Switch Theme:

Tyranid tournament list -- have 2k, need to get to 1750  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Tunneling Trygon





The House that Peterbilt

Below is my planned 2k tyranid list (the most popular size game locally). However I need to get this cut down and adjusted for 1750. CnC on the 2k list and suggestions to get to 1750 are welcome. I will list the additional models I have on hand after the list.

HQ
Hive Tyrant, +1 BS, Flesh Hooks, Toxin sacs, Toxic Miasma, Shadow in the Warp, 2x devourers.
2 Tyrant Guard -- 231

Broodlord, feeder tendrils
^6 Genestealers: carapace and acid maw (reroll wounds on first round of combat) --217

Elite
Carnifex -- Talons and Barbed strangler -- 113
Carnifex -- Talons and Barbed strangler -- 113
Lictor -- 80

Troops
7 Genestealers -- Carapace, feeder tendrils -- 144
8 Genestealers -- Carapace, feeder tendrils and scuttle -- 192
8 Genestealers -- Carapace, feeder tendrils and scuttle -- 192
8 Genestealers -- Carapace, feeder tendrils and scuttle -- 192
8 Genestealers -- Carapace, feeder tendrils and scuttle -- 192

Heavy
Carnifex -- Enhanced senses, Extra wound, Barbed Strangler, Venom Cannon -- 163
Carnifex -- Enhanced senses, Extra wound, Barbed Strangler, Venom Cannon -- 163

I also have a zoanthorpe, 24 spinegaunts and 16 or so termagants. Maybe 3 or so additional stealers. Will have an extra carnifex too. Would consider getting another hive tyrant (but I like the broodlord model I converted).

Thanks in advance

EDIT -- listed the wrong psychic power

This message was edited 1 time. Last update was at 2008/10/28 18:30:18


snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in fi
Hooded Inquisitorial Interrogator






This list looks pretty good. At first I was like what the hell: elite carnifexes with barbed stranglers. They won't hit a thing. Yes, then I remembered the 5th edition...

I think this army will do fairly well against any opponent thanks to those genestealers and good fire support. I would though drop feeder tendrils from the troop genestealers even if they cost only one point. I prefer them cheap and in greater numbers.
   
Made in us
Fireknife Shas'el





Reedsburg, WI

I am guessing this is a local tourney right? and you might know the players? Do you think you will run into a high percentage of Mech? If so, see below:

While I don't think you will have a problem running Meq down later in the game thanks to fof and scuttling stealers (though fast skimmers will still be annoying) , a 3rd gun fex on the first and second turn might help silence some armoured toting guns or pie plates left that would otherwise be targeting your out in the open stealers.

IMO, exchanging a Strangler fex for a gunfex might really help as you don't have alot of ranged mech silencers. I doubt you will miss the extra HtH attack. The 3rd gunfex can still smack infantry but also gives more ability to stun tank or immobolize transports (and there is nothing better than an immobolized LRC ).

Maybe give up the extra wounds on the gunfexes to make up the differnece in points. I say this because you are really running stealer shock and that is what your opponent SHOULD be worried about. This should mean less shots at your carnifex. If your opponent does shoot at the carnis you can do the happy dance after he gets smarmed by the stealers he should have shot at.

I also like gunfexes for Drop Pods. You shoot the Carni at the Drop Pod. Vennom Cannons hit the DP and the barb strangler gets positioned to hit the disembarked troops as well as the DP . Bonus if DP explodes, then you get a few more dead marines. I am not sure though if the wounds from the BS occur simultaneously with the wounds from the exploding vehicle .

Just a question? Are your guard armed with scythes or lash whips? In general, I would rather take away a PF or LC attack than get a potantial rend.

Magnitize the extra carnifex if you haven'y assembled it already.

Regardless let me know how you do in the tournement

This message was edited 2 times. Last update was at 2008/10/28 19:28:58


Wyomingfox's Space Wolves Paint Blog A journey across decades.
Splinter Fleet Stygian Paint Blogg Home of the Albino Bugs.
Miniatures for Dungeons and Dragons Painting made fun, fast and easy. 
   
Made in us
Fireknife Shas'el





Reedsburg, WI

Oh and to get down to 1750...man I hate subtracting .
1) Knock out the second strangle fex and possibly take out the 7 man stealer squad...then again YMYW.
2) Second option might be to take out the second strangle fex and the broodlord; spend remaining points on more genestealers. The brood lord is nasty but without fof it has less mobility than normal scuttle bugs.

(Guess I am not a big fan of the strangle fex).

Oh and EC on genestealers is gold!

Also per the FAQ, toxic miasma effect is limmited to when the HT is alone or the only model engaged (it won't help your guard and can even be nulled if the HT is in a unit and both HT and guards are engaged)...maybe you might want to get the +1WS biomorph instead.

This message was edited 9 times. Last update was at 2008/10/28 19:27:46


Wyomingfox's Space Wolves Paint Blog A journey across decades.
Splinter Fleet Stygian Paint Blogg Home of the Albino Bugs.
Miniatures for Dungeons and Dragons Painting made fun, fast and easy. 
   
Made in us
Fireknife Shas'el





Reedsburg, WI

Stupid double post

This message was edited 1 time. Last update was at 2008/10/28 19:14:45


Wyomingfox's Space Wolves Paint Blog A journey across decades.
Splinter Fleet Stygian Paint Blogg Home of the Albino Bugs.
Miniatures for Dungeons and Dragons Painting made fun, fast and easy. 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

take out a strangler fex and a unit of 8 stealers
355 points, have 105 left for either dding to another stealer unit or some WON gaunt.

be careful when using the strangler fex at close-ish range, ive had him miss and kill himself twice now

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Tunneling Trygon





The House that Peterbilt

All good advice guys, thanks.

The 2k list is pretty much local only, 1750 would be for an indy GT next year and possibly 1750 local events if they occur. Mostly just want to get an idea of what to paint and build. I suspect the indy GT will have the usual suspects (hence the stranglers for anti-ork work) but locally most people run misc Meq lists and tyranids (heavy stealer, pure cnc lists so a bit different then this one).

While I don't think you will have a problem running Meq down later in the game thanks to fof and scuttling stealers (though fast skimmers will still be annoying) , a 3rd gun fex on the first and second turn might help silence some armoured toting guns or pie plates left that would otherwise be targeting your out in the open stealers.

I've got the two gunfexes modeled up, I dunno if I wanna make a 3rd right now. I'll be getting the 3 carni boxset -- two of which will be made into the elite guys above (magentized this time, but won't be able to be made into gunfexes without a bits purchase). I may go for creating a single set of gunfex arms for future use but just not motivated to do it at the moment. Certainly worth considering though.

Maybe give up the extra wounds on the gunfexes to make up the differnece in points.

Yeah that is certainly on the chopping block for 1750 and I have no reservations losing them to help pay for a 3rd gunfex if I do it in the future.

Just a question? Are your guard armed with scythes or lash whips? In general, I would rather take away a PF or LC attack than get a potantial rend.

Haven't bought them/built them yet. I was thinking about that and I am of two minds here. If the tyrant was of the choppy variety, then some lashwhips makes sense. With the non choppy, the quicker I am out of combat the better. You are probably right though that resiliency is thebetter option (althiough doesn't the lash require base contact? seems easy for a player to keep his fist in support mode for atleast the early part of the combat).

Magnitize the extra carnifex if you haven'y assembled it already.

The two gunfexes are built as is but I have 3 that will be magnetized for sure.

Also per the FAQ, toxic miasma effect is limmited to when the HT is alone or the only model engaged (it won't help your guard and can even be nulled if the HT is in a unit and both HT and guards are engaged)...maybe you might want to get the +1WS biomorph instead.

Good point. Will think on it. May just keep him cheaper.

Regardless let me know how you do in the tournement

It will be awhile till these guys see a tournament (the 1750 tournament is in January). I have a P&M blog that will be resurected, so I will prolly mention tournament results there or in a batrep.

As much as it pains me I think I will be dropping the broodlord, snazzy conversion or no. Then I'll get the remaining points by losing a non-scuttle stealer, miasma and something else as needed (not sure from memory if that is enough). I am loathe to weaken my non-scuttling force any and don't wanna lose scoring ability either.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Fireknife Shas'el





Reedsburg, WI

winterman wrote:
wyomingfox wrote:Just a question? Are your guard armed with scythes or lash whips? In general, I would rather take away a PF or LC attack than get a potantial rend.

Haven't bought them/built them yet. I was thinking about that and I am of two minds here. If the tyrant was of the choppy variety, then some lashwhips makes sense. With the non choppy, the quicker I am out of combat the better. You are probably right though that resiliency is thebetter option (althiough doesn't the lash require base contact? seems easy for a player to keep his fist in support mode for atleast the early part of the combat).


Yeah, you are right that it won't be optimum for the hidden PF, ect. However, against assaults from terminators and other heavy PW wielding units, they would be usefull.

Then again, I am probably still a little sore from the thrashing I recieved at the hands of a tooled up termy squad that was delivered via a LRC...Heah wait this isn't dominos ...ohh !

This message was edited 1 time. Last update was at 2008/10/29 19:48:02


Wyomingfox's Space Wolves Paint Blog A journey across decades.
Splinter Fleet Stygian Paint Blogg Home of the Albino Bugs.
Miniatures for Dungeons and Dragons Painting made fun, fast and easy. 
   
 
Forum Index » 40K Army Lists
Go to: