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Made in us
Hooded Inquisitorial Interrogator




New York, USA

NewTruthNeomaxim wrote:
You know what I just realized?

The infantry kit doesn't come with the "long" base for the Sniper-rifle. According to the product page be just get 10 25mm bases.

Boo... Even just for aesthetics I wanted to build a few of those.


I think they simply forgot to add it to the description, I would bet anything that these kits come with one, otherwise it'd be a strange thing to include in all your promotional materials for a brand new release.
   
Made in us
Longtime Dakkanaut





Well, the giving away -1 T in assaults is just gravy, and apparently "free" as point-allowances go.

Plus it makes me smirk to think of my generic bolt-pistol/ccw Thunderwolves wounding MEQs on 2's if my inevitable ally Vanguards assault first. :-p

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in ca
Commander of the Mysterious 2nd Legion





Im not so sure. Unsupported the rangers are certainly more versitile, with precision shots and all. Hitting on 3s wounding on 3s is better than hitting on 4s wounding on 2s. The rangers cost more though right...
Nevermind, forgot to factor in the FNP. It would be enough to push them over the top in an unsurpoted dueloff.



also Pulse carbines are AP 5, galvaic rifles are AP 4. meaning the firewarriors wouldn't ignore the Rangers armor but the rangers would ignore theirs.

Opinions are not facts please don't confuse the two 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

BrianDavion wrote:
Im not so sure. Unsupported the rangers are certainly more versitile, with precision shots and all. Hitting on 3s wounding on 3s is better than hitting on 4s wounding on 2s. The rangers cost more though right...
Nevermind, forgot to factor in the FNP. It would be enough to push them over the top in an unsurpoted dueloff.



also Pulse carbines are AP 5, galvaic rifles are AP 4. meaning the firewarriors wouldn't ignore the Rangers armor but the rangers would ignore theirs.

Ahh
I thought pulse were AP4, probably because I dont know Tau to well and just always assumed they had rapid fire heavy bolters.


Automatically Appended Next Post:
NewTruthNeomaxim wrote:
Well, the giving away -1 T in assaults is just gravy, and apparently "free" as point-allowances go.

Plus it makes me smirk to think of my generic bolt-pistol/ccw Thunderwolves wounding MEQs on 2's if my inevitable ally Vanguards assault first. :-p


Or ID lots of stuff.

This message was edited 1 time. Last update was at 2015/03/30 00:43:07


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in ca
Commander of the Mysterious 2nd Legion





 Exergy wrote:
BrianDavion wrote:
Im not so sure. Unsupported the rangers are certainly more versitile, with precision shots and all. Hitting on 3s wounding on 3s is better than hitting on 4s wounding on 2s. The rangers cost more though right...
Nevermind, forgot to factor in the FNP. It would be enough to push them over the top in an unsurpoted dueloff.



also Pulse carbines are AP 5, galvaic rifles are AP 4. meaning the firewarriors wouldn't ignore the Rangers armor but the rangers would ignore theirs.

Ahh
I thought pulse were AP4, probably because I dont know Tau to well and just always assumed they had rapid fire heavy bolters.



I don't know em too well eaither and am just going by the weapons listing in the old 6th ed book. it could, I suppose, be in error

Opinions are not facts please don't confuse the two 
   
Made in ru
!!Goffik Rocker!!






 Toofast wrote:
Dreads take more effort to kill than the equivalent points in tac marines and can put out as much firepower and they're so awful that nobody fields them any more.


Helbrutes are doing great if you support them. But that's mostly due to formations.

Anywayz, mellee ostriches look really really good ruleswise (although, i think they're modelled odd for admech). Walkers get real benefits from getting squadronned and this little guys are very fast and choppy. Support them with shrowded and they have 3+ cover in the open. And they'll wreck most things on the charge.

This message was edited 1 time. Last update was at 2015/03/30 05:20:02


 
   
Made in il
Warplord Titan Princeps of Tzeentch






NewTruthNeomaxim wrote:
 BoomWolf wrote:
NewTruthNeomaxim wrote:
Rangers feel a little underwhelming. I LOVE their look much more than Vanguard, but more points for Move-Through-Cover, and longer ranged, but generally less wound-creating guns almost feels like a flat down-grade.

The designer in me would much rather ditch move-through-cover but add Scout/Infiltrate.


I'm the opposite actually XD I love the looks and rules of the ranges much more. high rate of precision shots sounds like a dream come true


But is it a high rate of shots? It's only Rapid Fire at 15', meaning for LESS points, at 18' Vanguards get significantly MORE shots, and more over-all wounds between the shots and Rad special rule. Plus, Vanguard range synergizes better with the likely common Arc Rifles/Rapid Fire Haywire.

Like I said, I LOVE how Rangers look, but I think Vanguard may just outright be "better" if you're being a hardcore number cruncher.


Vanguard do not precision, so you cant take out buffers/hidden weapons.

And as my experiance with pulse carbines tells me, 18" is awefully close for a squishy shooty unit.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in nl
Regular Dakkanaut




From the few models/units we know now the haywire is the most powerfull aspect IMO.
And i find it typical, but also quite logical, that mechanicus has the best anti-mechanic weaponry.

And if that is in any way possible, i want some of these to deal with Wave Serpents in tournaments.

I will buy a few of the models anyway, i like them.
But i will go for the whole army (like i do with Harlequins), this will become a detachment.
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

If they get some sort of fast or outflanking transport, assaulting WS with them might be a viable tactic.

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Made in ie
Norn Queen






Dublin, Ireland

How do you guys think the skitarii rangers compare to other ranger units, sm scouts, eldar, ratlings etc?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
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Beautiful and Deadly Keeper of Secrets





 Ratius wrote:
How do you guys think the skitarii rangers compare to other ranger units, sm scouts, eldar, ratlings etc?


Well considering they are relentless and so can move and shoot full range, can have a variety of powerful weapons, can double tap at half range, and generally will be able to threaten quite a bit of the board due to cover reducing shots and such, and it's harder to snipe the Alpha out due to him being W2...Yeah no real contest.

Doesn't hurt that ratlings are terrible, rangers are just bad compared to more wave serpents, and scouts are mostly just used as backfield objective settlers if your not using Tac,

The only issue is your not wounding bigger models on a 4+ and have a chance at rending.

This message was edited 1 time. Last update was at 2015/03/30 20:51:14


 
   
Made in ca
Commander of the Mysterious 2nd Legion





I'm not sure I'd really compare rangers to a unit like SM scouts anyway.

Opinions are not facts please don't confuse the two 
   
Made in ie
Norn Queen






Dublin, Ireland

Fair enough, I havent read their rules so was just pondering.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Ratius wrote:
How do you guys think the skitarii rangers compare to other ranger units, sm scouts, eldar, ratlings etc?


most of those units are really any good. Perhaps Deathmarks?

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
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Beijing, China

Had a thought about Skittari. Will the new army mean an increase in Power Maul useage? Seems a power maul is ideally set up against Skitarii. It wounds everything on 2s, it denies all skitarii armor saves, and it will ID any skitarii model, denying them FNP.

Look at the new infilatrators and ruststalkers. How would they do charging into a unit armed with power mauls? Even just 1 power maul will likely kill 2 very expensive models.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Legendary Master of the Chapter






 Exergy wrote:
Had a thought about Skittari. Will the new army mean an increase in Power Maul useage? Seems a power maul is ideally set up against Skitarii. It wounds everything on 2s, it denies all skitarii armor saves, and it will ID any skitarii model, denying them FNP.

Look at the new infilatrators and ruststalkers. How would they do charging into a unit armed with power mauls? Even just 1 power maul will likely kill 2 very expensive models.


Or just shoot it with auto cannons

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Desubot wrote:
 Exergy wrote:
Had a thought about Skittari. Will the new army mean an increase in Power Maul useage? Seems a power maul is ideally set up against Skitarii. It wounds everything on 2s, it denies all skitarii armor saves, and it will ID any skitarii model, denying them FNP.

Look at the new infilatrators and ruststalkers. How would they do charging into a unit armed with power mauls? Even just 1 power maul will likely kill 2 very expensive models.


Or just shoot it with auto cannons


some armies have easier access to power mauls then autocannons


that said it depends on how many people pick up the new army and run it.

This message was edited 1 time. Last update was at 2015/04/04 01:18:07


Opinions are not facts please don't confuse the two 
   
Made in us
Battlefortress Driver with Krusha Wheel






I picked up 4 boxes of their basic troops. Was thinking of running 4x 5 man ranger squads with 2 arc rifles each (by casting what I need) but I am not sure what to make the 2 10 man squads. I really like the basic cancer gun. Should i go 9, and the squad leader with some meelee backup. I also ordered 2 of their elite troops, and plan to get at least 3 spider tanks, because spider tanks. Where would you go next for a competative meta.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

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Made in kr
Devestating Grey Knight Dreadknight






Tokyo, Japan

I shall be going down the road of spider tank swarms at 90 points a pop with some basic troop hordes. Possibly ally with inquisition with even more hordes of guys and vehicles.

It's going to be my expression on MSU since it's very much skyfire capable list to take on those penta flyrants. Also should have enough targets to make it really hard for wraith spam to chew through in any decent amount of time.

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Longtime Dakkanaut





I don't do a whole lot of competitive stuff, but I really think that the Autocannon Balistarii shouldn't be counted out, especially in larger squadrons. Yes, it's expensive, but with 4-6 of those things in a squadron, you can put some real Precision-shot pressure on special weapons and characters, and still be able to shoot down plenty of light vehicles.

The army has a lot of great synergy on it's own, but it's obviously made to be an allied force. Make your Warlord something more durable in your ally, and use the Skitarii to bring that juicy anti-air, cheap troops, and counter-assault units that other IoM forces just plainly lack.
   
Made in ca
Commander of the Mysterious 2nd Legion





drbored wrote:
I don't do a whole lot of competitive stuff, but I really think that the Autocannon Balistarii shouldn't be counted out, especially in larger squadrons. Yes, it's expensive, but with 4-6 of those things in a squadron, you can put some real Precision-shot pressure on special weapons and characters, and still be able to shoot down plenty of light vehicles.

The army has a lot of great synergy on it's own, but it's obviously made to be an allied force. Make your Warlord something more durable in your ally, and use the Skitarii to bring that juicy anti-air, cheap troops, and counter-assault units that other IoM forces just plainly lack.


I dunno some of those warlord traits are pretty tastey, and are they really any worse for durability then say a IG CCS?

Opinions are not facts please don't confuse the two 
   
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Veteran Inquisitor with Xenos Alliances






I'm not sure how worthwhile a discussion on the Skitarii codex is when I believe the vast majority of AdMech players will probably want to use the full codex instead of this narrower version.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I think Skitarii should be used as gap fillers aka allies, not as main force.
They are simply not versatile enough.

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Beijing, China

 aka_mythos wrote:
I'm not sure how worthwhile a discussion on the Skitarii codex is when I believe the vast majority of AdMech players will probably want to use the full codex instead of this narrower version.


which might come out in 2 months or 2 years. Until we know when the larger admech release is, Skitarii is what we have.

Also the full admech codex wont give everything scout, might not give everything the same doctrine imperitives, and might have additional rules we dont know about.


Automatically Appended Next Post:
 sudojoe wrote:
I shall be going down the road of spider tank swarms at 90 points a pop with some basic troop hordes.


Really need to see how much the neutron laser costs to determine if these guys are viable. The AA option is great, but I think it's best to have only 1 of the three outfitted for AA. Unless you know you are facing flyrants, serpent spam, DE, or cron air.

This message was edited 1 time. Last update was at 2015/04/05 16:21:53


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Pewling Menial






Warlord Trait number 6 - warlord and unit fire BS 4. Vanguard and their sergeant equivalent being warlord, that would be like 15 shots possible hitting on 3+! That would be a nasty spring trap on unexpected nid/equivalent players as they charge their standard units thinking they could kill your warlord and you basic unit, what a nope that would be in their face.

This message was edited 1 time. Last update was at 2015/04/06 00:42:20


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 Exergy wrote:


which might come out in 2 months or 2 years. Until we know when the larger admech release is, Skitarii is what we have.

Also the full admech codex wont give everything scout, might not give everything the same doctrine imperitives, and might have additional rules we dont know about.


We know from the leaked white dwarf pics that the full codex will be out in the next couple of weeks. This was already reported by every trustworthy rumor source and now it has been verified and discussed at length in the rumors forum.
   
Made in au
Liche Priest Hierophant







I must have missed the pics as I haven't seen them in the rumor thread... then again at the rate posts are added to it that isn't hard.

Lords of War have said full codex release in May, so at least 3/4 weeks but more likely 6/7.

So still a fair way out (by current GW standards) if they are correct.
   
Made in us
Veteran Inquisitor with Xenos Alliances






 Matt.Kingsley wrote:
I must have missed the pics as I haven't seen them in the rumor thread... then again at the rate posts are added to it that isn't hard.

Lords of War have said full codex release in May, so at least 3/4 weeks but more likely 6/7.

So still a fair way out (by current GW standards) if they are correct.
This follows GWs present release pattern; we didn't get the Skitarii codex until the third week of releases. So three more weeks and we have the other half of the AdMech codex units and the codex.

This message was edited 1 time. Last update was at 2015/04/06 06:12:51


 
   
 
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