Switch Theme:

Biotitans useless!?!?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut




It is apocalypse, bring it back with a strategic asset, resurect it with the tyranid specific one later, or have it off the board and come in after the first break after the droppod come down because the drop pod assault rule overrides the apocalypse reserves rule and half have to come in. Your failure was definitively a tactical one and in no way should be blamed on the opponents weapon system.

The biotitan is 90 points overcosted, because they price the biocannons at 165 points when they are more comparable to 120 weapons at bs3 from other races. At least, that's how my math works it out to.

   
Made in se
Ferocious Black Templar Castellan






Sweden

Put the Hierophant in reserves. Turn 1 the Drop Pod lands, disgorges grav death and murders something, then you walk your Hierophant on, shoot the Centurions and watch them die to Instant Death from S10.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 AlmightyWalrus wrote:
Put the Hierophant in reserves. Turn 1 the Drop Pod lands, disgorges grav death and murders something, then you walk your Hierophant on, shoot the Centurions and watch them die to Instant Death from S10.
So waste an entire turn with your 1000 pt beast. Not a terrible strategy, but it makes that 1000 pt cost even more ridiculous.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Stealthy Warhound Titan Princeps






 casvalremdeikun wrote:
 AlmightyWalrus wrote:
Put the Hierophant in reserves. Turn 1 the Drop Pod lands, disgorges grav death and murders something, then you walk your Hierophant on, shoot the Centurions and watch them die to Instant Death from S10.
So waste an entire turn with your 1000 pt beast. Not a terrible strategy, but it makes that 1000 pt cost even more ridiculous.


Well, if the options were to "waste one turn" or "waste 4+ turns. because it's dead.", I think I know which one I would go with.

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
Made in us
Possessed Khorne Marine Covered in Spikes






 Ashiraya wrote:
So, Grey Templar, since grav is perfectly fine and other things just won't do it against 'phants, does that mean I can't kill the 'phant as a CSM player? I have no grav, after all.


Here is my way to deal with knights and other extremely awful things the other races can throw at us.

1. Ally with some Renegades and heretics
2. Choose the ordinance tyrant spec
3. Bring 100 mutants for each titan (knight or otherwise, this is only 300 points so you will be cost effective)
4. Bring medusas with breacher shells
4. Equip each squad of mutants with a chaos sigil and enjoy its stupidity
5. Engage in melee
6. Laugh as your mutants tie up the titan and your medusas fire into the melee with breacher shells destroying the titan

This message was edited 1 time. Last update was at 2015/08/02 18:37:53


[Khorne Daemonkin Warband] 4/4/0 
   
Made in au
Grizzled Space Wolves Great Wolf





Rihgu wrote:
 casvalremdeikun wrote:
 AlmightyWalrus wrote:
Put the Hierophant in reserves. Turn 1 the Drop Pod lands, disgorges grav death and murders something, then you walk your Hierophant on, shoot the Centurions and watch them die to Instant Death from S10.
So waste an entire turn with your 1000 pt beast. Not a terrible strategy, but it makes that 1000 pt cost even more ridiculous.


Well, if the options were to "waste one turn" or "waste 4+ turns. because it's dead.", I think I know which one I would go with.
Isn't that also assuming your opponent still drops the gravs on the 1st turn if you choose not to keep your heirophant in reserve? If your opponent knows you're keeping 1000pts worth of giant killy thing in reserve, I imagine they'd be more careful with their thingo that kills giant killy things.
   
Made in us
Stealthy Warhound Titan Princeps






AllSeeingSkink wrote:
Rihgu wrote:
 casvalremdeikun wrote:
 AlmightyWalrus wrote:
Put the Hierophant in reserves. Turn 1 the Drop Pod lands, disgorges grav death and murders something, then you walk your Hierophant on, shoot the Centurions and watch them die to Instant Death from S10.
So waste an entire turn with your 1000 pt beast. Not a terrible strategy, but it makes that 1000 pt cost even more ridiculous.


Well, if the options were to "waste one turn" or "waste 4+ turns. because it's dead.", I think I know which one I would go with.
Isn't that also assuming your opponent still drops the gravs on the 1st turn if you choose not to keep your heirophant in reserve? If your opponent knows you're keeping 1000pts worth of giant killy thing in reserve, I imagine they'd be more careful with their thingo that kills giant killy things.


You're still forcing your opponent to be reactionary, which is a good thing. You're the one setting the pace of the game. Your 1000pt killy thing is guaranteed at least one turn of killing stuff before they can drop in and ruin your day, and when they do kill it, you've dictated the board position.

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

The problem of the Bio-Titans is that they are incredibly overpriced, they should cost like half of what they do.
   
Made in au
Grizzled Space Wolves Great Wolf





Rihgu wrote:
AllSeeingSkink wrote:
Rihgu wrote:
 casvalremdeikun wrote:
 AlmightyWalrus wrote:
Put the Hierophant in reserves. Turn 1 the Drop Pod lands, disgorges grav death and murders something, then you walk your Hierophant on, shoot the Centurions and watch them die to Instant Death from S10.
So waste an entire turn with your 1000 pt beast. Not a terrible strategy, but it makes that 1000 pt cost even more ridiculous.


Well, if the options were to "waste one turn" or "waste 4+ turns. because it's dead.", I think I know which one I would go with.
Isn't that also assuming your opponent still drops the gravs on the 1st turn if you choose not to keep your heirophant in reserve? If your opponent knows you're keeping 1000pts worth of giant killy thing in reserve, I imagine they'd be more careful with their thingo that kills giant killy things.


You're still forcing your opponent to be reactionary, which is a good thing. You're the one setting the pace of the game. Your 1000pt killy thing is guaranteed at least one turn of killing stuff before they can drop in and ruin your day, and when they do kill it, you've dictated the board position.
But you've used a 1000pt model to dictate the moves of a unit that cost significantly less. That's not really a win for the 1000pt model, that's a win for the few hundreds points of models that forced you to reserve your 1000pt model and still has a good chance of killing it in short order.
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

This thread is an example of people who don't understand strategy. Everyone understands the relative points-cost of the units involved in the scenario, but there's really not anything one can do about that except agree, within your local group, to adjust those points.

That said, there's plenty of options listed here for ways around getting Grav-Cented to death as soon as the model appears on the table. Take 'em or leave 'em, that's your choice, but those are pretty much the options you have with the rules written as they are.

Home-brew and house rules, of course, can open other options, but those are not really feasible for Tournament or PUG play.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
 
Forum Index » 40K General Discussion
Go to: