| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2008/11/24 15:41:24
Subject: Topic Update
|
 |
|
This is an automated message added by the articles system. A new article titled The Dakka Code has been added to the dakka articles system. This message thread is for the discussion of content in the article. If you have anything to add to the article, then just jump in and edit it by going to the actual article page and clicking 'edit' (the link can be found just above the article). If there is no edit link then the article is locked for now, so just add your comments or content to this thread and if they are appropriate then they should eventually get merged in. If there is something in the article that you wish to debate or comment on, then this is the place to do it. Just hit the reply button and get chatting! You need to be registered and logged in to post in the forums so if you are an anonymous article editor then now would be a great time to register and join in dakka's great forum discussion!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/11/24 17:42:50
Subject: Article Discussion: The Dakka Code
|
 |
[ARTICLE MOD]
Rampaging Carnifex
|
Why could you just use a system like the one Games Designer Workshop used to describe ships in Traveller? Anyone remember:
CF- P 4 5 2 5 F 3 - 5 9 6 5 0 0 - 9 9 N 0 9 - 80
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/11/24 22:30:23
Subject: Article Discussion: The Dakka Code
|
 |
[ARTICLE MOD]
The One TRUE King
|
You tell me this now?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/11/24 23:08:32
Subject: Re:Article Discussion: The Dakka Code
|
 |
[DCM]
Nurgle Chosen Marine on a Palanquin
|
yeah,
I like it!,
It's kinda ego bashing to build though!? you sorta keep thinking your adding in to many +++
the year I started was kinda difficult to pin down... I think I worked it out close enough though...
My WD# was hard to guestimate too because for a while I bought back issues... before the great clear out when i got rid of them all... :(
PAnic...
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/11/26 22:16:48
Subject: Article Discussion: The Dakka Code
|
 |
[MOD]
MODERATI
|
Added my login rather than the mysterious Dr Clint.
|
Knowledge is power. Power corrupts. Study hard. Be evil. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/11/27 05:45:37
Subject: Article Discussion: The Dakka Code
|
 |
[DCM]
Wizard
|
Hmmm... Most of my scenery is hand made, but not to any great standard. I've always loved making Orcy huts, barricade and forts out of wood scraps, and I think they look great, but they rarely get painted. The only 'bought' scenery I own are some gothic Ruins from the 3rd ed starter and Space Wolf battleforce, some time ago. Otherwise, FLGS and GWs have good enough scenery that I don't have to supply my own. I'm going to put down a B++ because it's probably the only ++ I can justify. EDIT: so much for that Sometimes I play regularly, most of the time I don't. WHFB has always been my game of choice but not so many people play it where I live at the moment, much bigger 40K scene. (I'm just making comments as I put the code together) I spent a lot of time on DakkaDakka in 1999-2000, during lunchtime at highschool, so I've known the site almost as long as ol' yakface. I vaguely remember a fanfiction piece accompanied by photos that had something to do with Tyranids, IG and a barbeque. Perhaps I'm just hallucinating. Hadn't been on in a good few years before I became a member this year, though... so I'll dare to give myself a triple-plus, and anyone can feel free to flame me over it. Just noted 'Tyranid picnic' in the Dakka history topic. Guess I wasn't hallucinating after all. I remembered the orks too, but I wasn't sure enough to mention it, in case I was completely wrong. I think I deserve DM+++. Finished, btw. DR: 80S+G+M+B++I+Pwhfb96£+/-D++A++/hmsWD246R++T(S)DM+++. Great article!
|
|
This message was edited 9 times. Last update was at 2008/11/27 06:13:19
WH40K: Space Wolves - Wood-Eldar - Mekboss Skrapdiggaz Wrekkin Mob - The Third Imperial Regiment of Tonia Beta
John Wayne regretted playing Genghis Khan in The Conqueror (1956) so much that he visibly shuddered whenever anyone mentioned the film's name. He once remarked that the moral of the film was "not to make an ass of yourself trying to play parts you're not suited for."
DR:80S+G+M+B++I+Pwhfb96#+/-D++A++/hmsWD246R++T(S)DM+
Vote in the DakkaDakka Gallery! My gallery page is HERE |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/11/28 03:16:00
Subject: Article Discussion: The Dakka Code
|
 |
[ARTICLE MOD]
The One TRUE King
|
Two suggestions on the table.
1. Include a guide to link to the article.
2. Do I need to have the beginning and ending of dakka geek code after.
Arctik: Thanks for posting. I do like seeing the reasoning behind
people's dakka codes. Very insightful.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/01 14:58:45
Subject: Article Discussion: The Dakka Code
|
 |
[DCM]
Master of Tacojitsu
|
I am just relieved myself that my awesome terrain I make helps to alleviate the social stigma associated with cardboard boxes full of unpainted Eldar.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/26 19:45:57
Subject: Article Discussion: The Dakka Code
|
 |
Beard Squig
Gallery Votes: 0
Posts: 2
Joined: 2009/01/26 13:02:00
Location: Mar del Plata, Argentina
Offline
|
I believe it's a great idea
Testing HTML Code for each entry
=====Begin Dakka Geek Code=====
DR 80 S+ G- M++ B++ I+ Pwhfb 05 #+ D+ A+ /s WD- R+++ T(B) DM+
======End Dakka Geek Code======
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/26 19:51:45
Subject: Article Discussion: The Dakka Code
|
 |
[ARTICLE MOD]
The One TRUE King
|
You might want to remove line breaks. Cool, though!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/26 19:53:41
Subject: Article Discussion: The Dakka Code
|
 |
Beard Squig
Gallery Votes: 0
Posts: 2
Joined: 2009/01/26 13:02:00
Location: Mar del Plata, Argentina
Offline
|
mmh, seems the forum doesn't allow "Title" code inside the link. =( it a little popup title when you hover over each factor Took a time to complete it but it's worth.
|
|
This message was edited 1 time. Last update was at 2009/01/26 19:54:31
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/26 20:54:27
Subject: Re:Article Discussion: The Dakka Code
|
 |
[ADMIN]
Da Big Mek
|
Dont worry about it, I am going to add automatic parsing of dakka code with a detailed popup at some point in the future anyway.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/02/08 20:45:15
Subject: Re:Article Discussion: The Dakka Code
|
 |
[ARTICLE MOD]
The One TRUE King
|
legoburner wrote:Dont worry about it, I am going to add automatic parsing of dakka code with a detailed popup at some point in the future anyway.
Lego just did this. In order for it to work you have to remove the space after the first colon.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/18 02:14:34
Subject: Article Discussion: The Dakka Code
|
 |
Apprehensive Inquisitorial Apprentice
|
good work guys
|
John 3:16 For God so loved the world.
Scholae Palatinae 2500pts
Abdinium 1st Vet IG w/ WH 1550pts
"Launch missiles into anything bigger than a coke can."
============
My WIP Roman Themed BA Legion Hit me up with some feedback please
============
DR:80S+G+M+B++IPw40k09+D+A++/eWD248R+++T(S)DM+
============ |
|
|
 |
 |
|
|