Switch Theme:

New Grey Knights Codex  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Legendary Master of the Chapter






I dont think Teleport Homers work (if its the same from other imperial books) as it requires you to "teleport" which is only specific to terminators IIRC

GoI does work with homing bacons however.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Quick-fingered Warlord Moderatus





Kangodo wrote:
 Smotejob wrote:
So I made a list to run against my buddy's tau last night with the new leaked dex at 1750

I have:
1x Librarian - 160
3x Terminator - 236 each
2x Interceptor - 270 each
2x Dreadknight - 240 each
Total: 1888

Are you sure the list was correct?


Your math is off slightly

1x librarian = 160
3x terminator - 203 each
2x Interceptor - 270 each
2 x Dreadknight - 230 each

Total: 1769
If he drops the homers off of the interceptors its 1749.

Which is what I would do as they dont do much

This message was edited 1 time. Last update was at 2014/08/21 16:07:56


3000
4000 
   
Made in us
Grey Knight Purgator firing around corners



Ohio

 Desubot wrote:
I dont think Teleport Homers work (if its the same from other imperial books) as it requires you to "teleport" which is only specific to terminators IIRC

GoI does work with homing bacons however.


You're right, I just re-read it. They don't scatter "when arriving from Deep Strike Reserve". I missed that last word. I'm back to not being a fan of the Teleport Homer.

This message was edited 1 time. Last update was at 2014/08/21 16:02:39


 
   
Made in nl
Loyal Necron Lychguard



Netherlands

Teleport Homers only work when the unit arrives from 'Deep Strike Reserve'.
So for GK's they also work on other Deep Striking models, in the C:Blood Angels it only works on Terminators.

Locator Beacons always work on every form of Deep Strike, but are only found on Gunships.
You could ally in Blood Angels and Infiltrate Scouts with a Locator Beacon?
   
Made in us
Leaping Khawarij






ForeverARookie wrote:
 Desubot wrote:
I dont think Teleport Homers work (if its the same from other imperial books) as it requires you to "teleport" which is only specific to terminators IIRC

GoI does work with homing bacons however.


You're right, I just re-read it. They don't scatter "when arriving from Deep Strike Reserve". I missed that last word. I'm back to not being a fan of the Teleport Homer.


Yeah, that definitely dampers my hopes of using it, seems like points I could place elsewhere.

 
   
Made in us
Guarded Grey Knight Terminator






Termie squads were cheaper. 195 per squad...and I lied they all had halberds. Oops. Played the game with no hammers on them. Dk In my set up was 230. the math from leaked images... So, my math had me at 1745.


Automatically Appended Next Post:
Kangodo wrote:
Teleport Homers only work when the unit arrives from 'Deep Strike Reserve'.
So for GK's they also work on other Deep Striking models, in the C:Blood Angels it only works on Terminators.

Locator Beacons always work on every form of Deep Strike, but are only found on Gunships.
You could ally in Blood Angels and Infiltrate Scouts with a Locator Beacon?


I played that wrong then, but it didn't make much of a difference on the outcome as I only goi once.

This message was edited 1 time. Last update was at 2014/08/21 16:14:13


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in nl
Loyal Necron Lychguard



Netherlands

 WrentheFaceless wrote:
Your math is off slightly

1x librarian = 160
3x terminator - 203 each
2x Interceptor - 270 each
2 x Dreadknight - 230 each

Total: 1769
If he drops the homers off of the interceptors its 1749.

Which is what I would do as they dont do much
You are correct! My Dreadknights were too expensive.
I am now on 225 for them each, so you were off too

Correct on Terminators too, I accidentally had 4 Halberds, 1 Hammer ánd a Justicar.
That is why they were 33 points too high.

That still brings him to 1759, slightly above so should drop a single Teleport Homer.

 Smotejob wrote:
Termie squads were cheaper. 195 per squad...and I lied they all had halberds. Oops. Played the game with no hammers on them. Dk In my set up was 230. the math from leaked images... So, my math had me at 1745.

That explains all! But how did you get to 230?
130 + 30 + 35 + 20 + 10 = 225

This message was edited 3 times. Last update was at 2014/08/21 16:18:38


 
   
Made in us
Quick-fingered Warlord Moderatus





Kangodo wrote:
 WrentheFaceless wrote:
Your math is off slightly

1x librarian = 160
3x terminator - 203 each
2x Interceptor - 270 each
2 x Dreadknight - 230 each

Total: 1769
If he drops the homers off of the interceptors its 1749.

Which is what I would do as they dont do much
You are correct! My Dreadknights were too expensive.
I am now on 225 for them each, so you were off too

Correct on Terminators too, I accidentally had 4 Halberds, 1 Hammer ánd a Justicar.
That is why they were 33 points too high.

That still brings him to 1759, slightly above so should drop a single Teleport Homer.

 Smotejob wrote:
Termie squads were cheaper. 195 per squad...and I lied they all had halberds. Oops. Played the game with no hammers on them. Dk In my set up was 230. the math from leaked images... So, my math had me at 1745.

That explains all! But how did you get to 230?
130 + 30 + 35 + 20 + 10 = 225


Hmm website I'm looking at lists base DK price as 135. Is that not correct?

3000
4000 
   
Made in us
Legendary Master of the Chapter








From the scans they are 130

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Quick-fingered Warlord Moderatus





Welp there you go, theres that 5 points

And now that list minus both homers plus a level 2 librarian is 1850, which my normal area plays.

Btw did you combat squad your interceptors or run em as 10 man squads?

This message was edited 3 times. Last update was at 2014/08/21 17:17:13


3000
4000 
   
Made in us
Guarded Grey Knight Terminator






I ran 2 ten man. But combat squads would be nice... especially against demons for the extra psykout grenade throw.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Quick-fingered Warlord Moderatus





That and 2 extra warp dice

3000
4000 
   
Made in us
Leaping Khawarij






Combat Squads help out with shooty armies as well since they have to choose each 5 man they fire at. I can't remember ever not combat squading my Interceptors especially if I go second.

I know you used the rules but I can't wait to get my book for easy reference for making a list. I know a lot of people are going to double up on Psycannon and Incinerator for the DKs but I want to see what I can fit in. This is significantly going to change how I run DKs and the rest. I might run halberds on most of my troops now, I know the Terminators are at least going to have them. I might have to buy a new DK. The one I outfitted with both guns but the other I bought second hand and only has the Incinerator. I might have to sub in things until I get more money. Definitely going to have to sub for my troops though until I can slowly convert to Halberds.

Do you think Hammers are worth their expense? It would help at least Terminators crack armor over 12.

As a fan of the old halberd wielding GK, I am glad that it will seem that is going to the favored weapon. I think the warding staff is going to stay on the Libby, too good not to have and I think Hammers will still have their place. Swords will be where we need to cut point costs and Falchions...is anyone going to use those?

This message was edited 1 time. Last update was at 2014/08/21 18:06:30


 
   
Made in us
Quick-fingered Warlord Moderatus





Running 1 hammer in a term squad always seems like a good idea.

Str 10 with hammer hand is nice.

Might do a mix of halberds and falchions.

I know at the very least ill be getting another box of terms and another DK, have 2 currently.

3000
4000 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I do find it funny that two weeks ago if someone said they were going to take Falchions people looked funny at you.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in nl
Loyal Necron Lychguard



Netherlands

Well, other armies often take Power Fists at 25 points and Thunderhammers at 30.
So taking one for 10 points is rather a good deal.
I'd use a Hammer on at least a couple of units to deal with Vehicles and big MC's with a Sv2+

Falchions aren't that bad.
Let's say you have a Terminator that charges T4-models and you can pick:
Falchion: 4 points for 33% more wounds.
Halberd: 2 points for 16% more wounds.
That is quite balanced.

But Falchions give you 50% more wounds when you are being charged.
Whereas Halberds have the benefit of being able to gain S7 if you combine it with Hammerhand.
On the other hand Halberds are 'throwing away' points if you manage to activate Hammerhand when you attack T4-models.

So my conclusion:
Halberds are good if you face a lot of T5+ or if your opponent has enough Warp Charges to DtW your 'Hammerhand'.
Otherwise I think Falchions would be better.
On PAGK I would also prefer Falchions because they always give 50% more attacks on the charge, which beats +1S.

 WrentheFaceless wrote:
I know at the very least ill be getting another box of terms and another DK, have 2 currently.
Awesome!
I'm personally hoping for some local rage-quitters because I would love to get my hands on a GK-army after reading this Codex ten times.

This message was edited 2 times. Last update was at 2014/08/21 18:29:31


 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Kangodo wrote:
Well, other armies often take Power Fists at 25 points and Thunderhammers at 30.
So taking one for 10 points is rather a good deal.
I'd use a Hammer on at least a couple of units to deal with Vehicles and big MC's with a Sv2+

Falchions aren't that bad.
Let's say you have a Terminator that charges T4-models and you can pick:
Falchion: 4 points for 33% more wounds.
Halberd: 2 points for 16% more wounds.
That is quite balanced.

But Falchions give you 50% more wounds when you are being charged.
Whereas Halberds have the benefit of being able to gain S7 if you combine it with Hammerhand.
On the other hand Halberds are 'throwing away' points if you manage to activate Hammerhand when you attack T4-models.

So my conclusion:
Halberds are good if you face a lot of T5+ or if your opponent has enough Warp Charges to DtW your 'Hammerhand'.
Otherwise I think Falchions would be better.
On PAGK I would also prefer Falchions because they always give 50% more attacks on the charge, which beats +1S.

I tend to mix and match a little
Examples: {This more of a WYSIWYG issue and me being to lazy to rebuild.]
My Purifiers is the Justicar has Falchions, 2 Halberds and one Hammer to go with my 2 Incinerators
>This five my Justicar a lot of Attacks and a Good number of S5/S7 Attacks.
My Interceptors are the opposite, Justicar with Halberd and 2x Paired Falchions and one Hammer to go with my Incinerator.
>This one five my Justicar the higher strength attacks and the squad a greater number of Attacks.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in nl
Loyal Necron Lychguard



Netherlands

That is true, mixing and matching is always a good idea.

You don't want to stack a lot of Falchions and then have your Hammerhand-fail as you are about to charge into T5-models.
Changing that 5+ to Wound into a 4+ with a chance for 2+ is just great.

I'm hoping that the Necron-Codex makes Lychguard good, that means you might see a lot of T5 models
And I have to say that my Scarabs are terrified of those S4+2 weapons!

This message was edited 2 times. Last update was at 2014/08/21 18:50:55


 
   
Made in us
Grey Knight Purgator firing around corners



Ohio

I'm banking on other GK players cashing out. So far I've picked up 10 Terminators for half price and a Storm Raven (still in sprue) for $50. I may convert some of my PAGK into Brotherhood Champions to tack onto other units for challenges (it's hard to beat a rerollable 2+,4++ save on a model with WS8, S6, AP3)


Automatically Appended Next Post:
Or if I add him to a unit with a Ministorum Priest, the entire unit can re-roll saves, and he can attack at AP2 every turn.

And if the unit they are attached to is a Paladin squad with an Apothecary, they all get a 5+ FNP in addition to the re-rollable saves.

This message was edited 1 time. Last update was at 2014/08/21 18:48:46


 
   
Made in at
Slashing Veteran Sword Bretheren





ForeverARookie wrote:
I'm banking on other GK players cashing out. So far I've picked up 10 Terminators for half price and a Storm Raven (still in sprue) for $50. I may convert some of my PAGK into Brotherhood Champions to tack onto other units for challenges (it's hard to beat a rerollable 2+,4++ save on a model with WS8, S6, AP3)


Jesus H. Christ you sure know how to land a deal, buddy.

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Quick-fingered Warlord Moderatus





Unfortunately I'm only one of 2 local GK players, so no deals for me from people rage quitting

3000
4000 
   
Made in nl
Loyal Necron Lychguard



Netherlands

ForeverARookie wrote:
I'm banking on other GK players cashing out. So far I've picked up 10 Terminators for half price and a Storm Raven (still in sprue) for $50. I may convert some of my PAGK into Brotherhood Champions to tack onto other units for challenges (it's hard to beat a rerollable 2+,4++ save on a model with WS8, S6, AP3)

Automatically Appended Next Post:
Or if I add him to a unit with a Ministorum Priest, the entire unit can re-roll saves, and he can attack at AP2 every turn.

And if the unit they are attached to is a Paladin squad with an Apothecary, they all get a 5+ FNP in addition to the re-rollable saves.

You could always try for Sanctuary to get a rerollable 3++

Hmm, just noticed that Dreadknights are now Characters.
Many armies rely on Characters to get through 2+ armour, so you could challenge them and either kill them before they hit, or have them cower behind the unit.
Any remaining wounds are spilled over to the unit anyway.

WS8 is only for Crowe, but the loss of Force, MasterCrafted and Daemonbane is probably worth the extra bonuses.
Especially if you can give HoW to your Paladins.

This message was edited 1 time. Last update was at 2014/08/21 18:52:28


 
   
Made in us
Legendary Master of the Chapter






DK where always characters IIRC


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Leaping Khawarij






I scored a cheap DK because someone leaving the army and it made me the only GK player in my group really so I can not benefit from it as well. The DK was also outfitted with only an Incinerator and I never got the sprues that came with it so I can't retro fit it so unless I can find someone else selling a fully kitted out DK.

I think a lot of those rage quitters will be doing it pre-maturely. As that example game showed, I think that people are underestimating the power of this new codex.

 
   
Made in nl
Loyal Necron Lychguard



Netherlands

 Envihon wrote:
I think a lot of those rage quitters will be doing it pre-maturely. As that example game showed, I think that people are underestimating the power of this new codex.

Sadly not around here :(
A trip to our national 'eBay' hardly had any Grey Knights and the only units/armies on it had too high bids.
Perhaps I have to wait till next week, maybe they'll have more online.
   
Made in us
Dakka Veteran





So far I have cashed out as well on some GK players quitting there army, however I have edited the weaponry on my guys a little bit. Currently have:

* Converted Draigo Model

* Converted Crowe Model

* 10x Terminators (1x Daemon Hammer/SB, 2x Psycannon, Halberds, 7x Halberd, SB, and the Justicar w/Halberd, Psycannon). However I might be tempted to swap the Halberds out for the Falchions. S5 is nice, however extra attacks are always a welcome bonus. Thoughts?

* 2x 7-man PAGK Squads (Each w/1x Daemon Hammer, SB, 6x NFS, SB). Currently have the look of regular Strike Squads, however I will convert them to be either Interceptors or Purifiers.

* Stormraven w/Assault Cannon, Multi-Melta, Hurricane Bolters (Debating on removing the Hurricane Bolters due to the loss of Psybolt Ammunition).

Overall not a bad start, however the only thing I am still debating on is whenever I should run my PAGK's as Interceptors or Purifiers. Although Crowe hasn't gotten any good reviews yet, I still would take him as I like the Purifiers fluff and background, and they seem like a strong option for a Troop choice. And I too am the only known GK player at the moment at my store, so I too will have to take a long approach when building up my army.

This message was edited 2 times. Last update was at 2014/08/21 19:50:29


 
   
Made in us
Leaping Khawarij






I feel like after Draigowing got put in it's place with the release of 6th edition, a lot of the GK players hopped off the band wagon to go to the next army. The two groups I joined at my latest unit and the one I left, I was one of the only GK players.

 
   
Made in us
Devestating Grey Knight Dreadknight







I'm sellin about half my army, I'm keeping Draigo, a razorback, my magnetized 10-man GKSS, a half-built Dreadknight that another GK gave me and I never finished building, 5-man Paladin squad. If I feel like entering again, it'll give me a solid base to start off with again, until then I'll play my friends Ork army we built together, a BA and Ork fight is always fun.

I never owned a Stormraven but damn 50 bucks for that is a steal I am damn jealous.

Otherwise time to sit back and see how people play the list, but half the game is theory-crafting anyway so I can participate that way.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Overall, looking at the army, it appears the PAGK units didn't get much love, they're not terribly impressive. Terminators and Paladin's however look to be very functional, and from a personal standpoint, I wouldn't run a GK army that isn't all terminators just because I'm not much of a fan of the PA armored models in the first place, while the Terminator models (both metal and plastic) are vastly superior. When I've run my own GK army, it's been all terminators, so I don't have too many problems with the new book, though I can see where others with more varied model collections may. Dreadnoughts certainly are unnecessarily expensive and Dreadknights are way too cheap.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

If the rumors of Psybolt being gone are true, I for one am happy.

It made no sense. Sure you could put psy into bullets and make them better but then why wouldnt every marine do it. Why wouldnt CSM do it. (alright so Tsons do it) but really, it just always struck me as over the top.

It also seemed just lazy to give it as a squad upgrade rather than a model upgrade. Tsons at least pay per model. GK got it at a discount the larger the squad was.

Now it will really screw GK not having all that 24" Str5 move and shoot, shooting kind of defined them playstylewise.


Automatically Appended Next Post:
Psycannons going to salvo could be seen a mile away. Obviously once they made the salvo rule, they were going to put it on the psycannon.

That the Salvo rule sucks, well that isnt a problem for GK that is a problem for everything that has salvo except relentless vehicles. I really expected 7th to change salvo and soul blaze into better mechanics.

This message was edited 1 time. Last update was at 2014/08/21 21:08:24


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
 
Forum Index » 40K General Discussion
Go to: