Switch Theme:

1850 Space Marines, Tournament list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Made in us
Dakka Veteran





Please guys, I really need help here...I went up against Nidzilla with it, and barelly lost with it. I killed 4/6 monsterous creatures before they slaughtered me.

Here is what I'm thinking about running with:
Positive:
Heed the Wisdom of the Ancients
Scions of Mars

Negative:
Eye to Eye

HQ: Epistolary (9#, 555 Pts)
1 Epistolary @ 555 Pts
Force Weapon; Plasma Pistol (x1); Psychic Hood; Command Squad; Veil of Time
1 Adamantine Mantle @ [35] Pts
1 Psychic Hood @ [0] Pts
4 Command Squad @ [380] Pts
Bolter (x2); Meltagun (x2); Drop Pod; Terminator Honors
1 Drop Pod @ [30] Pts
Storm Bolter; Inertial Guidance System
1 Apothecary @ [80] Pts
Bolt Pistol (x1); Thunder Hammer (x1); Terminator Honors
1 Narthecium @ [0] Pts
1 Reductor @ [0] Pts
1 Company Standard Bearer @ [80] Pts
Bolt Pistol (x1); Thunder Hammer (x1); Terminator Honors
1 Company Banner @ [0] Pts
1 Sergeant @ [70] Pts
Storm Shield (x1); Thunder Hammer (x1); Terminator Honors

Elite: Venerable Dreadnought (1#, 133 Pts)
1 Venerable Dreadnought @ 133 Pts
Dreadnought CCW; Storm Bolter; Assault Cannon; Venerable; Extra Armor; Smoke Launchers

Elite: Venerable Dreadnought (1#, 133 Pts)
1 Venerable Dreadnought @ 133 Pts
Dreadnought CCW; Storm Bolter; Assault Cannon; Venerable; Extra Armor; Smoke Launchers

Troops: Tactical Squad (6#, 115 Pts)
5 Tactical Squad @ 115 Pts
Bolter (x3); Plasmagun (x1); Lascannon (x1)
1 Sergeant @ [15] Pts
Bolter

Troops: Tactical Squad (6#, 115 Pts)
5 Tactical Squad @ 115 Pts
Bolter (x3); Plasmagun (x1); Lascannon (x1)
1 Sergeant @ [15] Pts
Bolter

Troops: Tactical Squad (5#, 95 Pts)
4 Tactical Squad @ 95 Pts
Bolter (x3); Plasma Cannon (x1)
1 Sergeant @ [15] Pts
Bolter

Troops: Tactical Squad (5#, 95 Pts)
4 Tactical Squad @ 95 Pts
Bolter (x3); Plasma Cannon (x1)
1 Sergeant @ [15] Pts
Bolter

Heavy Support: Devastator Squad (5#, 145 Pts)
4 Devastator Squad @ 145 Pts
Heavy Bolter (x2); Missile Launcher (x2)
1 Sergeant @ [15] Pts
Bolter

Fast Attack: Land Speeder Squadron (3#, 235 Pts)
3 Land Speeder Squadron @ 235 Pts
Heavy Bolter (x2); Multi-Melta (x1); Assault Cannon (x2); Heavy Flamer (x1)

Heavy Support: Predator Annihilator (1#, 139 Pts)
1 Predator Annihilator @ 139 Pts
Twin Linked Lascannon; Heavy Bolter (x2); Extra Armor; Searchlight; Smoke Launchers

Heavy Support: Whirlwind (1#, 90 Pts)
1 Whirlwind @ 90 Pts
Vengenance Missiles; Whirlwind Multiple Missile Launcher; Extra Armor

Total Roster Cost: 1850
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

you've got a really wierd mix of vehicles, with many different roles. i'd try to get either all whirlwinds, all lad speeders or all preds, not a few of each. then you have almost no assault troops, and the ones you have are drop poding. you should try and mount everything in a pod or nothing at all.



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in us
Sneaky Kommando





I'm curious as to why you took the traits you did. Aside from the two venerable dreadnoughts you are not utilizing any of the other benefits.

As was said above you have alot of diversity in your choice of vehicles and weapons within squads, which can be a good thing. However, I have found that anything but tactical squads works best when focused on one task. My suggestion: take 4 of the same type of weapon in the devastator squad and focus it on one task. Similarly, keep your vehicles and vehicle squads focused on either infantry or armor hunting.

You also have an extremely expensive command squad. Generally it's better to keep those simple since they are just marines and thus have the same vulnerabilities. I'd reccomend dropping the banner and limiting yourself to just one thunder hammer.

The last thing is more of a personal issue but I dislike the 5 man marine and devastator squad, especially devastators with 4 heavy weapons. The issue is that the squads cannot sustain many casualties and continue to be effective or even score. I realize the idea is to get your opponent to target multiple small squads, but my experience has been that this just doesn't work. All it does is let your small squads get trashed. Then again, I always put a heavy and special weapon in my tactical squads because I like them to be flexible.

Epic Fail 
   
Made in us
Dakka Veteran





HQ: Techmarine Commander (1#, 150 Pts)
1 Techmarine Commander @ 150 Pts
Techmarine Commander; Power Weapon (x1); Bolter; Servo-Harness
1 Artificer Armor @ [20] Pts
1 Auspex @ [0] Pts
1 Servo-Harness @ [35] Pts
1 Signum @ [0] Pts
1 Terminator Honors @ [15] Pts

HQ: Techmarine Commander (1#, 150 Pts)
1 Techmarine Commander @ 150 Pts
Techmarine Commander; Power Weapon (x1); Bolter; Servo-Harness
1 Artificer Armor @ [20] Pts
1 Auspex @ [0] Pts
1 Servo-Harness @ [35] Pts
1 Signum @ [0] Pts
1 Terminator Honors @ [15] Pts

Elite: Venerable Dreadnought (1#, 140 Pts)
1 Venerable Dreadnought @ 140 Pts
Dreadnought CCW; Storm Bolter; Assault Cannon; Tank Hunters; Venerable; Extra Armor

Elite: Venerable Dreadnought (1#, 140 Pts)
1 Venerable Dreadnought @ 140 Pts
Dreadnought CCW; Storm Bolter; Assault Cannon; Tank Hunters; Venerable; Extra Armor

Troops: Tactical Squad (9#, 195 Pts)
7 Tactical Squad @ 195 Pts
Bolter (x5); Meltagun (x1); Heavy Bolter (x1); Drop Pod
1 Drop Pod @ [30] Pts
Storm Bolter; Inertial Guidance System
1 Sergeant @ [45] Pts
Bolt Pistol (x1); Power Fist (x1); Terminator Honors

Troops: Tactical Squad (6#, 115 Pts)
5 Tactical Squad @ 115 Pts
Bolter (x3); Plasmagun (x1); Lascannon (x1)
1 Sergeant @ [15] Pts
Bolter

Troops: Tactical Squad (6#, 115 Pts)
5 Tactical Squad @ 115 Pts
Bolter (x3); Plasmagun (x1); Lascannon (x1)
1 Sergeant @ [15] Pts
Bolter

Troops: Tactical Squad (7#, 125 Pts)
6 Tactical Squad @ 125 Pts
Bolter (x5); Plasma Cannon (x1)
1 Sergeant @ [15] Pts
Bolter

Troops: Tactical Squad (7#, 125 Pts)
6 Tactical Squad @ 125 Pts
Bolter (x5); Plasma Cannon (x1)
1 Sergeant @ [15] Pts
Bolter

Heavy Support: Devastator Squad (6#, 230 Pts)
4 Devastator Squad @ 230 Pts
Heavy Bolter (x4)
1 Sergeant @ [15] Pts
Bolter
1 Razorback @ [95] Pts
Twin Linked Lascannon; Extra Armor

Fast Attack: Land Speeder Squadron (3#, 235 Pts)
3 Land Speeder Squadron @ 235 Pts
Heavy Bolter (x2); Multi-Melta (x1); Assault Cannon (x2); Heavy Flamer (x1)

Heavy Support: Predator Annihilator (1#, 130 Pts)
1 Predator Annihilator @ 130 Pts
Twin Linked Lascannon; Heavy Bolter (x2)


How about this for a list then, taking in the advice of the posters above.
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

alright now i have to say this looks better, but the techmarine commanders don't work well. on paper they look great, but in truth they don't do enough to buy their points back. go with a chaplain of librarian, or both as they will end up costing less than your techmarines.

where are the techmarines going anyway? they shold be in squads or with servitor retinues, but you have neither. a good thing would be to take a libby in a squad in a drop pod with fear of the darkness. that way you can drop in and scare a bunch of his army away making your gun line have fire taken off of them for a turn maybe more.



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in us
Longtime Dakkanaut



Brotherhood of Blood

If you barely lost with your original list thiers an old Dakka saying "play better next time". If I made any changes I would get rid of the pricey command squads and put in another lib and more las/plas squads. I would also give both libs J-packs to counter charge into MC's and fury o ancients to snipe acrossed as many bugs as possible for wounds/armor saves. I would stick with libs also because although they need a 6 to wound a MC if they do its a psych test and thier goes a MC in one pop. BTW you do break your Land speeders up into 1 per unit for target priority tests right.
   
Made in us
Sneaky Kommando





I still dislike the small squads but the list is much more focused. As has been said, one techmarine is probably enough for an HQ, that way you can run him alone or in the devastators for the reroll. If you take two I'd also reccomend a servitor retinue either to back up the predator or kitted out for shooting.

Epic Fail 
   
Made in dk
Stalwart Space Marine




KILL! MAIM! BURN! KILL! MAIM! BURN! I... I mean... For the Emperor?..

You should think of taking big big tac squads with las/plas and then knock out his MC's, continue on to hand his 'stealers their own buttocks with the HB's. Also, fact of life, Dreds get murdered by anything with AT weapons. Take pred Annihalators. They cost just about the same +/- 10 pts. Sit them down somewhere and let the nids try to hurt your tuff front armour, then blow 'em butt first back to wherever they came from.

The Ten Commandments of the Space Marine
1. Thou shalt never, ever, ever argue with the Machine Spirit!
2. Thou shalt always remember that the only thing Flamers are sanctioned to cook is Tyranids. Or, lacking these, thine local contingent of Imperial Guardsmen.
3. Thou shalt always stick "Honk if you think i'm Sexy" stickers on the sides of Rhino's carrying Sisters of Battle.
4. Thou shalt, whenever in doubt, hit on the blonde Battle Sister.
5. Thou shalt not slap the most holy of buttocks of thine Sisters the Battle Sisters and utter the blasphemous words "OMG l33t a55!", unless thou wishest to clean the treads of thine Rhino with thine tongue!
6. Thou shallst not use the chainfists of thine holy Terminator brethren as impromptu can openers.
7. Thou may haveth two livers, but thou shallst not therefore drink twice as much.
8. Thou shallst not refer to Sisters of Battle as the Cavalry.
9. Thou shallst on pain of death not paint the heretical words: "Your Farseer is my other ride!" upon thine Rhino!
10. Thou shallst always remember these wise words: Spase Marines are t3h uberz! Hurr!  
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

agreed with two daemons on the preds. they will take those nids to town, and make less need for anti tank in the rest of your list



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in us
Dakka Veteran





The techmarines are going in the drop pods. I don't want more predators because they die faster than a snail on salt.

Wierdly enough, my VENERABLE DREADNOUGHTS have about 4x the survivability of those craptastic deathtraps. I have quite enough anti tank in the list, more than I probably need.
   
 
Forum Index » 40K Army Lists
Go to: