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Made in us
Powerful Ushbati





Manhatten, KS

I see this list and it makes me hate the amount of devastation it can bring with so few models. The land raiders can pump out up to 96 TL bolter rounds per turn. The Power field generator can give a cover save to all the vehicles if I run them in a formation. So that is 4 AV14 vehicles with 16 HP's that have a 4+ invul save. There is literally nothing to shoot if you cant hurt armor 14 then game is practically over. All you need to do is play the right time to jump out of the vehicles in an objective game.


1 Librarian (power field generator) 95pts

Command Squad Dev Banner 165pts

5 deathwing Terminators 220pts
Crusader (deathwing vehicle, MM, and Dozer Blade) 295pts

10 Tactical squad 140pts
10 Tactical squad 140pts

Crusader (MM, and Dozer Blade) 265pts
Crusader (MM, and Dozer Blade) 265pts
Crusader (MM, and Dozer Blade) 265pts

1850pts

This message was edited 1 time. Last update was at 2013/01/26 17:03:27


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
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Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
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Made in us
Longtime Dakkanaut





Pasadena

Ya, I was playing around with a very similar idea. It is pretty sick. Just be aware the rules lawyers will jump all over you about using the banner of devastation with Hurricane Bolters...

I agree it works with them but there is a contrary opinion out there.

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Made in us
Mighty Chosen Warrior of Chaos





Sorry can't disclose.....infiltrating

Hahaha was just talking about almost the same list earlier with a friend my biggest worry would be monstrous creatures namely nids will eat this list

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Made in us
Powerful Ushbati





Manhatten, KS

 Arthas367 wrote:
Hahaha was just talking about almost the same list earlier with a friend my biggest worry would be monstrous creatures namely nids will eat this list


If taking to a GT how many nid list actually show up and only a few of those list have the right tools.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
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Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

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Made in nl
Apprehensive Inquisitorial Apprentice



The Netherlands

Only drawback being you only have 4 weapons that can hurt AV10+, and nothing to deal with Flyers.

So it will be tough to put a dent in it, it's a one-trick list that will only really shine against foot lists.
   
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Powerful Ushbati





Manhatten, KS

DutchSage wrote:
Only drawback being you only have 4 weapons that can hurt AV10+, and nothing to deal with Flyers.

So it will be tough to put a dent in it, it's a one-trick list that will only really shine against foot lists.


I have 4 Assault cannons and 4 multi-melta. As for fliers. I was planning on ignoring them for the most part. Not all fliers are capable of damaging me. The stormraven and the vendetta and possbily the Necron Doom Scythe.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
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Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
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Made in us
Dakka Veteran






Yea I think this is a rock paper scissor list. Some armies will auto lose to it others will go through it like butter. Overall not that competative and likely to annoy the hell out of a good amount of casual gamers.
   
Made in us
Powerful Ushbati





Manhatten, KS

Pony_law wrote:
Yea I think this is a rock paper scissor list. Some armies will auto lose to it others will go through it like butter. Overall not that competative and likely to annoy the hell out of a good amount of casual gamers.


This list isn't for casual play. Make that clear right now. As for the list that would destroy this could you name some popular TAC meta builds that could wreck this list with ease?

Just played this list again... Have yet to lose a land raider. The amount of damage it puts out is silly. Have to see how it does against guard. It just beat a space wolf list with 3 drop pods and allied vendetta.

This message was edited 1 time. Last update was at 2013/01/21 03:40:15


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

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Made in us
Daemonic Dreadnought






Is the power field generator a cover or invo?

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
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Annoyed Blood Angel Devastator





Mountain View, CA

 schadenfreude wrote:
Is the power field generator a cover or invo?


Invulnerable save


Armies I field - Tau, Dark Angels, Necrons, Blood Angels  
   
Made in us
Longtime Dakkanaut




TAC list that would give this trouble? Off the top of my head might be Necrons. Almost every gun can glance the Land Raiders. Warscythes should be able to cut down the Raiders in combat and if the Warscythes are on the flank, on Destroyer Lords, then they should only allow one turn of shooting at them,with attached Wraiths, and from only part of the LR formation. Stormteks in flyers can come down and cause a bunch of glances. You'll save some, but not all. I imagine you'd lose 3 Raiders if you play aggressively and only 2 if you stay back.

