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2015/08/01 19:46:46
Subject: Biotitans useless!?!?
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Longtime Dakkanaut
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It is apocalypse, bring it back with a strategic asset, resurect it with the tyranid specific one later, or have it off the board and come in after the first break after the droppod come down because the drop pod assault rule overrides the apocalypse reserves rule and half have to come in. Your failure was definitively a tactical one and in no way should be blamed on the opponents weapon system.
The biotitan is 90 points overcosted, because they price the biocannons at 165 points when they are more comparable to 120 weapons at bs3 from other races. At least, that's how my math works it out to.
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2015/08/02 12:29:43
Subject: Biotitans useless!?!?
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Ferocious Black Templar Castellan
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Put the Hierophant in reserves. Turn 1 the Drop Pod lands, disgorges grav death and murders something, then you walk your Hierophant on, shoot the Centurions and watch them die to Instant Death from S10.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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2015/08/02 18:24:47
Subject: Biotitans useless!?!?
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Chaplain with Hate to Spare
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AlmightyWalrus wrote:Put the Hierophant in reserves. Turn 1 the Drop Pod lands, disgorges grav death and murders something, then you walk your Hierophant on, shoot the Centurions and watch them die to Instant Death from S10.
So waste an entire turn with your 1000 pt beast. Not a terrible strategy, but it makes that 1000 pt cost even more ridiculous.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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2015/08/02 18:27:43
Subject: Biotitans useless!?!?
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Stealthy Warhound Titan Princeps
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casvalremdeikun wrote: AlmightyWalrus wrote:Put the Hierophant in reserves. Turn 1 the Drop Pod lands, disgorges grav death and murders something, then you walk your Hierophant on, shoot the Centurions and watch them die to Instant Death from S10.
So waste an entire turn with your 1000 pt beast. Not a terrible strategy, but it makes that 1000 pt cost even more ridiculous.
Well, if the options were to "waste one turn" or "waste 4+ turns. because it's dead.", I think I know which one I would go with.
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2015/08/02 18:37:41
Subject: Biotitans useless!?!?
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Possessed Khorne Marine Covered in Spikes
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Ashiraya wrote:So, Grey Templar, since grav is perfectly fine and other things just won't do it against 'phants, does that mean I can't kill the 'phant as a CSM player? I have no grav, after all.
Here is my way to deal with knights and other extremely awful things the other races can throw at us.
1. Ally with some Renegades and heretics
2. Choose the ordinance tyrant spec
3. Bring 100 mutants for each titan (knight or otherwise, this is only 300 points so you will be cost effective)
4. Bring medusas with breacher shells
4. Equip each squad of mutants with a chaos sigil and enjoy its stupidity
5. Engage in melee
6. Laugh as your mutants tie up the titan and your medusas fire into the melee with breacher shells destroying the titan
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This message was edited 1 time. Last update was at 2015/08/02 18:37:53
[Khorne Daemonkin Warband] 4/4/0 |
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2015/08/02 19:22:51
Subject: Biotitans useless!?!?
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Grizzled Space Wolves Great Wolf
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Rihgu wrote: casvalremdeikun wrote: AlmightyWalrus wrote:Put the Hierophant in reserves. Turn 1 the Drop Pod lands, disgorges grav death and murders something, then you walk your Hierophant on, shoot the Centurions and watch them die to Instant Death from S10.
So waste an entire turn with your 1000 pt beast. Not a terrible strategy, but it makes that 1000 pt cost even more ridiculous.
Well, if the options were to "waste one turn" or "waste 4+ turns. because it's dead.", I think I know which one I would go with.
Isn't that also assuming your opponent still drops the gravs on the 1st turn if you choose not to keep your heirophant in reserve? If your opponent knows you're keeping 1000pts worth of giant killy thing in reserve, I imagine they'd be more careful with their thingo that kills giant killy things.
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2015/09/05 19:27:45
Subject: Biotitans useless!?!?
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Stealthy Warhound Titan Princeps
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AllSeeingSkink wrote:Rihgu wrote: casvalremdeikun wrote: AlmightyWalrus wrote:Put the Hierophant in reserves. Turn 1 the Drop Pod lands, disgorges grav death and murders something, then you walk your Hierophant on, shoot the Centurions and watch them die to Instant Death from S10.
So waste an entire turn with your 1000 pt beast. Not a terrible strategy, but it makes that 1000 pt cost even more ridiculous.
Well, if the options were to "waste one turn" or "waste 4+ turns. because it's dead.", I think I know which one I would go with.
Isn't that also assuming your opponent still drops the gravs on the 1st turn if you choose not to keep your heirophant in reserve? If your opponent knows you're keeping 1000pts worth of giant killy thing in reserve, I imagine they'd be more careful with their thingo that kills giant killy things.
You're still forcing your opponent to be reactionary, which is a good thing. You're the one setting the pace of the game. Your 1000pt killy thing is guaranteed at least one turn of killing stuff before they can drop in and ruin your day, and when they do kill it, you've dictated the board position.
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2015/08/02 19:39:48
Subject: Biotitans useless!?!?
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Towering Hierophant Bio-Titan
Mexico
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The problem of the Bio-Titans is that they are incredibly overpriced, they should cost like half of what they do.
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2015/08/02 19:51:54
Subject: Biotitans useless!?!?
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Grizzled Space Wolves Great Wolf
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Rihgu wrote:AllSeeingSkink wrote:Rihgu wrote: casvalremdeikun wrote: AlmightyWalrus wrote:Put the Hierophant in reserves. Turn 1 the Drop Pod lands, disgorges grav death and murders something, then you walk your Hierophant on, shoot the Centurions and watch them die to Instant Death from S10.
So waste an entire turn with your 1000 pt beast. Not a terrible strategy, but it makes that 1000 pt cost even more ridiculous.
Well, if the options were to "waste one turn" or "waste 4+ turns. because it's dead.", I think I know which one I would go with.
Isn't that also assuming your opponent still drops the gravs on the 1st turn if you choose not to keep your heirophant in reserve? If your opponent knows you're keeping 1000pts worth of giant killy thing in reserve, I imagine they'd be more careful with their thingo that kills giant killy things.
You're still forcing your opponent to be reactionary, which is a good thing. You're the one setting the pace of the game. Your 1000pt killy thing is guaranteed at least one turn of killing stuff before they can drop in and ruin your day, and when they do kill it, you've dictated the board position.
But you've used a 1000pt model to dictate the moves of a unit that cost significantly less. That's not really a win for the 1000pt model, that's a win for the few hundreds points of models that forced you to reserve your 1000pt model and still has a good chance of killing it in short order.
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2015/08/02 23:05:58
Subject: Biotitans useless!?!?
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Gore-Soaked Lunatic Witchhunter
Seattle
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This thread is an example of people who don't understand strategy. Everyone understands the relative points-cost of the units involved in the scenario, but there's really not anything one can do about that except agree, within your local group, to adjust those points.
That said, there's plenty of options listed here for ways around getting Grav-Cented to death as soon as the model appears on the table. Take 'em or leave 'em, that's your choice, but those are pretty much the options you have with the rules written as they are.
Home-brew and house rules, of course, can open other options, but those are not really feasible for Tournament or PUG play.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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