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Made in gb
Calculating Commissar






Reading, Berks

You can add more money too

   
Made in us
[DCM]
-






-

At the "Pledge Manager" point (after the campaign closes) you can ADD money, and pick what you want, but you cannot get money back, unless the creator chooses to offer you a refund.

   
Made in gb
Regular Dakkanaut




UK

 motyak wrote:
 modiphius wrote:
 Daba wrote:
Hrmm, I'm tempted to increase my pledge, but it will be pushing my pocket a bit... There are several days left though.


You can always upgrade your pledge in the post kickstarter pledge manager, and add further items there too


Does that include adding money? Or do you mean we can modify exactly what we're getting but can't change the cash we've put down.


You can add more cash yes, you'll need to pay for shipping but can also choose to upgrade your pledge, or choose additional Add Ons.

Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
Made in us
Infiltrating Prowler





Portland, OR

Dire Foes Miniatures & RPG Adventure

Today we're unlocking some cool Add Ons - the Dire Foes Miniatures & RPG Adventure, which also unlock a bonus PDF and Print book for those with all the PDF's or all the books in their pledges!

Check out the new Contents graphic to see what you actually get in each pledge. This will be getting better with each passing day and hopefully makes somethings clearer - for example that the Dire Foes & All The Books Pledges get all the benefits of the PDF Subscription. The PDF Subscription includes all pdf's such as GM Screen, Card Decks and Geomorphic Tiles.



Those of you who play the tabletop Infinity game will know of the Dire Foes Mission Packs. These 3 figure packs offer you extra choices for RPG miniatures and each box comes with artwork cards, miniatures background and a downloadable miniatures game scenario. Check out the 5 packs further down this update.

We're now offering these along with a printed book : The Dire Foes Adventures. This 40 page colour softback adventure offers all 15 characters from the 5 packs as playable characters or villains plus 5 short adventures based on their stories. You can pick up one set and the printed book for £30 or all five sets along with the book for £110



For those who already have one or more of the Dire Foes miniatures packs, you can get just the Dire Foes Adventure Book for £10



Have a look at what you get in each of the Dire Foes Mission Packs below. Note that references to the Mission Dossier are for the miniatures game use and miniatures are unpainted and unassembled.











We've got an announcement coming for a bonus printed Adventure Book for those with the Printed Core Book in their Pledge when we hit 2000 backers which is going to boost the value yet again and tomorrow we'll also be posting more about the 2d20 system for you.

Enjoy!
Chris, Modiphius


It doesn't look like the Dire Foes packs or books is included with the "All the Books" Pledge so these appear to be separate add-ons.
   
Made in gb
Calculating Commissar






Reading, Berks

The Dire Foes book is included in the "All the print" level or all the PDF levels. The figure sets and the CB pdfs that go with them, however, are not as those do not belong to Modiphius and are not part of the rpg.

I'm really happy that the Print level also gets the pdf subscription too.

   
Made in gb
Regular Dakkanaut




UK

Yep Dire Foes Adventure Book is part of the PDF Subscription and All the Books / Dire Foes Pledges

We've got another extra book being added to the base Core Book in print soon... :-)

Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
Made in us
Infiltrating Prowler





Portland, OR

 modiphius wrote:
Yep Dire Foes Adventure Book is part of the PDF Subscription and All the Books / Dire Foes Pledges
But just the Adventure Book, not the actual Dire Foes miniatures?
   
Made in gr
Thermo-Optical Spekter





Greece

Can we have a list of that the all books does not get and needs to add, just to add a few funds till the "get everything" pledge arrives.
   
Made in gb
Calculating Commissar






Reading, Berks

 Dark Severance wrote:
 modiphius wrote:
Yep Dire Foes Adventure Book is part of the PDF Subscription and All the Books / Dire Foes Pledges
But just the Adventure Book, not the actual Dire Foes miniatures?


Yes, just the book.

This morning we've also just unlocked the PanO book. Onwards and upwards to the Aleph one next!


Automatically Appended Next Post:
 PsychoticStorm wrote:
Can we have a list of that the all books does not get and needs to add, just to add a few funds till the "get everything" pledge arrives.


