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2015/11/20 14:39:58
Subject: Re:Beyond the Gates of Antares: Starter Box Incoming!
Wayland does a Tale-of-four-Gamers-like series on their blog about Gates of Antares, with already several posts in. I was not sure how the Ghar Bomber weapon looked like and saw they got some preview sprues. I enjoyed reading their army building process. Several closeups of the metal range were shown, too.
Thanks for the wayland links. I'm glad to see I'm not the only one who thinks of Algoryn as Mass Effect Turians.
Do the Algoryns come with extra heads to customize the models? That's not usually the case with metal minis (it's more of a plastic thing) but figured I'd ask.
We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
2015/11/20 15:52:50
Subject: Beyond the Gates of Antares: Starter Box Incoming!
Strike Command Squad w/ shield, spotter buddy drone
two Strike Squads each w/ spotter buddy drone
one C3 Plasma Light Support Drone w/ spotter and batter buddy drone
I had
3 model Battle Squad w/ all plasma and leader upgrades
3 model Assault Squad w/ all plasma and leader upgrades
So, not my ideal Ghar army. I would rather have taken two four-model Battle squads plus a unit of Outcasts w/ Disruptor, but we were just using the contents of the starter box.
Anyways, the game continues to be awesome. Concord w/ combined arms using drones is just nasty. However, Ghar plasma amplifiers, when used at the correct time, are super powerful. I used them at the beginning of turn 3 and crushed a Strike squad almost immediately, One burned out at the end of turn 4 and some tricky maneuvering to re-establish his line allowed my Concord to win in the end due to points. However, the big thing I took away was:
Concord plasma light support drones are amazing.
amaazzzzing. I can't even begin to imagine how effective a unit with three of them will be, just tearing through everybody. the RF3 and SV3 is just so good. Combined with a battery buddy drone and spotter buddy drone makes it almost like a shielded sniper.
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke
2015/11/20 18:20:52
Subject: Beyond the Gates of Antares: Starter Box Incoming!
warboss wrote: Thanks for the wayland links. I'm glad to see I'm not the only one who thinks of Algoryn as Mass Effect Turians.
Do the Algoryns come with extra heads to customize the models? That's not usually the case with metal minis (it's more of a plastic thing) but figured I'd ask.
They come with a few extras, and i believe you can buy them separately.
2015/11/20 19:32:19
Subject: Beyond the Gates of Antares: Starter Box Incoming!
Those new starters are pretty nice. I wonder if there'll be any black friday deals - if there's something like GoA rules with starter sets, I'd be all over that.
This message was edited 1 time. Last update was at 2015/11/20 22:11:59
2015/11/20 23:28:04
Subject: Beyond the Gates of Antares: Starter Box Incoming!
warboss wrote: I'm glad to see I'm not the only one who thinks of Algoryn as Mass Effect Turians.
I told Doug I would never play this not-Mass Effect miniatures game. Then pics of Ghar came out ...
Mass Effect was a turn off for you? That's surprising. I would think one of the most visually unique and successful scifi RPGs of the modern video game era would be a plus in the GOA corner.
This message was edited 3 times. Last update was at 2015/11/21 02:46:21
We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
2015/11/21 08:31:09
Subject: Re:Beyond the Gates of Antares: Starter Box Incoming!
That's some cracking details on the metal forces actually, looking at the Boromite one that works out less than £2 per miniature. When was the last time you got metal for that price? And it's worth pointing out that those guys (and the Algoryn actually) are pretty chunky fellows!
Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++ Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09
2015/11/21 11:02:30
Subject: Beyond the Gates of Antares: Starter Box Incoming!
I think these are still great deals, and as many Bolt Action players already have the dice (you could also use D6 instead) this is was to allow the cheapest offer possible.
2015/11/21 15:25:36
Subject: Re:Beyond the Gates of Antares: Starter Box Incoming!
Warlord actually did a good set of starter army lists in a mailshot, it is a wall of text so I will spoiler it:
Spoiler:
The Algoryn AI Command Starter Army is aimed to get you started in the Antarean universe, and comprises of the following:
- 1 x Command Squad AI Commander, 2 Troopers, Spotter drone - 114pts
- 1 x AI Squad leader, 3 Troopers, 1 Trooper micro-X-launcher - 94pts
- 1 x AI Assault Squad leader, 4 Troopers - 120pts
- 1 x AI Support Team with Mag Light Support, 2 AI Trooper Crew, Spotter drone - 58pts
- 1 x AI Support Team with X-launcher, 2 AI Trooper Crew, Spotter drone - 63pts*
* - when supplied with all munitions options
With the release of the Rulebook, this set now equates to a 449 point army (without any further options) - not quite legal as you have 2 options taken from the Support section.
In an Algoryn 500 point Scouting force you are allowed 3-4 Tactical choices 0-1 Support and 0-1 Auxiliary choice. You could easily make this force match-up to the 500 point Force Selector requirements by taking an extra AI Squad, not taking the X-launcher, and upgrading various options amongst your squads such as grenades (very nasty!)
