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Made in us
Regular Dakkanaut





I have a question that I just cannot seem to find an answer for. From my understanding Grey Knights don't recruit regular humans and then mod them the way other Space Marine chapters do, they recruit other SM. People keep saying this is why GK don't have scouts, all their guys are experienced marines already.

So do they somehow remove the original geneseed and replace it with their own? And is it the GK geneseed that is responsible for their psypowers? I thought human psykers were an uncontrollable, unreplicatible mutation? Although I do remember way back in 2nd edition the little fluff on the GK had you purchasing them as a unit of 5 and the entire unit were supposed to be clones (or cloned quintuplets?) which is why they were able to merge their more limited psychic abilities together to function as full psykers.

Or do the GK only recruit SM librarians, which I wouldn't think any SM chapter would be real happy about, and doesn't explain why they have such limited psychic ability later. Well, that also brings up the question of why characters don't have Brothehood of Psykers rule, or did they add that in 7th?

Thanks
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

I have a question that I just cannot seem to find an answer for. From my understanding Grey Knights don't recruit regular humans and then mod them the way other Space Marine chapters do, they recruit other SM. People keep saying this is why GK don't have scouts, all their guys are experienced marines already.


No, that's the Deathwatch.

The GK recruit psykers and only psykers. They might poach recruits (not Scouts) from other Chapters if that recruit shows strong psychic abilities and other qualifications for service to the GK.


It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Psienesis wrote:
I have a question that I just cannot seem to find an answer for. From my understanding Grey Knights don't recruit regular humans and then mod them the way other Space Marine chapters do, they recruit other SM. People keep saying this is why GK don't have scouts, all their guys are experienced marines already.


No, that's the Deathwatch.

The GK recruit psykers and only psykers. They might poach recruits (not Scouts) from other Chapters if that recruit shows strong psychic abilities and other qualifications for service to the GK.


Exorcists for example hand over their more psychically talented recruits to the GKs (though they also have librarians, so I'm not sure what the exact rule on who gets tossed off and who stays is).
   
Made in gb
Hallowed Canoness





Between

Probably depends on whether a GK is watching at the time, to be honest.

Anyway, the Sisters are represented in the new book in much the same way that people here are wishing they had been used in the Bloodtide. A pocket of Sisters (from a Minor Order), resisting a daemonic plague (This one a a Nurgle plague hijacked by a Tzeentch daemon) through faith alone, beating off cultists and lesser daemons in hand to hand to conserve ammunition for the real threats, until Draigo teleports in with his shiny knights and clears the walls. Draigo enlists the surviving Sisters (who have only suffered 80% losses, all to death and not corruption, in over a year of surviving on what's essentially a daemon world) to help him push through to the palace. On the way, he gets bogged down and nearly overwhelmed/killed by a Nurgle herald, before being rescued by the Sisters... who he then leaves to hold the line and let him confront the Daemon Prince of Nurgle and Greater Daemon of Tzeentch responsible.

Naturally, Draigo uses his teleport homer to get troops inside the ward the daemons set up to prevent him getting reinforcements (they only warded the door, d'oh!), the GDoT sacrifices the DPoN to escape, and everyone leaves happy. Except the Nurgle thing. But it's not like he had any hope for another outcome. And the GK, I guess, since they didn't get to kill the Tzeentch daemon. And the Sisters, who presumably died (we don't hear from them again).

Still, definitely some awesome Sisters and Tzeentch moments, and a wonderfully middle fingerish moment from Draigo when he teleports in Stern. Whole thing kind of feels like an apology for the Bloodtide, but I'm certainly not going to complain.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Furyou Miko wrote:
Probably depends on whether a GK is watching at the time, to be honest.

Anyway, the Sisters are represented in the new book in much the same way that people here are wishing they had been used in the Bloodtide. A pocket of Sisters (from a Minor Order), resisting a daemonic plague (This one a a Nurgle plague hijacked by a Tzeentch daemon) through faith alone, beating off cultists and lesser daemons in hand to hand to conserve ammunition for the real threats, until Draigo teleports in with his shiny knights and clears the walls. Draigo enlists the surviving Sisters (who have only suffered 80% losses, all to death and not corruption, in over a year of surviving on what's essentially a daemon world) to help him push through to the palace. On the way, he gets bogged down and nearly overwhelmed/killed by a Nurgle herald, before being rescued by the Sisters... who he then leaves to hold the line and let him confront the Daemon Prince of Nurgle and Greater Daemon of Tzeentch responsible.

