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Made in us
World-Weary Pathfinder




The world is quiet here.

How are people equipping their chimeras? I'm thinking multilaser/heavy bolter, but a part of me really wants to try out heavy flamer/heavy flamer. Can't really pillbox with that load-out, but it's nice for getting in your enemy's face a bit.

What about Heavy Bolter/Heavy Bolter? That would murder the average T3/T4 infantryman (pretty much everyone but MEQs, really).

Anyone have a particular preference here? Why?

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Made in us
Martial Arts Fiday






Nashville, TN

HF/HF is an auto-fail since you cannot move and fire both, and no one will be dumb enough to stray into Template range.

I like HB/ML/HStubber on my line squads and ML/HF on my command and "in your face" squads.

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Made in us
Monstrous Master Moulder




Sacramento, CA

I prefer to keep the turret multilaser. Three S6 shots is pretty handy and little else in the army can hold it. Hull weapon is a matter of preference. I currently like the heavy flamer, but the heavy bolter isn't a wrong answer. I also like to include heavy stubbers.

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Made in us
Regular Dakkanaut




My feeling is:

ML/Hull HB on Chimeras that are being used as a "bunker" for platoon squads with heavy weapons. You're not going to be moving much, so you might as well get the advantage of two 36", Heavy-3 weapons.

ML/Hull HF on mobile Chimeras carrying units forward. You can only fire one of the weapons while moving, so having options for two different situations is nice.

HF/Hull HB on Chimeras carrying CCS/PCS/Vet squads kitted with multiple flamers themselves. The turret allows you to fire the HF in support of its flamer-bearing passengers, even if you have had to turn the Chimera away from the target to deploy.

Heavy Stubbers are okay on all three options, but I think I'd only use a stormbolter on the last variant.

Side Note: I continue to wish that a Hull Multilaser was an option for Chimeras.

This message was edited 1 time. Last update was at 2009/06/28 07:35:34


 
   
Made in us
Crazed Zealot




Georgia

as a Chimera for a Trasport gennerly its gonna see some combat.

i see the bonus of Multi lasers expecialy on T3 armys where you can instant death them (luls) but all around i have gotten way more out of a Heavy bolter and its AP4. Tareing through eldar and even guardsmen really helps when they dont get a save. Heavy bolters win. There are two things ML are good for. T3 models with multi wounds (scarabs) and damageing light tanks. but for a 1 str bonus for a 2 ap i would take the ap hands down.

Unfortuantly all the weapons are str 5+ so if im keeping my tank moving *if its close up i never want to be auto hit in melee* so the heavy flamer mounted is really nice


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Made in us
Monstrous Master Moulder




Sacramento, CA

Balzac wrote:Heavy Stubbers are okay on all three options, but I think I'd only use a stormbolter on the last variant.
The stormbolter is never better than the stubber. It costs the same, has shorter range, fewer shots, and is only better in terms of Ap. In the idea scenario of shooting 5+ armor, the stormbolter has two shots allowing no save while the stubber has three shots against armor that will fail the saving throw 2/3 of the time. In other words, the stormbolter at its best is no better than the stubber and is usually worse.

Funshade wrote:as a Chimera for a Trasport gennerly its gonna see some combat.

i see the bonus of Multi lasers expecialy on T3 armys where you can instant death them (luls) but all around i have gotten way more out of a Heavy bolter and its AP4. Tareing through eldar and even guardsmen really helps when they dont get a save. Heavy bolters win. There are two things ML are good for. T3 models with multi wounds (scarabs) and damageing light tanks. but for a 1 str bonus for a 2 ap i would take the ap hands down.
The multilaser is better than the heavy bolter when shooting at MEQs. S6 wounds on 2+ versus the 3+ for S5, and both allow saves. It's also better at shooting basic Ork boyz, again wounding on a 2+ instead of a 3+ and neither allows a 6+ armor save. Most things in cover don't care about Ap4 either.

Granted, the heavy bolter is better against most models with 4+ or 5+ saves and T3 usually doesn't care about the difference between S5 and S6. Depending on your usual mix of opponents it might well be the better choice.

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Made in us
Crazed Zealot




Georgia

Raxmei wrote:The multilaser is better than the heavy bolter when shooting at MEQs. S6 wounds on 2+ versus the 3+ for S5, and both allow saves. It's also better at shooting basic Ork boyz, again wounding on a 2+ instead of a 3+ and neither allows a 6+ armor save. Most things in cover don't care about Ap4 either.

Granted, the heavy bolter is better against most models with 4+ or 5+ saves and T3 usually doesn't care about the difference between S5 and S6. Depending on your usual mix of opponents it might well be the better choice.


i can tell we think on diffrent ideas Raxmei. you see things in wounds and i see things in saves. when a weapon becomes usefull and when it becaues dermanticly not as usefull is the diffrence in AP

For example using Bolters on Tau fire warriors angers me if there is a heavy bolter shooting kroot on the other side of the map. and with the LOS rules in play instead of the old Area terrain its a lot harder to get the saves now a days

the 16% bonus on MEQs does not beat the 33% bonus on 5+ save or the 50% bonus on 4+ saves

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Made in gb
Stalwart Veteran Guard Sergeant






West Sussex, England

Don't forget though, Funshade, that if you inflict enough wounds, the enemy will eventually fail some. However if you can't wound it doesn't matter on the AP of the weapon.

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Made in us
Crazed Zealot




Georgia

Dexy wrote:Don't forget though, Funshade, that if you inflict enough wounds, the enemy will eventually fail some. However if you can't wound it doesn't matter on the AP of the weapon.


thats a double edged sword there buddy. i could pull the 'dont shoot rockets at termies' deal all day. in this case its not a huge diffrence in wounds. its a 1/6 diffrence to wound compared to breaking a 4+ save

yes its better at T4 models with 3+ saves or better

No its not better agiesnt anything with a 4-5+ save

im just gonna say again that 16% bonus on MEQs < 33-55% increased effectivness agiest 4-5+ save units

if you knew you where fighting MEQs then yes take multi lasers but i never make lists to fight specifc enimes

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Do what thy might
Let all who stand alone
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Made in gb
Regular Dakkanaut




Wales,UK

It's not the just the bonus to MEQs though. Its the fact that strength 6 is much better than strength 5 vs tanks, able to pen AV11 and glance AV12. It can also hurt t6 monsters easier, along with t7 ones. Instant deathing t3 is also handy.

Most troops with 4-5+ saves are going to be in cover anyway >_> rendering the main benefit of the heavy bolter null.
   
Made in us
Crazed Zealot




Georgia

you really cant write off 'oh they would just be in cover' its a really cheese way of saying somthing. if your playing a game agiesnt an army that has 4+ or 5+ and every single one of the squads is in cover with no options otherwise to shoot at then somthing is wrong. and if they are in cover you shouldent be debating wither you should have picked the multi laser over the heavy bolter in that exact moment in time. you flame them. you burn them till they die. This is the Optimal Chimera list its not just one gun on the tank. heavy bolters kill things not in cover. heavy flamer kills things in cover.

Now this brings the counter point of... 'ya well our muti laser tanks have heavy flamers too! we are going to use that to burn your main counter point of 4+ save models' this is entirely true. but i have shot my fair share of eldar dire avengers with a heavy bolter before getting to them. i have not killed my fair share of eldar dire aveners with a muti laser.

No instant deathing T3 is not 'handy' its lucky and a rare commodity that happens once in a blue moon. T3 models rarely have more then one wound. and if they dont they are stacked in giant squads who do have one wound.

if your using MLs to kill monsterious creatures and have no better alternatives your doing somthing wrong. if your using anything below a str 7 to kill tanks specifcly then somthing is wrong. Its a transport not a tank killing Monster creature stomping tank.

wile you use your ML to take out dreadknots or carnafexies im goin to be shooting the things that die.


do not say everything a ML is usefull for vs a heavy bolter or we will start listing every unit in the game. picking the muti laser for being insignificantly better at a bucket full of stuff just doesnt compare to the heavy bolter that is significantly better to a handfull of things.

Do what thy may
Do what thy might
Let all who stand alone
Quake in my light 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

its a really cheese way of saying somthing


Uhm.. that is one weird way to use that word

Cover is actually much easier to get now than before, infantry can get cover from pretty much anything, even eachother, you must have some weird terrain if your opponents don't get cover most of the time.

Multiwound T3 characters are in IG, eldar, DE, and those characters are very important for those armies. Sure, it's not going to come up too often, but it is a nice bonus.

The best bonus, is that it wounds T4 on a 2+, T4 is aboundant in 40k, so the loss of AP is well worth the extra S. 3+ saves are also aboundant in 40k, while 4+ are not as common.


   
 
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