AFAIK there are no books missing from £300 level. The £40 pdf level does not get the GM screen, floor tiles or card decks, but the pdf subscription (which is now in the "all print" level) does.

This message was edited 1 time. Last update was at 2015/09/28 05:33:33


   
Made in gb
Regular Dakkanaut




UK

Dark Severance wrote:
 modiphius wrote:
Yep Dire Foes Adventure Book is part of the PDF Subscription and All the Books / Dire Foes Pledges
But just the Adventure Book, not the actual Dire Foes miniatures?


Yes it only includes the books

PsychoticStorm wrote:Can we have a list of that the all books does not get and needs to add, just to add a few funds till the "get everything" pledge arrives.


PDF Subscription gets every PDF, ALL The Books gets every book announced - there's nothing in the kickstarter you won't get so that's easy :-)

Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
Made in gr
Thermo-Optical Spekter





Greece

Models, mats ectr, the auxiliary stuff.
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Question for you helpful souls who've had experience with modiphus' kickstarters in the past, how is this tracking as far as progress goes? Is it in line with previous kickstarters, has the Infinity brand helped push it ahead, basically how are we going!

(I'm super excited for this ha)

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
[DCM]
-






-

Kicktraq is your friend!

INFINITY



Achtung! Cthulhu



Mutant Chronicles



So looking at that data, I'd say the INFINITY 'brand' certainly helped quite a bit out of the gate.

It will be interesting to see where this one ends, and if we see that typical last few days spike.

Also, wait until Modiphius launches that CONAN RPG!

   
Made in au
Norn Queen






Come on guys, don't slow down now, the Haqqislam book is within reach!
   
Made in gb
Calculating Commissar






Reading, Berks

Don't forget that Modiphius are also taking paypal orders for the kickstarter that are not currently visible. At the end of the campaign they will be adding that total onto the overall KS total and unlocking any extra stretches based upon the overall total... so we have mystery boost at the end from that too.

While the Infinity one may feel slow, even the slowest days so far have exceeded some of the higher days in the MC and A!C campaigns. I was kind of surprised we didn't see a large jump with the Dire Foes boxes being added though. It looks like people either aren't interested, or already have them all.

I think we will see quite a few of the 126 $1 backers up to either the £40 all pdf or higher near the end. I would also expect a few people to jump up to the "EVERYTHING!!" level when that gets unlocked nearer the end.


   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

A really fantastic update, everything I learn gets me more and more excited for it! This seems like a really interesting way to do character creation, and depending on the GM you'll be able to pick more or less of it and it'll just be so good!

Update 22

Here's a walkthrough creating a character with the Infinity Lifepath. This is the final section of the rules getting tweaked by the background team so it's full of Infinity flavour but we've got enough to generate a cool character - so here goes!

The Infinity Lifepath has been designed to let you create the characters you want through spending points or letting the whims of fate decide their role in this epic story.

All characters receive five Life Points to help them navigate the tumultuous nature of their personal histories. Each Life Point has a specific effect dependant on the table they are rolling on. The lifepath is broken into player Decisions. At each Decision point, a player must decide how many Life Points they will invest or simply let the dice decide!

Lifepath Decisions. Right so let's get started. I'm going full random on this just so you can see how it works! I always create a character in my RPG's called Brandon Carter. He was my first D&D character aged 9 and since then he's kind of stuck with me.

Decision One – Select Starting Attributes. Lower attributes to raise others. Option to spend one to five Life Points to raise one to five Attributes.

A character begins with a score of 7 in each attribute: Agility, Awareness, Co-ordination, Intelligence, Willpower, Personality, Physique, and Strength. I want Brandon to be better prepared for ranged combat and piloting so I'm going to drop his Willpower by 1 and increase Co-ordination by 1. I figure he's a little reckless to explain the drop in his Willpower. That'll do for now.

Decision Two – Determine Birth Faction. Gain Skills, Talent, Languages & Faction Event. Option to spend one Life Point to pick result.

I roll a 6 and get Nomads! I get Shipboard Patois and any one other language. I think he had a girlfriend from Neoterra once. It didn't last long but he learnt English as a result - she'd teach him at the most annoying times but it worked. I get the Hacking and Vacuum skills at Expertise rank 1. I can pick one to be my Signature skill (which means it can have Expertise and Focus up to 5 instead of 3). My gut feeling says he'll need to be good at Hacking so I gain 1 Focus in Hacking as well (I now critically succeed on a 1 on my skill rolls). I also gain the first Hacking Talent (we'll cover those another time). Looks like Brandon messed around with computers when he was a kid, probably got in a bit of trouble now and again. Growing up a Nomad everyone needs to know Vacuum in case of emergencies so it was one of the first things he learned.

Decision Three – Determine Home World. Gain Attribute Bonus, Skills, Earnings Rating, Items of Interest, Apparel & Lodging. Option to spend one Life Point to pick the result.

I roll a 16 and discover Brandon grew up in the Human Edge, he gains a point in Willpower (now back to 7) and Personality (now 8) and Tech skill rank 1. Brandon's Assets will be equal to his final Personality score. (8 now but we use the final level at the end of Character Generation). Earnings Rating is 0 at the moment as he doesn't have a job.

Decision Four – Determine Social Environment. Gain Attribute Bonus, Skills, Equipment, or Resource. Option to spend one Life Point to pick the result.

I roll a 3 and find out he grew up in a Poor Neighbourhood - figures coming from the Human Edge. Brandon gains a point in Brawn or Willpower - I go for Brawn (now 8) and he get's Expertise rank 1 in the Resistance skill. I then find out a youth event - rolling a 15 I get 'Gained an extended family' under Poor Neighbourhood. So I'm thinking Brandon got adopted by someone from one of the Nomad ships during a trading visit to the Human Edge. Why though?...

Decision Five – Determine Education. Gain Attribute Bonuses, Skills, Talents, Free Career Picks, and Equipment. Option to spend One Life Point to pick the result. Roll for Adolescent Event. Option to spend one Life Point to re-roll or, with GM approval, pick the result.

Rolling a 6, Brandon received military training from an early age with Nomad. He gains two points to Brawn (now 9), 1 to Agility (now 10) and 1 to Intelligence (now 8). He also gains an Expertise rank in two out of Education, Tech and Command. I'm going with a second rank in Tech bringing it to 2, then Education so he knows stuff. I then gain five Mandatory skills: 1 Expertise Rank each in Ranged Weapons, Close Combat, Observation, Acrobatics & Athletics. I also choose one of these skills to become another Signature Skill. Let's go with Ranged Weapons, I improve that by a further rank to 2 and gain the first Ranged Weapons talent. All that time practising on the firing range trying to forget about her...

For Brandon's military training he gains a military dress uniform (Armour 1), a Dress Pistol (a basic Nomad pistol) and a combat knife.

Next I check for an Adolescent event. Rolling a 16 I find out Brandon had a terrible childhood accident - now that's why he left the Human Edge. I'm thinking he lost his parents in the accident and someone from one of the Nomad ships took him in. The accident has left him partially disabled. Movement related skill tests are one difficulty harder but all Willpower tests are one difficulty lower (minimum 1). He's come through the fire...

Decision Six – Determine Primary Career. You must begin with a Primary Career, and you may take no more than three career phases in total, including Iconic Careers (see Decision Seven, below). Gain Attribute Bonuses (first Career only), Skills, Signature Skill, Talent, and Equipment. Update Earnings Rating. Spend one or two Life Points to pick the result. Mark Age as 16 and increase by 1d6+1 years for each Career phase. Option to be unemployed and regain up to two Life Points. Roll for Career Event after each Career phase. Option to spend one Life Point to re-roll or, with GM approval, pick the result.

Brandon begins the career's decision phase at aged 16 and gains 5 years for his first career choice (roll 4+1). The first Primary Career roll is a 5 - Technical (repairman) - I think in the military. Brandon gains 2 points in Agility, 2 points in Awareness, 1 point in Co-Ordination, 2 points in Intelligence, 0 points in Willpower, 1 point in Personality and 2 points in Brawn. He picks ups skill ranks in Tech, Pilot and Thievery for his Mandatory skills. Then for his Elective skill he chooses two from Observation, Resistance or Discipline. I reckon Observation and Resistance will come in handy. He get's an Earnings Rating of 1 and a Basic tool Kit or Breaking & Entering kit. I think the Tool kit is more useful at the moment. So he's gotta prove himself first so Nomad assign him to tech duties - helping out on hacking and tech projects keeping their teams well looked after. He comes through though and gains valuable skills.

