Switch Theme:

W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.45*  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Archmagos Veneratus Extremis




On the Internet

Wakshaani wrote:
So, let's say that the 25% rumor is correct.

(You MUST take at least 25% of your army in Troops. You may take UP TO 25% in each category of HQ, Elite, Fast Attack, and.or Heavy Support)

Would dedicated transports count as troops? SHOULD they?

Where do Fortification and Lords of War come from? Do we get a 25% for them as well and call it a day?

How should it come together?

DTs would be fine if Wave Serpents had a small change:
Serpent Shields are One Shot Only, and have a 24" range. That pretty much solves most of the issues with them pretty quick.
   
Made in us
Dakka Veteran





 ClockworkZion wrote:
Wakshaani wrote:
So, let's say that the 25% rumor is correct.

(You MUST take at least 25% of your army in Troops. You may take UP TO 25% in each category of HQ, Elite, Fast Attack, and.or Heavy Support)

Would dedicated transports count as troops? SHOULD they?

Where do Fortification and Lords of War come from? Do we get a 25% for them as well and call it a day?

How should it come together?

DTs would be fine if Wave Serpents had a small change:
Serpent Shields are One Shot Only, and have a 24" range. That pretty much solves most of the issues with them pretty quick.


Exalted.

I like to say I have two armies: Necrons, and Imperium.....
 
   
Made in us
Lesser Daemon of Chaos





San Mateo, CA

Herzlos wrote:


I'd be all for something that makes assaulting much more risky, like giving the defenders +1BS if they didn't move in their last turn, or giving them the choice of a good defensive shot (normal BS) or preparing for the assault (say +1WS on the first round).


In my opinion that would be absolutely awful. There are currently plenty of armies that do nothing aside from stand behind an ADL and mindlessly pour fire onto the entire board. Some of them don't even need line of sight. Why would you give them further incentive to stay put?

5000
Who knows? 
   
Made in us
Longtime Dakkanaut





I eagerly await 8th edition in 2015.

My Armies:
5,500pts
2,700pts
2,000pts


 
   
Made in us
Land Raider Pilot on Cruise Control






Assault has so many risk factors currently that it has invalidated almost every assault list.
   
Made in us
Dakka Veteran




 ClockworkZion wrote:
Wakshaani wrote:
So, let's say that the 25% rumor is correct.

(You MUST take at least 25% of your army in Troops. You may take UP TO 25% in each category of HQ, Elite, Fast Attack, and.or Heavy Support)

Would dedicated transports count as troops? SHOULD they?

Where do Fortification and Lords of War come from? Do we get a 25% for them as well and call it a day?

How should it come together?

DTs would be fine if Wave Serpents had a small change:
Serpent Shields are One Shot Only, and have a 24" range. That pretty much solves most of the issues with them pretty quick.


Capstone that with, "Once fired, they don't regenerate for the game" (Thus the defensive side is also down) and color it golden. Now, it's an actual tactical choice.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

That's what I meant by one use only, but yes that is the thing that polishes it nicely.
   
Made in gb
Guarding Guardian





that would be fine if they didn't cost as much much as a proper tank. Half the points cost and then it is viable.

 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 soupfly wrote:
that would be fine if they didn't cost as much much as a proper tank. Half the points cost and then it is viable.


Half the points cost for an AV12 skimmer transport with MBT shooting (even with the shield being one-shot) that still has the option to be harder to kill with Lascannons than a Land Raider? Get real.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

 AlmightyWalrus wrote:
 soupfly wrote:
that would be fine if they didn't cost as much much as a proper tank. Half the points cost and then it is viable.


Half the points cost for an AV12 skimmer transport with MBT shooting (even with the shield being one-shot) that still has the option to be harder to kill with Lascannons than a Land Raider? Get real.


Haha madness, with these changes the serp actually does become over costed... By about 10pts... Big woop.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Formosa wrote:
 AlmightyWalrus wrote:
 soupfly wrote:
that would be fine if they didn't cost as much much as a proper tank. Half the points cost and then it is viable.


Half the points cost for an AV12 skimmer transport with MBT shooting (even with the shield being one-shot) that still has the option to be harder to kill with Lascannons than a Land Raider? Get real.


Haha madness, with these changes the serp actually does become over costed... By about 10pts... Big woop.

It still has a shield that downgrades pens to glances at no real cost so there is the 10 points right there.
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

To be honest, at this rate, I am starting to want a "7th" edition. Personally I would rather spend like $70 on a book and have it contain all of the rules I need, instead of having to buy $40 rules supplements if I want to play escalation and stronghold assault. I am starting to have to carry a lot of books around with me now when I am going to a game. Thoughts?
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Accolade wrote:
 Kosake wrote:
 Brother SRM wrote:
I don't buy it. There's actually no way for the Marines to kill 5 Meganobz in that kit, and while the starter sets haven't been perfectly balanced, that seems a bit harsh. That and typical Faeit salt needs to be applied. All that and Dark Vengeance is still available on the website.


So? Was AOBR ballanced? Tons of Marines, Terminators, a cybot vs. a bunch of orks, 5 nobs and the deffcoptas. I made the calculation, even without equipment it was like 400 pts Orks vs 750 pts marines IIRC.


Yes, but in the case of AOBR it was the Marines walloping the damn xenos.

In this new case, Xenos walloping the Marines? In the demo game? Ha, I think not!


Back in third DE had absolutely no way to down the SM landspeeder. Yes splinter cannons were str4 back then, but even with that, you just werent gonna bring it down.

DV is also pretty skewed to DA. Chaos has a plasma pistol, a power axe, a power fist and the helbrute to do through a ton of 2+ saves.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Longtime Dakkanaut




Indiana

 pretre wrote:
Natfka's doubling down.
http://natfka.blogspot.com/2014/04/7th-edition-rule-changes.html

via an anonymous source on Faeit 212
- 7th 40k edition is only a minor update
I hope so, that would be nice to not have to learn a lot more
- 40k run is part of the movement phase
I really like this. One of the things I think slows down the game is the number of separate times you might need to move a unit, I think a small rules change like this will really help horde armies while still being compatible with the current rules for the most part
- assault distance is not influenced by terrain, but gives minus two to
initiative
fething awesome. Although it doesn't solve all the assault problems it really takes out a lot of the handicap for assaulting for units. Big improvement. In addition super elite units without grenades dont get screwed over anymore
- vector strikes allow armour saves, but deal one to six hits
I like it. Still very good against vehicles, but not point and click remove units like it was
- 40k uses a percentage system for the army list
This I highly doubt and wouldnt solve any problems
- you can bring as many different allies as you want. You can spend a
fourth of your points on allies, but they also count as their normal
category
Highly doubt this as well
- you can bring three allies to a game and must choose one
This one might be possible but once again I highly doubt it
- bikes can strike units in 1” in the movement phase without assaulting
just like chariots, but can attacked back
Doubt it
- fortification and lords of war rules are in, but no profiles
I can see the rules being there but more likely as an addendum instead of for a standard game. Even then I still dont see people allowing them at tournaments or most casual play
- you have to pass a initiative test to shoot overwatching, get minus three
to ballistic
If it is both combined, I like it. Just one or the other is kinda meh
- you can engage new unit after victory in melee, but enemy can shoot
overwatch again
I doubt they are going to bring back consolidate into combat, but it would be interesting to see if it happened.
- you can choose to flee if you are charged but can be destroyed
Doubt it
- if you want to run in 12” of enemy you have to pass a leadertest
Doubt it
- vehicles get no cover saves against infantry, only against other vehicles
Doubt it


I think they are definitely going to do something with walkers(just a hunch) since they got the shaft this edition and there are a lot of plastic kits that would start flying off the shelfs if they fixed them again. Imagine if the walkers only lost hull points and then destroyed? That would make them useable while not being over the top.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

As soon as I saw War Walkers get it, I thought all of them would...a 5+ invulnerable.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 ductvader wrote:
As soon as I saw War Walkers get it, I thought all of them would...a 5+ invulnerable.


Why? They're no more durable than any other vehicle so why should they get a special boost when others don't? What they need to do is equalize the damage systems between "organic" models and vehicles. As it stands right now, vehicles can be one shotted or gimped in effectiveness with each shot whereas organic toughness models can't. Either that needs to go or they need to incorporate some sort of penalty for losing wounds to make it a bit more equitable for a walker to fight a monstrous creature. Something like -1 to all stats if at less than half or less wounds would be simple and might work. A monstrous creature like a riptide fights at full effectiveness despite being almost dead but a vehicle like a dread can be made useless (CC dread who is immobilized) with a single shot and most of its hull points remaining. I personally think that a complete overhaul would be better but really doubt that would ever happen so I'm just hoping they do something to equalize the damage systems.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in gb
Devastating Dark Reaper





UK

As soon as war walkers got it? War walker pilots have had a force field protecting them since they started in 2nd edition.

Imperial Fists - 10,000pts Daemons - 8000pts Hive Fleet Moloch - 10,000pts
Black Templars - 4000pts Goff Orks - 8000pts Death Guard - 3500pts
Dark Angels - 4000pts World Eaters - 3000pts Alaitoc Craftworld - 8000pts
Space Wolves - 4000pts Black Legion - 9000pts Heretics & mutants - 2000pts
Grey Knights - 4000pts Dark Eldar - 5000pts Cadian Imperial Guard - 5000pts
Tau - 4000pts Catachan Imperial Guard - 1000pts Necrons - 7000pts
Blood Angels - 4000pts Biel-tan Craftworld - 2000pts Eldar Corsairs - 1000pts
Agents of the Imperium - 1500pts
Imperial Knights - 2000pts Death Watch - 1500pts
Adeptus Mechanicus - 3000pts Harlequins - 1000pts Genestealer Cult - 2000pts
Blood Ravens - 1000pts Thousand Sons - 2500pts 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 Bronzefists42 wrote:
Assault has so many risk factors currently that it has invalidated almost every assault list.


Agreed, and sadly even if you try and help that a bit by having a lot of los blockers and dense terrain you still have to contend with overwatch and terrible luck on the charge.

I think they have to change how charging works, make it either 6 or your choice of trying a "heroic" charge that is 2d6.

That or at the very least make the minimum charge of a unit its initiative value then give the option for "heroic" charge of 2d6.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in us
Longtime Dakkanaut






Los Angeles

 Crablezworth wrote:

That or at the very least make the minimum charge of a unit its initiative value then give the option for "heroic" charge of 2d6.


Oh, I like that idea! What about charge range is equal to your initiative stat + d6?

Would make my Wyches not complete crap.
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Charging being a fixed number of inches+a random number of inches might work. 6+D6" seems a little too much, with fleet units that would statistically give 10"+ charges 2/3 of the time.

Maybe 6"+D3" or 3"+D6"?


Automatically Appended Next Post:
 DarkTraveler777 wrote:
 Crablezworth wrote:

That or at the very least make the minimum charge of a unit its initiative value then give the option for "heroic" charge of 2d6.


Oh, I like that idea! What about charge range is equal to your initiative stat + d6?

Would make my Wyches not complete crap.


Daemon Princes start cackling and rubbing their hands together....

This message was edited 1 time. Last update was at 2014/04/16 17:59:35


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

The problem for me is it's kinda stupid to take like 50% casualties just to make it into combat, likely the only one said unit will get into this game and then they fail like a 3-4 inch charge, I mean you already have the variable of overwatch to contend with.

Don't even get me started on how move through cover apparently does nothing for charges, that seems like a bit of an oversight.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in us
Longtime Dakkanaut






Los Angeles

 azreal13 wrote:

 DarkTraveler777 wrote:
 Crablezworth wrote:

That or at the very least make the minimum charge of a unit its initiative value then give the option for "heroic" charge of 2d6.


Oh, I like that idea! What about charge range is equal to your initiative stat + d6?

Would make my Wyches not complete crap.


Daemon Princes start cackling and rubbing their hands together....


Then add a cap (max 6" from Initiative). Or allow that warp-born supernatural demi-gods are good at smashing face. As are coked-out space elves who live to fight in death arenas.
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

I'd like see something that makes assault more brutal, so we don't have the usual tarpits (like a squad of assault marines getting tied up by a squad of tactical marines for four turns because the rolls suck). Maybe give some sort of bonus in the next round to whoever wins the combat.

I would also like to be able to actually shoot with the pistols on my assault marines. Currently, I never get to fire the pistols before I charge, because I don't dare actually kill one of the opposing models and make the charge range even longer.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

Captain America, le soldat de l'hiver en streaming 6+D6 wirks like in fantasy , so its not a bad idea.

You can do an average of the same distance with 2D6, but then at the critical moment when you need to make 3 or 4" to enter in contact in open terrain so no obstacle and you manage to make a 2, thats what is really ridiculous...

So a sure 6" because its the short distance that a unit can easely run without any problems, the +D6" is if they are really motivated and in the momentum.


   
Made in fr
Hallowed Canoness





 Tannhauser42 wrote:
I'd like see something that makes assault more brutal, so we don't have the usual tarpits (like a squad of assault marines getting tied up by a squad of tactical marines for four turns because the rolls suck).

It exists, it is called sweeping advance. But stupid marines that make up to almost half of the stupid armies in this stupid game are stupidly immune to it. And fearless unit too, but those are usually either something that will be able to put a fight rather than just block you in combat, or are dedicated to tarpitting, so it is somehow normal they are able to do it.
 Slayer le boucher wrote:
Captain America, le soldat de l'hiver en streaming 6+D6 wirks like in fantasy , so its not a bad idea.

Uh, what ? So, why not going to see in a theater rather than on a tiny computer screen, with a tiny sound system ?

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

 Tannhauser42 wrote:
I would also like to be able to actually shoot with the pistols on my assault marines. Currently, I never get to fire the pistols before I charge, because I don't dare actually kill one of the opposing models and make the charge range even longer.


That mechanic has been dumb ever since 3rd ed was launched. Its younger but even dumber cousin ("don't do *too* much damage in the first round of CC") is even more prevalent now that consolidation into assault isn't legal.

My AT Gallery
My World Eaters Showcase
View my Genestealer Cult! Article - Gallery - Blog
Best Appearance - GW Baltimore GT 2008, Colonial GT 2012

DQ:70+S++++G+M++++B++I+Pw40k90#+D++A+++/fWD66R++T(Ot)DM+++

 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Slayer le boucher wrote:
Captain America, le soldat de l'hiver en streaming

Heh. Cut and paste fail.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in de
Decrepit Dakkanaut







a "must remain anomymous" source on faeit212 wrote:-7th edition will come in June
-New fortification rules and Lords of War will both be in the new rulebook as standard, there are some changes from what we have now.
-There will be a new phase added to the game, a psychic phase.

This message was edited 1 time. Last update was at 2014/04/21 18:36:24


Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

 Kroothawk wrote:
a "must remain anomymous" source on faeit212 wrote:-7th edition will come in June
-New fortification rules and Lords of War will both be in the new rulebook as standard, there are some changes from what we have now.
-There will be a new phase added to the game, a psychic phase.

Wouldn't adding another phase slow things down a little more- although if it happens before movement that could clarify a lot of issues with timing.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in de
Decrepit Dakkanaut





Great, a "feth you, Necrons!" phase.

7th edition is a make-or-break point for 40k. Right now, the game is in a desasterous state balance-wise, at a point, where balance seems completely random and all over the place with no clear rule besides "Make everything cheaper so people buy more models!". On top of that, Escalation / Lords of War further escalated (ha!) the conflict by adding D weapons to regular 40k, further introducing downright broken crap like the Transcendent C'tan.

Not to mention that releasing a new edition so soon after 6th is nothing but a mere cash-in by GW, realizing that WHFB is better off left behind, focusing on 40k.

Not completely convinced we will see 7th in June, it just seems so unlikely to be released so soon after the previous one.

   
 
Forum Index » News & Rumors
Go to: