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Human Interface Nakamura Tower - The cyberpunk boardgame  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in pl
Fresh-Faced New User




This time we would like to present you with some information about the game itself and the design team working on it. For the past year and a half we have been working hard on the concept of the game, its background and most of all countless number of concepts and arts. Thanks to them we were able to create 3D models and figure prototypes, as well as character cards, board and token detail, as well as game mechanics. Tens of hours of discussions and hundreds of comments from our co-writers allowed us to create a product which we believe will live up to your expectations.
At the moment we are completing the prototype and intensively testing both the mechanics and the scenarios, which are one of the most important parts of the game. This is our first commercial project and we are aware that this might arise some doubts, however we are not amateurs. There is a good business plan and a well thought concept behind all this, as well as a thriving international team. Our dream company - Postindustrial Games Ltd. is responsible for this game and more that will follow; we hope that thanks to your favour and support it will become one of the respected developers in this branch wink emoticon.
And now for the most important part:
Human Interface - Nakamura Tower is a board game that is a unique combination of many elements known from tactical and skirmish games, RPG’s and board games. Its characteristics include:
STORY ELEMENT AND PLAYER CHARACTERS – the game is based on a struggle between two powerful megacorporations that takes place in the title tower. In order not to spoil your fun we will not describe the whole storyline here but we can say that the scenarios and tasks will be the essence of the game relating to this story. In HINT you will lead a team of selected professionals of a given faction. Each of them has unique skills and abilities, each one can be given weapons and other equipment, be enhanced genetically or cybernetically. All characteristics and modifiers are presented on special character and equipment cards (you don’t need to constantly flick through the rulebook). Each character card has a limited amount of slots that can be filled with equipment and modifications. The player can purchase additional equipment to replace the current item depending on the “group’s assets”. A short bio of each protagonist is another interesting addition that will allow the player to identify themselves with the characters. You may like them or hate them but they will no longer be just anonymous pawns.
CYBERATIONS
Cyberations and chips granting advantage on the battlefield are the essence of the characters. But nothing comes for free!
Each modification increases the vulnerability to cybershock, crossing of the border beyond which our characters are no longer human. Depending on the situation humanity tests can be made even every turn. A failed test increases the level of cyberpsychosis and crossing the limit will turn the character into a mindless drone. The cybershock resistance level is marked on each card and is different for every character.

More on our FB profile.
   
Made in pl
Fresh-Faced New User




KS Live

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower
   
Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

As I've said, I've a weakness for dystopian mega-corp cyberpunk. Love the syndicate wars styling use got as well. I'm in, seems to be doing not too shabby at £15k.
   
Made in gb
Dakka Veteran




London

As do I! And this honestly looks great - maybe my expectations have been thrown off due to high metal prices, but £60 alone for 21 high-quality 28mm models is very good value, even leaving out stretch goals. And the level of art in the cards is pleasingly Netrunner-ish. Count me in!

I know it's a common request for Kickstarters, but is it possible to get a more in-depth look at the rules, as they currently stand?
   
Made in nl
Zealous Knight







Would it be possible to get minis without getting the entire game? Honestly, I'd love to get my hands on a bunch of those drones (and the AI Avatar, perhaps - and if possible, the KS exclusive) but the rest would probably just end up at the bottom of an unpainted pile about the size of Kansas - and I imagine I'm hardly the only interested gamer who might not necessarily be in this for the entire system (in a way, see this as a compliment please - there's a bunch of minis here that can stand on their own merit pretty damn well!).
   
Made in gb
Dakka Veteran




London

Oh, and since the preview pictures earlier in this thread are a bit old now, here are some painted examples of the base set models:





And the contents of the base £66 pledge offering - although stretch goals gaps are pretty generous, at least at first - a new metal character every £5K!

   
Made in gb
Decrepit Dakkanaut




UK

If March and the first part of April hadn't happened I'd probably be backing,

but this is just a bad time to be a KS, too much other awesome already this year

(if they come up with a slightly cheaper minis only level I might be tempted still, but I quite understand if they don't want to go down that route)

 
   
Made in us
Camouflaged Zero




Maryland

The minis are very cool. The rest looks good, too. If there was a pledge for just the minis, I'd jump in immediately. As it is, I'm still very tempted. Have to think about it.

"Never interrupt your enemy when he is making a mistake." -Napoleon



Malifaux: Lady Justice
Infinity: &  
   
Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

Just funded with some new add ons and a teaser vid. Looks like someone's called Max-TAC the cops...




Automatically Appended Next Post:
IT'S THE COPS! LEG-IT!

PACIFICATION!

Hi everybody,

now we have 600 backers. Thank you very much. On this occasion we have something special for you. First supplement to HINT game - "PACIFICATION The Party is over". Inside will be completely new missions (8), new equipment cards (12), cyberwarfare cards (10), additional tiles (4), id cards and of course new faction - RAID 44 police special unit (6).

Look at this amazing miniatures.

Supplement is available as Add-on and a New Pledge

RAID 44 (Rapid Action and Investigation Detachment 44) – in the early phase of corporate wars Nakamura did not posses its own rapid response force. On top of that the attack on Nakamura Tower looked like a 'typical' terrorist/hostage situation. The reaction was to call the police. RAID 44 was formed as a response to cyborg related crime the ordinary police could not handle. Heavily armed and armored, backed by combat hackers, they are very effective in battling the cyborg crime menace. The team was formed with haste after a few spectacular failures by the police force that resulted in a high victim count. At first taking cue from military shock troops the officers were handed heavy weapons and armor. Gradually the modus operandi changed into something more sophisticated. The utilization of high mobility, combat hackers backup and specialized investigators has shorten reaction time extensively and increased operational flexibility. It was necessary to counter the exponential rise in cyborg related crime. Although covering wide range of tasks RAID 44 remains an elite formation. It is a result of a strict selection process and high equipment cost. Only the best, highly motivated and very intelligent can measure themselves with a foe that has a reaction time of machine and no compunction.

This message was edited 1 time. Last update was at 2015/04/22 22:51:56


 
   
Made in gb
Dakka Veteran




London

It does look very impressive, although:

- £28 is a tad pricey for something you're still selling as a boardgame. I would like to see models/other content added via stretch goal, a la Mantic's Dungeon Saga.

- While those (renders) are about as nice an example of cyberpunky cops as I've ever seen, I think they are a harder sell as "these are all unique characters with interesting backgrounds", which is really what you want for a very small tactical skirmish game.

- The core concept of the models is that those visors are transparent (which would give them a bit more individuality, and show the funky eyegear), but they are obviously opaque on the model. Surprised that they didn't just not model the visor.
   
Made in gb
Nimble Glade Rider



Cardiff

£28 for an expansion box, containing six metal models, tiles and cards is fine.. Compare it to an Infinity starter box and I can't see any issues. I was liking the look of this, but those cops are starting to push me over the edge..
   
Made in it
Thermo-Optical Tuareg





California

The criminals weren't doing a whole lot for me, but man, those Police look awesome!

   
Made in au
Veteran Inquisitorial Tyranid Xenokiller




Down Under

And now I will have to hijack a friend's order so I can get those coppers!

Glory is fleeting. Obscurity is forever.




 
   
Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

Can't get over those Cops...

Anyway, KS is chugging away nicely. New Stretch goal:

   
Made in us
Infiltrating Prowler





Portland, OR

Bioptic wrote:
- The core concept of the models is that those visors are transparent (which would give them a bit more individuality, and show the funky eyegear), but they are obviously opaque on the model. Surprised that they didn't just not model the visor.
It is easier to paint visors than it is to paint faces. ^_^ Having visors does make it more appealing to a larger audience, not requiring a lot of painting skills and allows them to be used generically as well.

xowainx wrote:
£28 for an expansion box, containing six metal models, tiles and cards is fine.. Compare it to an Infinity starter box and I can't see any issues. I was liking the look of this, but those cops are starting to push me over the edge..
£28 retail would seem fine but for Kickstarter that is a little different. Infinity Starter is $38/£25 online and traditionally Kickstarters prices would be better than that... otherwise it becomes a "Why buy it now, just wait for retail" thing. I realize there is no guarantee it goes to retail or retail prices won't be more, but more or less than tends to be the ideology.

Now if they have some nicer looking, not over the top WWF wrestlers, males that would be considered 'sexy' then I have a good chance of getting my wife interested. She really doesn't like there aren't a lot of male bishounen looking miniatures for her. Guys get plenty of female miniatures eye candy but woma don't have a lot of men eye candy choices as they tend to be one flavor.

This message was edited 1 time. Last update was at 2015/04/23 20:21:56


 
   
Made in gb
Dakka Veteran




London

Well then your wife will just love the latest unlocked stretch goal, now added to the main pledge for everyone:



Cough.

This now raises the number of unique cops to 7, and this one even has a face! Although he's clearly meant to be wearing an older version of the body armour.Yes, I can totally see the point of the visors, they just weren't giving me the sort of "RPG-lite" feel of the sample game rules they posted.

I do think the likelihood of pretty men is decently high, given that this is cyberpunk, but probably expect them to have some strange body mods.

This message was edited 1 time. Last update was at 2015/04/23 20:31:02


 
   
Made in us
Ancient Venerable Dreadnought





The Beach

The Corpsec guys are pretty slick. If nothing else, depending on the scale, I might pick up some of those.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in us
Swamp Troll




San Diego

I have mixed feelings. This looks really good but if everything is metal, some of these will be a nightmare to build/paint/play with. I have to look more closely too but if the board gets super crowded the metal will be even more of a hindrance. I tried using newer pewter models as an updated Heroquest and it was a huuuuuge pain to move around that much pewter in a compact board.

   
Made in gb
Dakka Veteran




London

They are saying most models are 1 or 2-part. Make of that what you will!

I'm not really sure what you mean about pewter being "a pain to move around" on a board, though. Never had problems with Warhammer Quest!
   
Made in us
Swamp Troll




San Diego

Bioptic wrote:
They are saying most models are 1 or 2-part. Make of that what you will!

I'm not really sure what you mean about pewter being "a pain to move around" on a board, though. Never had problems with Warhammer Quest!


Mostly I'm referring to top heavy designs or irregular center of gravity type models that can get hung up or tip over. The flying drones in particular. I have pewter GW Gargoyles and those things are always breaking.
On the pain to move around on a board game.. it's the things sticking off.. the board game nature can cause things to be right next to each other in a cramped way (I have to look at their board design again) but things poking off can create nuisances for that. In this instance I'm thinking of those spider drones but potentially other figures. Again, I have not looked at the board again and I hope I'm wrong because I really like 90% of what they've posted.

   
Made in gb
Decrepit Dakkanaut




UK

I'm guessing worries about bumping into each other & chipping paintwork?

personally I think that's outweighed by the benefit of metal being less likely to 'wander off' every time the table is bumped be people leaning over to move anything

 
   
Made in us
Infiltrating Prowler





Portland, OR

 MLaw wrote:
I tried using newer pewter models as an updated Heroquest and it was a huuuuuge pain to move around that much pewter in a compact board.
To be fair it really depends on what metal miniatures we are talking about... there is a difference between using 10 metal WH40K vs 10 metal Infinity miniatures. Current metal miniatures I have never really noticed a huge weight difference compared to older metal miniatures. But I also don't really understand how they are a huge pain to move around. I find them easier to move around and less likely to get moved when someone bumps the board or table.
   
Made in gb
Incorporating Wet-Blending





Wales: Where the Men are Men and the sheep are Scared.

 MLaw wrote:
Bioptic wrote:
They are saying most models are 1 or 2-part. Make of that what you will!

I'm not really sure what you mean about pewter being "a pain to move around" on a board, though. Never had problems with Warhammer Quest!


Mostly I'm referring to top heavy designs or irregular center of gravity type models that can get hung up or tip over. The flying drones in particular. I have pewter GW Gargoyles and those things are always breaking.
On the pain to move around on a board game.. it's the things sticking off.. the board game nature can cause things to be right next to each other in a cramped way (I have to look at their board design again) but things poking off can create nuisances for that. In this instance I'm thinking of those spider drones but potentially other figures. Again, I have not looked at the board again and I hope I'm wrong because I really like 90% of what they've posted.


I glue a penny into the bottom of my bases to he'll weight the.Down seems to work well. Only problem I have with metal is how easily paint chips off it.



 
   
Made in us
Infiltrating Prowler





Portland, OR

 carlos13th wrote:
Only problem I have with metal is how easily paint chips off it.
Do you use a clear coat on the painted miniatures? I have rarely had an issue since I started clear coating my painted miniatures once I was done. Until I did that I always had an issue with fingers rubbing off paint or wearing.
   
Made in us
Myrmidon Officer





NC

I put Testor's Glosscote and/or Dullcote on all my miniatures, especially my metal Infinity miniatures, and haven't had any chipping problems. This is even after airbrushing really thin coats onto it. I usually tend to apply extra layers of the varnish on very obvious outcroppings like swords, gun nozzles, shoulderpad edges, etc that would likely take the scratch if the mini fell over.

Also it's important to prime your models well. The adhesion of the primer to the metal is very important.
   
Made in us
Swamp Troll




San Diego

For the most part yeah.. metal is usable and will be fine. I think the first thing that set me off was how fine the detail is.. some of the assembly strikes me as not having great contact points for glue or enough thickness for reliable pinning.. meaning handling the models will likely result in more breakage. Anyone who has built MERCs or even some Infinity kits can tell you that some of that stuff just does not want to go together and even more it doesn't want to stay that way.
The flying drones are going to be top heavy as I said. I know about putting weights on the bases.. but if they're clear acrylic flying bases that might not work as well as a hollowed out black plastic base like GW infantry bases etc. If it's a resin base with a peg hole then it might be a self-solving problem.
Speak of MERCs, I'm hoping these are going to scale well with them. I am getting a lot of cool ideas (ok..I think they're cool). Same with Heresy, Hasslefree, and Reaper. Shadowrun..whaaaat??? Yeah.. pretty much that.

I'm waiting for my tax money then I'll back this beast. I can't skip it even though I'm hesitant to back a first time KS.

   
Made in pl
Fresh-Faced New User




 zedmeister wrote:
Can't get over those Cops...

Anyway, KS is chugging away nicely. New Stretch goal:



SAR Angels <3
   
Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

New freebie unlocked:



With a new stretchgoal:



This is looking sweeter and sweeter.
   
Made in pl
Fresh-Faced New User




For me RAID44 and SAR Angels models are the best out of what have been presented so far.

I am looking forward to a SAR model(s) close-up (e.G. every 2t GBP) during closing to the stretch goal. I do hope the SAR Angels will be unlocked.
   
Made in gb
Incorporating Wet-Blending





Wales: Where the Men are Men and the sheep are Scared.

 Dark Severance wrote:
 carlos13th wrote:
Only problem I have with metal is how easily paint chips off it.
Do you use a clear coat on the painted miniatures? I have rarely had an issue since I started clear coating my painted miniatures once I was done. Until I did that I always had an issue with fingers rubbing off paint or wearing.


Yeah I do. Its mostly just if they get knocked over they can sometimes chip. Varnish does help a lot though. The biggest issue is if they get knocked over when mid painting or you have to transport them before you have managed to clear coat them. :(



 
   
 
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