Or how about an upgrade for this army? An Algoryn 750 point Skirmish force allows 4-7 Tactical choices 0-3 Support and 0-1 Auxiliary choice, this is easily reached by simply adding 1 further AI Squad, 1 AI Infiltration Squad, 1 further AI Support Team with Mag Light Support, and 1 Targeter Probe Shard
This would give you the following Force list:
ALGORYN STARTER ARMY
- AI Command Squad Commander, 2 Troopers, Spotter drone - 114pts
- AI Squad leader, 4 Troopers, 1 micro-X-launcher, overload ammo, reflex armour - 104pts
- AI Squad leader, 4 Troopers, 1 micro-X-launcher, overload ammo, reflex armour - 104pts
- AI Assault Squad leader, 4 Troopers - 120pts
- AI Infiltration Squad leader, 4 Troopers, Spotter Drone - 129pts
- AI Support Team with Mag Light Support, 2 AI Trooper Crew, Spotter drone - 48pts
- AI Support Team with Mag Light Support, 2 AI Trooper Crew, Spotter drone - 48pts
- AI Support Team with X-launcher, 2 AI Trooper Crew, Spotter drone - 48pts*
- Targetter Probe Shard 4 Targetter Probes - 20pts
ARMY OPTIONS
Block! 5pts
Extra Shot 10pts
Total = 750pts
Packed with a heap of core Boromite units, the Labour Guild is aimed to give you a solid core in order to get you started in the Antarean universe.
- 1 x Boromite Overseer Squad Overseer, 2 Gangers, Spotter drone - 115pts
- 1 x Boromite Gang Fighters Leader, 4 Gangers - 97pts
- 1 x Boromite Work Gang with Mass Compactors Leader, 4 Gangers - 98pts
- 1 x Boromite Lavamites Handler, 3 Lavamites - 82pts
- 1 x Boromite Support Team with X-launcher 2 crew, Spotter drone - 51pts*
* - if supplied with all munitions options
With the release of the Rulebook, this set now equates to a 443 point army (without any further options).
In an Boromite 500 point Scouting force you are allowed 3-5 Tactical choices 0-2 Support and 0-1 Auxiliary choice. You could easily make this force match-up to the 500 point Force Selector requirements by upgrading the various options amongst your squads such as grenades or leadership.
Upgrading a Boromite 750 point Skirmish force allows you to take 4-8 Tactical choices 0-4 Support and 0-1 Auxiliary choice - This is easily reached with the addition of 1 further Boromite Gang Fighters Squad, 1 Boromites Work Gang Squad, 1 further Boromite Support Team with Mag Light Support.
This would give you the following Force list:
BOROMITES STARTER ARMY
Skirmish Force - 750pts:
- Boromite Overseer Squad Overseer, 2 Gangers, Spotter drone - 120pts
- Boromite Gang Fighters Leader, 4 Gangers - 102pts
- Boromite Gang Fighters Leader, 4 Gangers - 102pts
- Work Gang with Mass Compactors Leader, 4 Gangers, Implosion Grenades, Reflex Armour - 123pts
- Work Gang with Mass Compactors Leader, 4 Gangers, Implosion Grenades, Reflex Armour - 123pts
- Boromite Lavamites Handler, 3 Lavamites - 82pts
- Boromite Support Team with X-launcher 2 crew, Spotter drone - 51pts*
- Boromite Support Team with Mag Light Support 2 crew, Spotter drone - 46pts
* - if supplied with all munitions options
Total 749pts
The Concord Strike Force contains a solid core - and is the ideal starter bundle for budding Concord commanders. It features the following;
- 1 x C3 Strike Command Squad, Leader, 2 Strike Troopers, Spotter drone - 120pts
- 1 x C3 Strike Squad Leader, 4 Strike Troopers, Spotter drone - 122pts
- 1 x C3 Strike Squad Leader, 4 Strike Troopers, Spotter drone - 122pts
- 1 x C3 Support Team with X-Launcher 2 Crewmen, Spotter drone - 55pts*
- 1 x C3D1 Plasma Light Support Drone, Spotter drone- 69pts
- 1 x C3 Targetter Probe Shard - 20pts
* - if supplied with all munitions options
With the release of the Rulebook, this set now equates to a 508 point army (without any further options) - not quite legal as you have 2 options taken from the Support section.
In a Concord 500 point Scouting force you are allowed 3-4 Tactical choices 0-1 Support and 0-1 Auxiliary choice. You could easily make this force match-up to the 500 point Force Selector requirements by not taking the X-launcher and upgrading various options amongst your squads.
Alternatively, upgrade this army to a 750 point Skirmish force. This allows 4-6 Tactical choices 0-2 Support and 0-1 Auxiliary choice, easily reached by including the X-launcher then adding 1 further strike squad
The Freeborn Starter Army contains all of the key elements to get you started in 'Beyond the Gates of Antares;'
- 1 x Freeborn Command Squad Captain, 2 Bodyguard, Spotter drone - 132pts
- 1 x Freeborn Vardanari Guard Squad Leader, 5 Vardanari Guard Troopers, Spotter drone - 142pts
- 1 x Freeborn Domari Squad Household Leader, 5 Household Troopers, Spotter drone - 107pts
- 1 x Freeborn Support Team Mag Light support, 2 Freeborn crew, Spotter drone - 44pts
- 1 x Freeborn Support Team X-launcher, 2 Freeborn crew, Spotter drone - 49pts*
* - (if supplied with all munitions options)
With the release of the Rulebook, this set now equates to a 474 point army (without any further options) - Again not quite legal as you have 2 options taken from the Support section.
In a Freeborn 500 point Scouting force you are allowed 3-5 tactical choices 0-2 support and 0-1 Auxiliary choice. You could easily make this force match-up to the 500 point Force Selector requirements by upgrading various options amongst your squads such as upgraded armour or extra drones.
Want to upgrade this army? A Freeborn 750 point Skirmish force allows 4-7 tactical choices 0-3 support and 0-1 Auxiliary choice, this is easily reached by adding 1 further Domari Household Squad, 1 Feral (Mhagris) Squad, and 1 Targeter Probe Shard
This would give you the following Force list:
FREEBORN STARTER ARMY
Skirmish Force – 750pts:
- Freeborn Command Squad Captain, 2 Bodyguard, Spotter drone - 132pts
- Freeborn Vardanari Squad Leader (at Leader 2), 5 Vardanari Guard Troopers, Spotter drone - 152pts
- Freeborn Domari Squad Leader, 5 Household Troopers - one with micro-x launcher and slingnet ammo, Spotter drone - 112pts
- Freeborn Domari Squad Leader, 5 Household Troopers - one with micro x-launcher and slingnet ammo, Spotter drone - 112pts
- Freeborn Feral Squad (Mhagris) Leader, 5 fighters - one with micro x-launcher, all with Soma Grafts - 88pts
- Freeborn Support Team Mag Light support, 2 Freeborn crew, Spotter drone - 54pts
- Freeborn Support Team X-launcher, 2 Freeborn crew, Spotter drone - 54pts*
- Freeborn Targetter Probe Shard 4 Targetter Probes - 20pts
Looking more, I had another question. In the beta rules armies, it lists Concord Strike Squad with HL armor. It also shows they have a 5 RES stat. Is the HL armor included? or do I have to add it myself after? So up to 10' they get +1 Res, so 6, or 7 RES of up to 20?
Same with the Algoryn squads. They have Reflex armor, and a 6 RES listed. So do they really have 7 always?
2015/11/23 20:58:37
Subject: Beyond the Gates of Antares: The Ongoing News & Rumors Thread
in the full release hardback they use a nice parenthesis number so Algoryn with Reflex are listed as 6(7)
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke
2015/11/23 22:13:42
Subject: Beyond the Gates of Antares: The Ongoing News & Rumors Thread
My Ghar and Concord, painted and based for Xilos jungle/swamp terrain.
Tonight I will hit 'em with second coat of satin spray and drop secret weapon water effects onto the bases, and work on the GWRoB 2x2 board section that will be the demo/display terrain for these guys (for my FLGS)
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke
2015/11/24 16:42:32
Subject: Beyond the Gates of Antares: The Ongoing News & Rumors Thread
Nice job on the Ghar. I also like how you got one of them to look like it is moving forward. All the ones I have seen look like they are standing still, and I was wondering if it was possible to get them to look like they could actually be walking.
2015/11/24 16:47:04
Subject: Beyond the Gates of Antares: The Ongoing News & Rumors Thread
warboss - for paint, I got all the Concord done in under two hours. Hmm, same with the Ghar. So less than 4 hours for all the models. And then about two hours last night doing the basing for all of them.
albino - yeah, the first couple I did were just "lemme glue these legs in place". then that last three i was like "wait, there's ball and socket joints, wtf am I doing?" and was a bit more adventurous.
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke
2015/11/24 16:51:56
Subject: Beyond the Gates of Antares: The Ongoing News & Rumors Thread
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke
2015/11/24 17:17:40
Subject: Beyond the Gates of Antares: The Ongoing News & Rumors Thread
warboss - for paint, I got all the Concord done in under two hours. Hmm, same with the Ghar. So less than 4 hours for all the models. And then about two hours last night doing the basing for all of them.
Thanks. I assume the above doesn't include drying time. It's good that the models take well to dips and washes and I tend to use the latter (never dipped though yet).
We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
2015/11/24 17:53:08
Subject: Beyond the Gates of Antares: The Ongoing News & Rumors Thread
warboss - for paint, I got all the Concord done in under two hours. Hmm, same with the Ghar. So less than 4 hours for all the models. And then about two hours last night doing the basing for all of them.
Thanks. I assume the above doesn't include drying time. It's good that the models take well to dips and washes and I tend to use the latter (never dipped though yet).
yeah, both Concord and Ghar got TAP oil-based can Dark Tone with at least 24 hours drying time after I painted em.
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke