units that wouldn't ordinarily fight together.

He said he actively rejects the lore because it doesn't matter to the game at all.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 00:14:48


Post by: Martel732


It's not fluffy for the BA to be run off the table like little bitches by the Eldar, but that's what happens in the reality of the game.

I have no idea what a "fluffy" BA list looks like anyway. Probably full of terrible units.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 00:15:49


Post by: EnsignTuna


 Pouncey wrote:
 EnsignTuna wrote:
Obviously I didn't clarify my point. What I was trying to put forth is even though Martel put and bunch of units together that have no business being together in lore doesn't mean he should be burnt at stake for doing so. If he doesn't want his army to be fluffy he doesn't have too.


He didn't say that he's okay with an unlikely combination of units that wouldn't ordinarily fight together.

He said he actively rejects the lore because it doesn't matter to the game at all.


I disagree with your interpretation of his response because of your opinion on lore:
 Pouncey wrote:

Exorcists (Sisters of Battle), Thunderwolf Cavalry (Space Wolves) and Azrael (Dark Angels) in one army...

You seriously give zero feths about any concept of lore, don't you?

I mean, anyone can not care. It takes real effort to not give a feth.

As you stated here, One can assume you were offended by the fact he put Exorcists, TWC, and Azrael in one army due to fluffy reasons. His response was that he didn't think the Lore mattered in terms of building an army.


Correct me if I'm wrong but no where in his response does he directly say that he thinks the Lore has no affect on the game.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 00:24:54


Post by: Pouncey


 EnsignTuna wrote:
 Pouncey wrote:
 EnsignTuna wrote:
Obviously I didn't clarify my point. What I was trying to put forth is even though Martel put and bunch of units together that have no business being together in lore doesn't mean he should be burnt at stake for doing so. If he doesn't want his army to be fluffy he doesn't have too.


He didn't say that he's okay with an unlikely combination of units that wouldn't ordinarily fight together.

He said he actively rejects the lore because it doesn't matter to the game at all.


I disagree with your interpretation of his response because of your opinion on lore:
 Pouncey wrote:

Exorcists (Sisters of Battle), Thunderwolf Cavalry (Space Wolves) and Azrael (Dark Angels) in one army...

You seriously give zero feths about any concept of lore, don't you?

I mean, anyone can not care. It takes real effort to not give a feth.

As you stated here, One can assume you were offended by the fact he put Exorcists, TWC, and Azrael in one army due to fluffy reasons. His response was that he didn't think the Lore mattered in terms of building an army.


Correct me if I'm wrong but no where in his response does he directly say that he thinks the Lore has no affect on the game.


That was more of a small joke because I noticed that the proposed units were from 3 different armies that all don't like each other for various reasons.

It was his reply to that which set me off, which I will quote:

I actively reject the lore, as it has no bearing on the game at all.


He said it verbatim.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 00:33:15


Post by: EnsignTuna


 Pouncey wrote:

That was more of a small joke because I noticed that the proposed units were from 3 different armies that all don't like each other for various reasons.

It was his reply to that which set me off, which I will quote:

I actively reject the lore, as it has no bearing on the game at all.


He said it verbatim.


Aw hell, in that case I probably sounded like an uptight douche bag. My bad

Martel732 wrote:
It's not fluffy for the BA to be run off the table like little bitches by the Eldar, but that's what happens in the reality of the game.

I have no idea what a "fluffy" BA list looks like anyway. Probably full of terrible units.


To be fair, Eldar Exodites are killed in fluff as much as Imperial Guardsmen are but I think you could careless.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 00:36:56


Post by: Selym


Not following the lore XD

Martel732 wrote:
 Blacksails wrote:
Martel732 wrote:
If that's what it takes, then maybe? As I said, the BA are in a mathematical hole that I don't see a clear way out of. Also, having no telepathy shouldn't be chapter-breaking, but it is. The devil is 100% in the details.


They're not in a hole, they just need to be C:SM with a unique chapter tactic and some characters and a unit or two ported over. For BA to be competitive, just take the Gladius, give it to BA, and match all point costs and have the same wargear armoury. Done in time for a pint at the Winchester.


You just described one way of getting out of the mathematical hole. But they are definitely in a mathematical hole. They can't mathematically get enough units into CC against Eldar and Tau to stand a chance. The can't mathematically shoot the real assault lists enough to survive.

Also, cowering in free Rhinos firing my grav cannons doesn't seem like very BA to me.


I get that you can't make the TT represent the fluff perfectly, but it should at least be attempted - especially when GW keeps shoving the "FORGE DAT NARRATIVE BRAH" gak down our throats.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 00:43:37


Post by: Martel732


Couldn't care less, actually.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 00:53:21


Post by: Slayer-Fan123


I was the one that accidentally placed TWC, Azrael, and Exorcists in the same army, not Martel


Worst(weakest) Armies of 40k right now? @ 2016/08/15 00:53:53


Post by: Martel732


Slayer-Fan123 wrote:
I was the one that accidentally placed TWC, Azrael, and Exorcists in the same army, not Martel


Nothing wrong with wanting to not suck.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 00:59:13


Post by: Pouncey


 Selym wrote:
I get that you can't make the TT represent the fluff perfectly, but it should at least be attempted - especially when GW keeps shoving the "FORGE DAT NARRATIVE BRAH" gak down our throats.


I forged a narrative once. Spontaneously, too. It made the game so much better.

What happened was that I was down to two small units of Retributors with Heavy Bolters on opposite sides of my deployment zone. My Ork opponent's army had hardly been touched (poor positioning and strategy on my part; I basically got most of my army killed in a very avoidable situation) and were bearing down on the two units, who kept pumping fire into them. One of the Retributor units took casualties from some ranged fire (probably Lootas) and fled off the table.

Right then is where I forged that narrative, and I imagine that what had happened was that the unit that fled had taken too many casualties and injuries to stay effective, and were retreating, maybe with the hope of making it to some base they could warn about the Orks. And the other unit chose to cover their fellow Sisters as a sacrificial rearguard. So when they stood there, firing their weapons at those Orks until every last Sister on the field was dead, to me, it wasn't my army getting tabled after a crushing defeat, it was a heroic last stand with the goal of buying time for wounded survivors to escape.

I lost the game badly, but forging that narrative made it a very fun experience, in large part because a heroic last stand with no hope of survival is my favorite situation to find myself in in every PvP game I have ever played. Every time I find myself in that situation, it's been one of the best times of my gaming life. MMORPG, MMOFPS, arena FPS, Tabletop Miniatures Wargaming, doesn't matter the genre. If I find myself hopelessly outnumbered, barely holding the line, being pushed back more and more, and there is no way to win, I am going to have a blast. Even though it ALWAYS means I lose, and badly.

Tell me how else you turn a horrific defeat into an awesomely fun time, better than any victory you've ever had, without some sort of narrative running through your head.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 01:29:59


Post by: Sledgehammer


 Pouncey wrote:
 master of ordinance wrote:
 Pouncey wrote:
 master of ordinance wrote:
I am still laughing at all the "muh mureens ur bad" players, but it is a bitter laugh.
Try playing an army where you dont get armour saves, where you roll bucket loads of dice to get a couple of wounds and your heavy hitters have been systematically nerfed in to the ground.
Welcome to the Guard.

Or alternatively you can keep on "muh poor mureens" and invariably GW will give you yet another hand out.


Sisters of Battle have a dedicated melee unit with no armor save at all. Like, not even against lasguns.

Their lore calls them a suicide unit and their gameplay matches that concept completely.

Now you see, thats a suicide unit.
The Guard infantry are main line fighters.


The Guard infantry use attrition as their main weapon. Their job is basically a long, slow mass-suicide mission.
We are not a monolith.....

Different guard armies use their troops in different ways.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 01:40:01


Post by: Dakka Wolf


Not having telepathy isn't army breaking, the Space Mutts don't get it and they do just fine.
The BA problem is the same as the Tyranids, they're a melee army that can't get to charge range before being shot up beyond melee winning potential. 'Free' Rhinos are great for getting free mobile Storm Bolter platforms and that's about it, you can't charge out of a Rhino and you can't charge out of a Rhino wreckage so your best hope is to get first turn, flat out that Rhino and hope it gets wrecked but not exploded during your opponent's first turn, move the Assault guys up and hope that the Vehicles become cover rather than craters, hope your flyers come in sooner rather than later, hope they don't get shot down before they can drop and unload. That's more hoping than I care to buy into.

The reason I still hold that the 'Nids have it worse is that BA can still get all the major saves.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 01:43:18


Post by: Martel732


Space Mutts have TWC and Wulfen. And for them, it's worth bringing in some battle bros to get invis. There's nothing even in the BA book worth hitting with invis.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 01:49:09


Post by: Baldeagle91


 MajorWesJanson wrote:
Orks need their customization back, mob rule to be a benefit, not a curse, for nob bikers to be priced more reasonably once people realize they are not the super scary unit they were in 5th, and the nauts to be moved up to super heavy

Nids need their swarms to be swarmier, their non flying MCs to be more valuable through better specialization, more customization options again, and for their formations and rules to be put in one place.

Dark Eldar need a total pass to bring back the cannon part of their glass cannon, and make them viable as more than just a Codex Eldar supplement. Return a lot of the wargear and customization options that were stripped out in 7th, return the bomber armor and price to that of 5th, make dodge saves on wyches work in CC and not just vs overwatch, let passengers on raiders do something useful again, bring back Vect and some of the other stripped out characters.

Bonus: Marines- Nerf ASTKNF to just autopass regroup checks, not autoregroup then act normally while everyone else can only move 3 inches and that's it. Bump drop pods up to 45 points, drop razorbacks to 45 base. No free vehicles for a battle company.


#1 Well the mod rule needs to be both a benefit and curse.... I still remember the fact when things go wrong for orks, they get pretty cowardly! But when they go well they're need a massive buff!

#2 It's weird, because nids swarms aren't really an issue, full upgraded gargoyles for example are possibly some of the best jump infantry in the game for their cost. Base termi's even without devourers are pretty respectable in their role, the only real change being hormagaunts need improving in some respect. Some of their issues is that their CC monstrous creatures need to be worthwhile taking, increase the speed or survivability of footslogging nid MC's, psychic powers and abilities (such as shadow of the warp) being so outdated they're mostly useless. Nid main issues is the fact they have so many units that are pointless such as biovores and many of their mid sized guys such as warriors are so weak.

 Pouncey wrote:
 master of ordinance wrote:
 Pouncey wrote:
 master of ordinance wrote:
I am still laughing at all the "muh mureens ur bad" players, but it is a bitter laugh.
Try playing an army where you dont get armour saves, where you roll bucket loads of dice to get a couple of wounds and your heavy hitters have been systematically nerfed in to the ground.
Welcome to the Guard.

Or alternatively you can keep on "muh poor mureens" and invariably GW will give you yet another hand out.


Sisters of Battle have a dedicated melee unit with no armor save at all. Like, not even against lasguns.

Their lore calls them a suicide unit and their gameplay matches that concept completely.

Now you see, thats a suicide unit.
The Guard infantry are main line fighters.


The Guard infantry use attrition as their main weapon. Their job is basically a long, slow mass-suicide mission.


But if you read the fluff they're not..... sure you have some commanders who use wave style tactics, but generally speaking concerning their no1 enemy (rebels, chaos or otherwise), they're better equipped, organised and trained. They don't generally beat orks and nids in the fluff due to numbers now do they?

Even then in the game they don't really act as suicide units particularly well, sure they can tarpit, but they then rely on better units that just don't exist in their codex. All their specialists are pretty rubbish at their jobs, heavy weapon teams are a joke (especially point wise), ogryns are pretty pointless, rough riders are beyond redemption, in the current meta BS 3 Standard Russes are too unreliable, chimeras are over costed, storm troopers are unreliable glass wannabe cannons. Ratlings? Their main use is make their unit so small and cheap, it's a waste of anyones shooting to target the damn things!

Guards best and main competitive formation, in reality is possibly one of the most expensive and time consuming formations to buy out there!

Guards biggest success is when they use Distraction Carnifexes (which they don't really have, takes a dumb opponent), while their mechanised or airborne vets do most the work, with your wyverns and russ variants doing most the killing.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 02:18:31


Post by: Purifier


Slayer-Fan123 wrote:
The only thing they were really allied in for was more Drop Pods and that was stopped.

The army will almost disappear entirely. Watch.


Top player Adepticon 2016 picked them specifically to get a Sanguinary priest. A model so good he was willing to pay a 66 point tax for a 120 point model. He didn't get a single Drop Pod from it.
Does that make the codex fine, that it has one OP HQ choice? No, of course not. One HQ choice hardly makes an army. But it does show that it has something to offer, which is more than you can say for most codices. And I haven't heard one BA player say "Well, the Sanguinary Priest is really good..." because they would never admit to that. And if they can't admit to that, then I why should anything else they say be taken seriously? If you just go "MY EVERYTHING IS BAD!" and then I can point to at least one thing that clearly isn't, then that makes me think that you're just blowing it all out of proportion.

So honestly, at this point you can say whatever you want. Since I know you would never admit to a single good model, I know that you will bend it any way you can to be martyrs and I can't really trust a single word you say.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 02:20:02


Post by: Dakka Wolf


Martel732 wrote:
Space Mutts have TWC and Wulfen. And for them, it's worth bringing in some battle bros to get invis. There's nothing even in the BA book worth hitting with invis.


Like I said, ways of getting into charge range before they get shot up beyond melee winning potential. Space Wolves have TWC that can make charges turn one, they have Wulfen which can boost TWC, Bikers and Sky Claws/Sky Guard into charge range turn one, they have Land Raiders that are actually viable assault vehicles because they can get Jump Marines into charge range on the first turn.
Blood Angels need speed, not invisibility.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 02:20:35


Post by: Martel732


Sanguinary priests are actually better for non-BA lists because T5 models benefit disproportionately from FNP. Priests are okay, but they were better not taking up an HQ slot. They don't have the stats to be a good beat stick, they are just there to make a deathstar even more over the top.


Automatically Appended Next Post:
 Dakka Wolf wrote:
Martel732 wrote:
Space Mutts have TWC and Wulfen. And for them, it's worth bringing in some battle bros to get invis. There's nothing even in the BA book worth hitting with invis.


Like I said, ways of getting into charge range before they get shot up beyond melee winning potential. Space Wolves have TWC that can make charges turn one, they have Wulfen which can boost TWC, Bikers and Sky Claws/Sky Guard into charge range turn one, they have Land Raiders that are actually viable assault vehicles because they can get Jump Marines into charge range on the first turn.
Blood Angels need speed, not invisibility.


BA have speed. They don't have durability or killing power when they do manage to assault. If TWC and Wulfen didn't hit like a ton of bricks, their assault would be not nearly as impressive. Like BA.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 02:22:03


Post by: Pouncey


 Sledgehammer wrote:
We are not a monolith.....

Different guard armies use their troops in different ways.


O.O

Tell me more of these Guardsmen who don't have their lives thrown away by the hundreds.

Because I like how IG tanks look and I want to eventually ally some together with my Sisters but don't want to treat my infantry as expendable.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 02:29:11


Post by: flamingkillamajig


 Blacksails wrote:
Martel732 wrote:
What's a dw version? Frag cannons are almost worthless vs plague marines as it is currently.



You're gonna love this.

The new Deathwatch codex has frag cannons in it as heavy weapons. The Vets can take up to 4 heavy weapons in a squad, including frag cannons.

The new profile is this: S6 AP- Template Assault 2 Shred, -or- 24" S7 AP3 Assault 2 Impact, where Impact changes the profile to S9 AP2 Assault 2 under 12".

25pts.


I don't understand why so many people at my GW were saying Deathwatch wasn't so hot when the book came out in just a few hours of release.

I mean you have a weapon that has a template version of what shredders for dark eldar do, a version of the cannon which is basically a short range double lascannon within assault range (so deepstrike or drop pod with them if possible) and just in general it sounds decent version monsters. Seriously it's a monster/vehicle and horde killer all in one weapon and that's exactly what deathwatch probably fights a lot. I mean for dark eldar we have instant death but the only way to get strength 9 is with the void raven. I don't think they'd be OP but they sound alright to me. Then again i play dark eldar.

-------

To be fair if the lore worked how games do the balance would be out the window in other ways. Guard would lose so much. I mean if i remember correctly while fighting tau and necrons guard seem to lose pretty much every time. Even against nids they tend to lose. The only things they used to do well against in the lore were orks, traitor guard, minor factions and sometimes eldar. At best when against nids they need to face a splinter fleet and even then it's not a sure thing they'll win. They're basically the punching bags of 40k and their lore alone helped kill my interest in them. I mean if the lore matched the tabletop game in that case guard would suck so bad nobody would even attempt to fight most factions. It just wouldn't be fun.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 02:55:52


Post by: Dakka Wolf


Martel732 wrote:
Sanguinary priests are actually better for non-BA lists because T5 models benefit disproportionately from FNP. Priests are okay, but they were better not taking up an HQ slot. They don't have the stats to be a good beat stick, they are just there to make a deathstar even more over the top.


Automatically Appended Next Post:
 Dakka Wolf wrote:
Martel732 wrote:
Space Mutts have TWC and Wulfen. And for them, it's worth bringing in some battle bros to get invis. There's nothing even in the BA book worth hitting with invis.


Like I said, ways of getting into charge range before they get shot up beyond melee winning potential. Space Wolves have TWC that can make charges turn one, they have Wulfen which can boost TWC, Bikers and Sky Claws/Sky Guard into charge range turn one, they have Land Raiders that are actually viable assault vehicles because they can get Jump Marines into charge range on the first turn.
Blood Angels need speed, not invisibility.


BA have speed. They don't have durability or killing power when they do manage to assault. If TWC and Wulfen didn't hit like a ton of bricks, their assault would be not nearly as impressive. Like BA.


BA don't have Space Wolf speed, they don't have first turn assault speed unless their opponent is dumb enough to move something inside that 24' range for them.
Hitting like a ton of bricks is actually problematic, TWC often chew up their target and spit them out the turn they charged then get shot up in their opponent's first turn, having other less brutal units that can get first turn charges means being able to lock up units that the TWC would have torn through no matter how you rigged the assault, 2x 75 point squads of Sky Claws charging on the first turn can make a Tau Marker Drone formation irrelevant where a squad of decked out TWC will be exactly what they want to see.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 02:59:29


Post by: Pouncey


 flamingkillamajig wrote:
 Blacksails wrote:
Martel732 wrote:
What's a dw version? Frag cannons are almost worthless vs plague marines as it is currently.



You're gonna love this.

The new Deathwatch codex has frag cannons in it as heavy weapons. The Vets can take up to 4 heavy weapons in a squad, including frag cannons.

The new profile is this: S6 AP- Template Assault 2 Shred, -or- 24" S7 AP3 Assault 2 Impact, where Impact changes the profile to S9 AP2 Assault 2 under 12".

25pts.


I don't understand why so many people at my GW were saying Deathwatch wasn't so hot when the book came out in just a few hours of release.

I mean you have a weapon that has a template version of what shredders for dark eldar do, a version of the cannon which is basically a short range double lascannon within assault range (so deepstrike or drop pod with them if possible) and just in general it sounds decent version monsters. Seriously it's a monster/vehicle and horde killer all in one weapon and that's exactly what deathwatch probably fights a lot. I mean for dark eldar we have instant death but the only way to get strength 9 is with the void raven. I don't think they'd be OP but they sound alright to me. Then again i play dark eldar.

-------

To be fair if the lore worked how games do the balance would be out the window in other ways. Guard would lose so much. I mean if i remember correctly while fighting tau and necrons guard seem to lose pretty much every time. Even against nids they tend to lose. The only things they used to do well against in the lore were orks, traitor guard, minor factions and sometimes eldar. At best when against nids they need to face a splinter fleet and even then it's not a sure thing they'll win. They're basically the punching bags of 40k and their lore alone helped kill my interest in them. I mean if the lore matched the tabletop game in that case guard would suck so bad nobody would even attempt to fight most factions. It just wouldn't be fun.


Orks are a pretty common punching bag too. Tons of stories about armies slaughtering Orks, so few from the Orks' perspective where they win.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 03:06:24


Post by: alex0911


Only viable answer ; Orks

Space marines are bad obviously but They are so much better than Orks... Come on, even the special rules from Ork s codex hurt them...

Time to close this thread Now


Worst(weakest) Armies of 40k right now? @ 2016/08/15 03:09:44


Post by: Sledgehammer


 Pouncey wrote:
 Sledgehammer wrote:
We are not a monolith.....

Different guard armies use their troops in different ways.


O.O

Tell me more of these Guardsmen who don't have their lives thrown away by the hundreds.

Because I like how IG tanks look and I want to eventually ally some together with my Sisters but don't want to treat my infantry as expendable.
Tanith 1st, cadia, catachan, elysians. These do not simply throw men into the meat grinder. They are commando jungle fighters, drop troops, light infantrymen, and front line soldiers.

They can advance and hold objectives for months and years at a time. Look at the guard in the space marine game , they held out against overwhelming odds. If my specially trained and equipped guardsmen are worth nothing more than the wounds that they possess, then 40k is something i am no longer interested in.

why would i ever play a game if the purpose of my models is that they are literally to just be removed them from the game? The premise is laughable.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 04:30:29


Post by: StevetheDestroyeOfWorlds


For those of you saying the Dark Eldar are the weakest/almost the weakest, I would disagree. They have a terrible codex that lacks synergy with itself, has several completely terrible units (looks at wyches) and has terrible flyers, but it has several amazing formations in the Covens supplement, as well as some good or decent units in the codex itself.
Corpse Thief Claw backed by Dark Artisan formations, with Ravager/Venom support, and some Reavers is a deadly combonation. You could even drop the DA and add more Reavers if you wanted.

They are far below SM/Craftworlds/Necrons/Tau, but they are above Orks/CSM/BA/IG


Worst(weakest) Armies of 40k right now? @ 2016/08/15 04:38:11


Post by: Pouncey


 Sledgehammer wrote:
 Pouncey wrote:
 Sledgehammer wrote:
We are not a monolith.....

Different guard armies use their troops in different ways.


O.O

Tell me more of these Guardsmen who don't have their lives thrown away by the hundreds.

Because I like how IG tanks look and I want to eventually ally some together with my Sisters but don't want to treat my infantry as expendable.
Tanith 1st, cadia, catachan, elysians. These do not simply throw men into the meat grinder. They are commando jungle fighters, drop troops, light infantrymen, and front line soldiers.

They can advance and hold objectives for months and years at a time. Look at the guard in the space marine game , they held out against overwhelming odds. If my specially trained and equipped guardsmen are worth nothing more than the wounds that they possess, then 40k is something i am no longer interested in.

why would i ever play a game if the purpose of my models is that they are literally to just be removed them from the game? The premise is laughable.


I assumed they were considered expendable when you can take more infantry in one platoon than an entire force org chart of Marines could hope to field.

Also I distinctly remember reading fluff about how the Imperium considers human life to be cheap and the IG uses this to its advantage by engaging in long, drawn out wars of attrition to wear down the enemy's numbers through drawing more and more of them into the fight.

And one of the past rulebooks had a fluff section where an Imperial Guard force taking 30,000 losses in a single battle was considered "light casualties".

So this isn't just coming from me.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 04:52:50


Post by: Sledgehammer


 Pouncey wrote:
 Sledgehammer wrote:
 Pouncey wrote:
 Sledgehammer wrote:
We are not a monolith.....

Different guard armies use their troops in different ways.


O.O

Tell me more of these Guardsmen who don't have their lives thrown away by the hundreds.

Because I like how IG tanks look and I want to eventually ally some together with my Sisters but don't want to treat my infantry as expendable.
Tanith 1st, cadia, catachan, elysians. These do not simply throw men into the meat grinder. They are commando jungle fighters, drop troops, light infantrymen, and front line soldiers.

They can advance and hold objectives for months and years at a time. Look at the guard in the space marine game , they held out against overwhelming odds. If my specially trained and equipped guardsmen are worth nothing more than the wounds that they possess, then 40k is something i am no longer interested in.

why would i ever play a game if the purpose of my models is that they are literally to just be removed them from the game? The premise is laughable.


I assumed they were considered expendable when you can take more infantry in one platoon than an entire force org chart of Marines could hope to field.

Also I distinctly remember reading fluff about how the Imperium considers human life to be cheap and the IG uses this to its advantage by engaging in long, drawn out wars of attrition to wear down the enemy's numbers through drawing more and more of them into the fight.

And one of the past rulebooks had a fluff section where an Imperial Guard force taking 30,000 losses in a single battle was considered "light casualties".

So this isn't just coming from me.
Yes and there are also different methods of fighting, which i just illustrated. Not every war that the IG engages in is one of attrition. Furthermore in the grand scheme of things 30,000 CASUALTIES (not losses) is actually quite small considering battles like Kursk, which took place on the eastern front, had over 800,000 casualties on just the soviet side.

It is simply incorrect to claim that the guard only uses it troops as mere body bags.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 05:00:00


Post by: Pouncey


 Sledgehammer wrote:
 Pouncey wrote:
 Sledgehammer wrote:
 Pouncey wrote:
 Sledgehammer wrote:
We are not a monolith.....

Different guard armies use their troops in different ways.


O.O

Tell me more of these Guardsmen who don't have their lives thrown away by the hundreds.

Because I like how IG tanks look and I want to eventually ally some together with my Sisters but don't want to treat my infantry as expendable.
Tanith 1st, cadia, catachan, elysians. These do not simply throw men into the meat grinder. They are commando jungle fighters, drop troops, light infantrymen, and front line soldiers.

They can advance and hold objectives for months and years at a time. Look at the guard in the space marine game , they held out against overwhelming odds. If my specially trained and equipped guardsmen are worth nothing more than the wounds that they possess, then 40k is something i am no longer interested in.

why would i ever play a game if the purpose of my models is that they are literally to just be removed them from the game? The premise is laughable.


I assumed they were considered expendable when you can take more infantry in one platoon than an entire force org chart of Marines could hope to field.

Also I distinctly remember reading fluff about how the Imperium considers human life to be cheap and the IG uses this to its advantage by engaging in long, drawn out wars of attrition to wear down the enemy's numbers through drawing more and more of them into the fight.

And one of the past rulebooks had a fluff section where an Imperial Guard force taking 30,000 losses in a single battle was considered "light casualties".

So this isn't just coming from me.
Yes and there are also different methods of fighting, which i just illustrated. Not every war that the IG engages in is one of attrition. Furthermore in the grand scheme of things 30,000 CASUALTIES (not losses) is actually quite small considering battles like Kursk, which took place on the eastern front, had over 800,000 casualties on just the soviet side.

It is simply incorrect to claim that the guard only uses it troops as mere body bags.


Maybe I should be more clear.

I want to use the Imperial Guard Codex in the tabletop game in a manner which does not require me to treat my miniatures as expendable to attain victory.

I have my own custom PDF fluff which describes a force that considers its soldiers' lives to be valuable, and trains and equips them as well as they can.

How do I represent that on the tabletop?


Worst(weakest) Armies of 40k right now? @ 2016/08/15 05:06:39


Post by: Sledgehammer


 Pouncey wrote:
 Sledgehammer wrote:
 Pouncey wrote:
 Sledgehammer wrote:
 Pouncey wrote:
 Sledgehammer wrote:
We are not a monolith.....

Different guard armies use their troops in different ways.


O.O

Tell me more of these Guardsmen who don't have their lives thrown away by the hundreds.

Because I like how IG tanks look and I want to eventually ally some together with my Sisters but don't want to treat my infantry as expendable.
Tanith 1st, cadia, catachan, elysians. These do not simply throw men into the meat grinder. They are commando jungle fighters, drop troops, light infantrymen, and front line soldiers.

They can advance and hold objectives for months and years at a time. Look at the guard in the space marine game , they held out against overwhelming odds. If my specially trained and equipped guardsmen are worth nothing more than the wounds that they possess, then 40k is something i am no longer interested in.

why would i ever play a game if the purpose of my models is that they are literally to just be removed them from the game? The premise is laughable.


I assumed they were considered expendable when you can take more infantry in one platoon than an entire force org chart of Marines could hope to field.

Also I distinctly remember reading fluff about how the Imperium considers human life to be cheap and the IG uses this to its advantage by engaging in long, drawn out wars of attrition to wear down the enemy's numbers through drawing more and more of them into the fight.

And one of the past rulebooks had a fluff section where an Imperial Guard force taking 30,000 losses in a single battle was considered "light casualties".

So this isn't just coming from me.
Yes and there are also different methods of fighting, which i just illustrated. Not every war that the IG engages in is one of attrition. Furthermore in the grand scheme of things 30,000 CASUALTIES (not losses) is actually quite small considering battles like Kursk, which took place on the eastern front, had over 800,000 casualties on just the soviet side.

It is simply incorrect to claim that the guard only uses it troops as mere body bags.


Maybe I should be more clear.

I want to use the Imperial Guard Codex in the tabletop game in a manner which does not require me to treat my miniatures as expendable to attain victory.

I have my own custom PDF fluff which describes a force that considers its soldiers' lives to be valuable, and trains and equips them as well as they can.

How do I represent that on the tabletop?
By making guardsmen achieve a certain level of viability in taking out targets.

For example in the codex that I have written I have a unit that has outflank, camo cloaks, and have the stats of veterans. For 120 points this 10 man team comes equipped with shredder lascarbines which are assault 3 18 inch lasguns which can be affected by frfsrf. There are other ways to make them more useful ( a redesigned order system and extended range vox casters, and a doctrine system).

There should also be expendable units like penal soldiers. I'm not saying that such guardsmen don't exist, but rather that both should.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 05:10:42


Post by: Pouncey


 Sledgehammer wrote:
By making guardsmen achieve a certain level of viability in taking out targets.

For example in the codex that I have written I have a unit that has outflank, camo cloaks, and have the stats of veterans. For 120 points this 10 man team comes equipped with shredder lascarbines which are assault 3 18 inch lasguns which can be affected by frfsrf. There are other ways to make them more useful ( a redesigned order system and extended range vox casters, and a doctrine system).

There should also be expendable units like penal soldiers. I'm not saying that such guardsmen don't exist, but rather that both should.


I don't want to use a homebrew Codex. I want to use the official one.

Also your first sentence could not possibly have been more vague if it tried.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 05:12:17


Post by: Sledgehammer


 Pouncey wrote:
 Sledgehammer wrote:
By making guardsmen achieve a certain level of viability in taking out targets.

For example in the codex that I have written I have a unit that has outflank, camo cloaks, and have the stats of veterans. For 120 points this 10 man team comes equipped with shredder lascarbines which are assault 3 18 inch lasguns which can be affected by frfsrf. There are other ways to make them more useful ( a redesigned order system and extended range vox casters, and a doctrine system).

There should also be expendable units like penal soldiers. I'm not saying that such guardsmen don't exist, but rather that both should.


I don't want to use a homebrew Codex. I want to use the official one.
It is a wishlist for what gw will never do: and that is make the guardsman respectable in his own right.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 05:18:46


Post by: Pouncey


 Sledgehammer wrote:
 Pouncey wrote:
 Sledgehammer wrote:
By making guardsmen achieve a certain level of viability in taking out targets.

For example in the codex that I have written I have a unit that has outflank, camo cloaks, and have the stats of veterans. For 120 points this 10 man team comes equipped with shredder lascarbines which are assault 3 18 inch lasguns which can be affected by frfsrf. There are other ways to make them more useful ( a redesigned order system and extended range vox casters, and a doctrine system).

There should also be expendable units like penal soldiers. I'm not saying that such guardsmen don't exist, but rather that both should.


I don't want to use a homebrew Codex. I want to use the official one.
It is a wishlist for what gw will never do.


I'm getting the impression that you don't believe that the official Imperial Guard Codex is capable of treating their infantry as anything but expendable.

I believe that you believe this because when I have asked how to accomplish this, you have made reference to homebrew units, spoken extremely vaguely about "viability in taking out targets", and referenced wishlisting for things which will never happen.

I believe that if you could back up your claim that Imperial Guard can be played as though their troops are individually valuable, you would've mentioned a unit, wargear options, and a transport for the unit to take to be the bulk of the army's troops. You did not, so I conclude that you are unaware of such a configuration.

Am I correct?


Worst(weakest) Armies of 40k right now? @ 2016/08/15 05:22:43


Post by: Sledgehammer


 Pouncey wrote:
 Sledgehammer wrote:
 Pouncey wrote:
 Sledgehammer wrote:
By making guardsmen achieve a certain level of viability in taking out targets.

For example in the codex that I have written I have a unit that has outflank, camo cloaks, and have the stats of veterans. For 120 points this 10 man team comes equipped with shredder lascarbines which are assault 3 18 inch lasguns which can be affected by frfsrf. There are other ways to make them more useful ( a redesigned order system and extended range vox casters, and a doctrine system).

There should also be expendable units like penal soldiers. I'm not saying that such guardsmen don't exist, but rather that both should.


I don't want to use a homebrew Codex. I want to use the official one.
It is a wishlist for what gw will never do.


I'm getting the impression that you don't believe that the official Imperial Guard Codex is capable of treating their infantry as anything but expendable.

I believe that you believe this because when I have asked how to accomplish this, you have made reference to homebrew units, spoken extremely vaguely about "viability in taking out targets", and referenced wishlisting for things which will never happen.

I believe that if you could back up your claim that Imperial Guard can be played as though their troops are individually valuable, you would've mentioned a unit, wargear options, and a transport for the unit to take to be the bulk of the army's troops. You did not, so I conclude that you are unaware of such a configuration.

Am I correct?
The current codex lacks the ability to do so in a manner that I find satisfactory. The closest you can come to this is melta vets in chimeras, and it's only the troops with the meltas that are valuable. The lackluster nature of riflemen is more to do with the games current design philosophy more than anything as tactical marines are quite lackluster as well.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 06:22:20


Post by: Selym


Can't quote atm due to phone, but the IG TT matches lore perfectly.

Step 1: place IG army on table

Step 2: wait for enemy turn

Step 3: ???

Step 4: Tabled on or before T3 after achieving nothing


Worst(weakest) Armies of 40k right now? @ 2016/08/15 06:26:52


Post by: StevetheDestroyeOfWorlds


 Selym wrote:
Can't quote atm due to phone, but the IG TT matches lore perfectly.

Step 1: place IG army on table

Step 2: wait for enemy turn

Step 3: ???

Step 4: Tabled on or before T3 after achieving nothing

And immediately after you're tabled the space marines sweep in and crush the enemy without a loss, forever showing the superiority of the Spessssss Mahrines


Worst(weakest) Armies of 40k right now? @ 2016/08/15 06:45:05


Post by: Pouncey


 Selym wrote:
Can't quote atm due to phone, but the IG TT matches lore perfectly.

Step 1: place IG army on table

Step 2: wait for enemy turn

Step 3: ???

Step 4: Tabled on or before T3 after achieving nothing


You just described my last game with Sisters of Battle versus Orks.

Except I think it actually took until turn 4 or 5 to get tabled. But the game was over LONG before that.

Also it's been getting more and more common to get slaughtered without inflicting much damage in return.

One time I managed to eke out a win.

It was back in 5th, maybe early 6th, and by the end of the game I had one Scout with a Sniper Rifle left. He'd managed to hunker down behind a Defence Line (not an Aegis one) while barely being in range to claim the objective worth 4 points. It was just barely enough to win the game.

He held on by going to ground at every opportunity and passing a veritable fethload of 2+ cover saves inflicted by two squads of Lootas, Grotzookas, Big Shootas from a Boyz mob, even a Shokk Attack Gun, from pretty much the entire remainder of the Ork army, for 2-3 turns.

It's one of those moments which makes you realize that no matter how obvious it is that you're gonna get wiped out, there's always hope. And I've seen enough highlights from PvP matches in video games like Heroes of the Storm and Overwatch to conclude that there's never a time to just give up. Because those moments where everyone knows you're about to lose, and badly, and then you perform some amazing clutch save and manage to win... they happen to someone every damn day. But if you just give up, you give up the chance to even try for that.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 06:56:49


Post by: Selym


It doesn't much help that on the rare occasion my IG army sees T4, it's just one or two low-power units left. Any objectives are held by the enemy (because IG have the mobility of a snail), and it's impossible to do significant damage.

The day I swapped to a BT army, I started krumping face without even having to get to know my army...


Worst(weakest) Armies of 40k right now? @ 2016/08/15 15:45:33


Post by: Slayer-Fan123


 Purifier wrote:
Slayer-Fan123 wrote:
The only thing they were really allied in for was more Drop Pods and that was stopped.

The army will almost disappear entirely. Watch.


Top player Adepticon 2016 picked them specifically to get a Sanguinary priest. A model so good he was willing to pay a 66 point tax for a 120 point model. He didn't get a single Drop Pod from it.
Does that make the codex fine, that it has one OP HQ choice? No, of course not. One HQ choice hardly makes an army. But it does show that it has something to offer, which is more than you can say for most codices. And I haven't heard one BA player say "Well, the Sanguinary Priest is really good..." because they would never admit to that. And if they can't admit to that, then I why should anything else they say be taken seriously? If you just go "MY EVERYTHING IS BAD!" and then I can point to at least one thing that clearly isn't, then that makes me think that you're just blowing it all out of proportion.

So honestly, at this point you can say whatever you want. Since I know you would never admit to a single good model, I know that you will bend it any way you can to be martyrs and I can't really trust a single word you say.

Did you REALLY call the Priest OP? A two wound 3+/5+++ isn't op in any sense of the word.

You're also using a bad argument. One time somebody brought rubric marines. We hadn't seen anything since because these are what we call freak occurrences.


Worst(weakest) Armies of 40k right now? @ 2016/08/15 15:51:51


Post by: Pouncey


Slayer-Fan123 wrote:
 Purifier wrote:
Slayer-Fan123 wrote:
The only thing they were really allied in for was more Drop Pods and that was stopped.

The army will almost disappear entirely. Watch.


Top player Adepticon 2016 picked them specifically to get a Sanguinary priest. A model so good he was willing to pay a 66 point tax for a 120 point model. He didn't get a single Drop Pod from it.
Does that make the codex fine, that it has one OP HQ choice? No, of course not. One HQ choice hardly makes an army. But it does show that it has something to offer, which is more than you can say for most codices. And I haven't heard one BA player say "Well, the Sanguinary Priest is really good..." because they would never admit to that. And if they can't admit to that, then I why should anything else they say be taken seriously? If you just go "MY EVERYTHING IS BAD!" and then I can point to at least one thing that clearly isn't, then that makes me think that you're just blowing it all out of proportion.

So honestly, at this point you can say whatever you want. Since I know you would never admit to a single good model, I know that you will bend it any way you can to be martyrs and I can't really trust a single word you say.

Did you REALLY call the Priest OP? A two wound 3+/5+++ isn't op in any sense of the word.

You're also using a bad argument. One time somebody brought rubric marines. We hadn't seen anything since because these are what we call freak occurrences.


Uhh... I think I've been up too long. I apparently slipped into a delusional world where people take Sanguinary Priests in a unit for the Sanguinary Priest's own stats instead of the special rules they confer to the unit by being in it.

Or maybe I'm asleep or something. I don't think anything I'm seeing here actually exists.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 00:20:08


Post by: master of ordinance


Okay guys, today something really weird happened. I faced 30K Iron Warriors in a Bunker Assault mission (the Last Stand one) and won. Overwhelmingly.

Sledgehammer wrote: The current codex lacks the ability to do so in a manner that I find satisfactory. The closest you can come to this is melta vets in chimeras, and it's only the troops with the meltas that are valuable. The lackluster nature of riflemen is more to do with the games current design philosophy more than anything as tactical marines are quite lackluster as well.

This is pretty much it. Your Veterans initially dont look too bad for their points cost but then you add on the upgrades - some Melta's for a tank killing punch and carapace to keep them alive and suddenly your looking at a T3 4+ save unit costing you 105 points with an optimal threat range of 12". So you want to get your pricey unit close? Fork out another 55 points for a transport and suddenly you have a unit that costs 160 points. And that Chimera might last a turn or two if you are lucky and then your bods are slogging it across the ground on foot.
And Veterans are the BEST IG infantry choice....

Selym wrote:Can't quote atm due to phone, but the IG TT matches lore perfectly.

Step 1: place IG army on table

Step 2: wait for enemy turn

Step 3: ???

Step 4: Tabled on or before T3 after achieving nothing

Ha, yes. And then GW wants you to spend £20+ on ten bods who you will lovingly assemble and paint only to remove on turn 1 or 2 because they are so ineffectually useless.

@Pouncey: Your best bet is to take Veterans with Carapace armour and use a lot of cover. And I mean a lot.

One thing that I have found to be useful is a DISTRACTION CARNIFEX, usually a large Bunker such as the Macro Cannon emplacement. When given a Void Shield and an Enginseer with a couple of Servitor bods it becomes very difficult to remove and extremely hard to ignore.
That's how I won earlier tonight as my opponent was utterly transfixed by the sight of the Bunker and directed all of his killing power at it. In the end he did nothing major to it and the few HP removed where quickly repaired by the Enginseer. whilst the rest of my army quite simply lasgunned him to death (and in one case performed an extremely effective bayonet charge).


Worst(weakest) Armies of 40k right now? @ 2016/08/16 07:06:06


Post by: Dantes_Baals


 master of ordinance wrote:
I am still laughing at all the "muh mureens ur bad" players, but it is a bitter laugh.
Try playing an army where you dont get armour saves, where you roll bucket loads of dice to get a couple of wounds and your heavy hitters have been systematically nerfed in to the ground.
Welcome to the Guard.

Or alternatively you can keep on "muh poor mureens" and invariably GW will give you yet another hand out.


Coming from someone who doesn't know how to properly run his own army, this is pretty rich. If you can't beat BA with IG, you shouldn't be playing IG and expecting wins. Period. If you love the cool factor or the models etc, keep on keeping on. But if a shooting army with decently priced units can't beat a very poor CC army (with almost all of its units overpriced and underperforming ) in a shooting edition... the problem isn't the Guard codex is what I'm saying. The Guard book is poor, but not terribad like BA Orks and DE. It's been confirmed by countless bat reps, forum members... Pretty much everyone but two broken records in the GD section.


Automatically Appended Next Post:
 oni wrote:
Why does any of this even matter?

Purifier wants folks to join his Sororitas pity party, but can't grasp that they are solidly mid tier when used properly and the fact that almost everyone else knows this.

I will grant him the fact that their E Dex is extremely outdated, as are the models, but the fact that the book holds up better than some dexes that were printed less than a year ago is a testament to its quality.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 07:14:04


Post by: Selym


Dantes_Baals wrote:

Coming from someone who doesn't know how to properly run his own army, this is pretty rich. If you can't beat BA with IG, you shouldn't be playing IG and expecting wins. Period. The Guard book is poor, but not terribly like BA Orks and DE. It's been confirmed by countless bat reps, forum members... Pretty much everyone but two broken records in the GD section.
Citation needed.

Being part of countless IG discussions... Just no.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 07:17:07


Post by: Dantes_Baals


Do your own research man. I've been in those same threads. Almost everyone agrees IG need help. It's only a handful of broken records that claim that they are straight hopeless. Against eldar and necrons and Tau, probably. Against DE, BA and bugs? Not by a very long shot.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 07:28:51


Post by: Purifier


Dantes_Baals wrote:

Purifier wants folks to join his Sororitas pity party, but can't grasp that they are solidly mid tier when used properly and the fact that almost everyone else knows this.

I will grant him the fact that their E Dex is extremely outdated, as are the models, but the fact that the book holds up better than some dexes that were printed less than a year ago is a testament to its quality.


The broken record BA whine strikes again and makes up what others are saying. I'm not sayibg Sisters need pity, I'm saying they're at best as good as BA and you BA players need to get off your little pity train. Nice deflecting though. Not a single thread without one of the three BA players that are known for whining, but if anyone implies they're equal to another arny then THEY are the ones trying to start a pity train? God damn lol.

No, Sisters might need a real codex, but they don't need pity. And neither does BA, but you're screaming about it like babies in every thread, and it's really wearing my pity thin.

I don't even play Sisters anymore.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 07:29:30


Post by: Dantes_Baals


 Purifier wrote:
Slayer-Fan123 wrote:
The only thing they were really allied in for was more Drop Pods and that was stopped.

The army will almost disappear entirely. Watch.


Top player Adepticon 2016 picked them specifically to get a Sanguinary priest. A model so good he was willing to pay a 66 point tax for a 120 point model. He didn't get a single Drop Pod from it.
Does that make the codex fine, that it has one OP HQ choice? No, of course not. One HQ choice hardly makes an army. But it does show that it has something to offer, which is more than you can say for most codices. And I haven't heard one BA player say "Well, the Sanguinary Priest is really good..." because they would never admit to that. And if they can't admit to that, then I why should anything else they say be taken seriously? If you just go "MY EVERYTHING IS BAD!" and then I can point to at least one thing that clearly isn't, then that makes me think that you're just blowing it all out of proportion.

So honestly, at this point you can say whatever you want. Since I know you would never admit to a single good model, I know that you will bend it any way you can to be martyrs and I can't really trust a single word you say.


... aaand you just called Sang Priests OP. I almost broke my nose from that facepalm. Thanks man.

Seriously though, I mean no disrespect when I say this, but you are "Donald Trumping" yourself. Just... stop while you're not irredeemably far behind.


@Pouncey, just because units are considered expendable, doesn't mean their deaths don't serve a purpose. Tarpit is one of the most useful tactic the game. Also, if the expendable unit dies, but before/ in doing so gets you an objective like ascendency or dominatiom it's not useless. I've always been of the idea that the IG players mantra should be "for the greater good", because that is how they are most successfully played in my experience. They're an army dependant on the abilities of all of its units. Not like SM/Eldar etc, where every unit is/ can be a Derek Jeter.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 07:35:18


Post by: Purifier


Alrighty, martyr-boy. Don't worry, we'll keep patting your head while you keep crying.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 08:01:00


Post by: Dantes_Baals


 Purifier wrote:
Dantes_Baals wrote:

Purifier wants folks to join his Sororitas pity party, but can't grasp that they are solidly mid tier when used properly and the fact that almost everyone else knows this.

I will grant him the fact that their E Dex is extremely outdated, as are the models, but the fact that the book holds up better than some dexes that were printed less than a year ago is a testament to its quality.


The broken record BA whine strikes again and makes up what others are saying. I'm not sayibg Sisters need pity, I'm saying they're at best as good as BA and you BA players need to get off your little pity train. Nice deflecting though. Not a single thread without one of the three BA players that are known for whining, but if anyone implies they're equal to another arny then THEY are the ones trying to start a pity train? God damn lol.

No, Sisters might need a real codex, but they don't need pity. And neither does BA, but you're screaming about it like babies in every thread, and it's really wearing my pity thin.

I don't even play Sisters anymore.


I think you have me confused with a different poster. I spend most of my posts either offering up advice, calling a stupid post for what it is or sharing my experiences. Hell, I haven't played my BA in almost 6 months. Yea, I occasionally lamen about what they are as opposed to what they should be, or I may explain to someone speaking from his backside how BA actually perform/play on the table, but I VERY rarely if ever start the conversation.

And you say I'm delfecting...

Look man, you don't understand how BA play, and how dependent they are on chancey tactics that rarely work. You also seem very unaware of the potential that Sisters have. If you're not a sisters player, I admit my bad, because I assumed you are. If you are a sisters player and are unable to make the most of them, that's your problem my friend (unless you play in a cheddar heavy, cutthroat meta in which case this whole argument is moot). With BA there is very little if any reliable unit to make the most of. That's a codex problem, universal to all BA players.

There's a reason almost all sisters players lament the age/ price of their models and the lack of a paper codex instead of the army's capability. Can ya guess why that is?



Worst(weakest) Armies of 40k right now? @ 2016/08/16 13:10:32


Post by: Vash108


I am torn between CSM and Dark Eldar.

CSM just the lack of update and no where close to being on par with SM. Also their magic is just lame, for being imbued with the powers of Chaos.

Dark Eldar got just an awful, awful update. The loss of our named characters, and vehicle upgrades needed for survivability on top of well, everything else.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 13:53:37


Post by: Ashiraya


 master of ordinance wrote:
Okay guys, today something really weird happened. I faced 30K Iron Warriors in a Bunker Assault mission (the Last Stand one) and won. Overwhelmingly.


Not only is 30k considerably more balanced than 40k (it isn't like 40k Marines who have a weak codex with a few utterly broken combos and formations scattered on top, every unit in 30k is useful), they are also horrifically vulnerable to IG Ap3 artillery spam.

It is not at all weird, it is just you spending so much time telling everyone how terrible your army is that you even start to believe it yourself. If you work to make your lists good and stop facing cheaters, you will find that your situation is really not as bad as you say.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 13:56:25


Post by: Martel732


I keep telling him to quit using russes because the game has passed those units by.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 13:58:14


Post by: Ashiraya


I can see him facing an SM aircavalry list with an artillery list and complaining how OP SM are. >.<

Martel, you complain as much as anyone, but you at least do your utmost with your codex to make it work first, so you kind of deserve to complain.

MoO, are you still using your battles with that cheater of yours as the measure of how good your codex is?


Worst(weakest) Armies of 40k right now? @ 2016/08/16 14:27:09


Post by: Martel732


The difference to me is that I've distilled things down to the most viable things possible.

For example, fast obj sec Rhinos sometimes can make a game for me. Sometimes being fast in general is just good enough. But at that point, it's much more about my opponent making mistakes or rolling poorly at a critical juncture.

Russes are in the same bed as LRs. They have no place in 7th ed because of GW's weird design choices.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 14:35:55


Post by: Selym


Land Raiders can do quite well if the unit inside is good at melee. Otherwise it's 250 points for a pair or trio of guns I could have anywhere else for much less.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 14:43:00


Post by: Martel732


 Selym wrote:
Land Raiders can do quite well if the unit inside is good at melee. Otherwise it's 250 points for a pair or trio of guns I could have anywhere else for much less.


No, it really can't. They get stuck on shrubs and get two-shotted by D-weapons. Even if it works, you paid 500+ points to assault one thing. Good job.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 14:46:43


Post by: Selym


Two or more things. Done it as BT.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 15:04:41


Post by: SYKOJAK


I voted the partial Codexes. That being both Cult Mechanicus books, the Sisters of Battle, the Militarum Tempestus, the Iquisition, and LEGION of the Dann.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 15:45:46


Post by: Martel732


 Selym wrote:
Two or more things. Done it as BT.


Then your opponent failed on his end. Don't ever count on that.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 15:56:52


Post by: Slayer-Fan123


 Selym wrote:
Land Raiders can do quite well if the unit inside is good at melee. Otherwise it's 250 points for a pair or trio of guns I could have anywhere else for much less.

Anyone that thinks Land Raiders can do well isn't someone to take seriously. They're overpriced garbage as delivery and a gun platform.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 16:10:07


Post by: master of ordinance


Dantes_Baals wrote:
 master of ordinance wrote:
I am still laughing at all the "muh mureens ur bad" players, but it is a bitter laugh.
Try playing an army where you dont get armour saves, where you roll bucket loads of dice to get a couple of wounds and your heavy hitters have been systematically nerfed in to the ground.
Welcome to the Guard.

Or alternatively you can keep on "muh poor mureens" and invariably GW will give you yet another hand out.


Coming from someone who doesn't know how to properly run his own army, this is pretty rich. If you can't beat BA with IG, you shouldn't be playing IG and expecting wins. Period. If you love the cool factor or the models etc, keep on keeping on. But if a shooting army with decently priced units can't beat a very poor CC army (with almost all of its units overpriced and underperforming ) in a shooting edition... the problem isn't the Guard codex is what I'm saying. The Guard book is poor, but not terribad like BA Orks and DE. It's been confirmed by countless bat reps, forum members... Pretty much everyone but two broken records in the GD section.

Ahahaha, very good, I dont know how to run my codex huh?
Okay, suggest to me a viable alternative to the standard list. Suggest to me a good list. Suggest to me something that can compete with Marines.

Whilst you may not want to admit it, the Guard are not a 'poor' codex, it is an unbelievably terrible one, to the point where we literally have no such thing as an Elites section, and as for decently priced units, well I would like to ask which ones these are - the overpriced infantry? The laughably priced transports? The Heavy Weapon Teams that take up huge amounts of points? The Tanks that are vastly overpriced? The Lord Commissars - AKA the extinct HQ choice?
The only broken records here are the BA players that seem to think they are more hard done too than any other army here, and insist on focing this down our throats Every. Single. Thread.

Ashiraya wrote:
 master of ordinance wrote:
Okay guys, today something really weird happened. I faced 30K Iron Warriors in a Bunker Assault mission (the Last Stand one) and won. Overwhelmingly.


Not only is 30k considerably more balanced than 40k (it isn't like 40k Marines who have a weak codex with a few utterly broken combos and formations scattered on top, every unit in 30k is useful), they are also horrifically vulnerable to IG Ap3 artillery spam.

It is not at all weird, it is just you spending so much time telling everyone how terrible your army is that you even start to believe it yourself. If you work to make your lists good and stop facing cheaters, you will find that your situation is really not as bad as you say.

I wasnt even using Artillery spam - hell the only blasts I had where my Macro Cannon and my Thunderer. The real clincher was my Macro Cannon bunker - which killed one Vindicator and a Veteran marine - proving to be a true DISTRACTION CARNIFEX by tanking a vast amount of hits. even though it was left unable to shoot (snapshooting) twice, the Enginseer managed to keep on repairing it every time it was damaged.
In the meantime, the Infantry which where actually my opponents objective to kill sat there safe and sound as he directed all his firepower at the perceived threat.

Martel732 wrote:I keep telling him to quit using russes because the game has passed those units by.

Give me a good, viable alternative for my damage output. Wyverns are all very well and good, but they do jack all against transports and vehicles and they are murdered by DropPods and Deepstrikers.

Ashiraya wrote:I can see him facing an SM aircavalry list with an artillery list and complaining how OP SM are. >.<
MoO, are you still using your battles with that cheater of yours as the measure of how good your codex is?

I dont have any Artillery, given how laughable they are. How many points for an open topped AV 12/10/20 model whos only advantage is its range, an advantage that will never be used on the standard table top? No thanks.
And no Ashiraya I am not, this goes for most MEQ's. As for the cheater, well he has been neutered now that people only play him if he brings a priced out list.



Automatically Appended Next Post:
Slayer-Fan123 wrote:
 Selym wrote:
Land Raiders can do quite well if the unit inside is good at melee. Otherwise it's 250 points for a pair or trio of guns I could have anywhere else for much less.

Anyone that thinks Land Raiders can do well isn't someone to take seriously. They're overpriced garbage as delivery and a gun platform.

AV 14/14/14 is not to be sniffed at.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 16:17:52


Post by: AlmightyWalrus


 master of ordinance wrote:
Automatically Appended Next Post:
Slayer-Fan123 wrote:
 Selym wrote:
Land Raiders can do quite well if the unit inside is good at melee. Otherwise it's 250 points for a pair or trio of guns I could have anywhere else for much less.

Anyone that thinks Land Raiders can do well isn't someone to take seriously. They're overpriced garbage as delivery and a gun platform.

AV 14/14/14 is not to be sniffed at.


When it costs 250 points and doesn't do anything it is.

We're paying a metric crapton of points for AV that is ignored by some of the most prolific weapons in the game. Melta, Haywire, Gauss, Grav, Str. D, the list goes on, and that's when you're not getting stuck on terrain making your 250 point transport and the unit inside a massive load. Honestly, the two things saving Black Templars from being down at the bottom with BA, IG et. al. is that we can take formations (Gladius and Skyhammer, although we've got what is probably the worst Gladius) and Grav-cannons. That's it. Land Raiders are an OK-ish unit against the worst Codices in the game, that should say something about its power level.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 16:20:29


Post by: master of ordinance


 AlmightyWalrus wrote:
 master of ordinance wrote:
Automatically Appended Next Post:
Slayer-Fan123 wrote:
 Selym wrote:
Land Raiders can do quite well if the unit inside is good at melee. Otherwise it's 250 points for a pair or trio of guns I could have anywhere else for much less.

Anyone that thinks Land Raiders can do well isn't someone to take seriously. They're overpriced garbage as delivery and a gun platform.

AV 14/14/14 is not to be sniffed at.


When it costs 250 points and doesn't do anything it is.

We're paying a metric crapton of points for AV that is ignored by some of the most prolific weapons in the game. Melta, Haywire, Gauss, Grav, Str. D, the list goes on, and that's when you're not getting stuck on terrain making your 250 point transport and the unit inside a massive load. Honestly, the two things saving Black Templars from being down at the bottom with BA, IG et. al. is that we can take formations (Gladius and Skyhammer, although we've got what is probably the worst Gladius) and Grav-cannons. That's it. Land Raiders are an OK-ish unit against the worst Codices in the game, that should say something about its power level.

Yeah, I have to agree with you. The sheer number of stupidly powerful weapons and units within the game does make the Landraider somewhat pointless. It has become another victim of the power creep.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 16:31:41


Post by: Martel732


"I dont know how to run my codex huh? "

You've shown this many times.

"Give me a good, viable alternative for my damage output"

Russes have zero output when they are shaken or blown up by D-weapons. They are 100% liabilities in 7th. Quit using them. And quit letting people tailor against you. That's half your problem.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 16:34:13


Post by: Slayer-Fan123


 master of ordinance wrote:
Dantes_Baals wrote:
 master of ordinance wrote:
I am still laughing at all the "muh mureens ur bad" players, but it is a bitter laugh.
Try playing an army where you dont get armour saves, where you roll bucket loads of dice to get a couple of wounds and your heavy hitters have been systematically nerfed in to the ground.
Welcome to the Guard.

Or alternatively you can keep on "muh poor mureens" and invariably GW will give you yet another hand out.


Coming from someone who doesn't know how to properly run his own army, this is pretty rich. If you can't beat BA with IG, you shouldn't be playing IG and expecting wins. Period. If you love the cool factor or the models etc, keep on keeping on. But if a shooting army with decently priced units can't beat a very poor CC army (with almost all of its units overpriced and underperforming ) in a shooting edition... the problem isn't the Guard codex is what I'm saying. The Guard book is poor, but not terribad like BA Orks and DE. It's been confirmed by countless bat reps, forum members... Pretty much everyone but two broken records in the GD section.

Ahahaha, very good, I dont know how to run my codex huh?
Okay, suggest to me a viable alternative to the standard list. Suggest to me a good list. Suggest to me something that can compete with Marines.

Whilst you may not want to admit it, the Guard are not a 'poor' codex, it is an unbelievably terrible one, to the point where we literally have no such thing as an Elites section, and as for decently priced units, well I would like to ask which ones these are - the overpriced infantry? The laughably priced transports? The Heavy Weapon Teams that take up huge amounts of points? The Tanks that are vastly overpriced? The Lord Commissars - AKA the extinct HQ choice?
The only broken records here are the BA players that seem to think they are more hard done too than any other army here, and insist on focing this down our throats Every. Single. Thread.

Ashiraya wrote:
 master of ordinance wrote:
Okay guys, today something really weird happened. I faced 30K Iron Warriors in a Bunker Assault mission (the Last Stand one) and won. Overwhelmingly.


Not only is 30k considerably more balanced than 40k (it isn't like 40k Marines who have a weak codex with a few utterly broken combos and formations scattered on top, every unit in 30k is useful), they are also horrifically vulnerable to IG Ap3 artillery spam.

It is not at all weird, it is just you spending so much time telling everyone how terrible your army is that you even start to believe it yourself. If you work to make your lists good and stop facing cheaters, you will find that your situation is really not as bad as you say.

I wasnt even using Artillery spam - hell the only blasts I had where my Macro Cannon and my Thunderer. The real clincher was my Macro Cannon bunker - which killed one Vindicator and a Veteran marine - proving to be a true DISTRACTION CARNIFEX by tanking a vast amount of hits. even though it was left unable to shoot (snapshooting) twice, the Enginseer managed to keep on repairing it every time it was damaged.
In the meantime, the Infantry which where actually my opponents objective to kill sat there safe and sound as he directed all his firepower at the perceived threat.

Martel732 wrote:I keep telling him to quit using russes because the game has passed those units by.

Give me a good, viable alternative for my damage output. Wyverns are all very well and good, but they do jack all against transports and vehicles and they are murdered by DropPods and Deepstrikers.

Ashiraya wrote:I can see him facing an SM aircavalry list with an artillery list and complaining how OP SM are. >.<
MoO, are you still using your battles with that cheater of yours as the measure of how good your codex is?

I dont have any Artillery, given how laughable they are. How many points for an open topped AV 12/10/20 model whos only advantage is its range, an advantage that will never be used on the standard table top? No thanks.
And no Ashiraya I am not, this goes for most MEQ's. As for the cheater, well he has been neutered now that people only play him if he brings a priced out list.



Automatically Appended Next Post:
Slayer-Fan123 wrote:
 Selym wrote:
Land Raiders can do quite well if the unit inside is good at melee. Otherwise it's 250 points for a pair or trio of guns I could have anywhere else for much less.

Anyone that thinks Land Raiders can do well isn't someone to take seriously. They're overpriced garbage as delivery and a gun platform.

AV 14/14/14 is not to be sniffed at.

It is when the top armies ignore it or the lower codices have easy ways to get Melta over there. Seriously, two Chimeras with Melta Vets doesn't cost much over 300 points, you get almost all your points back, one squad dies, and the other one fires Melta Guns into that melee squad which definitely ensures two kills. The Taurox makes this cheaper in case you just know the vehicles are going to die regardless and has that nifty dangerous terrain bonus. Nobody will hate you proxying Taurox with Chimeras either because everyone hates the Taurox model.

The only army that can't readily deal with AV14 effectively is Orks. Some people say Tyranids but they have those haywire templates on their five Tyrants so they're fine.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 16:49:30


Post by: master of ordinance


Martel732 wrote:
"I dont know how to run my codex huh? "

You've shown this many times.

Give me an example.

"Give me a good, viable alternative for my damage output"

Russes have zero output when they are shaken or blown up by D-weapons. They are 100% liabilities in 7th. Quit using them. And quit letting people tailor against you. That's half your problem.

And what alternatives are there? Come on Martel, give me something here. After all, you are so quick to criticise my lists and units but you have yet to provide a viable alternative beyond "Wyverns" which are only really good against horde Infantry.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 16:52:00


Post by: Martel732


Wyverns are good against more than hordes. You don't even understand your own units. Hence, why I say you can't run your own codex.

You've already dismissed IG lists that I've seen punk out lists that give you trouble. Wyvern/div psyker/air cav works.

And quit letting your opponents list tailor.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 16:55:36


Post by: Ashiraya


Wyverns kill MEQ and even TEQ as well through something very important; cheap volume of fire.

Who cares if you don't ignore their armour if you can put out so many more wounds that it does not matter?

This concept is what makes scatterbikes and missilesides useful.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 16:59:33


Post by: Martel732


It also ignores cover, which makes DA very, very VERY sad. And a bunch of Tyranid stuff, too, actually.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 17:11:59


Post by: master of ordinance


And yet it does nothing against transports. Note that. Transports, not Infantry.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 17:13:25


Post by: Bobthehero


You gotta use the FW artillery carriages, for the price of a LR, you get 2 Earthshakers that might or might not be tougher to kill, with ranged weapons, anyway.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 17:22:16


Post by: Martel732


 master of ordinance wrote:
And yet it does nothing against transports. Note that. Transports, not Infantry.


How many transports in the game are hard for IG to kill? Not many. They're vehicles. Autocannons/lascannons work fine. As do multilasers and assault cannons from sentinels.


Worst(weakest) Armies of 40k right now? @ 2016/08/16 17:46:28


Post by: Slayer-Fan123


Yeah, what transports are ran anymore outside Rhinos/Razorbacks? Sure the odd Ghost Ark or Wave Serpent pops up from time to time, but that is it.


Worst(weakest) Armies of 40k right now? @ 2016/08/17 03:40:47


Post by: Dantes_Baals


MoO

Many people have suggested units that work (that DO work) and you just shot down the suggestions as ineffective when everyone else's experience suggests otherwise. Unless you're playing 3rd edition, a marine army that only your store has heard of, a cheater or IH smashfucker star with grav spam all day every day these units WILL work:

Wyvern units
Plasma/mech vets
Psykers
Outflanking sentinel formation
Conscript blobs with commissar
Platoons (HWTs optional, but advisable)
FW artillery
Command squads
Vendettas
Valkryie with melta/plasma vets


Here's the key though (in my experience with IG); don't count on single units (other than maybe suicide vets) to accomplish the designated task. A platoon of 60 dudes doesn't seem threatening. 2 platoons on 60 dudes that are stubborn LD 9, have Rending or 4 up invuln and/or Prescience and orders that know how to prioritize shooting IS a thread. IG is a team player army much higher like dark eldar. If you rely on stats you're going to lose all the time. If you play to the army's strengths (numbers and dakka )apply the buffs appropriately, you will at the very least do better.

Know when and what to shoot in what order. Know what orders and psychic powers to issue and to who. Know how/where to deploy and to keep your spacing. Know what the opponent is likely to do this turn and what will happen next turn as a result. Know what units are worth tarputting or when going to ground/running etc is worth sacrificing your shooting.

BTW on the pricing is agree that HWTs are over priced, but there's not much that can be done without causing a ridiculous ripple effect.

On the last note, if you insist on taking tanks, the only variants even worth considering are demolishers (without sponsons ) and punishers. Usually in A unit of 2 while units of 2 or more wyverns with camo netting take up your other slots.

I have no doubt I've told you this before, as have at least half a dozen other posters who have experience with Guard and you almost always respond with a "nope. Doesn't work, because spehss mureens " like 5 minutes later, even though we all know it does.the best way to kill everything in the marine book is to spam it with wounds. Treat ap as a,luxury and use it accordingly.

Best of luck man, I really mean that, but if you're not changing things up, developing new strategies/combos and most importantly using your IG as a team-like army instead of individual units that's kind of your problem. Not the books.


Worst(weakest) Armies of 40k right now? @ 2016/08/17 12:20:10


Post by: Martel732


A guaranteed way to kill nearly any marine unit that is not invis is to cast misfortune on it and use a flamer special weapon team .


Worst(weakest) Armies of 40k right now? @ 2016/08/17 12:25:49


Post by: Selym


Good thing primaris psykers have access to the Runes of Fate table


Worst(weakest) Armies of 40k right now? @ 2016/08/17 12:28:22


Post by: Martel732


Also, MoO, you can give no reciprocal advice for BA players, because BA have even fewer effective units than IG. And you, like 80% of the people on here, have little experience with non-skyhammer, non-grav, non-death star marines. BA are still playing 5th by design.


Worst(weakest) Armies of 40k right now? @ 2016/08/17 12:30:33


Post by: Matt.Kingsley


?
Misfortune is a divination power.


Worst(weakest) Armies of 40k right now? @ 2016/08/17 12:31:31


Post by: Martel732


Divination is stupid good for IG.


Worst(weakest) Armies of 40k right now? @ 2016/08/17 12:32:51


Post by: Selym


Martel732 wrote:
BA are still playing 5th by design.
So are IG and CSM.


Worst(weakest) Armies of 40k right now? @ 2016/08/17 12:33:07


Post by: Matt.Kingsley


@ Martel: I know. Sorry that comment was directed at Selym.


Worst(weakest) Armies of 40k right now? @ 2016/08/17 12:33:39


Post by: Martel732


 Selym wrote:
Martel732 wrote:
BA are still playing 5th by design.
So are IG and CSM.


That's true, but IG is a shooting list in a shooting edition. BA and CSM can't shoot or assault.


Worst(weakest) Armies of 40k right now? @ 2016/08/17 12:33:46


Post by: Selym


 Matt.Kingsley wrote:
?
Misfortune is a divination power.
Is it?

I may be misremembering.

Alright, I change my statement; At least Primaris Psykers don't cost as much as a Librarian and are easy to spam.