I forgot to mention scarabs. A horde of them should be able to reduce the armor of the LAnd Raiders so everything can pen them. The scarabs just need to hit the vehicle to have a 50/50 chance of reducing the armor. I don't think the invulnerable save will stop that, only the following armor pen rolls.

Yep Necrons, a pretty common army, might be the biggest bane to this list.

This message was edited 1 time. Last update was at 2013/01/21 04:51:31


 
   
Made in us
Crushing Black Templar Crusader Pilot






Good luck pulling it off.
   
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Powerful Ushbati





Manhatten, KS

DarthDiggler wrote:
TAC list that would give this trouble? Off the top of my head might be Necrons. Almost every gun can glance the Land Raiders. Warscythes should be able to cut down the Raiders in combat and if the Warscythes are on the flank, on Destroyer Lords, then they should only allow one turn of shooting at them,with attached Wraiths, and from only part of the LR formation. Stormteks in flyers can come down and cause a bunch of glances. You'll save some, but not all. I imagine you'd lose 3 Raiders if you play aggressively and only 2 if you stay back.

I forgot to mention scarabs. A horde of them should be able to reduce the armor of the LAnd Raiders so everything can pen them. The scarabs just need to hit the vehicle to have a 50/50 chance of reducing the armor. I don't think the invulnerable save will stop that, only the following armor pen rolls.

Yep Necrons, a pretty common army, might be the biggest bane to this list.


Scarabs are T3 right with no save to bolters. This list shoots 96 TL rounds a turn of just bolters. Basically if I let scarabs get to me then I have done something horribly wrong. Havent seen anyone run stormteks competitively yet. Only saw them once in a friendly game.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, how do you manage to keep three Crusaders close to the fourth one transporting the banner so that they will be able to shoot all their hurricane bolters?

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Made in us
Bounding Dark Angels Assault Marine




Midwest,United States

I also see you having a problem with heavy mech armies. All those bolter shots aren't going to do you a bit of good against AV11. Throw in a decent amount of melta and you're going to have a problem. It's certainly a tough list, but definitely a rock-paper-scissors list.

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Powerful Ushbati





Manhatten, KS

 wuestenfux wrote:
Well, how do you manage to keep three Crusaders close to the fourth one transporting the banner so that they will be able to shoot all their hurricane bolters?


Think of a chickens foot formation. That or I pivot the back one to use mainly just the AC and MM for anti-armor for the front ones to shoot with their bolters. After I remove AV14 threats the land raiders no longer need the invul saves and can spread out.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Tomb King wrote:
 wuestenfux wrote:
Well, how do you manage to keep three Crusaders close to the fourth one transporting the banner so that they will be able to shoot all their hurricane bolters?


Think of a chickens foot formation. That or I pivot the back one to use mainly just the AC and MM for anti-armor for the front ones to shoot with their bolters. After I remove AV14 threats the land raiders no longer need the invul saves and can spread out.

Well, I can think of three LRC side by side to bring all their hurricane bolters to bear. But its definitely difficult to achieve this for the fourth.
But you're right, you first need to remove the AV14 threats.

Former moderator 40kOnline

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Made in gb
Longtime Dakkanaut





Also, where in the DA codex can land raiders take pintle mounted MM's?

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
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Made in se
Slaanesh Veteran Marine with Tentacles





Sweden

 Tomb King wrote:
I see this list and it makes me hate the amount of devastation it can bring with so few models. The land raiders can pump out up to 96 TL bolter rounds per turn.


Isn't a hurricane bolter 3 TL boltguns? That means you list can pump out up to 4 x 2 x 3 x 2 = 48 TL boltgun rounds, or 24 TL boltgun rounds if outside of 12".

Difficult to kill, still.

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Made in gb
Longtime Dakkanaut





It is 4 per bolt gun, so 12 per sponson, 24 in total inside 24inch and outside 24inch. If you use the banner you get salvo 2/4 (2 doesnt really apply to tanks) but you lose rapid fire

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
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01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Pony_law wrote:
Yea I think this is a rock paper scissor list. Some armies will auto lose to it others will go through it like butter. Overall not that competative and likely to annoy the hell out of a good amount of casual gamers.
Ding!

There is a reason you don't see this at tourneys. Simply put -- you will run across that daemon player with 3 FMCs, and your land raiders will become swiss cheese.

You can't run a rock/paper/scissors list when there is a good portion of players play rock to your scissors.
   
