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Made in us
Battlefortress Driver with Krusha Wheel






 Dozer Blades wrote:
I saw a game at a local shop - GSF versus the new Tau. Players agreed to being able to target multiple units. Tau went first and popped at least eight rhinos. Pods then came down and the Marines were intercepted off the table... Game over.


Hey I have a funny story for you. I played tau against my friends GSF. I killed 4 rhinos in the first turn. Then he shot some of my stuff. Then next turn I killed some more razorbacks. Then on HIS turn his tactical warlord trait that let him outflank his HQ, and 3 more units all in rhinos came on from the sides. I intercepted 2 of the rhinos successfully, then he shot me off the board to a man!

Isnt it fun how almost identical situations can be completely different?

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in de
Water-Caste Negotiator





Anecdotal evidence at its best. ^^

Its always funny if any statement gets backed up with such evidence. as you Orock proved. Such evidence is worthless to make a point. simply because its no real evidence and there is always a result thats the total oposite to someothers anecdote.

   
Made in se
Dakka Veteran



Sweden

Are we reading from the same rulebook and playing the same game here? Warhammer 40,000 is a poorly-written and atrociously balanced mess of a game going strictly by the rulebook.

In an age where Space Marines can get free dedicated transports, points no longer balance the game. In an age where Formations and Decurion-style detachments exist, list-building restrictions no longer balance the game. Some semblance of balance is needed, which is where house rules like that ITC rulings come into play.


I think all the new codices and especially the faction detachments (e.g. decurion) are perfectly fine and play to the strenghts (and fluff for those that care) to each army.

Fun fact: I can break the game RAW by attaching two different psykers to the same unit. The game has no way to deal with this RAW, so the game breaks at the start of my Psychic Phase.

Do elaborate.

Also, can you tell me what Mastery Levels actually do RAW? Cite page and paragraph.

The number of powers the psyker can use each turn, look it up in the psychic phase section.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

X078 wrote:
Fun fact: I can break the game RAW by attaching two different psykers to the same unit. The game has no way to deal with this RAW, so the game breaks at the start of my Psychic Phase.

Do elaborate.


What is the Mastery Level of the unit? How do you know?

Also, can you tell me what Mastery Levels actually do RAW? Cite page and paragraph.

The number of powers the psyker can use each turn, look it up in the psychic phase section.


Which doesn't matter because we are not told what the relationship between Mastery Level and number of powers a psyker can cast actually is. All we know is that Powers You Can Cast is a function of Mastery Level.

However, Mastery Levels do do something. They generate extra Warp Charge dice.

This message was edited 1 time. Last update was at 2015/11/28 23:38:27


 
   
Made in ca
Confessor Of Sins





 Happyjew wrote:
Which doesn't matter because we are not told what the relationship between Mastery Level and number of powers a psyker can cast actually is. All we know is that Powers You Can Cast is a function of Mastery Level.


Did they seriously leave it at that? Just "a function of Mastery Level"?

I ask because my rulebooks are all in a box or boxes in the basement awaiting sale of the house.
   
Made in us
Screaming Shining Spear





Northern California

 Pouncey wrote:
 Happyjew wrote:
Which doesn't matter because we are not told what the relationship between Mastery Level and number of powers a psyker can cast actually is. All we know is that Powers You Can Cast is a function of Mastery Level.


Did they seriously leave it at that? Just "a function of Mastery Level"?

I ask because my rulebooks are all in a box or boxes in the basement awaiting sale of the house.

Hilariously, yes. And we still don't know, because GW doesn't issue official FAQs anymore.

At least under the ITC rules Mastery Levels are defined and the game doesn't break during the psychic phase.
   
Made in ca
Confessor Of Sins





 TheNewBlood wrote:
 Pouncey wrote:
 Happyjew wrote:
Which doesn't matter because we are not told what the relationship between Mastery Level and number of powers a psyker can cast actually is. All we know is that Powers You Can Cast is a function of Mastery Level.


Did they seriously leave it at that? Just "a function of Mastery Level"?

I ask because my rulebooks are all in a box or boxes in the basement awaiting sale of the house.

Hilariously, yes. And we still don't know, because GW doesn't issue official FAQs anymore.

At least under the ITC rules Mastery Levels are defined and the game doesn't break during the psychic phase.


I didn't finish high school math and even I know that "function" doesn't necessarily refer to a 1:1 ratio...

My dad is great at math, has a degree in astrophysics and worked as a computer programmer for the Canadian government for about 30 years, and he listened to this story and just shook his head and rolled his eyes, then went back to watching TV. I imagine he might've laughed or commented if his back weren't in so much pain... along with other not-funny medical problems he has.
   
 
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