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Made in au
Killer Klaivex






Forever alone

My first Necron list, focused on getting a good mix of shooting and close combat. Feedback and advice wanted!

HQ
Necron Lord, with Warscythe, Phase Shifter, Resurrection Orb, Gaze of Flame, and Phylactery - 210 pts

Elites
5 Immortals - 140 pts

Troops
10 Warriors - 180 pts

10 Warriors - 180 pts

Fast Attack
2 Wraiths - 82 pts

Heavy Support
Heavy Destroyer - 65 pts

Total points: 857

Note that I'm just getting started with Necrons, so I'd like some advice on where to go next.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

Drop the Wraiths, they just don't do enough damage or are survivable enough to get much done. Get Scarabs or Flayed Ones for your CC units instead.

Or you might use those points to get another Heavy Destroyer, as a lone one will die real easy since it gets no We'll Be Back rolls. Make em each a separate unit of one, but keep them within 6" of each other.

 
   
Made in au
Killer Klaivex






Forever alone

Ohh, I thought they had a 3+ armour AND invul save. Silly me for not reading the 'dex carefully. I'll invest in another Heavy Destroyer and should I maybe pick up some normal Destroyers for fast attack?

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in gb
Morphing Obliterator





they do have a 3+ inv save. probelm is they only have one wound so massed fire will kill them. it takes on average 9 bolter shots to kill a wraith, which isnt a lot.

rather than take heavy destroyers take normal destroyers. 3 or 4 is good. scarabs are a good cheap tarpit unit for tying up enemy cc troops. ive never found the phase shifter or the gaze of flame to be that good. if you lord is hanging around in a unit the inv save dosent matter that much and if you take a veil of darkness then you can make your stuff avoid combat anyway. to take the veil it would mean dropping the phylactery but it probably is worth it. for the same reasons i would get rid of the warscythe. you dont want your necrons being in combat so its not that good, especially since the lord loses his shooting with it.

with the points you have spare (up to 1000) just get some destroyers, more warriors or more immortals.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in us
One Canoptek Scarab in a Swarm



Mission Viejo, CA

If you stay with the Heavy Destroyers, definitely follow Aduro's advice for separate units and spacing.

I personally would lean more towards regular destroyers as well in this list as they're more versatile and you're going to need that since they would currently be your only mid-long range fire support. Give me 3 s6 shots over 1 s9 any day! Not that heavies can't serve their purpose, but if you have to choose between the two, go with the regular Destroyers.

I recently had a Destroyer Lord take on 15 or so Ork Shootas and I was very glad that I took the Gaze of Flame, as it kept another 15 attacks off of me. It all depends on who you're going to be playing against and how you plan to play against them.

This message was edited 1 time. Last update was at 2008/05/09 18:08:23


"Spare me your space-age techno-babble, Attilla the Hun!" 
   
Made in au
Killer Klaivex






Forever alone

And WHY would I want to keep my NL out of combat, when he comes with a power weapon and 5 strength? I took the inv save because at the moment he's not going to be in any units, since I don't have enough money left to buy more than 2 or 3 pariahs. The warscythe ignores armour, inv, FNP, toughness, and, like the 'dex says, ANY SAVE. Not to mention it gets 2D6+strength for AP against vehicles, so he can potentially destroy a land raider.

This message was edited 1 time. Last update was at 2008/05/10 01:17:44


People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

If you want a Lord decked out for close combat, I generally give mine a Destroyer Body, Nightmare Shroud, and Phase Shifter in addition to his WarScythe if he's going to be on his own. Alternatively I'll swap out the Shroud or Shifter for a Lightning Field and join him to a swarm of Scarabs.

I probably wouldn't bother with a Gaze of Flame until I finish my Lord that's going to run with my unit of Flayed Ones.

Keep in mind Lords are only WS4, Int4, A3. Not exactly close combat monsters, even if they can ignore invulnerable saves.


 
   
Made in au
Killer Klaivex






Forever alone

Righto then, no gaze of flame but I've already assembled him and I'm not going to buy a destroyer lord yet, because I'm going to run him with some FOs. Once my army's 1500+, I might add the Nightbringer for added
And are FOs plastic? Otherwise it'll take a long time to get some running.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
One Canoptek Scarab in a Swarm



Mission Viejo, CA

Flayed Ones are still metal, sadly, but I think they're the coolest looking Necron model you can get.

If you're looking at getting a C'tan, I would consider the Deceiver over the Nightbringer. You trade 1 toughness and 1 attack for much more versatile abilities that will help your army overall. The Nightbringer's a very powerful, but very slow-moving close clombat killer. With the Deceiver, you can redeploy your army, make units take Ldshp tests at 24", make your other units terrifying, and, my personal favorite, disengage from combat during your opponent's assault phase, allowing the rest of your army to shoot them to smithereens.

"Spare me your space-age techno-babble, Attilla the Hun!" 
   
 
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