Arctik_Firangi wrote:Hey, that's actually really great... I'm always looking for more power weapons. Too bad I don't play guard.
Thanks mate, I don't either...Tempted to get this little force though, would be quite fun to mess with.
To expand it to 750pt's, I'd add in 2 Indirect Firing Earthshaker Tanks, the whole long range artillery support is always useful.
The other thing I've seen done with the Last Chancers is you get a Cullexus assassin and make all the last chancers psykers, it's an expensive unit but that Cullexus gets a solid 22 strength 5
AP 1
BS 5 (or 4?) shots a turn at 12"'s thanks to being in range of the entire unit of psychic last chances.
LOL! One trick pony that which will go off maybe once and never again. Still, damned hilarious.

Actually...you could split the chancers down and stick em in separate chimera's and move em up to the cullexus, whilst the chancers are in the armour, they are better protected and still within range of the Culexus despite being inside the tank...heee...
P.S. For the Demo Corps Force, collect it as a 500pt detachment for Apocalypse games, and if you can take any of the funky items then a Vortex Grenade on the Junior Officer would be appropriate,
lol.