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Made in us
Discriminating Deathmark Assassin




Roswell, GA

I wouldn't mind it so bad but all the D weapons and 2+ re-rollables are silly. Have a friend of mine who built up his Eldar army and refuses to play with it very often because of how OP it seems.
   
Made in ca
Dakka Veteran





Martel732 wrote:
Dman137 wrote:
 Ghazkuul wrote:
So you are ok with it only if the codex says its ok, well my codex blows and it came out in 7th edition so IM not getting a new one for A LONG TIME.


Then pick a new army if your dex blows, are we suppose to feel sorry for you.? Lol


Sorry, I'm not giving GW that kind of jack. They haven't earned the right to my money in a long, long time.


Fair enough
   
Made in us
Screaming Shining Spear





Northern California

Dman137 wrote:
 Ghazkuul wrote:
So you are ok with it only if the codex says its ok, well my codex blows and it came out in 7th edition so IM not getting a new one for A LONG TIME.


Then pick a new army if your dex blows, are we suppose to feel sorry for you.? Lol

How about you try playing a different army if you're so convinced that others can stand up to Eldar? Bonus points if it's with a codex that was released before Necrons. Secret bonus points if it's from a 6th edition codex (that isn't Tau) or Orks.

Ghazkuul wrote:1: even making the WK a MC it is still undercosted for what it brings to the table. it needs to go up 100 pts and lose GC

2: Bladestorm is simply put, stupid. Its just another bit of extra eldar douche baggery that doesn't need to exist.

3: they are infantry, they aren't supposed to be as mobile as a bike. Or maybe let the Eldar player use it 1 time per game to make it more believable.

4: The problem is D weapons, D weapons belong in Apoc not 40k. They break the game and make it so nobody wants to take any kind of expensive model or vehicle.


If you cant figure this out i'll spell it out. Eldar have Tons of D weapons so that players feel they shouldn't take expensive units or vehicles because they get blown away to quickly, so your more inclined to take lots of Infantry or squadrons of bikes....and then the Eldar get Scat Bikes, so if you do that you are now being shot off the board with tons of Scatter laser shots.

The Eldar Codex was designed by an anal dwelling butt monkey who didn't want anyone to ever be able to beat his precious eldar.

A model can't be a Monstrous Creature and a Gargantuan Creature at the same time. If Distortion weapons are changed back and the Wraithknight becomes an MC, it will be about where it should have been in terms of points cost when it was first released.

In a world where Grav, Gauss, and Assault 3 Plasmaguns exist, Bladestorm is tame by comparison. It compensates for Eldar infantry's lack of durability and limited wargear.

Eldar infantry can move a total distance equivalent to bikes, but don't have +1 Toughness, can't charge after moving 12", can't turbo-boost, and can't Jink. Sounds balanced to me. Besides, Eldar are supposed to be faster on foot than other races due to their higher Initiative.

I'm not saying that D-weapons and Scatbikers aren't a major problem. They are, and they need some serious changing along with the Wraithknight. But the rest of the Eldar codex is aobut fine where it is in power level, if needing some points increases on a few units.

The person you're thinking of sounds suspiciously similar to Phil Kelley...

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Dman137 wrote:
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Made in us
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Homestead, FL

 TheNewBlood wrote:
Dman137 wrote:
 Ghazkuul wrote:
So you are ok with it only if the codex says its ok, well my codex blows and it came out in 7th edition so IM not getting a new one for A LONG TIME.


Then pick a new army if your dex blows, are we suppose to feel sorry for you.? Lol

How about you try playing a different army if you're so convinced that others can stand up to Eldar? Bonus points if it's with a codex that was released before Necrons. Secret bonus points if it's from a 6th edition codex (that isn't Tau) or Orks.

Ghazkuul wrote:1: even making the WK a MC it is still undercosted for what it brings to the table. it needs to go up 100 pts and lose GC

2: Bladestorm is simply put, stupid. Its just another bit of extra eldar douche baggery that doesn't need to exist.

3: they are infantry, they aren't supposed to be as mobile as a bike. Or maybe let the Eldar player use it 1 time per game to make it more believable.

4: The problem is D weapons, D weapons belong in Apoc not 40k. They break the game and make it so nobody wants to take any kind of expensive model or vehicle.


If you cant figure this out i'll spell it out. Eldar have Tons of D weapons so that players feel they shouldn't take expensive units or vehicles because they get blown away to quickly, so your more inclined to take lots of Infantry or squadrons of bikes....and then the Eldar get Scat Bikes, so if you do that you are now being shot off the board with tons of Scatter laser shots.

The Eldar Codex was designed by an anal dwelling butt monkey who didn't want anyone to ever be able to beat his precious eldar.

A model can't be a Monstrous Creature and a Gargantuan Creature at the same time. If Distortion weapons are changed back and the Wraithknight becomes an MC, it will be about where it should have been in terms of points cost when it was first released.

In a world where Grav, Gauss, and Assault 3 Plasmaguns exist, Bladestorm is tame by comparison. It compensates for Eldar infantry's lack of durability and limited wargear.

Eldar infantry can move a total distance equivalent to bikes, but don't have +1 Toughness, can't charge after moving 12", can't turbo-boost, and can't Jink. Sounds balanced to me. Besides, Eldar are supposed to be faster on foot than other races due to their higher Initiative.

I'm not saying that D-weapons and Scatbikers aren't a major problem. They are, and they need some serious changing along with the Wraithknight. But the rest of the Eldar codex is aobut fine where it is in power level, if needing some points increases on a few units.

The person you're thinking of sounds suspiciously similar to Phil Kelley...


1: Orks in 6th edition weren't great, and definitely not on the same level as Tau

2: I never said a model could be MC and GC at the same time, i suggested that the WK become a MC and lose GC, I also still think it is under costed for how much damage it can do and how durable it is.

3: Eldar infantry deserve to be OP compared to other infantry because they aren't as OP awesome as bikes? that is your argument? Also, Initiative is just fething stupid in this game. In the assault phase it actually means agility apparently but it doesn't factor in that way. But when I mention that people state its more about how fast they can think, but if thats the case why should infantry move faster because they can think faster?

4: Just about every Eldar model needs a points increase, Firedragons getting AP0 is just stupid, Spiders getting to JSJ during your opponents shooting phase is even worse. The Anal dwelling Phil Kelly who wrote this codex just didn't like the idea of any of his units being subpar compared to the rest of the game.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

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Made in ca
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You can complain all you want, but it won't change and no one will ban eldar (speaking of tourneys) in local stores or in your gaming group anything can happen
   
Made in us
Krazed Killa Kan




Homestead, FL

Dman137 wrote:
You can complain all you want, but it won't change and no one will ban eldar (speaking of tourneys) in local stores or in your gaming group anything can happen



So in a thread entitled "What would you change in the eldar codex to make it balanced" your input is "Stop complaining, and L2P" Got it. please go defend your broken codex in another thread. here it isn't relevant.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in ca
Dakka Veteran





 Ghazkuul wrote:
Dman137 wrote:
You can complain all you want, but it won't change and no one will ban eldar (speaking of tourneys) in local stores or in your gaming group anything can happen



So in a thread entitled "What would you change in the eldar codex to make it balanced" your input is "Stop complaining, and L2P" Got it. please go defend your broken codex in another thread. here it isn't relevant.


No one has said anything to make it balanced lol everyone just wants to either make them crap or ban them all together. In other words everyone just wants to nurff them not balance them.
   
Made in us
Krazed Killa Kan




Homestead, FL

Dman137 wrote:
 Ghazkuul wrote:
Dman137 wrote:
You can complain all you want, but it won't change and no one will ban eldar (speaking of tourneys) in local stores or in your gaming group anything can happen



So in a thread entitled "What would you change in the eldar codex to make it balanced" your input is "Stop complaining, and L2P" Got it. please go defend your broken codex in another thread. here it isn't relevant.


No one has said anything to make it balanced lol everyone just wants to either make them crap or ban them all together. In other words everyone just wants to nurff them not balance them.


Thats your opinion, your opinion has been noted and written off by almost everyone because we all think your being TFG, if you really don't believe that WK and Scat Bikes aren't OP as hell then please explain how they aren't OP in the current game settings.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
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Martel732 wrote:
I'm okay throwing Saim Hain under the bus at this point. Or make it a WD formation.

The Eldar have so many more past sins than CSM, though.


There's the petulance I'm talking about. How about Saim Hain should be able to field a reasonably effective and fluffy force and GW find a way to make that happen without making it OP. Everyone wins. Saying screw them really isn't a reasonable response. As an aside, I don't think there has been a time until now when Saim Hain has been a significant force in the game. While Eldar in general may have been powerful for a long time, peole who primarily played Saim Hain have long lacked the ability to be a really competitive force.

"Look to lift everyone up, not just tear others down."

When I say that, everyone says that would break the game. As the scoop their entire list from WK stomps.


You misunderstand my point. I'm not saying that nerfing Eldar and other 7.5 dexes is a bad idea or shouldn't be done, rather use a scalpel not a splitting maul when doing so. Tone down the OP without making models, units or armies more or less unplayable.



Automatically Appended Next Post:
 master of ordinance wrote:
Gwaihirsbrother wrote:

Complaining that Eldar have always been OP and therefore deserve time being bad is petulant and immature. Everyone should be on an equal footing with a codex that has useable units from start to finish. Look to lift everyone up, not just tear others down. Sure nerf may be in order from time to time but the goal should be to make something playable, not reduce it to irrelevance as penance for past sins. Can I get an amen from the chaos players? (3.5)


Or how about we nerf the big nasty four codex's rather than just letting power bloat take its toll on the game?

And whilst we are at it just nerf the hell out of Eldar. An edition at bottom place would not hurt them and would be a nice break for the rest of us.


Look more unreasonable, grab the pitchforks, make 'em pay mob mentality. No one deserves editions at the bottom. Everyone should be more or less on equal footing. Calling for an unbalanced game makes no sense. If you are OK with an unbalanced game, and you must be since you are arguing a faction should be underpowered, why are you complaining?

Again nerfs aren't necessarily bad, but the goal should be balance, not rendering models and units useless.


Automatically Appended Next Post:
Dman137 wrote:
 Ghazkuul wrote:
Dman137 wrote:
You can complain all you want, but it won't change and no one will ban eldar (speaking of tourneys) in local stores or in your gaming group anything can happen



So in a thread entitled "What would you change in the eldar codex to make it balanced" your input is "Stop complaining, and L2P" Got it. please go defend your broken codex in another thread. here it isn't relevant.


No one has said anything to make it balanced lol everyone just wants to either make them crap or ban them all together. In other words everyone just wants to nurff them not balance them.


Disagree with this. Plenty of posters have offered reasonable input on making it more balanced. Nerfs are not the same as making it imbalanced. Nerfs, if done properly, create balance rather than destroying it. Certainly some will only be happy if Eldar are the 40 laughingstock that is easily beat up on by every army, or have particular hatred of one or more units and will only be happy if those units are unplayable, but plenty of others just call for small changes to make the codex and game as a whole more balanced.

This message was edited 3 times. Last update was at 2015/08/27 16:30:28


 
   
Made in ca
Dakka Veteran





 Ghazkuul wrote:
Dman137 wrote:
 Ghazkuul wrote:
Dman137 wrote:
You can complain all you want, but it won't change and no one will ban eldar (speaking of tourneys) in local stores or in your gaming group anything can happen



So in a thread entitled "What would you change in the eldar codex to make it balanced" your input is "Stop complaining, and L2P" Got it. please go defend your broken codex in another thread. here it isn't relevant.


No one has said anything to make it balanced lol everyone just wants to either make them crap or ban them all together. In other words everyone just wants to nurff them not balance them.


Thats your opinion, your opinion has been noted and written off by almost everyone because we all think your being TFG, if you really don't believe that WK and Scat Bikes aren't OP as hell then please explain how they aren't OP in the current game settings.
   
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Been Around the Block





 Ghazkuul wrote:
 TheNewBlood wrote:
People really don't seem to understand why Eldar and Dark Eldar should be Battle-Brothers: blood is thicker than water.


So by that logic then IoM and Chaos should all be allies. you know, since blood is thicker then water.


The Eldar are a lot more practical than the leading factions in the IoM.

I do agree, allies of convenience would reflect their mutual distaste for each other. Battle-brother presumes a certain level of trust.
   
Made in ca
Dakka Veteran





Gwaihirsbrother wrote:
Martel732 wrote:
I'm okay throwing Saim Hain under the bus at this point. Or make it a WD formation.

The Eldar have so many more past sins than CSM, though.


There's the petulance I'm talking about. How about Saim Hain should be able to field a reasonably effective and fluffy force and GW find a way to make that happen without making it OP. Everyone wins. Saying screw them really isn't a reasonable response. As an aside, I don't think there has been a time until now when Saim Hain has been a significant force in the game. While Eldar in general may have been powerful for a long time, peole who primarily played Saim Hain have long lacked the ability to be a really competitive force.

"Look to lift everyone up, not just tear others down."

When I say that, everyone says that would break the game. As the scoop their entire list from WK stomps.


You misunderstand my point. I'm not saying that nerfing Eldar and other 7.5 dexes is a bad idea or shouldn't be done, rather use a scalpel not a splitting maul when doing so. Tone down the OP without making models, units or armies more or less unplayable.



Automatically Appended Next Post:
 master of ordinance wrote:
Gwaihirsbrother wrote:

Complaining that Eldar have always been OP and therefore deserve time being bad is petulant and immature. Everyone should be on an equal footing with a codex that has useable units from start to finish. Look to lift everyone up, not just tear others down. Sure nerf may be in order from time to time but the goal should be to make something playable, not reduce it to irrelevance as penance for past sins. Can I get an amen from the chaos players? (3.5)


Or how about we nerf the big nasty four codex's rather than just letting power bloat take its toll on the game?

And whilst we are at it just nerf the hell out of Eldar. An edition at bottom place would not hurt them and would be a nice break for the rest of us.


Look more unreasonable, grab the pitchforks, make 'em pay mob mentality. No one deserves editions at the bottom. Everyone should be more or less on equal footing. Calling for an unbalanced game makes no sense. If you are OK with an unbalanced game, and you must be since you are arguing a faction should be underpowered, why are you complaining?

Again nerfs aren't necessarily bad, but the goal should be balance, not rendering models and units useless.


Automatically Appended Next Post:
Dman137 wrote:
 Ghazkuul wrote:
Dman137 wrote:
You can complain all you want, but it won't change and no one will ban eldar (speaking of tourneys) in local stores or in your gaming group anything can happen



So in a thread entitled "What would you change in the eldar codex to make it balanced" your input is "Stop complaining, and L2P" Got it. please go defend your broken codex in another thread. here it isn't relevant.


No one has said anything to make it balanced lol everyone just wants to either make them crap or ban them all together. In other words everyone just wants to nurff them not balance them.


Disagree with this. Plenty of posters have offered reasonable input on making it more balanced. Nerfs are not the same as making it imbalanced. Nerfs, if done properly, create balance rather than destroying it. Certainly some will only be happy if Eldar are the 40 laughingstock that is easily beat up on by every army, or have particular hatred of one or more units and will only be happy if those units are unplayable, but plenty of others just call for small changes to make the codex and game as a whole more balanced.


Making bikes FA and not being able to take Hw is pretty much making them suck


Automatically Appended Next Post:
 Ghazkuul wrote:
Dman137 wrote:
 Ghazkuul wrote:
Dman137 wrote:
You can complain all you want, but it won't change and no one will ban eldar (speaking of tourneys) in local stores or in your gaming group anything can happen



So in a thread entitled "What would you change in the eldar codex to make it balanced" your input is "Stop complaining, and L2P" Got it. please go defend your broken codex in another thread. here it isn't relevant.


No one has said anything to make it balanced lol everyone just wants to either make them crap or ban them all together. In other words everyone just wants to nurff them not balance them.


Thats your opinion, your opinion has been noted and written off by almost everyone because we all think your being TFG, if you really don't believe that WK and Scat Bikes aren't OP as hell then please explain how they aren't OP in the current game settings.


WK die to grav in a heart beat, one squad of cents with grav in a drop pod (which everyone takes, if they play marines) and that WK is dead.
As for the bikes you can kill them with just about anything that shoots. Yeah they have 36"-48" range, your telling me that if you have heavy bolters you can't kill them.? You can drop pod against them.? You can outflank against them, there are so many ways to kill them. They need the range and shooting to be affective, what other troop would you take that's any good.? Gaurdians, nope, DA maybe if there in a transport.
If people want to tone down eldar then there's other books that need a tone down as well, SM, necorns, ad-mek, and I'm pretty sure tau will ride the cheese wave as well.

Eldar was way more broken in 4th edition with invisible Falcons and no one complained this much.
Last codex everyone complained that wave serpents were to amazing (they were) and in this codex they got tone down a lot. But like I've already said before the codex should stay as is just like all other codexs that came out and whatever is coming out. You don't want to play against eldar then don't play against eldar it's simple. If you don't want to play against eldar in a tournament then don't go.

This message was edited 1 time. Last update was at 2015/08/27 16:37:54


 
   
Made in us
Krazed Killa Kan




Homestead, FL

So DMan, your entire reasoning behind not nerfing anything in the Eldar Codex is because SM have drop pods and cents. Two units that the entire game feels are a bit broken to begin with?

So because 1 army can take Drop pods then your justified in taking a WK that can kill my 770pt Stompa in 1 shot.

And again, THEY ARE TROOPS they aren't supposed to be amazing at everything. As it stands your stupid Jetbikes are #1 in movement of troops, #1 in Fire for troops and #1 in Power per point for troops. They are the definition of over powered.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in ca
Dakka Veteran





 Ghazkuul wrote:
So DMan, your entire reasoning behind not nerfing anything in the Eldar Codex is because SM have drop pods and cents. Two units that the entire game feels are a bit broken to begin with?

So because 1 army can take Drop pods then your justified in taking a WK that can kill my 770pt Stompa in 1 shot.

And again, THEY ARE TROOPS they aren't supposed to be amazing at everything. As it stands your stupid Jetbikes are #1 in movement of troops, #1 in Fire for troops and #1 in Power per point for troops. They are the definition of over powered.


To nurff one dex you have to nurff others (by dex I mean certain units)
The WK doesn't need a nurff it just needs to no be in regular 40k, if anything make the wraith lord good and useable.
Do I think that the aspect host needs a change, sure there should be a points increase there but no change to there rules, and I've always said all sargents should have 2 wounds in every codex. And I think bikes if they are allowed to only take cannons they the balance out a bit better. Not complete change them back to what they were before
   
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Locked in the Tower of Amareo




 Ghazkuul wrote:
So DMan, your entire reasoning behind not nerfing anything in the Eldar Codex is because SM have drop pods and cents. Two units that the entire game feels are a bit broken to begin with?

So because 1 army can take Drop pods then your justified in taking a WK that can kill my 770pt Stompa in 1 shot.

And again, THEY ARE TROOPS they aren't supposed to be amazing at everything. As it stands your stupid Jetbikes are #1 in movement of troops, #1 in Fire for troops and #1 in Power per point for troops. They are the definition of over powered.


Eldar troops that are better than BA troops, BA heavies, BA FA, and BA elites.
   
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Been Around the Block





Dman137 wrote:
 Ghazkuul wrote:
Dman137 wrote:
You can complain all you want, but it won't change and no one will ban eldar (speaking of tourneys) in local stores or in your gaming group anything can happen



So in a thread entitled "What would you change in the eldar codex to make it balanced" your input is "Stop complaining, and L2P" Got it. please go defend your broken codex in another thread. here it isn't relevant.


No one has said anything to make it balanced lol everyone just wants to either make them crap or ban them all together. In other words everyone just wants to nurff them not balance them.


Isn't that the intent of a nerf?

This message was edited 1 time. Last update was at 2015/08/27 16:55:42


 
   
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 Vash108 wrote:
I wouldn't mind it so bad but all the D weapons and 2+ re-rollables are silly. Have a friend of mine who built up his Eldar army and refuses to play with it very often because of how OP it seems.


I'm not so enlightened, but when not in an event, I tend to play highlander lists and alot of units that noone else would ever play: 20 Guardians on foot, Rangers, Shining Spears, Banshees, Vipers (when not obligated to do so), etc. You get the idea.

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Krazed Killa Kan




Homestead, FL

Last edition/codex Eldar players took Bike troops all the time. THey just couldn't kill everything in the game that didn't have AV of 13 or better. This edition they are literally the best unit in the game, they need a nerf.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in ca
Journeyman Inquisitor with Visions of the Warp




Remove points from the game.

Fixed!

   
Made in ca
Dakka Veteran





Martel732 wrote:
 Ghazkuul wrote:
So DMan, your entire reasoning behind not nerfing anything in the Eldar Codex is because SM have drop pods and cents. Two units that the entire game feels are a bit broken to begin with?

So because 1 army can take Drop pods then your justified in taking a WK that can kill my 770pt Stompa in 1 shot.

And again, THEY ARE TROOPS they aren't supposed to be amazing at everything. As it stands your stupid Jetbikes are #1 in movement of troops, #1 in Fire for troops and #1 in Power per point for troops. They are the definition of over powered.


Eldar troops that are better than BA troops, BA heavies, BA FA, and BA elites.


I'm sure BA or some SM army will get a boost come Christmas, GW pretty much always comes out with some sort of imperial thing just before Christmas. What I'm trying to say is wait it out until more 40k stuff starts coming out again (late September) and then we can all see where the balance needs to take place and what needs to be balanced, who knows SM could get a super heavy with range D. I wouldn't put it past GW
   
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Dman137 wrote:
 Ghazkuul wrote:
Dman137 wrote:
You can complain all you want, but it won't change and no one will ban eldar (speaking of tourneys) in local stores or in your gaming group anything can happen



So in a thread entitled "What would you change in the eldar codex to make it balanced" your input is "Stop complaining, and L2P" Got it. please go defend your broken codex in another thread. here it isn't relevant.


No one has said anything to make it balanced lol everyone just wants to either make them crap or ban them all together. In other words everyone just wants to nurff them not balance them.


You haven't read every entry then, as a Eldar player who agrees with most (not all) of the comments in this thread...I'd never seek to fully Ban or make them useless to play.

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Yoyoyo wrote:
Remove points from the game.

Fixed!



In the BRB it says you can play without points.
   
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PA Unitied States

Yoyoyo wrote:
Remove points from the game.

Fixed!



Welcome to Age of The Emperor


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:Eldar: 10K+ pts, 2500 pts
1850 pts
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Made in us
Swift Swooping Hawk





Massachusetts

 Ghazkuul wrote:
So because 1 army can take Drop pods then your justified in taking a WK that can kill my 770pt Stompa in 1 shot.



Isn't this a problem with ranged D weapons then, and not the WK itself?

Not trying to provoke an issue here, but it is important that we are really looking at the right thing.

This message was edited 1 time. Last update was at 2015/08/27 17:25:16


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 Gangrel767 wrote:
 Ghazkuul wrote:
So because 1 army can take Drop pods then your justified in taking a WK that can kill my 770pt Stompa in 1 shot.



Isn't this a problem with ranged D weapons then, and not the WK itself?

Not trying to provoke an issue here, but it is important that we are really looking at the right thing.


no, because even when the WK doesn't take the D weapons he is still OP compared to price.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
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The D weapons are actually one of the least offensive things about the WK.
   
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Dman137 wrote:


Yep, people rather complain then just adapt and try new strategys, space marines have all the told to deal with eldar bikes and then some, the also have a formation for free transports (yes you have to take certain things to unlock that but still) is it fair that my 1850 army needs to face a 2300pt list.?


The fact that you can compete at 1850 (and win) with 2300pts of space marines doesn't say that you're codex is too efficient compared to others?

That bad thing is...now that Pandora's box has been opened and free models have become a thing, there really isn't any going back. Eldar are strong because they need to be to compete with Necrons and the new Space Marines...they just have the ranged D and super efficient speedy units so they get to hear the brunt of the complaints. The rest of the pre-Decurion codecies have to just suck it up for a bit while we wait for our sparkling new detachments and formations filled with free upgrades / models.
   
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 Ghazkuul wrote:
 Gangrel767 wrote:
 Ghazkuul wrote:
So because 1 army can take Drop pods then your justified in taking a WK that can kill my 770pt Stompa in 1 shot.



Isn't this a problem with ranged D weapons then, and not the WK itself?

Not trying to provoke an issue here, but it is important that we are really looking at the right thing.


no, because even when the WK doesn't take the D weapons he is still OP compared to price.


Fair enough. I have only used mine 3 times since the new codex. Twice stock, and once sword and board. Stock - I didn't enjoy using it, because I roll a lot of 6's. Sword and Board was more fun, but still not tons of fun. In all three of those game, my buddy used his Barbed Heriodule, so at least we both had GMC.

I'm thinking a ranged D Nerf, and maybe a 50 point bump. I'm going to play that out a few times.

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Dman137 wrote:


Making bikes FA and not being able to take Hw is pretty much making them suck.


I more or less agree with this, but people have made other proposals than just that, and many of them make sense. Don't just focus on the bad ones.


Eldar was way more broken in 4th edition with invisible Falcons and no one complained this much.
Last codex everyone complained that wave serpents were to amazing (they were) and in this codex they got tone down a lot. But like I've already said before the codex should stay as is just like all other codexs that came out and whatever is coming out. You don't want to play against eldar then don't play against eldar it's simple. If you don't want to play against eldar in a tournament then don't go.


I think you mean invincible not invisible. With those Falcons it was realatively easy to prevent them from shooting and then you had an expensive transport that couldn't transport much and really couldn't do much. You paid a lot of points to stay alive and not damage anything. That wasn't really terribly broken. Not saying it shouldn't have been easier to actually kill them, but their damage output was not too impressive.
   
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Dman137 wrote:
 Ghazkuul wrote:
Dman137 wrote:
You can complain all you want, but it won't change and no one will ban eldar (speaking of tourneys) in local stores or in your gaming group anything can happen



So in a thread entitled "What would you change in the eldar codex to make it balanced" your input is "Stop complaining, and L2P" Got it. please go defend your broken codex in another thread. here it isn't relevant.


No one has said anything to make it balanced lol everyone just wants to either make them crap or ban them all together. In other words everyone just wants to nurff them not balance them.
So...out of this entire thread, every single post has simply been to "make them crap" or "ban them".

Methinks you're either willfully ignoring what people are posting, or are are simply trolling. The vast majority of these suggestions would simply take the Eldar codex *mostly* back to it's 6E incarnation, which was still at damn near the top of the power pyramid.

There's a huge number of highly unnecessary buffs, and many made for completely non-gameplay related reasons, as explained earlier regarding jetbikes.

This message was edited 1 time. Last update was at 2015/08/27 18:16:24


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