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Made in us
Near Golden Daemon Caliber






Illinois

^What you've said sounds cool

I realize infinity is a shooting game and should stay that way, but buffs to melee will add more options for some units and should be interesting.

Tags staying mid-field to hide from hackers is all well and good until the nomads start saturating the field with markers from their deployment zone Range of hacking devices (other than just 2) is also interesting.

Ranged medikits? Also intriguing, although the doctor/engi remotes are generally pretty cheap.

 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

Don't apologise, that was all fairly helpful (as helpful as id have been!) and it was awesome that Carlos took you through your first game! I've yet to have mine. Can't wait for N3 though.
   
Made in gb
Is 'Eavy Metal Calling?





UK

Sounds interesting! As someone not yet playing (waiting on Icestorm) I like the sound of the changes to hacking. If it's more varied than just immobilising HI/TAGs and opening doors (yeah, I know there's a little more to it than that) then it should be fun. Someone a few pages back mentioned Hacking being Infinity's 'magic' which I think is a nice way of summing it up.

 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

I never used to be interested in Hacking (like I'm never really interested in magic or its analogues in other systems) but since the Tunguska models started coming out that all changed haha.
   
Made in gb
Enginseer with a Wrench






 Paradigm wrote:
Sounds interesting! As someone not yet playing (waiting on Icestorm) I like the sound of the changes to hacking. If it's more varied than just immobilising HI/TAGs and opening doors (yeah, I know there's a little more to it than that) then it should be fun. Someone a few pages back mentioned Hacking being Infinity's 'magic' which I think is a nice way of summing it up.


Oh, that reminds me of another thing: terrain!

Carlos mentioned that buildings will have rules to allow you to hack the doors or blow in the walls etc. – basically to make things more interactive. For example, a typical civilian building will be designated a 'Green' house (just an example) and be fairly flimsy and easy to break into; while a military bunker will be a 'Red' building, and be much more secure and tough. These rules will be used to help suggest terrain set ups – so a mission will have notes explaining that you need so many red buildings, so many green buildings etc.

Or particular interest was the mention that the rules have been written with consideration for the buildings produced by official partners (MaxMini etc.); it's a way of supporting them while making things easy for players.

There was something else about forest/jungle terrain, but I think that was reserved info for GenCon. Anyone else at the Sunday seminar remember if that was kosher to share or not?

+Death of a Rubricist+
My miniature painting blog.
 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Brilliant write-up Apologist, glad you enjoyed and sorry that I couldn't make it to meet you there.

Wow having your first demo game from one of the main game creators is pretty impressive, I should hope he made a good job of it!

Some interesting comments on the rules there, and some of the most we have heard so far from 3rd edition. Particularly interesting concerning the re-shuffling of the way some units are intended to work; I like the concept of the TAGs being used in a more supportive role, rather than a knife-edge to hammer through and either win or lose you the game. Also, that hackers might become a truly effective measure to 'counter-TAG'.

Interesting direction with the rule book and background book - the negative is that you will now need two books (which I assume will be more expensive combined than the £30 for the one rulebook at present) the positive that if you really wanted to, you could probably just download the new rules and buy the background book (if you wanted to save some money?) And I suppose people that just like the imagery and miniatures, with no interest in the game, will be catered to?

Overall, seems like a refinement to perhaps balance out some of the sharper edges of how the game plays and great that they are continuing to refine them up until (and beyond?) the point of release, very excited to actually see the new rules as and when they arrive!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in gb
Regular Dakkanaut





Cheers for the write up had no note pad to note what could/could not be said. Although im pretty sure we were not ment to mention the hacking thing. Hope to see you at the December event so we can have a game together

This message was edited 1 time. Last update was at 2014/09/29 13:17:26


 
   
Made in si
Charging Dragon Prince





Thank you for the feedback.

I don't think TAG needed more counters, especially a hard counter. Fortunately I don't have any interest in them.

Great to hear for a background book.

This message was edited 4 times. Last update was at 2014/09/29 12:59:26


 
   
Made in gb
Multispectral Nisse




Luton, UK

 Apologist wrote:

* The change in HMG effectiveness at short range (negative modifiers) was, in part, added to encourage TAGs to stay in mid-field in support, rather than stomping over to the other player's deployment zone and hosing things down.


Aha! Nobody will expect the Seraph!



(As long as it doesn't get changed for N3)

“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” 
   
Made in us
Shas'la with Pulse Carbine





Florida

Was there any mention of a street date release for N3 rules in the seminar?

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in gb
Regular Dakkanaut





No exact dates those will be revealed in the Beasts of war video
   
Made in gb
Is 'Eavy Metal Calling?





UK

 Apologist wrote:
 Paradigm wrote:
Sounds interesting! As someone not yet playing (waiting on Icestorm) I like the sound of the changes to hacking. If it's more varied than just immobilising HI/TAGs and opening doors (yeah, I know there's a little more to it than that) then it should be fun. Someone a few pages back mentioned Hacking being Infinity's 'magic' which I think is a nice way of summing it up.


Oh, that reminds me of another thing: terrain!

Carlos mentioned that buildings will have rules to allow you to hack the doors or blow in the walls etc. – basically to make things more interactive. For example, a typical civilian building will be designated a 'Green' house (just an example) and be fairly flimsy and easy to break into; while a military bunker will be a 'Red' building, and be much more secure and tough. These rules will be used to help suggest terrain set ups – so a mission will have notes explaining that you need so many red buildings, so many green buildings etc.

Or particular interest was the mention that the rules have been written with consideration for the buildings produced by official partners (MaxMini etc.); it's a way of supporting them while making things easy for players.

There was something else about forest/jungle terrain, but I think that was reserved info for GenCon. Anyone else at the Sunday seminar remember if that was kosher to share or not?


Destructible interactive terrain in wargaming? Hell yes!

 
   
Made in gb
Enginseer with a Wrench






Pacific wrote:Brilliant write-up Apologist, glad you enjoyed and sorry that I couldn't make it to meet you there.
Wow having your first demo game from one of the main game creators is pretty impressive, I should hope he made a good job of it!

Yeah, shame you couldn't make it down – though when we do get to meet up for another game (was Fulgrim vs Guilliman really the last time?) I should have a painted Infinity force!

Some interesting comments on the rules there, and some of the most we have heard so far from 3rd edition. Particularly interesting concerning the re-shuffling of the way some units are intended to work; I like the concept of the TAGs being used in a more supportive role, rather than a knife-edge to hammer through and either win or lose you the game. Also, that hackers might become a truly effective measure to 'counter-TAG'.

Carlos made it very clear that he intends Infinity to succeed through having a very solid, well-rounded and balanced game: he feels that the quality of the core game should drive growth naturally, rather than through add-ons and expansions. The campaigns will be non-essential additions.

He spoke of the game being like a house of cards; that changing one element necessitated changing others. As an example, the TAGs weren't playing as he had envisioned them, but rather than changing them directly, CB is tweaking other bits – close combat, hacking, HMGs etc. – in order to 'fix' TAGs while balancing those other bits. A very 'holistic' approach.

Interesting direction with the rule book and background book - the negative is that you will now need two books (which I assume will be more expensive combined than the £30 for the one rulebook at present) the positive that if you really wanted to, you could probably just download the new rules and buy the background book (if you wanted to save some money?) And I suppose people that just like the imagery and miniatures, with no interest in the game, will be catered to?

I don't think there was a word on the price; but I got the impression the books will be sold as a pair, not separately. The division into rules and background was to make the rules lightweight and portable, while not compromising the quality of the background book.

Overall, seems like a refinement to perhaps balance out some of the sharper edges of how the game plays and great that they are continuing to refine them up until (and beyond?) the point of release, very excited to actually see the new rules as and when they arrive!

A good example of the ongoing refinement – and how that relates to the quick adjustments online – is the Paradiso book. This will remain current as it includes rules that won't be in the updated main rulebook, but the points values (for example) will presumably be affected by the changes in the main game. They'll square that circle by directing people to the 'net for updates.

Mothman wrote:Cheers for the write up had no note pad to note what could/could not be said. Although im pretty sure we were not ment to mention the different hacking devises. Hope to see you at the December event so we can have a game together

+SCRAPSHUNTERRORABORT+ I've edited my post to remove the reference – sorry CB
I'll see if I can make it up to the December event

Knight wrote:Thank you for the feedback.
I don't think TAG needed more counters, especially a hard counter. Fortunately I don't have any interest in them.
Great to hear for a background book.

My pleasure. Remember that I'm posting as a very new player; I may well have missed some very pertinent info.

Riquende wrote:Aha! Nobody will expect the Seraph!

Which reminds me – in the Q&A after the seminar, someone asked if the Seraph and some other models (which i took to be long-delayed TAGs, from the way the question was phrased) are going to come out soon. This led to Carlos explaining that the mini-TAGs(?) were part of a fairly involved evaluation of the TAG models in light of the new CAD appraoch to miniature design. They were slightly delayed because of that, but are coming. No timeline that I can remember, I'm afraid, but from implication it was relatively soon.

This message was edited 1 time. Last update was at 2014/09/29 13:19:54


+Death of a Rubricist+
My miniature painting blog.
 
   
Made in us
Alguacile Paramedic





 NuclearMessiah wrote:


So we get a slightly slower void operator

Also some new Yu Jing models in October specifically 5 new version of this guy should be cool to see, especially what ever new loadouts they come up with since he has 2 one engineer and one doctor atm.


I think it's a replacement for the Iskaller but with a few tweaks. That looks like AD equipment on his back. I'm sure he wont have the 6-4 move like an Iskaller though. It also looks like the Missile Launcher replaces the Sniper Rifle the Iskaller had. Almost even trade I'd say. I hope he has a hacker or some specialist ability though. That's what's needed most I think.

While I wasn't thrilled with the sculpt, the Iskaller had some great rules. AD3, super jump, ARM3, Courage and especially the 6-4 move is awesome.

 
   
Made in gb
Dakka Veteran




Devon, UK

Was there a date for a December event?
   
Made in gb
Regular Dakkanaut





no date yet think they said towards the begining of December
   
Made in us
Longtime Dakkanaut




I saw mention of another topic that was dedicated to people getting their IceStorms. Anyone have that link? Looking to see if people who got it from MM got theirs yet
   
Made in pl
Been Around the Block






Thanks for the feedback mate. You got me really exited now

 Apologist wrote:

I don't think there was a word on the price; but I got the impression the books will be sold as a pair, not separately. The division into rules and background was to make the rules lightweight and portable, while not compromising the quality of the background book.

This.
Once you read the fluff there is no point in dragging second book around with you and It will be easier to browse through rules as well. I'm happy about this little change. Seams CB always take care about their players and makes things easier for them.
   
Made in gb
Decrepit Dakkanaut




UK

str00dles1 wrote:
I saw mention of another topic that was dedicated to people getting their IceStorms. Anyone have that link? Looking to see if people who got it from MM got theirs yet


there you go

http://www.dakkadakka.com/dakkaforum/posts/list/613339.page

 
   
Made in us
[DCM]
-






-

I am a big fan of T.A.G.s and they're already hard enough to use effectively.

Hearing of more 'hard counters' to them makes me a bit apprehensive...

   
Made in es
Synchronized Devabot




CB Headquarters

September 2014 Releases:



Facebook Gallery
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Alpharius wrote:
I am a big fan of T.A.G.s and they're already hard enough to use effectively.

Hearing of more 'hard counters' to them makes me a bit apprehensive...

Altering the range bands of HMGs to discourage TAGs ramboing is less of a 'hard counter' and more of a sensible approach.
You wouldn't run in with a warmachine to go "Pew Pew!" with your HMG unless you also had something to go "Stab Stab!"...

At least that's my take on it. I wouldn't be charging in with my Iguana or Geckos with Mk12s anyways.
   
Made in gb
Martial Arts SAS




United Kingdom

I really like that Dactyls mini. I blame the hair. I've been buying a lot more ALEPH minis since I saw Scott Pilgrim..

   
Made in si
Charging Dragon Prince





 Kanluwen wrote:
 Alpharius wrote:
I am a big fan of T.A.G.s and they're already hard enough to use effectively.

Hearing of more 'hard counters' to them makes me a bit apprehensive...


Altering the range bands of HMGs to discourage TAGs ramboing is less of a 'hard counter' and more of a sensible approach.
You wouldn't run in with a warmachine to go "Pew Pew!" with your HMG unless you also had something to go "Stab Stab!"...

At least that's my take on it. I wouldn't be charging in with my Iguana or Geckos with Mk12s anyways.


There's a 40 to 50 points and SWC difference, between a Gecko and something like a Dragoe. For a simple support choice you can easily include a cheaper HI or even MI with HMG. In N3 you're given more open options and a big direct support investment might be the last thing you need to approach the new scenarios.

I rather like what I hear about Stingray series.

This message was edited 3 times. Last update was at 2014/09/29 15:13:05


 
   
Made in us
[DCM]
-






-

The "Hacker improvements" are more the 'hard counter' I was referencing.

   
Made in gb
Multispectral Nisse




Luton, UK

 Knight wrote:


I rather like what I hear about Stingray series.


Are they the last of the existing TAGs to be released? Don't really know much about the model ranges outside of PanO.

“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight



Another picture of my Infinity Cosplay at WaylandGames with my baby Vera For all those asking when and where you can buy the miniature - I'll be putting them on my store later today! STAY TUNED!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in fr
Aquatic Kamua






 Riquende wrote:
 Knight wrote:


I rather like what I hear about Stingray series.


Are they the last of the existing TAGs to be released? Don't really know much about the model ranges outside of PanO.


Stingray are pano
toni macayana is the most needed TAG profile, I dont see any use for the seraph: the MO have enough heavy shock troops

   
Made in us
Dakka Veteran





Chesapeake Beach, Maryland

 BrookM wrote:


Another picture of my Infinity Cosplay at WaylandGames with my baby Vera For all those asking when and where you can buy the miniature - I'll be putting them on my store later today! STAY TUNED!


Cosplay Bolt now (permanently? ) for sale at Tabitha Lyons store only
http://artyfakes.wix.com/main#!product/prd13/2914965841/neoterra-bolts-cosplay-edition-infinity-figure

This message was edited 3 times. Last update was at 2014/09/29 17:46:43


   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

 NuclearMessiah wrote:
 BrookM wrote:


Another picture of my Infinity Cosplay at WaylandGames with my baby Vera For all those asking when and where you can buy the miniature - I'll be putting them on my store later today! STAY TUNED!


Cosplay Bolt now (permanently? ) for sale at Tabitha Lyons store only
http://artyfakes.wix.com/main#!product/prd13/2914965841/neoterra-bolts-cosplay-edition-infinity-figure

12£ for the model and 10£ for shipping to the U.S. No thanks , small package should be much cheaper.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
 
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