Made in us
Longtime Dakkanaut





Pasadena

 Tomb King wrote:
DarthDiggler wrote:
TAC list that would give this trouble? Off the top of my head might be Necrons. Almost every gun can glance the Land Raiders. Warscythes should be able to cut down the Raiders in combat and if the Warscythes are on the flank, on Destroyer Lords, then they should only allow one turn of shooting at them,with attached Wraiths, and from only part of the LR formation. Stormteks in flyers can come down and cause a bunch of glances. You'll save some, but not all. I imagine you'd lose 3 Raiders if you play aggressively and only 2 if you stay back.

I forgot to mention scarabs. A horde of them should be able to reduce the armor of the LAnd Raiders so everything can pen them. The scarabs just need to hit the vehicle to have a 50/50 chance of reducing the armor. I don't think the invulnerable save will stop that, only the following armor pen rolls.

Yep Necrons, a pretty common army, might be the biggest bane to this list.


Scarabs are T3 right with no save to bolters. This list shoots 96 TL rounds a turn of just bolters. Basically if I let scarabs get to me then I have done something horribly wrong. Havent seen anyone run stormteks competitively yet. Only saw them once in a friendly game.


Really? I can't remember the last time I saw a Necron tournament list without a few Stormteks.


Automatically Appended Next Post:
 labmouse42 wrote:
Pony_law wrote:
Yea I think this is a rock paper scissor list. Some armies will auto lose to it others will go through it like butter. Overall not that competative and likely to annoy the hell out of a good amount of casual gamers.
Ding!

There is a reason you don't see this at tourneys. Simply put -- you will run across that daemon player with 3 FMCs, and your land raiders will become swiss cheese.

You can't run a rock/paper/scissors list when there is a good portion of players play rock to your scissors.


Well, to be fair there haven't been a whole lot of tournaments since the DA book came out....

This message was edited 1 time. Last update was at 2013/01/21 16:43:41


Las Vegas Open Head Judge
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Painlord Titan Princeps of Slaanesh





Syracuse, NY

 Tomb King wrote:


If taking to a GT how many nid list actually show up and only a few of those list have the right tools.


In 5th edition you would be correct - but in 6th edition Tyranids are a powerhouse. Expect to see them at tournaments in the top brackets, and expect them to bring Monstrous Creatures with Strength 7-9, Feel No Pain, and +d3 attacks. The scary thing about Warp Speed is you halve your attacks to smash first, then add in the bonuses.

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Made in us
Sure Space Wolves Land Raider Pilot





I run a mech IG list that would probably eat this up. Manticore x2 + lots of Chimeras full of melta-vets (and plasma vets). I feel like 2x Manticores (especially if you are trying to hold that formation) has a good chance of dropping your whole army on turn 1. Even if it doesn't the 3 Vendettas will be showing up sooner than later with an Astropath.

IG 2000

HQ
CCS, Plasma x4, Astropath, Chimera (195)

TROOPS
Veterans, Melta x3, Chimera (155)
Veterans, Melta x3, Chimera (155)
Veterans, Melta x3, Chimera (155)
Veterans, Plamsa x3, Chimera (170)
Veterans, Plamsa x3, Chimera (170)
Veterans, Plamsa x3, Chimera (170)

HEAVY SUPPORT
Medusa
Manticore
Manticore

FAST ATTACK
Vendetta, Heavy Bolters
Vendetta, Heavy Bolters

ELITE
Guardsman Marbo

FORTIFICATION
Aegis Defense Line

What could you really do against this list. The bolters won't do anything until you knock down the Chimeras, which you probably won't do, because the Land Raiders will be dead before they get in range to fire. As long as the IG army deploys on the back line, it's an easy win. Now, don't get me wrong, this IG army has similar problems. Certain lists will just eat it for breakfast, but it is something that you may see around tournaments. mech-IG is still viable and absolutely scary to your list.

Also, basically any Necron list will beat that. It doesn't have to haev any sort of theme. Flying Monsters are probably gonna be annoying, but you could still pull it off. Regardless, I like the list. I could see it winning a tournament. Every time I play a tournie, there's that one list (or more) that I just don't want to face. Lots of the time, I don't end up having to face that list!!! They get knocked out by something else. SO as long as your list beats 90% of the standard lists out there, you have a good chance of exclusively facing beatable opponents. Since so many people are foot-slogging marines right now, I'd say that you could rock-paper-scissors your way to victory at many local tournaments. I wouldn't expect the list to be invincible, but I know it would give my Space Wolves a run for their money. In fact, I have no idea how I would compete with that list with my Wolves. I could make a list that had enough lascannons and Thunderhammers to bring it down, but it wouldn't be a list I'd take to a tournament. It'd have to be tailored to beat yours. I don't think I've ever made a balanced SW tournament list that could compete with the 4 Land Raiders. Sad reality. The only chance would be getting turn 1, drop podding loads of melta hunters and Wolf Guard and praying that I could pop the Libby's Raider and finish him off turn 1!!!!
   
Made in us
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I think people are seriously underestimating how much of a pain this list is.

First off, how much pure mech do you even see at tourneys anymore? 6th edition is a foot based game. Competitive events have shown this again and again thus far. Some armies can utilize mech, but relying on it is bad. This is because Cron flyer spam is just a better version.

Speaking of flyers, which ones can really do anything to this list? Stormravens with multi-melta can, but are not often seen. Doomscythes can, but even they still need a 5 or 6 to penetrate with only one shot (and the Raiders get a 4++ against it). Vendettas can pen on a 6.

Gauss weaponry can take on Raiders, but with a 4++, Gauss weapons need to average eight 6's in order to rip off the 4 hull points. This means it takes an average of 72 Gauss shots to glance a 4++ Land Raider to death.

Melta is still a threat, but premeasuring makes it easier to avoid than ever before. Stormteks are perhaps the biggest real threat, and it will still likely take two 5 count Warriors + Stormteks to achieve the glance death.

Ultimately, I'm not saying this list is unbeatable--it has issues. I'm not claiming that this list isn't a rock--it is. However, this is a very hard rock to deal with.

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The Netherlands

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Manhatten, KS

 Mandor wrote:
Dark Eldar: you are tabled in two turns, three if you're lucky.


Someone tailored an all night shroud dark eldar list against it:
Just played against a dark eldar list that had 3 void raven bombers and several lance weapons including the trueborn lance package. The list actually held up pretty well. I lost my first land raider I believe on turn 3. Though he was vector dancing with his fliers all game and on turn 5 we realized they didnt have vector dancer. It was bottom of five so I just moved over and contested his objective he had and had mine and we called it there. With the change in his fliers constantly having angles on me no telling what the result would of been like as they were the main threat with S9 lance.

With the amount of lance he was putting into the raiders they still held up even though all 3 void raven bombers showed up turn 2 as well as a trueborn squad in a venom that deepstriked next to the raiders. I suffered no damage on turn 2.

TK - 2012 40K GT Record 18-5
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TK - 2013 40K GT Record 24-4
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Top 5! Bugeater GT (TauDar)
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Dark Angels Librarian with Book of Secrets






Considering your other thread about DA Land Raider spam, this list would be possible with most other codexes as well.
   
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One Canoptek Scarab in a Swarm



Texas

I tried to address the lack of anti-air in my list while making the raiders even more survivable by adding techmarines. Tomb King let me know what you think. My list is bumped up to 2000 as thats what my friends and i usually play.

http://www.dakkadakka.com/dakkaforum/posts/list/502240.page

/ 3000
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2000 
   
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Manhatten, KS

Necronic Angel wrote:I tried to address the lack of anti-air in my list while making the raiders even more survivable by adding techmarines. Tomb King let me know what you think. My list is bumped up to 2000 as thats what my friends and i usually play.

http://www.dakkadakka.com/dakkaforum/posts/list/502240.page


I like the list but I wouldn't say the Nephilim Fighter is good anti-air its more of anti-troop flier. In addition, if you planning on staying in the land raiders what is the 2nd librarian doing? The invul is only a 4+ rather then 3+. However, I think your list could do well. Mine only has one more land raider in it with deathwing. Gives me a unit I wouldn't mind sacrificing and throwing at an objective. To help with the lack of troops I try to roll on personal. With luck I can make the librarian scoring but dont count on that. Either way I think its the best chart to roll on for this list.

SoloFalcon1138 wrote:Considering your other thread about DA Land Raider spam, this list would be possible with most other codexes as well.


With the difference being dark angels can give them a 4+ invul saves and make the hurricane bolters salvo 4 per bolter aka 24 shots at range per land raider.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
 
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