Before we move on we roll for a Career Event. Brandon knows someone who's a criminal and he can't turn them in. Ah! The girl from NeoTerra of course. He gains the trait Blackmailed but I figure he's just can't face turning her in. Maybe she was on the other side on a job and he let her go because of their past together. What happens if command find out? I think there's a deeper story here and would discuss it with the GM as he can use it as a plot seed for my character.

Decision Seven – Iconic Career. Check prerequisites for entry. May spend one to three Life Points to reduce cost of entry. Gain Skills, Signature Skill, Talent, and Equipment.

For the next career phase his age increases again. This adds another 1d6+1 years to Brandon's age for a total of 6 so he's now 27 years old. I roll on the Iconic careers for Nomad and get a 1 for Military (Special Forces)! Brandon must roll a Skill check to enter the Special Forces with a difficulty of 2. He chooses to test against Ranged Weapons and scores two successes on his shooting test. BAM! He's on the team!

Brandon is back in training and gains 2 points in Agility, 2 points in Awareness, 2 point in Co-Ordination, 1 point in Intelligence, 1 point in Willpower, 0 point in Personality and 2 points in Brawn. He picks ups skill ranks in Survival, Resistance and Ranged Weapons for his Mandatory skills. Then for his Elective skills he chooses two from Close Combat, Hacking or Discipline. Close Combat and Hacking are right for Brandon he's turning in to a right tough Hacker type! Nomad quickly saw his value as a fighter with a strong instinct for data and sensitive equipment.

His pay grade went up as he get's an Earnings Rating of 2 and an armoured paramilitary uniform with supplemental armour plating, a standard model Combi Rifle with 2 reloads and Chameleonic Clothing. Now he's ready!

Let's check the Career event for this phase. 17 - Marooned in space! Brandon is one of the only survivors of a disaster aboard a ship. It took time to recover afterwards, possibly recovering from sickness or wounds. We add a year to his career so he's now 28 and he's gained the trait Space Sickness. If he play's this up during gameplay it's a way to gain Infinity Points that he can use to do awesome things.

Decision Eight – Final Customisation. Gain 2 Infinity points. May convert up to two Life Points for two extra Infinity points. Further Life Points maybe converted to Assets or new Skills. Gain two Attribute bonuses, two Skill increases and one Talent. Determine Derived Stats: Bonus Ranged and melee Damage and Influence. Determine Starting Vigor and Resolve. List character traits and, optionally, determine relationship to other characters in the group.

I decide to stop there, I could go on for up to another career but this feels right. Here's where Brandon is now:

Agility 11 (Acrobatics 1, Close Combat 2)
Brawn 14 (Athletics 1, Resistance 3)
Co-Ordination 11 (Pilot 1, Ranged Weapons 3)
Awareness 11 (Observation 2, Survival 1, Thievery 1, Vacuum 1)
Intelligence 11 (Education 1, Hacking 2/1, Tech 3)
Personality 8
Willpower 8
So I still have my 5 Life Points. I get 2 Infinity Points and may convert up to two Life Points to Infinity Points which I think is a great idea. That leaves me with 3. I'm going to use the remaining 3 Infinity points to add some Focus to my skills. I add Focus 1 to Ranged Weapons, add 1 to Hacking (making it 2) and 1 to Tech.

I can now add two extra points to my Attributes - I think I'll boost Personality to 9 (which increases my Assets to 9) and increase Co-Ordination to 12.

I can increase two skills from Focus 0 to Focus 1 or Expertise 0 to Expertise 1. I think Brandon is going to need some help with Close Combat so I add 1 rank in Focus and I choose to add Medicine Expertise 1 just in case...

Then I can choose one final Talent - he goes for the first Tech Talent.

Agility 11 (Acrobatics 1, Close Combat 2/1)
Brawn 14 (Athletics 1, Resistance 3)
Co-Ordination 12 (Pilot 1, Ranged Weapons 3/1)
Awareness 11 (Observation 2, Survival 1, Thievery 1, Vacuum 1)
Intelligence 11 (Medicine 1, Education 1, Hacking 2/2, Tech 3/1)
Personality 9
Willpower 8
You'll notice I'm showing Expertise/Focus above. On the character sheet it's nice and clear of course. You'll add Expertise to your attribute - in my case a Ranged Combat skill check will be Co-Ordination 12 + 3 Ranged Weapon Expertise = 15 or less. If I score my Focus - a 1 - I get a critical which counts as two successes instead of 1.

Then we have:

Earnings Rating 2 - my on-going access to funds
Assets 9 - based on Personality - my saved funds
Traits: Blackmailed, Space Sickness, Disability (+1 Movement difficulty / -1 Willpower difficulty)
Gear: Dress uniform, Pistol, Knife, Armoured paramilitary uniform with supplemental armour plating, a standard model Combi Rifle with 2 reloads and Chameleonic Clothing, basic Tool Kit.
Talents: Ranged Weapons 1, Hacking 1, Tech 1
Finally Brandon get's some bonuses.

Ranged Weapon Damage: 2 Combat Dice (added to any weapons combat dice)
Close Combat Damage: 4 Combat Dice (added to any weapons combat dice)
Influence Bonus: 1 Combat Dice
Resolve: 8 (Willpower plus Discipline Expertise) He's had a rough time of things so it's one of his weaker Attributes, but his determination should see him through (see his Disability).
Vigor: 17 (Brawn plus Resistance Expertise) He's one tough nut!
How does Brandon know you guys? I roll and check: Well we were betrayed on a previous contract and we lost mutual friends. Now someone is going to pay!
So that's an example character. The story leaps off the page as you go, they'll be a lot more faction flavour in there shortly and it's pretty quick. If you know what you want it's super fast to fill in. Otherwise roll and enjoy and let your imagination unfold a new hero!
Enjoy!
Chris, Modiphius

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
[DCM]
-






-

Title updated!

Someone remind me - IF everything announced isn't unlocked in this campaign anyone pledging for any of the "Get it all" pledges still....gets it all, correct?

And does this include everything on that rather large list, like the book on T.A.G.s?

   
Made in us
Infiltrating Prowler





Portland, OR

 Alpharius wrote:
Someone remind me - IF everything announced isn't unlocked in this campaign anyone pledging for any of the "Get it all" pledges still....gets it all, correct?

And does this include everything on that rather large list, like the book on T.A.G.s?
Yes in the Pledge it does state the following:

If not unlocked you'll receive books as they are produced

INCLUDES:
Collectors Edition Core Book
Gamemasters Guide
Shadow Affairs Campaign
Paradiso Planet Book
All Factions Books (Nomad, Ariadna, PacOceania, Aleph, Yu Jing, Haqqislam, Tohaa, Combined Army)
Technology of the Human Sphere
Ships of the Human Sphere
Tactical Armoured Gears
The 0-12 Files
War Market Mercenaries Sourcebook
Acheron Cascade Campaign
Adventures in the Human Sphere Collection
Nebula of Mirrors Campaign
Hypercorps
The Players Guide

*Please note some titles may be combined but page counts will be minimum 112 pages per listed title.

This message was edited 3 times. Last update was at 2015/10/02 19:39:47


 
   
Made in us
[DCM]
-






-

Thanks DS - time for me to really get to saving up!

   
Made in us
Stern Iron Priest with Thrall Bodyguard





Redondo Beach

i'm confused...
it looks like i can get the Player's Guide, and the six minis, but not the Core book and the six minis, unless i go all in...
why would i want the Player's Guide, but not the Core book???
it also looks like anyone who has pledged for the books can't double up on the minis, thus preventing me from piggybacking just for the minis...

am i missing something???
i really just want the minis, and more specifically, the Ariadna guy (with Yu-Jing and Aleph being a close second), but i would be happy with the Core book and the minis...

help me Dakka-Dakka, you're my only hope...

cheers
jah


Paint like ya got a pair!

Available for commissions.
 
   
Made in us
Infiltrating Prowler





Portland, OR

 jah-joshua wrote:
it looks like i can get the Player's Guide, and the six minis, but not the Core book and the six minis, unless i go all in...
why would i want the Player's Guide, but not the Core book???
The "Miniatures Master" pledge is basically targeted to Infinity skirmish players, not the RPG players, who only want access to the miniatures. The Player's Guide is a PDF book of fluff along with intro rules to character creation which could be used to 'hook' players into playing the RPG as well.

 jah-joshua wrote:
it also looks like anyone who has pledged for the books can't double up on the minis, thus preventing me from piggybacking just for the minis...
I'm not sure I understand. There is no reason to double up on the pledge. Now in the pledge manager they might allow the pledge to be added to another pledge but I don't see why anyone would want too. If you only want the miniatures, it would be better to piggyback with someone else anyways. The miniatures are only £39 (£6.50 x 6) and the base pledge for miniatures only is £49 (6 miniatures for £39 + Players PDF for £10).

Now to get the Core Book + Miniatures, that is a different story. I would probably say go RPG Core Book PDF which gets you the Core Book and Players Guide in PDF format for £20, then add the 6 miniatures as Add-ons for £39 for a total of £59. If you want print then you'd have to go RPG Core Book Print and PDF for £40 + £39 for the miniatures for a total of £79.

This message was edited 2 times. Last update was at 2015/10/02 23:26:10


 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Redondo Beach

thanks...

when i said double up, i meant that it looked like someone who had already pledged could only get six minis, not twelve...
i assume most people pledging would want the minis, too, so if i piggyback, they would have to double up on the minis...
if there is an option for extra minis as add-ons, then everything is cool...

cheers
jah

Paint like ya got a pair!

Available for commissions.
 
   
Made in au
Norn Queen






Pretty sure they'd let you double up on minis at the pledge manager at the end. At least, I hope so, since my brother is piggy backing off me to get the Haqqislam and Yu Jing models, which I also want.
   
Made in us
Infiltrating Prowler





Portland, OR

 jah-joshua wrote:
when i said double up, i meant that it looked like someone who had already pledged could only get six minis, not twelve...
i assume most people pledging would want the minis, too, so if i piggyback, they would have to double up on the minis...
if there is an option for extra minis as add-ons, then everything is cool...
There is no minimum or maximum number of miniatures that you can order. Per their FAQ in the Kickstarter it does say at the bottom:

How many minis can i order with my pledge?
As long as you are at the Faction Fanatic (£18) pledge or higher, you can order as many minis as you like.

You are good to order as many as you want, doubles and triples of the same one even.
   
Made in gb
Regular Dakkanaut




UK

jah-joshua wrote:thanks...

when i said double up, i meant that it looked like someone who had already pledged could only get six minis, not twelve...
i assume most people pledging would want the minis, too, so if i piggyback, they would have to double up on the minis...
if there is an option for extra minis as add-ons, then everything is cool...

cheers
jah


yep order as many as you want :-)

Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Redondo Beach

thanks, guys...
good to know...
my old iPad doesn't like loading Kickstarter pages, with all the images, so i didn't see the FAQ...
a couple of these minis are "must paints" for me...

cheers
jah

Paint like ya got a pair!

Available for commissions.
 
   
Made in us
[DCM]
-






-

Even using the Kickstarter App?

Because everything works and looks fine for me using it...

   
Made in us
Stern Iron Priest with Thrall Bodyguard





Redondo Beach

i never knew there was a Kickstarter App, since i have never gone in on a Kickstarter before...
i might have to check that out...

sadly, i'm using a 1st Gen iPad, and it is even starting to get cranky with image heavy, or video heavy, pages here on Dakka:(...
you know a page has a bunch of good stuff on it when it won't load, too!!!

anyway, thanks again guys...
i'll be getting in for a few minis, at the very least...

cheers
jah



Paint like ya got a pair!

Available for commissions.
 
   
Made in gb
Calculating Commissar






Reading, Berks

The Kickstarter app works on my 1st gen ipad.

It is nice to see the Aleph book unlocked. Next up is Yu Jing.

   
Made in ca
Regular Dakkanaut





When they talked about adding Dire Avengers boxes, I was hoping it was NEW sets. Are there any plans for a few more new minis? I think i need that to tip me over the edge and get me to pledge.
   
 
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