DakkaDakka - Warhammer 40000, Flames of War, Warmachine and Warhammer Forums
ForumGalleryArticlesArmy ProfilesStore FinderJoin Us!Login - Services - Switch Theme
Switch Theme:
 
Welcome to dakkadakka.com! Check out our Warhammer 40K Forums, Space Marine Images in our gallery, and interesting Warhammer Painting Articles in our wiki.
Search - Recent Threads - Member List
Stargrunt  [RSS]  
Forum Index » AT-43 & Other Sci-Fi Games
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Made in gb
Regular Dakkaite

Gallery Votes: 0
Posts: 192

Joined: 2008/11/27 14:53:36
Location: Scotland
Offline

Hi,
I've had this rulebook kicking about for a good few years and was wondering
if anyone had tried it?
It's called Stargrunt,by Ground Zero Games in the UK.It's 25mm rules
but they can be adaptable to other scales. I've never really
managed to get round to reading it, it seems very involved and
complex.
It's set at the point where mankind is begining to explore deep
space,but also still fighting each other at the same time! Anyway,
an explorer ship disappears and things get worrying....
From what I have read, all earth forces' technology is based on modern
military equipment, but slightly futurised!
The company produces its own figures covering all earth forces all in
truescale 25mm. The quality ranges from pretty good to iffy,but!
they are cheap.
Anyway,has anyone played it, and what are the conclusions?

 
Made in us
Regular Dakkaite

Gallery Votes: 481
Posts: 218

Joined: 2007/11/24 13:06:43
Location: Northern VA
Offline

It's a great game. You can also convert your friends to playing it for free since it's available as a legal download from their site www.gzg.net
Ground Zero Games would like if you bought their minis (their new 15mm are especially nice) but you can use whatever you've got. The game plays well in 15mm or 25mm.

I like it because you and your opponent have to work on building your armies without points. You fight for objectives that you don't reveal until after the game. Did your light force actually win the game simply by surviving for 4 turns? Maybe. It's a more cooperative game than many that are out there.

I highly recommend SG2 and actually all the GZG games.
Made in gb
Regular Dakkaite

Gallery Votes: 0
Posts: 192

Joined: 2008/11/27 14:53:36
Location: Scotland
Offline

Thanks for the info.
I do have quite a few of their minis.
Sometimes they can seem very very basic
in design,but they do produce some
surprisingly good results when you paint
them up.And as I said, their prices are
good.Now to see if I can wean my local
club off solid 40k content!

 
Made in us
Bloodthirsty Chaos Knight


61 Gallery Images
10 Article Edits
Gallery Votes: 122
Posts: 1236

Joined: 2009/01/06 21:46:26
Location: San Luis Obispo, CA
Offline

I heard about this game from Meeples and Miniatures and then forgot all about it... i'll have to take a look at the stuff I have downloaded for it. This topic has reignited my interest in it.

"Why? I came into this game for the action, the excitement. Go anywhere, travel light, get in, get out, wherever there's trouble, a man alone. Now they got the whole country sectioned off, you can't make a move without a form" -Harry Tuttle
"Never tell me the odds!" -Han Solo
******************************
I <3 Jen Haley
http://www.paintrix-miniatures.com/
******************************
40K = 360pts built
WHFB =
******************************
XBox Live GT = gunslingercid; PSN = djphranq; Steam = djphranq
 
Made in us
Regular Dakkaite

Gallery Votes: 481
Posts: 218

Joined: 2007/11/24 13:06:43
Location: Northern VA
Offline

One of the big things in SG2 is suppression. You shoot the heck out of an enemy unit (actually killing them is not that common from weapons fire----but you can make 'em hold their position) and then you move another team(s) up into assault and take 'em hand to hand.

Also you can 'run' which gives you a random dice roll of distance. Think you can make it across that road before you're seen and shot at? Commit to it and see what the dice have to say. Really cool mechanic.

I know 40k 5th didn't 'steal' these ideas but they are bringing in or bringing back a lot of SG2 type rules that make the game a little more than who has the best guns, armor saves and magic wargear.
Made in au
Executing Exarch


2 Article Edits
Gallery Votes: 0
Posts: 3123

Joined: 2006/11/28 19:29:20
Location: Newcastle, OZ
Online

A mate put me onto this back in the 90s (3rd ed 40k was in full swing). Enough that I shelled out for a small NSL force (but I also have an NSL fleet for Full Thrust).

It's a fun game. Alternate unit activation (not all of mine then all of yours).

Unit quality is also another big thing.

Models are nice and the infantry even make nice "true scale" 40k IG (next to marines).


W/L/D for 2010:
Is your life really so empty that you need to know this stuff?
*Insert obligatory Jes Goodwin "Marine models ARE true scale, it's just the other sculptors that can't get the sizes right" remark* 
Made in gb
Willing Inquisitorial Excruciator


15 Gallery Images
Gallery Votes: 0
Posts: 1668

Joined: 2009/04/06 15:27:25
Location: North Wales
Offline

SG2 is a very nice system although the layout of the rules is a bit clunky (it can take a few reads through to get the idea) and it's a bit too dependant on counters.

On the plus though, it represents infantry well without getting bogged down. Unit quality and motivation are much bigger performance factors than weaponry (as it should be) and the range of unit quality is MUCH bigger than 40K. It also represents the chain of command very nicely on the tabletop.

 
Made in au
Sacrificial Lamb

Gallery Votes: 24
Posts: 5

Joined: 2009/06/21 16:31:17
Location: Perth Western Australia
Offline

I love this game its great i can highly recommend it i have had it for over 10 years now i am currently playing with 15mm sci fi WW2 Germans with mechs and power armour. it is a bit of a counter heavy game though but also it is a really easy set of rules to learn plus its not a bucket o dice game.

SGII has Fire Support, Detachments, Pinning,Great rule set plus its now FREE.
40k players have um a COOL back ground

BUT we have a cool back ground and minitaures with sexy runes(Quoted by GW Red shirt)  
Made in us
Regular Dakkaite

Gallery Votes: 481
Posts: 218

Joined: 2007/11/24 13:06:43
Location: Northern VA
Offline

Another really cool thing about SG2 is the size of forces you can play with and have a good game. You can field maybe 30-40 models and get a decent feel of moving several squads to an objective. Like I said earlier, I like the objective system and how the game is kind of scenario friendly. You can do that (scenarios) with just about any game but it's easier to get buy-in when the game's designed around each force having a mission other than (completely crush the other guy's army).

This message was edited 1 time. Last update was at 2009/07/04 01:57:21


 
Made in us
Hardened Veteran Guardsman


593 Gallery Images
Gallery Votes: 27
Posts: 215

Joined: 2008/10/27 15:01:16
Offline

i read your post downloaded it . went to staples printed it out and had it bound. very cool . i had know idea its from 1996 . in it it talks about BUGS DONT SURF a alien expasion. did it ever come out ?? i bought a metric but load of REBELMINATURES.COM 15mm sci fi terran marines and there new drop ship. they have a lot of cool vechiles and new rebel figs that will work great for this game . i like how they keep every thing generic so you make up your own forces . i also picked up a bunch of KHURASAN MINATURES "SPACE DEMONS" there really aliens from aliens . they look great and theres even a 15mm queen alien . i bought all hopefully i can recreate a colonial marines BUG HUNT!!! very cool stuff . any one still play??

Who Dares , Wins! check out my blog, mattrendar@blogspot.com 
Made in us
Regular Dakkaite

Gallery Votes: 481
Posts: 218

Joined: 2007/11/24 13:06:43
Location: Northern VA
Offline

The closest thing to Bugs Don't Surf is a fan produced set of rules for Phalons (snail-like aliens you can learn more about in Full Thrust - the free starship rules download for Ground Zero Games).
Here that is: http://www.hyperbear.com/sg2/sg2-bds.html

I play DS2 and Stargrunt2 but mainly DS2 right now. Thinking about picking up some of the rulebooks (you can buy the book from some 2nd hand dealers for $5 apiece) and taking them to the FLGS.

Another thing I'd like to point out is how nice both the 25mm and 15mm StarGrunt miniatures are. I bought a set just to see and they are very nicely detailed. Playing in 15mm also makes the ranges look a little more 'realistic' said the guy who pushed little metal soldiers around on a fake alien world
Made in au
Sacrificial Lamb

Gallery Votes: 24
Posts: 5

Joined: 2009/06/21 16:31:17
Location: Perth Western Australia
Offline

MattRendar wrote:i read your post downloaded it . went to staples printed it out and had it bound. very cool . i had know idea its from 1996 . in it it talks about BUGS DONT SURF a alien expasion. did it ever come out ?? i bought a metric but load of REBELMINATURES.COM 15mm sci fi terran marines and there new drop ship. they have a lot of cool vechiles and new rebel figs that will work great for this game . i like how they keep every thing generic so you make up your own forces . i also picked up a bunch of KHURASAN MINATURES "SPACE DEMONS" there really aliens from aliens . they look great and theres even a 15mm queen alien . i bought all hopefully i can recreate a colonial marines BUG HUNT!!! very cool stuff . any one still play??


I still play Star Grunt 2 quite alot in 15mm oh and old crow minitaures do some cool 15mm sci fi tanks and attack craft if your after some as for you question about Bugs dont surf they never got around to making it sadly

SGII has Fire Support, Detachments, Pinning,Great rule set plus its now FREE.
40k players have um a COOL back ground

BUT we have a cool back ground and minitaures with sexy runes(Quoted by GW Red shirt)  
Made in us
Huntsman


Gallery Votes: 4
Posts: 42

Joined: 2009/07/30 22:40:46
Location: belleville, il
Offline

I just got into this game and find it very interesting, bought bunch of NAC, and ESU troops and can't wait to get them all painted up and give the game a try.
Made in gb
Fresh-Faced New User

Gallery Votes: 0
Posts: 32

Joined: 2008/06/28 15:52:25
Offline

Although "Bugs don't Surf" never got a release, it is not that hard to cook up something, just try to avoid "humans is weird suits". The Phalons rules give some good ideas you can adapt

Play around with command and morale - weapons and armour are generic anyway.

The bugs we use do not bother about casulties and so ignore morale while in a command radius of a leader (hivemind, anyone) outside this range their actions are diced for. So you get a relentless horde, till its command is shot away then its mop up time.

Points and balance are not really an issue with SG, whereas a little thought to produce challenging scenarios does reap gaming rewards.
Made in us
Regular Dakkaite

Gallery Votes: 481
Posts: 218

Joined: 2007/11/24 13:06:43
Location: Northern VA
Offline

Hive mind idea is pretty cool.

I just picked up a human force from Rebel Minis and am looking at Khurasan Minis alien cat-men (kzin-like if you know the books) as an opposing force.
All of that's in 15mm. Lots of cool sci-fi junk in 15mm nowadays and SG2 is a great rule set to play with.
Made in au
Sacrificial Lamb

Gallery Votes: 24
Posts: 5

Joined: 2009/06/21 16:31:17
Location: Perth Western Australia
Offline

privateer4hire wrote:Hive mind idea is pretty cool.

I just picked up a human force from Rebel Minis and am looking at Khurasan Minis alien cat-men (kzin-like if you know the books) as an opposing force.
All of that's in 15mm. Lots of cool sci-fi junk in 15mm nowadays and SG2 is a great rule set to play with.


Awesome i just got some 15mm crusties from GZG myself how are you going to use your alien cat-men (Kzin-like) are you going to make up some rules or just use them as a normal human squad.

SGII has Fire Support, Detachments, Pinning,Great rule set plus its now FREE.
40k players have um a COOL back ground

BUT we have a cool back ground and minitaures with sexy runes(Quoted by GW Red shirt)  
Made in us
Regular Dakkaite

Gallery Votes: 481
Posts: 218

Joined: 2007/11/24 13:06:43
Location: Northern VA
Offline

OLDGAMER wrote:
privateer4hire wrote:...how are you going to use your alien cat-men (Kzin-like) are you going to make up some rules or just use them as a normal human squad.


I've got the Felids primed and their two vehicles (they won't see much use except maybe as objectives) painted. Still debating on how to field them. Probably use them as normal humans but maybe have strange org charts. Maybe I'll have them operate in smaller units than my human forces to reflect their psychology.
Made in us
[DCM]
Reforming Evil Sophist


72 Gallery Images
8 Article Edits
Gallery Votes: 76
Posts: 1584

Joined: 2008/04/25 02:26:19
Offline

Has there been any progress in producing a point system for Stargrunt? I remember reading a statement that a point system hadn't been included, but the rationale for that absence really seemed to be sour grapes of the "Well, we'd do it but the players would mess it up anyway, so we won't" variety.
Made in gb
Fresh-Faced New User

Gallery Votes: 0
Posts: 32

Joined: 2008/06/28 15:52:25
Offline

As far as I know there are still no points values, in Stargrunt.

As for "sour grapes" I think it is more a case of GZG standing by the generic nature of their systems and let players do their own thing. PV's are generally very subjective (usually the designers whims and preferences) and hard to define. I never bought into GW's claims of formulae and complicated math to derive numbers, they seem to decide numbers by potential popularity and sales.

Stargrunt essentially is a game of scenarios and at least for me and our group some of our best games have had unbalanced forces offset by different victory conditions. Even these conditions tend to be more for scene setting and as long as both sides have a blast who cares.
Made in us
Regular Dakkaite

Gallery Votes: 481
Posts: 218

Joined: 2007/11/24 13:06:43
Location: Northern VA
Offline

wilycoyote wrote:As far as I know there are still no points values, in Stargrunt.

As for "sour grapes" I think it is more a case of GZG standing by the generic nature of their systems and let players do their own thing. PV's are generally very subjective (usually the designers whims and preferences) and hard to define. I never bought into GW's claims of formulae and complicated math to derive numbers, they seem to decide numbers by potential popularity and sales.

Stargrunt essentially is a game of scenarios and at least for me and our group some of our best games have had unbalanced forces offset by different victory conditions. Even these conditions tend to be more for scene setting and as long as both sides have a blast who cares.


I wish me and the Coyote lived in the same area. I almost wrote this same response. GZG has 2 points-based games in addition to SG2 as a non-points game. All three games are great IMO. Scenario play and even swapping sides once you've played a game are part of the fun of StarGrunt2. Keeping the other guys' heads down is the primary goal until you can get some dudes in hand to hand to take them out. Plus you could do a kabillion times worse than SG2 as a free rules set.
Made in us
Regular Dakkaite

Gallery Votes: 481
Posts: 218

Joined: 2007/11/24 13:06:43
Location: Northern VA
Offline

Got a handful of folks at the LGS interested eough to play a demo game of StarGrunt 2 today. We eyeballed some Star Wars minis (stormtroopers versus rebel troopers) and played out a scenario in about 90 minutes give or take. I had to look up the rules a lot since it's been awhile since I had played anything other than 40k or FoW. Felt good to run folks through something where you can stat up your stuff, pick and objective and go for it.
Made in gb
Fresh-Faced New User

Gallery Votes: 0
Posts: 32

Joined: 2008/06/28 15:52:25
Offline

I am constantly on the lookout for new ways to play Stargrunt and given the oodles of WW2 figures out there in 15mm thought can I come up with a hybrid?

Answer, perhaps a version based on the Harry Turtledove World War series (basically galactic lizards invade the earth in 1942).

The Lizards are effectively armed as today or near future so are easily modelled in to the game.

I was looking for ideas for the various human nations to make competitive fun games - possibly reduced firepower , possibly larger squads, better leadership for Germans, fanatic Japanese and so on

Of course the spin off may be to try larger scenarios in Dirtside

WilyC
Made in us
Fresh-Faced New User


Gallery Votes: 0
Posts: 37

Joined: 2009/11/22 07:06:40
Offline

I've played a few games of Stargrunt using the GZG mini's. Good fun. Played one vietnam era game too.

Most of my games came from converting rules of 40k 3rd ed. to stargrunt and getting some people to try it. Actually played pretty regularly when I lived down in Anahiem. Haven't played it in 10 years or so though.

Still got a bunch (a platoon of each army) of the mini's unpainted just waiting for some love.
 
Forum Index » AT-43 & Other Sci-Fi Games
Go to:   

Dakka 5.30 - Privacy Policy - Legal Stuff - Forum Rules