Switch Theme:

YMTC - How Do YOU Play the Game of 40k?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


YMTC or "You Make The Call" (duh) is a series of polls dedicated to finding out what's the most common way players deal with unclear areas of the rules in their games of Warhammer 40,000.

Remember that for these polls what is important is how you choose to play the game, not necessarily what the rules as written (RAW) say.

So check out these polls, vote yourself, and see how everyone else plays these strange situations!

 


GENERAL

Majority Rules

 

SHOOTING

Drawing Line of Sight Through a Model

Multi-Wound Casualty Removal Part 1

Multi-Wound Casualty Removal Part 2

 

WEAPONS

Rapid Fire weapons and Terminator Armor

Ordnance Scatter and Casualty Removal

Blast/Template casualty removal

Units Becoming Pinned in Their Own Turn

Psycannons vs. Cover Saves

Eldar Heavy Weapon Platforms

 

 ASSAULT

Charging with a Rapid Fire Weapon

Pile In Move Eligibility

Timing of Pile In Moves

Instant Death and Assault Results 




MORALE

Friendly Fire and Morale Checks

Fall Back Board Edge

ICs and Wiped Out Units



VEHICLES

Non WS Vehicles Becoming Shaken/Stunned In Their Own Turn

Disembarking Into a Wreck

Skimmers attacked during movement

 

ORGANIZING A BATTLE

Deep Strike/Drop Pod/Summoning Timing Part 1

Deep Strike/Drop Pod/Summoning Timing Part 2

Deep Striking Onto Friendly Models

Deep Striking vehicles

Deep Striking into a Minefield

Daemonhunter Mystics vs. Space Marine Drop Pods

Reserves Timing

Reserves Board Edge

 


 


This message was edited 6 times. Last update was at 2008/04/03 05:04:26


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in gb
Fresh-Faced New User




lol thanks it Really helped and well done YakFace

with peace there is war. with war there is Destruction. Learn to be ready for war 
   
Made in us
Automated Rubric Marine of Tzeentch






I just noticed that the % numbers between deployment board edge and fall back edge are not consistent (people apparently like to come in from the short edges but don't want to fall back the same way they come in).

I will also note that magic cylinder + magic cylinder lite is crushing the model as a statue LOS options by almost 2:1.

Thanks for the polls and easy listing for reference Yakface!

   
 
Forum Index » 40K You Make Da Call
Go to: