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Looks good. Can't wait to toss some plague marines at it.

PS, all my marine trophies are space puppies.


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Okie-doke. The base is done. I didn't take any WIP pics of the base, but oh well.

I'm currently working on the arms and biomorphs now.







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I dont think that looks really Space Wolves Grey, which has a blue tone to it. however a flat grey looks better in my opinion.

The problem with the dread is that you have only metal painted the gouge marks, whereas there would be heavy scratchin on the edges and probably surface scratching too as thin 'lines'. I would keep the left dread bit it as is, but add more scratchesto the 'front' piece where you have an accumulation of talon marks before the right foot.

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Dude, that's nice! I love the depth you have to the colours without going to extreme highlights. Very nice! And the colour choice works quite well.

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Hmm... the grey does look more '13th Company' than regular Space Wolf... but I like it.

 
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Posted By Orlanth on 02/08/2007 7:11 AM
I dont think that looks really Space Wolves Grey, which has a blue tone to it. however a flat grey looks better in my opinion.

The problem with the dread is that you have only metal painted the gouge marks, whereas there would be heavy scratchin on the edges and probably surface scratching too as thin 'lines'. I would keep the left dread bit it as is, but add more scratchesto the 'front' piece where you have an accumulation of talon marks before the right foot.



The thing is, I originally painted up the dread with really nice shading, then I went in and painted on a bunch of scrapes and dirt. At which point I found that all of the damage made the bits look too busy and (I felt) distracted from the Tyrant model rather than complimented it.

So I went back and essentially re-painted most of the grey back on to the point it is now. Although it may not be as 'realistic' looking as a really damaged piece of a vehicle is, I think it compliments the Tyrant better, so I'm happy with it.

I do appreciate the feedback, though!

 

 

 


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Awesome Yak, that big beasty will be the terror that your yiffing Space Pup opponents will come to greatly fear!

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Wow. I had no idea you were such a good painter. I'm really impressed Yak. Just fantastic work.

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Bit of an update. The arms have been taking me longer than I thought (especially the wings). However, I'm 99% done with the Devourer arms and all the magnitized biomorphs, so here's some pics (posted 2/13/07):


Again, all these biomorphs are magnitized and removable.

One of two Adrenal Glands (one on each side of the neck):



Toxin Sacs (that fit behind the weapon/claw back arm):



The Implant attack (which attaches to the end of the tail, and this really isn't a very good angle of):



Finally, two pics of the Devourer arms (and with all the biomorphs in place):






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Hey Yak! This question may seem weird but here it goes anyway... How did you add the static grass on the base? It seems to bemore upright then what i normally get here.

Cheers

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For every picture I see of this, I put a pound in my "Tyrant fund".

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The painting is very good. It's not the totally amazing blending work that some guys do, but when you combine it with a great model, great color choice, a very clean, convincing base, the overall effect is really nice.



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Posted By Gereth on 02/13/2007 12:16 PM

Hey Yak! This question may seem weird but here it goes anyway... How did you add the static grass on the base? It seems to bemore upright then what i normally get here.

Cheers



No problem, I simply put blobs of white glue on the base and then dump a bunch of static grass on it. Seriously.

Perhaps the fact that I'm always doing it on top of already textured bases helps the grass stand more up? I don't know, but it does it on its own.

 

Phryxis wrote:

The painting is very good. It's not the totally amazing blending work that some guys do, but when you combine it with a great model, great color choice, a very clean, convincing base, the overall effect is really nice.



Well, If I was going for a Golden Demon I do believe I would take the six months needed to really blend every shade nicely. Unfortuantely I don't have the time to spend to do that sort of quality.

Man, to think of how much time I would spend on one model if I was painting to that level really boggles my mind. I already feel pretty overwhelmed (time invesment-wise) just painting at this level of detail.

 

 


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Yak, normally I wouldn't post something so irrelevant, but there seems to be a problem with my account. The forum won't let me start threads or poles or pm users (which is why I'm posting this here to bring it to your attention. Could you have somebody look into this?

Also, great paintjob and lovely model.

Went digging through my old posts, and guess what? I've been hating on mat ward since before it was cool

http://www.dakkadakka.com/dakkaforum/posts/list/244212.page 
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Now that the arms are closer to finished and the bio morphs are done, do you still think he looks "too red"?

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Posted By Odd the Quiet on 02/13/2007 9:14 PM
Now that the arms are closer to finished and the bio morphs are done, do you still think he looks "too red"?



Oh, I was over that as soon as I finished the rest of the model (sans arms). It was just without the final skin highlights and all the claws and base being black, my eyes were just drawn to the red. Now that there are competing things to look at (including the fairly bright highlights on the blue skin and the bleached bone claws/spikes) the red seems well balanced and I'm very happy with it.

 

@ Dumbucket:

I'll PM Russ to check out your account, but in the meantime can you recieve PMs? I'll try sending you one. What happens if you try to start a thread or send a PM (what does the screen say)?

 

 


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Such a pretty big bug, and gets better and better with each update. Keep up the great work, and the steps you showed through the carapace and skin were especially informative. Thanks!

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I can receive pms, but I can't send them. I get the same message of "a critical error has occurred - imput string was not in correct format" deal.


Went digging through my old posts, and guess what? I've been hating on mat ward since before it was cool

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dumbuket:

I spoke with Russ and he said that what you describe is a known issue with the Opera browser. Are you, by chance using Opera?

If so, you're going to need to utilize another browser when you want to perform those actions on Dakka.


If you're not using Opera, lemme know.


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yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
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Yak.... you are my Hero. Insaniak..... you sculpt GS WAY too well to be my Hero.... so I guess that makes you a well-respected Nemesis. Great Job, both of of you. Now to go look at my paintjobs and conversion attempts and have a bulemic fit.....

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Hopefully this will be the last update before I'm totally finished with this bad boy. All that's left now are the wing arms (which are about 1/2 finished right now).


Here are the final pics of the x2 Scything Talon arms (posted 2/16/07):








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yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
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I wasn't sure about those arms, but they look good now they are painted.

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Fantastic looking model. Folks will have a grin on their faces looking at him as he tears through their army.

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Okay question:

I'm trying to figure out exactly how I'm going to finish the wings, and I used a bit of Ice blue to give the membrane a slightly more light bluish look than the normal flesh.  Is it too much? You'll have to imagine that the claws in the wings are the bleached bone color the rest of the blades on the model are. The actual skin of the arm is done, so that can give you a reference of how much lighter the membrane color is:





Too bright?  Should I lay a light blue ink over it to cut it down a notch?  Please lemme know what you all think.





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Don't do a thing you worrying ninny! Those are fecking awesome! Stop now and do the dang talons/bones the membranes attach to, as the wings are perfect.

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I have to second nyarlathotep, fecking awesome, or perhaps frelling awesome.



 
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I've been using safari. I use a little macbook. I just downloaded mozilla back on my home computer, so I might get different results.


Also - great work on the wings. And insaniak, you've really gotten pretty slick with the tyranid sculpting. I might just have to contract you again...

Went digging through my old posts, and guess what? I've been hating on mat ward since before it was cool

http://www.dakkadakka.com/dakkaforum/posts/list/244212.page 
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I wouldn't do a thing more on the blue for the wings they look fantastic.

Concentrate on the bone areas and move this along so we can all see it finished.

ps can't wait

excellent work



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The wing membrane itself is great. If you want to improve anything, do some blending of the highlights around the vent hole in the arm chitin.

The color looks very good on its own, but I'd have to see it next to the model to say if it's too light. I don't know if I'd mess with it regardless, you've really got nowhere to go but down from where it is now.

Just make sure to paint the bony parts brightly enough to match the wing membranes.



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The time has come:

Beastie McWingsalot is finally finished. Hooray!

Below are the final pics, but I want to thank everyone who gave me suggestions and support. I wish I had the time to thank you all for the nice things you've said, but I've just been too busy painting.

Now, onto my next bug. . . 



With x2 Scything Talons (no biomoprhs):








With x2 Twin-linked Devourers (no biomorphs):




Posing with some of the fleet:








I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
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