Naturally, Draigo uses his teleport homer to get troops inside the ward the daemons set up to prevent him getting reinforcements (they only warded the door, d'oh!), the GDoT sacrifices the DPoN to escape, and everyone leaves happy. Except the Nurgle thing. But it's not like he had any hope for another outcome. And the GK, I guess, since they didn't get to kill the Tzeentch daemon. And the Sisters, who presumably died (we don't hear from them again).

Still, definitely some awesome Sisters and Tzeentch moments, and a wonderfully middle fingerish moment from Draigo when he teleports in Stern. Whole thing kind of feels like an apology for the Bloodtide, but I'm certainly not going to complain.


yeah agreed, I read that event and I found myself grinning the whole time. it was a GREAT treatment for the sisters. sure they died but they went out like total heros. I'm REALLY hoping this event gets a novel treatment some day

Opinions are not facts please don't confuse the two 
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

That sounds surprisingly good, Miko. Much better than the last main event involving the Sisters and a Nurgle plague, which I can't seem to find, but goes a little like this:

"Oh no, there is a zombies! What do we do?" cry the Sisters, before making everything worse. Many die, but they continue to plead The Emperor to stop and take no affirmative action that helps in any way. Fortunately the Space Wolves arrive.
"Try shooting them." a Wolf says in his infinite wisdom.


Sieg Zeon!

Selling TGG2! 
   
Made in ie
Hallowed Canoness




Ireland

ClockworkZion wrote:Nor does it always mean it's still valid either. And to new players the things you were talking about mean nothing if they don't spend time learning about stuff that the codexes doesn't even list which makes it all a lot more convoluted to keep on top of than it should be.
Technically speaking, it's always just as valid as what it says in a current edition codex. You as the individual gamer are free to ignore old fluff, just like you can ignore current fluff, or sort it based on its origin, or even mix and match.

There is no "absolute truth", just lots of options you can pick from. In the end, all I'm saying is that nobody should be surprised if GW is reprinting old fluff - even fluff that hasn't been published for several editions - because they've been doing this for 20 years now. The SoB codices are not an exception here, they are the rule. I've already provided other examples for this modus operandi.

And it could be argued that 40k is the least convoluted IP there is, simply because almost all of its background is entirely optional. Personally, I would much prefer a "hard" canon like Battletech, because I like consistency and a common ground to discuss things with fellow fans - but even I have to admit that then it'd get convoluted. Specifically because all that old stuff is no longer optional but indeed a fixed part of everyone's unified vision, "forcing" everyone to read up on everything that has been published, would they truly intend to keep on top of it, as you put it.

Frozen Ocean wrote:Regarding GW's treatment of the Sisters in terms of rulebooks, obscure portions of single Chapters of Space Marines (Clan Raukaan and Sentinels of Terra), along with single units from the Imperial Guard (Stormtroopers), get far more attention in both models and books. All because of "something something plastic sleeves"? I seriously doubt it.
I have to concur.

And what's the deal with SoB miniatures costing 150% as much as an equally-sized unit of metal IG, crafted from the exact same material? Almost feels like we're paying a boob tax.

Frozen Ocean wrote:All of their feats against Chaos are rather unimpressive if something such as "the sympathetic aura of a group of extremely faithful innocents being martyred" is more powerful than they are, not to mention what this means for the power of the Bloodtide.
Arguably it was not more powerful, as the Sisters were already getting overrun.

What the GKs did was using that blood as a "buff", to augment, not replace their own inherent abilities. As mentioned earlier, their knowledge and execution of such rituals may indeed be one part of the greater whole of what makes them such a powerful weapon against Chaos - and who can say how many of "all their feats" involved similar means? All the Bloodtide story meant was that if they have reason to believe that their standard resistance might be insufficient, then the Grey Knights are equipped and willing to go one step further in order to see their mission through.

Yes, the writers could have opted for some other resolution like an absolutely "clean" deus ex machina ritual that magically dissolves the Bloodtide and preserves the GKs purity without having to resort to some shocking twist about their methods. But then again what'd be the point of that fluff blurb - just to have yet another epic little story about the GKs going somewhere and kicking daemon butt, because people don't already know they are capable of doing so? They could've just as well not written anything at all.

Showcasing a blood ritual was the entire point of that entire fluff blurb. Not to portray yet again how awesome the GKs are, or how resistant the SoB are to Chaos. But to show that the GKs are unscrupulous when it comes to fighting Chaos. Because Grimdark.
One can disagree with / dislike the author's vision for the Grey Knights (and make use of 40k's policy of "pick your own canon" to dismiss it) ... but that doesn't mean that the story in itself has to be illogical (an expanded version could easily be written in a way that disqualifies all your alternate solutions, because the writer has that kind of ultimate power). It literally just means that it portrays the actors in a way people disagree with. Whether that makes the story bad or not is up to people's individual taste and preferences. Nothing more, nothing less.
For what it's worth, I can certainly understand the confusion, as the GKs haven't been portrayed this way up until that edition, so it did feel like a crass change to me too, even though it is just an expansion rather than a contradiction. One could accuse GW of evoking "false expectations" up to that point, perhaps.


Also, lol @ that Space Wolf story. Wasn't that from some Black Library novel? I recall Furyou Miko describing a book like that.

If you want to read a cool bit of studio fluff on the topic of Sisters vs Nurgle, I recommend the background of Sister Anastasia from GW's old Inquisitor game.
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

That's why I said:

I wrote:Even if the Knights had killed them all afterwards, it would have been a much better story.


If the aim was to show the Knights are unscrupulous and dedicated purely to their goals, ending an otherwise "upbeat" story with executing their allies for <insert petty reason> is fine.

I think the main problem is that the tone of the story construes it not as the Grey Knights doing questionable things to meet an end, but almost like the Sisters are their enemy or just some unimportant resource, in spite of all the problems I mentioned with what this means for Chaos, the strength of the Knights and the Bloodtide. The Knights are capable of such things as banishing Greater Daemons (even Daemon Primarchs) and facing horrors that would cripple lesser minds.

I don't want the Grey Knights to feel guilt or be perfect "good guys", but I'd also prefer if the setting wasn't twisted to make their dark deeds seem like they were necessary or moral. It was written as though the Knights were a group of Flayed Ones who happened upon a group of harmless nuns but were still the good guys.

There's also the fact that it had to be Sisters. It couldn't be a convent of mortal believers, whose faith protected them from the Bloodtide. No, it had to be Sisters of Battle, because who likes them? They're the faction that only exists to get eaten by Plague-Orks, or churned into soup to act as a +1 to Resist Chaos.

It's in the Daemons book, I think, but there is that story where the Grey Knights fire upon an evacuating civilian force simply because The Changeling is on board one of them, even though it's a Daemon and won't last in the material world anyway. It's so grim that it gives pause to one of the Knights witnessing it, even as his superior explains why. That sort of thing is perfect to show "that the GKs are unscrupulous when it comes to fighting Chaos".

But then again what'd be the point of that fluff blurb - just to have yet another epic little story about the GKs going somewhere and kicking daemon butt, because people don't already know they are capable of doing so? They could've just as well not written anything at all.


They do, though. We always get different stories portraying the same message; Space Marines are badass, Marneus Calgar is a "tactical genius", Eldrad is tricky, Grey Knights are ultra-badass (most of the stories in their book are just different flavours of them kicking daemon ass, and that's fine). I'm not going to read the book again, but I wouldn't be surprised if there were enough "the Knights are grimdark" stories in there, too.

This message was edited 1 time. Last update was at 2014/08/30 04:19:45


Sieg Zeon!

Selling TGG2! 
   
Made in ie
Hallowed Canoness




Ireland

Frozen Ocean wrote:If the aim was to show the Knights are unscrupulous and dedicated purely to their goals, ending an otherwise "upbeat" story with executing their allies for <insert petty reason> is fine.
But they were already doing that. And it wouldn't have conveyed the idea of "fighting fire with fire", which I think was the purpose of that story bit. Perhaps dismantling that idea of the GKs as the "shining knights" and pinnacles of purity, and instead driving home the point of there being a contradiction between what the represent / look like, and what they do. A subversion of their popular image, if you will.

Frozen Ocean wrote:I don't want the Grey Knights to feel guilt or be perfect "good guys", but I'd also prefer if the setting wasn't twisted to make their dark deeds seem like they were necessary or moral.
Ah, but that depends on how you interpret that story. Who knows if that blood sacrifice was truly necessary? In the end, stuff like that is impossible to measure and scientifically analyse. The GKs acted like they did because it said so in some book. That doesn't necessarily mean that the whole thing actually had any effect.
Or, and I think this is how I currently feel about it, the key was in the GKs believing this would have an effect. Kind of like the Orks' Waaagh field. With the GKs being psykers, their perception of reality can easily become reality. Basically, placebo-effect. (placeblood?)

It all comes down to how you want to see it.

Frozen Ocean wrote:There's also the fact that it had to be Sisters. It couldn't be a convent of mortal believers, whose faith protected them from the Bloodtide. No, it had to be Sisters of Battle, because who likes them?
I think that the Sisters as "whipping girls" is more of a problem with Black Library novels. From studio material, I am used a much better representation. See the Black Templars' codex story about the Vinculus Crusade, for example.
And really, in such a situation ... which group in 40k is more faithful than the Sisters? They were the logical choice here.

Frozen Ocean wrote:They do, though. We always get different stories portraying the same message; Space Marines are badass, Marneus Calgar is a "tactical genius", Eldrad is tricky, Grey Knights are ultra-badass (most of the stories in their book are just different flavours of them kicking daemon ass, and that's fine). I'm not going to read the book again, but I wouldn't be surprised if there were enough "the Knights are grimdark" stories in there, too.
Sure, sure. All I'm saying is that some of those little fluff blurbs might (and in my opinion often are) about more than just letting a faction look badass. The bits about Marneus Calgar and Eldrad are good examples, actually, after all this is supplemental information.

This message was edited 2 times. Last update was at 2014/08/30 04:52:46


 
   
Made in gb
Hallowed Canoness





Between

 Frozen Ocean wrote:
That sounds surprisingly good, Miko. Much better than the last main event involving the Sisters and a Nurgle plague, which I can't seem to find, but goes a little like this:

"Oh no, there is a zombies! What do we do?" cry the Sisters, before making everything worse. Many die, but they continue to plead The Emperor to stop and take no affirmative action that helps in any way. Fortunately the Space Wolves arrive.
"Try shooting them." a Wolf says in his infinite wisdom.



Ah, yes. Blood of Asaheim.

As for the Knights... I'm kind of glad that we can just spend 300 points to field them as they should be fielded (a single squad teleporting in because daemons!) again at last.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Leaping Khawarij






 Deadshot wrote:
 Envihon wrote:
 Deadshot wrote:
Except that when Malcy found the 8, he took them straight to the Emperor. Big E was able to recognise Primarchs from systems away just through word of mouth. He probably took a look inside their heads too. There is no way Alpharius could slip the Emperor's notice, nor could anyone infiltrate the 12 Malcador gathered, such was the level of scrutiny they were under during selection. Malcador personally hand picked each member. There's no way he could mostake Alphy for a normal Legionary even with all his subterfuge, because Malcador would know who's who.

Furthermore, its pretty hard to fake psychic powers. I know each Primarch had latent ones but only Magnus and Lorgar actually engaged them.


It is speculated that Garro is Janus. James Swallow, who writes everything that deals with Garro, has gone on record saying that Garro isn't Janus and that Garro doesn't even become a Grey Knight but then in Mortarion's Heart, Mortarion talks to Draigo and says that Janus was not who Draigo thinks he was which at first would make you think it could of been Alpharius but the dialogue continues where Mortarion goes on to say that Janus' loyalty was in question because he turned his back on his brothers and Mortarion basically says that he feels personally betrayed by Janus which would hint to it being Garro since Garro was a Death Guard and a son of Mortarion before betraying his Legion by staying loyal to the Imperium. This still could fit with Alpharius being Janus but I interpret it as Garro being Janus. The way the characterized this scene, Mortarion actually appears hurt by the betrayal which does a great deal for you to sympathize with the Daemon Prince Primarch. I really love that audio drama and it saves Draigo's character as well before this new codex came out to make all that crappiness that came with 5th.

Honestly, so far it seems like Garro is one of the original 8 but the series on him hasn't progressed to the point where the 8 have been gathered so there is a good chance that Garro lives the rest of his days as Malcador's Knight Errant while gathering 8 others to become the founding members of the Grey Knights. We do know these characters are part of those 8 though: Tylos Rubio, an Ultramarines Librarian; Macer Varren of the World Eaters; Garviel Loken of the Luna Wolves; Iactan Qruze also of the Luna Wolves; Severian another Luna Wolf (Starting to see a pattern here...); Ares Voitek of the Iron Hands; Bror Tyrfingr of the Space Wolves (Irony!) and then there is Nathaniel Garro. There were others but they were killed leaving these 8 still alive so these are the 8 as of right now that we know are the Knights-Errant which will become the Grey Knights. Whether Malcador recruits others in future installments of the Horus Heresy is unknown at this point.


As you say, the series hasn't reached that point yet. And seeing as how neither Loken nor Qruze and to my knowledge Garro, are psykers, they can't be GK.

It is possible Mortarion was referring to another Daeth Guard member who was a Psyker.


The thing is for the original 8, they weren't looking for psykers specifically, just Space Marines of great moral character which is why a lot of Traitor Marines got recruited into the Knights-Errant by staying loyal they showed that they are easily swayed. Back then the psyker part wasn't needed, and I think it is something that comes later. Now that they confirmed that it is indeed the Emperor's gene-seed being used, they also discuss how it gives them power over the warp which hints to the fact that this gene-seed has the capability of making someone into a psyker much like the way this happens to the Blood Ravens when their recruits go from not being a psyker to a psyker after the gene-seed has done it's work. When given to a psyker, it takes their ability and greatly enhances it which is why even just a normal Grey Knight is a better psyker than senior Librarians other chapters.

This is all speculation though about whether they chose to just allow the gene-seed do its thing and allow the non-psykers to become Grey Knights or if they were restrictive with the first 8.

 
   
Made in ca
Commander of the Mysterious 2nd Legion





apparently they do choose psykers, but weather or not the psykers they choose are very powerful is another question

Opinions are not facts please don't confuse the two 
   
Made in us
Leaping Khawarij






BrianDavion wrote:
apparently they do choose psykers, but weather or not the psykers they choose are very powerful is another question


They get the first pick of the psykers off the Black Ships when they come to Terra so they choose the best. To become a Grey Knight, you are literally tortured mentally and physically to see if you can endure to be a Grey Knight which means psychic tests as well. Not just any psyker can become a Grey Knight.

 
   
Made in us
Boom! Leman Russ Commander






You get used to it. GW has never been all that consistent with it's fluff. Over the decades, I learned to just roll with the punches.

clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
Made in ie
Hallowed Canoness




Ireland

Considering we're talking about ~two decades of fluff, GW has been amazingly consistent, compared to other franchises.

What "muddles the waters" is mainly the licensed products (mostly Black Library novels), where individual freelance authors take it upon themselves to fill in the blanks GW has left open for player imagination. So if the main GW studio ever fills those blanks themselves, there's a fairly high chance of a contradiction. To people who perceive the novels etc as adding to the greater whole of the IP, it then makes it look like a general lack of consistency.
   
Made in us
Boom! Leman Russ Commander






The glaring inconsistancies such as the such small things like the loss of the slann, change in ork genders, loss of squats and so on and so forth make it one of the least consistant fluff in the game market. I think a lot of this is due to it being based on itself. For example, star trek stuff was based on a pre-set fluff that the game designers had to work with. the same for some others such as star wars are the same way. True, there are a few who are less consistant but they are generally the smaller outfits doing so to try to keep their heads above water.

clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
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Hallowed Canoness




Ireland

Who says the slann are lost? Squats still exist, too, didn't you see them in the 6th edition rulebook? And omission is not contradiction.
Ever since the big reconstruction from 1st to 2nd edition, the setting is quite constant when it comes to GW's own books. True, there have been a number of changes, but you could say the same about ST and SW. What I consider important is that they were the exception rather than the rule.

The only thing of note would be the change in ork genders, but I've never heard of them having any. What's the source of that?
   
Made in gb
Hallowed Canoness





Between

The only 'female ork' I've ever heard of is from Blood Bowl, which is a Warhammer Fantasy supplement and has nothing to do with 40k.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in ca
Commander of the Mysterious 2nd Legion





Honestly the only other table top setting whose lore I've dived into as much as 40k has been battletech, and it's got as many inconsistancies and retcons as 40k does.

One thing 40k does that makes the inconsistancies a bit more obvious is they write sort of a "third person omniescant" viewpoint. If I ever became the guy in charge of the "40k design team" I'd switch the viewpoint of codexes to a "direct in character report" thus allowing greater wiggle room for errors etc

Opinions are not facts please don't confuse the two 
   
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Boom! Leman Russ Commander






This is where playing the game from the very beginning (rogue trader show many of the inconsistencies. a lot of the players who came into the hobby later are not aware of many of the changes such as the loss of the slann (that sort of ommission is indeed a change), the killing off of the squats, ork sexes (see the old ork books) brain boyz (again see the old books and you will gain a lot more respect for the snotlings), structures of the armies, addition of new units and loss of older units and changes in weaponry. Overall one of the least constant fluffs about as even these few changes listed demonstrate.
Like I said though, it is based on itself so they can do as they wish. Other games are based on a "set" fluff that s often owned by other outside forces so they are forced to keep it constant (star treck, star wars and so forth).
Overall though, 40k gamers have pretty well learned to roll with the punches.

clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
Made in us
Leaping Khawarij






To get this slightly back on track, anyone else find it interesting that the Grey Knights start their careers in Terminator armor and then move onto other squads after that? Just read it in the codex and thought that was interesting since all other Space Marines, Terminator Honors is a huge thing that has to be earned and the Grey Knights are like that is where our newbies start.

 
   
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Archmagos Veneratus Extremis




On the Internet

 Envihon wrote:
To get this slightly back on track, anyone else find it interesting that the Grey Knights start their careers in Terminator armor and then move onto other squads after that? Just read it in the codex and thought that was interesting since all other Space Marines, Terminator Honors is a huge thing that has to be earned and the Grey Knights are like that is where our newbies start.

Well Space Wolves put their trainees in Power Armor and give them jump packs and bikes while their vets (not counting those inducted into the Wolf Guard) wear Scout armor. So going at it in reverse doesn't seem too weird to me.

Besides, Grey Knights need to be well trained on the use of Terminator armor and attacking after teleporting in. They often have to launch surgical strikes into the thickest parts of daemonic incursions so it just makes sense for what they do in an odd way.
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

 Envihon wrote:
To get this slightly back on track, anyone else find it interesting that the Grey Knights start their careers in Terminator armor and then move onto other squads after that? Just read it in the codex and thought that was interesting since all other Space Marines, Terminator Honors is a huge thing that has to be earned and the Grey Knights are like that is where our newbies start.


Grey Knights are fully trained in both TDA and PA before they ever reach the first battle. Their brother Captain simply tells them whether or not they want the Knight to serve as a Terminator or Strike/Interceptor. Once they prove their worth and steadfastness they may be given a chance in a Purgation Squad. Showing a purity of spirit so great it literally shines out, will earn entry to the Purifiers, while completing the challenges of the Paladin Trials will see you elevated to Paladin status. The Bro-Caps are generally chosen from the Paladins but on occassion once of the Brotherhood. The Captain is then promoted to Grand Master when he's ready. Then Supreme Grand Master.
Techmarines are chosen and sent to Mars.
Libbies are those who show to be psykers above the others. Whereas even Draigo may only be a Gamma-level psyker the average Grey Knight Librarian would be a Beta.
Brotherhood Champions are those who set aside everything to become a master swordsman. Its a choice.
And finally, Dreadknight pilots are those with the skill, psychic prowess and general Knight-ness to do so.

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In many Chapters termniator Armour is rare and hence reserved for the best of the best - in the GK thats not the case IIRC?

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 Deadshot wrote:
 Envihon wrote:
To get this slightly back on track, anyone else find it interesting that the Grey Knights start their careers in Terminator armor and then move onto other squads after that? Just read it in the codex and thought that was interesting since all other Space Marines, Terminator Honors is a huge thing that has to be earned and the Grey Knights are like that is where our newbies start.


Grey Knights are fully trained in both TDA and PA before they ever reach the first battle. Their brother Captain simply tells them whether or not they want the Knight to serve as a Terminator or Strike/Interceptor. Once they prove their worth and steadfastness they may be given a chance in a Purgation Squad. Showing a purity of spirit so great it literally shines out, will earn entry to the Purifiers, while completing the challenges of the Paladin Trials will see you elevated to Paladin status. The Bro-Caps are generally chosen from the Paladins but on occassion once of the Brotherhood. The Captain is then promoted to Grand Master when he's ready. Then Supreme Grand Master.
Techmarines are chosen and sent to Mars.
Libbies are those who show to be psykers above the others. Whereas even Draigo may only be a Gamma-level psyker the average Grey Knight Librarian would be a Beta.
Brotherhood Champions are those who set aside everything to become a master swordsman. Its a choice.
And finally, Dreadknight pilots are those with the skill, psychic prowess and general Knight-ness to do so.


According to the new codex, they get their first battle in Terminator armor until they are proficient enough with teleporting before they are allowed regular power armor. On pg. 14 of the new codex "Grey Knight Terminator Squads are the mainstay of the Chapter. Heavily armored warriors armed with storm bolters and a variety of Nemesis force weapons, these formidable warriors are the forefront of any Grey Knight attacks. These are also the first weapons a battle-brother must master when he completes his initial training, learning to move in the bulk of Terminator armor with speed and grace..." So they don't learn to be the other things before put into Terminator armor, they are in a Terminator squad until they have proven themselves.

 
   
Made in se
Servoarm Flailing Magos






Metalica

I've read through all of the posts defending and explaining the Khornate Knights fluff. I still think it was a bloody ridiculous story and I'm glad we're rid of it. That story was some straight up CS Goto brand of throw-up.

I half expected there to be a paragraph about fist bumping with powerfists because that would be "like totally awesome" in there somewhere.

As Brother Kevin slopped his helmet in the most excellent blood of the virgins, he turned to Brother Joseph with a beaming smile.
"- Yo Broseph, you mind getting my back? Can't quite reach.
"- Aww, Bro, I've got your back. No homo!
"-AAAH, That's funny, bro!
And they clanked their bloodied powerfists together, leaving only the deafening peal of the most brofficient monster brofist to ever ring through the nether. Demons cringed at the sound and a single tear of pride fell from a distant demon portal where Draigo stood hearing the clear sound.

 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Grey Knights don't have power fist to bump together.
   
Made in us
Leaping Khawarij






 ClockworkZion wrote:
Grey Knights don't have power fist to bump together.


Technically, Dreadnoughts and Dreadknights do.

 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Envihon wrote:
 ClockworkZion wrote:
Grey Knights don't have power fist to bump together.


Technically, Dreadnoughts and Dreadknights do.

Touche. The point remains that the ones finger painting each other don't though!

"There Brother Stern, you now look like a kitty."
"*squee*"
   
Made in se
Servoarm Flailing Magos






Metalica

 ClockworkZion wrote:
Grey Knights don't have power fist to bump together.

I know, and I actually wrote a disclaimer for that, but I deleted it, because I wanted to see if anyone was gonna correct me about it
CS Goto doesn't care what we have or not. In poor fluff the aforementioned fists were probably also multilasers.

 
   
 
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