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Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

Ooh, just what I've been waiting for. I always prefer alien interactions.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
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Versteckt in den Schatten deines Geistes.

The Ordo Malleus steps up the plate...

FFG wrote:Enemies Beyond
Announcing a New Supplement for Dark Heresy Second Edition




“They are beyond comprehension, beyond mortal flesh, beyond even time and mortality. They are beyond many things, but never my hate!”
–Inquisitor Lias du Ortise, Ordo Malleus

Fantasy Flight Games is proud to announce Enemies Beyond, a new supplement for Dark Heresy Second Edition!

The Imperium fights in a time of constant war: there are countless threats to humanity’s continued survival, and more arise every day. Heretics and mutants infest the most populous hive planets, spreading their evil in dark places far from the Emperor’s light. Xenos races attack from every edge of the galaxy, expanding their foul empires and mocking the order and justice that flows from the Emperor’s throne.

Yet all of these foes can be acknowledged. Every loyal citizen of the Imperium is wary for heresy, and the xenos races are a well-known threat. So perhaps the greatest war is the war that must be fought in secret, against the Daemons and the powers of Chaos that live within the Warp. Mankind uses the Warp daily for both travel and communication; if the true nature of the Warp and the beings that dwell within were to become known, civilization would surely descend into anarchy.



In Enemies Beyond, you can become an Acolyte serving with the Ordo Malleus—those tasked with protecting the Imperium from the daemons of the Warp. Here, you’ll find new Acolyte options allowing you to play as an Exorcised character or a powerful Astropath. Gazetteers offer information on the Daemonic threats to the Askellon sectors, introducing new types of worlds such as Penal Colonies and Daemon Worlds. The GM will even find rules for creating his own Daemon Princes, details on the rites of possession and exorcism, and guidance for crafting the Acolyte’s adventures with the Ordo Malleus!

The War for Souls

The Askellon sector is old, almost beyond reckoning, yet the influence of the Warp in this sector stretches still further into the past. In Enemies Beyond, you’ll find an account of Askellian history with a special focus on the terrible Warp Storm, known as the Pandaemonium, that rages constantly in this sector. Here, you’ll also find an account of the unending, secretive war between the Inquisitors of the Ordo Malleus and the Daemons that attempt to subvert reality and enter the Askellon sector.



In the battle against the Ruinous Powers, yours is a thankless task. No medal will ever be pinned to your chest. No honors will ever be granted to you. Your efforts must remain deathly secret, lest Chaos utterly overtake the Imperium. What’s more, your war is endless. The Daemons of the Warp exist outside of time and rational existence, and even the most optimistic Acolyte would never hope of an end to your eternal struggle. Yet with these terrible obstacles comes the greater responsibility and the greater glory. You do not fight only for the survival of Mankind and the safety of the Imperium. You battle for the continuation of reality itself.

Gaze Not Into the Warp

More than mere history awaits your eyes in Enemies Beyond. You'll discover potent new options for increasing the prowess of your Acolytes, including new home worlds like Penal Colonies and Quarantined Worlds, new talents to wreak havoc on the forces of Chaos, and dangerous new psychic powers that can turn the power of the Warp against itself.

To attain even the smallest victory against this ultimate danger, you and your fellow Acolytes must fight fire with fire, using tools and practices that would be utterly condemned in other ordos of the Inquisition. You may take up deadly, proscribed weaponry, learn the secrets of creating Daemonhosts, broker Dark Pacts, conduct exorcisms, and even discover some of the terrible Daemonic Remnants that are the source of countless dark myths throughout the Askellon sector.

Enemies Beyond also offers extensive details on each of the four Chaos Gods. You may face the servants of Khorne, the Blood God, driven by unrelenting lust for battle and death. The Daemons of Nurgle spread disease, corruption, and putrefaction, tainting all that they touch. Tzeentch may offer you forbidden powers and magics—abilities that could make you powerful enough to crush Daemons with your bare hands, but exacting a terrible price in exchange. You can even face the dark minions of Slaanesh, who promises pain and pleasure in equal measure for those who follow him. All of these Ruinous Powers are detailed in Enemies Beyond, along with the Daemons who follow them. GMs will also find tools here for creating their own Daemon Princes, granting them the chance to put a personal touch on any encounter with the Warp.



Smite the Daemon

The Ordo Malleus fights a secret war, daily performing heroic deeds that must never be spoken of. Sanctify your weapons and face the dread truth of the Warp. If reality itself is to survive another day, you must not falter in your duties. Fight the war for souls against the terrors of the Immaterium in Enemies Beyond!

Look for Enemies Beyond at your local retailer in the first quarter of 2016!


Check out that cover!

Anyway, yes, Enemies Beyond. I've been waiting so long for them to announce this one. It was fun to write.



This message was edited 4 times. Last update was at 2015/10/12 19:19:58


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I see one of my favorite pieces of Cadian art in there.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Enemies Without is... out!

FFG wrote:Smite the Alien
Enemies Without Is Now Available for Dark Heresy Second Edition




“The alien might appear friendly, or even useful. Lies! Never forget there can only be one rightfully dominant species—Mankind!”
–Duke Arvin Olliva, beginning the 9th Askellian War of Purgation

The Askellon sector teeters on the brink of anarchy and chaos. Countless xenos attacks occur daily across the sector, even as the Faceless Trade smuggles proscribed artefacts past your nets and long-dead civilisations still threaten to corrupt the future with their heresies. As an Acolyte of the Ordo Xenos, you are the proud gatekeeper, the unyielding shield of the Imperium. You stand in the gap against Tau ideologies and Tyranid armies alike. Take up your bolter and hold fast for all Mankind when you pick up your copy of Enemies Without, now available online through our webstore and at your local United States retailer!

Enemies Without is a new supplement for Dark Heresy Second Edition, drawing you and your fellow Acolytes into another section of the Imperium’s ceaseless war against the darkness of the universe. As you battle ravaging hordes of Orks or oppose the senseless predations of the Dark Eldar, you can benefit from the new character creation options, weapons, and vehicles included in Enemies Without. For the first time, your Acolyte can specialize in the care and use of vehicles by becoming an Ace. In addition, Enemies Without features a host of information for the Game Master to understand the mind of the xenos races and bring them into any campaign.



No Alien Shall Live

As a member of the Ordo Xenos, you fight to protect Mankind’s dominion for another blood-drenched day. You may battle massive hordes of biologically-engineered killing machines or seek to uncover and uproot the inner workings of the secretive Faceless Trade. You may investigate the ruins of fallen cultures that can still corrupt entire planets by their mere presence. You may pit yourself against the most dangerous leaders of the foul Tau Empire or seek to outwit the alien intelligence of the Eldar as they plot their unknowable schemes. The most radical Acolytes may even take up xenos weapons or hire the aliens themselves as mercenaries to further destroy these vile creatures that threaten the glory of the Imperium.



The knowledge of these xenos races is utterly forbidden, and any trace of sympathy is punishable by death. Still, for you to better destroy the aliens that assault the Imperium, some additional investigation and knowledge, however distasteful, may prove necessary. Enemies Without introduces Explications to your Dark Heresy investigations, as Tim Cox explored in his designer diary. When you perform an Explication, you must set the parameters and target of your research. Then, as you make breakthroughs and examine ancient codexes, you’ll gain significant advantages that you can use to defeat the aliens that threaten and despise the shining light of humanity’s influence in the Askellon sector.

In addition to a massive amount of information on the xenos that plague your sector and new rules for research and Explications, Enemies Without offers a unique focus on the vehicles of Dark Heresy. You may train your Acolyte to become an Ace, using powerful vehicles as an extension of your own body to quickly transport across hostile terrain or unleash terrible firepower on your foes. With new aerospace vehicles that allow you to travel between the planet surface and the mighty voidships, you add another dimension and another potential battlefield to any encounter. Whether you utterly devote your service to vehicles and the blessings of the Machine-God, or you simply see a vehicle as another way to get you to your investigations, you can benefit from the increased armoury of weapons and vehicles featured in Enemies Without.



A New War of Purgation

The xenos species of the galaxy wage an unending war against humanity, nibbling at the edges of the glorious Imperium like parasites. This is your war—to destroy the alien and see the banner of the Emperor set high above every planet in the galaxy. There will be no ceasefire. There will be no peace. Take up the sword of the Emperor’s justice and dispatch the alien back to the starry depths whence he emerged!

Pick up your copy of Enemies Without at your local U.S. retailer today.


Go and get your Ordo Xenos goodness today!

This message was edited 3 times. Last update was at 2015/11/01 00:06:25


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Been Around the Block




How long is the typical delay before these will be available in the UK?
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Several months, though with Asmodee doing EU distribution it should be faster now.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
[MOD]
Solahma






RVA

Good news = Everything that isn't DH2E is on clearance for FFG's Holiday Sale!

Bad news = Everything that isn't DH2E is on clearance for FFG's Holiday Sale.

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Yeah, I checked. $5 for a book isn't bad. Paying $45 in shipping for a $5 book is!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
[MOD]
Solahma






RVA

FFG shipping is atrocious even for US customers. I have only ordered from them once, when I was able to get all of WFRP 3E for approx $200. Felt like that justified the exorbitant shipping.

I really wonder if Enemies Without will be the last release for DH2E. Line seems to have flopped.

This message was edited 1 time. Last update was at 2015/11/19 18:36:29


   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Careful now, before the committee barges in to correct you.

I think they prefer to spend more time on things that make them more money, like Star Wars.

Ah feth it, where's the rest of Only War you fethers!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Yeah, I really want the Stormtrooper advanced classes or whatever they are called

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

Star Wars or 40k?

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

40K obviously.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 BrookM wrote:
40K obviously.


Ok. You mentioned the star wars rpg in the previous post and they just came out with a rebellion era book as their latest release. They have very famous stormtroopers too.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Right, Scions/40k

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

And Bob was referring to Imperial Guard storm troopers, because they, along with the Psyker and Commissar still have no splatbook of their own.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 BrookM wrote:
And Bob was referring to Imperial Guard storm troopers, because they, along with the Psyker and Commissar still have no splatbook of their own.


They're the Black Crusade Chaos Undivided of Only War then!

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in gb
Confident Halberdier






Went to check out the sale, $170 dollars shipping on 10 books, insanity, admittedly I'm an international buyer but from what I understand the shipping within the states is rough going too. Do they actually want to shift the sale items?
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

In their defense, the shipping from the US to other countries frequently gets ridiculous. I look at some of the costs it takes to ship from Europe and Asia to the US and it's much less than the same route using the same stuff going out from the US.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in gb
Decrepit Dakkanaut




UK

foenixphate wrote:
Went to check out the sale, $170 dollars shipping on 10 books, insanity, admittedly I'm an international buyer but from what I understand the shipping within the states is rough going too. Do they actually want to shift the sale items?


seems a bit high (I got all 22 $5 40K rpg books in my cart to the UK for 'only' $140 although if I wanted the priority service it would have been $170, but I guess some may be heavier than others),

but this is pretty much what it costs to ship heavy stuff across several thousand miles by plane (the old slow sea shipping no longer seems to be an option anywhere),

and being books you wont get hit for VAT/Import Duty/Handling charges so it's still cheaper than buying the stuff here

 
   
Made in se
Violent Enforcer





Skelleftea, Sweden

Considered buying some WFRP or Dark Heresy books for the Christmas holidays to comfort myself for GW destroying the best fantasy world/background ever.

Remembered seeing tips on new DH releases here on the forum, found and read this thread, got the tip about FF having a extremely good sale, went to the FF site...

- and ended up buying 38 (!) WHFRP + DH books (at $5/each + all the new Dark Heresy releases at full price).

Total: $389 + $219 (P&P to Sweden).
I *really* hope I can awoid custom fees.

Now I have the complete DH-series.
All thanks to Dakka.
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

Congrats! I hope you have enough d10's!!!

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 kendoka wrote:
Considered buying some WFRP or Dark Heresy books for the Christmas holidays to comfort myself for GW destroying the best fantasy world/background ever.

Remembered seeing tips on new DH releases here on the forum, found and read this thread, got the tip about FF having a extremely good sale, went to the FF site...

- and ended up buying 38 (!) WHFRP + DH books (at $5/each + all the new Dark Heresy releases at full price).

Total: $389 + $219 (P&P to Sweden).
I *really* hope I can awoid custom fees.

Now I have the complete DH-series.
All thanks to Dakka.


God bless FFG, their writing and art are just far more interesting than anything GW or BL has put out in years.

 
   
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Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Kid_Kyoto wrote:
God bless FFG, their writing and art are just far more interesting than anything GW or BL has put out in years.


I agree! (/obvious bias)

Friend of mine was actually going to buy every book in all the lines because of the sale. AUD$1000 shipping.

Maybe not.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

I credit their handsome and sexy writers.

 
   
Made in us
Lord of the Fleet





Seneca Nation of Indians

I credit the fact that even the most basic competence in writing automatically makes them better than most GW product.

But yeah, hats off, FFG's material has been good.


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in us
[DCM]
-






-

Did the lambs just lie down with the lions?!?

   
Made in us
Lord of the Fleet





Seneca Nation of Indians

 Alpharius wrote:
Did the lambs just lie down with the lions?!?


Giving them a passing grade is not the same as extolling their virtues. I still have issues with some of the material, that if there ever is one, i hope will be corrected in RT 2.0.

But yes, when compared to the garbage that GW has produced lately, they can be held to a higher standard and still viewed favorably.


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

FFG wrote:Power at any Price
A Designer Diary for Enemies Beyond




“Woe to he who hears the word of the Infernal Denizen of the Great Abyss, for his soul shall be tainted for all eternity. Better to die in eternal ignorance than to burn in the eternal fire.”
–The Apocrypha of the Seventh Seal

The threat of the Daemonic is ever-present across the thousands of worlds that make up the Imperium. From the most populous hive world to the deadly frontiers of a death world, Daemons spill forth from the Warp everywhere, wreaking gleeful havoc and directing heretical worship back to the Ruinous Powers which command them.

Against this undying, unstoppable threat, there stands the Ordo Malleus—a small sect of Inquisitors and their Acolytes, elite in their training and hardened by the fires of battle. These men and women are the unsung heroes of the Imperium, but they cannot win their fight alone. To destroy the Daemons that threaten the Emperor’s peace, some may choose to call upon the powers of the Warp itself. In Dark Heresy Second Edition, you have the chance to make that choice yourself.

Today, Tim Cox, writer for Enemies Beyond, explores the new psychic powers and the terrible pacts that you may make in exchange for power.



Tim Cox on the New Psychic Powers and Dark Pacts of Enemies Beyond

Like it or not, any Acolyte and Inquisitor called to battle Daemons knows that these unholy entities are uniquely vulnerable to psychic powers. Sometimes, the best way to fight the creatures of the Warp is with the power of the Warp itself. Among the new tools and abilities introduced to the Ordo Malleus Daemonhunters and Acolytes who face the spawn of the Warp, Enemies Beyond includes new psychic powers. While Enemies Within offered minor psychic powers appropriate for untrained wyrds and more powerful psykers, Enemies Beyond introduces two new discipline trees—Sanctic Daemonology and Malefic Daemonology.

The first of these discipline trees, Sanctic Daemonology, is one of the most difficult psychic disciplines to master, and certainly the most specialised. The powers of this discipline are geared specifically toward the destruction of Daemons, meaning this discipline is carefully guarded and almost exclusively the province of the Ordo Malleus. Sanctic Daemonology powers range from Banishment, which effectively penalizes a Daemon’s Warp Instability, to Sanctuary, which can keep a Daemonic foe at bay and physically deflect attacks. Other powers, such as Psychic Communion and Hammerhand, amplify the abilities of the psyker and his allies. After all, no mere human can stand alone against a Daemon.

Malefic Daemonology is not a true psychic discipline at all—at least not according to the Adeptus Astra Telepathica—but the most profane sorcery. This dark twin to sanctioned Daemonology is not concerned with combatting Daemons, but actually summoning them and bolstering their strength. Needless to say, Acolytes and Inquisitors who delve into Malefic Daemonology are staunchly Radical and heretics in the eyes of most loyal citizens and servants of the Imperium.



The new powers in the Malefic Daemonology tree include Summoning and Incursion, which allow a psyker to call forth the beings of the Warp and compel them to do his bidding. Of course, these powers form ideal complements to the new rules for binding Daemonhosts and creating Daemon weapons. With the Possession power, a psyker can even invite a Warp Beast to infuse him with unholy strength for a (hopefully) brief time!

The powers of this discipline are especially tempting because of their low costs: Chaos is always eager to ensnare mortals greedy for power. The true costs of Malefic Demonology powers are their effects on the users. Dealing with the Warp is eminently dangerous, and it should come as no surprise that harnessing Malefic Daemonology is a quick way to gain Corruption. Whether you see this as a cost or a benefit depends on your particular psyker. Powers like Dark Flame and Infernal Gaze actually become more effective as a psyker’s Corruption increases!


Embrace the Darkness

For some practitioners of the dark arts, mere sorcery does not provide nearly enough power. These Emperor-forsaken individuals might even go so far as to make a deal with a Daemon of the Warp and enter into a Dark Pact. Although they are particularly vulnerable to Daemonic influence, psykers are not the only characters who can enter a Dark Pact. Anyone who attracts the attention of a Daemon might have the chance to strike a bargain with a creature of the Warp.

An Acolyte who enters a Dark Pact can gain great power by acquiring one or more Boons. These Boons are the benefits that you seek, but whether they are quite what you had in mind depends on how shrewd your bargaining and how carefully you’ve chosen your words. Boons might grant inhuman strength, the unfailing admiration and loyalty of peers, or even immortality.

This power comes at a terrible cost, however. Anyone who makes a deal with a Daemon damns himself in the process, but you’ll pay with far more than just your soul. Each Dark Pact also imparts Banes—negative consequences that show the influence of Chaos. After all, with a Daemon, you always get more than you bargain for. The exact nature of a Bane corresponds to the Boon granted. A character who bargains for great strength or martial prowess might take on a vaguely bestial appearance pleasing to the Blood God, while one who wishes to create a perfect work might find himself addicted to the pleasures of the Dark Prince. In addition to these unnatural “side effects,” the Daemon must get something out of the bargain. While this might simply be the bargainer’s soul, it could also entail some act of servitude, ritual obeisance, or even a living sacrifice.

I hope players and Game Masters enjoy incorporating the new psychic powers and rules for Dark Pacts into their Dark Heresy campaigns. And if these powers prove a little too tempting, well… that’s how the fall to Chaos begins!


Thanks, Tim!



The Warp Beckons

With the power of the Immaterium at your call, you may strike down even powerful Daemons—but can any mortal truly resist the temptations of the Warp? Decide whether you’ll walk the path of righteousness or abandon your soul to Chaos in Enemies Beyond, the newest supplement for Dark Heresy Second Edition!

Pre-order your copy of Enemies Beyond at your local retailer today.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in in
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Otiose in a Niche






Hyderabad, India

Yay! More paper crack!

Now I can make sure my book shelf will never, ever have the boyancy to fly away into the air!

 
   
 
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