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Made in au
Stubborn Hammerer





$1,000,000 and a 50% discount

 Anung Un Rama wrote:
jonolikespie wrote:Will they be using the old rules, updating them or starting from scratch?

New rules. The stats and attributes are different. This is especially important for the order of turns, because the speed of the unit determines his place on the "iniative ladder". You can imagine it kinda like in Final Fantasy X.

So...it's not really Mordheim, more of a reskin of X-COM with more of a focus on close combat? Are they going to allow stand-and-shoot? Are they going to keep stuff like ASF spears and Lad's Got Talent? Sure DoW didn't really have much at all to do with the tabletop in terms of playstyle or focus, but I don't think that just tagging Mordheim onto the front of grid-based combat is going to cut it (are they going to have climbable buildings? What about falling off buildings? What about dive-attacking off buildings? Blind charges?). These factors combine to make for hilarious outcomes (like raining cheap skeletons off a building to take out the enemy warband leader), or are they all straightface serious now?


just hangin' out, hangin' out
 
   
Made in us
Nasty Nob on a Boar





Galveston County

Looks like it got pushed back to 2015 too. I was hoping this would be ready around the same time as Warmachine Tactics. Going to be a buys next few months.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in de
Dominating Dominatrix






Piercing the heavens

Ehsteve wrote:
 Anung Un Rama wrote:
jonolikespie wrote:Will they be using the old rules, updating them or starting from scratch?

New rules. The stats and attributes are different. This is especially important for the order of turns, because the speed of the unit determines his place on the "iniative ladder". You can imagine it kinda like in Final Fantasy X.

So...it's not really Mordheim, more of a reskin of X-COM with more of a focus on close combat? Are they going to allow stand-and-shoot? Are they going to keep stuff like ASF spears and Lad's Got Talent? Sure DoW didn't really have much at all to do with the tabletop in terms of playstyle or focus, but I don't think that just tagging Mordheim onto the front of grid-based combat is going to cut it (are they going to have climbable buildings? What about falling off buildings? What about dive-attacking off buildings? Blind charges?). These factors combine to make for hilarious outcomes (like raining cheap skeletons off a building to take out the enemy warband leader), or are they all straightface serious now?
On a personal note, I think the greatest weakness of Blood Bowl was, that it just threw a crapton of rules at you and was basically an exact replica of the tabletop game but without the fun parts. So I'm really glad they're doing something else with this game. On to your questions:

Yes, you can climb buildings, but you might fail the check and fall down. There will be a percentage shown before you start climbing. I do not know about the rest, but as I said, just collect your questions and I'll shoot them a mail.

Uriels_Flame wrote:Looks like it got pushed back to 2015 too. I was hoping this would be ready around the same time as Warmachine Tactics. Going to be a buys next few months.

Damn. Do you have a source on this?
   
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Haughty Harad Serpent Rider





Richmond, VA

 Ehsteve wrote:
but I don't think that just tagging Mordheim onto the front of grid-based combat is going to cut it


Is there another Mordheim PC game coming out but is grid-based instead?

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Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

 judgedoug wrote:
 Ehsteve wrote:
but I don't think that just tagging Mordheim onto the front of grid-based combat is going to cut it


Is there another Mordheim PC game coming out but is grid-based instead?


Not heard anything about that. The only grid based GW game I've heard of is that Armageddon one

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
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Made in gb
Crafty Bray Shaman




Anor Londo

 angelofvengeance wrote:
 judgedoug wrote:
 Ehsteve wrote:
but I don't think that just tagging Mordheim onto the front of grid-based combat is going to cut it


Is there another Mordheim PC game coming out but is grid-based instead?


Not heard anything about that. The only grid based GW game I've heard of is that Armageddon one


I think Judgedoug's comment was a sarcastic reference to the fact that the makers of the game have declared that it will NOT be grid based.
   
Made in gb
Lit By the Flames of Prospero





Rampton, UK

oooooff

Plenty of scope here if they get it right.
I hope its one of the good ones, they seem to be liberally dishing out that IP to these computer games people in the past few years.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

 Undead_Love-Machine wrote:
 angelofvengeance wrote:
 judgedoug wrote:
 Ehsteve wrote:
but I don't think that just tagging Mordheim onto the front of grid-based combat is going to cut it


Is there another Mordheim PC game coming out but is grid-based instead?


Not heard anything about that. The only grid based GW game I've heard of is that Armageddon one


I think Judgedoug's comment was a sarcastic reference to the fact that the makers of the game have declared that it will NOT be grid based.


Oh. Sarcasm is a pain to detect on the interwebs at times!

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in us
[DCM]
-






-

Because sarcasm works so well on the Internet and tone is easy to detect?

Ugh.

   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Oh hell yes, this is getting bought. I suppose the good thing about it being pushed back is I now have a few months to save cash so it won't affect my other planned purchases, and at the same time I can badger my original Mordheim gaming group from back in the day on social media to buy it as well so we can play together again(half of them don't even live in the same country anymore, heh).

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

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Et In Arcadia Ego





Canterbury

http://redthirst.co.uk/mordheim-p-c-game-qa/



The games movement and combat are dictated by a units movement and attack points respectively play style of turns. can you explain the turn based game system you will be using a little more ?

The pacing of our video game is slightly different to the pacing of the table top. With Player versus Player, we need something more engaging than playing 10 units for 20 minutes and then wait 20 minutes for your next turn! We parted ways with the alternate Player turns for an Initiative ladder. The initiative of each unit is based on their unit type (Leader, Henchman, Heroes and Impressive unit) along with their equipment and their skills. From there you play your units as based on the initiative ladder’s order. It ensures a more dynamic game-play that suits perfectly with the fog of war and line of sight game mechanics.

Will war-bands have experience points ? if so how will this add to to game ?

There are multiple level of experience gain
Your units are levelling up, your warband is levelling up as well (used to allow the player to recruit certain type of units..) and finally, you as a player will benefits an experience points system

mordheim-05-hd


What Races will feature in Mordheim the digial game? Once it is released?

On release, we will have the four following warbands: Skavens of clan Eshin, Human Mercenaries, Sisters of Sigmar and Cult of the Possessed. Some monsters will also roam the gloomy streets of Mordheim… but we can’t give away more details on that matter though, so stay tuned.

mordheim-02-mini
What was your favourite part of working on this game?

Being a devoted player of Warhammer Fantasy Roleplay for the last decade (if not more), I feel right at home on this project. The best part is to incorporate new material to Mordheim, which is not necessarily new to the Warhammer universe, but adds some very cool twists. Bringing such a great game to the digital format is a challenge rewarding in itself!

Were there any unexpected difficulty’s or challenges in the development of Mordheim?

Indeed. I think difficulties and challenges follow the sun and rise in front of us every day, haha! But there’s nothing we can’t tackle. This is a grim and perilous world after all, so it wouldn’t be Mordheim without some challenges on our way, right? I think we can blame Tzeentch for the small bumps in the road

Were there any large changes you had to make to the rules of the board game?

As mentioned in the introduction, there’s the player turn by turn rules we modified. Among other rules we changed, units will have new statistics (Alertness for example). We are also bringing enchantment to equipment. All War bands will have 7 units to select from and are capped at 10 units, 1 Leader, 3 Heroes, 1 Impressive unit (like the Rat Ogre) and 5 Henchmen. There’re more changes, most of them are related to mechanic tweaking and pacing.

What’s it like working with Games-workshop ? They seem to have a lot of trust in the focus studio.

Rogue Factor’s relationship with Games-workshop is amazing! A lot of back and forth and sharing of ideas are done. We also have a lot of freedom to create new stuff and modify the rules, while on the other hand we definitely stay within the lore of Warhammer (don’t worry though, we are among Warhammer’s biggest fans and we remain very faithful to it!).

mordheim-03-mini

How much input are getting from Games work shop them regarding Mordheim rules and story lines ?

Since we are developing an adaptation that is not a direct digital port per se, we have plenty of leeway and inputs from GW. As for the story line, Mordheim being a special place required a special story that we developed with GW and one of their official Black Library writer.


What was it like working with a iconic part of the grim Warhammer World ?

Personally speaking, it’s like going home (although none of my characters went to Mordheim in any WRFP games I played). On our team we have fans of every GW products available, from Warhammer fantasy to Warhammer 40k to the Lord of the Ring setting they released as well, so we are all pretty happy working on this project.

Mordheim in Warhammer is a massive derelict city of the damned made of many streets and buildings in which death lurks behind every corner, and in every alley, how important was it in capturing this atmosphere?

This was one of our main challenge, and we are still working hard to make this even more accurate every day. We’ll keep working on this until the game is released to bring the best vision of Mordheim we can. Be careful of the mad stuff you’ll find in the maps, it could be dangerous for your health!


Mordheim the board game still has a good number of fans,but what kind digitail Gamer do you think will get the most out of Mordheim , Warhammer fans, fans of the board game, or fans of turn based games?

I think there is something for everyone to enjoy to be honest. Mordheim is a great representation of the world of Warhammer, it is still true to the table top in its core and it is a fun turn based game with challenges of its own.

Do you feel Mordheim the digial game will live up to the great game play of the Mordheim board game and gain new fans from the digital game ?

I am very confident we will gain new fans, especially those from the Turn-Base strategy game crowd that never played a Warhammer game in any shape or form. I sure hope our adaptation will live up to what the fans would expect from a Mordheim digital adaptation, even if it’s not a direct representation of all the rules.


Do you have plans to adapt the other original expansions set for Mordheim like Empire in Flames ?

Right now we are focusing our time and work on the original Mordheim, but it also includes some aspects of Empire in Flames if I can say so. For now I won’t point out what exactly, but we had enough freedom to get elements from Empire in Flames.

mordheim-04-mini


What races do you plan to include in later DLC and expansions for Mordheim ?

Unfortunately I can’t comment on that matter at this stage, but we will listen very carefully to the community on this topic. However, I can assure you that we do have plans for the future and they will be influenced by the success of our early access 

How much room do you think you have to expand the game outside of the original board game and expansions (if you were inclined to do so)?

It’s hard to say exactly without getting in details or revealing anything, but we do expand outside of what was released for the table top game.

And finally will there be a guild style multi-player part to Mordheim the digital game may be a town crier steam group for setting up campaigns ??

That is an excellent question! We will make sure to look into this and see what we can do! We really want to deliver the players an awesome and well-rounded multi-player experience, so a lot of work will be done on that matter.



p.s any chance of a necrumunda version too ?

Who knows what the future holds for us… It’s another project we would enjoy working on, that’s for sure!

cheers dan

Thanks for your interest in Mordheim: City of the Damned!

Bruno Parenteau and the Rogue Factor team

maybe it’s that energy drink… back to work I go!

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
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Made in us
Major





Central,ILL. USA

Nice,i can not wait.This will be fun.

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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

I'm happy to hear they're open to a Necromunda version, even if nothing's set in stone or anything. I really hope this game takes off and makes a Necromunda version possible.

Check out my Youtube channel!
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

So long as it's not in a Duke Nukem Forever situation, I'm happy to wait for this

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury


Today, we’re officially announcing an upcoming Early Access for Mordheim: City of the Damned, and revealing new screenshots!
The game is getting ready to enter Early Access on Steam in the coming weeks. Rogue Factor invites members of the community to help them to make the best videogame adaptation of Mordheim. If you wish to get informed as soon as the Early Access launches, please sign up on our official website:
http://mordheim-cityofthedamned.com/
To celebrate this announcement, check out a brand new round of screenshots, showcasing the zealous Sisters of Sigmar, the tenacious Mercenaries of the Empire, and the treacherous Skaven of the Eshin clan.


http://mordheim-cityofthedamned.com/

[Thumb - mo1.jpg]

[Thumb - mo2.jpg]

[Thumb - mo3.jpg]

[Thumb - mo4.jpg]


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
RogueSangre



West Sussex, UK

Will definitely pick this up on early access as looks very promising.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

Loving the Ogre with the warhammer. Looks very smitey

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury



The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Insect-Infested Nurgle Chaos Lord







Well that looks bloody amazing.

I'm hoping there's a decent level of customisation to be had.

   
Made in gb
Martial Arts SAS




United Kingdom

It's funny, but I never gave a damn about Mordheim back in my GW days because I was perfectly happy with Necromunda and Warhammer Quest. But seeing that trailer, I really want to track down some the the terrain and models to give Coreheim a try.

...and play this upcoming game, of course

   
Made in gb
Hulking Hunter-class Warmech




North West UK

Whelp, that's settled. Early Access purchase for me....

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 Ouze wrote:

Well, you don't stuff facts into the Right Wing Outrage Machine©. My friend, you load it with derp and sensationalism, and then crank that wheel.
 
   
Made in dk
Bonkers Buggy Driver with Rockets




Denmark.



Yes! YES! IT'S ALIVE! GWAHAHAHAHARH!

I myself have always wanted to play Mordheim, but being exactly three years old at its release, I didn't have any ability to try it out... Too bad really, it's more me than the regular Warhammer games.

Nowadays I play Kill Team in 40K, and my local gaming club have actually begun a LARP version of Mordheim called Dunkelheim (to avoid infringement), which made me go back to that hobby after a year long brake... As a beastman!

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Today, we’re officially announcing an upcoming Early Access for Mordheim: City of the Damned


No.

Finish your game before you try selling it.

Don't buy unfinished games.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Implacable Skitarii






Allen, TX

 H.B.M.C. wrote:
Today, we’re officially announcing an upcoming Early Access for Mordheim: City of the Damned


No.

Finish your game before you try selling it.

Don't buy unfinished games.

Seriously, this. It needs to go into an invite/open beta first. Early Access is annoying and has burned too many people. You'll get much better feedback from a beta test period than early access, as more people will be able to participate.

I'm definetly interested in the game, but the prospect of paid beta testing "Early access" is a turn off. I'll just wait for either a free beta or the game to be released and reviews to come out. I much prefer to try games out before dropping $60 on them, especially on PC where I can't return/sell it if I don't like it.
   
Made in us
Dakka Veteran






Chicago

Didn't see this posted above, but they've got a gameplay trailer up now: http://youtu.be/-o1H-qXAnO8

I definitely like the direction they're taking it and look forward to seeing more! I'll be signing up for early access for sure. I'm not opposed to early access but only with games I'm sure I'd buy anyway. This will be my third one and the first two were kick starters so that may not really even count.

This message was edited 1 time. Last update was at 2014/11/18 19:54:06


 
   
Made in us
Serious Squig Herder






Wow - interesting route they've taken. The game is definitely looking good. One of the very few GW licensed one that is.
   
Made in au
Fresh-Faced New User




Wow, this is looking amazing.

I love turn based strategy games. So one done well and with a Warhammer flavour would really be my cup of tea.

Lets just hope they take the time to iron out the bugs on this before release, so that it has a good chance of getting good reviews and sales.
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Hmm....I find the way they are handling movement pretty intriguing versus how it could have been done.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

I watched that 10 minute gameplay trailer and I'm sold. This game looks awesome. I might actually get it while it's on Early Access even. Besides, if this one does well they might do a Necromunda one!

Check out my Youtube channel!
 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Necromunda would be friggin' SWEET.



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