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![[Post New]](/s/i/i.gif) 2009/08/11 13:46:04
Subject: New WHFB rule mor missile troops in combat.
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Never-Miss Nightwing Pilot
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I thought of a rule that would perhaps make WHFB a bit more realistic.
I find it annoying that missile troops are just as good in CC than their comrades who have been tooled up to fight in CC. Therfore i thought that any unit that is not defined as having a 'hand weapon' or other CC weapon should require a 6+ to wound in close combat, its very hard to kill something with a shortbow by hitting it. And should also be hit on a 3+. Exeptions could be made for things like handguns, since theyre almost like a club, so they wound on a 5+ and are hit on a 4+ (unless they would normally wound on 6+ for a high T model or be hit on 3+ with a high WS model).
This would then make it an option to give your Goblin Archers hand weapons for +1 pt per model, to avoid being mashed in combat.
I think this rule is quite good what do yuo think??
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2009/08/11 14:14:31
Subject: New WHFB rule mor missile troops in combat.
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Focused Fire Warrior
Atlanta
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All units are assumed to have a single hand weapon.
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Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -- Sun-tzu
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. -- Ulysses S. Grant
Armies and records (w/l/d) (1v1 only)
Orks: ~8500pts -- 2009: 52/2/7 & 17/2/6 in RTTs -- Casual size 85% Painted
Empire: 7000pts -- 2009:19/6/11 & 3/1/5 in RTTs -- Casual size 50% Painted
Marines: 2000pts -- 2009: 4/2/0 -- 20% Painted
Kroot Mercenaries - ~1500pts -- 2009: 0/1/1
Vampire Counts: 1850pts -- 2009: 9/3/4 -- Paint? We're dead...
Skaven (Work in Progress) - ~4000pts -- 2012: 1/1/1 -- Unpainted
Tau (Work in Progress) - 1500pts -- 2012: 5/1/1 -- 20% Painted |
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![[Post New]](/s/i/i.gif) 2009/08/11 18:53:46
Subject: New WHFB rule mor missile troops in combat.
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Fanatic with Madcap Mushrooms
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I don't see why...
I would assume that the missile troops have some kind of short sword or knife to defend themselves.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/08/11 20:45:16
Subject: New WHFB rule mor missile troops in combat.
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[DCM]
Tzeentch's Fan Girl
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See, most missile units already get owned in combat because they don't have combat options, like armor.
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She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
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