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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/10/30 13:42:02
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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[MOD]
Fell Caller - Child of Bragg
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In Episode 18 the D6G crew puts on their brown coats and discuss the Serenity RPG in detail, after giving an overview of the concept of Role Playing Games for folks who've never had the pleasure of trying them.
But that's not all. We also get to interview Jamie Chambers, of Margaret Weis Productions (yes, the Mararet Weis from Dragonlance). Jamie designed the Serenity RPG, and developed their upcoming Cortex game system, the same system used for their Battlestar Galactica RPG. We have a nice long chat with Jamie about how he got involed in the industry, what it's like to design these games, and what future products are coming out.
All that and our usual 'not too horrible' humor, with features such as:
- When Wives Attack
- Rapid Fire
- The Hollywood Minute
- Contests
- & More
Check out our show at http://www.TheD6Generation.com
Please let us know what you think here!!
Conversation about last show: http://www.dakkadakka.com/dakkaforum/posts/list/220296.page
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This message was edited 1 time. Last update was at 2008/11/11 14:36:56
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/10/30 16:17:13
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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[MOD]
Alluring Sorcerer of Slaanesh
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I noticed that Craig posted some campaign details in the Articles section, too...
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Adepticon 09: WH Escalation: 11th Overall,Team Tourney 23rd place- Cold Steel Mercs, 40k Championships: 4th, Colonial 09: 10th Overall, Crossroads 09: 35th Overall, Baltimore 08:31st Overall, Conflict GT 2010: 28th Overall, 'Ard Boyz 09: 1st in Local (Derry, NH), 1st in Semifinals (Bangor, ME), 8th in Finals (of 63).
My 40k armies:
“I don’t oppose all wars. And I know that in this crowd today, there is no shortage of patriots, or of patriotism. What I am opposed to is a dumb war. What I am opposed to is a rash war. What I am opposed to is the cynical attempt by Richard Perle and Paul Wolfowitz and other arm-chair, weekend warriors in this Administration to shove their own ideological agendas down our throats, irrespective of the costs in lives lost and in hardships borne." -Barack Obama, Oct 2, 2002.
======Begin Dakka Geek Code======
DT:70S++++G++++M+B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
======End Dakka Geek Code====== |
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/10/30 16:40:43
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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[MOD]
Fell Caller - Child of Bragg
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Yes he did! I included links to them in the main show notes on www.TheD6Generation.com
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/10/31 13:47:00
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Druid Warder
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Dang, I was gonna sponsor Rapid Fire and make Geekly say some tongue twisters but someone beat me to it.
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If you're not sure whether I'm being sarcastic or serious, assume whichever one would offend or enrage you more. |
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/10/31 14:04:58
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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[MOD]
Fell Caller - Child of Bragg
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lord_blackfang wrote:Dang, I was gonna sponsor Rapid Fire and make Geekly say some tongue twisters but someone beat me to it.
Don't let that stop you! I see a tradition forming. I have it on good authority that Craig LOVES tongue twisters... so keep 'em coming!
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/10/31 14:18:58
Subject: Re:The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Orc Bully with a Peg Leg
Gallery Votes: 0
Posts: 92
Joined: 2008/09/21 18:19:59
Location: Wales
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Great episode, again in Serenity bringing in a game I had not heard of and making me interested in it. Loved the series and the Film, Might just give the game a go as well.
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/10/31 14:31:10
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Crazed Wardancer
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He beats his fists against the posts and still insists he sees the ghosts.
Is that a misquotation from Steven King's IT, or did Steven King misquote it?
OMG I'm turning into one of those film quote nazi's from Raef's round table.... AAaaaargh
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/01 01:32:45
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Regular Dakkaite
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It’s actually a famous tongue twister amongst theatre people, used to limber up the tongue before performances.
Amidst the mists and coldest frosts
With stoutest wrists and loudest boasts
He beats his fists against the posts
And still insists he sees the ghosts
It’s fairly standard, and well known, in this form.
It was a long time ago when I read IT. Couldn’t handle the ending. A bunch of pre-teens defeating an alien monster by having sex with each other . . . no wonder they had to change the ending for the ‘movie’.
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Far-stretching, endless Time
Brings forth all hidden things,
And buries that which once did shine.
The firm resolve falters, the sacred oath is shattered;
And let none say, "It cannot happen here".
Sophocles
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/01 11:51:14
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Crazed Wardancer
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Interesting. In IT he uses thrusts instead of beats.
One of the kids has a stutter, so he uses the tongue twister to untie his tongue, and as a kind of focus against the clown.
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/01 14:52:27
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Regular Dakkaite
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You are correct, sir. It is, in fact, thrusts.
I braincramped it, and then when I checked it out last night I thought the first half was in question, so my brain glided right over ‘thrusts’.
Damn you Stephen King!!!!!!!!
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Far-stretching, endless Time
Brings forth all hidden things,
And buries that which once did shine.
The firm resolve falters, the sacred oath is shattered;
And let none say, "It cannot happen here".
Sophocles
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/05 03:00:02
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Dakka Veteran
Gallery Votes: 0
Posts: 624
Joined: 2005/11/01 01:36:14
Location: Sri Lanka
Offline
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We're sponsoring a prize on this show (the marine half of Assault on Black Reach, custom painted to the winners specs), but it's come to our attention that the email to sign up for it has been returning some mails.
If this has happened to you, please email us instead at paintedfigs@gmail.com .
Cheers,
Navin
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/05 03:10:19
Subject: Re:The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Paramount Plague Censer Bearer
Gallery Votes: 0
Posts: 317
Joined: 2008/06/21 00:32:20
Location: Atlanta
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Didn't the Serenity RPG come out 3 years ago? I've the book somewhere.
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Penetrating so many secrets, we cease to believe in the unknowable. But there it sits nevertheless, calmly licking its chops.
* H. L. Mencken, in Minority Report (1956)
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/05 09:41:06
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Reeve
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It did, Eldramesha. They mentioned that on the show, it won peoples choice at Gencon 06, I think they said.
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/05 10:46:48
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Crazed Wardancer
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I'm still laughing after Words from Wales. Owen, there you are are, and you do wonders to educate the colonists on one of the (many) treasures of the British Isles.
I was particularly pleased to hear the correct pronunciation of Merlin, as it will make the Care Taker at my place of employment a happy man. Mervin is his name, and ever more shall he be known as the Window Washing Wizard.
lechyd da ti ffrind.. (hope my words from wales are correct, the internet can be tricky)
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/06 00:46:44
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Fresh-Faced New User
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MORE WELSH LESSONS!!
Keep up with the Words from Wales. Owen needs to add a segment where he teachs us all different gaming phrases in Welsh, like "Make an armor save" or "Roll a d6".
Besides, based on his email that he covered, it sounds like his Welsh accent might get more women to listen to the show, & thereby into gaming, which can never be a bad thing.
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Men of Harlech on to glory
This will ever be your story
Keep these burning words before ye
Welshmen will not yield |
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/06 12:13:04
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Crazed Wardancer
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Yes I agree - I want welsh gaming terms next time.
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/06 15:34:16
Subject: Re:The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Orc Bully with a Peg Leg
Gallery Votes: 0
Posts: 92
Joined: 2008/09/21 18:19:59
Location: Wales
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Thank you for your lovely words, Although the next segment has been recorded , submitted and is at the mercy of the Editor - a future program will indeed feature such delights as Welsh Gaming terms , should the D6 G still want me?
Diolch
Owen
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/06 18:09:09
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Despised Traitorous Cultist
Gallery Votes: 0
Posts: 37
Joined: 2008/05/15 17:35:12
Location: The Warp
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Owen's segment is an absolute hoot. A perfect mixture of humor, culture and gaming. Fits in perfectly with the other segments (WWA, HM, DEN?, etc.) that make the D6G as enjoyable as it is.
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The D6G: Helping to empty my wallet since February 2008. |
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/07 05:42:59
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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[ADMIN]
Benevolent Overlord
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Liber Chaos wrote:Owen's segment is an absolute hoot. A perfect mixture of humor, culture and gaming. Fits in perfectly with the other segments (WWA, HM, DEN?, etc.) that make the D6G as enjoyable as it is.
One thing I found interesting is that on the D6G Owen praises the US gaming store in that it allows new players to walk in off the street and instantly join the fun as opposed to the more 'closed' gaming clubs of the UK.
But then over on This Week In Wargaming they've been talking about how Americans are less likely to try out games from smaller manufacturers as opposed to the gaming clubs in the UK which are much more likely to do so, even saying that the people in the UK don't know how good they've got it.
So it seems as though both systems have pluses and minuses. Having a gaming store where random people can walk in and play is much more open to recruiting new faces, but at the same time you kind of need to have a common game language to speak and thus everyone playing a few 'main' games becomes more common.
Whereas in the UK if you're playing in closed private clubs it may be harder to recruit new people but because you all know and game with each other it would seem to be much more easy to introduce and play an independent game.
Although I do think it is always far to easy to throw out a giant stereotype based on your experiences alone and I think this happens far too often on podcasts and on internet forums. The fact is, in every country there are different communities of gamers who play in different ways. And if you think one particular trend in gaming isn't happening somewhere in your country I think its a pretty safe bet that you're wrong.
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/07 09:25:49
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Crazed Wardancer
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I think the FLGS is the one thing that we really miss out on here in the UK. I play in the local GW store, and have done for 15 years, they are a good crowd and do a good job of recruiting younger newbies as well as looking after the vets, but it is only available one night a week.
There's only room for 3 6x4 tables and a 4x4 and we can only play GW Games... I do however have permission to plug my iPod into the store sound system to play podcasts next week...
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/07 19:35:34
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Fresh-Faced New User
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Good point Yakface. The "luxury" of having the FLGSs here in the US also means the new recruits will probably be picking up what ever the store carries. & unfortunately, the small independant game companies wouldn't generate enough sales volumn for the FLGS to carry them. So, the new recruits would only have access to the big names that the stores need to sell in order to stay open.
Kind of an unfortunate Catch 22, but hopefully the FLGS also allows stuff to be played that's not sold by the store, & thereby widen the horizons of the new recruits (& old timers).
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This message was edited 1 time. Last update was at 2008/11/07 19:36:34
Men of Harlech on to glory
This will ever be your story
Keep these burning words before ye
Welshmen will not yield |
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/07 20:49:17
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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[MOD]
Fell Caller - Child of Bragg
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Black Cavalier wrote:Good point Yakface. The "luxury" of having the FLGSs here in the US also means the new recruits will probably be picking up what ever the store carries. & unfortunately, the small independant game companies wouldn't generate enough sales volumn for the FLGS to carry them. So, the new recruits would only have access to the big names that the stores need to sell in order to stay open.
Kind of an unfortunate Catch 22, but hopefully the FLGS also allows stuff to be played that's not sold by the store, & thereby widen the horizons of the new recruits (& old timers).
I don't know if I fully agree with the TWiW theory that playing at a FLGS will reduce small game companies visability more than playing in your home with a private game club.
Sure, in a private club, I GUESS if all the members agree to try a new game, they can order it online. However most FLGS's will do special orders, so a group of gamers at a store could still order something 'off the beaten path' and play it there.
But here is the FLGS bonus:
Let's say Craig and I ordered "Uncharted Seas" (which we did) from a small game company in the UK (which it is). We could paint these models up and start playing them in our local store, say the Game Castle (which we will).
Now if we played the game at our homes, no one would see it. But if we play it in the store, the owner of the store will see it, as will all the customers. If the game play is solid, and the models look cool, and it generates a buzz, it is likely more players will ask the owner about it, he will order it, and perhaps carry it.
So playing lesser known games in a store really can help those companies. And I've no idea how playing the game in someone's house really helps them at all.
The only counter I can think to my theory would be that SOME stores may not like you playing games they don't sell. Which would be a problem. But I'm willing to bet if you spoke with the owner and ordered the product through their channels they'd be cool with letting you play there in the hope it would spure more sales.
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/09 14:22:22
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Crazed Wardancer
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I think if they said no, you'd be entitled to remove the F from their name tbh. Relegation to the status of LGS... boo hiss
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/10 11:44:42
Subject: Re:The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Human Auxiliary to the Empire
Gallery Votes: 0
Posts: 43
Joined: 2005/11/10 06:05:29
Location: England
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Hi. I just want wanted to quickly add my feedback...
Firstly, I really like the podcast. My street now thinks that I am nuts as I walk to work laughing to myself! Great work, keep it up. I like the shifting focus and I am impressed that you have continued to keep it fresh.
With the greatest respect to Owen, I have to say that the 'Words from Wales' section is not my kind of thing. But, since it seems popular, I will give it another attempt. When Wives Attack continues to get better. I had my doubts about this section when it started, but the ladies seem to have become more comfortable with the idea and this part improves every week. Well done to them (but dont tell them that I said that, otherwise you guys will never hear the end of it!). But, the first time that I listened to this I felt that - to my English ear - the accents reminded me of the Pussycat Dolls... And this is an image that I have not been able to drop!
The real reason that I wanted to post was to respond to the 'Did You Ever Notice' section. This final part of the show is always interesting. I dont want to restart the entire 'points in tournaments' debate, but I did want to add my voice to a few points. I am in the 'scores for games only' group, preferring not to have 'soft scores' included.
I guess that the real question is what a tournament should actually be testing. I feel that a tournament should be a judge of the game playing ability. We have painting competitions, general knowledge quizs and other events for other aspects. I do think that it is possible for a tournament to be a more 'all round' event for the hobby, but I think that the ' GW system' only goes half way. I would either like to see the soft scores removed, or have a 'triathalon system' testing different aspects in different categories instead of grouping the scores together. If you really dont want to see unpainted armies, simply have that as a rule, or something like 'unpainted armies can play, but cant place in the results'.
Also, the example of an football team was given, but I think that this is an incorrect analogy. It was said that 'the Dallas Cowboys currently dont like to play offence, is it OK if we just let them earn points for defensive plays for a while?'. But, this is different. A better example would be 'the Dallas Cowboys are low in the tables this season, we should add points at the end of the game for the team that has the nicest uniform'.
Sports dont have these soft scores. It doesnt matter who has the nicest cheerleaders (at least, for game points), the best ironed clothes, the most efficient accountant or anything else. Why do tournaments for wargames bring in these additional factors and make them affect the outcome of the generalship of the force?
This also brings in another point... People who 'outsource' their army painting. It is OK for me to get someone else to paint my army and get tournament points for this, but if I brought in Allessio to play play one of my games for me this is wrong? Even though I get the points for some elses effort both ways.
In my opinion, tournament organisers need to explicitly state whether they are testing 'the hobby' in all its aspects, or generalship specifically on the table. And, if they are testing the hobby, more thought should go into it regarding how this is done. Throwing a paint score into the generalship total doesnt do this.
Anyway, just my opinions. Thanks again.
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/10 12:28:01
Subject: Re:The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Orc Bully with a Peg Leg
Gallery Votes: 0
Posts: 92
Joined: 2008/09/21 18:19:59
Location: Wales
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An Englisman hates "Words from Wales" , help I feel Oppressed!.
Joking ......... I will get my revenge!!!!!!!!!!
Owen
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/10 12:57:29
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Crazed Wardancer
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/me runs off to build some castles on the Wye.
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/10 13:41:55
Subject: Re:The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Human Auxiliary to the Empire
Gallery Votes: 0
Posts: 43
Joined: 2005/11/10 06:05:29
Location: England
Offline
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I knew that this would get me into trouble!
Bring on the wrath of the Welsh!
Seriously, it may be just that it doesnt press my buttons. In a two hour podcast, there may be five minutes that I dont like as much as the other 115 minutes.
All the best.
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/10 19:37:42
Subject: Re:The D6 Generation Ep 18: Serenity RPG & Interview with designer
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[MOD]
Fell Caller - Child of Bragg
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CyberShadow wrote:Also, the example of an football team was given, but I think that this is an incorrect analogy. It was said that 'the Dallas Cowboys currently dont like to play offence, is it OK if we just let them earn points for defensive plays for a while?'. But, this is different. A better example would be 'the Dallas Cowboys are low in the tables this season, we should add points at the end of the game for the team that has the nicest uniform'. 
GREAT LINE!!! I love it.
For the record, I agree with you on this. I think there should be separate prizes for all categories, and none should try to merge them.
We're received a lot of comments about that segment, and Craig will attempt to clarify his position at the start of Ep 19.
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/11/10 20:14:02
Subject: The D6 Generation Ep 18: Serenity RPG & Interview with designer
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Pyromaniac Hellhound Pilot
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There should be nothing to clarify. If you want to participate in a hobby tournament, be prepared to get judged on your total hobby.
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In 40k, the Warp is a reflection of mankind's psychic turmoil and deepest desires. One supposes that in at least one corner of the Warp there are giant mountains of candy, upon which supple, oiled maidens feed cheeseburgers to Dire Lolcats. Perhaps there are very Grimdark Unicorns that sound like Harvey Firestein there.
Was stuck in the hell of , now back in ,
Skulls and bald men screaming and pointing. This is the hobby you joined, don't question it now. --- ShumaGorath
Well, I'll be staying clear of critique as well, and heading more towards trivial nitpicking. --- H.B.M.C.
Schadenfreude ist die schönste Freude. -- German Proverb
http://valhallan42nd.blogspot.com/ |
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