Switch Theme:

[40K RPG] Combined news thread (UPDATE 30/01/16 Enemies Beyond is out!!!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Lord of the Fleet





Seneca Nation of Indians

Does this mean the return of Malal?????


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

No.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 BaronIveagh wrote:
Does this mean the return of Malal?????


1) May that horrible idea never resurface again, and may Malice never be spoken of again either.

2) Why would they bring back Malal in Dark Heresy and not a Black Crusade tome? And when would have FFG gotten the rights to malal?

“There is only one good, knowledge, and one evil, ignorance.”
 
   
Made in us
Lord of the Fleet





Seneca Nation of Indians

 Wyzilla wrote:

1) May that horrible idea never resurface again, and may Malice never be spoken of again either.


You are gonna be really irritated if I ever do manage that buyout of GW. But then so will a lot of people .... (Female space marines, true scale minis, the timeline advancing)



Nuts



Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 BaronIveagh wrote:
... Female space marines...


Oh dear... you're one of those people...


--- OR ---


As long as you allow for male Sisters of Battle.

This message was edited 2 times. Last update was at 2014/08/22 12:34:37


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
[DCM]
-






-

I think we can all (well, most of us) agree that it is a good thing the good Baron's plan will never come to fruition...

   
Made in gb
Phanobi





Gosport. UK

But in another realaty.......

http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)

DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST

We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...

It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.

"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

An update from the most Andy of Andy Hoare's.

FFG wrote:Sins of Askellon
A Designer Diary for Dark Heresy Second Edition




“Gather tears for the sins of ye fathers, O children of Askellon.”
–Saint Valerius, Introit to the Apocrypha Askellios

Recently, we released Dark Heresy Second Edition, a new roleplaying game that casts players as Acolytes in the service of an Inquisitor amidst the grim darkness of the far future. In every game, you face the horrors of the Warp-stained Askellon sector, striving to buy humanity more time.

The darkness of the Askellon sector has never been explored before Dark Heresy Second Edition. Today, Andy Hoare, a leading author at Black Library and one of the major authors in Dark Heresy Second Edition, discusses the game’s new setting: the dark and ancient Askellon sector.



Andy Hoare on the Askellon Sector in Dark Heresy Second Edition

The Askellon sector is an entirely new sector of the Imperium, departing from the Calixis Sector of Dark Heresy, the Koronus Expanse of Rogue Trader, the Jericho Reach of Deathwatch, the Screaming Vortex of Black Crusade and the Spinward Front of Only War. Although this sector is new, it is still subtly linked to the regions of the Imperium that you may have experienced before. Players steeped in the lore of the Calixis Sector and its connected regions may recall scattered mentions of some other locations – the Scelus and Ixaniad Sectors, the “Dread” Madrigal Sector, and an unnamed region bluntly labelled “Access Denied.” This once-forbidden sector is the region in which Dark Heresy Second Edition is set, and the reason for its ominous designation quickly becomes clear to Game Masters and players that dare to enter.

The Askellon sector has been marked “off limits” even by the great Navigator Houses. Ravenous data-phages slowly work their way through Imperial archives, redacting the region from stellar maps. The reason for this is simple—a seemingly endless Warp Storm, called the Pandaemonium, roars through the Askellon sector. This tempest exists on a huge scale that may one day even rival the Maelstrom and the Eye of Terror.

Because of this, the Askellon sector is doomed, but not to a swift, glorious, or merciful death. The region and its people have courted damnation since the very earliest days of human settlement in this sector. Countless legends describe the earliest days of Askellon, but few can be trusted. Some stories claim that the colonists of the first worlds were damned before they arrived; others say the settlers were helplessly fleeing some great calamity or betrayal. These first core worlds clung together through the terrors of the Age of Strife, so that when the Great Crusade finally cast out the shadows of Old Night, Askellon stood as one. Tales from those days exist only as mythical legend and consecrated texts, describing the arrival of the Emperor and the galactic war of rebellion in sacred verses. There are manifold tales of glorious conflict and celebration from those dark times, though apocryphal whispers dare to question these events and Askellon’s role in them. Of course, such accusations are not uttered openly, for the Lords of Askellon are all-powerful within their domains, and a formidable history is not a matter for open discussion.



Askellon is steeped in damnation, forming a microcosm of the larger Imperium’s fate. The institutions of the Askellon sector are crumbling, its ruling classes are beyond corrupt, its worlds are riven with endless war, and all the while, the enemies of Mankind plot its downfall. Uncounted border systems have been lost to the Pandaemonium and other threats over the millennia, and the Imperium may perhaps turn its back on Askellon once and for all. Many of Mankind’s great pillars regard the sector as lost already, so when a high adept of the Adeptus Terra passes away, none replace him. Worst of all, the League of Black Ships has been erratic at best when scouring the sector for psykers. All of Askellon seethes with Warp energies that threaten to draw the questing coils of the Pandaemonium onwards.

Upon these cursed stars falls the inscrutable eye of the Inquisition. Few Inquisitors operate openly in Askellon: to do so would be to court a repeat of the internecine conflict known as the Vaxi Atrocity that burned an entire sub-sector and saw dozens of Inquisitors and their indentured armies clash for no benefit, save that of the dark gods. An uneasy truce holds rival Inquisitors at a distance, but their wars grind on, fought by proxy through their Acolytes, even as they struggle to uncover a fraction of the crimes attributed to the Lords of Askellon. Those sworn to an Inquisitor’s service have their duties to perform, even as the sector crumbles around them.



There are those who would abandon Askellon and its masters to their fate, allowing them to be consumed by the ravening Warp. But others fear that this course of action would allow a daemonic incursion of unprecedented scale. If this invasion occurred, the worlds of an entire sector would be transformed into the domains of Daemons, and the fall of the Imperium brought even closer. Only the bold servants of the Inquisition are willing to lay down their lives to avert this dire fate, even as the Lords of Askellon invent new sins in a sector seething with the darkest heresies known to Mankind.


Enter the Askellon Sector

Thanks, Andy!

The doom of the Askellon sector may be certain, but there are still those of the Inquisition who will fight to the death before they see more of the Imperium slip into eternal night. Take your place among that heroic number as you make your investigations and battle for the fate of the Askellon sector!

Dark Heresy Second Edition is now available online through our webstore and at your local retailer.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Lord of the Fleet





Seneca Nation of Indians

So Andy renamed the 'Mandragora' sector to the 'Madrigal' sector?

Which, btw: sounds really silly to those of us who know what a Madrigal is and what Mandragora is (both the demon and the plant)

'Dread Madrigal' is like 'Savage Hello Kitty'

This message was edited 2 times. Last update was at 2014/08/30 17:26:51



Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in gb
Decrepit Dakkanaut




UK

Deal of the Day at Miniature Market



Rogue Trader RPG core rules $15 (MRSP 59.95)

http://www.miniaturemarket.com/ffgrt01.html

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

While tempting to get a replacement, seeing as my current one is pretty well used by now, I'm sure shipping will ruin the smiles.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yeah, Miniature Market is a great store and I've ordered from them a few times, but shipping tends to kill great discounts.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

The digital version of Dark Heresy 2.0 is out now, discounted for those who partook in the beta.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Another book, another super-sexy cover. The art direction in DH2.0 continues to impress.

FFG wrote:Forgotten Gods
Announcing the First Supplement for Dark Heresy Second Edition




Valatine Lewin was good. Few knew of her, but those who did ensured she always had work. She had been Faceless many times before, smuggling Eldar trinkets, silver devices of unknown origin, and even fresh Ork teef from battles along the Stygies Cluster. The Faceless Trade never ended; the voracious appetite for the outré and forbidden meant that there would always be people like her to whet it.

Fantasy Flight Games is proud to announce Forgotten Gods, the first book-length adventure for Dark Heresy Second Edition!

Even a moment of heresy left unchecked can damn millions of lives in the terrifying future of Dark Heresy Second Edition. You must strive to forestall this grisly fate by serving as an Acolyte of an Inquisitor, the last bastion between Mankind and the eternal corruption of Chaos. In this book-length adventure, your talents and skills are put to their greatest test, as you investigate proscribed artefacts of deadly power and battle a cult whose heresies reach far into the Askellon sector’s past.




Uncover the Faceless Trade

Mankind was not always such a powerful force in the galaxy. Long before the first humans achieved consciousness, ancient gods ruled the stars and spaces between them. In Forgotten Gods, your fears are about to be realised. A cult has hired the smugglers of the Faceless Trade to bring them forbidden artefacts, and they plot to use the power of these artefacts to reawaken a god from the time before Man. As a devoted servant of the Emperor, you cannot allow this heresy to occur.

Your adventure begins as you track down the smugglers of the Faceless Trade on the hive planet of Desoleum. You must investigate the scene of a vicious altercation, before following the trail of the smugglers and the artefacts. From the packed slums of the hive city, your journey takes you across the galaxy, from trekking through the Desoleum’s wastelands, to dining with a Rogue Trader aboard his ship, to walking the foreboding and bone-strewn cemetery world of Thaur. Your investigations may span the Askellon sector, but your purpose remains the same: destroy the heresies surrounding the Faceless Trade, and prevent the reawakening of unimaginable evil.

For more on the adventure and the other features you’ll find within Forgotten Gods, we turn to developer Tim Huckelbery.



Developer Tim Huckelbery on Forgotten Gods

Forgotten Gods is our first book-length adventure for Dark Heresy Second Edition, and we're happy to show off more of the Askellon Sector in it! In this adventure, Acolytes travel the wastelands surrounding Hive Desoleum, voyage aboard a Rogue Trader vessel, and explore the foreboding shrine world of Thaur.

This adventure continues the storyline begun in the Dark Heresy Core Rulebook, where the Dark Pursuits adventure started your investigations into the dangerous xenos artefacts that pollute Hive Desoleum. These artefacts are undoubtedly linked to countless horrible deaths, and several different groups battle to control them for profit, worship, or worse. Your investigations into the smuggling of these proscribed items continued in the events of Desolation of the Dead, the adventure included in the Dark Heresy Game Master's Kit.

Within the Forgotten Gods adventure, the Acolytes seek to end the smuggling of the so-called Faceless Trade in heretical relics before a deadly cult uses the alien items to reawaken long-dead gods that ruled the Askellon sector before Mankind was sentient. Along the way, you may run into several familiar faces from your earlier adventures – some of whom are not at all pleased to see you again. Players who’ve already enjoyed the Dark Pursuits or Desolation of the Dead adventures before playing Forgotten Gods can develop their existing relationships, but Forgotten Gods can be played without having already experienced the two previous adventures. Overall, this trilogy of adventures makes for a grand mix of fast-paced chases, explosive shootouts, and dangerous explorations that puts your Acolyte’s mettle to its greatest test yet.




Exploring the Universe

Each of the locations explored within the book has plenty of background information included, so a Game Master can extend the adventure to explore even more of the setting, or bring the Acolytes back for new investigations after the events of Forgotten Gods have concluded. Every location, whether a Rogue Trader ship or the shrine world of Thaur, includes adventure seeds for side investigations and opportunities to seek out and combat the countless threats and unknown evils that lurk just out of sight. There are always more heresies to be found!

Forgotten Gods also offers new options for Acolyte creation. Each of the three major locations explored in this book includes rules for using that location as an Acolyte's home world, so new players can craft characters hailing from these vastly different parts of the Imperium. Alternatively – Emperor forbid – a player can use this information to create a new Acolyte should his existing character not survive their climatic adventures in Forgotten Gods!

To Thaur and Beyond


Thanks, Tim!

A new adventure awaits within the pages of Forgotten Gods. You and your fellow Acolytes must journey across the Askellon sector, exploring new locales and facing terrifying odds. If you hope to vanquish future heresies, you must face the darkness that lurks in the past.

Look for Forgotten Gods at your local retailer in the fourth quarter of 2014!


I'll be very interested to see how this book turns out given how much has changed in DH2.0 since we play-tested this one.

This message was edited 1 time. Last update was at 2014/09/05 03:54:14


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Regular Dakkanaut





 BrookM wrote:
The digital version of Dark Heresy 2.0 is out now, discounted for those who partook in the beta.


I bought the Beta. How do I get the digital download and discount? Nothing on FFG's website or at Drivethru RPG that I can see. Did they have to email you a code?
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

You should be getting an email notifying you of this, with a direct link to DriveThruRPG. Mine only cost me $9,95



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Apprehensive Inquisitorial Apprentice





USA

 PrimarchX wrote:
 BrookM wrote:
The digital version of Dark Heresy 2.0 is out now, discounted for those who partook in the beta.


I bought the Beta. How do I get the digital download and discount? Nothing on FFG's website or at Drivethru RPG that I can see. Did they have to email you a code?


Make sure you have e-mails enabled for Fantasy Flight Games on DriveThruRPG. Otherwise you may or may not get it.

Looking forward to checking out the first supplement for this game- I know my usual gaming group enjoyed the beta test quite a lot.
   
Made in us
Regular Dakkanaut





 xeno99 wrote:
 PrimarchX wrote:
 BrookM wrote:
The digital version of Dark Heresy 2.0 is out now, discounted for those who partook in the beta.


I bought the Beta. How do I get the digital download and discount? Nothing on FFG's website or at Drivethru RPG that I can see. Did they have to email you a code?


Make sure you have e-mails enabled for Fantasy Flight Games on DriveThruRPG. Otherwise you may or may not get it.

Looking forward to checking out the first supplement for this game- I know my usual gaming group enjoyed the beta test quite a lot.


That was the case. I changed that setting and contacted their CS. Got a link about an hour later with the discounted item in my cart.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

New preview up today!

FFG wrote:Across the Askellon Sector
Preview the Forgotten Gods Adventure for Dark Heresy Second Edition




In Dark Heresy Second Edition, you are an Acolyte in the service of the Inquisition, battling unfathomable evils as you struggle to keep the Imperium from utter corruption. Threats may arise from within, without, or beyond… And sometimes, the greatest threats come from the distant past.

We recently announced the Forgotten Gods book-length adventure, which pits you and your team of Acolytes against the Faceless Trade, smugglers of proscribed artefacts, whose wares may awaken an ancient evil. Your investigations will take you across the Askellon sector, through strange and unknown locales.

Today, Tim Cox, the writer of the Forgotten Gods adventure, shares his thoughts on designing the key locations of the book.

Tim Cox on the Forgotten Gods Adventure

After writing Dark Pursuits, the adventure contained in the Dark Heresy Second Edition Core Rulebook, I was more than a little excited to dive into Forgotten Gods, the first book-length adventure for the new edition! Like Dark Pursuits and Desolation of the Dead, the adventure included in the Dark Heresy Game Master’s Kit, Forgotten Gods explores the central themes of Dark Heresy, as the Acolytes explore hidden threats and expose even greater dangers to the Askellon sector, striving against overwhelming odds to stem the rise of darkness.



This time, the investigation of the xenos artefacts takes the Players Characters from the depths of the hive to the wastelands surrounding it, before leading them off-planet entirely. Players may have learned a great deal about the hive city of Desoleum in prior Dark Heresy adventures, but I’m really excited for them to see more of the strange locations and cultures in the Askellon sector. Over the course of this adventure, they’ll visit two radically different locations – the Rogue Trader vessel, Oath Unspoken, and the shrine world of Thaur, a blessed planet devoted to cemeteries. I had a lot of fun developing both locations and coming up with unique details to set them apart. Each location has a truly distinct atmosphere that brings these places to life.


Into the Void

To get from Desoleum to Thaur, the Acolytes must journey aboard the Oath Unspoken. The journey through the Warp is much more than a path from point A to point B, however. Any passage through the nightmarish unreality of the Immaterium is a great undertaking, and even a relatively short Warp journey is a matter of weeks. One entire chapter of the adventure takes place aboard the Oath Unspoken, as the PCs continue their investigation into the artefact smugglers and the identities of their mysterious customers. Like any voidship, the Oath Unspoken is massive, much more akin to a location than a vehicle, a home to millennia of culture and secrets.

Here, you’ll find a gazetteer with information about the shipboard culture and notable locations aboard the Oath Unspoken, from the Corpse-Holds to the Navigator’s Sanctum, but you’ll also discover more of the Rogue Traders’ role in the Askellon sector. Specifically, readers will learn of the great trade war between the Anzaforr and Surena dynasties, and how the two families have undertaken penance in the decades since. Of course, any benefits to their power bases as a result of services offered to the Ecclesiarchy or the Imperial Navy are surely incidental!



One ship area the PCs will likely visit is the Drunnels, a large open-deck marketplace that takes up an entire cargo hold and a large portion of the surrounding corridors and chambers. The Drunnels showcases the fact that the Oath Unspoken is much more than a mere ship, and its peculiar customs have developed over thousands of years. Aboard a Rogue Trader’s vessel, it is perhaps no surprise that the importance of trade and negotiation has filtered down to even the lowliest crew-serfs. In the Drunnels, haggling is a way of life. An elaborately ritualised form of negotiating is required for any transaction, from acquiring information or lodgings to merely catching a glimpse of a performance by the Cirque Commercia. Unwary Acolytes might even find themselves entering into unintended bargains!


Planet of the Dead

After travelling aboard an ancient voidship, the arrival on Thaur could be a shock for the Acolytes. The PCs were unlikely to see even a single leaf on Desoleum, but now the steel corridors of hive and voidship are now replaced by vast, dense forests and ancient, crumbling mausoleums. This sparsely populated, largely low-tech world offers a distinct contrast to Hive Desoleum and the Oath Unspoken!

Thaur is home to the graves of the sector’s greatest heroes and most revered saints, with monuments and tombs built from the bones of pious citizens. On this planet the dead are more important than the living. Every division of the Eulogus Askelline – the planet’s governing body and Ecclesiarchy diocese – is committed to the task of caring for and honouring the deceased, from the poor who scrimp and save their entire lives to be buried here, to powerful nobility, war heroes, and saints.



I really enjoyed coming up with the details of the Eulogus Askelline’s beliefs and various branches, as it incorporates Thaur’s governance, religion, defence force, and more. In particular, I’m quite fond of the Ossuarian Custodians, the monastic guardians of the Great Ossuria and the ancient and mysterious catacombs that descend far beneath Thaur’s surface. From defending against tomb robbers to repairing crumbling bone-work statues, they see to the preservation of the ossuaries that house Thaur’s most esteemed residents. Unlike the Mournful Guard who watch over the surface, the Custodians carry specialised and deadly weaponry – and they do not look kindly upon intruders.


Experience Askellon

I hope players enjoy exploring the Askellon sector further in Forgotten Gods as they uncover and defeat an ancient threat to the Imperium. For me, one of the best parts of Warhammer 40,000 is the interesting and bizarre worlds that make up the Imperium. Even within the world classifications – hive world, forge world, shrine world, and so on – there’s no standard, and Dark Heresy offers the opportunity to explore this diversity in depth. I think players and GMs will find the wastelands of Desoleum, the Oath Unspoken, and Thaur to offer many exciting roleplaying opportunities, whether you sit down to a formal dinner with Lord-Captain Aristide Anzaforr or push through the tangled forests of Thaur to search for the grave of a god. But remember – wherever you go, there are always new heresies!

Thanks, Tim!

Can you stop the Faceless Trade before their artefacts awaken unspeakable corruption within the Askellon sector? Unless you act, an ancient evil will rise to prominence once more. Gather your fellow Acolytes, and purge this heresy before it can spread!

Pre-order Forgotten Gods at your local retailer today!



Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

So what lines are they still supporting at this point publicly for their 40k rpgs? Is it just DH2 at this point or are there still Black Crusade and Only War books coming out? Deathwatch? Rogue Trader?

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

I am expecting/hoping for a Schola Progenia expansion for OW, since Stormies and Commissars are the only classes without advanced path, and GW Scion 'dex would be a great source. It just make sense to me.

This message was edited 1 time. Last update was at 2014/10/23 04:34:40


Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 warboss wrote:
So what lines are they still supporting at this point publicly for their 40k rpgs? Is it just DH2 at this point or are there still Black Crusade and Only War books coming out? Deathwatch? Rogue Trader?


Black Crusade just got the Nurgle book. Before that RT got a Tau expansion. Deathwatch hasn't had anything in a while.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

Thanks for the update. I perhaps wasn't very clear but I meant upcoming supported lines with books (or digital titles) publicly slated for release in the future. I was aware of the Tau expansion if you're talking about the pdf only title of a couple dozen pages. I had hoped to use that in Deathwatch... once I actually get a group together again. In the meantime, I keep kitbashing models and picking up stuff I don't need.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The Tau expansion included a separate adventure, which was far more than a couple of pages.

And no, there aren't currently any announced-but-unreleased books other than the new DH2.0 one mentioned in the update.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

Couple DOZEN pages. You seemed to have missed that key middle word in my previous post. I'm not trying to minimize the release (which I actually like) but I'm also acutely aware that it is not the equivalent of a full book release either. In any case, if there are no full books publicly on the slate for the other related RPG titles then I suppose that the focus (unsurprisingly) is on DH2 from now on... at least until the next RPG comes out.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Land Raider Pilot on Cruise Control






I absolutely love OW but I feel currently they have covered enough content to keep me busy. I can wait for more books but I want to see an Imperial Navy boarding action type supplement.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

No Surrender deals with void combat to some degree, even supplying a Vostroyan void-trained regiment.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 warboss wrote:
... but I'm also acutely aware that it is not the equivalent of a full book release either...


Actually it was a full book release. Over 150 pages, larger than the usual 140-144 page book. It's the same sort of book as The Soul Reaver, but they put out the Tau character rules separately for those that didn't want the adventure.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 H.B.M.C. wrote:
 warboss wrote:
... but I'm also acutely aware that it is not the equivalent of a full book release either...


Actually it was a full book release. Over 150 pages, larger than the usual 140-144 page book. It's the same sort of book as The Soul Reaver, but they put out the Tau character rules separately for those that didn't want the adventure.


Then I was mistaken and apologize if that is the case. I had only seen the one that was mainly Tau character stuff.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Lord of the Fleet





Seneca Nation of Indians

Really wish they'd release a book of the compiled pdfs. I HATE pdf only releases. Give me a real book any day.


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
 
Forum Index » News & Rumors
Go to: