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Made in us
Krazed Killa Kan




Homestead, FL

 Tenzilla wrote:
308 Slugga Boys


22 Scat bikes x 4 shots each at S6 AP6 = a lot of dead boyz.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in us
Fresh-Faced New User




How are so many fast attack units allowed? I haven't played in a long while. Excuse my noobiness.
   
Made in us
Regular Dakkanaut





Guardian Jetbikes are troops.
   
Made in us
Fresh-Faced New User




I know this. But hemlocks are fast swooping Hawks and warp spiders as well. That makes 5 unless aspect formation counts it as 1?
   
Made in au
Screaming Shining Spear





Western Australia

They do indeed - the aspect host is a formation of 3 units of aspect warriors

For gaming, hobby and events in Perth, Western Australia - https://objectivesecured.com.au 
   
Made in gb
Regular Dakkanaut





I haven't bothered to read any other replies but I hope this is a joke. This is just a sub-standard competitive list compared to the eldar lists we regularly see on the UK tournament circuit (quad wraithknights, 40 scatbikes with double D-bombs, allied knights, bunker aspect hosts, skyshield artillery walls, multiple hornets, warphunters) etc.

And some of the lists that quite easily deal with these types nowadays include any space marine army with 2 or more grav centurion units, TFC, ironclads etc, the new dark angels, multiple knights blah blah blah. There are lots of options now which don't care about S6 shooting

   
Made in us
Fresh-Faced New User




Also how are you running 3 HQs (autarch,farseer, warlocks)? Cant count seer council as 1 unless there is 2 farseers. unless theres some ruling im missing in the codex.
   
Made in ca
Dakka Veteran





 Crazyterran wrote:
Didn't you say the tournament is two sources? I don't see the solo warlock or second far seer it's a war convo, and if it's not, then you have a formation, a cad, and an assassin.

There, I countered your army without a list!

:p


The event has since changed to 3 sources according to a email I got from the TO for the event. Due to a lot of new codexs that have multiple sources


Automatically Appended Next Post:
Randy300 wrote:
Also how are you running 3 HQs (autarch,farseer, warlocks)? Cant count seer council as 1 unless there is 2 farseers. unless theres some ruling im missing in the codex.


Warlock is a unit upgrade for the 7man bike squad


Automatically Appended Next Post:
 Drinkgasoline wrote:
I haven't bothered to read any other replies but I hope this is a joke. This is just a sub-standard competitive list compared to the eldar lists we regularly see on the UK tournament circuit (quad wraithknights, 40 scatbikes with double D-bombs, allied knights, bunker aspect hosts, skyshield artillery walls, multiple hornets, warphunters) etc.

And some of the lists that quite easily deal with these types nowadays include any space marine army with 2 or more grav centurion units, TFC, ironclads etc, the new dark angels, multiple knights blah blah blah. There are lots of options now which don't care about S6 shooting


The event this list is going to has a comp system that doesn't allow more the. 2 of the same thing (except for troops) and 0-1 LoW.

Double d-bomb.? As far as I no you can only take one WWp so idk how you getting 2 d-bombs

This message was edited 2 times. Last update was at 2015/08/24 00:47:02


 
   
Made in gb
Revving Ravenwing Biker




England

 Crazyterran wrote:
Didn't you say the tournament is two sources? I don't see the solo warlock or second far seer it's a war convo, and if it's not, then you have a formation, a cad, and an assassin.

There, I countered your army without a list!

:p

Just to clarify, does "two sources" mean "two Codexes" or "two detachments"?

Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! 
   
Made in ca
Dakka Veteran





 CrashGordon94 wrote:
 Crazyterran wrote:
Didn't you say the tournament is two sources? I don't see the solo warlock or second far seer it's a war convo, and if it's not, then you have a formation, a cad, and an assassin.

There, I countered your army without a list!

:p

Just to clarify, does "two sources" mean "two Codexes" or "two detachments"?


Codexs
   
Made in gb
Revving Ravenwing Biker




England

Ah right.
So I don't really see the problem then. Is one of the detachments outside the Codex: Eldar? Otherwise it's just Eldar and Assassins, which wouldn't seem to break that rule.

Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! 
   
Made in us
Regular Dakkanaut




In this "two of" ruling, can he roll iyanden + main, w/ a formation not of those two? Or is that considered 3 sources?

This message was edited 1 time. Last update was at 2015/08/25 14:58:51


 
   
Made in ca
Dakka Veteran





MekLeN wrote:
In this "two of" ruling, can he roll iyanden + main, w/ a formation not of those two? Or is that considered 3 sources?


Nope, you can only have 2 sources, for example. A CaD, a formation and another formation would be 3 sources.
   
Made in gb
Revving Ravenwing Biker




England

He said "sources" meant "Codexes", not "Detachments".

Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! 
   
Made in us
Regular Dakkanaut




White Scars
CAD
Techmarine on a bike
Sicaran
Sicaran
Sicaran
4 bikes w 2 grav 1 combi
4 bikes w 2 grav 1 combi
3 bikes w 2 melta 1 combi
drop pod
void shield generator

Coteaz
heavy bolter servitor
heavy bolter servitor
heavy bolter servitor
acolyte w plasma rifle

Grey Knights
Nemesis Strike Force
Librarian
Strike Squad w incinerator
Purifiers w incinerator
Dreadknight w incinerator / sword / shunt
Dreadknight w incinerator / ham / shunt

Purifiers go in drop pod - Cleansing flame. 2d6 str5 ap4 ignores cover hits.
Incinerators ignore cover and are str 6 ap4
Dreadknight incinerators are torrent
Sicarans eat bikes like candy
Void shield protects against an alpha strike - forces you to come closer.
Coteaz w servitors n acolyte have prescience eat anyone within void shield / longer range





   
Made in ca
Dakka Veteran





marinecorpstim wrote:
White Scars
CAD
Techmarine on a bike
Sicaran
Sicaran
Sicaran
4 bikes w 2 grav 1 combi
4 bikes w 2 grav 1 combi
3 bikes w 2 melta 1 combi
drop pod
void shield generator

Coteaz
heavy bolter servitor
heavy bolter servitor
heavy bolter servitor
acolyte w plasma rifle

Grey Knights
Nemesis Strike Force
Librarian
Strike Squad w incinerator
Purifiers w incinerator
Dreadknight w incinerator / sword / shunt
Dreadknight w incinerator / ham / shunt

Purifiers go in drop pod - Cleansing flame. 2d6 str5 ap4 ignores cover hits.
Incinerators ignore cover and are str 6 ap4
Dreadknight incinerators are torrent
Sicarans eat bikes like candy
Void shield protects against an alpha strike - forces you to come closer.
Coteaz w servitors n acolyte have prescience eat anyone within void shield / longer range







Bikes have a 3+ save, you have nothing to deal with the hemlocks. But good try
   
Made in us
Regular Dakkanaut




sicarans ignore jink, and are twin linked. Which averages 2 hits per, and 1 hull point. 1/3 of the time will be a glance 2/3 of the time it will be a pin. Further, depending on how things go, there will be up to 18 grav shots to contend with that can attempt to force a jink, or depending on where you end up coming in from reserves - coteaz n co can have their free round of prescience filled shooting with a solid chance at having perfect timing / the other ability that can force you to re-roll your reserve rolls. Also - cleansing flame is a 9" nova which does 2d6 5str hits - including to fliers - which ignores cover - so no jink.

Note: This is my list - this isn't built to specifically burn yours - but take all comers.
   
Made in ca
Dakka Veteran





marinecorpstim wrote:
sicarans ignore jink, and are twin linked. Which averages 2 hits per, and 1 hull point. 1/3 of the time will be a glance 2/3 of the time it will be a pin. Further, depending on how things go, there will be up to 18 grav shots to contend with that can attempt to force a jink, or depending on where you end up coming in from reserves - coteaz n co can have their free round of prescience filled shooting with a solid chance at having perfect timing / the other ability that can force you to re-roll your reserve rolls. Also - cleansing flame is a 9" nova which does 2d6 5str hits - including to fliers - which ignores cover - so no jink.

Note: This is my list - this isn't built to specifically burn yours - but take all comers.


Fair enough on the sicarans, totally forgot how many shots they got. Yeah I played against a army that cleansing flamed both my planes down, but I toattly forgot that I was Denying the witch on a 5+ because the planes are ML2, safe to say I won't be making that mistake again lol
How come you take heavy bolters on the servitors and not plasma cannons, if you have prescience you pretty much never over heat.
   
Made in au
Araqiel





Sunshine coast

Several aspect hosts of warp spiders spiders, and I'll play on that dense terrain board please!

3000 4500

 
   
Made in gb
Prophetic Blood Angel Librarian




Unending host + the Purge Renegades.

Unending Host:
Demagogue with Master of the Horde (with Earthshakers)
4 Disciples

Platoon
15 renegades
3 plasma, militia training

15 renegades
3 plasma, militia training

15 renegades
3 plasma, militia training

Platoon
15 renegades
3 plasma, militia training

15 renegades
3 plasma, militia training

15 renegades
3 plasma, militia training

10 mutants

10 mutants

3 spawn

3 spawn

3 Rapier Laser Destroyers
Militia Training

3 Giant Spawn (as seperate units)

The Purge:
Demagogue
4 Disciples

3 spawn

3 spawn

3 Rapier Laser Destroyers
Militia training

3 Earthshakers

3 Wyverns

3 Quad Guns

Skyshield Landing pad

1850pts.

When those units of 15 renegades get killed they respawn with outflank on a 2+. You have to kill them again and again.
Furthermore, they give everything from their detachment a 3+ cover save, so the spawn and Giant spawn would be advancing behind them, with their one weakness covered.
The mutants and Disciples are so cheap that if they objective sit, you have to waste firepower on units which cost practically next to nothing in points.
The 6 laser destroyers will be up on the SSLP so their LoS isn't cut off by the horde and so they get a 4++. Between them they put out 6 bs3 tl st9 ap1 ordnance shots which is lethal to most vehicles. Wyverns also on SSLP.
The earthshakers, wyverns and thudd guns (quad guns), all create dangerous terrain where they shoot for a turn. They provide a lot of cheap and effective blasts.
The Purge spawn race down one flank, hugging cover and generally causing a disruption. They are easy pickings for the jet bikes out of cover, but 18 T5 wounds in cover is still very tough for 110pts.

You have to deal with the horde or it will overwhelm you with numbers and sheer amount of plasma, especially since when they arrive the Giant Spawn and Unending Host spawn will arrive. But if you do deal with them, they will reappear 5 times out of 6 with outflank. They win the war of atrittion against your 3+ save units. The artillery is very durable, and can be deployed out of LoS (apart from the rapiers). The wyverns and rapiers will have a 4++.

Can completely ignore your Hemlocks. The cullexus has to perform stella and survive all game to even make its points back, and my cheap, cheap respawning renegades aren't fussed about D blasts or mass st6. In fact - it helps us get up the field by granting us a redeploy with outflank.
   
Made in us
Fighter Pilot





Gwaihirsbrother wrote:
Tsilber wrote:
Is this thread for real? It is hysterical...


And somewhat surreal in the context of this thread: http://www.dakkadakka.com/dakkaforum/posts/list/661035.page


I know. In one thread, op arrogantly brags about how unbeatable his list is and then in another tells people "l2p, n00bz, lolol".

Here's to me in my sober mood,
When I ramble, sit, and think.
Here's to me in my drunken mood,
When I gamble, sin, and drink.
And when my days are over,
And from this world I pass,
I hope they bury me upside down,
So the world can kiss my ass!
 
   
Made in ca
Dakka Veteran





Poly Ranger wrote:
Unending host + the Purge Renegades.

Unending Host:
Demagogue with Master of the Horde (with Earthshakers)
4 Disciples

Platoon
15 renegades
3 plasma, militia training

15 renegades
3 plasma, militia training

15 renegades
3 plasma, militia training

Platoon
15 renegades
3 plasma, militia training

15 renegades
3 plasma, militia training

15 renegades
3 plasma, militia training

10 mutants

10 mutants

3 spawn

3 spawn

3 Rapier Laser Destroyers
Militia Training

3 Giant Spawn (as seperate units)

The Purge:
Demagogue
4 Disciples

3 spawn

3 spawn

3 Rapier Laser Destroyers
Militia training

3 Earthshakers

3 Wyverns

3 Quad Guns

Skyshield Landing pad

1850pts.

When those units of 15 renegades get killed they respawn with outflank on a 2+. You have to kill them again and again.
Furthermore, they give everything from their detachment a 3+ cover save, so the spawn and Giant spawn would be advancing behind them, with their one weakness covered.
The mutants and Disciples are so cheap that if they objective sit, you have to waste firepower on units which cost practically next to nothing in points.
The 6 laser destroyers will be up on the SSLP so their LoS isn't cut off by the horde and so they get a 4++. Between them they put out 6 bs3 tl st9 ap1 ordnance shots which is lethal to most vehicles. Wyverns also on SSLP.
The earthshakers, wyverns and thudd guns (quad guns), all create dangerous terrain where they shoot for a turn. They provide a lot of cheap and effective blasts.
The Purge spawn race down one flank, hugging cover and generally causing a disruption. They are easy pickings for the jet bikes out of cover, but 18 T5 wounds in cover is still very tough for 110pts.

You have to deal with the horde or it will overwhelm you with numbers and sheer amount of plasma, especially since when they arrive the Giant Spawn and Unending Host spawn will arrive. But if you do deal with them, they will reappear 5 times out of 6 with outflank. They win the war of atrittion against your 3+ save units. The artillery is very durable, and can be deployed out of LoS (apart from the rapiers). The wyverns and rapiers will have a 4++.

Can completely ignore your Hemlocks. The cullexus has to perform stella and survive all game to even make its points back, and my cheap, cheap respawning renegades aren't fussed about D blasts or mass st6. In fact - it helps us get up the field by granting us a redeploy with outflank.


While that sounds like fun to play against, I won't hold up as well as you might think. Your 15 man squads will only come back if the whole unit is dead, just have to make sure to keep one guy left alive. But besides them I would just shoot your units that don't come back. And not to meantion I have stated that you can only take 2 sources (no double CAD allowed) so your list wouldn't be allowed at the event.


Automatically Appended Next Post:
 Flanker wrote:
Gwaihirsbrother wrote:
Tsilber wrote:
Is this thread for real? It is hysterical...


And somewhat surreal in the context of this thread: http://www.dakkadakka.com/dakkaforum/posts/list/661035.page


I know. In one thread, op arrogantly brags about how unbeatable his list is and then in another tells people "l2p, n00bz, lolol".


Because people do need to learn how to play and how to stop crying and yelling wolf when ever something good comes out. It's called adapt.
And the thread says "pretty much" unbeatable. So it dose have its counters, just have yet to see one

This message was edited 1 time. Last update was at 2015/08/27 12:25:16


 
   
Made in gb
Prophetic Blood Angel Librarian




It is not a double cad. It is an unending host and the purge, which are both totally different. Like taking ultramarines and sentinals of terra.
If you leave one alive, that is still a plasma gun, also, how do you manage to leave just one alive? Do you know exactly how many you will kill with your rolls? And what's stopping me from moving my guys forward and assaulting you to kill them off and replace them? I'll be taking up most of the board so your speed means little when there is nowhere to move.
You can shoot at the stuff that doesn't come back, however, your shooting will be at 33% of its normal effectiveness due to the 3+ cover save granted.
   
Made in ca
Dakka Veteran





Poly Ranger wrote:
It is not a double cad. It is an unending host and the purge, which are both totally different. Like taking ultramarines and sentinals of terra.
If you leave one alive, that is still a plasma gun, also, how do you manage to leave just one alive? Do you know exactly how many you will kill with your rolls? And what's stopping me from moving my guys forward and assaulting you to kill them off and replace them? I'll be taking up most of the board so your speed means little when there is nowhere to move.
You can shoot at the stuff that doesn't come back, however, your shooting will be at 33% of its normal effectiveness due to the 3+ cover save granted.


You can charge of you want, bikes are better in combat. And you can cover the board all you want, I'll come in from reserve on one flank. And what 3+ cover save.? Your assuming you have a bunch of ruins to hide in. What's your plan for the hemlocks.? also I can just cover one whole flank after I kill the units on it and then just line up in the edge so you can't come in from there now you're coming on 72" away. With my 12" move and 36" turbo boost or even just my 2d6 assault move I can pull that off
   
Made in gb
Prophetic Blood Angel Librarian




I'm not assuming ruins. The special rules for the detachment give any model a 3+ cover if they have a renegade infantry unit acting as intervening models.
It really doesn't matter if you outflank. I have more than enough bodies to cover every angle.
The whole point in charging with the platoon units when low on numbers is so you wipe me out and I return next turn with outflank and a full 15 men and 3 plasma.
Are you seriously telling me that you have enough firepower to kill all my units and refuse a flank? That's just not going to be possible. You really don't want to be putting your forces in charge range of spawn and giant spawn. And if you even attempt it, the sheer amount of artillery blasts will open up the flank anyway.
No need to plan for hemlocks like I said before - I can just ignore them.

Further more, its not even tailored towards your list. If I wanted to tailor since you have no vehicles, I could get rid of the SSLP, both rapier units and a plasma gun and instead take 2 more batteries of 2 more earthshakers in each.
So all in all you'll be recieving 7 st9 ap3 large barrage blasts, 12 st4 ap5 shred, tl, IC barrage blasts and 12 st5 ap5 barrage blasts, all creating dangerous terrain, then there are 6 units each with 3 plasma guns closing on you, 3 dangerous MCs, 12 spawn and 28 further models you have to waste firepower on because they are camping objectives. That will wreck jetbikes and warpspiders!

So what are you going to shoot at? The horde with the dangerous plasma and conceling the dangerous assault units, that will simply reappear even closer to you if it dies? Or the artillery that will shrug off most of your firepower but will wipe the floor of you don't do anything about it?
   
Made in jo
Fighter Pilot





Dman137 wrote:

Because people do need to learn how to play and how to stop crying and yelling wolf when ever something good comes out. It's called adapt.
And the thread says "pretty much" unbeatable. So it dose have its counters, just have yet to see one


That's a contradictory trainwreck of a statement. It has its counters, just that nobody knows what they are? You claimed to have "broken the Eldar" and challenged all to give a good counter. There are plenty of good lists in this thread to which you have responded with something along the lines of "I'll just put them here and do this! I win! lol"
So since you are clearly all-knowing, what counters could there possibly be to defeat this army? You've shot down every list from everybody who responded, many of whom are very experienced players. You don't know what the scenario will be for a battle or how the terrain will be set up, but you already have your gameplan. So what can defeat your army?

Here's to me in my sober mood,
When I ramble, sit, and think.
Here's to me in my drunken mood,
When I gamble, sin, and drink.
And when my days are over,
And from this world I pass,
I hope they bury me upside down,
So the world can kiss my ass!
 
   
Made in ca
Ghastly Grave Guard





Canada

 Flanker wrote:
You've shot down every list from everybody who responded, many of whom are very experienced players. You don't know what the scenario will be for a battle or how the terrain will be set up, but you already have your gameplan. So what can defeat your army?


Only himself, fielding an identical army from the opposite side of the table. From the sounds of it, he really enjoys playing with himself
   
Made in gb
Longtime Dakkanaut





UK

To be fair, OP did say five flyrants and three mawlocs would give the list trouble

YMDC = nightmare 
   
Made in ca
Focused Fire Warrior





 Flanker wrote:
You claimed to have "broken the Eldar" and challenged all to give a good counter. There are plenty of good lists in this thread to which you have responded with something along the lines of "I'll just put them here and do this! I win!"


Word! And didn't you say earlier that you didn't win the tournament. If your list is unbeatable, shouldn't you have won?...

This message was edited 4 times. Last update was at 2015/08/27 21:03:00


The Devil Hides in You 
   
Made in nz
Fighter Pilot





Poly Ranger wrote:
Unending host + the Purge Renegades.

Unending Host:
Demagogue with Master of the Horde (with Earthshakers)
4 Disciples

Platoon
15 renegades
3 plasma, militia training

15 renegades
3 plasma, militia training

15 renegades
3 plasma, militia training

Platoon
15 renegades
3 plasma, militia training

15 renegades
3 plasma, militia training

15 renegades
3 plasma, militia training

10 mutants

10 mutants

3 spawn

3 spawn

3 Rapier Laser Destroyers
Militia Training

3 Giant Spawn (as seperate units)

The Purge:
Demagogue
4 Disciples

3 spawn

3 spawn

3 Rapier Laser Destroyers
Militia training

3 Earthshakers

3 Wyverns

3 Quad Guns

Skyshield Landing pad

1850pts.

When those units of 15 renegades get killed they respawn with outflank on a 2+. You have to kill them again and again.
Furthermore, they give everything from their detachment a 3+ cover save, so the spawn and Giant spawn would be advancing behind them, with their one weakness covered.
The mutants and Disciples are so cheap that if they objective sit, you have to waste firepower on units which cost practically next to nothing in points.
The 6 laser destroyers will be up on the SSLP so their LoS isn't cut off by the horde and so they get a 4++. Between them they put out 6 bs3 tl st9 ap1 ordnance shots which is lethal to most vehicles. Wyverns also on SSLP.
The earthshakers, wyverns and thudd guns (quad guns), all create dangerous terrain where they shoot for a turn. They provide a lot of cheap and effective blasts.
The Purge spawn race down one flank, hugging cover and generally causing a disruption. They are easy pickings for the jet bikes out of cover, but 18 T5 wounds in cover is still very tough for 110pts.

You have to deal with the horde or it will overwhelm you with numbers and sheer amount of plasma, especially since when they arrive the Giant Spawn and Unending Host spawn will arrive. But if you do deal with them, they will reappear 5 times out of 6 with outflank. They win the war of atrittion against your 3+ save units. The artillery is very durable, and can be deployed out of LoS (apart from the rapiers). The wyverns and rapiers will have a 4++.

Can completely ignore your Hemlocks. The cullexus has to perform stella and survive all game to even make its points back, and my cheap, cheap respawning renegades aren't fussed about D blasts or mass st6. In fact - it helps us get up the field by granting us a redeploy with outflank.


My god that list is brutal lol - looks like a winner to me. Is it from Vraks Siege book?

 
   
 
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