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![[Post New]](/s/i/i.gif) 2009/06/26 18:20:24
Subject: Ard boyz scenario's online!
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Khorne Veteran Marine with Chain-Axe
Gallery Votes: 0
Posts: 489
Joined: 2006/03/07 11:07:19
Location: NY
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http://www.games-workshop.com/MEDIA_CustomProductCatalog/m200036a_40KArdBoyzRound1Scenarios.pdf
Hope my linking works.
I'm assuming unlike last year transports are kill points always. Take that mech guard! I like the KP + objectives. Like a lot.
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This message was edited 1 time. Last update was at 2009/06/26 18:27:43
Where is your saviour now?
"War is an act of force, and there are no limitations to the application of that force" - Clausewitz |
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![[Post New]](/s/i/i.gif) 2009/06/26 18:38:17
Subject: Re:Ard boyz scenario's online!
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Fresh-Faced New User
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Wow, you're fast! I just put those up and went here to post a link and you beat me to it!
I hope you guys enjoy the scenarios, I tried to keep them straight-forward, yet challenging to get all those extra points. The mix of Kill Points and Objectives should help even the field.
Thanks to Marc Parker and friends for their feedback and assistance on the scenarios.
Have Fun!
John
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![[Post New]](/s/i/i.gif) 2009/06/26 18:44:29
Subject: Re:Ard boyz scenario's online!
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Khorne Veteran Marine with Chain-Axe
Gallery Votes: 0
Posts: 489
Joined: 2006/03/07 11:07:19
Location: NY
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John Shaffer wrote:Wow, you're fast! I just put those up and went here to post a link and you beat me to it!
I hope you guys enjoy the scenarios, I tried to keep them straight-forward, yet challenging to get all those extra points. The mix of Kill Points and Objectives should help even the field.
Thanks to Marc Parker and friends for their feedback and assistance on the scenarios.
Have Fun!
John
well I was on there checking locations and saw the link at the bottom. I are thesneakies
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This message was edited 1 time. Last update was at 2009/06/26 18:44:37
Where is your saviour now?
"War is an act of force, and there are no limitations to the application of that force" - Clausewitz |
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![[Post New]](/s/i/i.gif) 2009/06/26 18:47:42
Subject: Ard boyz scenario's online!
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Willing Inquisitorial Excruciator
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They are very good John, my only concern is are the KP's in the 1st and 3rd scenarios based on standard KP's or on the KP's listed in the 2nd scenario? Otherwise I think the scenarios are solid and not slanted as far as I can see. I also like the additional statement about Daemons using their deployment rule in all games
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'10 Tournement Record: 39-6-5 (W/L/D)
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![[Post New]](/s/i/i.gif) 2009/06/26 18:47:55
Subject: Ard boyz scenario's online!
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Wicked Warp Spider
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You know, as much as I hated type-specific kill points when they were a trial universal rule, it's now kinda cool to see them in tourney settings.
That 5 KP is going to make my Seer Councils an even more tempting target, and thus and even better bullet-soak. OTOH, Green Tide armies are going to be even nastier in this scenario. Getting KP out of them will be a royal pain in the neck.
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DS:70S++G++M-B++Pw40K92+D++A+++/sWD154R+++T(D)DM++ |
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![[Post New]](/s/i/i.gif) 2009/06/26 18:53:01
Subject: Ard boyz scenario's online!
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Homicidal Veteran Blood Angel Assault Marine
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The first mission is by far the best.. Seems like its really balanced and Im glad random game length was removed.
Guess I'll be keeping my HQ in the transports for game 2 lol
The demon statement is funny.. No more forgetting how to deploy your army in the finals this year!
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This message was edited 1 time. Last update was at 2009/06/26 18:54:57
My model gallery
Do you like HUGE narrative battles that actually have a storyline, yet also have tons of action, wacky rules and new heroes? If so download the Battle for Rikal IV PDFs below and enjoy large scale apocalypse games with a purpose
Battle 1 - The Ambush
Battle 2 - The Sacrifice of Angels
40k Armies
22,000 pts, 15,000 pts, 12,000 pts
WFB Armies
Skaven - 5,000 pts, Lizardmen - 5,000 pts
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![[Post New]](/s/i/i.gif) 2009/06/26 18:58:09
Subject: Ard boyz scenario's online!
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Oberstleutnant
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I want to know exactly what this means:
LINE OF RETREAT
Units that are forced to flee must move toward their
nearest deployment edge.
We know what "own table edge" is because it's defined in the BGB, but we have no definition for a "Deployment Edge".
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Matt Varnish wrote: My magic is done in the shooting phase, and you cannot dispel bullets
Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm?
While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to. |
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![[Post New]](/s/i/i.gif) 2009/06/26 18:59:17
Subject: Ard boyz scenario's online!
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Homicidal Veteran Blood Angel Assault Marine
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I think its reasonable to assume since there is no formal definition that they can be used interchangeably
Unless you just wanna stall the game i suppose!
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My model gallery
Do you like HUGE narrative battles that actually have a storyline, yet also have tons of action, wacky rules and new heroes? If so download the Battle for Rikal IV PDFs below and enjoy large scale apocalypse games with a purpose
Battle 1 - The Ambush
Battle 2 - The Sacrifice of Angels
40k Armies
22,000 pts, 15,000 pts, 12,000 pts
WFB Armies
Skaven - 5,000 pts, Lizardmen - 5,000 pts
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![[Post New]](/s/i/i.gif) 2009/06/26 19:04:07
Subject: Ard boyz scenario's online!
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Regular Dakkaite
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Phew, good thing they added that demon comment.. I was afraid that a member of the most competative gaming group would forget how to play his army again this year in the final round of the final day!
Anyways I like the 2nd mission alot going to make a lot of people reconsider taking some of the nastier builds
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![[Post New]](/s/i/i.gif) 2009/06/26 19:05:21
Subject: Ard boyz scenario's online!
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Rough Rider with Boomstick
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Wonderful work, Just what I was hoping for. Simple, easy to understand yet very challenging.
The Head Hunter Scenario should be a blast and will force a lot of armies that depend on thier rock hard HQ choices to re think things a bit.
It also allows for some interesting strategies by using your own HQ as bait for a clever trap or two.
I also agree that the removal of random game length is a very good thing!!!
Great Work.
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Big Troy, The Samurai Gunslinger of South Philly
Host and Web Master of This Week in Wargaming
Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard  54-8-4 (local) 5-1 Ard Boyz
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![[Post New]](/s/i/i.gif) 2009/06/26 19:23:42
Subject: Ard boyz scenario's online!
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Homicidal Veteran Blood Angel Assault Marine
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These rules really even out some of the lists.. Other armies are actually playable now since you dont have to control ALL the objectives to score a massacre
Great job John
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My model gallery
Do you like HUGE narrative battles that actually have a storyline, yet also have tons of action, wacky rules and new heroes? If so download the Battle for Rikal IV PDFs below and enjoy large scale apocalypse games with a purpose
Battle 1 - The Ambush
Battle 2 - The Sacrifice of Angels
40k Armies
22,000 pts, 15,000 pts, 12,000 pts
WFB Armies
Skaven - 5,000 pts, Lizardmen - 5,000 pts
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![[Post New]](/s/i/i.gif) 2009/06/26 19:40:33
Subject: Ard boyz scenario's online!
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Fresh-Faced New User
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Lordhat wrote:I want to know exactly what this means:
LINE OF RETREAT
Units that are forced to flee must move toward their
nearest deployment edge.
We know what "own table edge" is because it's defined in the BGB, but we have no definition for a "Deployment Edge".
The terms are interchangeable. Sorry for the confusion.
Hulksmash wrote:They are very good John, my only concern is are the KP's in the 1st and 3rd scenarios based on standard KP's or on the KP's listed in the 2nd scenario? Otherwise I think the scenarios are solid and not slanted as far as I can see. I also like the additional statement about Daemons using their deployment rule in all games 
All scenarios are self contained and follow the standard rules unless otherwise noted. So scenarios 1 and 3 follow the standard KP rules.
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![[Post New]](/s/i/i.gif) 2009/06/26 19:48:52
Subject: Ard boyz scenario's online!
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Oberstleutnant
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John Shaffer wrote:Lordhat wrote:I want to know exactly what this means:
LINE OF RETREAT
Units that are forced to flee must move toward their
nearest deployment edge.
We know what "own table edge" is because it's defined in the BGB, but we have no definition for a "Deployment Edge".
The terms are interchangeable. Sorry for the confusion.
Hulksmash wrote:They are very good John, my only concern is are the KP's in the 1st and 3rd scenarios based on standard KP's or on the KP's listed in the 2nd scenario? Otherwise I think the scenarios are solid and not slanted as far as I can see. I also like the additional statement about Daemons using their deployment rule in all games 
All scenarios are self contained and follow the standard rules unless otherwise noted. So scenarios 1 and 3 follow the standard KP rules.
It's all good, I just wanted to be sure that this got cleared up, as the terminology isn't consistent throughout the the three scenarios... this could lead to people trying to flee towards the short table edges. Unless of course that was your intent?
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Matt Varnish wrote: My magic is done in the shooting phase, and you cannot dispel bullets
Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm?
While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to. |
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![[Post New]](/s/i/i.gif) 2009/06/26 20:05:42
Subject: Ard boyz scenario's online!
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Gargantuan Gargant
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I use two suicide assault HQ's. The second mission is going to murder me.
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AWESOME AWESOME AWESOME AWESOME AWESOME
I play the Emprahs glorious chapter of Space Sharks in the game of Warhams forty million.
"God, you are an idiot. " - Trench-Raider
British Teeth |
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![[Post New]](/s/i/i.gif) 2009/06/26 20:14:54
Subject: Ard boyz scenario's online!
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Long-Range Ultramarine Land Speeder Pilot
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ShumaGorath wrote:I use two suicide assault HQ's. The second mission is going to murder me.
Same and they pod in on the first turn unsupported in the enemies face, or at least thats how they are useful. Guess the Libby will just keep teleporting cassius and himself away from the enemy sharing his toughness 6 instead. 
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This message was edited 1 time. Last update was at 2009/06/26 20:15:07
DQ:80+S+++G+MB++I+Pw40k96#++D++A++/sWD-R++++T(T)DM+
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GENERATION 5: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
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![[Post New]](/s/i/i.gif) 2009/06/26 20:30:54
Subject: Ard boyz scenario's online!
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Ancient Immortal
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Does the second mission (dawn of war) use the usual first turn night fight? It doesn't mention night fight in the special rules for the missin.
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SARCASM: Just one of my many talents.
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![[Post New]](/s/i/i.gif) 2009/06/26 23:06:47
Subject: Ard boyz scenario's online!
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Regular Dakkaite
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Krootman wrote:Phew, good thing they added that demon comment.. I was afraid that a member of the most competative gaming group would forget how to play his army again this year in the final round of the final day!
This made me laugh, I like to laugh.
All scenarios are self contained and follow the standard rules unless otherwise noted. So scenarios 1 and 3 follow the standard KP rules.
I would assume this means no "clarification" forthcoming like last years that said you had to kill the entire choice for KPs, not the standard units definition, right?
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Member of the KC Chapter of www.40kfightclub.com
www.frostreaver.net for Kansas City area gaming. |
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![[Post New]](/s/i/i.gif) 2009/06/27 03:18:18
Subject: Ard boyz scenario's online!
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Longtime Dakkaite
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Aduro wrote:Does the second mission (dawn of war) use the usual first turn night fight? It doesn't mention night fight in the special rules for the missin.
I saw that, too. Can we assume turn 1 night fight?
With games being 6 turns, does that throw some tactics out? The random game length made players plan for end game.
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![[Post New]](/s/i/i.gif) 2009/06/27 03:29:25
Subject: Ard boyz scenario's online!
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Homicidal Veteran Blood Angel Assault Marine
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By throwing tactics out.. You mean actually adding tactics and getting rid of random chance? :p
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My model gallery
Do you like HUGE narrative battles that actually have a storyline, yet also have tons of action, wacky rules and new heroes? If so download the Battle for Rikal IV PDFs below and enjoy large scale apocalypse games with a purpose
Battle 1 - The Ambush
Battle 2 - The Sacrifice of Angels
40k Armies
22,000 pts, 15,000 pts, 12,000 pts
WFB Armies
Skaven - 5,000 pts, Lizardmen - 5,000 pts
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![[Post New]](/s/i/i.gif) 2009/06/27 03:49:28
Subject: Ard boyz scenario's online!
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Longtime Dakkaite
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Kirasu wrote:By throwing tactics out.. You mean actually adding tactics and getting rid of random chance? :p
I mean now that for sure it's a 6 turn game, going 2nd is king!
With random game length, you had to decide if committing your troops to objectives for a turn 5 end was worth it, because if a 1 or 2 wasn't rolled you would be losing valuable troops to your opponent's turn 6 reaction.
Random chance keeps you on your toes and thinking.
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![[Post New]](/s/i/i.gif) 2009/06/27 04:57:17
Subject: Ard boyz scenario's online!
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Trustworthy Shas'vre
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Well, I was a little apprehensive about taking my deathwing to the tourney. But after reading the actual objectives and knowing I get 6 turns per game, it helps me plan a bit. And knowing that my termi squads are only going to count as 1 point makes me smile
I imagine we'll see quite a few tricked out HQ's, or a few not coming on the board until turn 4+. Going to have to earn the 5 pt bonus. Automatically Appended Next Post: Old Man Ultramarine wrote:Aduro wrote:Does the second mission (dawn of war) use the usual first turn night fight? It doesn't mention night fight in the special rules for the missin.
I saw that, too. Can we assume turn 1 night fight?
I also would like this one part clarified as the first scenario states Night Fight Turn 1 (not usually part of pitched battle), but the actual DoW scenario 2 does not state Night Fight for it's special rules.
I'm cool with either/both as I consider Night Fighting for 2/3 rounds a good thing for my army
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This message was edited 1 time. Last update was at 2009/06/27 05:02:37
JohnHwangDD - The 40k YMDC stuff is almost entirely TFG-manufactured BS.
Uriels_flame - IF All Chaos SM can be in one codex, ALL SM should be in One Codex.
Sourclams - Looks like a mix of Planetstrike, 40k, and Apocolypse rules. There's nothing to be done here.
- Deathwing 2.5k
+ - Sept 2.5k
-Tomb Kings 3k |
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![[Post New]](/s/i/i.gif) 2009/06/27 05:53:04
Subject: Ard boyz scenario's online!
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Willing Inquisitorial Excruciator
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Awesome, even though I play Tau i prefer to know going into it how many KP's i've got in all the other missions.
One last clarification John about the KP's for the second game:
Would for instance Drones debarking from a Pathfinder Devilfish (dedicated transport from the fast attack category) count as 1 KP (dedicated transport unit) or as 2 KP (Fast Attack)?
Either answer sets the precedence to use across the board since the only units where they would be worth more than one KP is off the pirahna's or the pathfinder devilfish.
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'10 Tournement Record: 39-6-5 (W/L/D)
3xBest General (1 GT), 1xBest Painted, 4xBest Overall (1 GT)
Cheap but Quality Painting Services Available:
http://hulksmashstudios.webs.com/ |
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![[Post New]](/s/i/i.gif) 2009/06/27 06:22:54
Subject: Ard boyz scenario's online!
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[DCM]
Foot Eldar Genius-Stelek
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Krootman wrote:
Anyways I like the 2nd mission alot going to make a lot of people reconsider taking some of the nastier builds
I was thinking about taking Space Wolves, but this mission kills them.
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![[Post New]](/s/i/i.gif) 2009/06/27 07:43:32
Subject: Ard boyz scenario's online!
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Willing Inquisitorial Excruciator
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hehe, yeah. 20 KP's in just 4 models is a little crazy
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'10 Tournement Record: 39-6-5 (W/L/D)
3xBest General (1 GT), 1xBest Painted, 4xBest Overall (1 GT)
Cheap but Quality Painting Services Available:
http://hulksmashstudios.webs.com/ |
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![[Post New]](/s/i/i.gif) 2009/06/27 08:31:08
Subject: Ard boyz scenario's online!
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Bloodthirsty Chaos Knight
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Uriels_Flame wrote:
Old Man Ultramarine wrote:Aduro wrote:Does the second mission (dawn of war) use the usual first turn night fight? It doesn't mention night fight in the special rules for the missin.
I saw that, too. Can we assume turn 1 night fight?
I also would like this one part clarified as the first scenario states Night Fight Turn 1 (not usually part of pitched battle), but the actual DoW scenario 2 does not state Night Fight for it's special rules.
Add me as another one curious about this.
These scenarios have me wanting to play in Ard Boyz even more... I'm definitely going to shoot for this next year.
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"Why? I came into this game for the action, the excitement. Go anywhere, travel light, get in, get out, wherever there's trouble, a man alone. Now they got the whole country sectioned off, you can't make a move without a form" -Harry Tuttle
"Never tell me the odds!" -Han Solo
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![[Post New]](/s/i/i.gif) 2009/06/27 10:01:11
Subject: Re:Ard boyz scenario's online!
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Hurr! Ogryn Bone 'Ead!
Gallery Votes: 0
Posts: 451
Joined: 2008/04/18 05:08:07
Location: San Diego, CA/Salem, OR
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ugh, those missions look atrocious to me, although I guess I'm not the type of player to play in these either. I foresee plenty of KP related problems "my opponents army doesn't even contain enough KP's to score a massacre even if I table them" etc.
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![[Post New]](/s/i/i.gif) 2009/06/27 13:08:16
Subject: Ard boyz scenario's online!
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Homicidal Veteran Blood Angel Assault Marine
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That would be a concern if it were even possible..
HQ 5 pts
Troops 2 pts
Okay so if you can fit 2500 pts into 1 HQ and 2 troops then it would be possible to not give a massacre if you get totally wiped out.. But I dont think thats going to be the case
Even nob biker armies give Kps now due HQ being 5
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My model gallery
Do you like HUGE narrative battles that actually have a storyline, yet also have tons of action, wacky rules and new heroes? If so download the Battle for Rikal IV PDFs below and enjoy large scale apocalypse games with a purpose
Battle 1 - The Ambush
Battle 2 - The Sacrifice of Angels
40k Armies
22,000 pts, 15,000 pts, 12,000 pts
WFB Armies
Skaven - 5,000 pts, Lizardmen - 5,000 pts
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![[Post New]](/s/i/i.gif) 2009/06/27 13:45:41
Subject: Ard boyz scenario's online!
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Willing Inquisitorial Excruciator
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Yeah, in that KP scenario there shouldn't be a single army that is running under 20 KP's. Cause even w/1 HQ and 2 Troops in transports your looking at 9 KP's.
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'10 Tournement Record: 39-6-5 (W/L/D)
3xBest General (1 GT), 1xBest Painted, 4xBest Overall (1 GT)
Cheap but Quality Painting Services Available:
http://hulksmashstudios.webs.com/ |
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![[Post New]](/s/i/i.gif) 2009/06/27 14:00:04
Subject: Ard boyz scenario's online!
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Hardened Veteran Guardsman
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I usaully not a big fan for change especially with warhammer It makes the rules more complicated and I don't like that but some of these updates I do like.
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If you want peace, prepare for war
The only thing necessary for the triumph of evil is for good men to do nothing |
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![[Post New]](/s/i/i.gif) 2009/06/27 22:42:18
Subject: Ard boyz scenario's online!
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[DCM]
T O D E S KOMPANIE
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Isn't Marc Parker and his friends members of that competitive gaming club mentioned above? Pretty cool for thekudos there for sure.
G
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