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So GW is bringing back the "buy 1, get 1 free" approach to Guard from 2E? Cool

In my case, my Guard infantry would just reshuffle the HWS down to regular platoons, but I'd have to fold the AF single squad into a proper Platoon.

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Ok, ok, I'm here.

The rumour list... yeah, look, like with Agga and Janth I have my concerns. Some of it seems like blatant wishlisting, some of it seems good.

The very idea of AV13 Russes fills me with dread, as does the idea of them being subject to the criminally childish and overly simplistic 5th Ed Squadron rules (immobilised = destroyed).

At the end of the day, if GW has a few good jems in there, good - I steal the good ideas for 40K Revisited - if not, I'll continue to ignore their pendulum-swinging antics and just await the plastic Valkyrie!!!

Honestly I'm more excited by the Planet Strike rumours.

BYE

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Which is just as well because the day you can't pick a hole in something did is actually the final sign of the Apocalypse!

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wow. bols has some interesting today

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If regular guys are 4 pts each (in units), how cheap will those conscripts be?

Or will possibly be same 4 points, but have other more "useless troops" sort of rules needlessly attached to them?

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There has been alot of inconsistencies with the rumors on the leman russ' armor value in the new codex.
The different rumors say that Leman Russ' will be:
AV14 Front & 13 Side or Av13 Front & 13 Side or as it is.

Now there are only 2 reasons for a contradiction of this sort, A) some or all of them are incorrect or B) they are all correct. If the latter, B) is the case, its a matter that different variants have different values which strikes me as very likely. It seems that with an updated kit coming soon, GW would not want to nerf the LR. When you consider that there are a rumored 13 main cannon variants of he LRBT in the codex, that's alot of tanks to sell, and that's alot of variants that may have different options.


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Wait, 13 variants of the LRBT?

Vanquisher, Conqueror, exterminator, annihilator, demolisher, vanilla, whatever-the-Ryza-pattern-is-called...

That's 7. What're the other 6?
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Scottywan82 wrote:whatever-the-Ryza-pattern-is-called...


The Executioner.

This message was edited 1 time. Last update was at 2009/02/07 18:09:18


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Vanilla, Demolisher, Exterminator, Vanquisher, Conqueror, Executioner (plasma zapper) and Annihilator (TL lascannons). Then we've got that odd variant with four multi-meltas shown in the 5th edition rulebook and we're up to eight turreted variants.

Unless all of the sudden the turret-less variants are included of course, like the Thunderer and Destroyer, that brings us to ten Russ variants.

COMING SOON TO CHANNEL7 - The insidious masterminds of HADES are constantly threatening the free nations of the world through acts of terror and theft of top secret equipment. The scheming Elliot Fontaine is trying to dominate the world market with his Fontaine Industries products. The evil Red Empire is encroaching upon the world with its armies of misguided minions. The Republic of Alruco is a hotbed of intrigue and murder. Finally.. the mysterious island Kingdom of Korvosa are getting more and more bold with their science projects.

The forces of good are preparing their agencies, amongst them the British CROWN and American OMEGA, to combat these evil factions and ensure that freedom will prevail once more! 
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And the squishifier and the blazer and the destructioner.

Some of those might be made up.
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Well, if the new codex is supposed to have 21 tank variants they would either be making stuff up or bringing in every variant cranked out by Forge World.

Russ: Vanilla, Demolisher, Exterminator, Vanquisher, Executioner, Annihilator, Thunderer, Destroyer, Conqueror, Atlas and the new variant.
Chimera: Vanilla, Griffon, Basilisk, Medusa, Trojan, Hydra, Manticore
Sentinel: Scout variant, spearhead variant, powerlifter

That would bring the list to 21 different vehicles..

COMING SOON TO CHANNEL7 - The insidious masterminds of HADES are constantly threatening the free nations of the world through acts of terror and theft of top secret equipment. The scheming Elliot Fontaine is trying to dominate the world market with his Fontaine Industries products. The evil Red Empire is encroaching upon the world with its armies of misguided minions. The Republic of Alruco is a hotbed of intrigue and murder. Finally.. the mysterious island Kingdom of Korvosa are getting more and more bold with their science projects.

The forces of good are preparing their agencies, amongst them the British CROWN and American OMEGA, to combat these evil factions and ensure that freedom will prevail once more! 
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what about the hellhound? i doubt they're dropping that. although i'd like to see more diversity in guard vehicles, your list is a little too wishful IMO. i think also might be including sponson variants in the list of 21.

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H.B.M.C. wrote:Ok, ok, I'm here.

The rumour list... yeah, look, like with Agga and Janth I have my concerns. Some of it seems like blatant wishlisting, some of it seems good.

The very idea of AV13 Russes fills me with dread, as does the idea of them being subject to the criminally childish and overly simplistic 5th Ed Squadron rules (immobilised = destroyed).

At the end of the day, if GW has a few good jems in there, good - I steal the good ideas for 40K Revisited - if not, I'll continue to ignore their pendulum-swinging antics and just await the plastic Valkyrie!!!

Honestly I'm more excited by the Planet Strike rumours.

BYE


What!?!?!

We waited that long for you to show up, and that's all we get?

I feel like I got ripped off!

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FlatlanderBoss2.0 wrote:If regular guys are 4 pts each (in units), how cheap will those conscripts be?

Or will possibly be same 4 points, but have other more "useless troops" sort of rules needlessly attached to them?


What makes you think Conscripts as a unit will exist any more in the new codex?

 
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warboss wrote:what about the hellhound? i doubt they're dropping that. although i'd like to see more diversity in guard vehicles, your list is a little too wishful IMO. i think also might be including sponson variants in the list of 21.
Knew I forgot one.. And I'm merely summing up all known tank patterns, by no means am I stating that these are in the new codex.

This message was edited 1 time. Last update was at 2009/02/07 19:07:52


COMING SOON TO CHANNEL7 - The insidious masterminds of HADES are constantly threatening the free nations of the world through acts of terror and theft of top secret equipment. The scheming Elliot Fontaine is trying to dominate the world market with his Fontaine Industries products. The evil Red Empire is encroaching upon the world with its armies of misguided minions. The Republic of Alruco is a hotbed of intrigue and murder. Finally.. the mysterious island Kingdom of Korvosa are getting more and more bold with their science projects.

The forces of good are preparing their agencies, amongst them the British CROWN and American OMEGA, to combat these evil factions and ensure that freedom will prevail once more! 
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I'm likeing these rumors. It looks like my mech IG will be cheaper i hope storm trooper as troop well still be around.

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From warseer:
Troops:
Penal Legion: LD 8; Scout, Stubborn, Desperados

Chimera 55pts; 12/10/10; Standard with Multilaser and hull heavy bolter; Upgrade Multilaser to Heavy Bolter or heavy flamer for free; storm bolter or heavy stubber +10pts; Hunter killer Missile 10pts; Dozer Blade +10; extra armor +15; camo net +20.

Hellhound 12/12/10 Tank, Fast (Inferno Cannon R12 S6 AP4 Heavy 1 Template no rolls to hit on partials)
Devildog 12/12/10 Tank, Fast (Fusion Cannnon R24 S8 Ap1 Heavy 1 Blast)
Bane Wolf 12/12/10 Tank, Fast ("Chemical Cannon" S1 AP3 Heavy1 Template; Always hits on 2+)

All Leman Russ: Move 6" and fire all weapons or fire nothing and move 6" plus roll 1d6 and move 3,5,8,12,15 inches more.

LR Battle Tank 14/13/10
LR Exterminator 14/13/10 (Autocannon, Twin Linked Heavy 4)
LR Vanquisher 14/13/10 (AP2 Heavy 1 +1d6 to penetration)
LR Eradicator 14/13/10 (Nova Cannon, 36" S6 AP4 Ordnance, Ignore Cover Save)
LR Demolisher 14/13/11
LR Punisher 14/13/11 (Punisher Gatling Cannon 24" S5 AP- Heavy 20)
LR Executioner 14/13/11 (Plasma Executioner Cannon 36" S7 AP3 Heavy 3)

Basilisk 12/10/10 Tank, Open Topped
Medusa 12/10/10 Tank, Open Topped (Medusa Cannon: 36" S10 AP2. Ordnance, or 48" S10 AP1 Blast Melta)
Colossus 12/10/10 Tank, Open Topped (Colossus Cannon: 24-240" S6 AP3 Ordnance, Ignores Cover Saves)
Griffon 12/10/10 Tank, Open Topped (Griffon Heavy Mortar: 12-48" S6 AP4 Ordnance, Re-roll to hit)

Manticore 12/10/10 Tank (Only 4 shots) (Eagle Missile Storm 24-120" S10 Ap4, Ordnance 1d3)

Deathstrike Launcher 12/10/10 Tank ("Heavy Artillery" Only 1 shot, may not fire turn one, each turn roll 1d6 +1 for each turn not fired, -1 for each crew stunned or weapon destroyed sustained on a 6 the missile fires) (R12-1000" S10 AP1 1d3+3 "areas" each area is 6"+1d3(3,5,8") in size)

Ogryn are 25pts, S5, T5 A3 Sv4+ with furious charge(?)

Valkarie: If it moves more than 24" troops maynot embark or disembark; 12" or less troops may diembark with a dangerous terrain test

Conscripts are gone. (This seems contradictory to the first part, but they maybe changing the unit up and the name, and the original poster sees it as that different).
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Interesting, though some parts of it are very odd.

The Deathstrike launcher in particular.

COMING SOON TO CHANNEL7 - The insidious masterminds of HADES are constantly threatening the free nations of the world through acts of terror and theft of top secret equipment. The scheming Elliot Fontaine is trying to dominate the world market with his Fontaine Industries products. The evil Red Empire is encroaching upon the world with its armies of misguided minions. The Republic of Alruco is a hotbed of intrigue and murder. Finally.. the mysterious island Kingdom of Korvosa are getting more and more bold with their science projects.

The forces of good are preparing their agencies, amongst them the British CROWN and American OMEGA, to combat these evil factions and ensure that freedom will prevail once more! 
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I'm skeptical on the Bane Wolf, Eradicator, and especially the Punisher(heavy 20? Really? If you're going to wishlist a tank, make it at least believable).

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Personally, the deathstrike seems to be something few would ever field in a normal game, but more for apocalypse.

On the Leman Russ variants, we have no idea the point cost. I wonder if a math hammer fiend can do a number crunch on how a S5 AP- Heavy20 stacks up against a battle cannon against MEQ? I don't think it'd end up so bad that a a large enough point difference could make up for it.

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I'll file these under "Important If True", but don't expect all of them to be so. I believe in the Executioner, the Griffon and the Medusa, but beyond that, not so much.

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Hmmm, the Punisher could be the mystery tank found in the 5th edition rulebook, so heavy 20 might explain the quad cannon in the turret.

COMING SOON TO CHANNEL7 - The insidious masterminds of HADES are constantly threatening the free nations of the world through acts of terror and theft of top secret equipment. The scheming Elliot Fontaine is trying to dominate the world market with his Fontaine Industries products. The evil Red Empire is encroaching upon the world with its armies of misguided minions. The Republic of Alruco is a hotbed of intrigue and murder. Finally.. the mysterious island Kingdom of Korvosa are getting more and more bold with their science projects.

The forces of good are preparing their agencies, amongst them the British CROWN and American OMEGA, to combat these evil factions and ensure that freedom will prevail once more! 
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I would love to be able to believe in that one, but I can't. Heck, it'd be great, though, just for the sheer joy of throwing a can of dice at a time.

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BrookM wrote:Hmmm, the Punisher could be the mystery tank found in the 5th edition rulebook, so heavy 20 might explain the quad cannon in the turret.


Heavy 5/6 is the most likely, I could maybe even believe Heavy 10(it's a stretch). Heavy 20, though, sounds more like the realm of Apocalypse than an actual Codex.

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I don't know about this bit, but, I thought the space marine rumors sounded far fetched and they all turned out to be true.

I also thought the space marines were going to be a bit overpowered from the rumors and that turned out to be untrue as well.

We will just have to wait and see. It looks like GW is packing in more and more units into each dex to keep suckers like me trying to have a little of everything in the dexes. Smart move and it ties in well with Apoc.

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Heavy 20 on a str 5, ap- tank isnt that nuts really when you think about it. Its only 24" range, looks to be a variant of the demolisher.

If you roll average that is 10 str5 hits, that is 6 dead orks, 2 or 3 dead meqs, big deal. A demolisher cannon rolling a hit will be far worse in most cases.

And what's up with a str1 ap 3 template? that must be a typo, needing a 6 to kill an meq? That is worthless, if you hit 6 bodies you kill 1?

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The Bane Wolf might have special rules to reflect that it is a chemical weapon delivery system of sorts.

COMING SOON TO CHANNEL7 - The insidious masterminds of HADES are constantly threatening the free nations of the world through acts of terror and theft of top secret equipment. The scheming Elliot Fontaine is trying to dominate the world market with his Fontaine Industries products. The evil Red Empire is encroaching upon the world with its armies of misguided minions. The Republic of Alruco is a hotbed of intrigue and murder. Finally.. the mysterious island Kingdom of Korvosa are getting more and more bold with their science projects.

The forces of good are preparing their agencies, amongst them the British CROWN and American OMEGA, to combat these evil factions and ensure that freedom will prevail once more! 
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BrookM wrote:The Bane Wolf might have special rules to reflect that it is a chemical weapon delivery system of sorts.


Like Poison? At St1, I could see it having Poison to emphasize the anti-infantry and limit its effect against low armor vehicles.

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Reecius wrote:
And what's up with a str1 ap 3 template? that must be a typo, needing a 6 to kill an meq? That is worthless, if you hit 6 bodies you kill 1?


The Warseer thread says they always wound on a 2+ which would be much more useful.

 
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Actually, it says it always hits on a 2+, not wound. Unless I'm missing something here..

COMING SOON TO CHANNEL7 - The insidious masterminds of HADES are constantly threatening the free nations of the world through acts of terror and theft of top secret equipment. The scheming Elliot Fontaine is trying to dominate the world market with his Fontaine Industries products. The evil Red Empire is encroaching upon the world with its armies of misguided minions. The Republic of Alruco is a hotbed of intrigue and murder. Finally.. the mysterious island Kingdom of Korvosa are getting more and more bold with their science projects.

The forces of good are preparing their agencies, amongst them the British CROWN and American OMEGA, to combat these evil factions and ensure that freedom will prevail once more! 
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