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Made in us
Longtime Dakkanaut






Blatantly stolen from Warhammer.org:

Just got back from from Gamesday LA and thought that I would share a list of confirmations made visable to me during a retailer seminar in regards to the upcoming High Elf army book.

My apologies if these are already common knowledge!
-----------------------------------------------------------------------------------------
4 new plastic kits (dragon / hero, Commander / Prince kit, two mages kit, and chariot kit... chariot is interesting in that it gives you options for either the Tiranoc, or the White lion chariot)... core will NOT be redone

New Khoril Model / Pheonix guard hero / Master of the Shadow warriors!

New shadow warrior models. 5-pack box.

All Highelves strike first in hand to hand. Period!

Swordmasters come with 2 attacks confirmed!

Pheonix guard get a 4+ward (never mentioned if it is a true ward, or in combat only etc... retain Fear)

here is the one that almost floored me...

6 special and 4 rares! @2k... I really hope I just went crazy and didn't read it right when I saw it.
--------------------------------------------------------------------------------------

Again my apologies if this is all old news... I am just too pumped right now to keep quiet!

-Mandzark

...so can anyone else verify these rumors?


He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Longtime Dakkanaut






To steal another trenchant remark from Warhammer.org:

"Six special and four rares! No wonder they aren't re-doing the core miniatures- you don't need any!"

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Regular Dakkanaut






Sounds like reason enough then for them to only allow you to take one bolt thrower per rare choice.

Oh sweet jebus I hope you can field 3-4 dragons in 2k

And God said unto Abraham, "Take this mighty bolter, my son, and smite thy enemies from afar. Fear not, Emperor protects..er, I mean, well, youknowwhatImean." 
   
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Very cool. I just might have to try this.

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All Highelves strike first in hand to hand. Period!


AND they detect secret doors on a roll of 1 or 2!

AND multiclassed fighter magic users can cast spells wearing armor!

AND they get +1 when using long swords OR long bows!

AND they are 90% resistant to sleep hold AND charm spells!

AND they get +1 to dexterity!

AND they autmoatically speak hobgoblin, orc, giant and troll!

But they can only advance to 7th level as magic users without using a wish spell to overcome level limits.


 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Increased special and rare choices make sense as High Elves have a lot of them, and they make the lists. With most races you can build a flexible and varied arm,y entirely out of Core choices, with maybe one or two specials added on. Other races, and High Elves in particular demand that you use every rare choice available as much of the real power and/or direction of the list is there.

n'oublie jamais - It appears I now have to highlight this again.

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Or...maybe they could have just moved the special units to...Core?

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Strikes first on all High Elves?  Oh, bloody brilliant!

I'll charge with Grimgor, and go last, to bloody High Elf ARCHERS!  Way to go GW!

   
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I think Grimgor would still go first, as they both have the same special rule, but he has a higher Initiative, just as an example
   
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Posted By deitpike on 08/12/2007 1:07 PM
I think Grimgor would still go first, as they both have the same special rule, but he has a higher Initiative, just as an example

Basic High Elf is I5...
   
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Posted By Minsc on 08/12/2007 1:15 PM
Posted By deitpike on 08/12/2007 1:07 PM
I think Grimgor would still go first, as they both have the same special rule, but he has a higher Initiative, just as an example

Basic High Elf is I5...


Yeah, but that means their peon archers should be faster than Lords of Change or Skaven Master Assassins? Lame.
   
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Longtime Dakkanaut






We had a bit of a discussion about this at the FLGS this afternoon, while waiting for enough people to show so we could play 'Fury of Dracula'. ("Fury of Dracula"... mmmm.) Here are the high points, for your delectation:

The most recent army books have a different format from 6th ed., especially in that they no longer have 0-1 unit restrictions, or any of that 'Counts as two heroes/counts as a hero and a rare' stuff. They also no longer have any '2-for-1' choices. High Elf Eagles and bolt throwers used to be 2-for-1 rare choices, so giving the HE four rares at 2000 points preserves that.
We couldn't decide why they thought 6 specials was a good idea, as opposed to just moving some units from special to core.

The 'strikes first' rule aroused relatively little whining. The only interesting comment was, 'I guess we should let the spearmen charge us, now, to reduce the number of attacks they'll get.' And some comment about White Lions finally being useful.

Nobody particularly cared about the new heroes. There was much more wishing about a points reduction for Teclis and Tyrion. And some nostalgic mention of the Everqueen.

Pheonix Guard get a ward save? Who cares, they are probably still going to be too expensive. In fact, consensus is the point cost of the units, the special units in particular, is going to go up. So even if you take six specials, they will likely be small units,and therefore fragile.

No plastic Drakes... what is up with that, are the Drakes/Drakeriders going to turn out just to be a cruel rumor after all?

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Fury of Drac = fun times, though catching the vamp in order to attak him was a little tough ...

Thanks for the rumors Fell, can't say I'm real thrilled but I'm mostly 'meh' about the HE in general. Give them their cheesy little rules, they're still pansies! But ...

Increased special and rare choices make sense as High Elves have a lot of them, and they make the lists


I can think of many armies whose special choices "make the list" - my Eshin for example - but don't receive magical extra slots

- Salvage

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Incorporating Wet-Blending





Houston, TX

Hrm. I dunno. Big blocks of PG could now be a pain. WS 5 S4 4+ Save Always strikes first stubborn troops sound pretty nasty. And Swordmasters will be quite brutal as well. Add the possibility of 3 or so dragons flying around and the HEs could make for some real headaches.

-James
 
   
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Inland Empire, CA

However Swordmasters are still quite pricey and even with their stats they would need to generate 6 wounds to tie combat. Just engage the HE with a minimum of CR 6 to begin with and put the onus on them to tie CR or lose (since you'll still get your attacks after).
   
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Posted By Kid_Kyoto on 08/12/2007 2:41 AM
All Highelves strike first in hand to hand. Period!


AND they detect secret doors on a roll of 1 or 2!

AND multiclassed fighter magic users can cast spells wearing armor!

AND they get +1 when using long swords OR long bows!

AND they are 90% resistant to sleep hold AND charm spells!

AND they get +1 to dexterity!

AND they autmoatically speak hobgoblin, orc, giant and troll!

But they can only advance to 7th level as magic users without using a wish spell to overcome level limits.


that's so first edition.. you need to update your books to 3.5  whew.. i dated you and I right there..  wahooo.
   
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Posted By fellblade on 08/12/2007 9:03 PM
We had a bit of a discussion about this at the FLGS this afternoon, while waiting for enough people to show so we could play 'Fury of Dracula'. ("Fury of Dracula"... mmmm.) Here are the high points, for your delectation:

The most recent army books have a different format from 6th ed., especially in that they no longer have 0-1 unit restrictions, or any of that 'Counts as two heroes/counts as a hero and a rare' stuff. They also no longer have any '2-for-1' choices. High Elf Eagles and bolt throwers used to be 2-for-1 rare choices, so giving the HE four rares at 2000 points preserves that.
We couldn't decide why they thought 6 specials was a good idea, as opposed to just moving some units from special to core.

The 'strikes first' rule aroused relatively little whining. The only interesting comment was, 'I guess we should let the spearmen charge us, now, to reduce the number of attacks they'll get.' And some comment about White Lions finally being useful.

Nobody particularly cared about the new heroes. There was much more wishing about a points reduction for Teclis and Tyrion. And some nostalgic mention of the Everqueen.

Pheonix Guard get a ward save? Who cares, they are probably still going to be too expensive. In fact, consensus is the point cost of the units, the special units in particular, is going to go up. So even if you take six specials, they will likely be small units,and therefore fragile.

No plastic Drakes... what is up with that, are the Drakes/Drakeriders going to turn out just to be a cruel rumor after all?

Wait, so Elves, the inherintly small army, should be allowed more choices then regular armies?

Good god, Skaven and Orcs should have stuff like a dozen special at 1K points!

Strikes first got little whining?  Basic High Elf archer makes Snikch seem SLOW in combat.  High Elf Bolt Thrower crew go before Vampire Lords.  Something seems... wrong about that.

Unless each High Elf is going to cost as much as a Black Orc or something without any equipment, I cannot see any form of balance here.

   
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And that may be a good reason to wait for the book. Not that much is known at this point.

Strikes first when charged from the front, which makes me wonder about those things that have no front.....

the new sculpts over on Warseer are very good, now if they can be a competitive army.

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Fort Campbell

Always Strikes First does seem unbalanced in it's literal sense. Maybe there is some expansion on how it works in the book. Just gotta wait and see.

Full Frontal Nerdity 
   
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Fresh-Faced New User




And they'll get the Altar of Automatic Victory.  But its only available from Forgeworld and costs $500 >

Gav Thorpe on missing the point: "Falcons are Armour 12 so anything with S6 and above can potentially destroy them 1/3 of the time"  
   
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Longtime Dakkanaut






Ignore this thread.

Go here instead: http://www.dakkadakka.com/Forums/tabid/56/forumid/6/postid/181858/view/topic/Default.aspx

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
 
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