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Decrepit Dakkanaut

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5KP or more vs more than 4KP mneans the same thing...

Deepstriking units ALWAYS end up on the ground floor of ruins, they cannot go any higher.

You decide between you. Just declare which one of the equal highest point units you will target.
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nosferatu1001 wrote:5KP or more vs more than 4KP mneans the same thing...

Deepstriking units ALWAYS end up on the ground floor of ruins, they cannot go any higher.

You decide between you. Just declare which one of the equal highest point units you will target.



Minor Victory
Holding 1 to 2 more objectives than your opponent, OR
if no one controls the most objectives, you have 5 or
more Kill Points than your opponent.

Tie
A tie will occur if neither player controls more
objectives than their opponent and neither player has 4
or more Kill Points than their opponent.

Not the same thing.


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Yes it is.

minor = 5+
Draw = 4-

Not sure where your confusion is coming from.
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Actually CptZ has a point. I had to read the damned thing 4 times before I saw it. Minor win says "5 or more Killpoints". Draw says "4 or more Killpoints", not "4 or less".

Intent was clear, verbage wasn't.

This message was edited 1 time. Last update was at 2010/06/09 19:04:36


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Yup I stand corrected.

So if you have 4 kill points more than you opponent .... you replay the mission?
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jbunny wrote:Yup I stand corrected.

So if you have 4 kill points more than you opponent .... you replay the mission?


AFTER swapping armies!

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Wow, thanks for that, John. You got on those corrections on the huss! Well, as much as I don't personally like wacky missions, even for ard boyz, I really do appreciate the quick response to issues, as I am sure other member of the community do as well, so thanks for that.

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I remember reading dedicated transport not counting for kp. was that removed today?

And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.

Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole 
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Massacres are going to be hard as hell to get... tabling is only a major victory?

Make sure your lists have a LOT of troop choices folks... You need to hold 5 objectives.

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Massacres are going to be hard as hell to get... tabling is only a major victory?

Make sure your lists have a LOT of troop choices folks... You need to hold 5 objectives.

Started wargaming with heroscape. Who says kids can't be generals?

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sexiest_hero wrote:I remember reading dedicated transport not counting for kp. was that removed today?
I don't recall that (and it's not in the first version I downloaded). The first version of Scenario 3 had a bonus point for killing more Troops choices than your opponent (dedicated transports don't count) - is that what you're remembering?

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Pvt. Jet wrote:Make sure your lists have a LOT of troop choices folks... You need to hold 5 objectives.


You only need to hold four--one of the objectives in the second mission counts for double. If you're running only a few Troop units then it's probably a good idea to keep them close so you can potentially capture multiple objectives with a single scoring unit.

 
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Danny Internets wrote:
Pvt. Jet wrote:Make sure your lists have a LOT of troop choices folks... You need to hold 5 objectives.


You only need to hold four--one of the objectives in the second mission counts for double. If you're running only a few Troop units then it's probably a good idea to keep them close so you can potentially capture multiple objectives with a single scoring unit.
Personally, I think it's easier than round 1 of the prelims - 5 objectives, must hold 4 more than your opponent, meant having to hold at least 4 & contest a 5th.

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John Shaffer wrote:I tidied up some wording on the scenarios. Thanks to you all for your input.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1210252a_2010ArdBoyzSemiScenarios40Kv2.pdf


John, that's totally awesome on the quick clarifications. You the man!


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Janthkin wrote:
sexiest_hero wrote:I remember reading dedicated transport not counting for kp. was that removed today?
I don't recall that (and it's not in the first version I downloaded). The first version of Scenario 3 had a bonus point for killing more Troops choices than your opponent (dedicated transports don't count) - is that what you're remembering?


That wording was removed, but the much more clear & certain wording John put in place subsumes that---it specifically says "scoring units" now, not Troops units or anything like that for that Bonus Point in Scenario 3. Dedicated transports don't score, so they still don't count toward that Bonus Point, though they will count toward the primary victory conditions (they're still a KP and were even before the modifications).


As another point a friend brought up, since none of the scenarios mention Seize Initiative (unless I'm very mistaken), I would say that it doesn't apply. The rulebook only applies it automatically to Standard Missions, which these are clearly not.

Again, totally blown away in a positive manner by the quick clarifications. Good stuff.

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There is no mention of seize the initiative in these scenarios. Am I missing something or will that not be used?

But then no mention is made of Deamon armies being able to use Deamonic assault either.
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Daemon armies dont need that permission, as tehy ALWAYS use it.
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Squid771 wrote:There is no mention of seize the initiative in these scenarios. Am I missing something or will that not be used?

But then no mention is made of Deamon armies being able to use Deamonic assault either.


I would assume that they are allowed.

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Hello again. Just a few more points to clear things up.

Scenario 2
The tie condition should read 5 or more Kill Points, not 4 or more. Doh! I'll update it soon, but I'd rather wait a day or so to see if there need to be more clarifications.

Overall
Controlling players should declare what unit counts as their most expensive in the case of a tie.

Tjkopena is correct. There will be no Seizing of Initiative in these games. As 'Ard Boyz scenarios are not standard missions, we try to state if the StI rule is in effect or not in the scenario rules.

Chaos Demons ALWAYS use their special deployment rules. We just had to clarify it because of weirdness that one year. Going forward, that should always be assumed unless stated otherwise in the scenario rules.

Thanks again for the input. Have fun!

John

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I think that scenario 3 is going to be very interesting. People who don't read it carefully and deploy normally out of DoW are potentially in for quite a surprise!

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John Shaffer wrote:
Tjkopena is correct. There will be no Seizing of Initiative in these games. As 'Ard Boyz scenarios are not standard missions, we try to state if the StI rule is in effect or not in the scenario rules.

John


That needs to be stated in bold somewhere in the rules, as it's unusual for games of 5th ed 40k.


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I agree. Make it GLARINGLY obvious, that way there is no chance of some twit to waste half an hour of his opponent's life arguing that he just seized initiative in round two, or whatever.

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Nice, glad you survived the massive purge John. Wish I was back working with you guys!
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Yeah you rock John! Does the 'Ard boy winner get to play you?

And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.

Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole 
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Any reason why seize wouldn't be used?

On a related note : I sure am glad I'm taking Sicarius!

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Makes me want to take corbulo + emperor's tarot even more now since no one can seize

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No seize?

Nice! I didn't notice that, that is good for my list build.

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viva la alpha strike.. Question is IG alpha, SW alpha or BA alpha

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Well slap my ass and call me Charlie! No StI? Heresy!

Very, very interesting...

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What about...tyranid alpha strike? LOL

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SHUSH! IF YOU DONT TELL THEM THE TYRANIDS ARE PLANNING AN ALPHA STRIKE THEY WONT KNOW ITS COMING!

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