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2015/03/27 21:15:48
Subject: Codex: Khorne Demonkin - ask away
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Longtime Dakkanaut
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Oh I am so upset. You can't take frickin Fleshhounds in a slaughtercult. which means to get them in a blood host you either need 4 troop 2 HQ, or 2 units of bikes, which I don;t have.
Pretty close to giving up on the blood host altogether.
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DFTT |
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2015/03/27 21:48:48
Subject: Codex: Khorne Demonkin - ask away
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Morphing Obliterator
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Captyn_Bob wrote:Oh I am so upset. You can't take frickin Fleshhounds in a slaughtercult. which means to get them in a blood host you either need 4 troop 2 HQ, or 2 units of bikes, which I don;t have.
Pretty close to giving up on the blood host altogether.
At least the bikes are good units, I want to field raptors so I either pay for the worst unit in the CSM and probably Daemonkin codex (warptalons) or take a CAD
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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2015/03/27 21:54:02
Subject: Codex: Khorne Demonkin - ask away
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Longtime Dakkanaut
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Yeah the bike formation is probably the best one, If I had any.
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DFTT |
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2015/03/27 22:05:28
Subject: Codex: Khorne Demonkin - ask away
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Longtime Dakkanaut
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Lord Yayula wrote:Captyn_Bob wrote:Oh I am so upset. You can't take frickin Fleshhounds in a slaughtercult. which means to get them in a blood host you either need 4 troop 2 HQ, or 2 units of bikes, which I don;t have.
Pretty close to giving up on the blood host altogether.
At least the bikes are good units, I want to field raptors so I either pay for the worst unit in the CSM and probably Daemonkin codex (warptalons) or take a CAD
That's a pretty massive exaggeration. The only problem Warp Talons have ever had is that there's better options in the same slot for AP3 purposes... And "Not a Heldrake" isn't a huge issue.
Plus now they have both furious charge and rage to go with their AP3 rending on a jump infantry platform. And can potentially use precision deep strikes if you want to try out their gimmicky blinding trick on some low initiative foes such as Necrons.
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2015/03/27 22:16:15
Subject: Codex: Khorne Demonkin - ask away
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Morphing Obliterator
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changemod wrote: Lord Yayula wrote:Captyn_Bob wrote:Oh I am so upset. You can't take frickin Fleshhounds in a slaughtercult. which means to get them in a blood host you either need 4 troop 2 HQ, or 2 units of bikes, which I don;t have.
Pretty close to giving up on the blood host altogether.
At least the bikes are good units, I want to field raptors so I either pay for the worst unit in the CSM and probably Daemonkin codex (warptalons) or take a CAD
That's a pretty massive exaggeration. The only problem Warp Talons have ever had is that there's better options in the same slot for AP3 purposes... And "Not a Heldrake" isn't a huge issue.
Plus now they have both furious charge and rage to go with their AP3 rending on a jump infantry platform. And can potentially use precision deep strikes if you want to try out their gimmicky blinding trick on some low initiative foes such as Necrons.
They don't have rending iirc, that would make them less terrible since then they could at least try to deal with some of the heavy armored units.
Warp Talons and Mutilators are probably the bottom units of the CSM. In this iteration they are even more expensive as they NEED to pay the MoK and DoK tax. So it is 35 pts a piece.
35 pts for a MEQ profile with ld 8 and 5++, a Khornate termie costs 34 pts, has higher leadership, as much attacks, can deep strike as well and get a 2+ sv over it. On assault power they are the same, the termies with their sv2+ can even take axes for the same points and be a better assault unit. The leadership here is important because Warptalons aren't fearless, they'll run/get swept with the ld 8(9) if lose combat or take heavy casualties.
The warpflame attack is a double edged sword, sure it can help against some gunlines, but you need to risk on a full scatter dice to affect them by the special rule. And also means that your assault unit will be assaulting in turn 3 IF they get a good deepstrike roll
Oh, and just like the terminators they lack assault grenades, I fail to see how saying they are the worst unit in both codexes a massive exaggeration, maybe they have one contestant for the title but they are definitely fighting as the worst unit
The charnel cohort might help you with this since it makes deepstrike scatterless and re-roll reserves. Sadly Slaughtercult-Charnel Cohort-Raptors+Talons formation goes beyond 2000 pts. You could go with Cohort-Raptos and the Raptors+Talons only formations, maybe a CAD
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This message was edited 2 times. Last update was at 2015/03/27 22:29:24
CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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2015/03/27 23:13:54
Subject: Codex: Khorne Demonkin - ask away
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Fixture of Dakka
Chicago, Illinois
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Possessed are actually with this supplement not horrific.
4 Attacks a piece on the charge, Rage and Furios Charge which is half way decent.
20 ST6 attacks on the charge isn't that bad.
Unfortunately they gain no real benefit from the Blood Tithe other than FNP and +1 attack, maybe Adamantium will.
3+ 5++ 5+ FNP is not terrible 30 points is horribly expensive but not to much.
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This message was edited 1 time. Last update was at 2015/03/27 23:15:16
If I lose it is because I had bad luck, if you win it is because you cheated. |
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2015/03/27 23:16:48
Subject: Codex: Khorne Demonkin - ask away
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Longtime Dakkanaut
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With a random bonus too.
You kinda have to have a land raider tho, to give them any chance of surviving to assault.
A herald of khorne with locus of wrath and a bloodaxe goes pretty well with them. (although, quite a lot of points.. )
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DFTT |
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2015/03/27 23:28:23
Subject: Codex: Khorne Demonkin - ask away
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Fixture of Dakka
Chicago, Illinois
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This is a competitive army when you look at what you actually get, getting the FNP across the army is key to success though. By turn two using the formation you should get it.
Blood Crushers - Formation allows +1 Attack base for a 3 man unit this puts it 4 A base, Rage +2 , 3 Man unit get's 20 Attacks on the charge 5+ 5+ w/ 9 wounds.
Fleshhounds - Are better , get Rage, 4 Attacks on the charge, 5 man unit 20 attacks, 10 man 40.
Here's the key though :
Soul Grinder - Get RAGE +2 Attacks base 6 Attacks on the charge possible
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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2015/03/28 00:12:15
Subject: Codex: Khorne Demonkin - ask away
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Dakka Veteran
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I feel the army will really shine with light allied help. Belakor straight up adds survivability and can be battlebro in with him plus a cultist unit. Invis and shrouding make this army a pretty tough out.
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2015/03/28 00:27:47
Subject: Codex: Khorne Demonkin - ask away
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Fixture of Dakka
Chicago, Illinois
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The army is perfectly servicable on it's own really. It's got anti-air with Soul Grinders. Despite what people want think, Heldrakes are excellent.
Being able to mix 2 Mauler Fiends and 2 Soul Grinders in a list with up to 4 Units of Flesh Hounds, Biker Squads w/ better HOW and up to 5 Attacks ST5 on the charge.
Deep striking 8 man units.
It's a strong list, even the possessed while overcosted, gotta get those +2 A and Furious gives them ST6 on the charge.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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2015/03/28 04:07:18
Subject: Codex: Khorne Demonkin - ask away
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Guarded Grey Knight Terminator
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It's looking like the best way to set up will be to not cram everything into a Blood Host. Only the Slaughtercult gets the second benefit from blood tithe, and you only need to be Battleforged to get the extra blood tithe benefit, so it seems more appealing to just pick up a CAD and get Heldrakes and such without having to jump through the hoops of adding subpar jump infantry.
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One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
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2015/03/28 05:17:13
Subject: Codex: Khorne Demonkin - ask away
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Savage Khorne Berserker Biker
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Captyn_Bob wrote:With a random bonus too.
You kinda have to have a land raider tho, to give them any chance of surviving to assault.
A herald of khorne with locus of wrath and a bloodaxe goes pretty well with them. (although, quite a lot of points.. )
Herald of Khorne can't take the Axe of Khorne, if that's what you mean by bloodaxe.
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2015/03/28 06:13:15
Subject: Codex: Khorne Demonkin - ask away
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Longtime Dakkanaut
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..yesssheeecannnn Automatically Appended Next Post: That is so stupid. I'm fed up with this book and its stupid stupid restrictions already.
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This message was edited 1 time. Last update was at 2015/03/28 06:14:26
DFTT |
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2015/03/28 06:44:44
Subject: Codex: Khorne Demonkin - ask away
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Longtime Dakkanaut
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Yeah, the inexplicable fact that no khorne daemon units can take bloodaxes was just another eyeroll added on top of my already spinning eyeballs.
Like, theres just so many weird little removals and restrictions that make no sense, and no weird little additions to make up for them.
Like, skulltaker can't take a juggernaut anymore? Why? Not that anyone took skulltaker, but it's just really odd!
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This message was edited 3 times. Last update was at 2015/03/28 06:49:05
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2015/03/28 09:22:51
Subject: Codex: Khorne Demonkin - ask away
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Longtime Dakkanaut
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..No dirge casters,... what.
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DFTT |
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2015/03/28 09:26:26
Subject: Codex: Khorne Demonkin - ask away
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Lesser Daemon of Chaos
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This was the biggest question mark for me. I guess fluffwise they're slanneshi, but they are -such- a good addon. I think an ally is going to be needed. Max out the gorepack and go from there.
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BloodGod Gaming Gallery
"Pain is an illusion of the senses, fear an illusion of the mind, beyond these only death waits as silent judge o'er all."
— Primarch Mortarion |
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2015/03/28 09:31:25
Subject: Codex: Khorne Demonkin - ask away
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Longtime Dakkanaut
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Allied Crimson slaughter, with a 2+ save jugger lord, and a land raider with dirge casters and the legacy of the 1st war of armageddon. Seems good to me.
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DFTT |
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2015/03/28 09:34:24
Subject: Codex: Khorne Demonkin - ask away
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Lesser Daemon of Chaos
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Captyn_Bob wrote:Allied Crimson slaughter, with a 2+ save jugger lord, and a land raider with dirge casters and the legacy of the 1st war of armageddon. Seems good to me.
Either that, or stock CSM for AoBF Juggerlord. Also, having that ally would get you a heldrake without having to pay for raptors/talons.
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BloodGod Gaming Gallery
"Pain is an illusion of the senses, fear an illusion of the mind, beyond these only death waits as silent judge o'er all."
— Primarch Mortarion |
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2015/03/28 14:54:26
Subject: Codex: Khorne Demonkin - ask away
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Savage Khorne Berserker Biker
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Robisagg wrote:Captyn_Bob wrote:Allied Crimson slaughter, with a 2+ save jugger lord, and a land raider with dirge casters and the legacy of the 1st war of armageddon. Seems good to me.
Either that, or stock CSM for AoBF Juggerlord. Also, having that ally would get you a heldrake without having to pay for raptors/talons.
Yeah, that Juggerlord is too good to leave out, at least for me. One unit of Cultists as a tax is fine, whatever. Scout him up with some Flesh Hounds and he'll be cutting through whatever you want like butter. Hell, can even do the same thing with our good ol' friendly friend Kharn. Sure the unit will be slower, but if you're 12 inches away, there's a pretty good chance to catch whatever you're going after. Re-rolling charge distance thanks to Fleet on the doggies.
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2015/03/28 19:28:09
Subject: Codex: Khorne Demonkin - ask away
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Fixture of Dakka
Chicago, Illinois
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Straight up 2nd place to Chaos Daemons this is the most competitive army Chaos can field.
I'll do a write up later on why but it's pretty insane.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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2015/03/29 03:59:17
Subject: Codex: Khorne Demonkin - ask away
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Esteemed Veteran Space Marine
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I think Slaughter cult with one or two auxiliary formations and a standard CAD to get around the less desirable formations will be the norm for this book. Multiple min-sized cultist squads will fill out the troops on the CAD.
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2015/03/29 07:34:16
Subject: Codex: Khorne Demonkin - ask away
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Longtime Dakkanaut
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Come on Hollis I am looking forward to your thoughts!
Personally, I am moving away from the slaughtercult as its too restrictive. The bike/hound pack is very good tho for any chaos army.
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DFTT |
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2015/03/29 15:13:25
Subject: Codex: Khorne Demonkin - ask away
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Fixture of Dakka
Chicago, Illinois
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My codex is delayed :( . Once I get it I'll do a full write up. I thought it was coming in yesterday.
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This message was edited 1 time. Last update was at 2015/03/29 15:14:05
If I lose it is because I had bad luck, if you win it is because you cheated. |
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2015/03/29 16:10:08
Subject: Codex: Khorne Demonkin - ask away
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Loyal Necron Lychguard
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Am I the only one that's kinda disappointed that the Defiler and the Soul Grinder are in the same book, for you to compare them, and the Defiler still sucks in every way compared to the Soul Grinder?
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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2015/03/29 17:07:33
Subject: Codex: Khorne Demonkin - ask away
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Longtime Dakkanaut
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At least the defiler can take dirge casters... OHNOWAIT
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DFTT |
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2015/03/29 17:22:33
Subject: Codex: Khorne Demonkin - ask away
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Grim Dark Angels Interrogator-Chaplain
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krodarklorr wrote:Am I the only one that's kinda disappointed that the Defiler and the Soul Grinder are in the same book, for you to compare them, and the Defiler still sucks in every way compared to the Soul Grinder?
Never been my experience of Defilers. For a BS3 daemon engine, my brother is terrifyingly accurate with its battle cannon.
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2015/03/29 17:32:55
Subject: Codex: Khorne Demonkin - ask away
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Loyal Necron Lychguard
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angelofvengeance wrote: krodarklorr wrote:Am I the only one that's kinda disappointed that the Defiler and the Soul Grinder are in the same book, for you to compare them, and the Defiler still sucks in every way compared to the Soul Grinder?
Never been my experience of Defilers. For a BS3 daemon engine, my brother is terrifyingly accurate with its battle cannon.
You can take a Soul Grinder with a Battle Cannon for cheaper than a Defiler, and it has better armor.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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2015/03/29 22:01:31
Subject: Codex: Khorne Demonkin - ask away
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Fixture of Dakka
Chicago, Illinois
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Defiler can with this codex get 8 attacks on the charge if I remember my rules right.
3 Base
+1 for Extra Powerfist
+1 for Extra Power Scourge
+ 1 For Extra Powerfist
+2 For Rage
8 Attacks.. It's 220 points though :( And any Monstrous creature will kill it prob since it's AV 12 , if it was like 60 points cheaper yeah maybe.
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This message was edited 1 time. Last update was at 2015/03/29 22:04:45
If I lose it is because I had bad luck, if you win it is because you cheated. |
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2015/03/29 23:02:34
Subject: Codex: Khorne Demonkin - ask away
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Gavin Thorpe
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Why does the Defiler have Rage? In fact, why do any of the Daemon Engines have Rage?
They have been given Daemon of Khorne, not Mark of Khorne. It provides Furious Charge (On S10! Woo!) and Hatred: Slaanesh, but no additional attacks of any kind.
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WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company. |
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2015/03/29 23:07:50
Subject: Codex: Khorne Demonkin - ask away
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Missionary On A Mission
Australia
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You can get Rage/Furious Charge on all Blood for the Blood God units as a Blood Tithe reward.
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